Domain: gamepro.com
Stories and comments across the archive that link to gamepro.com.
Stories · 72
-
GameStop To Honor Ancient Duke Nukem Pre-Orders
doug141 writes "GameStop encourages customers who pre-ordered more than a year ago to verify their reservation with their local store. 'Provided the customer has a receipt, we will honor even those pre-orders taken long ago. At this time, we expect that all pre-order customers will receive Duke's Big Package at time of purchase, regardless of when the reservation was made.'" If you have an especially old order, though, you might want to visit the store with your original punchcard, or a daguerreotype of it. -
Leaked Activision Memos Compare CoD, Guitar Hero
Gaming site Giant Bomb got its hands on some internal memos at Activision discussing the status of their flagship Call of Duty franchise. One exec asks, "Isn't Call of Duty today just like Guitar Hero was a few years back?" A response assures him that Call of Duty is more firmly entrenched than the recently-collapsed music game genre, and adds that Activision doesn't get enough credit for innovating. Quoting: "If you really step back and dispassionately look at any measurement—sales, player engagement, hours of online play, performance of DLC—you can absolutely conclude that the potential for this franchise has never been greater. In order to achieve this potential, we need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave. Entertainment franchises with staying power are rare. But Call of Duty shows all of the signs of being able to be one of them. It’s up to us. ... Activision doesn’t always seem to get the credit it deserves in terms of innovation in my opinion, but there is no short supply of it, even in our narrower slate." An editorial at Gamepro takes exception to this, saying that Activision should stop trying to milk its franchises dry. -
The Psychology of Horror In Video Games and Movies
Hugh Pickens writes "Jamie Madigan writes in GamePro that psychologists and experts on fear are trying to understand why so many gamers enjoy being terrified by horror-themed video games and movies. Researchers say some people are sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching or horror films. Other personalities are drawn to situations showing the disruption of social norms in ways that will probably never happen in real life. But a more encompassing explanation of horror's inherent appeal is how it helps us master our fears. 'Watching a horror film gives us back some control,' says Dr. Andrew Weaver. 'We can experience an adverse event through film, and we know that it will end. We'll survive it. We'll go on with our lives.' Interestingly, horror only seems to work if the player or viewer knows that what they see is fake. In one famous experiment, researchers had subjects watch a movie featuring authentic scenes of live monkeys having their brains scooped out and of children — I kid you not — having their facial skin peeled away in preparation for surgery. 'The vast majority of the study's participants refused to finish watching the films despite that more grotesque movies playing at the theater down the street could outdo those scenes,' writes Madigan. 'We seem to need to know it's fake.'" -
Activision Axes Guitar Hero
jtillots writes "Activision Blizzard has canceled the Guitar Hero franchise, citing 'declining revenue of the music game genre.' Also on the chopping block was DJ Hero and True Crime. Fat_bot put it best — it's the new Day the Music Died." This comes only a few months after Viacom dropped Rock Band developer Harmonix for similar reasons, and less than a week after they closed MTV Games altogether. -
Nintendo Entertainment System Turns 25
harrymcc writes "On October 18th 1985, Nintendo launched its NES console in the US, reviving a near-dead video game industry and establishing Nintendo as a leader in home consoles. We've celebrated with a roundup of some of the stranger spinoffs that the NES has inspired over the last quarter century, from odd controllers to a lock parents could use to disable the console to do-it-yourself projects like an NES built into a Super Mario cartridge." -
Too Much Multiplayer In Today's Games?
hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy." -
Do Gamers Want Simpler Games?
A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'" -
Guitar Hero World Tour Equipment Problems, Subscription Possibilities?
Guitar Hero: World Tour's recent launch saw boxes of plastic instruments flying off store shelves, quickly selling out in many areas. Unfortunately, many players reported problems with the bundled drums sets, prompting Activision to release a drum "tuning" application and a free midi-USB cable to connect the instruments to a PC. Otherwise, reviews for the game have been largely positive, and MTV's Multiplayer Blog did an analysis of using Rock Band drums in GH:WT, and vice-versa. Kotaku looked at which set was louder, coming to the conclusion that while they sound different, decibel levels are very similar. The early success in sales for GH:WT caused Activision to say holiday demand may not be met, and that they're examining two methods in particular to develop the franchise: instrument upgrades (hopefully less ludicrous than Logitech's $250 axe) and the possibility of a subscription-based model for user-generated content. "[Activision Blizzard CEO Bobby] Kotick says that there are now 25,000 user generated tunes that have been created for the game, and projected 'up to 100,000 songs' by the end of this year." -
Are Third-Party Wii Games Finally Coming Into Their Own?
