Put The Demoscene In Your DVD Player
Jason Scott writes "With the recent story on slashdot about a big demo party, it might be good to let everyone know about the absolutely incredible Mind Candy DVD, where a very dedicated group of people from "the scene" have spent two years painstaking recovering demos from obscurity, finding the old 286 and 386 hardware, installing the needed (obsolete) cards, and capturing them perfectly in full digital glory. They also have information on what exactly the "scene" is, in case you've missed this incredibly creative use of computers from the past 20 years. This whole process cost them thousands of dollars and untold hours. Check it out, see what you missed... or never forgot."
I can just see the product seizure warning labels now. ;)
This whole process cost them thousands of dollars and untold hours.
sure.. like old 2/386 computers cost anything.. I might believe the untold hours, but come on.. this sure is some sensationalist hype.
You can go to Ami Demos for DivX versions. Hopefully, Mind Candy DVD will make a DVD version. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Bah, Google has no cash. Here's the text. Don't mod me up, I have plenty of karma.
what is the demoscene?
The computer demo scene consists of programmers, artists, musicians and enthusiasts who enjoy creating and/or being entertained by computer graphics-and-sound demonstration programs. These "demos", as they are called, are much like music videos for the computer and are often created by people in their late teens to early twenties. Many of them move on to careers in the computer/video game industry, or professional electronic art and music composition.
demoparties
Every so often, demo creators and fans alike get together for a few days, inside places ranging from school gymnasiums to sports arenas. They compete head-to-head with new demo, music, and art creations, exchange ideas, and most importantly, to have fun! These are some of the most popular hotspots for demosceners.
The Gathering (Norway, Easter weekend) - Held inside a hall built for Olympic speed skating in 1994, with a roof constructed out of a giant viking ship! The Gathering has a reputation of being the largest LAN party in Norway, but many veteran Norsk sceners who were there when it started a decade ago still come back.
Breakpoint (Germany, Easter weekend) - Held at a large abandoned military depot, this new party is a replacement for the legendary but now-defunct Mekka & Symposium party. It is expected to attract visitors from many countries with many computer platforms, even old 8-bit machines like the C64! The party will have a social atmosphere and will try to keep out pure gamers.
Scene Event (Denmark, July) - Formerly known as "Summer Encounter", this Danish party is more known for its outdoor activities (tent cities, bbq) than indoor.. a Woodstock for computer geeks, if you will! Of course, it still has all the usual demo competitions.
Assembly (Finland, early August) - One of the oldest demoparties will run its twelfth year in 2003, and some of the organizers have been there since the beginning. It's been known to attract some of the finest talent in the demoscene, and these days it attracts some of the finest company sponsors as well. Add seminars, live concerts and their own net-broadcasting TV station, and you have one of the most popular youth culture events in Finland today.
demoscene links
There's plenty of sites out there for demo addicts. For this volume, we'll focus on PC-oriented sites, though you'll be sure to find stuff on some other platforms as well. Demos - The Story So Far - New to the scene? This will be a good read, and there are some pics and screenshots to look at too.
Scene.org - The largest Internet file repository for demos. FTP is available too, naturally.
Orange Juice - This is a great site to find demosceners and parties on, and is always updated with the latest news.
Pouet - A fully user-maintained site, with a huge database of demos and reviews.
Two-Headed Squirrel - A very unique demo review site, interesting to read.
Monostep (This is a demo) - Want to quickly grab some of the best and latest demos? This site has some good suggestions.
Nectarine - Features streaming radio of demoscene "oldies" (computer MOD music and 8-bit compositions!) - a companion site to Orange Juice.
GFXZone - For those interested in "pixeled" demoscene art, this site provides countless hours of gallery viewing.
No Error - All the latest demoscene music news - trackers, sequencers, CD projects, and more.
SceneSpot - A new site with news and forums, and home to the Static Line textfile magazine.
Demoscene Outreach Group - A group of people aiming to get demos more public exposure, through venues like SIGGRAPH and E3.
Freax - Another ambitious demo scene chronicle project - a giant BOOK (yes, the printed kind)
funny munging
woohoo, we can now enjoy full surround flying donuts on home videos... :-P
:)
are there any future crew demos on this?
Fantasia,
having a party is not my idea of a fantasy.
Especially right now.
How small a thought it takes to fill a whole life
Google's cache of the pricing page is here.
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
Fusecon also have an Audio CD of music from scene-related artists. You can also download and listen to track previews!
Most of the demos i downloaded from BBSes back in the day were 64k intros, and before that on the 8-bits they were even tinier things usually attached to cracked games... And i seem to recall they were always on an endless loop. How can you make a DVD or DivX of demos without "fading out" after X repeats? How many repeats?
I remember listening to the music on one demo on my 8-bit Amstrad years ago... The Equalizer demo i remember it was called. Just the same three (!) songs repeating over and over playing three simple square-waves coming out of that old Yamaha chip... Ahh those were the days.
I got a sig so you would remember me.
