Domain: chello.at
Stories and comments across the archive that link to chello.at.
Comments · 37
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Re:The return of support for 16-bit Windows progra
It's sad. Just a few days ago I stumbled upon a site about old win16 (Windows 1.0 and 2.0!) which has links to a collection of Windows 3.1 games too.
In particular I found out about a "lost" microsoft game : when Windows 3.1 came out, Reversi was left out but they actually made an updated version of it that looks like a Windows 3.1 game!http://members.chello.at/theod...
The worst/best thing about it is that it's actually useful to have that game around. I have a gnome 3 version of Reversi (Iagno 3.8.2) which always end up locking itself with 100% CPU at one point. And Win16 Reversi is challenging on "beginner".
Rather than old Windows I think I would try to run old Linux in a VM, such as debian squeeze (got extended to five years of support)
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Just like the game
I'm reminded of the Lander game while watching these videos. They should try testing this thing out on non-flat terrain with limited fuel
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Re:OT but you can probably help
JDicom is a free, Java based DICOM library. You should be able to do pretty much anything you need to with that. Get it at http://members.chello.at/petra.kirchdorfer/jdicom/
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Richard and Alan's Escape from Hell?
... has almost finished Dante's Divine ComedyBah, we've already got Richard and Alan's Escape from Hell.
(which may or may not have been part of the inspiration for Bill & Ted's Bogus Journey, or visa-versa, as they came out within a year or so of each other)
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of platforms and bouncy things
Astrotit would be a welcome diversion during my daily commute. It's just a CGA game for DOS, though, so I don't suppose it would qualify.
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Wolfenstien for the Apple IIe ROCKS
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Get on with it? Vista hides behind Mohave Project
Old woman, what with the spanking Windows with quicker bug fixes or the oral abatement in the Mac vs PC ads?
Windows tries its best to hide behind all kinds of Unix technology, and all it comes down to is who to strawman the blame of their poor implementation of Unix to how Microsoft finally is forced to write its own obfuscated code to replace its NT from VMS to what it has become today. My MS-DOS 5 Apache 1 server with the GUI Spectra is far more responsive for desktop publishing while actively serving webpages that people should be aware of the FUD coming out of modern Microsoft. They are pumping out more Operating Systems averting from scientific design towards the graces privies of a bastard legislature that there is no productive computing willingly fruiting from Microsoft to prove the subsistence and superior design to their prior titles. Microsoft yesterday is superior to Microsoft today. Hello, Micros~1 != Micros~2, and freeDOS just keeps getting better that a XVesa with multiple QEMU of freeDOS is becoming the better implementation of multitasking than XP or Vista.
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Re:Is it just me, or...
I'm surprised that nobody has yet mentioned Muse Software's ORIGINAL Castle Wolfenstein - http://members.chello.at/theodor.lauppert/games/wolf.htm.
I maintain a functioning Apple][+ and it's still my favorite graphics game on that machine (those of you who have played it: imagine it on a widescreen LCD!).
:)Oh, yeah, and I still play id's first version on my MacPro.
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my favorite two-player game
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Hide teh LUnixWhat the hell is this Lunix thing that so many keep talking about? LUnix is a UNIX-clone operating system for Commodore 64 computers. SimCity was developed on a Commodore 64, but not in LUnix.
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Re: The Story Behind the Bioshock Hacking Mini-Gamno, Pipe Mania, see the history http://members.chello.at/theodor.lauppert/games/pipe.htm/, along with all the platforms it was released on.
If you want to get technical though Pipeline was the first. Like so many successful puzzle games, Pipe Mania became a sort of genre with clones, variants, and spin-offs. -
Re:Computerworld Developers
I think the point was that, in fact, pretty much all of the stuff can be done if so desired on a linux box. Not easy, not elegant, not intuitive...
http://www.linux-backup.net/Full_Inc/ talks about using .tar files for incremental backups. Is it Time Machine? No. Does it do incremental backups? Yes. Is it "fun"? ... (seriously, if you find backups fun you should be using a mac, you sick, twisted bastard.)
Back to your Mac can be accomplished in several ways as far as I can tell. First, according to apple.com it's for the .Mac users only, so you could use something like dyndns or you could have a private https page that gets pinged from a cron job... and then use FTP, NFS, whatever.
