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Whatever Happened To The Joystick?

Ant writes "MSN UK has up an article that looks into the 'downfall' of the joystick: 'Sometimes technology disappears completely, but often it just fades into the background — still existing, still being used and sold and, occasionally, desired, but probably looking wistfully back on past glories. Which neatly described the joystick's steady slide away from its role as THE gaming peripheral to a fondly remembered also ran. But the joystick's tale is a long and convoluted one — and it is worth looking back into its often mysterious and ill-studied history before explaining why it will rise from the ashes like the mythical phoenix.' Seen on ClassicGaming."

421 comments

  1. What happened to the joystick? by suso · · Score: 5, Funny

    It broke after playing the 100m dash in Summer Games.

    1. Re:What happened to the joystick? by morgan_greywolf · · Score: 5, Interesting

      Yep. The last joystick I owned was one of the popular 'Thrustmaster 3D' joysticks, with the hats and the buttons and so forth. After a particularly intense session of Doom II, it broke. It was the the third one. After that I got a gamepad-type controller and never looked back.

    2. Re:What happened to the Joystick? by blu3+b0y · · Score: 1

      The NES Advantage joystick solved the problem by having a heavy wide base (approx. 6" x 8" or 15cm x 20cm) and a joystick with very little physical resistance to movement. You just put the thing on the floor, table, or your lap and you could use the joystick just like the ones attached to the arcade machines. It was even wedge-shaped so the whole thing tilted towards the player, like the arcade machine. The buttons were big and easy to hit and came with the most wonderful tunable rapid repeat settings. Contra sure was easier with auto-fire at maximum rate...

    3. Re:What happened to the joystick? by RicardoGCE · · Score: 1

      I went through about four Atari 2600 joysticks after my dad got me Activision's "Decathlon". Man I miss my Atari.

    4. Re:What happened to the joystick? by millwall · · Score: 2, Informative

      The TAC-2 was the only joystick to to make it through a 100 meter relay.

      Ahh the nostalgia... TAC-2 was THE joystick.

    5. Re:What happened to the joystick? by singularity · · Score: 1

      My lord that game seemed like a marketing strategy to sell more 2600 controllers.

      My sister and I learned the best way for us to play that game - sitting on the floor, with the controller being held between the soles of our feet (one foot on the right side, one on the left), leaving hands free to move that controller back and forth like no one's business.

      For some reason I also really got the timing for the pole vault down pretty well. I think my score on that would almost match the scores on the rest of the events combined.

      Wow, is there anyway to hook a 2600 style controller up to my Mac? I need to get my fix! I do not think my Logitech Precision is up to the task!

      --
      - (c) 2018 Hank Zimmerman
    6. Re:What happened to the joystick? by Anonymous Coward · · Score: 0

      they became a different kind of toy
      http://www.homemade-sex-toys.com/joystick/

    7. Re:What happened to the joystick? by Stavr0 · · Score: 1

      The TAC-2 was the only joystick to to make it through [Epyx Summer Games] 100 meter relay.

      Ahh the nostalgia... TAC-2 was THE joystick. Bollocks. THIS was the joystick. 100% leaf switches.
    8. Re:What happened to the joystick? by it0 · · Score: 1

      Hah, No match for the Suzo Arcade joystick with reinforced steel inside!

    9. Re:What happened to the Joystick? by snarfies · · Score: 1

      The Atari 2600 joysticks that I owned had more longevity than any other controller I've ever owned.

      My parents got me an Atari for Christmas in 1981 (I know the year because they also got me Yar's Revenge, and it was released 1981 according to Wikipedia). It came with two joysticks. As a kid, I played with my Atari a LOT. Like, several hours every day, for at least the next two years. Then we got a Commodore 64, and guess what - it used the exact same joysticks, and on the C64 they saw even heavier usage (I did, in fact, copy that floppy with friends, often).

      My last Atari joystick survived until 1988-89 or thereabouts, albeit in rather diminished form - the rubber came off the stick itself, so it was reduced to a thin white plastic column coming from the big black base, but it was still functioning there at the end. The other joystick did die sometime before that (it wasn't responding so well when pushed up).

      I replaced it with a Sega Genesis controller.

    10. Re:What happened to the joystick? by Bowdie · · Score: 3, Insightful

      You're all wrong, the only two joysticks that could ever come close to perfect were the Competition Pro 5000 or the Konix Speedking.

      The first was built like a brick shithouse : http://www.amazon.co.uk/Competition-Pro-5000-Joystick-PC/dp/B000J5U09W

      And the second fit so perfectly in your hand :
      http://www.consoledatabase.com/accessories/pc/konixspeedking/index.html

      --
      yes, www.dotcomforwardslash.com is my real URL.
    11. Re:What happened to the joystick? by An+ominous+Cow+art · · Score: 1

      Wow, is there anyway to hook a 2600 style controller up to my Mac? I need to get my fix! I do not think my Logitech Precision is up to the task! I bought a "Stelladaptor 2600 to USB Interface" from AtariAge, but I don't see it listed on their website now. It worked fairly well in the Atari 800 emulator under OS X. I haven't tried it in a while - I really should.
    12. Re:What happened to the joystick? by Samster33 · · Score: 2, Interesting

      I had a Thrustmaster Fox 2 Pro joystick and man that thing was sweet. It was both the best and worst thing ever. It was the best because it made playing BF1942 sooo much fun at LAN Parties and whatnot. It was the worst because the stock driver was not compatible with Windows XP and would cause the sytem to randomly reboot (no errors, no freezing, just reboot). I troubleshot everything, RAM, Video Card, CPU, hard drive. I determined it was the joystick through process of elimination. I think I still have it too, although I don't have any use for it anymore.

    13. Re:What happened to the joystick? by Skraut · · Score: 1
      "Your Stick-o won't go wacko when it's a Wico"

      don't ask me why I still remember that stupid jingle

      --
      Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    14. Re:What happened to the Joystick? by An+ominous+Cow+art · · Score: 1

      My last Atari joystick survived until 1988-89 or thereabouts, albeit in rather diminished form - the rubber came off the stick itself, so it was reduced to a thin white plastic column coming from the big black base, but it was still functioning there at the end. That happened to one of mine, too. After playing with it that way, I found that I preferred the feel without the black rubber, and took it off the other joysticks as well. I felt it allowed more precision. But then, I always used a light touch - unlike many of my friends who would be wrenching the things around, contorting their entire bodies, etc.
    15. Re:What happened to the joystick? by ccandreva · · Score: 1

      When my original Atari sticks broke, I replaced them with the Pointmaster sticks from Discwasher:
      http://www.atariguide.com//30/3090b.htm

      My Atari 2600 is still hooked up to the TV, and I still use those sticks.

    16. Re:What happened to the joystick? by Mister+Whirly · · Score: 1

      Those Pointmaster sticks were the best. I had probably gone through about 4-5 of the regular old standard Atari joysticks before I picked one up. Pretty sure the Pointmaster is still in a box downstairs somewhere with my old Atari 800 and I'm almost positive it still works fine.

      --
      "But this one goes to 11!"
    17. Re:What happened to the joystick? by Anonymous Coward · · Score: 0

      The Wico was/is one hell of a joystick built in an extremely solid fashion. The one the parent poster linked has the ball grip installed. This could be removed (just pulled up and off the steel stick shaft) and replaced with a tapered grip or a rectangular grip with finger notches on front. Unless one of the leaf springs on the switches should break due to metal fatigue a Wico ought to last almost forever.

      I believe that Wico was a manufacturer of joysticks for arcade video games before they released their Atari model, but I could be mistaken.

    18. Re:What happened to the joystick? by HAKdragon · · Score: 1

      Alternatively, you could see if they make Sega Genesis/Megadrive to USB adapters, since you could plug in an Atari 2600 joystick into the Genesis. Granted, this was pointless for a number of Games, but the Sonic the Hedgehog games played rather well since all three buttons on the control pad did the same thing.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    19. Re:What happened to the joystick? by fiznook29 · · Score: 2, Insightful

      Come on now...we all know that running in summer games was done with two buttons. The real trick was using a back-pocket comb to go even faster.

    20. Re:What happened to the joystick? by Notquitecajun · · Score: 5, Funny

      Now that we're done comparing each others JOYSTICKS....

    21. Re:What happened to the joystick? by Smackintosh · · Score: 1

      I remember that jingle too, but for some reason I thought the slogan was "Your joystick won't go wacko when you buy Wico". Again, I was only 8 or 9 at the time, so could just be poor memory.

      http://www.adstocollect.com/servlet/the-1277/1984-WICO-Joystick-Color/Detail

      Anyways, we had a couple Wicos and a TAC-2 and the TAC-2 sucked balls, IMO. Wicos were much better.

    22. Re:What happened to the joystick? by debest · · Score: 1

      Agreed. The Wico Command Control joysticks were indestructible for our Commodore 64 games. Although, the "bat" style sticks were our preference, as opposed to your link to the "ball" style.

      OT, but amazingly there is no "Wico" article on Wikipedia for these awesome sticks. Methinks there may be one soon!

      --
      Look at the tomato! Isn't it sad? He can't dance! Poor tomato!
    23. Re:What happened to the joystick? by CaseyB · · Score: 1

      Bah. I always hated Wicos. The Command Control, the Boss, they were all the same. They just felt too mushy, I like some tactile feedback.

      As for me, you'll have to pry my Epyx 500XJ from my cold dead hands.

    24. Re:What happened to the joystick? by Hal_Porter · · Score: 2, Informative

      You could probably make one. Get a microcontroller with USB support. Choose one with some HID class sample code and you could add support for reporting from an Atari joystick in a weekend. Here's the connector

      http://www.hardwarebook.info/Atari_2600_Joystick

      Just pull the pins to 5V with a pull up and then see if they go low when the switches inside the joystick short them to ground. You'll need to debounce in software - just wait for a few milliseconds before reporting a transition.

      Here's an example with a PIC.

      http://www.eetkorea.com/ARTICLES/2004MAY/2004MAY25_ID_AN.PDF?SOURCES=DOWNLOAD

      Note the PIC has A to D converters - it's probably got more circuitry than a 2600! - and so could handle Atari paddles too.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    25. Re:What happened to the joystick? by amRadioHed · · Score: 1

      I've seen web pages showing how to wire up old video game controllers for serial ports. I'm sure you can find something with a little googling.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    26. Re:What happened to the joystick? by bughunter · · Score: 5, Interesting
      The sisters and nieces to this comment really have hit on what was wrong with the joystick in my anecdotal experiences: It broke too often.

      Mind you, the models being praised for durability were indeed up to the task of gaming, but most joysticks sold were not. I went thru three Gravis sticks in two years before giving up and switching to a trackball.

      Generalizing this leverage theme, the length of the lever arm of a joystick poses two problems 1) the mechanical advantage of the users' force leveraged onto the innards made it expensive to make a durable device, and 2) this mechanical advantage also made it difficult to perform precise control movements.

      Starting in the mid-90s, games emerged that required players to do things like select units, lasso groups of units, click on targets and waypoints, aim FPS weapons, etc. The joystick really was not suited to these actions. The much shorter lever arm of a control pad allowed more precise control for aiming FPS weapons, and an absolute displacement interface (mouse or trackball) works better for selecting and commanding RTS units.

      I really have never had better controller than a good mouse. I've used trackballs, control pads, joysticks, touchpads, and wiimotes -- the mouse is still the most natural, least RSI-inducing controller I've used. The touchpad comes close, but it lacks precision and has a higher error rate. Of course, I make exceptions for automobile and aircraft simulators, where mockups of the actual vehicle controls can't be beat.

      --
      I can see the fnords!
    27. Re:What happened to the joystick? by geminidomino · · Score: 1

      Hell yes... My pointmaster used to follow me between my (dad's) Atari 2600 and my TI99/4a computer...

      Nothing beats playing parsec with one of those babies.

    28. Re:What happened to the joystick? by Jhan · · Score: 1

      The TAC-2 was the only joystick to to make it through a 100 meter relay.

      Ahh the nostalgia... TAC-2 was THE joystick.

      Agreed. The iconic joystick before the TAC-2 was the Atari 2600 which was hell on your hands and made of plastic.

      The TAC-2 had a aluminium shaft, a hard plastic top (pleasantly rounded) and huge chunks of copper in the switches. Darn near indestructible. After five years or so they'd start glitching because the copper oxidized, but you could just unscrew them and use some copper polish on the switches. The TAC-2 would still be my weapon of choice if challenging someone to a full game of Decathlon (aka JoystickBreaker, the game).

      The joystick was then refined ever more, to make it faster and more responsive. My other two top nominees are the Konix SpeedKing and The Bug (similar, but more ergonomic, shiny black, usable by lefties and even shorter stick.)

      Notice what happened there? The actual stick was shortened more and more to decrease response time. The end result of that evolution would probably be a tiny nub meant to be used with the index finger (which is the most mobile). Kind of similar to the thumb controllers on the PS2/3? Except you can use it with your best finger instead of your thumb?

      Meanwhile, my best friend swore by his Wico joystick which he insisted gave him "a better feeling". He would lose to me in 8:1 cases in any game, and he would always chalk it up to my "skill". This is even though I repeatedly mocked his Wico, for instance wondering if maybe his arms weren't long enough yet to swing the joystick the full two meter distance from "right" to "left".

      The Wico joysticks (and followers) where the beginning of the end of the joystick. They looked good, felt good, but were horrible at actually playing games.

      Then comes Microsoft. Huge fucking monstrosities that manage to look ergonomic while in actuality killing your hands, take a full week to move from "up" to "down", designed for one game (Flight Simulator) to the detriment for all others, mushy, stinky SLAP!!!

      So, don't even get me started about Microsoft joysticks, even though that's the true reason why joysticks fell out of fashion. Who would buy one when Microsoft makes them all, and they are stinking, festering, pools of diarrhea from a diseased SLAP!!!!!!!

      Anyway, that's a take on the history of the joystick from a guy that loves joysticks.

      --

      I choose to remain celibate, like my father and his father before him.

    29. Re:What happened to the joystick? by Steve525 · · Score: 1

      Starting in the mid-90s, games emerged that required players to do things like select units, lasso groups of units, click on targets and waypoints, aim FPS weapons, etc. The joystick really was not suited to these actions.

      No way. Some of it may be personal preference, but joysticks are way more precise for me than any thumbpad. (I'll agree that a mouse is the perfect interface for FPSs and RTS, but if we limit ourselves to consoles I'll point out that they don't use a mouse, either). The real problem with a joystick is it's big. As you point out, games in the 90's required a lot of actions, and therefore require a lot of buttons. You can't make a joystick with 8 buttons in a hand-held form (unless you call an analog thumbpad a joystick).

    30. Re:What happened to the joystick? by Steve525 · · Score: 1

      hh the nostalgia... TAC-2 was THE joystick.

      I agree 100%. By far my favorite controller. It was also the best example of KISS in engineering. Just a ball on a stick with metal plates to make contact to. You could not break the thing. The only issue was that the contacts would oxidize after a while and you had to open it up and clean it with sandpaper.

    31. Re:What happened to the joystick? by zlogic · · Score: 1

      Joysticks are a cheap alternative to racing wheels. And they take up a lot less space, don't obscure the monitor and don't make your computer look like a child's plaything. I've played racing games with a joystick and with the keyboard, the joystick was much better because instead of banging the keys doing something like an discrete amplitude modulation to do slight turns you actually get an analogue controller. It's great when doing difficult turns or driving at a constant speed or using the brake slightly on easy turns and yet having the ability to brake immediately.

    32. Re:What happened to the joystick? by operagost · · Score: 2, Insightful

      You do realize that Microsoft made analog joysticks, and all of your favorites were digital? Of course the analog has a longer throw-- because it returns X and Y positions rather than just on or off. That was true for Gravis, Logitech, Thrustmaster, etc.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    33. Re:What happened to the Joystick? by znerk · · Score: 1

      Contra sure was easier with auto-fire at maximum rate... I beg to differ, sir. I found that just over two-thirds of maximum was perfect, and allowed the maximum number of projectiles to be on the screen at once. Cranking it to max always turned "spread" into a machine gun, for me.

      Also, I still have my 2 NES Advantage controllers and my dead 8-bit NES console. One of these days, I'll get around to wiring the controllers up to my computer. In the meantime, I'm using a wonderful device called the Nyko AirFlo... I have no idea why Nyko discontinued them, but they will be sorely missed. I love not having sweaty palms after playing for 4-6 hours on my emulator.

      In addition, the driver allows you to program each of the dozen or so buttons (and 2 analog sticks (with button action by pressing "in" on the thumbsticks) *and* a d-pad!) for keyboard or mouse actions. I've found myself trying to use it in WoW and Guild Wars, among other things.

      --
      Game on!
      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    34. Re:What happened to the joystick? by Anonymous Coward · · Score: 0

      track and field... notorious for inducing damage to hardware

    35. Re:What happened to the joystick? by Per+Wigren · · Score: 1

      Almost right. The best one was the Wico Bathandle. That's a fact. In games where you were supposed to wiggle it as fast as possible you could just go *poing poing poing* on the stick with your finger and the springs would do the rest for you. You always got a perfect score.

      --
      My other account has a 3-digit UID.
    36. Re:What happened to the joystick? by kahanamoku · · Score: 1

      also to that, with a joystick you require the majority of one hand to hold the thing. If you weren't going to incorporate numerous buttons onto the stick itself (a'la MS Sidewinder style) then the only solution was to limit the number of digits required for navigation to just the thumb, leaving your other fingers free to press buttons surrounding the stick.

      Lollypop style joysticks (found in the Arcade of the late 80's and early 90's) were my favourite style of stick and are a perfect example of using the whole hand to drive it. Be your choice of a top grip, or my personal preference, the underhand grip on the ball, with the stick between the ring and middle fingers. HA-DO-KEN!

      --
      ----- Concentrate on promoting more than demoting.
    37. Re:What happened to the joystick? by paganizer · · Score: 1

      If it was a serial port joystick, you could run it in VirtualPC on a real operating system, like win2k or, better for joystick gaming, Win98SE.
      I have been pushing VirtualPC for a lot of things lately; for something FREE, and from Microsoft, it is amazingly useful.

      --
      Why, yes, I AM a Pagan Libertarian.
    38. Re:What happened to the joystick? by paganizer · · Score: 1

      I would argue that my Gravis Phoenix was, and is, the Ultimate Joystick.

      --
      Why, yes, I AM a Pagan Libertarian.
    39. Re:What happened to the joystick? by Foresto · · Score: 1

      When I bought that Konix model, it was branded the Epyx 500xj. It was the only joystick I ever encountered that never broke, and always made it perfectly clear when a movement had registered. I picked up a couple on ebay for conversion to USB, for the next time I want to play my old Commodore games on an emulator.

    40. Re:What happened to the joystick? by Amarok.Org · · Score: 1

      You're thinking of Konami's Track & Field. http://en.wikipedia.org/wiki/Track_&_Field_(arcade_game)

      --
      -- "Other than that, how was the play Mrs. Lincoln?"
    41. Re:What happened to the joystick? by Hamsterdan · · Score: 1

      Joystick with DooM ][ ? A Keyboard *RULES* in DooM... Much better than any other input device (IMHO)

      --
      I've got better things to do tonight than die.
    42. Re:What happened to the joystick? by Fluffy+the+attack+ki · · Score: 1

      I think that you have the bit about precise movements being harder on a large stick exactly backwards. Think of it like this: on a full size stick you have a wider area over which the points of control are distributed, and also a better grip on the control surface usually. So rather than moving your thumb 1mm to change the control 10% as you might on a gamepad you would move your thumb (and hand) a full centimeter to change the control by that much on a full stick. My guess is that the extra precision you feel is a result of improvements in software over the years.

      ...Although I agree about mouse being the best, with a digitizer tablet or touchscreen (w/ stylus) losing out only because of lack of buttons.

    43. Re:What happened to the joystick? by KDR_11k · · Score: 1

      For that matter a Sega Master System could fit those C64 and Amiga (I think, whatever computer used the two-button-mode on these things) joysticks. They look like they'd fit into the COM1 port on a PC too but I'm not sure PCs can use joysticks plugged into those.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:What happened to the joystick? by KDR_11k · · Score: 1

      Depends on whether the game takes analog or digital input. Analog inputs mostly suck for games that use only digital controls and I found that the keyboard works best for digital controls because each direction is a different key instead of a big thing you slide your thumb around on.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    45. Re:What happened to the joystick? by Fluffy+the+attack+ki · · Score: 1

      Digital inputs are, indeed, better for games that only support digital control. Since we were discussing the relative merits of the full stick versus the thumb stick from a physical control standpoint I do not see the relevance. Had you noted the utility of the thumb stick for making quick enough movements to replace the d-pad or some such you might have been more on point.

    46. Re:What happened to the joystick? by davotoula · · Score: 1

      It was a tough match between the TAC-2 and Konix SpeedKing. While I preferred the SpeedKing, the TAC-2 was longer lasting!

      The plastic stick of the Speedking had a tendency to break.

    47. Re:What happened to the joystick? by morgan_greywolf · · Score: 1

      Joystick with DooM ][ ? A Keyboard *RULES* in DooM... Much better than any other input device (IMHO) I actually did a lot better with a Nintendo-style 'joypad' than with the keyboard. Choice of input devices in games is very much a personal decision, methinks.

    48. Re:What happened to the joystick? by mqduck · · Score: 1

      Not trying to troll, but how do you play an FPS with a joystick?

      --
      Property is theft.
    49. Re:What happened to the joystick? by Anonymous Coward · · Score: 0

      It's too bad none of the gaming joysticks were ever built like the F16's stick. That thing only moves a few millimeters in any direction. It's one of the best sticks I've ever used. No, I'm not a fighter pilot, but my dad manages a flight control software group at a large defense contractor, and I got to play with their simulator occasionally.

    50. Re:What happened to the joystick? by higuita · · Score: 1

      have you checked virtualbox?!

      --
      Higuita
    51. Re:What happened to the joystick? by Jhan · · Score: 1

      You do realize that Microsoft made analog joysticks, and all of your favorites were digital? Of course the analog has a longer throw-- because it returns X and Y positions rather than just on or off. That was true for Gravis, Logitech, Thrustmaster, etc.

      Of course I realize that, but Microsoft set the standard for what a PC joystick should be. By making a pretty good analog stick and insisting that it should be the "one size fits all" joystick - although it was unusable for 90% of games - they forced twitch gamers like myself to either use the keyboard or move to consoles. This is why we don't see joysticks anymore except as expensive flight simulator add-ons, which after all is the topic under discussion.

      --

      I choose to remain celibate, like my father and his father before him.

    52. Re:What happened to the joystick? by armareum · · Score: 1

      Probably up/down/left/right being what people normally use WASD for, and a thumb-hat on the joystick being what people use the mouse for: to aim.