It's not very impressive watching a video of a demo. Half the glory of a demo is seeing how well it runs on your slow hardware. I was in awe the first time I saw a demo run off one floppy disk on an amiga500 and how AMAZING the graphics looked. But seeing a pre-recorded video would not have been impressive at all.
Stanley Feinbaum, professional journalist and master debater! God bless the USA!
What did Searchking do to them?
What a joke! As I recall, people who were in to demos mocked PC owners as they had nothing that could match the demos available at the time on the Commodore Amiga and Atari ST. I was glad when Xenon II Megablast (yes a game not demo) looked good on the PC as it finally shut my friends up who mocked the PC because it couldn't do any scrolling. Well, it didn't completely shut them up as I didn't have an Ad Lib soundcard. Oh yeah, those demos sounded good on decent hardware too.
WOW I hope to get my hands on this. I remember thinking things could not get any better than the Timless demo. That was a good time for me, as I was too young to drive, old enough to have mind altering substances and a rockin 1 meg vga card hooked up to the ole 386. And when I was inspired by one of those demo's, I'd just crank up Scream Tracker!
I gotta find the floppies now.
I highly doubt they're going to make a lot of profit (if they make ANY). The target audience is small, to say the least. Considering the effort involved in what they've done, I'd say they deserve all of it.
These demos were given out for FREE years ago, you can still get them for free today and watch them for free (if you can run them). What you're paying for is the convenience of watching them on DVD instead of trying to configure old hardware to do it.
Everybody knows that the real Demo Scene was on the Amiga. Hypnautic Hammer. State of the Art. Substance. blah.
If you were there, you know. If you weren't there then no words are going to properly express the concept.
Yes, you can emulate and run the demos now days, but they won't impress you like they did back in the day. The best of the best PC scene demos sucked by comparison to what was typical on the Amiga.
Blah blah blah. Like I said, you had to be there to fully appreciate it.
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
from http://www.mindcandydvd.com/demos
side one: transcendental vistas
Title / Group
Wonder / Sunflower
604 / AND, Sly, SynSUN
Kosmiset Avaruus Sienet / Haujobb
Further / Moppi Productions
Chrome / Damage
Volatile / Addict
Tesla / Sunflower
Broadband / T-Rex
Mikrostrange / Haujobb
Moral Hard Candy / Blasphemy
TE-2RB / TPOLM
Le Petit Prince / Kolor
Energia / Sunflower
Gerbera / Moppi Productions
Lapsus / Maturefurk
Enlight the Surreal / Noice
Experimental / Wipe
Live Evil / Mandula
The Nonstop Ibiza Experience / Orange
Codename Chinadoll / Katastro.fi
Art / Haujobb
Kasparov / Elitegroup
Total Time (h:m:s) - 1:42:05
side two: kickin' it oldschool
Title / Group
Second Reality / Future Crew
Megademo / The Space Pigs
Cronologia / Cascada
Unreal / Future Crew
Amnesia / Renaissance
Panic / Future Crew
Crystal Dream 2 / Triton
Show / Majic 12
Verses / Electromotive Force
Dope / Complex
X14 / Orange
Stars: Wonders of the World / Nooon
Reve / Pulse
Paimen / COMA
Inside / CNCD
Megablast / Orange
303 / Acme
Saint / Halcyon & Da Jormas
Square / Pulse
Riprap / Exceed
Total Time (h:m:s) - 2:05:19
nostrils
There has been incredible use of computers in the last 20 years in electronic music, from Kraftwerk all the way down to the likes of Autechre and Marumari. Unfortunately, none of it is represented on this dvd. Glancing at the contents, 95% of the stuff on this dvd is cheesy dance music.
If you have a real interest in electronica, check out warp records for starters. Their artists are of the idm genre, which (for the uninitiated) stands for "intelligent dance music". Snobby as that sounds, it is good stuff.
Now if you just want trance or Paul Oakenfoldish type stuff on the other hand, kudos to you, cause you will have an easy time--that stuff is a dime a dozen.
Ok, that's enough cocky music snob mode for today. :)
Here's a list of the demos that are on the disk, from their website (now slashdotted):
Side 1 - Transcendental Vistas
Wonder by Sunflower (1999)
604 by And/Sly/Synsun (2001)
Kosmiset Avaruus Sienet by Haujobb (2001)
Further by Moppi Productions (2000)
Chrome by Damage (2000)
Volatile by Addict (2000)
Tesla by Sunflower (2000)
Broadband by T-Rex (2000)
Mikrostrange by Haujobb (2000)
Moral Hard Candy by Blasphemy 1999)
TE-2RB by TPOLM (1998)
Le Petit Prince by Kolor (2001)
Energia by Sunflower (2001)
Gerbera by Moppi Productions (2001)
Lapsus by Maturefurk (2000)
Enlight the Surreal by Noice (2000)
Experimental by Wipe (2000)
Live Evil by Mandula (2000)
The Nonstop Ibiza Experience by Orange (2000)
Codename Chinadoll by Katastro.fi (1999)
Art by Haujobb (2000)
Kasparov by Elitegroup (1999)
1:42:05 Total Time
Side 2 - Kickin' It Oldschool
Second Reality by Future Crew (1993)
Megademo by The Space Pigs (1990)
Cronologia by Cascada (1991)
Unreal by Future Crew (1992)
Amnesia by Renaissance (1992)
Panic by Future Crew (1992)
Crystal Dream 2 by Triton (1993)
Show by Majic 12 (1994)
Verses by EMF (1994)
Dope by Complex (1995)
X14 by Orange (1995)
Stars: Wonders of the World by Nooon (1995)
Reve by Pulse (1995)
Paimen by COMA (1996)
Inside by CNCD (1996)
Megablast by Orange (1996)
303 by Acme (1997)
Saint by Halcyon & Da Jormas (1997)
Square by Pulse (1997)
Riprap by Exceed (1998)
2:05:19 Total Time
Extras
Featurette: Demographics (2002)
4:39:00 Total disc time (approximate)
finally, --everyone-- has an excuse for not reading the article.
