Studios will install a weight sensor, directional microphone and a filament in every theater seat. Afterwards, every time something "funny" happens in a movie, a Laughter sign will appear onscreen. If the weight sensor somesone sitting in the chair, and the microphone doesn't pick up a laugh at the appointed time, the filament administers a small shock. The shocks get progressively stronger the more "jokes" you miss, or if you miss a particularly "important" joke.
Jewish parents ask themselves that all the time. If they circumcize their son, that son will be welcomed into a community that will send him to the best university money can buy.
I wonder how much of this is influenced by the environment. For example, in Europe, towns are convenient for pedestrians. Buildings are close together, roads are narrow, parks and trains are common, and people can meet eachother on the street. Socializing is convenient there, so Europeans know there will be plenty of good social events. In USA, buildings are far apart, lawns are big, roads are wide and parks and trains are seldom. Thus pedestrians are trapped; you need a car to get around. Socializing is inconvenient here, so Americans look forward to when they can get home and do their own thing. If either group spends all their time on their own continent, they may come to think that their lifestyle is the only one.
I could fit into either description. For example, I can plow through a thick book in a few days and get annoyed when anyone interrupts me, but when I went to an anime convention last weekend I avoided anything I could do at home (watch anime, play games) and spent as much time as possible at social events, such as the opening ceremonies, cosplay runway, production panel, and Q&A. At that con, I felt energized by meeting people, and anxious outside of group events. I spend most of my free time alone on the web, but I often read about socially-reinforcing things like New-Urbanist neighbourhoods, and look forward to visiting one. I suspect most people have a mix of introvert and extrovert preferences, and I'd like to read about the environmental factors that cause each.
From what I've read of history, the UK went through the same thing 100 years ago when competing against USA. Americans made better products for lower wages, so many durable goods sold in UK were made in USA, causing pay cuts and layoffs in UK. Then after WWII the USA became the world leader in R&D, so during the postwar recovery UK still must've lost a lot of jobs to that too. So how has UK handled it since then? Should USA in the 21st century look to UK in the 20th century as a historical model?
Considering how badly Microsoft treated their Japanese Xbox employees, maybe part of this decision was the Japanese government wanting to part ways with MS?
There are ways for complicated technology to benefit the masses without their comprehension. The Lord of the Rings movies can appeal to 60 year olds who read the books in their teens. They don't need to know how Massive or mocap or compositing works to watch the movie; they don't even need to know what a computer is. They just need to buy a ticket and look at the screen, then they'll think "Yup, that's the battle of the Pelennor Fields. Hey, there's Gollum. Wow, Bag End looks just like I imagined it. Gandalf and Bilbo are just the right height."
On the other hand, lacking tech knowledge can be dangerous. When you go to the dentist's office you won't use any of the instruments there, but if you're getting a filling you'd better know the differennt pros and cons of a silver-mercury amalgam vs a white composite.
So I guess tech knowledge is most important when it comes to safety or work. But don't expect most people to learn new technology for recreatiion. It's too much like work.
Considering that more families than ever are going to nudist resorts, shouldn't there be a descriptor to account for this? It might even let a game keep an "E" or "T" rating, as opposed to sexual themes and rape which get an instant "M".
Ideo may design a lot of things well, but they have made some mistakes.
They designed the US version of Sega's Saturn controller, which many gamers considered inferior to the Japanese version. The US verison had the same features as the Japanese version but a clunkier layout and more internal parts. Sega eventually dropped the US version and sold the Japanese version everywhere. Plus, Saturn was one of few consoles to put more than four buttons under the right thumb, but that was probably Sega's decision, not Ideo's.
" One could double-up on this by embedding granules of pyrophoric (combusts in contact with oxygen) materials in nitrogen or other inert-gas bubbles in the disc substrate. The disc shatters in the high-speed piracy weapon, neutralizing it, and then the pyrophoric granules ignite, dumping toxic fumes and possibly burning other components inside the copyright terrorist's weapon (aka "computer")."
These CDs would work as throwing weapons. But isn't the RIAA/MPAA against the 2nd amendment?
Prior to Pokemon, TV shows and movies based on video games were often very different from the games, despite video games' rising popularity. It was almost as if it was taboo to put the game's inherent style, usually anime-inspired, on the screen.
