The Importance of Portal
Team Fortress 2 and Episode Two may have been more anticipated elements of Valve's Orange Box offering, but it's the charmingly small Portal that's been getting a lot of attention in the last few days. MTV's Multiplayer blog thinks the game has the move of the year, and the Gamers with Jobs site offers up a convincing argument why Portal represents a significant step forward for storytelling in games: "Portal is an object lesson in interactive storytelling. We in the media are so fond of shaking our heads, scratching our beards and looking for the "art" in videogames. Well it's time for us all to shut the hell up. This is it. It's in this finely crafted, lovingly rendered piece of short-story literature. Honestly, I'd be surprised if the authors themselves see it as the accomplishment it is. It's a simple set of mechanics, a few pages of sound-booth dialog, a handful of textures and repetitive level designs. But then, a novel is only made up of 26 letters, black ink and white paper. And most artists of lasting brilliance don't recognize the importance of their own work. And how many now-revered musicians and painters died unknown and broke?" If you still haven't heard it, Jonathan Coulton's 'Still Alive' (the ending theme to Portal) has been in my head for over a week now. Just try to get it out of yours.
Are we talking about Warcraft II: Beyond the Dark Portal, or something else?
The cake is a lie! The cake is a lie! The cake is a lie!
The greatest revenge in life is massive success.
*Facepalm*
There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
The Cake Is A Lie!
/. comment system. "Too much repetition." "Too many caps.")
The Cake Is A Lie!
The Cake Is A Lie!
The Cake Is A Lie!
The Cake Is A Lie!
(Seriously, screw this
I purchased the Orange Box primarily for Episode 2 of Half Life. After all, that was the main event. However it was Portal that impressed me the most. It wasn't just the original concept of game play, nor even the intriguing (and somewhat creepy) story. That game was just plain different. The puzzles were all quite challenging, but never annoying or frustrating, and the story unfolded in such a manner where you just had to continue to find out more. No one watching you in all the observation rooms? That's odd. The cake is a lie?? What does that mean? What is up with this computer? In the beginning you think there is no story, it's just a collection of physics puzzles showing off the portal trick. Imagine the surprise when you find out the story is really quite engaging (and again, somewhat creepy). Portal is short, but it was by far the most enjoyable part of the Orange Box. I really hope they continue this series somehow.... now off for some cake ;)
It's part of the Orange Box, check out the Wikipedia article.
+++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
I picked up the orange box primarily because of Portal. I've been looking forward to this game since it was announced. I'm really impressed with it. It was shorter than I thought it would be, but it had a lot more depth than I was expecting as well. I figured it would just be a puzzle game, but it has a genuinely compelling story. The ending credits blew me away, and I had to save the game right before the credits rolled just so I could come back and watch them whenever I want to. I really hope they release a Portal 2 at some point and that it maintains the level of quality that this one has.
also
The cake is a lie!
The cake is a lie!
The cake is a lie!
The cake is a lie!
PPPS: I'M STILL ALIVE!
Curiosity was framed, Ignorance killed the cat.
To really appreciate it I am guessing you had to play through the game first. Because listening to that song, and reading the You Tube comments where people say it's the best song ever, I just don't get it. So, instead of wasting your time, here's some good songs I've recently discovered:
Wreath of Barbs - Wumpscut
Professional Killer - KMFDM
Walking With Strangers - The Birthday Massacre
No high-pitched voice poppy stuff here I'm afraid. If you don't like Industrial, steer clear of those three songs.
I do not respond to cowards. Especially anonymous ones.
For those interested a 2D version of this game portal can be played here
Same team wrote an earlier version of this two years ago.
http://en.wikipedia.org/wiki/Narbacular_Drop
http://www.nuclearmonkeysoftware.com/
Life is irony, and nothing ever goes as planned.
Nevermind all the RPGs, or Bioshock, or Halo 3 which is about to release its fourth in-universe novel. At last, Portal has brought storytelling back to video gaming! Hooray!
---Vote None of the Above---
I loved Portal. It was for me the most intriguing part of the Orange box, though the other games would have been enough. The basic gameplay was pretty innovative, but I think even more so I enjoyed the minimalistic style and especially the dark humor of the master computer character. For a game with no enemies other than stationary turrets, they did a superb job of keeping the game engaging with just a diembodied voice. I love that character.
If you listen to the commentary tracks they put an impressive amount of thought into all aspects of the game. Gabe Newell request feedback and states "we're only just beginning to utilize this new gameplay style," which I'm glad to hear and I hope everyone else is demanding more Portal.
