Domain: worldofwarcraft.com
Stories and comments across the archive that link to worldofwarcraft.com.
Stories · 107
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World of Warcraft Battlegrounds in Testing
The much anticipated Battlegrounds content is live on the test servers for World of Warcraft. The patch notes for the upcoming game update include class changes and world modifications. From the notes: "The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance)." -
World of Warcraft Honor System Live
Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!" -
World of Warcraft Honor System Live
Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!" -
Blizzard Teams with Pandaren Xpress
Always on the lookout for opportunities, Blizzard Entertainment has teamed with the Pandaren Xpress restaurant chain to provide meals to your door from within the world of Azeroth. From the press release: "Blizzard Entertainment, in conjunction with the Pandaren Xpress® chain of quality restaurants, is proud to announce the /panda program! Don't let the inconvenience of eating impede you from reaching your Maximum Gaming Potential!...Now, thanks to Pandaren Xpress®, creators of low-priced gourmet meals, you no longer have to leave the group for a food break...No more tedious walking over to the telephone! No more arduous pushing of unfamiliar phone numbers!" Update: 04/02 18:02 GMT by Z : April 1st hoax story. -
World of Warcraft Outage Charted
miller60 writes "World of Warcraft has had extended downtime in the past 24 hours, apparently due to problems with a content patch installation. Blizzard's first MMORPG had recurrent downtime problems in January. The performance problems haven't slowed the frantic growth for WoW, which now has more than 1.5 million subscribers (which, as the article notes, works out to at least $26,000 an hour in assumed revenue)." -
WoW Reaches 1.5 Million Subscribers
Alarash writes "Blizzard just announced that its latest video game (and first MMO), World of Warcraft reached 1.5 millions of subscribers world-wide. Blizzard is now second only to NCSoft (over 5 millions users spread on Lineage, Lineage II and City of Heroes) according to the MMOG Chart." -
Blizzard Drops the Hammer on Gold Farmers
evviva writes "Blizzard has kept its word and finally closed over one thousand accounts related to gold-farming and character sales. It was about time!" The post reads: "Over the recent weeks we have been investigating the activities of certain individuals who have been farming gold in order to sell it in exchange for real world currency. After researching the situation, we have issued permanent suspensions to over one thousand accounts that have been engaging in this practice. We do not condone such actions and will take decisive action as they are against our policy and damage the game economy as a whole."" -
World of Warcraft PvP Ranking System Detailed
The official World of Warcraft site has details on the Player vs. Player ranking system which they'll be rolling out to the game. It gives meaning to the PvP concept with tangible, and impressive, rewards for engaging in combat with other players, a leader board, and little things like an officer's title. From the article: "As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks." -
HL2's Alyx as Playable Character, MMOG Updates, Women in Games Survey
A good week for MMOG gamers, as Star Wars Galaxies Patch 13.0 goes into effect, revamping the Galactic Civil War and making way for the Combat Upgrade. World of Warcraft players, likewise, should be happy to learn about future game developments in upcoming patches. There are a lot of folks in that last category, as Blizzard stated this week that they've sold more than 800,000 copies of WoW, making Warcraft the largest U.S. based MMOG. If you're interested in learning more about MMOG stats, SirBruce's mmogchart.com has recently been updated with new information. Speaking of learning, registration will begin soon for the academically inclined Games+Learning+Society conference to be held in Madison, Wisconsin. If the concept intrigues you there are only 200 passes to go around, so you'd best sign up early. Gamespot's weekly Rumor Control article certainly intrigues, and this week states that Half-Life 2's Alyx is likely to be a playable character in an upcoming expansion to the hit game. A female protagonist would be a nice change of pace. Women in games in general are a good thing, and GameGirlAdvance has a lengthy survey for women gamers and women in the games industry to fill out. -
EULA Confusion w/ Used Copies of WoW?
egburr asks: "I just purchased a used retail box of World of Warcraft. After reading the EULA in the manual and the Terms of Use, I expected to be up and playing quickly. I soon ran into a problem. I haven't even installed the software yet, since the first thing I have to do is go online and create a user account and then subscribe to play. Simple enough? I thought so too, until I tried entering the Authentication Key found on the CD case. This produced an error that my key had already been used. Note that it says 'already been used,' not 'currently in use.'" Note that section 3B in the EULA explicitly grants its users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement", presumably including the Authentication Key which is needed when creating a new account. What Blizzard expressly disallows is the transfer of accounts, according to Section 1E of their Terms of Use, which is not at issue here. Apparently, Blizzard is allowing each Authentication Key to be used only once, preventing anyone with a used copy of the game from creating a new account. Is Blizzard violating the terms of their own EULA? "I have contacted Blizzard about this and have had a very interesting conversation with the Billing department, first by phone and then by email.
They keep telling me they will not transfer an account. I keep telling them I do not want an account transferred, but want to create my own account. What appears to be the final answer is that 'an authentication key can only be used once, regardless of the number of owners.'