As for Core Graphics, what is that? http://www.flickr.com/photos/isriya/430290826/
This diagram found on Flickr shows that it's basically just a GUI/graphics backend? All of that (compiz, ffmpeg, etc) exists for linux in various strengths and integrations. Is the ``Core'' stuffs gonna be better integrated? Yep.
So to reiterate about what Apple's OSX seems to hinge on is pure integration issues. And that's always been their selling point. You stick your finger in an Apple(tm) electrical socket and you will be happier than a ECT patient on a Thorazine drip. It's for people with the money and wont to say 'get out of my way computer.'
Most desktop linux users seem to appreciate some amount of their computers getting in their way. They like to solve problems and to learn how things work. I think that's the main difference. That and the money.
Please let me know if I'm wrong. My first computer was a mac back when it was OS 4.1 and I was a very young kid. My mom didn't like some game it had saying "geez, you suck" to a little kid. Since then my only other real encounter with a mac was a few years ago when I was doing temp work at a local bi-weekly paper. The mac they had me using acted a lot more like windows than a mac but it, alas, was also pre-OSX.
Everything I've heard about OSX has been pretty good. Now if Apple could learn to embrace hobbyists that want to hack their [iphones ipods imacs ilives] I might finally find it in my heart to shell out for one of their computers again. -
Re:Terrible news...
Bad Blood: http://members.chello.at/theodor.lauppert/games/badblood.htm
Knights of Legend: http://home.flash.net/~rayearle/MS-DOS/Knights_Of_Legend.html
I liked those as well.
Layne -
"inventor"???
What is this "inventor"? To me it brings to mind images of Professor Branestawm. Where's the Engineering Hall of Fame? (And who designed it?
;) -
Re:Don't ever try to go back.
Alternate Reality is a classic. Check out these reviews of The City, the predecessor to the even more complex The Dungeon being referred to here. The Dungeon was (unsurprisingly) largely a dungeon crawl, which many people find boring, but it wasn't any more so than any of the widely popular modern dungeon-crawl RPGs.
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Are you kidding???Well, I have a couple of things to say...
First of all, someone is going to bring it up eventually, so I might as well be helpful and give everyone the link to the website that has the actual game...
By the way, it appears that the game was designed using a program called "RPG Maker 2000"
Hopefully their website charges them for bandwidth, and once they get Slashdotted the server hosting bill will bankrupt the authors...
Secondly, I think that most people would feel some concern about copycats, and being that I haven't played the game myself, I don't know whether the perspective in the game glorifies the actions of Harris and Klebold. If it does, this can be pretty dangerous for some kids... Some of the comments in the news story tend to suggest that they are glorifying the murders. For example, the article stated that when someone is killed in the game, a dialogue box pops up stating "Another victory for the Trench Coat Mafia".
I would be against any effort to impose government censorship on this kind of thing, but the authors should have really thought about whether this was a good idea.
If you are going to download this game, you may want to do it soon. The article indicated that some of the content within the game may be in violation of a copyright.
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hopefully
hopefully the new graphics will be a little bit better than shadowrun for the snes
http://members.chello.at/theodor.lauppert/games/sh adowrn.htm
quite possibly the worst looking game for that system... -
The game we're all waiting for
Oh, come on people! What's all this clamor for a new XvT or MI? We all know we're really looking for a new PipeDream title.
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Re:Nintendo - aargh
And within a year of the SNES launch, PC gamers were enjoying titles like Wolfenstein 3D and Ultima Underworld (1992) that totally blew away anything that was ever achieved on unextended 16-bit console hardware.
blah blah blah. http://members.chello.at/theodor.lauppert/games/wo lf3d/ -
Paint Shop Pro?
Surely Paint Shop Pro is beyond v2 by now?
More seriously, it is about time Sony found some original acronyms. We had enough trouble distinguishing PS2 (the Sony games console) from PS/2 (IBM's Personal System Two, a late 80's next-generation PC design, from which the well-known mouse and keyboard socket standards originated). Now the same bunch of elderly spods is going to have the same trouble with PSP, and this time there's no stroke/slash to assist.
(I wish I still had my Model 80 IBM PS/2 complete with its "Danger! Heavy! Two men required to lift!" sticker). -
Re:Sense of History? Not!
yeah, well as you said the line is pretty vague. for example, you can find wolf3d, doom and quake on consoles and hell you can even find commander keen on gameboy! i think to many people computer game and video game mean the same thing even if you and i know the (ever increasing subtle) difference...
