Domain: sjgames.com
Stories and comments across the archive that link to sjgames.com.
Comments · 450
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Re:Wide range laser-tag
Sounds like a more advanced version of Killer.
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Re:Every once in a while
Plagarized without attribution from SJ Games.
I mean, come on. At least change around the text a little bit. -
Re:Another source, details, not crashing yet
+5, Star Munchkin reference!
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Looks like a Steve Jackson game to me.
This looks like an online version of Car Wars. Which was a fantastic game on paper, I hope it's done justice online.
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Re:You are missing the point ..The primary purpose of the US patent system is to generate revenue for the economie
Bzzzt! And thank you for playing. Here's your lovely parting gift.
According to the US Constitution, Article I Section 8, the purpose of the US Patent system is to promote the progress of science and the useful arts:To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;
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Game fanaticCheapass Games -- A treasure trove of geek-friendly games. The premise? They provide the idea and enough materials to get you started, you provide the tokens, counters, and dice. The results are great fun at virtually no cost. Highly recommended are The Big Idea and Ben Hvrt.
Another big hit was Four Player Chess, formerly purchaseable at 4playerchess.com but is now managed by a domain-name squatter.
:/ Anyway, mine has always been a big hit amongst the Coffee Shop Crowd. it's not too hard one of your own. Take a normal chess board then add three rows to each side (making the board look like a big Plus sign). Add two sets of Chess pieces (preferably all distinct) and you're off!Steve Jackson Games' Knightmare Chess. It's a card game played while playing chess. Play a card, move a piece. The cards change the rules as you go (e.g. "All Pawns attack forward and move diagnal until this card is banished"). This game in conjunction with Four Player Chess is hours of insane fun. A quick search revealed one for sale elsewhere.
Lunch Money is a sick and masterfully done game of kill-thy-neighbor. Always a big hit amongst those with a ken of violence.
Hot Death UNO. My personal-favorite diversion, an extension of Crazy Eights (UNO), this card game add almost 30 new cards to the game of UNO. For example: Mutual Assured Destruction, Fuck You!, Harvester of Sorrows, The Shitter, Glasnost.... This game is not for the meek and merciful. There's also a PC version here and a Sourceforge project desperately in need of a programmer with mad (motivational) skillz.
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Game fanaticCheapass Games -- A treasure trove of geek-friendly games. The premise? They provide the idea and enough materials to get you started, you provide the tokens, counters, and dice. The results are great fun at virtually no cost. Highly recommended are The Big Idea and Ben Hvrt.
Another big hit was Four Player Chess, formerly purchaseable at 4playerchess.com but is now managed by a domain-name squatter.
:/ Anyway, mine has always been a big hit amongst the Coffee Shop Crowd. it's not too hard one of your own. Take a normal chess board then add three rows to each side (making the board look like a big Plus sign). Add two sets of Chess pieces (preferably all distinct) and you're off!Steve Jackson Games' Knightmare Chess. It's a card game played while playing chess. Play a card, move a piece. The cards change the rules as you go (e.g. "All Pawns attack forward and move diagnal until this card is banished"). This game in conjunction with Four Player Chess is hours of insane fun. A quick search revealed one for sale elsewhere.
Lunch Money is a sick and masterfully done game of kill-thy-neighbor. Always a big hit amongst those with a ken of violence.
Hot Death UNO. My personal-favorite diversion, an extension of Crazy Eights (UNO), this card game add almost 30 new cards to the game of UNO. For example: Mutual Assured Destruction, Fuck You!, Harvester of Sorrows, The Shitter, Glasnost.... This game is not for the meek and merciful. There's also a PC version here and a Sourceforge project desperately in need of a programmer with mad (motivational) skillz.
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Re:Anyone know any good bunny-themed RPGs?
Well, it's a *more* modern incarnation, but even so it's out of print.
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Re:So many!
Steve Jackson Games is the perfect place to check out for the geek board gamer.
The assorment of games is great, and fill lots of niches. Alot of my non-geek friends enjoy Car Wars, my D&D friends like Munchkin, illuminati appeals to my political friends (its great when "the federal reserve" takes over "girlie magazines"), and everybody loves Ninja Burger. -
Linkage
There's GURPS Bunnies and Burrows, which is based on an earlier non-GURPS PNP game. Pretty fun
:)
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Poker for nerds.
