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Adults Too Quick to Dismiss Educational Gaming?

netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"

255 comments

  1. will someone please by OrochimaruVoldemort · · Score: 5, Funny

    think of the children

    --
    If people can get past, can they get future? Best way to confuse a stoner
    1. Re:will someone please by gr8_phk · · Score: 1

      I've said it a lot... Teach them to MAKE games. Even programming simple stuff teaches a lot.

    2. Re:will someone please by tixxit · · Score: 1
    3. Re:will someone please by Anonymous Coward · · Score: 0

      There is definately room in gaming for education and room in education for gaming. Check out thinks like Network Hawk which uses a game environment to show how networks work - indeed think of the children, and how BEST to teach them!

    4. Re:will someone please by gnick · · Score: 1

      MIT thinks so too. My son's been enjoying it since he turned 2. Of course, his sophistication level is not the same as a 7-year-old, but he enjoys it and is catching on just fine (he's 3 now.)

      --
      He's getting rather old, but he's a good mouse.
    5. Re:will someone please by elevtro · · Score: 2, Informative

      I would agree as well as playing games, programming them is a great way for kids to learn. While in grade school in the 80's I learned to program as well as played educational games like Fraction Muncher on Apple IIe. That was for the gifted education program. The regular classes didn't let the kids near computers because they were too expensive.
      What usefulness could have ever come from learning math on a computer, or how to program on the same computer? As it turns out, I have this deep seeded love for computers and now I'm an IT Manager. I do some programming, scripting, data anlysis, and typical trouble shooting. I don't think I would have ever grown that love if I hadn't been exposed to the powers of the computer at such a young age.
      You want to feed a man, give him a fish. You want to feed a man for life, teach him to fish. This same principle goes for any skills used in life.
      Teach kids about everything you can, how to build a bird house, build models of cars, build those model engines to teach the mechanics. Teach a kid how to clean up when they are done with something. Teach them to cook, cut the grass, and brush their teeth. Teach a kid how to build a computer, use a computer, as well as play with or work with computers. Education is in everything, even swinging at the park. So, why say video games are bad? The only bad in video games are the people who bring out the bad.

    6. Re:will someone please by severoon · · Score: 1

      No! It doesn't matter if it works or not! I will not have anyone having fun in schools I'm paying tax money for. Fun doesn't help anyone learn, it doesn't set the right frame of mind for absorbing information, and it doesn't provide any kind of motivation to learn.

      Oh wait...now that I think about it, it's actually the exact opposite.

      --
      but have you considered the following argument: shut up.
  2. General Rule With Prior Generations by eldavojohn · · Score: 5, Insightful

    I don't know about your parents but mine were rife with "I didn't have it, why do you need it?" mentality. Luckily I convinced them to get a computer but it wasn't until I moved out that they had the internet ...

    It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them.

    --
    My work here is dung.
    1. Re:General Rule With Prior Generations by Mastadex · · Score: 3, Interesting

      Funny you should say that, because I understood the concept of chemistry through a game called Atomix then from my grade school science teacher.

      --
      A morning without coffee is like something without something else.
    2. Re:General Rule With Prior Generations by MrSteveSD · · Score: 5, Funny

      Unless you are unlucky enough to be in Iraq, shooting snipers and throwing grenades is not much of a useful skill. You may also find that your skills are not actually so useful in the real world. Trying going to Iraq and rapidly jumping up and down in the hope of avoiding enemy fire :)

    3. Re:General Rule With Prior Generations by spun · · Score: 2, Insightful

      Are you trying to be funny or are you just unimaginative? There are more types of games than just FPS. Many strategy games can teach economic concepts, math, and critical thinking. RPGs could be used to teach history; I'm sure many people remember more about pioneer life from playing Oregon Trail than they do from history lessons. Games can very easily teach physics, math, logic, chemistry, biology, and much more.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    4. Re:General Rule With Prior Generations by CSMatt · · Score: 4, Funny

      The only thing I learned from the Oregon Trail was never to ford a river.

    5. Re:General Rule With Prior Generations by eln · · Score: 4, Insightful

      I think it even goes beyond that though, because the elementary school kids of today have parents that grew up in the video game era. Many of these parents certainly grew up playing video games and should know that video games are not as harmful as their parents thought they were. Many of them probably remember playing games like Oregon Trail, so they would know that games can be at least somewhat educational.

      However, I think especially when you're dealing with young parents, they tend to not really know how to react to these sorts of things, so they by default fall back on what their parents thought.

      Growing up in the '80s, most parents of that time felt that video games had absolutely no value, and their use for any purpose was to be actively discouraged. While today's parents may not see games as pure evil, they are still harboring a lot of this latent fear of gaming that was hammered into them by their parents, even though they themselves played video games quite a lot and (probably) didn't end up as sociopaths.

      I think people tend to be very over-conservative about these things when they are just starting out as parents, because they are terrified of doing anything that might "ruin" their kids. Sort of like how people keep the hand sanitizer around at all times with the first child, but by the time the third or fourth rolls around, they clean the pacifier by sticking it in their own mouths for half a second.

    6. Re:General Rule With Prior Generations by MrSteveSD · · Score: 2, Funny

      Especially if Josey Wales is on the opposite side.

    7. Re:General Rule With Prior Generations by servognome · · Score: 1

      I learned plenty about health care - without medical insurance Joebob will die of dysentery

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    8. Re:General Rule With Prior Generations by AKAImBatman · · Score: 4, Insightful

      Or perhaps the parents of today remember the whole Edutainment boom and what a load of crock it was? We tried the idea of mixing games and education. Save for a few specific instances*, the games did a much poorer job at teaching over traditional methods.

      And I think that's where part of the problem lies. The summary suggests that some teachers are having wonderful results with games. Yet I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.

      Of course, my methods may not appeal to the "new math" crowd, or the anti-phonetics crowd. None the less, I've seen the results of a variety of methods, and the traditional, straight-to-the-point methods of phonics and number tables are far more effective.

      I'm not against the idea of games as teaching aides, I simply haven't seen very many effective implementations of the concept. And besides, most kids can be excited by practical applications of their knowledge over trying to make the learning process more "fun". Give them a reason to learn, and you'd be surprised how fast they soak up that knowledge!

      * I did have good luck with my son both on Fraction Fever and Odell Lake. (Though we used the latter as reading practice.)

    9. Re:General Rule With Prior Generations by MrSteveSD · · Score: 1

      Are you trying to be funny or are you just unimaginative?
      Funny.

      There are more types of games than just FPS. Many strategy games can teach economic concepts, math, and critical thinking.

      Which contemporary strategy games do you feel are particularly valuable in teaching these concepts? What kind of math? Simple subtraction an addition or anything more advanced?

      I'm sure many people remember more about pioneer life from playing Oregon Trail than they do from history lessons.

      That is a very old game! There were lots of educational games back in those days. You could learn quite a bit of history from a game like that. However, even when it comes to learning something like history, it's likely to be pretty one-sided in a modern game. I mean, they aren't going to make "Land Grab 1846 - The Unjust Mexican-American war". It would all be told from the US perspective with dastardly Mexicans shooting everything that moved shouting Ariba! Ariba!.

      Games can very easily teach physics, math, logic, chemistry, biology, and much more.

      There is lots of potential but not with most of the mainstream games available today. Now whether mainstream games could be designed to be really educational and simultaneously fun is another issue.
    10. Re:General Rule With Prior Generations by Anonymous Coward · · Score: 0

      There are other games then just shooter. I play a free multi online game called Pardus where groups of people construct buildings that supports production and upkeep of other buildings. It is really hard to manage prices and stock so that people make a profit and grow. Great way to learn the skills need to manage a business. I have even seen some of my family playing games where they are managers of restaurant or even daycares and have to deal with the challenges with running business like that. It's like watching TV there good TV and bad TV it up parents/teachers to which the kids watch or play. It's easy to learn when your are have fun.

    11. Re:General Rule With Prior Generations by spun · · Score: 1

      There is lots of potential but not with most of the mainstream games available today. Now whether mainstream games could be designed to be really educational and simultaneously fun is another issue. This is exactly how I feel. Most strategy games teach some sort of critical thinking. Or rather, one must learn it to play well. I'd say the SimCity, Tycoon, and Civilization games all do a good job. As for math, eh, addition and subtraction pretty much covers it in today's games. And as for bias, well, history books and lessons have it too.
      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    12. Re:General Rule With Prior Generations by SeeSp0tRun · · Score: 1

      Oregon Trail was all about life lessons!
      1. Buy lots of stuff to be prepared.
      2. Provide food for your family.
      3. Try oh so hard to make it to Oregon.
      4. Everyone dies from snake bites, fever, and as mentioned above... fording rivers.

      --
      Something witty.
    13. Re:General Rule With Prior Generations by vertigoCiel · · Score: 1

      I learned that shooting as many buffalo as possible wasn't worth it, because I could only carry 250 pounds of the resulting 20,000 pounds of meat back to the wagon.

      Damn was it fun, though.

    14. Re:General Rule With Prior Generations by Anonymous Coward · · Score: 0

      i bought an XO laptop for my 3 year old. with the sole purpose being that he can grow into it, learn from the games, etc. i was 22 or 23 by the time i owned a computer, and about 20 when i first cruised the web. i want him to be ahead of the game when he hits school, not behind. he is still going to learn how to write. with a pen or pencil. still learn music without a computer, but i think he is going to be rockin by 1st grade. i am 31 now, and am so excited to afford him this luxury that will enable him to do things i only dreamed of, and quite possibly go beyond that.

    15. Re:General Rule With Prior Generations by MrSteveSD · · Score: 1

      And as for bias, well, history books and lessons have it too.

      You're absolutely right about that and it's particularly bad in schools. For example, during my schooling in the UK I don't remember learning about how 20,000 civilians died in British concentration camps in South Africa, or about how we let millions of Indians die in famines while simultaneously shipping food out of the country. I don't know about history in US schools but I should imagine the bad stuff is glossed over or omitted in a similar way. In fact at the same time all those children were dying in our camps, the US army was doing the same thing in the Philippines and people like Mark Twain were blowing their tops saying "we're as bad as the British!".

      Countries have no appetite for examining their own crimes both past and recent, but we really do need to teach about our own crimes in schools.
    16. Re:General Rule With Prior Generations by geekoid · · Score: 2, Funny

      Many people have weak minds and think however the man up front of the church tells them to thing, regardless of their experiences.

      I grew up in the 70's and my parents saw the value of games.

      Mostly, Their value to shut me the hell up!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    17. Re:General Rule With Prior Generations by mobby_6kl · · Score: 1

      > There are more types of games than just FPS

      Exactly. I used to tell my parents that playing Carmageddon will help me improve my driving skills once I'm old enough to drive. I think it tought me a lot of neat tricks like dealing with the police, other drivers and pedestrians, not to mention the need to carefuly consider the cons and pros of each car model before making the final decision.

    18. Re:General Rule With Prior Generations by Qzukk · · Score: 2, Insightful

      As for math, eh, addition and subtraction pretty much covers it in today's games.

      Math stuff is overrated anyway. Now, looking at the weather report for the week to determine how much raw material you should buy, then figure out what you're going to charge for a cold cup of lemonade, that's a real lesson for you. Oh, and you have $10, how many bags of sugar can you buy at $2.15 a bag, how many lemons can you buy at $1 a pound, how many small/medium/large cups you can buy... and then how many cups can you make if you adjust your recipe just so, and will anyone drink that nasty mess? (Oh wait, did I say that math was overrated?)

      Someone should make a lemonade stand mod for grand theft auto. Set up your stand, buy some sugar and lemons, sell lemonade, and take a flamethrower to the little kid's stand across the street. Educational AND fun!

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    19. Re:General Rule With Prior Generations by rtb61 · · Score: 1
      I think the word you are looking for is simulation, not games. Computer generated simulations can be used as cost effective teaching tools, where the students can work on doing research to understand how changes in the variables will alter the outcomes and the logic behind the change mechanisms.

      So more worthwhile research topics for universities might be the creation of said simulations for various educational topics including the required associated research materials to support the simulation.

      A good topic for simulation good be a social humanities subject, where students can gain a greater under standing of those things that will have affects upon the nature of their societies. Science topics do really well in simulation, cheaper chemistry and physics experiments.

      --
      Chaos - everything, everywhere, everywhen
    20. Re:General Rule With Prior Generations by Anonymous Coward · · Score: 0

      I learned multiplication and division for the sole purpose of playing Number Munchers.

    21. Re:General Rule With Prior Generations by el+americano · · Score: 1

      We should also note that studies indicate that video games, like television, have detrimental effects on the attention span of the very young. I wouldn't consider it for kindergarten age children. They're just learning self control, how to listen, and follow instructions. Sitting them down in front of a computer isn't likely to teach them the most important things they need top learn at that age. Even in the area of fine motor skills, I'd rather they learn to use a pencil than a game controller.

      --
      Those are my principles. If you don't like them I have others. -Groucho Marx
    22. Re:General Rule With Prior Generations by rpillala · · Score: 1

      There's an affective component of learning that's lost on the standardized test crowd which actually includes most teachers. Specific, measurable objectives are the order of the day and who's opposed to that? Such objectives re inherently limited and limiting. The elusive and prized "higher order thinking skills" (which I don't think is a correct usage of the term "higher order") are promoted by open ended inquiry, where a student can learn a great deal in the attempt and quite possibly produce no measurable output. Problems that cannot be solved are of little value on a multiple choice test.

      I've been having a crisis for about 2 weeks now wherein I despair that all my teaching for the past 11 years has just been classical conditioning of the students. Stimulus-response. If you see conditions A and B, perform X method and bubble in the correct answer from a list of choices.

      While stimulus-response is certainly the basis for a lot of descriptions of human behavior, I think that math as a bag of tricks or canned responses to situations only creates math students who are easily supervised. One of my colleagues just came from a private school and says he is "coming to grips" with this mentality because it wasn't there in the private schools. That is, when people tell me "hey, these kids are going to be running the country some day" I think: "no, the future leaders are being schooled elsewhere away from NCLB and tests of basic skills that are lauded as promoting high standards."

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    23. Re:General Rule With Prior Generations by Anguirel · · Score: 2, Interesting

      No, I think he means exactly what he said -- games. Standard (non-video) games have been used for years to help teach physics and geometry, among other things. With games that can simplify physics to eliminate certain aspects, you can have a basic no-fancy-spin billiards that teaches angles and collision physics. Various puzzle games (e.g. Castle of Dr. Brain) teach logic and critical analysis skills. A trivia-style game could be used on almost any subject to make learning it more enjoyable than dry textbook reading or standard lectures. Carmen Sandiego games taught me a wide variety of (useless) facts on various subjects. Crisis in the Kremlin taught me about the Soviet Union, economics, unintended consequences, and history.

      Sure, some simulations would be great, but game elements can be pretty easily added on top of the simulation to increase the amount of attention paid. So no -- the word is not just simulations, but games.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    24. Re:General Rule With Prior Generations by Belial6 · · Score: 1

      I have yet to see a legitimate study on video games and television. I have seen lots of them that start with the conclusion that they are bad, and then try to justify that conclusion with bad math.

    25. Re:General Rule With Prior Generations by SvnLyrBrto · · Score: 1

      > I'm not against the idea of games as teaching aides, I simply haven't seen
      > very many effective implementations of the concept.

      A couple of examples of very VERY effective educational games from my own childhood (Though you'll have to find an Apple ][ emulator to play them.)...

      Rocky's Boots and Robot Odyssey.

      Sure, I learned a lot of from some other educational games too. But all that Oregon Trail and Carmen Sandiego trivia will really only be useful if I ever find myself on Jeopardy. But if you do value said trivia, and you are downloading that Apple ][ emulator anyway, I can recommend them as highly effective. But I use the lessons that I first learned in Rocky's Boots and Robot Odyssey every day at work. And those same lessons gave me a significant head start over the other freshmen when I started college. Who would ever thought that figuring out how to make an electric boot kick some colored blocks so a raccoon would dance for me, or figuring out how to make a robot fetch a subway token, could have proven so bloody useful?!?!? But they did.

      Really though... I can't emphasize enough. Apple ][ emulator, Rocky's Boots, and then Robot Odyssey. Those two are the ultimate "stealth" educational games. They're damn fun and rewarding. And they will teach your kids a solid foundation of extraordinarily valuable lessons they *WILL* thank you for later in life.

      cya,
      john

      --
      Imagine all the people...
    26. Re:General Rule With Prior Generations by porcupine8 · · Score: 1
      I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.

      Because all you need in life is basic phonics decoding skills and the multiplication tables, amirite?

      The Edutainment boom was full of two types of games: the very behaviorist/conditioning kind where if you add enough numbers right, you get to play a game at the end; and the motivation-for-rote-learning kind like Fraction Fever. These don't show much results over other methods because they're exactly like the other methods just on a computer screen. Instead of a gold star or five minutes extra recess, you get to shoot UFOs for a few minutes before doing another page of math problems.

      As Jim Gee (used to be at U Wisconsin-Madison, where there's a lot of game research, now he's at Arizona State) points out in his work, video games are inherently good learning environments. They have to be. You start out at the beginning of the game knowing nothing about this new world you've entered - its rules, its customs, your abilities, your goals, etc. The game has to teach you about all this, AND it has to do it at just the right pace for every player. Goes too slow, you'll get bored. Too quickly, and you'll find it impossible - either way you'll lose interest and it won't sell well. And games do it well all the time - you learn the physical skills like timing and aiming, you learn what tools do what, you learn the maps and the tricks and you solve the puzzles. THAT is what the new round of attempts at educational gaming are trying to capitalize on - make games that are fun games and work well as games, and people will learn what they need to to get through them.