This is not stated anywhere in the EULA or Terms of Use. If it is, I have been unable to find it, and *Blizzard has repeatedly ignored my request that they identify where in the EULA or Terms of Use this is stated.*
I have the complete retail package, including the CD case with the Authentication Key. So what if it is has been used in the past? Whatever happened to the first-sale doctrine?
At one point, the Blizzard representative likened my request to buying an empty milk jug and returning to the store to demand more milk for free so I can use the jug. This is an incredibly inept analogy. What Blizzard is doing is allowing only the original purchaser of the jug to buy a refill; anyone else who happens to buy or be given the jug is prohibited from buying more milk to put in it.
Another item of interest is that the representative told me that they can not, for any reason, delete an account, not even at the account owner's request. The most they can do is to suspend the account. Unfortunately, that keeps a record of the Authentication Key in their system, preventing that key from ever being used again.While the EULA expressly permits permanent transfer of ownership of the game to another person, nowhere does either the EULA or the Terms of Use mention that such a transfer makes the game completely useless because Blizzard will not allow the new owner to use the game; the game cannot be played without an online account and a subscription to the service, and Blizzard will not even allow the account to be created.
You might say the "easy" answer is to get the seller to give me the account info for the account he created. However, according to Blizzard's representative, not all of the original account information can be modified. In fact, enough would be unchangable that the original owner of the account would be able to regain control of the account at any time, should he desire to do so.
I had no expectation that a used copy of the game would be such a problem. After all, even all of Blizzard's previous games (Warcraft 2, Starcraft, BroodWar) had keys that could be used and passed on while maintaining the reasonable restriction that only one instance of the key could be used at any one time. (I have never bought or played Warcraft 3, so I do not know about it.) In fact, I bought my copy of Starcraft used and never had any trouble with it.
I am not trying to cheat Blizzard out of anything. I *want* to pay them for a monthly subscription so I can play the game, but they will not allow it solely because at some point in the past someone else has used what is now my copy of the game.
So here's a warning to everyone out there; be very careful if you are thinking about buying a used copy of World of Warcraft. You may have a complete and legitimate set of all the game materials, but you will not be able to play it.For all the lawyers, and the many IANALs, out there, what do you think of the chances of a lawsuit succeeding to change Blizzard's stance on this? Would anyone else be interested in taking this on with me?"
A question that comes to mind is whether the seller fulfilled all three parts of the Termination clause, section 5 of the EULA. If the seller failed to notify Blizzard of intention to terminate, it could be argued that the seller's licenses remain in effect and thus new license could not be given to the buyer of the used game. But one would hope Blizzard's customer service would at least make this clear to the buyer.
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EULA Confusion w/ Used Copies of WoW?
egburr asks: "I just purchased a used retail box of World of Warcraft. After reading the EULA in the manual and the Terms of Use, I expected to be up and playing quickly. I soon ran into a problem. I haven't even installed the software yet, since the first thing I have to do is go online and create a user account and then subscribe to play. Simple enough? I thought so too, until I tried entering the Authentication Key found on the CD case. This produced an error that my key had already been used. Note that it says 'already been used,' not 'currently in use.'" Note that section 3B in the EULA explicitly grants its users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement", presumably including the Authentication Key which is needed when creating a new account. What Blizzard expressly disallows is the transfer of accounts, according to Section 1E of their Terms of Use, which is not at issue here. Apparently, Blizzard is allowing each Authentication Key to be used only once, preventing anyone with a used copy of the game from creating a new account. Is Blizzard violating the terms of their own EULA? "I have contacted Blizzard about this and have had a very interesting conversation with the Billing department, first by phone and then by email.
They keep telling me they will not transfer an account. I keep telling them I do not want an account transferred, but want to create my own account. What appears to be the final answer is that 'an authentication key can only be used once, regardless of the number of owners.'
This is not stated anywhere in the EULA or Terms of Use. If it is, I have been unable to find it, and *Blizzard has repeatedly ignored my request that they identify where in the EULA or Terms of Use this is stated.*
I have the complete retail package, including the CD case with the Authentication Key. So what if it is has been used in the past? Whatever happened to the first-sale doctrine?
At one point, the Blizzard representative likened my request to buying an empty milk jug and returning to the store to demand more milk for free so I can use the jug. This is an incredibly inept analogy. What Blizzard is doing is allowing only the original purchaser of the jug to buy a refill; anyone else who happens to buy or be given the jug is prohibited from buying more milk to put in it.
Another item of interest is that the representative told me that they can not, for any reason, delete an account, not even at the account owner's request. The most they can do is to suspend the account. Unfortunately, that keeps a record of the Authentication Key in their system, preventing that key from ever being used again.While the EULA expressly permits permanent transfer of ownership of the game to another person, nowhere does either the EULA or the Terms of Use mention that such a transfer makes the game completely useless because Blizzard will not allow the new owner to use the game; the game cannot be played without an online account and a subscription to the service, and Blizzard will not even allow the account to be created.