      --
      Is this a rhetorical question?
    53. Re:What happened to the joystick? by Anonymous Coward · · Score: 0

      Ah yes, a nerd and his joystick...

    54. Re:What happened to the joystick? by Rowan_u · · Score: 1

      The joystick still has one advantage though, despite its clumsyness. You never have to pick it up and move it while playing. Try playing Descent 2 or Freespace with a mouse for further clarification.

      --
      only one everything
  2. Its easy by arkham6 · · Score: 4, Funny

    The joystick met its Doom

    1. Re:Its easy by phobos13013 · · Score: 1

      We are talking about the joystick, not the boomstick, buddy!

      --
      ...and it should be known by now
    2. Re:Its easy by cHiphead · · Score: 2, Interesting

      Actually Doom 2 was really the last game the joystick was useful for, due to no mouselook system. Quake was the death of the joystick.

      I'd really like a Quake 1 experience in a HL2 engine. With the Reznor soundtrack and all. Mmmmm, grappling hook rocket rape.

      Cheers.

      --

      This is my sig. There are many like it, but this one is mine.
    3. Re:Its easy by omeomi · · Score: 3, Informative

      agreed. That Reznor soundtrack was awesome, especially the first track on the CD. I can still hear it now. And you could put the quake1 disc in a regular cd player too ;-)

    4. Re:Its easy by xhrit · · Score: 1

      >I'd really like a Quake 1 experience in a HL2 engine. With the Reznor soundtrack and all. Mmmmm, grappling hook rocket rape. try quake wars.

  3. Good ones are expensive by Mr.+Underbridge · · Score: 5, Insightful

    Today's games require dual analog controllers and about 27 buttons. A decent joystick set that has all that functionality does exist - but it's primarily relegated to the flight sim community.

    To have dual analog controllers in a large form factor, you'd have to have the joysticks mounted on something sturdy. Recall that back in Atari days, you used your weak hand to stabilize the thing while controlling it with your dominant hand. With two sticks, you'd need a base. And that would be big and not very mobile. And you'd still have to have some design where you could easily press all the buttons without moving your hands. Again, like a flight sim system, but those are very expensive.

    So basically, the joystick got shrunk and put on a handheld controller.

    1. Re:Good ones are expensive by gstoddart · · Score: 5, Funny

      Today's games require dual analog controllers and about 27 buttons. A decent joystick set that has all that functionality does exist - but it's primarily relegated to the flight sim community.

      And that, is why the Wii is selling more games.

      Most of us old geezers don't have the manual dexterity to run those damned controllers. Whereas we can whistfully waggle our Wiis nowadays whenever we wish. ;-) ducks

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      This is just my guess- the joystick *could* have been redesigned and evolved.

      IMHO, it stems from Nintendo's decision to go with the pad for the NES. I know that- in the US at least- they wanted to differentiate it from the previous generation of consoles that retailers got burned with when the market crashed. To this end, they tried to make it look different- video-style loading and so on.

      My gut reaction is that this is possibly why they went with a flat controller pad. AFAIK, they also went with the pad in Japan, and I don't know if the above commercial reasons applied or not. If not, then this argument is redundant- but whether or not it it was originally caused by Nintendo being intentionally different, the NES's success in Japan and the US ultimately led to flat-pad-style controller gaming taking over and becoming the "default" method of control.

      Because of this, gaming evolved along "controller" lines, so that modern games probably couldn't be played that well with anything resembling a traditional joystick, even if they put on more buttons. BUT had the joystick remained the dominant form of controller, gaming might have evolved slightly differently, and new forms of joystick would have come along (just like the controller changed over the years). We'd still have had modern games- slightly different in style, possibly, because you can't just map controller-style gameplay onto a joystick.

      But to get to the point, IMHO there was nothing inherent in joystick-style control that meant it was an eventual dead-end, that it couldn't have evolved to more modern styles of gameplay. It probably could have... it basically just went out of fashion, and the new generation of players were more used to controllers.

      Just like I'll *never* feel as comfortable with a controller as with a joystick, they'll always feel the opposite.

    3. Re:Good ones are expensive by AKAImBatman · · Score: 5, Insightful

      Did you ever actually use some of the pre-gamepad joysticks? I expanded on the issues in this thread, but the problem can be summed up in one word: TORQUE.

      There's nothing more "fun" than fighting one's self for stability of the controller. Some of the controllers were extremely hard on the wrists and caused tiring rather quickly. In fact, I'd go as far as to say that the console joysticks were unnatural control devices. When playing my classic game machines, I often do things like hold the joystick sideways in an attempt to find a better grip. (Or at least get gravity on my side. ;))

      Joysticks always worked best in an arcade environment where the rotational forces were absorbed by the heavy machines rather than your hands.

    4. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      The funny thing is I'd wish I could find a gamepad with enough buttons to play some old Intellivision and Colecovision games. I certainly wish I could find something like the Colecovision super action controller.

    5. Re:Good ones are expensive by nschubach · · Score: 5, Insightful

      As far as I'm concerned, the Joystick did evolve, into what you called an Analog stick. Now every Playstation/XBox on the planet has two joysticks for every controller and the Wii has one on a "dongle thing."

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:Good ones are expensive by Bob-taro · · Score: 1

      ...the problem can be summed up in one word: TORQUE.

      For my old Atari 1200 I had a baseless tilt-sensitive joystick. It basically solved the torque problem. IIRC, it worked with mercury switches. It was great for the simpler games.

      --
      Prov 9:8 Do not rebuke mockers or they will hate you; rebuke the wise and they will love you.
    7. Re:Good ones are expensive by meringuoid · · Score: 1
      Joysticks always worked best in an arcade environment where the rotational forces were absorbed by the heavy machines rather than your hands.

      Try the good old NES Advantage. Base made of metal and weighs a ton; indestructible Nintendium alloy. There are plenty around, because they never, ever die, unlike the NES itself which succumbs to contact death and blinking red LED of death. Get one. Rewire it to work on a PC gameport - fun project for the weekend! Then fire up MAME.

      --
      Real Daleks don't climb stairs - they level the building.
    8. Re:Good ones are expensive by The+Second+Horseman · · Score: 1

      I always had good luck with the Wico ball joystick. It was easy to cradle a bit in your non-controlling hand, and with a button on top, you didn't need to use the big, red button on the base. With the ball, it was easy to actually invert your hand, use a lot less pressure, and use your thumb for the "fire" button on the ball. Also, the wico joystick bases were solid enough that you could usually keep them flat on a table without too much effort.

    9. Re:Good ones are expensive by AnomaliesAndrew · · Score: 1

      I agree about the Wii.

      I'd go as far as to say the Wii remote is the evolution/replacement of the general purpose joystick. The only time I'd buy another joystick would be for a flight simulator type of situation, but that's a niche market (of which I'm not particularly fond.)

      --
      Move all sig!
    10. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      Modern games do use joysticks. Two of them in fact, on each controller.

    11. Re:Good ones are expensive by Hatta · · Score: 1

      Try the good old NES Advantage. Base made of metal and weighs a ton; indestructible Nintendium alloy. There are plenty around, because they never, ever die, unlike the NES itself which succumbs to contact death and blinking red LED of death. Get one. Rewire it to work on a PC gameport - fun project for the weekend! Then fire up MAME.

      Don't cut the cable though! Use one of the aforementioned dead NES's controller port, and build an adaptor out of it.

      --
      Give me Classic Slashdot or give me death!
    12. Re:Good ones are expensive by rjschwarz · · Score: 2, Insightful

      I agree, the only reason the joystick disappeared is because the article redefined the ones used today as thumbsticks.

    13. Re:Good ones are expensive by moderatorrater · · Score: 4, Funny

      Whereas we can whistfully waggle our Wiis nowadays whenever we wish And that's why so many grandpas are creepy.
    14. Re:Good ones are expensive by Beardo+the+Bearded · · Score: 1

      So, you're saying that today's games use two joysticks.

      That's all the analog sticks are - joysticks.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    15. Re:Good ones are expensive by AKAImBatman · · Score: 1

      Use one of the aforementioned dead NES's controller port

      Don't do that either. The NES isn't dead, its pins are just a little bent. Take it apart, bend the pins back into place, and it will work fine. For consoles that have been corroded by years of saliva (blowing in the cart is a BAD idea!) it's easy to find a replacement connector.

      What you want to do is what I did with my Power Glove connector. Find an extension cable for the NES and do surgery on that instead. Not only will you save both an original NES and an original Advantage from destruction, but you'll end up with a more generic NES -> PC interface that you can plug any NES controller into. :)
    16. Re:Good ones are expensive by jedidiah · · Score: 1

      If you can't move it with the palm of your hand then it's not a joystick.

      It is something else. The movement is completely different.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    17. Re:Good ones are expensive by tgd · · Score: 1, Funny

      You need to masturbate more.

      Most of the slashdot crowd doesn't have issues with wrist strength.

    18. Re:Good ones are expensive by Notquitecajun · · Score: 1

      Heck with that - go out and get you one of those nifty-keen-cool generic NES or NES/SNES systems. About the size of a book, TOP-LOADING, and $30 or so.

    19. Re:Good ones are expensive by edwdig · · Score: 1

      Try the good old NES Advantage. There are plenty around, because they never, ever die

      Yeah they do. I had one back in the day. Barely used the thing, yet it just stopped working. Brought it for repair and then a few months later it stopped working again.

      The people at the repair shop even commented that they frequently got those controllers in for repair.

    20. Re:Good ones are expensive by UncleTogie · · Score: 1

      My gut reaction is that this is possibly why they went with a flat controller pad. AFAIK, they also went with the pad in Japan, and I don't know if the above commercial reasons applied or not. If not, then this argument is redundant- but whether or not it it was originally caused by Nintendo being intentionally different, the NES's success in Japan and the US ultimately led to flat-pad-style controller gaming taking over and becoming the "default" method of control.

      First time I ever saw a pad was on the Intellivision... Those discs felt pretty comfortable.

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    21. Re:Good ones are expensive by Steve525 · · Score: 1

      Uhm, since you bring this up twice, which thread do I reply do? I'll pick this one...

      I wouldn't say that thumpads are necessarily more comfortable than a joystick; it's just harder to make a good comfortable joystick.

      Yes, many of the home joysticks made, sucked. The Atari joysticks had a fair amount of dead space, and required a bit of force to move. However, the TAC-2 (brought up in a thread above) didn't have those problems (and was cheap). It had very little dead space (you didn't have to move the joystick far to get it to respond) and it only required a light touch. The WICO (leaf-spring) based joysticks also only required a light touch, but had far too much dead space in my opinion. (Also, the leaf spring mechanism was pretty expensive for a home controller).

      I think that thumbpads are superior in a number of important ways - they are cheap to make, they are compact, they are (as the GGGGP pointed out) amenable to a lot of buttons in your hand, and they are relatively comfortable to use. However, they are much less precise a controller (for me, anyway). I pretty much stopped playing games from the Nintendo era until FPSs came out. I didn't realize until later that the real reason I hated all those games was because I hated the thumbpad controller. (Heck, I even enjoy those games using a emulator and a keyboard. Just don't make me play them with a thumbpad - yuck!)

    22. Re:Good ones are expensive by squidfood · · Score: 1

      Joysticks always worked best in an arcade environment where the rotational forces were absorbed by the heavy machines rather than your hands.

      I'm surprised noone's mentioned the other end of the spectrum: The precision Apple II dual-pot analog approach. The fine-scaled two-fingered control that you have over your choplifter can't be beat for carefully landing on...er...rescuing hostages.

      Of course, that led to the raging debate: self-centering or non-self-centering?

    23. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      Did you ever actually use some of the pre-gamepad joysticks? Depends what you mean by "pre-gamepad joysticks". I got my Atari 800XL in 1986, and like most people I knew, I used joysticks with it. (*1) Regardless of when the NES came out, these were still basically old-school type 2600-derived digital one-button joysticks.

      So, in the spirit your question was asked, the answer's "Yes. Yes I did use those old-fashioned joysticks- they were what my gaming experience was based around, and they're still what I'm most comfortable with". (A friend of mine once bought a flat "joypad" similar to a modern controller; we both thought it was as cool as hell until we tried playing games with it).

      BUT... while these were still old-school joysticks, they weren't identical in shape. My first joystick (a Spectravideo Quickshot Turbo II) was notably bulkier and heavier than the canonical Atari VCS joystick, and this possibly made things easier to control. I also had one not dissimilar to this design. Perfect or not, they do overcome some of the torque/handling flaws of the Atari stick. And while I agree with you to some extent about the torque, the QS2's bulkier design and the fact it had the buttons on the handle itself made it easier to get a hold of.

      So, already you can see that the joystick designer had evolved out some of the flaws of the original Atari version. What would a further 20 years of evolution have done?

      I won't use today's high-end joysticks as an example- they're not the true successors in the sense that they're nichier products aimed at flight simulators and the like, rather than being meant as universal game controllers. And (as I said) I don't think you could play modern games as well with a joystick, simply because they've been designed around controller-style gameplay and input.

      But had the thumbpad-style controller never arrived, it's still probable that the joystick would have mutated and overcome some of its flaws.

      I agree with you that the 70s/80s joysticks had some problems, and you may be right that the controller ultimately triumped because it was fundamentally more suited to home use. But I'd be curious to know *which* you grew up with and which you have more experience with.

      My interest in games was already declining by the early-to-mid-90s, and I never had a console, so I probably never used a controller enough to get over my dislike of them. But I'd be interested to hear if someone who grew up with joysticks ultimately came to prefer a flat controller.


      (*1) 8-bit console gaming was never as big a part of the market/culture in the UK as it was in the US. Although the NES and the Sega Master System (see *2) sold reasonably, they were never the cultural influence they were in the US- most people did their gaming on computers until the Mega Drive (Genesis) and SNES came along.

      (*2) The Sega actually outsold the NES here(!)- probably because Sega had a great distributor and Nintendo didn't give a toss about Europe.
    24. Re:Good ones are expensive by Hatta · · Score: 1

      I haven't seen these in stores. I've seen lots of fakeo atari 2600s with a bunch of games built in, but no cartridge capable NES. At least not in the US for retail.

      --
      Give me Classic Slashdot or give me death!
    25. Re:Good ones are expensive by Notquitecajun · · Score: 1

      Hit up a local flea market, or find some out-of-the way store. There's a local guy at a flea market here in GA who sells them - the patent or something expired in Japan, and there's a couple of companies making systems that will play old cartridges.

      Check http://blog.wired.com/gadgets/2008/01/ces-2008-retro.htmlhere for what I'm talking about.

    26. Re:Good ones are expensive by AndersOSU · · Score: 1

      Sweet Jesus, imagine the fall out if a toy (because, as we all know, all video games are toys), shipped with mercury switches today.

      I mean weren't parent groups outraged last Christmas that some plastic toys had nasty organic chemicals that might be accessible if their toddler melted them in 5N HCl?

    27. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      That might have been true with Atari 2600 style joysticks, but the old Kraft PC joysticks were very comfortable to use.

    28. Re:Good ones are expensive by pookemon · · Score: 1

      You know, I was going to say something, but you'd used up all the w's.

      --
      dnuof eruc rof aixelsid
    29. Re:Good ones are expensive by KillerBob · · Score: 1

      Nunchuck. And there's 2 on the "Classic Controller". Likewise, every GC controller (which can also be connected to the Wii) has 2 analog sticks.

      And yes... I agree. They are joysticks.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    30. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      Good joysticks are expensive, but when you get one they are amazing.

    31. Re:Good ones are expensive by Anonymous Coward · · Score: 0

      Have you ever seen a mercury switch from a joystick? They are little steel "bulbs" that are fully sealed and pretty damned indestructable. Nobody is going to accidently pop one of those.

    32. Re:Good ones are expensive by KDR_11k · · Score: 1

      The Wii controller is even fairly capable of acting as a joystick as seen in the Super Mario Galaxy ball stages. Since it already comes with a smaller part for your left hand that can act as a throttle there may not be a need to get a full flightstick.

      Though I guess one would have to change the layout if one wanted to do something like point & click controls for the less frequently used buttons in the cockpit.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Competition pro remake by Ihlosi · · Score: 1

    Some company makes a "remake" of the famous Competition Pro joystick (complete with micro-switches and all) that has a USB connector.

    1. Re:Competition pro remake by Mushdot · · Score: 1

      My mate has got one at work, for, erm, 'lunchtime' C64 gaming sessions :-)

      For my home computing days (Spectrum) I was always a keyboard man and I still tend to prefer playing with a keyboard if possible when playing emulated games. Console controllers I'm fine with, but I've never felt 100% comfortable using a joystick.

  5. Joysticks by Jedi+Alec · · Score: 1

    There have been very few games where I actually enjoyed using a joystick, and all of those were (space) flight simulators. How many of those have come out the past couple of years? Heck, the last one I recall using a joystick with was Tachyon: The Fringe, and that was only up to the point where I found that when using the mouse the ships could turn infinitely fast.

    --

    People replying to my sig annoy me. That's why I change it all the time.
    1. Re:Joysticks by WormholeFiend · · Score: 1

      I think the controller's functionality is game-dependent.

      I remember some of the first Star Wars arcade games had a controller that was not unlike a dualshock (except mounted on a pivot)

    2. Re:Joysticks by GenKreton · · Score: 3, Insightful

      Ever play one of the MechWarriors or similar giant bipedal war machine robot games? I found joysticks rocked for those, as well.

      Unfortunately I game so little know, I hardly knew joysticks were out of style...

    3. Re:Joysticks by TheRaven64 · · Score: 1

      The best controller I found for Mechwarrior 3 was the Microsoft Sidewinder Freestyle Pro. It was tilt-sensitive, and so you'd just wave the joypad to control where the Mech was looking and use the d-pad to control where it was walking. You then had a load of buttons for the various targeting and weapon controls.

      --
      I am TheRaven on Soylent News
    4. Re:Joysticks by CaptnMArk · · Score: 1

      I prefer space simulators that use mouse well (Wing Commander).

      Basically, you point to your target and the ship turns in that direction.

      It's really a better way to play than using the joystick.

    5. Re:Joysticks by Molochi · · Score: 1

      The last game I had a joystick set up for was BF2 (for the jets/choppers), but wound up preferring kb/mouse. The last game I preferred a joystick/mouse as primary control on was MechWarrior3. A 6 button joystick (+ Hat) with 4 analog axises and a 3 button wheel-mouse gave a pretty immersive experience.

      --
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    6. Re:Joysticks by Lost+Engineer · · Score: 1

      I had a cool Microsoft force feedback one (don't remember the name). Actually I still have it, but it's not supported since XP. Also, most computers these days don't have the old gamepad port. Anybody know what I'm talking about, found any way to get it working on a modern OS?

    7. Re:Joysticks by KillerBob · · Score: 1

      That entire series was well designed for joysticks... MW4 had a great control scheme with one. I played that with a Logitech Wingman Force3D. Tons of fun. Very well-designed joystick. And they're still making and selling them.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    8. Re:Joysticks by Molochi · · Score: 1

      I prefered MW3 to MW4 for interface. With MW3 You could control the mech with the joystick (movement, torso facing) and use the mouse to control the pilot's hud aiming anywhere inside the cockpit. With MW4 the crosshairs were fixed on the center of the monitor. With MW3 you could even see the PPC on your mech's arm track your target mech's head as you twisted the torso beyond the field of fire of your torso missles. It felt real, like you were piloting a vehicle with guns. MW4 dropped back into "video game land".

      --
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    9. Re:Joysticks by Jedi+Alec · · Score: 1

      Every single one as a matter of fact. Strangely enough the keyboard worked out just as well for me as a joystick :-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  6. Joysticks are everywhere. by Anonymous Coward · · Score: 5, Insightful

    Doesn't each XBox 360 and PS3 controller have *TWO* joysticks on them??

    1. Re:Joysticks are everywhere. by gstoddart · · Score: 4, Insightful

      Doesn't each XBox 360 and PS3 controller have *TWO* joysticks on them??

      Arguably, they're not joysticks per se.

      A joystick was held in your entire hand, those little thumb-twiddlers are just operated with your thumbs in (in my experience) the most hand-cramping configuration you can imagine. I find them almost unusable.

      A true joystick is much bigger, and is grasped in your entire hand -- usually, fairly comfortably. It is very different from what you see on a modern controller.

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:Joysticks are everywhere. by Lust · · Score: 5, Funny

      > A true joystick is much bigger, and is grasped in your entire hand -- usually, fairly comfortably.

      That's what she said.

    3. Re:Joysticks are everywhere. by Jumphard · · Score: 1

      I disagree.

      I don't think it's the size of the joystick that counts - it's how many frags you can get with it ;)

    4. Re:Joysticks are everywhere. by Anonymous Coward · · Score: 1, Interesting

      The XBox (and 360) and Gamecube controllers recognized that the analog stick was the primary directional input, and placed the left stick in the natural thumb position, while the d-pad is moved down out of the way. For some reason, the Playstation controller has not recognized this, and places both of it's sticks in difficult to reach spots.

      On the Wii, the analog stick is the primary control on the nunchuck, so it is also positioned comfortably. Wii's "Classic Controller" appears to fall for the same trap as the Playstation, and the sticks look like they'd be awful to use (I haven't actually tried a Classic Controller, so I can't say for sure. I'm happy enough using the gamecube ones)

    5. Re:Joysticks are everywhere. by Pojut · · Score: 4, Insightful

      /agree. I personally have always found the Playstation DualShock design to be one of the most uncomfortable controllers ever conceived...true, the original Xbox controller sucked, but that was rather quickly fixed. For some reason, Sony insists on sticking with a design that causes your hands to hurt after a very short period of time.

      Why the hell is this thing such a popular controller? It feels entirely unnatural.

    6. Re:Joysticks are everywhere. by jollyreaper · · Score: 4, Funny

      > > A true joystick is much bigger, and is grasped in your entire hand -- usually, fairly comfortably.

      > That's what she said.

      Such tiny, tiny hands.

      --
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    7. Re:Joysticks are everywhere. by AKAImBatman · · Score: 1

      Wii's "Classic Controller" appears to fall for the same trap as the Playstation

      In the case of the Wii Classic Controller, it's not a mistake. The Classic Controller is intended to support dpad games for systems like the NES, SNES, Genesis, and Turbografix. The analog sticks are secondary controllers and mostly exist to support N64 games. For those games, the Gamecube controller may be a better option.

      Basically, the Classic Controller is a recreation of the perfect DPad controller (i.e. the SNES controller) with modern controls tacked on.
    8. Re:Joysticks are everywhere. by donscarletti · · Score: 1, Insightful

      those little thumb-twiddlers are just operated with your thumbs in (in my experience) the most hand-cramping configuration you can imagine

      I would conjecture that the one of the key reasons they are so popular (and why the D-pad used to be popular) is that the joints in your thumb and fingers are extremely durable and can be subjected to huge amounts of repetitive movements whereas wrist movements (such as in a joystick) cause the wrist to become very sore, very fast.

