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The Warriors Stood in the Shape of a Heart

An anonymous reader writes "Here's a picture of Warsingers funeral. Warsinger was an in-game persona in the rather good MMORPG Dark Age of Camelot". and generally well-liked. The real person behind Warsinger was a 32-year-old with heart trouble, who really died. So the players on his server organized an in-game funeral.At the funeral, players from the three realms of Camelot, who normally kill each other gleefully on sight, stood in the shape of a heart (check the pic above); the two figures in the center of the heart are Warsinger's real-life sister and girlfriend."

406 comments

  1. I wonder... by OneNonly · · Score: 2, Insightful

    How many people they had to kick for spoiling the fun and and getting free kills?

    It's next to impossible to find a (FPS) game with friendly fire enabled that you don't find kiddies shooting you in the back for fun - let alone not shooting the other team..

    *Oops, trigger slipped*

    1. Re:I wonder... by troll314 · · Score: 0

      Headshot Heaven

    2. Re:I wonder... by Anonymous Coward · · Score: 1, Interesting

      I still can't figure out why so many of you think that those who play online games have no life outside of the game.

      I have played EQ, and DAoC for the last year or so. This activity has in NO WAY affected my life negatively. I am married, have 2 kids and a full time job as a UNIX sys-admin. i wake up , go to work, come home, do homework with the kids, spend time with my wife till she is ready for bed. After she is tucked in, I go play daoc for a few hours till I am ready to goto bed and read for a while. No, not every night. Often, we have neighbors or family over. Spend time out on the weekends shopping, entertaining the kids etc..

      The only way gaming has afected my life is that I spend less time watching tv and more time socializing with friends I have made online.

      Many of these people play with real life friends and family. It is not just a bunch of ugly fat losers who have no social skills.

      And specifically to that jerk who said that this guy should have spent less time in front of his computer and more time exercising, did you stop to think that MAYBE he had a congenital heart condition that prevented him from strenious exercise? Or one that could not be helped by it? Would you say he same thing to the numerous profesional athletes who have suddenly dropped dead of a heart attack? My Uncle suffers from a similair condition and I find your comment moronic and offensive.

      Also to the guy who repeatedly posted wanting to know his name, did you watch the tribute movie posted on the link? And you call these people shallow and lacking in social skills. Just read a few of these posts. Those characteristics are obviously not limited to those who lay games online.

      Online gaming and real life friends are NOT mutually exclusive.

    3. Re:I wonder... by nurightshu · · Score: 2

      [...]ready to goto bed[...]

      You really ought to consider a while "in bed" do "sleep" routine. goto statements make for sloppy life.

      --
      They that would sacrifice their .sig space for that cliched Franklin quote deserve neither.
    4. Re:I wonder... by SagSaw · · Score: 2

      Of course, a lot of MUD/MUSH/MOO/whatever's have strict rules about when, where, and how it is legal to kill other players. Players who break the rules and circumvent the game's playerkilling safeguards are often subject to severe punishment from the immortals/admins.

      --
      Come test your mettle in the world of Alter Aeon!
    5. Re:I wonder... by Anonymous Coward · · Score: 0

      I was there...everyone was mature, even solumn during the ceremony. Normally players kill each other in DAOC, here we came together, and essentially put the game on pause.

      The community there is small, a few hundred, linked by IRC, message boards and the game itself. We are lucky to avoid the childishness found in a FPS game. A ceremony like this probably would not be feasible in CS or quake.

      Ritorix

    6. Re:I wonder... by Gospodin · · Score: 1

      You really ought to consider a while "in bed" do "sleep" routine. goto statements make for sloppy life.

      And how is your while-do loop expected to terminate, eh?

      --
      ...following the principles of Heisenburger's Uncertain Cat...
  2. Impressive... by gounthar · · Score: 2, Interesting

    Wow! That's what I call an online community! I don't play Dark Age of Camelot, but my deepest sympathy goes to his family.

    --

    Violence is the last refuge of the incompetent - Salvor Hardin

    1. Re:Impressive... by Anonymous Coward · · Score: 4, Funny

      Sadly an anonymous coward playing ruined the moment seconds after that picture was taken by casting a fireball spell that engulfed the circle of mourners and gained 60,000 XP.

    2. Re:Impressive... by invenustus · · Score: 2, Interesting

      Damn, if I had mod points that'd be all kinds of Funny.

      --
      grep -ri 'should work' /usr/src/linux | wc -l
  3. The line between virtual reality and reality... by fruey · · Score: 1, Interesting
    ...becomes blurred

    Possibly these people spend more of their social time in front of a PC than in the genuine outdoors... so it's unsurprising that a funeral and other social rituals might take place. The important point is that the real person died... imagine if they held funerals for every Quake frag victim... the game would take forever LOL

    --
    Conversion Rate Optimisation French / English consultant
    1. Re:The line between virtual reality and reality... by Moonshadow · · Score: 5, Insightful

      You're kinda missing the point. There was a community that has been developed through the guild. One of its members died - not left, not terminated his account, died. As a result, the community felt a rather sharp sense of loss. His character didn't die, he did. I think it's a very good example of being in TOUCH with reality, and choosing to take a moment out of the virtual world's rules to honor him. If they were disconnected from reality, they wouldn't really have given a rip. They were holding a funeral for HIM, the player behind Warsinger, not for the character Warsinger. They chose to honor him in a way rather well suited to the game.

      I think it's pretty cool.

    2. Re:The line between virtual reality and reality... by fruey · · Score: 4, Informative
      Yes and no... because in fact I was particularly interested by the virtual community having a ritual in virtual space, rather than meeting IRL to have the funeral.

      I do indeed think Warsinger was honored by this, and my respects go out to all who attended and made a great statement about community spirit.

      The flippant end comment was just a lame attempt at getting +1 funny for once. Clearly it was in bad taste. My apologies.

      --
      Conversion Rate Optimisation French / English consultant
    3. Re:The line between virtual reality and reality... by grazzy · · Score: 1

      a meeting in IRL would have been complicated due to the fact that DAOC is a international game.

      (party atleast).

    4. Re:The line between virtual reality and reality... by yaffle · · Score: 1, Interesting

      Warbirds (www.warbirdsiii.com) has had missing man flights and in-game rememberances for those who have died in real life for as long as I can remember - probably happens more often in flight sims than any other MMOG because you get a lot of older guys playing.

      http://agw.warbirdsiii.com/bbs/showthread.php?s= &t hreadid=7119

    5. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      Except for Greece

    6. Re:The line between virtual reality and reality... by robbieduncan · · Score: 1, Offtopic

      I am in the UK, have been visiting for, well who knows how long now and have been a moderator quite a few times (still remember the shock the first time it happened). iirc you have to wait till your member ID drops within a certain percentage of the total IDs. It's something like when your ID falls withing the lower 80% of the IDs then your ID will be dropped into the mod pool. It's more than likely in the FAQs somewhere.

    7. Re:The line between virtual reality and reality... by Komrade+S. · · Score: 4, Interesting

      This isn't the first time this happened. A player in Ultima Online passed away a couple of years ago and a Gamemaster created an invulnerable dolphin with his name on his home server.

      --

      s200.org - visit it (me), love it (me).

    8. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      Not sure how you got a +5 out of that, but you are way off base here.

      This is just fucking wierd, and all the participants are intraverts that obviously do not have a grip reality.

      Try to justify it all you want, but its strange.

    9. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      Can we chip in to buy the guy a new machine or something? I know when my computer dies I get bummed because it can be quite expensive to replace the parts. Maybe he just needs to power off for a few hours and reboot.

    10. Re:The line between virtual reality and reality... by AndreTheNariga · · Score: 1

      I must agree with Moonshadow. Some people are always in a rush to say that crimes on cyberspace are nothing but fast, worldwide couterparts for traditional crime. So, now we can see that relationships can follow the same way in cyberspace. The community spent some together (even fragging each other :) ), but they never lost the sense of reality. I believe that it's not "I'm killing you", but it's "I'm killing your character. See you later!". By end, it's not a full suprise.

      --
      Andre "Nariga" Moraes Salvador - Bahia - Brasil
    11. Re:The line between virtual reality and reality... by yamcha666 · · Score: 1

      Amen.

      I agree with Moonshadow 100%. I think it was an heartfelt gesture by the Camelot community. Yea, it may have been a little virtual, but the community, real live human beings, came together, putting distance and gaming behind them, to honor this man.

      Kudos to the members of Dark Age of Camelot.

    12. Re:The line between virtual reality and reality... by jdavidb · · Score: 2

      The reason you don't get to moderate is probably because you read too much. I had the exact same problem until I went out of town for two weeks early this year. When I came back, I got to moderate for the first time. It happened again after two other trips, and I finally got the idea that I was in the top percentage of active readers, and tried reading less. It was hard, but I started getting to moderate more frequently.

    13. Re:The line between virtual reality and reality... by slaker · · Score: 1, Offtopic

      That's funny, I usually have mod points at least three times a month. Slashdot is my start page and I usually read two or three articles a day, but seldom post.

      And every 10 days or so, I have to look for a way to blow my 5 mod points.

      Like jdavidb said, you need to visit less often and post less often.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    14. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      I agree as well, and I think sometimes we put to much of a line between virtual and reality (in situations like this, anyway). If someone is showing a heartfelt sentiment about something, does it matter how it's done? My grandfather recently died, and some far-flung family members sent condolences via email; does the fact that it was "virtual" make their expressions any less important or sincere than those of the people who called or wrote or stood with the rest of the family on our boat and scattered the ashes in the bay in front of our grandfather's house? no. bottom line, it doesn't matter if the ceremony was within the game, at least they wre acknowledging and honouring a fallen brother who lost his life in the real world.

    15. Re:The line between virtual reality and reality... by ScuzzMonkey · · Score: 4, Insightful

      We've done similar things in WWII Online, as well, with honor guards and gun salutes on the ground. Really, it's no more silly than corresponding 'real life' rituals of a similar nature are.

      I consider the people I meet on line and get to know every bit as much friends as my non-virtual friends--and several of them, I've taken the trouble to meet in real life, too. I am happy for them when they marry or have children--I am sad for them when they suffer loss. If the place I interact with them most happens to be a virtual world, then I don't see the problem expressing my condolences in that forum as well.

      Some of the most touching gestures I've seen--on line or in real life--ever, was some of the interactions between people on the WWII OL boards on September 11th last year. A lot of people lived in New York--one prominent member of the community works for NYPD and was at the collapse. Several others had friends or family in the towers and were frantic with grief. One guy, in particular, was out of his mind with worry over his fiance, who was working in one of the towers, while he was out on a trip in my neck of the woods (opposite coast). Several of us offered immediately to just go be with him, to get drunk, or whatever... I don't know if he took anyone up on it (thankfully, two days later he found out she was all right) but try getting that sort of response out of any other group of strangers you just happen to be around. As someone else said, a community is a community, whether virtual or real.

      --
      No relation to Happy Monkey
    16. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      I'm not familiar with UO, but I hope when I pass away, I'm either forgotten or remembered with something less bizarre than an invulnerable dolphin.

    17. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      I've been blacklisted from moderating. Positive karma and all, but haven't had mod points in at least a year.

    18. Re:The line between virtual reality and reality... by Anonymous Coward · · Score: 0

      The thing is if they're all off in cyberspace being weird they won't have time to affect you with their weirdness in person. So you win!

    19. Re:The line between virtual reality and reality... by NetSerf2000 · · Score: 1
      Maybe if you had of read it properly, you would see that the player in question had passed away from a heart attack in real life.


      He doesnt need a new computer where he is going, and if you are a religious geek, then maybe there is a heaven where they hand out the latest hardware when you walk through the gates

      --
      *** I had a .sig, but then I got a life ***
  4. To be remembered... by korpiq · · Score: 2, Insightful

    ... as the first "religious" ceremony in virtual reality? Only quoted religiousness, as the ceremony does not seem to lock into any one religion, and does not make a statement of belief.

    Probably not the first one either, but the first one to draw enough eyeballs through slashdot to be publicly remembered.

    This makes one wonder whether gaming was his foremost achievement in his life, and if so, was it fullfilling. Probably at least the latter.

    Rest in peace. And loved.

    --

    I think, therefore thoughts exist. Ego is just an impression.
    1. Re:To be remembered... by Anonymous Coward · · Score: 0

      There was an online wedding a year or so ago...

    2. Re:To be remembered... by jzitt · · Score: 2, Informative

      ...the first "religious" ceremony in virtual reality?

      Far from it: a quick Web search turns up, for example, Mark Pesce's CyberSamhain in 1994.

    3. Re:To be remembered... by Kerry+1123 · · Score: 1

      I'd say one of the distinguishing characteristics between this ceremony of memorial, and other online ceremonies I'm aware of, is that this is one which was held in a time of grief and mourning rather than a more conventionally celebratory event (such as a wedding).
      Actually, there's a history of people having marriages which were also carried out online in various MMORPGs, (a few years ago? I'm not finding the source in my archives..)
      But, if the criterion is online weddings that have made it to slashdot, here is a link-- Quake Wedding.
      This is the first funeral I've come across though.
      Best wishes to the bereaved.
      Kerry

    4. Re:To be remembered... by Anonymous Coward · · Score: 1, Insightful

      This is by no means the first, nor will it be the last "in-game" funereal heald for a player of an online game. The "custom" goes way back to the MUD days.

    5. Re:To be remembered... by Anonymous Coward · · Score: 0

      Surprisingly there are moments where even the griefers have some respect. Granted few and far between, but I have seen candle light vigils and prayer services for people in ultima online. There are even a few memerials in place that, while few may know what they mean were placed for people who had died. Sad moments, it is touching to see people remember real life is more important than pixels.

    6. Re:To be remembered... by Anonymous Coward · · Score: 0

      As a player in EverQuest for 3 years, I have performed marriage ceremonies around 10 or 11 times; this is hardly the first religious ceremony.

  5. Re:Faux Pas by Anonymous Coward · · Score: 0

    How lame... mod this moron down...

  6. This gesture..... by DarkSeibzehn · · Score: 4, Insightful

    just further proves the depth of the relationships that are kindled through online gaming. For all of us who have logged on at 4am just to talk to friends and occasionally do some killing it is nice to see this sense of community alive and well. I just hope there weren't any trolls wandering around causing unnecessary mayhem at such a sacred time.

    1. Re:This gesture..... by Lumpy · · Score: 5, Funny

      For all of us who have logged on at 4am just to talk to friends and occasionally do some killing....

      I find it humorous that such a statement can be made in this day and age... Back 30 years ago (or today in a public school) that same statement would land you in jail or a looney ward. Today... It's a common statement among the plugged in crowd and is understood by the non-plugged in.

      --
      Do not look at laser with remaining good eye.
    2. Re:This gesture..... by Saeger · · Score: 1
      So... how about an example of a statement that sounds insane today, but'll be taken for granted in 30 more years.

      --

      --
      Power to the Peaceful
    3. Re:This gesture..... by Zork+the+Almighty · · Score: 2, Funny

      I doubt any trolls could have disrupted the ceremony, as they were all posting to slashdot at the time.

      --

      In Soviet America the banks rob you!
    4. Re:This gesture..... by theridersofrohan · · Score: 1
      For all of us who have logged on at 4am just to talk to friends and occasionally do some killing


      i think you'd better rethink that statement and get your priorities straight :-)

    5. Re:This gesture..... by Xenkar · · Score: 1

      Trolls are a Midgard race in DAoC so of course they could of "disrupted" this event.

    6. Re:This gesture..... by Zork+the+Almighty · · Score: 2, Funny
      So... how about an example of a statement that sounds insane today, but'll be taken for granted in 30 more years.

      "Are all your penises that colour ?" er.. too much hentai. sorry.

      --

      In Soviet America the banks rob you!
    7. Re:This gesture..... by Zork+the+Almighty · · Score: 2, Funny

      They seem to be a race on slashdot as well.

      --

      In Soviet America the banks rob you!
    8. Re:This gesture..... by Kristoffor · · Score: 3, Interesting

      "just further proves the depth of the relationships that are kindled through online gaming."

      Hmmmm I am going to have to disagree with this (at least in my own experience). I don't believe that any online relationships have any TRUE depth. I don't think that you can really trust, know who a person is, emphasize with then etc until you can look them in the eye, see their body langauge, smell them touch them and just generally be in their presence.

      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

      Or maybe its just me. Either way I am sorry to hear of this loss and this post is not intended to say that the person who died was not well liked by the online community he was a part of. I am only countering the statement in the post I am replying to, offering an opposing opinion that online (gaming) relationships have little or no depth in MY experience.

      I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.

    9. Re:This gesture..... by Pedersen · · Score: 4, Interesting
      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.


      Then I am truly sorry for you. Your experiences have been noticeably different from mine, since I've been involved with MUSHes for 8 years now (similar to MUDs, but different codebase). My cycle was one of newbie to pretty good coder to do-nothing. That's me right now. I log in to these sites still just for the friendships I've still got. I haven't written a new line of code in at least four years. But I still log in to say hello to my friends. After all, they're the only part of the whole online experience that matters. And I wish your experiences had been more similar.

      --

      GPL made simple: What was my stuff is now our stuff. If you improve our stuff, please keep it our stuff.
    10. Re:This gesture..... by Zathrus · · Score: 4, Interesting

      Sorry, it's just you.

      I played EQ for nearly 3 years and have some solid friendships that have come of that. More importantly, I have my wife, who I met in game. We chatted in game, then via Internet audio (Gamevoice), and then met and dated for awhile before going further.

      And I'm not the only one either - a couple of our best friends met via a MUD while in college and have been married for nearly 8 years. And my father-in-law met his second wife online.

      Of course, I know a bunch of people who treat relationships as convienences, and I've watched them burn people left and right both online and in real life (when they met). Mostly because they never quite got that there was someone on the other end of the pixels and they were due just as much respect as you yourself are.

      I know I was honest with other people online, and so maybe that's why it's worked for me. I know our friends and my father-in-law are the same way. Because, frankly, if you don't treat others well online they're not going to trust you or treat you well either. What goes around comes around and all that.

      This isn't saying to be a doormat. Nor does it mean that you can't do well in the game -- I was in the uber-guild on my server and was one of the best equipped characters of my class.

    11. Re:This gesture..... by sammy+baby · · Score: 2

      Just wanted to echo that sentiment. My wife and I met on TooMush when the admins there were kind enough to provide us refugees from the temporarily siteless SouCon MUSH a temporary home to play. (We'd both been playing on SouCon, but hadn't played together until the TooMush move).

      A few weeks after we started playing together, we started talking on the phone. Then a few meetings in person, then a long period of dating. We were married August 2, 1997, and so far, so good.

      Ironically, when friends of ours told us that they were dating people they'd met over the Internet, our first reaction was to freak out. "Oh," we'd say, "the Internet was different back when we met online ('93 and '94). It's not the same anymore." Which is, of course, true, but to a degree we're just vulnerable to the same stupid hysteria that affects everyone else (read: non geek types) regarding online relationships.

    12. Re:This gesture..... by Kristoffor · · Score: 1

      I too was always honest with people online and went out of my way to be a good friend. However the test of time showed I didn't get the same in return. Maybe I just hooked up with the wrong groups of people, repeatedly. I dunno. Well I am glad to hear that others out there do not share my disappointment and have not had the negative experiences I have had. I have pretty much retreated from online interaction (/. being one of few exceptions) and have completely discontinued any sort of real time online interaction due to my many disappointments.

    13. Re:This gesture..... by Drakin · · Score: 1

      Naw, they seem to be more racers than anything else... racing to make a FP, raceing to flood new topics with crap...

    14. Re:This gesture..... by dar · · Score: 3, Funny

      Actually, if you look at the picture, you can see that there are trolls in attendance.

      --
      My other Slashdot ID is much lower.
    15. Re:This gesture..... by Eneff · · Score: 1

      I believe it may be your experience.

      As one on the internet for all of my teenage years and adult life, there were times where I could trust my online relationships more than I could my offline ones. Some of my best friendships were forged online before we ever met offline. Now, I may be an exception, but I've met close to 50 people online that I later knew or met in person, including my current and last boyfriend.

      Furthermore, studies have shown that emoticons and sertain signals do take the place of nonverbal communication, and that we can often read between the lines. If anything, I trust my judgements MORE online because they're distanced from latent prejudices I may have.

    16. Re:This gesture..... by bernywork · · Score: 1

      I am going to chime in here with my own thoughts.

      My experiences have been better as well. I used to IRC a lot, and I although you don't have touch, smell and body language, there is other things that you notice that replace this. How quickly they type, what they say, and how they say it.

      When you finally do meet them in RL I find that you pick it up the body language, and the other intimacies very very easily.

      e.g. One girl who I used to speak to a lot I met her twice, and I saw her walk down the street, I pulled over, turned around and gave her a lift. I knew her that well, I knew her style. I knew it was her.

      I met my previous g/f online, some things that happened between us, I still can't explain to this day.

      Overall, the people I have met online have been great experiences, you do feel for them, you do help them, they help you. You still get angry, you still get sad. With all this, how can they NOT have any depth?

      --
      Curiosity was framed; ignorance killed the cat. -- Author unknown
    17. Re:This gesture..... by Col.+Panic · · Score: 1

      I used to be part of a Battlezone clan called DVX and the members of this and other clans got together in Tennessee for annual LAN parties. My friend drove there from Florida.

      I don't have that many friends I would drive 900 miles to see.

    18. Re:This gesture..... by Cruciform · · Score: 3, Interesting

      Ah, but you actually met, that's the difference. I believe the intent of the previous posters message was to relate to the online-only friendships.
      I've probably met thousands of people online in the last few years, and still keep in touch with a few, but none have the intrinsic value of friends that I have experienced in person.
      I've found there is a much greater sense of loss when I must walk away from someone I have known personally, rather than one I have known digitally.
      If the friendship moves beyond the online stage then it is much more likely to survive the petty squabbles and such that sometimes arise online due to misunderstandings, or the simple bad choice of a phrase.
      Then again, it depends on how deeply one is entrenched in online communities. Persistent communities are more likely to experience extended relationships than transitory states like IRC.

