Domain: klov.com
Stories and comments across the archive that link to klov.com.
Comments · 347
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Invention of FPS was in 1980
The first FPS was released in 1980, with Battlezone, where you drive around a tank from the first person perspective in a 3D world, and you shoot things. It used vector graphics to draw wire frame 3D objects. So I think Dvorak is wrong. Allot has changed in the gaming industry since 1980. Inexpensive gaming PCs, internet multiplayer, etc... that really added to the ability of gamers to form international communities around games. That has to be considered a big change.
But yeah, games can be very derivative, and this has not changed since 1980. Look back even then, everybody was copying eachother. There will a million and one Pacman rip-offs in the early 80s. Before 1980, there were tons of Pong rip offs. -
Gauntlet?This could be the first gauntlet into the ring
Pssh. Atari already had theirs in the ring in 1985.
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Re:This is new?!?!?
BTW, I am very depressed that nothing as visually impressive as Time Traveler has been released in the last 10 years. The thing looked 3D from like 170 degrees. I actually had to stick my hand out to see if it would go through the holograms.
When I first saw this game, I thought that technology was taking a great leap and that the near future held great things... I can't believe that there hasn't been any mainstream use since then. :( -
This is new?!?!?
Hello, the Sega game I played in 1992 called and wants it's technology back.
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Re:What is the point of this game?
Bingo. The best review I saw of this game was, sadly enough, on Cartoon Network's Toonami, which gave it a 7/10. You roll stuff up using the least intuitive controls I've ever used. (Yes, when I think "rolling ball around" I think "two analog sticks" and not something sensible like one stick. I mean, no one has ever done a ball rolling game before using just one directional control, obviously you need two.)
It has that "it's Japanese, so it's cool!" meme around it. But it is, ultimately, just an average game. There's a good reason it was sold for $20. No one would have played it if it were sold for $50 - it just wasn't that good a game - merely average. -
Howard PhillipsFrom my memory of reading Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and EnslavedYour Children about 10 years ago, I recall that Howard Phillips first joined Nintendo in Washington State as a young man (somewhere between 18 and 25, I'd say). He had the resemblance of Alfred E. Newman and was hired to help test the new batch of machines that were being brought in from Japan. In particular, they wanted to make sure that the conversions they were doing to their unsuccessful Radar Scope machines were done correctly. They observed quickly thereafter that Howard was really REALLY interested in the conversion, and was more than willing to stick around to keep playing the conversion. That game turned out to be Donkey Kong.
He ended up being the official tester for all of Nintendo's games, and ultimately got the job as the head of the Nintendo Power club.
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Howard PhillipsFrom my memory of reading Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and EnslavedYour Children about 10 years ago, I recall that Howard Phillips first joined Nintendo in Washington State as a young man (somewhere between 18 and 25, I'd say). He had the resemblance of Alfred E. Newman and was hired to help test the new batch of machines that were being brought in from Japan. In particular, they wanted to make sure that the conversions they were doing to their unsuccessful Radar Scope machines were done correctly. They observed quickly thereafter that Howard was really REALLY interested in the conversion, and was more than willing to stick around to keep playing the conversion. That game turned out to be Donkey Kong.
He ended up being the official tester for all of Nintendo's games, and ultimately got the job as the head of the Nintendo Power club.