      My PS3 causes me no pain nomatter how much I play it (cue jokes about PS3's game catalogue and price) whereas mice hurt my wrist after about 2-3 hours of FPSing and joysticks hurt almost right off the mark.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    9. Re:Joysticks are everywhere. by Doomstalk · · Score: 1

      The classic controller, in general, is a big disappointment. It's light and feels cheap, feels awkward in large hands, and the sticks lack the tension that made the Gamecube sticks so wonderfully precise.

    10. Re:Joysticks are everywhere. by vikstar · · Score: 1

      >> A true joystick is much bigger, and is grasped in your entire hand -- usually, fairly comfortably. > That's what she said. I have one in the middle of my laptop keyboard, and I twiddle it with my finger.

      --
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    11. Re:Joysticks are everywhere. by Hognoxious · · Score: 1

      Arguably, they're not joysticks per se. A joystick was held in your entire hand
      I don't think that's a requirement to be a joystick. At least I hope not, or I'm never going in a plane again.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Joysticks are everywhere. by cloakable · · Score: 1

      I dunno, I found the DualShock design made it very easy for all of my fingers to reach the buttons, anf the sticks, while feeling secure in my hands. The XboX controller, not so much. Reaching some of the top buttons means I have to take my fingers off the shoulder buttons, and that's annoying.

      --
      No tyrant thrives when every subject says no.
    13. Re:Joysticks are everywhere. by JCSoRocks · · Score: 1

      True that. Who the heck is using the joysticks on the classic controller anyway? I use the DPad when I'm playing anything older than N64. If I did play an N64 game on there I'd use my GameCube controller - no doubt about it.

      --
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    14. Re:Joysticks are everywhere. by Pojut · · Score: 1

      Are you referring to the 360 controller? If so, I have a solution for you. Keep your middle fingers on the triggers and your pointer fingers on the shoulders. It will take a little bit to get used to, but once you have it down you will have an advantage over your opposition. I know it sounds a little far-fetched, but not having to move you finger from the trigger to the shoulder makes a HUGE difference, and the way it makes your hand sit on the controller you can reach all the buttons very easily.

    15. Re:Joysticks are everywhere. by Anonymous Coward · · Score: 0

      Joystick:
      -noun
      1. Informal. the control stick of an airplane, tank, or other vehicle.
      2. Computers. a lever resembling this, used to control movement of a cursor or other graphic element for video games and computer graphics.
      3. any leverlike switch for controlling, manipulating, guiding, or the like.

      So, according to the dictionary, joysticks ARE alive and well!

    16. Re:Joysticks are everywhere. by petermgreen · · Score: 2, Insightful

      in (in my experience) the most hand-cramping configuration you can imagine. I find them almost unusable.
      One problem with a lot of console controllers is they have to decide for each side whether to give the comfortable position to a stick or to buttons. The dualshock has the buttons in the comfortable position and the sticks in the uncomfortable one on both sides. The gamecube controller has one side with a stick in the comfortable position and the d-pad in the uncomfortable one and the other side with a group of buttons in the comfortable position and the stick in the other one.

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    17. Re:Joysticks are everywhere. by petermgreen · · Score: 1

      Basically, the Classic Controller is a recreation of the perfect DPad controller (i.e. the SNES controller) with modern controls tacked on.
      The dualshock was also a digital only controller with analog sticks tacked on which explains why the sticks ended up where they did.

      For those who haven't seen an orignal digital only playstation controller (many later playstatation packages were bundled with the dualshock instead) you can see a picture at http://library.thinkquest.org/06aug/01856/media/Playstation_Controller.jpg .

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    18. Re:Joysticks are everywhere. by Saurian_Overlord · · Score: 1

      I don't have too much trouble with the DualShock/Sixaxis style controller. The only thing that bugs me about it is that the left one sometimes feels "in the way" on certain games where I prefer to use the D-pad. Not even all of them, though: I don't have a problem using the D-pad with Tony Hawk (and similar) games, but I couldn't play Mortal Kombat II (PS3 download, just got it last night, actually) to save my life. I guess it's a matter of what the required button combinations/sequences are.

      So, I won't argue that Sony's design is not the best. But, it's certainly not the worst, either. That honor undeniably goes to Nintendo for the N64 pad. I swear, the designer of that pad either had extremely long fingers or a third hand. I haven't seen many games that *required* terribly awkward combinations, but it's still a generally uncomfortable gamepad.

    19. Re:Joysticks are everywhere. by RulerOf · · Score: 1

      Why the hell is this thing such a popular controller? It feels entirely unnatural. It's because the DualShock is the *only* input method you can use for most PS2/PS3 games. That is however, an excuse, and not an valid explanation.

      I agree with you completely though, if I *ever* decide to buy a console, it won't be attached to a DualShock at any point in its life. Ever tried playing Motorstorm? Most controllers with trigger style shoulder buttons have a concave design (like, i dunno, a trigger) that allows your fingers to fall naturally into place while holding the controller. There's nothing natural about the PS3 Sixaxis triggers. 10 minutes of squeezing one to accelerate in a racing game (and the subsequent soreness in your fingers causing them to constantly slip off of the convex trigger) is enough to make me want to throw the damn controller out the window.
      --
      Boot Windows, Linux, and ESX over the network for free.
    20. Re:Joysticks are everywhere. by Pojut · · Score: 1

      I rather like the N64 controller...you can hold it in different ways for different games, so that was a plus. In addition, the buttons were big and seperated enough to make them easy to find, however close enough to not have to really reach for them.

      If you hold your right hand over the A, B, and C buttons in such a way that you are holding the side of the controller like an NES pad, it makes things MUCH easier.

    21. Re:Joysticks are everywhere. by Anonymous Coward · · Score: 0

      I disagree... I cannot stand most controllers but I love the PS2 controller. Haven't tried ps3 yet. I pretty much only bought the ps2 because its my favorite controller.

    22. Re:Joysticks are everywhere. by demonlapin · · Score: 1

      Just because your hands are too small for the original Xbox controller doesn't mean everyone's are. By the time you get down into DualShock territory, it's too small for me to hold as intended - so that using the shoulder buttons is difficult and painful.

    23. Re:Joysticks are everywhere. by Pojut · · Score: 1

      I was referring more to having the white and black buttons near the top of the controller as opposed to the bottom on the S-Controller, coupled with where the A, B, X, Y buttons were relative to each other...I had no issue with the size of the controller itself, just button placement.

    24. Re:Joysticks are everywhere. by merreborn · · Score: 1

      I personally have always found the Playstation DualShock design to be one of the most uncomfortable controllers ever conceived... Why the hell is this thing such a popular controller? It feels entirely unnatural.
      You have to compare it to its precursors -- the original sony playstation controller blew the existing controllers out of the water, ergonomically.

      The NES controller was square. Nothing to wrap your palms around.
      The SNES controller was a little better -- round, rather than square. But still, there's nothing to wrap your palms around.
      The Genesis controller was a little closer.
      The N64 controller finally introduced the concept of handles, but damn was that thing awkward -- what's up with designing a controller with 3 handles? Do they only employ people with 3 arms in Nintendo's R&D department? And it was huge.

      The playstation controller followed all of these. It fit well ergonomically, had only two handles instead of 3, was still small, and put all 12 buttons (including dpad) (+2 more for analog) within easy reach.

      Compared to its precursors, it was big leap forward.

      I won't for a second argue that there haven't been innovations since then, however.
    25. Re:Joysticks are everywhere. by Morkano · · Score: 1

      A true joystick will also give you a third degree of movment, which is the thing I really don't like about gamepads. Makes it much harder to do space combat sims and mech warrior games with no twist/z-axis rotation. Analog shoulder buttons just aren't the same.

      --
      Victory or awesome!
    26. Re:Joysticks are everywhere. by Tailsfan · · Score: 1

      But analog sticks on controllers (except the n64) are comfortable.

    27. Re:Joysticks are everywhere. by mikji · · Score: 1

      I'm imagining a brick striking your chest.

    28. Re:Joysticks are everywhere. by gstoddart · · Score: 3, Funny

      "A true joystick is much bigger, and is grasped in your entire hand -- usually, fairly comfortably." That's what she said.

      I have one in the middle of my laptop keyboard, and I twiddle it with my finger.

      Everyone I know has referred to those as a clitoris for at least a decade. It's small and frustrating to manipulate,and doesn't always get you where you wanted to be. :-P

      Cheers
      --
      Lost at C:>. Found at C.
    29. Re:Joysticks are everywhere. by DrKarl · · Score: 1

      "Why the hell is this thing such a popular controller? It feels entirely unnatural."

      Living within the second and third standard deviations can be a real bitch sometimes. Have you ever considered that it is so popular because it fits "normal" hands?

    30. Re:Joysticks are everywhere. by demonlapin · · Score: 1

      Ah. Sorry. Size tends to be the primary complaint.

    31. Re:Joysticks are everywhere. by Pojut · · Score: 1

      Well...I mean...regardless of your hand size, there is no denying that it was a massive chunk of a controller :-) But nope, my complaint was entirely because of button placement.

    32. Re:Joysticks are everywhere. by Anonymous Coward · · Score: 0

      Actually, I've always found the problem with the dual-shock to be one of appearance rather than ergonomics. The two spikes of the controller are look like they fit in the palms of your hands, and can be held in that way. However, that brings the thumbsticks too close towards you, meaning you have to curve your thumbs too much to reach the centre point on the sticks. For my hands, the optimum position is to have the ends of the spikes somewhere between my middle and ring fingers.

      For dual-stick controllers though, I still prefer the GameCube wireless controller (WaveBird), as it is more comfortable and sensibly balanced (The dual-shock's centre of gravity is too far forward). I also dislike having buttons for index and middle finger across the far side, much better to have only one set of shoulder buttons.

    33. Re:Joysticks are everywhere. by KillerBob · · Score: 1

      Try using the left analog controller for SimCity... much better, and more natural, than the D-Pad, because it controls your cursor like a mouse. Smoother, and you can move diagonally, which you can't do with the d-pad. Admittedly, it's only one example, but there are others in the library where the analog controller is better. Street Fighter is another example... that was a game that was originally designed for the arcade, and as such, originally designed around joysticks. The analog controller is much more natural in that context.

      It's not for every game. The original Super Mario Bros. games, for example, are better with the D-Pad. The point, however, is that there's cases where the analog stick is a better choice, even outside of the N64 library. (Mario Kart and Occarina of Time are the only N64 games I've downloaded from that part of the library....)

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    34. Re:Joysticks are everywhere. by KDR_11k · · Score: 1

      The classic controller is even worse than the DS2 for analog controls since it lacks handles that would allow your palms to catch the force you use to move the sticks. However it makes sense that the analogs are in a secondary position for the thing, it's the classic controller and meant mostly for controling emulated games, most of which use the dpad. Sure, the N64 games use an analog stick but I play those with a Gamecube controller instead because of the handle issue.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    35. Re:Joysticks are everywhere. by moonbender · · Score: 1
      --
      Switch back to Slashdot's D1 system.
    36. Re:Joysticks are everywhere. by vuffi_raa · · Score: 1

      Doesn't each XBox 360 and PS3 controller have *TWO* joysticks on them?? that's what I was thinking- there are a lot of things that use analog controllers that are basically small joysicks- as well you find them on psp's and also on umpc's like the samsung q1- the evolution of the joystick was in a big way in response to the fact that a joypad basically sucks as a controller for a number of games- as an example try playing something like lego star wars on a DS vs. a PSP- the analog controller makes all the difference in the world to gameplay.
  7. The joystick is alive and well. by Lilith's+Heart-shape · · Score: 1, Redundant

    The controllers on my PS2 and my Xbox 360 each have two joysticks that you can move with a thumb instead of using your whole hand. One usually controls movement, and the other the camera.

    1. Re:The joystick is alive and well. by hansamurai · · Score: 5, Insightful

      I've always considered those thumbsticks. When I hear joystick I look back fondly at the days of Tie Fighter or Falcon 3.0 where you grasped the joystick with your entire hand and it had multiple buttons built in on it and on the base. I really felt like I was controlling the aircraft when using a joystick. Nowadays when using thumbsticks I usually have to configure the game to inverse the Y-axis, something that seems so obvious to me since I grew up using joysticks but it must not be that common anymore.

    2. Re:The joystick is alive and well. by robmv · · Score: 1

      ohh Falcon the only game I still play on a PC and with a Joystick, jajaja that is funny the problem of all die hard flight sim gamers, we always need to invert the Y-axis

    3. Re:The joystick is alive and well. by Jerajdai · · Score: 1

      The thumbstick is just a smaller version of the joystick. Saying their not the same is like stating a poodle and a great dane are different species even though both are Canis familiaris.

      Regardless, even if you go by the old school definition, I still see joysticks all the time -- usually integrated in those Plug N' Play Arcade games that sell for around $10-$15 in your local toy store.

    4. Re:The joystick is alive and well. by grumbel · · Score: 1

      The thumbstick is just a smaller version of the joystick. Only partly, the "newer" joysticks (i.e. everything after Sidewinder 3D Pro) had three axes instead of just two, one of them was used for rudder and used by rotating the stick around the Z-axis. Also you had a thrust lever that provided you with absolute control, i.e. you move it into a position and it stays there and doesn't flip back like a thumbstick.

      That aside however the main difference is in their use, in PC flightsims you used to control the plane, in current day plane-games however you don't control the plane, but only your aim, the plane automatically follows wherever you aim at.
  8. It was due to a change in the gaming habits by Anonymous Coward · · Score: 0

    People went from playing adventure games to first person shooters like Doom.

    1. Re:It was due to a change in the gaming habits by eMartin · · Score: 1

      Personally, I'd rather play those adventure games with a gamepad anyway, so it's not really the games that did it.

      It's just that a better controller came along.

      I do have a joystick for flight sims, but I can't think of anything else I'd want to use it for.

    2. Re:It was due to a change in the gaming habits by residieu · · Score: 1

      The joystick was as good as dead from the days of the NES, and there were no FPSs on consoles back then.

  9. I still have both of mine by davidwr · · Score: 1

    Right next to the paddles and the rest of the Atari 2600 gear.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:I still have both of mine by Critical+Facilities · · Score: 2, Funny

      Oh gosh, mine are long gone. They were pretty worn out from RealSports Baseball and trying to time the jumps over the crocodiles in Pitfall. I had totally forgotten about the EVIL paddles. Why is it that they all seemed to develop that "stuttering" motion after a few uses? I hated using them because whatever you were trying to control with them never moved smoothly across the screen, so you'd end up overcompensating since you weren't sure where things were going to go.

      I guess I'm just bitter that I could never get past level 9 playing Kaboom!

    2. Re:I still have both of mine by Anonymous Coward · · Score: 0
      > I had totally forgotten about the EVIL paddles. Why is it that they all seemed to develop that "stuttering" motion after a few uses?

      Paddles were just potentiometers, or variable resistors. (Most analog joysticks are, too). Dust in the wiper (or on the resistive track on which it glides) produces noise. Easily fixed with contact cleaner, or replacement of the underlying $1.00 part. For long-term home use, best fixed by replacing with a $10.00 Mil-spec (military spec) equivalent component.

      For long-term arcade use, the rules got reversed. The running gag at Atari's coin-op division was that arcade players were too rough on equipment for even mil-spec components, so it was best to use the cheap components and overengineer the surrounding plastic to stand up to the abuse. The approach worked. The controllers on the arcade machines rarely failed, and when they did, they were designed to be relatively easy to fix with nothing more than a soldering gun and a box of generic components.

    3. Re:I still have both of mine by Anonymous Coward · · Score: 0

      paddle controllers are just rotary potentiometers, and they get dirty fairly quickly. the atari ones are easy to fix though, just pull off the top and spray some cleaner in there. radio shack sells this as "control/contact cleaner and lube" although for years it was sold as "t.v. knob cleaner". works great for "scratchy" volume knobs on boomboxes too.

    4. Re:I still have both of mine by adolf · · Score: 1

      Better general-purpose contact cleaner is Deoxit, from CAIG Labs. You can find it at nearly any electronics supplier, like MCM, Mouser, or Digikey. Radio Shack usually stocks it, too, but at a hefty premium.

      But general-purpose contact cleaner will very neatly remove all of the lubricating oil from the control, which causes it to feel rough afterward. (Even the Radio Shack product mentioned above suffers from this: It contains mineral oil, which helps, but is nowhere near viscous enough to be very effective.) Worse, the solvents in some contact cleaners will actually dissolve the resistive material in the pot, ruining it. (Deoxit is OK in this regard, but it still doesn't replace the lubricant.)

      For specifically cleaning potentiometers, the same folks make another (related) product called Faderlube. It's almost like Deoxit, but includes a healthy dose of purpose-designed synthetic grease. I've used this stuff to restore impossible-to-replace Alps pots in 30-year-old preamps, and rescued nicotine-covered guitar amps with it.

      I've even used Faderlube to clean pots in electronics which had been under flood water for two days, and which were so full of river silt that turning the knob felt terrifyingly like sandpaper. After liberal application (and I do mean liberal), the pots all worked and sounded perfectly fine, and felt better than new.

      Both products are expensive, but they've paid for themselves many times over. And I know I'm beginning to sound like a shill, but it can't be helped. Between Deoxit (for contacts and connectors), Faderlube (switches and pots), and Scrubbing Bubbles (to clean PCBs), the total count of solid-state electronics ruined by a monumental flood in my computer room is precisely zero[1], which has easily saved me thousands of dollars.

      [1]: Power bricks and wall warts which couldn't be disassembled for cleaning suffered about 50% mortality, but that's not Deoxit's fault.

  10. Joystick past usefulness by FlatLine84 · · Score: 1

    I remember my first joystick I got, a Gravis 3 button job. It came with Commander Keen 4. I played that thing for hours, and that joystick was awesome, but I soon realized, the only place for a joystick was flight sims.... I even tried using the joystick again for look in Half-Life for the heck of it, that went horribly....

    1. Re:Joystick past usefulness by nomadic · · Score: 1

      I remember my first joystick I got, a Gravis 3 button job.

      The Gravis gamepads were awesome; they were ubiquitous during the early 90's. The thing that killed them was when FPSes started having 3 dimensions instead of 2.

  11. Flight Sims by m50d · · Score: 4, Insightful

    Joysticks were always a niche peripheral really - keyboard/mouse is much better for FPS, and though fighting games use joysticks in the arcade, it's a lot easier to combo with a digital pad (dammit Melty Blood, I pushed down three times, why isn't your dead zone large enough to notice?). I think what the decline in joysticks really shows is the decline in first-person flight sim-esque games - remember when X-Wing/TIE fighter/etc. was the big thing to play? What happened to those days? The last decent game of that sort I remember was Star Trek Bridge Commander, and I'll bet many people played through the whole campaign without even noticing the ability to control the Enterprise flight-sim style. It's a shame, because it seems like one of the genres that would really benefit a lot from modern graphics. So, what happened to it?

    --
    I am trolling
    1. Re:Flight Sims by Anonymous Coward · · Score: 1, Interesting

      *sigh*

      There was a time when Joystick's weren't a niche peripheral. This was a time before the FPS had been invented. You are clearly too young to remember Sensible Soccer, IK+, Bruce Lee, Spy Vs. Spy, School Daze, Everyone's a Wally, Super Cars II, ...

      Man, I miss those days. God bless emulators and my USB competition pro :D

    2. Re:Flight Sims by zeoslap · · Score: 4, Informative

      See it wasn't a niche peripheral, you're showing your age, or lack of it. On the C64, Amiga, Sinclair Spectrum etc in the 80s the joystick was THE way to control things.

    3. Re:Flight Sims by m50d · · Score: 1

      Actually I do remember a few of those - and can't think of any that are better to control with a joystick than a pad.

      --
      I am trolling
    4. Re:Flight Sims by Hoi+Polloi · · Score: 1

      It is easy to spot the guy trying to fly with a mouse in BF1942. He is the burning wreck on the ground.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    5. Re:Flight Sims by Anonymous Coward · · Score: 0

      No, sorry. They joystick is still the prime controller for fighting games. It has been since the Street Fighter days, and continues to be in today's competitive scene. There is a reason why people still pay up to $100 (or more) for Hori Real Arcade Pro Sticks, and there even is an underground custom joystick market. Yes, pads and even keyboards (for the niche doujin games) have a presence, but at the end of the day the joystick still is the most adept input device when there are high execution requirements. I still use only the keyboard for Eternal Fighter Zero, but for any other fighing game, I find the joystick preferrable. Even Melty Blood has adapted to joysick use with Act Cadenza.

      Very few pads can really compare to a good joysick. The main example is the Sega Saturn pad.

      You are still doing Heat Activate with 222D? Sounds like you are playing an outdated version.

      - Seiken

    6. Re:Flight Sims by KefabiMe · · Score: 1

      What I think is (kinda) interesting is that everyone I've met who uses "Inverted Mouse" in first person shooters started out by playing some kind of flight sim with a joystick. I played a lot of X-wing (I still have my original 3.5" floppies!) way before I started playing FPSes. (Quake II is when I started to get into FPSes)

      By contrast, most everyone else started had never played a flight sim, or at least started playing FPSes on their computer or console first. Many of these people are baffled when they sit at my computer to play TF2 or WoW and don't understand why anyone would use inverted mouse.

      For anyone who don't understand, to point the nose of a airplane down, you push the joystick forward (the joystick becomes angled downward as well). To pull the nose of a plane up, you pull on the joystick. (Pull up! Pull up!) This leads to wierdness in FPSes of pushing your mouse up to look down, and pulling the mouse down to look up.

    7. Re:Flight Sims by Anonymous Coward · · Score: 0

      What? Joysticks were "always" a niche peripheral? Were you born in 1990 or something?

    8. Re:Flight Sims by Anonymous Coward · · Score: 0

      Joysticks were always a niche peripheral really Going by your comment, I'd guess that your experience of gaming started during the late-1980s/early-1990s. You seem to assume that because the joystick had become a niche peripheral by that time, that this was always the case.

      You're wrong. Up until the mid-1980s (and arguably into the early-1990s in some countries where the NES wasn't so successful), the joystick was the dominant form of computer game control; it certainly wasn't a "niche peripheral".

      Yes- that was a long time ago now, and I can't dismiss someone who probably has 15-20 years of gaming experience as an "ignorant newbie". But please don't make the mistake of assuming that nothing important happened before you started gaming. Millions of people took up gaming with the joystick as their main- or sole- form of input, and to say that "joysticks were always a niche peripheral really" does show up your ignorance of what came before.
    9. Re:Flight Sims by Creepy · · Score: 4, Insightful

      Joysticks were always a niche peripheral really - keyboard/mouse is much better for FPS, and though fighting games use joysticks in the arcade, it's a lot easier to combo with a digital pad

      ugh, no, wrong.
      The mouse wasn't even mass marketed until Xerox Star in 1981. Joysticks (for games) evolved out of paddle technology - basically, they combined two paddles.

