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'Quantum Leap' Awards For FPS Games Revealed

simoniker writes "As voted by game industry professionals, the results of the Quantum Leap Awards for the first-person shooter genre have been revealed, honoring the titles which 'brought the FPS genre forward' in the biggest ways. The winner is a truly classic title, but there's at least one seminal FPS that, surprisingly enough, didn't make the top 5." The top 5 are, from 1 to 5, Half-Life, Quake, GoldenEye, Wolfenstein, and System Shock 2.

130 comments

  1. eh? by legoburner · · Score: 2, Insightful

    No Unreal Tournament? That was the game that brought forward the genre for me though it was out at a very similar time to Quake 3. Ah well, where's the next stop Ziggy?

    1. Re:eh? by mgblst · · Score: 2, Interesting

      No Duke-Nukem, which bought a bit of humour, better levels (layering of levels on top of each other), and great attention to detail (you could actually play pool).

    2. Re:eh? by the+darn · · Score: 1

      There's also no mention of FPS on handhelds! I remember the first such game I played, the obscure Faceball2000. Kill the evil smilies!

      --
      Ceci n'est pas un post.
    3. Re:eh? by Shaper_pmp · · Score: 4, Insightful

      For games which "advanced the genre" this is a terrible list.

      How can you put System Shock 2 in the top five when SS1 was the game that first introduced role playing/immersive elements into FPSs? Even the review basically admits SS2 just continued the direction SS1 had set and added more polish to the idea!

      Now, SS2 might have been a better game, but it didn't "advance the genre" for shit compared to the original.

      Likewise Goldeneye - what the fuck? So it was the first FPS on consoles, big whoop - it wasn't exactly groundbreaking at the time compared to what the PC was doing.

      Sure it kick-started the market for FPSs on consoles, but "FPS market in consoles" != "FPS genre".

      "Games such as Halo could only have been done thanks to Goldeneye" is complete bullshit, too. Halo was originally being developed for the PC before Microsoft bought Bungie, so we clearly would still have seen Halo, just on a different platform.

      If, as they claim, we're rating "what pushed the genre forward", the list should have looked more like:

      Wolfenstein 3D (invented the genre - try pushing harder than that!)

      Doom (first made FPSs widely popular, kicked off the modding scene, invented "Deathmatch" multiplayer)

      System Shock One (introduced the idea of "plot", and first to make an effort to immerse the player in a story)

      Quake or Descent (first entirely true-3d games. Descent because it was the first, Quake because it was also massively popular and upped the bar for graphics/physics for all games to come)

      Half-Life (upped player-immersion to truly cinematic levels, and pioneered playing the story rather than "play a bit/read some story/rinse and repeat")

      Don't get me wrong - System Shock 2, Goldeneye and the rest were brilliant games (some better games than those above, but they didn't "push the genre forward" for shit.

      --
      Everything in moderation, including moderation itself
    4. Re:eh? by anti-human+1 · · Score: 1, Informative
      "Halo was originally being developed for the PC before Microsoft bought Bungie, so we clearly would still have seen Halo, just on a different platform."


      Halo was being developed for the Macintosh. Of course, (assuming) thanks to Microsoft, it was the last platform to have the game released upon. Remember how Bungie used to make games for the Mac? Oh man, what was that one game.... Marathon?

      Marathon got an honorable mention, but I'm sure would have rated higher if it didn't have such a limited user base during its original lifetime. Of course, anyone can play it now with Aleph One.
    5. Re:eh? by soleblaze · · Score: 1

      yeah, I loved faceball 2000 on the SNES. It was basically a squel to midi maze, which was a FPS for the Atari that came out in '87

    6. Re:eh? by Anonymous Coward · · Score: 0

      What about Starsiege: Tribes? Expansive outdoor environments and vehicles werre surely highly innovative at the time. It was long after that Halo and Unreal Tournament, etc, included these features.

    7. Re:eh? by D3 · · Score: 1

      Goldeneye != First console FPS game. Doom was released on the Atari Jaguar in 1994, 3 years before Goldeneye in 1997. And if the Jaguar isn't a popular enough console, then there was also the 1996 release on SNES. The people voting on this are smoking crack.

      How about Max Payne and bullet-time?

      Ditto to others who mentioned UT and Descent.

      --
      Do really dense people warp space more than others?
    8. Re:eh? by Drooling+Iguana · · Score: 1

      I thought it was a re-titled port rather than a sequel.

      --
      ... I'm addicted to placebos
    9. Re:eh? by Scudsucker · · Score: 1

      System Shock One (introduced the idea of "plot", and first to make an effort to immerse the player in a story)

      Actually Marathon came out the same year. Maybe the "first FPS with a plot" should have been a dual-award.

    10. Re:eh? by Scudsucker · · Score: 1

      Halo was being developed for the Macintosh.

      Actually it was being developed for the Mac and the PC simultaniously, like all Bungie games since Myth, IIRC. I will forever harbor a death curse against Microsoft for buying Bungie and Bungie for selling out, not only because they changed Halo from a multiplayer FPS to a much delayed console only tittle, but because they fucked over Oni. If you haven't played it, it was a very nice Matrix-like combo of guns and fisticuffs, years before Matrix started development. When Microsoft bought Bungie, the multiplayer was stripped out of Oni, the game was given to a different publisher and was released without mod tools. Burn in hell Microsoft!

    11. Re:eh? by Anonymous Coward · · Score: 0

      I'm surprised "Ultima Underworld: The Stygian Abyss" didn't even make honorable mention. It came out the same year as "Wolfenstein 3D." UU1 was technically more advanced than Wolf3D, UU1 had a better plot and it really pushed the limits of the hardware of the day.

    12. Re:eh? by Shaper_pmp · · Score: 1

      Good point. Even less reason to include it, then.

      --
      Everything in moderation, including moderation itself
    13. Re:eh? by anti-human+1 · · Score: 0

      I do own Oni for Windows (somewhere!). It was okay, seemed like there were lots of graphical glitches. Also, I wasn't too sure about the hand to hand combat via mouse clicks. It kinda felt like Mario64 with modifier buttons. I'm sure that's not an easy gameplay design to master anyways, but there sure is a difference between how well marathon, myth, and halo (xbox halo) do with control tweaking from Oni. Oni's 3rd person still beats anything GTA or its clones have come up with though, for the record :P

      I wasn't aware Halo was being developed concurrently for windows and mac, I was under the impression the windows had stemmed from MS. thx.

    14. Re:eh? by Scudsucker · · Score: 1

      It was okay, seemed like there were lots of graphical glitches.

      What kind of glitches? If you're talking about seeing through walls, that was done on purpose so you wouldn't be fighting blind if your back was up against a wall. If they made a sequel (I wish) they would probably make the immediate walls transparent and fog out everthing behind them, but graphics cards weren't that powerful in 2000. There's also a patch for Win2k and XP that fixes a bug that would cause the game to crash. Other than that, I'm not sure what your problem would be, as I've run the game on ATI and Nvidia hardware without problems.

