Those who were talking about Sonic and his fast speeds, check this out - a near-perfect play through Sonic 3 & Knuckles; do check this one out, there's an AVI up on torrent here.
I agree, it was pretty fun -- but there were some things that were so terribly frustrating in the game, still. I got stuck in the seventh world, Everwinter (sp?), and after a multitude on failures because of either camera, some sort of auto-aim failing or enemies teleporting right onto me, I got the urge to strangle someone with my controller cord. I liked the idea really much though, so I'm waiting for this one pretty much. =)
God, it's going to be a game-filled period this year. Right now DOOM and Final Fantasy XI, then Blinx 2, Halo 2, Ratchet and Clank 3 and whatnot.
Thinking of MMO storytelling, I think that there needs to be a lot of interactive work from the people that are running the game.
Let's take one of the basic types of story -- there's this really random badass emperor ruling some random kingdom someplace with his Mighty Iron Fist, which would ultimately be the "end boss" of the MMO. What I had in mind again, is that there'd be hired people to be playing the game, acting out as certain roles. Like somebody in another comment said there were different kinds of events and often.
An example: let's take that random kingdom again with that fascistic ruler. There'd be a village, or city of some sorts, that wouldn't be ruled by the guy, but by some cheesy freedom fighters or so. One of the hired "actors" to the game could lead an attack of bigger proportions on that village/city. Let's say there's a hundred players actively playing in that city at any given moment. So this guy would go someplace, summon some 200-300 enemies and lead an attack, ofwhich all players have to try to defend the place at all costs -- since otherwise that city is a goner. Where some cities have more strict rules (i.e. no walking outside after nine or you'll be shot until you die and then shot again) Of course, these kinds of games are not likely to come, but it's always good to vision.:-)
The cons of this kind of system is that it requires alot of resources -- people are expensive, and you have to have a real big confidence in hiring people for acting in an MMORPG. The pros again, could be depending on the execution, a very compelling experience, since there'd be hired actors for alot of the roles played in the game - the cheesy evil emperor dude(tte), most of his minions, and so forth. So where the game's story is just that "Many moons have passed and the people are living under the iron fist of Emmental Evil.", those actors would be there to execute that story, forcing the players to team up because of the "discriminative".
This is the only kind of 'storytelling' I can think of for an MMORPG, because there will always be X + N amounts of extra people playing, which makes planning a story in traditional proportions pretty impossible.
The company also claims to hold a patent that relates to off-line Internet browsing, another area that could be lucrative in terms of royalty payments.
Man. I've realized I never want to become a web-designer, or at all someone that's making websites for a living.
I had a job for a local company some while ago - they had this really old-ass '96 style pages which were probably from the dark ages of HTML2.0, and they wanted a facelift. So fine, I did a facelift. After over 15 different designs that I did, and I swear, I thought of the graphical image required for the corporation, after those 15 different suggestions, what happens? They want 'some of the old'. If I wouldn't have gotten paid so well for the job, I would have quit the job and said 'Keep your head in your collective asses and make your own page with Frontpage'. So finally, I made a nice (whatever you can do without CSS nowadays *cries*) page that now views in Lynx, Netscape 2 upwards, IE 2, hell, it runs on NCSA 0.9! And after that job, I swore, I will never ever do another website besides my own.
The problem I have though with PC games is, that even though it might offer larger resolutions, more "crisp" graphics, and what else, in my eyes it makes the game just ugly. The TV having such a bad picture, but still it's wonderful - just plug that console with an RGB-cable and you've got crisp enough graphics. I wonder, really much, what does people need higher resolutions in FPS-games (besides extending your vpenis.sh) - being it a fast paced games, you don't have time to notice, if you do "Ooh I just love the way I see him so clea-- Oh fuck I got shot again".
What am I trying to get to? You don't need high resolutions. Of course, that would be nice, but sorry, I don't buy it - not until games incorporate full-scene anti-aliasing and some really nice texturing and well as other environmental eye-candy, I will still be thinking that the games will look horrible.
(yes, I play PC-games, and yes, I play them at a maximum resolution of 800x600 - whereas the PAL res is 720x576 and NTSC 720x480)
Sure thing, why not milk it? I mean, come on, it's not like you would be enjoying games that look like 3D Mark '03 anyday soon, anyway.
I for one cannot think of what the games of the future can offer, besides more polygons. I can see it all here already! That's why they're milking it. They don't need more polygon horsepower, if I'm looking at the correct situation - since - the gaming's future is in the handheld's (not saying that set-top would be abandoned..).