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Re:The orders and PATENTS...Hard Drivin'
Manufacturer: Atari Games
Year: 1989
Class: Wide Release
Genre: Racing
Type: Videogame
Monitor:
- Orientation: Horizontal
- Type: Raster: Medium Resolution
- CRT: Color
- 25-inch monitor
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:- Steering: Wheel with Force Feedback
- Shifter: 5-position (1/2/3/4/R)
- Pedals: 3
Sound: Amplified Stereo (two channel)
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Re:The orders and PATENTS...Hard Drivin'
Manufacturer: Atari Games
Year: 1989
Class: Wide Release
Genre: Racing
Type: Videogame
Monitor:
- Orientation: Horizontal
- Type: Raster: Medium Resolution
- CRT: Color
- 25-inch monitor
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:- Steering: Wheel with Force Feedback
- Shifter: 5-position (1/2/3/4/R)
- Pedals: 3
Sound: Amplified Stereo (two channel)
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Re:The orders and PATENTS...Hard Drivin'
Manufacturer: Atari Games
Year: 1989
Class: Wide Release
Genre: Racing
Type: Videogame
Monitor:
- Orientation: Horizontal
- Type: Raster: Medium Resolution
- CRT: Color
- 25-inch monitor
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:- Steering: Wheel with Force Feedback
- Shifter: 5-position (1/2/3/4/R)
- Pedals: 3
Sound: Amplified Stereo (two channel)
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Re:The orders and PATENTS...Hard Drivin'
Manufacturer: Atari Games
Year: 1989
Class: Wide Release
Genre: Racing
Type: Videogame
Monitor:
- Orientation: Horizontal
- Type: Raster: Medium Resolution
- CRT: Color
- 25-inch monitor
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:- Steering: Wheel with Force Feedback
- Shifter: 5-position (1/2/3/4/R)
- Pedals: 3
Sound: Amplified Stereo (two channel)
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Re:Required date for prior art" For this patent, anything which existed publicly prior to July 20, 1984 would be considered prior art. Good luck."
Sadly I will show off my age here and point out that one of my favorite arcade games is a perfect example of prior art. 3D world, rendered onto a 2D screen, simulating a first person view from camera. I knew I remembered playing that before '84. The link says it came out in 1980.
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Re:Riiiiight...
What's wrong about Rolling Thunder ?
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My first thought...
..was that this news is about 23 years old, and that's gotta be some kind of record. Even for Slashdot.
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Now all we need...
... is a nano gun and some nano mushrooms! Ah those were the days.
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OT: Gauntlet
This is like trying to kill the ghost-generator in Gauntlet, rather than just focusing on the ghosts themselves. You can lob an axe and kill a ghost with ease; It's just that there's so many of them.
I love being of the generation that can reference the generators in Gauntlet and be perfectly well-understood among my peers.
But just to be clear -- this *must* be a reference to a real 1980s Gauntlet, not to any of the 1990s pretenders. -
OT: Gauntlet
This is like trying to kill the ghost-generator in Gauntlet, rather than just focusing on the ghosts themselves. You can lob an axe and kill a ghost with ease; It's just that there's so many of them.
I love being of the generation that can reference the generators in Gauntlet and be perfectly well-understood among my peers.
But just to be clear -- this *must* be a reference to a real 1980s Gauntlet, not to any of the 1990s pretenders. -
Kensington Expert Mouse does this somewhat already
My Kensington Expert Mouse does this somewhat already.
It's a large trackball (the size of a billiard ball), and your three middle fingers do curve over it to reach the buttons during normal use. It does have a thumb scrollwheel, going around the circumference of the trackball! This is a very handy feature, and lets you dial through pages extremely fast (faster than you could wiggle your middle finger using an ordinary mouse wheel). It's optical, so it's precise and doesn't have the sticky-wheels problem older trackballs used to have.
Disadvantages:
* No place to rest a wrist (the provided wrist rest is a small little joke). A folded-up old sock fixes this.
* Dodgy Windows driver. (It's marked as "beta", but really is the only choice, since the officially released driver is absolutely ancient.) It really hates my switchbox, and doesn't have any way of regaining synchronization short of rebooting the machine. Works fine in Linux, though, but all the buttons aren't recognized (there are 4 buttons).
* The trackball doesn't track fast enough when rolled at high speed, making it useless for certain applications.
Still, I like it because it does fit my fingers better, and has some of the advantages of this new "horse" mouse. -
Re:Is this just alarmist talk from a doomsayer?
What, you mean like The Killer List Of Videogames, who collected submissions on all known arcade games from hundreds of people... then overnight suddenly announced that all the information added was their copyright, all submissions now belonged to them and you need express permission to use etc...
