Domain: joystiq.com
Stories and comments across the archive that link to joystiq.com.
Stories · 369
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Microsoft Updates Xbox 360 Back Compat Again
liquidzero4 writes "Earlier this week, Microsoft patched in another of their regular backwards compatibility updates. This one is fairly important; not only does it add a number of titles to the official back-compat list but several of the new old games are fairly popular. The likes of Panzer Dragoon ORTA, Jet Set Radio Future, Mercenaries, Oddworld: Munch's Oddysee, Soul Calibur 2, and Star Wars Republic Commando are sure to make some 360 owners happy." -
This Week in Downloadable Content
Both the Virtual Console and Xbox Live Arcade have some interesting offerings this week, and Microsoft has released word of a lot of new things to come via their community service. The day before yesterday saw the release of Punch-Out!!, Virtua Fighter 2, and Bonk's Revenge for the Wii's download service. No Mike Tyson in this version of Punch-Out!!, but it's still (as Kohler puts it) one of the 'best videogames of all time.' On the Xbox side, today sees the release of a 'double header' of games: Gyruss and 3D Ultra MiniGolf Adventures . Gyruss is a Konami arcade port, while Minigolf includes a course editor to distract you from the simple gameplay. As far as new XBLA content goes: The Daily show is already available on the service, along with The Colbert Report, Carcossonne will join Settlers of Catan and (apparently) Talisman in boardgame-to-Xbox ports, and Microsoft is looking for pitches for a television show to be shown exclusively on Xbox live. If you win the TV contest, you get to make it for them. -
Major Nelson Frames the GH II DLC Discussion
Yesterday we discussed the mighty expensive Guitar Hero II downloadable content. Some readers had serious complaints, and their views jive with a lot of other commentators out there. Prior to an event related to the game Joystiq had the chance to sit down with Microsoft's Major Nelson, who attempted to frame the conversation and point out the difficulties associated with this project: "I used to work in the broadcasting industry and in music for a long time and I know that content is not linear. It's not like you go to iTunes, and you're buying the same thing. There's testing that's involved, and there's also licensing involved. There's a lot of elements involved. When there's music involved, that brings up a lot of licensing issues ... You have to consider the Leaderboard. People like to say it's the same [as on the PS2], but the licensing is not the same. You have to re-license it. It's a different platform. While on the surface it may look fairly simplistic, and people are saying 'XYZ should be done,' but we're not Red Octane. I work for Microsoft, and we're just the conduit at this point." -
Red vs. Blue Series to Wind Down
Via Joystiq, the news at the Red vs. Blue site that the 100th episode will be their last. Despite the 04/01 posting date of the announcement, it looks like the reality is that there are only a handful of episodes of the Blood Gulch Chronicles left. "One hundred is a great number, and it seems like the perfect place to call it a show. I am sure you have some questions about our plans for the series and beyond. We will be talking about all of that in the weeks and months to come, but I want to use this time to thank all of you for nearly half a decade of support. For now, it's back to work. From the recent developments in the storyline, you may have noticed some loose ends coming together and we have a lot to wrap up in the last seven videos. We hope you will love them as much as the first seven or the middle seven or whatever it was that initially drew you to the world of Red vs Blue." It's always great to see a series go out on a high note, and one can only hope that the folks at RoosterTeeth plan to work on new projects in the future. -
NiGHTS Into Dreams Remake Now Official
The classic Sega Saturn title NiGHTS Into Dreams is finally, finally, getting a sequel. Joystiq reports on news at Famitsu, saying that a NiD sequel will be coming to the Wii this winter. "Takashi Izuka of Sonic Team USA is Producer of NiGHTS: Journey of Dreams. He leaves Famitsu, and the rest of the weeping-with-tears-of-joy world, with this comment: 'In 1996, we created the NiGHTS character to achieve a concept of being refreshed from being able to fly in the sky. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform.'" -
Xbox 360 Elite Officially Announced
It should come as no shock that Microsoft has finally announced an upgraded version of the Xbox 360: the 'Elite'. The worst-kept secret in the videogames industry is now official, offering a 120 GB HDD, an HDMI port, and a smooth black finish for $479. The new sku drops next month, and to fill up that new hard drive Microsoft has lined up seven new partners for their Xbox Live video distribution service. Outfits like Paramount and Warner Bros. are nice to hear about, but I'm equally excited about the likes of National Geographic and ADV Films. 1up has the market cornered on commentary at the moment, with reactions from the staff there, a comparison of the new 360's value vs. the PS3, and a few words from Sony's Dave Karraker. If you're looking for even more coverage, there are several links available below. -
PS3 Breaks Records in UK Launch
Aided by racing titles MotorStorm and Formula One, the PlayStation 3 had the best UK console launch ever, according to Joystiq and MCVUK. This generation saw the Wii kick off with 105,000 units and the Xbox 360's sell through 70,000. The PSP still holds the record at 185,000 for a portable console, but I imagine Sony's pretty happy about this either way. "With plenty of consoles left in the 220,000 strong initial shipment, it would appear that a strong supply is the key to launch victory. Will sales remain brisk in the foreseeable future? We'll find out soon enough, but until then, expect some elaborately spun responses from Sony's competitors. Perhaps UK journalists ought to return those stacks of beer to Microsoft -- then again, alcohol already seems a likely explanation for steering the Xboat to the wrong continent." -
PS3 Breaks Records in UK Launch
Aided by racing titles MotorStorm and Formula One, the PlayStation 3 had the best UK console launch ever, according to Joystiq and MCVUK. This generation saw the Wii kick off with 105,000 units and the Xbox 360's sell through 70,000. The PSP still holds the record at 185,000 for a portable console, but I imagine Sony's pretty happy about this either way. "With plenty of consoles left in the 220,000 strong initial shipment, it would appear that a strong supply is the key to launch victory. Will sales remain brisk in the foreseeable future? We'll find out soon enough, but until then, expect some elaborately spun responses from Sony's competitors. Perhaps UK journalists ought to return those stacks of beer to Microsoft -- then again, alcohol already seems a likely explanation for steering the Xboat to the wrong continent." -
Pokemon DS Title Includes VOIP Element
Via Joystiq , a press release that reveals a new feature for the upcoming Pokemon Diamond/Pearl titles. In addition to new graphics, the title offers a new twist for the gotta-catch-em-all set: voice communication via wireless networking. You'll only be able to talk to people you've exchanged friend codes with, so there's no chance for an anonymous player to traumatize younger players. The PR release they link to mentions that the game will also have a world-wide trader board: "For kids, it's like having a cell phone that can only connect with their friends. The Nintendo DS Headset, sold separately, makes these conversations a breeze ... Players can trade Pokemon or battle with players anywhere in the world, even without voice communication. The Global Trade Station allows players to post Pokemon they want to trade on a board and browse through Pokemon other players have posted." -
Serious, Indie, Mobile Games Highlight GDC Monday
The first day of GDC is generally devoted to games just a bit off the beaten path. In recent years, serious games have vied with titles from the mobile and indie markets on the first two days of the Game Developer's Conference. Probably the most interesting serious discussion from Monday was word from Square/Enix's new serious games arm. Sessions like innovations in Indie games and how to get your Indie game published rounded out the independent games discussions for the day. The pirates at Three Rings also put on a good show, talking about how to make an indie MMOG. Meanwhile, on the mobile front, EA veteran Trip Hawkins talked about innovations on the smallest screen, while Nokia rolled out some new details on their next generation of N-Gage . -
Oblivion Designer Moves To New Company
Gamasutra reports on the new position that former Bethesda designer Ken Rolston has taken with Big Huge Games. The lead designer for Bethesda's hit titles Morrowind and Oblivion, Rolston is now slated to be working on an unnamed title for the Rise of Nations developer. Rolston announced he was planning to retire early last year but ... apparently not. The designer characterizes his new project as 'a strikingly original and cunning concept for a console RPG'. No name or concept was included in the announcement. -
A Criticism of Race Portrayal in Games
Joystiq points out (and comments incitefully on) a two-part examination of African-American roles in videogames on the site Black Voice News. Series author Richard Jones takes the videogame industry to task for the numerous poor images that young black people have to compare themselves to. He singles out Carl Johnson, the protagonist of GTA: San Andreas as an example. Jones also acknowledges that 'the video game industry is all about money', pointing out the unfortunate lack of black designers and illustrators in the industry to sway the creative choices of publisheres and developers. He gives a call to arms to black players, saying they should focus some of their passion on the skills required to make games. They'd get rich, he says, and work to reverse some of the negative stereotypes that non-whites are subject to in games. The Opposable Thumbs blog takes a critical look at his argument, offering up another side to the story. While it's obvious that Mr. Jones doesn't have a great grasp on the games industry itself, he would seem to make a few valid points as well. -
Will Wright and Spore Profiled in Popular Science
Via Joystiq, an enthusiastic interview in Popular Science with Will Wright. He talks about his much anticipated PC title Spore (still slated to ship later this year), the educational qualities of games, socializing via games, and the future of gaming. One of his closing comments: "Getting people more connected to the real world through gaming. Because I think we all live in our own little bubbles, we have our own little lives and there's this whole world out there of things happening that we're kind of dimly aware of. We might pick up the paper or watch the news. And it's a complex world. A lot of very strange twisted dynamics, interesting things, very important things that are going to shape the future that our children live in. And that if you could just get everybody to be a little bit more aware of the world around them, and how it works, and have that feedback in to the course the world is taking, gaming could be an incredibly powerful mechanism for steering the system." -
Kidnap Victim Visible Via Xbox Community Site
Via Joystiq comes the confusing tale of Shawn Hornbeck. Shawn was kidnapped more than four years ago, and his absence has made his parents worry and left a hole in his friends' lives. He's been returned safely home, so there's a happy ending to this tale. Strangely, though, he has been publicly visible for over a year now - via Xbox Live. From the Joystiq post: "The GamerTagPics profile for Xbox Live user 'DevilDevlin' shows the kidnapped Hornbeck outside what appear to be [alleged kidnapper Michael] Devlin's apartment. The profile was created Sept. 4, 2005 but hasn't been accessed since early 2006. DevilDevlin's Gamertag reveals that someone played Saints Row on the account as recently as Friday. It seems likely that Hornbeck used the account -- a Washington Post story reveals Devlin's neighbors 'often spotted Shawn out and about, visiting friends on his bicycle or playing video games with the apartment door open.'" -
