Domain: mobygames.com
Stories and comments across the archive that link to mobygames.com.
Comments · 863
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Re:Old games ARE betterit has that "feel", in terms of its emphasis on going to many locales, exploring, and talking to various people. And things. Along with a storyline that unfolds
Have you ever played an adventure game?
FWIW, MobyGames classifies it under Action and Adventure.
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Re:begin?
Hey, just out of curiosity, the moby games diablo II page (http://www.mobygames.com/game/windows/diablo-ii/
c redits) says you also did a voice contribution to the game. Who did you voice? -
Re:Oregon Trail
No shooting? I think you may remembering incorrectly. What about all this non-stop action?
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Re:Trademarks Out of Control
"Number Cruncher"?
Well, we used to have Number Munchers... -
Re:Great Article
I'm not sure whether you're voluntarily closing your eyes or if you really can't see that not all kind of games do run on consoles.In my personal case, i love simulators.
Tell me, which console offers me *one* flight simulator? And please, i *mean* simulator, i don't mean 'a game featuring a plane'. Where are the equivalents to MS Flight Simulator, X-Plane or FlightGear?
I do also appreciate submarine simulations. Where are Jane's 688 games or the Silent Hunter titles? Nowehere near.
I also happen to play wargames. I *mean* wargame here, not RTS. What the heck on a console comes close to the Combat Mission series?
Even when looking at game styles also present on consoles, there *are* huge differences. I enjoyed a lot the first game of Thief series and the first Deus Ex. I hated the last Thief, and the second Deus Ex. Guess what? Both titles were designed to *also* sell on consoles. In both cases, the games have been dumbed down. The gaming style seemingly did not fit to the mainstream console public.
I could go on to find more examples, but i suppose you get the point. Consoles do *not* provide everything. And please don't think i have anything against consoles: i have very good times playing FIFA/NBA/etc sports game, as well as GTA:SA on my PS2, and i'll probably buy some next-generation console. But there is no way i can ditch the PC as a gaming platform, and i'm far from being alone in that case. It *does* provide lots of games which simply have no equivalent on consoles. Do you really think that PC gamers are stupid enough not to buy a console instead of a PC if it was *really* doing the same thing?
It's probably not that modern consoles can't accomodate such games, as they now are gaming-oriented full computers. It is more of a decision by the game editors/designers. You don't find every genre on a console, and even in the same genre, the gaming style sometimes vary as the public is not the same... -
it's the sims isn't it?
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Re:Was announced for GBA years back...
There was a follow-up on the original Game Boy. I remember there was an article on it in Nintendo Power. I can't remember the name of it though...
Ah... here we go: A Boy and his Blob in... The Rescue of Princess Blobette
http://www.mobygames.com/game/gameboy/david-cranes -a-boy-and-his-blob-in-the-rescue-of-princess-blob et -
Re:Sweet!
I don't know about that. 128 megabytes is very small compared to the size of games today.
If you read the post I linked to, the idea was to bring back classic gaming at a low price point, not compete with today's games. I was originally thinking games along the lines of Duke Nukem II and Halloween Harry. But with this chip, we could jump all the way to Super Wing Commander! (With better voice acting, of course.) -
Re:Sweet!
I don't know about that. 128 megabytes is very small compared to the size of games today.
If you read the post I linked to, the idea was to bring back classic gaming at a low price point, not compete with today's games. I was originally thinking games along the lines of Duke Nukem II and Halloween Harry. But with this chip, we could jump all the way to Super Wing Commander! (With better voice acting, of course.) -
Re:Teach the children.
At least while their playing video games they aren't shooting up or banging.
Yeah, like anyone could get through Endorfun or Catechumen without being on SOMETHING. -
Re:Teach the children.
At least while their playing video games they aren't shooting up or banging.
Yeah, like anyone could get through Endorfun or Catechumen without being on SOMETHING. -
Re:Wasteland
I'll never forget the scene where, after gathering chemicals and other inventory items, you help those two guys with radiation sickness back to health (Metal Maniac and I forget the other's name).