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Re:Problem with Ratings[..]suppose I were to make a game where a player plays the role of a narcotics cop. This game would have both drugs and violence. But is it really bad?[..]
Been there, done that: 1988 arcade game NARC (made by Williams). Quote:
This is a one- or two-player simultaneous side-scroller. You are a futuristic police officer arresting or obliterating drug dealers, junkies, and attack dogs using machine guns and rocket launchers. There is a horizontal driving phase. The game is very graphically violent.
Gameplay was rather uninspired: armies of visually identical thugs rushing in on you, thus you'd be firing at everything that moves .. until you run out of ammo, life points, or (finally) quarters.Well yeah, you could actually "bust" some lonely dealers to collect money and drugs, but that would be once or twice in a whole level. And even though the "bustee" would then meekly walk offscreen, he was expected to return (remember, all of them looked exactly the same), so the game's message was more or less: "kill em all".
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Did they miss a couple?
I didn't see mention of Star Wars Arcade for the Sega Genesis 32X or Star Wars Trilogy Arcade, the Sega arcade game. The former was pretty forgettable, but I recall seeing someone playing the latter almost every time I saw it in an arcade. May not have been any good, but people were interested in it, if simply because it had a huge 50" screen and Star Wars music.
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Because ESB was after ROTJNo, it was mentioned, but after they mentioned the Return Of The Jedi raster graphics game, for some reason.
Because it came out after ROTJ.
KLOV is an awesome site. I remember when it first came online and thought - this is where the web is great. I mean, there were text lists of stuff like this on rec.games.video.arcade.collecting, but something like this blows that away.
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Because ESB was after ROTJNo, it was mentioned, but after they mentioned the Return Of The Jedi raster graphics game, for some reason.
Because it came out after ROTJ.
KLOV is an awesome site. I remember when it first came online and thought - this is where the web is great. I mean, there were text lists of stuff like this on rec.games.video.arcade.collecting, but something like this blows that away.
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Because ESB was after ROTJNo, it was mentioned, but after they mentioned the Return Of The Jedi raster graphics game, for some reason.
Because it came out after ROTJ.
KLOV is an awesome site. I remember when it first came online and thought - this is where the web is great. I mean, there were text lists of stuff like this on rec.games.video.arcade.collecting, but something like this blows that away.
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How could they forget STAR WARS: TRILOGY????
http://www.klov.com/game_detail.php?letter=S&game
_ id=9777
Go and see for yourself. I had loads of fun playing that game, but it didn't make the arcade list. Strange. Huge miss. -
It was called Time TravellerThe game was Time Traveller, released by Sega in 1991, and was the first ever holographic game, created by the same guy who did Dragon's Lair, another classic
:) -
One man boycott
What harm has Nintendo really done to people other than sue the occasional Warez site distributing old Nintendo ROMS?
My all time favorite arcade game was Killer Instinct. Not only did Nintendo refuse to release it for the "Ultra 64", which we all came to know as the Nintendo 64, but went on to defile my beloved game by bringing an ass sucking sequel to market and I will not even discuss the blasphemy that was Killer Instinct for the SNES.
So, now that all of the arcades have gotten rid of it my choices for playing the game I love are to use an unlicensed copy of the ROMs and hard drive image with an emulator or play the ass sucking Killer Instinct Gold for the N64 or playing the supremely ass sucking Killer Instinct for the SNES.
Fuck Nintendo. I haven't spent a cent on one of their products in about 9 years now. I have no plan on every giving them another cent of my money.
Now that I know Nintendo is pissed off about these "1200 games in one" devices, I just might have to pick one up.
Hell, less than a week ago I played Hogan's Alley on one at an expo show. (No Nintendo, I will not tell you where.)
LK -
One man boycott
What harm has Nintendo really done to people other than sue the occasional Warez site distributing old Nintendo ROMS?
My all time favorite arcade game was Killer Instinct. Not only did Nintendo refuse to release it for the "Ultra 64", which we all came to know as the Nintendo 64, but went on to defile my beloved game by bringing an ass sucking sequel to market and I will not even discuss the blasphemy that was Killer Instinct for the SNES.