      Also, I wasn't too sure about the hand to hand combat via mouse clicks.

      I love it...nice and simple, hard to screw up. I'm an old fart who did well with Mortal Combat, but newer fighting and wrestling games sail over my head with their complicated control schemes. If multiplayer hadn't been gutted before release, and if it had been published with good mod tools, I'm sure you'd still see a big following to this day.

      I wasn't aware Halo was being developed concurrently for windows and mac

      Yup, Bungie and Blizard were setting good examples for the gaming industry...develop your different versions simultaniously and it's easier, cheaper and you don't have a year and half old game coming out for the Mac at $50 when the PC version is in the bargin bin at $20.

      When Halo origionally demoed at a Macworld expo, I showed a guy at school the trailer, and he said "there's no way that's being rendered in real time". Of course, by the time it was ported to the Xbox, the graphics were decidedly average. Damn dirty Microsoft....

    15. Re:eh? by anti-human+1 · · Score: 0

      I had a 32 meg Ati card at the time, ran CS fine, but artifacted terribly in Oni. I'm sure it wasn't Bungie's fault :P. I never tried a re-install or anything. Those were the days where I expected most everything to look and run like crap on my rig. Hell, I was using that same computer until about a year ago :P

  2. Andrew Fort by QuantumG · · Score: 1

    Very nice quote. In fact, I'd say it was hard, fast and intense.

    (no-one will get joke this but me and you.. ok, just me.)

    --
    How we know is more important than what we know.
  3. Funny thing about halflife... by Fyre2012 · · Score: 0, Offtopic

    Am I the only one with this symptom?
    When I play HL2, I become terribly nauseous after about 20 minutes of gameplay.

    This is unusual because I play plenty of FPS's, and have been doing so for some time. I never have this problem after 3 or 4 hours of UT or Quake. Only HL2. Not even HL1.

    I recognize that FPS' tend to cause motion sickness in rare cases... but what the heck could make only a single game have this effect?

    Yes, it's a little o/t, but i imagine the /. crowd would have a better idea of what i'm talking about than anyone.

    --
    This is not the greatest .sig in the world, no. This is just a tribute.
    1. Re:Funny thing about halflife... by Anonymous Coward · · Score: 1, Informative

      Oh god. How geeky am i? I know exactly what your talking about, but didn't suffer from it myself. There is actually a fix for this, use the console to change your field of view settings - don't remember the command myself, but google HL2 nausea and field of view. A lot of people complained about this and my wife got nauseous looking over my shoulder while playing.

    2. Re:Funny thing about halflife... by Anonymous Coward · · Score: 0

      I remember this being a common problem with the release of HL2 (Peopel I knew were hardcore FPS gamers could not take it for some reason).

      The 3 things poeple tend to comment on are:
      1) Low refresh rate (it defaults to 60, try bumping it up to 90 if you can, 60 is enough to make the flicker invisible, but still make you ill/get a headache)

      2) smaller FoV, if I remember the default is around 75ish* instead of the more normal 90*, you can pump this up.

      3) Valve pushed that it was the vehicles and did some stuff to improve on it.

      Soloution?
      Try uping the refresh/FoV and playing the most recent version.

      Good luck, you are missing out on a great game!

      (disclaimer, I am a HL fanboy)

    3. Re:Funny thing about halflife... by Capt_Napalm · · Score: 1

      I've read that a possible fix to the motion sickness problem you are experiencing is to change the FOV (Field of View) from the default 75 to 90 (which supposedly is the norm for other FPSs).

      In the console, enter the following:
      sv_cheats 1
      fov 90

      If you want to change it back to the default, fov 0 does the trick.

      At least, that's what I've read.

    4. Re:Funny thing about halflife... by LiquidCoooled · · Score: 1

      The Field of View of the camera can cause your symptoms.
      I can play most FPS games, but my head almost explodes whenever the drugged about to explode effects come into play.
      Most notably, in original Unreal tournament when you fall off a spaceship or into the pressure chamber the camera does some crazy shit and makes me want to puke.

      Anyway, the HL2 camera might be outside your comfortable range.
      You could try bringing up the console and changing this:

      fov [angle] - Specifies the character's Field of View (fov), i.e. the total angle which can be viewed at once. Default is 75, higher values create more of a "fish-eyed" view, lower angles create a zoomed view.

      default_fov [angle] - Determines the default Field of View in HL2. Default is 75 (cheat).

      See here for the rest of the commands.

      --
      liqbase :: faster than paper
    5. Re:Funny thing about halflife... by Noishe · · Score: 1

      Oh god, the presure chamber. That was the coolest effect ever. When your character blew up you actually felt like someone had put a blender in your head. Made me avoid that chamber at all costs, lol. Anyways, Unreal Tournament should definitly be on that list.

    6. Re:Funny thing about halflife... by Fallingcow · · Score: 1

      There is only a *single* level in a single game *mod* that has ever made me feel ill while playing an FPS. It was in the mod Spatial Fear for UT (GREAT single-player mod, BTW). There's a level where you're in a city. There are no enemies, but you have to do some puzzle solving. It's kind of an otherworldly sort of level, and I get the impression that it was foreshadowing for a not-yet-created sequel.

      I don't know if they screwed with the FOV settings for that level or what, but it gave me the worst headache. Ugh. I had to finish it over several sittings, just so I could get through it to play the rest of the game.

    7. Re:Funny thing about halflife... by Rifter13 · · Score: 1

      I have gotten a bit ill playing Descent for many hours... but just a tiny bit. The only time I have ever felt TRUE vertigo... was with Dark Forces: Jedi Knight. That Starwars game seriously kicked some butt. By far, the best of the "Dark Forces" series (Dark Forces, Jedi Knight, Jedi Academy, Jedi Outcast for the youngsters).

    8. Re:Funny thing about halflife... by Fallingcow · · Score: 1

      Haha, DFII:JK is the only multiplayer game I've ever really "owned" at.

      Tower and Drazen Isle custom maps rocked :)

  4. From TFA... by AKAImBatman · · Score: 3, Informative
    Wolfenstein 3D - because it was the first.

    Historical Correct: Wolf3D was the first popular First Person Shooter. It was preceeded by Id Software's [url=http://en.wikipedia.org/wiki/Catacomb_3D]Cata comb 3D[/url], which was itself preceeded by [url=http://en.wikipedia.org/wiki/Hovertank_3D]Hov ertank 3D[/url]. The main technological difference between Hovertank and Catacomb is that Catacomb introduced textured walls.

    Wolf3D's success over Catacomb probably had more to do with Apogee's marketing muscle than with it being truly the first FPS.
    1. Re:From TFA... by QuantumG · · Score: 3, Insightful

      Or, ya know, that fact that you got to kill nazis with a chaingun. That might have had something to do with it.

