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Games Lead To Violence and Drugs?

A joint University of California, SFO/University of Pittsburgh study has been released which finds "playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol", Gamasutra reports. Reuters is also carrying the story, with some information about methodology available in that piece. From the article: "Brady and Matthews had a group of 100 male undergraduates aged 18 to 21 play either Grand Theft Auto III or The Simpsons: Hit and Run. In the Simpsons game, players took the role of Homer Simpson and their task was to deliver daughter Lisa's science project to school before it could be marked late. In Grand Theft Auto III, players took the role of a criminal, and were instructed by the Mafia to beat up a drug dealer with a baseball bat."

228 comments

  1. um...so? by Anonymous Coward · · Score: 0
    if we're not talking about children (i.e. "young men"), then is it not perfectly acceptable for young men to smoke marijuana and drink alchohol, if they understand the legal implications of the former and the health implications of the latter?

    smells like a hidden agenda...to JESUS!!

    1. Re:um...so? by ShaneThePain · · Score: 0

      what kind of screwed up libertarian crap is that?

      --
      Fascism is the greatest political ideology ever conceived. Sorry.
  2. Other way around? by WilliamSChips · · Score: 2, Interesting

    I have a feeling that it's probably the other way around: people who don't like drinking and marijuana in real life probably will be less likely to play GTA.

    --
    Please, for the good of Humanity, vote Obama.
    1. Re:Other way around? by diamondmagic · · Score: 4, Informative

      If you bothered to read the article at all, you would know that this was not an observational study, but a scientific study in which the subjects were required to play a randomly selected game. GTA resulted in the worse-off outcome. That's it, that is all there is.

    2. Re:Other way around? by Kesch · · Score: 2, Insightful

      I actually did RTFA (after giving an earlier testimonial spiel) and it was interesting. Something in me is screaming common sense though that GTA might make people more competitive and get the heart racing a little more than Simpsons Hit and Run.

      "Oh noes, I'm going to deliver the science project before you!"

      Also, they only seemed to study the short term effects. They didn't see if the subjects were still as hostile the next day or the implications of more chronic video game playing.

      --
      If this signature is witty enough, maybe somebody will like me.
    3. Re:Other way around? by vertinox · · Score: 3, Funny

      GTA resulted in the worse-off outcome.

      So did scientists provide the booze and pot aftwards?

      Or did the test subjects have to fend for themselves?

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:Other way around? by shotfeel · · Score: 1

      It is common sense. The more engaging (the bigger the adrenaline rush) the higher your blood pressure is going to be. All the outcomes mentioned are in line with any activity that raises the "excitability" level. You want to talk high bp and a tendency towards violence, let's compare this to say, a similar group of men who just watched their favorite sports team lose a close game.

    5. Re:Other way around? by HaloZero · · Score: 1

      Not entirely true. I might be the exception, but I don't drink, or smoke, never have and quite possibly never will (alcohol simply doesn't appeal to me, and smoking is a disgusting nasty habit, which does nothing worthwhile for you), and I love the Grand Theft Auto franchise. My Liberty City Stories-armed PSP is always with me, and I try to get as much as possible out of the larger offerings. I think they're really good games (from a playability standpoint, not necessarily the morality.)

      --
      Informatus Technologicus
    6. Re:Other way around? by Janitha · · Score: 1

      Oh GTA, what won't you take the blame for?

    7. Re:Other way around? by nb+caffeine · · Score: 2, Funny

      Smoking stops you from doing dangerous things like "jogging". Remember, it is joggers who find the dead bodies on the side of the road. Nobody finds a dead body sitting at home and playing GTA

      Apologies to dave attell

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    8. Re:Other way around? by Criterion · · Score: 1

      Probably BYOB (bring your own baggie). ;)

      --
      We have enough youth, how about a fountain of SMART?
    9. Re:Other way around? by Jaysyn · · Score: 2, Interesting

      So what's wrong with smoking pot & drinking? If everyone did them to moderation American society would probably be much better off as a whole.

      Jaysyn

      --
      There is a war going on for your mind.
    10. Re:Other way around? by wondafucka · · Score: 1
      "playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol"

      But isn't it? Lots of things that are perfectly fine to do are outlawed by another non-participating section of the populace.

    11. Re:Other way around? by IKillUBad · · Score: 1

      I have actually read, on more than one occasion, that this is an untrue fact. Maybe with some it's true, but sense these games have come out crime (such as homocide) is actually LOWER than it has been in years.

      --
      ph34r teh 1337 on3s
    12. Re:Other way around? by justyu · · Score: 1

      All it proves is that playing violent games is a side effect of a violent backround... This does not mean that violent games CAUSE violent behavior.

  3. We used to get wasted by nb+caffeine · · Score: 4, Funny

    and play Kirbys Avalanche. OH NOES, puzzle games lead to selling yourself for smack. Totally.

    --

    "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    1. Re:We used to get wasted by Anonymous Coward · · Score: 0

      omg, flashback
      cool!
      alright!
      Awesome!
      Take that!
      AVALANCHE!

  4. it bears repeating by Dance_Dance_Karnov · · Score: 2, Insightful

    correlation != causation

    1. Re:it bears repeating by egomaniac · · Score: 4, Insightful

      correlation != causation

      A valuable thing to remember, but completely irrelevant here.

      The "correlation != causation" caution applies when it is possible for there to a third, unexplained phenomenon which causes both the supposed cause and the supposed effect. For instance, ice cream consumption and heart attacks both increase in the summer -- but the actual cause of both increases is the summer heat.

      That sort of relationship isn't possible here. The "cause" in this case is whether or not the students were assigned to the experimental group -- students in the experimental group had a different experience than students in the control group. Given that the students were (presumably) properly randomly assigned, no factor can possibly have influenced whether or not they were in the control group, and therefore the only possible causes for the differences in the experimental group are the experiment itself or randomness. The latter can be largely controlled by increasing the size of the trial to increase our confidence that we are seeing a real effect.

      Think about it this way: imagine the experiment were to decide the effects of gunshot wounds to the head. You divide the students into two groups, and shoot all of the experimental group students in the head. They all die. None of the control group students die. Now, say "but correlation doesn't equal causation!" and realize that it doesn't make any sense. There just isn't any way for some unexplained effect to have altered both which group the students were assigned to and whether or not they died.

      --
      ZFS: because love is never having to say fsck
    2. Re:it bears repeating by shotfeel · · Score: 2, Insightful

      And lets also not forget that all kinds of activities cause short-term changes in physical states (like blood pressure) and psychologica states (like attitudes). Including "healthy" ones like exercise, or "normal" ones like driving in heavy traffic.

      This study still does not address long-term changes, at least based on the little bits available.

    3. Re:it bears repeating by RexRhino · · Score: 1

      It is true that correlation != causation... in a rational discussion. But if demigogs are looking to fuel hysteria so they can get elected on some issue, correlation is all you need.

      The big goal, right now, is to claim that there are "health issues" with regulating video games, so the government can regulate video games the same way it does drugs, or guns, or automobiles. That way they can bypass the whole First Amendment Free Speech arguement.

    4. Re:it bears repeating by 91degrees · · Score: 1

      Indeed. I'm still slightly sceptical, and would like to know more details about the experimental method, whether those determining the level of "permissiveness" were aware of which games each subject played, how much they played the game, and various other factors, but it does definitely point to an argument that games influence behaviour.

    5. Re:it bears repeating by Anonymous Coward · · Score: 0

      Yes, and lack of pirates causes global warming.

    6. Re:it bears repeating by MindStalker · · Score: 2, Insightful

      Two things I would have liked to see.
      1. A pre-test to compare each persons responces before gaming (they probably did this)
      2. A physical activity control group.

      As we all know playing these games do cause temporary aldrinaline and testotarone (spellling???) increases. These test were preformed immediently after playing and as such the results could have been related. Would have enjoyed seeing a group sent out to play football, or even just run track. I bet you would see similar responces..

    7. Re:it bears repeating by crabpeople · · Score: 2, Interesting

      I think what he was trying to get at was that this study is really fuckign stupid.

      Did they ask them whether they thought it was ok for gays to marry? or whether pre marital sex is an ok choice?

      i dont see why not since they seem to be linking all sorts of random shit together. this whole article is sensationalist nothing trying to be meaningful something. Its like asking people to play a game of basketball and then getting their opinion on the italian election. These things are so far removed from having anything to do with eachother that you wonder what the creators were smoking. Was the creator of this study really high? that usually makes you link together all sorts of random concepts so it seems quite likely...

      --
      I'll just use my special getting high powers one more time...
    8. Re:it bears repeating by jusdisgi · · Score: 2, Insightful

      The "correlation != causation" caution applies when it is possible for there to a third, unexplained phenomenon which causes both the supposed cause and the supposed effect.

      This statement may be technically correct; it's also extremely misleading, because the phrase "when it is possible for there to be a third, unexplained phenomenon which causes both the supposed cause and the supposed effect" is equivalent to "always"

      This is why the maxim "correlation does not imply causation" is not instead, "correlation implies correlation once you've established that there are not other variables involved." The reason is that you can't eliminate all the possible factors, because you might not know about some of them. And your post above is an excellent example of how this thinking can progress so stupidly. Your entire argument starts by saying "correlation != causation only counts if there are other explanations" and then you totally and completely ignore the investigation for such variables. You simply assert that no such variables exist in this case, and go on from there to argue that in fact correlation does imply causation. Which ultimately is very handy for you, since the task of actually trying to eliminate all conceivable other variables is obviously not possible, much less practical.

      Correlation does not imply causation. Period. Don't go dicking around trying to say that there aren't any other possible factors for a given case. It doesn't work that way.

      --
      Given a choice between free speech and free beer, most people will take the beer.
    9. Re:it bears repeating by egomaniac · · Score: 2, Interesting

      You have completely and utterly misunderstood my argument.

      You can indeed eliminate all external causes in this case. The two factors that are correlated are "student was in the experimental group" and "student experienced increased permissiveness of violence and drugs". Since the first factor (student was in the experimental group) was random, it by definition cannot have any influencing factors. It is therefore impossible for there to be a common cause of both "student was in the experimental group" and "student experienced increased permissiveness of violence and drugs".

      The only possible conclusions are:

      A) The experiment showed a genuine effect
      B) The effect was introduced by randomness (a result of the small sample size)
      or
      C) The experiment was badly designed (the selection was not truly random, for instance)

      --
      ZFS: because love is never having to say fsck
    10. Re:it bears repeating by RichDiesal · · Score: 1

      Rather important to keep in mind here:

      Experimental participants were just exposed to a game in which beating/killing people and watching them soak in a pool of their own blood. By comparison, drinking and smoking marijuana doesn't really seem quite so bad, does it?

      The effect is just from priming the individuals to "extremely bad things." When presented with "somewhat bad things," they don't seem that bad to the students, at least in a relative sense.

      Also keep in mind that these are attitudes as measured IMMEDIATELY after playing such a game. This is not a longitudinal study, so it's impossible to say whether these effects are long-term. I would bet quite a bit that they aren't.

    11. Re:it bears repeating by Scrameustache · · Score: 1

      the only possible causes for the differences in the experimental group are the experiment itself or randomness.

      Or bias in the group's selection. Or the person assigned to complete the task with them wasn't as cooperative with this group (expecting them to be more violent). Or the question were designed to get different answers based on these specific games. Or they purposefully misinterpret the data. Or whatever else could have tainted the scientific process. Science is only ever as good as the scientist and his instruments. They're measuring people's minds here: The scientist is the instrument... that doesn't make it an exact science now, does it?

      The fact that they're linking GTA to the devil's weed could susggest a bias in the study. There's a group of people who have been dedicated to keeping the status quo towards certain drugs, and they've historically not been on the same side as science, even though they had people in lab coats support their position.
      Videogames give you a more relaxed attitude towards rugs and alcohol... that's a funny one. It's like they're falling back on their old prohibition propaganda techniques. They worked before, they'll work again!

      Anyway, in two months, there will be a study claiming the exact opposite, that the Simpsons game gives kids a relaxed attitude about drinking refreshing, ice cold Duff beer.
      So don't get to attached to this one.

      --

      You can't take the sky from me...

    12. Re:it bears repeating by electr01nik · · Score: 1

      do you have a torrent?

    13. Re:it bears repeating by dclydew · · Score: 1

      No, No and yet again No.

      This study appears to me as yet another example of junk science.

      1. We are not provided with the average percentage of students (in a very large sample) who consider marijuana, alcohol, unprotected sex etc as permissible. Considering some other studies, it appears that this may be a very high percentage.

      2. We are not provided with background information on these subjects. Do they have a history of particular types of games? Did the Hit and Run people usually play GTA? Did the GTA people play GTA at home, or something else?

      3. We are not provided with any sort of evidence that these students 'are' actually more likely to do these things... they were simply interviewed, not subjected to long term study.

      As for the increase in Blood Pressue, we tend to see this same thing when people watch really exciting movies or sports events. There's no indication that it was GTA, as opposed to 'excitement' that changed their BP.

      --
      Get a life, not a lifestyle. - Hikem Bey
    14. Re:it bears repeating by jusdisgi · · Score: 1

      Ok, now you're just being obtuse.

      Maybe certain electrical impulses cause this psycological change, and they happened to be generated by the gaming system. Or better, by the specific model (and peculiarly, only that model) of HDTV the testers used. Or, still better, by some piece of observational equipment used by the testers (and unrelated to gaming) only on the experimental group.

      What if the tidal cycle was in different phases on the two test dates, and that caused the changes observed?

      What if the "random" sampling actually turned out to be somehow skewed by chance so that some untested and unknown factor was able to cause the results?

      Perhaps the testers simply subconciously changed the way they observed, questioned, or otherwise dealt with the test subjects.

      These specific examples are not the point; there are infinite possibilities, limited only by one's imagination. The point is that no study or testing method can eliminate all biases and external variables with any degree of certainty. THAT'S WHY THE CORELLATION != CAUSATION MAXIM EXISTS! It is not nixed by double blind randomly sampled testing. In fact, most of the times I've heard it used in an acedemic context it was in discussion of studies with these methods. It is used as a specific caution to researchers to recognize that even with those methods, your testing only shows correlation. You cannot prove causal relationships this way. Period.

      --
      Given a choice between free speech and free beer, most people will take the beer.
    15. Re:it bears repeating by Anonymous Coward · · Score: 0

      You have completely and utterly misunderstood my argument.