You might say the "easy" answer is to get the seller to give me the account info for the account he created. However, according to Blizzard's representative, not all of the original account information can be modified. In fact, enough would be unchangable that the original owner of the account would be able to regain control of the account at any time, should he desire to do so.
I had no expectation that a used copy of the game would be such a problem. After all, even all of Blizzard's previous games (Warcraft 2, Starcraft, BroodWar) had keys that could be used and passed on while maintaining the reasonable restriction that only one instance of the key could be used at any one time. (I have never bought or played Warcraft 3, so I do not know about it.) In fact, I bought my copy of Starcraft used and never had any trouble with it.
I am not trying to cheat Blizzard out of anything. I *want* to pay them for a monthly subscription so I can play the game, but they will not allow it solely because at some point in the past someone else has used what is now my copy of the game.
So here's a warning to everyone out there; be very careful if you are thinking about buying a used copy of World of Warcraft. You may have a complete and legitimate set of all the game materials, but you will not be able to play it.For all the lawyers, and the many IANALs, out there, what do you think of the chances of a lawsuit succeeding to change Blizzard's stance on this? Would anyone else be interested in taking this on with me?"
A question that comes to mind is whether the seller fulfilled all three parts of the Termination clause, section 5 of the EULA. If the seller failed to notify Blizzard of intention to terminate, it could be argued that the seller's licenses remain in effect and thus new license could not be given to the buyer of the used game. But one would hope Blizzard's customer service would at least make this clear to the buyer.
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EULA Confusion w/ Used Copies of WoW?
egburr asks: "I just purchased a used retail box of World of Warcraft. After reading the EULA in the manual and the Terms of Use, I expected to be up and playing quickly. I soon ran into a problem. I haven't even installed the software yet, since the first thing I have to do is go online and create a user account and then subscribe to play. Simple enough? I thought so too, until I tried entering the Authentication Key found on the CD case. This produced an error that my key had already been used. Note that it says 'already been used,' not 'currently in use.'" Note that section 3B in the EULA explicitly grants its users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement", presumably including the Authentication Key which is needed when creating a new account. What Blizzard expressly disallows is the transfer of accounts, according to Section 1E of their Terms of Use, which is not at issue here. Apparently, Blizzard is allowing each Authentication Key to be used only once, preventing anyone with a used copy of the game from creating a new account. Is Blizzard violating the terms of their own EULA? "I have contacted Blizzard about this and have had a very interesting conversation with the Billing department, first by phone and then by email.
They keep telling me they will not transfer an account. I keep telling them I do not want an account transferred, but want to create my own account. What appears to be the final answer is that 'an authentication key can only be used once, regardless of the number of owners.'
This is not stated anywhere in the EULA or Terms of Use. If it is, I have been unable to find it, and *Blizzard has repeatedly ignored my request that they identify where in the EULA or Terms of Use this is stated.*
I have the complete retail package, including the CD case with the Authentication Key. So what if it is has been used in the past? Whatever happened to the first-sale doctrine?
At one point, the Blizzard representative likened my request to buying an empty milk jug and returning to the store to demand more milk for free so I can use the jug. This is an incredibly inept analogy. What Blizzard is doing is allowing only the original purchaser of the jug to buy a refill; anyone else who happens to buy or be given the jug is prohibited from buying more milk to put in it.
Another item of interest is that the representative told me that they can not, for any reason, delete an account, not even at the account owner's request. The most they can do is to suspend the account. Unfortunately, that keeps a record of the Authentication Key in their system, preventing that key from ever being used again.While the EULA expressly permits permanent transfer of ownership of the game to another person, nowhere does either the EULA or the Terms of Use mention that such a transfer makes the game completely useless because Blizzard will not allow the new owner to use the game; the game cannot be played without an online account and a subscription to the service, and Blizzard will not even allow the account to be created.
You might say the "easy" answer is to get the seller to give me the account info for the account he created. However, according to Blizzard's representative, not all of the original account information can be modified. In fact, enough would be unchangable that the original owner of the account would be able to regain control of the account at any time, should he desire to do so.
I had no expectation that a used copy of the game would be such a problem. After all, even all of Blizzard's previous games (Warcraft 2, Starcraft, BroodWar) had keys that could be used and passed on while maintaining the reasonable restriction that only one instance of the key could be used at any one time. (I have never bought or played Warcraft 3, so I do not know about it.) In fact, I bought my copy of Starcraft used and never had any trouble with it.
I am not trying to cheat Blizzard out of anything. I *want* to pay them for a monthly subscription so I can play the game, but they will not allow it solely because at some point in the past someone else has used what is now my copy of the game.
So here's a warning to everyone out there; be very careful if you are thinking about buying a used copy of World of Warcraft. You may have a complete and legitimate set of all the game materials, but you will not be able to play it.For all the lawyers, and the many IANALs, out there, what do you think of the chances of a lawsuit succeeding to change Blizzard's stance on this? Would anyone else be interested in taking this on with me?"