    19. Re:This gesture..... by _ph1ux_ · · Score: 2

      hehe. thanks, I was thinking the exact same thing...

    20. Re:This gesture..... by Anonymous Coward · · Score: 0

      It's hard to feel any depth for a group of people who's greatest output is: d00d u r 2 kool. im going 2 kill that monster b4 u do. r0ck!

    21. Re:This gesture..... by Xerithane · · Score: 5, Insightful

      After spending much of my time online in gaming/chat and other online venues I have found that all the online relationships that I ever had (and I am not talking about only romantic relationships/nor am I excluding them), no matter how much friendship/loyalty/love/etc was claimed by both sides, the relationship was really just one of convenience.

      I agree with you, and think you are totally right. I know a lot of people who have the "in depth" relationships online and it really seems (not a flame/troll) that these people lack real social skills, or are at least uncomfortable with themselves.

      I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

      I'm not saying a lot of the people online aren't nice. Many of them are really nice, and friendly. The problem is online they aren't who they are in real life. I know people from IRC, I used to IRC when I had more time for open source projects but that was why I was there and why they were there. Not because we needed a social interaction outside of reality.

      I welcome any thought out rebuttals but please if you disagree with me, mod me down and move on, don't waste your time or mine with a mindless rant or string of insults.
      Don't worry, I think I'll get hit with it now.. :)

      --
      Dacels Jewelers can't be trusted.
    22. Re:This gesture..... by Rogerborg · · Score: 3, Funny
      • just further proves the depth of the relationships that are kindled through online gaming.

      Hey, I've won Excellent karma in the Slashdot game. Lend me $50. I'm good for it. You can trust the karma.

      --
      If you were blocking sigs, you wouldn't have to read this.
    23. Re:This gesture..... by Valur · · Score: 1

      Try playing a MUSH some time, MUSHes have among the most intelligent group of people in a text based medium.

      Shameless plug for my MUSHes: JoinTheSaga.Com

      --
      Hosting for Creators: http://rpg-works.net
    24. Re:This gesture..... by Buck2 · · Score: 1

      Ironically, when friends of ours told us that they were dating people they'd met over the Internet, our first reaction was to freak out. "Oh," we'd say, "the Internet was different back when we met online ('93 and '94). It's not the same anymore." Which is, of course, true, but to a degree we're just vulnerable to the same stupid hysteria that affects everyone else (read: non geek types) regarding online relationships.

      I think you're being unnecessarily harsh on yourself. The types of people that you meet in a MUD, MUSH, MOO, or whatever are, by the game's very nature, usually pre-filtered so as to have a much lower percentage of wackos.

      Now with the pervasiveness of IM'ing and whatnot any joker can "meet someone online".

      Times ARE different, for better or for worse.

      --

      As my father lik@(munch munch)... ....
    25. Re:This gesture..... by heathrow · · Score: 1

      I would respectfully say that this is your opinion of those people. You say that they are not well-rounded ...could that be your prejudice against those that speak about games (EQ) or MUDs?

      Trust me, I know the fervor of someone who is really into their recreational pursuit, whether it be an online game, NASCAR racing, or yachting. If one is not inclined to care about what they are saying, you'll find them tiresome and not well rounded. Of course, you can easily dismiss this as coming from a girl with the social charisma of a leper...but you'd be wrong.

      --
      Beauty is truth, truth beauty. That is all ye need to know on Earth, besides TCP/IP.
    26. Re:This gesture..... by Skwirl · · Score: 1
      Body language is important. The world is chaulk full of slick preditors and intuition is the only way to separate them from everybody else. People who don't trust their intuition, or have faulty intuition, usually end up being prey.

      If you trust somebody's ability to type a colon and a close-parenthesis more than your trust your own instincts, that's pretty scary. It's probably also why you have poor relationships IRL. Emoticons can not replace body language because body language is subverbal and subconscious. With the exception of freudian slips, typing is and always will be a conscious activity that is easily manipulated.

    27. Re:This gesture..... by raju1kabir · · Score: 3, Interesting
      I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

      I recall an early LPmud on our college campus back in 1989. There were players from all over the world, but it was most popular with local students.

      Several of my good friends, almost none of them computer types, got very involved in it for a while. At the bar on Friday night everyone would be chattering about their characters or the new castle that just got added or whatever.

      Today, these people include editors at major metropolitan newspapers, sports agents, on-air TV personalities, elected politicians, and successful musicians. They're all friendly, outgoing, popular, attractive, and "winners" by almost anyone's measure. None is overweight or a shut-in, and to the best of my knowledge their level of computer mastery (and interest) still hovers somewhere around email and MS Office.

      Once in a while, when we get together, we still joke about the mud. It was a strange and interesting thing that intrigued intelligent people, no more, no less.

      --
      "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
    28. Re:This gesture..... by CrimsonBlur · · Score: 1

      I'm sorry to tell you this, but you are completely wrong. Every activity EVER will always have people with lame social skills, unfit people, people who don't speak well, have no charisma, are shy, or ugly. The fact is, there are PLENTY of people not like this that play MMORPG's. I used to play MUDs ALL THE TIME, I'm a computer nerd bigtime, I tell everyone I am, because I AM. I used to spend a LOT of time with my friends playing Medievia and up until recently, Everquest. I have made friends in those communities as well. And let me tel you something, Xerithane, I don't want to toot my own horn, and no one has to believe me, but I am very smart, I'm sociable I've VERY MUCH a people person and I have many friends, mostly girls ,and I'm an attractive guy. I have no problem meeting people, including beautiful women, and this can be said about many of my friends as well. To tell you the truth, the close friends of mine that played Med. and EQ are all good-looking, smart, and atheletic, social people. I was the fastest runner in my school, I was in Leadership, I was the best wrestler in my weight class and I'm an excellent soccer player. Everyone in my school knew me (just about). I go on horse riding trips and I hike and run all the time. I am going to school and majoring in Multimedia and Web Design, I'm 20. I'm sorry, I'm not trying to brag about anything, I'm just stating the facts, and I thought your statement was so damn stupid. The only thing is I havne't met you, I'm sure. But come on, your statement is so silly I had to say something about it.

    29. Re:This gesture..... by The+Raven · · Score: 2

      You have not met my sister. She is the center of a thriving social group... she is the mother figure/alpha female of the group. She is responsible, down to earth. She is helping raise two kids (her roommates, not her own), and is trying for her own with her husband.

      She also spends at least 20 hours a week playing Dark Age of Camelot on Isseult, is a member of a small but powerful guild well known to everyone, and has formed some powerful friendships online. Another couple who live in New York are moving to a new job... a major factor in their decision will be how close the new job brings them to us.

      Online relationships are OFTEN trivial, that is true... especially if all you know about is IRC or AOL Chat. But online social games tend to form stronger bonds, because the people involved are not just idly talking to pass the time... they are overcoming obstacles (in the game), creating their domain (in the game), and competing with others (in the game). In between these activities that develop trust (or destroy it), they chitchat about their lives, their loves, their dislikes and hatreds... the smalltalk that defines a person... smalltalk that is backed up by the players behavior in the game. You don't just hear the person say they dislike stealing... you see they CARRY OUT that belief in the game, being honorable about another players stuff even when given the opportunity to steal. You don't just hear them SAY they are generous, you can see them give their possessions to those who need it more, even possessions that they needed.

      A game defines a world with challenges, rewards, and rules. These challenges are generally easier than real life, the rewards easier, and the rules less strict... but it does define a structure for real life attitudes and behaviors to be seen. Chat rooms have no structure, they are more like a party or smalltalk at a water fountain. In those situations, lasting relationships do not generally get created, because there is no framework with which to judge a persons real personality.

      To summarise my rambling: My sister is an example of a well rounded, social individual who has developed strong relationships online. And relationships built within a games structure are more 'real' and strong on average than ones built within chat rooms.

      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    30. Re:This gesture..... by Xerithane · · Score: 1

      To summarise my rambling: My sister is an example of a well rounded, social individual who has developed strong relationships online. And relationships built within a games structure are more 'real' and strong on average than ones built within chat rooms.

      Assuming she works 40 hours, and plays 20 hours a week. That doesn't leave much time for everything else. I mean, 20 hours a week is a lot of time. That's over 2 hours a day. Granted, most people watch TV that much.

      There are exceptions, but the majority is, I believe, what I stated above.

      --
      Dacels Jewelers can't be trusted.
    31. Re:This gesture..... by Xerithane · · Score: 1

      To tell you the truth, the close friends of mine that played Med. and EQ are all good-looking, smart, and atheletic, social people. I was the fastest runner in my school, I was in Leadership, I was the best wrestler in my weight class and I'm an excellent soccer player. Everyone in my school knew me (just about). I go on horse riding trips and I hike and run all the time. I am going to school and majoring in Multimedia and Web Design, I'm 20. I'm sorry, I'm not trying to brag about anything, I'm just stating the facts, and I thought your statement was so damn stupid. The only thing is I havne't met you, I'm sure. But come on, your statement is so silly I had to say something about it.

      Out of every single person that I personally know that plays MUDs and MMORPGs or spends hours and hours on IRC is exactly as described. I just don't understand one thing, and maybe you can help me understand. If your life is so full, why do you need to invest so much time in an alternate reality? Why do you need that escape? Don't say it's just fun, because why did you stop playing if it was so much fun?

      --
      Dacels Jewelers can't be trusted.
    32. Re:This gesture..... by Xerithane · · Score: 1

      Once in a while, when we get together, we still joke about the mud. It was a strange and interesting thing that intrigued intelligent people, no more, no less.

      Not exactly a refuting argument, because you knew each other in real life. I get together with friends I knew ahead of time and play computer games. I spend a lot of time playing Warcraft 3 and Starcraft, but 99% of the games I play are with friends. Sounds like you have a similar experience.

      --
      Dacels Jewelers can't be trusted.
    33. Re:This gesture..... by Xerithane · · Score: 1

      I would respectfully say that this is your opinion of those people. You say that they are not well-rounded ...could that be your prejudice against those that speak about games (EQ) or MUDs?

      I'm just supplying evidence. I can also say that 90% of the D&D/Magic players I know dress poorly, and have social ineptness. Does it mean that everyone that plays D&D or Magic does too? Nope, but I'd reckon that about 90% matches that description. I wouldn't say that 100% of all EQ/MUDders are all like that, but 100% of those that I know have either social problems, or other lifestyle issues.

      If one is not inclined to care about what they are saying, you'll find them tiresome and not well rounded. Of course, you can easily dismiss this as coming from a girl with the social charisma of a leper...but you'd be wrong.
      If they talk about something the other person has no desire to hear, they are not socially well-rounded. Conversations are designed to go two ways, not one person blathering on about leaving the other person appeased and having nails driving through their eyes.

      --
      Dacels Jewelers can't be trusted.
    34. Re:This gesture..... by raju1kabir · · Score: 2
      Not exactly a refuting argument, because you knew each other in real life. I get together with friends I knew ahead of time and play computer games. I spend a lot of time playing Warcraft 3 and Starcraft, but 99% of the games I play are with friends. Sounds like you have a similar experience.

      I guess this would be the point: The people I talked about were indeed participating in a MUD that had worldwide reach (mainly Australia and Finland, for some reason), and they were therefore available for everyone in the game to meet and interact with. There were plenty of folks that nobody knew in Real Life who figured prominently in their virtual lives.

      --
      "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
    35. Re:This gesture..... by CrimsonBlur · · Score: 1

      I'm in college now and it's hard to find the time to do such things. I also had to quit playing soccer and I don't hike anymore ither. I do on breaks, but not enough. The other factor is money. I quit paying EQ because I don't want to pay for it right now, I don't have the $$ to do so, if I did, I would still be playing, Mr. smarty pants. People like you think you know it all, it's pathetic. Anyway, I stopped playing MUDs because my fav. MUD, Medievia, changed a lot and they adjuste all of their rules and I got fed up with it, even though I loved the game, I decided too much had changed from the vesion I had grown up on.

    36. Re:This gesture..... by Xerithane · · Score: 1

      I guess this would be the point: The people I talked about were indeed participating in a MUD that had worldwide reach (mainly Australia and Finland, for some reason), and they were therefore available for everyone in the game to meet and interact with. There were plenty of folks that nobody knew in Real Life who figured prominently in their virtual lives.

      They knew them because they were fun to play with, but the MUD was a common social token. Your group of friends played the MUD. I am more speaking of people who choose the online environment to make their friends. People who disappear for a weekend to get their fix of hunting orcs... or whatever the hell you do in those games. I played EQ for a grand total of about 15 hours over a month, and got rid of it because to me it was absolutely retarded. Closest thing to a MMORPG I played with Trade Wars 2002. But I was in high school and my social group (Programmers) played the same game.

      --
      Dacels Jewelers can't be trusted.
    37. Re:This gesture..... by Xerithane · · Score: 1

      I'm in college now and it's hard to find the time to do such things.
      Reality is a bitch, isn't it? You think college is hard to find time? Try having a demanding job, girlfriend, and a real social life on top of playing these games. That's why they turn into people like I described. There is no way to spend 40+ hours at work, with at least an hour of commuting time, plus family time, plus friend time, and then enough time on a computer game to make "friends".

      I quit paying EQ because I don't want to pay for it right now, I don't have the $$ to do so, if I did, I would still be playing, Mr. smarty pants.
      And you are supposed to be socially well rounded using "Mr. smarty pants" in college? New definition, I must be out of touch.

      People like you think you know it all, it's pathetic.
      People like you who think you know about people like me are pathetic. You don't know me, don't pretend that you do. If you did, you would know that you just made a jack ass out of yourself.
      Come and talk to me when you get out of college and into the real world. You will grow up. You'll understand the difference between a real social life and sitting at home playing a computer game with other lonely people. It's different when you are a kid; this guy was 33, mind you. My guess is that if he spent enough time online to get that many people to be at his online funeral, he could have done a lot of other things to live a bit longer and probably healthier.

      The only thing that you have proven is that you are poor at writing, debate, and resort to name-calling and false assumptions. You said you were socially well-rounded? Doesn't seem like it from your posts.

      --
      Dacels Jewelers can't be trusted.
    38. Re:This gesture..... by Eneff · · Score: 1

      Most intuition is faulty. Go check up on Judee Burgoon's research on lying.

      You better believe that people leave plenty of clues they don't realize. You have all the time in the world to analyze as well.

    39. Re:This gesture..... by nathanh · · Score: 2
      So... how about an example of a statement that sounds insane today, but'll be taken for granted in 30 more years.

      "Honey, the doctor says I've got cancer... yeah, I'm glad it wasn't anything serious.".

    40. Re:This gesture..... by Coram · · Score: 1
      I have never met someone who talks about EQ or Muds who is a well-rounded individual. Fit, eats right, talks right, and has any degree of charisma about them. They all seem to be either shy, ugly (sorry, but it's true), can't speak well, or has about as much charisma as a lepar.

      I have been playing on a mud called Sanity's Edge since 1996, and am still there as a coder.

      I play competitive judo and keep in good shape from training 6 or 7 days a week, often more than once a day. I am intelligent, witty and confident in group situations. In my last job I delivered a number of training sessions to different groups and felt happy about doing so.

      That's not to say that i have always been this confident, or have always neglected to shroud the reality of my life with some cloak of fiction. Nevertheless I am a happy individual and while your own experiences may have lead you to your conclusions, they aren't representative of the entirety of the mud crowd.

      --
      I say I ain't giving you no tree fiddy you goddamned Loch Ness monster, get yo own goddamned money!
    41. Re:This gesture..... by Xerithane · · Score: 1

      That's not to say that i have always been this confident, or have always neglected to shroud the reality of my life with some cloak of fiction. Nevertheless I am a happy individual and while your own experiences may have lead you to your conclusions, they aren't representative of the entirety of the mud crowd.
      There are exceptions. Honestly, how many people on your MUD seem like the people I've described. I'd say a definite majority percentage.
      I know one girl who only has sex with people she meets on EQ.. purely because thats all she does.

      --
      Dacels Jewelers can't be trusted.
    42. Re:This gesture..... by Lemmy+Caution · · Score: 1

      "So, do you know who the mother is?"

    43. Re:This gesture..... by wuice · · Score: 1

      We play them because we have overactive imaginations, because we want to do things that we can't do in normal life. We want to cast spells. We want to fight dragons. We want to raid keeps and steal relics. We can't do this in real life, no matter how many friends we have, how many sports we play, and how hot our girlfriend is.

      Not to sling stereotypes of my own, but I'll tell you a funny observation *I've* noticed... The people who can't stop talking about how hot their girlfriends are and how having sex with them is better than playing any video game ever are usually people who haven't had that much sex and for whom the whole act is new and amazing. Good recreation stimulates the mind, the body, or both. I think people find that playing these big RPGs, developing alter-egos, suspending their disbelief, and interacting with other like-minded people does stimulate their minds. It seems to me that the biggest reason we all become such curmudgeons when we get older is that we lose that sense of imagination, adventure, and wonder.

      Also, if you choose to work more than 40 hours a week, that's your choice. There are some people who choose to work 40 hours a week, or less, so they can have some time for recreation and sanity (the things *I* equate to "having a life"). Not to mention alone time. If working over 40 hours a week equates to having a life, I'm happy not to have one, thanks.

    44. Re:This gesture..... by Xerithane · · Score: 1

      We play them because we have overactive imaginations, because we want to do things that we can't do in normal life. We want to cast spells. We want to fight dragons. We want to raid keeps and steal relics. We can't do this in real life, no matter how many friends we have, how many sports we play, and how hot our girlfriend is.
      So instead, people block out reality in order to play these games? Letting themselves get sucked into a world that will never exist so they can satisfy the delusions of grandeur instead of finding real life activities that are more fun?

      Good recreation stimulates the mind, the body, or both. I think people find that playing these big RPGs, developing alter-egos, suspending their disbelief, and interacting with other like-minded people does stimulate their minds. It seems to me that the biggest reason we all become such curmudgeons when we get older is that we lose that sense of imagination, adventure, and wonder.

      When you get to high levels in EQ, people spend 4 hours waiting for a monster and spend the time chatting. How is that stimulating the mind much past finding creative ways to misspell "your"?

      Also, if you choose to work more than 40 hours a week, that's your choice. There are some people who choose to work 40 hours a week, or less, so they can have some time for recreation and sanity (the things *I* equate to "having a life"). Not to mention alone time. If working over 40 hours a week equates to having a life, I'm happy not to have one, thanks.

      Funny you should mention that. I usually work about 80 hours a week. I still find a few hours a day to have a social life. I don't sleep much, it suits me just fine. I don't need more sleep than what I get. The difference is I love my job. My job is 30% social, 10% walking around talking to myself about some problem, and 60% in front of a computer. I love it. When I'm in front of a computer coding, I'm learning and my brain is applying real world skills to learn more real world problem solving skills. I fail to see how finding good ways to kill an imaginary creature carries on into real life. Most people that play those games suffer from losing real life skills.

      --
      Dacels Jewelers can't be trusted.
    45. Re:This gesture..... by wuice · · Score: 1

      So instead, people block out reality in order to play these games? Letting themselves get sucked into a world that will never exist so they can satisfy the delusions of grandeur instead of finding real life activities that are more fun?

      Some people block out reality, but they're the minority, not the majority. The issue isn't the video game. The issue is an addictive personality. If it weren't for Dark Age or Everquest, they would probably be parked in front of their TV, or off somewhere drinking, or locked in some unhealthy co-dependent relationship (which some sadly think is "more" healthy than a video game somehow), or compulsively checking slashdot posts all day, every day. It's like saying that TV causes violence. It's a false cause and effect chain.

      I also don't understand why playing a video game is any less of a "real world" activity than reading a book or watching TV.


      When you get to high levels in EQ, people spend 4 hours waiting for a monster and spend the time chatting. How is that stimulating the mind much past finding creative ways to misspell "your"?


      I've never reached a high level in EQ, or any other massively multiplayer game. Most people who play them don't. I don't know how the dynamics of the game change becuase of a high level, but if you need to be addicted to get one, only addicted people will get it. Read above.

      Funny you should mention that. I usually work about 80 hours a week. I still find a few hours a day to have a social life. I don't sleep much, it suits me just fine. I don't need more sleep than what I get. The difference is I love my job. My job is 30% social, 10% walking around talking to myself about some problem, and 60% in front of a computer. I love it.

      I'm happy you like your job. I'd hate a job working 80 hours a week. Even if it were filming pornos. I'm not trying to attack your job. I'm just saying that people can be happy and successful without working 80 hours a week, and that affords us more time to kill (I think activities that "kill time" aren't necessarily bad, they recharge your batteries - and some of us need our batteries recharged a little more than you seem to, and there's nothing wrong with that either). I code for a living too and I get sick of it by the end of the day. I'm fuckin' READY to do something mindless. I want more of a life outside of work, and for me part of that lifestyle includes some time to play video games.

      I fail to see how finding good ways to kill an imaginary creature carries on into real life. Most people that play those games suffer from losing real life skills.

      It carries on to real life no more and no less than picking up a novel and reading about imaginary people. Yet, people say reading stimulates your mind. There are many choices involved in playing these games - who to group with, how to develop your character, where to travel, whether to power level, PVP, explore, and so on. If you have something against video games that's fine, but you can't think it any worse than people who spend 6 or more hours a day watching TV, can you?