I've always thought that Illuminati is poker for geeks.
Alex -
Too late???
By the time the company turned around and declared that it would allow people to review their games and share the screenshots, it was too late.
Ummm, too late for what? Any sort of new computerized GURPS game?For what it's worth, I've been a follower of SJG for a long time, and I admit that SJ has some particular notions of defending his intellectual property. But overall, it hasn't hurt them over the long haul. If SJG's peculiar stance on their properties shows anything, it's how well SJ understands how bent copyright law is, not how greedy or IP-happy SJ is.
To drag this kicking and screaming back on topic, it raises a question: how far does the copyright on one of those games stretch? The source code? Source code and specific images? Because saying that the copyright applies to not only the source code but to any possible image that might emerge from playing it seems unreasonable. Specific presentation images may be covered by that, but general screenshots probably shouldn't.
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Too late???
By the time the company turned around and declared that it would allow people to review their games and share the screenshots, it was too late.
Ummm, too late for what? Any sort of new computerized GURPS game?For what it's worth, I've been a follower of SJG for a long time, and I admit that SJ has some particular notions of defending his intellectual property. But overall, it hasn't hurt them over the long haul. If SJG's peculiar stance on their properties shows anything, it's how well SJ understands how bent copyright law is, not how greedy or IP-happy SJ is.
To drag this kicking and screaming back on topic, it raises a question: how far does the copyright on one of those games stretch? The source code? Source code and specific images? Because saying that the copyright applies to not only the source code but to any possible image that might emerge from playing it seems unreasonable. Specific presentation images may be covered by that, but general screenshots probably shouldn't.
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Re:The Feds Are On The Case!
That's just the joke version. Everyone knows that they keep the real one in a different location.
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Et tu, Steve?Steve Jackson Games' venerable story on how the US Secret Service raided them (and was subsequently forced to pay damages) is a good read, for those who've heard of the case, but are not familiar with the details.
On March 1 1990, the offices of Steve Jackson Games, in Austin, Texas, were raided by the U.S. Secret Service as part of a nationwide investigation of data piracy... More than three years later, a federal court awarded damages and attorneys' fees to the game company...
The EFF also has a Top Ten most mis-reported elements of the case:
10. Steve Jackson Games is a computer game company.
This instance with Sega's fictional character, though embarassing for the FBI, is certainly preferable to the above.
9. GURPS Cyberpunk is a computer game.
8. We're out of business.
7. We were raided by the FBI.
6. Some of our staff members were arrested by the Secret Service and charged with hacking.
5. This was part of Operation Sun Devil.
4. The raid was after GURPS Cyberpunk.
3. There was a hacker threat to sabotage the 911 system.
2. We have an employee named Lloyd Blankenship.
1. Steve Jackson Games is the second largest game company in the USA.
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I long for the day when Google stops asking me, "Did you mean: inigo rage" -
Et tu, Steve?Steve Jackson Games' venerable story on how the US Secret Service raided them (and was subsequently forced to pay damages) is a good read, for those who've heard of the case, but are not familiar with the details.
On March 1 1990, the offices of Steve Jackson Games, in Austin, Texas, were raided by the U.S. Secret Service as part of a nationwide investigation of data piracy... More than three years later, a federal court awarded damages and attorneys' fees to the game company...
The EFF also has a Top Ten most mis-reported elements of the case:
10. Steve Jackson Games is a computer game company.
This instance with Sega's fictional character, though embarassing for the FBI, is certainly preferable to the above.
9. GURPS Cyberpunk is a computer game.
8. We're out of business.
7. We were raided by the FBI.
6. Some of our staff members were arrested by the Secret Service and charged with hacking.
5. This was part of Operation Sun Devil.
4. The raid was after GURPS Cyberpunk.
3. There was a hacker threat to sabotage the 911 system.
2. We have an employee named Lloyd Blankenship.
1. Steve Jackson Games is the second largest game company in the USA.
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I long for the day when Google stops asking me, "Did you mean: inigo rage" -
This reminds me of the Steve Jackson Games caseWay back (way back!) in 1990, Steve Jackson Games roused the ire of the US Secret Service for making a pencil and paper RPG called Cyberpunk, which was supposedly a handbook for computer crime. Never mind the fact that the game took place in a speculative future, SJG was raided. Thus began a legal wrangle that involved the nascent Electronic Frontier Foundation and sparked a much wider discussion about electronic civil liberties.