The Mixed Outlook for iPhone Gaming
With everyone talking about Apple's big announcement, it's unsurprising that commentators are discussing the possibilities of gaming on the iPhone. The DS and the PSP are both on N'Gai Croal's list of who is afraid of the iPhone, and with good reason. Touchscreen gaming on a high-resolution screen? Sounds like fun. TIME's lengthy run-down on the iPhone even mentions the possibilities of games on the small screen. Just the same, it's not all roses: Kotaku talks about the developer unfriendly nature of the platform, and how that could throw up barriers to the first game on the handheld. -
Gates Pegs Nintendo, Not Sony, as Toughest Competition
njkid1 writes "Microsoft's Bill Gates thinks that because of the 'impressive strength' of the company and its new Wii console Nintendo is now Microsoft's biggest competition when it comes to videogames. This is somewhat understandable, given Nintendo's new projections for this year. The Japanese game maker plans to sell an impressive 100 Million DS games this year, along with 21 Million Wii games and some six million consoles. This may seem to be just more flack, to go along with Peter Moore's dismissive comments towards Sony at CES this week, but news of the Halo DS game that almost was puts credence to Microsoft's new priorities." -
Xbox 360 To Have IPTV, 10 Million Sold
The news from CES, from Bill Gates' keynote, is that the 360 will have IPTV rolled out in an update later this year. They've also now crossed the 10 Million units sold mark, spurred on by Gears of War in the U.S. and Blue Dragon in Japan. The implications of IPTV for the 360 (DVR on a 20 gig HD, essentially) are interesting, but are hardly the only news to come out of the event. Robbie Bach gave Gamespot an overview of Vista and 360-related announcements for the near future, and there's some great stuff in there. Likewise, Mr. Gates sat down for an interview with several journalists, including Dean Takahashi from the Mercury News and Brian Crecente from Kotaku. He gives some additional insight into the company's announcements at the CES event. -
Xbox 360 To Have IPTV, 10 Million Sold
The news from CES, from Bill Gates' keynote, is that the 360 will have IPTV rolled out in an update later this year. They've also now crossed the 10 Million units sold mark, spurred on by Gears of War in the U.S. and Blue Dragon in Japan. The implications of IPTV for the 360 (DVR on a 20 gig HD, essentially) are interesting, but are hardly the only news to come out of the event. Robbie Bach gave Gamespot an overview of Vista and 360-related announcements for the near future, and there's some great stuff in there. Likewise, Mr. Gates sat down for an interview with several journalists, including Dean Takahashi from the Mercury News and Brian Crecente from Kotaku. He gives some additional insight into the company's announcements at the CES event. -
How 'Games for Windows' Will Change PC Gaming
Joystiq has a short piece up talking with Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf about the future of the 'Games for Windows' initiative. With the launch of Vista, Microsoft is making a big push to turn PC games into a 'console-like' cohesive brand. Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer. From the article: "By making gaming a priority in the Vista experience, Microsoft is molding a powerful pairing of the Games for Windows and Xbox 360 brands. To some extent, this is based on a hope that Live Anywhere will be embraced by GFW developers and publishers, pulling Xbox Live (and your Gamertag) outside of the 'Box, in turn encouraging an unrivaled virtual community. But there are simpler touches that also spark our interest. For example, start up Vista's Minesweeper, connect your 360 controller, and enjoy a subtle rumble each time you slip up. It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand." -
The Xbox Live Arcade - One Year Later
Via Joystiq, an article at GamePro asking is Live Arcade worth it? One year after its launch, the service has been transformed by lots of retro classics, some brand new games, and the addition of the (now working) movie and television download service. What parts are good, what parts are bad, and ultimately, is it worth it? From the article: "Many of XBLA's original games draw their inspirations from classic video games, and the poster child for XBLA originals is Bizarre Creations' Geometry Wars: Retro Evolved. Released with the launch of Xbox 360, Geometry Wars showed a skeptical world just how cool original yet classically styled downloadable games could be. It plays like a crazed combination of all-time classics Asteroids and Robotron: 2084, with your lone, triangular spaceship pitted against literally endless hordes of nasty geometric shapes. The level of onscreen carnage is legendary; never has a game had more spectacular or over-the-top particle effects, showing that even simple games can be flashy." -
Gaming Mice Get Benchmarked
Via Joystiq, an article at the ES Reality site where they do their level best to benchmark mice in a logical fashion. Post author Sujoy explains: "In this environment where performance is king, it's ludicrous to think that mouse performance has never been measured for reviewing the products. Imagine reviewing the latest graphics card in the same way. Without benchmarks, reviewers would have to resort to loading up their favourite game and commenting on how their frag count improved. You would have no way to compare NVIDIA and ATI cards apart from the quality of the packaging. Without benchmarking, graphics card reviews would be almost entirely useless. So why do we put up with mouse reviews that are just as useless?" They have scales based on control, speed, and DPI to determine how good, really, that mouse is. -
Oblivion Takes Top Honor At Spike VGAs
Last night was the taping for the 2006 Spike TV Videogame awards, and Bethesda Softworks' Elder Scrolls IV: Oblivion took best game. Gamespot reports on the rest of the pack, which saw the Critic's Choice going to Twilight Princess, and Epic's Gears of War pulling down several top honors. For a blow-by-blow, Joystiq's event liveblogging post might interest you. It sounds ... pretty awful. From that article: "9:25: 50 Cent intros the 'Best Human Female in a Video Game' in a sort of slurred 'here's my drink' English. We'll have what he's having. It's unsure if he even knows what he's talking about." -
NPD Reports November Console Sales
CBackSlash writes "Joystiq has a summary of the NPD console sales numbers for November 2006. The big headline is that the industry overall was up 34 percent to $1.7 billion. But the smaller headlines are probably more interesting for us: PS3 only shipped 197k, while the XBox 360 had 511k, and the Wii had a very respectable 476k. However, all of the new consoles were outsold by the lowly PS2 (664k) and DS Lite(641k)." These are a more detailed set of numbers than those we discussed on Wednesday. -
Two Weeks with the Wii
In the 80s, kids of my generation cut their teeth on Super Mario Bros.. They went through high school with Mario Kart, and bonded with college friends playing Super Smash Bros. By 1999, though, the N64 had long since proven that Nintendo's dominance in American videogaming was over. The GameCube that followed was largely a disappointment. Nintendo failed to interest third party developers, and frustrated fans with long-delayed chapters of the Mario, Zelda, and Metroid franchises. Coming into this no-longer-next generation of consoles, Nintendo announced they were aiming for a Revolution, and then confused everyone by renaming it Wii. Their actions left a lot of people wondering if the company still had what it took to compete with committed powerhouses like Microsoft and Sony. The launch lineup is kind of tepid, and the controls really do take some getting used to. We've already established that they're not aiming to compete in the graphics race. So what is the console really like? Why is it selling so quickly? What does it have to offer? I've had two weeks to find out. Read on, so that you can get a feel for the system you'll definitely be playing (if not owning) at some point in the future. My somewhat bold claim is not based in any sort of fanboi favoritism. It's a simple reality of Nintendo's console; the Wii begs to be played by lots of people. Unlike the solitary games that are popular on the PlayStation 3 and Xbox 360, Nintendo's scrappy fighter is at its fullest potential when you've got four people armed with Wiimotes. Four players on a Wii title is like nothing you have ever experienced in gaming before. For some people the Wii's demand that you be physically proximate to your fellow gamer will be a mark against it. For many people, though, I think the need to get together in one space will cut through the confusion and misunderstanding this hobby has always suffered from.
The reason for this is that it is easy: It just works. The first time you hand a Wiimote to someone and they point it at the screen, they know what to do. There's a little hand, representing where you're pointing, and each Wiimote has a different colored hand. Navigating menus is actually ... fun, in an odd sort of way. Moving over UI elements with the little hand representing your controller causes a very slight rumble. The controller shakes just enough to give the entire experience a tactile element that, again, I've never seen in gaming before. It's the little things like this that really makes the Wii experience. Turning the Wiimote upside down inverts the hand. They didn't have to do it that way, but they did. Navigating menus is, mildly, fun. One of the first games my cousins played after they'd picked up the controllers was the "duel with their icon-hands" challenge. Odd, yes, but entirely understandable. The Wiimote, and the completely natural movements you make when using the device, require no explanation. When Nintendo went to the AARP event earlier this year, they knew what they were doing; this is the console your grandmother can use as easily as you can.
UI
Graphically, the system's UI is a clean mixture of greys and whites. The Channel selection screen is the first thing you see on booting the system, and stands out well against the system's default imagery. From left to right on the top row, you're going to find the games channel, the Mii channel, the photo channel, and Wii Store channel. Though I'm not sure why the somewhat anemic photo functionality gets to rank so highly, they've organized your primary Wii elements together on one screen. On the bottom of the screen there's an unobtrusive options button, and a button to take you to your Wii's address book functionality. As you purchase things from the Virtual console (the primary online capability of the console right now) they'll fill in additional windows on the console's launch page. This is also where the news and weather features are accessible, with promises of more services further on in the Wii's lifetime.
To start addressing the channels in order, the games channel is where you'll access your currently-loaded disc. The system has a little splash screen there on your Wii frontpage illustrating what you have loaded. Just to reiterate something you've probably already heard, GameCube titles are 100% backwards compatible with the system. The Wavebird controllers are too, and nicely slot into the ports for them on the top of the console. If you're planning on playing a lot of Virtual Console titles, I recommend that you make sure to hang onto your Wavebird; they'll play almost every game the download service can offer up, and your Cube games to boot.
Mii
The Mii channel may just be the hidden gem for this system. If Nintendo plays things right, the Mii may become as much a part of your online identity as Microsoft's gamertag. Miis, to explain, are little virtual people. Using a canned set of features (hair, eyes, mouths), you can combine facial elements to great a little 'you'. Or a mini-Lincoln. Or Jesus. If you've always wanted to school the King of Kings in tennis, the Wii is the system for you. As innocuous a feature as this sounds, it's impossible not to find yourself wrapped up in possibilities once you sit down to play with it. At the very least, you're going to have to make you. And your S.O. And your family, and all of your friends, and your favorite movie star ... it's just too bad they don't have ears and you can't make pets.