      No, it sounds to me like he understood it just fine....it's just that your argument is a steaming pile of horseshit. Your argument basically boils down to "correlation != causation doesn't count if the study was randomly sampled." That is just absolutely wrong, end of story. If you had ever taken a psych class this would have been covered in the first week...hell, it was driven into the ground in my high school psych course. You obviously have no fucking clue what you're talking about, and I suggest that in the future you limit your posts to subjects where you have at least as much knowledge as would be imparted in the first week of a high school class on same.

  5. Flamebait by gerbalblaste · · Score: 5, Insightful

    Someone please mod this article +5 flamebait.

    1. Re:Flamebait by Amouth · · Score: 1

      was about to do it but people beet me to it

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    2. Re:Flamebait by coastwalker · · Score: 1

      I would like to see the study that showed that drinking and smoking pot make you more inclined to play moronic violent games - because surely being pissed and stoned is not a state to be in if you want to be able to play very well.
      And where is the study that says watching ultra violent films is good for your mental health. Dodgy entertainment has always been bad for your outlook, thats why throwing christians to the lions isnt on the tv anymore, or bear baiting or any number of unsavory visceral entertainments.
      No one is going to ban any of this stuff anyway,it makes too much money.

      --
      Facts are history now plebs have politics for religion on social media.
    3. Re:Flamebait by ShibaInu · · Score: 1

      As long as the Jack Thompsons of the world are around, there will always be folks that think video games equal violence. So, to get a grasp on this, we need to do actual study. While it think most of us would agree that playing violent games doesn't make you violent, it is possible that they increase your tendency towards violence. As gamers and as a society we need to acknowledge this.

    4. Re:Flamebait by StarvingSE · · Score: 1

      was about to do it but people beet me to it

      I want to see the study that shows a correlation between spelling and drug use ;)

      --
      I got nothin'
  6. Mark article "redundant" by Opportunist · · Score: 4, Insightful

    How many "studies" are we going to read on this? How often are we getting told "games make you violent"? How often are we going to say "bullshit"?

    It doesn't accumulate more truth by saying it more often. Games make you as violent as D&D did in the 80s, TV did in the 60s, radio did in the 30s and books did before that. It's the same "old generation who don't know jack about X blames it for the problems created by the way people are" shit we've been seeing for centuries now.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Mark article "redundant" by Anonymous Coward · · Score: 0

      No kidding, and you've got love the methodology of asking "male undergraduates" in the 18-21 age bracket for their opinions on alcohol consumption.

      Gee, Wally, you think that particular tradition might predate video games just a little? Who in the world is better at rationalizing underage drinking than... underage drinkers?

    2. Re:Mark article "redundant" by Psmylie · · Score: 3, Insightful

      Speaking of D&D... this type of argument has gotten under my skin since the early 1980's, when I started playing D&D. That's when I first started getting irked by the whole "[blank] makes kids violent/drug users/satanists" thing. My own father, a smart enough man normally, felt the need to sit me down and ask me if I understood that I wasn't really casting spells and fighting monsters. All because of the stupid hype generated by people who grossly misrepresented a pretty harmless hobby.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    3. Re:Mark article "redundant" by Amouth · · Score: 1

      you know ihad the same talk with my dad.. he agreed with me and i kept up my D&D..

      he also played CS with me for a few years.. he would be on BF2 but his laptop can't handel it.

      guess i got the lucky parent

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    4. Re:Mark article "redundant" by Anonymous Coward · · Score: 0

      And how often will a rabid game fan come spitting and screaming onto Slashdot to defend his "habit?"

      I quoted habit since you "seem" to "enjoy" the "quotations" for some "r""e""a""s""o""n".""."" Probably because it makes you feel like you said something worth listening to.

    5. Re:Mark article "redundant" by Anonymous Coward · · Score: 0

      I find it ironic that you say

      How often are we going to say 'bullshit'?

      followed immediately by

      It doesn't accumulate more truth by saying it more often.

      The same can be applied to your claim. I'm curious ... is there such a thing as a study that would actually convince you that video games do lead to violence? Do you have an open mind on this issue or did you just rush to the conclusion that you prefer?

    6. Re:Mark article "redundant" by hchaput · · Score: 1
      How often are we getting told "games make you violent"?
      RTFA. The study doesn't say anything about violent behavior. It speaks to the physical health of the gamers.

      Just another kneejerk reaction to a game study. If you can't trust science to help answer the questions about the relationship between gaming and behavior, who are you going to turn to for the facts?

    7. Re:Mark article "redundant" by RsG · · Score: 1

      Actually, the story about the study is profoundly unscientific; either it's been misreported or it was dishonest to begin with. Basic stuff like leaping from "more permissive attitude towards drugs/alcohol" to "more likely to use/drink". If that kind of FUD was actually in the study's conclusions, then it isn't worthy of being called science.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    8. Re:Mark article "redundant" by Southpaw018 · · Score: 2, Informative

      There was a Wired article on this a couple days ago. Choice quote:

      Comic Books "Many adults think that the crimes described in comic books are so far removed from the child's life that for children they are merely something imaginative or fantastic. But we have found this to be a great error. Comic books and life are connected. A bank robbery is easily translated into the rifling of a candy store. Delinquencies formerly restricted to adults are increasingly committed by young people and children ... All child drug addicts, and all children drawn into the narcotics traffic as messengers, with whom we have had contact, were inveterate comic-book readers This kind of thing is not good mental nourishment for children!" - Fredric Wertham, Seduction of the Innocent, 1954

      I think that about covers the legitimacy of this study.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    9. Re:Mark article "redundant" by paeanblack · · Score: 2, Insightful

      My own father, a smart enough man normally, felt the need to sit me down and ask me if I understood that I wasn't really casting spells and fighting monsters.

      Be thankful...you've got a good father. The question may have sounded stupid to you, but if your dad actually bothered to ask you what you are up to, get your feedback on why it interests you, and trust your judgement as to whether it was a healthy hobby, I hope you are walking around knowing he's the shit.

      Hell, invite him to join your next session.

    10. Re:Mark article "redundant" by Psmylie · · Score: 4, Funny

      This is true, and I don't blame my dad for being concerned. Parents need to know what their kids are into, if only to provide proper context for them. I blame the irresponsible people in the media who put out frantic warnings about cults, suicides and violence, which led my father into thinking that this game might be seriously messing me up. As we all know, it's not the game itself that has these effects... it's the Cheetos and Mountain Dew.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    11. Re:Mark article "redundant" by Qzukk · · Score: 1

      old generation who don't know jack about X blames it for the problems created by the way people are

      Speak for yourself, after playing hundreds of hours of Final Fantasy, I now run around town casting Firaga on people while drinking "potions".

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    12. Re:Mark article "redundant" by IgLou · · Score: 1
      But from TFA:

      "Parents have been told the message that violent video games and violent media in general can influence the likelihood that their kids will be aggressive," Dr. Sonya S. Brady, now at the University of California, San Francisco, told Reuters Health. "What this study suggests is that they might increase any type of risk-taking behavior."


      Now that does say any risk-taking behavior... I must say I find that comment alone even worst than saying games make you violent.

      I remember the great D&D witchhunts of the 80's and having my parents freaked out constantly. The arguements were different then but the intent is the same. One group of people who don't understand something are trying to do away with something that another group enjoys. When someone does something wrong it's because they are inclined to do so in the first place.

      In my mind, bad kids come from bad parenting and those bad kids will grow up to be bad adults unless shown otherwise.

      Anyways, the point I wanted to make was I know this has folks flying off the handle (and Zonk didn't help with the title) but tell me that this study able to cause a Rueters article titled "Violent video games linked to risky behaviors" that this study isn't going to be cited by every politician wanting to regulate video games? I only wish I could find out more about how this study was conducted to understand how they came to this conclusion.
      --

      Oops, how did this get here?
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    13. Re:Mark article "redundant" by tsm_sf · · Score: 1

      Lucky guy. My mom donated all my manuals to the Goodwill after reading a particularly inflammatory article. I like to tease her about it now by showing her how much they're currently worth.

      ((and yes, I still totally hold a grudge for Tom Hanks. Tom, you DO have enough spell points to fly. Go for it man!))

      --
      Literalism isn't a form of humor, it's you being irritating.
    14. Re:Mark article "redundant" by Anonymous Coward · · Score: 0

      Mark this comment and slashdot intro as "didn't RTFA".

      Firstly, the article didn't claim that violent video games cause violent behavior. All it claimed was that they were less cooperative and more edgy. I don't know about others, but I definitely feel that way after playing GTA. For me, it causes an instinctive adrenaline rush, the same one that I'd feel if I was actually in a dangerous situation. And it takes time for that to go away. So this study is basically confirming that Rockstar did a good job on GTA.

      Well, that and they chose to further try to scare parents by including an increased likelyhood to think it's ok to drink and smoke pot. They're basically begging the question there, but even so they didn't link it to actual usage, just the opinion on whether it's ok to use. Yawn...my guess is that it more likely means an increased tendency to reveal their true feelings on the issue rather than withold it from the researchers. How many teen-agers these days actually believe it's wrong to drink or smoke pot?

    15. Re:Mark article "redundant" by Feanturi · · Score: 1

      sit me down and ask me if I understood that I wasn't really casting spells...

      So you had hidden your bag of, um, 'spell components' before he came in, right?

      Just kidding, but actually, I had similar crap from my dad too... At one time, being into Dragonlance at the time, I had collected the ingredients and made a batch of Raistlin's Tea, which actually doesn't taste that bad, and does work well on coughs - recipe found in Leaves From the Inn of the Last Home. He found the jar of it in my room, and confronted me with it because he thought it was pot. I told him I had let my stepmother try it (true fact), so he reluctantly bought that it could actually just be tea. But it was annoying as hell.

      Not that I made it easy on them anyway. I later got into Ceremonial Magick and joined the O.T.O. after I turned 18, which opened a whole new series of fears for them. Entirely unfounded, but it certainly damaged our relationship the night he suddenly stated (after having seen the dagger on my dresser - for ceremonial purposes only) that if I ever tried to hurt any of them I'd better get it right the first time because I would only get one chance. I downplayed his concern but inside I was all, "Fuck YOU you fucking retard who obviously has no clue who I am!"... I don't talk to them anymore.

    16. Re:Mark article "redundant" by laughingcoyote · · Score: 1

      Games being such a widespread phenomenon, one could easily enough look at the crime rate since video games were introduced. Within the past 5-10 years, the portion of the population which plays video games has grown at a very rapid rate. If gaming has even a marginal effect on violence, the violent crime rate should have skyrocketed, and a large portion of convicted violent criminals should be video game players.

      Tell me, is that what the statistics show?

      --
      To fight the war on terror, stop being afraid.
    17. Re:Mark article "redundant" by Anonymous Coward · · Score: 0

      dear god,
      Pot does have an, ummm distinctive, smell. so that confrontation is really odd, but people are people. also I'm not one to preach, but you should talk to your parents, youll regret it if you wait too long

    18. Re:Mark article "redundant" by zippthorne · · Score: 1

      What did she expect "goodwill" to do with them?

      --
      Can you be Even More Awesome?!
    19. Re:Mark article "redundant" by ultranova · · Score: 2, Insightful

      Not that I made it easy on them anyway. I later got into Ceremonial Magick and joined the O.T.O. after I turned 18, which opened a whole new series of fears for them. Entirely unfounded, but it certainly damaged our relationship the night he suddenly stated (after having seen the dagger on my dresser - for ceremonial purposes only) that if I ever tried to hurt any of them I'd better get it right the first time because I would only get one chance. I downplayed his concern but inside I was all, "Fuck YOU you fucking retard who obviously has no clue who I am!"... I don't talk to them anymore.

      So basically, you joined some weird cult of wizards, carried around a ceremonial dagger, and are now deeply hurt that someone might be suspicious of you.

      Yeah, your father's clearly just plain crazy.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    20. Re:Mark article "redundant" by Feanturi · · Score: 1

      See there you are, knowing nothing of the actual nature of things (Ie: cult of 'wizards' - you couldn't be more wrong) you leap to conclusions. Thank you for proving my point that people have stupid prejudices that they will act upon without due research.

    21. Re:Mark article "redundant" by Sierpinski · · Score: 2, Interesting

      I think that about covers the legitimacy of this study.

      John Wayne Gacy and Ted Bundy were also Christians. Shouldn't that lead to the conclusion that Christians like to kill people?

      I could provide a much longer list of "Christians" who have committed various violent crimes, but I don't really think that's necessary.

      How many of you were in Middle/High school at the time of the Columbine shootings? How many of your schools outlawed trenchcoats after that? Because everyone knows that wearing a trenchcoat means you're a psychotic murderer, but if you don't wear it, you won't do any of those horrific things.

    22. Re:Mark article "redundant" by 91degrees · · Score: 1

      Too many factors. No indication of the cause or effect. There are many reasons for a reduction in violent crime, and many causes of violent crime. The correct thing to do would be to find a way to measure aggressiveness, and compare the aggressiveness of people playing violent games with those provided by other forms of stimulation, and by non violent games (plus a control group).

    23. Re:Mark article "redundant" by dclydew · · Score: 1

      I wore a trenchcoat to school for years, starting in fourth grade... no one suspected me of murder, but I got the butt end of a hell of a lot of Colombo jokes.

      --
      Get a life, not a lifestyle. - Hikem Bey
    24. Re:Mark article "redundant" by elrous0 · · Score: 1
      Don't forget comic books in the 50's. There was a HUGE STINK over that one. Congressional investigation, industry caving, and everything.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    25. Re:Mark article "redundant" by fbjon · · Score: 1

      You seem to be quite the tolerant and understanding person yourself...

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    26. Re:Mark article "redundant" by Feanturi · · Score: 1

      Huh? You make a comment that is prejudicial, pure knee-jerk without facts, I point that out, and now I'm the intolerant one? Welcome to the silence of the foes list, Mr Troll.

    27. Re:Mark article "redundant" by fbjon · · Score: 1
      Troll? I didn't make the original comment (please remember to check who says what), and I was mostly referring to your line: "Fuck YOU you fucking retard who obviously has no clue who I am!... I don't talk to them anymore."