    46. Re:This gesture..... by Xerithane · · Score: 1

      Some people block out reality, but they're the minority, not the majority. The issue isn't the video game. The issue is an addictive personality. If it weren't for Dark Age or Everquest, they would probably be parked in front of their TV, or off somewhere drinking, or locked in some unhealthy co-dependent relationship (which some sadly think is "more" healthy than a video game somehow), or compulsively checking slashdot posts all day, every day. It's like saying that TV causes violence. It's a false cause and effect chain.
      A very valid point, I just see that it gets worse and worse with the accessibility of EQ/DaoC. Back in the D&D days, it took much more imagination to get a game going. Now, the story is laid out and you play through for no reason. I never got into playing D&D, but would help a friend who DM'd write stories out and got rather good at it. That was fun for me, writing the stories and then hearing how the characters played out. I wasn't interested in playing it myself.

      It carries on to real life no more and no less than picking up a novel and reading about imaginary people. Yet, people say reading stimulates your mind. There are many choices involved in playing these games - who to group with, how to develop your character, where to travel, whether to power level, PVP, explore, and so on. If you have something against video games that's fine, but you can't think it any worse than people who spend 6 or more hours a day watching TV, can you?
      I would definitely say that reading most novels out there is not that stimulating :) People that watch 6 hours of TV a day are also wasting away their mind, in my opinion, but TV usually has real world situations where as these games seem to detach people from reality. I have actually known someone who got in a fight and tried to cast a spell. I'm not joking. Too much D&D for that kid. He got his ass beat down, too. That's the type of stuff I'm worried about happening. Granted, he was a little wigged out to begin with but the game pushed him over the edge.

      --
      Dacels Jewelers can't be trusted.
    47. Re:This gesture..... by Altanar · · Score: 1

      Then no anonymous cowards would go there, right?

  7. Virtual funerals is a business already by jukal · · Score: 3, Interesting

    Read the article High-Tech Ways to Handle End-of-Life Issues and visit this site of a company that organizes (semi) virtual funerals.

  8. how to honor death online by juventasone · · Score: 4, Interesting
    I'm sure a lot of people would find this disturbing, but I guess it's "the way" of our generation.

    I play in a chat-based RPG known as A Call To Duty. It's been around for about 6 years and currently stands at 240-something players. We've seen real life marriages and births as the result of players meeting in the game. Inevitably, we've also had players who have passed away. Recently, the passing of one of our game managers was marked by dedicating a ship in his name. His family understood what the game meant to him, and they were happy with what we had done.

    1. Re:how to honor death online by DoctorFrog · · Score: 5, Insightful
      I can't see that this way of honoring someone is any weirder or more disturbing than placing a dedication to them in a novel or movie, or an RPG for that matter. Compared to making a gemstone out of their remains it's positively quaint.

      In any case, it's for the friends and family he left behind to decide what is an appropriate way to celebrate his passing. (Personally I found this gesture rather beautiful.)

    2. Re:how to honor death online by Anonymous Coward · · Score: 0

      You have seen real life marriages AND BIRTHS. You must be a tight group !!!

      I dont think I would be comfortable with 239 people looking up my noonoo....

    3. Re:how to honor death online by Zork+the+Almighty · · Score: 1

      Yeah, having a ceremony like that is pretty weird. I prefer the more traditionally employed "loot all the poor bastards stuff" approach taken by most of humanity... (more so in the real world)

      --

      In Soviet America the banks rob you!
    4. Re:how to honor death online by flamingmoose · · Score: 1

      I'm sure a lot of people would find this disturbing, but I guess it's "the way" of our generation.

      I don't play online games and have no affinity with it (does that make me a bad nerd?),
      yet the story gave me goosebumps. I thought it was great. New, maybe a bit weird, but great.

      --

      .sigs - is there anything they can't do?
    5. Re:how to honor death online by Anonymous Coward · · Score: 0

      I don't think it is disturbing. I tend to judge these things by trying to estimate what the deceased would think of it. If the game was something they spent a lot of time doing, they must have enjoyed it. His friends would judge best, but I assume he would think it would be pretty cool to have a ship named after him.

  9. Err by Dark+Lord+Seth · · Score: 0, Troll

    When the line between reality and fantasy becomes THIS blurred, people need to take a step away from things. There is a difference between expressing your sympathy and turning the whole issue in some sick display on online emotions. Jezus christ, those people you're talking to aren't people, they are simple electronic connections to a server using the TCP/IP protocol.

    1. Re:Err by richie2000 · · Score: 3, Insightful
      So, those people you're talking to aren't people, they are simple waveforms in the air?

      And of course, I didn't just respond to a post from a person, just to a bunch of electrons (well, deep down, we're all just clouds of atoms and electrons anyway)?

      --
      Money for nothing, pix for free
    2. Re:Err by Moonshadow · · Score: 4, Insightful

      And I'm a slashbot who spits out random characters to form random words to form random sentences, right? I mean, I'm not a person, just a bunch of electrons, apparently.

      There are people behind the words. In a game like DAOC, you start to care deeply about them. Friendships and bonds are formed. When they're broken by death, "silly displays of emotion" are quite called for, and the medium of their relationships made the medium of their rememberance quite fitting.

      Amazing how jaded some people can be.

    3. Re:Err by cheezycrust · · Score: 2, Insightful
      Jezus christ, those people you're talking to aren't people, they are simple electronic connections to a server using the TCP/IP protocol.

      The same thing could be said from phoning your mother. You are not really talking to her, you're just interpreting some waves coming from a horn. How strange!
      Of course, I am not a person, I am just something your computer created. Or not?
      If you forget you're constantly dealing with people on the other side of your IM, e-mail, message board, ... communications, then you're losing a grip on reality.

      --
      Teenagers these days don't have as much sex as they want each other to think they do.
    4. Re:Err by DennyK · · Score: 3, Insightful

      Yes...but there is a real person behind each of those connections. Just because a community is made up of members who communicate with each other online (whether it be via a message board, chat room, MUD, MMORPG, or what have you) instead of meeting face-to-face doesn't make it any less "real" than any other community. People can (and will) argue endlessly about the "quality" of online versus in-person communities, but the fact remains that online communities are very much "reality", not fantasy.

      In this case, a well known and respected member of the community passed away, and the other members of the community paid their respects. It baffles me that you find that "sick."

      DennyK

    5. Re:Err by anaplasmosis · · Score: 3, Funny

      This from someone calling himself "Dark Lord Seth".

    6. Re:Err by plumby · · Score: 5, Insightful
      There's nothing blurred about it. These people (and they were actually people controlling these characters) were mourning the death of their friend (the actual person, not the bunch of electronic connections) in a way that was entirely appropriate to the way in which they knew him.

      In a very similar way, my local football team, Nottingham Forest, held a minute's silence at the start of their last home game to commemorate the death of one of their old players. No one thought that the line between sport and the rest of life was being blurred in an inappropriate way, or that everyone in the ground should have gone and attended his funeral instead. It was a tribute to the man by the club and it's fans, in the same way that this was a tribute to the man from the online community through which he knew them.

    7. Re:Err by Dark+Lord+Seth · · Score: 0, Flamebait

      Phoning my mother is an entirely different case, because I clearly do know her in person. I've talked to her, spent pretty much a large part of my childhood with her and I currently still live at home. A better example would be my cousin. I don't see him very often in person because of various reasons, but I quite often see him on MSN and we talk a bit often, yet I still miss talking to the guy in person because the Internet as a communication's media simply doesn't cut it for me. If other people communicate through the internet differently, that's up to them.

      I currently play a MUD, which is note quite unlike a MMORPG except it's text-only for those of you who don't know what a MUD is. Some time ago, a player of that MUD died in a car accident and much to my surprise, it was dealt with like it should. People expressed their sympathy through an in-game messageboard. Plain and simple without acting like retards. They realized the difference between expressing one's sympathies and acting like an idiot by grouping together a bunch of TCP/IP connections.

    8. Re:Err by balloonhead · · Score: 2, Insightful
      It's not important how these people chose to remember someone who was to them a member of a community. The fact is that, each for their own reasons, they did choose to remember him. Attending a funeral is no different - but then some people go because they are obliged to rather than because they care. Especially in family funerals, when a never-met relative dies.


      The point is that all of these people felt enough of a sense of loss to organise and respect this gesture - to everyone 'there', it means something, and that is what is important. The guy's dead - it makes no difference to him. His close family and friends will have a regular funeral - it makes no difference to them either. But for his gaming contemporaries who fell they have lost a member of their community, this is a mark of respect that each must feel strongly enough about just to log in / turn up.


      The point is that the how is not important - as long as each person who feels they want to show some respect/sorrow does it in a way that they are happy with. It just so happens that this particular one was online in a 'newsworthy' manner.


      To take the electrons/waveforms/TCP/IP connection thing further, none of us should care about anything - we are simply by-products of a biological system which is designed to reproduce. But that's not what people see themselves as - we have created morality, religion, and a thousand other things to give meaning to our lives. Nature gives us no such meaning.


      These gamers have a strong sense of community, just because they interact and form relationships. The communication is what marks them as friends, rivals, enemies... their friendship is no less valid than a 'traditional' one. Otherwise it could be argued that the wartime radio jockeys (who built up lasting friendships with other radio operators despite never having met) did not have a valid friendship. Or anyone who has met Stephen Hawking since he lost the power of speech. Or any disabled person who cannot communicate 'normally'.

      --
      This idea was invented by Shampoo.
    9. Re:Err by Anonymous Coward · · Score: 0

      I agree, dealing with death is probably one of the most experimental rituals. Possibly it is because no existing ritual ever truly fills the void. I've never played online games, but its funny while I normally would make some cynical statement about online gaming, in this case i'm feeling sympathetic and moved by this event.

      I had a couple thoughts:
      A) Could an online gaming death be faked in the future in an effort of achieve a financial gain? (e.g. play several characters, make sure that they are well liked, indicate that one of them has died, accept paypal donations for funeral expenses.)
      B) In response to the guy that complained about holding a virtual funeral as a bunch of electronic images getting together I'd say this by way of illustration "jeez can you believe all those idiots that get together and discuss things on slashdot? I mean they are just electronic representations talking to each other not real humans." Probably online gaming and online forums are just the tip of the iceberg in how we will interact in the future. (e.g. human mental augmentation by way of cooperative minds).

    10. Re:Err by Wraithlyn · · Score: 2

      Pardon me, but you're a fucking idiot.

      "those people you're talking to aren't people, they are simple electronic connections to a server"

      YES, THEY ARE PEOPLE. You don't talk TO connections, you USE them. Guess what? I'M a real person too, not just a handful of packets sent to the Slashdot server. People you talk to on the street are also real, not just a sequence of vibrations in the air. The communications medium doesn't change who is ultimately on the other end.

      "When the line between reality and fantasy becomes THIS blurred"

      WHAT blurring?? 'Blurring the line' would be like, treating his CHARACTER dying as if it was a real event, or vice versa.

      These people's grasp of reality is just fine. Their friend died in real life, they chose to commemorate him in the space they knew him best, in a touching and solemn salute... not some "sick display of online emotions".

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    11. Re:Err by Anonymous Coward · · Score: 0

      I pity the fool that thinks relationships formed via tcp/ip playing a stupid game is in some way as "real" as real life. Get a life before you're as dead as your "friend".

    12. Re:Err by clarkcox3 · · Score: 1

      Balderdash I have many people that I know through a MUD that I play occasionally, some of whom I've met in real life, some of whom I knew before the MUD, some of whom I've never met face to face. So, If' I'm understanding you correctly, the only people from that MUD that are "real", are the ones that I knew beforehand, everyone else is just a "TCP/IP connection". I'll remember that, the next time I see any of them in person, and I'll make sure to tell them that they aren't real, and that they were just bade up by my computer.

      --
      There are no tiger attacks in my area and it's all because this rock I'm holding keeps the tigers away.
    13. Re:Err by Stoutlimb · · Score: 1, Flamebait

      "When the line between reality and fantasy becomes THIS blurred, people need to take a step away from things."

      "Jezus christ, those people"...
      ^^^^^^^^^^^^

      POT! KETTLE! BLACK! ..

    14. Re:Err by Anonymous Coward · · Score: 0

      Ben Olsen grew up in my hometown.

    15. Re:Err by Anonymous Coward · · Score: 0

      Sadly, the only person who has something say that is remotely connected to reality is a troll.

  10. A nice way to be remembered... by valen · · Score: 4, Interesting


    It's nice that in a way his funeral meant something to his friends, rather than a boring sermon from a speaker that didn't really know him.

    A few years back a guy died on the field in the reenactment of the battle of tewksbury (1471).

    I think of a burst aorta, possibly exacerbated by hefting a large sword around a field in 33C heat, wearing plate armour...

    It wasn't until afterwards that people realised that he was really dead. They had a wonderful funeral the next day, in the nearby abbey (where many of the noble dead from the battle were buried). Thousands turned up to pay their respects, most still in kit. He was buried in the same way a respected knight would have been.

    Though I didn't find out personally, I'm told that the pallbearers had a hard time holding up the coffin, as he was buried in plate.

    1. Re:A nice way to be remembered... by cheezycrust · · Score: 1
      A few years back a guy died on the field in the reenactment of the battle of tewksbury (1471).

      I know I shouldn't laugh with this, but you see, pain and happiness are so close to each other.
      This reminds me of a silly joke: Four men were killed in a pub fight. Two during the fight, two during the reconstruction.
      Or: how would anyone know a mime had a heart attack?

      --
      Teenagers these days don't have as much sex as they want each other to think they do.
    2. Re:A nice way to be remembered... by koogydelbbog · · Score: 1

      hey!

      i'm originally from Tewkesbury and whilst i don't remember the death during the re-enactment i do remember the town being 'invaded' for a weekend every summer by people in armour. most odd.

      http://come.to/tewkesburyfayre
      http://www.tewke sbury.org.uk

      andy

    3. Re:A nice way to be remembered... by Zork+the+Almighty · · Score: 0, Troll

      Being buried in plate armor is a nice touch and all, but how can we be sure it wasn't just because rigor mortis had already set in ?

      --

      In Soviet America the banks rob you!
    4. Re:A nice way to be remembered... by Cheap+Imitation · · Score: 2, Funny
      Though I didn't find out personally, I'm told that the pallbearers had a hard time holding up the coffin, as he was buried in plate.

      That should give anthropologists something to think about in a few thousand years when they find his burial site.

      A circa 21st century human buried in full plate armor with a sword. Maybe we should also have buried an explanation along with him.

    5. Re:A nice way to be remembered... by Gekko · · Score: 1

      Because you could have cut the plate off of him even if rigor mortis had already set in. Quite common for funeral parlors to undress and redress people after rigor mortis had set in. In this case you just would have needed some tin snips and a torch rather than a pair of Medical Shears.

      --
      I mod down any one who says "I'm sure I will get modded down for this"
    6. Re:A nice way to be remembered... by RatBastard · · Score: 2

      That is a very cool way of handling the situation.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    7. Re:A nice way to be remembered... by ez76 · · Score: 2

      Nice troll.

      Obviously this guy is just describing Christopher Guest's next project, a follow-on to the Waiting for Guffman/Best in Show series with Eugene Levy starring as the general at Tewksbury.

    8. Re:A nice way to be remembered... by JabberWokky · · Score: 2
      Well, according to Mr. Clarke, the SCA is still going strong in 3001 (of course, they also don't circumscize anymore).

      --
      Evan (too direct a reference)

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    9. Re:A nice way to be remembered... by King_TJ · · Score: 2

      It's sort of strange reading your message today, because I watched a health program on satellite last night that might be related.

      They were talking about a genetic mutation that causes people to become taller than normal (Abe Lincoln suffered from it). They said about 1 out of every 3000 people has it, but most don't even realize they have it. The biggest problem with it is it causes a weakened aorta that can suddenly burst. (In the past, people didn't usually live past their 30's or 40's if they had this condition, for this reason.) The condition gets passed on from generation to generation, so people who know they have it can get regular checks at the doctor to make sure everything is still in good order.

      They perform a surgery to replace 2 or 3 inches of the aorta with a vinyl substitute at the first sign of it stretching or expanding abnormally - and then the person can go on living a normal life.

    10. Re:A nice way to be remembered... by Debillitatus · · Score: 2
      That should give anthropologists something to think about in a few thousand years when they find his burial site.

      I think any anthropologists in the 31st century will already know we're a bunch of freakshows to begin with. This probably won't even make 'em blink.

      --

      Come on, give it up, that's

  11. Re:Faux Pas by Negatyfus · · Score: 0

    This guy must have some drow blood in him! Raid!!

  12. Re:Girlfriend? by Anonymous Coward · · Score: 0

    She was playing as well. Might not have been a RL girl friend.

  13. Real People by etxjrh · · Score: 2, Insightful

    I think you're being a little harsh. The computer imposes certain limitations on how you can interact, but there are still real people controlling the characters. That's why people play online instead of against AI. It's why people troll FPS -- the other players get annoyed and react and you know you've upset a real human and they can't respond.

    I compare online games to a game of football at the park. All the players have personalities and people often chat while there's no action. They get to know each other. If you run off with the ball one day people will remember. If you were fun to play with people remember that too. The community wanted to homour this guy, so they had a ceremony. That's cool in my opinion -- the other players obviously thought a lot of this guy, and the practicalities of a real life ceremony would prevent it.

    Perhaps you've never been a regular on a good game server. There's definately a community spirit.

  14. BBS days by Troy+H+Parker · · Score: 4, Funny

    Back in the days of BBSing there was this BBS in Rochester, NY, and one of the users of this BBS had a heart attack while online.

    After the incident the welcome screen was modified to read "Welcome to xxxx BBS" and down near the bottom: "Frags: 1"

    1. Re:BBS days by JabberWokky · · Score: 2
      While it's possible that it was in /your/ days of BBSing, the term Frag didn't exist until long past the glory days of BBSes.

      --
      Evan (no reference)

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    2. Re:BBS days by ogre2112 · · Score: 1

      JabberWokky, I think you are mistaken. The word "Frag" was included in the scoring of Doom, which came out in December 1992. I ran my BBS until late 1994.

    3. Re:BBS days by JabberWokky · · Score: 2
      That's why I said "Glory Days". I ran my BBS (in latter days, the Crystal Wind BBS) from 1981 to 1993 (through two area code splits, 305, 407, 561). I also SysOped several other BBSes for a fee for businesses and schools. There are still BBSes running, that does not mean that we are in the "days of the BBS", any more than the fact that people in the SCA strap on armor and fight means that we are in the middle-ages.

      At any rate, there is some overlap, depending on when you decide to end and begin eras.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  15. Amazing organlizational skills... by Thomas+M+Hughes · · Score: 1

    Its hard enough getting people to stand in patterns in real life...how do you organize people to stand like that online?

    1. Re:Amazing organlizational skills... by larien · · Score: 2

      It's probably easier as you can see the whole layout from slightly above. That way, everyone can see where they need to be to make the heart shape work.

    2. Re:Amazing organlizational skills... by Anonymous Coward · · Score: 0

      What makes it even more amazing in DAoC is that there are three realms, and they can not communicate with each other. The event on Pellinor had members from each of the three realms. Some out-of-game communication had to be used to organize all three realms.

    3. Re:Amazing organlizational skills... by ryepup · · Score: 1

      right click?

  16. RL Death by Dynamoo · · Score: 2, Interesting
    I play an RPG called Canon at Evernight Games - a few months ago one of our most respected players passed away in Real Life.

    It's a strange thing.. when you play RPGs you're used to the idea of people dying and then coming back. Real Life isn't quite like that, unless you believe in Buddhism. There's a sense of loss, but of that person as a game character, not as a real human, and it often comes as a huge shock to remember that these are flesh-and-blood mortals.

    Of course, its also rare that you find if someone has died.. sometimes people go away and you're often left wondering why. It's only the most prominent players who you tend to find out about when they pass away. sigh.

    --
    Never email donotemail@WeAreSpammers.com
    1. Re:RL Death by psxndc · · Score: 1
      Sorry, not to take away from your story, but I want to clear up a minor conception:

      Buddhism does not teach the concept of reincarnation. In Buddhism there is no concept of soul or afterlife. Here is a FAQ about it. I believe what you meant is Hinduism which teaches reincarnation with the end goal of reaching Nirvana.

      psxndc

      --

      The emacs religion: to be saved, control excess.

    2. Re:RL Death by dillon_rinker · · Score: 2

      This disagrees with a National Geographic article I read a few years back...the dead buddhist becomes the center of his own heaven, or something...I'll have to see if I can find it.

      Of course, speaking of "Buddhism" is a bit silly; it's rather like speaking of "Christianity." There is no uniformity of belief in any religion.

    3. Re:RL Death by Anonymous Coward · · Score: 0

      Nirvana is also a term that can be used in reference to Buddhism. It is a state of non-existence. The end of the self, and becoming Buddha.
      Buddhism came from Hinduism and share many of the same terms as Hinduism but reinterpret them. There are some Hindus that see Buddha as the third reincarnation of Vishnu, who created Buddhism as a distraction for the non-believers.

  17. Well.. by squaretorus · · Score: 2

    As someone who spends less time on online games than he does on the toilet I get the point here - just because you don't meet in real life doesn't mean you don't know someone. You can get close to people playing games together, be it monopoly or fragUup.

    I'd like to see a /poll looking at %age of social time spent online / onplanet / onTivo. I get the feeling that more and more people are spending a bigger and bigger chunk of their life online. Not a bad thing as such, many people spend nearly all their social time hooked to the TV, the Bar, a SkateBoard.

    1. Re:Well.. by Anonymous Coward · · Score: 0

      That's a good idea for a poll, methinks. Mod parent up please...

  18. A Story About a Tree by macragge · · Score: 2, Interesting

    This sort of thing has been happening for years in online worlds. Interesting how games that supposedly degrade a person's civility can harbor such a beutiful testament of pure respect.