Once you've made your Mii-version of former child star Gary Coleman, you can actually compete with him or against him in Wii Sports. At the moment, the games on the pack-in disc (and those on the upcoming Wii Play disc) are the only places you can make use of your strange little people. Even with that limited scope, Nintendo is already showing their intent to make the most of this feature. Your capabilities in Wii Tennis, for example, are tracked via intuitive charts. Someday down the line, when more titles take your Mii into account, you'll hopefully be able to import more interesting stats (frags and such) into your Mii's pockets. You can already take your Mii with you; up to 8 Miis can be loaded onto a single Wiimote for easy toting to another person's house. You can send them away, too; after you exchange friend codes with someone, you can trade Miis. They'll go wandering, too, if you let them. Heading off into the great Wii beyond, they'll wander across the Mii Parades of consoles across the nation, just begging to be included in that owner's personal Mii Plaza. Reggie Fils Aime has already hinted at the eventual addition of more facial features, and it is little wonder why. With the ease of making a little 'you' so tantalizing, it's easy to see why Nintendo is taking this 'uber-cutesy' feature very seriously.
Photos
The system's photo feature/mp3 player is something of a forgettable tack-on. Photos and music can be uploaded to the system, or played directly from, SD memory cards. They slot right into the front, and featured photos are very lovingly displayed by the UI. Music can be played behind the photos; it's essentially the only way to just listen to music on the system. Uploaded tunes can be played during select Wii titles (like ExciteTruck), which is very nice, but otherwise the media capabilities of the Wii are fairly forgettable. Given Nintendo's drum-beating about the Wii being 'focused on games', I'm kind of surprised they even bothered. Just the same, the utility of these features can't be denied, and they certainly don't get in the way.
Virtual Console
The Virtual Console, then, is the final default offering you'll find on loading the system. Nintendo's answer to Microsoft's Xbox Live and Sony's E-Distribution model, it currently only offers downloadable retro titles. The Wii Shop will eventually be where you pick up additional services as well, but for now games are all this service has to offer. While the launch list for the U.S. market has some much appreciated classics included, overall the titles are downright disappointing compared to other regions. I'm not complaining about what we have gotten, to be sure. Bonk, the original Sonic, the SNES version of Sim City, and the original Legend of Zelda are all titles still well worth your time in 2006. It's hard not to look at the Virtual Console list from Japan and other sectors, though, and not be a little jealous. Castlevania IV and A Link to the Past? Why don't we deserve Link to the Past? Recent events has also hinted that Nintendo has no plans to offer games via the Virtual Console if they were not originally released in that market. If that turns out to be true, terrific JP-only NES and SNES games will never reach our virtual shores. A serious oversight on the company's part.
The Virtual Console itself has proven to be less enjoyable for me to use than other parts of the Wii interface. Out of the box, the only way you'll be connecting with the Internet is via a WiFi connection. Even with a solid WiFi setup, it's inevitable that your connection will flake out. The console seems intent on blaming 'firewalls' for its woes, but some days I know everything is working fine; the problem lies with a cranky Wii. Once you're online you may run into difficulties there as well. The interest level in the Virtual Console must be higher than Nintendo expected, because I've found the service absolutely hammered and essentially unusable several times since the system launched. All that said, this is exactly what you'd expect from Nintendo: a solid retro-delivery system, straight from your childhood. I spent many, many, many hours playing the SNES version of Sim City. I gave myself an allowance of three games from the launch lineup. Along with that early Will Wright title, I snagged the original Zelda (my wife had never played it) and Sonic, as we were Sega-less in my formative years. All three play as smoothly as silk. No hiccups, no quirky controls, just unadulterated blasts from the past. Of course, my three titles will soon have friends. Even with Nintendo's odd reluctance to give us the good stuff, they'll be releasing a least one new title every Monday for the foreseeable future. Emulator fans may scoff, but it's hard to look down your nose at a legal way to enjoy retro classics in relatively high definition. The Wii even does game suspension, so you don't have to play games straight through. Despite some petty annoyances, they've got a great channel here for future content (including the much vaunted indie gaming scene), and it only looks to be getting better in the future. At the end of the day, even if it can be annoying to use, at least the Wii Shop music is soothing.
So, that's what the machine itself is like. The Wii's control scheme is what has people sitting up and taking notice though, and it's hard to judge that on menus alone. As a study in comparisons, I offer you the Good, the Bad, and the Awesome: Wii Sports, Red Steel, and Rayman Raving Rabbids.
Wii Sports
In the U.S., our consoles were $40 more expensive than in Japan. This was the reason - the Wii Sports pack-in. I've been lamenting the loss of the pack-in for years now, though, so I begrudge them nothing. It would be one thing if Wii Sports was a waste, a Luigi's Mansion for the next-gen era, but thankfully this mini-game game holds its own and encourages your aging relatives to make fools of themselves. Wii Sports consists of five simple games which ... kind of ... resemble actual sports. There's tennis, golf, bowling, boxing, and baseball. Controls for each of the five pastimes are the definition of simplicity. Each only requires a very simple motion with the Wiimote, mimicking actual movements you'd make while participating in the sport. Tennis is probably the one that's been seen the most at press events, and all it requires is a quick flick of the wrist to get the ball moving to the other end of the court. It's also one of the most enjoyable of the offerings, and supports up to four players for some hi-larious doubles action. Bowling is likewise enjoyable in multiplayer mode, and requires only that you know how to make the bowling motion with your arm in order to strike. Golf and baseball are less enjoyable, as built-in sensitivities to the mini-games lend themselves to confusion and mistrust of your capabilities. In reality, it's not you, it's the game. Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball. The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii ... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision. Two people really into the game results in an air-slapping girly-fight scene like something out of "Revenge of the Nerds". Nintendo made an excellent choice including this as a pack-in, and Wii Sports will continue to be the social game console owners reach for until the likes of Wario Ware or Mario Party make it to store shelves. (Just make sure to use the wrist strap.)
Red Steel
On the opposite end of the hardcore scale, we have Red Steel. Along with Call of Duty 3, this is one of the more 'adult' offerings accompanying the Wii at launch. It concerns the battles of a gentleman who has come to a fancy restaurant to have dinner with his girlfriend's father. As sometimes happens, the Yakuza assault the building and an epic fight ensues. While the title does an admirable job of convincing the player that FPS controls are completely enjoyable on the Wii, the title fails to deliver in almost any other way. The reason has nothing to do with the Wii; Red Steel is just not a very good game. Unlike Yakuza , which manages to weave a tale of Japanese crime with a straight face and get away with it, here the attempts at gritty criminality come off as hokey and poorly thought-out. The hero is utterly forgettable, and the noble quest to protect friends and family from the vicious crime syndicate is one John Woo flick short of a film festival. The only thing it gets (mostly) right is the control scheme, which is just as you'd imagine it. The Wiimote directs your point of view, while the stick on the nunchuck moves you forward. This is the schema that were' going to (hopefully) see a lot of over the Wii's lifespan. It's the way we'll be playing Metroid down the line, and can also be seen one door over in Call of Duty 3. Red Steel chooses to make the protagonist's arm flex and bend in inhuman ways as you turn, fouling up the game's one solid feature. His long, seemingly jointless arm is very disconcerting, and only serves to remove you from the action. Embarrassingly, the control scheme breaks down during sword fights. Those gooshy, confusing fight sequences are not quite as disconnected from reality as Wii Boxing, but it's fairly close. Even when poor reactions began leaking out of the enthusiast press, I maintained a guarded enthusiasm for this title. Guns and swords for the win, right? In the end, though, there's just not enough 'there' there. As much as it makes me want to play Metroid Prime, it makes me want to shut off the console more. You need not suffer from the launch-day enthusiasm that carried this into my cart; you can definitely give this one a pass.
Rayman Raving Rabbids
From the inane to the insane, we move on to Rayman Raving Rabbids. I've never really liked Rayman in his previous platform title outings; he's always been something of a forgettable character. Here, though, Ubisoft has offered up a crack-addled assortment of mini-games, and hung them very loosely around Rayman's neck. He's the central character of the game only insomuch as the little guy on screen has his name. Otherwise, you'll be concerning yourself more with the Rabbids: evil, stupid, ugly, bunnies from hell. The outline of the game is fairly simple. Ray competes in various events, spread out over a period of about thirteen days. Every day, there are four events to participate in. Completing three events unlocks a 'boss' event, which when cleared allows Ray to move on to the next day. Completing all four events during each day unlocks (on alternating days) new outfits for Ray to wear, and new music for you to listen to. Multiplayer play focuses on several people competing in individual events, with an option to string some of them together to make fairly anemic storylines for your adventures.
The beauty of this game, though, is that it's a.) absolutely crack-addled b.) hilarious and c.) completely addicting. Just a few of my favorite examples from the game include:- "Bunnies Don't Like Bats" - Direct Rayman as he mounts a giant bat, collecting piggies and dropping them into a pigpen before the time runs out. "Bunnies Don't Like Bats 2" adds the complexity of fending off a Bunny raiding party while you collect the piggies.
- "Bunnies Don't Know What to do with Cows" - Whirl the Wiimote over your head, as Ray does the same with a chain attached to a cow's collar. Hit a button on the Wiimote to send the cow flying while it's facing away from you. You get more points the further the cow flies; the cow flies further by whipping that Wiimote as fast as you can above your head.
- "Bunnies Don't Use Toothpaste" - Grab horrible grimacing worms with the Wiimote as they emerge from the rotten teeth of a Bunny, and flick them away. They come slowly at first, but emerge faster and faster as you play. Allowing a worm to emerge and then disappear ruins a tooth. Allowing two worms to reenter a single tooth sends the worm borrowing up into the Bunny's soft palate and ends the game. Hilariously, the mini-game is backed by an homage to the the theme from "Brazil".
- "Bunnies Can Only Fly Downward" - This wonderful bunny-filled version of the parachuting level from PilotWings has you directing Ray down through smoke rings with your Wiimote. You speed up by pushing on the nunchuck's stick, but you lose control that way too. Your aim is to get to the ground before a set time has passed. (Hint to Nintendo: PilotWings for the Virtual Console. Get on it.)
- "Bunnies Are Addicted to Carrot Juice" - While pumping the nunchuck with your left hand up and down, aim the Wiimote at the oncoming diver-Bunnies to fill their dive masks with carrot juice. Filling them up causes them to fall over. You lose if the ever-increasing wave of bunnies reaches your bar.