The importance of Portal is the the ART!? Are you kidding?
It has less story than most games. The areas are all virtually identical. There is only 1 way to interact with the environment.
The only thing that might qualify it as art is the AMAZING ending and awesome song at the end. I didn't realize that was JoCo that made that song (mainly because he usually sings them himself)... It's a very compelling song.
No, the game is much more important for the 'portal' technology and their ability to make a very compelling and fun puzzle game in a typical FPS environment.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
Seriously, what?
Storytelling, depth, intrigue, and good writing are important, and have been forever.
Portal has succeeded to meet these age-old criteria. It is a quality piece of work. This has always been 'important' with respect to any product. So.. yea.
I do not respond to cowards. Especially anonymous ones.
The cake is a lie!
For any fellow Quake players who enjoy trick maps: get Portal now! This has to be the most fun I've had since beating maps like rjartvf1 for the first time. Okay, so the maps don't involve a super large amount of it, but the potential is endless for map makers - it doesn't have Quake's physics but this is the Next Big Thing we've all been looking for.
Portal is stocked full of humor and puzzles. I'd recommend it to anyone.
Warning: A few spoilers included.
:)
I agree with a lot of the commentary on portal, and at the end of the game I was wondering "did anyone actually stop when they got burned to death?".
But this author is too impressed with himself. Portal shows what kind of game can be produced when the production team isn't trying to make an "epic" game... have you ever compared the list of credits for half-life and hl:ep2? See how many more people are involved? Is the game that much better because of it? Valve is producing episodes instead of new games because people want more of the story, and it's not a bad thing, but the company seems to be adding more and more people to produce what is effectively a shorter version of HL2 each time... and they don't need to develop the engine or tools!
The new weapon added is nice, but it's not revolutionary. Other than the weapon, this game was just more of the same... story telling, driving a vehicle, shutting off force fields, crawling in tunnels. Can't valve do that more, and more quickly, than two years per episode?
However, portal made the orange box worth it.
One other thing about valve not making a lot of progress... Counter-Strike: Source has been unaltered for a long time. Not to say it's not still fun, but why haven't there been at least some new things added to keep it fresh? Maybe change out some weapons, or add a few new ones? Remove or balance the overpowered weapons?
Last time I checked CS:S had over 20,000 active game servers on the net. That's got to be close to or THE most popular team based shooter around.
What are all those people doing?
As to the end of portal, I think it fits in the half-life continuity before the events at Black Mesa in HL1, and probably prior to the incident with Borealis. I base this on the outdoor view of the building at the end of the game. I would actually have been pleased to end up on board a ship instead of outside a building
GlaDOS is the best computer villain since Shodan.
I think if Valve is smart they'll release a Portal 2, as well as increase the crossover between Portal and Half-life. Maybe Gordon will discover a portal gun onboard the Borealis, or maybe he'll meet the female heroine of Portal. Wondering where Portal and Half-life 2 meet will add a lot of freshness to the HL2 story and game.
I can't wait to see what games people develop with the portal generation code in the half-life SDK.
Erik
and aside from what the title itself gives, it's a one-trick pony. There is nothing "important" about Portal, and it doesn't have anything in terms of storytelling that games before it have not had.
The article is written so poorly for GWJ that I don't think I've ever read anything so banal. Between the -ism headers and massive Wikipedia rewrite, the only thing worse than it is the same old "Still Alive" annoyance that others have been spouting. It was funny, but that's where the line ends. It's not a work of art.
Of course, that's alright. I didn't expect the poster to have played any games with any meaning if the only reason he went to play Portal was because TF2 servers were full. I played through it, it was a muse, and it's just another game with a not-so-indepth storyline that people think has some deep, holy-shit-it's-the-twilight-zone twist to it. It's a gimmick, really.
Personally I'd be more inclined to read an article labeled "The Importance of Flashback: Quest for Identity" or "The Importance of Deus Ex" or hell even "The Importance of Mario," a game that barely has a story yet has attracted millions of players. The former two, in my opinion anyway, had a heavy storyline, and I found Flashback in particular to have a great way of telling a story. I'm sure Portal will do that.
I did approach this article with a lot of criticism, and it turned out to be shit just as I thought. There is nothing important about Portal.