      Early FPS's actually did it wrong - there was no mouse look, you'd use the joystick or keyboard to look and target (partially because the mouse was not ubiquitous). 2D games hinted toward mouselook, but it really didn't appear until one of Carmack's games (Quake?). I was essentially using mouse look for a flight simulator I was working on at the time (on a mac that had no joystick) and was already doing that, so I didn't find it that revolutionary (expected evolutionary in my mind), but many reviewers did. Incidentally, anyone that had played Space Battle on the Intellivision would be instantly at home with mouselook.

      The joystick decline started probably with the Intellivision, which used a disc controller, and the nintendo with its D-Pad controller, which were cheaper to manufacture and less prone to stress failure (joysticks are levers, so the smaller the lever, the less the force). ColecoVision used a short lever, but even that had failure problems (I broke mine twice in 6 months and never broke an Intellivision controller). Gamepad controllers do some things well, joysticks other things. I personally find it easier to do rolling actions with a joystick because a gamepad doesn't naturally redirect momentum (i.e. half-circle and full circle moves in fighting games).

      The other problem with joysticks was that flight simulators have much different needs than game controllers, and adding controls capable of yaw, pitch and roll, throttle, and buttons mapped to keys made for a much bulkier and expensive control. Basically, joysticks forked to bulky flight sim controllers and small cheap D-Pad controllers, which are essentially joysticks without a lever.
    10. Re:Flight Sims by grumbel · · Score: 1

      There weren't any gamepads on the C64 or Amiga, that was all joysticks. Even the PC started with only joysticks, only after the Gravis Game Pad was released you saw some gamepads on the PC.

    11. Re:Flight Sims by fbjon · · Score: 1
      I'm of the opinion that the "inverted Y axis" is an anomaly due to flight sims and related games, as you say. I say anomaly, because I used inverted axis myself. Until I stopped playing so much, and *poof!* I couldn't play with inverted on anymore.


      Now I fly flight sims as normal (inverted), but play FPS's non-inverted. I think non-inverted makes more sense for aiming quickly, if there's crosshairs in the middle of the screen, because surely it's easier to have your brain think of it as a cursor that works like any other cursor.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    12. Re:Flight Sims by Guysmiley777 · · Score: 1

      Computer games have been dumbed down to the lowest common denominator. Why bother spending millions making a great, realistic flight simulator that 50,000 people will buy when you can pump out a first person shooter clone or God of War knock-off that you know will sell at least ten times that. I miss the good old days, when ALL gaming was niche. My Saitek X36 is getting dusty.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    13. Re:Flight Sims by peragrin · · Score: 1

      actually It makes sense to use inverted Mice for FPS. Push the mouse forward and you look down, jut like you push your head forward to look down. To look up you pull your head(mouse) back.

      what really annoys me with FPS games is WASD. ESDF give you access to 6 additional buttons easily. That and it is the home row for typing. So your hand can found easily. changing every FPS to those settings gets really annoying.

      --
      i thought once I was found, but it was only a dream.
    14. Re:Flight Sims by raddan · · Score: 1

      Man, I remember buying a Gravis Analog joystick just to play F19 Stealth Fighter on my 286. That thing was awesome.

    15. Re:Flight Sims by m50d · · Score: 1

      I've got the option of "arcade" controls, but never handled them particularly well - it's not like I'm a serious player, and as soon as I've dug out my gamepad I'll be using that and can do down down down just fine. Generally, it just seems impossible that a joystick would ever be better - the commands are digital, it's necessary to execute precise sequences of directions, so a digital input is much better - you know exactly how far you need to press it, so it's one less thing to worry about. Conversely, of course if you're in a game with analog controls you definitely want a joystick - I have previously tried to play flight sims with a pad, oh the pain.

      --
      I am trolling
    16. Re:Flight Sims by raynet · · Score: 1

      Sure there were pads for C-64, I even had a pair of wireless pads, though I must admit that I preferred Competition Pro or TAC-2 for playing all those great games of that era.

      --
      - Raynet --> .
    17. Re:Flight Sims by raynet · · Score: 1

      I also don't like WASD, instead I always use SZXC with D to jump, A to crouch and QWERFV for gun/item/reload etc controls.

      --
      - Raynet --> .
    18. Re:Flight Sims by weicco · · Score: 1

      TAC2 FTW! It survived Decathlon. It survived crazied teenager (me) who died in the game on too many time. It even survived crazied teenager's (me) mods (I attached autofire switch in one of them). I think my little brother still has one the them :)

      --
      You don't know what you don't know.
    19. Re:Flight Sims by Rary · · Score: 1

      in the 80s the joystick was THE way to control things

      Pfft! Only if you're too young to have used a paddle.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    20. Re:Flight Sims by Jonathan · · Score: 1

      Exactly. Circa 1980, on the Apple ][, not only "breakout" type games, but games requiring movement in all four directions often used *two* paddles as control. It was insane, and worse than keyboard control, imho.

    21. Re:Flight Sims by EmperorKagato · · Score: 1

      Mod parent down: It's very difficult to combo with a digital pad. Try playing any of these games and you're guaranteed to struggle with D-pad: King of Fighters X / XI, Tekken 5, Soul Calibur 2/3(Because of the 8 walk run), All street fighter games (Shoryuken and Hyper Bomb is difficult to pull off with D-Pad correctly), and Marvel Vs. Capcom 2 (The Counter-Strike of fighting games).

      Nevertheless the pros still use Joystick controllers which the setup would be similar to the arcade setup of Street Fighter 2 (1 joystick, Jab, Medium, Fierce, Light, Short, Roundhouse)

      --
      ----- You know you have ego issues when you register a domain in your name.
    22. Re:Flight Sims by dgallina · · Score: 1

      The genre became nearly extinct from (over) focusing on the hard core player's requirements. I enjoyed learning the ins-and-outs of Falcon 3 and 4 once, but if I had that much time and attention to spend now, then I might as well sign up for the air force instead. The most successful parts of the gaming market have learned to target wider audiences (see Rock Band / Guitar Hero). Diego

    23. Re:Flight Sims by Anonymous Coward · · Score: 0

      Exactly, imagine playing alien breed, stardust, project-x or agony without a joystick !!!
      Insane !!!

    24. Re:Flight Sims by Anonymous Coward · · Score: 0

      One of the oldies but goodies has been released as open source by Microsoft and salvaged by fans. Try Allegiance at http://www.freeallegiance.org/

    25. Re:Flight Sims by 2short · · Score: 1

      "Push the mouse forward and you look down, jut like you push your head forward to look down. To look up you pull your head(mouse) back."

      Push the mouse forward and you look up, jut like you push your chin forward to look up. To look down you push your chin (mouse) back. The mapping of the forward-backward axis of the mouse to the up-down axis of the screen is entirely arbitrary. I've yet to meet an inverted-y fan who didn't learn in flight sims.
          Of course, what really annoys me about some FPS games is expecting me to remember & find more than about 8 buttons...

    26. Re:Flight Sims by Rasgueado · · Score: 1

      Personally, I have always found that the combination of a joystick and mouse is ideal for FPS games. I use the mouse to aim, and the joytick to move, mouse to shoot, joystick for most of the other buttons. It works really well.

    27. Re:Flight Sims by Scoth · · Score: 1

      I think it was the expectation of analog controls that made full-size joysticks less attractive. I've recently been playing a bunch of old Atari games I grew up with with a gamepad D-pad, and I'm having a very hard time getting the precise inputs necessary for some of the trickier games. I loaded up a few on the real thing with a real Atari joystick, and had no problems. But, these were games where the stick was an 8-way digital. I remember playing some early games with an analog stick and always found it somewhat awkward with a handheld analog stick. It was tricky to get just the right amount of movement to get where you wanted, and very few sticks had the kind of base or support to make it really comfortable. Once you moved up to games needing multiple analog sticks, building a big heavy base for games that would usually be played on a couch or on the floor in front of a TV wasn't really practical.

  12. It's still hanging there... by Anonymous Coward · · Score: 0

    I for one am stroking my wookie daily!

  13. What happened to the Joystick? by AKAImBatman · · Score: 4, Insightful

    It was an inferior control device for home consoles. The joystick is only an effective controller when it's properly secured into a solid base. e.g. An arcade machine. When translated to home use, it tended to be detached from a solid base and thus suffered. The 2600 CX40s used a wide base to attempt to combat this problem, but a player still applied torque to his own hands when using the joystick. The CX24 Prolines that were included with the Atari 7800 were that much worse. It was physically straining to use the joysticks properly due to the narrow base.

    The only company that produced a worse home joystick was Coleco. Their joystick was so small, you needed to palm it to use it. Palming the stick resulted in even MORE torque, thus making gaming very tiring despite the wide base.

    At the end of the day, the gamepad was a superior control device for home consoles. It met the needs of the average game better, thus relegating joysticks to arcade and flight-sim use only.

  14. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  15. Whatever Happened To The Joystick? by Anonymous Coward · · Score: 0

    Not sure what this article is saying. On home consoles, the joystick was gone from the time of the NES, long before the Playstation. And I don't know of any games that "required" its use. The gamepad from the start was a complete replacement for joysticks on home consoles. It also makes no mention of the fact that joysticks remain the standard input device in actual arcade games.

    1. Re:Whatever Happened To The Joystick? by basscomm · · Score: 1

      On home consoles, the joystick was gone from the time of the NES


      Maybe as a pack in, but the NES Advantage was always (and still is) my controller of choice for that system. The Super NES also had a version, but it had such a brain-dead button layout that I didn't get a lot of use out of it.
      --
      http://crummysocks.com
  16. answer by CaPn+Corelian · · Score: 1

    Was shrunk and included within a more complete input set: the game pad.

  17. It was inevitable, really by bytesex · · Score: 1, Funny

    The day they started flying planes with joysticks, the gamers were done with them. No sharing of our l33t technologies man !

    --
    Religion is what happens when nature strikes and groupthink goes wrong.
    1. Re:It was inevitable, really by Big+Hairy+Ian · · Score: 1

      So we haven't used them since before World War One then? Cheers

      --

      Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.

  18. OSS by Anonymous Coward · · Score: 0

    The great thing about open source software is that much of it still supports superior input devices such as the joystick. Proprietary, closed source software, like the vast majority of games out there, cannot be similarly extended to support such hardware; another thing in the long list of ways in which closed source, proprietary software is inferior.

  19. Joysticks? by techpawn · · Score: 1

    What about the controller for the ColecoVision? Now THAT was a controller!

    Now get off my lawn!

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:Joysticks? by Phisbut · · Score: 1

      What about the controller for the ColecoVision? Now THAT was a controller!

      ... ... ... that breaks easily, unfortunately. I got a couple of those going unused because broken. I guess I should open them up and see if I could fix it....

      Hmmm... maybe I should...

      Ok, you just ruined my weekend, and this is valentine's day... the wife is gonna complain :-(

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:Joysticks? by techpawn · · Score: 1

      Ok, you just ruined my weekend, and this is valentine's day... the wife is gonna complain :-(
      What? What better Valentine's day gift?
      Honey I know you're mad and I know I spent all Valentine's Weekend in the shed... but, look! The ColecoVision works again!

      You're right... I'm sorry man...
      --
      Ask not what you can do for your country. Ask what your country did to you
    3. Re:Joysticks? by moxley · · Score: 1

      Seriously....You have not use a real controller unless you have used an Intellivision or Intellision II controller....

      Slipping those templates over the pads, using that thing that was like an early version of the ipod wheel.....with cords like telephone cords...

      Intellivions man, Burgertime!!

  20. Virtua Stick High Grade by tepples · · Score: 1

    The joystick is only an effective controller when it's properly secured into a solid base. e.g. An arcade machine. When translated to home use, it tended to be detached from a solid base and thus suffered. Don't sticks like the Virtua Stick High Grade come with a solid base?
    1. Re:Virtua Stick High Grade by AKAImBatman · · Score: 1

      Sure. The NES Advantage was another controller with a solid base. (And quite popular in its time.) The problem was that creating a solid base for an arcade-style joystick was an expensive proposition. Expensive enough to where shipping such large contraptions with a game console was prohibitive. Thus console joysticks were the much weaker variety seen in the Ataris and Colecovision. (And Videopacs for all you Europeans out there. ;))

      These inexpensive joysticks tended to suffer from mechanical wear due to the stresses imposed on them. In some cases, the sticks were so cheap they would practically disintegrate. (e.g. The 5200 control sticks would lose their boot regularly, the only thing that was centering the analog stick.)

      Beyond the expense, there was also the issue of finding a proper surface to use. Most consoles were played from the couch in the living room or family room. Finding a place to solidly plant these sticks was difficult for the average person. They could place the contraption on their lap, but it could easily slide off from the forces applied to it. (Thus necessitating that the player keep a firm hold on both the stick and the buttons.)

      Thus it ended up being cheaper and more reliable to ship gamepads with consoles rather than monstrous arcade sticks. By the SNES generation, arcade stick sales had dropped substantially and would never recover.

  21. article incorrect by hellfish006 · · Score: 0

    Does anyone else notice that this article makes it seem as though the Playstion was the first console with a thumbstick, when in fact it was the N64. Sony redid their controller after seeing how popular it was. Which seems vaguely familiar.... dual shock 3???

    1. Re:article incorrect by lucifig · · Score: 1

      There was an NES aftermarket item that could clip to the controller and had a screw in nub thing so you could control the D-Pad thumbstick style. It was actually quite handy as well as dulling the hard rigid edges of the original NES controller.

    2. Re:article incorrect by residieu · · Score: 1

      I've got a gamepad for the PC with a little stick you can screw in to the d-pad to use like this. Unfortunately, the screwhole ends up being a sharp edge that makes the pad a little hard on the thumb when using it without the stick.

    3. Re:article incorrect by David+Nabbit · · Score: 1

      Yeah. The article seems to be nothing more than a vague summary of second hand observations about the video game industry.

      --
      "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
  22. Just as Uranus was renamed to Urectum... by Anonymous Coward · · Score: 0

    ...to avoid cheesy geek-innuendos, the 'joystick' became the 'joypad nubbin-stick'. Yeah, thanks.
    At least obselesence has finally freed us of all those 'floppy' jokes.

  23. As an aside... by AKAImBatman · · Score: 2, Informative

    ...TFA makes a rather grievous error when it refers to the "Nintendo joypad". The joypad was an early attempt at combining both control methods. e.g. The Atari CX78 was a joypad:

    http://www.atariage.com/controller_page.html?SystemID=7800&ControllerID=24

    The NES controller was properly referred to as a gamepad. Modern controllers blur the distinction by having both DPad controls as well as thumbstick controls.

  24. NES. by EveryNickIsTaken · · Score: 1

    Qutie simply, the hugeness that was the NES killed the joystick. Gamers found that these controllers gave a better way to to play, even with the nasty "nintendo thumb" that everyone got.

  25. FTA, but what about N64 by DrWho520 · · Score: 3, Insightful

    These thumbsticks bear stronger consideration - although they are reduced to joystick nubs - these have been integral to joypads since the original PlayStation...
    As I recall, my N64 had a thumbstick smack in the middle of the controller before the Sony Dualshocks (or pre Dualshocks, if they had no vibe.) Am I remembering this incorrectly? In additon, I found the article to be a bit pedantic and with littel substance. No mention of force feedback or joystick hats, which are the real progenitors of modern day thumbsticks.

    --
    The cancel button is your friend. Do not hesitate to use it.
    1. Re:FTA, but what about N64 by dintech · · Score: 1

      Yes you remember correctly. I have one and a USB convertor to use with N64 emulators.

    2. Re:FTA, but what about N64 by Anonymous Coward · · Score: 0

      As I recall the N64 wasn't the first console to feature thumbsticks but has a following of naive and stupid fans who think that it did.

    3. Re:FTA, but what about N64 by Anonymous Coward · · Score: 0
    4. Re:FTA, but what about N64 by ZERO1ZERO · · Score: 1
      IIRC, Sony had the PS controller which was basically a more uncomfortable SNES controller with 2 more shoulder buttons.

      Then the N64 pad came out with the analog stick bang in the middle of a perfectly balanced pad (without attachements). Golden Eye with 2x pads 1 to look and one to move was the best control pad FPS implementation I have ever used.

      Then Sony brought out the ANALOG controller, this was basically a dual shock but had no rumble, longer 'arms' and the analog sticks were plastic topped with a concave surface, and IMO was much comfier than any Sony pad since.

      Then you could get rumble packs for the N64, and Sony brought out the Dual shocks, not sure on the timing there.

      Sometime later The Dreamcast emerged, and this controller was pretty uncomfortable, as it forced the wrists together and caused aches after a while, but it had analog Triggers where the L+R buttons are. These are the best triggers on any controller. Good resistance and feel in the (long) motion.

      The GC had a similar idea but they also added a button at the end of the trigger travel.

      A good full size joystick needs a good trigger as well .

      I had quite a few quickshot joysticks and always wanted one with microswitches.

  26. I blame IBM. by iansmith · · Score: 4, Insightful

    The IBM PC had no joystick ports and as it became the dominant gaming platform over machines from Commodore and Atari the inexpensive, simple 8-way joystick was abandoned to be replaced by expensive sound cards and complicated joysticks.

    I find it sad that entire genres of gaming became extinct with it.

    Only now are flash games reviving the idea of simple, but fun games.

    It's funny that in 2008 there are tons of games being developed that play with.... a keyboard!

    ASDF!

    1. Re:I blame IBM. by Anonymous Coward · · Score: 0

      It's funny that in 2008 there are tons of games being developed that play with.... a keyboard!

      Yeah strange that!! Still I guess if you want to program using toggle switches then that's your call... !

    2. Re:I blame IBM. by rickb928 · · Score: 1

      What?

      Every desktop PC I've ever had has a joystick port on it, either on the serial/parallel/joystick card, or built in. I'd have to look, but I think both my desktops now have them, though they are going on 2 years old now.

      You got cheated.

      Of course, I use a USB joystick, but that's a different tale of woe.

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    3. Re:I blame IBM. by TheRaven64 · · Score: 2, Interesting
      Back in the '80s, I had an Amstrad PC-1640. This was an 8086 machine which had two features I really missed when I upgraded to a 386. One was a volume control on the internal speaker. For those that don't predate sound cards, early PCs had a very simple buzzer that was used for system beeps and could do single tones and ended up being used for audio in games. While you could control the frequency of this in software, you couldn't control the volume, and having a dial on the side of the case was very useful when you didn't want to disturb everyone in the house.

      The other was the keyboad. Attached to the back, it had a nine-pin digital joystick port, of the same type used on Amstrad 8-bit machines (and most other 8-bit systems). Since it plugged in via the keyboard, it used the keyboard controller to interface with the rest of the system. When you moved the stick in any direction, it would send keypress events to the computer on some unused keycodes. This meant that you could use a joystick on any game that supported the keyboard. I used to have one in the shape of the Xenomorph from Alien which fitted very comfortably into the hand and was great for those early platform games that didn't support joysticks natively.

      --
      I am TheRaven on Soylent News
    4. Re:I blame IBM. by Craig+Davison · · Score: 1

      GP is talking about much older PCs. But he's right, you usually play games on a PC with the keyboard/mouse, whereas on a Commodore 64 or Amiga it was all about the joystick.

      ISA joystick cards, and sound cards like the Sound Blaster with joystick/MIDI ports, have been available since the late 80s. But only in the last 10 years or so has it been common to have a joystick/MIDI port built in to a motherboard, either on the snap-out panel or attached via a card bracket as you described. Back when DOOM was popular, if you had a joystick port, it was on your sound card which you bought separately from the motherboard.

      For a long time now, all the joysticks in the store have been USB. Do those old DB15 joysticks even work anymore? Man, those were a pain in the ass to develop for. The position of the stick was based on how far it was from the TOP/LEFT, not the middle, so of course you had to calibrate it to know where the middle was. And the whole thing was timing sensitive. Those were the bad old days.

    5. Re:I blame IBM. by pla · · Score: 1

      It's funny that in 2008 there are tons of games being developed that play with.... a keyboard!

      Although I agree with you in spirit (I find that I play more small flash games these days than I do "real" games), I can't stand games that use keyboard input (unless they either use only one or two buttons, or truly require dozens of keys). But if a game has four-way motion and one or two "action" keys - It damned well better let me use the joystick to play.

      Fortunately, you can "fix" most such games, thanks to JoyToKey, which lets you map your joystick's inputs (any inputs - It has input types I've never even heard of) to arbitrary keyboard and mouse combinations. Not to shamelessly plug it too much (I have nothing to do with its development, BTW), but I've actually told games that do have crude joystick support to use keyboard input instead because JoyToKey let me map the inputs to much more ergonomically-friendly combinations.

    6. Re:I blame IBM. by rsclient · · Score: 1

      I beg your pardon? The PC had some dandy analog input ports (normally built into the sound card). I recently even built a home-brew light sensor that interfaces directly to it to make a neat slide show controller.

      --
      Want a sig like mine? Join ACM's SigSig today!
    7. Re:I blame IBM. by edwdig · · Score: 1

      But only in the last 10 years or so has it been common to have a joystick/MIDI port built in to a motherboard, either on the snap-out panel or attached via a card bracket as you described.

      I'm going to disagree strongly to that one. My 286 had a joystick port built into the motherboard. My friends' computers at the time also had them built in.

      They stopped being built in when sound cards became standard, as they frequently had the connector serve double duty with the midi port.

    8. Re:I blame IBM. by sa1lnr · · Score: 1

      "The IBM PC had no joystick ports"

      Joystick port add in cards were dirt cheap way before the soundcard mounted ones appeared.

      I still have at least one 8bit ISA one hiding around here somewhere.

    9. Re:I blame IBM. by Craig+Davison · · Score: 1

      Thanks for the correction... I didn't know that. I started using PCs in the sound card era.

    10. Re:I blame IBM. by FesterDaFelcher · · Score: 1

      The thing that has always bugged me about keyboard games was that they defaulted the movement keys to W: Forward, A: left, D: right, and S back. This was horrible for multiple reasons. Normal keyboard training teaches you Homerow: ASDF. Also, your pinky finger is resting on CapsLock, which is usually not used in games. So then you move your pinky down to the Shift key, which is just weird. Yes, I know that you could remap keys in most games, but then when you get to a friends house that is used to the ADWS config, they would frown on you constantly resetting them before each game.