A question that comes to mind is whether the seller fulfilled all three parts of the Termination clause, section 5 of the EULA. If the seller failed to notify Blizzard of intention to terminate, it could be argued that the seller's licenses remain in effect and thus new license could not be given to the buyer of the used game. But one would hope Blizzard's customer service would at least make this clear to the buyer.
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EULA Confusion w/ Used Copies of WoW?
egburr asks: "I just purchased a used retail box of World of Warcraft. After reading the EULA in the manual and the Terms of Use, I expected to be up and playing quickly. I soon ran into a problem. I haven't even installed the software yet, since the first thing I have to do is go online and create a user account and then subscribe to play. Simple enough? I thought so too, until I tried entering the Authentication Key found on the CD case. This produced an error that my key had already been used. Note that it says 'already been used,' not 'currently in use.'" Note that section 3B in the EULA explicitly grants its users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement", presumably including the Authentication Key which is needed when creating a new account. What Blizzard expressly disallows is the transfer of accounts, according to Section 1E of their Terms of Use, which is not at issue here. Apparently, Blizzard is allowing each Authentication Key to be used only once, preventing anyone with a used copy of the game from creating a new account. Is Blizzard violating the terms of their own EULA? "I have contacted Blizzard about this and have had a very interesting conversation with the Billing department, first by phone and then by email.
They keep telling me they will not transfer an account. I keep telling them I do not want an account transferred, but want to create my own account. What appears to be the final answer is that 'an authentication key can only be used once, regardless of the number of owners.'
This is not stated anywhere in the EULA or Terms of Use. If it is, I have been unable to find it, and *Blizzard has repeatedly ignored my request that they identify where in the EULA or Terms of Use this is stated.*
I have the complete retail package, including the CD case with the Authentication Key. So what if it is has been used in the past? Whatever happened to the first-sale doctrine?
At one point, the Blizzard representative likened my request to buying an empty milk jug and returning to the store to demand more milk for free so I can use the jug. This is an incredibly inept analogy. What Blizzard is doing is allowing only the original purchaser of the jug to buy a refill; anyone else who happens to buy or be given the jug is prohibited from buying more milk to put in it.
Another item of interest is that the representative told me that they can not, for any reason, delete an account, not even at the account owner's request. The most they can do is to suspend the account. Unfortunately, that keeps a record of the Authentication Key in their system, preventing that key from ever being used again.While the EULA expressly permits permanent transfer of ownership of the game to another person, nowhere does either the EULA or the Terms of Use mention that such a transfer makes the game completely useless because Blizzard will not allow the new owner to use the game; the game cannot be played without an online account and a subscription to the service, and Blizzard will not even allow the account to be created.
You might say the "easy" answer is to get the seller to give me the account info for the account he created. However, according to Blizzard's representative, not all of the original account information can be modified. In fact, enough would be unchangable that the original owner of the account would be able to regain control of the account at any time, should he desire to do so.
I had no expectation that a used copy of the game would be such a problem. After all, even all of Blizzard's previous games (Warcraft 2, Starcraft, BroodWar) had keys that could be used and passed on while maintaining the reasonable restriction that only one instance of the key could be used at any one time. (I have never bought or played Warcraft 3, so I do not know about it.) In fact, I bought my copy of Starcraft used and never had any trouble with it.
I am not trying to cheat Blizzard out of anything. I *want* to pay them for a monthly subscription so I can play the game, but they will not allow it solely because at some point in the past someone else has used what is now my copy of the game.
So here's a warning to everyone out there; be very careful if you are thinking about buying a used copy of World of Warcraft. You may have a complete and legitimate set of all the game materials, but you will not be able to play it.For all the lawyers, and the many IANALs, out there, what do you think of the chances of a lawsuit succeeding to change Blizzard's stance on this? Would anyone else be interested in taking this on with me?"
A question that comes to mind is whether the seller fulfilled all three parts of the Termination clause, section 5 of the EULA. If the seller failed to notify Blizzard of intention to terminate, it could be argued that the seller's licenses remain in effect and thus new license could not be given to the buyer of the used game. But one would hope Blizzard's customer service would at least make this clear to the buyer.
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EULA Confusion w/ Used Copies of WoW?
egburr asks: "I just purchased a used retail box of World of Warcraft. After reading the EULA in the manual and the Terms of Use, I expected to be up and playing quickly. I soon ran into a problem. I haven't even installed the software yet, since the first thing I have to do is go online and create a user account and then subscribe to play. Simple enough? I thought so too, until I tried entering the Authentication Key found on the CD case. This produced an error that my key had already been used. Note that it says 'already been used,' not 'currently in use.'" Note that section 3B in the EULA explicitly grants its users the ability to transfer the physical property and "all of your rights and obligations under the License Agreement", presumably including the Authentication Key which is needed when creating a new account. What Blizzard expressly disallows is the transfer of accounts, according to Section 1E of their Terms of Use, which is not at issue here. Apparently, Blizzard is allowing each Authentication Key to be used only once, preventing anyone with a used copy of the game from creating a new account. Is Blizzard violating the terms of their own EULA? "I have contacted Blizzard about this and have had a very interesting conversation with the Billing department, first by phone and then by email.