      --
      How we know is more important than what we know.
    2. Re:From TFA... by maynard · · Score: 2, Insightful

      Don't forget Asylum, which (regardless of what Wikipedia claims) was originally released on the TRS-80 in 1980 by Med Systems Software. Prior to Asylum, they released similar 3D maze games, Deathmaze 5000 and Labyrinth. The TRS-80 had a pixel resolution of 128x48, black & white. So... uh... no textures. And, oh yeah, why has everyone forgotten Battlezone?

    3. Re:From TFA... by Politburo · · Score: 1

      I have to agree with the sibling who says it's all about the Nazis. Let's face it, killing creepy monsters with magic just doesn't compare to gunning down Hitler.

    4. Re:From TFA... by StarvingSE · · Score: 1

      Could it be that Wolf3d was the first game (or fps) to feature relatively graphic depictions of gunning dowon humans for the time?

      --
      I got nothin'
  5. System Shock 2 by Anonymous Coward · · Score: 0

    It's surprising to see System Shock 2 in there, considering it wasn't half as revolutionary as the original. The graphics, sound, gameplay and general complexity of the entire game world was something that I found amazing for its time.

  6. The Other Five? by InfinityWpi · · Score: 1

    Okay, so, if it was a top ten... I'd expect to see Doom, Marathon, and Deus Ex on the list... possibly Duke 3D... and I don't know what the last game I'd pick for the list would be. Maybe that's why they kept it to the top five?

    1. Re:The Other Five? by fruey · · Score: 1

      If you RTFA you'll see it's got a list of "honorable mentions" including those games you have chosen...

      --
      Conversion Rate Optimisation French / English consultant
    2. Re:The Other Five? by NeuroAcid · · Score: 1

      I did not see Duke Nukem in the list. Maybe I skipped over it but I think it should definitely be up there if it is not. The graphics and gameplay were probably nothing special at the time, but I do remember it being the first game to use speech during the game. Speech is probably a bad word to use since it was more short samples from Army of Darkness. Unfortunately not in Bruce's voice but it was still a nice little feature. Ooohhhh, that's got to hurt, Come get some, etc. Classic

      --
      "I don't need drugs to enjoy this, just to enhance it" - Otto
    3. Re:The Other Five? by HTH+NE1 · · Score: 1

      I do remember [Duke Nukem] being the first game to use speech during the game.

      Castle Wolfenstein on the Apple II and Commodore 64?

      (Caution: the above link is illegal in Germany.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    4. Re:The Other Five? by Chacham · · Score: 1

      Achtung!

      Heh, i used to play it all the time on the ][e. :)

  7. What? by dolson · · Score: 1

    No Daikatana?!

    1. Re:What? by vain+gloria · · Score: 3, Funny
      No Daikatana?!

      Bitches couldn't vote.
  8. s/Historical Correct/Historical Correction/g by AKAImBatman · · Score: 1

    Hovertank 3D
    Catacomb 3D

    Sorry about that. I'm not awake yet. :P

    1. Re:s/Historical Correct/Historical Correction/g by AKAImBatman · · Score: 1
      You know what? It's just unreadable. Let's try this again:

      Wolfenstein 3D - because it was the first.

      Historical Correction: Wolf3D was the first popular First Person Shooter. It was preceeded by Id Software's Catacomb 3D, which was itself preceeded by Hov ertank3D. The main technological difference between Hovertank and Catacomb is that Catacomb introduced textured walls.

      Wolf3D's success over Catacomb probably had more to do with Apogee's marketing muscle than with it being truly the first FPS.
    2. Re:s/Historical Correct/Historical Correction/g by Sku-Lad · · Score: 1
      If you want to talk about the first FPS, you need to talk about Battle Zone. That's the game that invented the genre. A game ahead of its time.

      http://en.wikipedia.org/wiki/Battle_Zone

  9. Meh? by JMZero · · Score: 3, Insightful

    I'd put Doom on the list before System Shock 2. Or Goldeneye. Or HL. Or Quake. Or Wolf3d.

    Or System Shock 2. I mean, wtf?

    I realize they didn't want to weigh down the list with Id games, but if you were going to drop one it would have to be Quake. Or Wolf3d. The BBS's were pretty excited about Wolf - but it was Doom that defined the genre and made it what it is.

    --
    Let's not stir that bag of worms...
    1. Re:Meh? by jackbird · · Score: 1

      If we're talking about gameplay advancements, how about Thief, or Quakeworld/TF/CS? I haven't really seen anything that new under the sun since then, with the exception of Half-Life introducing storytelling into the mix.

    2. Re:Meh? by mytec · · Score: 1

      I agree with you that Doom needs to be there. I didn't get really hooked until Doom 2 but I spent a lot of free time absorbed in Doom II. The multiplayer aspect was the first time I experienced a LAN party, playing on Dwango (OMG ...the phone bills) and making endless levels. For me Doom II set the stage for Quake and other FPS to really refine the experience in tools, community, and sophistication.

    3. Re:Meh? by antime · · Score: 1

      Ultima Underworld - it didn't have guns, but otherwise featured everything its successor System Shock had.

  10. Doom by Anonymous Coward · · Score: 1, Insightful

    I'm glad to see Marathon and Deus Ex mentioned, but I'm not sure how seriously I can take a list of games that "advanced the FPS genre" which only feels that Doom ranks an honorable mention.

    1. Re:Doom by Cadallin · · Score: 1

      Opened the PC gaming industry? uh.....no. The PC gaming industry was quite alive and well before DOOM came out. There are innumerable PC titles that came out before DOOM.

    2. Re:Doom by i_ate_god · · Score: 1

      the PC gaming industry was a small niche market. Doom put the PC on the same level as consoles and brought the PC to the forefront of video gaming.

      --
      I'm god, but it's a bit of a drag really...
    3. Re:Doom by Kuvter · · Score: 1

      To add to that Counter Strike, which still gets roughly 120 million man hours monthly. It just makes you wonder what they're rating this all on.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
    4. Re:Doom by Cadallin · · Score: 1

      I still think that's incorrect. For a number a reasons, including that a large number of blockbuster titles debuted in 1993, among them "Myst" which sold far better than DOOM. Also, the events going on in the console realm quite likely overshadowed the initial release of DOOM (Mortal Kombat released on SNES and Genesis anybody?)

  11. Huh... by The_Pariah · · Score: 1
    I'm sure the number 1 franchise right now would definitely be part of the most influential games, now and for the future.

    Oh wait, Halo isn't listed....

    --
    Future ruler of a small Asian-Pacific island
    1. Re:Huh... by Wilson_6500 · · Score: 2, Insightful

      Popular does not imply genre-advancing.

    2. Re:Huh... by Jesterboy · · Score: 1

      Guess that's why Doom is only an honorable mention.