      --
      My user number is prime. Is yours?
    11. Re:I blame IBM. by carleton · · Score: 1

      I have a newer (2000 or so) joystick/gamepad that came with the DB15 and a USB adapter so you could use it with either the old style connector or USB; I believe I tried hooking up my older DB15 only one but I can't remember if it consistently worked with everything I tried or not.

      Agree on the pain factor with the old school joysticks. IIRC, the way you measured it was write a 1 bit to one of the pins and then keep reading it back until it was 0; they used RC (Resistor/Capacitor) circuits such that the moving to left was immediate and right was some non-zero time (which would vary on your processor speed if you were polling, the joystick, and in theory the temperature (i.e. over time the joystick would heat and this increases the resistance but apparently I wasn't hard core or only had decent quality stuff since I don't remember seeing this really affect any of my games or code) Reading the buttons, on the other hand, was dirt simple since they were either on or off... I guess I should be glad they didn't try to do pressure sensitive buttons.

      One useful bit was that if the joystick was unplugged, some old games would basically spend FF or FFFF cycles on each read waiting for the bit to switch; my ex-roommate commented that that was the only way to get some old games to play on newer hardware without running an external slow down app (or using the turbo button which didn't actually do anything on the computers where you really needed it)

  27. Fighting Games by Anonymous Coward · · Score: 0

    Hori still makes some good ones for fighting games expensive though. I own a few "Joysticks" for fighting games. An Intec with programmable features gives a cheap advantage somewhat. I feel that advantage has weakened my skill set for the arcade. Really need to get back to the arcades but Fighting games just aren't as popular now as they use to be. I blame RPG's and First/Third Person shooters. Below is a Samurai Sprits 6 Comp. I love this game and own it for the PS2 Part1 Part2 Part3 Part4

    1. Re:Fighting Games by Anonymous Coward · · Score: 0

      what rubbish

  28. X-Arcade, anyone? by Ewann · · Score: 3, Informative

    I for one love my X-Arcade joystick (link warning: some video game sounds present). Nothing makes for a better MAME experience short of building an entire MAME cabinet.

    1. Re:X-Arcade, anyone? by iainl · · Score: 2, Informative

      I'd very much disagree. I don't like the feeling of the X-Arcade's stick at all, and the buttons are uncomfortably placed.

      I'd much rather have a Hori Real Arcade, or one of their similar sticks. The Dreamcast arcade stick was an absolute masterpiece, and works just fine when set up in MAME via the relevant pad converter.

      --
      "I Know You Are But What Am I?"
    2. Re:X-Arcade, anyone? by Ewann · · Score: 1

      Interesting. I'll have to check out the Hori. I loved my Dreamcast but never had the arcade stick for it.

    3. Re:X-Arcade, anyone? by An+ominous+Cow+art · · Score: 1

      I agree. I have the dual joystick model, and it makes playing Robotron the same as the arcade.

    4. Re:X-Arcade, anyone? by SirSlud · · Score: 1

      I've had some friends with X-Arcade sticks. They told me they break way too easily if you're playing fighting games.

      I just ordered this. I've been lead to believe its more durable. However, it does cost a little more.

      --
      "Old man yells at systemd"
  29. Exactly! by Xest · · Score: 1

    I've got my old sidewinder pro force feedback stick still and I'd love to play some decent flightsim or spacesim with it again.

    I tried looking for a decent "fun" jet combat flightsim again the other day and the choice is next to nothing nowadays whereas years ago there years to be tons - the Jayne's series, TFX/EF2000 etc. and prior to that my favourite of all time, Dogfight on the Atari ST.

    Outside of flightsims mechwarrior worked well as did the X-Wing and Tie-Fighter series.

    The real problem is lack of games, Microsoft Flight Sim seems to dominate, but I wasn't keen on it, I wanted a quick and dirty action flight sim!

    Ironically, with Over G, Ace Combat 6, Blazing Angels I've found the 360 a better place for flight sims nowadays but I'd much rather be dogfighting with a joystick than a pair of thumbsticks!

    1. Re:Exactly! by linzeal · · Score: 1

      Whatever did happen to the spacesim genre it was there until like 2001 than poof!

    2. Re:Exactly! by Dark_MadMax666 · · Score: 1

      It was decided by executives that the genre is too niche and not worth it (same about flightsim genre as well) . I hope once it becomes cheaper to produce modern games(e.g. 3d engines become cheap and ubiquitous) and publish them (this is already happening with online distribution) we will see resurrection of quality PC gaming (e.g. not Sims # N, another mindless console port or yet another RTS with all the same things you could see in C&C)

    3. Re:Exactly! by Araneas · · Score: 3, Informative

      FlightGear - Linux and Windows, great modelling and strong developer community. Speech and beer free too. http://www.flightgear.org/

    4. Re:Exactly! by Jellybob · · Score: 1

      It was dominated by the X series of games, most recently X3: The Threat - if you're looking for something like Elite, then X3 is the game you should go out and buy. Or don't go out, you can get it on Steam as well.

      The UI is possibly one of the worst I've seen in a long time, but if you can get over that (and you will eventually) it'll suck away your life.

    5. Re:Exactly! by josquin00 · · Score: 1

      They can be found. For example, Beyond the Red Line is a Battlestar Galactica total conversion of the FreeSpace2 engine. It's a simulator, though - the Cylons will push your flying skills. More projects using the Freespace engine can be found at Hard Light Productions.

    6. Re:Exactly! by SQLGuru · · Score: 1

      I have mine too....just no joystick port to plug it in to....

      The MDK demo that came with it was pretty cool....the force feedback was well integrated into the game (the tick left and tick right as you ran, the recoil of the gun, etc.) It wasn't just vibrations ("rumble") like game pads today.

      Layne

    7. Re:Exactly! by djones101 · · Score: 1

      It can be summed up in 3 letters: MMO. Massive multiplayer games just utterly killed the space/flight sim community. Those few MMOs that support joysticks dumb down the physics so much that using the keyboard/mouse is infinitely better. Allegiance was the last gasp of trying to get an MMO that actually required a joystick in someone's hand, and Microsoft screwed the pooch on that one.

    8. Re:Exactly! by HAKdragon · · Score: 1

      My biggest problem with flight gear has always been the UI. If I'm going run a flight sim on Linux, I prefer X-Plane.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  30. Last I checked it's still around by Call+Me+Black+Cloud · · Score: 1

    Each of my PS2 controllers has 2 joysticks, and the nunchuk controller for my Wii has one as well.

    I guess some would argue that because they're thumb operated they don't count as joysticks (the article refers to them as "thumbsticks"). I disagree with that. We had an Atari 2600 30 years ago (actually, I still have it) and when I played it I'd hold the controller so my right thumb would be on top of the stick (the way thumbsticks are used today) and my left thumb would press the fire button. Since those sticks were just 8 way digital sticks you didn't need the fine control that the analog sticks take today.

    As far as I'm concerned, as long as there's a version of Robotron 2084 out there, there will be a need for joysticks. Now please excuse me while I chase some kids off my lawn.

  31. Re:What happened to the joystick? The truth! by Anonymous Coward · · Score: 0

    It broke after playing the 100m dash in Summer Games.

    Yeah, yeah... what you ACTUALLY mean is you broke it trying to get that X rated animation on the Amiga to go faster....!

  32. Thumbsticks by Lilith's+Heart-shape · · Score: 1

    Yes, they aren't big enough to be proper joysticks, but they serve the same function. Besides, could you imagine implementing the equivalent of a NES Advantage stick for the PS3 or the Xbox 360?

    1. Re:Thumbsticks by Genom · · Score: 1

      You mean one of these?

      Hori DoA4 Arcade Stick

  33. Sticks still used for fighting games by Catlord · · Score: 1

    I still have a whole box of old joysticks for my Commie 64 just collecting dust in the attic. It's a shame that that the traditional stick is essentially gone from gaming these days. Right now the only modern application of the arcade-style joystick is for use in competitive fighting games (such as Tekken, Street Fighter, Virtua Fighter, Soul Calibur, etc..) Since I play these games daily, I have an array of various traditional arcade joysticks I've built myself or imported from different countries. Console pads are cool, however sticks offer precise full-hand and wrist articulation, whereas pad controls rely solely on the thumb.

  34. Donotwant by east+coast · · Score: 1

    Seriously, it's a big freaking lever instead of the grouping of buttons that take less force and less maneuvering to manipulate. Why in the world would I want my whole hand to move a joystick and inch to the right when I can just slide my thumb over a quarter inch to get the same effect?

    And no, it's not a matter of laziness but rather an ergonomic advantage in playing a game. It's the same reason I like keyboard/mouse; I can go from a full run to back peddling on a FPS by simply pressing a key instead of having to reposition my thumb over another button, or worse in the joysticks case of having to reposition my entire hand by two inches.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Donotwant by SoTuA · · Score: 1

      For FPS? Sure, keyboard and mouse. For stringing a complex combo in, say, any version of Streer fighter, Tekken, or King of Fighters? Can't beat the proper arcade joystick.

    2. Re:Donotwant by SQLGuru · · Score: 1

      It's SOOOO much easier to do a spinning pile driver (Zangief) in Street Figher with a joystick than a thumbstick.

      Layne

    3. Re:Donotwant by The_Wilschon · · Score: 1

      The difference is one of precision. You can move your hand an eighth of an inch to the right on the joystick for a very small, very precise adjustment. Can you really reliably adjust your thumb position by 1/32 of an inch? (using your ratio of one inch to one quarter inch, although I think that the ratio is closer to 4 inches to one quarter inch...)

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    4. Re:Donotwant by east+coast · · Score: 1

      Wrong concept. The vast majority of joysticks are digital, not analog. The same is true with the keyboard. It's not the distance that you move the joystick that makes a difference in how it performs, it's the amount of time you have that switched turned on. The same is true with keyboard controls.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    5. Re:Donotwant by The_Wilschon · · Score: 1

      Fair enough. If most people think "digital joystick" when they think of a joystick, then it is absolutely no wonder that the joystick has all but disappeared... What possible use could such an elaborate method for pressing combinations of the four arrow keys have? Analog joysticks (not limited to, but including, thumbsticks) on the other hand, do have a quite wide range of uses, and it is no surprise to find them in wide use today (primarily as thumbsticks, obviously).

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    6. Re:Donotwant by east+coast · · Score: 1

      it is absolutely no wonder that the joystick has all but disappeared

      No, it's because the transition into gravis/game pads was largely digital too. The analog stick never found a foothold until a decade after the joystick was a memory. What did you expect people to do in the meantime?

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    7. Re:Donotwant by The_Wilschon · · Score: 1

      Most of the games that I played during that decade were on an analog stick connected to my parents' PC. That's what I did in the meantime...

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    8. Re:Donotwant by east+coast · · Score: 1

      Whatever. Keep skirting the truth of the issue. I had internet access in the late 80s too, not as a student or researcher. That doesn't mean everyone else did.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    9. Re:Donotwant by The_Wilschon · · Score: 1

      !! My parents didn't buy a computer until about 1990, and then we didn't start connecting to the internet until 1996 or so. I'm talking about games like Designasaurus, Commander Keen, Cosmo's Cosmic Adventure, Knights of the Sky, etc. Single player, not-networked games which benefitted from having an analog stick (by allowing you to move slowly or more quickly, in most cases).

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    10. Re:Donotwant by east+coast · · Score: 1

      If you didn't have an analog stick until the 90s than you're clearly outside of the timeframe we're talking about here. Either you're unaware of the history or your talking out your ass.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    11. Re:Donotwant by The_Wilschon · · Score: 1

      Since the summary (no, I didn't RTFA) clearly didn't nail down a specific timeframe, I assumed that it was talking about the timeframe that I knew the joystick in (and I actually thought, from talking to my friends who gamed, that it was fairly heavily used during that timeframe). So apparently, no, I don't know the particular segment of joystick history that you wish to discuss. So sorry I can't join your club. Have a nice day!

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    12. Re:Donotwant by east+coast · · Score: 1

      Get a clue and don't be an asshole because you didn't bother to rtfa.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  35. Flight sims by tylersoze · · Score: 1

    Yeah I know the first I reach for when I play a flight sim is my keyboard and mouse. Why those stupid real life pilots prefer old fashion sticks and yokes is beyond me.

    Actually a more valid complaint from old gamers like me is how in the hell people play FPSs with joysticks, i.e. those analogy thumb sticks on consoles.

  36. What's funny... by Anonymous Coward · · Score: 0

    ...is that way back in 1979 when it became available, the Intellivision was slammed for having a game pad instead of a full joystick like the 2600, now it's the norm.

  37. I have a nice collection of obsolete equipment... by Tastecicles · · Score: 1

    Saitek Cyborg 2000: bought in 2002 for £28

    Saitek Cyborg Evo: bought in 2005 for £25

    Saitek X53 Pro: bought in 2007

    Easily the best (and most expensive!) is the X53 Pro. Comes with a throttle with as many buttons as the stick itself. £240 and worth every penny.

    --
    Operation Guillotine is in effect.
  38. Who cares? by Quiet_Desperation · · Score: 1

    They're in the same place as the buggy whip, hand cranked Ditto machines, wire voice recorders, the Zune and the Underwood typewriter.

    Let it go. Move on.

  39. I use my joystick daily by BrunBoot13 · · Score: 0

    Ever try to fly a chopper with a mouse or keyboard? Or dogfight in a Spitfire without a rudder? Anyone who flies regularly in PC games probably uses a joystick. I use a joystick in the Battlefield series (BF1942, BF Vietnam, BF2, BF2142), in flight sims (Falcon 4.0), space sims (Freespace series) and the Mech Warrior series, where having a rudder is enormously important. Unless all of these kinds of games disappear, there will always be a market for joysticks.

    --
    I understand that English is a living language, but I object to changes arising merely from repeated errors.
  40. my use of joysticks by marvelouspatric · · Score: 1

    i never really cared for joysticks for platformers. but, i loved them for fighting games. street fighter, mortal kombat, and even the soul caliber series just feel better with a joystick. i never knew anyone who could do that crazy 360 move with Zangief without a joystick (or ripping a hole in their thumb).

    --
    read my comics, please, at http://www.funfactorycomic.com
    1. Re:my use of joysticks by Mongoose+Disciple · · Score: 1

      You could do it, but you had to slowly develop a special Zangief thumb callous for it.

      Who knew you could get out of shape for playing Street Fighter 2?

  41. Still exists by Spazmania · · Score: 1

    Joysticks are still around. There are two of them on my Playstation 2 controller. They're smaller than they used to be but that's just evolution.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  42. Not so fond Amiga memories by orb_nsc · · Score: 1

    I'll always remember my frustrations using the joystick on the Amiga. Here I had an advanced system that played beautiful games with some decent amount of depth, and I only get ONE button on the joystick, like I was still using a Vic-20. Inevitably that meant that the button was "fire" and you had to press up to jump. So no control while jumping, and it was easy to jump when you didn't want to. Shadow of the Beast, Blues Brothers, Zool, all games that made me give up in frustration about about 20 minutes thanks to the archaic Amiga joystick.

  43. Obligatory Explanation per Cyanide and Happiness by Demodian · · Score: 1

    I think they explained it well. http://www.explosm.net/comics/1087/

  44. What happened was... by Sinbios · · Score: 4, Interesting

    It got too expensive. I recently looked into purchasing an USB arcade joystick for use with 2D fighter games, and the only ones worth looking at (X-Arcade, Hori) cost about $100, for a single controller. In comparison, a new PS2 can be had now for $130. $100 is just too much to shell out for a gaming peripheral.

    --
    Anyone can "stand up for what they believe", but it takes a very brave individual to change what they believe. - Loundry
    1. Re:What happened was... by mistermiyagi · · Score: 0

      You could always build your own

      http://forums.shoryuken.com/showthread.php?t=132452

      And just in case you actually were considering the X-Arcade - Don't.They are laggy at best ( for fighters a no-go ) You are better off pad-hacking a stick using official Sony or Microsoft pads and buying actual cabinet parts. They aren't very difficult to build ; some soldering and if you can have the wood or board cut for you even easier.

  45. Lack of games by ThePyro · · Score: 4, Insightful

    Joysticks have gone out of style because we haven't had a new Descent game in almost a decade. Similarly, the last great space combat sim was Freespace 2. There are probably some chicken-and-egg issues as well. You don't buy a joystick if you haven't a game to go with it, and you don't buy appropriate games if you don't have a joystick.

    1. Re:Lack of games by GreenEnvy22 · · Score: 1

      So true, we're long overdue for another Descent game. Interplay is alive again, so maybe we'll get it.

    2. Re:Lack of games by CyberKender · · Score: 1

      Agreed. The loss of developers making any sort of 3D-movement simulator, be it flight or mecha, and side- and top-scrolling 2D games, meant that joysticks just aren't that useful anymore. They'd work for FPS games, but you'd have to build in the 'pointer acceleration' so that you could turn slow or fast, depending on how far/hard you pushed the stick. But then, the game pads already do this, and as someone else pointed out, if you didn't grow up with it, that's a hard level of dexterity to master, and why so many people prefer mouse-and-keyboard.

      Personally, I really wish the publishers would make a few more sim games. A new Mechwarrior or space fighter (X-wing/Freespace/Wing Commander) game would be awesome. I'd certainly clear space to put my Saitek X48 to use again. Hell, I still have a Thrustmaster F16 sitting in a box...

      --
      CyberKender
      Apparently Appointed Lord Mayor of There
    3. Re:Lack of games by IdahoEv · · Score: 2, Insightful

      . You don't buy a joystick if you haven't a game to go with it, and you don't buy appropriate games if you don't have a joystick.


      You won't buy a game you don't already have the controller for? Tell that to the DDR/Guitar Hero/Rock Band crowd.

      People will upgrade their whole gaming rig if there's a good enough game to play for it. If there was a good enough game, I'd happily buy a new joystick. Unfortunately, the last time I was interested in a game enough to buy a joystick, it was World War II Online. (Which was pretty cool, but very hard in the name of realism ... I think I only ever had 3 kills)
      --
      I stole this sig from someone cleverer than me.
    4. Re:Lack of games by greetings+programs · · Score: 1

      I second that, the Descent series was great, specially Descent 3 which was my first online 3d game experience. And of course it was a huge benefit to have a good joystick, in my case a $50 MS Sidewinder, which I sold later to my neighbor who is really into MS Flight Simulator.

      --
      Greetings, programs!
    5. Re:Lack of games by esocid · · Score: 1

      My thoughts exactly. Descent needed a joystick, and was a really fun, and at times challenging, game. Flight sims are just the same thing over and over again. Jet Fighter (the original) was the first one I actually enjoyed, but again you didn't really need a joystick for it, as opposed to more advanced flight sims that had a lot of stuff you would need a joystick for. Hmm I may just be playing Descent in a few days. Sh*t, no joystick!

      --
      Absolute power corrupts absolutely. indymedia
    6. Re:Lack of games by eamonman · · Score: 1

      I wouldn't say that the joystick was a necessity for Descent. I was lucky enough to have a keyboard that didn't lock-up after even if you pressed 5 buttons simultaneously, so I could play Descent well without a joystick. Within my LAN- playing group, the top ones were the ones with good keyboards, then the joystick users, then the keyboard users that just weren't that good, and then finally the one poor guy who couldn't even press two buttons at the same time without locking the keyboard.

      --
      0- Eamonman Proud member of DNRC
    7. Re:Lack of games by Anonymous Coward · · Score: 0

      Yeah, *sigh*, Descent. Now that was a fun game.

      I just got one of these:
          http://www.3dconnexion.com/3dmouse/spacenavigator.php

      And, damn, it's cool with Google Earth.

      But I really want a Windows version of Descent that would hook into the driver for this thing. That would be _ideal_.

    8. Re:Lack of games by cowscows · · Score: 1

      You're just reiterating his point, not contradicting it. I bought my guitar hero guitar because it came with a game appropriate to it.

      --

      One time I threw a brick at a duck.

    9. Re:Lack of games by Anonymous Coward · · Score: 0

      Freelancer is a space flight game that managed to use the mouse as primary control for your ship and did it incredibly well. While I still like the feel of using a flightstick because of the added realism, this shows that a mouse can easily replace a joystick for these types of games.

      I only bought a new joystick recently because I still play the old Wing Commander games sometimes.

  46. hand functionality by jdwclemson · · Score: 1

    What would you rather do? Control a single element with my entire hand or control 5+ things with that same hand? With all the buttons we have on top of and below the controller these days,you have a lot more to do with that one hand. There are the old joysticks that have multiple triggers and buttons on top, but there is no way you can pull off the kind of sensitivity you need for a first person shooter, and few other games that are suitable other than flight sims. Even if somebody did reinvent the joystick to work great with a particular game, it probably would ONLY work well for that one game. The lesson we have all learned from the most popular interface tools is keep it simple! Mouse and Keyboard, wiimote, the Playstation controller, all accept this fact, and thats why they are hard to beat.

  47. Death of the casual flight sim by jollyreaper · · Score: 1

    I'm saying casual now, not the hardcore. I know there are plenty of hardcore sim fans out there. But it seems like the casual market has really gone to crap. Space Sims are fairly dead. The X-Wing series had a great run, through TIE Fighter and X-Wing Alliance. LucasArts wants nothing more to do with it. The last good Wing Commander was II, I was impressed by the FMV's of III and IV but they really weren't very good as games, the hardware wasn't up to the task of pushing polygonal models and the ship designs looked like fried ass. There are some shareware space sims out there but again, they just don't feel like proper space shooters.

    As far as atmospheric sims went, Comanche Overkill had a lot of promise. The game had no plot going for it at all, it was just crazy encounters in barren canyons but holy shit, that was fun! Flying through those voxel canyons, the controls were sharp and things felt convincing. The sequels dropped the ball here.

    The last great casual fight sim I've played was Crimson Skies. Good joystick support, great plot, excellent voice acting, quite enjoyable. The X-Box sequel ruined the whole feel.

    I've seen some of the other arcadey sims that have come out but they don't feel right, all of these titles end up being a 6/10 or 7/10, real meh material. I played the demos for the WWII flight sims on 360 and they're just more 6/10's. I think that proper casual flight sims have basically gone the way of the adventure game.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  48. Happy Memories by kieran · · Score: 5, Funny

    I was at some sort of huge fair along with my air cadet squadrons one summer many moons ago, and one of the other squadrons in attendence had brought along a 3/4 scale model spitfire, you could sit in it and everything.

    There was a breakfast television crew wandering around filming and some hot blonde TV presenter was being shown said spitfire and helped to climb into it. Upon trying to sit down down in the cockpit she suddenly finds her way impeded and asks the cadet sergeant "Oops! What's this between my legs?"

    Cadet Sergeant, with big grin: "That's the joy stick". Cue red-faced presenter and much laughter.

    I don't think that bit ever made it on the telly...