In the process of fighting the Secret Service, even with help from the EFF, Steve Jackson Games almost went under.
BTW, I'm not saying that the Steve Jackson case is the same as the FBI's current screw-up. But law enforcement makes mistakes, and sometimes they make big mistakes because they're simply not clued in to popular culture, not to mention computer technology as it is actually used in society.
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The Feds Are On The Case!
They've already kept steps to keep this dangerous terrorist from getting his hands on a handbook for computer crime.
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Auto Assault: Car Wars comes to a PC....finallyIt's about time that Car Wars was turned into a PC game. Autoduel was severely limited by the hardware available and I've been waiting almost 20 years for someone to have another go. I know it's not really based on Car Wars, as the article points out, but hopefully it will have the same feel to it.
I wonder why Car Wars was never turned into a PC or Console game? It's a ready-made extensive system with a lot of source material that would seem to be ideal for a strategy game.
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Re:Don't Eat At Domino's, And Not Because Of The F
The pizza chains, with help from the CIA, are going to take over the Moral Minority. Fnord.
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Re:Beingg a volunteer firefighter..
That's nothing. You should check out the new 2005 Fnord's coming out next year. Reactive armor that propels shrapnel in a 10' wide cone, autotracking and -firing weapon mounts, even a self-destruct mechanism.
You can check 'em out here. -
OS X
When I install OS X, it immediately gets:- Developer Tools
- fink, and then:
- $ fink install nmap;
- $ fink install osxutils
- Next is Carbon Copy Cloner,
- Transmit or some other ftp file browser.
- Finally, to make it "home", I'll install Windowshade X and Xounds.
- Also will edit my
.bash_profile, naturally, and have been known to put a fnorder in the login script.
Oh, I did forget to give the beast it'd due, although really, the only thing I used Word for is to write up my resume and look at HR stuff. -
Re:No Girls Allowed
You might try the SJGames Gamer Finder.
It's hit or miss, still, but it's the best consistent resource that I've found to date, and I seem to keep changing states. It's getting harder and harder to find game stores, as most of it is now done on-line, so the postings for "gamers wanted" are also harder to find.
Here's a couple of other things:- I daresay that, unlike before, women members are appreciated. It makes the experience less of a circle jerk, and more of a social club.
- You might consider, or be willing to try, playing anything other than D&D. Still the most popular, it nevertheless requires the reading of hundreds of pages of rules, which I just can't get into anymore. The Worlds of Darkness, best known for their Vampire games, really encouraged the roleplaying over the dice rolling; but there's lots of other, and I think, stronger games out there. The site linked is for Steve Jackson Games, best known for GURPS, probably the second-most popular gaming system. (He also did Car Wars, which got a lot of press in the day, but is now pretty stale.)
- I daresay that, unlike before, women members are appreciated. It makes the experience less of a circle jerk, and more of a social club.
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Re:VMax
Hehe - It's actually a quote from my roommate while playing Munchkin.
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Re:Remove tinfoil hat: real issues
Five seconds is probably not long enough to know what really happened.
I seriously doubt that.
For every 10 mph a car is moving it will move 15 ft/s. So a car going 60 mph covers 90 ft in one second. Five seconds gives you 450 ft of data at that nominal speed... at which point I seriously question your observational skills if you needed more time to evaluate the situation.
I'd like to thank Steve Jackson Games and Car Wars for that odd bit of knowledge, and for bothering to even do the physics right in a game that largely ignores physics otherwise. -
Re:Remove tinfoil hat: real issues
Five seconds is probably not long enough to know what really happened.
I seriously doubt that.
For every 10 mph a car is moving it will move 15 ft/s. So a car going 60 mph covers 90 ft in one second. Five seconds gives you 450 ft of data at that nominal speed... at which point I seriously question your observational skills if you needed more time to evaluate the situation.
I'd like to thank Steve Jackson Games and Car Wars for that odd bit of knowledge, and for bothering to even do the physics right in a game that largely ignores physics otherwise. -
Re:Vampire: the perpetual HassleWell, since you're the only person who even mentioned GURPS I'll jump in here.
:)As far as systems go, I don't think you can get simpler than GURPS 3d6 for everything (except damage ). I tried picking up AD&D a while ago and got bogged down in the system. GURPS I picked up in about 10 minutes.