    3. Re:Huh... by Goldfinger7400 · · Score: 1

      Halo-
      introduced a dual joystick control scheme that makes FPS very natural on console,
      utilized slight, almost unnoticable autoaim that makes up for lack of super precise controls,
      eliminated ridiculous portable arsenels with a two weapon swap system,
      kept the player always in the action by allowing him to pause under cover to recharge shields,
      made grenades useful and reflexive by treating them different than other weapons,
      and Halo 2 changed how we can play online by eliminating the often frustrating server rooms.

      All features I believe either unique to Halo or first done well with Halo, and seen in many FPS ever since.

    4. Re:Huh... by Wilson_6500 · · Score: 1

      - Didn't Goldeneye have a system where the stick controlled movement, and the C-buttons looking around? Imagine what that game would've been like if the N64 controller had two sticks.
      - Old PC games also had autoaim because it was hard to aim with keyboards. A real step forward for consoles would be an aiming system that's as precise as the mouse.
      - This is a subjective opinion on a gameplay decision, and not a revolution in gameplay. System Shock 2, for one, also forced the player to make strategic inventory decisions.
      - Kept the player in the action by periodically forcing him out of the action? Imagine what, say, Duke Nukem 3D would've been like if there hadn't been any drive to go hunt for secret areas full of megahealth and outrageous weapons and the like.
      - Team Fortress had a similar grenade system years before--and that was with six or seven types of grenade, each complementary to the style of the player class.
      - The only thing frustrating about server browsers is that companies seem to have so much trouble creating decent interfaces for them, and then keeping them working when they patch. Eliminating a browser is just a cop-out.

      Personally, I'd call Marathon more genre-advancing than Halo, because the former had, like, a plot, and at least one interesting character.

  12. Doom? by gambit3 · · Score: 1

    Where's Doom?

    THAT is the game that revolutionized FPS!

  13. Doom by brunascle · · Score: 1

    oh come on. Doom deserves much more than an honorable mention. It may not have brought the FPS genre forward in a technical way, but it certainly drew much more attention to the genre than had ever been there before. how many of the FPS games around today would still be here had doom never existed?

  14. Doom by th1ckasabr1ck · · Score: 4, Insightful
    Of course Doom not being #1 is beyond ridiculous. For full disclosure I program games for a living and started with Doom mods, looking at the source, etc. - if it wasn't for Doom I would probably have a different job right now.

    Doom was the first game with graphics good enough for non-gamers to understand what I was so excited about. It basically had the first big mod community, started deathmatch, brought LAN parties and big gaming tournaments into reality, etc.

    Think of it this way: There were games before Doom and there were games after Doom. This division is more clear than probably any other game in history. 13 years later (or so) we're still running around in a 3D-ish world and pointing at what we want to die.

  15. One small step by HTH+NE1 · · Score: 1
    As voted by game industry professionals, the results of the Quantum Leap Awards for the first-person shooter genre have been revealed, honoring the titles which 'brought the FPS genre forward' in the biggest ways.
    That makes sense since quanta are so... small?
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:One small step by lymond01 · · Score: 1

      That makes sense since quanta are so... small?

      Well, quanta is actually just a precisely defined amount. Size actually doesn't come into it.

      Okay, back to work...

  16. Doom by i_ate_god · · Score: 1

    Considering that Doom not only defined the FPS genre in general, it also opened the PC gaming industry.
    It's historic value is so great that its non existence on this list makes as much sense as dividing by zero.

    Well, end of reality, here we go!

    --
    I'm god, but it's a bit of a drag really...
  17. ROTT by abrotman · · Score: 1

    A FPS that I really enjoyed and thought was a pile of fun was ROTT(Rise of the Triad). who can forget the poor guy on his knees saying "No, please, please, don't shoot".

    1. Re:ROTT by hal2814 · · Score: 1

      Fun aside (and it was a really fun game), ROTT was the first FPS that brought a decent LAN play element to the table. That's why computer labs at the time had ROTT loaded on them instead of Doom. Given the importance on LAN play in the modern FPS, I'm surprised this aspect is ignored as a quantum leap in the FPS genre by Gamasutra.

    2. Re:ROTT by Anonymous Coward · · Score: 0

      Wasn't ROTT also the FPS that introduced destructable environments?

    3. Re:ROTT by NeuroAcid · · Score: 1

      It was also the first fps to bring mushrooms into the game that cause the character to trip when taken. afaik

      --
      "I don't need drugs to enjoy this, just to enhance it" - Otto
    4. Re:ROTT by StarvingSE · · Score: 1

      I loved ROTT. Just running around shooting people with those mega-handheld-nuke missile weapons. In fact, I believe ROTT was the first game to introduce gibs into the genre. I don't seem to remember any game before ROTT that caused enemies to explode in that lovely red-rain of goodness.

      --
      I got nothin'
    5. Re:ROTT by soleblaze · · Score: 1

      ROTT has some of the best weapons of any FPS I've ever played (Duke3d is the only one I can think of that can compete). Fire bombing, asbestos suits, drunken missles. Great fun. Never played it against more than one person though. Wonder if you can play it over the 'net like you can with doom (Since rott is open source now). Does anyone know? Also had really fun level designs for multiplayer. And hey, a bat that shoots baseballs that kill and a dog and god mode!

    6. Re:ROTT by El_Muerte_TDS · · Score: 1

      And the first to have jump pads or a proper element of height.
      And the first, and maybe only, to have a random level generator.

    7. Re:ROTT by Sigma+7 · · Score: 1
      And the first, and maybe only, to have a random level generator.


      Soldier of Fortune 2 has a random level generator. For multiplayer, it creates a large outdoor scene with buildings.
  18. Am I the only person on the planet... by casualsax3 · · Score: 1
    ... that doesn't like Goldeneye? Now let me start by saying I'm not one of those people that just hated it because it was popular and I sucked at it - once upon a time I DID like it. I hate that it gets mentioned here simply because it was the first successful FPS on a console. That doesn't make it a great game. Go back and play it now, and try to write an honest review of it taking out the nostalgia factor. Tell me how fun it is to play with a game that when you're playing with 4 people it runs at 2fps, and where the miserable analog stick makes it impossible to accurately aim.

    Now go back and play Doom - guess what - it's still playable, and it's still a ton of fun. Goldeneye did not age well - AT ALL. It was a great game for its time, but I honestly think that's all. Timesplitters 2 for example (done by the same core development team) is a vastly superior game - in all aspects. Now take a look at Zelda 64 - came out around the same time, but what has come out since that you can easily say is flat out better in all aspects? Food for thought...

    1. Re:Am I the only person on the planet... by cowscows · · Score: 1

      Goldeneye was fun because I could play it with a couple of friends sitting right next to me. Internet multiplayer is all well and good, but it's way less satisfying to say "take that n00b!" over text than it is to get right in your friend's face and yell "I JUST SHOT YOU IN THE EYE I OWN YOU BITCH!" and have him punch you in the neck.

