Slashdot Mirror


Today's Gamers, Tomorrow's Leaders?

slash-sa writes "Video games have become problem-solving exercises wrapped in the veneer of an exotic adventure. In today's fast and rapidly-changing business environment, the strategic skills they teach are more important than ever. From realistic battlefield simulations to the building of great nations, from fantastic voyages through worlds of mythology to conquering space, "Generation G" could well offer the answer to unlocking great 21st century strategists and leaders."

245 comments

  1. played online games much? by timmarhy · · Score: 5, Insightful

    If these people are the best and brightest we are fingered. play WoW sometime and you'll see.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:played online games much? by LiquidCoooled · · Score: 5, Funny

      LEEEROOOOOOYYY JEEEENNNNKIINNSS for president!

      Actually, the way he blundered in to the mission reminds me of someone.
      GW Bush doesn't have a warcraft account does he?

      --
      liqbase :: faster than paper
    2. Re:played online games much? by timmarhy · · Score: 2, Funny

      nope he has a much bigger better toy collection.

      --
      If you mod me down, I will become more powerful than you can imagine....
    3. Re:played online games much? by Das+Modell · · Score: 1

      Or almost any online game for that matter. Battlefield players are the worst of the worst in my experience, but WoW players are not far behind.

    4. Re:played online games much? by javakah · · Score: 5, Insightful

      Except that this is not unrealistic. Just as in WoW, the world has plenty of idiots.

      WoW is not necessarily bad leadership experience when you get into organizing raids.

      Some notable leadership experience from WoW raids:

      1. Learning how to pick team members. This includes avoiding the tons of idiots out their and fostering relationships with competent people. Additionally it forces you to figure out what skill sets are needed and available at a given time, and for you to know how different people work together.

      2. Planning. Large raids take some work for getting people willing to work on a project (the raid), and do not come together instantly. You must plan out ahead of time when you are going to do things to allow people to work it into their schedule.

      3. Evaluation of goals and performance. If your project (raid) fails, you must take a step back and figure out what went wrong and to come up with a strategy to avoid that problem.

      4. Dealing with underperformers with tact. Yes, there are some people who just aren't quite holding up their ends of things. Sometimes they are just bad players who don't care, who should perhaps not be a part of your team anymore. Other times however, they desperately want to do better, but aren't sure. In such situations, as in life, you need to sit down with them in a non-confrontational way and talk about the problem, and work with them on how to improve. As in life, the individual and the team will improve.

      5. Dealing with team morale. Things don't always go well, but you almost always have to see some good aspects of what the team is doing to let the team know that (while at the same time identifying ways to improve). When the team does a good job, you need to make sure they know that you know that they did a good job.

      6. Dealing with life conflicts. People have (hopefully) lives outside of WoW, as they have lives outside of work. You have to understand that situations come up, and people can't always be where they have said they will be. At the same time, there has to be consequences for people who are complete flakes.

      So, I'm not sure that WoW is actually a bad leadership training ground.

    5. Re:played online games much? by Anonymous Coward · · Score: 0

      6. Dealing with life conflicts. People have (hopefully) lives outside of WoW, as they have lives outside of work.
      Lives outside of WoW? tee! hee!
    6. Re:played online games much? by Anonymous Coward · · Score: 2, Interesting

      You might joke but WoW can offer excellent leadership training.

      I ran a guild from launch to the end of AQ. I learned a huge number of things about:

      *People, in an environment where you get extremes of behaviour to learn from.

      *Making people do what you want with _no_ authority of any sort and active resistance a lot of the time.

      *Smoothing over the routine problems of any organisation compounded by crap communication tools and no face to face meetings.

      Basically it is exactly like being a project manager but more difficult in almost every respect. Expectations are high, resources are limited, your success depends on a bunch of external dependancies, and because it's on the internet behaviours are magnified by a factor of five. In real life you office probably has wierdos - but they hide it. In WoW the wierdness is there to see and so you can learn how to identify and deal with it.

      These days I run a $40m project with a 60% subcontract value. It's a piece of cake compared to being a good guild leader - for a start if I lose all $40m there is less drama than if a screwup loses a shot at a legendary item.

    7. Re:played online games much? by 0xdeadbeef · · Score: 1

      What are you talking about? World of Warcraft is the best leadership training program ever devised for kids. Running a guild and defeating the content requires an extraordinary amount of organization and political finesse, far more so than the traditional activities of sports and clubs.

    8. Re:played online games much? by rhyder128k · · Score: 1

      I'm pleased to see someone else making this observation. A lot of what I've learned about economics (for example) I learned from games. Pulling an all-nighter collecting resources to build the little tanks ingrains the skills in a way that reading a textbook cannot. I'm sure that this is one of the reasons that I find it difficult /not/ to think it in very pragmatic terms when faced with a resource management situation.

      I bet a lunchtime LAN team game could form a valuable part of any team building strategy.

      --
      Michael Reed, freelance tech writer.
    9. Re:played online games much? by Penguinisto · · Score: 3, Funny
      I can see it now... the typical gamer prez addressing congress:

      "Ladies and Gentlemen of Congress, I come to you with a heavy heart. The {insert country here} have just attacked {tiny little country}, a small, peaceful nation with a great and long heritage whom we have sworn to protect by treaty. I come to you today to ask of you something that may cost us dearly in blood and treasure, but it must be done!"

      "I ask you to authorize a Declaration of War. I ask you to allow our troops to pwnz0r the bitches, to be in their factories killin' their d00dz, and to unleash the righteous Zerg Rush of justice! It is our destiny to LOLZ at the n00bz, who have shown the audacity to utilize their aimbots and wallhacks of evil upon an innocent populace!"

      "I will not lie to you. It will not be easy. But with the skillz, with the tenacity, and with a few tricks up our sleeves, our troops will come home in glorious victory, and our friends in {tiny little country} will be showerin' the eternal props at us. We shall be putting the deagle to the heads of those evil, heartless camping bastards in {insert country here}! We will never abandon our friends! We must do what is right. Thank you."

      /P

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    10. Re:played online games much? by Nelson · · Score: 1
      Those are kind of the basic skills we look to leadership for. You have to do all those things to be average. Some of those things you need to be able to do even if you don't "lead," those are just good life skills regardless of your vocation.


      Dealing with crisis, performance under pressure, maintaining bearing, providing vision, delegation and multiple task management and just plain execution are what start to separate the great leaders from the average. The whole idea is really silly actually, maybe tomorrow's gamers might be training for leadership but right now, the most sophisticated games there are really don't push you that much, not anything like just rudimentary project planning or logistics in a business.


      I've done my fair share of gaming and for what it's worth, I can't ever recall ever feeling real stress. Work at a startup and deal with a tight schedule and a couple support issues and it puts the best online games to shame and that's nothing compared to actually leading, not like a CEO or what the military expects. This idea might feel good or might sound neat and justify our gaming addictions but it's silly. You play games to escape from the stresses of life and those are usually substantially less than the stresses of actual leadership.

    11. Re:played online games much? by carpe_noctem · · Score: 4, Funny

      You forgot...

      7. Outsourcing. Why bother gaining your own experience, weapons, and gold, when you can pay some chinese hack to do it for a fraction of the cost!

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    12. Re:played online games much? by KevMar · · Score: 1, Insightful

      Very well said. As a raid leader now, you are in charge of 30-35 people. Not only do you have to make all the decisions and choises listed, but you also have to deal with personal drama and loot distrobution. You realy have to build a team to make it work. If you randomly pick people and make sloppy decisions. People will question your leadership and stop fallowing you.

      You also get all kinds of drama that you have to deal with while your leading your crew.
      "why am I not in the raid"
      "I can only raid on Wed so save me a spot"
      "I called in sick to be here, cant i get in?"
      "I am the best choice for that type of item, I should get it by default"
      "I have to go eat supper, later" or "i'll be back in 15"
      "I know im an hour late, Cant I get in"
      "no i didnt sign up, but im a better player that him, bring me in"
      "Why didnt my friend get in"
      "I hate you because you killed a new boss and I was on reservres to a new guy"
      it goes on and on.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    13. Re:played online games much? by MontyApollo · · Score: 1

      You are saying working as a leader teaches you to be a leader. Duh. This has nothing to do with video games. In fact, it is often more impressive when you are leader outside of videogames.

      You could maybe get better leadership experience coaching a soccer team or starting a lawn mowing company.

    14. Re:played online games much? by 0xdeadbeef · · Score: 1

      He gives specific examples and you respond with tchotchka from Successories. So the only way to learn how to make decisions under stress is to make decisions in stressful situations? That's hardly an insight. Perhaps we should also invalidate everything one learns in high school and college, as they are also cake-walks compared to the real world.

    15. Re:played online games much? by khallow · · Score: 1

      You could maybe get better leadership experience coaching a soccer team or starting a lawn mowing company. Yes, maybe you could. But either would a far bigger investment of your time than a WoW raid, wouldn't they? You have to balance the benefit earned against the time spent. Actually, WoW is unusual in that you have to organize groups via the internet rather than face-to-face. That makes it substantially different training from the two examples you give.
    16. Re:played online games much? by timeOday · · Score: 2, Insightful

      Learning in a low-stress environment isn't necessarily a bad thing, it allows you to experiment and learn from repetition without dying or going out of business the first time you fail. Granted, that in itself will not prepare you to be President, but we're talking about kids here aren't we? It's a first step.

    17. Re:played online games much? by MontyApollo · · Score: 1

      >> But either would a far bigger investment of your time than a WoW raid, wouldn't they?

      Never played WoW, but been playing LOTRO for a few months. Huge fucking timesink without any type of leadership role.

      >>You have to balance the benefit earned against the time spent.

      If your goal was to be a better leader or business strategist, I think the real life options would give better benefit. At the most basic level, they look good on your resume for your first job.

    18. Re:played online games much? by khallow · · Score: 1

      Dealing with crisis, performance under pressure, maintaining bearing, providing vision, delegation and multiple task management and just plain execution are what start to separate the great leaders from the average. The whole idea is really silly actually, maybe tomorrow's gamers might be training for leadership but right now, the most sophisticated games there are really don't push you that much, not anything like just rudimentary project planning or logistics in a business. Nice rant. So how do you train people to do that? I suggest Eve Online as an example of a game that pushing those sorts of attributes. I've heard of a bad management decision (an employee robbed one of the top economic corporations (a sort of guild) blind) that cost about a man-year of resources, at least 1500 hours of pure grind for an expert player and far more for the less skilled (it'd take me about 6000 hours of grind). In US dollars, the loss was estimated at around $10,000 which is huge for a game. It has a great hypercapitalism economic and legal model (vast portions of the Eve universe are ruled by the strongest and best organized). And risk versus reward is a routine calculation. Setbacks are common in the game. I've lost 10-20 hours of resources at a time before.
    19. Re:played online games much? by khallow · · Score: 1

      Never played WoW, but been playing LOTRO for a few months. Huge fucking timesink without any type of leadership role. Must not have tried. I have yet to see a massive multiplayer game where there was too much leadership.
    20. Re:played online games much? by Admiral+Ag · · Score: 1

      Yeah, just wait until the revolution in military affairs is complete (completely computerizing war information) and the world's armies realize that a decent RTS player has a much better grasp of strategy than your average general.

      This is the future of war: two Korean teens fighting it out for world supremacy.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    21. Re:played online games much? by danbert8 · · Score: 1

      I can just see the commanders of the future placing strategic infinite gernade bins around the battlefield so the soldiers can spam gernades upon the enemy.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    22. Re:played online games much? by Tejin · · Score: 1

      Ladies and gentlemen, I propose to you that we swoop in and ninja China's loot from the final stage of the "Land on the Moon" quest chain. There are some pretty epic loots on the moon, but I don't think we need to go to the trouble of grinding all the way back to 375 spacetravel skill.

      --
      The seekers do no need truth, the seekers do find truth and the finding do be painful
    23. Re:played online games much? by Maxo-Texas · · Score: 1

      Same experience here post EQ guild.

      Project management of 8 month, 12 people projects seems trivial compared to herding 72 cats in the same direction for a painful encounter that you've wiped on 5 times.

      Losing key team members constantly as their SO's get upset, they get new jobs, move, or move on to another guild for various reasons.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    24. Re:played online games much? by p0tat03 · · Score: 1

      That's the problem I see with MMOs, and why I refuse to play them. If the game is so mind-numbingly boring that you would want to pay someone to reach your "goal", then what's the point of playing? I thought games were supposed to be a fun *experience*?

    25. Re:played online games much? by Anonymous Coward · · Score: 0

      And from the console world, there's going to be a lot of guys skilled at curb stomping, carjacking, and beating up crack whores with golf clubs.

    26. Re:played online games much? by Endo13 · · Score: 0, Redundant

      The difference is, MMOs give you a chance to work on actual leadership with real people who all have their own real goals, in a situation where you're called upon to lead anywhere from 5 to 40 (possibly more, depending on the game) people. And for a measly $15 a month. Let's see you put together a 20-employee (or even 5, for that matter) soccer team or lawn mowing company for a $15/mo investment.

      Oh yeah, and most people play WoW on the $300 PC they bought for e-mail and web browsing, so you can't count in the equipment as part of the investment.

      Let me stress again, the important thing to consider here is that this is not a simulation. You're not going through some leadership or management program your employer provides for you, where they try to simulate various scenarios. It's real people, who all have their own personalities and wants, and they'll darn well let you know what those are.