Final Thoughts
The reality of the situation is that multiplayer Wii games make you look like an idiot. As strange as it sounds, this is just one mark of a system that has succeeded. For so many people, gaming is either a solitary pastime or one done socially via the cold detachment of a Ventrilo link. I, like many other folks, had the opportunity to introduce the Wii to my family during Thanksgiving, and it was anything but detached. It resulted in several hours of good-natured competition among my cousins, and allowed me the pleasure of watching four individuals north of 40 volley and serve via Wiimote. With the exception of my mother, I believe it may well have been the first time these people had ever played a videogame. It's not Half-Life, sure, but it isn't exactly Tetris either.
Even with a fairly humble collection of launch titles, Nintendo has managed to get gamers and non-gamers alike to drink the kool-aid. The system delivers exactly what the company promised when the 'Revolution' was announced in 2004. It's a system that offers the best of both worlds. Non-gamers have a completely intuitive control scheme that will now allow them to play with their game-loving friends. Hardcore gamers already have more innovative titles to play than they know what to do with. So what if some of them, like Red Steel come up a little short. For every Red Steel, there's a Trauma Center, a Rayman, or a Twilight Princess (whose review grew too large to fit here, and will be addressed tomorrow). Offering the best of new technology and plenty of unearthable retro memories, the Wii is a console that demands attention. I've yet to encounter anyone with a mild opinion of the little white box; you are either going to love this thing, or hate it.
Either way, Nintendo has finally broken free of its 'me too' position, held since the days of the N64. Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran. Sony and Microsoft are in for a hard fight this time around. The only side guaranteed not to lose is our side; whatever happens in this war, it's the gamers who win. -
Two Weeks with the Wii
In the 80s, kids of my generation cut their teeth on Super Mario Bros.. They went through high school with Mario Kart, and bonded with college friends playing Super Smash Bros. By 1999, though, the N64 had long since proven that Nintendo's dominance in American videogaming was over. The GameCube that followed was largely a disappointment. Nintendo failed to interest third party developers, and frustrated fans with long-delayed chapters of the Mario, Zelda, and Metroid franchises. Coming into this no-longer-next generation of consoles, Nintendo announced they were aiming for a Revolution, and then confused everyone by renaming it Wii. Their actions left a lot of people wondering if the company still had what it took to compete with committed powerhouses like Microsoft and Sony. The launch lineup is kind of tepid, and the controls really do take some getting used to. We've already established that they're not aiming to compete in the graphics race. So what is the console really like? Why is it selling so quickly? What does it have to offer? I've had two weeks to find out. Read on, so that you can get a feel for the system you'll definitely be playing (if not owning) at some point in the future. My somewhat bold claim is not based in any sort of fanboi favoritism. It's a simple reality of Nintendo's console; the Wii begs to be played by lots of people. Unlike the solitary games that are popular on the PlayStation 3 and Xbox 360, Nintendo's scrappy fighter is at its fullest potential when you've got four people armed with Wiimotes. Four players on a Wii title is like nothing you have ever experienced in gaming before. For some people the Wii's demand that you be physically proximate to your fellow gamer will be a mark against it. For many people, though, I think the need to get together in one space will cut through the confusion and misunderstanding this hobby has always suffered from.
The reason for this is that it is easy: It just works. The first time you hand a Wiimote to someone and they point it at the screen, they know what to do. There's a little hand, representing where you're pointing, and each Wiimote has a different colored hand. Navigating menus is actually ... fun, in an odd sort of way. Moving over UI elements with the little hand representing your controller causes a very slight rumble. The controller shakes just enough to give the entire experience a tactile element that, again, I've never seen in gaming before. It's the little things like this that really makes the Wii experience. Turning the Wiimote upside down inverts the hand. They didn't have to do it that way, but they did. Navigating menus is, mildly, fun. One of the first games my cousins played after they'd picked up the controllers was the "duel with their icon-hands" challenge. Odd, yes, but entirely understandable. The Wiimote, and the completely natural movements you make when using the device, require no explanation. When Nintendo went to the AARP event earlier this year, they knew what they were doing; this is the console your grandmother can use as easily as you can.
UI
Graphically, the system's UI is a clean mixture of greys and whites. The Channel selection screen is the first thing you see on booting the system, and stands out well against the system's default imagery. From left to right on the top row, you're going to find the games channel, the Mii channel, the photo channel, and Wii Store channel. Though I'm not sure why the somewhat anemic photo functionality gets to rank so highly, they've organized your primary Wii elements together on one screen. On the bottom of the screen there's an unobtrusive options button, and a button to take you to your Wii's address book functionality. As you purchase things from the Virtual console (the primary online capability of the console right now) they'll fill in additional windows on the console's launch page. This is also where the news and weather features are accessible, with promises of more services further on in the Wii's lifetime.
To start addressing the channels in order, the games channel is where you'll access your currently-loaded disc. The system has a little splash screen there on your Wii frontpage illustrating what you have loaded. Just to reiterate something you've probably already heard, GameCube titles are 100% backwards compatible with the system. The Wavebird controllers are too, and nicely slot into the ports for them on the top of the console. If you're planning on playing a lot of Virtual Console titles, I recommend that you make sure to hang onto your Wavebird; they'll play almost every game the download service can offer up, and your Cube games to boot.
Mii
The Mii channel may just be the hidden gem for this system. If Nintendo plays things right, the Mii may become as much a part of your online identity as Microsoft's gamertag. Miis, to explain, are little virtual people. Using a canned set of features (hair, eyes, mouths), you can combine facial elements to great a little 'you'. Or a mini-Lincoln. Or Jesus. If you've always wanted to school the King of Kings in tennis, the Wii is the system for you. As innocuous a feature as this sounds, it's impossible not to find yourself wrapped up in possibilities once you sit down to play with it. At the very least, you're going to have to make you. And your S.O. And your family, and all of your friends, and your favorite movie star ... it's just too bad they don't have ears and you can't make pets.
Once you've made your Mii-version of former child star Gary Coleman, you can actually compete with him or against him in Wii Sports. At the moment, the games on the pack-in disc (and those on the upcoming Wii Play disc) are the only places you can make use of your strange little people. Even with that limited scope, Nintendo is already showing their intent to make the most of this feature. Your capabilities in Wii Tennis, for example, are tracked via intuitive charts. Someday down the line, when more titles take your Mii into account, you'll hopefully be able to import more interesting stats (frags and such) into your Mii's pockets. You can already take your Mii with you; up to 8 Miis can be loaded onto a single Wiimote for easy toting to another person's house. You can send them away, too; after you exchange friend codes with someone, you can trade Miis. They'll go wandering, too, if you let them. Heading off into the great Wii beyond, they'll wander across the Mii Parades of consoles across the nation, just begging to be included in that owner's personal Mii Plaza. Reggie Fils Aime has already hinted at the eventual addition of more facial features, and it is little wonder why. With the ease of making a little 'you' so tantalizing, it's easy to see why Nintendo is taking this 'uber-cutesy' feature very seriously.
Photos
The system's photo feature/mp3 player is something of a forgettable tack-on. Photos and music can be uploaded to the system, or played directly from, SD memory cards. They slot right into the front, and featured photos are very lovingly displayed by the UI. Music can be played behind the photos; it's essentially the only way to just listen to music on the system. Uploaded tunes can be played during select Wii titles (like ExciteTruck), which is very nice, but otherwise the media capabilities of the Wii are fairly forgettable. Given Nintendo's drum-beating about the Wii being 'focused on games', I'm kind of surprised they even bothered. Just the same, the utility of these features can't be denied, and they certainly don't get in the way.
Virtual Console
The Virtual Console, then, is the final default offering you'll find on loading the system. Nintendo's answer to Microsoft's Xbox Live and Sony's E-Distribution model, it currently only offers downloadable retro titles. The Wii Shop will eventually be where you pick up additional services as well, but for now games are all this service has to offer. While the launch list for the U.S. market has some much appreciated classics included, overall the titles are downright disappointing compared to other regions. I'm not complaining about what we have gotten, to be sure. Bonk, the original Sonic, the SNES version of Sim City, and the original Legend of Zelda are all titles still well worth your time in 2006. It's hard not to look at the Virtual Console list from Japan and other sectors, though, and not be a little jealous. Castlevania IV and A Link to the Past? Why don't we deserve Link to the Past? Recent events has also hinted that Nintendo has no plans to offer games via the Virtual Console if they were not originally released in that market. If that turns out to be true, terrific JP-only NES and SNES games will never reach our virtual shores. A serious oversight on the company's part.
The Virtual Console itself has proven to be less enjoyable for me to use than other parts of the Wii interface. Out of the box, the only way you'll be connecting with the Internet is via a WiFi connection. Even with a solid WiFi setup, it's inevitable that your connection will flake out. The console seems intent on blaming 'firewalls' for its woes, but some days I know everything is working fine; the problem lies with a cranky Wii. Once you're online you may run into difficulties there as well. The interest level in the Virtual Console must be higher than Nintendo expected, because I've found the service absolutely hammered and essentially unusable several times since the system launched. All that said, this is exactly what you'd expect from Nintendo: a solid retro-delivery system, straight from your childhood. I spent many, many, many hours playing the SNES version of Sim City. I gave myself an allowance of three games from the launch lineup. Along with that early Will Wright title, I snagged the original Zelda (my wife had never played it) and Sonic, as we were Sega-less in my formative years. All three play as smoothly as silk. No hiccups, no quirky controls, just unadulterated blasts from the past. Of course, my three titles will soon have friends. Even with Nintendo's odd reluctance to give us the good stuff, they'll be releasing a least one new title every Monday for the foreseeable future. Emulator fans may scoff, but it's hard to look down your nose at a legal way to enjoy retro classics in relatively high definition. The Wii even does game suspension, so you don't have to play games straight through. Despite some petty annoyances, they've got a great channel here for future content (including the much vaunted indie gaming scene), and it only looks to be getting better in the future. At the end of the day, even if it can be annoying to use, at least the Wii Shop music is soothing.
So, that's what the machine itself is like. The Wii's control scheme is what has people sitting up and taking notice though, and it's hard to judge that on menus alone. As a study in comparisons, I offer you the Good, the Bad, and the Awesome: Wii Sports, Red Steel, and Rayman Raving Rabbids.