Selling software wont make you money, selling a service will.
Second Reality - Future Crew (aka Remedy, aka MadOnion)
303 - Acme (Statix & Vic)
Jizz - The Black Lotus
KKowboy - Purple & Blasphemy
Don't forget about flying snot and flying text.
Here's some other questions people might have. I'll do my best to head them off:
What are you, Jason Scott, getting out of all this?
I am working on a Documentary about BBSes and run a site about 1980's BBSes and have a soft spot for anyone who dedicates so much time to bringing back computer history, as I'm doing myself. I know how much they spent in money on this (equipment, DVD pressing) and they went for tip-top quality in all of it, and I think this should be rewarded. Slashdot brings people to a site that might otherwise be overlooked.
What about the Amiga, C-64 and other machines?
I know they have plans to do those machines as well for the next in the series; that's why it's Volume 1. If this one sells well, they can afford to do another one. Therefore it's important that everyone who could want a DVD like this know about it. I know they're working on the technical issues of taking video output from these machines and making them look good.
Big deal, they hooked a VCR to a PC
No, that is not the case! When the site lightens up, and you read all they had to keep track of to make the demos look decent on a DVD, you will understand what a massive undertaking this is. Flicker, color-quality, even the problems of general radio interference across the video cables.... they had to handle all these problems, find solutions, and deal with them.
Who are these people?
If it means something to you, these folks are the driving forces behind the Hornet Archive and Mobygames. They care. They care a lot.
I don't know about you, but this is the sort of marketing I enjoy. I can't blame the slashdot editors for knowing what I like.
What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey
Ah, we have the opportunity to restart an old flame war!
<flame>
The real hackers were not working on Amigas but on Ataris: you had no blitter chip and such on the Atari ST, you had to do everything "by hand". so making demos on an Atari, equivalent in quality to the Amiga ones (and they were), was much more of a challenge!
</flame>
I code, therefore I am.
...and hosting their site on it!
You're using her as bait, Master!
now I can understand the people who buy old 386's and 486's for 20 bucks each and salvage them for use, but 286's? 80286's were the first x86 attempt at a fully 32 bit machine, and it didn't come all of the way. 386's and 486's might be slow, but atleast they can run the core functions of more modern chips.
Selling software wont make you money, selling a service will.
They only have one Future Crew demo, second reality. Yeah, it was good, but wtf? What about Panic and Unreal?
Lucky for you, you can download their shizzle here
The theory of relativity doesn't work right in Arkansas.
I wonder if a collaboration between aphex and some coders to produce a demo would ever happen.
Eh.. probably not.
I wonder why Jega was never signed onto Warp.
Sorry, forgot a couple.
Did they get permission to sell these movies of demos?
Yes, they did. That's why a couple are not on there. Some people didn't give permission. Most groups were very excited to be a part of this project, obviously.
Movies of demos suck, I want the originals.
Besides having copies on the Mind Candy site of all the demos, all of the demos exist in one way or another at scene.org. But be warned, a lot of the older ones won't work on your 2.5Ghz Windows XP box; that's why it was so difficult to get their hands on JUST the right hardware to get these demos in the first place. As time goes on, it will be more and more difficult, but now we have something to refer to. And man, is it tasty.
Finally, here's some URLs for ordering the DVD:
Maz-Sound
Fusecon
and they have a Forum on the Fusecon site to post messages about them.
I've had this DVD for a couple weeks now and it hasn't left the player once.
Also try kohina, the oldskool radio with 8-bit and 16-bit game and demo music. Unlike Nectarine, all tunes on kohina have been recorded straight from original machines or soundchips, NOT emulated.
they also mention this:
If this site is unusably slow or does not load, you can get more information about MindCandy from Maz Sound. For ordering, check Fusecon's MindCandy ordering page.
I'm really glad to see someone took the time to preserve the older scene demos. Just a week or so ago I was curious if someone was creating videos of these demos (found an mpeg of Second Reality, done really poorly) --- Can't wait to watch Crystal Dreams 2. . haven't seen that one in ages..