  19. How about a generalised game client? by Viol8 · · Score: 0

    Ok , I know the story was about the funeral but others have expressed their sentiments far better than I could. Anyway , I was wondering , is anyone undertaking or if not wouldn't it be a good idea for someone to write some sort of generalised client that could be used with a range of these types of graphical 3D MUDs? That way you wouldn't need a different client for each game but the companies could still make money buy charging you for an account. What I'm thinking of I guess is a 3D graphical version of telnet.

  20. Hmm by clinko · · Score: 1, Troll

    "Warsinger was a 32-year-old with _heart_ trouble"

    Then They all gathered in the shape of a Heart...

    That's pretty screwed up...

    That's like paying homage to a Crucifix to represent the death of a person Crucified...

    Pretty Morbid if people would do such a thing...

    1. Re:Hmm by Anonymous Coward · · Score: 0

      That's like paying homage to a Crucifix to represent the death of a person Crucified...

      Imagine if he had been impaled.

    2. Re:Hmm by Anonymous Coward · · Score: 0

      Um... Isn't christ represented by a cross?

      >>That's like paying homage to a Crucifix to >>represent the death of a person Crucified...

    3. Re:Hmm by Black+Jack+Hyde · · Score: 5, Insightful
      Then They all gathered in the shape of a Heart...That's pretty screwed up...

      In some cultures, particularly those that notice St. Valentine's Day, the heart represents love. I'm willing to bet what little karma I have the mourners meant no offense.

      Jack

    4. Re:Hmm by Anonymous Coward · · Score: 0

      The crucifix is there to remind us of his death and sacrifice you dumbass. Man you athiests are pig ignorant and narrow minded

    5. Re:Hmm by jc42 · · Score: 2

      > That's like paying homage to a Crucifix to represent the death of a person Crucified...

      Actually, a closer parallel would be to form things (a group of people, the layout of a church, the shape of a garden) to honor someone who was crucified.

      I think some people have done that ...

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    6. Re:Hmm by BobRooney · · Score: 1

      Perhaps this comment was a bit of a troll, but wasnt' it also a little piece of social commentary about Christianity?

      Maybe its time for "Buddy Christ"

    7. Re:Hmm by Astrorunner · · Score: 3, Funny

      Maybe he should have bought the Lipitor +2 instead of the Palladin Shield.

    8. Re:Hmm by Anonymous Coward · · Score: 0

      Heart problems, huh?

      I wonder if he was one of those people who spends 23 hours a day playing a MMORPG. If so, he might still be alive at 32 if he turned off his PC once in a while.

    9. Re:Hmm by Gudrorvald · · Score: 1

      The heart formation wasn't done in bad taste, it was formed to show support for the two people behind the toons in the middle. One was the RL girlfriend of Warsinger and the other was his sister.

    10. Re:Hmm by Galvatron · · Score: 3, Insightful

      What struck ME about that is that if he's 32 and had heart trouble, maybe he should have spent a little less time parked in front of the computer, and a little more time on the treadmill. Unless dying at 32 as an honored and respected DAOC guild leader was really what he wanted... Different strokes for different folks I guess.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    11. Re:Hmm by Anonymous Coward · · Score: 0

      Quite easy to see you don't understand the meaning of the Crucifixion. Look it up, then you'll know why people pay homage to it.

    12. Re:Hmm by Anonymous Coward · · Score: 0

      Does this also mean that the newborn babies who have to undergo heart surgery less than a week after birth should have been kicking more in the wound?

      Heart problems can be a lot more than just not exercising. Did you ever thing that this could be genetic? There's no need to disgrace the deceased.

    13. Re:Hmm by Eneff · · Score: 1

      We don't know.

      It's quite possible that he spent so much time in front of a computer due to some physical syndrome keeping him from any such activity. I saw that he'd been battling with heart problems for years, and heart problems just don't appear in the 20s unless it's congenital.

      Sometimes the common sense answer isn't right.

    14. Re:Hmm by Anonymous Coward · · Score: 0

      They tried to gather as a skull and crossbones, but it didn't really come out as well in the screen capture.

    15. Re:Hmm by sapone · · Score: 1

      That might have been irony, a stylistic device you might have heard about if you hadn't been sleeping through all your English-or-whatever-your-first-language-is-and-i-h ope-there-is-something-like-irony-there lessons...

    16. Re:Hmm by Anonymous Coward · · Score: 0

      Yeah that's a good idea.

      Lets put him on a treadmill and stress his heart out more until he flops over dead.

      Good call, simpleton.

    17. Re:Hmm by Anonymous Coward · · Score: 0

      true. except christ is obviously the individual who the original poster was making a poorly veiled allusion to. dipshit.

  21. Been going on for years by Emporer+of+Ice+Cream · · Score: 1

    Back in Air Warrior on GEnie in the 1980s, when it was $6 an hour to play a real online graphical flightsim against other people on an Amiga or Mac, a very popular player named Scav died. I think that was the first organized Missing Man flight in online flight sims. But since then in the various spinoffs in the genre, there have been many.

    1. Re:Been going on for years by Darth_brooks · · Score: 2

      nice to see some people still remember. Scav is still looked upon with great reverence in what's left of the AW community.

      --
      There are some people that if they don't know, you can't tell 'em.
    2. Re:Been going on for years by Anonymous Coward · · Score: 0


      That's cuz Scavenger's writings make me laugh my ass off still to this day...

      http://www.musketeers.org/THUD/scav/

      Read them. Even if you don't play the game or never even heard of Air Warrior they're just hilarious... and some are quite touching.

  22. Re:the famous slashdot grammar & spelling trol by gazbo · · Score: 0
    I thank you immensely for this instructive guide. The obvious missing information is a description of apostrophes and their usage. I realise that online grammar guides to apostrophes are two-a-penny, but if you wish to create a comprehensive guide then this is essential.

    I agree with everything that Erpo wrote. I'd just like to add that while it is acceptable for minor mistakes to be made by people commenting, the same is not true for editors; it is their job to ensure that posts have correct grammar and spelling.

  23. Too easy by Dexter77 · · Score: 5, Insightful

    Even death has become too easy, you can sorrow online and forget it tomorrow.

    You cannot see the grief of the relatives, you cannot see the pain or the sadness, it's all game. Do online gamers really understand that a real person died, not a character. Is the sorrow similar to one you feel when the main character in your favorite book dies?

    My brother died few months ago, he was very active quake player, member of a succesfull clan etc. His clan mates had never met him in real life, but they were as close as someone can be virtually/online. Now six months later they barely remember he ever was in their clan. Instead his real life friends still grief him frequently.

    In my opinion everything online is a shadow of the same thing in real life - even emotions.

    1. Re:Too easy by boomer_rehfield · · Score: 2, Insightful

      Exactly how much do you really get to know someone in quake? Are you really typing that much? MMORPG are based on grouping and you tend to type just a little more than in quake. You tend to get to know people a heck of a lot better than a first person shooter. Your brother's IRL friends knew him...IRL. If you don't know someone that much, you're not going to grieve that much. I have great friends online and it'd hurt me imensely to see something to happen to one of them, but you cannot seriously expect me to grieve the same over them as I would one of my real life good buddies. You can't even compare the two. How much can you grieve over a person when you don't even know what they look like? I'm sorry for your loss, but the comparison is bad.

      and for reference, I'm pretty sure that we all understand that it's not just thier character that died...really...

      --
      Carpe Canem - Seize the Dog
    2. Re:Too easy by Dexter77 · · Score: 1

      Have you ever been in a quake clan?
      Most of the time members just hang around on the clan's IRC channel talking with each other.
      I personally play both, Quake based games and MUDs. In a MUD even though I might chat a lot with the other people I don't talk about things related to the real life. Conversations are about new things in the game, character abilities, items, etc. I mostly get to know only the character, not the person who plays it.

      In a quake clan the talk on the idle time on a clan channel is mostly not about the quake itself (because it's very straight forward), but about the things my clan mates have been doing recently (in real life).

    3. Re:Too easy by AppyPappy · · Score: 2

      Hence the term "Virtual Time". In Virtual Time, there are no seconds and minutes, only the passing of time. One of our website members died in the WTC (he was a fireman). It took us a month to figure the whole thing out. When we posted the obit on the site, it was like it happened a few minutes ago.

      We've lost almost a dozen members. Sometimes you grieve their real names and sometimes their screennames. They can be completely separate. Some left artwork behind as a reminder and some just disappeared. Their posts remain forever (theoretically) and they sometimes appear in resurrected threads. It's like they never die.

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

    4. Re:Too easy by BlackMesaResearchFac · · Score: 1
      I have no experience with a Quake or MUD like communities but one and a half years ago a member of my online fantasy hockey league died in a car crash leaving a wife and two young daughters. I think about him often because of what he brought to the league (in which I am still a part of), our commonality in fanship, and the fact that he was just a great guy.

      His loss effected me, and other members of our league, greatly despite only knowing him through conversations over the internet. We posted our good-byes on the messageboard for his widow and children to have/save, changed his former team's arena name to reflect him, went the rest of the year w/o filling the vacant GM spot in respect of him, dedicated the season to him, and even created a trophy in his name given annually to the GM who represents the best dedication to his team and the league (because that's what he was known for).

      Maybe your brother didn't spend that much time with his clanmates yucking it up, maybe they're just too young and immature to understand/care, or maybe you just don't see them mourn, who knows.

      But I'm not buying the opinion that there isn't room for caring and mourning of online friends. Not when I've been there and done that.

      --
      -- Scientist: You aren't going to leave me here, are you? Boagh! Thump...
    5. Re:Too easy by j-boo · · Score: 5, Insightful

      Well a year ago, my wife was shot and killed at work. She was an active member of an online quake clan known as the purple haze (http://www.phz.com). For their memorial, ever member of the clan wore the =pHz= tag with the name "in memory" for an extended period of time. Furthermore, they put up a perminant memorial to her on the web site, and my own clan the Dragons Bane (http://www.dragonbane.net) has dedicated their whole web sit to her memory. They do not forget. They are people too. I still talk to members of both clans regularly and all those that I speak with ask about how my children and I are holding up. All of them are very dear friends and all of them wish that they could have been here for her real life funeral. However, because they didnt have the money to get on an airplane or drive across country, they decided to honor her and give her the one thing that they could. And for that, every member of those two clans as well as the entire comunity of quake players that were a part of her life will forever be my own and my families friends. No, there isnt anything that makes my pain go away, but these people who were friends online are in just as much mourning as everyone else is. The thing is that you cant see their faces and you cant help wipe away their pain. But they hurt too.

    6. Re:Too easy by Mister+Gribbley · · Score: 1

      I'd have thought a Quake clan was more akin to a sports team than the sense of community formed in a MMORPG - someone is known mostly for how they play, and there isn't a lot of non-game talk going on in Quake. In an RPG, by contrast, whether it's a text MUD or a modern graphical type, players (at least ideally) spend quite a bit of time talking and getting to know each other rather than just shooting each other or the other team, and the conversation ranges beyond 'Ha ha, got you'. If I only knew someone from playing football with them (NB this is wholly hypothetical), however regularly, I probably wouldn't expect my death or disappearance to impact them as much as someone I regularly talked to, online or face to face.

    7. Re:Too easy by Anonymous Coward · · Score: 0

      I'd like to know how they got 'Warsinger's real-life sister and girlfriend." into the screenshot.

    8. Re:Too easy by PainKilleR-CE · · Score: 1

      In a quake clan the talk on the idle time on a clan channel is mostly not about the quake itself (because it's very straight forward), but about the things my clan mates have been doing recently (in real life).


      Additionally, clans playing team-based mods usually use voice communications while they play. Personally, as far as I know no one I've known in the three clans I've been a part of has died, but I feel that I have at least a good friendship with a lot of them. I've lost 3 people in my life this year, and it's certainly hard at times, but you can't let it consume all of your time. I think that it would be the same with most of my friends online (passing acquaintances would be different, as in real life). You're right, though, in that there is a lot of conversation about life in general and what everyone's been up to when you're in a clan together.

      The key difference between the FPS style games and the MMORPG types, of course, is that the game itself in the case of the MMORPGs supports the community aspects much better than any current FPS, so a lot of the community building goes on inside the game (and probably blurs the interaction between the people a bit more).

      --
      -PainKilleR-[CE]
    9. Re:Too easy by PainKilleR-CE · · Score: 1

      You're right if you're looking at Quake simply as the game. When it comes to clans, though, most people spend a good deal of time with their clanmates outside of the game. Some people choose to take less part in the IRC and other forms of contact through the whole thing, while others take away quite a bit from the interaction outside the game. Quake and similar games tend to have very little feeling of community, until you actually take part in the community, which occurs mostly outside the game itself.

      Then again, perhaps the spread of voice communications (used in clans for years now through 3rd party software, but finally finding it's way into the games themselves) will change some of that. After all, you can't type much in an FPS unless you've just been fragged, but many people could probably hold a conversation while they play.

      --
      -PainKilleR-[CE]
    10. Re:Too easy by smithmc · · Score: 1

      In my opinion everything online is a shadow of the same thing in real life - even emotions.

      I suppose. But isn't that still better than nothing? Better to have known someone online than to have never met at all?

      --
      Downmodding is the refuge of the weak. Don't downmod, make a better argument!
  24. And the warriors stood in the shape of a heart... by Zork+the+Almighty · · Score: 0, Troll

    ... All stood in silence to pay their respects, except for SEXPOT_PHUCK2944, a level 99 knight, who with godly plate of the whale and the ultimate demon sword, slaughtered the unsuspecting group and took their gold.

    --

    In Soviet America the banks rob you!
  25. Re:OT:Moderator rights by Admiral+Lazzurs · · Score: 0, Offtopic

    Oh yes Well I know it helped me, to be honest I find it strange when I don't have mod points.

  26. Re:wow by dryopterix · · Score: 0

    Somebody hit this guy with a clue-by-four!

  27. Re:the famous slashdot grammar & spelling trol by muffel · · Score: 0, Offtopic

    It's is not, it isn't ain't, and it's it's, not its, if you mean it is. If you don't, it's its. Then too, it's hers. It isn't her's. It isn't our's either. It's ours, and likewise yours and theirs.
    -- Oxford University Press, Edpress News

    --

    bla
  28. Re:the famous slashdot grammar & spelling trol by dryopterix · · Score: 0

    Me thanking you muchly to explain these r00ls!

  29. Re:wow by Anonymous Coward · · Score: 0

    "He said, 'I'd like you to meet my wife and sister', and there's one girl standing there..."

    - Bill Hicks

  30. It is the same as reality by Anonymous Coward · · Score: 0

    Six months after your best friend dies then you hardly think about him. It doesn't mean that you cared less about him. It means that life goes on and you have to respond to it or die too (I have seen that happen and I personally don't respect those shell people who can't take the good from the friendship and use it to make their life better instead of wasting their energy in profitless grief long after its time).

    The difference with an online friend is that you interact with them in less ways and so have fewer ways to show that you remember them when something happens that reminds you of them.

    I suspect that your brother's online friends do still think about him but they don't show it when they are busy plundering and hunting dragons. Everyone grieves in their own way.

  31. Re:This is NOT a Flamebait or a Troll, Hear me out by Quill_28 · · Score: 1, Flamebait

    Good point, I believe anyone would is not capable of producing in society whether they can or not should be put down. I mean that's what a smart farmer does to animals. As a matter of fact why don't you hold the gun. You can get rid of all the fat slobs you sit around doing nothing, the recluses who give nothing, the severally physically disabled who can't do anything, and those with IQ lower than 40 who are too stupid to contribute anything.
    But wait! If we kill off the stupid people then you would be the first to go.

  32. The really disturbing thing... by aluminumcube · · Score: 2, Interesting
    is that, in all the links in the article, I couldn't find out the guy's real name.

    They know how old he is, they know who his sister and girlfriend are and they know how he died, but his name? Nope, not a mention.

    Something about technology being dehumanizing?

    1. Re:The really disturbing thing... by analog_line · · Score: 5, Insightful

      What's in a name? That which we call a rose by any other name would smell as sweet.

      Warsinger was his real name to the people he gave that name to. I know several people I've met in real life only by the names they chose for themselves in online games/IRC, etc. Lots of people know me the same way. Warsinger, Fred Jones, the name his parents gave him, or whatever, they all point to the same person. Who cares what his legal name was?

  33. Please do not feed the troll by AriesGeek · · Score: 0, Offtopic

    n/m

    --
    Insert offensive troll-style sig here. Please mod or respond appropriately.
  34. I was there by superid · · Score: 5, Insightful

    Yes, I'm next to "Highlander Warrior" on the right proudly holding my Realm Keepers shield with my helmet removed in tribute. I set my alarm clock to get up unusually early specifically to travel (yes *travel*, its a long and dangerous way from Cornwall to Hadrians Wall)

    I can't believe the number of "pathetic loser" comments that I'm seeing here. Yes, this is a game, but no it does NOT substitute for real life. We are not detatched from reality. DaoC is the very first MMORPG that I've ever played and it did not take me very long to realize that with the gameplay comes a great deal of human interaction, far beyond just "fragging" people in a FPS.

    You truly build and associate with a community of people that you enjoy and care about. One couple in my guild (yes, most of us are over 30, married and have spouses and children that play) just had a baby and we all celebrated. One guild member was just called up to active duty in the reserves and we saluted him when he left (and he is missed already).

    If you had a co-worker die, I hope that you would be touched and saddened. These are people that I know and care about....why is this pathetic?

    Simusid Hawke
    Level 42 Armsman
    Albion/Pellinor

    1. Re:I was there by Anonymous Coward · · Score: 1, Insightful

      "...why is this pathetic?"

      It isn't. Trolls are just doing what trolls do.

    2. Re:I was there by Anonymous Coward · · Score: 0

      I don't have any children, I don't even have a girlfriend. I find it a little strange though that "family-players" get SO much time to play. I've played with fathers that have spent MUCH more time and energy than me.

      To sum it up: I find it just as irresponsible as fathers that travel for months in business, only to show up too late for the children's birthdays. If you don't have the time for being with your children, DON'T HAVE THEM.

      Of course, I don't expect everyone to reach a certain quality standard. Heck, I probably would fail just as miserably myself. However, it's troubling to see so many children left alone. This is food for thought. The real life is out there, and that's what we should teach ourselves AND certainly the children.

    3. Re:I was there by Anonymous Coward · · Score: 0

      I set my alarm clock to get up unusually early specifically to travel (yes *travel*, its a long and dangerous way from Cornwall to Hadrians Wall)

      Too right - across to Exeter, up the M5, then M6 to Carlisle. Probably take you 8 or 9 hours all in, if you avoid Birmingham during the rush hour.

      (No disrespect to the deceased. I suppose I'm just trying to point out that Cornwall and Hadrian's Wall are real places.)

    4. Re:I was there by sudotcsh · · Score: 0, Flamebait
      Yes, I'm next to "Highlander Warrior" on the right proudly holding my Realm Keepers shield with my helmet removed in tribute.


      This is why you all are getting pathetic loser comments. You were at home, in front of a computer. Your character was standing next to so-and-so doing such-and-such.


      Big difference between the two of you, pal.

    5. Re:I was there by Anonymous Coward · · Score: 0

      Mod the parent up. This guy is a winner.

      Truer words have never been said before.

    6. Re:I was there by Anonymous Coward · · Score: 0

      What a pathetic loser.

    7. Re:I was there by DohDamit · · Score: 4, Insightful

      I don't have any children, I don't even have a girlfriend.

      If you don't know anything, stop talking. Truth told, you can dig up 15 - 25 hours a week for any hobby you damn well please, even with a wife and three kids. The kids go to bed at 8pm? Great, you and the spouse have ~3-4 hours to do what you want every day. Gives you at least 20 hours a week with the kids asleep! Hmm, also, on Saturdays and Sundays, the kids are playing with their toys collectively for ~3-4 hours while awake. Gives you and the spouse a total of 27 - 36 hours a week for hobbies. Say you want to spend mmmmmm half of it with the sig other. Gives you 14 - 18 hours a week to do whatever the hell, while you work a full time job, WHILE you spend every waking moment during the week with the kids! Meaning, your kids get ~30 hours of attention a week! Considering I read a study awhile back saying men spend less than an hour a day on average with their kids, I'd say even with a 20 hour a week hobby you could still come out way above the average.

      People without children don't know what it means to be on a tight schedule.

    8. Re:I was there by lokii202 · · Score: 1

      Well said.

    9. Re:I was there by TGK · · Score: 1, Insightful

      void Rant (antagonist sudotcsh)
      {
      As a White Wolf Storyteller this comment makes me cringe.

      What part of mmoRPG do you not get? ROLE PLAYING GAME!!!! (Pardon my shouting). The entire -=point=- of a roll playing game is to step into someone elses identity for a while, to explore that identity and that world and to understand yourself through the actions of the character you play.

      In games I run I -=forbid=- my players to refer to their characters by the phrase "my character." Your character has a name, either use that name or the pronoun "I." Similarly, conversation between players -=must=- take place in the campaign world. The characters are typicaly not telepathic and unless they are anything you say to another player had better be in character. (I'm not really that much of a hardass with it, but I push for it)

      The point being is that there is -=not=- a difference between the two. What is real? The character in the game does the things the player tells him to do, he reacts the way the player wants him to react, he is therefore an extension of the will of the player. You are stitting there reading this screen, clicking your mouse (or keyboard or touchpad, or whatever) with your hands, with do what you tell them to, react the way you want them to and are also an extension of your will.

      I fail to understand how you can subjectively decide that his character is less real than any other interaction you have with human beings. We all play rolls every day. Are you the same person when you're in a conference with your boss as you are with your significant other? Those are different rolls, different personas that you adopt every day. Just because some personas are more detached than others and exist in a virtual world does not make them any less genuine.