      I myself am not by nature a great leader. I'd never want to try to run a guild or lead a raid. But I've often found myself leading by default in 5-mans simply because I'm more skilled/experienced at whatever we're doing, and it's definitely improved my leadership skills.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    27. Re:played online games much? by Mr.+Slippery · · Score: 1

      I'm not sure that WoW is actually a bad leadership training ground.

      But the claim of those who so very badly want games to be "relevant" somehow is that it's an excellent leadership training ground.

      According to the breathless prose of TFA, gamers "naturally think outside the box and possess a unique set of skills that have been developed and honed during hours of game play." Which is hooey: even a MMORPG is a box, and the truly unique skills of computer games are things like rocket jumps, which are not very useful in the real world.

      (Of course, TFA also claims that "Strategy is more about vision and less about planning ...more about being creative and intuitive and less about being rational and precise." And that the game America's Army "gives recruits a realistic insight into the business of modern warfare". The authors are clearly not in a close relationship with consensual objective reality.)

      Is sitting on your butt interacting via a network a to fulfill arbitrary imaginary goals a better way to learn leadership than helping teach karate classes? Or running a poetry workshop? Or getting a bunch of people together for a charity event? Or even just spending an evening in a bar, listening to random people tell their stories and coming to understand their thoughts?

      Games can be fun. You can even learn lessons from them with real-world applications - American political leaders would be well-advised to learn the fundamentals of Go, and come to understand the futility of throwing more resources into a doomed scenario.

      But the idea the computer games are the best thing ever, some radical new path to skill and wisdom and understanding, is bunkum of the highest purity.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    28. Re:played online games much? by Xentor · · Score: 1

      Good point, though I have to partially agree with one of the replies to your post. You probably had that ability before you started playing, whether you want to blame genetics or childhood development, so I don't think WoW actually turns people into leaders.

      It can, however, show you what you're capable of, and help you refine your skills. I've experienced pretty much the same thing, though reluctantly. I spend a lot of my WoW time in PUGs (Grouping with strangers instead of friends), and I've found that I nearly always end up leading, even if I'm not the official "leader." I've noticed that whether I plan on it or not, I tend to take control, get extremely bossy, and usually get a good result. Now I'm one of the guild's main tanks in Karazhan (Hey, give us a break, we're casual raiders), and the pattern continues as I end up leading the tactical side of many of our raids...

      So yeah, I think group/guild dynamics in WoW are a great way to learn about yourself, and what you're capable of. In any group or guild that isn't just your real-life friends, you'll always see people take the roles of the leader, the politician, the policeman, the rebel, the criminal, etc...

      Funny little social experiment.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    29. Re:played online games much? by Xentor · · Score: 1

      Fortunately, people who do this are pretty easy to spot and avoid, if you know what to watch for.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    30. Re:played online games much? by Xentor · · Score: 1

      Well put... I'd mod you up if I had points. I'm in mostly the same boat, leading by default in most 5-mans, and often leading Kara raids (Though I just handle tactics and combat decisions, while one of the guild officers makes sure we have a full group). It shows you what you're good at, and some of it really does translate to real life.

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    31. Re:played online games much? by Anonymous Coward · · Score: 0

      People will stop "fallowing" you if they see you as an imbecile. Even if you actually are a good leader, you have to communicate with others, and if you can't do that clearly and correctly, you're missing something that really makes a leader effective. Your post is filled with grammar errors because you're lazy, not because you're a "gamer".

    32. Re:played online games much? by MontyApollo · · Score: 1

      >>I myself am not by nature a great leader. I'd never want to try to run a guild or lead a raid. But I've often found myself leading by default...

      That is a good point. My response was more directed at those leading guilds, but I will concede that taking charge of small groups like you said does provide more practice than the average person may encounter in real life. Also, someone who doesn't normally like to lead in real life may be prodded into it easier online in these small groups (though this confidence may not carry over so much into real life when you see a real person rolling their eyes at you.)

    33. Re:played online games much? by rocket+rancher · · Score: 1

      So, I'm not sure that WoW is actually a bad leadership training ground.
      But unlike in WoW, you can't just start over. The real world doesn't have a reset switch. The only penalty for failure in a game is the time invested, i.e, failure to achieve an objective in a game has zero implications in the real world. If your real world team's objective is to build a bridge, produce a marketable product, or land a robot on Mars, then the consequences of failure are measured in terms of real lives lost, real fortunes squandered, or real reputations trashed. Until the consequences of failure match those in the real world, I would not put much faith in the training value of a game.
    34. Re:played online games much? by Endo13 · · Score: 1

      (though this confidence may not carry over so much into real life when you see a real person rolling their eyes at you.) For me it actually has. But yes, YMMV.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    35. Re:played online games much? by C0rinthian · · Score: 1

      God, I remember trying to run a profitable business on component materials when POS'es were first released. It was very enlightening to be a middle-man in a deep supply chain. (It's also infuriating when your supplier bags out on a deal and theres nothing you can do about it)

    36. Re:played online games much? by C0rinthian · · Score: 2, Insightful

      I wouldn't follow you because you type like an idiot. The ability to communicate effectively is not reserved for 'grammer majors'. If you are too lazy to do so, then why should anyone spend time reading what you type?

      Yes, the "This isn't school so I don't have to type good" mentality drives me up a wall.

    37. Re:played online games much? by Darinbob · · Score: 1

      Well, to quote what Dubya said to Hussein, "L2P n00b!"

    38. Re:played online games much? by Endo13 · · Score: 1

      Hmm. I'm sure there's supposed to be a "Boom, headshot!" in there somewhere.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    39. Re:played online games much? by doug141 · · Score: 1

      Jesus, that sounds like work, not fun.

    40. Re:played online games much? by AgentSmith · · Score: 1

      Greetings Starfighter. You have been recruited by the Star League to defend the frontier from Xur and the KO-Dan Armada.

      Someone beat this article to that concept.

    41. Re:played online games much? by Goblez · · Score: 1

      I work for a small start up with plenty of hours and stress. I also lead a 70-80 person guild in WoW.
      Most of the time there is more stress in WoW than at work.

      Two keys that I see from the discussion above:

          1) Whomever spoke to coordinating people without any real authority, props to them. You have some leverage over people in a game, but you can't make anyone actually do anything. Your boss can't either, but the threat of no job is a lot more substantial then no loot. This makes your methods less heavy-handed and forces you to tactfully solve issues.

          2) Having the opportunity to lead. Sure, you can get better practice in real life if you are in that role, but if you're just starting out you may not have that chance. In a game, you can organize with others (check out the raiding scene and see how many people under 18 are seriously involved, the majority are older, intelligent people that can leave out a lot of the juvenile BS), lead, solve problems, learn, motivate, gain notoriety as a team, gain a sense of team, etc. (all valuable leadership skills), and learn analogous lessons that will translate with value into the real world. And it's just a game, so not only can you walk away if the stress becomes too real, but you can enjoy what you're doing (and probably would be doing anyway) and gain something worthwhile from it. Throw in hierarchies of people, social clicks, and the always present personal problems between people for a little flavor.

      And a distant third: Don't underestimate the value of social interaction for the generation that grows up mostly online. I'm surprised how many people have to learn basic manners and social politics, which are arguably the most important skill to be gained and used in the real world.

      And if you think it's simple to get 25/70 of the right people (class, role) online at the different times on different days consistently, recruit and replace people regularly, communicate to people that are never all online at the same time, and typically deal with all of these and more issues while you are guiding people through a dungeon with 5 conversations going on at once, then props to you. Because I am well organized at work and in game and I still have a hard time keeping up. That's why I have to have several people to help me.

      To sum it up, it's like a simplified model that has everything you would encounter in the real world in a virtual environment with reduced risks and rewards. Sounds like perfect training to me, if it's your type of thing.

      --
      - Kal`Goblez
    42. Re:played online games much? by Xight · · Score: 1

      I have to agree with having the leadership abilities from before the game. Sometimes you get the position handed to you, and you have to step up. Its a lot more common for people having to fill in, and step up to guild master situations in Wow, than it is to have to step up and handle things for the president of a company. Its good life experience to have to step up to take over something, and well it might make you more comfortable in real life if the opportunity arose.

      If in doubt you can always use WoW as a job reference too like the guy who got hired for Yahoo's Senior Management in engineering. http://www.wired.com/wired/archive/14.04/learn.html/

    43. Re:played online games much? by timmarhy · · Score: 1
      "Perhaps we should also invalidate everything one learns in high school and college, as they are also cake-walks compared to the real world."

      how old are you? if your atleast 25 i would have thought you'd have cottened onto that fact by now. highschool usually IS a waste of time.

      --
      If you mod me down, I will become more powerful than you can imagine....
    44. Re:played online games much? by KevMar · · Score: 1

      I also get rid of people that too critical of the way we do things or disrespect other members :)

      I know I have horid spelling and written gramer. I could care less, anything important has spellcheck. Either way, you are right. Clear communication and consistancy are key factors. If everyone is on the same page and understands my instructions, small spelling errors are not going to be an issue.

      Besides, most typed instructions are quick simple commands. Most of my leadership and direction is given over Vent or teamspeak.

      With that said, I do have a member that types so horibly that it makes me cringe.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    45. Re:played online games much? by armareum · · Score: 1

      School is akin to a bizarre social experiment where people are aggregated according to their age only; no other factor is considered. In the rest of life you find that you will mix and be grouped with people with whom you have more in common - albeit, mostly through personal choice.

      --
      Is this a rhetorical question?
  2. political gaming career by LiquidCoooled · · Score: 4, Funny

    Congratulations, you made it to the Senate.
    Unlocking funds.

    Congratulations, you made it into the White House.
    Unlocking interns bras.

    Congratulations, you became president.
    Unlocking WMD.

    --
    liqbase :: faster than paper
  3. I for one ... by JeepFanatic · · Score: 4, Funny

    welcome our pasty-white girlfriend-less overlords.

    1. Re:I for one ... by PPH · · Score: 1

      Yep. The next prez is going to spend all of his time in the White House basement.

      --
      Have gnu, will travel.
  4. That's all well and good... by The_Mystic_For_Real · · Score: 4, Insightful

    Maybe video games teach problem solving skills, but equally important in the business world is paying attention to things that aren't an orgy of colors. In the end problem solving only comes after analysis, and video games aren't teaching that.

    --

    _____

    Thank you.

    1. Re:That's all well and good... by geeknado · · Score: 2, Insightful

      That depends entirely on the game in question, don't you think? Most strategy games involve some degree of risk analysis, even RTSs. Turn-based games require constant revision of both short term and long term strategies to react to opponent's moves. The systems involved are generally far more complicated than most business problems.

    2. Re:That's all well and good... by crow_t_robot · · Score: 0

      If you believe this, then you have never been involved in the high-end raiding scene in WoW. The amount of theory-crafting (all backed by the math) and the sheer volume of a complete WWS analysis after a raid encounter is pretty immense.

    3. Re:That's all well and good... by MontyApollo · · Score: 1

      I agree. People apply themselves to a game in a certain way because it is a game. It is entertainment. I don't think the average person buried in "work" will approach it with the same gusto.

      The work "game" is actually different too. Often the best strategy at getting ahead at work is about image over true performance and sucking up to the boss. Do videogames train this?

    4. Re:That's all well and good... by phobos13013 · · Score: 1

      Actually, a major skill needed in the business world is interpersonal relationships: intelligible clarity, measured responses, and the actual ability to maintain face-to-face negotiations. What I see in the gaming world is self-isolated, socially inept, hyper-competitive weaklings. Sure, not all, but more often than not, when I meet someone who claims to be "a gamer" this is the case than the former. I would argue that the mentality of gaming is the opposite of what is needed in not just the business world, but life in general.
       
      I would support the argument that some gaming skills themselves are useful, but they hardly offset the much more important aspect of interpersonal relationship building.

      --
      ...and it should be known by now
    5. Re:That's all well and good... by bung-foo · · Score: 1

      check this out. http://www.wowwiki.com/Theorycraft

      People who are *really* into MMO's spend tons of time doing analysis of game mechanics. It's not uncommon to find discussions in the EverQuest2 class forums go straight to calculus.

    6. Re:That's all well and good... by tmosley · · Score: 1

      That depends entirely on what games you play. Civ IV might be a good starting point for potential future leaders.

    7. Re:That's all well and good... by hitmark · · Score: 3, Funny

      male's creating female avatars in mmo's to get free gifts?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    8. Re:That's all well and good... by digitalsolo · · Score: 1
      Video games don't teach analysis?

      I suppose if you play nothing but basic racing games and shoot-em-ups perhaps.

      Any good strategy game is going to require indepth thought of actions, and the effects of those actions on your future needs, ad nauseum; or at least they require that if you want to actually have some chance of winning.

      Even a basic FPS game like Halo 3 requires a great deal of awareness of surroundings and analysis of your opponents behaviors and tendencies, as well as constant evaluation of your location vs. your enemies vs. weapon availability. Think of it like chess that requires reflexes. (perhaps a bit of a hyperbole, but the best example I can muster pre-morning caffiene).

      This is not to say that you can't sit, braindead pulling the trigger button and run-and-gun your way in video games, as you certainly can. You simply aren't playing them to their (or your) max potential if that is the case.