Of course, I'm much more into the actual role playing rather than the numbers, so that works for me. When I'm in a munchkin mood, I just play Munchkin.
The goal of a system should be a good compromise between simplicity, realism, and ability to facilitate role playing.
As far as using a P&P system on a computer, well, I'm not so sure about that - it depends on how you want to do things. Generally computers aren't limited to P&P systems as far as mathematical complexity, but they do tend to be more limited in adaptability. This, in my opinion, is mostly due to the fact that computers still cannot compete with the human brain on things of non-deterministic nature.
Suffice it to say that P&P RPGs and CRPGs cater to different crowds, and the merits / follies of both are too subjective to categorize in a difinitive manner.
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Re:Road Warrior has already been done, sort of
I always thought a TRUE Car Wars computer game would be great. The closest was Interstate 76, too bad I82 was a waste of time and development. Autoduel was great, but we need a more updated version.
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It's a sign of immaturity, of course...
Some people haven't thought through this "roleplaying" thing enough to realize that it's not just about them. People who try to play the absolute bestest of the bestest need to realize that what they're doing is not just aggrandizing themselves, but putting great effort into upstaging others with their wishfully wondrous accomplishments.
On the Bartle scale, I'd have to qualify someone like that either as a KS- or a SK-. They couldn't care less about the world, all they want to deal with is the people, and the preferred form of dealing-with is "oohing and ahhing."
These people need a dose of balance, and not necessarily administered orally either. There are no shortage of point-based systems (like Hero or GURPS) which will enforce power level restrictions through scarcity. They will try to build their ubercharacter, fail, and then say that this is a stupid game, of course. (Sour grapes make the best whine.) Coerce them however you can to build something that fits in with everyone else, and then remind them repeatedly that it's an ensamble game, and that everyone else has a part in it too.
Yes, I know, those aren't MU* systems. But there are places that run them. As I run one of them, I won't publish any links; I don't want to slashdot myself!
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Re:Normal Practice at Wal-Mart
BZZZT! And thank you for playing. Here's your lovely parting gift.
1 + 2 + 4 + 8 + 16 + 32 = 63. -
Re:Downloadable ads, eh?
You were blocked because your computer was broadcasting an IP address. To learn how to stop this, fix your clock, remove spyware, and increase that certain part, Click here!
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Re:Not an April Fool
Of course, lack of registration makes it hard to see. Try this other site for the real story.
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Re:Try this for something similar...
If you see this game at your store, pick it up, along with the two expansions.
In addition to the two expansions, there's Frag PvP, an expansion based on the comic, and Frag Deadlands, a stand-alone game that can be combined with the original.
The homepage at www.sjgames.com/Frag, and has the rules in PDF form, and some fan-created variants. -
Frag
Who needs this? We have Frag.
:-) -
Try this for something similar...If you like the idea of this try Frag.
Though sadly looks out of print...
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GURPS Online
An online version of GURPS, aka GURPS Online is in development. The first settings will be the Wild West and a semi-near future setting known as Transhuman Space.
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Re:You can all take off your tin-foil hats now....
Nonesense! I checked the membership page and you're not listed.
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Raids, corruption as a New business planNow you can get ahead by monkeywrenching your competitors, even if you can't get ahead through better products or marketing. You only have to look at the difficulties that Steve Jackson Games had over ten years ago. Being able to cause that much economic damage to your (smaller) competitors through a simple phone call will be too much of a temptation.
It was bad enough that the directive slid in as a "fast track". The directive needs to be cancelled, perhaps so does the "fast track" program itself seeing as the woman who initiated this directive did so despite conflict of interest.
BTW While y'all are fussing about SCO and other MBA monkey business, there is an attempt to change how U.S. laws are interpreted, which is much more harmful that just changing the laws themselves.
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Re:Wait a second...
Actually, it was a guy from England named Steve Jackson, who was no relation to Steve Jackson Games.
Too many Jacksons, too little media coverage. -
Steve Jackson Games vs Secret ServiceSee the comments here. The a search warrant can kill your business. With a datacenter, a a warrant can allow an eager agent to pull up everything and load into trucks for analysis. You have no way stop this. If you're very very cooperative you may be allowed a copy of your data, at the conveniece of the government.