      Goldeneye was an awesome multiplayer experience if you were playing with a couple of friends. The fact that it's on a console really matters in that sense, because there's a social aspect to that that really took the game to another level. I have not seen another FPS that has done that as well since.

      --

      One time I threw a brick at a duck.

    2. Re:Am I the only person on the planet... by PRC+Banker · · Score: 1

      Compare Goldeneye to CS:S. Aside from internet play, CSS's omproved graphics and the lack of AWP-campers in Goldeneye, I see little difference.

      --
      Oh.
    3. Re:Am I the only person on the planet... by superstick58 · · Score: 1

      No, you aren't the only person. I also dislike GoldenEye. However, I agree with the ranking in the review. Just because I hate the game doesn't mean it is a bad game. Part of the reason I agree with the review is that I had to constantly fight my friends to play somethiner OTHER than GoldenEye. That's all I heard: "Let's play Bond! Let's play Bond!" I've played others with my friends such as timesplitters and perfect dark, but GoldenEye was the first and definately the most popular. It wasn't until Halo that I saw a console shooter more popular with my friends.

  19. Quake = Network play by Chris+Pimlott · · Score: 1

    Drop Quake? Are you kidding? Quake is the game that brought large-scale online network play to the masses. Previous games were mostly limited to LAN. QuakeWorld refined and improved online play significantly for slower connections and pioneered the client-side prediction model that is used in nearly every game today.

  20. A travesty! by BlackCobra43 · · Score: 1

    No Duke Nukem Forever, either!

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:A travesty! by dolson · · Score: 1

      But the difference is that Duke Nukem Forever is nothing that the developers said it would be - it's currently even vaporware, whereas Daikatana is everything that John Romero said it would be, and more.

  21. Don't get me wrong.... by JMZero · · Score: 2, Insightful

    I'd leave Quake on there too. All I'm saying is that Doom was more important.

    Quake: introduced solid multiplayer over unreliable networks
    Doom: introduced multiplayer

    Quake: introduced quality lit/textured graphics, pushed development of 3d accelerated graphic cards
    Doom: introduced graphics

    I realize that's overstating the case a bit. But not much. Doom was an absolute revelation from on high - and it made waves far outside the gaming community. When Wolf3d came out, I started work on my own raycasting 3d engine. It was pretty good. When Doom came out, I started playing Doom. When Quake finally came out, I was fairly disappointed - it was nothing like the hype that preceded it. That said, Quake should clearly be on the top 5 list. But not before Doom.

    --
    Let's not stir that bag of worms...
  22. Head up your ass much? by Anonymous Coward · · Score: 0
    if it wasn't for Doom I would probably have a different job right now.


    Clearly, because you have the job that you do, Doom is important to all of humanity.
    There were games before Doom and there were games after Doom.


    I can't disagree with that assessment...
    This division is more clear than probably any other game in history.


    But what would it mean if a game was released on the same day as Doom? The statement would mean that that game was just as influential.

    And yet, despite my comments, I do agree with you that Doom should have been listed.
    1. Re:Head up your ass much? by th1ckasabr1ck · · Score: 1
      "Clearly, because you have the job that you do, Doom is important to all of humanity."

      I wrote that in my "full disclosure" comment as a way of saying I have a personal bias towards the game, not as a way of saying it was important - I think this is very obvious in the context I wrote it.

    2. Re:Head up your ass much? by Anonymous Coward · · Score: 0

      (Don't feed that AC troll...)

  23. What about... by Lord+Lemur · · Score: 1

    Maybe this should be followed up by a list of most under rated FPS games in other peoples lists.
    like...

    5. Postal 2 (Cat's as silencers, gas can and shovel make this trashy, ultra-violent post appocolytic game. To bad the multi-player end hummed.)

    4. Swat 3 (Some where between Shooter and Sneaker this squad based game is tatically entertaining, and in multiplayer can have complex and intresting goals.)

    3. America's Army (Sure it's propaganda, but man is the sniper rife a pain, ie ealistic. The ROE violations make it a very efficent self policing game.)

    2. Conker's Bad Fur Day (While 3rd person and console, two big strikes for me, it does have furry animals swearing and blowing each other up.)

    1. Soldier of Fortune 2 (Excellent Mod community made this game for me. Raven Software was forever patching and improving. Few FPS's I have played have had so many new weapons and maps availiable and in general rotation on public servers. The biggest point about this game, for me, was how customizable the hud was, and how much control an admin could have over a game.)

    Just my 2 cents.

    -Lemur

  24. That list is unreal! by svunt · · Score: 1

    Mod me redundant, call me a fanboi, point out that I'm mistaking awesomeness with advancement of the genre - see if I care. Unreal Tournament owned my life for some time, and still periodically pops up to hire it for a few weeks. I'm not really into storylines, plots, or even spatially-oriented goals. I used to get sick to frigging death wandering around an empty level looking for the red card. UT was the first game (that I found) where I could tell it to put x number of bloodthirsty maniacs with y skill level in a room with me and get get our frag on. Best FPS evar.

    1. Re:That list is unreal! by Anonymous Coward · · Score: 0

      UT2004 is the best FPS ever, the best multiplayer game ever, and arguably the game with the best mod scene ever (HL or NWN might take it though). UT99 is also one of the very finest games.
      But they didn't advance the genre much, just added polish, quality design and some fairly small features. As such, I agree that they don't belong on the list.

  25. The thing about Goldeneye... by antialias02 · · Score: 1

    ...is that the game WAS a huge leap forward for console FPS gaming. Much like one gamer said in the article, it introduced the FPS genre to a whole new generation of gamers who might otherwise have been playing Mario Party and platformers. I still pull it out for multiplayer goodness with my friends, just like we did for hours on end years ago. I've put more time into that one game than I have with any other console game - nay, any other game, period, except for my MMOs. To think that it *doesn't belong on this list is folly: it set the stage for a trough of other games, not the least of which was Perfect Dark and its new companion for the latest fare from Microsoft. Doom rightfully should have its place on this list (and it got an honorable mention, which I think is more than fair, but that's another rant), but not at the expense of Goldeneye.

  26. Looking Glass by Anonymous Coward · · Score: 0

    If this had been pushing the genre, novel ideas that expanded upon what FPS could do, then that honorable dead company Looking Glass would have had a clean sweep, and I'm surprised not more of their titles are there:

    Tera Nova: Team - Based
    System Shock 1: So many new ideas and great concepts.
    Thief (Dark Project): An entire new approach to the FPS concept, sneaking.

    And of course Deus Ex, although this was not the same company, many of the people were the same, although most of the great things about Deus Ex were already in System Shock, although in less polished form.