So, now that all of the arcades have gotten rid of it my choices for playing the game I love are to use an unlicensed copy of the ROMs and hard drive image with an emulator or play the ass sucking Killer Instinct Gold for the N64 or playing the supremely ass sucking Killer Instinct for the SNES.
Fuck Nintendo. I haven't spent a cent on one of their products in about 9 years now. I have no plan on every giving them another cent of my money.
Now that I know Nintendo is pissed off about these "1200 games in one" devices, I just might have to pick one up.
Hell, less than a week ago I played Hogan's Alley on one at an expo show. (No Nintendo, I will not tell you where.)
LK -
Re:DIE DIEIt's traditional that they yell "The humanoid must not escape!", "Stop the humanoid!", etc. After all, the arcade game Bezerk already has a death-toll from those words:
Berzerk shares a rather chilling distinction of being the first known game to be blamed for an actual player's death. In January 1981, Jeff Dailey, a 19-year old Berzerk player, died of a massive heart attack right after playing his favorite game. His score was 16,660 (a very respectable score but disturbing for obvious reasons). On an equally distressing note, in October 1982, 18-year old Peter Burkowski, a physically healthy person who was alcohol-free and drug-free, inscribed his initials in Berzerk's top ten list twice in a matter of only fifteen minutes. A few seconds after that, he collapsed and died of a heart attack as well.
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Re:Anyone remember Dungeons of Daggorath?
Ah, the days. My friend had a Video Genie (compatible with the TRS-80, but cheaper), and had Asylum, which he couldn't solve in time to claim the prize. Still, there was always Olympic Decathlon*, from a small company called MicroSoft, which later evolved in to the arcade Track and Field
*sorry about the link - it was the best I could find with pictures, even if it doesn't mention the TRS-80 -
Re:Nintendo game system of their choice?
How about this instead?
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Re:What are...
Oddly enough, Death Treats did exist: In an early version of Gauntlet, there were "Death Treats" that you could give to death to have it go away without taking any damage. Unfortunetly, these were removed before the final version of the game.
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One quick nitpick about the first article...
...where the author credits Roberta Williams as creating the first female protagonist in a video game in 1987.
Wasn't the first lead lady in a video game Ms. Pacman? in 1981? -
Different Monitor ratios?
This can't be 100% the same as the originals, Donkey Kong and Donkey Kong Jr. have vertically-mounted monitors, wheras Mario Bros. has a horizontally mounted screen.
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Different Monitor ratios?
This can't be 100% the same as the originals, Donkey Kong and Donkey Kong Jr. have vertically-mounted monitors, wheras Mario Bros. has a horizontally mounted screen.
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Different Monitor ratios?
This can't be 100% the same as the originals, Donkey Kong and Donkey Kong Jr. have vertically-mounted monitors, wheras Mario Bros. has a horizontally mounted screen.
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So will the Last Starfighter arcade game...
... finally see production? (KLOV page) I doubt it, considering how stingy Infogra-- I mean Atari, Inc. has traditionally been, but hope springs eternal.
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Re:Space shove.
Boyz today need these graphics-laden games so that they can perfect blasting everything in sight into a bloody mass of disgusting pulp.
Hence all the fuss over the belated release of Id Software's 'Doom III' which is ultimately nothing more than than their 'Castle Wolfenstein' with better graphics, more weapons, and more gore.
As for me, possibly the one 'classic' arcade game I liked the best was TRON. It was pattern-driven like PAC-MAN but there was enough randomness involved to keep the player on his or her toes.
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Re:Space shove.
Boyz today need these graphics-laden games so that they can perfect blasting everything in sight into a bloody mass of disgusting pulp.
Hence all the fuss over the belated release of Id Software's 'Doom III' which is ultimately nothing more than than their 'Castle Wolfenstein' with better graphics, more weapons, and more gore.
As for me, possibly the one 'classic' arcade game I liked the best was TRON. It was pattern-driven like PAC-MAN but there was enough randomness involved to keep the player on his or her toes.