The other guy was 'Mad Dog Fargo' =), presumably named after Brian Fargo, chief programmer and designer of Wasteland and The Bard's Tale series. -
I like my 1984 version
I guess someone finally had to add an RPG element to it. I was getting a little tired of playing this one. I recall playing this game over and over and over... and subsequently dying over and over and over.
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Re:Free software
Even Wolfenstein 3D was obviously inspired by Eye of the Beholder and other old RPG games. You can see with Quake that ID has tried to make First Person RPGs, but making the engine has always turned out to be so much work, they soon give up trying to add too many RPG elements to it.
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Did he complain last time?
In the early 90s, The Godfather was released for Amiga, Atari and DOS. Check em out at Moby games and the Amiga version specifically at Hall of Light
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Re:Doesn't the solution seem obvious?
Come on, was there ANY game like GTA 7 years ago ? Well, ok, technicaly there was the first GTA but i don't think there really were any "similar games" at that time. Some awnser to your post mention Doom, but i don't think that shooting demons and zombies ever compare to shooting people, even if they're criminals.
Aside from the original GTA, off the top of my head:
Postal: 1997. Gratuitous killing of innocents was explicitly the point of the game.
Carmageddon: 1997. Points and powerups earned for running over pedestrians.
Wolfenstein 3D: 1992. Integral to playing this game was killing human nazi soldiers. I might remind you that the nazis used conscripts. It wasn't a volunteer army.
And of course, don't make me invoke Custer's Revenge.
b.c -
Re:Doesn't the solution seem obvious?
Come on, was there ANY game like GTA 7 years ago ? Well, ok, technicaly there was the first GTA but i don't think there really were any "similar games" at that time. Some awnser to your post mention Doom, but i don't think that shooting demons and zombies ever compare to shooting people, even if they're criminals.
Aside from the original GTA, off the top of my head:
Postal: 1997. Gratuitous killing of innocents was explicitly the point of the game.
Carmageddon: 1997. Points and powerups earned for running over pedestrians.
Wolfenstein 3D: 1992. Integral to playing this game was killing human nazi soldiers. I might remind you that the nazis used conscripts. It wasn't a volunteer army.
And of course, don't make me invoke Custer's Revenge.
b.c -
Re:Doesn't the solution seem obvious?
Come on, was there ANY game like GTA 7 years ago ? Well, ok, technicaly there was the first GTA but i don't think there really were any "similar games" at that time. Some awnser to your post mention Doom, but i don't think that shooting demons and zombies ever compare to shooting people, even if they're criminals.
Aside from the original GTA, off the top of my head:
Postal: 1997. Gratuitous killing of innocents was explicitly the point of the game.
Carmageddon: 1997. Points and powerups earned for running over pedestrians.
Wolfenstein 3D: 1992. Integral to playing this game was killing human nazi soldiers. I might remind you that the nazis used conscripts. It wasn't a volunteer army.
And of course, don't make me invoke Custer's Revenge.
b.c -
Re:Doesn't the solution seem obvious?
Come on, was there ANY game like GTA 7 years ago ? Well, ok, technicaly there was the first GTA but i don't think there really were any "similar games" at that time. Some awnser to your post mention Doom, but i don't think that shooting demons and zombies ever compare to shooting people, even if they're criminals.
Aside from the original GTA, off the top of my head:
Postal: 1997. Gratuitous killing of innocents was explicitly the point of the game.
Carmageddon: 1997. Points and powerups earned for running over pedestrians.
Wolfenstein 3D: 1992. Integral to playing this game was killing human nazi soldiers. I might remind you that the nazis used conscripts. It wasn't a volunteer army.
And of course, don't make me invoke Custer's Revenge.
b.c -
What I think you should do
Sounds like I`d hire you!
Too bad you're in Europe
:-)I heard of practices in an E.A. Sports Games division...
Hmmm, this was a Sega Sports sub-sub-contractor. And the boss' other 2 video-game credits on MobyGames were a sports game and a pinball game. Maybe it's a sports-game thing? LOL
...game code is something that changes so often that designing it is almost a waste of time.For game-play code and AI code, you're right. For rendering, physics/collision, and vehicle dynamics, that should be made game-nonspecific and reusable.