      Here's an example I recently heard a talk on: Yasmin Kafai at UCLA has been looking at an online social game called Whyville. Originally, it was very much like the old edutainment - it's a world where kids 10-16 can go online to socialize, etc, and in order to earn money to spruce up your avatar you play little science games that aren't really very good. Very behaviorist - learn your science and you get a prize. She's currently working with them on introducing new elements to the game. For instance, there's a disease called Whypox that breaks out every few months. Players who are interested can go to a special area to track the outbreak and try to figure out how it's spreading and how to prevent it. If you catch it, it messes up your avatar and chatting, so they're motivated to figure out how not to get it. The process of tracking the spread of the outbreak involves collecting data, graphing it, and analyzing it to figure out the pattern (it spreads via a different pattern every outbreak).

      Of course, the question is, will any of this transfer beyond the game? That's unclear. One thing that I've heard multiple researchers mention is that people who practice sophisticated skills in or because of a game often don't consider themselves to really have those skills. For instance, people who create elaborate spreadsheets to keep track of statistics on World of Warcraft so that they can analyze them and try to reverse-engineer some of the AI don't think they're doing science. But they are utilizing and developing many of the science process skills that schools would kill to teach them.

      Anyhow, I'll stop now.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    27. Re:General Rule With Prior Generations by DeadChobi · · Score: 1

      That's basically all the high-stakes tests ask for. Even the tests which supposedly test students' reasoning still provide a stimulus, like a canned experiment with outcome and procedural information, and ask students to do very specific things which all use a fairly standard wording, like "comparing" the results of the experiment. A better test of students' reasoning would be asking for an evaluation of the procedure, but quite honestly nobody expects students to actually evaluate anything critically. The "high standards" that are paraded around are frequently just a student being more specific in his regurgitation of information than another.

      And I think that the standardised tests are the death-throes of behaviorism in learning. The school that I'm working toward my certification from pushes the idea of constructivist learning theory, but in the end they don't really do anything that is a good example of constructivism. Most of the certification classes require students to slog through hours of tedious busywork, like recording information from a book verbatim. This, apparently, allows us to meet some type of standard which is supposed to be geared toward making us highly qualified teachers, but more often it turns us off to the idea of studying the theories of teaching and learning, which, if applied, can be quite useful.

      Possibly the worst class requires us to complete a 70-100 page "unit plan." How is such a thing feasible in the real world? Are there other ways that the program could be teaching us the skills which this "unit plan" is supposed to give us? All I know is that I learned more about teaching in 16 hours of practicum than I learned in 20 credits of certification courses.

      --
      SRSLY.
    28. Re:General Rule With Prior Generations by el+americano · · Score: 1

      And TV's education abilities are proven in iron-clad studies to be more effective than traditional methods?

      A parent without the resources and time to conduct their own studies must weigh the possible risks and benefits of television and video games:

      Maybe:
      -Very young children don't yet distinguish completely between real and pretend.
      -Children who watch TV excessively are more passive are less creative.
      -TV takes away from play time, which is more valuable for developing children.
      -TV is a risk factor for childhood obesity and poor social development.
      -TV correlates to lower reading scores.
      -TV may diminish short-term memory in children.
      -TV is linked to more aggressive behavior and short attention span.
      -Video games are especially bad for vision under 3 years-old due to the typical proximity to the screen.

      Maybe they could learn their letters faster from Tux Typing than I can teach them, but I doubt it. Plus, there is the fact that generations of children have learned the old-fashioned way.

      So, if they're wrong, maybe my child doesn't become a Unreal Tournament XXI champion. If they're right, maybe my child doesn't become a 30-year-old couch potato. Easy choice, if you ask me.

      --
      Those are my principles. If you don't like them I have others. -Groucho Marx
    29. Re:General Rule With Prior Generations by porcupine8 · · Score: 1

      You obviously haven't looked too hard. Here's a hint: The positive ones don't get picked up by the media, so you'll have to actually use Google scholar or something. Although I will warn you, there are real, good studies giving converging evidence that TV isn't great for the youngest kids (like, pre-preschool aged). You may have to accept that sometimes science finds out things you don't like. But there are studies showing actual benefits to both video games and TV under the right circumstances.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    30. Re:General Rule With Prior Generations by Anonymous Coward · · Score: 0

      but the grammer teaching program was than gooder too?

    31. Re:General Rule With Prior Generations by syousef · · Score: 1

      Well no shit Sherlock. Educational games are a SUPPLEMENT. Trying to teach a kid solely through gaming is asinine. Adding interesting games to the mix to demonstrate practically a concept you've taught is fantastic. Think of teaching kids about timetables and then getting them to try to keep a train on schedule in a sim, or about conversion and teaching them to keep a plane in the air (correct airspeed) given stall speed in different units. Games shouldn't ever be the WHOLE story. If you get a guy a hammer and he tried to use it to do everything including put screws into the wall, you'd call him an idiot, not decry the use of hammers.

      My wife is a casual (relief) primary school teacher. Get her to tell you what it's like trying to teaching a kid times tables without any kind of interesting or fun component when she effectively isn't permitted to discipline them and isn't allowed to fail them either. Some of the "special needs" classes she's taught it'd be all she could do to stop them hitting each other and running amok. That of course is a whole other problem with the system, but at least if she incorporates games she's got a chance of SOMETHING getting through and keeping them settled long enough to learn it. Even under those circumstances she won't try to use fun activities and games ALL of the time. However at least it's something she can threaten to take away to discipline.

      --
      These posts express my own personal views, not those of my employer
    32. Re:General Rule With Prior Generations by nametaken · · Score: 1

      I'm pushing 30 and when I was in elementary school we regularly played games like PAWS, Number Crunchers, Oregon Trail, and a host of other games of varied educational value.

      The most important thing I learned? How to reinstall DOS on old machine that belonged to my dad before he found out and whooped me for screwing up a $5k machine. Longest night of my life, pre-High School days.

      Good lord, I'm going to have to find some old episodes of Mr. Wizard, an Apple II emulator and a copy of Number Crunchers... have myself a back-in-my-day weekend. Everyone who misses Don Herbert and green monitors is invited! Only no booze for this party, only Capri Sun juice pouches.

    33. Re:General Rule With Prior Generations by nametaken · · Score: 1

      I learned that it's wasteful to shoot 300 buffalo for one family... half of which have already died from dysentery. Though it may have laid the groundwork for some excellent Call of Duty skills.

    34. Re:General Rule With Prior Generations by nametaken · · Score: 1

      Oh wow, I forgot Carmen Sandiego... honorable mention!

    35. Re:General Rule With Prior Generations by Belial6 · · Score: 2, Interesting

      And TV's education abilities are proven in iron-clad studies to be more effective than traditional methods?

      I have yet to see a legitimate study on video games and television.

      Your biased is plain to see from your very first sentence. Is that you Jonathan Green? Maybe if you watched more TV, you would have better comprehension of English.

      Maybe:

      Yes, a very BIG maybe.

      -Very young children don't yet distinguish completely between real and pretend.

      If you believe this argument, then to keep from being a hypocrate, you would also have to believe that reading books are bad for children, and in fact even reading to children as bad. Sorry. I'm not buying it.

      -Children who watch TV excessively are more passive

      Need you be reminded that Corrolation does not imply causation. In fact, any corrolation could more likely be described as "children who are more passive are more likely to watch TV excessively".(I assume that use use the word passive as an antonym to active, not as an antonym to aggressive) Of course, this argument also would apply to reading.

      are less creative.

      Absolute BS pulled from your ass. Any study that tries to tell you that they have quantified creativity is utter and complete BS.

      -TV takes away from play time, which is more valuable for developing children.

      Television IS play time.

      -TV is a risk factor for childhood obesity

      It is called a 'risk factor' instead of saying that 'it causes' because again, correlation does not imply causation. Did you ever stop to think for just a minute that obese kids are more likely to watch TV? We can argue about what causes people to be fat all day long, for example would could get into the fact that most kids eat diets of 90% surgar, and the government even recommends an almost all sugar diet. Trying to pin obesity on TV is at best misleading, and at worst an all out lie.

      and poor social development.

      Come on, this is just stupid. Let see, is it more likely that kids who know current popular culture are going to have poor social development, or kids who have poor social development are going to do a solitary activity that still lets them see, and in a sense be around other people? The answer is obvious.

      -TV correlates to lower reading scores.

      Really? They have found that kids who don't read well like to be entertained too? Amazing! What does that have to do with TV being bad. My kid started reading at 2, and now, having just turned 4, reads better than most of the kids I went to high school with. He watches a lot of TV. I have yet to meet even one other child that could read at 2. Heck, was only even able to 1 reference on the internet to a child that can read at 2. Now, you can argue that my son is some kind of super intelligent mutant that bestows him with intelligence beyond that of mortal men, but even in that very unlikely event, I have a hard time believing that if your premise were true, that he would not have been retarded to at least learning to read at 4.

      -TV may diminish short-term memory in children.

      And it may increase it. What are you talking about here. There is no indication that this is the case.

      -TV is linked to more aggressive behavior

      Wrong. Parental neglect causes aggressive behavior. Again. You have your cause and effect mixed up. Preventing kids from watching TV is not going to force parents to pay attention to their kids. Heck, even with the "good" parents, most kids spend 3/4 of the year with more of their time under the custody of the government than they do with their parents, is it any surprise that kids who are ignored during the few hours the state allows t

    36. Re:General Rule With Prior Generations by Belial6 · · Score: 1

      Maybe you can point a couple out that are obviously flawed. I can't say that I have spent a good deal of time looking for studies on TV any more than I have spent a good deal of time looking for studies on children's exposure to mirrors, fingers, or doors. Every study that has happened to come my way, has been total BS. Even the ones that said good thing about it.

      (I did do a quick search on Google for studies on TV, and did not find anything legitimate.)

    37. Re:General Rule With Prior Generations by pla · · Score: 1

      Many of them probably remember playing games like Oregon Trail, so they would know that games can be at least somewhat educational.

      As someone who enjoys gaming, and does believe they can have some educational value[1], I don't consider them appropriate as part of most existing curricula[2].

      Educational gaming has one major problem, IMO... The "education" part invariably either gets shoved down the players' throats, making the game not even remotely fun (Elmo's "Let's Factor Polynomials!" just doesn't do it for me, sorry), or it occurs as side-trivia - "Color text", if you will - that the player can and will simply ignore.

      Now, Gaming can teach some useful skills, while remaining "fun": Problem-solving skills, I would put at the top of the list, though modern Western education has no interest in actually teaching people to think. They can teach tactics, and done right, the historical context for countless battles (the former, useless to Education, the latter probably won't help you pass History when you crush the confederacy at the first battle of Manassas playing in "hard" mode as McDowell). Mythology you can likely pick up quite a bit of in most RPGs, but that again has only a faint connection with history (at least not as currently taught).



      1 - For teaching "traditional" subjects, what does it say that we still hold a 20-year-old, mostly text-based game as the pinnacle of educational gaming? Hey, I liked Oregon Trail too, but as someone else said, I only really remember the game teaching me not to ford rivers. And it took place sometime in the 1800s. And Oxen taste like hardpack.

      2 - I also question the validity of "existing curricula", which focus not on producing problem-solvers and free-thinkers, but on good little future Citizens and Corporate Slaves. Entirely different issue from the topic at hand, however.

    38. Re:General Rule With Prior Generations by Yev000 · · Score: 1

      I learnt a lot of my history from Civ. My mum bought it for me when I was 13 with the precise wish that I learn about history through it.

      Saying that, she hated that I played Elite instead of doing my homework through my teenage years. Looking back now it probably taught me a heck of a lot about Astronomy.

      Ironically I never studied history or astronomy in my school... There was 1 astronomy session and homework, which I got an A+ for (being a C- average student that came as quite a shock to everyone), but none after that.

      I just hope that my kids get a more intuitive education than me and I think games are vital to that. We play them as children, then it stops suddenly and education becomes âoeworkâ.

      Sure, there is a lot of hard work involved, but imagine if you can interest a student in a subject as much as you can interest someone in World of Warcraft? If you can make an MMO out of something like Civ, with actual historical events we would have millions of young experts running around knowing everything you put into the game about that particular period.

      Or make an interactive chemistry game that plays like Portal⦠How about a biology game like âoeflowâ but with more scientific value? Spore is coming out, I bet that will teach kids about evolution a lot faster than the curriculum can.

      Its not about making good educational games, its about making good games more educational. Iâ(TM)m sure some one could write a mod for portal to teach kids about physics and chemistry. Create molecules by shooting companion âoeatomsâ into place? Give score for doing it faster? You could create a puzzle set for the whole periodic table heheâ¦

    39. Re:General Rule With Prior Generations by Yev000 · · Score: 1

      "Growing up in the '80s, most parents of that time felt that video games had absolutely no value"

      I dumped my last "girfriend" 3 weeks ago pretty much because she said "games have no educational/productive value" (amongst other things). Told her I dont want to date someone so narrow minded...

      What I'm saying is... Those people are still here with us and they are the majority of the population.

    40. Re:General Rule With Prior Generations by umghhh · · Score: 1

      the problem lies not in jumping - when you get shot with real bullet you may feel pain and even die and no amount of hacking will change that.

    41. Re:General Rule With Prior Generations by Lars512 · · Score: 1

      I have to agree. Most educational games that I tried were neither good games nor good educational tools.

    42. Re:General Rule With Prior Generations by TapeCutter · · Score: 1

      "Luckily I convinced them to get a computer but it wasn't until I moved out that they had the internet ..."

      No offence but it's only a matter of time until you do the same thing, if you don't you will go broke.

      We got our first record player in 1967 I was 8yo, my parents thought I had broken it because I had left it switched to 45rpm. My dad refused to get a phone until the mid seventies (when his work payed for it). To emphasize the point, I watched an episode of "kid nation" here in Australia a while back...

      12-13yo kid reading the label on a picture: "Phon-o-graph!!! What the f-eep is that?", he takes a closer look and notices the record in the picture and then says something like, "....it can't be that old it has a DVD on top of it".

      PS: If you still think it was rough without the internet, try skateboarding with ceramic wheels! Now get of my lawn!

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    43. Re:General Rule With Prior Generations by jellomizer · · Score: 1

      Are you trying to be funny or are you just unimaginative?
      No worse he is just putting a political spin on a topic compleatly unrelated. He doesn't like the War in Iraq. We get it. Most of us doesn't like it either.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    44. Re:General Rule With Prior Generations by stewbacca · · Score: 1

      We should also note that studies indicate that video games, like television, have detrimental effects on the attention span of the very young. Is this why MTV only plays 15 second snippets of music videos now days (during the 2 hours a day they actually play music)?
    45. Re:General Rule With Prior Generations by stewbacca · · Score: 1

      Of course, the question is, will any of this transfer beyond the game? That's unclear. One thing that I've heard multiple researchers mention is that people who practice sophisticated skills in or because of a game often don't consider themselves to really have those skills. I wish I hadn't commented yet or I'd have modded this WAY up.

      The main problem with video games is not that they are a flawed learning mechanism. The flaw is in the curriculum system in place today. We teach facts about subjects with very little emphasis on critical thinking. Video games just don't mesh with the curricular goals of meeting "Standards" that are written such as: "By the fourth grade, students will be able to multiply two-digit numbers", or "By the fifth grade, students will be able to identify elements of the Bill of Rights". Surely a video game could be made to reinforce these knowledge-based standards, but since there really isn't much applicability in the standards themselves (as written), any corresponding video game will not reinforce any sort of real world applicability either. Multiplying two-digit numbers and knowing the Constitution are very important in real-world applications, but unfortunately our schools aren't teaching students to think about WHY the Constitution is important or WHEN you would ever need to multiply 2-digit numbers -- just that you have to do it to pass a standard.

    46. Re:General Rule With Prior Generations by stewbacca · · Score: 1

      Games shouldn't ever be the WHOLE story. Unfortunately we have an entire element of our society called "Gamers", and they would beg to differ.
    47. Re:General Rule With Prior Generations by porcupine8 · · Score: 1

      Are you using scholar.google.com? If so, I find it hard to believe that you sorted through the thousands of studies and found nothing legitimate. For starters, try Fisch, Truglio, & Cole 1999, a review of 30 years' worth of research on Sesame Street. There's also a bunch on the impact of video games on spatial reasoning - a recent one is Feng, Spence, & Pratt 2007. Though these don't tend to specifically use children, they're a start showing that the games can have positive cognitive effects.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    48. Re:General Rule With Prior Generations by Maria+D · · Score: 1

      If you talk about primitive and basic stuff, such as every example AKAImBatman used, then yes, a person willing to use plain drills for hours will probably outperform anyone NOT willing to do so, or maybe even people using other methods of training. I think the failure of many early games reflects just that. However, computer environments that actually use interesting computer capabilities beyond generating random routine exercises can help with higher order learning and creativity. This kind of learning is harder to document, at this point of development of pedagogical science, but not impossible. Here are a few examples of the differences computers can make:

      - You can reflect on multiple strategy and history trajectories, having computers save all versions for your observation and analysis. From geometry construction (Geometer's Sketchpad, which is not a game) to Civilization and little DS roleplaying games, this ability to save the STORY of your attempts at problem solving, in some observable representation, has very high potential for learning more advanced skills, such as analysis, and to promote planning and management.