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Re:Cruel but awesome........
And rig up a "knocker" like they used in the old Q*bert games, so there would be a real thump when the bird hit.
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Re:This is great
Are you kidding? You don't need a Playstation2 or any other kind of supercomputer to plot missile trajectories. Terrorists had no trouble doing that with archaic 6502 processors back in the early 1980s.
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Hop Scotch Revolution!
I wonder how often they bust schoolgirls for drawing hopscotch guides on public sidewalks.
The cops would rather see schoolgirls go into an arcade and play hopscotch on the ready-made guide.
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Battlezone anyone?the army had a custom version of Battlezone made up to be a tank trainer.
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It's time for a new Tetris
Pac-Man is still a classic, but the modern tetramino games for PCs (such as TOD) have far surpassed Atari Games' 1988 arcade port of Tetris. I guess the problem is that nobody wants to bring Arika's "Tetris The Grand Master" series to the States because it'll have to compete with Dance Dance Revolution, the only arcade game still bringing in consistent quarters.
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Re:whos to say?
Exactly. I still prefer the original Soul Calibur on Dreamcast to any of the versions of Soul Calibur 2 on Xbox/PS2/GameCube. It just ran smoother and better than any of those other ports. This is due to the fact that the Dreamcast was essentially the same hardware as the Sega Naomi board that powered Soul Calibur arcade machines.
Neither Soul Calibur nor Soul Calibur 2 were Naomi games. Soul Calibur was a System 12 game, whereas Soul Calibur 2 ran on System 246. System 12 was similar hardware to the original PlayStation; System 246 is nearly identical to the PlayStation 2.
I also prefer the original Soul Calibur to SC2, but not because it "runs smoother" - they all run at 60fps, and the PS2 port of SC2 is the closest to its arcade namesake of any Soul Calibur or Soul Calibur 2 release (because it actually is the same hardware, the only difference being a lot of RAM in the arcade machine instead of a DVD drive). The art direction changed a bit from SC1 to SC2, for one (with none of the ridiculous Todd McFarlane characters in the original), but the main thing was the original Soul Calibur port on Dreamcast was so much more advanced vs. its original arcade machine than any of the home ports of SC2. People were blown away by the original Soul Calibur partly because nobody expected it; there was no indication that the Dreamcast version would be anything more than a straight port, but it was far more than that. Years later and technology has progressed, but Soul Calibur 2 on the latest home machines looks basically the same, technology-wise, as Dreamcast Soul Calibur. This just makes the Dreamcast release seem even that much more amazing.
Anyway, so I personally think there's still a lot of good gameplay left on the Dreamcast... and these homebrew emulators are actually degrading to the system. Why do you need to emulate the Saturn when you've still got stuff like Soul Calibur to play on the Dreamcast itself? When a system's main use is to emulate other systems, that's when you know it really has died and gone to heaven. I don't even see the value in this anyway; is it really easier to play N64 demos on the Dreamcast (very slowly) than to actually hook up a real N64 and play actual games on it? What's the purpose of playing Saturn games on the Dreamcast when the real Saturn is so easily attainable?
The usual answer to questions like these when asked on this site is "because you can". I think that's a bullshit answer; I personally see projects like these as a complete waste of time, and wonder what all those programming man-hours could have gone to instead. Something far more useful than this, I'm sure. -
Cliff's Notes onBlack Hat: Misfits, Criminals, and Scammers in the Internet Age
To summarize:
- Misfits, Crinimals, and Scammers, Oh MY!
- Misfits, Crinimals, and Scammers, Oh MY!
Theres no place like 127.0.0.1
Theres no place like 127.0.0.1
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Mod Parent Up FUNNY!
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I saw one of these ten years ago...Information is right here.
=)
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Re:Old Ericsson phones had Tetris, too
It that one like this ?
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Hard Drivin the arcade version
this game has good feedback in steering and brakes and is the closest to driving a real car I've ever tried. see This Page