I can't see why Sony should rush out the PS3, and they've got all the reasons not to, because their system is still doing well and probably will be for a long time. This is though a topic that you could go on forever (like I seem to be doing...;), but just to mention, that the graphical improvements seen in games lately doesn't require the hardware just yet. Maybe the demoscene revisited on consoles - push that machine further and further, over the limits.
I have to say that I agree with you after seeing this clip. Of course, I like the final version's levels better than the ones they had proposed there (something getting used to), but what I found out from the video (correct if I misunderstood), that Microsoft would've been pressing them to finish the game (finish it or never release it), which made them drop craploads of stuff, weapons, etc. - from what I saw, there was ALOT of weapons not seen in the game.
Not PC level graphics, but none of the consoles can match an up to date PC.
Please, tell me, what game on the PC, besides Max Payne 2, looks good, besides higher resolution. And I know 3DMark '03 looks great.
Oh hell, Doom an Doom 2 are the most challenging games in coop I've played so far, along with Serious Sam 2. Set it to Nightmare, four players and 12 second respawns and you're set to go!
I've yet to see the video, since I'm still located at work, BUT -- A few 0.02 though. I for one thought the PC version was great - and kickass at LAN parties. The absence of coop is unfortunate, but I've played that enough on the Xbox (Yeah, didn't think of all you non-Xboxers there). I'm looking forwards watching this, since I've begun to really like the game.
And no, I'm not an ubermicrosoft-Bungie-Halo -fan (not even when I'm not laughing over all the "where's the truck with $$'s from Microsoft at Bungie's HQ??"), but I can't see why people are whining so much over how it ended up -- it's a great game, it's got all the elements for an FPS that I like.
The D-pad is just something I'm extremely annoyed with. None of the modern consoles have had anything near a decent D-pad. The GC's D-pad is a joke with its size, the Xbox is just too rigid, while the PS-controller's D-pad is just too insensitive. For my tastes. I know D-pads aren't used in games as much as in the (S)NES-era, but would it be too much asked, if I'd want a decent D-pad on the controller, so that when I want to use it, it wouldn't bug the hell out of me.
Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway. Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.
With a site looking like that, I'd expect them to pay me to actually make use of my extra time, and go through the trouble of finding anything on the page. Why did they even bother with the TOS for a page that looks like that.:(
Try to follow these guidelines and go shopping on Amazon.com for instance.
"Right.. I'd better type in the address.. it might be malicious. Let's see now.. Oh, here we go! www.amazon.com/exec/obidos/tg/sim-explorer/explore -items/-/0764109669/0/101/1/book%5Fdisplay%5Fon%5F website/purchase/102-6784885-6759312
Good thing I didn't click that link!"
What if the flowers have bugs in them? Perhaps they won't change color even if there's a mine beneath them. What do you say about that, when a thousand children are blown to smithereens, huh?
I know that I don't have anything (at least shared) that the RIAA/MPAA would be interested in. All of the music that I listen to, have more or less been first introduced to through P2P downloads, have been bought - understandable, since I want to support the people that do good stuff. Most of the music is free, though (there's alot of the matter that can be put here, but I'm not going to make it more off-topic).
But to the point.
It seems like a good idea to get some competition out in the "mainstream" P2P-area. Competition's always been more or less to the positive end of the deal - BUT - where at least my principles collide, is with the tracking subject. I don't think that a normal user even knows over these features, even if it's mentioned someplace. Even less if it's in the EULA. And I don't think that Joe O'Normal would appreciate it either.
What I believe is the same thing as AC posted previously - a spy/ad/bloatware -free piece of software.
But we can all raise questions about that, again.
It wouldn't be either a) profitable, nor b) profitable. Mentioned twice, because first of things, the creators'll earn a "buck" with the advertising, and second, is with the info they gather. And I don't think they're gathering the information "just because it's fun and we can do it ^______^" - that info IS worth something.
Also, to refer to Dreadlord's post, there are alot better networks to go on.
Morpheus doesn't offer quality, either - who cares what the network carries, as long as they'll get their share of the profit.
Those who were talking about Sonic and his fast speeds, check this out - a near-perfect play through Sonic 3 & Knuckles; do check this one out, there's an AVI up on torrent here.