      --
      Just another ignorant American.
    9. Re:That's all well and good... by Anonymous Coward · · Score: 1, Interesting

      Yes, they do train that. How people perceive you is very important. Does EJ's guild recruiter see you as the asshole who is good at playing and they want to invite to their guild to farm up some illidan loot, or do they see you as the asshole who is a nub and can't fight his way out of a wet paper bag? Surprise, both examples are the same guy, and he doesn't know shit about the game, but he was in some other guild and made friends with someone from EJ, now he's in EJ, mashing a skill rotation macro (like 90% of the rest of the players in the world could do) and being praised, all the while acting like a total asshole. If he'd been in some other guild, or never met said EJ guy he'd just be some twerp posting on the forums about how awesome he is while everyone makes fun of his 1300 rated 5v5 arena team. Image is everything in MMO games. EVERYTHING. Everyone with a brain already knows this.

    10. Re:That's all well and good... by Qzukk · · Score: 1

      but equally important in the business world is paying attention to things that aren't an orgy of colors

      Like a powerpoint presentation?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    11. Re:That's all well and good... by somersault · · Score: 1

      Sounds like someone sucks at computer games .. >_> hehe. While relationships are completely different online, they are still real 'relationships' and involve plenty of communication.

      --
      which is totally what she said
    12. Re:That's all well and good... by MontyApollo · · Score: 1

      I think real life crashes down on this when you leave the internet. It is all well and good in an anonymous internet experience, but a real job is part of your real life. Playing the work game can force you to leave your comfort zone. You might suck-up online but might be less likely to do it in real life with a bunch of real people standing around sneering at you. If you want to be a real life suck-up, you got to practice in real life.

    13. Re:That's all well and good... by Turn-X+Alphonse · · Score: 1

      I would disagree, if you move outside of the ultra violent FPS style games you can find some real gems in the RTS/TBS games. I may not be a military genius but I would suspect calculating risks of my actions and unit movement in a game based on this stuff would improve my over all skill in that area. Sure it may not be balancing a check book, but figuring out if I can afford that new uber tank tech upgrade or if I should wait for the next one is a good life skill in general.

      I mean how many times do you go "I need a new X, I could afford a basic model or give it a couple of weeks and get the upgrade, how do I benefit from the upgrade and is it worth it?" in life? It may not be that often but having it as a basic insight into things by nature is better than not. The same could be said for having patience, waiting for the right moment to do things and even accepting that some times you will just plain fail and you need to accept this, rebuild and hope for the best.

      Games may not teach us to shoot guns or go on violent rampages, but they can help you learn basic skills which may not seem all that difficult but that clash with human nature.

      --
      I like muppets.
    14. Re:That's all well and good... by realthing02 · · Score: 1

      The systems involved are generally far more complicated than most business problems.

      Are you kidding me? Granted it might be harder than "Where is the supply cabinet" but i have yet to see an RTS, or any other game for that matter, that can hold a candle to, say, understanding the global economy.

      I mean, if in SimCity i can run an entire city while not building water for any of them, and still make millions of dollars, i hardly doubt that I'm learning much in terms of leadership, let alone more than what i could from actual 'business' problems.

      while that's a simple example, i think it's fool hardy to say game systems are more complicated than most business problems. Saying it is just showing that a lot of people here simply want this statement to be true, and are trying to shape evidence to support it. Shoddy science here.

    15. Re:That's all well and good... by phobos13013 · · Score: 1

      Absolutely, however, online relationships versus business relationships have very little in common in how they are conducted and maintained.

      --
      ...and it should be known by now
    16. Re:That's all well and good... by Lord+Ender · · Score: 1

      You have obviously never played EVE.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    17. Re:That's all well and good... by Donniedarkness · · Score: 1

      Most people I've met that consider themselves "gamers" are loud and obnoxious. They also tend to constantly be surrounded by people.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    18. Re:That's all well and good... by Maxo-Texas · · Score: 1

      I think you underestimate the amount of analysis that goes into developing strategies for some of the more complicated encounters.

      I manage major software releases with staffs of 6 to 24 people. I find managing them trivial compared to some EQ raid encounters.

      A successful raiding guild is 50% logistics & politics. 25% analysis of raw data. 25% getting 80 people to successfully execute the plan when some of them are not very clear thinkers.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    19. Re:That's all well and good... by somersault · · Score: 1

      Depends what kind of business you're running and your office environment. I communicate regularly with a few people in the office via messenger (and even discuss work issues with one of them via this method :p ). There are of course at least one person here who is obviously used to working in a more strict office environment, and naturally she gets on everyone else's nerves in a big way..

      --
      which is totally what she said
    20. Re:That's all well and good... by ChromaticDragon · · Score: 1

      The sorts of communications involved in MMORPGs are actually very similar to communications for a good amount of IT and consulting work.

      Consider working remotely from home, multi-tasking with several IM chat conversations underway simultaneous with one or more telephone conference calls. This doesn't see too far from chats in game and coordination via email or phone in parallel.

      Learning how to coordinate and guide these "self-isolated, socially inept, hyper-competitive" may indeed be similar in gaming and in IT and consulting work.

      This doesn't discount your point that the majority of gamers may be such. But some are going to learn to excel in pulling these together to get stuff done.

      However, having said that, your point about clarity is very important. Even when you work entirely remotely, the ability to think clearly and communicate in a measured, clear and appropriate fashion is enormously important. Gaming isn't the only place we see horrible communication these days though...

    21. Re:That's all well and good... by jellomizer · · Score: 1

      Don't forget creative problem solving skills. Games only allow very strict ways to solve problems. Even the more physics bases games wich allow solutions the programmer didn't expect are still allowing people in a limited contorl... For example in order to get the gold the troll is hording you must defete him in battle... Vs. say in real life offer assentives for him to share his gold, for example if he shares his goal give him him something of value instead understand why the troll needs the gold he is not going to the village and buying nice things with it... If it is just because it is shiny you may want to exchange Other shiny objects for the gold, or allow him free pasage to buy nice things at your town... Even Playing non computer Games like D&D depending on how flexible the Game Master is the people learn to solve problems in a limited way, the way they are expected to get the prise.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    22. Re:That's all well and good... by geeknado · · Score: 1
      I disagree, but you knew that, right? :) Yes, the global economy is a very complicated thing...Let me ask you this-- how many business meetings have you been in that spend a great deal of time talking about the big picture economy? They don't do that unless you're actually an economist/quant/etc and specifically paid to do so. I have been a party to such since I used to develop for quants, but that hasn't really my general experience in the industries I've worked for...Heck, when I was working in power, some of the tools I was creating for engineers really were pretty game-like.

      Most problems in business /are/ relatively simple, with the devil in the details. "How do we market to this target demo", as an example, involves creative thinking, an understanding of that demographic, etc, but overall, your strategic choices are going to be limited to the point that the 'game' model is pretty good. Simple economies, not complex ones.

      Look, I'm not saying that there are not much more complicated systems in the world, but I think my point remains when you're talking about high level analysis, which is what most stakeholders do in business. That economist/quant/etc is going to produce a report that's consumed by decision makers who abstract away the details.

    23. Re:That's all well and good... by Anonymous Coward · · Score: 0

      Most people I've met with a slashdot id number in the 895000-896000 range were raging shiteating homosexuals. What's your point?

    24. Re:That's all well and good... by slyn · · Score: 1

      Ever played Pikmin?

    25. Re:That's all well and good... by C0rinthian · · Score: 1

      You must have missed the in-depth performance analysis that serious raiding guilds do regularly. Also the rather deep market analysis tools present in Eve that are invaluable to anyone remotely involved with the economy.

    26. Re:That's all well and good... by realthing02 · · Score: 1

      I think we're in heated disagreement here :-)

      I'll agree that the peons do simple work that doesn't call for the complicated systems that i was referring to. But those same peon's aren't exactly leaders, either. I guess we can relate it to the grind in WoW- sure there are some leaders (huge raids/CEO, etc) but a lot of people are just grinding to be a level 70. Same thing in life, except it's grinding to retirement... at 60.

    27. Re:That's all well and good... by geeknado · · Score: 1
      Yeah, but I'm talking more at the executive level than the peon...What I've found is that you tend to wind up with highly specialized groups that have insane degrees of specialized knowledge that feed to a still higher level that squats spider-like over the whole thing, pushing widgets around. There's a lot of available detail underlying each widget, but, from great heights, all that's abstracted away. You're looking at summary numbers for a /bunch/ of units, which you push around. Individuals in those units make it all work...It's not unlike Civ IV or, better yet, Europa Universalis. :)

      I say this partly because of my own experience shifting through the ranks of the monolithic corp I'm working for now...The further up I've gone, the more widget-twiddling-like the whole thing's felt. In IT, you've still got to have that brain loaded with factual goo, but even then, a large part of my current duties involve maintaining the big picture for the team I lead, moving those under me into the right positions, and then contextualizing things for those a bit further up the chain. Our business is far, far too large for the whole picture to fit into any one sack of neurons...Now, we're probably an extreme example because we're freakin' ginormous, but I have to imagine that the same holds true for any mid->large sized company, at least, and likely on towards gov't etc.

    28. Re:That's all well and good... by Anonymous Coward · · Score: 0

      ad nauseum
      I take it video games don't teach Latin, then.
  5. And God said to Noah by BadAnalogyGuy · · Score: 1, Funny

    Go and build a gamey gamey
    Get those losers out of their basements
    Leaders of the world...

    I'm sure we'll all be glad that Johnny got his PhD in BattleCruiser 2000 when the aliens attack us.

  6. I don't think so... by ivi · · Score: 1

    Sure, they might go OK when there's fighting to be done...
    but there's more to Life than just that!

    Creativity has many faces, and their NOT all punched a virtual
    black & blue from fights, even if that's the only way to win
    some computer gamce.

    Games just don't have the breadth of Life experiences for me.

  7. Same shit, different generation by Pojut · · Score: 2, Interesting

    Just like the squares are the ones from the hippie generation that are in power, the lamers are the ones from the gamer generation that will be in power.

    You know, the kinds of kids whos parents idolize people like Jack Thompson and Hillary.

  8. My problem with this... by east+coast · · Score: 2

    There is no save-reload in real life.

    Not to say that the experience offered by games isn't worthwhile but I find myself doing a lot of reloads too since I like to see if I can do stupid stuff and get away with it.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:My problem with this... by weighn · · Score: 1

      There is no save-reload in real life...I like to see if I can do stupid stuff and get away with it. heard of Stan O'Neal?
      --
      Mongrel News all the news that fits and froths
    2. Re:My problem with this... by witte · · Score: 2, Interesting

      > ...see if I can do stupid stuff and get away with it.
      That's a good summary of an average working day, actually.

    3. Re:My problem with this... by nine-times · · Score: 3, Insightful

      Agreed. The idea that you'll learn to problem-solve from gaming might be a bit off. Besides the save/reload thing you mentioned, there's the fact that games usually have you solve problems using set methods. There is a set way to solve a puzzle, and there's a set way to kill the monster.

      When you have to solve real problems, you start to figure out that there aren't clear solutions laid out for you. Usually, there isn't "a solution", but instead an infinite number of possible partial solutions, none of which solve the problem entirely, all of which introduce new problems, and none of which are all that certain to work. You just have to pick the one that you think is best, and hope that your judgement is good.

      I'd agree that puzzles are good for keeping your brain active. I'd agree that games can help teach strategy. But as for problem solving skills, often enough you need someone who can "think outside the box" (I know it's a cliché, but it's true!). Games usually teach you specifically to think inside the box and follow the set rules, so I'm just not so sure it's good training for problem-solving.

    4. Re:My problem with this... by Anonymous Coward · · Score: 0

      There is no save-reload in real life.
      There isn't?

      Perhaps I shouldn't have become president and invaded Iraq?
    5. Re:My problem with this... by TheVelvetFlamebait · · Score: 1

      Ah, so it's you Mr President! It must have been hard to learn proper english after all the lamer-speak. It must've been tough, and I'm sure you had some troubles perfecting your speech. Actually, that explains quite a bit...

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    6. Re:My problem with this... by n1ckml007 · · Score: 1

      People always wonder why I'm breaking ceiling tiles... looking for 1-up mushrooms, I know there's a green mushroom around here some where!

    7. Re:My problem with this... by realthing02 · · Score: 1

      This is what i was waiting for someone to say. Unfortunately i don't have mod points. Games don't generally offer partial information problems (aside from 'chance' and that occassional whiff on a sword slash), while my life is quite full of them. If a game did offer them, people would get pissed. Imagine drinking a potion/tonic/or whatever, and it...gasp... doesn't work! because the shop you bought it from was just a sleazy knockoff.

      That'd be great fun :-)

    8. Re:My problem with this... by westlake · · Score: 1
      There is no save-reload in real life.

      Damon Runyon ["Guys and Dolls"] once wrote that life was 7-to-5 against.

      The video game is structured so that the average player can win without falling back on the most obvious cheats.

    9. Re:My problem with this... by Bryansix · · Score: 1

      Ask anyone who has beaten Portal and I'm sure they will tell you that they had to think "Outside the Box".

    10. Re:My problem with this... by nine-times · · Score: 1

      I'll certainly grant you that Portal is much better in that regard. However, even in portal, you figure out what you can do and what you can't do, and you solve the problems accordingly. So once you get used to the rules of the game, you're back in the box.

      In real life, there aren't simple rules about what you can and can't do. There are limits to our current understanding and technology, but we push back on those every day. There are limits based on law, but there are also exceptions and loopholes and ways to get away with breaking the law. There are financial limits, but you can raise money. There are all these limits to what a person can do, but we're constantly changing and breaking those limits.