      Your father seems to have been very concerned, though unecessarily so, if he really said what you paraphrased, but your introverted anger seemed really like a true knee-jerk teenage burst of emotions. Especially since you say you don't talk to them anymore... I mean, that's just not sane.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    28. Re:Mark article "redundant" by laughingcoyote · · Score: 1

      Seems to be what they were doing here, though I don't have a whole lot of confidence in their measures of "aggression"-asking college students whether it's alright to have a drink or smoke a joint doesn't seem to me a real great way to get an accurate study (and what has that to do with aggression anyway?). Nor does measuring blood pressure after an adrenaline-pumping activity, I imagine you'd get that same result after an intense TV show or action movie. So how does one measure "aggression", especially in the long term?

      Besides, while correlations in the general populations certainly cannot be construed as proof of cause and effect, the LACK of such a correlation does generally tend to create the presumption that a given factor has no effect. If I'm to tell you that blue-eyed people are smarter then brown-eyed ones, a study showing near-identical intelligence among blue and brown eyed people would disprove my hypothesis. (Even though finding such a disparity wouldn't necessarily -prove- it.) Similarly, if it can be shown that crime has not increased with the percentage of the population playing video games, that gamers are not statistically more likely to commit violent crimes then non-gamers, and that they are not statistically more likely to commit more heinous or destructive acts, we can say with pretty reasonable certainty that there is no link between gaming and violence. Science, in the end, seeks not to prove but to disprove-those theories we accept as "proven" have in fact just had a good long run without being disproven.

      --
      To fight the war on terror, stop being afraid.
    29. Re:Mark article "redundant" by Anonymous Coward · · Score: 0

      Indeed. We should all keep our heads about these "evil" influences that are forebodingly said to "ruin" our children. Sometimes, the cure is worse than the disease. And sometimes, there wasn't even a disease to begin with.

    30. Re:Mark article "redundant" by ChiefWiggums · · Score: 1

      If X% of the population playing video games can't separate reality from the game world, the problem lies with the person, not the game itself. I played Tetris for hours on end and it never resulted in trying to organize everything in my house into neat rectangles.

  7. A datum by Kesch · · Score: 2, Interesting

    Ahem, I would like to testify that I have played GTA and other violent video games.

    I do not believe it to be legal (in the US. This anwser is subject to change in other countries.) or responsible for teenagers (like me) to use marijuana or alcohol.

    Finaly I would like to add that I understand a datum does not a study make and that correlation!=causation.

    --
    If this signature is witty enough, maybe somebody will like me.
    1. Re:A datum by Anonymous Coward · · Score: 0

      Ten out of ten for using "datum" in a sentence, but you lose points for the mis-spelled "anwser" and "Finaly". Too much booze and marijuana?

  8. what are the numbers? by egomaniac · · Score: 3, Insightful

    This is a very small trial -- only 50 people in each group. I wonder how significant the results are, and if they would still exist in a larger trial (my guess is most of the effects would disappear). While I can certainly believe blood pressure increases and other physiological effects, I'm very skeptical that a short time playing a violent videogame would somehow change your attitude towards marijuana.

    It's not impossible, of course, I just want to see the results validated in a larger trial. At the very least I want to see the numbers from this trial -- I suspect that the effects are very small and just on the edge of statistical significance.

    --
    ZFS: because love is never having to say fsck
    1. Re:what are the numbers? by Cornflake917 · · Score: 1

      I'm very skeptical that a short time playing a violent videogame would somehow change your attitude towards marijuana.

      Seriously, I don't know where they get that B.S. from. The article merely says that people who played GTA had "more permissive attitudes toward using alcohol and marijuana." First of all, can you be any more vague, please? I want to know what questions they asked to discover this type of attitude change from individuals in the expirement. Of course, they neglected to put such information on the website. Second of all, what are they more permissive about? Are they more permissive about THEMSEVLES using drugs, or OTHERS using drugs, or looking at drugs, or throwing drugs at puppies and kittens, etc?

      Until I see a proper expirement done with more detailed results, I will call bullshit on such reports.

    2. Re:what are the numbers? by Anonymous Coward · · Score: 0

      I wonder how significant the results are,

      and I'm too lazy to look for myself.

    3. Re:what are the numbers? by Nasarius · · Score: 1
      and I'm too lazy to look for myself [ama-assn.org].

      I'm at a major research university in the US, and I don't have electronic access to this particular journal. They only offer free access to issues that are at least one year old. I could drive over to the health sciences library where they have the print edition, but I'm not really that curious.

      --
      LOAD "SIG",8,1
    4. Re:what are the numbers? by fafalone · · Score: 1

      I've lost count of how many times I have to point out that if they've gotten statistically significant results, it's already taken into account sample size, so comments like the parent are irrelevent. 50 people in each group is NOT a small study anyway, psychology isn't like internet polls where typical samples are in the tens of thousands.

      ...and you apparently aren't aware that the smaller the sample, the larger the size of the effect has to be to be significant.

    5. Re:what are the numbers? by Nasarius · · Score: 1

      Everything you've said is (usually) correct, but I've seen studies with poor methodology get published in peer-reviewed journals, even in the hard sciences like chemistry. Abstracts are almost always written by the authors, so it's necessary to actually read the full text of the article before making a conclusion.

      --
      LOAD "SIG",8,1
    6. Re:what are the numbers? by Anonymous Coward · · Score: 0

      The numbers are poor, to say the least. Even with the small sample, it looks pretty close to just random noise. Would wager a study ten times the size would show no result with one game over another.

  9. Standard FUD by RsG · · Score: 4, Insightful

    If you read the link about their methodology, it becomes clear that the study is crap. According to Reuters:

    "Regardless of whether they grew up in a violent environment, the researchers found, young men who had played the violent game were less cooperative and more competitive in completing an assigned task with another person, compared to those who played the Simpsons game. They were also more likely to have permissive attitudes toward alcohol and marijuana use."

    How exactly does one get from "have a more permissive attitude" to "more likely to use drugs/drink"? Fucks sake, I've got a completely permissive attitude to other people's bad habits, but that doesn't mean I'd like to share them. If you spun this study the other way, it'd be saying "gamers more permissive, less likely to force their views on other people".

    Either the study itself is politically funded crap, or the spin being put on it is.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
    1. Re:Standard FUD by Anonymous Coward · · Score: 1, Insightful

      You are right about this being FUD, and are right in pointing out that attitudes do not equal behavior.

      Every time I read this sort of study, I am angered that this work continues to be done without providing any context.

      To those of you who are questioning the study as being correlational, or not being large enough, or whatever: I sympathize with you, but you are wrong.

      There are a number of experimental studies out there now that demonstrate that playing violent video games increases aggressive, delinquent attitudes. As much as you would not like to believe this, it is true.

      There are problems with these studies, however, and they are at least threefold:

      (1) As the parent post notes, correlations between attitudes and actual behavior are very modest at best. If there ever were a law of social psychology, that would be it. Although playing violent video games likely does alter attitudes toward violence and delinquent behavior, it's a much bigger jump to say that those attitudes are leading to violent, delinquent behavior.

      (2) There's no indication that these attitudinal changes last beyond the timeframe of the study. It's not just that attitudes don't lead to behavior, it's that attitudes at one point are only moderately correlated with attitudes at another point--especially attitudes induced by a temporary environment.

      (2) Any sort of quasi-social influence alters attitudes. If this weren't true, there would be no advertising. Watching TV ads of scantily-clad women likely increases sexist attitudes toward women; watching violent TV likely increases violent attitudes; playing football with friends likely increases hostile attitudes; seeing women stroking a man's chin after he shaves with Gillette makes you more likely to like Gillette; going on a roller-coaster ride changes your risk-taking attitudes; etc. ad nauseum. The problem with these studies is that they never show that the magnitude of these game-induced changes in attitudes is any larger than any other effect on attitudes. If someone wants to argue that games should be regulated in some way on the basis of this research, they should show that somehow games are different in their effects from any other activity, such as playing football, or going to a rock concert, or watching advertisements, or anything else.

    2. Re:Standard FUD by almostmanda · · Score: 1

      Adding to that, who are we really studying here? 100 male undergraduates in a small age bracket who go to a single university. Likely either participating in this for class extra credit (for which we can assume this only applies to male Psych 100 students or whatever) or as individuals answering a call for volunteers for a study (what kind of male responds to an "experiment involving video games" flyer?). Even with the small sample size and completely nonrandom sample, where's the hard data on how MUCH more likely they are to be "permissive" in their attitudes? Did we have 2 people change their minds after playing GTA, but only 1 changing his mind after the Simpsons? What a shock, after following 3 links, the real study is only available to members of the AMA or people who pay a subscription fee. Good thing I have the media to interpret studies I can't see and tell me what they mean!

      Even if this study gave significant evidence one way or the other, how is this exclusive to video games? How about we compare young men playing video games to young men watching the Sopranos, or young men listening to George Bush talk? How long do the attitudes last? Why aren't we studying the effect GTA has on feelings about helping inner city youth, or breaking down race barriers? This data doesn't really mean a whole lot to me, and it's gonna take a whole lot more to justify the amount of media attention this study is garnering.

    3. Re:Standard FUD by Anonymous Coward · · Score: 0

      Mod parent up.

    4. Re:Standard FUD by Scrameustache · · Score: 1

      If you spun this study the other way, it'd be saying "gamers more permissive, less likely to force their views on other people".

      Actually they had 2 groups playing car games. They just had different games.

      I dig the rest of what you said though, just, that bit is off : )

      --

      You can't take the sky from me...

    5. Re:Standard FUD by BeanThere · · Score: 1

      more competitive in completing an assigned task

      That sounds like it could be a good thing ... competitive people tend to achieve more in life.

  10. Atari Adventure by GutSh0t · · Score: 5, Funny

    Adventure turned me into the depraved shell of a man that I am today. But the colors...

    --
    I started with nothing and have most of it left.
    1. Re:Atari Adventure by Perseid · · Score: 1

      No kidding. To this day every time I see a duck I run for fear of getting eaten.

    2. Re:Atari Adventure by rk · · Score: 1

      Duck? Do you mean those menacing dragons that swim in the pond across the street?

    3. Re:Atari Adventure by thatguywhoiam · · Score: 1
      Adventure turned me into the depraved shell of a man that I am today. But the colors...

      All Adventure taught me was that you gotta aim for the neck.

      Wait, that didn't come out right.

      --
      If Jesus wants me it knows where to find me.
  11. It is! by grub · · Score: 1


    can lead young men to believe it is acceptable to smoke marijuana and drink alcohol"

    I thought it was acceptable long before I first played Doom back in the day.

    --
    Trolling is a art,
  12. College guys? by Cheapy · · Score: 1

    They asked college guys if they liked drugs and alcohol after playing GTA?

    They probably liked them before GTA!

    --
    Would you kindly mod me +1 insightful?
    1. Re:College guys? by gstoddart · · Score: 1
      They asked college guys if they liked drugs and alcohol after playing GTA?

      No kidding, when I read "videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol" in the summary, I was thinking that college students are the target market for marijuana and alcohol.

      Next, I'm sure they'll figure out how to link those girls in those "Girls Gone Wild" tapes to videogames somehow.

      While I'll concede that it certainly looks like violence, drugs and alcohol, and sex are a lot more prevalant than when I was a kid ... the imagery of them is a whole lot more prevalent EVERYWHERE than when I was a kid. The music is more violent/explicit. The movies are more violent/explicit. The TV is more violent/explicit. The video games are more violent/explicit.

      Hell, Caramilk bars now have an ad which is a parody of the "Kama Sutra" -- you could never do that 15-20 years ago without causing a huge uproar.

      At best you can say that video games have changed to reflect changing attitudes, but I find it tough to believe you can prove they caused anything.
      --
      Lost at C:>. Found at C.
    2. Re:College guys? by SynapseLapse · · Score: 1

      Hell, Caramilk bars now have an ad which is a parody of the "Kama Sutra" -- you could never do that 15-20 years ago without causing a huge uproar.


      Way off topic, but... It's funny you say that... when I was in college my dorm was actually called Kama Sutra...

    3. Re:College guys? by ultranova · · Score: 1

      While I'll concede that it certainly looks like violence, drugs and alcohol, and sex are a lot more prevalant than when I was a kid ... the imagery of them is a whole lot more prevalent EVERYWHERE than when I was a kid. The music is more violent/explicit. The movies are more violent/explicit. The TV is more violent/explicit. The video games are more violent/explicit.

      Or maybe you just didn't pay as much attention to sex when you were a kid and didn't have the proper hormones active yet. Or maybe your parents shielded you from the worst sleaze back then.

      As for violence... Remember those old WB shows ? Road Runner, Bugs Bunny, Daffy Duck ? Aren't those pretty bloody violent ?-)

      Anyway, the movies aren't more explicit. It's still "fist meets face, face goes to sleepy-sleepy land without even a bruise", non-realistic depiction. It just has more special effects surrounding it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:College guys? by gstoddart · · Score: 1
      Or maybe you just didn't pay as much attention to sex when you were a kid and didn't have the proper hormones active yet. Or maybe your parents shielded you from the worst sleaze back then.

      Or, maybe you're talking out of your backside. Before I was 10 I had discovered teh b00b1ez via my father's Penthouse magazines, and I sure as hell had all of the right hormones.

      I'm not saying there weren't forms of explicit stuff I probably was shielded from. But I see stuff in movies which seems to quite casually infer a blowjob, or graphically depict real heavy duty violence I don't remember from my youth. I've seen stuff which I find gratuituous. I've also seen other stuff which is troubling, but quite artfully done, or at least has a serious point -- all of which wouldn't have ever been in movies when I was a kid. We are a more liberal society than we were 20 years ago, so the cultural imagery has changed.
      As for violence... Remember those old WB shows ? Road Runner, Bugs Bunny, Daffy Duck ? Aren't those pretty bloody violent ?-)

      I consider myself to be a huge Bugs Bunny fan. I've read a lot about the stuff they were doing, re-watched the commentaties on the DVDs, and probably seen everything they ever animated before 1970 or so. I can still make myself giggle just by remembering a couple of punch lines from the shows. I even have a tattoo of him.

      I have never considered the stuff that was happening in the WB cartoons as violent. It's slapstick. It's cartoon. It's funny. It's decidedly not violent. Even when I was very young I never associated it with reality or violence.

      Itchy and Scratchy do a perfect job of demonstrating what is meant by violence in cartoons. Hell, Japanese tentacle-rape Anime shows what is violence in cartoons. Bugs Bunny is NOT violent in anything but a slapstick/cartoon way; Abbot and Costello or the Three Stooges would be considered violent by that definition.
      Anyway, the movies aren't more explicit. It's still "fist meets face, face goes to sleepy-sleepy land without even a bruise", non-realistic depiction. It just has more special effects surrounding it.