    1. Re:Happy Memories by TeknoHog · · Score: 1

      There was a breakfast television crew wandering around filming and some hot blonde TV presenter was being shown said spitfire and helped to climb into it. Upon trying to sit down down in the cockpit she suddenly finds her way impeded and asks the cadet sergeant "Oops! What's this between my legs?"

      Cadet Sergeant, with big grin: "That's the joy stick". Cue red-faced presenter and much laughter.

      "And that's why they call it the cock-pit." -- Ron Jeremy

      --
      Escher was the first MC and Giger invented the HR department.
    2. Re:Happy Memories by RealGrouchy · · Score: 3, Funny

      That must have been a while ago.

      I had the opportunity to tour an aircraft carrier a decade or so ago, and I got to sit in the cockpit of a fighter jet.

      The flight control interface on the jets had recently been upgraded--four fist-size square buttons "W, A, S, D" are arranged in front of the pilot.

      I'm relieved to learn that the gaming industry is finally taking advantage of this advance!

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  49. Fine motor control and accuracy by Alzheimers · · Score: 4, Interesting

    There's something to be said about the fine motor control that the fingers are capable of that can't be easily replicated by the entire arm. Joysticks require a steady hand and a working surface you can rest your arms on so they don't tire, while the smaller analog sticks of today only require the thumbs to rest on them. They're best used in situations that simulate Joysticks in real life, such as in flying simulators. They don't translate nearly as well to the (mostly) 2D movement in an FPS as a simple crosspad does because most movement in those environments don't require analog sensitivity. A joystick requires much more of a response to achieve the same results.

    That being said, the immersive qualities of holding the joystick while leading an enemy target is much greater than the simple twitch movements that most games rely on today, as well as improved dexterity when using both large and small muscle groups at the same time (see also: autoaim). If anything replaced the joystick it's the mouse, not the analog stick. It's much more comfortable to use, requires less effort to achieve the same sensitivity, and is much more ubiquitous (imagine trying to use a joystick to move the Windows mouse).

    1. Re:Fine motor control and accuracy by Anonymous Coward · · Score: 0

      Actaully, I used to use GEOS on my old c64, and there was no mouse, so try painting something for a school report using a BOSS joystick, only had one button and 4 way control..... circles were not fun, but it was great for playing pac-man and red baron.

    2. Re:Fine motor control and accuracy by TeknoHog · · Score: 1

      If anything replaced the joystick it's the mouse, not the analog stick. It's much more comfortable to use, requires less effort to achieve the same sensitivity, and is much more ubiquitous (imagine trying to use a joystick to move the Windows mouse).

      I use one every day, it's called TrackPoint. Not with Windows though :)

      --
      Escher was the first MC and Giger invented the HR department.
  50. dimensions by Rulke · · Score: 1

    it's rather that games needed more dimensions to play than that a superior design came along, though that is of course the case :) can you imagine playing a nice game of Quake without being able to look up or down? :)

  51. How big are your hands? by Lilith's+Heart-shape · · Score: 1

    I personally have always found the Playstation DualShock design to be one of the most uncomfortable controllers ever conceived My hands must be different from yours, because the only time I get uncomfortable while using a DualShock is when I'm playing the Ace Combat games, or Devil May Cry on "Dante Must Die" mode.
    1. Re:How big are your hands? by Pojut · · Score: 1

      It comes down to the placement of the left thumbstick...you have to "reach" your thumb in order to use it effectively, whereas with a gamecube/xbox/360 controller, the way your hand naturally cradles the controller places your thumb EXACTLY where the the thunbstick is, no movement necessary. This enables better precision, more comfort, and less fatigue.

      Everyone is entitled to their own opinion, of course...and mine is I don't understand how someone can enjoy using a DualShock. There are many games that I have that I haven't played through all the way on my PS2 ONLY because of the controller.

    2. Re:How big are your hands? by Lilith's+Heart-shape · · Score: 1

      t comes down to the placement of the left thumbstick...you have to "reach" your thumb in order to use it effectively, whereas with a gamecube/xbox/360 controller, the way your hand naturally cradles the controller places your thumb EXACTLY where the the thumbstick is, no movement necessary. This enables better precision, more comfort, and less fatigue. I see where you're coming from, and I can understand why you and others would have problems with the Dual Shock controller. I've probably been lucky, as I've only experienced discomfort when playing the games I mentioned above. RPGs are no problem. Okami was no problem. Ratchet and Clank was no problem. Gran Turismo 4 was no problem. Devil May Cry on most difficulty modes was no problem.
    3. Re:How big are your hands? by Genom · · Score: 1

      I have gigantic monkey-hands, and I've never had a problem reaching the sticks on a Dualshock. I'd imagine if your hands are much smaller (less distance between the second knuckle of the index finger and the base of the thumb) you might have to reach back a little (or use just your fingertips on the triggers...?).

    4. Re:How big are your hands? by Pojut · · Score: 3, Informative

      It's not that I have a problem reaching the left stick. The problem is that I have to reach at all. Like I said, with a gamecube/xbox/360 controller, the way your hand naturally rests on the controller places your thumb directly on the left thumbstick. On the DualShock, your have to keep your thumb at an angle in order to operate the left thumbstick, thus not keeping your hand in a more neutral position.

      To me, it's a simple and stupid design flaw that they will never fix because people are used to it. Being used to a bad design doesn't suddenly transform it; it's still a bad design.

    5. Re:How big are your hands? by drsquare · · Score: 0, Redundant

      It comes down to the placement of the left thumbstick...you have to "reach" your thumb in order to use it effectively, whereas with a gamecube/xbox/360 controller, the way your hand naturally cradles the controller places your thumb EXACTLY where the the thunbstick is, no movement necessary.
      You must be a girl or Jeremy Beadle. My thumbs reach the sticks no problem. In fact they often overextend too far and I end up pressing the button in the middle that makes the screen go black.

      Plus when you've got your fingers on the shoulder buttons, having your thumbs on the sticks in the middle gives you a firmer, more balanced grip on the controller than where the buttons/Dpad are.
    6. Re:How big are your hands? by Pojut · · Score: 1

      Again, it is NOT a problem with physically getting to the thumbstick; it's having to move my thumb out of it's natural resting position that I don't like.

    7. Re:How big are your hands? by Raideen · · Score: 1

      To me, it's a simple and stupid design flaw that they will never fix because people are used to it. Being used to a bad design doesn't suddenly transform it; it's still a bad design.

      It might be a bad design but it doesn't mean that everyone has a problem with it. I shift hand positions depending on which part of the controller I'm using. To use the analog sticks, I hold the controller with the tips of my fingers. That puts my thumbs in to the correct position to the use analog sticks without discomfort. I didn't have to learn to do that to work around a problem. I just did it the first time that I used the controller. I figured that that was why the sides were rounded.

  52. Dunno, I still use mine... by Zerbey · · Score: 1

    I use my retro 80s arcade controller for MAME and I have my flight joke controller for the rare occasion I have time to dive into a flight simulator. I should find one for my PS2 for playing Taito Museum (anyone?).

    Game pads are fine, but those awful thumb controllers in modern games consoles are just plain irritating to me. I've never understood the appeal. Maybe I'm old fashioned?

  53. Bring Back Flight Combat! by Coffee+Warlord · · Score: 1

    Was just having this discussion with my dad, who is another huge flight sim buff. I would kill for new versions of Red Baron, Aces of the Pacific, and TIE Fighter.

    Sadly, it seems the PC market is in love with MMORPG's and FPS's. Which, I can't blame them too much - that's where the money is. The mass market seems to be all about fast paced, arcadey style games heavy on eye candy and light on realism. Which unfortunately makes producers gun shy about trying something new. And in turn, makes the joystick kind of pointless.

    Which blows. I miss the days of desperately trying to keep my shot up biplane aloft while trying to shake Allied planes off my six and crawl back across the front.

    1. Re:Bring Back Flight Combat! by Neil+Watson · · Score: 1

      Why not MMORPG flight sims. You character 'Ace' gains abilities personally and gains money to improve his flying machine. This could fit into many genres from 1914, future space craft or known sci-fi settings.

  54. WASD killed it. by Stavr0 · · Score: 1

    ... or the reversed T arrow keys layout.

  55. The good old days by FuzzyDaddy · · Score: 4, Interesting
    One of my favorite games as a kid was Battlezone. It had two joysticks that only moved forwards and backwards. There was something about that huge, wireframe landscape that was really appealing. And the two handed control really worked well.

    Of course, the first really good non-joystick action/puzzle game I played was Lode Runner. You used the keyboard. The left hand controlled movement with six keys, and the right hand controlled actions with six keys. You rested your hand on the keyboard. It worked sort of like xevil. It was surprisingly easy to get the hang of.

    --
    It's not wasting time, I'm educating myself.
    1. Re:The good old days by maxair_mike · · Score: 1

      Ah, Lode Runner...time to go out and see if I can find that game somewhere on the vast expanse of the internet. I played that a lot when I was younger. I still remember the first computer my mom and I had, a Compaq with Windows 3.1.1. The Sierra Original games were another good series. Echoquest and the Island of Dr. Brain. Wonderful way to learn DOS, since that's how you had to start the games up.

  56. What do you mean? by houghi · · Score: 0, Redundant

    What do you mean where it went? I play with my joy stick all the time. I am just not allowed in many public places anymore.

    --
    Don't fight for your country, if your country does not fight for you.
  57. Commence the sexual innuendo! by Axis+of+Weasel · · Score: 0, Offtopic

    I play with my joystick nightly and then cry myself to sleep :'(

    --

    this sig has been discontinued.
  58. Whatever Happened To The Joystick? by c0d3g33k · · Score: 2, Insightful

    (Looks down at lap) Thanks to Viagra, nothing. Same as it ever was.

  59. Strange, my PS2 controller has two. by arthurh3535 · · Score: 1

    So they are still there, they just aren't the primary controllers any more. They are a little hard to use in some games, but many games use them to great affect.

    Other's use them for crappy camera controls, which is a pain.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  60. Insecurity by pyrr · · Score: 1

    With all the, "This is gay!" and "That is gay!" and "ur ghey!" and other somewhat homosexist (Is that even a word? It is now!) remarks I've heard while gaming recently, I would posit that the phallic joystick met its demise when the subconscious Freudian implications of groping a shaft (well, other one's own) and massaging it vigorously suddenly reached critical mass and repulsed a generation of gamers who are adamant that they're "Not Gay".

  61. Microsoft Sidewinder ForceFeedback 2 by dev@efnet · · Score: 1

    Is perhaps the best joystick ever made. I've had mine for over a decade and is still on my desk and still used at least once a month. Games like Flight Simulator X and Egosoft's X3 are best played with such a joystick.

    Its an absolute MUST for any flight sim junkies.

    The joystick is still relatively expensive considering its age, and I have no idea why M$ decided to stop making it.

    The same tech is used in their new forcefeedback racing wheel for 360 -- so I expect that to also last a decade :)

    1. Re:Microsoft Sidewinder ForceFeedback 2 by MrNiceguy_KS · · Score: 1
      Or if, like me, you couldn't afford the Force Feedback, the Precision Pro was (is) great.

      I don't know if there's a difference between the ForceFeedback and ForceFeedback2, but I'm glad I've got a Precision Pro instead of the Precision Pro 2. The original has one more button that rests under the left thumb. Using the button mapping software that came with it, you could use the thumb button as a "shift" so you could map two functions to the same button. For example, button 5 = next weapon, Shift-5 = previous weapon.

      Unfortunately, the mapping software was for Win9x only. WinXP treats it as just one more button. But that joystick has brought me many happy hours in Freespace and Freespace 2. (One more great franchise I would love to see return.)

      --
      Redundancy is good And also good.
    2. Re:Microsoft Sidewinder ForceFeedback 2 by Anonymous Coward · · Score: 0

      I feel with you. My trusty Sidewinder Precision Pro still has its honorary place on my desk, even if it mostly only collects dust these days. It feels a bit odd sometimes that despite it being so old, the Sidewinder series is still unsurpassed.

    3. Re:Microsoft Sidewinder ForceFeedback 2 by theeddie55 · · Score: 1

      I've had mine for over a decade
      impressive for a joystick released just over 7 years ago (december 2000)
  62. Answer by MrCopilot · · Score: 1

    It was reduced in size and installed on all 3 major console's controllers, in some cases in pairs. We found out that gripping our sticks was less important than easy access to pushing buttons. Not to mention how ergonomically uncomfortable it was for prolonged playtime. That sounds a bit more suggestive than I intended.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  63. You just need the right stick... by dev@efnet · · Score: 1

    I've had a MS Sidewinder ForceFeedback 2 for nearly a decade now, and it has a nice solid base thats heavy but not too heavy. Settled on a desk its nearly impossible to move around when used properly -- even when the plane you're controller has had its rudder shot off and you're trying to land on a carrier (ie, pretty decent forcefeedback going on)

    So I would have to disagree that a heavy based controller is impractical or overly expensive.

    And this joystick cost me 79.99 back then... Yet its more expensive now which is interesting.

    1. Re:You just need the right stick... by AKAImBatman · · Score: 1
      *AHEM*

      I said:

      Most consoles were played from the couch in the living room or family room. Finding a place to solidly plant these sticks was difficult for the average person.


      And you said

      Settled on a desk...


      Communication disconnect, HO! ;-)
  64. Sega had a good joystick controller by Anonymous Coward · · Score: 0

    It was a bit large, but had a good heavy steel base plate and large arcade style buttons. It was like having the arcade setup at home. I miss that controller.

  65. Descent was great! by TransEurope · · Score: 1

    Especially the first part of the series. It focused on the weird leveldesign, smooth controle over the spaceship and extreme fast action. Descent 2 was the same, but the levels began to become "slower". The 3d-engine of the 3rd part had problems with it's collision detection and the leveling of the spaceship was much worse that in the other two parts. I still play the linuxport of D from time to time, and have a lot of fun. I'm using my old Thrustmaster TopGun http://www.joy-stick.net/images/TopGun.gif , an oldschool flightstick. Another great game ist TIE-Fighter, which run smoothly under dosbox and (IMHO) the best action-flightsim ever, TFX.

  66. Curse you Nintendo and your left handedness by AmiMoJo · · Score: 3, Insightful

    Joysticks are still around, but for some reason they are not all left handed.

    8/16-bit era joysticks were operable with either hand, so naturally being right handed I used my... right hand! Then Nintendo came along with the NES and it's left-handed gamepads, and everyone else copied them. Now modern gamepads have analogue joysticks, but they are operated with the left hand.

    Surely since 9 out of 10 people are right handed, and precision joystick control needs more dexterity than simple button pressing, the joystick should be on the right.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:Curse you Nintendo and your left handedness by ZackSchil · · Score: 1

      My friend tries to make this argument to justify why he is bad at console games. Honestly, pressing the proper buttons with the proper timing requires just as much precision as movement, and usually more muscle development. Don't believe me? Try the Wii. Its split design with both halves symmetrical allow for use in either hand. Swap hands and see if that makes you better. My friend tried it and actually fared worse. I do much worse also.

    2. Re:Curse you Nintendo and your left handedness by Drewmeister · · Score: 1

      I actually prefer the 'joystick' to be used by my less dominate hand. Take, for example, Devil May Cry 4, which I have been playing non-stop for the last week. When I'm trying to get the Supreme Super Styling (or whatever) ranking in a battle, I'm moving around with my left-handed thumbstick and using my right hand to bash 5 different buttons in exact sequences with exact timing. In especially long battles like this, my hand is almost cramping, but I'm doing much better than I would be doing if I had to do all of this with my less-dexterous left hand. DMC4 is one example where this left-handed thumbstick makes sense, but there are countless others.

    3. Re:Curse you Nintendo and your left handedness by shiftless · · Score: 1

      Tough shit; you'll just have to adapt.

      That's what they tell us lefties all the time anyways; nice to be able to turn it around and send it the other way.

    4. Re:Curse you Nintendo and your left handedness by AmiMoJo · · Score: 1

      My solution was to build a left handed arcade stick from scratch. At the arcade I just cross my arms over. In shooters and fighters I am always better that way. It does take some getting used to - I used to get quite good at Street Fighter Alpha with a Sega Saturn pad, but once you get past the initial weirdness it's the only way to play.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Curse you Nintendo and your left handedness by Danny+Rathjens · · Score: 1

      I think this comes from arcade games(. Street Fighter and similar games of the 80s mostly had buttons to the right of the joystick(some, like Galaga and Arkanoid had a button on either side). Nintendo just followed that that trend when they made their gamepads. You still bring up a very interesting point of why buttons on the right became the convention, though.

    6. Re:Curse you Nintendo and your left handedness by AmiMoJo · · Score: 1

      That is certainly true. I have been trying to find the earliest example of a popular left handed control system, and I think the Nintendo Game & Watch might be it.

      I find I can cross my arms easily with arcade systems, because the gap between the buttons and the stick is usually quite large. With home arcade joysticks though the base tends to be too small and the buttons too close to the stick to do it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  67. Name Origin... by EvilGrin5000 · · Score: 1

    FTFA

    "...but there is some talk that another Pilot, Missouri based James Henry Joyce got there first and named the device the Joyce-stick."

    Am I the only one that thought "Hmm, maybe his wife/girlfriend at the time actually came up with that name, the Joy-Stick which sounds like Joyce-stick but with a play on words"?

    I can totally see it:

    Joyce: "Hun, wanna pilot -this- bod? You can use my stick"
    Wife: "Ohh yeah, I'll use the Joyce-stick. Heh, the Joy ... stick! Joystick! Could be your name, Joyce-stick -and- a fun pastime for me, Joystick!"

    ----

    Ok so maybe it's a stretch, but hey, I think I might be onto something. And now, to let this endlessly arguable point of history be solved in bars around the world...

    --
    A black cat crossing your path signifies that the animal is going somewhere. -- Groucho Marx
  68. Joysticks are still alive and well by jdb2 · · Score: 2, Interesting

    In the FPS genre at least joysticks are still going strong, although in a small niche community.
    Maybe I should replace "Joystick" with "Joystick + Trackball" because that is the basic
    configuration. The first realization of this was the Mad Catz PantherXL ( I have 3 ).
    After Mad Catz discontinued it, people moved to either (1) modded PXLs with a USB Panther DX
    ( basically the joystick part of the PXL ) in place of the old PXL parallel port joystick
    interface and with the guts of a high end optical gaming mouse in place of the mechanical
    trackball sensor or (2) just a regular joystick and trackball used simultaneously. Man this
    really brings back the memories of totally dominating the mouse + keyboard crowd ;).

    Anyway, if you want more information, go here : http://stevehailer.com// .

    jdb2

    Tempus ut sagitta fugit et muscae pomorum bananam amant

  69. Try landing without one by Animats · · Score: 1

    Fiight sim users who do landings have to have a joystick. You can zoom around with a game pad, but try to do a good landing without a joystick.

  70. My $0.02 by Fuji+Kitakyusho · · Score: 1

    Joysticks are actually excellent intuitive controllers, which is why they are used in a wide variety of industrial applications. The problem with them as game controllers is that they need to be properly constrained, which is at odds with having an easily saleable form factor. I used to play a lot of flight sim type games, and had an office chair rigged up with joysticks securely fastened to the armrests so that the bases could not move, and I had forearm support from the armrests. 100% difference from having a joystick on your desk or held in your hands. Although a mouse provides more repeatable positional control (aim), and a keyboard provides access to a wide variety of functions, where this is not an issue or can be accomodated by a programmable joystick combination, the latter seems to me to provide a more immersive gaming experience - particularly in games such as flight sims for which the joystick adds realism. Unfortunately, games need to be written with the interface in mind to successfully pull this off, and nobody is writing for the joystick interface anymore.

  71. Joystick fell into a niche by kellyb9 · · Score: 1

    I think the joystick fell into a niche. I mean its obviously still around for flight simulation games to increase the realism there, but it isn't very realistic when playing most games. Honestly, there's about 3 successful flight simulation franchises floating around now, and one of them is made by MS... so take your pick there.

  72. A joystick. Not as clumsy or random ... by Anonymous Coward · · Score: 0

    "... as a keypad or thumbstick; an elegant weapon for a more civilized age."

  73. Joysticks on console controllers by mcvos · · Score: 2, Insightful

    When I read the title, my first thought was: "I thought most controllers for consoles have one or two joysticks." The joystick may be dead on the PC (with its superior mouse), but it's alive an well on controllers. It shrunk, that's all, but it's basically the same thing.

    1. Re:Joysticks on console controllers by Dogtanian · · Score: 1

      Not really; as others have commented, you still push it using your thumb, more like a traditional controller in that sense. If you want to argue that it's still a joystick; well, an old-fashioned 8-way digital controller is really just a super-flattened joystick, isn't it?

      Which may technically be true, but the way that it's actually used is fundamentally different.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    2. Re:Joysticks on console controllers by mcvos · · Score: 1

      My first joystick was a simple metal stick with a big, fat, red knob on the end. It's used in a very different way than later joysticks that fit your hand and fingers exactly, has a fire button under your index finger, another button under your thumb, etc. But it's still a joystick. A primitive one, but a joystick nonetheless.

  74. The base is big and annoying. by Xocet_00 · · Score: 3, Interesting

    "With two sticks, you'd need a base."

    This is exactly correct. I'm a bit of a flight game nut (I hesitate to use the word "sim" because while I do enjoy highly realistic games like Falcon 4, I still play a great deal of Ace Combat). While I've owned a number of sticks over the years, my current favourite is the Hori Flightstick II that shipped with the special editions of AC5. Before this I used a Microsoft Force Feedback 2, which had an extremely heavy base. You would use your weak hand for the throttle control at the base of the stick and your dominant hand for the stick itself. The weight of the base was sufficient.
     
    The Hori sticks are quite light, and therefore come with suction cups on the bottom. This actually works quite well, provided whatever surface to which you intend to affix them is smooth. My coffee table and desk (both fairly standard Ikea fare) are "textured" slightly, and the sticks will not stay in place. The worst is the left hand throttle control. I prefer to adjust my throttle to have a lot of friction (there's an adjustment on the bottom of the unit), but this means that throttling up often results in me just shoving the whole stick forward instead.
     
    My current solution is that I have both of them mounted on a pane of glass that used to be a door for an entertainment unit that I no longer use. I've stuck some rubber feet on it to protect the surface of the table or desk, and to keep it sliding around. This works perfectly while playing, but just as the parent post suggested, this hack of a base for my sticks is big, and not very mobile. They sit, always stuck to the glass, rather conspicuously beside my entertainment unit. It's an okay solution, but quite annoying.
     
    I seriously doubt that anyone other than flight game addicts like myself would be willing to put up with it.

    1. Re:The base is big and annoying. by hoover · · Score: 1

      You could also look into getting a HOTAS Cougar from Thrustmaster. They fit the bill perfectly for the Falcon sim family, having been used once in the F16s heydays to train real pilots.