      - Having reflected on the past events, you can automate and "macro" sequences of your steps, from pasting and copying whole entities to writing routines that repeat actions. This game mechanic isn't used all that much, because not many games allow users content creation anyway, but again, it is quite powerful for learning. As your conceptual understanding grows, you don't have to go through every step of every process anymore. The task of describing these "macros" to the machine is a nice learning task in itself, usually, because it promotes formalization and reflection.

      - Computer environments can support collaboration, both through multi-user environments and through sharing of artifacts created in single-user environments (Spore). You probably don't need collaboration for primitive tasks such as arithmetic, but again, for more advanced (and more appropriate for humans) tasks, you need a community of peers. My kid participated in online poetry games, asked questions of researchers, ran group roleplaying sessions with friends, and contributed to community art projects, and she's not ten yet; a lot of these skills having to do with participation in various communities came from multi-user online games.

      I can go on with more examples, but I would rather stop and summarize. We do not need computers or games to train children on low-level rote tasks. However, appropriate computer environments, including games, can promote sophistication of thought, reflection, work with advanced topics, and collaboration. There aren't enough games, yet, that use computer capabilities appropriately, but then the whole genre is quite young.

    49. Re:General Rule With Prior Generations by Belial6 · · Score: 1

      Thanks. Look I'll take a look. No, I did not do scholar.google.com. I did a regular Google search. The biggest reason that you should find it hard to believe that I sorted through thousands of studies is that sorting through thousands of studies is would not be the 'quick' search on Google I said I did. One could hardly believe that I would spend large amounts of time trying to track down a paper that is unlikely to even exists. Particularly when the person that prompted it was likely to have better information on finding the said papers. Just like you did. Don't think that I don't believe it isn't possible to do legitimate studies. I am just unlikely to ever see one due to the extremely heavy bias against TV and video games, even by the people who regularly use them. This leads to a mountain of bad pseudo-research that one would have to search through to find any good research.

    50. Re:General Rule With Prior Generations by xenocide2 · · Score: 1

      Interestingly, I think Oregon Trail failed to teach some of the moral lessons it tried to carry. Sure, you'll probably remember a few locations and so on, but the creator suggested that hunting was limited to carrying back 200 pounds, no matter how much bison you shot. At least in my elementary school circles, it was common to load up on ammo and compete for "high scores" even though the game limited you.

      Similarly, it's strange to see how people play Settlers of Catan online. As a board game where the fundamental things to do are build and trade, it's strange to see how many people insist on playing games with as little trading and negotiation as possible. Really, this is the sort of game that demands VoIP, and I don't believe any of the implementations give it.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    51. Re:General Rule With Prior Generations by abramovs · · Score: 1

      A couple of points: 1. The research shows that traditional methods aren't any better than the new methods. The traditional methods might work well for your children (and thus they should be used) but their are plenty of students for whom the traditional methods don't work (not that the new methods are any better). 2. I think that idea is that the games do provide a reason to learn. The reason being accomplishing the goal of the game. 3. I agree that there aren't many effective implementations. The problem is that we know so little about how individuals learn that we can't even agree how to measure it (Standardized Testing for example). How can we make effective games when we don't even know how we learn? 4. That being said, there are theorists who bring up interesting points on how games do unique things in terms of pedagogy. Check out James Gee and Marc Prensky to start. Contact me if you want more!

    52. Re:General Rule With Prior Generations by Doctor+Faustus · · Score: 1

      The summary suggests that some teachers are having wonderful results with games. Yet I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.
      Sure, if you can get them to pay attention for that long. And I'm sure you could with some of the kids, but a lot will be giving you half their attention or less, when they might be riveted on the game.

      Of course, my methods may not appeal to the "new math" crowd, or the anti-phonetics crowd. None the less, I've seen the results of a variety of methods, and the traditional, straight-to-the-point methods of phonics and number tables are far more effective.
      "New math" was largely discredited before I started school in 1981. I think it's a shame, though. Parents got upset when their kids weren't learning basic arithmetic as fast as they did and forced the schools to go back to the old style drilling instead of working on math skills that would likely be more important. The result is a bunch of seventh graders who are decent at arithmetic, but are also sick and tired of math and looking to avoid it as much as possible for the rest of their lives.

      And phonics might be the most effective way to teach beginning reading (apart from dyslexic kids), but I wouldn't call someone literate until they're only using phonics in very rare cases.

    53. Re:General Rule With Prior Generations by spun · · Score: 1

      Most games don't come with VoIP built in. That's what Ventrillo and Teamspeak are for.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    54. Re:General Rule With Prior Generations by D+Ninja · · Score: 1

      I learned that, if you're going to try to make it to Oregon, having money (banker) helps. Otherwise, it's better to stay put.

    55. Re:General Rule With Prior Generations by Maria+D · · Score: 1

      What is your goal as a teacher, though? Whom do you serve, and how? When students have had their time with you, what will change in their life and in this world in general?

    56. Re:General Rule With Prior Generations by amplt1337 · · Score: 1

      but by the time the third or fourth rolls around, they clean the pacifier by sticking it in their own mouths for half a second. I believe I speak for everyone in the non-parent Slashdot community when I say, "Ew."
      --
      Freedom isn't free; its price is the well-being of others.
    57. Re:General Rule With Prior Generations by el+americano · · Score: 1

      Don't misread that I think these things have been proven to be bad, but there are indication that it is bad. That's good enough for me, since I don't see TV as necessary nor even particularly useful to a child's education.

      Some points I think you're missing:

      Correlation does indeed suggest causation (read your link). Don't forget that a parent is guessing what the best course of action is, not trying to prove the best action scientifically.

      TV is NOT play, although it is entertainment. This is an important distinction for me. I'd much rather have a child playing.

      The "bad for vision" item, was told to me by a pediatrician that I respect. You have somewhat less standing in that regard. So, while it may be proven incorrect one day, it is utterly false to characterize it as a wives' tale from the 50s. That sort of exaggeration is discernible throughout your response.

      Please grasp that this is not an academic question for parents. The goal of most parents I know is not to deprive their children or clone them into our image, but to give them advantages and protect them from unnecessary risks, especially at a young age. In both cases, I don't see the advantage, and there are probably some risks, your emphatic, unsubstantiated denials notwithstanding.

      --
      Those are my principles. If you don't like them I have others. -Groucho Marx
    58. Re:General Rule With Prior Generations by xenocide2 · · Score: 1

      Which is stupid, because it means players need to coordinate outside the game in order to get the level of communication they need to play. I love the BF2 chat system, because it marries the VoIP with the game. You join a squad, you also join the VoIP group. No need to install vent / teamspeak or convince each other to connect to someone's server.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    59. Re:General Rule With Prior Generations by rpillala · · Score: 1

      Teaching particular skills and methods isn't enough. For students to go on and learn more math (as they need to or want to,) they have to have at least a not-negative view of it. Along with this, it's impossible to learn more math if you haven't understood the earlier stuff. E.g. people who don't understand negative numbers will never understand complex numbers.

      Giving people a list of steps to follow and the certain conditions under which to follow them guarantees that they'll only know what to do in those certain conditions. Basically, you can forget a rule, but you can't forget an understanding.

      So I want them to understand, and enjoy math.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    60. Re:General Rule With Prior Generations by Maria+D · · Score: 1

      "Teaching particular skills and methods isn't enough."
      We can say skills and methods are necessary, but not sufficient! Hehe. I think the biggest problem right there is the disconnect between skills and methods, on the one hand, and the environment where skills and methods are to be situated and developed, on the other hand. There were some very interesting studies on street sellers, nurses, business people that show that math skills, just like other skills, are tied to particular contexts where they are used. I can give you references if you are interested; for example, nurses making zero mistakes on the ward, but some 40% mistakes on the formal pen and paper test about "the same" math problems (proportions, ratios). If a skill is context-free, as much traditional school math is, most people won't be able to retain it in any shape or form at all. And negative views come in part from that disorienting sense of assuming a spherical cow in a vacuum - of math being detached from any context.

      "it's impossible to learn more math if you haven't understood the earlier stuff" - I agree about some parts of math, and your example of complex and negative numbers is great for that. However, in other places the order can be very flexible. For example, you can work with many ideas from algebra, calculus or probability way early. Probably the most famous example of such work is the metaphor of "function machines", used frequently with very young kids. Also, in some situations introducing an earlier, prerequisite topic right as you study a more advanced topic depending on it is quite beneficial. At least the earlier topic is strongly motivated within the activity, because students get to see where it's used, right away. I've done negative numbers in the course of studying complex numbers with at least one person (an unschooler who somehow happened to miss negative numbers till then), and it worked, somewhat.

      "So I want them to understand, and enjoy math." You will probably have to re-define what math is for that to happen. Because what students now define as "math" (mostly context-free exercises, and those "lists of steps to follow" you mentioned that lead to solving exercises) is not very conducive to understanding or love, for most people.

    61. Re:General Rule With Prior Generations by Hoknor · · Score: 1

      For the most part the idea is that educational games, being games specifically designed to educate, are actually a good tool for educating. They are not mainstream, and mainstream games are not being created with the intent of being educational. However, one mainstream strategy game that has great potential as an educational tool would be the Civilization series, where you actually have to maintain a budget, plan an infrastructure, create a foreign policy and so on. It has all kinds of potential tie ins as well, every new technology and wonder that is based on something historic is a chance to teach about that.

  3. I remember math games as a kid by cephah · · Score: 4, Insightful

    I remember those games where the math game gave you a series of equations and once they were all solved it would tell you how many you got correct and your overall statistics and speed. Was about 10 years ago but it really helped me a lot. With the amazing progress in computer science these 10 years I imagine if someone made something similar, maybe wrapped a better interface around it with more interactivity, kids would really benefit from it.

    1. Re:I remember math games as a kid by CrazyJim1 · · Score: 1

      I'm actually plotting a math program to end all math programs. If anyone wants to get in league with me, my email is: James_Sager_PA@yahoo.com. I'm in conceptual stages. I'm gonna bring all those workbooks into the computer format with its animation and so forth. The cool thing with my math program is that it will suit anyone who is 4 yrs old to people who have trouble with differential equations. It will auto fit you into the right math level, and as long as you're willing to work on math problems, it will train you. I imagine if some 10 yr old really was working with it from when he/she was young, they could probably do Calculus. At least I'm hoping for some child prodigies to rocket.

    2. Re:I remember math games as a kid by nametaken · · Score: 1

      Oh yeah, I know that one...
      http://forums.cisco.com/CertCom/game/binary_game.swf

      Good fun.

  4. Alternatively: kids prefer games to regular .... by EmbeddedJanitor · · Score: 4, Insightful
    ... studying. Of course kids will pick the fun option.

    I don't really care *how* kids learn, so long as they really are learning.

    Far too many educational methods (both regular and games) are ineffective as teaching tools. Many so-called educational games just teach nothing (yes, there are many that are effective).

    --
    Engineering is the art of compromise.
  5. Ready for this.. by Eponymous+Crowbar · · Score: 1

    If I found software that really helped my kids learn, I would be glad to try it. I've never seen anything that looked truly useful. Any recommendations?

    1. Re:Ready for this.. by Bryansix · · Score: 2, Informative

      You haven't looked too hard have you? A quick check on google turned this up. http://shop.knowledgeadventure.com/Departments/JumpStart-Series.aspx

    2. Re:Ready for this.. by fructose · · Score: 3, Insightful

      I'll be damned if my kid hasn't picked up some from her Leapster. All the games have some educational content, and she loves the animal games. They use a reward system like XBox Achievements to get them motivation to play more mini games. And the mini games are things like fill in the missing letter, and simple math. My daughter is 5 and she loves it. There are plenty of games to pick from too, so there are options for everyone.

    3. Re:Ready for this.. by Bill,+Shooter+of+Bul · · Score: 1
      Yes. I recommend linux. You learn all sorts of things digging in the source code. It also makes a great bedtime story.

      /linux/arch/i386/boot/main.c

      void main(void)
      {
      /* First, copy the boot header into the "zeropage" */
      copy_boot_params();
      ...
      go_to_protected_mode();
      }
      I love happy endings.
      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  6. Excellent by Aegis+Runestone · · Score: 1

    Brain Age anyone?

    I'm glad to see video games starting to get some notice on the positive influences it can have over the negative influences we hear about daily (exaggeration).

    --
    -Aegis Runestone-
  7. Re:Alternatively: kids prefer games to regular ... by ArcherB · · Score: 1

    Many so-called educational games just teach nothing (yes, there are many that are effective). I don't think I learned a damn thing from "Oregon Trail".

    I assume today's games are better at both teaching and entertainment.
    --
    There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
  8. Number Munchers anyone? by Gat0r30y · · Score: 2, Insightful

    This game was bad ass. I never thought of it as educational as a kid, but I certainly wouldn't have any problem with kids playing that in school.

    --
    Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
    1. Re:Number Munchers anyone? by damn_registrars · · Score: 4, Informative

      I grew up in Minnesota - which is what the M in MECC stood for - and we had Number Munchers, Word Munchers, Oregon Trail, and a variety of other educational games. All for the trusty Apple IIgs. If anything like those is available when my own (as of yet unborn) children reach school age, I would also support those titles in the classroom.

      One of the first logic-based problems I remember from school was a "lights-out" bonus round from one of the Munchers.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    2. Re:Number Munchers anyone? by Digestromath · · Score: 2, Interesting
      I remember we had Math Blaster, alot of little mini games teaching all your basic math things.

      We also had the first iteration of Carmen Sandiego games for geography, which I have to say is a great way to learn about the world.

      Kid Pix was like photoshop for elementary school.

      And for some reason they let us play Sim City, I don't really know what it was meant to teach us but I feel I learned something from it.

    3. Re:Number Munchers anyone? by langelgjm · · Score: 1

      Yeah, I remember that game very well. In fact, I was just about to play an online version for kicks at http://www.muncherz.com, but the site's down. I wonder if an influx of nostalgic /.ers is responsible.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    4. Re:Number Munchers anyone? by siriuskase · · Score: 1, Funny

      Sim City, now that game had an agenda. The only way to make a stable city was to keep lowering the taxes. Made me wonder how accurate the simulation was because if it was at all accurate, no intelligent person would tolerate taxation above a very small amount It also had a rather ruthless urban renewal technique, invite a monster or a natural disaster to occur.

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    5. Re:Number Munchers anyone? by clawsonb · · Score: 1

      wow, did you live in Oregon, because those are the exact games that I played. We also had this game where you ran a lemonade stand and had to judge market equilibrium, price and supply based on the previous day's demand and the month of the year. I loved number munchers and I still wouldn't know that mousy-haired meant blond if it weren't for that damned Carmen Sandiego.

      --
      One day, we will have robot dogs. Until then, my wife and I can maintain separate hobbies.
    6. Re:Number Munchers anyone? by Broken+scope · · Score: 1

      Oh man, kid pix, those were the days.

      --
      You mad
    7. Re:Number Munchers anyone? by k_187 · · Score: 1

      If you were in elementary school while the Apple II reigned supreme, you probably played those games.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    8. Re:Number Munchers anyone? by maglor_83 · · Score: 2, Insightful

      We also had the first iteration of Carmen Sandiego games for geography, which I have to say is a great way to learn about the world.
      Not so much these days. You have to fly to Moscow when she drives away in a car with a red flag.
    9. Re:Number Munchers anyone? by krazytekn0 · · Score: 1

      I had mastered about 60% of high school history and geography from various Carmen Sandiego games when I was in elementary school. "Where in Time is Carmen Sandiego" was my favorite. I remember getting to World History in 10th grade and realizing that I had already learned much of the material from "Carmen".

      --
      Not all life is cyber. Extra Income
    10. Re:Number Munchers anyone? by Anonymous Coward · · Score: 1, Funny

      I grew up in Minnesota - which is what the M in MECC stood for

      I've never heard of this "Minnesota" place, but it must be impressive to be so centrally involved in an organization as distinguished as MECC.

    11. Re:Number Munchers anyone? by spikedvodka · · Score: 1

      Believe it or not... kid pix is still around... and still only for mac

      --
      I will not give in to the terrorists. I will not become fearful.
    12. Re:Number Munchers anyone? by nametaken · · Score: 1

      Crap, I've been calling it Number "Crunchers" for years. Who would have guessed I'd get corrected in a /. thread in 2008? :)

    13. Re:Number Munchers anyone? by dvs01 · · Score: 1

      Holy shit.. Number munchers! I remember playing this back in elementary school. Almost as good as DOOM ;)

    14. Re:Number Munchers anyone? by damn_registrars · · Score: 1

      I've never heard of this "Minnesota" place
      I will concede that indeed the Minnesota I grew up in (back in the 80s and 90s) was nothing like the Minnesota that exists now.

      Damn, I miss the good old days.
      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  9. Ummm.... by Otter · · Score: 3, Insightful
    Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results.

    Is the second half of that simply made up by the submitter? It's certainly not in the link and I don't see it in the link's link.

    Take that out and this basically comes down to "Parents don't think children should have candy for breakfast; children disagree".

  10. Thats Sad by j_kenpo · · Score: 1

    I think the general stigma that games are for "fun" and have little to add educationally is a bit sad. I have found some educational games to be incredible at learning new things, such as MySpanish Coach for the DS, which is especially good for when I travel. Granted, its not my only source of material, but it has been an invaluable study tool. And lets not forget, games like Police Quest were used an instructional tools many years ago.

    I wonder how much the 3D shooters and GTA's have to do with the negative mindset about games as learning tools, especially when they might be taken out of context...

