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User: ildon

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  1. Re:What this proves out is.. on Mars Rover Breaks Free · · Score: 1

    I don't see anywhere in his post where he says the USA claims mars or the moon as its territory upon planting a flag. Planting the flag there is like planting it on top of a mountain. It says "we accomplished this feat", not "this is our land now".

  2. Re:Nonsense article on The Final Days of Final Fantasy · · Score: 1

    Basically, everyone hates Tidus.

  3. Oh crap on Email Addiction Runs Rampant · · Score: 1

    Apparently I'm addicted to the US postal service. I check my mailbox almost every day, sometimes even on Sundays when I forget it's Sunday. Please help me find a good therapist.

  4. Re:When did they die? on Invading Privacy for School Credit · · Score: 1

    Perhaps those 50 people have the same or similar names to 50 people who mysteriously didn't vote?

  5. Re:Paradoxes on Time Travelers' Convention · · Score: 1

    Are you implying that Slashdot will not be archived?

  6. Re:I saw the film yesterday on HHG2G Exec. Producer Robbie Stamp Answers · · Score: 1

    Please stop making this mistake. The movie only covers the first book, not all five. LOTR did exactly the same thing. One book, one movie.

  7. Re:Shenanigans. on Opera's CEO to Swim From Norway to the USA · · Score: 5, Funny

    This is most definitely not happening.

    REALLY?????

  8. Please... on Opera's CEO to Swim From Norway to the USA · · Score: 1

    Think of the man's health. Please do not download Opera for the next two days.

  9. Re:Lets just hope it isn't too revolutionary on Nintendo Revolution Under Wraps Past E3 · · Score: 1

    People complain about UMD not necessarily because it's proprietary, but because Sony is attempting to use its proprietariness to re-sell you the same movies and music you've already bought on cassette, CD, video cassette, and DVD.

    If the PSP only played games, and UMD was a games-only format, I don't think people would care. But because the PSP plays movies and music, and Sony is attempting to make UMD a new general multimedia format (for the purpose of re-selling you what you already bought, or else they would have players/recorders available for it for you to convert what you have already bought), people complain. ... I think I just confused myself.

  10. Re:Stupid Nintendo! on Nintendo Revolution Under Wraps Past E3 · · Score: 1

    Did you ever play RPG's back in the day? "A" was always select, and "B" was always cancel. Then came the PS1.

    For some reason, in the Japanese version, "O" (in the same position as the SNES "A") was select, and "X" (in the same position as the SNES "B") was cancel, but in the American version, they suddenly and arbitrarily decided "O" was cancel, and "X" was select. So you start a new game, and spend the first five minutes trying to readjust to "O" and "X" randomly changing functions for no reason between different titles on the same system.

    With the Xbox it's even more random.

    With the Gamecube, the great big, green, friendly "A" button is *always* select, and the smaller, red "B" button is *always* cancel. Nintendo's design finally *forced* developers into a standard configuration. By having a standard configuration that's obvious even to someone who may not have used the console before, it removes another barrier between the player and the game. When you're playing a game, you shouldn't even *know* that you're using a controller. Your actions and movements should be automatic.

    The controller is a barrier, and as a designer for the controller you have to make that barrier as transparent as possible. Nintendo did this the best on the Gamecube. They attempted to bring this further with the DS, but I think they missed the mark a bit on this for anything other than minigames (at least so far).

  11. Re:Stupid Nintendo! on Nintendo Revolution Under Wraps Past E3 · · Score: 1

    Notice that all the games where the GC controller feels most natural are first party titles?

    You can probably make an FPS that feels natural on the GC controller, but most developers are lazy and don't bother actually changing the controls that they already designed for PS2 and/or Xbox for the Gamecube. And I think Smash Bros. Melee proves that you can make a good fighter with the GC controller.

    I have a feeling the DS will suffer greatly from the same syndrome. Why should a developer totally redesign their control system for the DS when they can basically duplicate the game exactly the the PSP?