      For the record... the next time you pick up a phone and order a pizza.... you didn't order a pizza, you held a peice of plastic up to your head and jabbered at it for a while. Another peice of plastic somewhere ordered the pizza which was delivered to your house.
      }

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    10. Re:I was there by PainKilleR-CE · · Score: 1

      Just to add to that, although children need supervision and guidance, they don't need 24-hour-a-day interaction from their parents. Parents should be involved in their children's lives, and they should definitely be there when their children need them, but they shouldn't be the only source of human contact or entertainment for their children.

      --
      -PainKilleR-[CE]
    11. Re:I was there by Anonymous Coward · · Score: 0

      People without children don't know what it means to be on a tight schedule.

      I don't have any children but I can believe that is mostly true. I work 40 hrs. a week, go to school three nights a week, and run my own business in my spare time. Last night I didn't get home until 11 p.m.

      I think maybe the people who don't know what it is like to be on a tight schedule are people who don't have tight schedules.

    12. Re:I was there by Dark+Lord+Seth · · Score: 1

      Amen to that.

      I play a MUD. I play a paladin on it called Ingham. I do not refer to Ingham as myself, but simply as a character. That's reality. Refering to your character by refering to yourself on an online site that is not an RPG that features your character or any IC action, is called being really REALLY far away from reality.

      Some people truely disgust me.

    13. Re:I was there by branteaton · · Score: 1

      Add "dumbass" to this one, and you've got a flame: the way this is written, it's just... true. Generalizations are generally inadequate, but that doesn't mean they haven't even a glimmer of truth.

      --
      this .sig intentionally inane.
    14. Re:I was there by dswensen · · Score: 2

      You can't really be that dense. To paraphrase Scott McCloud, this is like lecturing someone who's just been in a car accident for saying "that guy hit me" instead of "his car hit me" or "his car hit my car."

      "Big difference between you and your car, pal!" Please. He knew what he meant, and so did you.

      The language used is not significant. Mixing one's character up with one's own identity only happens to the mentally ill and in movies adapted from Rona Jaffe.

    15. Re:I was there by Rogerborg · · Score: 2, Flamebait
      why is this pathetic? Simusid Hawke, Level 42 Armsman

      I'd taunt you, but you've taken all the sport out of it.

      If you're not getting it, then the hint is that signing yourself "Level 42 Armsman" is a pretty good contradiction of your own assertions. Let me remind you:

      Yes, this is a game, but no it does NOT substitute for real life. We are not detatched from reality.

      I'd recommend that your stop spreading your game persona to "real life" (as far as Slashdot counts in that respect). Doing so is a good indication that you are indeed detached from the reality perceived by people outside your game.

      --
      If you were blocking sigs, you wouldn't have to read this.
    16. Re:I was there by Anonymous Coward · · Score: 1, Informative

      > I'd recommend that your stop spreading your game persona to "real life" (as far as Slashdot counts in that respect). Doing so is a good indication that you are indeed detached from the reality perceived by people outside your game.

      Another possibility that you missed is that SH wanted others familiar with his gaming to know who he was in that context. A Slashdot 'name' would be less relevant to them than his gamename.

    17. Re:I was there by Anonymous Coward · · Score: 1, Insightful

      Great comment from someone who includes "borg" as part of his handle.

    18. Re:I was there by WotanKhan · · Score: 3, Insightful

      Uhhh, sorry to break it to ya buddy, but Slashdot is no more "real life" than a MMORPG. Its an online forum for discussing real life, and sometimes, as in this case, fantasy topics. Identifying his online persona is entirely appropriate in this context. Your snide comments about a reality you seem detached from, aren't.

    19. Re:I was there by Anonymous Coward · · Score: 0

      The only thing pathetic about any of this is the disrespect for the grief and loss being expressed here. Irreguardless of if any of this is real, the emotions being felt by those involved are. Some of the trollish children on this thread need to learn some goddamn respect for others.

    20. Re:I was there by DohDamit · · Score: 2

      You've hit the nail...not necessarily on the head, but close enough. Having kids is the time equivalent of having a second full time job. If you have a second full time job, or have a combination of school and a part time job that add up to ~30-40 hours a week, then yes, you have a tight schedule, just like people who have kids.

  35. In EverQuest too... by Munelight · · Score: 5, Interesting

    Not a lot of people know this, but in Sunset Home, the zone in EverQuest reserved for customer service personnel to enjoy between answering petitions, there are a few memorials to guides (players who volunteer their time to help with the customer service) who have passed away while in the program.

    During the training session a senior guide takes you around sunset home showing you the sights, but they're always very serious and sombre around the avatars that exist in memoriam...

    On the server where I was a guide for a brief time one of the guides had recently passed away so they made a special point of telling us about him and his avatar. When they would passed by they would always find time for a quick /salute and /hug.

  36. I don't know... by sielwolf · · Score: 3, Interesting

    Ok I'm trying not to troll or be flamebait here but there is something unsettling about this (and it seems that a lot of other modded down posters feel the same way) although I don't know why. I guess it was that the entire thing was carried on in his hobby and not a job or anything "normal" (but what's normal nowadays). There was that other post about the reenactor being buried in full plate by his reenactment buddies. It all goes along the same lines I guess.

    In one way both of these people were "playing someone else" and, to memorialize them this way almost seems to say that they are "playing dead" and everyone else is "playing funeral" (kind of like the childrens' game). From this perspective it seems like a trivialization of the event. Sure, the people taking part were close friends, but to outsiders it all seems like an act.

    Of course, if I die, it would be neat to have a 12 Arctic Weapon Head Shot Salute... maybe not.

    --
    What is music when you despise all sound?
    1. Re:I don't know... by Tesseract · · Score: 1

      I have been moderately active in the SCA (http://www.sca.org) in the past and game online ALOT. I feel that qualifies me for a response.
      When one first starts in the SCA, you are encouraged to pick a persona resembling someone that you would have liked to have been. This is similar to other reenactment/out-of-period groups. It can even be extended to online gaming and is even much easier in that venue. Some people spend HOURS, every day, in an online forum be it chat rooms, a MMORPG, or fragging bad guys in a shooter. It's hard to invest that much time in something and not invest some of yourself into it as well.
      We don't choose who we're born as, but we can certainly choose who we are.

      --
      Show me what you want, and I'll show you how to get along without it...
    2. Re:I don't know... by No+Such+Agency · · Score: 2

      Don't think of it as a "play funeral". Even when gaming online "in character", people can really get to know you, and feel loss when they learn of your real death. I find this ceremony extremely touching, it's almost better IMO to have friends you've never met in person mourn you in a manner you would appreciate, than to have your relatives and "meat-space" friends mourn you in a manner you might not (eg. a grotesque modern open-casket funeral). This guy got a warrior's remembrance, and from the sounds of it, one that he deserved. It might have "just been a game", but it was important to him.

      --
      Freedom: "I won't!"
  37. Tonight on FOX... by Anonymous Coward · · Score: 0

    "When Geeks Mourn"

    (they're really scraping the bottom of the barrel in the "When [plural noun] [verb]" show genre.)

    1. Re:Tonight on FOX... by Anonymous Coward · · Score: 0

      Wait! I think you got it. The newest show should be called, "When plural nouns verb!"

  38. sister and girlfriend? by AssFace · · Score: 0, Troll

    Am I the only one that took a West Virginia sort of view on that description and had to look at the pic to see if there were one or two characters in the center?

    --

    There are some odd things afoot now, in the Villa Straylight.
  39. Re:This is NOT a Flamebait or a Troll, Hear me out by tj2 · · Score: 0, Offtopic

    You, sir, are a fuckwit.

    Inactivity killed him, eh? WTF do *you* know about it? Congestive heart failure isn't necessarily, or even typically, caused by lack of physical activity. It's a disease process, not a moral failing.

    Would you say this same crap to someone with Duchenne's? "Go outside and play!" It was almost certainly not his desire to be limited by congestive heart problems, and your comments reveal only ignorance and insensitivity. Piss off.

  40. It's amazing by StringBlade · · Score: 4, Insightful
    I find both the online organization and mourning for this individual as well as the outrageous insensitivity for our fellow human beings that some of the Score: 0 posters have quite amazing.

    Understandably some of those posts are intended to be trolls and flamebait, but even those intentions in this topic are incredibly thoughtless and a sad indicator of the mentality of too many people in my generation.

    This person's death was mourned in a fairly uncommon way and seems worthy of some attention and respect. At the same time, I'm not suggesting that death has to be completely serious and solemn -- I hope when I die my friends and family will hold a party in my honor with laughter and lots of food. But even in a light-hearted situation as that may be, thoughtless comments still do not have any place.

    I feel sorry for those that feel this person has wasted his life simply because he found it easier to make friends online than in real life. Having had many online friendships, some still exist today, I can say from experience that I have not forgotten these individuals in as much as they revealed to me.

    Certainly knowing someone in real life is more conducive to creating much stronger bonds among people, but it did say his sister and girlfriend were online in the middle of the heart, so that suggests he did indeed have some sort of life beyond the game.

    --
    ...and that's the way the cookie crumbles.
    1. Re:It's amazing by Anonymous Coward · · Score: 0

      WHAT!?!?!

      Yeah, I hope they have a party for me too.....IN PERSON......

  41. Marky, we remember you by Anonymous Coward · · Score: 0

    I play a MUD called WoTMUD, after the Wheel of Time. A few years ago, a guy with a character named Marky revealed that he was about to die from aids. He then apologized to everyone and everyone he'd ever been an ass to on the game. It was touching and sad. Turns out he'd used the game as a way to forget his pain, and lose himself for a while in slaying Trollocs. There are a good number of people on the game still who knew him. He will be remembered.

  42. 'fake' deaths by jhughes · · Score: 1

    I dont play DAOC, dunno these people and I dont know any reason why they would lie/fake this, but it's a touching and thoughtful thing to do.

    Some years ago I played on a MU* (Shadowrun Seattle) and the head of the mux was Darrian. She had stated throughout her time that she had some disease (cancer...something else? Don't recall the details on it). Anyhow, at one poitn she got sick and took some time off, then stepped down from being in charge. DUring her time up there she did a good number of things, even talking to someone who's brother was going thruogh a similar thing.

    Then a message from our new 'leader' who stated that Darrian had passed away. Lots of emotion, people feeling sorry. A virtual memorial was created where people put up lots of postings, memoriable stories and so on and so forth. And Darrians girlfriend came online (yes girlfriend, shoulda been hint #1), asked for us all to send emails to her account of words of memberance and so forth. Those would be printed out, burned and the ashes spread on her coffin at the funeral.

    I think it was half a year later that the leader of our mux finally admitted that there was no Darrian. 'Darrian', our glorious leader hadn't been a female with a fatal disease, instead she was a overweight computer geek of course. So everyone went pretty pissed off and so forth. And then...to top things off...'she' returned as another character on the game, and attempted to start playing again.

    And you thought flames here were bad:)

    (I dont have any real moral to the story, but it's sad to see people taking advantage of ya that way. Course, even sadder that we fell for it (hindsight is 20/20).

  43. "You don't care as much, so you don't count" by IPFreely · · Score: 5, Insightful
    Some people would like to come to a real funeral, but are too far away. People from across the country or across the world may not be able to fly on the spur of the moment, they may not be able to afford it, or get the time off.

    And maybe they don't know the person as well or don't miss as much as the family of the person who died. So what.

    But don't you dare say they don't have the right to morn at all. Online is a way to bring together people from across the world who would otherwise be left out. It's not as close as in person, but it is much better than nothing.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  44. Re:This is NOT a Flamebait or a Troll, Hear me out by Anonymous Coward · · Score: 0

    Well, before you post more comments, ask yourself: "What have I offered to the world?" and also ask yourself why you are making your comments on a website (slashdot) that you did not or could not create by yourself that is based on an infrastructure (internet, etc) that you barely have basic knowledge of. Please think of this attentively before you shoot yourself ;-)

  45. to quote Buffy by RatFink100 · · Score: 2

    ANGEL: I watched you, and I saw you called. It was a bright afternoon out in front of your school. You walked down the steps... and... and I
    loved you.

    BUFFY: Why?

    ANGEL: 'Cause I could see your heart. You held it before you for everyone to see. And I worried that it would be bruised or torn. And more than anything in my life I wanted to keep it safe... to warm it with my own.

    {they embrace}

    BUFFY: That's beautiful. Or taken literally, incredibly gross.

    ANGEL: I was just thinking that, too.

    From the episode "Helpless"

  46. What picture? by Anonymous Coward · · Score: 0

    All I can see is a totally black photo with a bunch of names in a jumble, and what might be faces. The pic is totally unviewable. Maybe they should have used a flash.

  47. His Name? by Anonymous Coward · · Score: 0

    His name was Robert Paulson.

    1. Re:His Name? by Anonymous Coward · · Score: 0

      His name... was Robert Paulson!

  48. Good fortune to you... by Anonymous Coward · · Score: 0

    and godspeed.

  49. Lv99? by Andy+Dodd · · Score: 5, Informative

    Maximum level in DAoC is 50. And I don't think they would've held a funeral near a Lv99 mob like the Dragon.

    That said - I wish I'd known about this. I play DAoC and knew nothing. Of course, it WAS on a different server.

    I'm honestly surprised at how few people showed up in that picture - That's on par with a single realm's RvR zerg, and word tends to spread REALLY fast throughout a realm in DAoC. If I'd been on the server in question (Pellinor, I play on Lancelot), I would've been there.

    Strange thing was, I was at Beno last night... For the first time ever.

    One other odd thing to note: It looks like the screenshot was made by someone not from the guild/realm holding the funeral, as the shot is almost all Midgard players but they have the generic "not from your realm" names. I also see a couple of generic Albion tags, so the shot must've been taken by a Hibernian.

    --
    retrorocket.o not found, launch anyway?
  50. Online Community... by jhines0042 · · Score: 4, Insightful

    Online Communities are not just made up of people who have met online. Sometimes real life friends organize to get together online to enjoy a game together.

    I don't know Warsinger or his player. Never met him in real life or in DaoC.

    But I find that this gesture is a very nice one, and probably not the only gesture to commemorate this individual's passing. I'm sure his face to face friends met face to face to lay him to rest. His online gaming friends met online to commemorate his passing.

    This is no weirder than running a marathon to remember someone who ran marathon's or launching Gene Roddenberry's ashes into space.

    If you know someone in a certain context you tend to want to memorialize them in that context.

    Rest in Peace

    --
    42 - So long and thanks for all the fish.
  51. Online communities vs. "real" ones by BobRooney · · Score: 1

    Firstly, my condolencses. Regardless of your take on MMORPGs, a real human being has passed and that's always an aweful thing.
    Admittedly, I have played MMORPGs before and I found that most people I encountered in game were interesting, friendly, and often perfectly willing to talk, give me directions or just throw back some ale and b.s. about life.
    This article makes the point somewhat touching point that communites and friendships can develop online that are as rewarding or at least as "real" as stumbling into your local drinkery and chatting with the poor schmoe next to you for a couple hours a night.
    With regard to Dark Age of Camelot...the game was such a success because the structure of the game focused on teamwork and served to galvanize players to work toward common goals and to do so together. In addition, teams of players were in competition with other teams of players, so cross-"realm" rivalries and reputations were built.
    Just my 2 cp

  52. With all due respect: bollocks by JaredOfEuropa · · Score: 3, Insightful

    As someone else already pointed out: the relationship one builds in an MMORPG is a lot less tenuous than relations in 1st person shooters. It is surprising to non-players how much one can learn about another player through the game, and many players who meet their close on-line-friends in real life end up being close friends in real life as well. Some even marry. I'd say I am closer to some in-game friends whom I have never met, than I am to some of my real-life friends. I cannot imagine many gamers feeling the death of an in-game friend merely as the death of their character.

    And does one really have to see the grief of the deceased's relatives to make ones own grief more valid or real? At a funeral, one may find comfort in the presence of others that share ones grief. That is the purpose of these virtual funerals. Friends of the deceased gather to share the grief and thereby easing it somewhat, not because it is a k3wl thing to do in-game.

    I have lost 2 friends whom I have met only through an online game (Ultima Online). I personally found much comfort in attending their in-game funeral. (incidently, it usually is the person him/herself who is remembered and "buried", not their character). Oh, these friends died over a year ago but yes, I still remember them.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  53. Yes, family players by superid · · Score: 2

    I should have mentioned that my 12 year old son is a 22 level scout, my daughter is a level 6 theurigist, and my 7 year old son is a level 10 Higlander armsman.

    They all play baseball and soccer are "A" students and and have other "real world interests". We all use this game to relax.

  54. Re:meanwhile, in the real world... by Anonymous Coward · · Score: 0

    "the best of all :US people still wonder why nobody like them"

    i would prefer to keep it that way.

  55. Re:This is NOT a Flamebait or a Troll, Hear me out by Anonymous Coward · · Score: 0

    Well, before you post more comments, ask yourself: "What have I offered to the world?"

    I participated in coding things that you're probably using right now to post that retarded message.

    Unless you're a Microsoft Fairy.

  56. To Know What it is Like by Zech+Harvey · · Score: 3, Interesting

    Recently (within the past 2 years) I lost a very good friend of mine. I only knew him by his handle until his death, dethvader. Unlike most of the other posts, I did not know him from a game, just an IRC channel. He had been dead for months before we heard the news. We thought he moved away. A blood-clot a doctor missed travelled from his leg and deposited itself in such a place as to kill him. He was gone for months before we knew. One of our mutual friends saw him connect to ICQ. But it wasn't him, it was his mother. Our friend told us the news. She stayed online for the next few days receiving our condolences and prayers that the rest of the family would make it though ok.

    I never knew what he looked like. I had to ask her. It's....an interesting feeling to confide in someone you trust and appreciate and go through their entire short life (he wasn't even 20) not knowing what they look like. Perhaps there is something to be said for a race of beings that can seperate friendship and companionship from a corporal body -- that we can still connect even if we can't ever see each other. Something about our passions and intellect can allow us to comfort each other and help those in need without ever being there.

    I know my friend is gone now, but there is much to remember him by. When we all heard the news, we had a wake where we each perused our logs for any of his quotes or conversations we had. Many of us still have those logs. There is even a website dedicated to his memory, one he frequented often. The community back then was in its height...but now..well it's not like the good ole days. But those of us still in the community will always remember him and what he contributed.

    I know alot of people might find this lame, but there is alot to be said about how we express our feelings through media. Be it art, poetry, music, or even fellowship. There is still humanity in all we create, even the internet. Even if we choose not to use it, notice it, or even laugh at the people who do, it is still there. It is there for those of us who don't have to let physical boundries seperate friends and who aren't concerned about what the internet should and should not be used for. It is here for us to express ourselves --- sometimes, unfortunately...it is our grief.

    --
    Zech Harvey, MCSE, MCDBA, CCNA
  57. Reminded of Dorothy Heydt's _A Point of Honor_... by hyacinthus · · Score: 2

    ...where the two main characters of the story, who have been working together to solve a mystery involving an illegal virtual gaming universe created from a book whose author had specifically forbade such adaptation, get married--virtually, of course. I guess it's a bit like how Creative Anachronist types will celebrate personal liaisons by getting themselves up in period dress and drinking mead--only at least _they're_ wearing real clothes and drinking real alcohol.

    It's sweet, I guess...but really creepy, too, if you ask me.

    hyacinthus.

  58. Re:the famous slashdot grammar & spelling trol by Rhubarb+Crumble · · Score: 1
    # Just because moronic Americans pronounce Berstein, neither, Einstein and other 'ei'-words as "Burnstean", "neather", "Ainstean", etc

    Don't you mean "Bernstein"? Casting first stones and all that.

    (sings) I say e-ther, you say, i-ther, I say, nee-ther, you say nye-ther.....

  59. Online community is still community by mblase · · Score: 2

    Over at Everything2, in the two and a half years it's existed, we've had a few permanent departures or deaths of well-known members of the community. Now, E2 isn't anything like an MMPORG, unless you consider the subjective assembly of a encyclopedia of culture a "game".

    But the community is solid there, and an essential part of E2. A special subset of the "nodespace" is carved out just for that community to recognize itself. Gatherings take place in cities large and small so that regulars and irregulars can meet face-to-face. People who stop contributing to the database entirely sometimes stick around for the friendships.

    So when a regular needs to leave the site for good, or we learn one has died recently, even those who didn't know him or her closely are affected. Homenodes and daylogs suddenly fill with memories of the person, or at the very least an acknowledgement of his or her contributions, both of knowledge and friendship. A "virtual funeral" wouldn't work there, or at least it wouldn't work the same way. It's more like an unofficial wake. I think that if the Slashdot editorial pool suffered a similar loss, we'd all gather in one forum to do the same thing.

    Things like this are good to record, and to pass around. It lets people know that online community is still community, that friends exist in places where we may never meet them. Many will look at things like this and find it disturbing or unnatural; I'd argue that the opposite is true.

  60. huh by Anonymous Coward · · Score: 0

    You know all these "pathetic loser" posts are kind of missing the point.

    Frankly - I'd have been more disturbed had the community *not* done something online to recognize the death of one of their members.

    Can you just imagine the game going on quietly as if nothing had happened - as if the death of this *person* was just some kind of hiccup? Yuck.

    My condolences to his friends and family.

    1. Re:huh by Vanguard(DC) · · Score: 0

      "Can you just imagine the game going on quietly as if nothing had happened - as if the death of this *person* was just some kind of hiccup? Yuck.
      "

      well said.

      --
      "I think, therefore I get paid."
  61. Ridiculous Overnanalysis by raahul_da_man · · Score: 0, Flamebait

    A group of people decided to show respect for someone's death online. Did it deserve this much hoopla?

    It is neither more or less shocking than writing a letter to show your regreat over the death of your pen friend.

    There are no issues or amazing stuff to discover here. The world has changed. Deal with it.