  27. Should be.. by cberetz · · Score: 1

    (1) Doom (2) Half Life (3) Hexen 2

    All the rest are belong to these three :)

  28. Deus Ex by Travoltus · · Score: 1

    Definitely a FPS with the RPG element very successfully overlaid.

    No gaming hall of fame is worth its salt without Deus Ex. Not RPG halls of fame or FPS. (Although The Elder Scrolls would utterly conquer any RPG hall of fame.)

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  29. Rainbow 6/Ghost Recon by zulater · · Score: 1

    I was thinking more about the Tom Clancy series that spawned the 'Tactile Shooter' Rainbow 6, Rogue Spear, Ghost Recon, Ravenshield etc.

    1. Re:Rainbow 6/Ghost Recon by Rifter13 · · Score: 1

      Yea, I would have to go with Rainbow Six WAY over SWAT 3. It was what started the tactical FPS. That includes the rainbow series, the Ghost Recon series, and the SWAT series of games.

    2. Re:Rainbow 6/Ghost Recon by Sigma+7 · · Score: 1
      Yea, I would have to go with Rainbow Six WAY over SWAT 3.


      I might agree, but the Rainbow Six (for at least a few games) series has a major problem - AI players have a level of accurracy that would cause multiplayers to be kicked from servers. Your AI teammates aren't able to compensate - and thus four guys can get wiped out all at once.

      As an example, try one of the two "lone-wolf" maps in Eagle Watch -- you have to take out 20-30 enemies singlehandedly to complete the map. (As a side note, a graphics accellerator is required - if you don't have one, you can't see through windows.) I found this task to be extremely difficult as any minor mistake that results in eye-contact would result in death.

      The issue was fixed in Ghost Recon as enemies don't make insanely accurrate snap-shots, however, the issue resurfaced in Raven Shield.
    3. Re:Rainbow 6/Ghost Recon by Rifter13 · · Score: 1

      I understand what you are saying, but I am talking about this interview. I AGREE that the series has had a problem with insane abilities of the tangos. That being said, my group can normally clear a level in any of the R6 levels pretty consistantly.

      As for acceleration, I have had acceleration since the earlier days of Quake. From the Redline enhanced Doom to the voodoo, and then into Nvidia. As a gamer, I have had accelerated graphics since about the time they first started showing up. That DOES bring up something interesting. I think that acceleration, and especially Redline and GLIDE APIs really pushed FPS games forward.

  30. CS and FEAR by lymond01 · · Score: 1

    Not saying that either Counter-Strike or FEAR changed the genre, but here's my take:

    CS: Squad-based, limited time per match. Damage is realistic (relatively speaking) so teamwork, strategy (where to go, what your weapon's shot pattern is, etc), and good control are all vital to success. I suck at it, so I should know.

    FEAR: With all effects on, it's like being in a firefight. Dust kicking up, sparks, explosions, enemies hopping over railings, flanking you, ragdoll physics. It's crazy good fun just for that. And the story...it beats HL and HL2 for actual plot. And it's totally creepy too. Even after you're done, you're still trying to figure out exactly what you've accomplished and what you're part of, and who she really is. Good stuff.

    And DOOM > Wolfenstein3D

    1. Re:CS and FEAR by Anonymous Coward · · Score: 0

      Minor disagreement but CS was HORRIBLY unrealistic in terms of damage. Try playing on a server where it displays your damage taken/given and you can see some pretty cartoony stats. Its not uncommon to hear stories of people being killed by one shot to the foot by an AWP, to be damaged by 4 different HE grenades and survive and for people to take dozens of shots and not die. (It once took 14 hits to kill me in a CS match.)

    2. Re:CS and FEAR by Cassius105 · · Score: 1

      "CS: Squad-based, limited time per match. Damage is realistic (relatively speaking) so teamwork, strategy (where to go, what your weapon's shot pattern is, etc), and good control are all vital to success. I suck at it, so I should know."

      Action Quake 2 did this all before CS.

  31. actually, I'd put it on by Travoltus · · Score: 4, Insightful

    because UT2004 brought everything together: maturity of genre, absolute adrenaline-raising fun, balanced weapons, great team play mechanics (exemplified at the next level by Onslaught, originally "invented" by threewave CTF for Quake), it made connecting to games a snap, player models worked perfectly (IME), etc etc...

    UT2004 should be in the halls of fame for getting everything right and balanced, and for looking good doing it.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  32. Disappointed by argStyopa · · Score: 3, Insightful

    I'm actually rather disappointed in Gamasutra. It's a site I've come to respect for deep, narrow insights into the 'guts' of game programming and development. Their "what went right/what went wrong" serious is still outstanding.

    But this? It's more like "quantum leap" the TV show, you know, where it starts with the premise that the main character doesn't know shit about what he's supposed to be doing?

    It's nothing more than a collection of submissions with apparently very little editor review and no explanation of how they came to their conclusions, such as they are. I have no idea how they picked things, but frankly this list has no more (and possibly less) credibility than a list of what Gabe & Tycho played last year.

    I mean, they simply posted the (sometime anonymous) comments from people like:
    "Tribes was one of the first titles that saw the popularization of teamplay and the 'capture the flag' scenario as a critical game element."
    Um, you mean ASIDE from the plethora of Quake mods that focussed PRECISELY on this like, oh, Teamfortress (which predated Tribes by 3 years)? Fact check, anyone?

    I won't diss Half-Life - it really WAS a quantum leap forward in the ARTISTIC presentation of an FPS storyline (eat that, Roger Ebert), but to suggest that it somehow edges out Doom as the genesis of the genre? What universe did they live in?

    And FWIW, I'd argue that 'honorable mention' should go to Gamespy. Anyone remember the horrible days of early quake connections? Gamespy (the launcher, as opposed to the megalomaniacal portal-site-empire) was a quantum leap forward in multiplaying, IMO.

    Gamasutra, that was lame.

    --
    -Styopa
    1. Re:Disappointed by Rifter13 · · Score: 1

      2 things. You are thinking Quakespy, not Gamespy. It did not change names until much later. It and Planetquake pretty much launched the entire gamespy network.

      Second, Tribes was the first game that banked EVERYTHING on multiplayer. It predated Unreal Tournament. It introduced a multitude of different game types. No longer did you have Team Death Match and CTF only. It put in jetpacks. And Jetpacks rule. It put vehcles in a game that worked well. It introduced the commander screen. One of its biggies, was it got us out of the confined worlds we had been in before. BIG outdoor areas were ours to conqure!

      Quake had mods that focused on multiplayer teamwork. Tribes, was BASED on multiplayer team work. Ever play Tribes with a team that didn't work as a team, as you got systematically oblisterated by a "TEAM" on the other side?