      I think Portal starts to approach this when you get to the advanced versions of the puzzles, fewest steps, and fewest portals. You get close to breaking the rules. However, the goals set by that mode of play are still built to be achievable (even if very difficult). To me, the key difference is that in real life, problems aren't built to be solved. Many problems don't have a solution, and then there are loads of problems that might have a solution, but nobody knows whether there's a solution, let alone what that solution is. And you're confronted with several problems at once, where solving one precludes solving another. Sometimes you aren't even told what the problem is or what the solution would be, and you have to figure it out yourself. And there are no do-overs. It's a whole different ball-game.

      However, many people in real life don't even really know what it's like to be responsible for solving problems. Have you ever had a time when you've been in a difficult situation, when success or failure hinged completely on your decisions, when failure held large negative consequences for multiple people, and when you didn't have anyone who could give you any guidance at all? How well can a game prepare you for that?

    11. Re:My problem with this... by Endo13 · · Score: 1

      There is no save-reload in real life. There's no save-reload in MMOs either.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    12. Re:My problem with this... by east+coast · · Score: 1

      I don't play many MMOs but when I heard that EQ2 was giving up on corpse retrieval and death shards it seemed pretty much the same to me.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    13. Re:My problem with this... by C0rinthian · · Score: 1

      I wouldn't be suprised if many people think the end sucked because they just burn to death.

    14. Re:My problem with this... by omfglearntoplay · · Score: 1

      The best games are vs other people, and the best of those have an infinite number of choices. You gotta be smart, fast, and knowledgeable to beat someone who's really good at starcraft. And it's 10 years old and many strategies and such are still not finalized or "agreed upon" by the top players because there are so many variables... and they change depending on who you are playing and how you play. I played the living crap out of starcraft, and I'm now a manager... and I think a really good one. I recently got a bonus that was bigger than my salary when i was fresh out of school... and I don't live in a high paying state. I think the only argument is, good gamers can make good leaders (the personal drive/competitive aspect helps alot)... not really that all gamers make good leaders. And it doesnt matter which came first, the game or the personality.

    15. Re:My problem with this... by Maljin+Jolt · · Score: 1

      You didn't played hardcore games, like nethack and it's clones did you? "potion of poison, of blind, of stone, ..."

      --
      There you are, staring at me again.
  9. Whatever by Anonymous Coward · · Score: 0

    Shya... and monkeys might fly out of my butt.

  10. I think this has been discussed before. by AltGrendel · · Score: 1
    This is kind of a frightening thought.

    There are alot of people on XBox Live that I would not want anywhere near a seat of power like the Presidency of the US.

    I can see it now. "Let's nuke 'em again and see if that will complete this level. Where was that last save point?"

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

    1. Re:I think this has been discussed before. by fast+turtle · · Score: 1
      Forget the last save point, just nuke em. Problem solved.

      Fear Me World - For I have Gamed

      --
      Mod me up/Mod me down: I wont frown as I've no crown
    2. Re:I think this has been discussed before. by Chrisje · · Score: 1

      Isn't that exactly what the States did to Iraq?

      Now *that's* my Bush!

  11. Not an entirely original article by Phydaux · · Score: 2, Informative

    It's not an entirely original article. A book was reviewed on /. along this line of thinking over 2 years ago. http://books.slashdot.org/article.pl?sid=05/03/09/2050249

  12. Suspension of disbelief by BadAnalogyGuy · · Score: 4, Insightful

    The idea that you can train someone to disassociate the "person" from the "target" is well known and well applied in the modern military. Especially in the modern American military where nighttime raids are carried out in pitch darkness with only moving infrared blips representing the fleeing victims of computer-guided missiles, such disassociation has reached a very high level.

    By getting kids into games earlier, and especially into games which allow multiple "lives" with very little cost for respawn, we can teach them to better separate their feelings towards others from their actions.

    I can see only good things for military planning and warmaking coming from this.

    1. Re:Suspension of disbelief by Qzukk · · Score: 1

      I can see only good things for military planning and warmaking coming from this.

      So, should the story be tagged endersgame or laststarfighter?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Suspension of disbelief by Shadow+of+Eternity · · Score: 1, Insightful

      Put a 3 year old in a room with a punching bag shaped like a person and have an adult walk in and punch it. The 3 year old will learn it is okay to hit punching bags. Take that 3 year old and put him in another room with a real person that looks just like the punching bag. The 3 year old will not punch the person because the person is not a punching bag that LOOKS like a person.

      Call it the Magic Circle Effect, or Context, or even Loretta's Green Biscuit of +1 Trousers if you want. As long as someone is capable of telling the difference between reality and a videogame they won't learn to kill people from playing Crysis. If someone can't tell the difference... well, they shouldn't be outside of a padded room to begin with, what on earth are they doing playing videogames.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:Suspension of disbelief by BadAnalogyGuy · · Score: 1

      While in fairyprincessland, where all the kids can discern fantasy from reality, that may be true, I encourage you to compare gamers picking off their digital enemies to real life soldiers picking off their pixellated enemies. You'll find that the behavior, down to the stuff they are saying, is eerily similar.

      If someone can't tell the difference... well, they shouldn't be outside of a padded room to begin with, what on earth are they doing playing videogames.

      Right... Maybe it's time for you to get out of your parent's basement for a while.

    4. Re:Suspension of disbelief by arvinb · · Score: 1

      Yeah, the article reminds of the story of Ender in Ender's Game.

    5. Re:Suspension of disbelief by ThEATrE · · Score: 1

      The dictionary sez: "Psychopathy is defined in psychiatry and clinical psychology as a condition characterized by lack of empathy or conscience, and poor impulse control."

    6. Re:Suspension of disbelief by Americano · · Score: 1

      I agree that understanding the difference between "real life" and "gaming" is critical, and that many -- perhaps the vast majority -- of people are able to be mindful of the difference. But your analogy to demonstrate this is flawed... there's reams of data showing that children who witness significant violence are more likely to grow up to be abusers themselves, and have a host of other issues with normal "adjustment". So your hypothetical 3 year old watching an adult punch a *real human* actually might result in the 3 year old learning how to behave violently.

    7. Re:Suspension of disbelief by khallow · · Score: 1

      Yea, this is what Jack Thompson has been talking about for years. It's nice to see some people are actually coming to their senses.

    8. Re:Suspension of disbelief by Shadow+of+Eternity · · Score: 1

      That would require the assumption that the punching bag is a perfect replica of a real human to the point that the 3 year old can't tell the difference.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    9. Re:Suspension of disbelief by kabocox · · Score: 1

      The idea that you can train someone to disassociate the "person" from the "target" is well known and well applied in the modern military. Especially in the modern American military where nighttime raids are carried out in pitch darkness with only moving infrared blips representing the fleeing victims of computer-guided missiles, such disassociation has reached a very high level.

      By getting kids into games earlier, and especially into games which allow multiple "lives" with very little cost for respawn, we can teach them to better separate their feelings towards others from their actions.

      I can see only good things for military planning and warmaking coming from this.


      Now, if we can only figure out a cheap way to mass produce millions of human like remote controlled robots for each military role. We let the kids play with one, and when it dies, they respawn to another. Our entire human military could be based anywhere, we just need excellent encryption and bandwidth to control those death bots. ;)

    10. Re:Suspension of disbelief by Americano · · Score: 1
      You've actually got it backwards, and I have to question whether you've actually ever spent more than a few minutes around a 3 year old. Here's why:

      • Young children mimic the behaviors of the adults around them. It's how they learn to normalize their behavior.
      • Young children do not have sufficient mental sophistication to deduce that it's okay and funny to hit a punching bag that *looks* like Uncle Matt, but that it's not okay and funny to hit *Uncle Matt*. They must be taught, and this is why you'll often hear parents correcting their young children with statements like, "We don't hit other people!" and "Hitting is not nice!"
      Now, assuming you have a firm grounding from a young age, and adults around you who actually pattern "good" behavior for you to emulate, then yes, you're not going to have much difficulty distinguishing a video game behavior from a real behavior. But the simple fact is, if you behave violently around a 3 year old, they do pick up that cue, and learn that hitting things is okay -- they will not deduce these rules until much later -- *if they're lucky* -- when they've reached sufficient logical development that they can understand the simple rules that could have been imparted to them as children.

      So if you've been taught at a young age that violence is not right, then you will probably not be adversely affected by a video game showing you violent behavior when you're old enough to distinguish between fantasy and reality. But if you learn that violence is "normal" at a young age, what will that video game show you? That fantasy and reality are vastly different?
  13. Hmmmm... by porcupine8 · · Score: 2, Insightful
    Transferring knowledge acquired in one context to another is a pretty hard problem. "Problem solving," "reasoning," and "critical thinking" skills seem to be one of the hardest things to transfer. Just because you're really, really good at logic problems doesn't mean you'll approach other things in life with the same logic all the time. I have to wonder how much these game-learned skills will really transfer to the business world; it would probably depend on there being enough surface similarities between a game situation and a business situation to act as a trigger.

    Another point not mentioned in the article is that, yes, these people are more used to working in groups thanks to MMOGs and such. But group work is also far, far more prevalent in schools (from kindergarten straight through college math classes) than it was 20, even 10 years ago. More and more, students come out of school being thoroughly used to working in groups, delegating tasks, collaborating on the final product, etc. Some of this has been due to bottom-up pressure from educational researchers saying this works well, some of it has been top-down pressure from employers saying that this is a skill they want in their workforce. Either way, I'm not sure you can give video games all of the credit.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    1. Re:Hmmmm... by Americano · · Score: 1

      Transferring knowledge acquired in one context to another is a pretty hard problem. [ . . . ] I have to wonder how much these game-learned skills will really transfer to the business world.
      I for one can't count the number of times I've thought, "You know, this customer issue is *perfectly* suited to a plasma grenade or a Spartan Laser..." :)

      In all seriousness, I think you're right... and I think the extent to which "game-learned" skills will transfer is vanishingly, astonishingly low. And I think it also bears mentioning that a service like xbox live is awash with faceless 10 year olds screaming obscenities and racist screeds, and their 17 year old older brothers who think that "CaptainSmokeaBlunt" is... like... the Funniest. Gamertag. EVAR!... dude. I've seen little-to-no evidence of anything I'd call "leadership" there.

      And cue WoW players to tell us how WoW's hardcore raiding scene is evidence of strong leadership skills -- as opposed to systematic self-selection of socially awkward people with bad time management skills -- in 3... 2... 1...
    2. Re:Hmmmm... by MontyApollo · · Score: 1

      >>Transferring knowledge acquired in one context to another is a pretty hard problem.

      Especially when you spend all your time playing video games. They are a big time sink that can limit your experience in adapting knowledge to different situations.

      Some kid who tried to run a lawn mowing business would probably be a much better manager than some kid who stayed locked up in his room playing video games all day.

  14. Not all games are a riot of colours and violence by zevans · · Score: 3, Insightful

    Yet for some reason after only 11 comments the dicussion is already focused on these... what does this tell us about the slashdot readership?

    OTOH, I for one welcome our BFG-toting million-polygon new overlords.

    Hmph, I might change my title from Services Director to Services Masterchief.

    --
    "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
  15. Oblig ATHF reference. by thatskinnyguy · · Score: 1, Funny

    We need to find a Moon Master to defeat the Gorgotron somehow! Think of the Mooninites!

    --
    The game.
    1. Re:Oblig ATHF reference. by Mathness · · Score: 1

      We need to find a Moon Master ...

      Leaping laptops Max, I guess killing Hugh Bliss wasn't such a good idea. :p

      --
      Carbon based humanoid in training.
  16. Re:Generation "G" by timmarhy · · Score: 1, Troll

    since plenty of them are 30 and still virgins, i'm not too sure that can't be ruled out just yet.

    --
    If you mod me down, I will become more powerful than you can imagine....
  17. sorry, I had to... by EaglemanBSA · · Score: 1

    Overheard from military war room: "I can dance all day! I can dance all day! Try and hit me! Try and hit me!"

    --
    Quiz: True or False -- On a scale of 1 to 10, what is your middle name?
  18. Re:Doubt it. Maybe great fry cooks, but leaders? by BadAnalogyGuy · · Score: 1

    Someone's got to lead those fry cooks. And that's where the big bucks start rolling in.

  19. Genetically advantaged perhaps? by elh_inny · · Score: 1

    I think any reasonable study would also show that the best leaders are those who played just a little and have a lot of experience in real life.

    Basically like with language acquisition theories we can either assume that leadership skill is either acquired during our life or we are born with it.
    If it's genetic, then gaming has nothing to do it.
    If it's not, I'd say leading a school research project or a community or anything really is better that gaming.

    With all that said, it's time to head back to Portal for me (which btw is way too short and too easy).

  20. lol by scwizard · · Score: 1

    That's all I have to say.

    --
    ~= scwizard =~
  21. I can see it now.... by Lumpy · · Score: 1

    AID: "Mister president! the terrorists just keep coming! what should we do?"

    President: " easy, have some snipers camp around their spawn points and take them out. Come on guys this is basic stuff... you did tell the army about my circle strafe right?"

    Oh yeah, I see this is gonna be fun!

    --
    Do not look at laser with remaining good eye.
    1. Re:I can see it now.... by Clanked · · Score: 1

      You laugh, but that is already in practice. Go to any base in Iraq, there are snipers in towers watching the cities. (cities being spawn points) Is circle strafing not just flanking your opponent? The flank is one of the oldest military maneuvers around.