I think the game deserves the praise it gets. It was a lot of fun, and very original. But as far as storytelling goes, I don't think it's fair to heap the praise. For one thing, the story is extremely simplistic. It's a story of survival and not much else. It's along the lines of Half Life, in that it's essentially action, connected by plot points. There are no complex relationships or emotional character struggles. It's all manifested physically, essentially a run and (portal)gun action movie. As an interactive world, it is fantastic, but as a story, it's rather simple. Compare the characters in Portal (or even HL2) to those in say, Metal Gear Solid, and they are shallow by comparison. Where portal and HL2 succeed, it that they give us so much with so little. However, there is only so far you can go unless spice up the world with non-interactive elements.
;-(
R.I.P. Wieghted Companion Cube
I'd like to see the ability to shoot a new portal while halfway between the two, cutting you in half. If you can back up fast enough (not likely) you won't die.
Someone hates these cans.
Sorry, never heard of it.
Valve has put a lot of emphasis on storytelling and in game character involvement from the very beginning, if they have only picked up on this from Portal then they're a tad slow in their realisations.
"we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
I noticed a similarity between Portal and Super Mario Bros DS insofar as it is a relatively simple game where the story mode can be blitzed through quite quickly... but the real meat is in taking the time through each stage to clear it 100% Okay... the story mode in Portal is short... really short... I think I clocked in under 3 hours on my first run. But if you add the second run through the story to get the "Camera Shy" achievement (which is a friggin nightmare!)... then the third run through to get all the commentary (which took my already massive appreciation for both the game itself and the passion and attention to detail of the people at Valve to even greater levels) that adds a significant amount of play time. The commentary run won't take long but that Camera Shy one will. Then you have the six advanced maps which, with the exception of the last one, are reasonable enough that most players should get through them without too many headaches. Cue the challenge levels... seriously... they are absolutely ridiculous. For those who don't know... the challenge maps take the latter levels of what I'll call the Aperture-sanctioned tests and impose restrictions/goals on them: "Least Portals", "Least Steps", "Least Time" That's where the next 40 hours of my Portal gametime are going to be spent... trying to nut those out. The bronzes are going to be pretty easy for anyone who can clear the story mode but silvers are quite a lot harder and some of the golds I can't even conceive solutions for. My point? Yeah, this game might only be 2-4 hours to get through the story but if you want to 100% this game without a walkthrough... you're talking serious flighthours. Even once all that is done... notice that maps can be imported... wait for the new challenges and maps Valve will surely put out to satisfy demand... and then wait until the map-making community get onto it. I can't wait to see some of the user-created content for this game. Portal is like turning a Rubik's Cube into a video game.
A computer without a Microsoft Operating System is like a dog without bricks tied to its head
I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.
Best end credits ever.
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
I first heard people suggesting Portal was GotY a week or so ago. I didn't think much of it at the time, but I have to admit that there's some merit to the suggestion. The game is innovative, compelling all the way through, and Penny Arcade has already called it "the best thing on [Orange Box]", which puts it ahead of some very good games. (Obviously some people will disagree with PA, but personally it's a toss up between Portal and TF2 for me, so seems reasonable).
I can't stop playing it! I am an expert at double flinging.
Portal was not some deep work of art, it was an amazingly entertaining tech demo.
Portal does a lot with very little. It creates a complex, thoughtful puzzle game with it's "one trick pony" gameplay; it creates a memorable Douglas Adams-esque type villain using only disembodied speech. And one of the most memorable characters in Portal is inanimate (Please forgive me my Weighted Companion Cube!)
That said, there was no deep artistic commentary about anything beyond the game. Art transcends its medium and gives insight into aspects of life, humanity, etc. Portal did not do this - it just provides a helluva fun time.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
I haven't bought Portal, and will not buy it, because it is distributed with DRM.
Steam requires the game to verify its authenticity every time I play. I hate that. I should not have to phone home every time I want to play a game I paid for on my own computer.
Furthermore, if my Internet connection goes down, I can't play my game. That is completely unacceptable.
Lastly, Steam denies me my right of first sale. No thanks.
I don't care how awesome the game is...I won't buy it until they remove the anchor.
Am I the only one who isn't raving about the story-telling? I see nothing special in it. Sure, it made me chuckle at times, but I find a lot of the dialogue came off as stilted (omg you are evil for destroying the cube, omg this level is impossible, omg this will take a long time). It just came off as "ya, sure, whatever, I'll just keep on playing and actually finish this level." The game was good. The last level was a bit disappointing since it turned into a platformer than a puzzler.
Then you say:Huh?
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
...it's too short! I want more! More cake please sir!