      I don't buy that. I've seen movie scenes depitcting torture, rape, explicit violence (think the ear-cutting scene in Resevoir Dogs) and many other things that were more or less cinematic firsts. I've seen stuff I've found quite disturbing, because I don't remember ever seeing them so graphically depicted. Certain kinds of movies (like Saw or all of the modern slasher films) I can't even watch -- because instead of hinting at something off screen, they show it in full, lurid detail.

      Can I make claims about how this affects people? Not really. Can I definitevely say there are things shown which weren't shown when I was a kid? Absolutely -- and that includes some of the more violent stuff from my youth. Taxi Driver and the Shining had violence in them, but they pale in comparison to some of the stuff out there. The new stuff just does it because they can.
      --
      Lost at C:>. Found at C.
  13. Statistical Deference by BoredWolf · · Score: 2, Insightful

    It amazes me that any news group or individual is willing to place the equivalent of 'blind faith' in these purported studies. How were the test subjects selected? Was there a control group? Do young men in general believe that it is OK to smoke marajuana and drink alcohol? Was the study designed to prove this particular outcome, or did it stumble upon this while 100 guys were playing GTA? Anyone who knows anything about statistics can see that information in such studies is warped or misrepresented in an attempt to prove/disprove some widely contended POV (i.e. video games made me do it). The only reason this study is "controversial": there is no scientific blueprint listed for this study. Take any new statistics with a grain of salt... everyone has an agenda.

    --
    "Bad times have a scientific value. These are occasions a good learner would not miss." ~ Ralph Waldo Emerson
  14. Donkey Kong Country by Anonymous Coward · · Score: 0

    I can remember many a chilled out evening at college smoking a joint and playing DKC - especially the underwater levels that game was well trippy!

  15. Yeah, just like.... by netfool · · Score: 4, Informative

    ...comic books, the Waltz (no kidding, look it up!) and Rock & Roll.

    --
    Left 4 Dead Gaming Group - http://www.l4dgg.com
    1. Re:Yeah, just like.... by RsG · · Score: 1

      Don't forget D&D, rap and the automobile (oh noes! Billy and Sue can drive off to lover's lane! /moral outrage).

      Actually, a better question: Is there anything remotely enjoyable that senile reactionaries haven't been opposed too?

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    2. Re:Yeah, just like.... by Scrameustache · · Score: 1

      the Waltz (no kidding, look it up!)

      Ankles everywhere! It's like a modern day Ghomorrah!

      But, they were right you know, first it was the waltz, then blues, swing jazz, rock and roll, and now it's the Black Eyed Peas and "My Humps".

      I'm not sure how I feel about that...

      --

      You can't take the sky from me...

    3. Re:Yeah, just like.... by BeanThere · · Score: 1

      You make a good point but I just want to do some 'methodology-nitpicking': These are essentially statistically independent though, i.e. the fact that so many past "oh no moral outrage" cases had no merit doesn't prove that the latest "oh no moral outrage" cases also have no merit - they are different things ('inductive fallacy'). What you can make an argument for, is that people appear to have a tendency to be over-afraid that new things will corrupt the morals of the youth, and that this might be just another example thereof, but it doesn't prove that it is; each new case might genuinely be a problem.

  16. Abstract by hchaput · · Score: 1
    Before the pro-gaming FUD machine rolls over another academic study (too late), here is the abstract of the article.

    Effects of Media Violence on Health-Related Outcomes Among Young Men

    Sonya S. Brady, PhD; Karen A. Matthews, PhD
    Arch Pediatr Adolesc Med. 2006;160:341-347.

    Objective To test the effects of media violence exposure on blood pressure, negative affect, hostile social information processing, uncooperative behavior, and attitudes toward health risk behaviors among young men varying in lifetime violence exposure within the home and community.

    Design Experimental laboratory study.

    Setting University campus situated within an urban environment.

    Participants One hundred male undergraduates aged 18 to 21 years.

    Intervention Men who had previously reported differing amounts of lifetime home and community violence were randomly assigned to play The Simpsons: Hit and Run (low-violence condition) or Grand Theft Auto III (high-violence condition).

    Main Outcome Measures Systolic and diastolic blood pressure; negative affect; hostile social information processing; uncooperative behavior; and permissive attitudes toward violence, alcohol use, marijuana use, and sexual activity without condom use.

    Results Men randomly assigned to play Grand Theft Auto III exhibited greater increases in diastolic blood pressure from a baseline rest period to game play, greater negative affect, more permissive attitudes toward using alcohol and marijuana, and more uncooperative behavior in comparison with men randomly assigned to play The Simpsons. Only among participants with greater exposure to home and community violence, play of Grand Theft Auto III led to elevated systolic blood pressure in comparison with play of The Simpsons (mean, 13 vs 5 mm Hg).

    Conclusions Media violence exposure may play a role in the development of negative attitudes and behaviors related to health. Although youth growing up in violent homes and communities may become more physiologically aroused by media violence exposure, all youth appear to be at risk for potentially negative outcomes.

    Author Affiliations: University of Pittsburgh (Drs Brady and Matthews), Pittsburgh, Pa. Dr Brady is now a postdoctoral fellow in the Health Psychology Program at the University of California, San Francisco.

    1. Re:Abstract by PFI_Optix · · Score: 1

      This part bears repeating:

      "...youth growing up in violent homes and communities may become more physiologically aroused by media violence exposure, all youth appear to be at risk for potentially negative outcomes."

      This isn't a study saying "games make you violent". This study is demonstrating that games elicit physiological responses associated with violence and that people more "familiar" with the subject have greater responses.

      The same can be said of any media with violent content; it triggers a response similar to that one has when viewing or committing violence in real life. This obviously doesn't mean that games make people violent, but it does make a strong argument for the need for parental supervision and control of content available to minors.

      --
      120 characters for a sig? That's bloody useless.
    2. Re:Abstract by dajak · · Score: 1

      This study is demonstrating that games elicit physiological responses associated with violence and that people more "familiar" with the subject have greater responses.

      [..] This obviously doesn't mean that games make people violent, but it does make a strong argument for the need for parental supervision and control of content available to minors.


      Nothing new here. This obviously applies to any stimulus related to trauma. If you beat the shit out of your kid with a tuna, you can be sure that he will show elevated blood pressure and increased aggressiveness for the rest of his life when he smells tuna. This doesn't incriminate tunas, obviously.

      That games lead to adrenalin, and that adrenalin temporarily leads to increased alertness to danger, and that this may (again temporarily) lead to less socially acceptable answers, is not very interesting or surprising. This is true of sports, driving in the city, hearing a strange noise, or - for some people - the smell of tuna. It's a game, not a gun.

      If we seriously believe, as a society, that alertness to danger is bad, why don't we give our children marihuana or heroin?

      What I want to know is for instance whether there is any residual effect specifically related to the visual display besides the effect of adrenalin, how long the effect lasts (my guess is very short), and how they determined the validity of linking the responses to the scenario to their extravagant conclusions.

    3. Re:Abstract by PFI_Optix · · Score: 1

      What I want to know is for instance whether there is any residual effect specifically related to the visual display besides the effect of adrenalin, how long the effect lasts (my guess is very short), and how they determined the validity of linking the responses to the scenario to their extravagant conclusions.

      It's not a great leap to make some connection.

      By definition, games are meant to be fun. Violent games stimulate us in ways similar to that of real violence. By associating the physiological response to violence with fun, a small group of people may engage in real-life violence as a result of the games' stimuli.

      It's not going to make you or me suddenly break out into fits of violence, and the average teenager can deal with it in a semi-mature way and not kill anyone. We're talking about a handful of individuals who have other, larger problems than the influence of video games. Violent media may be the proverbial straw that broke the camel's back in some situations.

      --
      120 characters for a sig? That's bloody useless.
    4. Re:Abstract by dajak · · Score: 1

      Violent media may be the proverbial straw that broke the camel's back in some situations.

      Sure, but the cutting of the straw is not the proximate cause of the harm the camel suffers. If the mediating mechanism is merely that the playing the violent game works as a primer for a more aggressive attitude immediately afterwards, it doesn't tell us anything we couldn't have predicted.

      It's common sense that you don't try to feed the cat the antibiotic pill after you have played with him, and you don't let the a kid play a violent game directly before you try to send them to bed. The difference is that the cat will always remain the cat, but the kid will in most cases eventually grow up and learn to think before he acts.

      If the conclusion parents draw from this type of research is that you should take away all causes of aggression, then they are really barking up the wrong tree. God help us if children raised with this philosophy ever end up in a warzone as a soldier. They should learn to handle aggression. It's useful if used with moderation and judgment, and people are born with the capacity for aggression (and judgment).

      For some people the removal of all stimuli triggering aggression is the only solution. They should not play GTA. Neighbours of mine have a daughter like that. She's institutionalized, like she should be. She regularly visits her parents, and most neighbours know about it. But the outside world cannot be held to the standards of a mental institution.

      You can frame a similar false discussion about for instance martial arts: does it cause aggression or is it a benign "outlet for aggression"? The correct answer is of course yes and yes. It can function as an outlet because it causes it.

      The fact that you play an "evil" role in a game like GTA doesn't really worry me. The idea that identifying with the good role requires no more choices than opening the box the game came in is far more harmful to the development of a conscience in my opinion.

  17. I agree with the concept by Blnky · · Score: 1

    First the violence arrives as I die yet again at the end of level. I get so mad I smash my console. Then the drugs as I consume copious amounts of alcohol to forget that I just smashed my gaming system. I buy a replacement and the vicious cycle starts all over again. "Hello, my name is B|nky and I am an addict." :(

  18. Mario Anyone? by __aalnoi707 · · Score: 0, Redundant

    Well I knida agree with this. Think back with the NES. Super Mario brothers. You play and italian plumber who eats mushrooms to save the princess. HELLO. I mean come on.

    1. Re:Mario Anyone? by HTL2001 · · Score: 1

      no no no... you have it all wrong, mario is a communist

      --
      By reading this, you have given me brief control of your mind.
    2. Re:Mario Anyone? by pebs · · Score: 2

      "If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."

      --
      #!/
  19. Back to the Parents by nsanders · · Score: 0, Redundant

    My parents don't smoke and do not drink. All of my relatives do. Alcoholism runs in the family. Neither my sister nor I drink. I have never been drunk. I am 23 years old.

    I play MANY hours of violent video games. I love GTA 3 and getting drunk in games like WoW. But back in the real world, I never do either of this. Why? Because of the influence my parents had on me. By setting them selves as a role model that didn't promote drinking, I was never even tempted to do it.

    Many things can influence people in our lives.. But it's the parents job to be the counter balance to these distractions.

    It does work.

  20. Hindsight is 20/20 by minusthink · · Score: 1

    If only we never invented video games, teenagers would have never gotten interested in rebelling.

    --
    "when life gets complicated, I like to take a nap in a tree and wait for dinner" - Hobbes.
  21. What the H? by Anonymous Coward · · Score: 0

    believe it is acceptable to smoke marijuana and drink alcohol

    It is acceptable to drink alcohol, in fact if you're old enough, you can even purchase it! Or did I wake up in 1920?

    Here's a more NPOV to put the study's findings: "A joint University of California, SFO/University of Pittsburgh study has been released which finds those who play video games are statistically more likely to be socially liberal."

  22. In that case by dcocos · · Score: 4, Insightful

    "playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol"

    If this also works on older men, I'd be willing to give my copy of GTA3 to a Senator or Representative in the hopes that it would change their minds about smoking marijuana and drinking alcohol, to make it legally acceptable.

    1. Re:In that case by Scrameustache · · Score: 1

      I'd be willing to give my copy of GTA3 to a Senator or Representative in the hopes that it would change their minds about smoking marijuana and drinking alcohol

      Yeah, they should really cut that out. Have you seen the laws they're passing these days?

      --

      You can't take the sky from me...

  23. In my experience by glen · · Score: 1

    It's the use of alcohol and marijuana that leads to the use of violent video games.

    1. Re:In my experience by Kuukai · · Score: 1

      Non-violent ones too. I mean, Mario eats a mushroom and gets HUGE. He finds a frog ("suit") and suddenly he's bouncing around. I don't even want to know what that star is made out of...

      --
      Sendou Wave Kick!!
    2. Re:In my experience by Anonymous Coward · · Score: 0

      Actually, I use both alcohol and marijuana and I don't play violent video games. So it appears that neither theory is true!

    3. Re:In my experience by electr01nik · · Score: 1
      i get drunk and play 'i love katamari'

      does that make me a bad person?

    4. Re:In my experience by Anonymous Coward · · Score: 0

      'we love katamari'

  24. The real reason by Lord_Dweomer · · Score: 0, Redundant
    The real lesson you should be getting from reading these studies is that there are groups, businesses and associations that have a lot to gain from hurting the video game industry through sensationalist stories. Unfortunately, while WE know this study is complete and utter bollocks...a lot of parents who "only get their news from Fox" etc. will read this and get alarmed.

    Not only that, but political decision makers will then get tons of complaints from these parents...look to these studies to pull some numbers from to make their arguments...and pass legislation that is unjust, asinine, and just plain ignorant.

    Also thought I'd include a nice analysis of this "study" that tears it apart. Read it here.

    --
    Buy Steampunk Clothing Online!
    1. Re:The real reason by Chmcginn · · Score: 1

      It was a decent analysis... but has the guy ever heard of formatting? I honestly found that one giant paragraph to hurt my eyes...

      --
      Have you been touched by his noodly appendage?
  25. wtf? by corbettw · · Score: 2

    [P]laying violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol.

    What the hell? Are they saying it isn't?? What else am I supposed to with my evenings?

    --
    God invented whiskey so the Irish would not rule the world.
    1. Re:wtf? by Mazda6s · · Score: 1

      Play WoW!!!

  26. Amen. by SmallFurryCreature · · Score: 1
    Simply put, what came first. The chicken or the egg.

    Is the fact that these "kids" play GTA because they are already inclined to activities that are illegal in their legal system OR does the game make them inclined?

    Simply put, do violent games make people aggresive OR do aggresive people play violent games.

    The problem is that "violent game" is such a vague term. Almost all games are violent but 99% of the time you are the good guy fighting the legions of evil.

    GTA San Andreas has you drowning a rapper and his girlfriend because your mate didn't get his rap accepted.

    What is worse, I even seen a GTA fan applaud the game for giving you a more clearcut hero. Right, massmurder because some untalented prick is upset about being rejected is a rolemodel.