  22. How's this for a novel idea? by pandrijeczko · · Score: 2, Funny
    Let's just say that games are, quite simply, "entertainment" and leave it at that - rather than having to analyse & re-analyse everything at great depth.

    How about we just recognise that since his very dawn, man has filled his life with things he *MUST* do in order to survive (i.e. eat, hunt, have sex, etc.) & things he *LIKES* to do when he's not doing the things he *MUST* do (i.e. eat, play games, have sex, etc.) so that computer games are just another facet of the the things man has always done to entertain himself?

    Also, can we make the assumption that any human being with an IQ higher than a sub-normal woodlouse knows that *REALITY* is *OUTSIDE* of his head and *FANTASY* is *INSIDE* it? Therefore , in all likelihood, the online *FANTASY* persona a gamer portrays in a game (or indeed elsewhere online) is probably far removed from the *REAL* person in *REAL* life. Thus, a great "Commander Napoleon Patton" in Battlefield 1942 might well be "Little Mister Sheepman Incarnate" in real life.

    Now, can I please get back to my game?

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:How's this for a novel idea? by ddrichardson · · Score: 2, Funny

      *MUST* do in order to survive (i.e. eat, hunt, have sex, etc.) & things he *LIKES* to do when he's not doing the things he *MUST* do (i.e. eat, play games, have sex, etc.)

      Good point, but I noticed you put "have sex" twice - that's more than I get in a lifetime.

      --
      A thistle is a fat salad for an ass's mouth...
    2. Re:How's this for a novel idea? by Anonymous Coward · · Score: 0

      do not want to troll but...

      As far as I am concerned, *REALITY* is as much in my head than *FANTASY*

  23. Re:Doubt it. Maybe great fry cooks, but leaders? by jsnipy · · Score: 0

    Gaming "today" is much more than button mashing and cheat codes.

    --
    -- if you mod me down, I will become more powerful than you can possibly imagine
  24. Today's video gamer . . . tomorrow's leader by Casualposter · · Score: 1

    Ah yes, the folks who spend their lives glued to the blinking lights and canned music of the latest and greatest video game are quietly honing their UBER L33T Skilz. The 80 plus hours a week spent in the dark, alone, bereft of actual human contact - the pizza guy doesn't count, clearly develop the necessary and vital skills that the rest of the world is lacking. And in due time, the next video game will come around and those few, dedicated gamers will rise to the digital challenge and dominate the world. . .

    for 15 bucks a month.

    The reality is simple: those video game skills have to be translated into areas outside of the video game for any effective leadership to happen. With so much time spent in the game(s) and so much less in the real world, these leaders will be most often found with titles like: "Raid Leader," "Guild Master," or "Class Leader." We'll be lucky if these folks hold jobs long enough to qualify for social security.

    --
    Creative Spelling Copyright (2002). May use without Persimmons
  25. How else will we find the last starfighter? by Jas'Reth · · Score: 1

    I mean, the universe is at stake here!

    1. Re:How else will we find the last starfighter? by Bill,+Shooter+of+Bul · · Score: 1

      I don't know, let just pray that when we find him the death blossom works.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  26. Today's Gamers, Tomorrow's Leaders? by mrjb · · Score: 1

    Only when they stop gaming, get out from behind their screens and DO something.
    The gamers I know prefer games over real-world politics.

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  27. er no by mofag · · Score: 0

    although its kind of a non-claim anyway - as games take over from movies, its like asking "are today's movie watchers tomorrow's leaders?" 20 years ago, well of course they will be but that doesn't mean that gaming or movie-watching bears any relation to becoming or being a leader. if everyone plays games then some of them will become leaders. i play counter-strike but i must say it has had little bearing on why i was recruited into the SAS (super army soldiers) and have to leave my pc once in a while to go do some black ops....

  28. SimTower by steveo777 · · Score: 1
    Just because I've 'beaten' the game many, many times, does not make me a master architect. Nor does it make me a master economist, accountant, PR rep, yadda...

    Games involve a rule set that must be satisfied in order to succeed. When it comes down to it, it's literally a pre-defined set of button pushes that allow you to win the game (obviously, many different sets), with graphics, music, sound FX, and the like wrapped around it to make it fun. I've known this for a long time, and ignore like everyone else. Something that urks me is people who play sports games, when many of them can just walk outside with a basketball. I'm really confused by people who waste their lives away in front of The Sims. When they could be just living their own lives. Must just be a game that I will never understand.

    Life, however, is infinitely more complex. No extra lives, continues, 'fantasy', or super powers. But most importantly, life always carries consequences for your actions. Games may hone some of your skills, but they sure as hell will not prepare you for actual reality. Only reality can do that.

    So get off your keesters and play some actual basketball. Or go build an actual building (you can start with Legos if you like, then go to architectural school, or become a laborer, either way works!) Become tomorrow's leaders by training in today (minus the controller or KB/Mouse)

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:SimTower by ErikZ · · Score: 1

      The sims is the computer version of playing with dolls. It's not that complicated.

      Plus, any simulated reality is MUCH MUCH cheaper than going outside and doing things. And more convenient.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    2. Re:SimTower by g-san · · Score: 1

      > Games involve a rule set that must be satisfied in order to succeed.

      Figuring out this complex ruleset and learning to optimize your playstyle around it is a very valuable skill that does apply to real life.

  29. Jumping in extremes by Anonymous Coward · · Score: 0

    Games are not a plague and they are not the great almighty solution either.
    They do not create murderers and they do not create the genius problem solvers of the next millennia.
    You can have fun many ways, from just enjoying beautiful scenery in the mountains to leading a high-end guild in World of Warcraft.
    You have a choice. Just because the available means to have fun these days are getting complicated doesn't mean today's games are something fundamentally different.

    They are entertainment. Have fun. /crawling back to work

  30. 1 JU57 PWN3D F|24NC3 by Anonymous Coward · · Score: 1, Funny

    *starts teabaggin*

  31. Enders Game by phrostie · · Score: 1

    didn't they write a book about this?

  32. Ender's Game by Tryfen · · Score: 1

    http://en.wikipedia.org/wiki/Ender's_Game

    If you haven't read it - it's about training children to become future leaders through video games.

    --
    If a square is really a rhombus, why aren't all triangles purple?
    1. Re:Ender's Game by porcupine8 · · Score: 1

      A book with a similar theme (and that, unlike Ender's Game, probably hasn't already been read by 99% of slashdot) is The Diamond Age by Neal Stephenson.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    2. Re:Ender's Game by east+coast · · Score: 1

      Is this anything like The Last Starfighter?

      *Ducks!*

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  33. Stupid stuff... by Anonymous Coward · · Score: 0

    Not to say that the experience offered by games isn't worthwhile but I find myself doing a lot of reloads too since I like to see if I can do stupid stuff and get away with it. Do you work in the White House, on Capitol Hill or in the Pentagon?
    1. Re:Stupid stuff... by Anonymous Coward · · Score: 0
      > Do you work in the White House, on Capitol Hill or in the Pentagon?

      If he did, he wouldn't need to do stupid stuff to "see if he could get away with it". He'd know he could get away with it, before even trying.

  34. Does this mean... by Samurai+Cat! · · Score: 1

    ...if some guy finds all the corporate easter eggs, he gets to be CEO? :P

    --

    "People" using "unnecessary" quotes should be "shot".
  35. Games are not real life by cjonslashdot · · Score: 1

    I agree with many posters (e.g., The_Mystic_For_Real), who point out that these games are not a substitute for real life. In fact, in real life, it is HUMAN INTERACTION that makes all the difference. Those who have good people skills are those who generally become leaders. Playing games does nothing to develop people skills. In fact, one could argue that it stunts one's development. Real life is about understanding others, patience, persistence over a period of years (perhaps decades), attention to detail, and being able to think clearly when idle.

  36. You just keep trying until you run out of cake. by Anonymous Coward · · Score: 0

    We do what we must, because we can.

  37. Curious, why don't you mention the other way by SmallFurryCreature · · Score: 4, Insightful

    Calling your enemies dogs and infidels, inferior beings who deserve to die because God said so? That has worked very well in the past and is still actively used.

    Getting your own side to view the enemy as less then human, yeah lets blame that on the americans and video games, it is not like that hasn't happened since mankind decided there was US and THEM.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Curious, why don't you mention the other way by BadAnalogyGuy · · Score: 1

      It's not like we haven't had fires since the Earth was formed. What are all those people in California complaining about? Why, at one point, the whole Earth was covered in molten rock. Imagine trying to build a house on that!

      The answer to your point is that the scale in which the dehumanization is implemented is so different between simply degrading the enemy and actually turning the killing of them into a simple "spot the moving pixel" game that it's not even worth the time it took to write this response to you.

    2. Re:Curious, why don't you mention the other way by apt142 · · Score: 1

      ...it is not like that hasn't happened since mankind decided there was US and THEM.
      That roughly happened when the human population was 2 people. Though some scientists suspect that it happened when the population was only 1 person.
    3. Re:Curious, why don't you mention the other way by p0tat03 · · Score: 1

      Perhaps so, but there's still a big difference between stabbing someone square in the chest with a sword, and clicking a button to annihilate him from 30,000 feet above. Modern war is impersonal, and it makes the dehumanization of our enemies that much worse, since we tend to be able to do far more damage, far more easily, than we ever have before.

    4. Re:Curious, why don't you mention the other way by FleaPlus · · Score: 1

      > Modern war is impersonal, and it makes the dehumanization of our enemies that much worse, since we tend to be able to do far more damage, far more easily, than we ever have before.

      And yet, casualty rates (on all sides) have decreased over the past century. Why is that?

    5. Re:Curious, why don't you mention the other way by servognome · · Score: 1

      Modern war is impersonal, and it makes the dehumanization of our enemies that much worse, since we tend to be able to do far more damage, far more easily, than we ever have before.
      This has been offset by modern media coverage. Today a bomb goes off target and hits civilians, or a few soldiers are hit by a roadside bomb and CNN is there showing you the "human cost" of the war.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:Curious, why don't you mention the other way by mcvos · · Score: 1

      Calling your enemies dogs and infidels, inferior beings who deserve to die because God said so? That has worked very well in the past and is still actively used.

      That (calling your enemy "towelhead", "kraut", "infidel", whatever) is quite common, but at that point he still looks human. When he becomes just a blip on a screen, it becomes even easier.

      But why do you get upset when someone looks at this from a US/EU point of view? Do you think it's okay for western armies to dehumanise their enemy, but not the other way around? Do you always complain about the mote in your neighbour's eye and ignore the beam in your own?

  38. Oh Noes! by Xaositecte · · Score: 1

    Orson Scott Card was Right!

  39. Mars by angryfirelord · · Score: 0

    At least now we'll have a real reason to go to Mars.

  40. Get off my lawn...again by Trenchbroom · · Score: 2, Insightful

    Why would this be a 21st century phenomenon? In my ancient opinion games today are easier and more linear then yesterday's finest (and it didn't get us anywhere, did it?).

    Try to have a kid today figure out one of Infocom's or Sierra's best adventure games from the 80's...they neither have the patience nor the attention span for it.

    A kid today trying to play twelve hours of http://en.wikipedia.org/wiki/Suspended? No chance for the future.

    1. Re:Get off my lawn...again by Maxo-Texas · · Score: 1

      A lot of the earlier adventure games taught non-linear thinking (thinking outside the box, etc.).

      Given these random facts, can you think sideways to make the connection and come up with the answer.

      Games todays are more linear.

      Collect facts 1,2,3,4,5. The logical conclusion is "Blah". It may be hard to come to that conclusion but it is logical.

      The early games on the other hand were more zen like. Their logic made sense once you got it, but 1,2,3,4,5 did not lead to "blah" it lead to "bird attacks dragon" which made sense once you got it.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  41. Not convinced by Anonymous Coward · · Score: 0

    One of the things that struck me in the commentary to Portal is how often they changed things because the playtesters were being unsuccessful. Like changing the lighting to make them players look in the right direction. I'm not saying that's a bad idea when designing a game, quite the contrary, but it isn't training people to deal with real world problems. Real world problems are not deliberately set up to point you at the solution. If they were, then they wouldn't be problems.

  42. Delusions of granduer? by Enrique1218 · · Score: 1

    To be a leader, you actually have to leave the house and interact with other human beings once in awhile.

    --
    You don't have to be smart to use a Mac, you just have to be smart enough to buy one
  43. crap by l3v1 · · Score: 1

    I cry bullcrap. Give me one who writes the games these people play over all the players that play the game, anyday. Besides, I wouldn't hire anyone who spends potentially productive hours of the day by gaming. Anyway, although there might be some connection between a certain kind of creativity and being good in certain types of games, I wouldn't prefer a gamer over a non-gamer just based on the gaming habits. As always with such opinions, one can find just as many counter-examples and pro-examples. Even I personally know many bright minds who do not spend countless hours playing games, but prefer cracking their minds on real life problems. And, believe us people, real life problems are far away from in-game problems and the in-game solutions are pretty much that, in-game manouvers that get you forward, and seldomly more. If someone says the gamer managers are so much better, I can only say that gamers or not, managers' capabilities fluctuate just as much - if not more - than anybody else's. And I'd prefer a manager having experience handling real people in real life issues than any secondlife or wow gamer who thinks that can handle a bunch of teens or midage smartasses who don't have anything else to do. There, I said it, suck it up.