Wii Sports
In the U.S., our consoles were $40 more expensive than in Japan. This was the reason - the Wii Sports pack-in. I've been lamenting the loss of the pack-in for years now, though, so I begrudge them nothing. It would be one thing if Wii Sports was a waste, a Luigi's Mansion for the next-gen era, but thankfully this mini-game game holds its own and encourages your aging relatives to make fools of themselves. Wii Sports consists of five simple games which ... kind of ... resemble actual sports. There's tennis, golf, bowling, boxing, and baseball. Controls for each of the five pastimes are the definition of simplicity. Each only requires a very simple motion with the Wiimote, mimicking actual movements you'd make while participating in the sport. Tennis is probably the one that's been seen the most at press events, and all it requires is a quick flick of the wrist to get the ball moving to the other end of the court. It's also one of the most enjoyable of the offerings, and supports up to four players for some hi-larious doubles action. Bowling is likewise enjoyable in multiplayer mode, and requires only that you know how to make the bowling motion with your arm in order to strike. Golf and baseball are less enjoyable, as built-in sensitivities to the mini-games lend themselves to confusion and mistrust of your capabilities. In reality, it's not you, it's the game. Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball. The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii ... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision. Two people really into the game results in an air-slapping girly-fight scene like something out of "Revenge of the Nerds". Nintendo made an excellent choice including this as a pack-in, and Wii Sports will continue to be the social game console owners reach for until the likes of Wario Ware or Mario Party make it to store shelves. (Just make sure to use the wrist strap.)
Red Steel
On the opposite end of the hardcore scale, we have Red Steel. Along with Call of Duty 3, this is one of the more 'adult' offerings accompanying the Wii at launch. It concerns the battles of a gentleman who has come to a fancy restaurant to have dinner with his girlfriend's father. As sometimes happens, the Yakuza assault the building and an epic fight ensues. While the title does an admirable job of convincing the player that FPS controls are completely enjoyable on the Wii, the title fails to deliver in almost any other way. The reason has nothing to do with the Wii; Red Steel is just not a very good game. Unlike Yakuza , which manages to weave a tale of Japanese crime with a straight face and get away with it, here the attempts at gritty criminality come off as hokey and poorly thought-out. The hero is utterly forgettable, and the noble quest to protect friends and family from the vicious crime syndicate is one John Woo flick short of a film festival. The only thing it gets (mostly) right is the control scheme, which is just as you'd imagine it. The Wiimote directs your point of view, while the stick on the nunchuck moves you forward. This is the schema that were' going to (hopefully) see a lot of over the Wii's lifespan. It's the way we'll be playing Metroid down the line, and can also be seen one door over in Call of Duty 3. Red Steel chooses to make the protagonist's arm flex and bend in inhuman ways as you turn, fouling up the game's one solid feature. His long, seemingly jointless arm is very disconcerting, and only serves to remove you from the action. Embarrassingly, the control scheme breaks down during sword fights. Those gooshy, confusing fight sequences are not quite as disconnected from reality as Wii Boxing, but it's fairly close. Even when poor reactions began leaking out of the enthusiast press, I maintained a guarded enthusiasm for this title. Guns and swords for the win, right? In the end, though, there's just not enough 'there' there. As much as it makes me want to play Metroid Prime, it makes me want to shut off the console more. You need not suffer from the launch-day enthusiasm that carried this into my cart; you can definitely give this one a pass.
Rayman Raving Rabbids
From the inane to the insane, we move on to Rayman Raving Rabbids. I've never really liked Rayman in his previous platform title outings; he's always been something of a forgettable character. Here, though, Ubisoft has offered up a crack-addled assortment of mini-games, and hung them very loosely around Rayman's neck. He's the central character of the game only insomuch as the little guy on screen has his name. Otherwise, you'll be concerning yourself more with the Rabbids: evil, stupid, ugly, bunnies from hell. The outline of the game is fairly simple. Ray competes in various events, spread out over a period of about thirteen days. Every day, there are four events to participate in. Completing three events unlocks a 'boss' event, which when cleared allows Ray to move on to the next day. Completing all four events during each day unlocks (on alternating days) new outfits for Ray to wear, and new music for you to listen to. Multiplayer play focuses on several people competing in individual events, with an option to string some of them together to make fairly anemic storylines for your adventures.
The beauty of this game, though, is that it's a.) absolutely crack-addled b.) hilarious and c.) completely addicting. Just a few of my favorite examples from the game include:- "Bunnies Don't Like Bats" - Direct Rayman as he mounts a giant bat, collecting piggies and dropping them into a pigpen before the time runs out. "Bunnies Don't Like Bats 2" adds the complexity of fending off a Bunny raiding party while you collect the piggies.
- "Bunnies Don't Know What to do with Cows" - Whirl the Wiimote over your head, as Ray does the same with a chain attached to a cow's collar. Hit a button on the Wiimote to send the cow flying while it's facing away from you. You get more points the further the cow flies; the cow flies further by whipping that Wiimote as fast as you can above your head.
- "Bunnies Don't Use Toothpaste" - Grab horrible grimacing worms with the Wiimote as they emerge from the rotten teeth of a Bunny, and flick them away. They come slowly at first, but emerge faster and faster as you play. Allowing a worm to emerge and then disappear ruins a tooth. Allowing two worms to reenter a single tooth sends the worm borrowing up into the Bunny's soft palate and ends the game. Hilariously, the mini-game is backed by an homage to the the theme from "Brazil".
- "Bunnies Can Only Fly Downward" - This wonderful bunny-filled version of the parachuting level from PilotWings has you directing Ray down through smoke rings with your Wiimote. You speed up by pushing on the nunchuck's stick, but you lose control that way too. Your aim is to get to the ground before a set time has passed. (Hint to Nintendo: PilotWings for the Virtual Console. Get on it.)
- "Bunnies Are Addicted to Carrot Juice" - While pumping the nunchuck with your left hand up and down, aim the Wiimote at the oncoming diver-Bunnies to fill their dive masks with carrot juice. Filling them up causes them to fall over. You lose if the ever-increasing wave of bunnies reaches your bar.
Final Thoughts
The reality of the situation is that multiplayer Wii games make you look like an idiot. As strange as it sounds, this is just one mark of a system that has succeeded. For so many people, gaming is either a solitary pastime or one done socially via the cold detachment of a Ventrilo link. I, like many other folks, had the opportunity to introduce the Wii to my family during Thanksgiving, and it was anything but detached. It resulted in several hours of good-natured competition among my cousins, and allowed me the pleasure of watching four individuals north of 40 volley and serve via Wiimote. With the exception of my mother, I believe it may well have been the first time these people had ever played a videogame. It's not Half-Life, sure, but it isn't exactly Tetris either.
Even with a fairly humble collection of launch titles, Nintendo has managed to get gamers and non-gamers alike to drink the kool-aid. The system delivers exactly what the company promised when the 'Revolution' was announced in 2004. It's a system that offers the best of both worlds. Non-gamers have a completely intuitive control scheme that will now allow them to play with their game-loving friends. Hardcore gamers already have more innovative titles to play than they know what to do with. So what if some of them, like Red Steel come up a little short. For every Red Steel, there's a Trauma Center, a Rayman, or a Twilight Princess (whose review grew too large to fit here, and will be addressed tomorrow). Offering the best of new technology and plenty of unearthable retro memories, the Wii is a console that demands attention. I've yet to encounter anyone with a mild opinion of the little white box; you are either going to love this thing, or hate it.
Either way, Nintendo has finally broken free of its 'me too' position, held since the days of the N64. Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran. Sony and Microsoft are in for a hard fight this time around. The only side guaranteed not to lose is our side; whatever happens in this war, it's the gamers who win. -
Two Weeks with the Wii
In the 80s, kids of my generation cut their teeth on Super Mario Bros.. They went through high school with Mario Kart, and bonded with college friends playing Super Smash Bros. By 1999, though, the N64 had long since proven that Nintendo's dominance in American videogaming was over. The GameCube that followed was largely a disappointment. Nintendo failed to interest third party developers, and frustrated fans with long-delayed chapters of the Mario, Zelda, and Metroid franchises. Coming into this no-longer-next generation of consoles, Nintendo announced they were aiming for a Revolution, and then confused everyone by renaming it Wii. Their actions left a lot of people wondering if the company still had what it took to compete with committed powerhouses like Microsoft and Sony. The launch lineup is kind of tepid, and the controls really do take some getting used to. We've already established that they're not aiming to compete in the graphics race. So what is the console really like? Why is it selling so quickly? What does it have to offer? I've had two weeks to find out. Read on, so that you can get a feel for the system you'll definitely be playing (if not owning) at some point in the future. My somewhat bold claim is not based in any sort of fanboi favoritism. It's a simple reality of Nintendo's console; the Wii begs to be played by lots of people. Unlike the solitary games that are popular on the PlayStation 3 and Xbox 360, Nintendo's scrappy fighter is at its fullest potential when you've got four people armed with Wiimotes. Four players on a Wii title is like nothing you have ever experienced in gaming before. For some people the Wii's demand that you be physically proximate to your fellow gamer will be a mark against it. For many people, though, I think the need to get together in one space will cut through the confusion and misunderstanding this hobby has always suffered from.
The reason for this is that it is easy: It just works. The first time you hand a Wiimote to someone and they point it at the screen, they know what to do. There's a little hand, representing where you're pointing, and each Wiimote has a different colored hand. Navigating menus is actually ... fun, in an odd sort of way. Moving over UI elements with the little hand representing your controller causes a very slight rumble. The controller shakes just enough to give the entire experience a tactile element that, again, I've never seen in gaming before. It's the little things like this that really makes the Wii experience. Turning the Wiimote upside down inverts the hand. They didn't have to do it that way, but they did. Navigating menus is, mildly, fun. One of the first games my cousins played after they'd picked up the controllers was the "duel with their icon-hands" challenge. Odd, yes, but entirely understandable. The Wiimote, and the completely natural movements you make when using the device, require no explanation. When Nintendo went to the AARP event earlier this year, they knew what they were doing; this is the console your grandmother can use as easily as you can.
UI
Graphically, the system's UI is a clean mixture of greys and whites. The Channel selection screen is the first thing you see on booting the system, and stands out well against the system's default imagery. From left to right on the top row, you're going to find the games channel, the Mii channel, the photo channel, and Wii Store channel. Though I'm not sure why the somewhat anemic photo functionality gets to rank so highly, they've organized your primary Wii elements together on one screen. On the bottom of the screen there's an unobtrusive options button, and a button to take you to your Wii's address book functionality. As you purchase things from the Virtual console (the primary online capability of the console right now) they'll fill in additional windows on the console's launch page. This is also where the news and weather features are accessible, with promises of more services further on in the Wii's lifetime.