    You could (and some here have) argue that Nintendo is trying to improve the gaming experience as a whole, and the market (developers AND many consumers) is resisting it. But then you just sound like a fanboy.

  12. Re:maths? on BBC Reviews Hitchhiker's Guide to the Galaxy · · Score: 1

    Are we really having this discussion?

    We really did evolve from the telephone sanitizers.

  13. Re:Previews make it look like an action flick on BBC Reviews Hitchhiker's Guide to the Galaxy · · Score: 1

    If the movie is anything like that trailer, it basically misses the point of all the Guide entries and possibly the whole book itself.

    If they wanted to make a trailer in the same vein as a Guide entry, it should have said that trailers attempt to describe the movie, but somehow get around to saying how they actually don't describe the movie at all, or intentionally misdescribe the movie in order to get people to see the movie who will most probably not like it. Which also inadvertantly causes people who would have liked the movie, to think it's a movie they won't like, and so not see it.

    Or something like that.

  14. Re:Honor with no Dishonor on World of Warcraft Honor System Live · · Score: 4, Insightful
    what many fear this will lead to is roaming armadas of factions farming Honor points by killing everything in sight. I see this being the most likely outcome.


    You fail to acknowledge that perhaps this was the intended outcome. The game is desinged around player conflict. The non-PvP or "Normal" servers are designed for people who are not interested (or less interested) in this type of conflict.

    You don't hop on a game of Quake and start complaining when people kill you, do you?
  15. Re:Quake 4 will fail on Quake IV Details Emerge · · Score: 1

    Am I the only one who has even heard of Q4 before this point? Quake 4 is the fusion of Q2 single player and Q3 multiplayer on the Doom3 engine. That is how it has been described in every article up until this point.

    And the models? Did you PLAY Q3? Did you SEE Keel and Tankjr? Quake2 had big stupid looking robots, too, but obviously the multiplayer was super slow paced with giant robots lumbering around!!!

  16. Re:What's the point? It's just like every other FP on Quake IV Details Emerge · · Score: 2, Insightful

    Don't you people read anything about these games before complaining about them? The single player component is modeled after Quake 2, while the multiplayer component is modeled after Quake 3.

    All that remains to be see is how effective the multiplayer is at recreating Quake 3.

  17. Re:Where's Coop on Quake IV Details Emerge · · Score: 1

    Someone will make Q4 TF, and I have a feeling no one will play it. :(

  18. This Just In... on GameFAQs Nuking Negative Reader Reviews? · · Score: 3, Funny

    Forum drama on GameFAQs! Next on slashdot: water is wet!

  19. Please... on Doom Movie Pushed Back to October · · Score: 1

    Please just either cancel or rename this movie. Please? :(

  20. Re:Something missing from the article on Doom Forecasted for World of Warcraft · · Score: 1

    Most FPS players with enough income to spend on entertainment (or who just pirate everything) tend to just play whatever the new hot game is for a few months depending on how good it is or how soon it is until something new comes out. Generally these people always fall back on CS if they have nothing better to do, and I put CS in its own special category.

    I believe these players to make up the majority of FPS players, and generally they do not join competitive clans in the games they play, although that doesn't necessitate that they do join clans, or that the clans they may join are not competitive.

    I know a lot of these people. You can see them in the patterns of the number of players on things like Gamespy's stats page. A new game or game demo comes out that's all the rage, and the numbers for the game surge, right up until a new game comes out. Some will naturally stay, some will play the new game, some will go back to their old game. These people played BF1942, they played CoD, they played JA, they played UT2k4, etc. It's really easy to see the trends if you go to LANs. What game will they play this month (that isn't Counter-Strike)? I always found it pretty interesting.