They keep telling me they will not transfer an account. I keep telling them I do not want an account transferred, but want to create my own account. What appears to be the final answer is that 'an authentication key can only be used once, regardless of the number of owners.'
This is not stated anywhere in the EULA or Terms of Use. If it is, I have been unable to find it, and *Blizzard has repeatedly ignored my request that they identify where in the EULA or Terms of Use this is stated.*
I have the complete retail package, including the CD case with the Authentication Key. So what if it is has been used in the past? Whatever happened to the first-sale doctrine?
At one point, the Blizzard representative likened my request to buying an empty milk jug and returning to the store to demand more milk for free so I can use the jug. This is an incredibly inept analogy. What Blizzard is doing is allowing only the original purchaser of the jug to buy a refill; anyone else who happens to buy or be given the jug is prohibited from buying more milk to put in it.
Another item of interest is that the representative told me that they can not, for any reason, delete an account, not even at the account owner's request. The most they can do is to suspend the account. Unfortunately, that keeps a record of the Authentication Key in their system, preventing that key from ever being used again.While the EULA expressly permits permanent transfer of ownership of the game to another person, nowhere does either the EULA or the Terms of Use mention that such a transfer makes the game completely useless because Blizzard will not allow the new owner to use the game; the game cannot be played without an online account and a subscription to the service, and Blizzard will not even allow the account to be created.
You might say the "easy" answer is to get the seller to give me the account info for the account he created. However, according to Blizzard's representative, not all of the original account information can be modified. In fact, enough would be unchangable that the original owner of the account would be able to regain control of the account at any time, should he desire to do so.
I had no expectation that a used copy of the game would be such a problem. After all, even all of Blizzard's previous games (Warcraft 2, Starcraft, BroodWar) had keys that could be used and passed on while maintaining the reasonable restriction that only one instance of the key could be used at any one time. (I have never bought or played Warcraft 3, so I do not know about it.) In fact, I bought my copy of Starcraft used and never had any trouble with it.
I am not trying to cheat Blizzard out of anything. I *want* to pay them for a monthly subscription so I can play the game, but they will not allow it solely because at some point in the past someone else has used what is now my copy of the game.
So here's a warning to everyone out there; be very careful if you are thinking about buying a used copy of World of Warcraft. You may have a complete and legitimate set of all the game materials, but you will not be able to play it.For all the lawyers, and the many IANALs, out there, what do you think of the chances of a lawsuit succeeding to change Blizzard's stance on this? Would anyone else be interested in taking this on with me?"
A question that comes to mind is whether the seller fulfilled all three parts of the Termination clause, section 5 of the EULA. If the seller failed to notify Blizzard of intention to terminate, it could be argued that the seller's licenses remain in effect and thus new license could not be given to the buyer of the used game. But one would hope Blizzard's customer service would at least make this clear to the buyer.
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What Linux Distribution is the Best for Games?
CodeGeekGuy asks: "I've been thinking of doing the big switcheroo from Windows to Linux. I have, in the past, had various levels of success using Linux, but I generally have to give up as soon as I feel like playing a game. I've done dual booting before, but find it a pain if you're waiting for something to finish and just want a quick game of Half Life 2 or WoW. I'm willing to give this another shot (as I hear that Cedega plays HL2 and WoW quite nicely). I've used Mandrake and Fedora Core and even Redhat, is there another distribution out there that is the best distro to use to get Cedega (and ultimately games) to work well? " -
What Linux Distribution is the Best for Games?
