You may not realize it, but the bandwidth and storage capacities for both of these new discs is overkill for what is needed to play a high-quality film. Even for a movie at 1920x1080, 24fps, you need at most 16Mbps to get really high quality video. At least this is the case when using Apple's H.264 video encoder, which may be used to encode video for either of these disc formats. (Even 16Mbps is probably overkill: a typical HD trailer can be encoded at just over 9Mbps and still look great.) Sure, it'll be nice to have this kind of capacity for archiving data and whatnot, but for watching movies, you really don't need much more than 14GB for a 2-hour HD movie with an overkill bitrate.
Assuming all that, customers could easily stream their movies in real-time with their Verizon FIOS connection.
Now, I can guess what Intel would choose of those options, but is there something about the chip industry that makes it immune to this specialization idea? What am I missing?
I think it has all to do with the way you slice it. Dividing up between server/laptop/desktop is all about where the computer resides, not what the computer is doing. If you want to find meaningful niches, you need to divide things up according to what that chip is trying to do. For example, look at supercomputer processors performing physics simulations, compared to DSP chip manipulating audio waveforms, versus a webserver splicing together text strings.
You may find many of these niches have already been filled with "embedded" technologies.
How did you decide where to draw the line between an immersive, interactive environment and strict quest progression? Was it driven by schedule, technical limitations, game-play considerations, or artistic resources?
I used to play WoW, but after a while, it began to feel like I was just running around on a giant virtual stage, surrounded by fake props. You could not interact with 90% of what you see in the game and when you could, it was only because the item or person was the next step in one of your quests.
I was introduced to role-playing games with Ultima 6, which in my opinion, is still the epitome of all RPGs (U7 a close second). Just like WoW, U6 featured a seamless world, but unlike WoW, you could interact with absolutely everything and everyone in the game. You could pick up garbage, push chairs around, and talk with anyone you encountered. While there were explicit quests that took you through finite steps around the world, you were not limited to just those interactions. In my mind, all those minutia of trivial interactions led to a vastly more immersive gaming experience.
Was that level of fit and finish on the game just not important enough, or was not practical?
Just imagine one that holds that pr0n you printed up in its internal buffer for THREE DAYS... WHILE IT WAS TURNED OFF. Then when mom turns it on, it decides to print it up all over again.
Yes...
NOW you understand what it means to be an evil printer.
The power of modern GPU's could be put to use with this resolution, and we could once again have a resolution war between the various chip makers.
Yeah, first they'll have to figure out how to make their hardware render wider than 2048 pixels. That's the hard-and-fast limit with most of today's GPUs.
Then they'll have to figure out how to get that much data through the system. It's great to have gobs of fill-rate, but that won't matter when your busy trying to get all that video onto the graphics card.
No, the solution here is to allow screeners, but to digitally mark each one of them such that they can be identified
This is already being done. However, most release-groups remove the serials (by blurring or just placing a black box) on the movies they release.
We're not talking about obvious visual watermarks like a serial number burned into the corner of the video---that is too easily circumvented. This should instead be implemented with modern steganography techniques that encode uniquely identifying information within the media in a manner that can be detected only by a corresponding decoder.
Assuming all that, customers could easily stream their movies in real-time with their Verizon FIOS connection.
If you're on a Mac, just type Opt-= for not-equal, Opt-< for less-than-or-equal, Opt-> for greater-than-or-equal, and so on...
If it wasn't written by someone in their spare time and given away under the GPL, why would slashdot care?
Women. You can't live with 'em, you can't live with 'em.
I think it has all to do with the way you slice it. Dividing up between server/laptop/desktop is all about where the computer resides, not what the computer is doing. If you want to find meaningful niches, you need to divide things up according to what that chip is trying to do. For example, look at supercomputer processors performing physics simulations, compared to DSP chip manipulating audio waveforms, versus a webserver splicing together text strings.
You may find many of these niches have already been filled with "embedded" technologies.
And if nobody ever hears from hivebrain again... we all know why.
I used to play WoW, but after a while, it began to feel like I was just running around on a giant virtual stage, surrounded by fake props. You could not interact with 90% of what you see in the game and when you could, it was only because the item or person was the next step in one of your quests.
I was introduced to role-playing games with Ultima 6, which in my opinion, is still the epitome of all RPGs (U7 a close second). Just like WoW, U6 featured a seamless world, but unlike WoW, you could interact with absolutely everything and everyone in the game. You could pick up garbage, push chairs around, and talk with anyone you encountered. While there were explicit quests that took you through finite steps around the world, you were not limited to just those interactions. In my mind, all those minutia of trivial interactions led to a vastly more immersive gaming experience.
Was that level of fit and finish on the game just not important enough, or was not practical?
That reminds me of som
Uh... How about, "Wow, I can use my laptop for more than 1 hour at a time!"
I know this is slashdot and all, but there have got to be more "insightful", "iteresting", or maybe even "informative" comments in here.
Duke Nukem Forever has shipped to game stores around the country!
Yes...
NOW you understand what it means to be an evil printer.
That autonomous vehicle seems snappier than the rest!
That ought to make it feel snappier.
Total Cost of P0wnership
I hear the wind can get pretty strong down there. :)
Some men only have two receptors, you insensitive clod!
Oh yeah... and some women have four!
Yeah, first they'll have to figure out how to make their hardware render wider than 2048 pixels. That's the hard-and-fast limit with most of today's GPUs.
Then they'll have to figure out how to get that much data through the system. It's great to have gobs of fill-rate, but that won't matter when your busy trying to get all that video onto the graphics card.
Where is
http://msdn.microsoft.com/net/sscli/
It runs on Windows, FreeBSD, and Mac OS X.
And all this time I thought is_computer_on_fire() was just a joke. :)
Just another example of our government's relentless quest to protect us from ourselves.
I simply cannot wait to get my hands on their english-to-metric conversion code! Oh... wait a minute...
Check out my instructions here.
Have you reported these bugs to Apple? The more people that complain about a bug, the more likely they will fix it.
We're not talking about obvious visual watermarks like a serial number burned into the corner of the video---that is too easily circumvented. This should instead be implemented with modern steganography techniques that encode uniquely identifying information within the media in a manner that can be detected only by a corresponding decoder.