    There are hardcore FPS gamers. They are far from the majority. For a MMORPG to be successful, it has traditionally had to attract and keep *only* hardcore gamers. Until CS, FPS games had a very hard time keeping anything but the hardest of hardcore players more than a year or two. CS was (and still is) the FPS for the softcore gamer. The fallback game. The problem with an MMO is that because of the monthly subscription, it's hard to make the argument to pay $10-$15 a month for more than one game at a time, especially if one is just your "fallback" game. It is not very much money overall, but the FACT that you are paying monthly makes you think about it.

    I forgot what my point was.

  21. Something missing from the article on Doom Forecasted for World of Warcraft · · Score: 3, Informative

    One of the things a lot of players who left EQ for WoW complain about is the fact that the end game appears to them to be a carbon copy of the EQ-style raid system, only now it's instanced. This very complaint, however, is what sets WoW apart from Planetside and City of Heroes. Neither of those two games has this EQ-like raid endgame, which forces the type of social interaction that EQ did. Just looking at my own server, Shattered Hand, I can see this reflected. The Alliance guilds are all large EQ-style guilds, while the Horde guilds tend to be smaller, loosely bound "FPS-clan-like" guilds. They have enough people to do everything up until the raid content, and there they fall apart.

    Basically, the opportunity is there for the EQ-like guilds and systems, but WoW has managed to draw both types of gamers, the FPS-type, "flavor of the month" gamer, and the MMORPG-type "hardcore", "play the same game for 10 years" gamer.

    There is room for conversion though, and while there will obviously be a dip as the "flavor of the month" gamers leave, it has yet to be seen what the conversion rate will be. A friend of mine was a FPS-type gamer, playing whatever was new for a few month or two and moving on, and when he said he was going to play WoW I didn't expect him to stay longer than a month or two. But he's still around and still interesting in new things to do in WoW. As long as there is something new for him to do, or some item he would like to aquire that is nearly in his grasp, he will probably keep playing it seems.

    I believe Battle Grounds is tailor made for these types of players. The type of player who just hops on a Counter-strike public server for a few hours and shoots some people up. Once WoW is "finished", it will have something to do for both the EQ-style and FPS-style player.

  22. What he's really asking... on Open Source Tax Products? · · Score: 1

    "Where can I get a FREE piece of software because I don't want to PAY for one."

    Why does OSS have to be a code word for "freeware"?

  23. Re:Internet addiction? Maybe MMORPG addiction on Only 15% of Gamers are Internet Addicts · · Score: 1

    What other reason would someone have for playing basketball on the weekends for 5 years?

    What other reason would someone have for watching Friends for 10(?) years?

    The length of time you do something you see as a hobby does not indicate whether or not you are addicted. Just because you don't see what they are doing as fun doesn't make it an invalid hobby.

  24. Re:I disagree with the admins on The Million-Gnome March · · Score: 0, Flamebait

    You're a fucking moron. On a private server run by a private company you have zero rights. And what they were doing was not a "peaceful protest" it was the equivilent of a denial of service attack because WoW, other than instances, basically has two "zones" total. Meaning any lag caused in this little newbie area affects the entire continent.

    Further, what they were "protesting" had already been address numerous times. Game development companies can't just wave some magic wand and magically fix class balance in a week. It takes time to develop a solution, code it, bug fix it, playtest it in all situations, levels 1-60, pvp and pve, group and solo, and make sure it provides a challenging, rewarding, and fun experience in all situations.

    Not to mention the fact that 90% of people complaining about the warrior simply don't know how to play the class. Unlike druids which are basically useless, and warlocks whose gameplay mechanic is totally broken especially in pvp.

  25. Re:Come back! EQ forgives you! on No More Players for World of Warcraft - For Now · · Score: 1

    "Oh no! I can't totally exploit and basically give my entire group stealth to skip entire dungeons to get to the boss because mind sooth is no longer game breaking!"

    I'm glad they nerfed mind sooth so that people like you can no longer exploit it and ruin the economy.