    If you then tell me that violent nutters play GTA and GTA makes violent nutters I can see how you could reach that conclusion.

    Most people probably play the game the same way as they watch a over the top hong kong violent movie. They know it is totally fake mindless entertainment with no basis in real life.

    Then again there are always a few who can't seperate real life from fiction. Who think that what happens in movies, books and games is real or at least a rolemodel for real life.

    Take the movie "fight club". Some see it as a fun movie, some see it as the best of movies but some see it as a good idea.

    But is it the movie that made them that way OR is it just an outlet?

    Frankly I don't know. The "easiest" and favored by slashdot is that it is unrelated. I think at minimum you could diagnose a violent person by the amount of violent media they consume.

    The media loves to claim the other extreme that violent games make a non-violent person violent.

    The truth may be the horrible notion that violent games or movies or books are the catalyst for violent behaviour. Not so much creating violent people but setting them off. Pushing them just over the edge.

    But what can we do? We can offcourse ban violent products but where do you draw the line? You can bet that the moment you agree a line must be drawn you will then be constantly fighting a battle over where to draw it with constant pressure to ban more and more.

    Perhaps what is needed is the far more difficult answer. That we accept that some people just don't "fit" and either need to be removed from this world (death/lockup) OR be "cured" to "fit".

    I am currently doing work wich takes me out on the streets a lot and into contact with people at their houses. There are a lot of nutters about. People unable to cope with the world as it is. Some turn in on themselves and eventually are discovered as a rotting corpse in tons of filth (and I mean tons, metric) OR they turn violent and sooner or later are arrested, locked up for a short time and then released again only to get worse.

    The last couple of decades the western world by and large has been scrimping and saving on social care while the pressures of living in the west have only increased. From my current work I really get the idea that things have been pushed to far and that we are sitting on a timebomb of mentally unstable people who just can't cope with live.

    Does a mentally unstable person unable to control his temper living in a society unwilling to correct him with a firm hand REALLY need to play a video game that glorifies uncontrolled meaningless violence?

    No the game did not make that person that way. We did. But you can't tell me that a game like GTA is helping.

    Offcourse if you accept what I say as true then there is a problem. The solution is gonna cost lots of money (tax payers money) and doesn't have a handy scapegoat (well the taxpayer who preffered to get meaningless taxcutts over providing aid to mentally unstable people).

    Far easier just to cry "GTA makes killers" and for the gamers to cry "no it doesn't". No massive social aid needed to get unstable people readjusted. Just good headlines that sell ads while the timebomb i

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Amen. by WilliamSChips · · Score: 1
      Now guess which one is going to be a very bad votewinner.
      In a better world it would be the former.
      --
      Please, for the good of Humanity, vote Obama.
  27. Just to be pedantic by JeanBaptiste · · Score: 1

    Shouldn't it be correlation doesn't necessarily equal causation?

    Because correlation != causation would mean correlation does not equal causation, which may or may not be true.

    Or am I wrong?

    1. Re:Just to be pedantic by egomaniac · · Score: 1

      Shouldn't it be correlation doesn't necessarily equal causation?

      Because correlation != causation would mean correlation does not equal causation, which may or may not be true.

      Or am I wrong?


      "Correlation != causation" is a reminder that the two words mean different things, because people often seem to forget that. Of course they sometimes overlap -- by definition any time you have a cause you are also going to have a correlation.

      --
      ZFS: because love is never having to say fsck
  28. LSD by Colourspace · · Score: 1

    I played F-Zero on some very good acid once - does this count?

  29. The Bible makes people more violent by Anonymous Coward · · Score: 0

    It's true. It's been proven again and again that reading the Bible makes people violent, so uncontrollably violent in fact that they'll set bombs in women's health clinics, blow up federal buildings, hang minorities from trees, invade foreign countries and start bloody wars full of rape and pillage.

    Oh but we haven't found a way to use video games to make people fuck each other over for a percentage so it's the video games that are evil.

  30. Pac Man by Colourspace · · Score: 0, Redundant

    Actually, while I'm on one of my favourite subjects (drugs and video games) who was it that said "If video games really influenced the youth then after Pac Man we would all have been running round in darkened rooms munching pills and listening to repetitive music". Genius.

  31. By this logic.... by liak12345 · · Score: 1

    I could argue that "Video games lead to better parenting" as those who played the Simpson's game instead were very interested in ensuring Lisa was able to turn her homework in on time.

  32. So, are these bad things? by Oldsmobile · · Score: 2, Interesting

    Umm, so what I don't get is, how is this a bad thing? None of these things mentioned, alcohol use, marihuana or sex without a condom are a problem when used in an informed, smart way.

    I don't get it.

    That is like saying, reading href="http://www.intowine.com/">In to Wine causes people to want to use alcohol.

    I mean come on!

    --
    Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
    1. Re:So, are these bad things? by wheany · · Score: 1

      HTML works like this: <a href="http://slashdot.org">this is the link text</a>. HTH.

    2. Re:So, are these bad things? by Oldsmobile · · Score: 1

      I think it was just a typo I made. Thanks anyway, should use "preview" more often.

      --
      Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
  33. Control? Baseline? Researchers? by jevvim · · Score: 2, Insightful
    I believe this is the abstract for the published study: Effects of Media Violence on Health-Related Outcomes Among Young Men

    The abstract makes me think this was a poorly conducted study. Where's the control group that played no games? What if playing games reduces these thoughts in a way that varies based on the game? You could also have gotten this result by baselining the attitudes of the subjects before the experiment, but then you also might have lost all the interesting quotes like "Media violence exposure may play a role in the development of negative attitudes and behaviors related to health."

    They did find that blood pressure tends to go up while playing games. In addition, those with exposure to home and community violence had a more sigificant blood pressure change with the violent game than with the other game. I think they might have just verified post-traumatic stress disorder.

  34. Geez, you people are slipping! by Rude+Turnip · · Score: 1

    Obligatory quote: "If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."

  35. Related study by Kj0n · · Score: 1

    The results of a related study:
        Doing stupid studies can lead young men to believe it is unacceptable to smoke marijuana and drink alcohol.

    Of course, it is no good idea to drink/smoke too much or to do it and drive afterwards, but as long as it happens within acceptable limits, I see no problem.

  36. Wait... what's unnacceptable about that..? by JofCoRe · · Score: 1

    ...can lead young men to believe it is acceptable to smoke marijuana and drink alcohol

    But it is acceptable! Nothing wrong with either of those activities, as long as you do so responsibly :)

    Besides that... aren't those 2 activities (and playing video games) the primary activities for most college-aged males? Sure was when I was in college :)

    --

    Place sig here.
  37. Also bears repeating: RTFA. by ZombieRoboNinja · · Score: 1

    Or at least the summary. This isn't a study where the gathered some people who like GTA and people who don't and compared the two groups' behavior. Half the sample group was RANDOMLY ASSIGNED to play GTA, the other half to play the Simpsons game. If the GTA crowd acted more violent and drug-friendly after some time played, then I really don't see how correlation WOULDN'T indicate causation in this case. Unless they randomly selected the GTA players with a beer bong or something.

    If you're gonna criticize this study, I'd aim for the small sample size and their extrapolations from the data recorded. The correlation/causation point is moot here.

    1. Re:Also bears repeating: RTFA. by MindStalker · · Score: 2, Insightful

      Yes but as pointed out elsewhere, it could have been a secondary causation. Playing violent games leads to temporary increases in stress/hormone levels, increases in hormones levels causes peoples perception to change.. Primary causation is almost impossible to prove unless the test was hours later, and I doupt it was.

    2. Re:Also bears repeating: RTFA. by dclydew · · Score: 1

      *small sample size and their extrapolations from the data recorded*

      Which, in a reasonably sane study would preclude any assertion that correlation=causation. Lots of data, lots of test subjects and lots of time would be required to even begin to approach the idea.

      --
      Get a life, not a lifestyle. - Hikem Bey
  38. Bullshit by phorm · · Score: 1

    I've seen a lot more people that would sit around, get high, and then sit their lazy asses around and say something to the extent of

    P1: What do you wanna do
    P2: I dunno
    P1: Wanna go out somewhere
    P2: Nah, I'm comfortable
    P1: Wanna watch some TV and play videogames
    P2: Yeah sure, that's cool

    So with their lazy asses is parked on the couch, smoking a roach, they play games. Note that the roach was there before the games, and the games are a by-product of their lack of willpower to move their sodden butts.

    I've seen more people decide to play a game while stoned than suddenly interrupt the game for a few puffs of the bowl.

    1. Re:Bullshit by Anonymous Coward · · Score: 0

      I might be able to counter that point, in fact about a day ago I went over to a friend's dorm room and he interrupted his game (Oblivion) to light up. But then again he also called spring break "cocaine week" (I am not shitting you.)

  39. I'm so sick of the underdog getting picked on by Deagol · · Score: 4, Insightful
    Back in my day it was D&D, before then it was comic books and Mad Magazine, and now it's Video Games.

    I would bet my next paycheck that a good, solid study could find a correlation that watching daytime soaps and prime-time drama leads people in their 20's and 30's to getting the idea that infidelity is normal and then proceeding to emulate their TV drama stars and be unfaithful themselves. Gee -- there's a shocker.

    Yet, do you see the Family Values people lobbying daytime television producers to clean up their shows? It probably would help imrpove the state of the American family if we weren't bombarded by perfectly beautiful, young, cheating couples on 95% of the programs being shown. But mo, they'd never attack an entrenched mainstream form of entertainmens. Ditto movies (except if it's wildly successful and has gay cowboys, then they'll attack it). Or how about the violence of professional sports? Isn't Superbowl Sunday reportedly one of the worst days of the year when it comes to wife abuse?

    Such double standards.

    I think regulation of expression is a last-resort option. People are free to take their own actions, for better or for worse. I however think that we should address all forms of entertainment with a similar statndard. Well, except for porn -- that's a slightly different can of worms.

    1. Re:I'm so sick of the underdog getting picked on by Bronster · · Score: 1

      Well, except for porn -- that's a slightly different can of worms.

      Dude - if there's cans of worms in the porn you're watching then you're into some seriously sick shit.

      Otherwise, very insightful post - glad to see the +5. One friending coming right up.

    2. Re:I'm so sick of the underdog getting picked on by Anonymous Coward · · Score: 0

      Good lord.

      Video games are a billion dollar industry. What kind of underdog is that?

      Look, I don't believe that video games make people violent, either. But video games are hardly the "underdog".

    3. Re:I'm so sick of the underdog getting picked on by kabir · · Score: 2, Insightful

      Well, I'd like to suggest that you get used to it. I was chatting with a friend of mine the other day who just happens to be an English professor at a local university and he told me something interesting: Apparently novels used to be quite the questionable media. They were blamed for, among other evils, corruption of young ladies moral characters. Novels! Those Bronte sisters were pretty wild, I suppose. Anyway, my point is only that every new media goes through a phase where the established power structure doesn't understand/accept it and seeks to demonize it. It's just the way these things seem to work, so you should probably get used to it. Whatever the next new thing after videogames is, well, we'll probably be just about the right age to go after that ourselves...

      Just for the hell of it though, I'd love to see the results of the same study done with a pair of short novels. Those results might actually be informative as we'd be able to compare two different types of media a little more directly. Whatever the outcome though I don't think it would worry me much. Every day I engage in an activity which raises my blood pressure, doubtless increases my negative affect, and most certainly increases my negative social processing. It's called work, and man, that shit will mess you up. It probably drives more Americans to drug use (I'm including alchahol and tobacco here) than anything else. That's just a guess, of course, but it sounds resonable to me.

      --
      Behold the Power of Cheese!
  40. mmm beer by manJerk · · Score: 1

    I dont need a video game to tell me its ok to drink alcohol and smoke marijuana... I would think that most college aged people (18-21) also dont need a video game to tell them its ok to smoke and drink...

    i guess DARE was wrong... its not the need to be accepted by your peers that drive one to drugs and alcohol, its ones need for their XBox to love them back.

    the xbox commands me!

    --
    -Boycot shampoo! demand real poo!
  41. It works by Reapman · · Score: 1

    Forget GTA3, Heck I've been eating every leaf I find to fly since SMB3! I'm also highly violent to flying turtles and fire spiting plants. Now excuse me while I watch a harmless episode of Sopranos...

  42. video games? pfaw!! by Phoenix666 · · Score: 1

    i blame the rise in drug use and lawlessness on the teletubbies. have you ever SEEN the baby-faced sun? if that's not a drug-inspired and -inspiring image, i don't know what is.

    as an aside, claiming that GTA:SA encourages drug use is silly. everyone knows GTA:SA encourages wreckless driving, beating hookers, assassination, and theft.

    --
    Do what you can, with what you have, where you are.
  43. Actually by hotspotbloc · · Score: 1

    As a child of the '70s I found that drugs lead to gaming so there! =)

    --
    "I hate to advocate drugs, alcohol, violence or insanity but they've always worked for me" - HST
  44. wasn't redundant when I posted by Colourspace · · Score: 1

    I checked first to make sure - nothing worse than a redundant post.

  45. Smokin' weed and GTA:SA by Anonymous Coward · · Score: 0

    Oh come on, can anyone here say with any honestly that they've never smoked a bowl and went for a cruise Los Santos? Video games and weed go hand in hand like "white on rice". Now get out there OG and bust some caps! =)

  46. It's true! by Jelizabug · · Score: 2, Funny
    It all started with Tetris, the gateway game... that led to Final Fantasy, but it just wasn't enough. Before I knew it, I was playing Halo every night. Then I took up kickboxing (hitting those pads - what a rush!), and most recently I have had to overcome an addiction to Tylenol.

    Thanks, Tetris.

    1. Re:It's true! by nb+caffeine · · Score: 1

      Oh man, dont get me started on tetrisDS. Its too bad the game doesnt have a "total play time" counter built in, or I'd realise how addicted i really am :) Its time to go try to beat my friends times on mission mode :)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
  47. What? Observational study? by hackwrench · · Score: 1

    All scientific studies are observing something. What, exactly do you mean by "Observational Study" and how does it relate to circumstantial evidence.

  48. Violent games make you a libertarian? by Stormwatch · · Score: 4, Insightful

    So, they say "playing violent videogames can lead young men to believe it is acceptable to smoke marijuana and drink alcohol."

    Let me rewrite this: "playing violent videogames can lead young men to believe that the government does not have the right to forbid you from consuming mild mind-altering substances, as long as your actions do not harm others' lives."