    --
    I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
  44. What a Pantload by Fieryphoenix · · Score: 1

    I have rarely read anything this unpersuasive. TFA is basically a "Ender's Game" hard on of some sort. I found this quote to particularly stand out. "Future leaders will naturally be more collaborative and more willing to make decisions than many of today's managers. This willingness to share authority, to make decisions collaboratively and to assign the person most suited to any given task is what games teach." If the author had logged on for a session of Team Fortress 2 on any public server, he'd realize he's just dreaming. Computer games are not really teaching these skills more strongly than the games of our ancestors. They're just new is all.

  45. Gamer by G-News.ch · · Score: 1

    Being a gamers myself, or at least having been one and seen a lot of other gamers, I will conclude that gamers, like everybody else are also just people. Some smart, some thick as a brick. I don't think games are in any way breeding a new generation of superb leaders or anything.

  46. Re:Generation "G" by ThirdPrize · · Score: 1

    Speaking as a one time Generation X'er I can't help but think of Generation G as a bit of a downgrade.

    --
    I have excellent Karma and I am not afraid to Troll it.
  47. 6 years as a Starcraft addict. by ThEATrE · · Score: 1

    I have been playing Starcrack for 6-12, sometimes 30 straight hours a day for years now. Even when considering the 2 month break every 5 months I take to quickly try to sort out everything else I got going on in my life (computer science at university, a job here or there, and not losing contact with friends and other aspects of my social life I have riding in the back seat for the majority of the year), my unique experience is nothing to sneer at. I'm the whitest, pastiest, computer nerd stereotype you can think of. Even if I don't look like it, I'm also a pro con-man and actor.

    When doing other things, I do sometimes make a conscious effort and think how I can use this starc playing into something beneficial for what I am doing.

    It would be interesting for me to document everything I learned having invested this chunk of my life to. Do I multitask better than you at talking on the phone while programming? Can I also be working a math proof in the back of my head while planning dinner and next week's vacation? I don't know if I have enough overlords for all that.

    Spawn more overlords! Our base is under attack!

    What I do know is, from all the games I've played, and I think I have played many over the years, and Starcraft is a deel, analytical game you can really spent a lot of your time analysing a lot of aspects of. It keeps your attention when you're playing at a high level, you can't help it but focus. As fast as my fingers are moving on the keyboard when I'm playing it, what goes on in my head is what's actually keeping me occupied.

  48. An engineer would never produce such a system by hey! · · Score: 2, Insightful

    for producing problem solving leaders, for the simple reason that the supply of individual problem solving ability has always exceeded the number of leadership slots. The real difficulty is getting the problem solving individuals into those slots, then training them on how to exploit their problem solving capabilities in the real world.

    There are two kinds of people: those who want to find a good enough solution as quickly as possible, and those who want to find the best solution and are willing to take as long as it takes. Neither extreme is right. Their's an art to making decisions, and much of that art is knowing when you don't have enough facts, and when gathering more facts will put you behind the pace at which a situation develops.

    An effective problem solving leader not only has to find an artful compromise, he has to find a way to make it work where everybody who has to make it happen has a different idea of what the ideal compromise should be. In other words a problem solving leader has to build a flexible, problem solving organization. President Clinton was not my idea of a great president (unless we grade on a curve), but he had a saying that is very true that went something like this: people are policy.

    I think computer games have some value in training problem solving, but I don't think they will produce a generation of superior problem solvers, so much as give superior problem solvers of the generation a different and not necessarily superior set of games than their predecessors. Imagine that one of the presidential candidates was a master of three games: chess, poker and bridge. Wouldn't that be just as intriguing as if he were a master of FPS games, strategy games and tetris?

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  49. You can't take it literally - A != B by Tyrix · · Score: 1

    Just because someone is good at WoW, or has great 'camping skill', doesn't mean that they will be the next greatest business leader. There's definitely such thing as burn-outs, losers, slackers, etc. within the gaming community..

    The flip side is that there are those who will grow up gaming and be able to learn from their experiences, wire their brains to think strategically, and succeed in life using the skills that they've been able to develop based on the way they have begun to think in life. It isn't A=B here.. it's A leads to B which allows for C.

    I come from the text based MUD world of old, and I think that the interaction between the 'characters' and, late at night the regular people over the channels, does indeed increase your people skills. If you're a d!ck, people will tell you, and you'll learn.. if you can't make up your mind and do something, you'll be killed, looted and it'll suck.. so there's your problem solving/decision making skills.

    I think the crux of this is the MMOG aspect of the games. It's not the single player Halo 3 gamers of the world that will benefit from the games, but those who understand that 1) it *is* just a game and 2) have the ability to transfer the skills in an abstract way to real life situations.

    No matter what, John Doe won't end up being a CEO just because he's a gamer.. there are other aspects of his personality, character, abilities that are prerequisites to the position.

    1. Re:You can't take it literally - A != B by mvfuentes · · Score: 1

      Agree 100%, but somethimes a leader has something more: Empathy with their voters... until they loss it...

      Michael Jackson had empathy with children mom's, until he became a monster...

      Bill Gates had empathy with white nerds, until Linus appears...

      Also a leader is not a machine worker, a leader is more a social role player, in my opinion, for example, a game producer is more leader than a game player...

      And to have a complete leader, many traditional concepts are still working, for example to take a bath daily, to brush up your teeth, to use desodorant, to be human...

      I'm talking about good leaders of course...

      Militar leaders must not be considered as good leaders, for a single reason they kill...

  50. as reported here on slashdot... by pjrc · · Score: 1
    Generation G" could well offer the answer to unlocking great 21st century strategists and leaders.

    And all those new execs will prefer the superior sound quality of vinyl records

  51. the majority by stormguard2099 · · Score: 1

    In the past there have been some brilliant minds to come out of dirt poor poverty. I feel pretty safe in saying that every poor person is not a genius. In the same sense I think with the percentage of gamers out there now there are pretty good chances that some of them will become leaders and perhaps some of their experiences from say, operating as a squad, assessing complex plans will help them in their futures. THIS DOES NOT MAKE EVERY GAMER A GOOD LEADER.

    --
    http://greenobyl.com/ please.... think of the children!!
  52. Kids on WoW aren't the only gamers by razorh · · Score: 2, Insightful

    I've seen a lot of posts here going on about the pasty faced kids or 30somethings locked away in their parents bedrooms etc. and the total lack of social skills. This isn't always the case and from some of the things I have seen from playing online games for 10-15 years now I can see some very real similarities between the business world and running long term guilds. I'm not talking about organizing a few raids in WoW, I'm talking about what it takes to start and keep a guild running for more than a few months. I'm currently in an EQ guild that was started about 6-7 years ago and the behind the scenes headaches of keeping 50-80 people (and these are people who are generally 20-45, not 12yr old kids) 'happy' aren't trivial. When you have that many people with their own agendas and personalities, managing them all, coming up with rules/guildlines/policies and enforcing them (and once again, these are people that average in age to be around 25-30 who are intelligent, employed and married in many cases) is VERY much like trying to run a business and balancing your employee's wants and needs against what you need to keep your business afloat.

    sorry, I suck at spelling, I'm sure someone will point out all my mistakes.

  53. But is that because of WoW by SmallFurryCreature · · Score: 3, Informative

    Or were you already a leader type?

    Cause and effect, did WoW make you a good leader because you were a succesfull guild leader OR where you a succesfull guild leader because you were already a good leader?

    Winning the olympics improves your condition, why yeah, but some might say that having an excellent condition comes BEFORE you win the olympics.

    I must admit, I like PUG's (Pick up groups, grouping with strangers) because they can be a lot of fun to see how different people play. You get some amazing idiots. The biggest I am currently faced with is pulling in Lotro. The hardest quests in Lotro don't require pulling, you are clearing an area, not trying to kill X of Y. Since the enemies are either far enough apart to not alert each other, OR so close you pull everything anyway, the best attack is to charge in with melee.

    There is another reason for this. In LOTRO hunters are NOT good at melee. They are very good at damage, in fact they are the primary nuke class. This means that if a hunter pulls and criticals that the guardian (tank) has a hell of a job getting agro back. Meanwhile the minstrel (healer) has to spam heal to keep the hunter alive, creating even more agro.

    Worse, most mobs in LOTRO consist of melee AND ranged, YOU CAN'T PULL RANGED, they simply shoot back. Ranged damage is often far more lethal, especially since a lot of people are incapable of spotting it. Most guardians can see it if a enemy starts beating up the support players but are unable to spot if they are being killed very fast by a hail of arrows.

    Worse, the guardian and champion who both like enemies to be clumped together now got to pull the melee of the puller, then run to the archer to force it in melee mode, hoping the melee stays on them

    DO NOT PULL

    DO NOT PULL

    DO NOT PULL

    It is fun to see the players that know this, who have managed to learn that NOT all games play the same and when a certain tactic should be used and when it should not.

    But I very much doubt that MMO's can teach you this. The reason? I seen to many player who sucked at level 1 and still suck at level 50. The good ones just stay good.

    You can see a similar thing in IT, while the number of people who grow up with computers is on the increase, the number of people who actually know how they work is decreasing. It is getting almost impossible to hire developers who REALLY understand programming. I have had to deal with programmers who didn't even understand basic logic. They could use it, but only as long they got it right by accident, they could not spot bugs introduced by logical errors. The most bizarre case had to do with 0 == false. That does NOT mean 1 == true. Even if you accept that it sure as hell don't mean true == 1.

    Let me just confirm my suspicion with you, do you in real life before you started working take the leadership role in say your class? A club? I think so.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:But is that because of WoW by timeOday · · Score: 2, Informative

      Or were you already a leader type? Even if leaders are born, not trained, giving everybody access to organizations where even *they* have a shot at leadership (if they earn it) would be a big step forward. People can't discover and develop their talents without opportunities. This alone would increase the quality of leadership in the future simply by discovering more natural-born leaders who otherwise would never have known.
  54. Overheard at the future UN... by ToxicBanjo · · Score: 4, Funny

    Great Britain Representative: That "AssMan24" is just a pathetic camper! Look at him! Camper!

    Russian Delegate: In Soviet Russia Base Camps You! Hahaha... I AM THE ASSMAN!

    US Appointee: Fucking nubs, you better turn on teh ha40rs cuz I'm gunna pwn you all next round!

    UN President: Hey! No talk of hacks! I'm demorecording this and it will be reviewed. If I see any sign of cheating your entire team will be banned from competition!



    Yep... it's going to happen.

    --
    There are only 10 kinds of people in the world. Those that understand binary and those that don't.
    1. Re:Overheard at the future UN... by Hognoxious · · Score: 1

      Is this what you were thinking of?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  55. Re:Generation "G" by zevans · · Score: 1

    Speaking as a one time Generation X'er I can't help but think of Generation G as a bit of a downgrade.

    But jPod is a step up from iPod, so it's swings and roundabouts...

    --
    "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
  56. Not a Surprise. by lectR · · Score: 1

    I'm a bit shocked at how many people have responded with stereotypical assessments on the gaming culture and those surrounding it (especially when it comes from people on Slashdot). You may be correct in identifying a portion of the World of Warcraft community by stating these inappropriate judgments, but it's time you get with the times and stop critiquing the entire gaming culture based on your lack of experience.

    Take some time out of your day to look into the true gaming communities of Counter-Strike, and any game involved in what is being called, "E-Sports." Here is an entertainment industry built by people ranging from 10 to 30 years old, all with one goal in mind: to advance their game to the point where the public recognizes it as a true sport. Careers have been made from this, even DirecTV has gotten involved with the Championship Gaming Series which offers gamers over $30,000.00 each for competing in their televised series. Look at companies such as the World Cyber Games, World Series of Video Games, Major League Gaming, the Cyberathlete Professional League, and a host of others, you'll quickly see that gamers can change the way people perceive the gaming culture. The CPL alone just announced a $1,000,000.00 tournament for Halo 3! They wouldn't be putting that much money in a game if it wasn't taken seriously.

    E-Sports alone is a direct product of what gamers are capable of. Individuals that consider themselves general managers of their gaming organizations have been shown capable of gaining sponsorships from companies such as Tylenol, Samsung, Microsoft, Intel, Subway, nVidia, and hundreds of other brand names. These are not people with degrees in marketing, nor even in public relations, these are passionate gamers that range in age, and that are able to convince a multi-million, and sometimes, billion-dollar company into a contractual agreement.

    I could go on and on listing the characteristics that define true gamers, and the gaming industry in general, but it's not worth the time. Games teach people things that they never taught before. No longer are you trying to duke it out on Pong folks, you're now trying to develop strategic plans with four other friends, all the while considering a number of various factors, in the attempt to out-smart, out-aim, and basically, advance both yourself and your team into the limelight. That may sound hilarious to a few of you old-timers, but the time of e-sports, and the recognition of it, is now.

    Who would've thought that a 16 year old could convince an internationally known company into a $17,000.00 product sponsorship with a brand new online gaming league without any experience in marketing, no classes in public relations, and no degrees in business? I would've. Someday many of you will too! This is not on accident, gamers are smart, and they're starting to show it.

    1. Re:Not a Surprise. by SCHecklerX · · Score: 1

      to advance their game to the point where the public recognizes it as a true sport.


      Uh. what? As an endurance athlete who participates in 24 hour mountain bike races as a focus, I take offense at your dream.