Thankfully, third-party libraries for physics & rendering are coming up to par. 2 1/2 years ago, the internal code at my 1st video game job beat the pants off of Havok and RenderWare in our evaluations.
Well this is the E.C., you see, [business software is] a cow that needs milking desperately.
Apparently so! Wow. I don't think we have the same salary differential over here. My games-programming jobs were both well-paid.
Based on what you've told me, I think you should stick with your current game position. Work you love will always be worth more than work you hate, no matter how much you're paid. The stress of work you hate will spill over into the rest of your life. And, with the demand for business-software programmers, those salaries will probably remain there for a long time. No need to hurry.
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Evolution?
Sounds a lot like the old Apple ][ game called Evolution. So, even though it sounds cool and all, I wouldn't call it too revolutionary.
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Get with the programHiroshi Yamauchi famously didn't play games other than Go (let alone develop them).
He is not the president of Nintendo. Satoru Iwata is.
Iwata-san has a credit as (non-lead) programmer on NES Open Tournament Golf, and credits as a producer thereafter.
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Re:Scenarios?
While not exactly the same idea - there was a game called Portal (more like an interactive novel really) that came out in 1986 whith a similar device. You played an astronaut who returns to an empty planet Earth. You unravel the story of what happened through interacting with a global network called "WorldNet" (remember this game was pre Internet era).
When I played the game back in the '80s I found it really unique. It was interesting to uncover the story elements by going through the databases.
Another game of interest is Suspended, an Infocom text adventure. In this case you were the central intelligence in control of an automated planet. You get woken up from cryogenic suspension because, of course, all hell as broken loose with the automated computer systems. To find out what is wrong and fix it - you interacted with six robots each which had different functions (sight, hearing, computer access etc.).
Gee, just thinking about how creative the concepts were in these games as well as the Emily Dickinson concepts is making me kind of depressed. I highly doubt anything like Suspended or Portal would get produced today - unless maybe you gave the protaganist a large rocket launcher. The same goes for Emily Dickinson, we'd end up with American McGee's Emily Dickinson. Now entering level "Funeral, in my Brain" - prepare to die Emily! -
Re:Scenarios?
While not exactly the same idea - there was a game called Portal (more like an interactive novel really) that came out in 1986 whith a similar device. You played an astronaut who returns to an empty planet Earth. You unravel the story of what happened through interacting with a global network called "WorldNet" (remember this game was pre Internet era).
When I played the game back in the '80s I found it really unique. It was interesting to uncover the story elements by going through the databases.
Another game of interest is Suspended, an Infocom text adventure. In this case you were the central intelligence in control of an automated planet. You get woken up from cryogenic suspension because, of course, all hell as broken loose with the automated computer systems. To find out what is wrong and fix it - you interacted with six robots each which had different functions (sight, hearing, computer access etc.).
Gee, just thinking about how creative the concepts were in these games as well as the Emily Dickinson concepts is making me kind of depressed. I highly doubt anything like Suspended or Portal would get produced today - unless maybe you gave the protaganist a large rocket launcher. The same goes for Emily Dickinson, we'd end up with American McGee's Emily Dickinson. Now entering level "Funeral, in my Brain" - prepare to die Emily! -
Re:7 years and counting
Hmm... I mostly agree with you, but I wanted to correct some stuff. I recalled that I had to choose between buying Duke3D and Quake, so they must have more or less been out about the same time.
Aha, here:
Duke 3D: Jan 29, 1996
Quake: June 22, 1996
So Quake came out 5 months after Duke, but it's not really accurate to say "ID had done Quake AND quake 2 by the time 3D realms was ready for its next attempt", since Quake had been well in development when Duke came out.
And the Build engine Duke 3D was based on could do floors on top of floors, although some trickery was required. I remember being blown away by things like a submarine and some other things that required 3D that couldn't be done in Doom or its clones. There'a a walkway above part of the level at the end of the first level, for example. -
Re:7 years and counting
Hmm... I mostly agree with you, but I wanted to correct some stuff. I recalled that I had to choose between buying Duke3D and Quake, so they must have more or less been out about the same time.
Aha, here:
Duke 3D: Jan 29, 1996
Quake: June 22, 1996
So Quake came out 5 months after Duke, but it's not really accurate to say "ID had done Quake AND quake 2 by the time 3D realms was ready for its next attempt", since Quake had been well in development when Duke came out.