Gravy Monkey writes "It's not too difficult to criticize the quality of many third-party Wii games — whether they're unique titles, bad licenses or lazy ports to the new system. However, will this change as more quality third-party games appear on the Wii? Recently, Wiiware title 'Lost Winds' picked up some great reviews, as did the Blastworks game. The recent review of a new game called Order Up on IGN caught my attention because they praised it as the way all casual games should be made. Is this the beginning of a new era for Wii games where quality casual games from third parties manage to grab the attention of both mainstream and hardcore gamers alike, instead of being a console where only first-party titles sell?" -
Seven Failed Foot-Based Game Controllers
Ant writes "GamePro.com says the path to Wii Fit's success was paved with a slew of failed foot-based controllers. Here are seven particularly awful ones that are currently collecting dust in the attics of gamers worldwide." -
The Xbox Live Arcade - One Year Later
Via Joystiq, an article at GamePro asking is Live Arcade worth it? One year after its launch, the service has been transformed by lots of retro classics, some brand new games, and the addition of the (now working) movie and television download service. What parts are good, what parts are bad, and ultimately, is it worth it? From the article: "Many of XBLA's original games draw their inspirations from classic video games, and the poster child for XBLA originals is Bizarre Creations' Geometry Wars: Retro Evolved. Released with the launch of Xbox 360, Geometry Wars showed a skeptical world just how cool original yet classically styled downloadable games could be. It plays like a crazed combination of all-time classics Asteroids and Robotron: 2084, with your lone, triangular spaceship pitted against literally endless hordes of nasty geometric shapes. The level of onscreen carnage is legendary; never has a game had more spectacular or over-the-top particle effects, showing that even simple games can be flashy." -
Blue-ray 'Not a Burden' For Sony
Via Opposable Thumbs, an article at GamePro in which Phil Harrison clarifies that Blue-ray on the PS3 is a 'game design' decision. From the article: "Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free." I probably would have had a follow-up question there, but that's where the interview ends. So what do you think? Which came first for Sony: Blue-ray as new movie media, or Blu-ray as answer to design challenges? -
Valve Angry Over Counter-Strike Subway Ads
Gamepocalypse writes "I noticed over on GamePro that Valve is considering legal action over the Subway ads that Engage In-Game Advertising was pumping into Counter-Strike matches. Valve's Doug Lombardi: 'Advertising or any other commercial use of our games requires our written permission.'" I'm unclear on this: Were the ads actually in the game already, or was the company just saying they were going to put the ads in? If the ads were displayed in-game, how was that done without Valve's knowledge? If the ads weren't in the game ... why would you make a public claim like this without clearing it with Valve first? Odd all around. -
Valve Angry Over Counter-Strike Subway Ads
Gamepocalypse writes "I noticed over on GamePro that Valve is considering legal action over the Subway ads that Engage In-Game Advertising was pumping into Counter-Strike matches. Valve's Doug Lombardi: 'Advertising or any other commercial use of our games requires our written permission.'" I'm unclear on this: Were the ads actually in the game already, or was the company just saying they were going to put the ads in? If the ads were displayed in-game, how was that done without Valve's knowledge? If the ads weren't in the game ... why would you make a public claim like this without clearing it with Valve first? Odd all around. -
MAD's 10 Worst Things about Gaming
Deuce Magnum writes "GamePro's got up a story that was apparently designed by the guys at MAD magazine. It details the lows of video gaming, from big boobs to MMO patches. From the article: "8. Mind-numbingly dull 'cinema sequences' -- as if we really needed to interrupt the game with ten minutes of bad acting and cliche'd dialogue to explain the deep motives and back story of why Ratchet and Clank are running and jumping. 9. Choppy, second-rate video games designed for cell phones. Was text messaging not a useless enough way to drain battery power? " -
MMOGs Only For the Hardcore?