You're missing the three fourths of what the demo scene is all about. Even the grandfather of the modern demo, the C=64 scroller, wasn't about performance but about the creativity, skill and advertisment of the cracker who opened up a game for disk trading without the xeroxed manuals.
The demoscene now is a collaborations of multiple disciplines to make something that, ulitimately, is cool to watch. And that's what that DVD is. Something that will be cool to watch.
Surely MESS could emulate the 286/386 era accurately enough to play them.. I don't think watching a DVD movie of them would capture the look and feel..
Frankly some of the coolest demos I ever seen were attached to bootlegged console titles from the NES through PSX (and DC and now PS2/XBox). Though I'd get more nostalgic remembering the C64 days.
I don't need no instructions to know how to rock!!!!
ftp://ftp.scenespot.org/static_line/issues/sl-042. txt
Fellow is another good Amiga emulator. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
...And it's really good! The quality is great, all demos appear real good on the TV, they've done a great job of converting them.
The choice of demos is good. On the 1st side, the theme is "old era" demos running under DOS (from early Future Crew stuff to more recent like Pulse or Orange). And on the 2nd side, there is the "new" era demos, all 3D, which I'm not a huge fan of, so I haven't really checked them out but from what I saw, they look pretty good.
The documentary is pretty good too, it does a great job of describing the demo scene and how it evolved from 1992 to now. Some Future Crew members are interviewed in there.
Also, kudos for them for being able to correctly get the output signal for the X14 demo by Orange; this demo was using a weird refresh rate to simulate more colors.
Overall, I think the DVD is really worth it if you have been/are in the PC demoscene. Even only for the fact that you can watch some great old DOS demos (like 2nd Reality or X14) without having to set up an old computer for the task.
I am just wondering about the fact that someone gets into a lot of work of doing the recording and all, and It's a very cool idea, I thought about doing that myself with all of my amiga hardware, but I wanted something better than DVD since it's still crunches a tad, and I'd have to remaster the uncompressed footage to the newer standard...
but the main thing that stopped me, consideration of making money with other's work without being able to retrace everyone to get the proper permissions to do so...
any thoughts on that?
--- Metamoderating abusive downgraders since my 300th post.
Here is why I think this is cool: history, art.
To those of use who have been tinkering since the days before the PC will likely remember demos and what they meant.
They were the cutting edge, pushing technology to the max and sometimes beyond (Future Crew, in the first Unreal demo, came up with trick that allowed them to display a very large number of colours on the screen simultaneously. This was around the EGA and VGA 16 days IIRC. What they did, when they did it, was thought to have been impossible)
When you wanted to see what the next games would be able to do, you watched the latest demos. That was the ultimate demonstration of what the hardware could do.
It was also totally non-commercial. No sponsors, no ads. Just groups of people finding out what their boxes could do... artistically. That was the best part. It wasn't just a technical demonstration, it was art, with incredibly graphics, music, and animations.
One of the few commercial entities to get involved in any way was Advanced Gravis, who gave away Gravis Ultrasound soundcards to demo & game makers, no strings attached, then backed it up with great tech support!
So what does this matter now? It's a great example of what efficient coding can do. Some of these things were under 16k! Inspiration too, check out what can be done if you try.
And, of course, to those of us who remember it's a great chance to look back on something that gave us a lot of joy. I don't know how many hours I spent downloading demos on my C64 and PC... 'borrowing' access to Carleton Universities net access so I could download Second Reality when it first came out... it was fun. It's not really practical to configure the old hardware to play them again... it could take a lot of tweeking.
And hey, if anyone has the Circle A demo for the C64 drop me a mail!
(btw, I realize the demo scene isn't dead, but it doesn't seem to have the same following it once did. Besides, I'm referring to having a collection of all the old demos not just the latest ones)
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
Or did anyone else think that the Demoscene came between the Pleistocene and the Miocene?
OK, just me I guess.
Lump lingered last in line for brains, and the ones she got were sorta rotten and insane.
Damn straight ehehehhee right on :-)
I got a sig so you would remember me.
i cant recall the URL, but after a hard night of partying i was clearing the flyers off my car when a certain one caught my eye it was about 4 inches tall and a foot long made out of thick gloss type posterboard, on one side it said in big 'arial' type font MIND FUCK except fuck was flipped (you could read it normal in a mirror). they had some really cool visuals on the other side and a website to buy their dvds of their 'trippy' visuals (which looked quite professional and well done).. i was interested but i lost the flyer shortly thereafter
We had to get permission from everyone who had their content on the DVD, so we gave them some DVDs. Past that, we're trying to break even. If we make any profit, it will get folded into the next volume. For example, most people want Volume 2 to be Amiga demos. If Volume 1 makes a profit, it will be the production and mastering capital for volume 2.
Of course, most people know that the only scene was the Commodore/Atari one.
Can you hear me, Major Tom? I'm not the man they think I am at home...
Welcome Slashdot readers! We are currently under WAY HEAVY LOAD, which should not be a surprise :-)
The regular website is disabled until we can cope with the load.