    1. Re:Thats Sad by Aegis+Runestone · · Score: 1

      My mother told me that 3D games were good for helping me learn spacial relations; which she and I both have terrible spacial relations. x.x

      --
      -Aegis Runestone-
    2. Re:Thats Sad by Anonymous Coward · · Score: 0

      but evidently not good for learning spelling...

    3. Re:Thats Sad by Aegis+Runestone · · Score: 1

      LOL. Yeah, I was assuming I was spelling "spacial" wrong. I couldn't figure out the real word though. :S

      --
      -Aegis Runestone-
  11. They're primarily entertainment by EmbeddedJanitor · · Score: 1
    They have to be to compete with other entertainment options available to kids. The entertainment comes before education.

    Putting "educational" on the box just helps the kids con their parents into buying the game.

    --
    Engineering is the art of compromise.
    1. Re:They're primarily entertainment by nametaken · · Score: 1

      If it's in school, they don't need to compete very hard in the entertainment arena. It's a captive audience.

      I think that's why number crunchers worked so well. I'd never chose to play it at home when I was a kid, but at school it was better than memorizing tables on paper.

  12. Math maze by Andrew+Kismet · · Score: 4, Interesting

    In my last year of Primary School, the single class computer was oversubscribed because of the one game it had: a simple maze game, where certain paths were blocked with 'enemies'. On the earliest levels, these enemies would bring up simple addition problems which had to solved in under 10 seconds. I can't recall the exact penalty for failure, but the motivation to get it right was there. On later stages, subtraction, multiplication, division and simple algebra became commonplace. The quickest way around a maze would take you through harder problems - longer routes would evade the problem but reduce your overall score for a level. For a few solid weeks, it became highly competitive amongst all the boys in our class.

    Being brought up with games, both at home and in school, I see no reason to oppose them now. Provided they're correctly and professionally designed, appeal to both boys and girls, and are usable by both students and teachers, they'll help increase mathematical, literary, and scientific skills. The only thing they're unlikely to help with are more creative subjects, and I'm sure the spread of computers will be the ruination of handwriting everywhere.

    1. Re:Math maze by Anonymous Coward · · Score: 0

      For a few solid weeks, it became highly competitive amongst all the boys in our class.

      Mod parent sexist.

    2. Re:Math maze by TriezGamer · · Score: 1

      Why? It could simply be a statement of fact. If the girls didn't play, then why should GP mention them?

    3. Re:Math maze by AcidPenguin9873 · · Score: 1

      Why should the GP mention the sex of those who were competing at all, other than to backdoor a debate about girls and math?

    4. Re:Math maze by Anonymous Coward · · Score: 0

      "The only thing they're unlikely to help with are more creative subjects".

      I think creativity can be designed into the games as well. Imagine a virtual world that blurs the lines of gaming and other schoolwork. It can be some sort of rpg with quests and minigames that range from simple grinding of countries in europe or math (for example) to quests that call for logic, teamwork, finding & assessing information and other less "grindy" things. The virtual world could also incorporate the kids portfolios (with all manners of media (drawings, text, sound, video, whatever) they've created). Also, part of the game could be to make content for the world, gathering/authoring their own little wikipedia (that in turn should be used to solve problems in quests), coming up with stories and problems to solve...

      The handwriting thing... Yeah. And they should also get exercise and fresh air and probably other non-computer-related things aswell. But as long as you don't over do it, I'm all for it.

    5. Re:Math maze by Tailsfan · · Score: 1

      That sounds fun., Remember what its called.

    6. Re:Math maze by Your.Master · · Score: 1

      Two reasons.

      1. In order to point out that the games must target various demographics. A point which he explicitly made a sentence or two later.

      We're making it fun so that children will voluntarily and willingly engage in the game, and thereby learn from it. If you target the male demographic, then mostly boys will find it fun and mostly girls will not find it fun. Yes, not every girl is going to play "dress-me-up-Barbie" and not every boy is going to want to play "Break stuff with Hammers EXTREME", but there are nevertheless clear demographic differences in entertainment that cannot be ignored in "edutainment".

      2. Aside from the above, not every damn word a person says is meant with an agenda. You're reading a ridiculous amount into the statement. Most people do not carefully consider their every sentence and think of all possible interpretations of it, snipping out every bit of detail that is not immediately relevant, compressing it into some robotic minimal communication. Most people just say things or write things. A perfectly valid motivation for saying this is that it's true.

      I remember a game called Math Maze, and it's definitely not the same one described above, but it was a staple among the boys of my class. The girls preferred Mathville, for what it's worth. Maybe by throwing that one out there you won't accuse me of wild sexism. The one black kid (male) liked a third game that involved speed (the others did not) called Math Race. NOW I AM A RACIST! The East Asian kid (male) liked Math Maze too. I'm totally playing into the nerdy Asian stereotype. Societal progress has stopped entirely.

      The French teacher wanted us to play this text adventure in French, but within the first half hour somebody had worked out the minimal set of steps to win the game with full points, and distributed it to everyone so they could beat that quickly and go back to playing the games they wanted.

      Would it have been so bad if, instead of "somebody", I said "I" in the last sentence? I mean, it's not really relevant. Perhaps my motivation is show how much smarter I am than all the other plebes. Perhaps I'm showing my willingness to support good educational games while decrying forced, unentertaining bad educational games. Or maybe there is no agenda at all to whether I say "somebody", or "I", or "a boy", or "entity who in some relevant ways fits in with the prevailing social norms of who might do such a thing". Or maybe even "somebody" shows agenda, some anti-individualist collectivism that thinks information like this should be shared instead of hoarded and leaving everyone to fend for themselves, and I should just say that everybody had an answer key shortly so they could go through the bad game to get to the good.

    7. Re:Math maze by chunk08 · · Score: 1

      I'm sure the spread of computers will be the ruination of handwriting everywhere.
      I am a living example of this, but I don't care, because the only person that ever needs to read my handwriting is myself (reminder notes). Anything I have to write for school or work I type. Its faster and looks better.
      --
      Do away with our corrupt tax code. Support the Fair Tax
    8. Re:Math maze by maglor_83 · · Score: 1

      Ah we had that game in primary school too. It was great. We also had a spelling game... spelling dodger or something.

    9. Re:Math maze by AcidPenguin9873 · · Score: 0

      1. In order to point out that the games must target various demographics.

      So, to use the OP as a case study, math games target mostly boys?

      Aside from the above, not every damn word a person says is meant with an agenda. You're reading a ridiculous amount into the statement. Most people do not carefully consider their every sentence and think of all possible interpretations of it, snipping out every bit of detail that is not immediately relevant, compressing it into some robotic minimal communication. Most people just say things or write things.

      Possible, but given the fact that this community has many times debated the very thing which the OP alluded to, I'd consider it a remote possibility that the thought did not cross OP's mind.

      I remember a game called Math Maze, and it's definitely not the same one described above, but it was a staple among the boys of my class. The girls preferred Mathville, for what it's worth. Maybe by throwing that one out there you won't accuse me of wild sexism. The one black kid (male) liked a third game that involved speed (the others did not) called Math Race. NOW I AM A RACIST! The East Asian kid (male) liked Math Maze too. I'm totally playing into the nerdy Asian stereotype. Societal progress has stopped entirely.

      The purpose of your above paragraph is explicitly to discuss differing demographics, so of course it's fine to state differences. OP made a seemingly offhand remark, singling out a single demographic, in an unrelated paragraph.

      The French teacher wanted us to play this text adventure in French, but within the first half hour somebody had worked out the minimal set of steps to win the game with full points, and distributed it to everyone so they could beat that quickly and go back to playing the games they wanted.

      Would it have been so bad if, instead of "somebody", I said "I" in the last sentence? I mean, it's not really relevant.

      You are recounting the story and speaking in the first person; of course it's fine to use "I". If you are an East Asian male, and instead you had said "I, an East Asian male", then yes, that's flamebait.

      Perhaps my motivation is show how much smarter I am than all the other plebes.

      Given that this is Slashdot, that's likely.

    10. Re:Math maze by slimjim8094 · · Score: 1

      So, to use the OP as a case study, math games target mostly boys? One anecdote does not a case study make.

      Listen - he was saying that, in his 5th class, the guys played one game and the girls played another. He mentioned this and off-handedly mentioned that publishers must account for different tastes - of which he mentioned several (sexes, teachers and students, professionally designed).

      Not some big agenda. He only said that if publishers want to make a successful educational game, they needed to do stuff. One of which was account for both genders. He didn't cunningly hide a 'girls are inherently stupid at math' jab in there.

      Take a deep breath please.
      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    11. Re:Math maze by Clovis42 · · Score: 1

      The only thing they're unlikely to help with are more creative subjects
      You've clearly never played the Sims. Some slashdotters might balk at this, but the Sims is mainly about creativity. You design the person, their house, their stuff, and create the story of their life. The game encourages you to take pictures (and make videos), and then write the story to go with those pictures. You can then post that online, and read other people's stories.

      If Spore meets expectations it'll be one of the most creative tools around. Now you can create creatures (with an easy to use interface), their world, the plants, the buildings, and pretty much everything else. The online sharing of content will be seamless.

      Any good RPG is inherently creative, since you have to create a character. Creating an avatar seems like a great creative lesson. Create a representation of yourself, but not a replication of yourself physically. I'd prefer that to, say, making a poem of my name based on the first letters.

      Even strategy games have a creative side. Even as a kid playing the NES version of Nobunaga's Ambition I was making up a complicated epic history as I was playing.

      OTH, I'm not saying these games should be played in school, but video games can be great for creativity.

      And it seems Art (especially modern art) is perfect for computer teaching. Here, look at this Picasso. Now we'll give you a tool to change how it looks. Try smearing this Monet around a little bit. Zoom in on this pointillist painting. That would allow children to interact with art, and maybe understand it a bit more, than just staring at a picture in a book.
      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    12. Re:Math maze by Andrew+Kismet · · Score: 1

      The girls played it too. They just didn't become competitive over it, they didn't compare scores and try and one-up eachother. So while the program may have been beneficial to them, they didn't get the same sort of exposure to it the boys did. It just didn't hold their interest.

      That and the fact that all the boys would crowd around the single PC and be loud and noisy. This is 10-year-olds we're talking about.

    13. Re:Math maze by Maria+D · · Score: 1

      Do you remember why girls did not find that particular game appealing? My guess would be that it does not have a story to it that would intrinsically tie the tasks to the overall goal.

    14. Re:Math maze by Maria+D · · Score: 1

      There are different levels to "creation" though. When you arrange stickers around, you have (arguably) created some art, but then it's a different level from painting a picture from scratch. Most games only allow creation out of pre-made parts in a construction set, or else creation with one form of representations only: words, in roleplay. Eve Online is proud about "emergent world events" that it considers a sort of player creativity, but players don't make any entities, again, beside stories - such as novel ships or bases. Sims are a construction set, however elaborate. Now Spore, that's a different story, because you can supposedly create entities nobody can even predict. We will see.

    15. Re:Math maze by Andrew+Kismet · · Score: 1

      http://science.slashdot.org/comments.pl?sid=517212&cid=23024958

      This was 10 years ago, most of the girls in the class disregarded the computer in general, boys tended to crowd out the machine, and those who did play it didn't play competitively.

  13. In the milk? by maciarc · · Score: 0

    ...half of K-12 students...15% of teachers and 19% of parents...11% of teachers...3% of elementary school students...
    That's 50%+15%+19%+11%+3%=98%

    Where's the other 2%?

    1. Re:In the milk? by Anonymous Coward · · Score: 0

      Looks like you haven't played enough math games, huh? I assume in most of those, "rushing to add stuff up as soon as a '%' symbol is spotted, and act smug when it doesn't make 100" isn't a good strategy. Kind of like "rushing to stomp on stuff as soon as a moving sprite is spotted" isn't a good strategy in Super Mario Bros.

      Here's a mini-game: 40% of lawyers are assholes, and 50% of people who work in advertising are assholes. If you say "dude, where's the other 10%?", it's GAME OVER for you.

    2. Re:In the milk? by Anonymous Coward · · Score: 0

      50% of apples like games. 20% of oranges don't like games. 50+20 doesn't add up to 100! I wonder why...

  14. We have history on our side by Anonymous Coward · · Score: 0

    I remember lots of educational games, lame, lame, lame.

    Almost any other game was more fun than the 'educational' games.

    Maybe someone has found out how to write educational games that are fun to play. Maybe the situation has changed. I still have to be convinced.

    1. Re:We have history on our side by meringuoid · · Score: 2, Interesting
      Maybe someone has found out how to write educational games that are fun to play. Maybe the situation has changed. I still have to be convinced.

      Well, there's Brain Age, which has done more for the nation's mental arithmetic skills than anything else since Carol Vorderman. That's fun all right, and I don't think it's left the top ten bestsellers list in the last two years.

      Other than that: you'd be surprised how much you pick up from Sid Meier. The background information in the Civilopedia and its eqivalents in Colonization and Pirates is really good stuff. OK, so I wrote in that one history essay that the Royal Navy's imperial dreadnoughts had a one in eight chance of being sunk when attacking a city guarded by spearmen. Still, I once got full marks on a geography assignment for writing about a bunch of ecology concepts I'd learned playing the terraforming scenarios from SimEarth. Most kids don't use the word 'biome'.

      --
      Real Daleks don't climb stairs - they level the building.
  15. "Fun?" by SexyGamerGirl · · Score: 1

    There's no mention of the games being fun, but that goes without saying. I don't know about you guys, but the vast majority of the video games I played at school were lame. The only one I remember fondly was a typing game based on the 'Puff the Magic Dragon' story.
    1. Re:"Fun?" by spazdor · · Score: 1

      Oh look, our comments are virtually identical. High five :(

      --
      DRM: Terminator crops for your mind!
    2. Re:"Fun?" by Bryansix · · Score: 1

      Oregon Trail? The one where you ate only the smaller fish but had to watch out for anglers? Both great games and both educational.

    3. Re:"Fun?" by blahplusplus · · Score: 1

      "I don't know about you guys, but the vast majority of the video games I played at school were lame. The only one I remember fondly was a typing game based on the 'Puff the Magic Dragon' story."

      I believe it's a matter of you not getting in contact with the right games, why is scrabble for instance fun, and acrophobia not? Both essentially teach spelling whether one is aware of it or not.

      I'm sure there are plenty of other games that can take advantage of this like Civilization 4 and Medieval 2 : Total war series, these games are really deep and if modded properly could easily put a tonne of memorable history inside the game. The key thing here is to take advantage of how memory works and couple it with something interesting and fascinating so it sticks, why do you think people remember more of hte stuff they are interested in?

      I could recite whole movies by heart and commercials from ten years ago, ask me to recite much of what was 'learned' in school and I'd be pulling up blanks.

    4. Re:"Fun?" by xenocide2 · · Score: 1

      Civ4 is just too damn time intensive. It could be a great extracurricular, but as an in class thing, it's just so slow! And even at the Collegiate level, I recall reading an article about how a professor offered students a traditional term paper or to keep a log playing a scenario he built about the romans. He was upset for two reasons a) none of the students took the offer and b) the game made it very hard to map history. The way it models culture and religion means religions spread easily but never die, and that intersections of cultures happen peacefully. The author's particular complaint seems mostly to be that the AI will switch religions based on what's advantageous rather than personality.

      If a Professor is having this sort of trouble, I have a hard time imagining your average HS teacher coping well with a class based on Civ4.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  16. fun by spazdor · · Score: 1

    There's no mention of the games being fun, but that goes without saying.

    Have you played educational games before?
    --
    DRM: Terminator crops for your mind!
  17. non-video games can be educational too by OrangeTide · · Score: 3, Insightful

    Back when I was in school we played a lot of games in the classroom as part of the curriculum. Especially in the lower grades. Sure video games can be an educational tool, but so can the non-video variety. And games that allow a large number of students to participate at once have their own unique dynamic that I think every kid should experience. And it's not something you can really get with a video game. Sorry, but an MMO is not really the same as 20 students in a class room all trying to play a game together in their noisy and chaotic way.

    --
    “Common sense is not so common.” — Voltaire
    1. Re:non-video games can be educational too by Blakey+Rat · · Score: 2, Interesting

      Even in high school, we have a civics teacher who taught us a lot about the world with Civilization (the original board game the computer game is based on, although he had the computer game available also.) And when I left high school, I spent a summer with a group playing games like Diplomacy, Axis and Allies, Shogun, etc. They're obviously not for everybody, but you learn a lot about how the real world works by playing Diplomacy. Especially when you get stabbed in the back by all the other players, and die in a single turn. :)

  18. Two words... by Anonymous Coward · · Score: 0

    Number munchers... yeah bitches.

  19. you have died of... by spazdor · · Score: 1

    Dysentery.

    --
    DRM: Terminator crops for your mind!
  20. I grew up with educational video games in the 80s. by Vellmont · · Score: 1

    They were mostly games where you had to use lay/lie correctly, or add up numbers, or whatever. This was in the early 80s on PET computers.

    I also remember some weird machine that combined a record player with a series of slides. It asked some questions via the record player and you entered in a choice from a series of a few buttons. (I'm still dying to know what this thing was, so if anyone knows, please respond).

    Anyway, I don't see what peoples issue is. If modern educational games are anything like what I had, I'd say they're doing their job. I think most parents are just unfamiliar with educational games (my grade school was pretty advanced for the times).

    --
    AccountKiller
  21. List of Games? by oni · · Score: 2, Interesting

    I'm sure slashdotters can suggest some good educational games. My favorite is Oribter, it's a spaceflight simulator, but based on real physics. Playing it teaches kids about the scale of the universe, the energies involved in space travel, general math, and of course, orbital mechanics.

    http://orbit.medphys.ucl.ac.uk/orbit.html

    1. Re:List of Games? by rpillala · · Score: 1

      Quia (http://www.quia.com) has a lot of web based games where you answer questions in order to take your turn in, say, Battleship. We have a projector/input board combo that simulates a touchscreen in my classroom and can do these as a whole class, but it would work just as well on a small screen.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  22. I...am the Word Wizard. by Perseid · · Score: 1

    Welcome to my cave.

  23. Evolution of teaching by Digestromath · · Score: 2, Interesting
    Using electronic gaming is just an evolution of regular teaching methods. Using games is a tried and true method to teaching children.

    Teachers will use all sorts of classic games to kids. I remember bingo, card games and charades all being used to help me learn french in elementary school (Anglophone Canadian thing I guess).

    So what is electronic gaming but the next step?

    Plus there are all the advantages to exposing our children to technology. Less of a concern today, but it was different 30 years ago. Who would even hire someone today who doesn't use a computer?

    They can be an additional method of expressing complex problems, allows for interactive modeling of problems.

    Computer games are more automated, allowing for the teacher to spend more one on one time with students.

    It levels out technically exposure between sexes at a young age. Video games are still considered (although becoming less of) a boy's toy.

    Why the quoted 'adults' and teachers can't seem to draw similar conclussions is beyond me. I realize exactly how much influence having an Apple II was on my education, how much fiddling with memory allocation to get my games running in DOS and resolving stupid IRQ conflicts would eventually mold my education path. I certainly wouldn't have ended up a game developer.

    If nothing else, ask yourself where the Amish will be in 50 years... Think of the Amish!

  24. Goes without saying? by frovingslosh · · Score: 4, Interesting
    There's no mention of the games being fun, but that goes without saying

    I take exception with this statement. Having seen many supposedly educational games, my impression is that most if not all of then are not fun, and many are not very educational. Many are an absolute waste and should be treated with the disdain that this article indicates that many parents have.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Goes without saying? by cliffski · · Score: 1

      Agreed. I sell a game that is 90% game and 10% educational, and it's used in quite a few schools and colleges (and universities)
      link: Here
      The trick is to get a game developer who wants to make a fun game on a topic that has high educational value, rather than get someone who wants to educate kids and then try and force them to trick the kids into thinking its fun. Down that route you get crap like rap songs that supposedly teach, and other cringing ideas.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Goes without saying? by LuNa7ic · · Score: 1

      I had a teacher once that decided educational computer 'games' would be a great way to teach and motivate us. To this day, I still shudder when someone mentions 'educatucational' and 'game' in the same senctance. Ugh. Please, Please think of the children...

      --
      *runs*
  25. Lame, Lame by Bryansix · · Score: 0, Flamebait

    No, it would be like if most parents didn't want their kids to have Kix for breakfast but kids like it and mother's approve. The point is both adults and kids think this is a good thing. Your straw man argument had no chance.

  26. Computer games are nothing but by Anonymous Coward · · Score: 0
    flash cards with a pretty interface. There's much more content in a book and it's cheaper. I have yet to see an "educational" comuter game that actually lived up to its purpose.

    As a culture, we have this belief that we have to be entertained all the time. Unless you really love a subject and even then there are always boring aspects, it's going to be work. That's why folks from third world countries (that never had a computer and maybe a little TV) have an advantage in our schools. They don't expect to be entertained and they expect that they'll have to work they're ass off.

    1. Re:Computer games are nothing but by brkello · · Score: 1

      Those "flash cards" can hold millions of books. In any case, please list the education software you have looked at. You don't have to answer it because I know it would be little if any. This is just your knee jerk reaction...I don't know why...because you didn't have it growing up? you only see games as a waste?

      The funny thing is that you really don't get much out of school other than how to be successful in a school setting. Degrees show more that you are willing to work and learn something rather than teaching exactly what you need to know anymore (you learn that on the job and over the years as things change quickly). The most useful educational part of computer games isn't really the game part, it is the ability to use the computer which is integral to doing anything in our society. Kids that come from third world countries do not have an advantage because they lack computers, that is just stupid. They do well in our school systems because they came from a place that really sucked and jump on the opportunity to better their lives. American kids are well off so they don't feel the need to work so hard.

      --
      Support a great indie game: http://www.abaddon360.com
  27. number munchers by apocalysque · · Score: 1

    speaking of educational games, i found that number munchers/decimal munchers was extremely effective in helping me learn :)

    1. Re:number munchers by Anonymous Coward · · Score: 0

      Too bad they didn't offer any writing games.

  28. Adoption rates by jonaskoelker · · Score: 1

    Although only 15% of teachers [...] agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. In other words, more than two thirds of the teachers who think games can be educational are already using them. That's a not too shabby adoption rate.

    However, if they are as socially skilled as slashdot gamers, I predict difficulties when it comes to advocacy ;)
  29. Oh really? by steveo777 · · Score: 1
    Number Munchers FTW!

    Actually, these types of games really did teach my how to quickly process simple math. The only reason I ever lost was those dang Troggles!!!

    --
    This sig isn't original enough, it's time to come up with something witty...
  30. I learned pretty well... by austinian · · Score: 2, Insightful

    ...something that the teacher wasn't even teaching, and that I wouldn't be taught for near 5 years. In second grade, I was able to teach myself algebra by analyzing problems and their solutions as posed by an educational game that we were encouraged to play (for its arithmatic game, but that was too easy). If someone had then taught me the order of operations and negative numbers, I would have had a much better start in my math education. Sadly, this did not happen, they taught multiplication tables instead, ugh. The point of this is that if a child likes doing something, and there is opportunity to use this to teach them something, this should be employed to do so. I was eager to zap those math problems as they went across the screen, and the algebra was offered as a higher difficulty level, so I tried it. These tools can be used to introduce topics before they are taught, to provide exposure to a problem before the proper analysis is taught, and can be continually used to hone the skills involved in learning the analysis.

  31. My son's learned a lot by PIPBoy3000 · · Score: 2, Funny
    My son Sam has been playing video games for several years and I feel he's learned quite a bit:
    • WWII weapons suck and are extremely inaccurate.
    • Always lay down suppressing fire and try to flank the enemy.
    • When engaging the enemy, use overwhelming force whenever possible.
    • If you pull back on the stick while firing afterburners, you will black out.
    Joking aside, I think gaming has snuck in a variety of educational facts into his noggin. Planning, thinking logically, history, reading, and problem solving are just a few of the things I've noticed rubbing off in the name of fun.

    Back in the day when I taught high school biology, I wrote a dog breeding program that taught genetics. The kids loved it, even though the interface was simple and the genetics were overly simplified. The key is that a game must be fun first and slyly sneak in some educational content along the way.
    1. Re:My son's learned a lot by Anonymous Coward · · Score: 0

      I've genuinely learned business skills such as budget management, importance of research and importance of efficiency within supply chains from games such as Transport Tycoon, Warcraft two and Sim City. I can actually remember certain decisions I have made within the real world that have been based on these gaming experiences, specifically the budget control and efficiency skills

      Graham

    2. Re:My son's learned a lot by Grimbleton · · Score: 1

      WWII weapons suck and are extremely inaccurate. You taught him lies?!
  32. Vocabulary by BountyX · · Score: 2, Interesting

    Computer Learning was a huge part of my school growing up. Elementary and Middle School taught with interactive games.
    We Had:

    Magic Garden (math, vocab, typing speed, was givien to us in first grade on Mac machines and early pcs)

    Where in the World is Carmen Sandiego (was in our library)

    Oregon Trail (was in our library, on an early mac)

    Accelerated Reader program (quizzing system where books are worth points for reading based on difficulty and size)

    I cant remember the others. I remember I learned the words dexterity, vitality, and mana from games when I was young.

    --
    Trying to install linux on my microwave, but keep getting a kernel panic...
    1. Re:Vocabulary by PopeGumby · · Score: 1

      Where in the World is Carmen Sandiego (was in our library)

      So THAT'S where she was all this time! So many wasted hours in front of the computer...

  33. So True by TastyCakes · · Score: 2, Funny

    These kids are so right. I learned at least 90% of my personal skills through Quake Team Fortress back in the late 90s. Or should I say 5kyllz?

    It was a simpler time...

    1. Re:So True by TastyCakes · · Score: 1

      No wait I should say "5kyllz you fucking n00b!" Sorry it's been a while

  34. I'd like to know... by Doug52392 · · Score: 1

    ... what percentage of the teachers and parents surveyed watch Fox News. Maybe they still think video games caused Columbine, Virgina Tech, NIU, and all the other school shootings...

  35. Number crunchers and Oregon Trail by scottymuse · · Score: 2, Interesting

    Great game for the Apple IIe that we had in my elementary school was Number Crunchers. Great for memorizing your multiplication tables. You'd run around on a grid and eat all the numbers that were multiples of 4 or something while there were some bad things chasing you. And what didn't I learn from Oregon Trail! I would have no idea chimney rock even existed without that game! And I learned moderation. After shooting one buffalo when hunting, no need to shoot anything else because you couldn't haul all that meat away with you. So why waste the bullets?

  36. hmm... when I read "Educational Gaming" by sesshomaru · · Score: 1
    ..electronics didn't come to mind at all. Good old strategic wargames, those are educational!

    Children should be forced, forced I say, to participate in miniature restagings of the Battle of the Bulge and the Battle of Fredricksburg! Also, simulations of Warsaw Pact versus NATO during the height of the Cold War. (I just ran into a young lady who didn't know what the Warsaw Pact was! The outrage!)

    Oh, and what about the bleak future when there is only war! Children should be forced to learn about this as well. How will they prepare their distant descendants for Imperial service otherwise?

    --
    "MIT betrayed all of its basic principles."
    1. Re:hmm... when I read "Educational Gaming" by meringuoid · · Score: 1
      Oh, and what about the bleak future when there is only war! Children should be forced to learn about this as well. How will they prepare their distant descendants for Imperial service otherwise?

      The average high school closely resembles a Chaos cult anyway. I think they'll cope.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:hmm... when I read "Educational Gaming" by scottymuse · · Score: 1

      Yes, yes, definitely. Big fan of a company called Koei. They make the Dynasty Warriors and Romance of the Three Kingdoms series. Based on true historical events. They also have war simulation games of the American Revolutionary War, and feudal Japan eras. Great educational games.

    3. Re:hmm... when I read "Educational Gaming" by Chrono11901 · · Score: 0

      They also made uncharted waters, which was also an extremly fun and could be somewhat educational. Your child may not learn allot of content from video games, but they will definitely learn how to think. Strategy,simulation and maybe even RP games force you to think to win, and when you fail it requires you to figure out why you failed and how you can tackle the problem. Unfortunately I doubt we will see games popping up much. Schools are regurgitation factories, and tools that don't aid in "teaching the tests" are considered useless.

  37. I build educational games by kilrathu · · Score: 1

    I work in this field and actually I am sadly not surprised by this at all. It is a bit of a chicken and an egg problem. Without a solid example of a good educational game it is hard to show educators the benefits of educational gaming. Without by-in from educators it is hard to get funding to build a good game.

    Meanwhile the government sees little reason to look at funding R&D in education to look at innovative approaches to teaching this new generation.

    However, a lot of people are working on this problem. I work for the Federation of American Scientists http://www.fas.org/programs/ltp/index.html and we have a couple of decent examples of educational games.

    Also you might find this link to the educational games summit (way back in 2006) interesting. http://www.fas.org/programs/ltp/publications/summit/index.html

  38. I don't think so by earlymon · · Score: 1
    Whenever I see "survey" in a summary, I RTFA. Here's the relevant quote:

    The Speak Up data is collected through online surveys and verified through a series of focus groups and interviews with representative groups of students, educators and parents. To participate, districts register their schools and schedule time for their students and staff to take the 15 minute online surveys, and promote the survey to parents in their community. The survey is a convenience sampling with schools and districts (not generally individuals) self-selecting for participation. To minimize bias in the survey data, significant outreach is done to ensure adequate regional, socio-economic and racial/ethnic/cultural distribution. (emphasis mine) from: http://www.tomorrow.org/docs/National%20Findings%20Speak%20Up%202007.pdf

    And when I see what the basis of the conclusions are, topped off by the title of this submission, I want to reach for my revolver.

    I, for one, am moving neither too quick nor too slow to dismiss this survey as essentially meaningless. In addition, it was conducted online so I haven't found the actual survey questions yet, but the naysayers here - count me in - are right in this sense: if the claims in the pdf are an indication of actual questions, then non-biased this survey was not.

    I'm all for the debate of whether this is a good idea or not - I only ask that we remember that we're debating whole-cloth.

    Here's where I come down on this idea, as a parent who has had to deal with a stream of bad teachers (for my kids) and as a former child with a stream of bad teachers: While the idea is great in principle, it has the following drawbacks:

    1. What positive outcomes do you expect for that subset of lazy teachers? My experience is that the computer becomes a classroom babysitter - and educational software won't help without the education part.

    2. Has no one been saddled with a teacher that disliked computers or was intimidated by them - in a classroom full of computers?

    3. Must everything be crammed into the schools? How many here learned beginning strategy and seat-of-the-pants probability playing kiddie poker and kiddie blackjack? Quite a few, I'd wager. I had a high school math teacher that had the entire class playing pinocle on a regular - and scheduled - basis. School is intended to be the primary structured source for learning - but not the only one. Games are great for learning - but how about the idea that maybe they're more effective OUTSIDE the classroom - because they stay games, not assignments.

    For the record - I've had a stream of great teachers, too. I'm not a teacher hater - my first degree was in post-secondary education and I have a lot of teaching hours under my belt - and family full of teachers. Teaching is a most noble profession - but I don't have my head in the sand about the nobility of many teachers - that's all.

    Anything that engages and teaches is a good thing.

    Read any K-12 textbooks lately? Lame and weak are understatements. Now, as to those games - add the steering committee to appoint the focus group to make recommendations to the state and local boards, toss in a few lobbyists, then go to the public hearings on this topic at the school board meetings, add in the feedback from the Learn-First-Play-Later PTA committee - and tell me exactly how this is going to work out to be good for the kids.
    --
    Pathological kinda promises Path + Logical - but instead, you get stuck with pathetic.
  39. C64 educational games by Spy+der+Mann · · Score: 1

    Some C64 games I loved when I was a kid:

    - Dungeons of Algebra Dragons. When you encountered a dragon it gave you an equation to solve. If you failed, you lost health.

    - Playful professor. You had to solve math problems to make a little guy move in a haunted mansion and allow him to capture a cute little ghost. When you captured the ghost, you won!

    - 9 to 5. The boss was chasing a secretary across an office hall while you had to type a sentence. If you typed faster, the secretary gained speed, while on every typo she went slower. While I didn't understand the sexual implications of that chase, it was a lot of fun.

    1. Re:C64 educational games by Hojima · · Score: 1

      These games may be good for children, but even games made purely for entertainment can be educational. Take Starcraft for example. When people see the game, they just think you can gather resources and waltz in with an army and get lucky for a win. But it goes way beyond that. When you actually play, you learn to take a step back and rethink the way you play. There is abundant education on what to think, but there is virtually no education on how to think. This can be very helpful with programming. Many students make the mistake of programming as you go, analogous to simple hoarding of an army in Starcraft. I think that the students that take a moment to write out a design document are probably the ones that always send a worker unit before anything to start up game plan.

    2. Re:C64 educational games by stewbacca · · Score: 1

      M.U.L.E. Transgendered programmer and best game ever. Enough said!

  40. A researcher's perspective by maantren · · Score: 1

    A while back I wrote a piece about the ideals vs realism side of this topic for the Escapist:

    http://www.escapistmagazine.com/articles/view/issues/issue_137/2940-Idea-Sex-in-the-Classroom

    (Yes this is shameless pimping but I think it's pretty relevant to the main topic and a lot of these comments)

    Cheers

    Colin

  41. Those dismissing it have never played typing games by Werthless5 · · Score: 1

    Mario Typing was one of my favorite games as a young lad, and it vastly increased my typing speeds (from the mid-50s to the low 100s). I was 10. Once you break 100 it's pretty easy to get up to 120-140, and I owe it all to Mario Typing.

    The House of the Dead typing game on the Dreamcast was also kickass. It was a lot of fun and your performance was based on typing speed. I played it in college a few times, by then I already had a 140WPM average though.

    I also remember learning how to factor and multiply well using an old DOS game that we had in one of the classrooms during recess.

    I don't see how anyone can deny that some video games are educational. Obviously Halo isn't going to teach you much, but the games designed toward education are usually get the job done well (and are usually pretty entertaining)

  42. Still have a long way to go by noric · · Score: 2, Insightful
    As an a intern for a major game development company, I had an opportunity to sit in on a debate between a university professor and the company President (2006). The professor's area of specialization was in psychology and serious games; ie he was the 'Pro games in school' fellow. What I remember most from the debate was the President firmly shooting down the idea of ever producing any serious (educational) games. In his opinion there is no money in education.

    So the point is we're at a standstill. Education authorities don't believe in the teaching power of games, and the games industry believes there is no money in education. It is no small wonder games aren't widely accepted in curricula yet given no one has bothered to throw a budget at the issue.

    Me, I remember being an 12 year old kid trying to explain to my father how MUDding was extremely educational. I think in within 10 years someone will gamble on a high-budget education project and come out extremely profitable.

    1. Re:Still have a long way to go by Seraphim_72 · · Score: 1

      Education authorities don't believe in the teaching power of games...
      As someone who works in the higher education field I can tell you that you are completely wrong. You are right though, in that EA and their ilk have no desire to get in the market at the moment, but there are a number of smaller groups that do. There are lots of newsletters, conferences, groups and organizations in this area, and a lot of educators very interested in seeing what can be done. I don't know what you saw, but it wasn't the face of modern education gaming.

      Sera
      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
  43. I highly recommend... by Ross+D+Anderson · · Score: 1

    As a relatively young-un here, I highly recommend the Disney Aladdin Activity Center, it's got quite a few memory, logic and spelling minigames within it. It's probably available on abandonware sites now and it's got quite a few interesting educational games with variable difficulty levels. Sit your kid down with the movie, which I virtually guarentee they'll love, and then put this game on for them. Ok the graphics aren't amazing any more but at the age group targeted I doubt that will matter too much.

  44. Tried and True by SeeSp0tRun · · Score: 1

    Back in grade school, we had an electronic system with the cards where you put in the code. This was like the original version of the leapfrog books. To this day, I retain information that much of my friends either don't care about, or never learned. Granted it was very early geography and basic "chain of life" ecology, but I still remembered it nonetheless!

    --
    Something witty.
  45. I didn't have it, why do you need it and not PE? by ObiWonKanblomi · · Score: 1
    Seriously, I didn't have it and I don't see why kids need them now to learn.

    From hindsight, I grew up in a lower middle class neighborhood in the 1980s. My parents threw in all they earned for me to attend a Catholic school**, and they didn't offer much in the way of computers. When I went on to Catholic high school in the early 90s, I didn't get much in the way with computers until I took AP Computer Science which was taught using already old 286 boxes. I went on to earn my BSCS and have been developing and designing software for about the past 7 years.

    More anecdotal evidence. Many people I know who have come to work (not just in software) in the US from countries such as China, India, and Russia when told me their first exposure to computers was around 16-18, right when they are beginning to enter their upper learning institutions.

    It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them. Fortunately, Physical Education class is cheaper and meets all of these objectives and has other wonderful benefits! It's not fair to choose one over the other, yet many seem to value computer education over physical education in schools, especially with budget cuts. TFA's author brought up the benefits of computers for his autistic child. I've seen articles pointing out sports also have been proven as integration therapy for autistic kids.
  46. The Ultimate Educational Programs: by TerranFury · · Score: 4, Funny

    1 - gcc

    2 - Firefox (w. Google & Wikipedia)

    When their powers combine, you can build anything. It's like Legos on crack. And who doesn't like Legos?

    1. Re:The Ultimate Educational Programs: by pcgabe · · Score: 1

      It's like Legos on crack. And who doesn't like Legos?
      Or crack?
      --
      Don't put advice in your sig.
    2. Re:The Ultimate Educational Programs: by TerranFury · · Score: 1

      Mmm, indeed. What better way to increase U.S. test scores than with concentration-enhancing uppers?

      The funny thing is that I was actually being serious about gcc and Firefox! Learning to program changes the way you think and helps to motivate much of math. Growing up it had always been recognized that my chief skills were verbal, not quantitative (I still have trouble with arithmetic), yet now I'm embarking on a PhD in control theory -- a very mathematical discipline! Teaching myself to program literally changed my mind and with it my life.

      Give a kid a compiler, and show him John Carmack for a hero -- screw famous athletes -- and see what happens.

      In fact, I'll be even more specific: Give a kid,

      1 - A simple programming language. I started with QBasic. I hear Python might be a good modern-day language for beginners.

      2 - Graphics libraries. The simpler the better. Save the OpenGL for later; in the beginning, give kids a fast inline putpixel. That sure was enough to capture my imagination. What better way to learn about parametric equations -- and be excited about them -- than to start out wanting to draw circles, and arrive naturally at the intuitive x=r*cos(t); y=r*sin(t) answer?

      Video games are inherently mathematical objects, and graphics programming is the way to get kids excited about math. Forget this sugar-coated "educational software;" it just bores kids. Introduce them to programming, and from there CS; you'll capture many more imaginations that way than you ever can with Mavis Beacon Teaches Typing.

    3. Re:The Ultimate Educational Programs: by Anonymous Coward · · Score: 0

      And more importantly, who doesn't like crack?

  47. Multiplication bomber... by Zeer0 · · Score: 1

    The only game that I remember playing that I thought was both fun and helpful

  48. Games shouldn't teach "facts"... by 7Prime · · Score: 3, Insightful

    Educational methods that revolve around memorization, be it in games or anything else, are usually very ineffecient. Teaching facts is along the lines of giving a man a fish instead of teaching him how to do so. Once you learn that fact, it does little to nothing to your overall education in other areas.

    The most effective teaching methods involve giving students the tools to be able to learn how to learn. Most learning will be done on a student's own through exploration, even if much of it is passive.

    That's where video games come in. Legend of Zelda may not teach you Mayan history, it might not show you, directly, how to do algebra, but it develops problem solving and creative thinking skills in fairly complex ways that will make a student's job in learning those things FAR easier. Zelda isn't even an "education game" but its innate problem solving is more involved that almost any story problem you'll encounter in HS, and kids play Zelda in grade school. The problem is, it's not easilly quantifiable because there are no hard-and-fast facts being learned, but as I said, fact learning is one of the least inefficient educational methods. Sure, facts must be taught, but there should be much less emphasis on fact learning and more emphasis on critical thinking skills.

    Meanwhile, over the course of Zelda, or even an adventure FPS, RPG, or most other modern games, you're reading a lot of on-screen text, you're doing mathmatical computation for stats, puzzles, and the like... and all surrounded by various time limits that act as drill. And to top it off, it's fun and doesn't FEEL like work. What more could an educator ask for?

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:Games shouldn't teach "facts"... by ChemEZE · · Score: 1

      Educational methods that revolve around memorization, be it in games or anything else, are usually very ineffecient. Teaching facts is along the lines of giving a man a fish instead of teaching him how to do so. Once you learn that fact, it does little to nothing to your overall education in other areas. You know, I think education is moving too far in this direction. I agree that education based purely around fact memorization is seriously lacking, but the more I practice and think about teaching, I think this aversion to learning facts is unfounded. Facts give us something to build our thinking around. It's very hard to think critically without a foundation of solid facts. It's very hard to be creative if you have to continually distract yourself to look up basic facts. Consider examining a simple number sequence for patterns. Without knowing basic arithmetic tables, how would you recognize patterns? Likewise, would a discussion of the political climate of say the middle east, or say china have much value if you have no knowledge of basic history or demographics?
    2. Re:Games shouldn't teach "facts"... by Qzukk · · Score: 1

      What more could an educator ask for?

      Something that can be put onto a standardized test?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    3. Re:Games shouldn't teach "facts"... by 7Prime · · Score: 1

      That's the kind of thing that a truly GOOD educator isn't asking for. Standardized tests hinder education terribly. Of course, we need accountability for education, but the current strategies of standardized testing are pretty bad.

      No Child Left Behind needs to be... left behind.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:Games shouldn't teach "facts"... by turing_m · · Score: 1

      That's a very good point.

      Games also have the downside of being highly addictive. Some things in life just aren't easy, and require significant investment of frustration in the beginning but pay off over time. In order to be highly addictive (and hence popular), games are structured to eliminate a lot of the grind that daily life involves. The end result is that even though valuable learning may have taken place, the brain gets rewired to run back to the refuge of the addiction rather than deal with the grind and accomplish something.

      Getting most of your knowledge through games (or movies, or secondary source books) also puts you at risk of learning the media creator's version of the world rather than the world as it is, or the world as primary sources had it. For example, you play Civilization and learn that Neville Chamberlain was one of the worst world leaders of all time (because that equates to a low civilization score). And being a kid, it's easier to just add that to your list of facts about the world along with most of the other stuff that seems mostly right. Another thing you "learn" is that the US is a peaceful isolationist civilization.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    5. Re:Games shouldn't teach "facts"... by Smackfrancisco · · Score: 1

      Check out a game called "Evolver" at www.dimensionM.com. It teaches state standard algebra through Halo-like missions.

    6. Re:Games shouldn't teach "facts"... by abramovs · · Score: 1

      I think one major problem is with transfer. None of the skills (according to research) that a player develops in a game like Zelda (even a Link to the Past) are transferable to anything in real life, that can be measured. Of course, the problem could lie with how we measure.

  49. Re:I didn't have it, why do you need it and not PE by hardburn · · Score: 5, Insightful

    Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.

    --
    Not a typewriter
  50. Apple used to be the leader by Tatsh · · Score: 1

    I remember being in elementary school (US) and all they had were of course classic Macs, this kind or something similar, because Apple gave a better bulk discount than IBM or clones at the time. In elementary school, we had quite a number of games that were tons of fun IMO and people ALWAYS wanted to play (including me). We had typing programmes as well. In about 3rd grade, we had these Macs, and the most popular games in class were Treasure Mountain! (very arithmetic-oriented, to the point where it would say something like "To continue: _ + 5 = 9") and Kid Pix Studio (again). Further in elementary school (when I had moved to a town where Dell donated computers; Windows 98 FE was the OS) I used Type to Learn; best touch-typing trainer I have ever seen for kids at least (I know people who STILL can't touch-type!). Type to Learn was also available for Mac, and my middle school had it on their Macs (which were mostly iMacs). Treasure Mountain! was also available for DOS and Windows (I only had a 386 "Enhanced" at home at the time). I also played Carmen Sandiego series games, which taught (just like the television programme) about earth geography.

    Why is Kid Pix important? Hand-eye coordination. Treasure Mountain? Math. There were also lots of other math games too. But the problem is a lot of games that were supposed to be educational were generically made. The developers would create a template application that could be used for any subject, then just put what they need in (History, Art, Math, whatever). Lots of parents get fooled into buying these series of "games" for their kids who are struggling in school, and I know they suck for the most part.

    What happened Apple? All the developers (The Learning Company especially) seemed to have left you. I doubt the reason is OS X, however. But I have to recall that when my school received new eMacs which all had OS X 10.2 already on them, the "great" school administrator decided to downgrade all of them to OS 9 because he thought OS X was too advanced an interface, whilst I was excited thinking we might have a stable OS on the computers at school up until that point.

    Regardless, I think gaming for education can certainly be fun. Today, I still play around with Kid Pix every now and then. The stamps are just fun, and I even converted them to PNG for usage as icons on my computer for when I get around to creating an icon theme for KDE or Xfce. I even play Tuxmath every now and then (where simple math arithmetic falls down as ice/fireballs and you must evaluate before it hits the ground), just to speed up my arithmetic (and I am obviously much further than that). If I could find my copy of Treasure Mountain, I would definitely have played it again, even at age 19. It was that much fun, even if you have to do some math (simple multiplication and division) to get through it. My idea of at least a math teaching game is just that. Solve a problem and you get to move on. How else are kids going to learn math? This could even be applied to calculus. Imagine Treasure Mountain with calculus expressions to solve. "Solve this integral and you can move on", "get this derivative", "maximise profit given the following equation", etc.

    A game could even do physics by having situations where you need to figure out the correct values using math. Wrong or right, you see the results (say, explosion and now you're dead or no explosion and you're alive). A simulator game that can violate laws in order to teach. Where are these games?

    IMO, kids loved Kid Pix because of the "dynamite" eraser, which made an explosion sound. People love to hear explosion sounds.

    Yes, another long post. Didn't mean to do it, I swear.

    1. Re:Apple used to be the leader by What+me+a+Coward · · Score: 1

      Mac's!! Their were no real games on the mac Steve wanted his precious macs to be buisness machines to take over the Pc buisness so he changed the apple license so that any company that didn't write 95% buisness software for the mac would lose it's apple license which promted most all of the software companies to jump ship to the PC and they have still to this day not returned. It was the single biggest mistake the Apple Nieh Steve Jobs ever made (other than his breaking off his relationship with his girlfriend the moment he heard she was pregnent for the sole reason that she was pregnent).

          I do recall while I was in school that our school had a mix of Apple 2's and Tsr80's as well as some PC's but no mac's at least not before the mid 80's

      --
      Coward? Coward! Thems fighten words!!
  51. Portal by bionicpill · · Score: 5, Funny

    I say make them play portal to improve their reasoning skills, and teach them to think of creative solutions to complex problems. Also to keep them paranoid of rogue computers and robots, since that is a future threat our kids will surely have to face.

    1. Re:Portal by pshumate · · Score: 1

      Also, it will teach them to fear cake, thereby solving our adolescent obesity crisis!

  52. Re:Alternatively: kids prefer games to regular ... by fermion · · Score: 1
    Pretty much. If you asked the average middle school kid if they would learn more if they had cute, preferably naked, teachers, they would probably say yes as well. If you asked primary school kids if they would learn more if they were taught by santa clause, they would probably say yes.

    What kids want are not always possible or practical. That is why important things are handled by competent adults, when possible. This is not to say that kids are always wrong, or games are always bad, just that a survey like this is pretty much a pile of crap.

    BTW, games are the way that most kids learned basic skills, be it following rules of a board game or spin the bottle. Furthermore, toys are often the best way to test technology. We see this with toy robots. What most people is that toys and games get more complex as the player becomes more sophisticated. I might have been happy with a toy car when I was a kid, but know I want a real car. In high school my favorite toy was my computers. I took them apart, put them together, programmed them, made them do what I wanted. If you had made me play with pre determined educational toys I would have balked. The games we played were created new games and new toys. Even in primary school there was a mix of formal games and informal games. Recall that history is full of kids creating their own play, and there is little evidence that adults enforcing their play rules as the primary play option on kids is of any real value.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  53. My proposal for MMORPGs. by had3l · · Score: 1

    If kids got Epics in MMORPGs for getting As, they would be studying instead of farming mindlessly.

  54. And there is a HUGE market for them by Frenchy_2001 · · Score: 2, Insightful

    Educational Gaming is *ALREADY* here and it's already making a killing in the market, not only for kids but particularly for adults.
    Some of the best sellers on the Nintendo DS could easily be classified as Edutainment. Games like Brain Age, Flash Focus or Brain Coach are all games that will also teach you to use your abilities. More recently, games like my French/Spanish Coach or My Word Coach are designed to improve your mastery of your language or start on a new one.
    Those "games" work by making the necessary repetition of teaching (especially for language) less tedious than "classic" methods. After all, it does not really matters how little Johnny learnt to associate head with cabeza, it just needs to be drilled into his mind until the association is automatic. If it takes simple games to take the tedious part away, I'm all for it. I personally "play" My Spanish Coach and this has been the easiest method for me to get motivated and learn that language (YMMV).
    The DS has been a revolution on that front, seen as a very nice gadget by lots of adults on top as a game console for kids. The touch screen interface blends the genre and allows new type of software for such a cheap gadget (~$100, far cheaper than a pda and much wider spread).

    Check some of the games available on DS. Lots of choices.

  55. Re:I didn't have it, why do you need it and not PE by ObiWonKanblomi · · Score: 1

    Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.

    No.

    The same could be said of a kid who doesn't do well in a math game. "You're just no good with math", etc.

  56. Flavors of educational games by Animats · · Score: 1

    Educational games come in two basic flavors. In the first, the "education" consists of puzzles which have to be solved to advance gameplay. These are basically drill-and-practice programs with gameplay wrapped around them. If it makes dull drill and practice tolerable, why not? Most such games are trivial. There were many such games in the DOS era; today they're in Flash. Try Type Type Revolution, which is exactly what you think it is.

    The other class of educational games are simulators, designed to teach some skill. The curriculum has to be adapted to the game, rather than the other way round, and teachers hate that. Simulators are great for teaching complex skills which require coordinating multiple goals, like landing an aircraft or running a business. They're not useful for preparing students to take written tests. So the military likes them; most educators don't.

  57. Every game is educational by dosun88888 · · Score: 1

    Games provide an environment where the penalty for making a mistake is trivial. You are encouraged to improve to get better results, but you don't die if you muck something up. That is value in itself.

    Now, the main thing I'd like to say is that every single fun game out there is educational in some way, just not the educational games. Educational games suck: News at 11. This is as true for educational games as it is true for schools and various other learning avenues. If a game sucks, it will either not be played, or will be played in a daze. I'll assert that more kids are learning math through Guitar Hero (star power path optimizations, when to squeeze, and so on) than ever learned it through Lemonade Stand on the Commodore Pet.

    Kids learn more about teamwork through Halo than they do in team sports or group projects in school. They learn the truth that not every team member has a positive value, and also how to cooperate to win. They also learn the oft-forgotten skill of how to actually get better at something. The kids that really destroy games by figuring out the best ways to optimize score, kills, whatever are going to be more capable in life than the kid who got all A's, played zero games (this is unlikely, but whatever), and hung out at the mall all day.

    Am I saying to get kids to play Guitar Hero in school? Not exactly. I'm just saying that they're learning more useful skills from Guitar Hero than they are from school. At least they'll really know how to multiply by 50, 100, and 150 extremely well.

  58. Educational games... WHAT educational games? by Bilby+Baggins · · Score: 1

    I am an IT Consultant who's main clients are small private schools, mostly dealing with K-5 students. I and my partner have been looking for edutainment games for over six months with no- and I mean NO- luck whatsoever.

    Don't get me wrong, there are lots of "educational" websites with games, but letting the kids online means traversing a minefield of questions and problems- what kind of advertizing does a certain website do? Does it ask the kids for personally identifiable information? What kind of things does it want them to install- how much spyware, adware, viruses? Who owns the site, and what is the educational content on it? How do I know a safe site one day won't be bought by a hard core porn provider the next day?

    Basically, with web-based games there is zero control over what the kids do and see. But as far as locally-installed games, there is nada available that is made for anything newer then Win95 / OS9, which doesn't cut it.

    The state of education-segment software in general is horrible anymore. Unfortunately, quite regularly I have teachers who buy software without asking us (the Tech Dept) first, and then bring it in to be installed on their Macbooks. They then proceed to throw a hissy fit when I tell them that their "new" software was written for an utterly obsolete OS, and will in no way work on their OSX computer- despite it saying "WORKS WITH OSX" right on the box! This happens with many different pieces of education-segment software, from test builders to games.

    At this point it looks like what we're going to have to do is set up a very restrictive firewall on the Kindergarten / first / second grade computers that *only* allows them to a few edutainment-games sites, owned by major corperations and large non-profit organizations (PBS, Sesame Street, and the like). It's a poor solution, and doesn't work on any of the older grades' computers since they need regular 'net access too. But it's all we can do.

    1. Re:Educational games... WHAT educational games? by Smackfrancisco · · Score: 1

      Hi Bilby - check out www.dimensionM.com. You'll find a full featured action adventure game that teaches pre-algebra. All linked to state standards. Runs on PC and Mac. It's kind of like Halo teaches pre-algebra. I promise it will impress you and your teachers. There's even multiplayer!

    2. Re:Educational games... WHAT educational games? by Bilby+Baggins · · Score: 1

      Hey, thanks for the info! I'll check it out.

      -Bilby

    3. Re:Educational games... WHAT educational games? by Smackfrancisco · · Score: 1

      Second thought - where are you located? Maybe there are some schools in your area already using the games. You could see how they implement or even set up a school vs school multiplayer challenge. You can reply to me here or contact Tabula Digita through the 'more info' link on the site. there are also videos on the site showing educator's opinions and usage impressions. Good Luck!

  59. Wrong Angle by LeoDavinci578 · · Score: 1

    It seems that many are approaching "educational games" from the wrong angle. While there can certainly be a place for games that simply teach concepts such as math or science in a relatively straightforward way, why not also use games such as Bioshock? Bioshock could be used in a ethics class to illustrate right and wrong, and how a decision that helps you now might hurt you down the road.

    Games as educational tools should be approached just like reading is, there is a place for textbooks and a place for novels. Both lend to greater understanding, just in different ways.

  60. Does it really matter what people believe by Anonymous Coward · · Score: 0

    I'm not going to waste a lot of time on the comment (as an AC no one will see it), but what do *surveys* and *beliefs* have to do with it?

    We live in a culture where opinion surveys count as news? Don't you think... oh, I don't know,
    that *research* and *data* is noteworthy.

    Honestly, I don't even particularly value my own opinions; everyone has an opinion and a belief, but they don't matter much. That's why we have science and analysis.

    Now, to do a little trolling :): Yep, them educational video games must be doing good!

  61. Games and History by Anonymous Coward · · Score: 1, Interesting

    I learned more about ancient Rome and Greece, as well as Mediterranean and European geography and history by playing Rome: Total War than I ever learned from sitting in a classroom. Got an A on the Rome test, too.

    I learned the basics of Newton's Laws of Motion and the Law of Gravity (or theories or whatever you want to call it) by playing physics-based games.

    Learning from games is everywhere, even in the games that are branded with the "bad for children" mark by the media.
    We don't hear about it because it isn't quantifiable, and cannot be used on a standard test.
    As far as my experience goes, games can teach concepts but not hard facts.

    Guess which is more useful in our curent society?

  62. Re:Alternatively: kids prefer games to regular ... by TheSkyIsPurple · · Score: 1

    So Johnny, here I have 2 dead hookers and over there I have 3 more. How many dead hookers do I have all together?
    5!
    Very good. Now while we're here, let's discuss our anatomy lessons.

    Sorry... reflexive thought whenever someone leaves themselves so open =-)

  63. RigidChips by Plazmid · · Score: 1

    Another good physics simulation game is RigidChips, it taught me vector math, physics, and programming. It's very simple to use and also quite fun. It also allows you to create simple games. The only problem is that all the documentation is in Japanese. http://en.wikipedia.org/wiki/RigidChips http://www.iamas.ac.jp/~takeya04/softwareE.html

  64. It works by Anonymous Coward · · Score: 0

    At my elementary school, every Friday was computer lab day, which meant we filed off to a room full of Apple IIs and played clunky little educational games. Here's my report on the value of games in education.

    1. Oregon Trail is the only thing that I have ever found interesting about the wild west.
    2. I learned more about historical figures and geography from playing Carmen Sandiego than I have from any classes on history or geography. My personal favorite was Where in Time... it came with an almanac, which I now forget the name of, but it was the most academic book I owned prior to college. I played the game so much that pages started falling out of it. It was probably the most-used copy of the almanac ever printed.
    3. I learned my multiplication tables -- and fast -- because of this little monochrome game where you were a stealth bomber and got to blow up things on the ground. The length of your bombing run was determined by your fuel supply, and to build that up you had to answer a bunch of multiplication problems. The game essentially rewarded you for learning your tables by giving you more time to lay waste to the countryside. On second thought, this game should probably be avoided.
    4. Though not quite as fun as the stealth bomber, the original Math Blaster was also pretty good for its time. Also, no one gets killed.
    5. Mavis Beacon teaches typing. More specifically, the little racing minigame taught me to type at 85 wpm. Which is not to imply I normally type at that speed. I'm not motivated enough to do that when shooting off emails. But if there's a little pixelated race car who thinks he can get the better of me, it's on.

    Full disclosure: I now work in the game industry. So it may be that these educational games are actually a recruitment tool.

  65. Don't survey kids, check the research! by glpierce · · Score: 1

    You are correct. There is a decent amount of research being done on this, and it pretty uniformly shows that educational games are less effective than other teaching techniques over the same period of time. Basically, the game is just getting in the way of the learning (every "fun" aspect functions as a distractor from the educational aspects).

    --
    G
  66. Most well known educational game in America... by krazytekn0 · · Score: 1

    A-B-C-D-E-F-G...ellameno-P...next time won't you sing with me!

    Education has always been most effective through the use of games. Only the delivery system is changing

    --
    Not all life is cyber. Extra Income
  67. World of Warcraft by New_Age_Reform_Act · · Score: 1

    Our university has begin to use World of Warcraft to examine digital communication and its use in the field of Education.

    --
    "The New Age. The New Beginning."
  68. As an adult who learned a LOT from games... by SvnLyrBrto · · Score: 1

    .... I have no doubt at all as to their potential effectiveness. And if I ever decide to have kids, I hope that I can work some kind of educational gaming into their upbringing. I kind of despair at the prospect though. Occasionally I wonder through the kids/educational shelves of Best Buy or the Apple Store, and I can't help but notice what a lineup of utter crap that "educational gaming" has available these days.

    And it's really just sad, considering that I *DID* in fact learn a lot with educational games. But where in the world (of gaming) is Carmen Sandiego now? Where is this generation's Oregon Trail? Why is no one filling the shoes of Rocky's Boots (haha... i make funny pun) and Robot Odyssey?!?!?

    cya,
    john

    --
    Imagine all the people...
  69. Educational Games Can Be Great For Kids by SilentCodingOne · · Score: 1

    I have an 4 year old daughter who is extremely smart (pre-school teacher says it as well so it is more than a doting dad bragging about his kid). The thing is she has been using a computer since she was just short of her third birthday. She plays on noggin.com, pbs.org and nickjr.com. All of these sites have educational games for preschool age kids based on the characters from their programming. She is a whiz at the games and it has definitely helped her pick up things like numbers, heck she can count a hundred. It also has helped make her interested in computers and to learn how to use them at a young age. She knows where the letters are on the keyboard. She can even navigate through the start menu to Firefox, open the browser, click on favorites and bring up her sites. If she could read completely she wouldn't even need me to read the directions. I guess what I'm saying is in a technology based world that we are now living in, even being able to use a computer is a needed skill which needs to be taught to kids. Also I see educational games, ie lets learn to multiply today, are a good thing and are akin to sitting there and doing flash cards, etc to learn the same topics.

  70. words from an older parent... by FlyingGuy · · Score: 1

    I became a parent at the age of 42 ( intentionally) and now my son is going to be 7 soon and I am looking at the half century mark looming before me. My conscious childhood was from say 1967 through 1977. Back then video games were a rare thing. As time has gone by I have watched the transition from Pong to WOW and those sorts of things.

    I have serious doubt about getting my 7 year old a video game console or a DS2 or those kinds of things because I think it takes away from his experience of the real world. The lil' dude digs Pokemon, Digimon and those sorts of cards. Now playing with those have turned him into something of a math whiz (for his age) because he became very deeply interested in things like hit points and all that stuff and started doing all the math that comes along with those when he was about 5 1/2.

    I watch his do incredibly imaginatively things with Lego's with his little pals. The take it apart, make it into something different time and time again. I have trouble thinking he would do the same thing with his butt parked in front of the TV with a Play Station or an XBox. He goes outside, plays soccer in the backyard and all sorts of things like that. His TV watching is very tightly limited in both time and content and so he tends to spend a lot of time playing with toys, which I think is better then spending his time sitting in front of the boob-tube.

    Now I suppose you could say that I am a bad parent because I am not raising a kid that is "plugged In" and can write video drivers for Linux. Well I will take that hit, its ok. He will get a computer ( more then likely a mac ) and it will be in the family room for him to use with mom or dad keeping a loose eye on him. Perhaps even a game console when he is older that we can enjoy together, but time on that will be limited as well.

    --
    Hey KID! Yeah you, get the fuck off my lawn!
  71. Re:I didn't have it, why do you need it and not PE by mwvdlee · · Score: 1

    Seriously, I didn't have it and I don't see why kids need them now to learn.

    This only makes sense if your education was 100% perfect.
    I'll just assume this isn't so, in which case things could be improved.
    I'm also assuming you want your kids to have those improvements.
    Educational games might be that improvement.
    They might not be, but claiming they're not because you didn't have them is shortsighted at best.
    Thank god cavemen didn't think like that or we wouldn't have any education at all.
    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  72. Reader Rabbit anyone? by vloktboky · · Score: 1

    I remember growing up with Reader Rabbit. It was a great asset for when I was learning how to read and perform simple arithmetic. What's more, I enjoyed playing it everyday and I was able to leap ahead of the rest of my class in these subjects because the joy of playing the mini-games kept me involved in the studies daily. Don't forget about games like Oregon Trail, Word/Number Munchers and Lemmings!

    1. Re:Reader Rabbit anyone? by Maria+D · · Score: 1

      Reader Rabbit is great till the First Grade level. I think the original creators sold the company at this point, but I am not sure. Anyway, their early games are fun and then it all turns into tests.

  73. the best type of educational games by Allison+Geode · · Score: 1

    the best type of educational games are the ones that seem unintentionally educational. I've learned more about history from the Civilization games (from perusing the Civilopedia feature, learning about my new units and structures) then I ever did in school (but then, my school sucked.) I've learned quite a deal about foreign policy and nation building from the gameplay itself, too (later in the game, when you basically need oil to survive, has changed a lot of my opinion on the way we muck around with other countries that got it.) the Civ games aren't marketed as educational, but that doesn't mean that you can't learn something from them.

  74. Google Earth by Bayoudegradeable · · Score: 3, Interesting

    Using Google Earth to zoom in on cities of the world I print out a "snapshot," usually showing a key feature of a city; building, river, coastline, etc. I put it on the board and the kids get three guess each (a day) to figure out which city it is. They eat it up, often begging me to print up a new city as I get to school. Not really a "video game" but a use of amazingly cool software. For this instance, and perhaps it's true for using actual games, it is the competition of winning, of being the first to get the city that is driving many of my kids. I wonder how much the desire to win drives the "fun" behind academic video games.

    --
    Sig Registration Form 34c_766(a) submitted to Ministry of Signature Management. Approval pending.
    1. Re:Google Earth by ShadowsHawk · · Score: 1

      You should have been modded up. I wish I had teachers this creative when I was in school.

  75. Re:Those dismissing it have never played typing ga by vampire_baozi · · Score: 1

    I would like to second this, especially Typing of the Dead. It's not just for kids either; several international students I know use the English release of the game to improve typing speed and accuracy along with their English vocabulary (often with hilarious results, given the game words/phrases generated). And the keyboards with back-mounted Dreamcasts was a nice touch. It makes House of the Dead family-friendly, and great for the kids! Take that, Jack Thompson!

  76. Obligatory Cringely Reference by therblig · · Score: 1

    Robert X. Cringely had an interesting 3 part series on education that wrapped up last week. His last part was about how video games are the inevitable educational tool of the future. I actually thought it was the weakest of his three parts, but maybe I'm too old to see it.

    --

    I struggled for days and days and all I got was this lousy sig.

  77. Work != Fun by AP31R0N · · Score: 1

    It's obvious isn't it? If the kids are enjoying it, they aren't working. If they aren't working they aren't learning! One can't learn while having fun, i know this because i'm very smart and educated and i loathed every minute of school. It was good enough my parents, it was good enough for me, and dagnabbit, it's good enough for kids today. All sarcasm aside, having learning being fun might prevent them from learning discipline. The discipline that it takes to do things you find boring so you can make a living. i'm not sure if that is a good lesson or not, but most people don't enjoy their jobs. If they did, they'd have to pay to go to work.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    1. Re:Work != Fun by Maria+D · · Score: 1

      The notion that you have to start paying as soon as you start enjoying something seems to be contrary to what little I know of how economies work. But I agree that "fun" is a weaker form of meaning, compared to some others. It may be more useful, in general, to talk about how meaningful an activity is for a person, rather than how fun it is. Unfortunately, many learning activities have no form of meaning whatsoever: they aren't useful, or fun, or profitable. It's interesting that some of the most "sticky" games out there - those that people play for tens of hours weekly, for years, like Warcraft - have so many activities in them resembling "work" more than "play."

  78. Re:I didn't have it, why do you need it and not PE by Oktober+Sunset · · Score: 1

    PE never taught you any team building or problem solving ever. It generaly taught things like;

    If some one passed you the rugby ball, casth it and throw it to the kid on the school team, before the kid who built like a brick shit house flattens you. If the brick shithouse kid has hte ball and you are in his way, you must employ your best acting skills to make it look like you are trying to takle him, while actually getting the hell out of hte way. Avoid takling or getting tackled as much as possible by never having hte ball, because the ground is either rock hard, or muddy as fuck. If you avoid getting muddy at all, this is excellent as you can then try and avoid showering, and having the creepy teacher perv at you.

    If someone passes you hte football, pass it to the kid who's on hte school team before you get tackled and everyone on your team gives you a dead leg. If the class bully is coming up the wing, pretend he is too fast and you couldn't catch him to takle him, other wise he will beat you up for takling him, remember to maintain the hoax in track and field or your cover is blown, and the hard kids on you team will beat you up for not takling him. Also, threaten to beat up any kids smaller than you.

    If someone passes you the hockey ball, just hoof the fucker upfield as hard as you can, and hit any other players who are weedier than you with your stick when the teacher isn't looking.

    If some one throws you the basket ball, stay away from the 6 foot tall kid on thier team, and pass it to the 6 foot tall kid on your team, or to the class bully, cos he will punch anyone who tries to steal the ball from him.

  79. Adults? Quick?? by ThePhilips · · Score: 1

    Adults Too Quick to Dismiss Educational Gaming?

    Absolutely not!

    This are kids who are too quick to dismiss educational part of gaming!!

    --
    All hope abandon ye who enter here.
  80. Re:I didn't have it, why do you need it and not PE by Anonymous Coward · · Score: 0

    You mean tell them that they're not good at something, then force them to do it for the next 13 years. We already have marriage for that, there's no sense in exposing our children to it any earlier than they have to.

  81. Video Games -- Close but not Quite by stewbacca · · Score: 1

    I have a Masters in Education (emphasis Computer Education) and can say in my research I've found that engagement is the number one factor in contributing to learning. Video games can engage, but are limited to affecting only a few of the things needed to ensure learning transfer. Video games can motivate to the point where learning is "fun", thus ensuring the students have a personal connection to the content, but this connection lasts only as long as the game remains fun; we all know how long a bad game takes to get boring, and I have no faith in my fellow educators' abilities to create fun games.

    1. Re:Video Games -- Close but not Quite by Smackfrancisco · · Score: 1

      Hey Stew, check out www.dimensionM.com. download the demos and see what you think. There's a 1700 person study coming out this month by the University of Central Florida around the efficacy of these games.

    2. Re:Video Games -- Close but not Quite by Maria+D · · Score: 1

      stewbacca, what frameworks did you use for "engagement"? I am now moving in the direction of "meaning" from psychology, with "fun" as a form of personal meaning, not the strongest among others, even for children.

    3. Re:Video Games -- Close but not Quite by stewbacca · · Score: 1
      Maria, I lean towards "meaning" as well when it comes to defining "engagement", in that engaging learning is only engaging if it has meaning to the learner. "Fun" has a LOT of meaning for younger ages and is an acceptable engagement tool, but at a certain point, the maturity of a child outgrows the "fun" factor and engagement has to come from somewhere else -- intrinsic motivation, for example.

      I think this notion of "maturity" is why this article comes to the conclusion that adults don't find games to be worthwhile. I think there is a social stigma that "adults" don't play "games" because we adults are, well, mature, and that games aren't?