Gamepro has an editorial up asking the question are Massive Games only for the hardcore? From the article: "Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines." -
The Lost Art of Class Balancing
GamePro has a look at the delicate touch needed when balancing classes in a Massive title. From the article: "Bad class balancing has been an endemic problem to MMORPGs--unfortunately especially in games where PvP is a major component. Dark Age of Camelot tanked the usability of the original classes with the emergence of Vampiirs in the ill-reputed Catacombs expansion. Users were incensed when Creature Handlers ruled the universe in Star Wars Galaxies--then angered even more when the class was beat down with the nerf bat in subsequent patches." -
Top 20 Gaming Lows of 2004
An anonymous reader writes "Gamepro has posted a story about the gaming lows in 2004 -- a fair roundup of all the junk that's happened this past year. Those poor smugglers..." -
EA Trying to Buy Ubisoft Shares
jujubees writes "What is going on with Electronic Arts these days? This morning it was revealed that EA is trying to acquire 19.9% of the Ubisoft shares owned by Dutch investment company Talpa Beheer B.V. If approved by the US Antitrust department, the buyout would instantly make EA the biggest shareholder, ahead of the Guillemot brothers. Whether this is a hostile takeover attempt is not clear at this point, no financial terms were disclosed." An anonymous reader also wrote in to mention a GamePro Editorial about the company, regarding its past as an honorable games-maker and its current reputation. -
Everquest 2 Premium Services Preview
Anonymous Coward writes "SOE has launched a beta preview of their EQ2 Premium Player Services, for current Beta Players. There are a few articles available that describe the services at GamePro, IGN, and GamerGod." An interesting feature, the services include guild websites, character stats, tons of in-game information, and leader boards. Probably part of their final gear up for the November 8th ship date. -
Innocuous California Game Ratings Bill Passed
Thanks to GamePro for its article noting that a newly revised bill "that requires video game retailers to clearly display signs of the game ratings has been passed by the state senate in California." The bill, "now waiting to be signed by Governor Schwarzenegger", was originally paired with a more controversial bill which "called to define 'atrocious or cruel' video games as 'harmful matter to children'", but that pairing failed to advance, despite support from bill sponsor Leland Yee, leading to a straightforward "requirement to have game ratings clearly displayed, and also have information about the ratings system readily available to parents purchasing games." -
Nintendo - NES Classics, Metroid Prime 2 Movies
An anonymous reader writes "Game Informer has broken the news that there will be four new NES Classic titles released for Game Boy Advancein the States this October 25th: 'The four titles will include Dr. Mario, Metroid, Castlevania, and Zelda 2: The Adventure Of Link. Each title will retail for a suggested price of $19.99.' [We've previously covered the Japanese re-release of some of these.] Also, Game Informer has put up 15 movies from the Metroid Prime 2: Echoes demo disc that ships with the new Metroid Prime GameCube bundle. The movies cover every single second of the disc, from beginning to end." -
Halo 2 Trailer Gets Subliminal, Halo Done Quick
An anonymous reader writes "The Halo 2 movie trailer hit theaters last week and rabid fans have been passing around 'cam' versions since then. A lower quality streaming version went up on MSN and Xbox.com yesterday, but today GamePro.com premiered a high definition 1920x1080 5.1 surround sound version of the trailer for the home theater purists. More interestingly, a Halo.bungie.org newspost reports on subliminal messages within the ad, when 'the Xbox logo changes, for a frame or two, from www.xbox.com to www.ilovebees.com', an apparently legit website where 'some very, very strange stuff is going on' - there's already speculation and a little evidence this could be from the same Microsoft group who stealthily made the AI web game?" Elsewhere, an anonymous reader writes "Remember Quake Done Quick, the effort to complete Quake as fast as possible? Well, halo.bungie.org recently wrapped up its Going Nowhere Fast contest, which was an effort to do much the same thing for Halo. You can view the results and download the videos, though some are still being posted, at the Going Nowhere Fast contest page." -
Gran Turismo 4 Demo Quietly Released In U.S.