CodeGeekGuy asks: "I've been thinking of doing the big switcheroo from Windows to Linux. I have, in the past, had various levels of success using Linux, but I generally have to give up as soon as I feel like playing a game. I've done dual booting before, but find it a pain if you're waiting for something to finish and just want a quick game of Half Life 2 or WoW. I'm willing to give this another shot (as I hear that Cedega plays HL2 and WoW quite nicely). I've used Mandrake and Fedora Core and even Redhat, is there another distribution out there that is the best distro to use to get Cedega (and ultimately games) to work well? " -
The Million-Gnome March
This past Friday a sea of Gnomish fury swept over the chilly vale of Dun Morogh. The reason? Their character class isn't balanced. AFK Gamer has details on this outpouring of tiny fury, with liveblogging from the event itself and pictures of the naked gnome march from later in the weekend. Despite GM crackdowns and general apathy towards the Warrior cause, they appear to have gotten some sort of response from a developer (even though the response has nothing to do with the march). Terra Nova has picked up the topic and poses it as a question about the right to assemble in virtual spaces. -
Design Updates to MMOG Combat Systems
In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems. -
Design Updates to MMOG Combat Systems
In a nice bit of synchronicity, updates have been posted for the combat designs of two major Massive Games. A thread has been posted on the upcoming combat upgrade to Star Wars Galaxies, discussing design goals and opening up conversation to the game community. The initial post has been followed up by several other developer posts. Meanwhile, the folks at Blizzard have released the second part of their PvP Battlegrounds Preview. The new preview offers details on win conditions in the instanced areas and more information on PvP questing. As an aside, Blizzard is also offering 48 free hours to its customers because of the recent downtime problems. -
World of Warcraft Suffers More Downtime
_xeno_ writes "World of Warcraft has received many awards for being one of the best games released in 2004. Unfortunately, the game is still suffering from downtime. Over this weekend, twenty different servers went offline several times - enough for Penny Arcade to revoke their 2004 Game of the Year status from the game. As Tycho puts it, "...we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out."" Relatedly, Voodoo Extreme is reporting that the Korean release of World of Warcraft should be happening today. -
World of Warcraft Suffers More Downtime
_xeno_ writes "World of Warcraft has received many awards for being one of the best games released in 2004. Unfortunately, the game is still suffering from downtime. Over this weekend, twenty different servers went offline several times - enough for Penny Arcade to revoke their 2004 Game of the Year status from the game. As Tycho puts it, "...we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out."" Relatedly, Voodoo Extreme is reporting that the Korean release of World of Warcraft should be happening today. -
World of Warcraft Gamespot GOTY 2004
Gamespot's annual awards have drawn to a close, with the Reader's choice awards finishing up tomorrow. Announced on Wednesday, Gamespot's Game of the Year for 2004 is World of Warcraft. Relatedly, there is an interview with the WoW composer at World of Warcraft Guru, and a piece on Wired.com about Virtual Trade and Blizzard's efforts to combat the trend. Finally, Blizzard's annual holiday festivities have resulted in a hilarious holiday mp3 being made available on the official World of Warcraft site. -
World of Warcraft News
A week's worth of WoW news to share. Last weekend saw the first anti-Ebaying lawsuit as Blizzard makes good on it's claim. This week they've released a patch for the game, adding in new content and unleashing the Holidays on Azeroth. Blizzard has also put up an intriguing preview of PvP Battlegrounds. From that article: "Lower-level players who wanted to contribute in other ways to the battle could also do so by undertaking PvP-related quests, such as capturing wolves or rams to provide mounts for cavalry charges, claiming a nearby mine and ferrying resources back to the main base to upgrade allied troops, or capturing enemy graveyards to lengthen the run back to the frontlines for revived adversaries." -
World of Warcraft News
A week's worth of WoW news to share. Last weekend saw the first anti-Ebaying lawsuit as Blizzard makes good on it's claim. This week they've released a patch for the game, adding in new content and unleashing the Holidays on Azeroth. Blizzard has also put up an intriguing preview of PvP Battlegrounds. From that article: "Lower-level players who wanted to contribute in other ways to the battle could also do so by undertaking PvP-related quests, such as capturing wolves or rams to provide mounts for cavalry charges, claiming a nearby mine and ferrying resources back to the main base to upgrade allied troops, or capturing enemy graveyards to lengthen the run back to the frontlines for revived adversaries." -
World of Warcraft News
A week's worth of WoW news to share. Last weekend saw the first anti-Ebaying lawsuit as Blizzard makes good on it's claim. This week they've released a patch for the game, adding in new content and unleashing the Holidays on Azeroth. Blizzard has also put up an intriguing preview of PvP Battlegrounds. From that article: "Lower-level players who wanted to contribute in other ways to the battle could also do so by undertaking PvP-related quests, such as capturing wolves or rams to provide mounts for cavalry charges, claiming a nearby mine and ferrying resources back to the main base to upgrade allied troops, or capturing enemy graveyards to lengthen the run back to the frontlines for revived adversaries." -
Pay-As-You-Play MMORPGs?