The show "Captain N" greatly distorted the characters and their worlds (for example, they Disneyfied the son of Dracula from "Castlevania 3", turning him from a quiet pretty-boy in expensive suits into a California skateboard dude). The Super Mario TV shows (three different series) pretty closely resembled the Mario games, but the Super Mario Bros. movie did not. From the gamers' point of view, "The Wizard" was more about the players than the games. Until the late 1990s, Japanese game box covers didn't resemble the game. Not because the technology was too low, but because the game was anime style while the box art was Americanized.
The Mortal Kombat movie stayed close to the game, I think, because it was already a very American game and had no anime styling to amputate. Same for the Earthworm Jim TV show. The Mega Man TV show in the mid-90s was so-so. It was an American-written and American-acted, Japanese animated show based on a Japanese game.
Once Nintendo pushed Pokemon on USA, then anime, at least for kids, came out of the closet. If a Japanese video game was popular enough to warrant a TV show or movie, the Japanese themselves would make it and it would be shown in USA, at least in dubbed form. The one exception was the Final Fantasy movie. Although made by the same Japanese company that made the games, they made their movie staff half American and made the movie a clone of Aliens, as if they were afraid of the game's anime-styled sword-and-sorcery origins. As a result, the movie not only bombed in USA, but it did even worse in Japan, where Final Fantasy titles usually make most of their income.
So Japanese game companies are no longer hiding the anime-styled origins of their games, and I think that's good for everyone.
Keeping people in a bottle so that you can preseve their culture is like keeping your four-year-old girl in a closet so that Satan can't tempt her. No matter how good your intentions, the action is flat out wrong.
So is it bad that scientists do that with lab rats? Is it bad that experimental psychologists do that with people for limited amounts of time?
Studios will install a weight sensor, directional microphone and a filament in every theater seat. Afterwards, every time something "funny" happens in a movie, a Laughter sign will appear onscreen. If the weight sensor somesone sitting in the chair, and the microphone doesn't pick up a laugh at the appointed time, the filament administers a small shock. The shocks get progressively stronger the more "jokes" you miss, or if you miss a particularly "important" joke.
Jewish parents ask themselves that all the time. If they circumcize their son, that son will be welcomed into a community that will send him to the best university money can buy.
I wonder how much of this is influenced by the environment. For example, in Europe, towns are convenient for pedestrians. Buildings are close together, roads are narrow, parks and trains are common, and people can meet eachother on the street. Socializing is convenient there, so Europeans know there will be plenty of good social events. In USA, buildings are far apart, lawns are big, roads are wide and parks and trains are seldom. Thus pedestrians are trapped; you need a car to get around. Socializing is inconvenient here, so Americans look forward to when they can get home and do their own thing. If either group spends all their time on their own continent, they may come to think that their lifestyle is the only one.
I could fit into either description. For example, I can plow through a thick book in a few days and get annoyed when anyone interrupts me, but when I went to an anime convention last weekend I avoided anything I could do at home (watch anime, play games) and spent as much time as possible at social events, such as the opening ceremonies, cosplay runway, production panel, and Q&A. At that con, I felt energized by meeting people, and anxious outside of group events. I spend most of my free time alone on the web, but I often read about socially-reinforcing things like New-Urbanist neighbourhoods, and look forward to visiting one. I suspect most people have a mix of introvert and extrovert preferences, and I'd like to read about the environmental factors that cause each.
OGL 1.5 is a step towards the OGL 2.0, already suggested 2.0 by 3DLabs.
A suggestion 2.0 is a suggestion you can't refuse.
From what I've read of history, the UK went through the same thing 100 years ago when competing against USA. Americans made better products for lower wages, so many durable goods sold in UK were made in USA, causing pay cuts and layoffs in UK. Then after WWII the USA became the world leader in R&D, so during the postwar recovery UK still must've lost a lot of jobs to that too. So how has UK handled it since then? Should USA in the 21st century look to UK in the 20th century as a historical model?
if the feds got involved, they could probaqbly find you (from the camera, etc).
What's the penalty for wearing a mask in front of the camera?
Now all they need are the hiragana wings, the katakana wings, the 3000 or so kanji wings, the Arabic wings...
Considering how badly Microsoft treated their Japanese Xbox employees, maybe part of this decision was the Japanese government wanting to part ways with MS?
There are ways for complicated technology to benefit the masses without their comprehension. The Lord of the Rings movies can appeal to 60 year olds who read the books in their teens. They don't need to know how Massive or mocap or compositing works to watch the movie; they don't even need to know what a computer is. They just need to buy a ticket and look at the screen, then they'll think "Yup, that's the battle of the Pelennor Fields. Hey, there's Gollum. Wow, Bag End looks just like I imagined it. Gandalf and Bilbo are just the right height."