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Re:No Kidding
Agreed, I was never into music so I forgot that one. My brother had an Amiga and it was great for games, although I had Dungeon Master on the Atari ST and that was enough for me
;-) One of the few games I've literally spent weeks and weeks on. Others were Elite, Lords of Midnight and shadowfire on the ZX Spectrum. -
95 lbs
That's about how much a PS/2 Model 80 weighed. Solid steel case.
You were lugging this through an airport? Last time I picked one up I had to sleep on the floor for several days to straighten out my back. -
Your Game History Is Less Than Accurate
where do you think Sims (SimCity) and Tetris came from?
SimCity? First released in 1987 on Commodore 64 (first demo in 1985!). Re-released in 1989 simultaneously on PC and Mac. Also released in 1989 for Amiga, Spectrum/Timex-Sinclair, Amstrad, and Atari ST.
Tetris? First implemented on Electronica 60 (PDP-11 clone!) in 1985. Ported to IBM PC during 1986 and circulated. Ported to Apple II and Commodore 64 in 1986. Spectrum Holobyte commercial re-release on IBM PC in 1986. -
Re:more colors would be nice...
For those that don't remember, here's a screenshot of EGA text graphics with 64 ascii colors:
http://members.chello.at/theodor.lauppert/games/al phaman/
Is there anything preventing bash from being able to do this?
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Life imitates fiction
He sounds like Professor Branestawm.
I have a few of the books about this bloke, he was always inventing weird stuff and then having it go wrong. -
Re:A horror story for illuminationI deleted
/usr/man/man1/* by mistake one day, no big deal, I got out the backup tape.It jammed.
I finally got the tape out but destroyed the drive.
It was a real nice TEAC drive
Was it, like, beep, beep, beep ?
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Re:Welcome to the future. (Slightly OT)
No, they are business men and women, who know that in 30 seconds they can make a change in people's behaviour that, collectively, is worth more than one million dollars.
You've apparently bought the same bill of goods that they have, neatly served up by the advertising industry. The word you put in italics should be "hope". There is no proof that that sort of advertising works, nor can there ever be - it would take the most difficult kind of social science experiment to demonstrate this, and the people on Madison Avenue who might want to aren't even remotely that educated. Not that they actually would want to - leaving the answer in the great unknown is their best weapon.
Advertising isn't intended to sell something to consumers. It's intended to sell something to advertisers. And for that, it works exceedingly well, using time-honoured methods of FUD and the vague promises of hucksters.
Advertisers don't pay to change consumer behaviour, and in all likelihood they couldn't. They pay to keep up with the ad budget of the competition. Don't expect a rational justification for everything in a capitalist economy - it just doesn't work that way. Life isn't Lemonade Stand.
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Re: Yowza! More images and captions
I tell you, buy a Microsoft penis enlargment kit, and you'll increase in size by this amount in one day.
One World, One Party, One Operating System
When I want your opinion, I'll give it to you
A lot of bad things can happen to a company using non-windows Operating Systems, you know. We wouldn't want that to happen now would we?
Oh dear, oh dear, oh dear, we've got a customer who doesn't want to renew their software licenses. What are we going to do? -
Re:Smaller than a PS/2?
I forgot all about the warning label.
You've spurred me to look it up - according to this source
it weighed 52 pounds! -
Re:But how does it stand up to the comeptition?
Xine? (Well in my opinion, xine is too buggy, crashes on most files and its gui sucks)
Have you used Xine recently? It handles most, if not all of the files I've thrown at it. Now, i'll agree that the interface sucks, but one of the great features of xine (imho) is that the gui is de-coupled from the video decoding libraries. There are many other players that use xine-lib to decode the files, such as:- Totem (for GNOME)
- Kaffine (for KDE3)
- OpiePlayer2 (for handhelds even!)
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a fond memory from my monochrome youth
can't beat 2-bit nudie splash screens!
Glider+ 3.1.2 ruled my ass, although not quite as hard as Falcon. -
Re:Disney
Interesting, speaking of Disney, have a look down Jerry Beck's website, and you'll find this link.
Timely, relevant and ontopic. not just a little f'ing scary! oh no!!