      Sports are things that require physical training, body dexterity, endurance, proper diet, and mentally pushing far beyond the threshold of pain. There is no way in hell that playing a computer game can even remotely be thought of as a sport. I feel the same way about golf and to a lesser extent baseball.
    2. Re:Not a Surprise. by lectR · · Score: 1

      It's not a dream when over 60 million others are working on achieving it. Pain, physical exertion, I think you've twisted the definition of sport to mean something it doesn't. We've become trained in believing that football, rugby, the hardcore, brutal activities are "true sports," when in reality that's our own opinion, not what definition would state.

      To be honest with you, I wouldn't have cared if you had climbed Mount Everest. That plays little importance to me and the rest of the world for more than 5 seconds. Nor am I really interested in hearing what you think should be a sport. I'm sure that you have a mental list of what you consider a sport, fortunately, the world doesn't care about that list.

      It has been shown that more people have watched an important international Counter-Strike match, than have watched an average college football game. But it's not a sport though because you're not familiar with it, and because the word "computer" associates with "inactivity" or some ridiculous judgment that you've had.

  57. Gamers for president! by Grandiloquence · · Score: 1

    My fellow Americans, people have come up to me and asked, "Why should you be president?" I'll tell you why -- I have a long history of leading this great nation to victory.

    In the beginning, the Megapolis of Grandiloville was just a power plant and a couple of power lines. But centuries later, its skyscrapers stretched as far as the eye could see! It was the jewel of Anystate. What? Ok, it was a simulated city, but it's basically like the real thing, right?

    Later, I enlisted in the Army and stormed Omaha Beach. I lost a lot of good friends that day. I probably would have bought the farm too if it weren't for all the first aid kits strewn about. And even though I lost good buddies, I could always count on finding more good buddies just around the next corner.

    Then, in Earth's final century, I will have lead the survivors to a planet circling Alpha Centauri, where they will rebuild civilization. Rudy Guiliani may have watched the towers come down, but has he witnessed the death of an entire planet? I think not!

    What? That hasn't happened yet? Well, of course not! You're just jealous because my experience is not limited to the past and present. You're not going to vote for me? Well, you'll wish you had when the Combine comes through an inter-dimensional portal and enslaves humanity.

  58. Playing? What about creating? by zevans · · Score: 1

    It has just occurred to me that the brightest mind I have met so far in my 34 years WROTE games for a living.

    Not really a leadership character though, to be fair!

    --
    "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
  59. What did Generation X learn from videogames? by mollace · · Score: 1

    Our videogames just got faster and more difficult until you ran out of extra men. We learned the futility of existence.

  60. More effective to just study by Loke+the+Dog · · Score: 1

    Yeah, games can make you a good strategist. But simply studying strategy is much faster for someone with talent.

    Its the same as with languages. For an average person, living in a country which speaks another language will be an effective way to learn it. But for someone with talent, studying 8 hours per day will actually be many, many times faster (probably contrary to popular belief). A combination is obviously best, but if you have to choose, hard study is actually the fastest way to learn these kinds of mental abilities.

  61. The time won't be far away when you won't be able to find a non-gamer, leader or not.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  62. Flaved study ! by messner_007 · · Score: 1

    Someone who playes games = has more time ! He who has more time = is more succesfull ;)

  63. Why Am I Not Leader of the World Yet? by cheezitmike · · Score: 1

    Surely with all the time in college I spent playing Civ II, I should have been anointed Leader of the World by now. Or at least I could be a mayor, given all the different Sim City versions I mastered.

  64. Predators by GodInHell · · Score: 1

    There is no save-reload in real life. Oh shit.. predator one crashed... oh well.. taking over Predator two.

    -GiH
  65. Spot on. by p2e · · Score: 1

    Without having read the aforementioned article, I tend to agree with the gist of this topic. After watching a couple of the videos on YouTube of those televised Starcraft tournaments in South Korea, you certainly get the feeling that these guys can be dropped into the role of General or some senior officer in the military, and perform some masterful techniques in strategy. You can't help but be blown away by how quickly and efficiently these guys amass, coordinate and control their forces in what would be a logistical nightmare and extremely stressful scenario for the average person. There certainly is an art to war; so where Sun Tzu's philosophies can be applied in various ways in society, so too is the concept of gamers using the same strategies to becoming great future leaders.

  66. Impossible by Chris+whatever · · Score: 1

    If our futur leaders come from Wow and other mmporpg we are doomed for the lack of social abilities.

    problem solving???? OK unless we get the perfect Ai that acts exactly like a human being meaning erratically most of the time we will not get much further.

    Most of the games i have played have a pattern, when we talk about WoW and other games a like, we have the human factor but we are still bound by that programming which , even though want to resemble life, is not.

    Try hacking your employee with with a Frezzing sword +10 damage of electrical,,,,,not many uses in real life.

  67. It's all the same. by SatanicPuppy · · Score: 1

    Whether you're analyzing the competition in a game, or analyzing the competition in the corporate world, or analyzing the competition in the realm of diplomacy, it's all the same.

    People put the same absurd levels of energy into all these pursuits, and they drive down into the nitty gritty details with a level of analysis and planning that would blow your mind.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  68. Diamond Age by Monkeyboy4 · · Score: 1

    Stephenson's book is more engaging, more complicated and a less cleanly resolved than Ender's Game. Very interesting stuff in there, with fun nanotech goodness!

  69. Ha. by SatanicPuppy · · Score: 2, Insightful

    No, it's worse than that...The people that are in power now, were the rebels back then. The damn president did cocaine and dodged the draft! For someone of his social class, that's as hippy as it gets.

    It's always tempting to think that there must have been this other group of evil people who took over from the idealists and peaceniks, but the truth of it is, it's all the same people. They got older, they got good jobs, and they sold out to the system.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Ha. by moore.dustin · · Score: 1

      How do you sell out to the system? If they assumed power from another group, then the system sold out the old group, no? I am asking, not stating anything.

    2. Re:Ha. by MadUndergrad · · Score: 1

      You aren't seriously calling the president a peacenik? He dodged the draft. He was a coward then and he still is now. He didn't make a stand and go to jail for 5 years for refusing the draft, he just used family connections to get a cushy job stateside. Then he went on to the oil business and politics. There's nothing hippyish about that.

    3. Re:Ha. by SatanicPuppy · · Score: 1

      They were defiantly anti-establishment, but then they became the establishment, and of those two things, it was the establishment that didn't really change. They despised their parents, yet as their parents retired, they moved right into their old jobs without a protest.

      I don't know, "Selling out" is always how I think of it. The boomers sold out almost as badly as you can sell out, considering their earlier rhetoric.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  70. Surrounding people by Ogive17 · · Score: 1

    A leader is only as good as the people they surround themselves with. Holds true in gaming and real life. Put the best leader in the world in WoW to lead a raid with a bunch of noobs, and they won't accomplish anything. Put an idiot in charge of the raid with a bunch of experience, well geared people and they will probably succeed despite the leader... making him look good.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  71. BS by wardk · · Score: 1

    this is nonsense. must be the ideas of deluded "gamers"

    although I guess the notion of a slacker gamer being president isn't much worse than a coke-addled alcoholic

  72. Were chess players yesterday's leaders? by dpbsmith · · Score: 4, Insightful

    Chess has been a popular metaphor for war, life, strategic thinking, etc. for centuries, but I don't recall many national leaders drawn from the ranks of the Laskers, Capablancas, and Fischers.

    Football (both U. S. and Rugby) are often thought to be good training for leadership. Arthur Wellesley, first Duke of Wellington, famously did not "The Battle of Waterloo was won on the playing fields of Eton," but even if he had, I don't think there's much evidence for correlation between football prowess and skill at national leadership.

    As with football, to the extent that video gaming is ubiquitous among today's youth, it is vacuously true that our future leaders will probably have played video games, with varying degrees of skill.

    But in seeking our future leaders, one might just as well look to today's [ cell phone users | Harry Potter fans | bottled water drinkers ].

    1. Re:Were chess players yesterday's leaders? by Lord+Ender · · Score: 1

      Kasparov is running against Putin.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    2. Re:Were chess players yesterday's leaders? by Anonymous Coward · · Score: 0

      No. Kasparov is running for President. Putin is not (and can not).

      Putin might run for another office, though (possibly Prime Minister).

    3. Re:Were chess players yesterday's leaders? by Anonymous Coward · · Score: 0

      The person succeeding Putin is a master of chess.

  73. Re:Generation "G" by TheVelvetFlamebait · · Score: 1

    Yeah, and laebshade stands of laebshadeGAY!

    No really, your joke was witless and lame.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  74. Need more vespene gas... by Urusai · · Score: 2, Funny

    ...time to export some more democracy!

    1. Re:Need more vespene gas... by Adambomb · · Score: 1

      Bribe more overlords!

      --
      Ice Cream has no bones.
  75. The world of the future... by Myu · · Score: 1

    ... sounds like a bleak and dismal place if an accurate shot and the ability to hunt powerful demons are the kind of skills we look for in the next generation of leaders.

    --
    Myu: ... The map's upside down...
  76. Problem-solvers are not leaders by gweihir · · Score: 1

    Unfortunately. The leaders are those that do not posess valuable skills and compensate with being very competitive. Often I have the impresseion that some people only raise to leadership, because nobody wants to work with them. Look at them. Most do not understand how the world works and have no skills besides aquiring and keeping power. One of the major reasons for the sad state the world is in.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  77. unfortunately by m2943 · · Score: 1

    Unfortunately, success in the real world is far more dependent on social skills than technical skills. So, even if gaming produces the best analytical minds, it makes no difference if they can't climb up the political/military/corporate ladder.

  78. Stoned Simdreams by Doc+Ruby · · Score: 1

    Yeah, just like 1970s resumes featured a litany of acid trips and other drug experience, in the heyday of people overachieving in those virtual worlds looking to cash in during the "squaretime" necessary to pay the rent.

    --

    --
    make install -not war

  79. you know by nomadic · · Score: 1

    Playing games in my childhood gave me valuable skills that have helped me greatly as an adult.

    The best example of this is the fact that I have never been eaten by a Grue.

  80. Today gamers ... by Anonymous Coward · · Score: 0

    tomorrow social outcasts!

  81. The problem... by Anonymous Coward · · Score: 0

    ... with games is that while they might teach you problem solving and yadda yadda yadda, they teach you another very worrying thing: "There's no consequences for half-assed decisions" and this is something that our leaders already know, so no changes there.

  82. Get off my lawn... by xPsi · · Score: 1

    You kids and your fancy pants "WOW" "raids". As a child of the 70s and 80s I learned all the leadership training I needed from Pong and Zork. Served me well in grad school. Of course, now I'm a dice polisher for TSR^H^H^HWizards of the Coast.

    --
    i\hbar\dot{\psi}=\hat{H}\psi
  83. Seen this happen by Anonymous Coward · · Score: 0

    My son started playing RTS type games at age 5.

    At first he struggled, but he wanted to play the same games I did. We did a lot of multi-player over our LAN. Early on, it was me beating up on the computer players and protecting him.

    Now five years later he kicks **** in these games. He has developed his own style. He wins consistently. His strategies don't mimic my strategies. He has learned to view the process in the big picture way. Doesn't get bogged down in the details.

    It is great fun to watch him solve the problems presented by these games. The more complex the game, the more he likes it.

    He actually carries a notebook around with him writing down notes on the game he wants to build someday. At age 8 he told me that he was going to be a game designer when he grows up. I have no doubt that he will succeed. I can't hardly wait to play his game.

  84. Meanwhile, in the White House... by unfunk · · Score: 1

    President x Bush: How do I turn God Mode on in this damn war?

  85. Important skills like... by BlueshiftVFX · · Score: 1

    gaming will have taught important skills such as taking over the world for instance? and stamping out global terrorism through the use of overwhelming uh.. terror? and violence? or in the case of Leroy Jenkins running headfirst into doom.

  86. Life's not a videogame. by happy_place · · Score: 2, Interesting

    I remember when these same stories and arguments were being made for Table-top RPGs... yet I don't see much in terms of "leadership" touting the hours they played D&D. Though once we got out of Mom's basement... turns out there were all kinds of interesting reallife problems to solve.

    Not to mention, with enough healing potions I was invulnerable... :) Videogames may teach some virtues, but they teach a bunch of crap too... if you're not gonna get all up in arms and pretend it doesn't teach violence or turn you into a High School shooter, perhaps we should shy away from the reverse of that argument... cuz they're both basically equivalent. --Ray

    --
    http://www.beanleafpress.com
  87. Gaming vs Real Life by Hoi+Polloi · · Score: 1

    In games you get multiple lives. You can also always go back to your last saved game if you try something foolish. Real life doesn't have those luxuries but it does have the occasional cheat mode.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  88. Say what? by rhadamanthus · · Score: 1

    This may be the stupidest story ever posted to slashdot.

    --
    Slashdot needs to interview Natalie Portman.
  89. Exactly by Infonaut · · Score: 1

    Games usually teach you specifically to think inside the box and follow the set rules, so I'm just not so sure it's good training for problem-solving.

    If you run through a particular problem in a game enough times, dying and being resurrected each time, eventually you'll move through the problem because the game only provides you with a limited set of options. In real life, you don't have the luxury of attacking problems by trying your options until one of them works.