To start addressing the channels in order, the games channel is where you'll access your currently-loaded disc. The system has a little splash screen there on your Wii frontpage illustrating what you have loaded. Just to reiterate something you've probably already heard, GameCube titles are 100% backwards compatible with the system. The Wavebird controllers are too, and nicely slot into the ports for them on the top of the console. If you're planning on playing a lot of Virtual Console titles, I recommend that you make sure to hang onto your Wavebird; they'll play almost every game the download service can offer up, and your Cube games to boot.
Mii
The Mii channel may just be the hidden gem for this system. If Nintendo plays things right, the Mii may become as much a part of your online identity as Microsoft's gamertag. Miis, to explain, are little virtual people. Using a canned set of features (hair, eyes, mouths), you can combine facial elements to great a little 'you'. Or a mini-Lincoln. Or Jesus. If you've always wanted to school the King of Kings in tennis, the Wii is the system for you. As innocuous a feature as this sounds, it's impossible not to find yourself wrapped up in possibilities once you sit down to play with it. At the very least, you're going to have to make you. And your S.O. And your family, and all of your friends, and your favorite movie star ... it's just too bad they don't have ears and you can't make pets.
Once you've made your Mii-version of former child star Gary Coleman, you can actually compete with him or against him in Wii Sports. At the moment, the games on the pack-in disc (and those on the upcoming Wii Play disc) are the only places you can make use of your strange little people. Even with that limited scope, Nintendo is already showing their intent to make the most of this feature. Your capabilities in Wii Tennis, for example, are tracked via intuitive charts. Someday down the line, when more titles take your Mii into account, you'll hopefully be able to import more interesting stats (frags and such) into your Mii's pockets. You can already take your Mii with you; up to 8 Miis can be loaded onto a single Wiimote for easy toting to another person's house. You can send them away, too; after you exchange friend codes with someone, you can trade Miis. They'll go wandering, too, if you let them. Heading off into the great Wii beyond, they'll wander across the Mii Parades of consoles across the nation, just begging to be included in that owner's personal Mii Plaza. Reggie Fils Aime has already hinted at the eventual addition of more facial features, and it is little wonder why. With the ease of making a little 'you' so tantalizing, it's easy to see why Nintendo is taking this 'uber-cutesy' feature very seriously.
Photos
The system's photo feature/mp3 player is something of a forgettable tack-on. Photos and music can be uploaded to the system, or played directly from, SD memory cards. They slot right into the front, and featured photos are very lovingly displayed by the UI. Music can be played behind the photos; it's essentially the only way to just listen to music on the system. Uploaded tunes can be played during select Wii titles (like ExciteTruck), which is very nice, but otherwise the media capabilities of the Wii are fairly forgettable. Given Nintendo's drum-beating about the Wii being 'focused on games', I'm kind of surprised they even bothered. Just the same, the utility of these features can't be denied, and they certainly don't get in the way.
Virtual Console
The Virtual Console, then, is the final default offering you'll find on loading the system. Nintendo's answer to Microsoft's Xbox Live and Sony's E-Distribution model, it currently only offers downloadable retro titles. The Wii Shop will eventually be where you pick up additional services as well, but for now games are all this service has to offer. While the launch list for the U.S. market has some much appreciated classics included, overall the titles are downright disappointing compared to other regions. I'm not complaining about what we have gotten, to be sure. Bonk, the original Sonic, the SNES version of Sim City, and the original Legend of Zelda are all titles still well worth your time in 2006. It's hard not to look at the Virtual Console list from Japan and other sectors, though, and not be a little jealous. Castlevania IV and A Link to the Past? Why don't we deserve Link to the Past? Recent events has also hinted that Nintendo has no plans to offer games via the Virtual Console if they were not originally released in that market. If that turns out to be true, terrific JP-only NES and SNES games will never reach our virtual shores. A serious oversight on the company's part.
The Virtual Console itself has proven to be less enjoyable for me to use than other parts of the Wii interface. Out of the box, the only way you'll be connecting with the Internet is via a WiFi connection. Even with a solid WiFi setup, it's inevitable that your connection will flake out. The console seems intent on blaming 'firewalls' for its woes, but some days I know everything is working fine; the problem lies with a cranky Wii. Once you're online you may run into difficulties there as well. The interest level in the Virtual Console must be higher than Nintendo expected, because I've found the service absolutely hammered and essentially unusable several times since the system launched. All that said, this is exactly what you'd expect from Nintendo: a solid retro-delivery system, straight from your childhood. I spent many, many, many hours playing the SNES version of Sim City. I gave myself an allowance of three games from the launch lineup. Along with that early Will Wright title, I snagged the original Zelda (my wife had never played it) and Sonic, as we were Sega-less in my formative years. All three play as smoothly as silk. No hiccups, no quirky controls, just unadulterated blasts from the past. Of course, my three titles will soon have friends. Even with Nintendo's odd reluctance to give us the good stuff, they'll be releasing a least one new title every Monday for the foreseeable future. Emulator fans may scoff, but it's hard to look down your nose at a legal way to enjoy retro classics in relatively high definition. The Wii even does game suspension, so you don't have to play games straight through. Despite some petty annoyances, they've got a great channel here for future content (including the much vaunted indie gaming scene), and it only looks to be getting better in the future. At the end of the day, even if it can be annoying to use, at least the Wii Shop music is soothing.
So, that's what the machine itself is like. The Wii's control scheme is what has people sitting up and taking notice though, and it's hard to judge that on menus alone. As a study in comparisons, I offer you the Good, the Bad, and the Awesome: Wii Sports, Red Steel, and Rayman Raving Rabbids.
Wii Sports
In the U.S., our consoles were $40 more expensive than in Japan. This was the reason - the Wii Sports pack-in. I've been lamenting the loss of the pack-in for years now, though, so I begrudge them nothing. It would be one thing if Wii Sports was a waste, a Luigi's Mansion for the next-gen era, but thankfully this mini-game game holds its own and encourages your aging relatives to make fools of themselves. Wii Sports consists of five simple games which ... kind of ... resemble actual sports. There's tennis, golf, bowling, boxing, and baseball. Controls for each of the five pastimes are the definition of simplicity. Each only requires a very simple motion with the Wiimote, mimicking actual movements you'd make while participating in the sport. Tennis is probably the one that's been seen the most at press events, and all it requires is a quick flick of the wrist to get the ball moving to the other end of the court. It's also one of the most enjoyable of the offerings, and supports up to four players for some hi-larious doubles action. Bowling is likewise enjoyable in multiplayer mode, and requires only that you know how to make the bowling motion with your arm in order to strike. Golf and baseball are less enjoyable, as built-in sensitivities to the mini-games lend themselves to confusion and mistrust of your capabilities. In reality, it's not you, it's the game. Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball. The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii ... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision. Two people really into the game results in an air-slapping girly-fight scene like something out of "Revenge of the Nerds". Nintendo made an excellent choice including this as a pack-in, and Wii Sports will continue to be the social game console owners reach for until the likes of Wario Ware or Mario Party make it to store shelves. (Just make sure to use the wrist strap.)
Red Steel
On the opposite end of the hardcore scale, we have Red Steel. Along with Call of Duty 3, this is one of the more 'adult' offerings accompanying the Wii at launch. It concerns the battles of a gentleman who has come to a fancy restaurant to have dinner with his girlfriend's father. As sometimes happens, the Yakuza assault the building and an epic fight ensues. While the title does an admirable job of convincing the player that FPS controls are completely enjoyable on the Wii, the title fails to deliver in almost any other way. The reason has nothing to do with the Wii; Red Steel is just not a very good game. Unlike Yakuza , which manages to weave a tale of Japanese crime with a straight face and get away with it, here the attempts at gritty criminality come off as hokey and poorly thought-out. The hero is utterly forgettable, and the noble quest to protect friends and family from the vicious crime syndicate is one John Woo flick short of a film festival. The only thing it gets (mostly) right is the control scheme, which is just as you'd imagine it. The Wiimote directs your point of view, while the stick on the nunchuck moves you forward. This is the schema that were' going to (hopefully) see a lot of over the Wii's lifespan. It's the way we'll be playing Metroid down the line, and can also be seen one door over in Call of Duty 3. Red Steel chooses to make the protagonist's arm flex and bend in inhuman ways as you turn, fouling up the game's one solid feature. His long, seemingly jointless arm is very disconcerting, and only serves to remove you from the action. Embarrassingly, the control scheme breaks down during sword fights. Those gooshy, confusing fight sequences are not quite as disconnected from reality as Wii Boxing, but it's fairly close. Even when poor reactions began leaking out of the enthusiast press, I maintained a guarded enthusiasm for this title. Guns and swords for the win, right? In the end, though, there's just not enough 'there' there. As much as it makes me want to play Metroid Prime, it makes me want to shut off the console more. You need not suffer from the launch-day enthusiasm that carried this into my cart; you can definitely give this one a pass.
Rayman Raving Rabbids
From the inane to the insane, we move on to Rayman Raving Rabbids. I've never really liked Rayman in his previous platform title outings; he's always been something of a forgettable character. Here, though, Ubisoft has offered up a crack-addled assortment of mini-games, and hung them very loosely around Rayman's neck. He's the central character of the game only insomuch as the little guy on screen has his name. Otherwise, you'll be concerning yourself more with the Rabbids: evil, stupid, ugly, bunnies from hell. The outline of the game is fairly simple. Ray competes in various events, spread out over a period of about thirteen days. Every day, there are four events to participate in. Completing three events unlocks a 'boss' event, which when cleared allows Ray to move on to the next day. Completing all four events during each day unlocks (on alternating days) new outfits for Ray to wear, and new music for you to listen to. Multiplayer play focuses on several people competing in individual events, with an option to string some of them together to make fairly anemic storylines for your adventures.
The beauty of this game, though, is that it's a.) absolutely crack-addled b.) hilarious and c.) completely addicting. Just a few of my favorite examples from the game include:- "Bunnies Don't Like Bats" - Direct Rayman as he mounts a giant bat, collecting piggies and dropping them into a pigpen before the time runs out. "Bunnies Don't Like Bats 2" adds the complexity of fending off a Bunny raiding party while you collect the piggies.