grubber33 wonders: "With exciting MMO games like World of Warcraft and others existing, the current monthly fee plans that all MMO games that I'm aware of aren't necessarily worth it for people that don't have as much time to play games as others. For instance, I have about 3-5 hours to play games per week, if I'm lucky. On top of that, I like more than one game but I'm still interested in MMO games. I was wondering what Slashdot thinks about newer MMO games implementing some sort of pay-as-you-play system or at least having that option alongside the current monthly fees." -
Blizzard Cracks Down on World of Warcraft Ebaying
Last Friday Blizzard put up a message on the World of Warcraft site stating that Ebaying of in-game items would not be tolerated. This is the first time a MMOG developer has come out of the gate with so strong a policy, and combined with their tough policy on hacking is a heartening sign that community infractions will be taken seriously. TerraNova has commentary on the development as well. From the article: "If they do [succeed], we might have to start thinking of World of Warcraft as the first of a new generation of virtual worlds. It may not seem all that different in terms of some design aspects, but if its war against eBayers succeeds, it will end up being very different in terms of atmosphere." -
World of Warcraft Breaks PC Game Sales Records
Many readers have written in to mention the astonishingly fast rate of sales for World of Warcraft. From the article: "...sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history. ... Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history." The official site also has information on an extension of the trial period for users who have experienced lag and queues. -
MMOG Subscription Chart Updated
SirBruce writes "Okay, this time I'm tooting my own horn before someone else does. I've released version 12.0 of my venerable work An Analysis of MMOG Subscription Growth. I've added several new charts along with new analysis, including initial subscription figures for EverQuest II and World of Warcraft. However, and perhaps most importantly, with the help of generous donations from viewers like you I have moved the report to a new web page, with a new URL (http://www.mmogchart.com/), a new design, and a new server that should be able to handle my frequent slashdotting. So, enjoy!" Boy, that was quick. Go Bruce. -
World of Warcraft Reaching Record MMOG Sales
Drac8 writes "Blizzard Entertainment has announced that World of Warcraft has reached record sales in the first day, selling over 250,000 copies, and 200,000 accounts have been created. As of 5:00PM PST tuesday the game had over 100,000 people playing." -
World of Warcraft Launches
The last major MMOG launch of the year hits retail stores today. World of Warcraft finally goes live after years of debate, development, and a more than six month Beta test. The usual suspects have details on the game, with Gamespot already having details on upcoming content and Gamespy laying out personal experiences from the test and interviews with the developers. -
End of World of Warcraft Beta
Today the Beta servers will be shut down, and by next week when the game ships all character information will be wiped from the system. After over six months, the World of Warcraft Beta Test is coming to an end. The test's final days are not without problems. Shiptar writes "Seems that some of the World of Warcraft Forum Moderator accounts were hijacked, and some posts were made deriding the latest patch. There's a discussion on WoW Vault Boards. It's not clear if the Moderator accounts were compromised, or a vulnerability in the forum software was used. The WoW boards have been down since last night." -
End of World of Warcraft Beta
Today the Beta servers will be shut down, and by next week when the game ships all character information will be wiped from the system. After over six months, the World of Warcraft Beta Test is coming to an end. The test's final days are not without problems. Shiptar writes "Seems that some of the World of Warcraft Forum Moderator accounts were hijacked, and some posts were made deriding the latest patch. There's a discussion on WoW Vault Boards. It's not clear if the Moderator accounts were compromised, or a vulnerability in the forum software was used. The WoW boards have been down since last night." -
World of Warcraft Open Beta Online
Everyone and their brother wrote in to mention to us that the World of Warcraft Open Beta has begun, breaking Fileplanet in the process. The WoW community site has also been hammered into a whimpering ball, and the normal version is down in favour of a simple black page of text. The torrent to download the game is still up but if you're looking to join you'd best be signing up soon. The Open Beta is a first-come first-serve affair. For our friends across the pond, IGN has details on the European Beta Test, which sounds like it will be a profitable venture for Blizzard. From my experience, if you are at all interested in fantasy gaming this one will knock your socks off. -
World Of Warcraft Open Beta to Start Next Week
Drac8 writes "Blizzard and Fileplanet have announced that the World of Warcraft open beta will start at the beginning of next week. Fileplanet subscribers and current Beta testers are invited to start now. Fileplanet subscribers may find it slow going, as servers are overloaded and requests for signups/keys are going very slow." -
World of Warcraft Closed Beta Ending
JD-1027 writes "Blizzard is ending it's closed beta test of World of Warcraft Friday at 3pm PDT. Somewhat of an abrupt announcement, welcome by most, that means the release of the game is inching closer." In all likelihood this indicates the imminent arrival of the Open Beta Test. -
What is The Cost of an Early Release?