    --
    Read the EFF's Fair Use FAQ
  90. This has already been realized by the military by TheGoodSteven · · Score: 1

    Does anyone recall that game, "America's Army" that was put out by the U.S. army not too long ago? I think that some portions of the government have realized that the video game playing population is probably more quick-thinking than the general population.
              This reminds me of a training course I went through that involved a decide to shoot/not shoot scenario played out in what was basically a giant video screen (made for police training). The instructor told me that its common for people that have never handled a weapon before to have the same aim and reaction speed of those that have spent their entire lives handling weapons. That and they always shoot for the head.

  91. Depends what you mean by Moraelin · · Score: 2, Interesting

    Well, I'm going to assume that that's just a verbose way of over-dissecting something. That you're not literally playing your game like that, nor literally thinking like that during a game. I haven't met you, I don't know what your play style really is, so I'm going to give you that benefit of the doubt. No need to assume the worst from the start, and all that.

    Because, no offense, anyone who literally play the game while thinking about it as setting goals and evaluating performance, and thinking of their team mates as "there has to be consequences for people who are complete flakes"... *sigh* there is no nice way to put it, so I might as well be frank: those are the deranged sociopaths that ruin every last drop of enjoyment for everyone else.

    Let's make a couple of things clear:

    1. it's just a game. We're all there to have fun. That is the _only_ goal. Getting your MC gear or whatever else is just a prop, not the goal. If you got your prop, but noone had fun in the process, then you've utterly failed the real goal and missed the whole purpose of the exercise.

    We're not at work, trying to meet some deadline within a budget. We're there to have fun. We're there to forget the stress of RL, and of dealing with clueless PHBs, and with arbitrary deadlines, and with all that crap. The _last_ thing I want there is some self-appointed PHB to turn a game into the same RL crap that I'm trying to escape from.

    Trying to impose deadlines and goals and performance reviews there, is as fucking stupid as doing it when going with your friends at the pub. Do you set goals like "we must go through 100 pints today at all cost" there too? Do you do performance reviews and punish the flakes who drank too little? I should hope not, because it would obviously be just the most idiotic way to ruin everyone's enjoyment at that pub. Then, what madness or idiocy would posses someone to do the same in a friendly online game?

    2. Noone is really my boss on a MMO. Sorry. Someone may think that being t3h gr3at guild leader makes him some sort of management, but truth is, that's at most a helper function, with at best advisory powers. It doesn't actually give him much right to tell anyone what to do.

    I let some guys tell me what to do at work because they pay my wage. So essentially I sell my work and time in exchange for some money. That's how capitalism works.

    That relationship just doesn't work that way in WoW. Unless someone wants to pay me my consultancy fee for my time there, that is. Be warned that it's not cheap, though.

    Seriously. If I have to do what someone else tells me, and be subject to performance reviews and pep talks, then that's no longer playing the game, that's _work_. I'm essentially working for that guy, then, instead of having fun. It's only fair that he pays me, if he expects me to work for him.

    Briefly, I've seen too many guilds in too many games that plain old sucked, and/or eventually disintegrated because a few people didn't understand point 1 or point 2.

    Of course, they often ended up going hand in hand. The ones who didn't understand point 1 and obsessed about finally achieving a bunch of bits and bytes instead of having fun, often ended up grudgingly tolerating a wannabe PHB who didn't understand point 2, in the vain hope that it'll lead them to their precious reward. But then again, sometimes they happen separately too.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Depends what you mean by Endo13 · · Score: 1

      I know where you're coming from. In fact, I've never participated in a raiding guild for precisely those reasons. But over time, and partly due to the fact that some of my long-time internet friends have been involved in raiding guilds, I've also come to see that perspective. To someone like you or me who wants to play a game and have fun from the opening cutscene to the credits at the end, it seems like way too much work (hey, I already worked my butt off to buy the game...). But the truth is, these people raid because they know it's what they have to do to get what they want out of the game. And despite the fact that it sounds like a lot of boring work, they actually do enjoy it and have fun doing it. (Well, not all of them do, but for the most part it's true.) And most of those players are just relieved when someone who knows and understands the game steps in to fill a leadership role and tells them what they need to do. And despite it looking like work, it's relaxing precisely because they know it doesn't have real-world implications like their real world job does, and if things really blow up... well, they can just reroll somewhere else, transfer servers with a name-change, etc. etc.

      But that said, MMOs in general (and perhaps WoW in particular) still offer real world value, because it puts people in a position where they have to work together and/or be a good leader to get what they want out of the game. While there are no "real-world" consequences for just jumping ship when things go sour, you also won't accomplish what you want in the game so it's a lot more beneficial to work things out and stick together. And most players realize that.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  92. succes due to games ? by Anonymous Coward · · Score: 0

    23 years old, raised in the country ( not enough people to talk to )
    gamer since 14 yrs
    played and finished over 200 games ( strategy,fps,adventure)( single player )
    stundent in politehnics
    no backround in programming !
    1 year cobol programmer ( they thought me )
    promoted to admin...( loner's job )

    Maybe they know what are they talking about !

  93. So having no social skills... by ZonkerWilliam · · Score: 1

    Gets me a CEO position, cool!

  94. Ender's Game predicted this and blogging in 1985 by bremstrong · · Score: 1

    Surprised not to see more mention of Orson Scott Card's well known book.

    http://en.wikipedia.org/wiki/Ender's_Game

  95. As a former SMOG and SMOF, I doubt it by WillAffleckUW · · Score: 1

    The characteristics that make you a good gamer are normally not those that help you as a leader, in that one typically is anti-social or lacks social skills beyond those relevant to the gaming environment, and is too focussed on specific issues and not on the broader perspective.

    --
    -- Tigger warning: This post may contain tiggers! --
  96. Re:Not all games are a riot of colours and violenc by weak* · · Score: 1

    Not all games are a riot of colours and violence... Yet for some reason after only 11 comments the dicussion is already focused on these... what does this tell us about the slashdot readership? We pwn.
    --
    The Schwartz space ain't from Spaceballs.
  97. Farming by Atroxodisse · · Score: 1

    This just proves that if China can find some real gold mines they'll be the richest nation in the world!

    --
    Read my short stories - You won't regret it.
  98. Re:Ender's Game... by Anonymous Coward · · Score: 0

    Card's Ender scenario also included Ender's ultimate training at the hands of a human master... the computer games only provided initial training for those who tested well early for aptitude. Team scrimmage provided a venue for strategic and tactical development after the initial batteries of computer-based training. The ultimate honing of Ender's skills came from the only human that had bested the superior alien enemy in battle, Mazer Rackhamm.

    Card's description of Rackham's training techniques had psychological as well as Eastern flavors involving tests and mental acuity exercises at the feet of the Master...

    When computer games can teach children to heard cats or influence their peers more effectively than television advertising, then game programmers will have succeeded where the Elijahs of the Ivy league failed.

  99. Adventure games teach great lessons! by autophile · · Score: 2, Funny

    The lessons learned from playing adventure games should work well in real life:

    1. Take everything that isn't nailed down.
    2. Touch everything.
    3. Put everything on everything until something happens.

    --Rob

    --
    Towards the Singularity.
  100. Doom by PenGun · · Score: 1

    I dunno the only real thing I learned was what to do if I wake up in hell, not all that unlikely actually.

      Altogether now ... "look for a shotgun and get down".

  101. Perhaps I wasn't too clear by Moraelin · · Score: 1

    Perhaps I wasn't too clear. My fault, I suppose.

    I'm not against raids or raiding guilds... as such. What I was ranting about is the kind of person who'd be in such a raid and think about it as a "project", and as "meeting goals", and of evaluating performance, and of making sure there are conseqences for slackers, and all those other trappings of RL management. And applied to the awfully wrong problem and in the awfully wrong place.

    It seems to me like someone has a blurred line between games and reality from the other direction, so to speak, _if_ they genuinely think like that. And I find such people to be not much fun, on the rare occasions when I run into them. They tend to actually act like a PHB, not like someone among equals, who just happens to have more experience and social skills and helps with organizing it.

    And even when they it's not blatantly that, at some point you just _feel_ that things have been over-organized to the point where you're a faceless cog in someone else's mechanism.

    Look, I'm not telling you how to have fun, if you're having fun and as long as you realize that that's the real goal. If grinding MC or the AQs or whatever was what kept you happy, go for it.

    And if you want to share your experience about some easier way to do it (if there even was one), you're welcome.

    As long as it's in those terms: Playing a game with some friends, having some fun together, sharing some experience, helping organize a fun evening together, etc.

    When I start getting worried is the very notion that someone can't even just sit at the computer, relax and have fun, without their mind regurgitating "project", "goals", and all that RL crap right into it.

    Some stuff is even good common sense. If one approach didn't work, sit, think and and try something else. Just please don't think about it in terms of "evaluating performance" and "setting goals" and all that crap. Just kick that stuff aside for once, and think it in plain English, like at a pub with some friends, not like in a management meeting.

    That said, again, I'm not accusing the GP poster (nor you) of being a PHB. I probably haven't grouped with either of you, if nothing else, due to the sheer number of servers and guilds, so I can't make that judgment. For all I know, he could just be taking one metaphor too far, or over-dissecting something until something common sense ends up sounding stupid and revolting. I don't know.

    In a nutshell, it's more the wording that caused the reaction than the content. But, as I was saying, for all I know, they might not have thought of it in those terms until they started dissecting it for that post.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  102. Strategic Leadership or Genius by Anonymous Coward · · Score: 0

    In my experience, anything outside the scope of computer games or simulations is all but invisible beyond the boundaries of complex artificially bounded competitive systems.

    I believe that as we run up against the limits sustainability, strategic leadership of a type described by Fritoj Capra in The Turning Point will be ever more important. "Rule-Set-Reset" will happen more frequently as we struggle to overcome political, economic and environmental realities that our collective drain has recently revealed.

    For me to believe that this discussion is important, someone would need to provide some evidence to suggest that even one computer game has been designed that can help me to think 'outside the box'. Of course the box should be sufficiently large, complex and lack the finite, winner-take-all state as the end goal.

    Show me a game that allows me to move the goal posts and change the size of the end-zone.

  103. Pong doesn't make great tennis players by Anonymous Coward · · Score: 0

    Just like Pong never made an international tennis star, Need For Speed never created a racing car driver, nor did Doom create the ultimate soldier.

    The only way this can be true is if George W actually played Command and Conquer, but as we all know, he probably doesn't know what a 'simulated' war is.

  104. bwahahahaha by Anonymous Coward · · Score: 0

    A better headline would be "Today's Gamers, Tomorrow's Losers". Gaming might even make you a better code monkey or assassin, but it's far more likely to make you a neurotic dork. Get a life outside of gaming. If the only way you can interact with people is by virtually shooting at them, they're unlikely to follow you.

    I don't know about "leadership" and what all those other bullshit terms mean, but my thinking has been that you're not a very good leader if the only environment you can really think in is flopped in front of a desk or with your hands glued to a laptop. The ability to "think on your feet" comes from a regular exposure to the real world, not someone else's idealized (or perverse) version of it.

  105. Give me a break by loafing_oaf · · Score: 1

    Give me a break. Has anyone, anywhere actually tried bringing this up during a job interview? Claiming management experience via online games likely works only if the interviewer plays online games or if you're interviewing for sales, in which case such a claim would be a superb test of persuasion skills.

    Every interview I've been to was conducted by someone in the range of 60 to 70 years of age; they are not players, and mere use of the words "video game" will get snickers. Does anyone have real job interview experience with this?

    --
    Always someone has power over you. The thing to consider is this: Is the power good, or bad?
  106. Book was published in 2004 by Anonymous Coward · · Score: 0

    This article was based on research published in 2004; see Got Game. Seems like there might be more recent thinking available...

    A quick googling reveals Prof puts gaming to work, which was actually published today.

    Also, the authors and their publisher have republished the "Got Game" book this year with a different title (The Kids are Alright:...) but the same content. Seems a bit underhanded, says one recent reviewer.

    Sure, sure... mod down for relevance to topic...

  107. No by definate · · Score: 1

    I'm going to have to call bullshit on this one.

    First of all yes, games do teach you a skill set, however they teach you a game specific skill set, this includes strategy. To obtain a strategic skill set similar to the "finest leaders" you would need to continually change games to understand the various strategic incentives.

    Second of all I'm currently looking at finishing up my MBA, I have studied with a lot of people of various ages. Very few of us play games, we are more likely to engage in chat/organizing warez groups/etc. The games we choose to play, are not the large scale time consuming MMORPG's, it's the instant gratification multi-player FPS games, like Counter-Strike, TF or the single player Hitman style game.

    I am sure that there would be a lot of people who now a days play games, or consider themselves to play games which could be why they came up with the seemingly arbitrary metric of 80% of managers play games. More so, who did they poll, did they poll the "finest leaders" or did they poll middle managers? In my experience middle managers are often comprised more of promote through the system/fall into this job kind of guys, and they along with the actual workers, seem to be more composed of gamers.

    In fact, I would go out on a limb and say that everybody now a days is exposed to some level of gaming, however the "finest leaders" might well be found either not playing games, or at least not high involvement games.

    From the other comments, it seems I'm just beating the same drum as what other people have said, however if this is really the conclusion of "Goebel, Govender and Drake"'s paper, I hope they fail, as this is a quite poorly thought out report.

    </rhetoric>

    --
    This is my footer. There are many like it, but this one is mine.
  108. Generation "G"? by religious+freak · · Score: 1

    Boy they got screwed when handing out the generational letters, didn't they?

    That's got to be one of the crappiest generational names I've ever heard, I'll take my Gen X/Y over that any day -- even if it means I'm too old to build forts out of the extra sheets anymore.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011