  33. Descent! by ReverendLoki · · Score: 3, Informative

    I would personally put Descent in over Quake. I remember trying to explain to a friend in a multiplayer game how to navigate to a certain spot, and just causing confusion. When he finally got there, turns out our "ships" were upside down to one another. The fact that there really was no universal up or down, just in relation to your ship, was great, and something I really haven't seen since. It was a pain to play with just a keyboard though.

    I'm surprised that no mention was made of the Half Life mod community. Sure, Doom started the FPS modding in earnest, but it really flourished with HL.

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    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:Descent! by Eideewt · · Score: 1

      While I love Descent, I'm not sure how much it advanced the genre. It spawned its two sequels, but dead ended there. There were how many other 6dof games? Two, with a third in the works. The same goes for Thief. While it's one of the best FPSes ever, first person sneakers never really caught on. Most FPSes are still of the "shoot everything" variety.

    2. Re:Descent! by ReverendLoki · · Score: 1

      True... It certainly broke new ground, and did something no other game really did before. It's just, though it led to new vistas, noone else followed.

      Shame, really. Makes me want to try and make some UT2k4 maps to relive/revive the experience.

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    3. Re:Descent! by Shaper_pmp · · Score: 1

      Funny thing - I remember everything you're reminiscing about, but for me it was a teeth-grinding irritation. ;-)

      I assume many other people did too, which is why Descent and its sequals seems to be the neanderthals of FPS evolution.

      --
      Everything in moderation, including moderation itself
    4. Re:Descent! by ReverendLoki · · Score: 1

      I think that most of the people who just found it irritating had problems with one of two things - either they couldn't master the controls (as the article states, it either requires a good joystick or for the player to be one of the few that could master the keyboard controls - I almost had the keyboard controls down :), or just hated the disorientation - the same path can look completely different rotated 90 degrees, leading you to keep backtracking over the same gorund. Yeah, it's not for everyone!

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  34. CS and FEAR-Addendum. by Anonymous Coward · · Score: 0

    Well Chronicles of Riddick and Farcry also advanced the genre, as well as the Max Payne series.

  35. totally not serious by the+dark+hero · · Score: 1

    Where's Halo?

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  36. It seems like the editors mostly agree with us by mbessey · · Score: 2, Informative
    It seems like the editors mostly agree with the Slashdot crowd, regarding games which should have been on the list but weren't.
    On the following pages, we'll first present eight "honorable mentions" - games that, while certainly innovative and important, did not receive enough votes to make it into the top echelon.

    Following this, we'll present the top five first-person shooters voted for by our readers, in reverse order, ending with the overall receipient of Gamasutra's first Quantum Leap Award, which received the largest amount of votes from game professionals.

    So, they tallied up the votes, then decided that the results were totally stupid, and put some "honorable mentions" at the front of the list, including:
    Doom
    System Shock (the first one)
    Marathon
    Deus Ex
    Alien vs Predator
    Descent
    Tribes

    I think I like the "honorable mentions" list better than the actual top-5 list. I wonder if part of the problem was people not voting for Doom because it was "too obvious", and the wanted to pick something different.
  37. Missing Marathon!? by Blakey+Rat · · Score: 1

    System Shock 2 doesn't really bring anything new, it's just really well-done.

    But where's Bungie's Marathon? Robbed!

    If Half-Life is on the list for having a compelling story, then Marathon deserves to be on the list for having a more compelling story than Half-Life years before HL came out. It's not a PC-only list, since Goldeneye is on it, but did they even consider Macintosh-exclusive games?

    1. Re:Missing Marathon!? by Blakey+Rat · · Score: 1

      In the Slashdot tradition of posting based on the summary and not reading the article, I see they DO do a write-up of Marathon. But it's not listed as an "honorable mention," and, in any case, it certainly belongs in the top 5 more than System Shock 2 does.

      I enjoyed the last paragraph... Marathon might not have been the most popular game, and might have come out on perhaps the least popular gaming platform in history, but it's damned good. For people who have played it, we know.

  38. Ken's labyrinth by abandonment · · Score: 1

    don't forget Ken!

  39. You're VERY wrong by logicassasin · · Score: 1

    MIDI Maze on the Atari ST (released in 1987) not only gave you the first FPS, but it also gave you 16 person Deathmatch by using the Midi ports on the ST to create a network of machines.

    http://en.wikipedia.org/wiki/MIDI_Maze/

    --
    Fifty watts per channel, baby cakes.
  40. Re:eh? Plot-centric by Anonymous Coward · · Score: 0

    With System Shock I'd also like to mention Deus Ex and Thief. I agree with the rest of your list - at least someone else truly knows what deserves credit! :)

  41. du dee du du _du_ du du du.. by crabpeople · · Score: 1

    Ziggy predicts a 98.9% probability that these awards suck ass!

    Also predicting a 89% probability that this thread will contain, in its entirety, posts talking about how their favourite game wasn't listed.
    AL get me out of this thread!
    *leaps into linux vs osx flamewar*
    Oh boy...

    --
    I'll just use my special getting high powers one more time...
  42. Wait a minute! by Ibn+al-Hazardous · · Score: 1

    ...this isn't a review at all. This isn't an editorial put together by a staff on a gamer site like IGN or GameSpy either.

    This is a summary of a poll. The participants are game developers, and the poll has decidedly a developerish slant. None of the motivations are written by Gamasutra editors - it is all written by the game developers who participated in the poll. Being editors, the Gamasutra people have merely selected the motivations they found interesting. And not just for the poll winners, but also for other interesting and inovating FPSes too - thus including all the FPSes you mentioned, and then some (eg Marathon was early, and did really interesting things with weapons and explosions, which was duly mentioned).

    Anyway, the comment about the futility of bitching about Slashdot poll results apply to bitching about Gamasutra polls too.

    Insightfull, my ass.

    --
    Yes, I am a biological organism. All rumors to the contrary are just that, rumors.
  43. Timesplitters by Anonymous Coward · · Score: 0

    Don't forget the Timesplitters series; Timesplitters 2 was the first FPS to utilize monkeys!

  44. Where's the freaking port of AvP for Jaguar? by PotatoHead · · Score: 1

    This game was excellent.

    The very best thing was it's freeform nature. All the ports I've tried to date, were more of a guided tour.

    The discovery element to this game, done with the secuirty card device, made the whole experience for me. Playing the game, reading the hints from the computer consoles and finding the cards hooked the player solid, right out of the gate.

    Nice ending too. Through hints, discovered and learned throughout the game, the player realizes they need to set the self-destruct and leave the ship in 2 minutes!

    This whole thing was artfully done, with the security cards and hints placed in such a way the player would have to find them before progressing, yet enough freedom existed to feel like real discoveries and not guided tours.

    Half-life does this too, but in a more obvious "spoon feed me please" way.

    C'mon guys. Give the Renegage Games version a good play, with an eye toward these great elements, and port the fucker.

    It's a great, if slow, experience on the Jag. On modern hardware, this game would be huge.