An anonymous reader writes "Sony has seen fit to release Gran Turismo 4: Prologue in both Europe and Japan, but the U.S. arm of the company chose not to ship it in the States. The result? Only importers and select members of the media have been able to play the game. Thankfully a limited U.S. demo has turned up from a very non-gaming source, according to GamePro.com, who explain how to navigate through the Toyota web site and request a Toyota Prius-specific two track demo of Gran Turismo 4, completely free of charge. The demo is playable on a standard U.S. PlayStation 2 console. I wonder if Toyota made enough copies of the demo to satisfy every PS2 owner in America?" We previously reported on the Japanese version of this disc, released last September. -
PlayStation Hits 100 Millionth Shipped
Thanks to Yahoo/AFP for its story noting global shipments of Sony's original PlayStation console have exceeded 100 million, explaining that "overseas sales of PlayStations jumped after the company launched its lightweight 'PSOne' model in 2000." Although sales are slowing (though not by as much as GamePro is claiming), since: "In the year to March 2004, the company produced and shipped 3.31 million PSOne units", the PlayStation 2 may be on course to beat its predecessor, as it "has shipped 70 million units... since March 2000." -
Sony Connect To Hook Up With PlayStation Portable?
An anonymous reader writes "UK video game site C&VG has posted a story rumoring Sony's PlayStation Portable handheld game console will allow both music and games to be downloaded via the newly announced Sony Connect online download store. An industry source quoted in the article says: 'PSP is intended to be able to link up with Sony Connect to offer digital music for download, but the bigger deal is the plan to put PSP games up there for download eventually, too.' C&VG says this rumor, if true, shows 'Sony's alleged drive to ultimately cut-out retail and handle distribution of software itself' - we'll find out for sure next week at E3." Elsewhere, GamePro/Famitsu interviews leading Japanese PSP developers, with Atlus producer Hideyuki Yokoyama saying: "I expect downloads and fees to be the primary business model." -
Infinium Finds Itself In, Out Of Court Again
Dachannien writes "Adrenaline Vault reports that Infinium Labs is being sued by Terry Nagy for fraud and breach of contract. Infinium used his reputation and expertise in the gaming industry to generate attention for Infinium's Phantom Game Console (and $15M in venture capital), promising him payment in stock. Nagy claims that when Infinium was later bought by a shell company and went public, he had received nothing while Timothy Roberts and Robert Shambro (also named in the suit) got millions of shares of stock." However, GamePro is now reporting the lawsuit is being settled out of court, and that "both parties are working together to resolve the claims." -
Sony's Happiness Controller Game Elevates The Joy
Thanks to GamePro for its preview of Sony's forthcoming Japanese PlayStation 2 game, Happiness Controller. The preview explains: "The goal of Happiness Controller is to make 100 people that you control happy", and details: "Some of the types of people you need to make happy include... Happily married businessman, whose company is about to go bankrupt... A child whose father is a slob, and whose mother comes home late at night drunk... Bar club hostess, who gets paid to listen to rich Japanese businessmen talk." However, the preview ends: "Given the very Japanese nature of the 100 characters, if a North American release is planned it would likely have different characters." -
Sega Settles Discrimination Suit With Filipino Game Testers
Thanks to GamePro for its story discussing the $600,000 settling of a discrimination suit brought by Sega game testers who charged that "Sega directed [employment agency] Spherion to terminate the employment of 13 Filipino game testers due to their national origin." Complicatedly, it appears: "The move to fire the Filipino employees stemmed from a complaint of a former employee, who alleged in his exit interview that Sega was giving preferential treatment to Filipinos." Interviews with the testers paint a downbeat perspective of the job, with one of the fired employees saying: "I look around and see some friends who are game testers, and I talk to a couple of people who are in the industry, and what I get from other people is that game testers... are almost disposable." -
Game Over CG Sitcom Debuts, Censored, Gets Machinima