Until then, you can get more information about MindCandy from Maz Sound.
For ordering, check Fusecon's MindCandy ordering page.
If you'd like to see the trailers, a mirror of selected MindCandy content has been provided by Jason Scott.
(You may know Jason as the curator of textfiles.com and the BBS documentary project, so check them out.)
I remember demos by groups such as "Future Crew" that had awesome real-time 3D graphics that displayed beautifully on my 386 and 486 computers. Man I miss the old demo scene!
I'd rather be a conservative nutjob than a liberal with no nuts and no job.
BTW, right now it is looking very good that Volume 2 will be Amiga.
But does anyone know where to get LUMINATI.exe? This was always my favorite. It had about 3 layers of graphics and did so by tinkering with the graphics card in such a way that it was impossible to run under windows.
Since I upgraded my (final) dos box to Win95 (thus ruining it), I have never been able to run it. Recently my grandfather died, and I inhereted his 486, but alas it is too slow to run it well. (His life's work fits on one cd, kinda sad.)
Anyway, if anyone could point me in the right direction it would be worth losing some karma over... :)
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com
How much does one of the frontpage /. ads cost? I would like to purchase one.
/. never offers up locally cached copies of articles. They only get paid for the hits they send to other sites.
I guess that explains why
The PC demos are really nice looking, and kudos to everyone involved with the production of this DVD. PC demos just don't interest me near as much as that which came before them.
To me, the real Scene flourished in Northern Europe back in the 8 and 16 bit days, and it peaked sometime in the early 1990s, just before the PC demos started to trickle in with chunky imitations of yesteryear's cool.
The "real" Scene hardware in those days were anemic, RAM cramped microcomputers with CPU clocks in the single-digit MHz range. The PC was still Dad's chunky, sensible spreadsheet processor, and the God Machines were the immortal C64 and the (for its day) multi-media rich Amiga.
Coders, musicians and pixel artists all had their share of the old school Scene glory;
The coders, because they had
The musicians, because they had to program their tunes and work miracles with 3 or 4 channels and make their own 8-bit samples with amazingly primitive technology and software.
Well, I've just ordered mine.. :)
Bollocks, how retarded it feels to accidentally click the submit button before you're done writing. Now I'm just not bothered to write the rest of my dumb and irrelevant little piece. I'll just go away and play with WinUAE now. :)
My #2 favorite interview question is: "Who is/was the Future Crew?"
My #1 (unrelated) is: "Did you take things apart a a kid?"
I didn't get real into the Demo scene, but the Future Crew put out such amazing stuff.
Not only is the site slashdotted, but I couldn't bring up the mirror site that holds the trailers! Killed to birds with one stone!
You sent shivers down my spine just mentioning Hypnautic Hammer. Despite its outrageously pompous preamble, the extensors actually did change my life with that demo.
I remember when I got my fiorst pc (a packard bell 486 in 1993), one of my friends was all drool-faced and couldn't wait to run these "demos" on it. Of course I didn't know what the hell he was talking about, but I was freakin impressed to say the least. Beautiful imagery, funky sounds, ray-tracings... wow.
I had no idea back then what kind of work it took to make those things. Seems like they did even more work to do it all over again, finding hardware and building bozes and all that.
So why didn't they use emulation? If these people were so damn good, to literally push hardware and programming skills beyond their limitations, surely programming an emulator to run the code thru today's harware couldn't be too much of a stretch. Heck, it would seem right up the proverbial alley: a logical progression, making the most of today's hardware and programming abilities to duplicate stuff that no longer exists. (Or would that be a regression, to take today's stuff and make it run like a 286? ARRGH I hate contradicting myself)
Of course I can appreciate that maybe some hardware had strange nuances just just can't be matched thru emulation. But has anyone ever given it a try?
~~~
"The slave thinks he is released from bondage, only to find a stronger set of chains" - NIN
What about the early demos from a group called Sorcerers? Sorcerers was probably the first PC demo group ever their first intros being from March, 1989. First demo was released in May, 1989 at it was called Summer Holiday celebrating the fact that "School's Out" ;) Future Crew came soon after, but Sorcerers was first. BTW, they happened to be from the same city.
Some of the historical Sorcerers demos can be found here! Unfortunately the first intros aren't listed there.
---
Anyone have ANY method for running LUMINATI.EXE under windows? I'd really like to see it again... Right now, I have an AVI of me pointing a camcorder at it with Misfits music in the background. I want something better than that. :)
-Clio
Karma: Bad (mostly from not giving a fuck)
Blog: http://clintjcl.wordpress.com
When i was a kid i couldnt get the internet in my area, so i had to rely on these cd roms that would come out every now and again, they pretty much had everything on them that one could want...