    Sounds pretty good to me.

    1. Re:Violent games make you a libertarian? by Shihar · · Score: 1

      Hrm... so that explains why I voted for Badnark last election.

    2. Re:Violent games make you a libertarian? by Anonymous Coward · · Score: 0

      That whole "I don't want the gubmint telling me I can't toke up" thing is pretty funny considering the fascist link you've got in your sig.

      It's like goldy and bronzy...

    3. Re:Violent games make you a libertarian? by Stormwatch · · Score: 1
      That whole "I don't want the gubmint telling me I can't toke up" thing is pretty funny considering the fascist link you've got in your sig.
      Did you miss the "as long as your actions do not harm others' lives" bit?
    4. Re:Violent games make you a libertarian? by Jtheletter · · Score: 1
      So according to that site every single jewish man must suffer from one or some of: sexual inadequacy, feelings of powerlessness, emotional states similar to rape victims, etc etc due to having been circumsized? What a crock. You're talking out both sides of your mouth and you know it.

      You can't claim to be Libertarian and favor less government regulation and then at the same time call for the government to ban a practice that has gone on for centuries, is essentially painless as far as an infant is concerned - sure it may hurt, but guess what, so does traveling down the birth canal, and there's no memory of either event. Did you know the infants head can be streched or compressed during vaginal birth? Good lord we'd better ban natural childbirth too! What a barbarian practice as it also streches and even tears the mother's vagina in many cases, clearly the government should regulate this.

      And in addition this represents a religious practice for some people. Now you're going to throw the female circumcision argument out there. Except that that practice is general done to young girls against their will who will have traumatic memories of it, and it will significantly adversely affect the normal function of their sex organ, and can cause sexual intercourse to be a painful event. Whereas men who were circumcised at birth still lead normal healthy lives and still enjoy sex. Your greatest argument here seems to be about loss of some pleasurable stimulation and lubrication enhancement during sex. Seems to be working just fine for most circumsized men as it stands, and a terribly flimsy argument for more government control of people's lives.

      Please, choose a better battle, like government overspending that leads to requiring an enormous tax base that causes people to give up choice and economic success by forceful collection of upwards of 50% of their wages through income/sales/land/etc taxes. Or choose any other "do no harm" philosophy cause you may like, but really, what exactly is it you're saving by banning male circumcisions?

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    5. Re:Violent games make you a libertarian? by BeanThere · · Score: 1

      Oh really, so new-born boys are usually given the opportunity to make an informed choice about whether or not they want to be circumcised, and are merely making a decision to harm themselves? I hope you realise how silly you just sounded. I think that taking a knife to a new-born by definition is harming others without giving them a choice in the matter, that still falls squarely in a libertarian framework unless you are deliberately trolling for straw-men.

    6. Re:Violent games make you a libertarian? by BeanThere · · Score: 1

      So according to that site every single jewish man must suffer from one or some of: sexual inadequacy, feelings of powerlessness, emotional states similar to rape victims, etc etc due to having been circumsized?

      I'm a Jewish man who has suffered from all of those things since I was a small < 1yr baby. Can you prove it wasn't due to my circumcision? I don't know of anything else that traumatic that happened that early in my life.

      call for the government to ban a practice that has gone on for centuries

      That's a really stupid argument, so anything that has "gone on for centuries" is OK? Slavery went on for centuries, must be OK. Muslim repression of women has gone on for centuries, must be OK. Oh wait, whether or not something has gone on for centuries has absolutely f*-all to do with whether or not it should be banned.

    7. Re:Violent games make you a libertarian? by Jtheletter · · Score: 1
      You took tiny snippets out of context and consider than an argument. Nice try. And correlation is not causation. You're claiming that your circumcision is the only possible cause of your problems? You even said "I don't know of anything else that traumatic that happened that early in my life." So... maybe something else traumatic happened that you still don't know about? And my point was that the arguments given on the website of the parent poster basically claimed that by their reasoning ALL circumsized men would have those problems. I'm sorry to hear that you do, but their logical fallacy still stands, there are significant percentages of circumsized men who DO NOT suffer from those problems, so how can you claim direct causation?

      As for the gone on for centuries argument, you left out my arguments against female circumcision, which has also gone on for centuries, yet I do not support that, or slavery. Why? Because they are inherently harmful pracitces, whereas centuries of (properly performed) male circumcisions have not rendered generation after generation of men useless, traumatized, or other of those problems listed. Given the number of men circumcised and the huge period of time it has been practiced, don't you think society would have already addressed this as the huge problem that the ban-circumcision site makes it out to be? How is it this was never discovered? And btw I am circumsized and I do not have any of those problems, so again, where is the direct correlation that your personal argument implies. Is not my anecdotal evidence just as strong? (hint small sample sizes are useless)

      Also I'm confused by your statement:I'm a Jewish man who has suffered from all of those things since I was a small [less than] 1yr baby. When my statement was So according to that site every single jewish man must suffer from one or some of: sexual inadequacy, feelings of powerlessness, emotional states similar to rape victims . Are you seriously telling me that from 1 year of age onward you were sexually inadequate? Do you even know when puberty occurs? Or you felt powerless? I hate to tell you but infants and small children by their nature are essentially powerless. And as to emotional states similar to rape victims, emotional problems can be caused by anything from upbringing abnormalities, to hormonal imbalances, to sexual abuse. Can you prove to me that your feelings were caused by your circumcision and not by perhaps being abused by someone which was never discovered? I do not mean to offend by that statement, nor am I implying that is the case. But you are ignoring many other causes and focusing on only one with little hard evidence (provided in your post) that would back that cause over any other.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    8. Re:Violent games make you a libertarian? by BeanThere · · Score: 1

      So... maybe something else traumatic happened that you still don't know about?

      Yes, that's why I said "I don't know of anything else" rather than "Nothing else". You on the other hand have already come to a conclusion that circumcision never has harmful effects, and I'm wondering how you can know that.

      Are you seriously telling me that from 1 year of age onward you were sexually inadequate?

      No, but all of the other things apply, and as much as you'd like to throw out all of those things listed just because one of them doesn't fit, you can't. I have been very "withdrawn" and depressed for as long as I can remember. My mother says I was extremely quiet and withdrawn even as a baby.

      I can't prove it's because of circumcision, but I acknowledge that it is a possibility.

      Your reasoning is still flawed though either way, because there are only two possibilities here: (a) that it's not a possibility circumcision can be harmful, or (b) that it is a possibility. Why is it flawed? Because neither (a) nor (b) is an argument for circumcision ---- circumcision is at best neutral and pointless, and at worst harmful. So bottom line, get rid of it.

    9. Re:Violent games make you a libertarian? by BeanThere · · Score: 1

      Is not my anecdotal evidence just as strong? (hint small sample sizes are useless)

      If you thought I was trying to provide anecdotal evidence then you completely missed my point. I don't even know one way or the other. But that's the whole point, I don't know, nor do you know, neither of us know, but it seems sensible to me to err on the side of caution when one does not know, and certainly not to err on the side of tradition.

      Actually, I've never thought much about it before at all, certainly not enough to have formed an opinion about circumcision, but this thread intrigued me, and I was just busy googling to see if any proper research has been conducted to see if there might be a link between mental health problems and circumcision. (Surely, it seems to me, there must be enough men out there in both categories to at least do simple correlation surveys to start off with.)

    10. Re:Violent games make you a libertarian? by Jtheletter · · Score: 1
      If when properly performed medically so as not to cause physical damage we can agree the procedure is "neutral and pointless" except for tradition then why does it warrent a government ban? This is exactly the kind of unecesary legislation that removes (other kinds of) freedoms for no reason and generally clogs the system and causes government bloat. And I never said every kind of circumcision caused no harm, though I can see how you may have implied that since you seemed to be taking the extreme opposite position. But let's face it, given that we know many (all? I admit I do not know if it is mandated by the faith) Jewish men are circumsized - I use this example only because this would represent a significant population size - and many others are for other reasons, we have a large pool of the male population that are circumsized. Are emotional trauma rampant in this pool of men? The answer is no. Every male friend that the issue has ever come up with that I know has been circumcised, none of them exhibit the problems outlined. So ok, my pool of friends is small, but if there's some huge population out there and you're trying to advocate that some significant portion of them experience these problems why is it more or less unheard of? Such a wdiespread and longstanding practice would surely have by now brought to light such egregious issues.

      Go read some of my other replies in this thread and take that information in. I fully admit that if someone is performing this procedure on a child rather than an infant or newborn it could indeed have devastating effects emotionally, that is a truly traumatizing experience. So in that case the ban is misguided, ban the procedure from the age of so many months until the age of legal consent. that way it could not be forced on a child who would be emotionally damaged by it. But honestly, to say that a circumcision performed wihtin a few weeks of birth could make you withdrawn your whole life is laughable. Birth itself is more traumatic, and there are plenty of premature babies who spend their first months of life in an incubator which is certainly traumatic, yet they grow up to be normal healthy people. (we're assuming these are not prematurely born because of, for example, a drug-addicted mother, that causes other problems) And there are plenty of non-circumcised people who have been quiet, withdrawn, timid their entire lives. Just because one's emotional development did not occur along the mainstream lines is no reason to tie it to a particular event as proof. And since there is no direct proof (again, we're not talking about this being done to a child when they will have direct memory of it) then your "better safe than sorry" argument for banning it is rubbish. Let's go ahead and ban anything else that may have the possibilty of causing such emotional trauma - it's patently inmpossible! The point here is overregulation when there is no definite need for it. If it's harmless when done properly then set up a system to ensure it's performed properly and give people the choice to continue with the tradition. If evidence comes to light that PROVES it's harmful then ban it. The vast majority of cases over centuries say this is not a harmful procedure when performed at the start of life, so a complete ban is too much. Instead focus the energies on banning the practices which ARE harmful, such as an inexperienced doctor doing it, or doing it to a child older than whatever age (2 or 3 months maybe?) when it very likely would cause some harm. If we petition the government to just outright ban any activity which may cause someone at sometime harm then we have no freedom. Life itself is inherently terminal, and inherently dangerous. And some people are meek because they were born meek, and some people are mentally disbaled because they were born mentally disabled. There is an awful lot of human development and nature vs nuture that is not well understood, but to point to a possible cause of a development problem and say "ban it because that may or may not be it" is just shooting in the dark

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    11. Re:Violent games make you a libertarian? by gknoy · · Score: 1

      So according to that site every single jewish man must suffer from one or some of: sexual inadequacy, feelings of powerlessness, emotional states similar to rape victims, etc etc due to having been circumsized? What a crock.

      Circumcision is not always done at birth for Jewish men. It is sometimes done done near the bar mitzvah, or at the time of their conversion to Judaism. As such, circumcision (for many Jews) is (or can be) a choice. While pretty much required by the religion, they do have the option to say "whoa, forget that, I'd like to keep my penis intact".

      A baby has no ability to make such a choice. The "harm" that is done is that significant parts of their body are being CUT OFF, for no valid reason. It used to be that "cleanliness" was the reason -- but now that we shower every day, and actually know how to use soap, it's not a big issue.

      If a religion required that they cut off the pinkie toe (who cares? it's useless anyways!), and the members started doing that to their babies, would you feel at all uncomfortable about that? How is that different from cutting off bits of sexual organs?

      men who were circumcised at birth still lead normal healthy lives and still enjoy sex. Your greatest argument here seems to be about loss of some pleasurable stimulation and lubrication enhancement during sex.

      From everything I've read, uncircumcised men enjoy sex more. "Loss of some pleasurable sensation" is not something that I would willingly give up, had I been given the choice. I suspect many men feel similarly.

      You suggest that because the trauma was early in the baby's life, and they won't remember it, that it isn't harmful. That's similar to saying that because you beat the baby with a stick or pulled out its hairs one by one, yet it won't remember it, it's not harmful. (At least, I believe this is a similar line of reasoning, and a similar enough analogy.)

      When I have children, I will make sure that they are not circumcised. Part of this is due to my mother's vivid recollection of my screams from several rooms away when I was circumcised as a baby, and her extraction of a promise not to put my kids through that. The other reason is that I see no reason to make that choice for my child. If they want to amputate parts of their penis, they are welcome to... but I'm pretty sure they will not.

    12. Re:Violent games make you a libertarian? by BeanThere · · Score: 1

      But honestly, to say that a circumcision performed wihtin a few weeks of birth could make you withdrawn your whole life is laughable.

      I didn't say it caused me to be withdrawn "my whole life", but certainly I've been this way since I was tiny, and it may have become "self-perpetuating" (I won't go into details here).

      In any case, I don't see why it is "laughable" to suggest at least that psychological trauma may result from circumcision: It's as if you have proof that it doesn't happen, but you don't --- you just don't know. All you have is an opinion, and without some actual science, it is as valuable/worthless as my opinion, you could be wrong, I could be wrong, neither of us know.

      Would you at least acknowledge that it is a possibility that circumcision might result in harmful psychological trauma? Let's say it happens, but happens rarely. E.g. let's say it happens to 1 in 1000 men -- too little to ever pick up any obvious correlations between e.g. depression rates in later life, but enough that it would be a huge problem when you add up the hypothetical number of people affected. If it is, say, 1 in 1000, that's a very serious problem, certainly enough to warrant a ban. Shouldn't more research at least be done? Bottom line is, we don't know.

    13. Re:Violent games make you a libertarian? by Anonymous Coward · · Score: 0

      I don't really care about your opinion. But know this:

      If my parents had done such I thing to me I would have killed them.

      I am entirely serious.

  49. Shut the F*** up and suck my D***!! by Mazda6s · · Score: 0

    Yo! GTA: SA is crazy wack! It's jus' a game yo. I be like playin' the mother f***er like every f***ing day and it ain't change me. I'm keepin' it real b**ch!

    I still goes out and slap da b**ches and smack dem h**s! I be like makin' crazy bejamins! I'm the real OG Playa! So, if you ain't down, then you need to step off mother f***er!!!!

    Peace out!

  50. Scientific Rigor: Questions to ask by hackwrench · · Score: 1

    How well did the scientists do at establishing the people's beliefs pre-game. The people may be more guarded in revealing their true feelings before game than after they've played. There's the whole notion of "acceptable" What I feel is acceptable and what I percieve various elements of society are two different things.

    Which games I have just got done playing would affect which thoughts are foremost in my mind, and thus which interpretation of my beliefs I would share.