A data center adds this risk, which needs to be considered in a disaster recovery plan. Do you have off site backups at your hosted site? If the hosting site has the tapes, they may included when the warrant is executed. Your equipment may be swept up in a search of the datacenter, your first notice may be the watchdog scripts
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Re:What I loved about Paranoia
Paranoia is awesome. But if you're looking for another RPG that's fast and fun, check out TOON.
In the TOON RPG, you are a cartoon and you are rewarded for doing bizarre and hillarious things. Just like Paranoia - the more you think outside the rules, the better it is, it's endless fun. Both games are still on the shelf behind me. I'll probably never play either of them again, but they're the most fun I ever had playing an RPG.
Basically, if in either game you could survive for longer than 15 minutes, you weren't doing it right. Of course, destroying the other player characters was the unstated objective for everyone.
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Re:wait wait...I must have missed it...
The answer is right here.
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Re:Raided them for what?
Because through evidence holding laws, they can take them out of business without them being guilty of anything. Just ask Steve Jackson.
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Re:MIPI?
Full details can be found here.
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Re:Games
Silly? Maybe, but let's take each of these individually. I bet we can learn something from them anyway.
Chess,
Illogical? Chess is such a logical game that it risks being boring. Except for one or two exceptions (en passant captures and castling), each piece's moves are the same throughout the game. The board remains constant. (And while there are variations from Steve Jackson Games, even they have their own internal logic.)
Tron,
That depends which version of Tron you're talking about. The premise of the movie may have been far-fetched, but the arcade game was a collection of minigames. They don't necessarily have to have anything to do with each other; the story serves as a unifying theme.
The later arcade game Discs of Tron was also very highly logical. It was a shoot-em-up with various challenge elements that had to be dealt with, including barriers appearing across the playing field and varying levels of platform.
I can't speak for Tron 2.0, but it probably has its own internal logic too. (Would some poster confirm this please?)
and Warioware.
Ah, now this is an interesting choice of game to bring up under this topic. Like Tron (the original), it's a collection of minigames. But where Tron has four games, Warioware's number in the hundreds. And it's hard to demonstrate any logic, internal or otherwise, when the games are changing so quickly.
Or rather, it's hard to find the logic in Warioware until you step back and take a look at the big picture. The mini-games are individual challenges which seemingly have nothing to do with each other. In fact, they seem intentionally disassociated from one another.
Here's a game to compare it with: Trivial Pursuit. The questions fall into categories, but they don't necessarily have anything to do with one another. The questions aren't the game. The game is an overall test of knowledge. Likewise, in Warioware, the minigames themselves aren't the game. The game is an overall test of mental agility and the ability to switch quickly from one task to another.
Trivial Pursuit : questions :: Warioware: minigamesSomeone else posted, and I generally agree: the games need some sort of internal logic in order to be comprehensible. In the case of Warioware, though, the game itself is the ability to deal with the apparent illogical barrage of activities.
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Re:A few questions for anyone with experience
As Steve Jackson will tell you, this guy is pretty much screwed. Anything they seize in the course of an investigation is pretty much theirs now and there's nothing you can do about it. Federal Law Enforcement is basically untouchable. Welcome to Amerika.
Huh, funny -- Steve Jackson told me something entirely different:
most (but not all) of the hardware was returned. The Secret Service kept one company hard disk, all Loyd's personal equipment and files, the printouts of GURPS Cyberpunk, and several other things.
In early 1993, the case finally came to trial. . . . And we won. The judge gave the Secret Service a tongue-lashing and ruled for SJ Games on two out of the three counts, and awarded over $50,000 in damages, plus over $250,000 in attorney's fees.
Yeah, it was a hassle, and yeah, it sucks, but you started with a good point and took it to the point of bullshit. I'd say $50k would cover a hard drive, some miscellaneous equipment not worth enumerating, and some printouts. Wouldn't you, or are you too mired in Amerika-Angst to think clearly? -
Re:Hacker, The Game
Actually they're back in print as the deluxe edition.
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Re: A few questions for anyone with experience
Geez, spend two seconds with Google: SJ Games vs. the Secret Service
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Re:it would ...
IIRC, Steve Jackson Games was raided because the government suspected that the GURPS Cyberpunk RPG was a "handbook for computer crime". At least that was their excuse.
Read all about it here. -
Ouch.
Poor bastard got Steve Jacksoned.