      They cost a dime or two, but sometimes you see them at a discount in large electronics stores because these are non-ff devices, so they tend to sit on the shelves like lead in retail stores. Being made mostly from metal parts, you'll never touch another plasticky stick after you've made the "cougar" experience ;-)

      --
      Ever wondered whats wrong with the world? http://www.ishmael.org/
  75. Let's be clear on what we're talking about here... by swordgeek · · Score: 2, Insightful

    OK, everyone seems to be talking about THEIR joystick, and for some people it's "analog" whereas for others its "digital."

    Both have been around since the dawn of modern gaming, and both had their place.

    Digital joysticks, i.e. ones with four (or sometimes eight) discrete position switches, have mostly been replaced by gamepads of some form or keyboards. Really, they were no more than custom-purpose keyboards themselves. Moving in a direction consisted of "hold the button down until you're where you want to be." Most of the continued existence of these 'classic' joysticks is from nostalgia, although modern game controllers certainly can trace their lineage back to them.

    Analog joysticks are a different beast entirely, with either pots or digital encoders on two axes, for continuous range-of-motion detection. These are essential for flight sims, and are not at all endangered. As long as we have (good) flight sims, we'll have analog joysticks.

    As an aside, stick-less joysticks have been around just about as long as joysticks. Does anyone else remember the Intellivision controllers?

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  76. Joey stick? by keith_nt4 · · Score: 1

    My grandfather was an engineer for IBM for about 30 years (he retired before the first IBM PC was released) and would call joysticks "joey sticks". If I tried to correct him he would just give me a strange look. Anybody else ever hear joysticks referred to this as a joey stick?

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  77. Fairchild, anyone? by scherbi · · Score: 1

    Does anyone remember the Fairchild gaming system from the dark ages? It had a nifty controller...It was about the size of a hot dog and bun. You held the 'bun' in your sub-dominant hand. Out of the top on a short stalk was this triangular bit that you grasped with the other hand. It moved in the normal manner of a joystick, plus, you had the extra dimensions of push down, pull up, twist left, and twist right.

    I can't remember any game I ever played on it, or even what the console looked like. But I do remember that controller for some reason.

  78. Descent by Cornflake917 · · Score: 1

    I've gone through 4 or 5 joysticks as the result of the Descent series. If you wanted to be taken seriously in multiplayer you had to have a good joystick with a 8-direction hat and loads of buttons. It's such a shame that the 6-degrees-of-motion genre has essentially disappeared.

    I still occasionally use my wireless logitech when playing BF2, but ever since they nerfed heli's I stopped playing the game.

    1. Re:Descent by greetings+programs · · Score: 1

      By "being taken seriously" you must be talking about "staying alive for more than 10 seconds at a time". Top hat and a lot of buttons where essential.

      --
      Greetings, programs!
  79. What do you mean what happened to? by Grimbleton · · Score: 1

    It's sitting right here, I use it every time I play a flight sim.

    1. Re:What do you mean what happened to? by Max+Night · · Score: 1

      Me too. But not for a true flightSim - for Hardw[a]r.

      :)

      http://en.wikipedia.org/wiki/Hardwar
      http://zedo.hardwar.org.uk/
      http://www.capsu.org/hardwar/

      Yeah - it's old school, but there's just something about it.

      M.

  80. Descent & Joysticks by Anonymous Coward · · Score: 0

    Absolutely, it's all about games like Descent. Without a game like Descent, a joystick is really the worst control device available. There's no need for a joystick if there's no need for a true analog control. ...and by true analog, I don't mean those little thumb things. They design them so that from the center position, you have to move them quite a bit before the game picks up on the fact that they've been moved. They did this so that you don't have to calibrate them, but it also essentially turns them into digital controls. Ever try making fine movements with them? You move your thumb a little, only to see no response, so you move it moreso thinking that your small movement was nowhere near large enough, only to find yourself turning at some ridiculous speed. This makes the thumb-style things useless for a game like Descent.

    For Descent I and II, what worked best for me was two cheap two-button analog joysticks on the game port. I'd set the one on the right to turn the ship, the one on the left to throttle and left-right sliding, the left buttons controlled up-down sliding, and the right buttons controlled firing and banking. For the other stuff, I put the keyboard on the floor and used my feet. It took hours to learn this configuration since at first I kept moving the wrong joystick, but once I learned it, I was unstoppable. It was just too easy to play against other people since I could fly in circles around them while continuing to aim at them, whereas the couldn't move and aim at the same time, so I was a constantly moving target, while they just stayed in one place. To make things a fair match, I always just used flares and let the other person use whatever weapons they wanted. Having proper controls makes that much of a difference.

    Of course, just the other day I tried Descent 3. Never did before since it was Windows-only and I was anti-Windows up until a month ago. It seems the game has built into it that it treats analog joysticks just like the little thumb pads, where there's a dead spot in the center of them and you have to move them pretty far before there's any response. As such, it's difficult to do anything that requires fine adjustments of the flight path, and so it's no surprise to me that Descent 3 sold poorly enough that they canceled Descent 4. Without correct analog controls, the game is just plain too difficult to play.

    1. Re:Descent & Joysticks by Clueless+Moron · · Score: 1
      1. Descent3 is available for Linux. I bought it a few years back
      2. You can turn off the dead spot via the --deadzone 0.0 option
      3. You will want to do that if you use something like the Saitek X52 flight control system: 11 axes and 34 buttons, baby.
      There is no game, none, like Descent3 in terms of motion control. With one hand on the joystick, the other on the throttle, and some practice you end up comfortably doing full 6 degrees of freedom flight. As in, being able to fly a slow helix backwards while forming a circle.
    2. Re:Descent & Joysticks by Anonymous Coward · · Score: 0

      > You can turn off the dead spot via the --deadzone 0.0 option

      Thank you so much for that little piece of information. I was convinced I was just going to be happy that at least the kids enjoyed the game. Now I can play it and show them how it's done.

    3. Re:Descent & Joysticks by Clueless+Moron · · Score: 1

      Correction; it's actually "--deadzone0 0.0" (note the extra 0). You might need a slightly larger value (like, 0.01) depending on your joystick slop.

      Of course a Saitek X52 has no slop :-).

  81. Gravis Phoenix is da bomb by Flint+Dragon · · Score: 1
    I present to you the ultimate Descent joystick: The Gravis Phoenix

    I remembering doing moves in Descent that would been impossible on a regular joystick. It was $100 though and it broke all the time too.

  82. manual transmissions by rubah · · Score: 1

    The joystick went out with the gear shift. (of course they still have gear shifts, but they also still have joysticks)

    You could say the wii-mote is a modernized joystick, giving the same kind of sense of motion to correllate to what happens onscreen.

  83. You need to ask this *today*? by IA-Outdoors · · Score: 1

    On this day, Valentines, you had to ask that question? Is this some sort of joke!?! ;-)

    --
    You never saw a fish on the wall with its mouth shut.
  84. They may niche, but they're around by bskin · · Score: 1

    Go to play-asia and search for HORI sticks, they make one for pretty much any system you can think of. Fans of certain genres are going to always prefer arcade-style sticks, particularly people who play fighting games.

    --
    hot foreign sheep.
  85. Joysticks Fade Away by hidannik · · Score: 1

    I think the demise of the joystick tracks the movement of gaming from a niche activity to the mainstream.

    Specialized peripherals such as joysticks, driving wheels, trackballs, arcade knobs, and spinners are ideal for the specific game genres that need them, while gamepads (and on the PC, keyboard/mouse) are good enough in every genre while excelling in almost none of them.

    The Atari 2600 was the first and last console to use a joystick instead of a gamepad, and that only because the gamepad hadn't been invented yet. If you look at the vast majority of Atari 2600 games, you'll find that they would have worked better with a gamepad.

    So for inexpensive mainstream gaming, the default controller was always going to be something like a gamepad.

    If you look at the PC side, it started as a niche market; you pretty much had to be a nerd to own one and be capable of operating it, and to game on one made you even more of a nerd. Marketing specialized peripherals to technophiles is easy. Marketing them to people who (as computers became cheaper and easier to use) bought computers for Internet connectivity and word processing and other practical purposes is considerably more difficult.

    What's a joystick specialized for? Flight and space sims (including mechs). Some would say fighting games as well, though the preferred peripheral there is actually the arcade knob.

    Those of us who enjoy flight sims sometimes have trouble grasping just how unnatural an act flying is for most people. The controls don't do what they would expect, and managing the flight envelope while trying to fight is just too alien.

    And flight sims are complex beasts that require managing a myriad of controls and instruments. This is even true for some space sims - energy management in the X-Wing series is a good example. This begins to pass what most would consider play into the realm of work. Only the true fans will find joy in this kind of activity.

    Joysticks have always been a niche market; it's just that PC gaming's earlier days were entirely the same niche market, so joysticks naturally dominated there. Now that gaming (both PC and console) is a more mainstream activity, game producers choose to produce games that target that mainstream, and one of the ways they do that is by making games that work well with the platform's default peripherals. That's why the last three significant PC space sims - Freelancer, Eve Online and Dark Star One - are designed for mouse and keyboard; the first two can't even be played with a joystick.

    There is still a place for the joystick - committed flight sim fans will still want one (IL-2 Sturmovik, Pacific Fighters, Lock-On, Microsoft Combat Flight Simulator, and so on), it works well in games that have flying portions (like Battlefield), and games like Ace Combat 5 and 6 offered them as an optional add-on, but that place will remain as a niche peripheral for the forseeable future.

    Hans

  86. The joystick is there by DeeDob · · Score: 1

    Just take this link and see where the joystick is...

    http://www.joystiq.com/2006/11/19/xbox-360-arcade-stick/

    In all it's Xbox 360 glory.

  87. Darn straight! by Murrquan · · Score: 1

    My family had two of those for our Commodore 64s. When I was little we played those games 'till half the disks and joysticks gave out. Good times!

  88. FlightSim by dmsuperman · · Score: 1

    What about the entire flight simulation community? It's pretty big, and almost everyone uses a joystick to do it. It just doesn't work with a keyboard, and using a controller sucks too.

    --
    :(){ :|:& };: Go!
  89. Joystick? What about the steering column? by Phoenix666 · · Score: 2, Interesting

    What about the paddle wheel?

    The last time I used a joystick as the exclusive interface for a console was the Atari. Since then, games have grown more sophisticated, and require a more sophisticated interface, not because a more sophisticated interface is most appropriate to the game at hand, but because it's more versatile.

    Take driving games, for instance. Using a steering column is a more natural interface for them. But you can only use that interface for the driving game, not for an FPS. So as a developer, which would you rather code for, a single-use interface, or one that bridges the game universe for a given console?

    Sure, for nostalgia's sake I miss the good ole days of playing Star Command on a joystick. But I would trade that innocent fun for the immersive experience of GTA on a PS?/Xbox*/Wii any day.

    In like fashion I long ago abandoned the paddle wheel used for Pong. It carries fond memories, sure, but after Breakout it ceased to be relevant.

    Fun and playability are the constants, to my mind. Focus on those, less on eulogies for lost interfaces.

    --
    Do what you can, with what you have, where you are.
  90. Bah, DualShock is great! by LanMan04 · · Score: 1

    /disagree

    The DualShock form factor is the most comfortable (official, non-crazy ergonomic 3rd party) video game controller I've ever held. All buttons are easily reachable without finger contortions, fits great in your hands, feels "natural", etc. I am but one data point, but I've never known anyone among my gamer friends (who are all now approaching 30) who disliked the feel, and I've played many thousands of hours on the original (!) controller that came with the system in 2000.

    Back to Joysticks: My favorite part about the DualShock are the analog sticks. Since the sticks are very short and end in what is a hemisphere that "slides" around on a virtual sphere underneath it (using springs and such), you get what is essentially a "short-throw" joystick that is impossible to create in a traditional joystick configuration (a la the N64 controller). Much more stable, smooth, etc that a normal joystick.

    Seriously, compare the joystick on an N64 controller with the DualShock sticks, there's just no comparison.

    --
    With the first link, the chain is forged.
    1. Re:Bah, DualShock is great! by Pojut · · Score: 1

      Seriously, compare the joystick on an N64 controller with the DualShock sticks, there's just no comparison.


      That would be like comparing the drivability of a Ford Model-T to a '99 Honda Accord, don't you think? Keep in mind that the N64 controller had THE ABSOLUTE FIRST analog thumbstick on a console game controller...almost no one gets it right the first time.
    2. Re:Bah, DualShock is great! by triffid_98 · · Score: 1
      Actually the N64 wasn't the first. Set your wayback machine to the year 1982, the Vectex machines had an extremely similar thumbstick.

      For my favorite console stick I think I'd have to go with the saturn twin-stick, that thing was great. My least favorite would have to be the carpal-tunnel inducing colecovision stick, I'm surprised there wasn't a class action lawsuit.

      Seriously, compare the joystick on an N64 controller with the DualShock sticks, there's just no comparison.

      That would be like comparing the drivability of a Ford Model-T to a '99 Honda Accord, don't you think? Keep in mind that the N64 controller had THE ABSOLUTE FIRST analog thumbstick on a console game controller...almost no one gets it right the first time.
    3. Re:Bah, DualShock is great! by Pojut · · Score: 1

      Learn something new every day...had no idea:-)

      my fave thumbstick would definitely have been the one on the Dreamcast...short, with a small travel range. Overall favorite controller for comfort and usability is definitely the 360 controller.

    4. Re:Bah, DualShock is great! by Anonymous Coward · · Score: 0

      I'm the Atari 5200 and I'd like to have a word with you.

    5. Re:Bah, DualShock is great! by Pojut · · Score: 1

      R2: Beep Boop Beep
      C3P0: He says there are several creatures approaching from the southwest.
      R2: That's not what I said. I said there ain't a pack of menthols on this planet!

  91. I still use mine by TheSpengo · · Score: 1

    I have a sidewinder precision pro, the first one without force feedback. I've had it for quite a long time now and it still works great. I use it occasionally in FPS like battlefield 2 when I have to fly a helicopter or airplane and all the time in flight simulators and space simulators. Sadly, the space sim genre seems to be dying out. :(

    --
    Weaksauce as they say...
  92. Flight Sims: Realism vs. Fun by crazybilly · · Score: 1
    I'm pulling this out of butt, so take it for what it's worth:

    What happened to flight sim games? When graphics got good, people realized that rather realistic flight simulators were possible. And so they went for it.

    People who love flight SIMULATORS are having a field day right now.

    Those of us who are a lot more interested in playing a video GAME than pretending like we're in an airplane, though, are left holding the bag--it's hard to make a dogfighting game pseudo-realistic and fun, especially when corporate knows that there's plenty of 40 year olds out there who love pretending to fly on their computers, certainly enough to pay the bills.

    The last fun dogfight game I remember was Starfox 2. And it wasn't fun for that long. But at least it wasn't realistic.

    1. Re:Flight Sims: Realism vs. Fun by hidannik · · Score: 1

      The Ace Combat games have been lots of fun for me, and seem to fit exactly what you're asking for.

      Ace Combat 2 and 3 for the PS1, Ace Combat 4,5 and 0 for the PS2, Ace Combat X for the PSP, and Ace Combat 6 for the Xbox 360.

      I've enjoyed all of them. I don't list Ace Combat Advance because I haven't played it and it it's a kind of Xevious-like 2D game, and I don't list Air Combat (the first in the series) because it isn't that much fun - it doesn't support the analog sticks.

      Hans

  93. Joysticks on Valentines day by CitznFish · · Score: 0

    How appropriate. Lots of /.ers will be giving theirs a workout tonight.

    --
    'mmmmmmmmm.... forbidden donut'
  94. Get off my lawn by MorePower · · Score: 2, Insightful

    Lack of joysticks these days is one of the reasons I gave up on consoles (until the Wii). Those...things that you control with your thumb are not joysticks. I can't understand how in the hell that was supposed to be better.

    My thumbs are.. all thumbs. I mean seriously, that phrase came about because thumbs just aren't very precise in their movement. But all you kids who had NESes before puberty all have that "mutation" that was talked about here on Slashdot a while back which allows you to use your thumb as a precision input device instead of your index fingers. Which also explains how in the hell you manage to text from a cell phone.

    Oh and what is it with you folks who say FPS games were best used with "keyboard and mouse"? I was never much into FPS games, but the only really usable configuration was "joystick and mouse". You suction-cupped the joystick onto your desk (your joystick did have suction-cups, right?) for your left hand and mapped the trigger and/or top buttons to things like jump or crouch (the buttons on the joystick base were clearly unusable). Then you put the mouse under your right hand, as usual. This way, you had good coarse analog control of your movement with your left hand, and fine precision analog aiming with your right hand.

    Now everyone get off my lawn.

    1. Re:Get off my lawn by islisis · · Score: 1

      I agree completely with the joystick and keyboard argument, I sure used it back in the day. Exact same setup. I haven't checked out the latest fps generation but I hope that analog movement gets preserved somewhere in the binding.

      Although, I think a thumbstick could perform the analog movement role quite well, maybe even faster for movement changes and more access to buttons. Just like it did in the Goldaneye 2.2 galore days

    2. Re:Get off my lawn by islisis · · Score: 1

      joystick... and mouse... that should be

  95. Freespace by tjwhaynes · · Score: 1

    I prefer space simulators that use mouse well (Wing Commander).

    Basically, you point to your target and the ship turns in that direction.

    It's really a better way to play than using the joystick.

    I beg to differ. If you've ever played Freespace with a Joystick with a twist grip, you'll know that a mouse is a lousy second-place effort. Being able to track ships at high speed and rotate your own ship to provide a better fire path at the same time is the only way to frag in space.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  96. The Joystick was too Phallic by darrenf15e · · Score: 1

    Frankly the joystick was too phallic. Too many nerds already felt/feel bad about masturbating too much. The irony of having a plastic stick on their crotch that they jerk around all day was too much, especially for their mothers, who'd prefer they get a girlfriend and a real job instead of playing "flight" simulators all day.

  97. Precision, what? by Plekto · · Score: 3, Interesting

    I personally can't stand those little thumb joysticks.

    Why? Because they have no precision. Your thumb is very poor at making small changes, especially when targeting someone. Try playing Unreal Tournament for instance on a console and then with a mouse. Your thumb also doesn't move in all directions as easily, so there's another problem.

    There's a reason all of the serious online gamers use PCs - a console controller won't cut it. When the difference between headshotting someone is 3-4 pixels in hi-def, well, good luck on a PS3.(note all PC games and monitors are already more than 720P capable unless the programmers sucked) 1280*1024 is considered medium resolution in fact by most PC gamers.

    I have dozens of games that require a joystick - a real one. I also have a dedicated steering wheel. They have specific uses that can't be replicated with any other controller. Need for Speed alone is night and day on the console versus a good force feedback wheel with a clutch pedal and shifter. Yes, there are two wheels that have an optional clutch pedal.

    You also can't possibly play a game like Mechwarrior or X3 without one. Not unless you want to die over and over again. There's a reason why fighter planes use them and it's also why even 50 years from now, there still will be games that require them.

    I personally hate articles like this. Maybe to the author it seems like they are outdated technology, but they still exist and there is no substitute for them, just like there isn't a good one for the mouse on your PC. Each serves a specific role that's not going to be served by another device.

    A quick search Best Buy turned up 5 models alone. Dead and gone? Hardly.

    P.S. I just played Tie Fighter in XP last night for some nostalgia. LucasArts released a patch in 2004 that makes all of the old games work perfectly with XP and 2K. You need the latest versions of the game(X-Wing Trilogy) and a patch, but it all works perfectly.

    I got a copy myself so that my son could play the Star Wars titles to get up to speed as it were.

    http://www.amazon.com/dp/B000050I88?tag=thearmchairem-20&camp=14573&creative=327641&linkCode=as1&creativeASIN=B000050I88&adid=1KBTT1SXX3J1M796A6WE&
    Worth every penny.

    http://www.lucasfiles.com/index.php?action=file&id=653

    Here's the patch. Technically it will work with the W95 collector's editions, but they aren't as polished and the 3D engine they added to the trilogy edition makes it actually look good - perfectly playable, in fact. 640*480*32bit color with texture mapping. If you never saw the original X-Wing with the rendering engine from Alliance, do yourself a favor and check it out.

    1. Re:Precision, what? by drsquare · · Score: 0, Troll

      There's a reason all of the serious online gamers use PCs - a console controller won't cut it. When the difference between headshotting someone is 3-4 pixels in hi-def, well, good luck on a PS3.
      If there's a game where you need split-second, pixel-perfect precision in order to succeed at it, then I've no interest in playing it. Unreal Tournament isn't really a good example as it was designed for stupid twitch play.

      Maybe if PCs had controllers rather than mice, then PC game designers might have to make games that weren't just mouse-clicking contests. Every PC FPS I've played seems like it was designed for people who's bloodstreams were 60% caffeine, and who had 25" monitors and specialised 'gaming' mice. Seriously, there are people who turn down all the graphics just so they can see a single pixel of someone's head a hundred yards away, then click on that exact pixel within a fraction of a second. I prefer games that you don't need to be some sort of freak to play.

      1280*1024 is considered medium resolution in fact by most PC gamers
      PC gamers will spend more on a video card that you could get a PS2 or Xbox for, so I wouldn't consider their opinions worth much.
    2. Re:Precision, what? by Pojut · · Score: 1

      If there's a game where you need split-second, pixel-perfect precision in order to succeed at it, then I've no interest in playing it. Unreal Tournament isn't really a good example as it was designed for stupid twitch play.
      These folks are known as "hardcore". I had plenty of fun playing Team Fortress Classic for a very long time on my PC. I didn't have pixel-perfect precision, nor did I have a split-second reaction time. I was simply "decent". I would consistently place in the top 5 (but almost NEVER in the top 2), and for me that was enough. If you don't have a real competitive spirit, then do what I do; don't play to win, play to have fun.

      That being said, folks that are that good at FPS games can use their abilities elsewhere in their daily lives...if you have super-fast reaction times, you would make one hell of a goalie, for example.

      Maybe if PCs had controllers rather than mice, then PC game designers might have to make games that weren't just mouse-clicking contests.


      What? Ever used this thing called a keyboard? See, it allows for more advanced control schemes over what a console is capable of...that's one of the allures of playing games on a PC. You can have a MUCH more complicated game that is easier to play because a mouse and keyboard inherently are easier to be precise with (although, for movement in an FPS, an analogue stick kicks ass).

      Not to mention if Consoles had mice and keyboards then console game designers might have to make games that weren't just button-pressing contests.

      Every PC FPS I've played seems like it was designed for people who's bloodstreams were 60% caffeine, and who had 25" monitors and specialised 'gaming' mice.
      Then you must have only played a couple. Half Life, the entire Doom series, Deus Ex, System Shock, etc...these are games that are much slower paced and don't have the frantic action that some others do. If you don't like fast-paced shooters, stop playing Serious Sam and Eradicator.