I agree, it was pretty fun -- but there were some things that were so terribly frustrating in the game, still. I got stuck in the seventh world, Everwinter (sp?), and after a multitude on failures because of either camera, some sort of auto-aim failing or enemies teleporting right onto me, I got the urge to strangle someone with my controller cord. I liked the idea really much though, so I'm waiting for this one pretty much. =)
God, it's going to be a game-filled period this year. Right now DOOM and Final Fantasy XI, then Blinx 2, Halo 2, Ratchet and Clank 3 and whatnot.
Thinking of MMO storytelling, I think that there needs to be a lot of interactive work from the people that are running the game.
:-)
Let's take one of the basic types of story -- there's this really random badass emperor ruling some random kingdom someplace with his Mighty Iron Fist, which would ultimately be the "end boss" of the MMO. What I had in mind again, is that there'd be hired people to be playing the game, acting out as certain roles. Like somebody in another comment said there were different kinds of events and often.
An example: let's take that random kingdom again with that fascistic ruler. There'd be a village, or city of some sorts, that wouldn't be ruled by the guy, but by some cheesy freedom fighters or so. One of the hired "actors" to the game could lead an attack of bigger proportions on that village/city. Let's say there's a hundred players actively playing in that city at any given moment. So this guy would go someplace, summon some 200-300 enemies and lead an attack, ofwhich all players have to try to defend the place at all costs -- since otherwise that city is a goner. Where some cities have more strict rules (i.e. no walking outside after nine or you'll be shot until you die and then shot again) Of course, these kinds of games are not likely to come, but it's always good to vision.
The cons of this kind of system is that it requires alot of resources -- people are expensive, and you have to have a real big confidence in hiring people for acting in an MMORPG. The pros again, could be depending on the execution, a very compelling experience, since there'd be hired actors for alot of the roles played in the game - the cheesy evil emperor dude(tte), most of his minions, and so forth. So where the game's story is just that "Many moons have passed and the people are living under the iron fist of Emmental Evil.", those actors would be there to execute that story, forcing the players to team up because of the "discriminative".
This is the only kind of 'storytelling' I can think of for an MMORPG, because there will always be X + N amounts of extra people playing, which makes planning a story in traditional proportions pretty impossible.
Whatever they did, it still looks like goatse!
Man. I've realized I never want to become a web-designer, or at all someone that's making websites for a living.
I had a job for a local company some while ago - they had this really old-ass '96 style pages which were probably from the dark ages of HTML2.0, and they wanted a facelift. So fine, I did a facelift. After over 15 different designs that I did, and I swear, I thought of the graphical image required for the corporation, after those 15 different suggestions, what happens? They want 'some of the old'. If I wouldn't have gotten paid so well for the job, I would have quit the job and said 'Keep your head in your collective asses and make your own page with Frontpage'. So finally, I made a nice (whatever you can do without CSS nowadays *cries*) page that now views in Lynx, Netscape 2 upwards, IE 2, hell, it runs on NCSA 0.9! And after that job, I swore, I will never ever do another website besides my own.
Guess what I'm doing now...
The problem I have though with PC games is, that even though it might offer larger resolutions, more "crisp" graphics, and what else, in my eyes it makes the game just ugly. The TV having such a bad picture, but still it's wonderful - just plug that console with an RGB-cable and you've got crisp enough graphics. I wonder, really much, what does people need higher resolutions in FPS-games (besides extending your vpenis.sh) - being it a fast paced games, you don't have time to notice, if you do "Ooh I just love the way I see him so clea-- Oh fuck I got shot again".
What am I trying to get to? You don't need high resolutions. Of course, that would be nice, but sorry, I don't buy it - not until games incorporate full-scene anti-aliasing and some really nice texturing and well as other environmental eye-candy, I will still be thinking that the games will look horrible. (yes, I play PC-games, and yes, I play them at a maximum resolution of 800x600 - whereas the PAL res is 720x576 and NTSC 720x480)
Sure thing, why not milk it? I mean, come on, it's not like you would be enjoying games that look like 3D Mark '03 anyday soon, anyway.
;), but just to mention, that the graphical improvements seen in games lately doesn't require the hardware just yet. Maybe the demoscene revisited on consoles - push that machine further and further, over the limits.
I for one cannot think of what the games of the future can offer, besides more polygons. I can see it all here already! That's why they're milking it. They don't need more polygon horsepower, if I'm looking at the correct situation - since - the gaming's future is in the handheld's (not saying that set-top would be abandoned..).
