This probably has a lot to do with how often your other lights are on.. your freezer door probably isn't open for hours on end, whereas your other lights are. The cold temperature would help, I think, but that's pretty insignificant when your freezer light is only on infrequently for minutes at a time.
Fair enough, but if this is similar to what's already on DVDs (forced to sit there and look at it without modified software/hardware), then there is a problem. When I pay for something, I don't want a lecture on not pirating it.
That said, if it's unintrusive and quick (or just on the packaging), then I have no problem.
Actually, I really agree with him. I've spent many hours in Gran Turismo 2, and I wish that there was an equivalent for the Gamecube (Double Dash is amazing, but you have to admit that it's barely similar). No, the Gamecube isn't considered the best console for this, but variety is always nice.
You wouldn't expect a game like Resident Evil to be Gamecube-exclusive now, but it is and it's amazing. Why should other genres be excluded from the mix?
I think that a large chunk of this is that they both have to incorporate a lot of functionality that's already built-in to the Mac OS. Quicktime is the system's default media viewer on OS X, and just about every other native application on OS X incorporates it in some way. In comparison, you have to stack it on top of everything else that's already there in Windows.
In addition to this, iTunes relies heavily on Quicktime and a few other things (Rendezvous, iPod support) that are pretty firmly embedded in OS X. I don't think there's a perfect solution that doesn't involve absolutely massive rewrites of the software.
Not that they didn't fix a ton, but there were still a bunch of bugs left after the patches.. this covers a lot in sickening detail, but it would take awhile to go through and just read about the bugs. That aside, it was an amazing game, easily the most innovative RPG I've ever played.
Yeah, and it's running at a tiny resolution with all the graphics turned way down. It should be able to handle it (I've been running it on more powerful Macs, and the graphics are anything but amazing).
Because currently, most of the proprietary offerings for handhelds are much more restrictive than proprietary offerings for desktops. That's my take on it, anyway.
If you want to play SNES on your Mac, don't use the "official" port of SNES9X.. SNES9X Custom is much better, and is frequently updated with new features and SNES9X code (the official port hasn't been updated since April of last year!).
Out of curiosity, can it capture HDTV (or even play it back) at the original resolution? Seems like that would be almost impossible for an old G3, especially over FireWire.
Except... Apple has a lot of former NeXT employees (Unix clones since 1988), and that they had A/UX (Mac/Unix hybrid, essentially) from 1988 to about 1995. Apple and *nix have been friends for awhile now.
Are you kidding? Achieving 800mhz in x86 emulation on a top of the line Mac isn't anywhere near reality, so I doubt MS could do it with the Xbox 2. They wouldn't have to do nearly as much emulation with the graphics chip, but emulating the processor would be a massive task.
Are you kidding? The first time I used an Xbox, it was with the small controllers (unbeknownst to me at the time)... and I thought to myself "Christ, these controllers are enormous, everyone who bitched about them was right. I wonder how the small ones are?"
Use an expensive disc format (like blu-ray) so that people can't easily burn off copies, and so that they can't rip them easily either without a few hundred extra dollars in hardware. Voila.
Eh? AFAIK, Xbox games can be easily ripped by the Xbox onto the internal hard drive, and also played off the hard drive (with a modded Xbox). With an Xbox Live hard drive like the one you proposed, I think the situation would be pretty similar...
Ugh, I know what you mean.. it can't even touch documents with a Unicode name.
That's not even mentioning the way it supports extra Japanese features in the app; you have to run the Microsoft Language Registry to add features useful to the Japanese language, and then the menus in Office are turned into a mishmash of English and Japanese... not good for the rest of my family and friends who can't read a word of the language. Hell, it even does this across multiple user accounts. I can't just have it set to Japanese on my account, and English on another.
It's bloody useless; if they spent so much time implementing all the extra features for other languages, why couldn't they do it in a way that made sense?
At the same time, this would really discourage development of native OS X apps, and I think we'd probably get a lot of very shoddy quick-recompile jobs. Could be a double-edged sword.
I'm hoping so. I realize that not everyone can become a Jedi, but the amount of work (read: repetitive item-finding for months) that you need to put into it currently is nuts. Just another reason why I won't go near the game.
This probably has a lot to do with how often your other lights are on.. your freezer door probably isn't open for hours on end, whereas your other lights are. The cold temperature would help, I think, but that's pretty insignificant when your freezer light is only on infrequently for minutes at a time.
Fair enough, but if this is similar to what's already on DVDs (forced to sit there and look at it without modified software/hardware), then there is a problem. When I pay for something, I don't want a lecture on not pirating it.