I remember sitting there for hours listening to mod music and watching these demos that were amazingly *small* and ran very *fast*... i have to say my fave demo was 2nd reality by future crew, i mean the first time i saw that... well i just had to watch it over again and again, there was another one i really liked but i dont remember the name of it, it had lots of rendered 'balls' making objects, very nice...
i feel that the quality in these demos makes todays graphics look like a small dissapointing step from where things were then
oh one other thing, i was in germany a couple years back, and i walked by this closed computer store, and in the window.. was playing 2nd reality, i really wished that store was open.. oh well
sig is broken try again tomorrow
Wow! That one brings back some memories. It was the first demo that really impressed me on the PC. I kept seeing Amiga demos that always looked pretty cool and was miffed because I knew the PC could do as well/better. Then Second Reality came along. What a demo. Running it on a 386 with amplified audio was quite an experience in them days. Then the 486 came along and it got even better. Then the pentium came along and, poof, nothing. Wish I could see/hear that one again.
I have watched all the demos and hidden demos and features and I got to say I LOVE IT !
Just need to find 4 hours to watch them all again with audio comentry !
£15 so its cheaper than spiderman or any new dvd at the mo (in uk)
ERR 411[Max number of witty sigs reached]
It would be soo easy to do an amiga video as they have native output of NTSC. just plug straight into any VCR or capture card!
I doubt that any of the members ever saved those 5.25" or 3.5" floppies, which really is too bad. But what stunned me most is that I discovered the music that we created and used (using Rob Hubbard's Routine). For those interested, you can find some of our music here:
http://exotica.fix.no/tunes/HVSC/VARIOUS-S-Z-Selle s_Ward.html
You need a SID-player to hear it, and that's just what I'm going to do right now :-)
Man, I'm getting old....
"Honey, I feel a certain distance between us..." "Really? A 31ms ping ain't that bad..."
Yeah, I realise this is just wasting space, but hey, this DVD is cool, whatever anyone says. Hopefully it'll be on ASM TV this year (www.assemblytv.net) at ASM 03 (www.assembly.org) plug plug plug.
Many of the people from the demo scene went into the game industri. E.g. people from The Silents are behind the game company iointeractive (ioi.dk) that under eidos.com released Hitman 1&2.
Anyone how can list other connections between the demo scene and the game industry?
Many people behind the game Max Payne are ex demo coders. For example most of the graphics are made by Skaven.. more known as music artist for Future Crew.
Some of you know 3D-mark? That company is also put up by demo coders. These guyz still make demos under alias "Mature Furk" (Future Mark now know as MadOnion)
One of the mirrored files is coming from cache.cow.net. Made me smile.
Note to ACs: I won't mod you up, even if you are being funny or insightful. So take a chance! It's not real life!
Why are the trailers released in Real Crap format and not something more geek friendly, like Divx?
autopr0n is like, down and stuff.
Pretty good karma considering you are not able to count to three...
Even better than a SidStation, the Catweasel MK3 PCI board can take a SID chip.
Wonder if any of the people involved would follow up and let us know how many ferrari's they're gonna buy? [bg]
Tequila - drink of the gods.
well if this makes you happier. mr brothomStates on warprecords did the music for 4 of the demos.
;)
X14
The Nonstop Ibiza Experience
Codename Chinadoll
Megablast (the demo that opened up the world of non-popmusic for me))
He also did some code for Square and some quick 3dmodelling for te2rb (hey where's my dvd?
/ Jonas Lund aka whizzter/woorlic&TPOLM
next DVD is an Amiga DVD.. such is the word
There are tons of used computer stores where they sell everything from 8086 and up, as well as many obsolete parts that nobody can ever use!
I'm sure these guys would have gone to a used computer store before bidding their life savings away on ebay for a relic from the past!
what are you on crack?.. its not like you're ripping off a major hollywood studio that stands to gross millions of dollars on their next DVD release. you're looking at ripping off a couple guys that did all the work from their basements and to think, I thought most people had ethics about things of this sort. pick up the DVD, i did, and its worth every penny.. and did they mention, its like 16$!?
Have you ever played the original Settlers game with your GUS ? What a difference 1MB of ram made ! And still one of the best music output I have ever heard to this day. This is what made me buy the card in the first place (and the game).
The Linux OSS/free driver were exemplary compared to win9x, and I still used gmod to listen to modules until not so long ago. I was even using the Sony proprietary CD-ROM interface on the GUS, to connect to my double-speed CDU-33A, for crying out loud :)
I don't know if my DVD player could handle the beer. Last time it was at a demo party, it ended up with CSS all over the place.
No, Beowulf clusters can't imagine in Soviet Russia.
I think that the PC demos were chosen due to the demodvd authors being from the pc scene and due to (possibly) more people are familiar with the pc demos.
I really don't know how popular the amiga demos were, since amiga is a plataform almost inexistent here in Brazil, but I watched some avi's from amiga demos and they really kick ass... mainly when you look at the release date and compares with a pc demo from the same year. The effects made with the amiga could only be done wih a pc years after, after the evolution of cpus and killer 3d cards.
but I'm waiting for a volume 2 with the amiga demos.
...if you do buy it, it's one more purchase towards the break-even point, and that'll enable Trixter and his band of psychotic vidcap guys to make volume two.