- "Bunnies Don't Know What to do with Cows" - Whirl the Wiimote over your head, as Ray does the same with a chain attached to a cow's collar. Hit a button on the Wiimote to send the cow flying while it's facing away from you. You get more points the further the cow flies; the cow flies further by whipping that Wiimote as fast as you can above your head.
- "Bunnies Don't Use Toothpaste" - Grab horrible grimacing worms with the Wiimote as they emerge from the rotten teeth of a Bunny, and flick them away. They come slowly at first, but emerge faster and faster as you play. Allowing a worm to emerge and then disappear ruins a tooth. Allowing two worms to reenter a single tooth sends the worm borrowing up into the Bunny's soft palate and ends the game. Hilariously, the mini-game is backed by an homage to the the theme from "Brazil".
- "Bunnies Can Only Fly Downward" - This wonderful bunny-filled version of the parachuting level from PilotWings has you directing Ray down through smoke rings with your Wiimote. You speed up by pushing on the nunchuck's stick, but you lose control that way too. Your aim is to get to the ground before a set time has passed. (Hint to Nintendo: PilotWings for the Virtual Console. Get on it.)
- "Bunnies Are Addicted to Carrot Juice" - While pumping the nunchuck with your left hand up and down, aim the Wiimote at the oncoming diver-Bunnies to fill their dive masks with carrot juice. Filling them up causes them to fall over. You lose if the ever-increasing wave of bunnies reaches your bar.
Final Thoughts
The reality of the situation is that multiplayer Wii games make you look like an idiot. As strange as it sounds, this is just one mark of a system that has succeeded. For so many people, gaming is either a solitary pastime or one done socially via the cold detachment of a Ventrilo link. I, like many other folks, had the opportunity to introduce the Wii to my family during Thanksgiving, and it was anything but detached. It resulted in several hours of good-natured competition among my cousins, and allowed me the pleasure of watching four individuals north of 40 volley and serve via Wiimote. With the exception of my mother, I believe it may well have been the first time these people had ever played a videogame. It's not Half-Life, sure, but it isn't exactly Tetris either.
Even with a fairly humble collection of launch titles, Nintendo has managed to get gamers and non-gamers alike to drink the kool-aid. The system delivers exactly what the company promised when the 'Revolution' was announced in 2004. It's a system that offers the best of both worlds. Non-gamers have a completely intuitive control scheme that will now allow them to play with their game-loving friends. Hardcore gamers already have more innovative titles to play than they know what to do with. So what if some of them, like Red Steel come up a little short. For every Red Steel, there's a Trauma Center, a Rayman, or a Twilight Princess (whose review grew too large to fit here, and will be addressed tomorrow). Offering the best of new technology and plenty of unearthable retro memories, the Wii is a console that demands attention. I've yet to encounter anyone with a mild opinion of the little white box; you are either going to love this thing, or hate it.
Either way, Nintendo has finally broken free of its 'me too' position, held since the days of the N64. Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran. Sony and Microsoft are in for a hard fight this time around. The only side guaranteed not to lose is our side; whatever happens in this war, it's the gamers who win. -
The Wii Launches in Japan
The Wii has launched in Japan, successfully and without many of the incidents associated with the PlayStation 3 launch. Joystiq's coverage of the Wii's painless Nippon birth has nothing but praise for the crowd control efforts of electronics outlets. The talk is entirely of sellouts and happy gamers. From the article: "Numerous methods of retail were used to launch the Wii, and these varied from store to store. Yodobashi kept its customers camped overnight in a parking lot, distributing numbered tickets to determine the order of entrance, before opening its doors at 7am. Bic Camera also opened at 7am, although most of the 650 people in line there didn't arrive until the first trains of the morning began to run at around 5am. Famitsu reports that the Tokyo Ikebukuro branch of Bic Camera sold out if its allocation of 1,200 units, while the Tokyo Yuuraku-cho arm of Bic Camera declared the console "sold out" at 5.41am when the 1,500th person arrived in the queue there." Kotaku has even more extensive coverage, with plenty of photos of the waiting lines. -
90 Million Gaming PCs By 2007
Joystiq has commentary on research by ananlyst group IDC, which states that 90 million 'gaming ready' PCs could be in homes by the end of 2007. From the article: "IDC expects out of those 90 million units that 67% will be Vista Basic and 30% will be Vista Premium (both private consumer versions). Vista requires the PC to have a semi-competent graphics processor, able to push DX9, just to function properly. This could mean the PC gaming market will enjoy more potential customers, especially among more graphically intense programs." -
KOTOR Will Rise Again
Via Joystiq, an article on the Next Generation site profiling the future of LucasArts. Aside from the corporate vision on the whole, LucasArts VP of global sales and marketing Nancy MacIntyre discusses the much-drooled over 'Star Wars 07' (you may have already seen the tech demo online). She also goes on record as saying that successful franchises like BattleFront and KOTOR will return on next-gen systems. "We typically work on these games about eighteen months out. We really treat these games like they are a theatrical release from the perspective of mapping everything out. We know that we need to be out there talking early and often and so you will see us handling the basic things like [fan] websites, but we'll also do web-docs and developer diaries and behind the scenes and all the kinds of information that these core fans really want to know." -
Microsoft Wondering About This Movie Thing
Via some considered analysis at Joystiq, an interview at the Mercury news with Microsoft's Robbie Bach. The article touches on a number of pieces of the Xbox business, and is quite interesting, but folks are focusing on his comments re: the Halo movie. From the piece: "Does it make sense for Microsoft to be in the movie business? It's not what we do, nor would I anticipate us ever doing it. So it's a different business with a different business model. We happen to have great intellectual property with Halo that could be made into a great movie. The No. 1 criteria for us is we have to be confident a great movie is going to be made. It doesn't matter if Universal and Fox do it or somebody else does it. Frankly, if we didn't think a good movie would be produced, we would rather have no movie." -
'This Spartan Life' Meets NPR
Via Joystiq, an edition of the in-game talk show This Spartan Life combined with the NPR program Studio 360 The weekly arts and culture program went behind the scenes of the Halo 2 based show to give non-gamers a sense of what gaming culture is like. From the Joystiq article: "On this weekend's episode of Studio 360, host Kurt Andersen suited up and interviewed Damian in the game for National Public Radio, and This Spartan Life has in turn published video of the segment on their site. What's pretty impressive to learn is that all of the hours of Halo 2 played online cumulatively add up to more then 10,000 years worth of Spartan living, all without any apparent evolution." -
It's the Economy, Stupid
This Sunday's political column on Joystiq gets into the economics of games, and why Canada's encouragement of game developing may have a very positive impact on the industry of the future. In the same vein as France's declaration of games as art, the 'Great Canadian Videogame Competition' may just mean more great games for gamers, more jobs for game makers, and the chance for a new EA or Ubisoft to emerge. From the article: "While the nanny staters trip over one another in their rush to legislate games, they are missing an opportunity to embrace an industry that grows bigger every year, one that could brings jobs and educational opportunities to their constituents. ESA boss Doug Lowenstein talked about the economic benefits of the video game industry at this year's E3, pointing out that U.S. sales of games for all platforms surpassed the $10 billion mark in 2004. But more importantly, the game industry stimulates another $7.7 billion in related spending, bringing its net effect to $18 billion." -
Next Gen Console Winner Is IBM
Via Joystiq, an article on the Seattle Times points out what many of us have already known: IBM is the real winner of the console war. The company is providing chips for all three consoles, and is busily crafting money hats for everyone involved. From the article: "Using the engineering consulting work it did for Microsoft, Nintendo and Sony as a model, IBM has formed a new 'technology-collaboration solutions' unit that's expected to post $4 billion in revenue this year. Internal projections call for that division to hit $10 billion by 2010 and $20 billion by 2015. Those targets may sound high for a $91 billion company that is barely able to grow overall revenue. But hardware-division chief William Zeitler hopes to achieve them by replicating IBM's video-game collaborations in such industries as telecom, defense and medicine." -
MTV Does Games This Week
MTV is taking another crack at a 'Gamer's Week' this week, and they're already showing they've learned since last year. Offering programming that's about 100x more respectful than anything at G4 (thank you Stephen Totilo), Gamer's Week 2.0 (really obnoxious Flash) will offer up many segments all week long on the next-gen consoles, upcoming and popular released games, and even some games industry esoterica. From the GameSetWatch article: "Tuesday, 11/14 — The spotlight falls on video game classics on Sucker Free as it features special Pro-Gamers, like Triforce from Empire Arcadia, the first fully realized urban gaming clan seeking prize money in organized competitions and arcade hustling, Dana Platt from 'VOA: Valkyries of Arcadia' and David 'Walshy' Walsh from Kianeto gaming clothing, and a look back at Tetris, Grand Theft Auto 3, Pacman and Super Mario Bros." -
From Hot Coffee To Warm Tea
I've been avoiding posting about it, but Joystiq has a completely and utterly sane discussion of the non-story that is the Bully boy on boy kissing 'scandal'. Despite the ravings of Jack Thompson, the homosexual behavior in Bully was seen by the ESRB and is not the first game to feature such content. From the article: "The ESRB would be insane if they were bullied into giving an 'M' (Mature 17+) rating to Bully, as this story continues to gain traction in the mainstream press ... It would also force the ginormous Electronic Arts into the mix to defend the 'T' rated Sims. We're willing to wager that Electronic Arts, which has a Human Rights Campaign corporate equality index score of 88 and had transsexual game designer Danielle Bunten Berry on staff, will put up a good fight if challenged. Rockstar played this brilliantly, they slid in a topic that is controversial, but perfectly defensible, and those that would attack 'Warm Tea,' won't have an easy time of it compared to 'Hot Coffee.'" SFGate put up a thoughtful opinion piece / review of Bully this past weekend. If you're not familiar with the game, it's a great way to fully understand how there's really nothing to worry about here. -
Fantasy Sports Turn to ... Politics?