      Seriously, there are people who turn down all the graphics just so they can see a single pixel of someone's head a hundred yards away, then click on that exact pixel within a fraction of a second. I prefer games that you don't need to be some sort of freak to play.

      And who says you have to play that way? They choose to play that way, you choose to play your way. Remember what I said earlier, if you don't have the competitive spirit, then don't play to be competitive; play to have fun. Or do you try to have a triple-double every time you play a pick-up game of basketball with a few friends?

      PC gamers will spend more on a video card that you could get a PS2 or Xbox for, so I wouldn't consider their opinions worth much.
      And console gamers will spend more on an HDTV than my whole computer will cost. Your point?
    3. Re:Precision, what? by WilliamSChips · · Score: 1

      I remember when playing Halo on the XBox I couldn't hit a single person. I'm not very good but I can actually aim with a mouse.

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:Precision, what? by drsquare · · Score: 1

      that's one of the allures of playing games on a PC. You can have a MUCH more complicated game
      I don't see the appeal in games being complicated. The way I see it, if you have to use the keyboard to do much more than type, then the game's interface is too convoluted. I think the playstation controller with its 15 buttons is way overboard, let alone over a hundred on a keyboard.

      Remember what I said earlier, if you don't have the competitive spirit, then don't play to be competitive; play to have fun.
      I never said I didn't want to compete. The problem is that you can't compete as these games are designed to reward fast mousework above anything else. Unless you inject yourself with crack and have a super-accurate mouse with eighty buttons, you may as well not bother logging in.

      It doesn't help that many FPSs have characters that move with no sense of the laws of momentum or physiology. When you can run around at 100mph, stop on a sixpence, turn round and instantly fire off a pixel-perfect shot at someone 500 yards away, then it's not a game it's just a twitch contest.

      I think we can blame the keyboard/mouse setup for encouraging PC FPS designers to make games that rely more on optimal use of the interface than the actual game. If they had to use slow, inaccurate controllers, they might make games that depend more on tactics, style, patience, trickery, decision making etc, rather than just who reacts and moves the mouse the quickest.
    5. Re:Precision, what? by Pojut · · Score: 1

      I don't see the appeal in games being complicated. The way I see it, if you have to use the keyboard to do much more than type, then the game's interface is too convoluted. I think the playstation controller with its 15 buttons is way overboard, let alone over a hundred on a keyboard.


      I believe I used the wrong word. I didn't mean complicated in that you use every button on the keyboard...I mean games like Oblivion where instead of struggling with a d-pad to select a spell, you can just press the corrosponding number. Or RTS games...true, some of the RTS games on the 360 have decent interfaces, but you would be hard pressed to be able to beat someone using a controller to play an RTS compared to someone using a keyboard/mouse. By complicated I meant you can have more in-depth interfaces that allow you to do things that you COULDN'T do with a controller.

      I never said I didn't want to compete. The problem is that you can't compete as these games are designed to reward fast mousework above anything else. Unless you inject yourself with crack and have a super-accurate mouse with eighty buttons, you may as well not bother logging in.


      So what you are complaining about is that there are other people better than you. Have you not played online shooters on a console before? The top people in deathmatches on a PC game tend to get around the same score as the top people playing multiplayer in a console shooter...there will always be people that are far and away better than you at the game you are playing.

      It doesn't help that many FPSs have characters that move with no sense of the laws of momentum or physiology. When you can run around at 100mph, stop on a sixpence, turn round and instantly fire off a pixel-perfect shot at someone 500 yards away, then it's not a game it's just a twitch contest.


      Again, it seems like you are complaining that there are people capable of doing this whereas you are not. That's fine, just stay away from those games then. Don't stay away from them using excuses, though...just simply say that the control scheme isn't something you can master enough to be able to keep up.

      What you are basically saying is "I am unable to do these things, therefore they suck."

      I think we can blame the keyboard/mouse setup for encouraging PC FPS designers to make games that rely more on optimal use of the interface than the actual game. If they had to use slow, inaccurate controllers, they might make games that depend more on tactics, style, patience, trickery, decision making etc, rather than just who reacts and moves the mouse the quickest.


      And all FPS games benefit from people that are good at all those things. Perfect example, people often describe RTS games as "click fests". Well, it doesn't matter how fast you can build your units if you are going to just march them all in a straight line into my bases defenses.

      Controls aren't the only part of being good at a game...they are merely the aluminum siding.
    6. Re:Precision, what? by drsquare · · Score: 1

      So what you are complaining about is that there are other people better than you.
      Except they're not necessarily better at the game, just faster at twitching their fingers. I don't consider an FPS to be a very decent genre when there's so little to the game other than mouse skills.
    7. Re:Precision, what? by Pojut · · Score: 1

      If you are in a multiplayer match, and someone has a much higher kill count than you, then (excluding cheaters, griefers, and campers) they are better than you.

      You are basically saying that Nolan Ryan isn't better than you at baseball simply because he can throw a baseball faster and with more control. After all, it's just throwing skills.

    8. Re:Precision, what? by Pojut · · Score: 1

      While a controller isn't going to replace my keyboard/mouse combo anytime soon, I did spend about a year or so playing shooters only on a console. In doing so, I got somewhat decent with using a controller playing an FPS. I was able to consistently be in the top 8 in a rainbow six: vegas match. Again, it took a long LONG time to get good with it, but it can be done.

      Practice makes perfect:-) Not to mention if you spend a lot of time with a controller and an FPS, when you switch back to a keyboard/mouse combo you will find that your abilities will have drastically improved. If you can aim well with something that kinda works, you can aim REALLY well with something that works great.

    9. Re:Precision, what? by lucas+teh+geek · · Score: 1

      Except they're not necessarily better at the game, just faster at twitching their fingers.
      look, personally I dont enjoy multiplayer fps for the very same reason, but you're only deluding yourself if you dont think it's because they're better than you at it. what you've said is like saying someone who beat you at arm wrestling isn't necessarily better at arm wrestling than you, they're just stronger at twisting your arm.
      --
      TIAEAE!
    10. Re:Precision, what? by Cybrex · · Score: 1

      I think that the fact that you don't believe that tactical thinking on the fly is a factor is the very reason why you're not doing well. For all but the very worst FPS games it isn't just a matter of twitch speed, but to the person who's getting consistently out-foxed it will absolutely look like that. I'm no FPS god, but I'm good enough to know that memorizing the maps, knowing which weapons are ideal in which situations, effective use of cover & concealment, and being able to anticipate where your opponents are likely to be, where they're likely to be looking, and in what direction they're likely to dodge are absolutely vital.

      I'm rather weak at split-second pixel-perfect aim. As a result I'm fairly useless with sniper weapons, but can otherwise compensate with a little thinking well enough to still put in a respectable showing.

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    11. Re:Precision, what? by drsquare · · Score: 1

      Arm wrestling is all about twisting arms, there's nothing else to it. If FPSs are designed to be mouse contests, why bother with all the weapons, running around, etc?

    12. Re:Precision, what? by Anonymous Coward · · Score: 0

      I think that the guy does have a legit complaint. (Although a good player would be a good player, no matter what.)

      Rather there's yet to be a FPS that actually takes stamina into account. I'd love to see a game where if you go all crazy constantly running around like a fool bunny hopping - you'd quickly tire out and not even be able to jump or manage to go faster than walking speed. (And you'd have to stop to regenerate your stamina.) It wouldn't be long before the spaztic rambo players would slow down and have big targets painted on them. Those who manage their energy better would still be able to jump and run when needed. Also the realism of having a stamina factor would make team tactics more worthwhile and make it likely that more organized gameplay would be worth something.

      The stopping/turning on a dime thing is pretty damn annoying too. I think a player should slowdown over the distance of a step or a half step. It's ridiculous how many countless times a nicely lead target is missed because of an unrealistic change in speed or direction.

    13. Re:Precision, what? by Pojut · · Score: 1

      Rather there's yet to be a FPS that actually takes stamina into account. I'd love to see a game where if you go all crazy constantly running around like a fool bunny hopping - you'd quickly tire out and not even be able to jump or manage to go faster than walking speed.


      Battlefield 2.
  98. My wife uses mine... by Anonymous Coward · · Score: 0

    ...at least 4 times a week for common pleasure.

    --

    Valentine insanity caused the above statement, this guy is not married.

  99. It's the software, stupid by GodfatherofSoul · · Score: 1

    The games have simply changed. Joysticks are great when you're moving a sprite around a 2D map. They're also great for flight simulators. Both of which are almost obsolete as far as major releases go. The only time I use my joystick is when I hop into a chopper when playing Battlefield 2 or 2142.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  100. X-Plane on Linux by Hellburner · · Score: 1

    Hello,

    I am curious: what kind of rig you are using to run X-Plane on Linux? Are you using Wine or Cedega? Or is there some X-Plane Linux binary I missed from their website. Thanks for any info.

    1. Re:X-Plane on Linux by Anonymous Coward · · Score: 0
  101. Forget joysticks, what about PADDLES? by British · · Score: 1

    Nothing beats a fun round of Warlords against 3 friends.

    To me, the paddle is an underrated controler that could have had more games made for it. Just as how joysticks evolved to thumbsticks(and then grew a buncha buttons), sadly, the paddle de-evolved to the steering wheel controller. To me, the paddle(with 360 motion, don't put a stop on it!) is a fun peripheral for games. There's one that was released for the Xbox 360 as part of some arcade stick, the Arkanoid controller for the NES, the paddles for the Atari 2600(+ the indy 500 controller), paddles for the Apple //, and countless Pong clones.

    I'm surprised Nintendo didn't come up with one for Arkanoid-like games(as well as driving & shoot 'em up) you plug into the Wii port.

    Better yet, have a toggleable 8-direction lock on it, so you can play Heavy Barrel & Ikari Warriors-style games, provided the controller doesnt take up both hands.

  102. Don't forget the li'l red nubbin... by anactofgod · · Score: 2, Informative

    And between the "G", "H" and "B" keys on ThinkPad keyboards.

    --

    ---anactofgod---

    "Equal opportunity swindling - *that* is the true test of a sustainable democracy."
  103. joystick is better than WASD by kattphud · · Score: 1

    I feel that using a keyboard for any sort of game input aside from text is a gigantic step backwards in game interface (not unlike using a number pad for text input, which is arguably not unlike using a joystick for the purpose). I use a joystick in as many PC games as I can, though it invariably requires a lot of fiddling because few games support joystick input at all, and most that do, do so poorly. I usually have to spend an afternoon fine-tuning sensitivity and dead zone for every new game before I can even begin to map out buttons to an optimal configuration. Most games don't have much sense of movement speed (3 speeds: standing still, walking, and running via a modifier key or autorun), so the WASD or arrow keys seem just fine; this actually makes joystick configuration easy because I can map the axes to said keystrokes. The limitation of WASD becomes apparent in games (like most first-person shooters) where sometimes it might be better to tiptoe than to sprint.

    I occasionally catch flak about using a joystick, but from people who forgot one thing: I still have two hands and can use a mouse at the same time. For example, in FPS, I use the joystick in my left hand (forward, backward, strafe, fire) and the mouse in my right (aim/look, jump, duck). This actually works well because I can aim with one hand and pull the trigger with the other so I don't jostle my aim with the action of firing. The obvious limitation, however, is the rarity of left-handed or ambidextrous joysticks. I'm a lefty myself, though I've learned to use a mouse in my right hand due to the ubiquitousness of closed-minded righties (not to mention technophobic schoolteachers who were afraid I would "break" the computer by using the mouse in my left hand).

    Another advantage of using a joystick over WASD is that it doesn't aggravate my carpal tunnel syndrome. (Yes, I'm aware that joystick use comes with its own set of orthopedic disorders.)

    I currently own a Logitech Attack 3, but I plan to upgrade to a Saitek Cyborg EVO, if for no other reason than to have a hat switch. My goal is to see how effectively I can play WoW with joystick and mouse. Wish me luck.

  104. So, where are my 3rd Strike players at? by Anonymous Coward · · Score: 0

    As someone who frequents arcades to play fighting games, Joysticks have NEVER left my life, nor will they ever. Its the only good way to play a fighting game.

  105. It became the thumbstick in the early '80s by Not-a-Neg · · Score: 1

    with the Atari 2600. Even as a child I played Atari 2600 games with my thumb on the top of the stick, and it didn't take long before a smaller pad was released. The controller I am referring to was black and had a red stick that was part of a dome shaped piece of plastic, and had red buttons on both side of the controller. Does anyone else remember these? They had an egg like shape and were extremely easy to hold in one hand and control the stick with your thumb.

    --
    -==- Buy a Mac and leave me alone!
  106. My joystick... by BurningFeetMan · · Score: 1

    From memory is sitting up on my book shelf. The last time I used it was in 1995, whilst playing MS Flight Simulator. SIDEWINDER PRO. It had everything. Everything I tell ya.

    8 buttons and a throttle. Nothing could stop me with this baby. Well, that's what I thought, until I realised how utterly fucking boring flight simulators can be. Needless to say, after flying from Sydney to Brisbane over 3 hours, the joystick was shelved, and it was back to ASDW and Duke Nukem 3D for me. "Shake it Baby"...

    "You wanna dance?"

  107. Joystick FPS by Jainith · · Score: 1

    I'd also just like toss a nod to Jedi Knight I and II for being the only First Person Shooters that I know of that were fun to play with a joystick.

  108. Amiga memories by badnova · · Score: 1

    Sensible Soccer + Amiga 500 + two Bug joysticks = good times, good times.

  109. Re:I have a nice collection of obsolete equipment. by ninjagin · · Score: 1

    Still have my Cyborg 2000. It still works great. I like how adjustable it is.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  110. Bundling by r_jensen11 · · Score: 1

    There are probably some chicken-and-egg issues as well. You don't buy a joystick if you haven't a game to go with it, and you don't buy appropriate games if you don't have a joystick. And then the Guitar Hero Gods said "Let there be Bundling."

    Seriously, most computer games are still purchased in brick&mortar stores. If there were another huge games that called for the use of a joystick, you know there would be a bundle of the game with the joystick. Odds are they wouldn't be in the same packaging, but the manufacturers would discount the purchase of both the game and a selection of joysticks.

    I've been thinking about getting a joystick lately, for the sole purpose of flight simulators (combat & non-combat.) But Microsoft Flight Simulator X (Delux) is still $50, and it's been out for a year and a half! And, unsurprisingly, if you buy it on Amazon (for $45,) they are offering a discount bundle of the game with, that's right, a joystick.
  111. Can't be that dead by hurfy · · Score: 1

    Both of my PC's have a joystick. Mainly for racing games (but i'll admit to having FS 2004 installed) even tho i have a full-size wheel/pedal/seat set-up. It is hard to type from the seat as the keyboard placement is awkward. Plus i need to swap monitor cables or invest in a KVM switch. Also it is cold down near the floor in winter, hehe.

    Much easier to move the joystick from on top of the computer to in front of it.... and the $35 joystick gives as good of control as a $100+ wheel. I found the really cheap wheels only annoy me.

    Don't play a console enough to worry about controller. More of a party type thing and don't want multiple ones for that to keep it fair. Even tho that is how the 2 computers are set up ;)

  112. Replaced by joynipples by rwa2 · · Score: 1

    ... which have been steadily disappearing as well. So much for gender equity in the gaming world...

    I remember playing Wolfenstein 3D and Doom using the joystick until the true 3D shooters made it pretty much impractical compared to lining up shots with the mouse. It was very satisfying to have that trigger finger... much better than devolving the FPS into a "point-n-click" frenzy.

    Oh well, I suppose with advances in controls, everything will be replaced by a mouse eventually... You'll have a little tiptronic rock pad instead of a stickshift in a car, you'll aim and shoot guns with a touchscreen and stylus, and you'll land an airplane by clicking your mouse on the end of the runway, Starcraft-style.

  113. Bah, I broke two of them by Namarrgon · · Score: 1

    The metal shaft fatigued and literally snapped off at the base, after a year or so's (not particularly heavy) use of each. Or I was just unlucky with defects in the metal.

    I did like the stick a lot though.

    --
    Why would anyone engrave "Elbereth"?
  114. Re: disagree about ps2 controller by Anonymous Coward · · Score: 0

    I completely disagree. I actually think the ps2 controller is the pinnacle of controller excellence. They're perfect in every way. My hands have never hurt using the ps2 controller, and I've played numerous extended overnight sessions lasting close to 20 hours (e.g. ssx tricky, one for each Ratchet game, one for each Jak & Daxter game).

    For comparison reference (*): My palms are about 3.25" wide, and my middle finger is about 3.25" long. Outstretched thumb-to-pointer is about 6.75"; outstretched thumb-to-pinkie diagonal is about 8.25". For my hand size, the ps2 is absolute perfection.

    (* = Sorry to disappoint, but I'm not going to tell you the size of my "member," which is also perfect in size ;) )

  115. Hell yeah. by Cyno01 · · Score: 1

    I think i went through a MS sidewinder pro each for Mech2, Mech2GB and Mech2Mercs. Before i got into FPSs i couldnt play those without one, always losing track of where the mech was heading vs where the torso was pointed, since with the joystick you could just twist the thing and it would control the torso independantly, plus the slider switch for speed control, tap it back to go in reverse... Wheres my Win98 laptop with Mercs on it.

    --
    "Sic Semper Tyrannosaurus Rex."
  116. No Flight Sims, no Joysticks by gullevek · · Score: 1

    Well, since there are no FS like those from Microprose, or Space stuff like Wing Commander or Tie Fighter out there anymore, and everyone plays only FPS, there is no need for joysticks

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  117. The joystick is a valuable piece of technology by Wiseman1024 · · Score: 1

    It doesn't do too much for me, but if I were a girl, I see how I'd like joysticks best, especially if equipped with force feedback.

    --
    I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
  118. Flying by octogen · · Score: 1

    Most people who play flying games (like Battlefield 1942, or more realistic flying simulations like FlightGear, MS Flight Simulator, etc.) prefer Joysticks, because it is the only input device that is really suitable for flight simulations.

    Personally, I have three joysticks:
    1. A Logitech Force 3D (which broke once because of poorly designed mechanics, but I was able to repair it), mainly used for flying helicopter in BF Vietnam
    2. A Saitek X52 Pro, used for flying planes in BF 1942 and anything in Flight Simulator 2004
    3. A custom built repro of a Bell JetRanger's controls, used for flying the helicopters in Flight Simulator 2004

    Another funny thing is my Futaba T4EX remote control (for RC models), which can be connected to the computer via USB. I use this one for flying helicopters in FMS.

  119. Joystick is fine, but by mbravo · · Score: 1

    Now I still have a couple of joysticks sitting somewhere in the closet, but the real thing was SpaceOrb. Nothing ever beat that for free flight games such as Descent.

  120. N64 FTW by bastardblaster · · Score: 1

    "these have been integral to joypads since the original PlayStation" What about the N64? How can you attribute thumb sticks to the PS1 when they started out with only a D-pad and then added thumb sticks to compete with the N64?

  121. Stelladaptor and a QUALITY Atari joystick by Cybrex · · Score: 1

    Ominous Cow is absolutely right. The Stelladaptor is worth every penny, and works flawlessly. I primarily use it with Stella and Power64, but it works in other apps as well.

    As a kid I went through countless Atari CX-40 joysticks. They were perfect for my hand, but obviously not designed to last. Eventually I managed to talk my parents into splurging for an Epyx 500XJ (making sure to get the Atari one, not the visually identical serial port PC version). The fire button placement isn't ideal, but the tactile response of the microswitches is wonderful, and 25 years later it *still* works perfectly!

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  122. Quick addendum by Cybrex · · Score: 1

    It looks like the Stelladaptor is currently out of stock, but hopefully that's just a temporary issue.

    Also, I forgot to mention that you may want to grab one of the game pad utilities from http://www.apple.com/downloads/macosx/games/utilities/ . I use GamePad Companion, which allows you to map game controller functions to just about anything. I don't think that Power64 needs that however, as long as you set it to enable USB joysticks and then calibrate it.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  123. Re:Parent is WRONG and a FUCKING IDIOT by Anonymous Coward · · Score: 0

    WTF is an "Amigar"??

  124. Flight Sims/Combat Flight Sims by Lodragandraoidh · · Score: 1

    If you do any piloting at all in a simulation (even ground vehicles) a joystick is indispensable. Mice and game pads don't hack it.

    Given the number of flight/combat sims out there and the average player base, I would agree this is probably a niche market.

    I've seen many very bad pilots who were obviously using a mouse or game pad to try to fly. They usually go down in flames and frustration.

    The joystick is alive and well - you just have to know where to look.

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  125. Two causes by Chris+Mattern · · Score: 1

    It got killed by the gamepad and the death of the flight/space sim. The gamepad was a superior replacement for anything other than the aforementioned flight/space sims, and when those went away, so did the joystick.

  126. Epyx 500XJ still rocking after 25 years! by Cybrex · · Score: 1

    Absolutely. I've had my Epyx 500XJ for 25 years and it still performs flawlessly!

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    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  127. They're still around... by Anonymous Coward · · Score: 0

    Dunno, got a Logitech Attack-III that works just fine. (It's not terribly expensive either.) I don't think it's going anywhere. Apparently someone hasn't looked beyond most console or twitch games where a stick isn't so great. However when you need the control resolution to operate an aircraft (or spaceship) properly in a game, those little nubbin sticks don't do the job. So for flight sims or when hopping in a flying vehicle in a FPS that features them such as Battlefield - the joystick is still hard to pass up.

    If there's a gaming controller where people should wonder whatever the hell happened to it - look up the paddle controller. Those are long overdue for a comeback - maybe not for pong or tennis, but I'd like to see a proper handheld controller designed for driving games. Right now the only choices are a huge clunky non-portable wheel rig or difficult little analog nubbin sticks on a gamepad (not enough fine control). So you can go for controlability for sake of portability or vice versa. A paddle designed similar to a proportional steering R/C controller could provide the best of both worlds. (Good steering resolution and could easily fit in a backpack with the laptop or console box.) Yet nobody seems willing to make one. Why?

  128. Flight Sims by obeythefist · · Score: 1

    I recently bought a HOTAS (Hand On Throttle And Stick) Saitek joystick for playing Flight Simulators.

    Flight sims have never been more realistic, but where they were once one of the greatest genres of PC gaming, now they've really fallen by the wayside.

    Having said that, every gamepad out there now seems to have two little joysticks, so what are people going on about?

    Joysticks are a clumsy way to play a lot of games, though. RTS? No joystick. FPS? No joystick. Third person? No joystick. This makes me wonder, if the joystick is such a weak control mechanism for anything, but, well, flightsims, why do consoles use two of them? Give me the perfect mouse + keyboard combo anyday.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.