Thanks to GamePro for its interview with the creator of UPN's new CG videogame-related sitcom, Game Over, which debuted last night. The interview notes: "For gamers, it's great to see in-jokes and cameos - like when the entire cast of Oddworld shows up in the first episode. But is prime time ready for a gaming 'toon?" Even before debuting, "Game Over has fallen prey to network censors", with dialog and risque CG nudity cut, and reaction to the show is mixed, but to promote it, UPN is giving away an interactive PC game/machinima download in conjunction with Fountainhead Entertainment, so "players are able to use ['Game Over' character Raquel] in interactive and non-interactive ways by employing Machinimation tools" - the download is available via FilePlanet. Update: 03/12 04:10 GMT by S : Reuters are reporting disappointing ratings for the debut episode. -
Only Xbox Port of Doom 3 Will Have Co-operative Play
Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then. -
Only Xbox Port of Doom 3 Will Have Co-operative Play
Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then. -
Only Xbox Port of Doom 3 Will Have Co-operative Play
Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then. -
Midway Announces New Mortal Kombat, Romero-Helmed Gauntlet
Thanks to GameSpot for its first look at Midway's new PS2/Xbox title, Mortal Kombat: Deception, as "the recently announced sixth installment" in this long-running franchise officially debuts with a teaser trailer, heavily analyzed at Mortal Kombat Online. Elsewhere, Midway, who is trying to rebound from poor financial results, has announced a new addition to the Gauntlet series, and it's noted that "John Romero, the famous (and infamous) creator of Doom and Daikatana, will be developing the title", confirming earlier rumors to that effect. -
Vapor Trails - On Famously Unreleased Videogames
Thanks to GamePro for its article discussing formerly in-development videogames which never actually got released. Some of the more unconventional include Data East's Tattoo Assassins ("2D video-captured fighters, whose tattoos come to life and whack on other players. Characters included a Nancy Kerrigan clone and a giant running hot dog"), Sega's Virtua Hamster ("...[involving] polygonal rodents with rocket packs and skateboards swooshing through a huge hamster habitrail, collecting popcorn kernels to spit at enemies"), and Runandgun!'s partially resurrected Duelin' Firemen! ("...[an FMV] game about singing, dancing firemen [starring Rudy Ray Moore].") -
Capcom - Gladiators, Nightmares, Jean Reno?
Bert Tam writes "The folks over at 1UP put together a cool feature highlighting all the games shown at Capcom's U.S. press event, held yesterday in Las Vegas." There are similar features at GameSpot and over at GameSpy, and highlights include new U.S./European-focused title Shadow Of Rome, "a gladiator fighting and stealth game [from the creator of Onimusha] that currently is not even scheduled for release in Japan", an early look at a Nightmare Before Christmas title which "aims to give players the chance to play through a sequel to the classic film", and an interview with the creators of Onimusha 3 courtesy of GamePro, discussing the reasons for Jean Reno's co-starring role: "To give a broad appeal, especially to those who aren't gamers", and noting that other stars were asked, but "...American [actors] are difficult to deal with." -
PS3 Release Not Until 2006, PSX Firmware Upgrade?
Thanks to GamePro for its coverage of a Famitsu interview from former Sony CTO Nobuichi Okamoto, discussing the PlayStation 3. Okamoto, who is still involved in the Cell project (which will power the PS3) to some degree, notes: "Development of the Cell started in spring of 2001 as a 5-year project. Hence the project will end in spring of 2006. Although it is not known whether or not game consoles will be sold immediately, we can expect products using the Cell chip to start emerging around that time." He also suggests 2004 may not see any console announcements from Sony: "From my experience, to produce games on new hardware it takes at least a year to research the hardware and to start planning for software titles. If at this time the software production environment is not ready, I think it will be difficult to announce new hardware this year." Elsewhere, Sony has announced a downloadable firmware upgrade for its Japanese-released PSX 'media center', which "returns most of the promised features that were cut shortly before the system's release." -
PS3 Chip Trials Set To Begin
Thanks to GamePro for their news story regarding Toshiba and Sony's imminent trial production of semiconductor chips that will be the precursor to the Cell chip that's expected to be used in the PlayStation 3. According to the article, "...the trial production of sample chips using the 65-nanometer (one nanometer is a billionth of a meter) technology will begin in 2004... [but] commercial production is not expected to begin until the first half of Toshiba's 2005 fiscal year, which is from April to 2005." Gamesindustry.biz notes that this is "...just about in time to supply components for Sony's PlayStation 3 launch at the end of 2005, if that is indeed the plan." -
The Future Of EyeToy - Spells, GUIs, Grooves?