Everguide writes "Sony Online Entertainment recently announced that they would be releasing EverQuest 2 on November 8th, ahead of their main competition World of Warcraft (last predicted release date: Week of November 22). SOE is notorious for launching games with content that is not finished or buggy, and Blizzard is known for at times delaying a game just to work out minor bugs. Is it worth launching a game early, yet buggy, to grab market share from the competition? I know the Themis group thinks a poor launch can cost a company millions of dollars but will the benefit of launching early exceed the costs?" -
Facts on Scientific Names of Organisms
Ant writes "From my ant message board thread (trying to pick names related to ants for World of Warcraft), Myrmecos mentioned Curiosities of Biological Nomenclature that lists scientific names of organisms are not usually known for their entertainment value. They are indispensable for clarity in communication, but most people skip over them with barely a glance. Mark Isaak, the author, collected those names that are worth a second look. Some names are interesting for what they are named after (for example, Arthurdactylus conandoylensis, Godzillius), some are puns (La cucaracha, Phthiria relativitae), and some show other kinds of wordplay (such as the palindromic Orizabus subaziro). Some have achieved notability through accident of history, and many show the sense of humor of taxonomists." -
Online World News
Several tidbits of info for you today regarding developments in Online Worlds. Lineage II is going to be adding a gambling component. Players will be able to place bets on monster races or purchase lottery tickets. MMORPG.com has a story discussing the fact that the excellent crafting based game A Tale in the Desert now has a Mac Client. Players on Windows, Linux, and Mac can now experience the Second Telling. Anarchy Online is now available for free download. Prospective players can download the client and have 14 days to experience the game before they have to decide to take up the monthly fee or not. Starting next week FilePlanet will be giving away 20,000 Beta Slots for The Matrix Online. Speaking of Betas, the Dark Age of Camelot: Catacombs Beta application is now available. Congratulations also to Mythic Entertainment and DAoC, who is celebrating it's 3rd Anniversary this week. The Blizzard site has up a new Q&A about World of Warcraft. It sounds like some features of the game are going to slip to post-launch. Combined with the rapidly approaching Open Beta this would seem to confirm that the game will be launching within a month or two. -
World of Warcraft Open Beta Sign-ups
freakout writes "After years in development, Blizzard Entertainment announced on Thursday that they will soon be accepting applicants for the FREE World of Warcraft Open Beta Test for North America. The open phase of beta will give people a chance to enter Azeroth and play WoW before the game is released in mid-November." Perhaps you could play with your spouse? -
European World of WarCraft Beta Begun
code-e255 writes "The European beta of World of WarCraft started a few hours ago. For those who signed up for this, the American WoW Web-site claims that all keys have been emailed out already; however, the European ones stated the process will take a few days." -
Hurricane Ivan Hits Gaming Hard
Hurricane Ivan's US landfall has affected gamers across the country. The World of Warcraft Beta is still down this week while the data center it's housed in is dried and brought back up. Star Wars Galaxies also experienced outage due to adverse weather conditions. And many thanks to Leon Kiriliuk for alerting us to the Pinball Association Notice that "two-hundred thirty two classic pinball machines and some rare video games were destroyed, including an extremely rare Tattoo Assassins prototype and a sit-down Omega Race!" Update: 09/21 02:33 EDT The World of Warcraft Beta is back up and running with a new patch. -
Hurricane Ivan Hits Gaming Hard
Hurricane Ivan's US landfall has affected gamers across the country. The World of Warcraft Beta is still down this week while the data center it's housed in is dried and brought back up. Star Wars Galaxies also experienced outage due to adverse weather conditions. And many thanks to Leon Kiriliuk for alerting us to the Pinball Association Notice that "two-hundred thirty two classic pinball machines and some rare video games were destroyed, including an extremely rare Tattoo Assassins prototype and a sit-down Omega Race!" Update: 09/21 02:33 EDT The World of Warcraft Beta is back up and running with a new patch. -
World of Warcraft Stress Test Beta Signups Open
erax0r writes "FilePlanet has been given 100,000 World of Warcraft stress test beta accounts. Sign up for a FilePlanet paid account to be given a beta CD key which will be activated a later date. Blizzard has also composed a FAQ for the stress test." If you're not a FilePlanet subscriber, and with the exception of this I don't know why anyone would be, you have a chance of getting in the stress test, but forking over the cash guarantees your spot. -
On Chinese Internet Cafes, MMORPGs, World Of Warcraft
Thanks to Always On Network for its analysis of China's MMORPG-hungry Internet cafe denizens. According to the piece: "Pacific Epoch estimates that of the U.S. $2 billion-plus that online gaming will generate in China this year, about $1.2 billion will flow through internet cafe coffers." However, since "China is growing so fast and its citizens are becoming wealthier", changes are in motion: "One internet cafe owner explained that SARS prompted a large number of newly wealthy Chinese to go out and buy computers... [and many] don't play games at the internet cafes anymore because they can now do so in the comfort of their own homes." Blizzard's ravenously-awaited World Of Warcraft is now hoped to revitalize the Chinese online gaming scene: "Although never officially announced, [Chinese online company] The9 is rumored to have paid up to U.S. $12 million for the right to operate WoW in China." -
Player Disquiet Leads To EverQuest Expansion Delay
EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?" -
Two-Headed Ogres Added To World Of Warcraft
An anonymous reader writes "It's official: Blizzard Entertainment is proud to announce that two-headed ogres, each head controlled by a different player, are now a playable race in World of Warcraft, their upcoming PC massively multiplayer online role-playing game. Giving two separate players simultaneous control of a single body, this new race introduces a unique cooperative gaming experience never before attempted. Current beta testers should expect to see these innovative new game mechanics added in the coming weeks." -
Two-Headed Ogres Added To World Of Warcraft
An anonymous reader writes "It's official: Blizzard Entertainment is proud to announce that two-headed ogres, each head controlled by a different player, are now a playable race in World of Warcraft, their upcoming PC massively multiplayer online role-playing game. Giving two separate players simultaneous control of a single body, this new race introduces a unique cooperative gaming experience never before attempted. Current beta testers should expect to see these innovative new game mechanics added in the coming weeks." -
Reviewers Pile On World Of Warcraft Beta
Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft? -
Reviewers Pile On World Of Warcraft Beta
Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft?