Shigeru Miyamoto, The Walt Disney of Our Time
circletimessquare writes "The New York Times has a gushing portrait of Shigeru Miyamoto. His creative successes have spanned almost 30 years, from Donkey Kong, to Mario (as well known as Mickey Mouse around the world, the story notes), to Zelda, to the Wii, and now to Wii Fit — which according to some initial rumors is selling out across the globe in its debut. The article has some gems of insight into the man's thinking, including that his iconic characters are an afterthought. Gameplay comes first, and the characters are designed around that. Additionally, his fame and finances and ego are refreshingly modest for someone of his high regard and creative stature: 'despite being royalty at Nintendo and a cult figure, he almost comes across as just another salaryman (though a particularly creative and happy one) with a wife and two school-age children at home near Kyoto. He is not tabloid fodder, and he seems to maintain a relatively nondescript lifestyle.'"
We get to freeze his head as well!
"Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
This guy certainly seems to shatter that stereotype. Yet not in the reckless or flamboyant way we associate with creativity here.
That darn Yamauchi took all Miyamoto's money to the top of a steel girded ramp and started throwing barrels down at Miyamoto!
Careful What You Wish For....
Does that mean we will have a Nintendo-land theme park in Florida anytime soon?
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
There's really something called the "Wii Fit"?? I don't know if Nintendo execs are Honda fans, or if they just want parents to be able to say to each other, when their rugrat is throwing a temper tantrum cuz they took away the game console, "Oh, he's just having a Wii Fit".
Your god may be dead, but mine aren't!
"and now to Wii Fit â" which according to some initial rumors is selling out across the globe in its debut"
:)
:)
So now it can join the Wii in the vaunted ranks of "perpetually sold out"
What the hell. I've got karma to burn
"You're getting brutal, Sark. Brutal and needlessly sadistic."
"Thank you, Master Control"
-Sark and the MCP
The difference is that in 50 years, people will still watch Walt Disney films. They won't experience anything by this guy, whatever his name is, because his creations will be considered primitive and un-fun by then. Ever tried to watch silent films? Yes I know they're an art form blah blah and I'm an uneducated country bumpkin philistine and they're far superior to anything that Jean-Claude Van Damme appears in, but jeez I've tried and most of them are just unwatchable. Likewise with this guy's video games...try playing something from 10 years ago, not even talking about the graphics, the user interfaces are unusable. Believe me, I've tried, it just plain doesn't work.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
There are many game designers out there making good games.
Walt Disney didn't have 20 competitors who were arguably as good and as successful as he was.
If I recall correctly, Disney wasn't particularly well-liked by his employees or colleagues.
A creative force to be reckoned with, to be sure. However, not a terribly ethical individual on the other hand.
I can easily see how the analogy works, though I'm not quite sure I'd like to be compared to Walt Disney....
-- If you try to fail and succeed, which have you done? - Uli's moose
Hayao Miyazaki?
Wow, that's the exact same with me, except I don't have the fame.
It fits in nicely with the reason the Wii works -- it's about gameplay, and everything else is secondary.
Don't thank God, thank a doctor!
that a video game designer should be hailed as the modern day equivalent of a man widely known for his creativity in an animated medium, I rather think that someone such as Hayao Miyazaki would be the modern day equivalent of Mr. Disney...
"...Sleep comes like a drug in God's country Sad eyes, crooked crosses in God's country..."
Shigeru Miyamoto is an anti-semite?
And once you read enough TVTropes, you won't think of anything as 'original' ever again :]
Still, there are tons of great anime that are really creative. Death Note springs to mind. I can't think of anything else where the suspense was that strong, or where the characters were that intelligent.
I know some will say that 'anything popular is crap', but Bleach & Naruto have very engaging stories, too (the manga, not the crappy Naruto filler). I admit, those two are getting a little long in the tooth, but at the outset, they were on the top of their game.
And once you get into lesser-known series (say, Hikaru no Go, Kekkaishi, Rental Magica, REC, Hayate no Gotoku, Dennou Coil, Code-E, Bamboo Blade, or Akagi) you'll find that there's a lot more to be had than robots, sentai and tentacle porn.
Learn about Hayao Miyazaki, then watch all of Studio Ghibli's work.
http://en.wikipedia.org/wiki/Hayao_Miyazaki
Also do yourself a huge favor and see Grave of Fireflies by Isao Takahata. It's a Studio Ghibli film by Miyasaki's long time friend and partner. Its incredible, especially since its based on a real story.