Thanks to the New York Times for their article investigating future possibilities for Sony's EyeToy PlayStation 2 camera. The writer has a chance to see Sony R+D's experimental prototypes using the just-released USB camera add-on, which include manipulating Harry Potter-style onscreen spells with a wand "...made from parts of a hotel clothes hanger [that] has a brightly colored ball on one end", and an onscreen interface replicating "...the futuristic computer operated by Tom Cruise's detective character in the movie 'Minority Report'." Production has been ramping up quickly on the camera for the US, and Sony hope to replicate the success of the peripheral in the UK, where EyeToy: Groove, a rhythm-based game, is the first piece of expansion software released. -
Xbox Gets Japanese Dress-Up, Rumored Price Cut, Giveaway
Thanks to 1UP for their article showing off special new case artwork for the Xbox in Japan, as "a few lucky winners will be able to snag these art pieces by signing up on Microsoft's Japanese webpage" - hip artists enlisted include T-shirt designer Nigo and Moshino Katsura. Elsewhere, GI.biz recently relayed unconfirmed rumors of an Xbox price drop in Japan, claiming "a new Xbox bundle for Project Gotham Racing 2 which will feature a console, a DVD playback kit, two months free on Xbox Live and copies of PGR2 and Halo for 19,800 Yen [$181]." Finally, GamePro have noted that Microsoft are giving away their Xbox Music Mixer karaoke/mixing software, "most likely... as a cover-mounted CD", in the January 2004 issue of popular Japanese magazine, Famitsu, further showing the company is "aggressively vying for a solid foothold against the PS2, which has been dominating the console market in Japan." -
MMORPG Subscription Economics Discussed
Thanks to GamePro for their article discussing why MMORPGs charge a monthly subscription fee, discussing the "extra developer attention and player community" a monthly payment allegedly brings. It quotes a Blizzard spokesman as saying "running a massively multiplayer game like Blizzard's upcoming World of WarCraft costs about three times as much as running an online server like Battle.net, because MMO games require constant maintenance, 24/7 customer support, and an ongoing dedicated development team", and NCSoft's Robert Garriott, brother of Richard, says: "Think of it as running a small city. Many of these games have hundreds of thousands of 'citizens.' NCsoft operates the 'government' that builds new roads, puts criminals in jail, and digs new caverns for citizens to explore and enjoy. All of that costs real money." -
Polybius Game Urban Legend Resurfaces
Eric Greif writes "I've just discovered information on an odd arcade game from 1981, only released in some backwater suburbs in Portland, Oregon. This game was called Polybius and was apparently featured in a recent article in GamePro magazine. This game boasts strange effects on the players of the game, such as various forms of amnesia, as well as behavior and mood changes." GamePro say that " Credited to a company called Sinnesloschen [German for 'sense-deleting'], Polybius... was an abstract puzzle game... one arcade owner claimed that black-coated gentlemen would periodically come to collect data - but not coins - from the machines." Snopes.com call Polybius out as a hoax, correctly, but after all this recent attention, does anyone know who devised this elegant spoof, and when? -
Vietnam-Based Shooters - A Suitable Topic?
Thanks to GamePro for their 'Pro Vs. Pro' feature focusing on Vietnam-based combat games are justified in their choice of setting. Opinions vary from: "I can't say that I can ever look on Vietnam games as being in good taste", through: "..if it's handled with respect, not only to the soldiers but to the reality of the war and the people involved, then I'll be right there lined up", to: "If developers make the claim of 'historical accuracy', they owe it to the veterans, victims, and the audience to cast an unflinching look at the human consequences of war." -
Konami's Winning Eleven Soccer Sweeps Japan
Thanks to Tokyopia.com for their in-depth impressions of Konami's Winning Eleven 7 for PS2, the latest in the highly acclaimed soccer game series. The reviewer is disappointed that "..while the summer has been filled with a flurry of high-profile transfers, none are actually in the game. So David Beckham still plays for Manchester United", but loves the "different and fresh dynamic" which still has many rating it higher than its main rival, EA's FIFA series. Japanese gamers seem to like Winning Eleven, too - the latest software sales figures, courtesy GamePro, show that it sold a massive 600,000 in its first week, three times as many as a still-impressive debut for Final Fantasy:Crystal Chronicles. -
Sega's Grand Plans, Development Changes