And the Build engine Duke 3D was based on could do floors on top of floors, although some trickery was required. I remember being blown away by things like a submarine and some other things that required 3D that couldn't be done in Doom or its clones. There'a a walkway above part of the level at the end of the first level, for example. -
My idol...
One of my favorite guys on the scene.
Very impressive list of what he has worked on so far.
Ultima VI was my first real PC game, and System Shock has, so far, always been my #1 game.
I haven't even tried Deus Ex yet.. I'm more in a "24" type of mood these days than I was 5 years ago. I guess I'll give it a try.
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Re:Press Release Confusion
You're right. Mikami is. (He's also past his prime. I'm sure that means he'll have 2 NextBox exclusive games announced within 3 weeks.)
Check out Okamoto's Mobygames credits. Do you see the original Resident Evil on there? Nope. What about Street Fighter? Also a nope. The first time he shows up on anything RE related, it's RE2...for the PC...his credit? Supervisor. Actual impact on the game? 0 or less.
Mizuguchi is the far more interesting announcement. Maybe he'll get to make that sequel to Rez he was hoping for. Although, of his Mobygames credits, he's only hitting .400. At least his last 2 games have been the better ones, as opposed to Sakaguchi. -
Re:bah
But when are we going to have one who's not a scantily clad, walking set of breasts?
Oh, somewhere around 1986. Keep waiting!
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Re:Thw /. community continues to amazeIt's not about, nor has it ever been about those rare handful of games that still bring in revenue. Its about the untold masses of software out there account for the overwhelming majority that must adhere to the rules that protect the few.
Read:
http://www.the-underdogs.org/faq.php#a11
Links of intrest:
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Re:Have you paid attention?
The Legacy of Kain come courtesy of Crystal Dynamics.
Anachronox and Deus Ex were Ion Storm
Thief was Looking Glass
Tomb Raider came courtesy of Core... But I do have to disagree with you there, they should have made a sequel. I'm still waiting for one. Admittedly, this is a company that thought Chuck Rock, Fighting Force, and ThunderStrike deserved sequels, but they've done enough great things in their heyday that they get a free pass.
This all points to the fact that Eidos is not a developer. They're a publisher. And to say that Eidos didn't push for major changes to Tomb Raider before it was too late because they were getting pinched is ideallic at best... They were raking it in for a while. For a few years Tomb Raider must have been like free money to them. I would be surprised if they felt squeezed in the mid PS1 days.
To be fair to them, Eidos did take some chances on original games. Fear Effect and Mad Maestro come to mind, as does Mr. Mosquito, Pandemonium... And while they do have their share of Backyard Wrestlings and Tron Bonnes, It doesn't seem too out of line with other publishers.
Look at the list yourself and decide.
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Re:chair endowed by himselfHis credits: e.g. 1987 packing manuals. 1989 project manager. 1998 special thanks. 1999 (non-lead) design. 2004 special contributer.
Not an artist or a coder then, but he apparently has been exposed to many projects.
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The best archon-like so far...
The best archon-like I've played so far was Dark Legions by Silicon Knights.
Archon Ultra, also distributed by SSI, was good but not quite great, and my floppies died so fast that I never got to really play.
Both came out in 1994, but I guess my CD version of Dark Legion lasted longer than the floppy version of Ultra. Must have something to do with a 400 watts bass amp sitting next to my PC at the time.
I still have my archon.exe on more than one hard disk at home. -
Morons!
"Karaoke Revolution - unique gameplay accessible to gamers and non-gamers alike. Fun to play and fun to watch, proves that playing games can be a sociable activity."
"Singstar is also another groundbreaking creative breakthrough. The idea of combining karaoke with actual gameplay (being rated on your performance) is simply brilliant, and deserves to go down in gaming history.
- Soeren Lund, Deadline Games"
"EyeToy is equally another game/gadget that open up new avenues of interaction with games. Unfortunately, no-one has come up with the perfect game to exploit the device, but I'm sure it will come.