  82. Re:I didn't have it, why do you need it and not PE by stewbacca · · Score: 1
    I wrote a paper in Grad school on PE and Tech integration. Students in the PE course were also enrolled in Technology course and had to use technology to plan/track/evaluate their fitness routines. They'd spend some class time learning the technology skills required (such as using spreadsheets, graphic design/layout tools, database stuff, etc) and the other time doing PE activities. They do ONE project, such as tracking miles with Nike + iPod thingies and correlating the data with the PE workouts, then producing a presentation (be it video/web/PowerPoint).

    Same thing can be done with Foreign Language + Tech, or History + Tech. This sort of interdisciplinary curriculum is a good way to knock out two birds with one stone (and eliminating the 5 days a week of wasted Tech class time working on "typing" skills or going on "The Internets").

  83. A place for computers in the school by SCHecklerX · · Score: 1

    Word processing and spreadsheets for writing and doing lab reports. Any other money that you wanted to spend on computer crap is better spent on good teachers, and new books where appropriate.

  84. Teach now, play later by mdu · · Score: 1

    Call me old-fashioned but I believe teachers should teach, not stand around watching the children play computer games. That isn't teaching, that's babysitting :) In high school (the first place a computer was available when I was growing up) I spent a lot of time playing games on the school computer after hours, but the teachers actually taught their classes and I learned a lot from them. Computers in the classroom were unheard of except in a computer course. I'm perfectly fine with my children playing video games, especially educational video games, however, I would rather they play at home with me regulating their use. I can go to any local store, buy an educational game (or download something like gCompris), install it on one of my computers and let them play for a while.

  85. Re:I didn't have it, why do you need it and not PE by ShadowsHawk · · Score: 1

    There's a difference between effort and aptitude. Not everyone can be a Michael Jordon or Albert Einstein, but that doesn't mean you should stop trying to compete.

  86. Re:Alternatively: kids prefer games to regular ... by Maria+D · · Score: 1

    Most so-called "educational" games are tests and nothing but tests. A learning, or educational, game is supposed to help you learn something you did not know before you started. On the other hand, a test, even in a game form, is a way to find out how well you learned something beforehand. You'd be amazed at how many educators don't even know the difference between a learning experience and a test.

    At best, most games train you for faster recall of known facts, or give a text or video presentation of some facts and then drill the recall. The games where you learn something new by interacting with the game environment are still quite rare among so-called "educational" games.

  87. Chrono Trigger by Anonymous Coward · · Score: 0

    I played Chrono Trigger when I was in 5th Grade. At the time we were discussing plate techtonics in Earth Science class. I brought up how the game had several changes of land mass over the time periods of 65 Million BC (Before Chrono?) and 2300 AD. Most kids laughed, but I'm starting to wonder if they had any fun playing video games. Many of their parents I knew were conservative Christians, and some had very strict upbringings. Maybe number crunchers eventually got them thinking that video games were only for learning, and my outburst was just an example of being programmed by the "man." Either way, I was shunned. Years later I still play through Chrono Trigger once in awhile. I have to say, it hasn't lost any appeal, even in these days where all I do is work and party. My generation is kinda screwy that way. Having no unifying theme, we party, we work, we party, we work... No sleep though. Is it that way for todays 10-12 year olds? Is it different for young girls, who might feel left out of the technological revolution?

  88. Re:I didn't have it, why do you need it and not PE by One+Childish+N00b · · Score: 1

    Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.

    This is such a huge problem - if you don't teach kids the spirit of healthy competition, when they engage in competition on their own, they'll react badly. I'm from the UK, I love football (soccer), I played it every school lunch break from the age of around 8, all through my school life through to the end of college. I'm 21 now and I still get together with the lads for a kickabout every weekend if I can. The thing is, I'm crap at it. Absolutely atrocious. The thing is, I just don't care. I enjoy playing just for the enjoyment of playing. I've been getting nimbler, more athletic guys running rings around me for more than a decade now and I still love playing. Why? Because I've lost before. I get up, dust myself off, shake their hand and maybe have a beer with them later. Now, I see kids younger than me, say even 16 or 17, who now get into vicious fist-fights over who won what - why? Because it's a massive shock to them that they aren't the greatest in the world at everything.

    People say they're afraid to let kids play competitive games in case they lose and get upset - what happens when they go out into the real world? People turn almost everything into a competition, and if you aren't used to losing every now and then, your world's going to fall apart. Promotions, jobs, dates, everything is a competition, and if you protect kids from losing for so long, they're either going to grow up with a fear of losing that is going to hold them back, or go to pieces the minute they're passed over for that big promotion, or the pretty redhead at the bar goes home with someone else. I'm sick of this nanny state 'protect the children' mentality that is actually damaging our children in the long term - mine was the last generation where we got to go out and play, kicking a ball around from the end of school until it got too dark to see. Now? Mothers don't let their children outside; they might scrape their knee, lose a game of football or get abducted by one of the Muslim immigrant paedophiles that the papers tell us are lurking on every corner (I'm looking at you, Daily Express). Then we wonder why we're breeding a generation of obese, allergy-ridden, selfish little preciouses.

    --
    Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
  89. Halo Teaches Algebra by Smackfrancisco · · Score: 1

    I am one of the founders and the Chief Product Officers/Chief Creative Officer of a company called Tabula Digita. We made the first 3d action adventure game to teach algebra; It's kinda like Halo teaches algebra. The math is woven into the story line and you must use math in interesting ways to get through the missions. We even made multiplayer games that focus more on drill and practice through competition. You can get free demos of the games at www.dimensionM.com. Each mission in the games is linked to state standards so kids not only get the big picture of how math relates to a larger concept or objective through the story, but they do the actual detail work of solving problems. All while using cool vehicles, jet packs, and other fun stuff. It was the culmination of 5 years of very hard work convincing people to fund us to make it. We got venture capital after 3 years of searching. The games are now being played in over 90 schools in NYC, FL, and TX. A 1700 person study on their effectiveness is coming out this month done by the University of Central Florida. I could also go on and on with stories of how I've seen kids faces light up as they play - those kids from disadvantaged neighborhoods who see no real use for algebra and have been a part of a system that, well, you know. ... and it's amazing to see girls participating just as much as boys - fascinating. I'm happy to field any questions about making or using video games to teach.

    1. Re:Halo Teaches Algebra by Maria+D · · Score: 1

      I am downloading your demos at I type this. I have too many questions to ask here. What's a good way to contact you, since you offered?

    2. Re:Halo Teaches Algebra by Smackfrancisco · · Score: 1

      you may contact me at: rlclegg@aol.com (keeping my business address private for now)

  90. Why not both? by Smackfrancisco · · Score: 1

    Who says you have to teach one or the other? Why not both? In my game, Dimenxian, a player goes on a mission in a sector of an abandoned island to find mutated creatures. He/she has to capture them, weigh and measure the height as he goes (state standard exam type problems). Of course it's fun to drive the cruiser and shoot the electronic plasma net to capture. Then you have to rush back to the hidden laboratory and enter in the data to the mainframe that's monitoring the sector -else you can't get out because security has you locked down. But wait! some data is missing... you must find the trend in the data and approximate. Make your best guess so you can fool the computer and get outta there! Kids learn to do basic skills like graphing but then learn higher order skills like approximation. This leads to trend analysis (which they'll use in the next mission). And eventually in the last mission of the 5 mission linear equations pack, they learn to abstract the trend into a linear equation - fixing the fuel filter at a plasma generator of course! Then go online and play multiplayer to hone your skills at spotting trends and equations in a fast paced competition against your friends. You can have both, state standard problems and higher order thinking ; ) check em out at www.dimensionM.com. Let me know what you think. I'm happy to answer any questions about educational game development.

    1. Re:Why not both? by 7Prime · · Score: 1

      Good observation, and I'll definitely check it out.

      But one thing to consider is the basic paradox of "edutainment": the moment a player realizes that they are being subversively "educated", they will be turned off. I understand this is a completely separate issue from the one we were discussing earlier, but it is worth considering.

      One reason I was never able to really enjoy Carmen Sandiego games (even though I had a couple) was that I knew, at some level, that there was some sort of subversion going on, that game makers were purposefully trying to "trick" kids into learning without knowing it. This always nagged at me, and made me feel a bit uncomfortable playing the game. However, number munchers I was okay with because it was completely obvious and out in the open. Even though Carmen Sandiego was probably more of "my kind" of game (adventure as aposed to arcade), I had problems enjoying it.

      Probably the best edutainment game I ever played was a game called "Journeyman Project 2: Burried in Time". Which was a MYST style adventure game that took the player to 4 different places in human history (one of which was futuristic... but it still tought some real-life things about physics and space-travel). I played this my freshman year of high school, and loved the game. Only much later did I begin to realize that it was an educational game, and started seeing it in the "edutainment" section of computer stores and magazines. By that time, it didn't bother me either.

      In that case, the history was simply a backdrop... something pre-written that the designers were able to use to create their gameworld. The fact that I was learning so much about Mayan culture or the Renaissance was completely secondary. It was also done in an entertaining way with a witty computer voiceover that often broke the 4th wall, "my... you just want to go everywhere, Gage... if the creators had let you go everywhere, the game would never have been finished." It was edgy, it was dramatic, the visuals were stunning, and it was highly interactive. It wasn't "art" in the way that I felt MYST was, but it was very entertaining, and only later did I realize how much I had learned through it.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Why not both? by Smackfrancisco · · Score: 1

      Yeah, good points as well. Let me see if I can address them. As CCO of the company I had to battle a ton of expectations before we even got started producing. First, not everyone is going to like it. Heck, movies on $50MM budgets get panned by tons of people. TV shows have their followings and detractors as well. So in one sense I'd say we haven't had a lot of choice in educational games. The key thing is that not everyone will like any particular game - even in the retail world. Do you like Unreal 2007? Do you like Halo 3? Do you prefer Chess Master? Which brings up another thing to consider from an educational viewpoint - genre. There are casual games like bingo, concentration, bejeweled, solitaire. Role Playing games (RPG's), MMO's... do you play or like World of Warcraft? And of course the FPS (First Person Shooter). Then there's science fiction adaptations, historical games... there are huge followings for each genre. Many people have preferences I feel are based on the representation of the data - 3d, 2d, third person, first person, action (twitch), strategy (slow), turn based, real time. There are a lot of things that influence a person's preferences. There's also a huge pressure to make something BOTH girls and boys like. Are you kidding me?!! Pleasing everyone leaves you with a watered down experience. Having said that, I think we got pretty lucky at Tabula. Both girls and boys like the games, for different reasons though. This is also a HUGE pressure when selling to schools because a school won't buy something that won't work for everyone. That thinking is so old school. As for the "feeling educated" that breaks the illusion - that's just like going into a movie and not being willing to suspend your disbelief. That happens to me now and then. I'm being a pain in my ass not wanting to believe, seeing something early on I want to argue about, etc then I ruin the whole movie for myself. Letting yourself go and believing is a key to enjoying some things. It's amazing to see the way kids get into my game and story. I'm not saying I'm Steven Spielberg, but it's really cool to see how these kids dive right in and stick in it!

  91. In the middle of February... by EtoilePB · · Score: 1

    ...I got locked out of my apartment. It was a stupid mistake: I was leaning out of the front door to drop the bag of garbage down the trash chute, and I didn't realize my roommate had pushed down the button that locks the door automatically.

    So there I was, middle of February, in New York City, in my workout clothes (shorts, T-shirt, and socks -- but no shoes) with no keys, no phone, and no resources except my wits. My roommate was on a plane to Florida. So quick: what do I do?

    I handled the situation (met some great neighbors, too) and was back into my apartment in 45 minutes. And after the adrenaline wore off, I realized: I handled this situation EXACTLY like I handle an adventure game.

    What I have learned from gaming is problem-solving outside of the norm. I think of it now as rubber-chicken-with-a-pulley-in-the-middle thinking. I applied the correct methods of problem-solving -- what do I need? what do I have? how can I get the things I need and don't have? who are the relevant non-me people here? how do my surroundings help / hinder? -- but I didn't learn them from school, or even from my parents (who taught me a great many things). I learned them from the trail & error system of many, many years of questing in many different times of games and game worlds.

  92. Re:I didn't have it, why do you need it and not PE by Shotgun · · Score: 1

    Exactly...team skills to prepare you for a position in corporate America.

    --
    Aah, change is good. -- Rafiki
    Yeah, but it ain't easy. -- Simba
  93. Re:I didn't have it, why do you need it and not PE by Dutch+Gun · · Score: 1

    Thank you for elucidating what I've been thinking for quite a long time.

    It feels like the same mentality as those who would try to protect a child from all common germs and illnesses. It may seem like a caring thing to do at the time, but would, in fact, be a horrible thing for the child in the long run. Getting a cold ultimately strengthens our immune system, much like learning how to lose gracefully strengthens our social skills and teaches us humility.

    Yes, it's important to protect our children. I've always disagreed with people who feel the need to expose kids to the harsh reality of life at an early age, but too many people go bonkers in the other direction as well. Let the kids enjoy their childhood, and stop with the nonsense that competition is something ugly and unhealthy.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  94. remember by visible.frylock · · Score: 1

    Remember the "positive comments" teachers use to give us on papers?

    1988: Excellent paper, Billy! Nice conclusion! A+

    2008: wckd sck bily u p0wned conclud para

    --
    Billy Brown rides on. Yolanda Green bypasses Gary White.
  95. Seriously though... by OMNIpotusCOM · · Score: 1

    The only reason I know anything about early settlers was because of Oregon Trail. It's because of that game that I realize killing 13 buffalo is wicked fun, but you can only carry so many pounds home, and that dysentery and cholrea will kill the fuck out of your family. I type really fast because of games like (not that game specifically, but games like it that I can't remember the name of).

    I'm not saying that games like Trauma Center are the end-all beat-all educational omnibus, but they do play their part. That antibiotic salve cures everything!

  96. Re:I didn't have it, why do you need it and not PE by hardburn · · Score: 1

    So far, you have the only response that understands what I was getting at.

    --
    Not a typewriter
  97. Re:Alternatively: kids prefer games to regular ... by Anonymous Coward · · Score: 0

    Offtopic I know but I just have to say... I just metamoderated this comment and if you're not in the service you have a much greater realistic world view than most civilians I know.

    I apologize for the roundabout way to contact you, I just thought you should know that this is the MOST insightful comment I've ever read.

    --beckerist

  98. neal stephenson had a good idea... by Yaleman · · Score: 1

    I've been thinking for a while about something along the lines of the "Young Lady's Illustrated Primer" as described in Neal Stephenson's The Diamond Age... there has to be a way of doing it with some smart agents (or insert appropriate name for semi-smart AI here) and tying in the information in wikipedia/google :)

    The Diamond Age on wikipedia
    My own blogpost about the topic

    --
    Life is a window... It just depends on what side you choose to be on...
  99. Re:I didn't have it, why do you need it and not PE by BlueParrot · · Score: 1

    There is no contradiction in teaching children maths and not telling them they suck at it when it goes wrong. In particular, I firmly believe that with the exception of some very specific learning impairments EVERYBODY can learn how to do the most basic algebra. Perhaps not everybody will be equally good at it, and perhaps some people will need more support than others, but teaching somebody how to solve a problem like (3/4) + (5/6) is not something that requires a great deal of talent or understanding. The reason some kids ( and even adults ) have trouble with these things is not that they suck at maths, it's that their PREVIOUS education was insufficient, that nobody explained it to them properly, or that nobody made sure they did their homework. Yes, some people may have very special conditions that make algebraic manipulations possible, but for the vast majority of cases the explanation for learning difficulties is a combination of a)Incompetent/inexperienced teachers b)Lack of experience c) lack of motivation / effort.

    To pick an analogy, my spelling and grammar is horrid. At least in Swedish ( and I'm Swedish ). The reason is not that I'm bad at languages, or that the education was of the wrong form, or that our society was this or that. I simply never bothered to learn it, and I was never required to since I was never made to do it. From what I have seen going through several different education systems in three different countries, I have very little belief in a number of more "popular" explanations. The simple answer is that in many countries teaching budgets have been slashed, expectations of teachers and students have diminished, and rather than fixing the problem by allocating more resources, increasing requirements, and ceasing to fuck it up with reforms that can at best be described as snakeoil, politicians have pushed through bullshit policies in order to further their own political ideology ( you know the drill, the left wants to abolish grades and evaluation because it is apparently "unfair", the right thinks discipline and competition is the answer to everything ).

    Seriously, todays children are not THAT different from children born 70 years ago. A chalk, blackboard, and lots of practice will still work. Computer games with a balanced content of male/female pronouns put in a liberal,conservative mismash of different examples of why maths is "cool" will not. Its not the kids that are the problem, it's the idiots that believe the same mathematical theorems that have been true ever since they were discovered need to be taught in an ever changing circus of farcical folk-dances and party games.

    *Draws a coordinate system using the GREEN crayon*

  100. The Great Divide by BigJClark · · Score: 1


    I predict there will be a great intellectual divide (interestingly, bypass normal "class" restrictions) for those parents able to provide their children with the tools of higher learning (computer) compared to those who cannot/will not.

    In this way, in classic darwinism, the strong will survive, and the weak will work at burger king. If you disagree, thats fine, take a chance that I'm wrong, alternatively, supply your child with the tools to succeed.

    I was given a computer at a young age, and I have provided my daughter with the same benefit.

    --

    Hi, I Boris. Hear fix bear, yes?