    Also, the more time I spend with other people the more my answer to what is "acceptable" becomes colored with my personal ideas as to what is acceptable and less what I think various elements of society deem acceptable.

    Lastly, after playing a given game for a study, my perceptions of what the element of society the study givers are from is colored by the game and my answer to what is "acceptable" would be skewed towards what I want people of that element of society to hear.

  51. An Interesting Comparison by Kennego · · Score: 1

    Well, I think the group size is really too small, and thus trying to measure changes in sex and drugs habits for such a small population is pretty ridiculous, but they did choose an interesting comparison in games.

    In a study like this, it's really difficult to avoid comparing apples and oranges. And really, the only way I can think of doing that is to compare a violent game and one of those made-for-Walmart special versions of the game, which I don't even know exist anymore. However, Gamespot's review of The Simpsons: Hit & Run mentions that the game's pretty much a cartoon, less violent GTA, so I've definitely seen worse comparisons when videogames are involved.

    That being said, their measurements are still pretty crappy. Homer drinks tons of beer, whether characters in GTA games use condoms or not isn't really explicit, and there are times in Tetris where I'm sure my blood pressure would be higher than in either of these two games...

  52. I take offense by moe.ron · · Score: 1

    "Games Lead To Violence and Drugs?"

    Hey! I'm not violent!

  53. Definitely true. by Anonymous Coward · · Score: 0

    Young men weren't drinking and smoking weed before videogames were invented!

  54. studies findings by sentientbrendan · · Score: 1

    From the article and abstract, the study takes a few things like
    1. Being exposed to images of violence *temporarily* increases blood pressure, competitiveness, and paranoia, i.e. things they knew would happen *before* the study was conducted.
    2. Concludes that violent video games cause violence in real life, fosters drug use, and brings general anarchy.

    2 clearly does not follow from 1. 1 is a natural and healthy response to danger... 1 is adrenaline and is something they should take pains to *factor our* of their study to make it anything more than pseudo science. I would like to know, for one, how long *after* playing video games they waited before gathering behavioral data, but I didn't see that anywhere in the article and abstract.

    The only meaningful conclusions about video game's effect on violence would have to be discovered by paying some people (who would not otherwise) play violent video games over a long period of several years, then seeing if they had increased criminal activity over a control group. This would be a more expensive study... but frankly, people like this who aren't willing to do real science, shouldn't be doing science at all.

    Furthermore, it is a widely held belief among the elderly in our culture is the belief that drug use and violence is up in the current generation. This is a belief which is, of course, patently false, and has more grounding in pre-enlightenment religious that the world is in a constant state of rot and decay than actual fact.

    In actuality, violent crime is down *quite a lot* over the part few decades. http://www.ojp.usdoj.gov/bjs/glance/viort.htm
    People will sometimes quote you "crime is up 1 million percent from 1960 to 1991" or whatever, but you have to ask yourself, why did they pick those particular years, and are they talking about *violent crime* or are they talking about things like *speeding tickets*, and violations of various nanny laws that have been passed recently... It is quite easy to distort the figures, but murder is most definitely *way down*.

    Drug arrests do appear to be up... since we started the war on drugs and started arresting people in large numbers. A better question about drugs is, are they actually in wider use now then before? It was pretty hard for me to actually dig up that information... there's a lot of shock numbers out there about drug *arrents* (a number that raises and lowers with *enforcement* more than *use*) but info about how drug *use* is something that people don't always put out there.

    http://oas.samhsa.gov/NHSDA/BabyBoom/chapter2.htm

    This data seems do indicate that marijuana use peaked in 1978 and never got as high again (haha, little pun). The survey data doesn't seem to have all of the 90s in it though, and I think I've seen some other data that said that drug use may have gone up some during that time frame... alhough I'm not sure how much. Anecdotal experience suggests that programs like DARE were pretty effective. Actually and honestly telling people what kind of health side effects various drugs have, has been shown to be pretty effective. Most people are not self destructive. Policies of making claims about the connection between drug use and crime (essentially telling people they will become felons if they start smoking pot) have not been so effective, as people generally consider themselves in control of their own actions.

    Also, I suspect the large numbers of arrests have been mostly a public relations maneuver by the government, and has done little to decrease drug use. I suppose it may have increased the street price of various drugs (would anyone with knowledge care to comment?), but I wonder if it's really worked as a deterrent to users?

    Anyway, when people make claims about crime, drug use, and terrorism, always consider the source and look at the data for *yourself*. There are a lot of people in this country who imagine

  55. There's Nothing To Fea With Appropriate Studies... by celest · · Score: 1

    It is important that we continue to research things such as this, and many other things that tell us more about human nature, using proper scientific methodology. We should not be afraid of the results if they are unbiased, accurate, reproducible, and properly reported without sensationalism in a peer-reviewed journal.

    The problem in the recent months and years is the media taking snippets of different (often unpublished) studies, and sensationalizing them with headlines, and writing up articles based on assumptions and hearsay to draw public ire, and sell papers.

    Anyone with any common sense and an understanding of the purpose of and methods of scientific research studies will look at these articles, and then go look up the /actual/ paper, and make their own judgment. Any media article without reference to the actual study, with at least some clue of where it was published such that it can be looked up is immediately dismissed by me when I see it.

    The rest is just hype. Next it will be "Video Games Make Kids Into Terrorists!". It's all just journalistic tactics we've seen for the past couple hundred years on any topic that makes people nervous.

  56. BS by Secret+Rabbit · · Score: 1

    If playing violent video games made people violent, with the sheer amount of video games being sold around the world. wouldn't there are *a lot* more violent crime?

    Essentially, the state of the world is a rather large counter-example to this so-called conclusion.

  57. only 10 minutes of play! by Anonymous Coward · · Score: 0

    If you read the original paper, participants played for 10 minutes and immediately filled out a questionnaire, rating how bad they thought marijuana and alcohol were towards their health. Participants who played GTA for 10 minutes didn't think smoking marijuana or drinking alcohol were as bad for you as participants who played the Simpsons game.

  58. Question: by Guppy06 · · Score: 1

    Is this phenomena unique to video games, or are other media outlets (*cough*television*cough*hollywood*cough*) being ignored to focus on "Satan's Own?"

  59. Or to put it another way... by twoallbeefpatties · · Score: 1

    How do we not know that the group who played GTA has fairly 'normal' responses, but that the group who played Simpsons: Hit and Run actually had their emotions and attitudes calmed as a result of playing the game?

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  60. GTA San Andreas by the.Ceph · · Score: 1

    Anyone that has played through San Andreas can tell you that crack is bad for you. That's the basis of the games entire story.

  61. Duke Nukem Forever by Ohreally_factor · · Score: 2, Funny

    I don't think it's made me more violent, but Duke Nukem Forever has certainly made me procrastinate more.

    --
    It's not offtopic, dumbass. It's orthogonal.
  62. In even stranger news, by jasen666 · · Score: 1

    there actually exists some people in college who believe it is unacceptable to smoke marijuana and drink alcohol.

    What an amazing discovery? This is Nobel prize material, no doubt.

    Screw cancer, let's work on the evil video game industry.

  63. Beating up drug dealers? by blackraven14250 · · Score: 1

    How does beating up a drug dealer in a game cause people to use drugs? Wouldn't that, if anything, cause people to go around beating up drug dealers?

  64. It's about the (self-censored) blood pressure! by Chmcginn · · Score: 2, Interesting
    It's actually really simple, and makes sense. The way they worded the abstract was a bit weird... but it was the thing about blood pressure that should stand out. I'd be pretty willing to bet that if you had a hundred people, and had half of them sit on a couch for twenty minutes, and the other half get on a treadmill for twenty minutes, you'd probably get the same result as comparing cartoon vs. realistic simulated violence.

    So... umm... Exercise leads to violence and risky behavior?

    --
    Have you been touched by his noodly appendage?
    1. Re:It's about the (self-censored) blood pressure! by Frozen+Void · · Score: 1

      Next study shows up that throwing chairs reduces violence.

  65. Blood pressure by Chmcginn · · Score: 1
    While I can certainly believe blood pressure increases and other physiological effects, I'm very skeptical that a short time playing a violent videogame would somehow change your attitude towards marijuana.

    Well, for a short time it might. Or, to be more precise, if you were calmly sitting on a couch for a bit, and somebody asked you about some risky behaviour, you'd be more likely to examine the issue than if you'd just be jogging for awhile.

    So, as I said in an earlier post... Exercise leads to violence & risky behaviours!

    --
    Have you been touched by his noodly appendage?
  66. I wish video games led to me getting laid by SpecialAgentXXX · · Score: 1

    The violence and drugs part is good and all, but I really wish my l33t skillz would get me the l8dez. :-(

  67. I've got news, folks... by Landshark17 · · Score: 1

    I go to college with a bunch of non-gamers who think it's ok to smoke pot and drink alcohol!

    --
    This sig is false.
    1. Re:I've got news, folks... by davidbrit2 · · Score: 1

      Oh wow, I didn't realize we go to the same school!

  68. the one thing missing by timon · · Score: 1

    If they could only connect video games to pedophilia, they'd have the trifecta.

    --
    Zero tolerance equals zero intelligence
  69. Two Questions They Forgot by SpottedKuh · · Score: 1

    There were two questions these "researchers" forgot to look into before jumping to their conclusion:

    1) What were the numbers looking like about two hours after the kids finished playing their games? Were the effects of playing GTA 3 simply temporary, meaning that playing this game is likely not the cause of kids going on murderous, drug-induced rampages and the like?

    2) How do the effects of playing GTA compare with the effects of watching the violence on the evening news? If I'm correct in my assumption, I'd love to see the Fox news-loving, anti-video game lobby try to explain why the numbers are so similar.

    And, by the way, how do you measure the effect of playing GTA 3 on condom use during sex, as the abstract claimed they did? I mean, does it go something like: "Now that you've played GTA 3, do you want to f*ck a whore without protection?"

  70. GTA3 is a *COMEDY* game by Anonymous Coward · · Score: 0

    "I just played a comedy game featuring drug dealers! It was fun! Drug dealers are fun! I've got nothing against drug dealers, I guess drugs are OK."

    Yeah, this study needs more work, i.e. testing several different violent and non-violent games, plus not playing at all. Plus, they note the physiological effects - could it simply be that adrenaline makes you more permissive? Sounds odd, but who knows.

  71. Oh no, Billy! by mcasaday · · Score: 1
    After playing the game, study participants watched a scenario in which a teacher told a class he suspects some students of cheating on a test, and that while he is very disappointed in those who have cheated he is proud of those who did well. The teacher then asks to see "Billy" after class. The study participants were told to imagine themselves as Billy, and asked how likely it was that the teacher was going to accuse them of cheating. Students who'd played Grand Theft Auto were more likely to think they'd be accused of cheating.
    Oh, c'mon. It's the classic school age "uh oh" moment in basically every story involving teachers and students in our culture. "Billy I want to see you after class" is never a good thing in that context. Given the cultural bias here, the fact that some of the kids interpreted the "scenario" (just call it a video, you dissembling weasels) so negatively reveals nothing.
  72. Pimpin' hos is tough work? by Anonymous Coward · · Score: 0

    Sometimes you've gotta' burn a bitch out her crib?

    Or beat a fucking Hollywood pacifist drug-running sonofabitch with a ball-bat.

    Or slide the entire godam Hayward fault off into the Pacific Ocean.

    Or secure the border and make all the Mexican and Columbia drug cartels go through Canada to get their drugs into New York and Hollywood, thus giving those fucking Canadian pussies a taste of Real Life.

    There's lots of games that need playing. GTA is just one of those "in between" games...

  73. The redundancy of a closed mind by Anonymous Coward · · Score: 0

    How many "studies" are we going to read on this? How often are we getting told "games make you violent"? How often are we going to say "bullshit"?

    What evidence do you need? Is there no experimental test that could convince you?

    How is your counterargument any different from people sitting around saying "Global warming? Who cares about the science, it's bullshit!" or "Evolution? No way, only idiots believe in that crap!"

    Is there nothing that could possibly get through to you and make you consider that your preconception just might be wrong?

    If you want to disagree with the methods of the study, go right ahead. But you should judge it based on its scientific merits, not on whether you happen to already disagree with its conclusion!

  74. Mario Puzo by Doug+Dante · · Score: 1
    In related news, reading Mario Puzo's The Godfather may make you think that it's cool to be in the mafia.

    Shall we ban the book along with the video game?

    Perhaps the movie should be first?

    --
    The world will not get better through technology. We must seek to be better people.
  75. MOD PARENT UP by Anonymous Coward · · Score: 0

    Perhaps the correlation here is not that gaming leads to teenagers thinking marijuana and alcohol use is ok but that those teenagers who think marijuana and alcohol use is ok tend to be gamers/like playing video games.

    As per the violence issue, it's utter rubbish.

    These meaningless debates/theories will continue ad nauseum until someone can completely explain why people do everything they do. In order to do that, you will have to take into account how their brain works, the individual experiences of the person in question and completely understand/explain the psyche.

    Let's just be honest and admit that we can't explain why some people do some of the things they do. And when/if we ever can, it most likely won't be one single cause.

  76. That's so true by Anonymous Coward · · Score: 0

    For instance, last night I smoked a joint, killed a hooker, shot a dozen cops, stole cars from people driving the motorway. Real life GTA all the way!

    Morons.

  77. Pure Origin of Conciousness by vpalexander · · Score: 1

    Yessir, I done fooked dem hoors, aye, maybe capped some nigga, soma spigga, maybe a Whitey too. "Two?" "As in T-W-O-, numero Deuco, sic 2 mofo." "Well, aside from all this hoor-rah, all this ballyhoo, how do you feel?" "Bally-hoo your fucking ass." "Come now, Billy, we can hardly communicate if you regress into gangsta chat." "Chat me, ass-muncher rough-golf south-rider; chat me up, motherfucker." "The references escape me, but the hostility, young man, is entirely uncalled-for." "You're just a fuck who hasn't fucked yet." Before the old man could ever consider Billy's words - and indeed, how accuare they were - he was suddenly concerned with a 3" blade stabbed into his aortic regiona. You try to help. Do your best. Singular intentions Dwindle Under the bloodflow. I guess The point is We don't want any psycho-genius fucks on the Open Source road.

  78. Alcohol??? by HaydnH · · Score: 1

    "believe it is acceptable to smoke marijuana and drink alcohol"

    Since when was it not acceptable to drink alcohol?? OK - I know they're a bit funny about it in the states but here in the UK it's hard to walk down a street without seeing a pub or 2.