The DVD doesn't cost too much, has no CSS encoding or region encoding making it quite geek-friendly. It runs demos you'll likely never be able to see again due to obsolete hardware issues. It runs modern ones you can show off to your less knowledgeable friends to ooh and aah them. The running audio commentary provides plenty of amusing anecdotes about the scene, some great background information, and in some cases comments directly from those responsible for the video itself.
In short, it's worth it. So very, very worth it. And if you want an Amiga or C64 disc, the best thing you can do is buy this PC disc; without profit from this DVD there won't be a v2.
You have a very good point there .. ... no emulator is that fast or even that accurate that you could even get close to that..
...
a significant number of older demos used various tricks (changing the palette while the monitor was scanning so as to create moving lines of color without having to waste the whole palette on a gradient)
Other demos use tricks even more arcane than that
They can cope with demand (if slashdotters ordered one) I did, because I cannot get the demos to run on my equipment. I remember having a load of boot disks for all the different memory settings. Anyone else rememeber the day when DOS came out with Multi config.sys settings you could choose as boot up. last useful thing microsoft done.
believe you when you say you're not Karma Whoring (I really don't have a problem with it anyway, I get to read the article and/or get other relevant info) but all you had to do was check the "Post Anonymously" checkbox. Takes less time than typing in a disclaimer.
Yes, but then it's posted below threshold, and plenty of people will miss it. Same reason I posted the disclaimer, the average moderator is not responsible (see moderation to the parent of your post for an example of this.
funny munging
Check out this 256 BYTE intro for win32/intel. Unbelievable. The download insn't too big
The whole site www.pouet.net is great if you were interested in the scene 'back in the day'.
Are you a grammar Nazi? I'm trying to improve my English; please correct my errors!
I work in a school system and am surrounded by old hardware and software - but it's fading fast. So how exactly do you capture stuff off of an old 386 or AppleIIe, or TRS80? I still have a ton of 5 1/4 disks with things like the 'Game of Life' and the old Leisure Suit Larry.
I hope someone uploads it to their favourite P2P network soon, I can't wait to download a copy of this DVD!
People should not be afraid of their governments - Governments should be afraid of their people.
Has to be Stash.
I think you need a GUS to get the full effect of the demo with sound, but with how bloated software is these days, it's incredible how much stuff is packed into 64KB here!
In short: the geek factor on this project is off the scale.
Need another reason? One of the posters who have been answering questions here is "Trixter". I know this person from another online venue... the Matrox RT2xxx user's forum.
Anyone who ever spent extra $$$ so their computer could go faster/harder/farther/louder, just for the sake of it, would appreciate the Matrox real time video editing card product line.
My OTHER hobby, besides computers, is making indie movies and music videos. I use a Matrox RT2500, which is a PCI-based video processing card that allows a lot of video editing functions to be done in real time. It isn't perfect, but I can make professional-looking content with this hardware faster on my dual 600mhz system than any G4 Mac out there.
Anyway, Trixter is one of the regulars on this forum. This user gives great advice and help for free, consistently. If Trixter has a Significant Other, they have to be jealous, because Trixter is one serious video geek.
So buy the frickin' DVD already. You can also get it at Amazon.com, search for MindCandy.
It's great that this old stuff has been saved from the bit bucket. As I mention in another post, I never got into watching demos, but I've got a good collexion of MOD music from many of the same people, and some of it is downright amazing.
:)
BTW, do you know if the old Hornet archive got mirrored anywhere before ftp.cdrom.com went tits-up? hornet.org has been no-response for some time.
Anyway, I'll be buying the DVD -- $16 isn't a bad price, and since I see Maz has it on his site too, I can find it again if I forget
Hey, is the music extractable from these demos? nice to have it as MODs to play in the background when your system is busy doing something else, and not all of 'em were available separately. I know there used to be tools for this but I never got 'em to work (tho this was ages ago).
~REZ~ #43301. Who'd fake being me anyway?
Actually, Atom / Sorcerers was on the list for a while, as that is my favorite Sorcerers production. Maybe a future volume...
I've heard rumor that there are a few extra demos on each side. Anyone found them/know where they're listed? Thanks...
First, I must congratulate Trixter, Phoenix, Pallbearer and all the Hornet/Fusemind crew on their creation. After receiving the DVD I first noticed the extremely professional packaging which was free cheese in every way. However, watching the "Old School" demos really was quite painful. The VGA to NTSC translation causes anything that scrolls full screen to jerk around, and, while I'm sure that the Hornet/Fusemind folks did the best they could with the conversion it was extremely distracting and detrimental to the whole thing. As I understand it, the framerate conversion or other limitations caused the audio to have to be recomposited and it stutters or runs strangely slow in certain places on the old demos.
The new school side more elegantly survives the move to DVD. Most shakiness is gone because a lot of these demos could be forced to (almost) happily run in 60hz and also because they focused far more on a 'graphic design' style that involved less full screen pans/zooms/rotations.
Overall the DVD serves its purpose as an archive that I can pull out and nostalgically remember the demos as they were. Just as photographs don't perfectly capture a vacation, this DVD doesn't perfectly capture the old school demo experience.