  45. Haplabalatlalab--what? by jeblucas · · Score: 1
    No Marathon? (I'm not counting that "honorable mentions" BS). Did they have a poll or did someone actually think about this for ten seconds in a row?

    It was released on December 21, 1994. That's 18 months before Quake. It's barely a year after Doom came out and three months fater Doom 2. What's it got? Deathmatches. Easy deathmatches. No hacks, tweaks, or anything. If the Macs were on an Appletalk network you could deathmatch. It was awesome. It had specials maps for deathmatches, even. What else? Rocket-jumping. Yeah, that it actually had up and down was an improvement over pretty much every other FPS at the time. And the story was amazing! There's still people arguing about it!

    I imagine Carmack had all this thought out at the time, but the Bungie guys actually shipped product.

    --
    blarg.
  46. Goldeneye by Anonymous Coward · · Score: 0

    Goldeneye did invent levels with actual goals, per point reactions from shooting enemies, and created the standard for fast paced deathmatching. It was the first FPS that FIT consoles. It wasn't the first for consoles but it was like a friggin glove on them. If you didn't ever beat the game, on 00 mode, you can't complain because you just don't know. The game is a masterpiece and I still play it to this day.

    1. Re:Goldeneye by Scudsucker · · Score: 1

      Goldeneye did invent levels with actual goals, per point reactions from shooting enemies, and created the standard for fast paced deathmatching.

      On consoles, maybe. But it didn't do a thing that PC games hadn't done years earlier.

    2. Re:Goldeneye by Shaper_pmp · · Score: 1

      True, Goldeneye did a great job of adapting the FPS genre for a controller patently not designed for it.

      I think other games had "goals" before Goldeneye, too - even Doom had coloured keycards/doors, switches and the like. I'm not sure what you mean by "per-point reactions" so I can't answer that one, but I think you'll find the standard for "fast-paced deathmatching" was set by the original Doom.

      I never played GE through to the end (frankly, the controller was (and is) a shitty replacement for mouse and keyboard for FPSing), but the point is irrelevant - if the game brought anything new to the genre it'd be obvious a mile off, and you would have listed it.

      Sorry, but polish doesn't equal innovation, and all GE did was polish pre-existing game mechanics, much like Deus Ex (to pick another frequent, but poor, suggestion).

      --
      Everything in moderation, including moderation itself
  47. Doom should have been #1 or #2. Sorry. by Rifter13 · · Score: 1

    When you have a single GAME that defines a genere, it is hard to not put it in the #1 or #2 slot. For MANY years, a FPS game was called a Doom clone. Or, another "doom" game. There are not a lot of games like that, out there, in the FPS arena.

    Doom clones - Pretty much any FPS game
    Rainbow Six clones - pretty much any tactical shooter
    Descent clone - 6-degrees of freedom games. (very tiny, niche market)
    System Shock clone - FPS with an RPG element.

    Not a lot there. Kind of surprised that SS2 was on the list, and not SS1 (I know, honorable mention... but still, it got bumped for its successor).

  48. At least they mentioned Tribes by Qbertino · · Score: 1

    Unreal Tournament ought to be in that list though too.

    --
    We suffer more in our imagination than in reality. - Seneca
  49. Mouse Look by SanityInAnarchy · · Score: 1

    According to Wikipedia, Marathon invented this. It's taken as a given now, and I can understand people forgetting, but... Doom didn't have this. In Doom, you had to have keys set to look up, look down, and center your view.

    Yet, even Marathon didn't quite do it.

    I can understand that, say, a flight sim kind of game (Descent?) might be more fully 3D, but I don't really start feeling cramped playing an FPS until it becomes 2.5D, either with the control scheme or the mapping. That would make Quake a big one for me, and not just because it was popular. (Also, I don't like flight sims.)

    --
    Don't thank God, thank a doctor!
    1. Re:Mouse Look by IntergalacticWalrus · · Score: 1

      In Doom, you had to have keys set to look up, look down, and center your view.

      No, actually DOOM (including DOOM 2 and Final DOOM) did not have any vertical view control at all. It is Heretic and Hexen (both based on the DOOM engine) that added look up/down/center keys (and possibly also Strife, but I never played it).

  50. But a great memory can cover so much crap... by ReverendLoki · · Score: 1

    Several years ago, a friend of mine was stuck in a hospital for an exploratory op. My GF and I brought in a N64 (yes, checked out and approved by staff) and we played a few games, including GoldenEye. We eventually played with it set to insta-kill and slappers only. Oh, and my friend was doped up on morphine.

    Damn, that was fun.

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  51. Yes but you're forgetting: by crhylove · · Score: 1

    Midimaze. I played midimaze for hours at an atari convention long before these other games even came out. midimaze on the atari ST was an awesome FPS. It's simplicity and elegance is STILL missing in the FPS market on PC.

    Not that I don't play Urban Terror, Enemy Territory, or Quake 2 on the regular still, I do. They are all great games. How did quake 2 not end up on the list? Stupid article. These guys are about as informed on FPS as I am in brain surgery.

    Note to self: DO NOT PERFORM BRAIN SURGERY!

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  52. Re:Deus Ex - deserves honorable mention by Lonewolf666 · · Score: 1

    AFAIK Deus Ex did nothing completely new, as it is younger than the other games listed by GP. But the overall quality was indeed exceptional, so I would rate it as outstanding example from a (previously) existing genre.

    --
    C - the footgun of programming languages
  53. Re:eh? Plot-centric by Shaper_pmp · · Score: 1

    Great games both (esp. DEx), but "pushing the genre forward"?

    Both Thief and Deus Ex had elements of SS in them, so while they were both brilliant games, I don't think they brought a huge amount of advancement to the whole genre.

    --
    Everything in moderation, including moderation itself
  54. Re:eh? Plot-centric by Anonymous Coward · · Score: 0

    Well maybe not single-handedly pushing the genre forward but they did introduce some fundamental concepts for FPSs:

    Deus Ex - your decisions affected the outcome of the game, how you progressed from each stage. So it could be said that Deus Ex made the player more morally-aware of their actions.

    Thief - the ability to hide yourself, using shadows and stealth to your advantage. Being aware of your environment and forcing you to think about light, shadow, and sound.

    Not too sure about what BioShock will be like - just have to wait and see...

  55. Unreal by Anonymous Coward · · Score: 0

    Why didn't anyone said anything about Unreal? How can everyone overlook it? Yeah, HL was great, but, Unreal had
    * atmosphere
    * story
    * music
    * style
    all of this, long before HL!! It was impressive. It had the best original music for a game. Really.. can you remember the music from _any_ other game? I can remember Unreal when coming out of the crashed ship and taking a first look at the unreal landscape. I have even kept the soundtrack on a CD, it was that good.. and I don't have other soundtracks from pretty much anything, except Matrix.

    Unreal 1 was awesome.