I can't see why Sony should rush out the PS3, and they've got all the reasons not to, because their system is still doing well and probably will be for a long time. This is though a topic that you could go on forever (like I seem to be doing...
Must've been a technology leap for the porn industry. No more black & white cock, but cock in true, full color!
Remember kids, AMD processors and wooden cases don't mix! Tell me, what were you supposed to do in the case of a fire...?
I have to say that I agree with you after seeing this clip. Of course, I like the final version's levels better than the ones they had proposed there (something getting used to), but what I found out from the video (correct if I misunderstood), that Microsoft would've been pressing them to finish the game (finish it or never release it), which made them drop craploads of stuff, weapons, etc. - from what I saw, there was ALOT of weapons not seen in the game.
Move in with your family, and bring the kids. There's plenty of play room for everyone. Just remember not to trip and fall into the exhaust bay!
Not PC level graphics, but none of the consoles can match an up to date PC. Please, tell me, what game on the PC, besides Max Payne 2, looks good, besides higher resolution. And I know 3DMark '03 looks great.
Oh hell, Doom an Doom 2 are the most challenging games in coop I've played so far, along with Serious Sam 2. Set it to Nightmare, four players and 12 second respawns and you're set to go!
I've yet to see the video, since I'm still located at work, BUT -- A few 0.02 though. I for one thought the PC version was great - and kickass at LAN parties. The absence of coop is unfortunate, but I've played that enough on the Xbox (Yeah, didn't think of all you non-Xboxers there). I'm looking forwards watching this, since I've begun to really like the game.
And no, I'm not an ubermicrosoft-Bungie-Halo -fan (not even when I'm not laughing over all the "where's the truck with $$'s from Microsoft at Bungie's HQ??"), but I can't see why people are whining so much over how it ended up -- it's a great game, it's got all the elements for an FPS that I like.
"If you love what you do, you'll never have to work another day in your life."
The D-pad is just something I'm extremely annoyed with. None of the modern consoles have had anything near a decent D-pad. The GC's D-pad is a joke with its size, the Xbox is just too rigid, while the PS-controller's D-pad is just too insensitive. For my tastes. I know D-pads aren't used in games as much as in the (S)NES-era, but would it be too much asked, if I'd want a decent D-pad on the controller, so that when I want to use it, it wouldn't bug the hell out of me.
Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway.
Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.
With a site looking like that, I'd expect them to pay me to actually make use of my extra time, and go through the trouble of finding anything on the page. Why did they even bother with the TOS for a page that looks like that. :(
Try to follow these guidelines and go shopping on Amazon.com for instance. "Right.. I'd better type in the address.. it might be malicious. Let's see now.. Oh, here we go! www.amazon.com/exec/obidos/tg/sim-explorer/explore -items/-/0764109669/0/101/1/book%5Fdisplay%5Fon%5F website/purchase/102-6784885-6759312
Good thing I didn't click that link!"
No, actually that's "page not found"...
What if the flowers have bugs in them? Perhaps they won't change color even if there's a mine beneath them. What do you say about that, when a thousand children are blown to smithereens, huh?
I can't wait until I'll get my SETI@home calculation cluster. It'll consist of three petunias, eight marijuana plants and a lawn.
I know that I don't have anything (at least shared) that the RIAA/MPAA would be interested in. All of the music that I listen to, have more or less been first introduced to through P2P downloads, have been bought - understandable, since I want to support the people that do good stuff. Most of the music is free, though (there's alot of the matter that can be put here, but I'm not going to make it more off-topic).
But to the point.
It seems like a good idea to get some competition out in the "mainstream" P2P-area. Competition's always been more or less to the positive end of the deal - BUT - where at least my principles collide, is with the tracking subject. I don't think that a normal user even knows over these features, even if it's mentioned someplace. Even less if it's in the EULA. And I don't think that Joe O'Normal would appreciate it either.
What I believe is the same thing as AC posted previously - a spy/ad/bloatware -free piece of software.
But we can all raise questions about that, again.
It wouldn't be either a) profitable, nor b) profitable. Mentioned twice, because first of things, the creators'll earn a "buck" with the advertising, and second, is with the info they gather. And I don't think they're gathering the information "just because it's fun and we can do it ^______^" - that info IS worth something.
Also, to refer to Dreadlord's post, there are alot better networks to go on.
Morpheus doesn't offer quality, either - who cares what the network carries, as long as they'll get their share of the profit.