That said, if it's unintrusive and quick (or just on the packaging), then I have no problem.
Speaking of Sonic Youth, this would be incredibly useful for them. Check this Sonic Youth Tuning Guide out and tell me that they're not insane.
Actually, I really agree with him. I've spent many hours in Gran Turismo 2, and I wish that there was an equivalent for the Gamecube (Double Dash is amazing, but you have to admit that it's barely similar). No, the Gamecube isn't considered the best console for this, but variety is always nice.
You wouldn't expect a game like Resident Evil to be Gamecube-exclusive now, but it is and it's amazing. Why should other genres be excluded from the mix?
I think that a large chunk of this is that they both have to incorporate a lot of functionality that's already built-in to the Mac OS. Quicktime is the system's default media viewer on OS X, and just about every other native application on OS X incorporates it in some way. In comparison, you have to stack it on top of everything else that's already there in Windows.
In addition to this, iTunes relies heavily on Quicktime and a few other things (Rendezvous, iPod support) that are pretty firmly embedded in OS X. I don't think there's a perfect solution that doesn't involve absolutely massive rewrites of the software.
Not that they didn't fix a ton, but there were still a bunch of bugs left after the patches.. this covers a lot in sickening detail, but it would take awhile to go through and just read about the bugs. That aside, it was an amazing game, easily the most innovative RPG I've ever played.
Just confirming that I can't connect either (on OSX if that means anything).
It's spelled and pronounced Gojira in Japanese, so I'm assuming so.
Yeah, and it's running at a tiny resolution with all the graphics turned way down. It should be able to handle it (I've been running it on more powerful Macs, and the graphics are anything but amazing).
Because currently, most of the proprietary offerings for handhelds are much more restrictive than proprietary offerings for desktops. That's my take on it, anyway.
If you want to play SNES on your Mac, don't use the "official" port of SNES9X.. SNES9X Custom is much better, and is frequently updated with new features and SNES9X code (the official port hasn't been updated since April of last year!).
Real men view sites hosted by a Gamecube from their Dreamcast.
Out of curiosity, can it capture HDTV (or even play it back) at the original resolution? Seems like that would be almost impossible for an old G3, especially over FireWire.
Mac has done Unix clone for 3 years.
Except... Apple has a lot of former NeXT employees (Unix clones since 1988), and that they had A/UX (Mac/Unix hybrid, essentially) from 1988 to about 1995. Apple and *nix have been friends for awhile now.
Does "not final" and "if people want to ante in to try this with their favorite distro" mean nothing to you?
Are you kidding? Achieving 800mhz in x86 emulation on a top of the line Mac isn't anywhere near reality, so I doubt MS could do it with the Xbox 2. They wouldn't have to do nearly as much emulation with the graphics chip, but emulating the processor would be a massive task.
Are you kidding? The first time I used an Xbox, it was with the small controllers (unbeknownst to me at the time)... and I thought to myself "Christ, these controllers are enormous, everyone who bitched about them was right. I wonder how the small ones are?"
Use an expensive disc format (like blu-ray) so that people can't easily burn off copies, and so that they can't rip them easily either without a few hundred extra dollars in hardware. Voila.
Eh? AFAIK, Xbox games can be easily ripped by the Xbox onto the internal hard drive, and also played off the hard drive (with a modded Xbox). With an Xbox Live hard drive like the one you proposed, I think the situation would be pretty similar...
You've never heard of a keygen?
Ugh, I know what you mean.. it can't even touch documents with a Unicode name.
That's not even mentioning the way it supports extra Japanese features in the app; you have to run the Microsoft Language Registry to add features useful to the Japanese language, and then the menus in Office are turned into a mishmash of English and Japanese... not good for the rest of my family and friends who can't read a word of the language. Hell, it even does this across multiple user accounts. I can't just have it set to Japanese on my account, and English on another.
It's bloody useless; if they spent so much time implementing all the extra features for other languages, why couldn't they do it in a way that made sense?
At the same time, this would really discourage development of native OS X apps, and I think we'd probably get a lot of very shoddy quick-recompile jobs. Could be a double-edged sword.
I'm feeling fat and sassy.
Whoa, such insight into the plot as "Chewbacca looking cooler than ever" completely spoils the third movie for you too?
I'm hoping so. I realize that not everyone can become a Jedi, but the amount of work (read: repetitive item-finding for months) that you need to put into it currently is nuts. Just another reason why I won't go near the game.
Um, that's what he said. "And, no, the SCSI wasn't a stock item at that point..."