Xiaoxiaofreak2 writes "Via Joystiq, Reuters is reporting on a new fantasy sports title that draws on a new source — politics." From the article: "Fantasy Congress plays a lot like any other online Fantasy sports game. The game, officially launched on Monday, is a new spin on the popular online fantasy sports games where players chose a team of real-life players and tally points based on their statistical performance. In Fantasy Congress, found at http://www.fantasycongress.us/fc/, a player drafts a team of actual U.S. lawmakers and then competes against other teams. Andrew Lee, a senior at Claremont McKenna College in the greater Los Angeles area and one of the game's creators, said lawmakers were ranked based on the progress of their proposed legislation, picking up points on its journey to possibly getting passed into law." -
EA Selling Tutorials Via Xbox Live
So, not only is EA selling in-game money for the Godfather via Xbox Live, but now they're actually trying to wring money from consumers so they can know how to play the games they bought. Joystiq has some commentary on EA's newest practice: charging for tutorials. From the article: "We decided to try one of the videos out, purchasing a Passing strategy guide for Madden NFL 07. The 246.34 MB downloaded provided little that would help our game. The video depicts a series of in-game passes with the occasional overhead view; once or twice arrows and yellow circles were used to highlight a player but it did not complement the announcer. To understand the voice-over commentary, it is assumed that you have a good grasp on formation and position terminology. If 'using the safety to cover the back' goes over your head, this video is not for you -- then again, if you are well-versed in football slang, you will likely learn nothing new anyways." I know Microsoft has kept a hands-off policy on this so far, but this stuff has to stop before companies like EA and Q! drag their product through the mud. -
EA Selling Tutorials Via Xbox Live
So, not only is EA selling in-game money for the Godfather via Xbox Live, but now they're actually trying to wring money from consumers so they can know how to play the games they bought. Joystiq has some commentary on EA's newest practice: charging for tutorials. From the article: "We decided to try one of the videos out, purchasing a Passing strategy guide for Madden NFL 07. The 246.34 MB downloaded provided little that would help our game. The video depicts a series of in-game passes with the occasional overhead view; once or twice arrows and yellow circles were used to highlight a player but it did not complement the announcer. To understand the voice-over commentary, it is assumed that you have a good grasp on formation and position terminology. If 'using the safety to cover the back' goes over your head, this video is not for you -- then again, if you are well-versed in football slang, you will likely learn nothing new anyways." I know Microsoft has kept a hands-off policy on this so far, but this stuff has to stop before companies like EA and Q! drag their product through the mud. -
Mod Community Fixing KOTOR 2
Joystiq reports on an effort by fans of the Knights of the Old Republic series to actually finish the second game in the series, something developer Obsidian was unwilling or unable to do. The prodigious amount of deleted content towards the end of the game is being put back in, with more solid endings being offered for the diligent gameplayer. From the article: "You can check the Restoration Project web site for weekly updates as they near completion of a PC patch that should give fans a more complete KoTOR2 experience than the standalone retail edition. Team Gizka is also considering an Xbox patch, but a decision won't be made until after the PC update is released." -
The Joys of Next-Gen Commentary
Via Joystiq, an article on MTV Games' Overdrive site on commentary tracks in next-generation gaming. The piece looks at the history of game commentary (all the way back on the N64), and discusses what it will take for us to see more of this in future games. From the article: "What will it take to get more game makers to spill like this? The most significant obstacle is time. Movie directors have the luxury of recording commentary for DVDs that arrive months after their film is completed and released in theaters. Game makers, if they want to include commentary with their title, need to record it in the 11th hour of a game's development, right at crunch time. Insomniac Games has included a behind-the-scenes interactive 'museum' in two of the company's four 'Ratchet and Clank' games, but has never provided an audio commentary." Warning: the article is on a flash site, and I'd advise pausing the ad box in the upper right hand corner before the music starts. -
Valve's Source on 360 Explored
Yesterday, Valve announced that Source will be available as middleware on the 360. Joystiq went back and asked them a few questions about what exactly that means to gamers. From the article: "The version included with our games (A.K.A. the MOD tools) includes a ton of tools and code for the creation of new products. However, there is a fair amount of code reserved for the 'Pro' version. It is certainly possible for end users or professional game designers (who are moonlighting) to create something with the tools included with purchase of our games, and then defer any decisions about licensing and sales until they've got something working. This was exactly the case with Counter-Strike, Day of Defeat, The Ship, and others." -
PS3 Controller Flimsy, Wii Controller Fun
With the advent of new input styles in the PS3 and Wii, many gamers are wondering what it will be like to actually play with the new controllers. Via Aeropause, an article on IGN says that the SIXAXIS controller is flimsy and poorly designed. Meanwhile, via Joystiq, an article on British site Entertainmentwise reports that the Wii isn't physically exhausting at all, as some people feared. After two hours of playtime, in fact, they loved the experience. From the article: "Some gamers have shown concern that the activity level required to play Wii games, especially the sporty titles, may be too high. There are concerns that you have to stand for long periods of time and use body actions such as swinging your arm above your head or at the side of your body. After playing non stop for two hours, did this happen to me? No. I'm not exactly Wonder woman in terms of fitness and I can assure you, as a regular player there was enough action to warrant perhaps making sure one has access to a tap before playing (you're going to want a drink if you play for as long as we did!) and possibly ensuring plenty of moving around space in your living room. The key to the Wii control is that even the most active title on the launch line up, Wii Sports, doesn't require you to make large body motions unless you want to." -
Sam And Max Get a Price Tag
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important." -
Raising Your Gamerscore By PowerLeveling
Joystiq is reporting on a new outfit claiming they'll powerlevel your gamerscore for cash. For $300, they say, they'll raise your Xbox Live gamerscore by 3000 points. Ozymandias, a member of the 360 Launch Team, has commentary on the situation. From his post: "The thing that struck me as most interesting about this is that Achievements (and the Gamerscore associated with them) have become a currency... one just as valuable as virtual currency in MMOs, and one some people might be willing to pay real dollars for. I certainly don't condone it, but it does support my belief that competitors will need to have their own Achievements/Gamerscore system in the future as it's definitely a tipping aspect for some folks. (For the record, I now believe the rumor of PS3 'Entitlements' to be false; however, I fully expect a similar solution within the next year or so once the online service has launched.)" -
Doom on Xbox Live, Jackson Making Halo Game
Microsoft is pulling out all the stops in its X06 Keynote today in Barcelona. The announcements are flying fast and furious: Ensemble studios is making a Halo RTS, and Peter Jackson is making a new Halo game (unrelated to Halo 3 or the RTS). The HD-DVD will be $200 in the U.S. with a release aimed at November of this year. They've got a good deal of 360 exclusive content including the next Splinter Cell and GTA IV Episodes, and (initially) Bioshock. Bioshock will also be on Windows, of course. Windows is also the platform on which Microsoft is announcing a new Massively Multiplayer game from Cryptic Studios, a new super-hero MMOG based on Marvel Comics' IP: Marvel Universe Online. -
Doom on Xbox Live, Jackson Making Halo Game
Microsoft is pulling out all the stops in its X06 Keynote today in Barcelona. The announcements are flying fast and furious: Ensemble studios is making a Halo RTS, and Peter Jackson is making a new Halo game (unrelated to Halo 3 or the RTS). The HD-DVD will be $200 in the U.S. with a release aimed at November of this year. They've got a good deal of 360 exclusive content including the next Splinter Cell and GTA IV Episodes, and (initially) Bioshock. Bioshock will also be on Windows, of course. Windows is also the platform on which Microsoft is announcing a new Massively Multiplayer game from Cryptic Studios, a new super-hero MMOG based on Marvel Comics' IP: Marvel Universe Online. -
Play PS3 Title flOw Right Now
The folks at the Tokyo Game show are sending back high resolution screens of titles like Heavenly Sword and Warhawk, but a smaller title that will be on the console is available to play now. Recommended by Tycho in Friday's post to Penny Arcade, the game fl0w has more to offer than just good looks. It's actually a part of a designer's thesis, using the concept of flow theory to make a title more enjoyable for the player. Despite its roots in academia, this beautiful gem may go on to have a fond place in the hearts of console gamers. Joystiq has a hands on with the PS3 version: "FlOw was running at 525p (480p) -- the graphics were akin to what we've seen the Nintendo Wii produce. We aren't sure if the title will available brick-and-mortar or as a download (or even packaged in the console's hard drive). If priced correctly, flOw could end up an essential title similar to what Geometry Wars represents for the Xbox 360 -- a small, casual game with mass appeal sold for pure profit." Download the game, and give it a try. -
Jon Stewart to Save the Gamers?
Joystiq's political column, courtesy of GamePolitics, talks this week about the bad rep games and gamers get in the popular press. They ask the question: 'Who will save the gamers?' Their answer: Daily Show host Jon Stewart. From the article: "Pennsylvania's Joe Pitts, mocked by Stewart for saying that violent games might affect ghetto children differently from affluent kids, actually protested -- after his opponent in a tough election campaign exploited The Daily Show fiasco for political gain. And that's precisely why Jon Stewart could be the savior of games. People tune in. For many younger viewers, it's the only news program they watch. Stewart, and colleague Stephen Colbert are seen as smart, funny, credible and relentlessly sticking it to the man. Elected officials, on the other hand, can't afford to come off as bumbling, low-tech and clueless. Naturally, Stewart helps them do so on a nightly basis." -
PS3 Problems Parried
Via Joystiq, an article on Gaming Horizon defending the PS3 from its detractors. The article looks at a number of the biggest concerns about the system (price, HD, rumble, blu-ray), and attempts to explain why most of these problems are nothing to worry about. From the article: "As Sony is a company that manufactures HD-TVs, it's in their interest to add that compatibility to give consumers another reason to upgrade. There's various numbers about how long it'll take for HD to 'replace' standard-feed televisions (just as broadband has all but eliminated dial-up), but it's conceivable that HD televisions will become affordable during the PS3's lifecycle, and for those of us that have been blessed by the high-def gods, it's another reason to take advantage of the highest-quality visual equipment available." -
Spore to be PC Only, For Now
Joystiq reports the news that, for the time being, Spore will be only on the PC. This, despite Will Wright's hopes that it would see publication on the Wii, 360, PS3, Gameboy, DS, and PSP. EA seems to be wanting to 'get it right' on the PC to begin with, though, and is discounting the game's publication on those platforms at this time. From the article: "The Wii reference may be a direct result of UK magazine NGamer's recent article that suggests Spore is coming to Nintendo Wii in Spring 2007. As it stands, Wright's team is '100% focused on finishing Spore on the PC and PC only.' That said, you'd have to be pretty foolish to believe Spore will remain exclusive to any format. Like The Sims before it, Wright's latest project will likely invade every screen -- television, computer, mobile phone, etc. -- on Earth."