- Soeren Lund, Deadline Games"
First off, addressing the karaoke games. It looks like Soeren Lund is not all too familiar with the world of Karaoke or for that matter outside of Denmark. Karaoke machines had this "creative" brand of gameplay built into the damn machines since the early 90s.
The people that find karaoke on a console creative, do you find watching DVDs on a console creative?
Poor Lundie gets the double "Doh!" treatment by following up Singstar with the Eye Toy, and the Eye Toy suite of games which have been around since 1996, released onto the PC as something for early adopters of webcams to use to convince their friends that they weren't going to molest children on AOL with them.
Anyone ever hear of Deadline Games? Probably a reason for that. -
Re:Who is this guy?
perhaps both of you mean: Rap Sheet - Person : Raph Koster?
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Re:Take Two - Nuff Said
Lemmings was written by DMA Design and published for most platforms (including all PC platforms) by Psygnosis. The only thing Take-Two had to do with them was publishing the Game Boy Color version.
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Trip Hawkins, Villified and Celebrated
Trip Hawkins is an interesting choice, in that the other inductees were all heavily involved in game development, whereas he was more of a facilitator. There's also a great deal of debate on whether Hawkins is to be villified or celebrated. I'll throw in with the latter category, because he pulled together the "electronic artists" who created my favorite games of the early '80s.
An article written by the Dot Eaters does a good job of describing how I think of Electronic Arts when it was just a small studio. I'm still fond of those LP-style packages. And their toolbox-titles, such as Adventure Construction Set, Pinball Construction Set and Racing Destruction Set brought about my own interest in creating games with a strong building component to them. There was nothing in the world like M.U.L.E. before Dan Bunten/Danielle Bunten Berry created it. And I think it was Hawkins that made these things possible.
He may deserve the harsh scrutiny he receives -- and, certainly, he's not going to win any points with anyone for his comments earlier this year. But somehow I can't hate the fellow who brought together so many bright folks under one roof. Electronic Arts has recently published some of my favorite games, but it's the early ones I remember best.
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Inago Rage - Create and fight within your own FPS arenas.
Try the new demo for Windows! -
Trip Hawkins, Villified and Celebrated
Trip Hawkins is an interesting choice, in that the other inductees were all heavily involved in game development, whereas he was more of a facilitator. There's also a great deal of debate on whether Hawkins is to be villified or celebrated. I'll throw in with the latter category, because he pulled together the "electronic artists" who created my favorite games of the early '80s.
An article written by the Dot Eaters does a good job of describing how I think of Electronic Arts when it was just a small studio. I'm still fond of those LP-style packages. And their toolbox-titles, such as Adventure Construction Set, Pinball Construction Set and Racing Destruction Set brought about my own interest in creating games with a strong building component to them. There was nothing in the world like M.U.L.E. before Dan Bunten/Danielle Bunten Berry created it. And I think it was Hawkins that made these things possible.
He may deserve the harsh scrutiny he receives -- and, certainly, he's not going to win any points with anyone for his comments earlier this year. But somehow I can't hate the fellow who brought together so many bright folks under one roof. Electronic Arts has recently published some of my favorite games, but it's the early ones I remember best.
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Inago Rage - Create and fight within your own FPS arenas.
Try the new demo for Windows! -
Trip Hawkins, Villified and Celebrated
Trip Hawkins is an interesting choice, in that the other inductees were all heavily involved in game development, whereas he was more of a facilitator. There's also a great deal of debate on whether Hawkins is to be villified or celebrated. I'll throw in with the latter category, because he pulled together the "electronic artists" who created my favorite games of the early '80s.
An article written by the Dot Eaters does a good job of describing how I think of Electronic Arts when it was just a small studio. I'm still fond of those LP-style packages. And their toolbox-titles, such as Adventure Construction Set, Pinball Construction Set and Racing Destruction Set brought about my own interest in creating games with a strong building component to them. There was nothing in the world like M.U.L.E. before Dan Bunten/Danielle Bunten Berry created it. And I think it was Hawkins that made these things possible.
He may deserve the harsh scrutiny he receives -- and, certainly, he's not going to win any points with anyone for his comments earlier this year. But somehow I can't hate the fellow who brought together so many bright folks under one roof. Electronic Arts has recently published some of my favorite games, but it's the early ones I remember best.