Learn about Isao Takahata here: http://en.wikipedia.org/wiki/Takahata_Isao
I'd recommend Slashdotters (especially from the UK) have a look at a 2000 documentary called Thumb Candy, presented by Ian Lee. It is about the history of computer games, and it has an interview with Miyamoto. Search for 'Thumb Candy' on YouTube to see it.
"I bless every day that I continue to live, for every day is pure profit."
Not too sure if John Carmack belongs on a list of game designers. Of the two Johns, I've only ever thought of Romero as a designer. Certainly Romero, Tom Hall et al. dominate the design credits of id's games.
Interestingly Commander Keen, id's first game has it's origins as a *Mario clone. They even went so far as to replicate SMB3 in it's entirety, and took it to Nintendo.
* Cite of a cite as I can't be arsed to get up and get Masters of Doom off the shelf...
Nobody thought that was funny, huh? Oh well... I think this is my first post modded -1, Troll! Cool!
Your god may be dead, but mine aren't!
Perhaps I must be new here, but this is the first time I've seen the weeaboo nintendrone slashdotters out in full force. It isn't pretty. At least they haven't managed to completely take over.
I often forget which John is which. Carmack was a programmer and responsible for the engines. Although the Doom/Quake games always seemed like nothing more than engine showcases.
Miyamoto is an overrated idiot on the level of Hayao Miyazaki. I can't stand how people continue to fellate these unimaginative hacks throughout the years of re-hashes and mediocre Big Name sequels. Get some fucking taste in games and anime you predictable morons.
You want staggering originality and true art from japan? Look up Fumito Ueda and Makoto Shinkai. The REAL 2 names that should be tossed about with the words "innovation" and "creativity" attached to them.
Miyamoto is actually on yet another level from those guys. Don't get me wrong, all of them are insanely talented in game design, equal too, or in some areas, beyond Miyamoto. But, Miyamoto has two things that set him apart from that group:
First, he's been at it a bit longer than most of them. A few started up not too long after him, but he's kind of got the "first" award.
Second, and more importantly, Miyamoto doesn't just design games, he designs hardware. In fact, his degree is in industrial design, not software design. He has had direct involvement in almost every piece of hardware designed by Nintendo in the last 20+ years. Some systems more than others mind you, but he definitely plays a big role in, if nothing else, the concepts behind the hardware designs. In fact, the Wii is very much Miyamoto's baby as he has a huge influence on its design and direction.
The fact that he's been at it for so long, and does hardware and software so equally well, really puts him a step above the others.
You are who you are, let no one tell you different. But, never close your mind to a new point of view.
I only listed anime I've watched in full. Alas, I have not seen that one, though I know of it, of course.
...), etc.
There's Grave of the Fireflies / anything from Studio Ghibli, too. (Have they _EVER_ made a bad movie?)
I don't want to list everything I've ever watched, though. I have seen my share of generic or derivative series (love sims turned into anime, CCGs or similar games turned into anime, sentai, robots, etc.), enjoyable things played out too long (Urusei Yatsura
But those I listed above were a pretty diverse cross-section of series with good stories and interesting characters. Each of those has its strengths and weaknesses, but there isn't a one in that list I gave that I didn't really enjoy or look forward to watching the next episode.
And you really notice that when you watch a series in a few days and either feel like burning through them all or debating whether you'll come back to them later...
I LOLed...but no mod points today :( Looks like you got hit by a roaming pack of oversensitive fanboys with no sense of humor. That happens sometimes, you just have to know when there's a risk and make sure your karma is sufficient.
"When information is power, privacy is freedom" - Jah-Wren Ryel
Shigeru Miyamoto, The Walt Disney of Our Time... but more than likely, without Walt's insane level of anti-semitism (or unholy hunger for the flesh of Cuban children).
Ah, okay, thanks for the reply.
Your god may be dead, but mine aren't!
Let's be serious here. There are VERY few games that are IMPOSSIBLE. You just suck at the difficult ones. No problem, most people do. But, while you describe the trend toward easier games as a successful strategy for making games mainstream, some of us lament the lack of challenge.
When I can clear a game because I've spent the time with it to actually improve my skills, I feel like I've accomplished something. Look at the bracket tournaments, highest score/lowest time contests that grew around the arcade genres back when arcades had the cutting edge games. Even while the duration of the game may be short, there is more in it than just seeing the graphics, hearing the sound, and absorbing the story (if there even was a story). Contrast that with some modern console games which seem to be a "choose your own adventure" story with gameplay that is a series of chores requiring minimal attention.
Get off my lawn, etc.