Thanks to Gamesindustry.biz for their report detailing Sega's first press conference under their new boss, Hisao Oguchi. As well as announcing "a target of doubling the company's global market share in the next five years", Sega announced better-than-expected Japanese software sales, including a good performance for racing title Initial D, and also detailed major changes in the company's development structure, as explained via a GamePro article - highlights include: "Sonic Team and United Game Artists (makers of Space Channel 5 and Rez) will merge and form a company whose aim is games for casual users. Sega-AM2 will stay as is... [and] Virtua Fighter designer Yu Suzuki will form a new development team." -
Second Life Welcomes Alien Abductors
Thanks to GamePro for their report discussing the post-Beta launch phase of MMO title Second Life. The piece gives a handy overview of the unique parts of this 3D subscription-based PC title: "Certain areas, called 'sandbox' sims, allow you to build and script stuff in the game world for free.. [such as] domino rallies, giant houses of cards, odd sculptures, and so on - and anyone passing by is free to interact with them as they please." But this freedom has led to strange, cosmic forces being unleashed: "..someone's going around the world and 'abducting' people with a brownish alien spacecraft, sucking them up with a blue tractor beam and letting them go after a short period." There's more coverage via this forum thread and 'enfant terrible' Wagner James Au's column on the Second Life site itself, 'Notes From A New World'. -
Shenmue III - It's On, It's Off, It's On, It's Off
Thanks to InsertCredit.com for their brief summary of the ever-more-complicated question - is Sega's Shenmue III in production? The site condenses: "Nov. 2001 - AM2 confirms production of Shenmue III is underway... Mar. 2002 - Shin Izakawa, new Shenmue series producer, says Shenmue II XBOX sales will determine release of Shenmue III... Jan. 2003 - Yu Suzuki reveals Shenmue III game designs, expresses desire to make it movie rather than game... July 2003 - Websites report that AM2 confirms Shenmue III will be released, but not where, when or on what. Minor controversy and buzz ensues." GamePro also has a good summary of recent rumors, most of which have either been unattributable or mistranslated. But clearly, Shenmue III was planned at one point - maybe we'll finally find out if it's still being developed at the next Tokyo Game Show? -
Xenosaga Episode II, Baten Kaitos Unveiled
Thanks to GameSpot for their article revealing the first details on Xenosaga Episode II, subtitled 'Jenseits von Gut und Bose' ('Beyond Good And Evil'), and a follow-up to the popular, if long-winded PS2 sci-fi RPG from MonolithSoft/Namco. Screenshots reveal the major characters have returned, "..and some of them have been given a more-mature look for the new game." In related news, GamePro reported on new details and screenshots from MonolithSoft's GameCube-exclusive RPG, Baten Kaitos (named after a star in the Cetus constellation), which is "set in a collection of five floating continents in the sky", and surprisingly, has a "..fighting system [which] will involve the use of cards." Both are likely, but as yet unconfirmed for release outside Japan. -
Dragon Warrior VIII Details Revealed
Thanks to GamePro for their article discussing new details about Square Enix's long-awaited Dragon Quest VIII, as revealed in a recent issue of Japanese magazine Shonen Jump. According to the article, this latest in the massively selling Dragon Quest/Dragon Warrior series, due for Japanese PS2 in 2004, will have battles "..rendered in full 3D, a marked departure from the static fight screens in the last seven games. Despite this new technology, though, the Dragon Quest-iness of the game will remain untouched - early screenshots show the hero picking up barrels and peering into random dressers for items." Although new in-game shots aren't yet online, the single previously released screenshot is very reminiscent of external developer Level 5's other signature titles such as Dark Cloud 2 and the forthcoming Xbox MMORPG, True Fantasy Live Online. -
Dragon Warrior VIII Details Revealed
Thanks to GamePro for their article discussing new details about Square Enix's long-awaited Dragon Quest VIII, as revealed in a recent issue of Japanese magazine Shonen Jump. According to the article, this latest in the massively selling Dragon Quest/Dragon Warrior series, due for Japanese PS2 in 2004, will have battles "..rendered in full 3D, a marked departure from the static fight screens in the last seven games. Despite this new technology, though, the Dragon Quest-iness of the game will remain untouched - early screenshots show the hero picking up barrels and peering into random dressers for items." Although new in-game shots aren't yet online, the single previously released screenshot is very reminiscent of external developer Level 5's other signature titles such as Dark Cloud 2 and the forthcoming Xbox MMORPG, True Fantasy Live Online.