___________________________________________
Inago Rage - Create and fight within your own FPS arenas.
Try the new demo for Windows! -
My favourite composer...
Maybe slightly offtopic, but Im a huge fan of the works of Richard Joseph.
He's made such great music on the amiga such as Gods, Cannon Fodder, Chaos Engine and more. I even have some of the music from these games ripped into mp3 format.
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Base Wars
I just hope this brings about the return of the greatest baseball game ever Base Wars
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Re:Doesn't really matter.
except everyone seems to forget: Mutant League Football was published by EA, not sega. it was only released on the genesis, but still an EA game.
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Omega
am i the only one who purchased this game as a kid?
http://www.mobygames.com/game/sheet/gameId,1634/ -
Resident Evil 4 or 14?
Looking at mobygames I see Resident Evil, RE 2, RE 3, RE Outbreak, RE Code Veronica, RE Survivor... what's going on here?
Can someone just tell me if which ones have Milla Jovovich in it? That's all I really want to know. -
Re:Marathon V.S. every other FPS
(that's what you get for not previewing)
System Shock
Yes. I'm still playing it.
Again, my ironic signature is still there.
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Re:Marathon V.S. every other FPS
by Looking Glass Studios, makers of Thief.
Doom 3 came close in concept, but I'd definitely need to "invest" in a new graphic card to even begin to enjoy it. -
Re:EQ2 - best mmporg of the yearHaven't played WoW, but I've seen a couple of people say it's "revolutionary". I might be a skeptic, but if it's "revolutionary" like Warcraft was to Command&Conquer and Dune 2, then I'll have to disagree.
Buh? WarCraft came out before C&C. C&C was slightly earlier than WC2, though.
There wasn't too much connection between Dune II and WarCraft, either. Dune II had a terrible interface and gameplay that was nearly identical to C&C, not WarCraft.
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Re:EQ2 - best mmporg of the yearHaven't played WoW, but I've seen a couple of people say it's "revolutionary". I might be a skeptic, but if it's "revolutionary" like Warcraft was to Command&Conquer and Dune 2, then I'll have to disagree.
Buh? WarCraft came out before C&C. C&C was slightly earlier than WC2, though.
There wasn't too much connection between Dune II and WarCraft, either. Dune II had a terrible interface and gameplay that was nearly identical to C&C, not WarCraft.
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Interplay InvestorsI believe that Interplay lost its IPLY ticker symbol sometime around December, 2002, and was downgraded(?) to IPLY.OB. Given the way things are going, it's clear why we're hearing plenty of liquidation rumors, even if they're still hanging in there. I have been following their stock for some time; here's a depressing scene:
(Year - Price)
Q1, 2000 - ~$3.75
Q1, 2001 - ~$2.75
Q1, 2002 - ~$0.60
Q1, 2003 - ~$0.07 (Then changed to IPLY.OB)
Q1, 2004 - ~$0.10
Q1, 2005 - ~$0.01
The price, as of today, was 1.6 cents per share, (which is actually a nice purchase, if they pull out of their rut). Contrary to what the /. post says, they haven't liquidated yet. However:
LOS ANGELES, Dec 22 (Reuters) - Video game company Interplay Entertainment Corp. (IPLYE.OB: Quote, Profile, Research) did not pay most of its employees for the four months through mid-November, has no cash reserves left and cannot meet its obligations, the company said in a quarterly report to regulators on Wednesday.
I suppose they could raise capital by issuing more stock -- only 1,000,000,000 shares, and they could have a cool $16M! (Okay, maybe not.)
I'm not sure what IP assets they have left to liquidate, but such sales may breathe new life into properties that have not been celebrated since (say) 2002.
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Inago Rage - Fight, fly, and create your own arenas in this first-person shooter. -
Re:Buggy BoyAs late as 1999 whomever owned the rights to Atari owned the rights to Pong, as witnessed by the Hasbro Interactive title Pong: The Next Level . It's likely Infogrames/Atari still has it.
Note that this refers to calling a specific game "Pong", as opposed to all the Pong-clones popular in the 80's, like "Video Tennis", etc.