  62. Where are the Firemen? by MongooseCN · · Score: 1, Flamebait

    Even death has become too easy, you can sorrow online and forget it tomorrow.

    Next we just need some Firemen to burn all the bodies as soon as they die. Maybe throw some books in with him.

  63. Interesting by Winterblink · · Score: 1
    Hmm. I really don't know what to make of this. On one hand it's great that someone who was able to touch so many people simply through an online game. I think we can infer that if someone's able to accomplish that through that much detachment from the real self, he was probably a pretty nice guy in real life. On the other hand, I think it's kind of... weird (for lack of a better word) that those people who enjoyed his company that much in the game would settle for an online in-game funeral. If the person meant that much to you, unplug and make an effort to get to know the real person he was by maybe being there for the family in real life. Mourning his avatar is not the same thing.

    I dunno. I'm not intending to be inflammatory or anything, just trying to figure this one out, that's all. Comments?

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Interesting by PainKilleR-CE · · Score: 1

      If the person meant that much to you, unplug and make an effort to get to know the real person he was by maybe being there for the family in real life. Mourning his avatar is not the same thing.

      What makes the real-world funeral any more valid than an online funeral? How can people he knew online really be there for his family by showing up to the funeral? To me, the meetings I've had with people I only knew online (about 10 so far) have started out rather akward in most cases, but eventually it was like being with an old friend (in the cases where I'd known the person a fairly long time before meeting them). At the same time, when most of your interaction with someone is online, you rarely meet their family members (unless those people also have at least a passing online involvment with shared interests). The family members might be thankful that online friends showed up for the real-world funeral, but they won't necessarily be any more comforted by it, and it probably will be somewhat awkward.

      Personally, I don't much care what people that know me decide to do when I die. However, I hope that if they take the time to remember me, they do so in accordance with how they remember me. I would be at least as happy with a game of cz2 in TFC dedicated to my memory by my clanmates as with whatever my family decides to do. It's all representative of how they know me in life, regardless of whether or not they've sat down face to face with me.

      --
      -PainKilleR-[CE]
  64. Why must we analysis everything? by Spyritus · · Score: 4, Insightful
    I see a lot of posts here discussing why, or why not, this act is a problem. Why are "virtual funerals" a problem? This was not In place of his funeral. It was not organised to be "the first Virtual funeral" or anything.

    In real life if a student of a school dies, or an employee of a company, or a member of a sporting team dies do we not hod a memorial to that person IN the place we know him? Do we not stop the sports game and have a moments silence? Do we not pause or work and remember that person? These people knew this guy in his game. This is how they meet him, talked to him, interacted with him. THIS is the place where they will miss him, this is where they have spent time with the person, building a relationship and getting to know him. So what if they have never seen his picture? So what if they what if they only know him from a game? How is this different to knowing someone from a sporting club? Do we not stop the game and have a moments silence anyway?

    Nobody thinks anything when a former great of a sporting club dies of that club holding a memorial to him before their next game, even though most of the people don't know the person. Just the image, just the story. Just the media.

    I too got a tear to the eye when I heard this story. This person meant a lot too his clan. The fact that other players showed the humanity to the other players to allow them to hold a memorial to their fallen comrade says great things about the community spirit that the games has, and should be let to stand as the monument it is.

    A memorial to a fallen friend by his comrades and those that WILL miss him.

    As a monument to the humanity of man.

    As a monument to the potential of the internet to allow people from all over the world to contact each other. Build a community of the whole and to develop friendships with people who we would otherwise never have meet.

    Please detractors, leave it alone. Respect the wishes and the morning of these people and allow them the genuineness of their grief without debate.

    Tomorrow their will be a new topic for debate. Now we have the chance to foster that community. I urge detractors to read the logs of linked at the top. After reading them I have no doubt that the feelings where genuine, and the symbolism of this memorial a powerfully healing experience for those suffering lose at his death.

  65. Spare me your PC platitudes by Anonymous Coward · · Score: 0

    If you haven't noticed, every post that says "That was a cool thing to do" is modded up, and every post that says "That was a lame thing to do" is modded down. It's nice to see that Slashdot is a place of such diverse opinions.

    I, for one, agree with the lame side, because the forum for the grieving-- the DAoC world-- was not where the death had occurred. The kid's character in DAoC continues to exist. Think about the movies: when an actor dies in real life, you don't suddenly eulogize that actor's screen persona. When Phil Hartman was killed, did The Simpsons do a special episode honoring Lionel Hutz? (Or, for that matter, honoring Phil?)

    Think about the opposite: if they had formed a real-life funeral to mourn the death of his character in the game, we'd all agree that was lame. (Well, except for the MUD losers out there who confuse gaming with reality.) This is just further evidence of people who can't seem to distinguish their online world from the real world.

    1. Re:Spare me your PC platitudes by RedWolves2 · · Score: 1

      When Phil Hartman was killed, did The Simpsons do a special episode honoring Lionel Hutz?

      No The Simpsons didn't but SNL did. As they also did with Chris Farley, John Belushi, etc.

    2. Re:Spare me your PC platitudes by IxnayOnTheIxnay · · Score: 1

      When Phil Hartman was killed, did The Simpsons do a special episode honoring Lionel Hutz?

      Not a special episode, but they dedicated the following season premiere to him. And the second episode guide book does have a two-page spread honoring the career of Troy McClure, which does not mention Phil at all.

    3. Re:Spare me your PC platitudes by Anonymous Coward · · Score: 0

      You are absolutely right in that every opinion should be shared here, and they are, and they are moderated to popular sentiment.

      That is what you don't seem to get: the "why" of popular sentiment.

      You were emotionally tainted (numbed) at an early age and are helpless not to relate to why people stage online funerals or spend their lives on MUDs or other "loser"-like endeavors.

      I don't know what particular misparenting or other life events you had to endure to wind up as cold and calculating as you are, but I assure you that your principal role in society is that of filler; to complement the emotionally healthy component of the human condition.

  66. Re:meanwhile, in the real world... by Anonymous Coward · · Score: 0

    I like the way you spell "irony".
    No doubt you attack so quickly, your only neuron makes your decisions faster.
    Believe it or not, your parasite civilisation has fallen.

  67. Not an uncommon tribute by DulcetTone · · Score: 1

    This encouraging display of support is a notable serene one, but luckily not an isolated instance of online gamers quietly convening to honor a departed fellow player. "Missing Man" formations and fly-pasts in the massively multiplayer flightsims (WarBirds... or Aces High) are (alas) frequent. Also not unheard of is for someone to write of a personal setback or hardship (e.g.: flood destroying his/her home) and find checks totalling over $1000 arriving from squadmates and friends who heard about the plight through a BBS. I love that spirit.

    --
    tone
  68. here is a funeral for a member of the same game by Anonymous Coward · · Score: 0

    He died befor War did.

    http://camelotvault.ign.com/videos/Salute.wmv

    1. Re:here is a funeral for a member of the same game by Vanguard(DC) · · Score: 0

      great post. beautiful, absolutely beautiful.

      -oliver p.

      --
      "I think, therefore I get paid."
  69. Social Commentary by kenp2002 · · Score: 0, Troll

    I find it disturbing that people accept and praise the idea of "Virutal" relationships, "Virtual" friends, and a "Virtual" life. I find it sick that people consider this online funeral "a great showing of compassion" If that were the case they should have sprang a few hundred bucks (or pooled their money so those players that couldn't afford it), flew out to the REAL funeral and made a REAL heart to honor a REAL friend. When a friend of mine from UO died I popped $450 for the plane ticket and wen't to the the funeral. REAL PEOPLE DESERVE A REAL FUNERAL AND IF YOU ARE A REAL FRIEND YOU BETTER DO SOMETHING REAL. Here is the problem, if you identify that these VIRTUAL lives you live have value you open a can of worms the like that has never been seen. If these VIRTUAL activities are EQUAL to real activities in merit and value and you hold them as EQUAL then don't be suprised if someone charges you with VIRTUAL theft, infidelity, emotinal damages, or murder. I refuse to honor such a foolish act. It is no better than those who "wept" and "sobbed" when JFK Jr. died. Sorry YOU NEVER MET HIM AND MOURNING HIM WITH SUCH A PATHETIC DISPLAY ONLY DIMINISHED THE "REAL" GRIEF OF THE FAMILY. Has society slipped to far that the the lines between reality and fiction have slipped so far? If he was a "REAL" friend you should have done something "REAL" to honor him. Next thing you'll be doing is emailing bad news like ,"Sorry Mrs. Doe, your husband died during the sugery. :( "

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Social Commentary by Anonymous Coward · · Score: 1, Insightful

      You're an idiot.

    2. Re:Social Commentary by illbixby · · Score: 1

      How do you know that in addition to this heart felt means of expressing their feelings at this persons passing, they didn't also send a card, flowers or actually attend the funeral?

      I think at times, when we argue about the differences and similarities between the "real" and "virtual" world, we're just as confused by the distinctions. Just because a world is virtual and simulates the real world or storybook worlds, doesn't mean it's not a valid form of expression or of relating to other human beings. Whether I send email, a card, call on the phone, act in a play, sing a song, swing dance with a partner, send flowers, send a page, or show up in person, they're all means of expression inside of "relationship." If a person sings a song on stage, taking on the persona of an imaginary character, are they not expressing themselves? I have seen singers belt out tunes at a wake that touched everyone in attendence. There wasn't a dry eye in the house. Looking at this image from DaoC, I'm just as touched by the human spirit. That's, to me, a real moment.

    3. Re:Social Commentary by Vanguard(DC) · · Score: 0

      I love your use of the words "Real moment".. im taking that with me and using it.. it's perfect.

      Real moments are the "checkpoints" in our lives. It's just too bad they are few and far between for most... and it's too bad some dont know one when they see one.

      -oliver p.

      --
      "I think, therefore I get paid."
    4. Re:Social Commentary by kenp2002 · · Score: 1

      By the virtue of your argument you state great truth, but I do not argue the act but the value placed upon the act. Which is greater in virtue, to attend a funeral in person, scarifcing your time and money to pay honors to the dead or to sit in your chair at home, without inconvience and parade around an avatar honoring the dead?

      Which is greater friend?

      If someone dies that you call friend, is their life and friendship, the years of memories, only worth a card? Only worth flowers? It sounds more like a courtesy paid to a co-worker, an aquaintence, and not a friend. You send flowers to your friends if someone THEY know die. If you brother dies do you send flowers to his wife or do you attend the funeral yourself? That is what I argue. REAL versus VIRTUAL. I have plenty of aquanitences and then there are my friends. People I play with on DAOC, MR, EQ, etc... are aquaintences, not friends. Do not dare dilute the word friend to such a base association. They say he was a dear friend. Is that all they would do for a dear friend? I grieve for those who are related to such for if that is all they would do for a dear friend, family is but a step above.

      --
      -=[ Who Is John Galt? ]=-
    5. Re:Social Commentary by Anonymous Coward · · Score: 0

      REAL DEAD people don't give a shit about having REAL FUNERALS. Because they are REALLY FUCKING DEAD! And some day YOU WILL BE TOO! And in TWENTY YEARS no one will remember you even existed. Welcome to REALITY.

    6. Re:Social Commentary by matlokheed · · Score: 1

      Why does travel = caring? Does presenting one's self to the family of the deceased make things any more pleasant? The idea of a funeral is to 1) remember the deceased and 2) comfort the family. In this case, there was no interaction with the family before this, so why should they try to comfort? If they want to remember the person where they live, that's the important part. That they remember. I don't particularly care for the few funerals I've been to, dissatisfied with how ritualistic they were. To let them honor and remember the deceased and bring about a piece of closure. But that's not important. I know I'd rather remember those who meant a lot to me, than sit in church and be forced to remember. People grieve in their own ways. I'm not suprised by the virtual funeral, but it makes me smile a little. Whatever some people might say, there are really people behind these electronic characters and the people here obviously cared for the person who's passed on? So why are they being dumped on? Caring is rare. Don't push it away.

      --

      "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

    7. Re:Social Commentary by Anonymous Coward · · Score: 0

      Don't worry about Ken P., all Minnesotans are fucking crazy. I've never met anyone from Minnesota that I'd trust with a sharp object in the dark. And this is coming from someone who has lived in 10 states, including both Carolinas and Georgia. (!)

    8. Re:Social Commentary by kenp2002 · · Score: 1

      Without sacrific there is no love. Where is the sacrific in sitting on one's ass to honor the dead?

      --
      -=[ Who Is John Galt? ]=-
  70. I rather like the idea... by YDdraig · · Score: 1

    ...of being buried in my reenactment kit. Funerals *should* reflect the person they're for, whether that's bashing people with sowrds at the weekend, or online gaming. There's no meaning to a pre-packaged-shrink-wrapped deal by some anonymous vicar.

  71. Warbirds by grgyle · · Score: 1

    I played an online WW2 flight sim for many years called Warbirds. We have done similar tributes for online friends who have passed on. We have had a few "volcano dive" tributes where the masses of players would gather in a vast flying formation, circle the arena, and everyone dive their aircraft in tribute into the crater of a volcano located on one of the islands in the arena. It was a surprisingly moving and emotional gesture to participate in.

    --
    ----- And all that the Lorax left here in this mess was a small pile of rocks, with one word...UNLESS.
  72. unfortunate by dacarr · · Score: 1

    You guys have my sympathies.

    --
    This sig no verb.
  73. Why is it a problem to pay respects? by Anonymous+Custard · · Score: 2, Insightful

    Why do some folks on this board feel the need to criticize how a group of people honored the loss of a casual friend? It's not as if he didn't have a real life funeral for close friends and family. Would it be better if they hadn't done it at all? These are people who othewise wouldn't have known the guy and wouldn't have cared if he dies. But they did care and that's significant.

    Would it be more humane if the opposing clans stuck to character and celebrated the death of a sworn enemy? No, because even mortal enemies know when to take a moment of silence.

    The conservative part of the media industry has made many arguments that FPS and hack'n'slash games dull people's sensitivity to violence and death, but this proves that gamers know the difference.

    Have we seen this much positive human emotion and respect in Israel or Palestine when an 'enemy' is shot, gassed, or brutally blown apart on a bus? No.

    I'm proud to be a part of a community that values human life.

    1. Re:Why is it a problem to pay respects? by Anonymous Coward · · Score: 0

      Honestly, not to be flamebait or trolling, but there are other, more substantial ways of showing grief and honoring the dead than gaming in a pattern. Why not donate money to the deceased's charity if specified by the estate? Send flowers and a note of condolence to the family? Ask a priest or other local religious leader to say a memorial service, if so inclinded.

      I respect what they did, however I feel that they could do far more if they truly grieved like they knew him.

  74. At the End of the Funeral? by Captain+Large+Face · · Score: 2

    players from the three realms of Camelot, who normally kill each other gleefully on sight, stood in the shape of a heart

    So what happened at the end of the funeral? Did everyone slaughter each other? Seems like a great opportunity to miss. It could be like one of those mafia family funerals where someone gets whacked as they're leaving.

    In all seriousness. this is a very nice gesture. It may be perceived as a bit sad, but it's a fitting tribute.

  75. Re:Social Commentary - you are so very blind. by Vanguard(DC) · · Score: 0

    Mr. Ken P. -

    I am biased in my opinion, so take it how you will..

    When people reach out in any form to show support or love or faith, they are doing something GOOD. GOOD for them, GOOD for those who know them, and GOOD for the focus of that energy.

    Online, or "VIRTUAL relationships," are very valuable to some. not you apparently. That being said, if someone finds love or beauty in a pure act of kindness, DO NOT belittle it!

    Perhaps buying a real plane ticket was YOUR way of showing love and friendship. You gained strength from your overt show of love and support for your online UO friend. This directly contradicts your belief that online relationships should not be considered real!! Don't you realize that?

    As for your JFK Jr. example, the masses did not NECESSARILY weep and mourn for the loss of a friend, they wept and mourned for the great blow to our nation. Their own personal security was breached. The notion that they were safe and secure was erased in the blink of an eye. It was a sad and mournful EVENT. (See 9/11/01!!). They also wept for the loss of a great man as they saw him in their MIND. As sadness shows itself when ANY great man or woman is lost. Perhaps you are not old enough to understand this, or perhaps you have a blindness to genuine goodness, and what that truly means.

    You should WEEP and MOURN when you remember 9/11 even if you did not know a single victim. Do so for the same reason the nation wept for JFK JR. almost 40 years ago.

    maybe if you connect all of the dots from my above response, you will not be blind in the future. genuine acts of kindess, goodness, love, or support should NOT be diminished for their being VIRTUAL. I hope you open your eyes at some point...

    read up on the subject. people used to believe the telephone and TV would be the "downfalls of our society." Some would still argue TV's have been a negative influence on community... others will embrace their ability to spread information quickly, to show beauty (see Animal Planet), or perhaps to witness great events and tragedies with your own eyes a million miles from the event, and thus be horrified or inspired and learn from it... The internet is similar, but has the power to combine the power of a telephone with visual connections as well. Thus, VIRTUAL communities are simply a subset of all community types. A SUBSET IN WHICH YOU CAN TAKE FROM THEM WHAT YOU WISH!

    me? I mourn the loss of a good person and gamer. I gain strength by seeing the pure goodness of his guild's event. And I don't even play DAOC....

    be safe, be good to people.

    -oliver petruzel
    president, k-oss security solutions inc.

    --
    "I think, therefore I get paid."
  76. this is IMPORTANT to me..please read. by Vanguard(DC) · · Score: 0

    [NOTE: This is a double posting. it was originally a child post in response to one of the folks on this board who decided to attack the event.. his name was Mr. Ken P. I apologize to those who are annoyed by me reposting it higher for all to read, but i feel it's important.]

    I am biased in my opinion, so take it how you will..

    When people reach out in any form to show support or love or faith, they are doing something GOOD. GOOD for them, GOOD for those who know them, and GOOD for the focus of that energy.

    Online, or "VIRTUAL relationships," are very valuable to some. not you apparently. That being said, if someone finds love or beauty in a pure act of kindness, DO NOT belittle it!

    Perhaps buying a real plane ticket was YOUR way of showing love and friendship. You gained strength from your overt show of love and support for your online UO friend. This directly contradicts your belief that online relationships should not be considered real!! Don't you realize that?

    As for your JFK Jr. example, the masses did not NECESSARILY weep and mourn for the loss of a friend, they wept and mourned for the great blow to our nation. Their own personal security was breached. The notion that they were safe and secure was erased in the blink of an eye. It was a sad and mournful EVENT. (See 9/11/01!!). They also wept for the loss of a great man as they saw him in their MIND. As sadness shows itself when ANY great man or woman is lost. Perhaps you are not old enough to understand this, or perhaps you have a blindness to genuine goodness, and what that truly means.

    You should WEEP and MOURN when you remember 9/11 even if you did not know a single victim. Do so for the same reason the nation wept for JFK JR. almost 40 years ago.

    maybe if you connect all of the dots from my above response, you will not be blind in the future. genuine acts of kindess, goodness, love, or support should NOT be diminished for their being VIRTUAL. I hope you open your eyes at some point...

    read up on the subject. people used to believe the telephone and TV would be the "downfalls of our society." Some would still argue TV's have been a negative influence on community... others will embrace their ability to spread information quickly, to show beauty (see Animal Planet), or perhaps to witness great events and tragedies with your own eyes a million miles from the event, and thus be horrified or inspired and learn from it... The internet is similar, but has the power to combine the power of a telephone with visual connections as well. Thus, VIRTUAL communities are simply a subset of all community types. A SUBSET IN WHICH YOU CAN TAKE FROM THEM WHAT YOU WISH!

    me? I mourn the loss of a good person and gamer. I gain strength by seeing the pure goodness of his guild's event. And I don't even play DAOC....

    be safe, be good to people.

    -oliver petruzel
    president, k-oss security solutions inc.

    MR KEN P's original post:
    "I find it disturbing that people accept and praise the idea of "Virutal" relationships, "Virtual" friends, and a "Virtual" life. I find it sick that people consider this online funeral "a great showing of compassion" If that were the case they should have sprang a few hundred bucks (or pooled their money so those players that couldn't afford it), flew out to the REAL funeral and made a REAL heart to honor a REAL friend. When a friend of mine from UO died I popped $450 for the plane ticket and wen't to the the funeral. REAL PEOPLE DESERVE A REAL FUNERAL AND IF YOU ARE A REAL FRIEND YOU BETTER DO SOMETHING REAL. Here is the problem, if you identify that these VIRTUAL lives you live have value you open a can of worms the like that has never been seen. If these VIRTUAL activities are EQUAL to real activities in merit and value and you hold them as EQUAL then don't be suprised if someone charges you with VIRTUAL theft, infidelity, emotinal damages, or murder. I refuse to honor such a foolish act. It is no better than those who "wept" and "sobbed" when JFK Jr. died. Sorry YOU NEVER MET HIM AND MOURNING HIM WITH SUCH A PATHETIC DISPLAY ONLY DIMINISHED THE "REAL" GRIEF OF THE FAMILY. Has society slipped to far that the the lines between reality and fiction have slipped so far? If he was a "REAL" friend you should have done something "REAL" to honor him. Next thing you'll be doing is emailing bad news like ,"Sorry Mrs. Doe, your husband died during the sugery. :( ""

    --
    "I think, therefore I get paid."
  77. Another failure of the ./ mod system by IXI · · Score: 0, Offtopic

    Read #4205566 and then tell me how this can be modded troll.

    --
    He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
    1. Re:Another failure of the ./ mod system by IXI · · Score: 1

      I knew that you were going to mod that down. ./ moderators are not only incompetent, they also fear critics. They are AC's after all. Why don't they have to show their face?

      --
      He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
    2. Re:Another failure of the ./ mod system by IXI · · Score: 1

      ... Now go and spoil some more mod points on my message.