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Come party with me
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looney_binn@yahoo(dot)com, apendell@attbi.com, dantrevino@wrevolution.org, fireball1244@mac.com, tommyo@hargray.com, natas@redtailboa.net, emmett_in_dallas@yahoo.com, razzbuten@yahoo.com, igdavis@truculent-telephone.org, foobar@null.net, bob@kludgebox.com, cgrimland@yahoo.com, ghamlett@swbell.net, bgood@inceptual.com, slot0k@pogox.org, kwhudson@netin.com, jimjamjoh@softhome.net, jimmys@utdallas.edu, charlesv@mfos.org chris@focus2.com jest6r@hotmail.com steve@ncc.com, usrg@mail.utexas.edu, steve@deltos.com, alex@avengergear.com, mkoenecke@alum.haverford.edu langley@hex.net mordred@inaugust.com swapan@yahoo.com drosoph@hotmail.com, goulash1@mac.com, ean@brainfood.com, vj@vj.com lpret42@hotmail.com bugoff@hotmail.com chad@digitaltriage.net, stewart@digitaltriage.net scottvr01@yahoo.com adam@dfwuptime.com dsaint@gnumatt.org naltrexone42@yahoo.com, webmaster@bast.net, tommyo@hargray.com, ladd@kryp.to, jtaylor5@bayou.uh.edu, jgschmitz@linuxmail.org, enslaver@enslaver.com edfierro@yahoo.com, moz@photonsphere.com, rayw@fuckmicrosoft.com, rfmobile@swbell.net, kevin@unif.com trident5@bigfoot.com Erik_Osterholm@ieee.org, tmunson@houston.rr.com, alessi_brand@hotmail.com, rballa1@lsu.edu, wasted@kewlhair.com, jofficer@martinapparatus.com, idiot@mylinuxisp.com, j0sh01@ev1.net faust@wintermarket.org bouncer@hotmonkeyporn.com tk-mozparty_@perljam.net janisch@students.zcu.cz, aha@pinknet.cz kuzi@atlas.cz scat@reboot.cz, petr@dousa.cz, ruzicka@core.cz, roman@management.cz, hojan@students.zcu.cz, tille@soti.org, cas.tuyn@hetnet.nl, aeon@pandora.be, sensi_millia2000@yahoo.com, crypto@shiftat.com, jan.fabry@vsknet.be, monkeyboy@fruru.com, adulau@foo.be, johan@linux.be, karu@pobox.com, soggie@soti.org nick@tomkinet.com, why_are_you_too_lazy_to_drive_1_hour_to_toronto@yo u_lazy.com try_grammer_class_a_while@get_a_life.com john@interlynx.ca asharp@axo.cc, unionstation@ryder.ca, prade@hotmail.com, 2600@hamilton2600.ca, chris.lozano@myrealbox.com, dantrevino@wrevolution.org, jksteinhauer@netscape.net, i_love_junk_email@yahoo.com, cmiller@surfsouth.com, jan@bestbytes.de, me@phillipoertel.com, sebastian@pixelsalon.de, ccozan@andtek.com, ben@itlib.de, martin.ament@gmx.de, pulsar@highteq.net, muid@gmx.de, cedi@zooomclan.org, soapy@soapy.ch, deep_blue_ocean@gmx.ch, stamp@zooomclan.org, hans@switzerland.com, milamber@zooomclan.org, mtettea@switzerland.com, cylander@zooomclan.org, duke@zooomclan.org, pegirun@gmx.ch, pilif@pilif.ch, mlati@yahoo.com, Mozillzooom@holophrastic.com, erichiseli@yahoo.com, la_burdet@yahoo.com, rkoerber@gmx.de, dotzmasta@hotmail.com, B.Eckstein@cli.de, rtfm@linux.de, info@phosmo.de, gz@disintegrated.de, byronbay@gmx.de, stiwi@mac.com, mage@koeln.netsurf.de, mozilla@portfolio16.de, wrede@fh-aachen.de, ilikemozilla@html.de, cloud@final-fantasy.de, sfricke@sfricke.de, info@flossbau.de, no@dom.de, julian.suschlik@gmx.net, omero@m4d.sm, lapo@lapo.it, alcor78@email.it, info@fuelcat.it, mutato@libero.it, ildella@inwind.it, a.marabini@spinthehumanfactor.com, uomoman@criticalbit.com, thefl74@netscape.net, elbardo@libero.it, clem131@libero.it, t-i-e@bigfoot.com, gng74@libero.it, moz.party.20.gnes@spamgourmet.com, ema.cerqui@libero.it, ubertob@tin.it, mozparty.20.anagoor@spamgourmet.com, gianpaolo@preciso.net, ian@deepsky.com, marco@porciletto.org, planetx2100@hotmail.com, billabong@tiscalinet.it, piofree@libero.it, skunkyboy@tiscalinet.it, vincenzo@mondopiccolo.net, macmatteo@interfree.it, contreras@jce.it, hereandnow@libero.it, pza@students.cs.mu.oz.au, caedwa@students.cs.mu.oz.au, mgi@students.cs.mu.oz.au, bah@humbug.net, mfp@cs.mu.oz.au, nospamplease@indevelopment.org, peter@simplyit.screaming,net, pmj@users.sf.net, xanni@sericyb.com.au, agh@kalcium-is.com, felicityconsult@ozemail.com.au, lucas@lucaschan.com, andrewg@nopninjas.com, andym@abnormal.com, ts@meme.com.au, jasonpell@hotmail.com, syngin@gimp.org, mhammond@skippinet.com.au, szutshi@devraj.org, rmoonen@bigpond.net.au, fawad@fawad.net, ufs@softhome.net, kotrade@yahoo.com, ben@benscorp.com, stevesmith@columbus.rr.com, kkimmelosu@yahoo.com, neal.lindsay@peaofohio.com, pat@linuxcolumbus.com, chrisbaker@iname.com, hiroki2c@yahoo.com, seth@remor.com, jsohn@columbus.rr.com, ross@nanonet.net, mark@cushman.net, swinghammer.2@osu.edu, roberto.12@osu.edu, farhat@hotmail.com, pgunn@dachte.org, jwagner@gcfn.org, bp@osc.edu, joepletch@postmark.net, dsherman@iwaynet.net, glenn@uniqsys.com, bernstein.46@osu.edu, trent_reznor@nothing.com, erikniklas@bobanddoug.com, walters@gnu.org, timo@bolverk.net, annek25@aol.com, jlamb@leader.com, bart@osc.edu, jason@mcvetta.org -
in fact..
..Siemens hasn't abandoned the technology. Along with the local Viennese ISP Chello BroadBand they implemented a Internet over Cable TV and they go to great lenghts developing a system to cover a greater area by using local power lines. As far as I know their greatest problem is not with line noise but with repeaters that crash continuously (maybe because of power fluctuations)
bye -
i think ...
...Chello, an Austrian ISP is the worst of all.... Instead of providing me bandwith he is charging enormous amounts for a malfunctioning connection , spam and (although swearing not to do so) filtering my mail
-
Re:Wow! Knuth...this second post is the same like the other but with email address and slightly formatted. Sorry for that.
Spirituality & Programming
Very simple. If you try to connect to god, you will have to learn his protocol. If you find it, you simply will code divine structures. Actually there is a very common expression of god, called the open source philosopy. This is fueled by Idealists who work with the creative aspect of a living godhead (it does not matter if they care or not). The result is still earthbound but it offers places to live and to blossom for those who explore the beauty of pure cosmic structures. Our universe is chemical softcoded on a 6 bit digital base (Iching, DNA) and will continue to do so. Using 8 bit digital is more artificial but still deals with cosmic concepts. On several Layers of gods fractal coding are in fact binary structures. The IChing for example translates the binary informations into pictographic information systems called the "light language" which are in complex code structures expressed in icons. When we do learn to build communication icons for complex ideas, we are at the same time in harmony with cosmic concepts. If we will do this excessively, the divine symbols will influence our way to use icons and express ourselfs and our knowledge. This is a good way to contact god and being contacted by god. We do not understand him will simply mean we have to learn his language and this is pretty complex if you see god as beeing creating manyfold universes. Personally I feel my self as child in a hi-tec wonderworld created by highly intelligent beings using bio- and lighttechnics on a level of absolute creation (of matter, space and forces). Feeling their loving fingerprints in pure structures with power and information for everyone who wants to be part of it.
Programming is a spiritual business, transformed down to profane world. An as we began this process we started to create an invisible world, steadily growing on every computer in the world. Actually we have not found the key to transform the hardware into software and back, but we will make it. This is the moment where mankind has to connect to the divine hierarchy, which is not simply god alone - it is a really large family of angles or human like us who managed to develop the software-hardware transformation.
Programming and spirituality is cool as long as you code along the will of god, else it will be really ugly.