On the other hand, lacking tech knowledge can be dangerous. When you go to the dentist's office you won't use any of the instruments there, but if you're getting a filling you'd better know the differennt pros and cons of a silver-mercury amalgam vs a white composite.
So I guess tech knowledge is most important when it comes to safety or work. But don't expect most people to learn new technology for recreatiion. It's too much like work.
I better turn my threshold down to -1 to read all about it!
If you press a mirror against the back of this, will the reflected light double the brightness seen from the front?
I always suspected that the best fireworks were no longer made in USA. Now here's proof.
Microsoft Abuse Resistance Education
Considering that more families than ever are going to nudist resorts, shouldn't there be a descriptor to account for this? It might even let a game keep an "E" or "T" rating, as opposed to sexual themes and rape which get an instant "M".
Ideo may design a lot of things well, but they have made some mistakes.
They designed the US version of Sega's Saturn controller, which many gamers considered inferior to the Japanese version. The US verison had the same features as the Japanese version but a clunkier layout and more internal parts. Sega eventually dropped the US version and sold the Japanese version everywhere. Plus, Saturn was one of few consoles to put more than four buttons under the right thumb, but that was probably Sega's decision, not Ideo's.
Quite right. So why are they re-releasing Panther now? It was no more powerful than Gameboy Advance!
" One could double-up on this by embedding granules of pyrophoric (combusts in contact with oxygen) materials in nitrogen or other inert-gas bubbles in the disc substrate. The disc shatters in the high-speed piracy weapon, neutralizing it, and then the pyrophoric granules ignite, dumping toxic fumes and possibly burning other components inside the copyright terrorist's weapon (aka "computer")."
These CDs would work as throwing weapons. But isn't the RIAA/MPAA against the 2nd amendment?
Prior to Pokemon, TV shows and movies based on video games were often very different from the games, despite video games' rising popularity. It was almost as if it was taboo to put the game's inherent style, usually anime-inspired, on the screen.
The show "Captain N" greatly distorted the characters and their worlds (for example, they Disneyfied the son of Dracula from "Castlevania 3", turning him from a quiet pretty-boy in expensive suits into a California skateboard dude). The Super Mario TV shows (three different series) pretty closely resembled the Mario games, but the Super Mario Bros. movie did not. From the gamers' point of view, "The Wizard" was more about the players than the games. Until the late 1990s, Japanese game box covers didn't resemble the game. Not because the technology was too low, but because the game was anime style while the box art was Americanized.
The Mortal Kombat movie stayed close to the game, I think, because it was already a very American game and had no anime styling to amputate. Same for the Earthworm Jim TV show. The Mega Man TV show in the mid-90s was so-so. It was an American-written and American-acted, Japanese animated show based on a Japanese game.
Once Nintendo pushed Pokemon on USA, then anime, at least for kids, came out of the closet. If a Japanese video game was popular enough to warrant a TV show or movie, the Japanese themselves would make it and it would be shown in USA, at least in dubbed form. The one exception was the Final Fantasy movie. Although made by the same Japanese company that made the games, they made their movie staff half American and made the movie a clone of Aliens, as if they were afraid of the game's anime-styled sword-and-sorcery origins. As a result, the movie not only bombed in USA, but it did even worse in Japan, where Final Fantasy titles usually make most of their income.
So Japanese game companies are no longer hiding the anime-styled origins of their games, and I think that's good for everyone.
Keeping people in a bottle so that you can preseve their culture is like keeping your four-year-old girl in a closet so that Satan can't tempt her. No matter how good your intentions, the action is flat out wrong.
So is it bad that scientists do that with lab rats? Is it bad that experimental psychologists do that with people for limited amounts of time?
This is good practice for Microsoft to get into as they prepare to become an open-source software provider.
"Are you guys that excited to buy more gadgets that you would deny the public access to free public television?? This idea is disgusting."
Losing TV in its current state is one of the healthiest things the public can do, especially the poor.
26 years in a federal prison is fucking insane, drunk drivers dont get that much time.
Drunk drivers don't threaten campaign contributors.
"...as he takes comfort in only buying WD, once again :)"
WD seems to not be using their own medicine.
Sorry, England already did it.
What they're saying is that the unfortunate few who haven't discovered online music yet can be suckered into buying from Real.