I would gladly welcome additional challenges available for download. Or they need to get Hammer support for this to the community ASAP
Insert Sig Here
I loved this game. The story was clever and fantastic. It deserves all the praise it's getting IMHO -- it's in my top 10 games of all time. Lots of people complain that it was too short but I'm happy with the length.
A few interesting theories and observations:
1) GLaD made you. You're the most recent of a long line of test subjects. Most aren't clever enough to make it out of the level 19 trap, if they even make it that far.
2) The cake is made of humans and other things you definitely do NOT want to eat. Listen to the recipe eyeball for a while.
3) Anyone else catch the Black Mesa presentation?
I don't think whether or not it is quality is up for debate. The implications of that, however, are.
I do not respond to cowards. Especially anonymous ones.
The DRM the game comes with requires there to be an active internet connection every time you play (even though it isn't a MMO). It also robs you of your right of first sale.
Too bad they had to encumber such a great game with such a bad set of restrictions.
Portal is just a fad. Once people stop shouting the same stupid lines: the cake is a lie, listen to the end credit song, rip companion cube, then you'll see that portal had nothing going for it, only the same 3 stupid lines shouted over and over again.
...and only 1 bitching about Steam? When will you people put your money where your mouth is?
I thought the ending was brilliant, and the whole last "level" was perfectly done. The only thing I wished was that they'd given us a final challenge to have to do something to live through getting ejected from the lab. Are they expecting us to believe we survived landing on the ground outside?
Now imagine that you're falling from a huge height, and you have the Portal gun, and you need to survive the fall. What would you do? Shoot two portals on the ground as you're falling, one to fall into and the other next to it to "continue" your fall, now moving upward. Do that a few more times until the air friction has slowed your fall/ascent enough that you can land on the ground safely, or possibly shoot the portals in such a way that one of your ejections from the portal landed you in a lake or something else survivable on impact. Wouldn't that have been cool?
modern choral music...
No, this is not a troll. I really want to know because the game looks great. Will it run under WINE or Cedega? Is there a native Linux version?
Learning HOW to think is more important than learning WHAT to think.
I really didn't like Steam, years ago. That is, until I actually caved and started to use it.
It is *really* great! It is absolutely hassle free, it keeps your games patched, you can reinstall your computer and get your games up-and-running in no time at all. Play at a friends house? No problem.
Right of first sale, you say? As if you ever sold a game...
Try it, use it, and then if you really still don't like it, I'll call you a liar!
A lot of people are saying this isn't really art, there is no character development, it is essentially a short story etc. Ok, are these the same people who criticize Edgar Allen Poe because we barely get to meet the characters before the simplistic plot is over? Rubbish.
FUCK OFF TROLL
have you ever compared the list of credits for half-life and hl:ep2? See how many more people are involved? ... but the company seems to be adding more and more people to produce what is effectively a shorter version of HL2 each time...
I'm pretty sure that the end credits to every Valve game contain the names of every person in the company, not just the people that directly worked on/with the game. The fact that there are more people listed in Episode 2's credits just shows how much the company has grown since the development of Half-Life and Half-Life 2.
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This isn't the sig you're looking for. Move along.
there is only a handfull of games I play more than once (besides shmups) and Portal is one of them... this game is simply perfect in the true sense of the word, as in complete. self contained. completely done.
the story that is presented to you at the begining is as simple as it should be, since you are actually in a test enviroment. the truth is never fully revealed. you have to break the walls and try to discover the truth behind this perfect, clean enviroment. and as always in distopian sci-fi, the truth is much more crude and evil. and perhaps that isn't even the whole truth.
the simple fact that at the end you can beat the test masters is a 180 shift in storytelling. it's another level of freedom to turn the test around and defeat the testers.
very very few games can capture your imagination as this...
the answer to the question "is this art?" is a simple one. How Portal made you feel ? If you felt something, it's art.
I played the beta UT3 demo, and despite the awsome graphics, I didn't felt anything.
the team behind half life 2, ep 1 and 2 and portal are true artist. you really feel something when you play those games.
and also, the cake is a lie. (this is another example that Portal is art. this phrase will be in our minds forever.)
That was funnest 3 hours I've ever had. IMO, you guys are revealing too much info for those who didn't play it yet. My advice - stop reading slashdot and play it NOW :)
So it get to the end and i see the cake and then it dumps me in a pile of fire (so i understand the "lie" now).. i have to say that was a really lame ending, and it seemed really short too..
I hope they answer a lot of the questions from this one in a possible sequel...
I'm making a note here: HUGE SUCCESS.
Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
If you have already mastered Valve's Portal, try this one : http://www.freegamesnews.com/en/games/Portal.html
Actually the best ideas i've heard so far: 1.) The character from Portal, is actually Alyx Vance's Mother. You see a picture of her, with her daughter and Eli towards the end of HL2:EP2. They are very similar if not supposed to be the same. 2.) The calanders in the offices all point to after the black mesa incident, but before the events in HL2. They are obsiously in the same universe because the characters in HL2:EP2 make reference to Apperature, and the slide shows in the offices of Portal, referance fighting Black Mesa for funding. 3.)There is a username and password on one of the walls, that provides some additional information on the apperature science website. (Including the fact that Apperature started out making Shower curtains, or "portals") You can google for the username and password and plug them in. (I beleive it was UN: CJohnson, PW: Tier3) Overall, i'm expecting EP3 to include more information about Apperature, and perhaps by then we'll have more about GlaDOS and her tie into the entire deal.
He whom you called four-eyes yesterday, you call Sir tomorrow.
I can only point you to this short story:
"For sale: baby shoes, never worn."
-Ernest Hemingway
That's art, my friend, and its lack of length only adds to its status as such. You don't have to craft an entire galaxy to strike a chord with your audience.
I though Portal was amazing. The dry humor throughout the game was hilarious! Some people say the game was way too short, and yes, it was kind of short. Thinks of the thousands of 3rd party levels that will come pouring out though! Valve themselves said they "wanted to do more" so I expect valve-made levels to come in the future just like in counter-strike: source. Besides... GLaDOS is "still alive" right? ;)
There was even going to be a party for you. A big party that all your friends were invited to. I even invited your best friend the companion cube. Of course, he couldn't come because you murdered him. All your other friends couldn't come either because you don't have any other friends because of how unlikable you are. -GLaDOS
Weaksauce as they say...
Admittedly there is not too much diversity in portal, and neither the textures nor the models or perhaps even the soundtrack are (specially notable) pieces of art in themselves. But as TFA points out, just because the individual letters and words in a novel are nothing special, this does not mean the novel cannot be a piece of art overall. Portal is a piece of art because all the elements fit together to create an immensely entertaining, engaging and even moving experience. No game has brought me the same intense feeling of joy and wonder in a long long time.
And for all the people who come with lame lines like "portal is no Faulkner" or otherwise cannot be compared with "good" or "classic" literature, you probably have no idea what art is. Art is not art because it is declared to be so by a panel of "experts". Art is something that has some inherent value, i.e. makes you feel or think in a special way. Art moves you.
I have tried to read Shakespeare, the so often used example of... what? The little bit I tried to read (Merchant of Venice or something to that effect) was very childish and I soon gave up. Perhaps if I had continued it would have improved, or perhaps his other works are better. All of that is completely besides the point however: Most people probably never read any Shakespeare, but they just assume that it must be good because someone else tells them it is so. That is not how art works, art works like this: If the "product" in question doesn't make you feel or think strongly or is just beatifull, either it isn't art, or you are different than most humans.
This is why I'll say Portal is art, and the cake is a lie! I'm being so sincere right now!
That about sums it up. When Valve finally decides to quit being obscure in telling its stories and fanboys stop coming up with BS to fill in the plotholes, thats when Valve will make an advancement in storytelling.
Just seemed like you were playing a game with noclip/fly on to get through it. Instead of just aimlessly roaming through the terrain/levels the code actually moved you to a different set of coordinates in the level. Would have been far more involving if gravity was absent and when you'd shoot a ceiling or wall instead of falling/rightsiding yourself that would become your "ground" plane.
I've been playing through it using the latest Wine on Ubuntu, using the Ubuntu Feisty package from Wine's website.
I can confirm that it works just fine and is playable. I've not actually seen what it looks like in Windows, but I suspect the graphics have suffered a little bit. It's completely playable, though.
Sometimes when you put the two portals too close together they glitch a bit and Wine winges in the console about how it doesn't support more than one rendertarget, but I didn't find that this impacted gameplay whatsoever.
However, one possible show-stopper is that the Steam purchasing UI doesn't work under Wine. I had to buy the game in Windows at work and then download it into my Steam client at home later.
The dynamic weapon pricing in CS:S was launched a year ago, and has since been disabled because its completely retarded and every server disabled it anyways.
to the Aperture Labs Self-Esteem Fund For Girls.
What sound do people on rollercoasters make? Hint: it's not Xbox 360.
http://www.jonathancoulton.com/2007/10/15/portal-the-skinny/