      --
      He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
    3. Re:Another failure of the ./ mod system by IXI · · Score: 1

      ... And BTW, it was obvious from the Subject line that my post was so your moderation should be meta-modded -1 Redundant.

      --
      He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
    4. Re:Another failure of the ./ mod system by IXI · · Score: 1

      Ooops, I missed an important part, here is the corrected sentence:

      ... And BTW, it was obvious from the Subject line that my post was offtopic so your moderation should be meta-modded -1 Redundant.

      --
      He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
  78. Sad by Anonymous Coward · · Score: 0

    What a sad group of fuckwits.

    Christ, get a life.

    1. Re:Sad by Vanguard(DC) · · Score: 0

      so you're "the smart one" in your family? god help you...and them!

      -oliver p.

      --
      "I think, therefore I get paid."
  79. details about the funeral by Anonymous Coward · · Score: 0

    was it an open-software funeral?

  80. *sigh* by MadCat · · Score: 1

    I hate it when people start going "you freaks, wtf?".

    I've played MMORPGS for a while now, and yeah, you do get to know people. Maybe not as closely as you would if they were local to you, but still you could consider them good friends.

    When one good friend of mine died, I couldn't attend the funeral, but since they organised something in-game, I could still go and show my respect to not only a good player, but also a good person and a good friend.

    Perhaps it seems silly to do that in an online game, but why not? It shows that we're all people, and it's just another way of mourning. Same as all those condoleance sites that popped up after 9/11 - that is just the same, except in a different form.

    --
    There is no sig...
  81. I applaud you all by Anonymous Coward · · Score: 0

    That was really good. It makes me proud to be a DAOC player, even if I am on a different server.
    That was an extremely dignified guesture, I may make a player on that server just to go see the tombstone!

    -Coranth/Corynth
    Lvl 23 Spear Hero and Level 12 Void Eldritch

  82. Not trolling/flaming by greygent · · Score: 2, Insightful

    why is this pathetic?

    Because you spend enough time away from real life on a computer to develop these "close" relationships and become a "Level 42 Armsman".

    You can say these are "close" relationships, but in fact they are just typical schizoid-type interactions.

    These people can be whoever they want online, and you have no REAL idea of who they are, how often they neglect their spouses and/or children due to some silly game.

    The mere fact that people attempt to intimate that it's more than a game suggests a problem. When you neglect your responsibilities (kids, wife, job, personal hygiene, personal fitness), there's a problem.

    I spent years on the early Internet, wasting time on MUDs and other such crap. Sure they were fun for a while, but it became apparent that I was accomplishing nothing useful.

    Note that these comments may or may not be directed at you, specifically. I'm using educated generalizations based on personal experience, acquaintances, and observations.

    You have to ask yourself:
    - Will I look back years from now, and be happy with all this time spent on online games?
    - Am I neglecting my wife and kids? ... Are you sure?
    - Do I smell bad? Is my place in shambles?
    - Do I ever plan my real life events AROUND the game?
    - Am I proud of how much time and energy I spend playing these games?

    If the honest answer to any of these is "no" or "maybe", it's time to quit.

    There are probably enough "realms" to waste 30 human lives exploring, but why?

    Enjoy reality, instead. It's so much more fascinating, I assure you...

    1. Re:Not trolling/flaming by Fizzol · · Score: 1

      I've got a number of good freinds that I know only through online communication. I truely and completely resent your blathering dismissal of those relationships. If there is indeed a problem in all this I say it's a problem with you and your utterly cyncial and biased outlook.

    2. Re:Not trolling/flaming by Mashiki · · Score: 1

      Because you spend enough time away from real life on a computer to develop these "close" relationships and become a "Level 42 Armsman".

      Is this really any diffrent then someone spending several hours a day writeing a letter to a penpal or several pen pals, from "back in the old days?" No it's not.

      You can say these are "close" relationships, but in fact they are just typical schizoid-type interactions.

      You understanding of physcology is sorely lacking, you should study some more. But, people can be close without physical contact. Maybe you should just in general study some more.

      These people can be whoever they want online, and you have no REAL idea of who they are, how often they neglect their spouses and/or children due to some silly game.

      Right, and can you say the same about people you meet IRL? No you can't can you? People will project what they want you to see. And people in real life though work, or sports, or drinking do exactly the same things. Your point is moot.

      --
      Om, nomnomnom...
    3. Re:Not trolling/flaming by Anonymous Coward · · Score: 0

      How the HELL did this get modded as 'insightful'? WTF? Read this:

      [quote]
      You have to ask yourself:
      - Will I look back years from now, and be happy with all this time spent on online games?
      - Am I neglecting my wife and kids? ... Are you sure?
      - Do I smell bad? Is my place in shambles?
      - Do I ever plan my real life events AROUND the game?
      - Am I proud of how much time and energy I spend playing these games?

      If the honest answer to any of these is "no" or "maybe", it's time to quit.
      [/quote]

      Now read it again. Now how about the poster read this: "If [the answer] is no, it's time to quit."

      What? Ok, let's do this together:

      - Am I neglecting my wife and kids? ... Are you sure?

      Am I neglecting my wife and kids? "No". -- Oh, I am supposed to quit. So I should answer "Yes!"?

      - Do I smell bad? Is my place in shambles?

      No, I don't smell bad. My house is fine. Damn, it's time to quit again. I need a stinking wreck of a house! I'll quit playing so I can smell bad and trash my house!

      Give me a fucking break. Even though I do know what you meant here, this is absurd. HUGE amounts of people world wide smell bad and have shitty houses. This has nothing to do with them spending too much time on "something they souldn't".

      a) Some people don't care how they smell.
      b) Some people don't care what their house looks like.
      c) Some people don't value material posessions as much as the poster.

      I'm sure there's more, but I'll stop there. Let's continue:

      - Do I ever plan my real life events AROUND the game?

      "No. Ok, so I should quit again."

      Ok, let's visit this a bit too. Do you plan your "real life events" around playing sports? How is that better than me "planning my real life events" so that I can participate in a match? I play Delta Force in a squad. So, since I participate in a scheduled group activity, I now should NEVER play again, because it takes planning to participate in?

      So what is this? We have to have compulsive behavior to be valid? Anything scheduled is bad? Oh, I should quit my job then. That takes away from my "family time". That takes away from my "real life events" because I have to schedule it in.

      Shit. There goes sleeping too! I have to schedule that in. It takes away from my family time too!

      - Am I proud of how much time and energy I spend playing these games?

      "No. Time to quit."

      Let's visit this also: Ok, I'm a bad ass. I'm a mean fragin' som-bitch. But I'm not allowed to be proud of that. But you and your bowling trophies are ok, because they're "real life". Give me a break. Because you talk with four buddies in a bar each night, that gives you some validataion. Because I talk to 50 people a night online, that I see every time I play, is meaningless and irrelevant, because it's "not real life".

      Some one here needs to get a grip, and it's not me. If you're going to try and be "insightful", at least make sure your "killing blow" is worded correctly. Otherwise you look foolish. But hey, you're just one of those "online personalities", so you shouldn't care if you look like a fool.

      Quzah.

    4. Re:Not trolling/flaming by Anonymous Coward · · Score: 0

      Hmmmmm....I'm married, have a good full-time job as a network engineer, own a home, have a family, and I currently have a lvl 45 DAOC healer.. and I'm going to take the bait.

      - Will I look back years from now, and be happy with all this time spent on online games?

      Yes. Looking back 10 or so years at the games I played back then, I'd say that I've had a lot of fun. And I don't regret ANY of the time I've spent. And I'm absolutely sure that in 10 years I won't regret any of the time I spend gaming now.

      - Am I neglecting my wife and kids? ... Are you sure?

      No.. My wife loves me, I love my wife, I love my kids, we do all kinds of things together as a family. Yes I am sure.

      - Do I smell bad? Is my place in shambles?

      No..I shower regurlarly, and No, My home is spotless.

      - Do I ever plan my real life events AROUND the game?

      No, real life and family always takes priority. There's plenty of time when some people would be doing something like watching tv, reading a magazine, or whatever they do to relax that I choose to spend playing games online.

      - Am I proud of how much time and energy I spend playing these games?

      Uhh...I'm not "embarassed about it" if that's what you're getting at.

      If the honest answer to any of these is "no" or "maybe", it's time to quit.

      Honest answer to the "are you neglecting family" "do you smell bad" and "is your place in shambles are ALL "No".. So you're saying that because I have a wonderful loving family with whom I have a great fulfilling relationship, because I have good personal hygene, and because my house is clean that I should quit? That doesn't make much sense now does it?

  83. For some people, a virtual life is all they get by SwedishChef · · Score: 5, Insightful

    I have seen many comments on the perceived shallowness of an on-line gamer's life.. the "get a life" syndrom. But what if an on-line life is the only life you have access to?

    Many people who are physically restricted in their movements find that on-line life is vastly superior to having only doctors and nurses for "friends". Warsinger, with a heart problem, may not have had access to a girlfriend in the "real world" but in a gamer's world he did.

    There are lots of reasons people move to on-line life for therapy. I had a young IRC friend who used her on-line life to recover from years of sexual abuse. In my case an on-line life helped me recover from a terrible accident that left me unable to walk at all for a year, and without help for a decade.

    Under these circumstances, any friends at all, even "virtual" friends are a step up from what they've got now. And enough of them find their way out of whatever darkness they're in now because of their friends on line.

    The expression of sorrow on the part of these gamers for a friend touched me deeply. Some of us have to make our community where we can get the access. And heroic hearts often dwell in unlikely bodies.

    --
    No one ever had to evacuate a city because the solar panels broke!
    1. Re:For some people, a virtual life is all they get by Vanguard(DC) · · Score: 0

      actually, i think the girlfriend and sister are BOTH real people too...that was my understanding.

      I got my girlfriend to start playing EQ and she's not a geek at all... so it IS possible to have both a real life and virtual one mesh together...

      but well said... ./oliver.p

      --
      "I think, therefore I get paid."
    2. Re:For some people, a virtual life is all they get by Spike_cb · · Score: 1

      Good point ..

      If you like Japanese animation or anime, check out .hack//sign. It's an interesting anime about online game and how it relates to real life.



      =Chris=

  84. Re:This is NOT a Flamebait or a Troll, Hear me out by Vanguard(DC) · · Score: 0

    "a microsoft fairy"..

    lol... MANNN!..

    when the hell are the smart guys out there who constantly bash MS going to realize that it's JUSTA DIFFERENT F*CKING OS! my lord... just because you know nix or macos doesnt make you "brighter"!! my god, grow up..

    i know 7 prog languages, and nearly every OS on the planet, and ill say this: THEY ALL SUCK IN ONE WAY OR ANOTHER AND THEY ARE -ALL- POWERFUL FOR ONE THING OR ANOTHER. i just wish i could post this at the top of slashdot's home page... WAAAAKE UP!

    --
    "I think, therefore I get paid."
  85. It happens in online communities other than MMOGs by code_nerd · · Score: 1

    My wife just pointed out that there was in fact an entire episode of the X-Files dedicated to a fanfic writer who had recently passed away. She notes:

    The character of Special Agent Leyla Harrison, who appeared in the episode titled "Alone" in the eighth season was named for online X-Files fan and fanfic writer Leyla Harrison, whose life was cut short in February 2001 when she lost her battle with skin cancer. Leyla herself touched many in the online XF community, so much so that the show's writers wrote this episode as a tribute to her memory. The character was not only named after Leyla, but gently parodied the relationship between the show and the fans.

    Special Agent Harrison, as depicted, was a huge fan of Mulder and Scully, like the real Leyla. She was full of X-Files trivia and obscure references, knew more about the cases than Mulder and Scully themselves did, and was brimming with questions like "How did Mulder and Scully get back from Antarctica?" (a reference to the end of the X-Files feature film), pointing out plot holes that fans often obsess over.

    The character later made another appearance in an episode in the show's final season, entitled "Scary Monsters."

    Here's the recap of "Alone" on Television Without Pity (which used to be Mighty Big TV): http://www.televisionwithoutpity.com/story.cgi?sho w=5&story=1619&limit=30&sort=

  86. Puts a tears in my eyes. by toybuilder · · Score: 2

    Dang. It might be a virtual gesture, but there's around 100 characters in that screen shot. Each one represents a real person -- that's 100 real people moved enough to logon and gather for the ceremony.

    And then, there's the girlfriend and sister.

    *sniff*

    1. Re:Puts a tears in my eyes. by Vanguard(DC) · · Score: 0

      http://camelotvault.ign.com/videos/Salute.wmv

      check out that download... it's a video of a DAoC player's dedication that took place prior to this current story... beautiful and "neat" at the same time. the titanic music is a bit much, but it works!... check it out.. (if that picture made u tear up, then this may put u over...)

      it's just incredible to see people being so kind and thoughtful in any form. ./oliver.p

      --
      "I think, therefore I get paid."
  87. nonsense by Anonymous Coward · · Score: 0

    Who was using the term "frags" in the 80s?

    Who considers anything after the net existed and the term 'frags' came into being "the bbs days".

    Karma whores abound.

    1. Re:nonsense by Anonymous Coward · · Score: 0

      Um, yeah, well to refresh your memory, DOOM was released in 1993, and BBS culture survived at least until 1996, when the Internet became massively available to individuals. Many a MajorBBS hosted multiplayer DOOM games and Dwango gateways.

    2. Re:nonsense by Anonymous Coward · · Score: 0

      The Hat's Place, Rochester NY

      run by Stephen Hatfield

      Jim Byrnes was the "fragged"

      1993/94

    3. Re:nonsense by ogre2112 · · Score: 1

      Who mentioned the 80's?

      See my above post.. Anyways, "Frag" for me came from Doom. 1992. I think the term was in Wolfenstien, actually, but wasn't popular until Doom.

  88. Re: Familys and relations in MMORPGs by Kyriani · · Score: 1

    I met and fell in love with my fiance (of 4 years now) in EverQuest, I moved to be with him and we have been together in "RL" for 3 years. We currently both play DAoC on one of the new PvP servers. My guild, which came over from EQ is very close knit, and we all would gladly stand up for each other in RL as well as in game. I have made friends in MMORPGs that are as lasting and real as any RL friend I have, and I also play with and stay close to my family through MMORPGs (as my brothers both play). MMORPGs have become a real community, even if it is a virtual one, the feelings felt in our virtual community are just as close as what we feel in RL.

    Kyri/Kyriani Wyrmsinger
    Mordred server DAoC

    --
    Qui tacet consentit
  89. Ah, but what's real? by TheLink · · Score: 2

    But what's real once we're all dead? What's playing and what's not?

    From my Christian perspective (eternal life/death, finite world): The world doesn't really matter in the end, the people do.

    Virtual world, real world, whatever. The thoughts count, the people are real.

    Jesus said in Matthew 5:21-22
    21"You have heard that it was said to the people long ago, 'Do not murder, and anyone who murders will be subject to judgment.' 22But I tell you that anyone who is angry with his brother will be subject to judgment. Again, anyone who says to his brother, 'Raca, ' is answerable to the Sanhedrin. But anyone who says, 'You fool!' will be in danger of the fire of hell.

    Matt 5:27-28
    27"You have heard that it was said, 'Do not commit adultery.' 28But I tell you that anyone who looks at a woman lustfully has already committed adultery with her in his heart.

    This concept is becoming even more applicable nowadays as the lines between thought, speech and deed are getting blurrier. Good or bad deeds can be done with just a few keystrokes or mouse clicks. Soon you just need to think it to do it, and what is done is just changing a bunch of numbers in computers - just numbers controlling money, ownership, ID, lives, the fate of nations etc.

    --
  90. Freaks! by Anonymous Coward · · Score: 0

    Damned Freaks

  91. Character vs. Player by pclminion · · Score: 2
    This wasn't a gathering of online "characters," it was a gathering of players. A character is a fictional creation designed to have certain traits and idiosyncracies. Consider the difference between the characters in a novel and the actual human being who wrote it.

    Saying that this was an online gathering of "characters," mere ones and zeros, is completely incomprehensible. If it had been videoconference or teleconference instead, would you have said the same thing? At what point does it become "real enough" for you people? What is so special about physical nearness? Why does it become less meaningful if it just so happens that the big bunch of atoms I call "my body" is far away from that big bunch of atoms you call "your body?"

    Do I suddenly become nothing more than an electrical wave if I speak over the telephone? No, I don't. Don't reduce these people to "characters" simply because they met over the Internet.

  92. The hours don't add up by Lathi- · · Score: 1

    I couldn't understand from your post if you have a wife and three kids
    or not. I do. My wife and I have been married 10 years. I have a 4
    year old boy, a 20 month old boy and a 8 month old girl. I think 14 -
    18 hours a week that is purely personal discretionary time is a little
    optimistic. If I totally cut out all TV I would still only be getting
    about half that.

    Even still, the reality is not quite what you paint. You're
    forgetting all the other responsibilities of life. I do more than
    sleep, have a full-time job, play with kids, and have a hoby. Even
    with my wife as a full-time mother there is still lots of
    time-killers: cooking, shoping, cleaning, home maintenance. These
    things take on par of 20 hours of my time a week. That doesn't
    include stuff like personal study (philosophical, religous, technical,
    or other academic) or physical fitness which don't qualify as a hobby
    for me.

    The other thing your time slicing doesn't take into account is the
    affects of low sleep on aged people. I'm only 30, but I still don't
    function very well with less than 7 hours of sleep. Even with over 7
    hours of sleep, it still doesn't do me as much good when it's
    interrupted by babies in the night. Anyway, going to bed at Midnight
    or 1:00am and getting up at 6:00am or 7:00am doesn't cut it for me.
    To get up at those hours, I need to be in bed by 10:00pm or 11:00pm.

    1. Re:The hours don't add up by DohDamit · · Score: 2

      Well, in fact, I do have a wife and three kids, three young boys. Been married 8.5 years myself. I sleep ~6 hours a day, I cook with the kids, I shop with the kids, I clean with the kids, and I do maintenance with the kids. Its a good way for me to get good time in with them while still getting done what I need to get done. Personal study is a tough one....that would eat into the free time. Physical fitness..yep, another thing I do with the kids. My boys are slightly older than your's, and they get worn out during their day, so I just put them to bed at 8pm(that was a nightmare to train, but now its easy...just put them in bed, tell em its bedtime, and off they go to sleep.)

      Oh, another thing. I don't have TV. At all. Well, we have some DVD's we've bought, but no cable, no antenna, nothing. It's amazing how much time that freed up! See, for me, it was relatively simple to garner 20 hours a week of my life back-I just stopped watching TV and playing video games. Now, of course, I could choose video games as my hobby, but I don't have that urge. To each their own, I guess.

      By the way, when my kids were as young as your's, I had about three hours a week of discretionary time-if I was lucky...wife needed to sleep too-due to the increased need for sleep caused by those late late nights with the little one(s). Give yourself about two years, and you'll see that your sleep and discretionary time will increase as their schedule solidifies into a regular schedule.

  93. No. by OS24Ever · · Score: 2

    They stood in shape of a heart, that is a symbol for love. Not a symbol for the heart attack.

    If it was a symbol for a heart attack it would have been a picture of a REAL heart, and the warriors would be stepping in/stepping out and then suddenly stop.

    A form of a cross is a respect to a particular brand of religion. If they were going to symbolize the actuall crucifiction someone would have to be a nail and be driven 'into' the cross.

    Look at the articles next time.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

  94. Obituary? by MissingFrame · · Score: 1

    Someone please post the obituary.

  95. I think it's sad. by Anonymous Coward · · Score: 0

    It's sad that he died. It's even more sad that people get sucked into those online roleplaying environments and somehow think they are an important aspect of thier lives.

    People do stuff like this on MUDs all the time, so it ain't exactly "NEW"s.

  96. Re:Remembering by phorm · · Score: 1

    I'd much rather be remembered by a group of people who I closely gamed with and linked with intellectually than a bunch of boozers who I met in a bar and partied with a few times...

  97. To those who think this is lame by IxnayOnTheIxnay · · Score: 2, Interesting

    Do you also think it is lame when professional athletes wear black armbands during games after someone significant to the sport dies? Is it lame for soldiers to fire guns at a veteran's funeral? Is it lame for someone to have their ashes spread at a place they loved in life?

    The parallel I'm drawing, before someone flames me for comparing a veteran to a video game addict, is the idea that it's normal for people to remember someone through something important in that person's life. You may think having a video game be so key to one's life is pathetic, but if that's what he loved, so be it, let him be remembered through it.

  98. Secrets of Karma Whoring by Anonymous Coward · · Score: 0

    Wow it's amazing anytime you put your karma on the line, no matter how insignifcant your comment may be, that suddenly you get all the karma you can ask for.

  99. Re:wow by Anonymous Coward · · Score: 0

    You, good sir, are a moron.

  100. Re:FP! by Anonymous Coward · · Score: 0

    But think of the waste of resources keeping me alive before I reach the sweet release of being "obliterated once and for ever".

    Suicide centers, where I could go and off myself without having to tweak on someone finding me or not getting the dosage right or whatever. The resources spent on establishing them would still be less than the resources I waste every stinking day I have to continue my pathetic, painful existence because I'm too much of a coward to do it myself.

  101. This is news? by Anonymous Coward · · Score: 0

    Sure, I think this was a cool thing to do.

    But c'mon. We've been consoling each other over real life deaths since the days of usenet.

  102. I wish I could edit a post... by Andy+Dodd · · Score: 2

    Rather than replying.

    I think I know why fewer people showed than I expected.

    The location of the funeral ingame, Caer Benowyc, is a keep on the Albion frontier.

    There are relatively nasty critters wandering around the area - Dangerous for people as high as 37 when solo, and probably dangerous for anyone under 25-30 even when escorted. (My guild was congratulating me for making it there solo w/o dying - Not easy.)

    It's also the farthest keep out for Albion players, through some really dangerous terrain.

    The only safe place to have the funeral would've been in Midgard, but that would've prevented anyone from Albion or Hibernia from participating.

    --
    retrorocket.o not found, launch anyway?
  103. Who's the other in the middle? by Anonymous Coward · · Score: 0

    I see his sister/girlfriend, who is the other one?

  104. Recognizing what he did by ohboy-sleep · · Score: 1

    I just want to say if the one poster is correct and his mother went online to let people know he had passed away, then that was a pretty nice thing to do.

    Whether it was good or bad spending that much time online (I didn't know the guy, I'm simply reading the arguments of other posters.); but at least he had people who understood he had friends online and were willing to notify them.

  105. Re:And the warriors stood in the shape of a heart. by Buck2 · · Score: 1

    Why is this a troll? It's funny.

    --

    As my father lik@(munch munch)... ....
  106. frag by rodentia · · Score: 3, Informative

    The term frag derives from fragmentation grenade and has been in use since Vietnam when it was coined to denote the killing of one's superior and making it look like an accident.

    --
    illegitimii non ingravare
    1. Re:frag by JabberWokky · · Score: 2
      I *almost* pointed out that it's been use in the military for decades. But its common online usage occured only very recently. (Your definition of "very recently" may be different).

      --
      Evan (no reference, but I think I'm pegging myself as an olde pharte)

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    2. Re:frag by Anonymous Coward · · Score: 0

      We used to "frag" in Wolfenstein3D and in Doom.

      It was a popular term as far back as 1992, probably earlier.

  107. Interesting... by mess31173 · · Score: 1

    I read through the posts and what I found interesting is that they took his virtual character to this place and killed his character during the funeral.

  108. Re: names by King_TJ · · Score: 2

    Yes, thanks for posting that!
    I absolutely agree. A name is simply a way to refer to a person with minimum confusion.

    When you enter the "online world", you normally choose to carry on conversation under a "nick", "handle", or whatever you'd like to call it. It's every bit as customary as it is to give a child a first, middle, and last name when he/she is born. (Also, don't forget, these assumed names are picked out by each individual when they go online - so they do have meaning. Perhaps, they have more meaning to a person than their real name, which was assigned to them by their parents before they were old enough to have a say-so in it.)

    When I used to go to regular "get-togethers" a local IRC channel organized, the only way we really put faces to the names was to call each other by the "nicks" we knew them as. Sure, eventually, you'd make an effort to learn their real names too. (After all, you're in the real world with them... not just behind a screen any longer, so it seems appropriate.) But ultimately, more people could always recite who was who by their nicks than by their real names.

  109. Re:the famous slashdot grammar & spelling trol by Anonymous Coward · · Score: 0

    First, you should realize that the English language, especially in the USA, is not static. Words are added or modified over time through common usage. Like it or hate it, "alot" is very commonly used and is considered by some to actually be a valid word now.

    By the way, while expounding on the "its" vs. "it's" grammar rules, you misspelled "illiteracy". Please use a spell checker. Thank you. Have a nice day. Please drive through.

  110. Okay... by AyeRoxor! · · Score: 1

    I may be a bit sappy, but I looked at the picture first. When I read that it was his sister and gf in the middle, I got goosebumps. That is very cool.

  111. Limited Viewpoint by kaladorn · · Score: 4, Interesting

    I started using IRC waaay back. Then gravitated into MUDs, good old Compuserve games, and various NGs and Forums. And I'm a frequent participant on several mailing lists.

    That said, I have to say you seem to have a very jaundiced perspective when you say you've yet to meet people who are fit, eat right, talk right, and have charisma about them who play EQ or MUDs.

    I have quite a few friends who play EQ or DAoC(even to the point of disappearing for an entire weekend to play). Many of them are highly paid programmers, sales support engineers, application designers, etc. People who work in close-knit real-world teams all the time. Many of them also play ultimate frisbee, softball, soccer, etc. - team sports. And a fair few have webs of social contacts that boggle my mind, and I have so many friends I can't keep up with them all.

    Now, I've met some of the people you seem to think all EQers or MUDers represent... there are some. But then I've met plenty of maladjusted or poorly socialized people outside of the game world, so I have no reason to suspect a huge correlation.

    Your assumption seems to be that these people are developing on-line friends INSTEAD of off-line ones. My experience has been that off-line friends get sucked into common on-lne activities and that the intersection of the on-line and off-line friend sets is high.

    The Internet has allowed me to meet people in Australia, Sweden, UK, Tasmania, NZ, Spain, Germany, etc. A lot of them have offered me a place to stay when travelling. I've purposefully travelled to the US to meet many of my on-line buddies (after knowing them for a few years on-line) and real-world friendships I expect to endure have formed. Some have even blossomed into annual pilgrimages. None of that could have happened before the Internet very easily. And these aren't unhappy, poorly socialized, unfit, or immature folks - quite the contrary.

    Then again, this may reflect the character of the populations of the lists I hang out on, the forums I frequent, etc. So maybe it is just a case of needing to expand your horizons?

    --
    -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    1. Re:Limited Viewpoint by Xerithane · · Score: 1

      I have quite a few friends who play EQ or DAoC(even to the point of disappearing for an entire weekend to play). Many of them are highly paid programmers, sales support engineers, application designers, etc. People who work in close-knit real-world teams all the time. Many of them also play ultimate frisbee, softball, soccer, etc. - team sports. And a fair few have webs of social contacts that boggle my mind, and I have so many friends I can't keep up with them all.

      Disappearing for a solid weekend to play a video game is not healthy or normal. End of story.

      The Internet has allowed me to meet people in Australia, Sweden, UK, Tasmania, NZ, Spain, Germany, etc. A lot of them have offered me a place to stay when travelling. I've purposefully travelled to the US to meet many of my on-line buddies (after knowing them for a few years on-line) and real-world friendships I expect to endure have formed. Some have even blossomed into annual pilgrimages. None of that could have happened before the Internet very easily. And these aren't unhappy, poorly socialized, unfit, or immature folks - quite the contrary.

      As have I, but the difference is it's an open source project or something similar that brings us together. Not some game where we lie about who we are.

      Then again, this may reflect the character of the populations of the lists I hang out on, the forums I frequent, etc. So maybe it is just a case of needing to expand your horizons?

      I'm just picky about who I'm friends with. Expanding my horizons wont help that one bit.

      --
      Dacels Jewelers can't be trusted.
  112. That is the coolest farewell by fudgefactor7 · · Score: 1

    I've never played DAOC, but if the people online are that kind, it gives me a warm fuzzy. Good job, guys.

  113. Small form factor solution for real life PC apps by Vengeance_au · · Score: 1

    Slightly OT, but worth mentioning - Ive had a SS51g for 4 weeks now and it is perfect - P4, 2Gig of ram and an AGP port with an asus Ti4600 = a serious "real" PC, with a tiny form factor. Also really convenient for lanning, and garanteed to pull a crowd (the full-tower crew tends to shut up veeery quickly when you pop the top and they see what goodies are inside ;)

    The added convenience of being able to use all standard PC componentry, very quiet and efficient internal cooling (my biggest concern with the new machine) and more ports than you can poke a stick at make it the perfect machine IMHO.

  114. Crocodile tears by Skwirl · · Score: 1
    I recently read an opinion article in The Oregonian that made a similar point about the spontaneous grieving surrounding well publicized deaths.

    I think it doesn't really matter whether grieving is real or imagined. If somebody's feeling something, they have the right to express it. On the other hand, our information society is at a really scary crossroads. Media, and interactive media is still media, wants to be hyperreal. It wants to be more intense, more interesting and more intimate that real life. Adbusters published a pretty enlightening piece by sociologist Todd Gitlin that expresses this problem.

    The question, then, is: Do we really want virtual intimacy to replace actual intimacy? Personally, I think it's still a poor imitation.

  115. Insular communities by Skwirl · · Score: 1
    I think it makes perfect sense that people are going to have very divergent experiences in creating intimacy online.

    Success will mostly depend on one's luck. Is the boy that Suzy meeting for coffee really just a slick talking sociopath? Is the girl Freddy talks to in IRC really just a guy? Who knows?!

    Sure, there are textual clues. Some people are better at reading text clues than verbal and physical cues. Some people are better at the IRL game. Many people are just plain clueless and will end up with the sociopath no matter what.

    I bolded "many people," because, what I think tends to happen is that people get fed with up failures IRL and move online thinking they'll stand better chances. That's not always the case, and what you end up with are pockets of community where sociopath and clueless victim are drawn to each other.

    You also end up with other kinds of pockets of community. Meeting likeminds is great. Spending all your free time stalking MOBs, looking at tentacle porn or trading fursuits with likeminds is probably not such a hot idea. Your buddies won't challenge you. They won't say, "gee, maybe filling your mind with anime rape porn isn't such a healthy idea." Or they won't say, "maybe you should stop trying to level today and go look for a job."

    Some of my old online buddies have gone the obsession route. I can't hold a conversation with them anymore. If I asked them, they'd say they're very happy with their new online friends and user meets, but I sense an undercurrent of discontent, malaise. Nobody wants to live a one-dimensional life.

  116. please people, mark your words by Anonymous Coward · · Score: 0
    Dark Age of Camelot is no more a RPG than would Mario Brothers if they had elves, magic and wizards. While like any game, DAOC can appeal or not appeal to many depending on taste, the fact is that it is not a RPG. This may not seem important, but imagine if all classifications and categories of items both abstract and real were abused, misused and bastardized like RPG is when speaking of MMOG's (which is the proper way to refer to them generically). While it is understandable that non roleplayers make this mistake, the fact that such media misinterpretations are only growing in the mainstream is not a good sign of their underlying comprehension or passion for these subjects that they so readily give their judgement and opinions about.

    Also, if you have played for any longer than a month and have experience in multiple RPG's (table top, MUD, etc) and like DAOC you will undoubtedly admit that while an 'excellent game' is DAOC... a RPG it is _NOT_.

  117. what about pen pals, actors, etc by Anonymous Coward · · Score: 0
    fantasy football can become real addictive from what I am told (don't care for it myself) and I have witnessed how 'shallow' many of the players are. Also, by nature the very game is shallow in that it has no impact on real life... except for the fact that for some it really is nothing more than a chess by mail of a different sort.


    I try not to judge people or this event here and say it is 'shallow' except to be a lesson to all. Like the original poster said, this very well could have been the only real life for this and many other individuals. This can be good and bad, so please remember to use caution in glorifying or condemning the game, players, or reactions/actions of players in events and situations such as this. It might seem silly and a bit dishonorable to use an in game salute/funeral for a real person... but is that any different than a football team wearing a patch and dedicating the season/next game to a fallen player or staff member? What about a military salute? A warrior does his duty for the benefit of his kinsmen and way of life (of course there are simple fighters that are nationalists but I am talking about patriots). If a warrior dies in battle, why do his buddies risk their life to gather his body? (I am talking about when they KNOW he is dead, not a chance to save him) Well, it is too complex to detail here and I am not equating that action to this in game funeral, but only comparing on the basis of doing what is 'appropriate' which is very relative for the person who died, the family/friends, and those honoring them.

    Please let this be a reminder that there _IS_ life outside the games, conferences, work and projects. Too many fathers have learned all too late that while their intentions where good to bring home such 'wealth and security' they forgot to love their family and provide for them in the basic ways that humans need. This can be said for people that overdo any aspect, from gaming, excercise, drugs, drinking, porn, tv, books, etc. Remember that ANY crutch can be the very bane of our lives if we loose our vigilence.

    Now I am thinking about a little tale that is funny as well as wise (which often go together):
    A bird flying south late in the season finds his wings freezing rapidly and can only slow but not stop his rapid descent into the ground. Landing to save himself, he finds that his hard landing and numb wings will prevent any current take offs even though the storm is growing worse and snow is falling on the ground now. Asking a cow for help, the stupid creature merely looks back, Moos and then drops its feces on our poor little feathered friend. Horrified and angered greatly, the bird cusses loudly at the retreating cow and only realizes later that the warmth of the cow poop is thawing his wings off to fly. However, he is so dirty that he must first wash off to fly correctly but instists on complaining and cussing loudly at his 'horrible state.' Then his savior arrives, and gently licks, paws and removes the crap from his body. Before he can properly finish his thanks, his feline savior breaks his neck in its jaws and devours him.

    Lesson: not all those who seem to shit on you are your enemies, and not all those who clean you out of it are your friends. Don't believe it? Just ask any surviving Marine from Nam, WW2 or Korea and they will tell you that while they bear no real love for any DI, they can damn well thank a good number of them for the lessons that kept their sorry asses alive when it mattered.

  118. Let's face it... by Anonymous Coward · · Score: 0

    The reality is that the computer using world consists of a disproportionate amount of males. All of the Everquest polls always indicate that males outnumber females by enormous margins. Further, it is simply the case that many of these males would not fare at all as well in actual physical social interaction as they do in game. Yes, you can certainly delude yourself into thinking otherwise if you find that you can not accept the reality of the class of people who you socialize with because you can not accept that image of yourself, but it is nonetheless a delusion.

    Further, we as humans do indeed betray our belief that physical relationships are superior to purely online relationships. The eventual outcome of a serious and continuing online relationship is meeting face to face. We as normally functioning human beings have an undeniable curiosity to see what the person on the other side of the monitor looks like. We hope that those we have relationships with are ideally structured, hansome human beings. Being accepted by ideally structured, hansome human beings provides incalcuable boosts to our own self-images.

  119. The ineluctable modality of text by WotanKhan · · Score: 1
    I don't think that you can really trust, know who a person is, emphasize with then etc until you can look them in the eye, see their body language, smell them touch them and just generally be in their presence

    I think you underestimate the significance of relationships based on other conduits of intimacy. The phrase that comes to my mind comes from the third chapter in Ulysses where Joyce expounds on the "ineluctable modality of sound". Stephen walks on a beach, with his eyes closed noting how this radically transforms his perception of the environment. The point made is that the senses through which you experience something play a fundamental role in shaping your experience of the event.

    The reason I found this so compelling is that it offered insight into my relationship with my father who, due to congenital blindness and perhaps inherent inhibitions, makes little use of the methods you cite. While these factors have shaped and somewhat constrained our relationship, I feel a stronger bond with him than I observe in many other father-son relationships.

    I fully agree that text based communication is a very different thing from face-to-face interaction, as is a telephone conversation, or a videoconference. In some ways, it is actually a more intimate experience. Though you have the opportunity to censor yourself, something about the medium seems to bypass defense mechanisms, often resulting in far more uninhibited and passionate discourse than would result from a face to face encounter. Thus the ubiquitous flamewars and sexual chatter that erupt in such forums. You also have the opportunity to engage in very deliberate speech, to ensure that your words express clearly what you are trying to convey. In a MMORPG you observe others behaviour in a cooperative or, as I find more interesting, competitive setting, their response to adversity and power, to stress and victory. In my experience the resulting friendships formed can be strong, on the order of that between between coworkers, or sporting buddies.

  120. Offtopic? by Daetrin · · Score: 2

    Offtopic of what? Someone posted something that could be interpreted as a troll, and someone commented on it. Trying to moderate meta-moderation is just a waste of mod points, and not very nice either.

    --
    This Space Intentionally Left Blank
  121. REGARDING KILLING HIM AT THE KEEP (castle) by Zzyzxx · · Score: 1

    In DAOC when you die, a grave is placed where you die and you lose a portion of experience - you can pray at the grave to gain a percentage of that experience back. If you don't pray at your grave, it will stay there for an extended period of time. The player who died enjoyed making sure that this particular keep was safe. It was a personal objective to him. The grave at the keep was meant as an ongoing reminder of his memory.

  122. Remind anyone of Otherland by Tad Williams? by Questioning · · Score: 1

    Still, it is good to see a testiment to the strength of relationships that can form on the internet.

  123. Relationships in Dark Age of Camelot by screwballicus · · Score: 2

    The ties that /bind, in Dark Age of Camelot, do not restrict themselves to the interpersonal. Read this story of a summoned Cabalist pet, loved by many, who a realm chose to /follow and /bow down to til death by his master's hand tore him away from them:

    http://vnboards.ign.com/message.asp?topic=353561 07 &replies=48

    For Steve!

    (people are strange)
    ________
    Yst - 50 Bard - Guinevere

  124. Tribute to online gamers by OSSRocks · · Score: 1

    As in the story here this is another example that im sure will be ridaculed from those that do not play online games or dislike them.. but here it is :)* As with any online game Dark Age of Camelot has built a community of close friends, but in this instance over 800 users from 3 different Realms (sides or teams of the server) gathered in total peace for over 2 hrs to Tribute the death of a fallen friend. Thanks to the Order of Imperial Knights (MMORPG GUILD) for the video. Shortly after Italian servers also held a tribute for Bruic Elfslayer of Forsaken Guard (MMORPG Guild) Rest well Bruic, Well miss ya -Percival Server Community

  125. Dipshit. by RatBastard · · Score: 2

    How the hell does these people, who only knew him online, showing their grief "lessen" the grief of his family and real-life friends?

    re you so shallow, so limited in thought processes, so narrow in vision that you can't allow these people to show their grief in a way that they can?

    You probably find the Irish Wake to be offensive, too.

    You are truly pathetic.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:Dipshit. by kenp2002 · · Score: 1

      Because they didn't know him, they knew only a screen persona. Those that really know him grieve, these people online lost a grouping buddy, their funeral is nothing more than a mockery of their (those that REALly knew him) grief. Turn your T.V. off quit reading YM and understand the value of REAL people. Save me the liberal nonsense, I get enough of that from MPR.

      --
      -=[ Who Is John Galt? ]=-
  126. Call for /. tea party by IXI · · Score: 1

    "No moderation without representation"

    --
    He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
  127. IMHO YHAT (n/.t) by Anonymous Coward · · Score: 0

    NO text, foo'

  128. What's with all the assuming! by Anonymous Coward · · Score: 0

    None of the people here who say Warsinger was a fat geek that should have gone and exercised have any grounds to say that.He could have had any number of medical conditions that self-care wouldn solve.

  129. An angry reply to Not trolling/flaming by Anonymous Coward · · Score: 0

    Sorry greygent, one's personal responsibilities are just that: personal.

    While your editorial doesn't impact me directly, since I don't game online, I am compelled to reply.

    I fufill all of my responsiblities: familial, occupational and societal. I refuse to contribute any more to society than I currently do. I live my life, no one else does, and I'll live it how I damn well please. Am I being selfish? Yes. Am I ethically wrong? No.

    The attempts by you and other people like you to force-fit my life into your standards of behavior are repugnant to me and I catagorically refuse to conform to anyone else's ethics, except where those ethics coincidentally match my own.

    Be happy I'm not a criminal or other social parasite. Leave me alone and I promise to stay out of your life (and everyone else's for that matter). Get in my face about my behavior, and I'll shamelessly flaunt it even more.

  130. BTW by IXI · · Score: 1
    How many /. moderators do you need to screw in a lightbulb?


    /. moderators don't screw in lightbulbs, they mod darkness down -1 Offtopic.

    --
    He saw some dirty arabs and fired. Too bad it was just some friendly kurds, BBC reporters and his fellow cowboys.
  131. Bill Hicks' rant [paraphrased] by Anonymous Coward · · Score: 0

    To me Christians wearing crucifixes is like showing up at JFK's funeral with a rifle pin on your jacket. "Sorry about John, Jackie..."

  132. Yes but by Anonymous Coward · · Score: 0
    Did you:
    • Raise a tankard of mead?
    • Fire a 21-bow salute?
    • Give all your gold pieces to his fair maiden?
    It's the 21st fucking century. Medieval times are gone. Forever. Grow the fuck up.

  133. How do they know? by Wes+Janson · · Score: 1

    How often do players die unnoticed, their accounts becoming inactive and the few who knew them figuring they had simply stopped playing the game? On Battle.net, I knew many many people, and while some would go on vacations, and then come right back, others simply disappeared with time.. Unless a gamer has a spouse or sibling who plays the same game, and knows their password, no one will ever know what happened to them. This reminds me of the dead man's trigger, where the program executes certain tasks if not reset every once in a while. Nothing of the sort exists for computer games, however. Imagine dying and your best friend never knowing what happened to you. The death of a gamer is almost always unnoticed, by those who they were quite possibly closest to.

  134. you a fucking nutcase? by Anonymous Coward · · Score: 0

    Or what?

  135. gambling by Anonymous Coward · · Score: 0

    the only online game i play is gambling,and i'm fuckin good.wanna bet me?

  136. Other games, too by Psychochild · · Score: 1
    My game, Meridian 59 has quite a few developer created memorials to players that have passed on while playing the game. A few of them have very important gameplay functions, and as such the people they memorialize are actively remembered.

    I think it's pretty cool people can come together to remember a good friend like that, myself. Too many people consider "online" to be the equivalent of "not real". Sure the game and the killing may not be real, but the friendships you make are just as real as the people you make them with.

    Brian "Psychochild" Green
    Co-Founder, Near Death Studios, Inc.

    --
    Brian "Psychochild" Green
    MMO developer's blog
  137. That's really sweet. by sulli · · Score: 2

    When I die I hope someone does that for me (probably not in an online game, as I'm not a big fan, but where I hang out, in real life or somewhere else). Kudos to whoever organized it.

    --

    sulli
    RTFJ.
  138. Re:Stupid by Anonymous Coward · · Score: 0

    You'll be remembered on 20721, flikee, whether you like it or not!

  139. Get a grip for god's sake! by Anonymous Coward · · Score: 0

    This is sickening. Get a grip on reality you smelly unwashed goth nerds.

  140. Re:Stupid by flikx · · Score: 1

    my poorly written, rambling story really got quite a few people to take the bait. Stupid inchfan clubhouse!

    --
    One future, two choices. Oppose them or let them destroy us.