The demoscene is still alive, as made evident by the massive discussions that take place as to whether it was still alive or isn't. Sure, it's changed, but there's still something to be said for being part of a community that values creativity and ingenuity.
You're forgetting the harm Real's software did to my desktop. Really, the software is terrible. Read the thread on Real's DRM a few stories down. Lots of us simply hate the software. You can also wrap mpeg-4 in quicktime and Windows media player. I agree that Divx is quite crapy, but anything is better then Real...
autopr0n is like, down and stuff.
It's interesting this post hits slashdot today.
Just yesterday I opened my mailbox to see a white padded envelope addressed from Germany with Maz's name on it. My Mindcandy DVD had just arrived!
I promptly went to my PC and stuck in the Old Skool demos side and the trip down memory lane just kept going one great hit after another...
It reminded me of what the scene meant to me as one growing up in the age of computers... I'm not young, but I'm not old. At least I don't feel so. At a ripe age of 26...
To me this DVD confirmed every bit of passion I have and for these machines, the computer, as back then, I learned more and more about what they could do.
I think one key reason that each and every one of you is "into computers" is this implicit hope and excitement that they can be used as a tool for great things. This could range anywhere from displaying something really "kewl" to actually solving some sort of problem.
Demos and all the applications that came out within the scene were all about pushing these little boxes to the max. There was something challenging and even mysterious about making this little box display these "beautiful" pictures and play these fantastic sounds.
In fact, demos were how I became interested in coding altogether. I wanted to do it too. I not only wanted to make demos, but I was so excited that this drab, tan box (a Tandy 1000 TX to start, and a Zeos 386/20 + Gravis Ultrasound 1MB later on...) could do these amazing things. It confirmed... computers were fun - and didn't just do "business stuff", life could be better.
Demos essentially took the challenges and limitations of old PCs of the growing PC revolution and developed applications that have directly and indirectly affected where we are today. Namely, in computer gaming, but also in graphics hardware.
One thing that any of us with any "age" in us can do is look back over the years and talk about those limited, constrained little boxes that we all desired, and pushed, to do amazing things.
I guess for me, that's what computers are all about. It's a machine that ultimately does amazing things for me every day, and because it's constantly changing and there's always new stuff coming out, it keeps me excited, and I keep going...
It's great to look back at where we've come from to excite us and challenge us with what lies ahead.
I completely recommend this DVD to anyone who was using PCs back in the late 80's, early 90's and can remember one of those moments where you just said, "Wicked." (or more likely, "Cool.") because you couldn't believe it was actually on that screen in front of you.
Disc one: Demos, 1987-1996
Disc two: Demos, 1996-1997
Disc three: Music, 1991-1996
I burned this back in 1999, and painstakingly downloaded all of it via modem. Lots of sweat and tears went into these CDs.
Slashdot's first reaction to VMware
You're a saint. Email on its way!! (Assuming the link on your website is good. If not, the one on my site does work.)
~REZ~ #43301. Who'd fake being me anyway?
Yeah, the email address is good (I use that address to shield myself from the onslaught of junk email)... I'll send it your way as soon as I can get all of the CD-Rs duplicated. Anybody else interested in a CD-R copy of the Hornet demo and music archive? Get 'em while they're free and hot! :^)
Slashdot's first reaction to VMware
I was in the demo scene actively from the early 80's and I'm one of the few remaining American sceners who is even semi-active anymore.
:) See what we're all about.
I noticed a lot of questions and comments about the scene in general keep cropping up, and code-related questions in particular. Those of you who are programmers programmers with technical questions etc. might want to visit the sceners themselves and get the answers you want. If that's the case, then the place to find us is ircnet #coders (that's IRC, yes, download MIRC and try some servers such as irc.funet.fi or irc.stealth.net)
The scene remains alive after this long because new people find an interest and become sceners themselves
The funny email address reminds me of some of my passwords, which occasionally reflect unflattering opinions of the site involved.. :)
:)
So, what *did* you plan to do with your weekend?
(Thanks again!)
~REZ~ #43301. Who'd fake being me anyway?
Sorry to disappoint you but to me it seems like an absolute impossible task to write an emulator for demos.
We are not talking about more or less nicely compiled programs, this is weird assembler stuff using all possible coding tricks. Like uploading MOD-file samples into the memory of the soundcard (had to be a Gravis UltraSound) and letting the GUS playing the song on it's own, thus freeing the CPU from that task. Or using a fraction of the GUS-memory as RAM-disk for faster loading (1MB memory preferred). Or tweaking the VGA card for GFX tricks like in "2nd Reality" or...
If you were active with assembler on the C64, then think of IRQ, raster time and all that and double the effort. I am still impressed and can't wait to get my hands on the DVD.
Actually, I think I will fetch my 386-40 from the basement, mount the GUS back in and run some demos. Right now. Oh yeah...
Excellence: Moderate (mostly affected by comments on your karma)
Only £10 including postage, for UK folks !
http://poves.com/mindcandy/order.html