    --
    Time is an illusion. Lunchtime doubly so. - Douglas Adams
  79. But.. by tobe · · Score: 1

    .. it *is* acceptable to drink alcohol and smoke marijuana.

  80. But these behaviours are acceptable and expected by Anonymous Coward · · Score: 0

    > ... believe it is acceptable to smoke marijuana and drink alcohol

    Drinking alcohol is acceptable in most social groups, and smoking cannabis is acceptable in lots of social groups.

    Surely these activities being acceptable, and often expected, is more likely to be the cause than some game. Not drinking has quite a social stigma, and people frequently try to convince non-drinkers to drink.

  81. This is so true. by interstellar_donkey · · Score: 1

    Everyone knows video games lead to behavior in real life.

    Microsoft Flight Simulator made me get my pilot's license.

    Sim City drove me to get a master's in urban planning.

    Civ II inspired me to travel back in time to the dawn of man and take control of a group of wandering settlers, start a city, and grow my civilization through thousands of years.

    Oh yeah, and the Grand Theft Auto series reminds me to lock my doors when driving my car.

    --
    The Internet is generally stupid
  82. I'm sure it is possible by PopeJM · · Score: 1

    I'm sure it has the "potential" to cause it to happen when there are many extenuating factors. Factors such as parents who pay no attention, depression, a myriad of other mental problems etc., etc. However, even with that, how do you gauge how messed up a person has to be for something like a video game to affect you so openly? You would not only have to be depressed and mentally sick but you would also have to be socially isolated so that you have no idea how social interactions work and don't get to experience living in the real world whatsoever. All jokes about Slashdotters aside, it would have to be much worse than your average or geeky teenager. Let's also not forget that they are doing this test on 18-20 yr olds. At this age, the brain is more set and more unlikely to react to something such as a video game trying to change it.

  83. Whats unacceptable about marijuana and alcohol? by malsdavis · · Score: 1

    Since when has it been unacceptable for young men to "smoke marijuana and drink alcohol"?

    How many young men have actually never smoked marijuana and drunken alcohol before? ...It's called having a life (my apologies to most here then :) ).

    My father (who is always reminding me of the dangers of abusing these two substances) admits it was the same when he was young also.

    The relgious conservatives need to jump forward several hundred years, get with the times and realise America isn't a few colonies full of relgious wackos anymore.

  84. Well, that explains it... by bratwiz · · Score: 1

    Well, this certainly explains why teenage gamers are losing interest in playing games. Another Slashdot mystery solved!

  85. A joint University of... by rAiNsT0rm · · Score: 1

    "A joint University of California, SFO/University of Pittsburgh study has been released which finds"

    Wait, wait, you lost me at "joint." What?!? you don't actually have a joint, well fuck you then I'll kill you!

    Poor choice of wording? Subliminal message? You decide :)

    --
    http://teasphere.wordpress.com - A little spot of tea
  86. http://www.sexuallymutilatedchild.org/ by ClioCJS · · Score: 1
    http://www.sexuallymutilatedchild.org/

    It made me reconsider. Now I'm actually angry at my parents.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:http://www.sexuallymutilatedchild.org/ by Jtheletter · · Score: 1
      I mean no offense to you, and not knowing your personal situation in any detail I can't comment much, but ask yourself this. Before you read that site were you angry at your parents or did you consider your life to be ok? I'm guessing that perhaps you suffer from a physical problem directly and actually caused by your circumcision, if so then I'm sorry that you were so unfortunate. Most likely it may have been due to a botched procedure, and that is unfortunate because the fact is that it can be performed in such a way as to not cause adverse damage. My point in my original post was that given a properly performed medical procedure the main argument of the other site boiled down to men were missing out on more pleasurable sex. As a circumsized-at-birth male I must say that I seem to enjoy sex just fine. The point is some regret of lost potential pleasure is a flimsy argument for further micromanagement of our lives by government. This is a case for education of the masses instead of regulation. People should read about potential downsides like reduced sexual stimulation etc and then make an informed choice, but still be given the choice. Should the government perhaps make regulations to ensure a doctor is well qualified to perform the procedure and therefore would not cause harm by malpractice? Yes, that's legislation I could live with. But to outright ban it because some doctors may perform it poorly when clearly there are many who are perfectly capable of it is ludicrous. Should we ban all plastic surgery because there are some hacks who cause scarring and infections by practicing medicine poorly when other doctors do amazing work? I think not. (I chose plastic surgery over, say heart surgery, to head-off the life-threatening vs cosmetic medical procedure argument.)

      As for the emotional trauma arguments, I think that may stem from performing this procedure on a child rather than a newborn/infant. At a point in a child's life where they will have memories and emotional development has already begun then I understand there is likely to be trauma, and I agree that is a poor decision. However that then should be the focus of the ban, not an outright ban. An infant will have no memory of the event, the pain or what their penis was like before the procedure so it seems to me absurd to say that at that age it would cause any more emotional trauma than birth itself or the cutting of the umbilical cord. At best the ban they are proposing is off-target, at worst it attempts to use correlations to further justify government regulation where it is not likely needed.

      And remeber, this is in lieu of a call to license becoming a parent for example! If such a medical decision is clearly beyond the scope of a couple's ability to decide and must be chosen for them by the government, why are we not demanding that (planned-on) parenthood itself be government regulated to ensure the would-be parents ARE well educated, have the resources to raise a child, and are caring and will not themselves cause emotional and physical harm through abuse? The fact that this ban was being forwarded by someone who in the same post was advocating less government control and claiming to be a Libertarian was my main offense. Those two positions in this case are inherently incompatible. Again, all due respect to you, but the vast majority of near-birth circumsized males have lived normal healthy lives over the centuries so I don't understand how if it is such a widespread and pressing issue as the site makes it out to be that we do not see it. Surely there are better ways to address the problems that do exist (and I acknowledge that some problems do exist!) than to call on the government to pass a blanket ban. Government properly done requires a light touch, and problems should be addressed directly rather than with a heavy hand that overstreches what is necessary.

      Regards, ~J

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    2. Re:http://www.sexuallymutilatedchild.org/ by ClioCJS · · Score: 1
      A ban would imply someone couldn't do it after age 18. They should be able to, if that's what they want.

      What I've read seems to indicate that yes, sex is a bit less pleasurable. And no one had the right to take that away from me, not even my parents.

      And yes -- I like it just fine. But knowing that the best thing could be even better? That's a damn shame, and an affront to my biology.

      Being happy in situation X is no reason not to strive for X+1...

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    3. Re:http://www.sexuallymutilatedchild.org/ by BeanThere · · Score: 1

      As a circumsized-at-birth male I must say that I seem to enjoy sex just fine

      Just to clarify, so do I. I don't know what sex would be like if I wasn't circumcised, but frankly I think it's more than intense/pleasurable enough as is, if it were any more so it might even be detrimental to my sex life, if you know what I mean :)

      I do tend to agree with you here, that people can be 'convinced' to feel as if they are a victim of something whereas they may never have felt that way until someone told them. It's hard to separate though. I think it makes more sense to query people to whom it has never occurred that their circumcision might have caused problems how happy they are etc., rather than tell people "something terrible happened to you" and then asking.

  87. Coincidence does not imply Causation by rickwood · · Score: 1

    Since when do teenagers need encouragement to procure and consume alcohol and marijuana? I'm sure the same study could be used to link video games to mood swings, dancing, and chronic masturbation.

  88. Well we can pick holes in this in a number of ways by goldcd · · Score: 1

    and the third group staring at a blank screen - let me guess their blood pressure was the lowest of all the groups....ffs
    I've played both games - one I found exciting, one I didn't. Nothing really to do with the content. I'm sure if they'd given another group DanceDanceRevolution they'd have pegged J-Pop as a greater threat to the US way of life than GTA.
    Ah well - no point banging on about this here - I know I'm amongst friends.

  89. I actually performed an experiment like this by scubamage · · Score: 1

    I actually performed an experiment like this for an undergrad psych stats project. We used different types of video games, Puzzle oriented (tetris), physically oriented (DDR), and an FPS (halo). We used the BDHI (buss-durkee hostility inventory) to get a baseline score. We then subjected the control group (tetris) to their treatment, and the other two groups to theirs. The end result? Nothing significant. Standard deviations were all over the place and it all ended up meaning rubbish. I got a C on that project.

    It seems funny that correlations between games and violence seem to pop up all over, but when you actually use a true experiment they seem to dissapear.

  90. And Sitcoms... by nsmike · · Score: 1

    ...portraying men as beer-drinking sports maniacs are encouraging that type of behavior as well... Movies reduce our sensitivity to violence... Running lab tests on rats causes cancer... You get the idea.

  91. Experience is counter to conclusions by j-turkey · · Score: 1

    I prefer to smoke a spliff before playing a game like GTA. Does that suggest that for some, the converse of the study is true. ie: smoking marijuana leads to violent video games?

    --

    -Turkey

  92. Mirror neurons by Dire+Bonobo · · Score: 1

    > It doesn't accumulate more truth by saying it more often. Games make you as violent as D&D did
    > in the 80s, TV did in the 60s, radio did in the 30s and books did before that.

    It's not that simple.

    While I don't believe that video games make people more violent, human-motion visual stimuli like video games and TV are indeed qualitatively different from things like D&D, rock music, or radio. Human brains have what are known as "mirror neurons", which essentially allow us to recognize actions that other people are performing. The key is that we do this in large part by triggering the brain activity that would be required to perform those actions ourselves. If we see someone pick up an apple, for example, our brain fires much the same neurons as would be required to pick up the apple ourselves, although the action is suppressed. Basically, we can rapidly and accurately figure out what other people are doing because we simulate it internally.

    The problem, then, is watching a human being violent triggers the neural pathways that would be used by performing those violent actions ourselves. Watching lots of human violence on TV or in movies or games will tend to stimulate these circuits much more than would occur otherwise. The argument, then, is that since neural pathways can be strengthened by repeeated use, watching violence leads to more-entrenched pathways for performing violence leads to greater likelihood for actually being violent.

    Based on the anecdotal evidence of myself and my friends, I don't believe this hypothesis is correct, and I don't believe that there is a causative relation between adults watching humans being violent and being violent themselves. The hypothesis is not completely nonsensical, though, due to the manner in which human brains are believed to function.

    That we have strong opinions on a question should not make us attack those who honestly try to gather data on that question, and that many people spread FUD on this topic does not mean that all people who disagree with us are doing so.

  93. next poll: lug wrench by PMuse · · Score: 1
    "Show the average American teenage male a lug wrench and . . .":
    1. his mind'll turn to thoughts of lust
    2. he'll believe it is acceptable to smoke marijuana and drink alcohol
    3. he'll . . .


    (quote by Aaron Sorkin, The West Wing (1999))
    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  94. Exactly by CuBeFReNZy · · Score: 1

    It IS acceptable to smoke marijuana and drink alcohol in this and many modernized societies. It's of course how you conduct yourself on these substances that leads to judgement. And for a study to claim that videogames cause affect unrelated behaviors is much too vague. I think that the study should focus on something more detailed if they want to have a fruitful study.

  95. Standard study design by Dire+Bonobo · · Score: 1

    > Even with the small sample size and completely nonrandom sample, where's the hard data
    > on how MUCH more likely they are to be "permissive" in their attitudes?

    That's what the study is about.

    Take a group, randomly split that group into two, subject the two halves to different stimuli, and measure the differences in the group. Since the two halves were selected randomly, only random chance or the differing stimuli will account for inter-group differences. Random chance can be accounted for using statistical analysis, meaning that a statistically significant difference is (with high probability) indicative of a difference caused by the differing stimuli.

    This is the basic idea of how all studies of this sort work, and I humbly submit that you are largely clueless about how to conduct an effective user study, and that most people here are only complaining because they don't like the results of the study.

    If the study had exactly the same methodology but found there to be no difference, would you complain about it as much? Or would you hold it up as evidence that your pre-determined answer to the question being examined is correct? I don't believe that video games cause violence, but I do believe that the kind of irrational knee-jerk bashing going on here is exactly the same kind of head-in-the-sand moaning that people always (rightly) slam Creation Science folks for.

    Science doesn't always give you the answer you want. Being a rational, modern human requires accepting that fact.

  96. Drugs and alcohol by Dr.+Pretorious · · Score: 1

    I usually smoke marijuana and drink prior to playing a violent game. Or any game. Or any activity. Like sleeping, or eating, or going to school, or masturbating. In fact, I usually smoke marijuana and drink prior to smoking marijuana and drinking. Also, drinking may lead to violent behavior, but it's unlikely that marijuana leads to violent behavior. A high person (not me, of course) is more likely to play GTA, though in the game a high person is more likely to drive around and listen to the radio. Therefore, smoking marijuana won't even lead to simulated violence.

  97. too busy by Anonymous Coward · · Score: 0

    I'd formulate a response to this gibberish, but I'm far too stoned and drunk; and Oblivion is calling.

  98. Violence in Games by latinoedge · · Score: 1

    I know of a 17 year old male who has ADHD and goes to a special school. He has played video games most of his life and is currently into the PS2 version of GTA III and the Godfather. Although he talks non-stop about the games, he hasn't exibited violent tendencies. This type of person would be the poster child for violence. However, he's pretty level headed.

    No one can make anyone become violent unless that person chooses to be violent. That's true for anyone, games or no games.

    Thanks,

    John
    The Latino Edge
    http://cyniclook.blogspot.com/

    --
    The Latino Edge http://cyniclook.blogspot.com
  99. Smell of Pot by SeanDuggan · · Score: 1

    As odd as it may sound, not everyone's parents smoked up when they were teenagers. Heck, my dad skipped out on an invitation to head off to Woodstock because the law school was holding an interesting seminar that week. Personally, I still have trouble telling the smell of low quality pot from the smells of burning plastic or dead skunk. *shrug* Different olfactory sensitivities, I guess.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  100. Cults of Wizards by SeanDuggan · · Score: 1

    See there you are, knowing nothing of the actual nature of things (Ie: cult of 'wizards' - you couldn't be more wrong) you leap to conclusions. Thank you for proving my point that people have stupid prejudices that they will act upon without due research.
    Dude, calm yourself. Your father was concerned before because he'd received bad information regarding D&D. And you still feel the need to lash out at random people years later because he found you had an athame and were involved in an activity that, again, he had bad information on? Admittedly, it sounded like your dad reacted a bit drastically in terms of what he said, but you need to let go of your hostility there.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.