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The Return Of Shareware Games

An anonymous reader writes "CNN has a new column up looking at the re-emerging trend of shareware as a means to distribute games. With development prices soaring and space on retail shelves getting scarce, smaller companies like PopCap Games and GarageGames are returning to gaming's roots - and making money in the process."

314 comments

  1. Making money? by Anonymous Coward · · Score: 5, Funny

    Wow, people aren't just cracking them like we used to do?

    1. Re:Making money? by jpmkm · · Score: 5, Insightful

      I remember back in the olden days shareware only had a couple levels(out of the many that the full version had). Therefore, there was nothing to crack. If you wanted to play the full game you had to actually buy it.

    2. Re:Making money? by inaeldi · · Score: 4, Funny

      Or download it from the BBS nearest you.

    3. Re:Making money? by LBArrettAnderson · · Score: 2, Funny

      yeah, shareware is the way to go! i downloaded a shareware version of airfix dogfighter and liked it so much that i went onto kazaa and downloaded the full cracked version!

      gotta love shareware.

    4. Re:Making money? by Goldberg's+Pants · · Score: 2, Funny

      Ah yes, all the shenanigans of talking to the sysop and gaining his trust in a desperate hope that his board had a hidden w4r3z section and he'd let you at it:)

    5. Re:Making money? by Nix0n · · Score: 1

      Um, back in the olden days?

      To my knowledge, this is still a modern means of pushing demo-based sales, by such gaming luminaries as iD Software.

    6. Re:Making money? by Anonymous Coward · · Score: 0

      Ah yes, all the shenanigans of talking to the sysop and gaining his trust in a desperate hope that his board had a hidden w4r3z section and he'd let you at it:)

      Warez? I thought it was pr0n that everybody was wheedling the sysop for...

    7. Re:Making money? by jpmkm · · Score: 1

      It doesn't seem as prevalent anymore. Now a lot of programs(although not as many games) are unlockable with a key, which is usually easily bypassed. Back when you had games like doom and commander keen where the shareware versions only had a couple levels you had to buy the game to get all of it, not just put in a key.

    8. Re:Making money? by Anonymous Coward · · Score: 0

      Ya, you're confused. That would be a demo. Shareware is where they give you the whole game and either unlock features with a password or simply ask you to send the author money out of the goodness of your heart.

    9. Re:Making money? by Tzu+Sun · · Score: 1

      What is the deal with calcgames? It looks intresting It looks interesting but seems to lack content. Anyway dose anyone think that it is plausible to develop a good quality multiplayer game in VB.net? Or would it be a better bet to get a game engine from some place. Anyone know of any good shareware for game development? I want to get in to game development and donâ(TM)t know where to start!!!

      --
      (sig? "sorry I only have one leftâ)
    10. Re:Making money? by LBArrettAnderson · · Score: 1

      calcgames has 200 or so files as content... along with a forum and reviews and such... not as much content as.. say.... ticalc.org, but it's still growing.

    11. Re:Making money? by Tzu+Sun · · Score: 1

      Sorry⦠The section I looked at seemed to be a little thin. Next time I will make sure to dig a little deeper. Do you build games? What tools do you use? lol

      --
      (sig? "sorry I only have one leftâ)
    12. Re:Making money? by LBArrettAnderson · · Score: 1

      i build calculator games... probably not what you're looking for... but if you're interested, check out http://tigcc.ticalc.org/ - i use TIGCC... it's got everything you need (documentation etc... it's a C compiler and all)

    13. Re:Making money? by Delphiki · · Score: 1

      If they ask you to send money out of the goodness of your heart it's freeware. Programs like Winzip that don't actually take any action to prevent you from using it except telling you to over and over are still shareware, though, but they're asking you to send them money out of the desire to be a law abiding citizen.

      --

      Feel free to mod me "-1 - Angry Jerk".

    14. Re:Making money? by hobbesmaster · · Score: 1

      After seeing the text "TiGCC" I just thought of what the average secondary school teacher would do if they saw
      root@ti#
      On a calculator screen... That reaction alone would be a good reason to build minux/linux for those things, if theres enough room on the calculator that is. (Ti-83+ is out surely..)

    15. Re:Making money? by LBArrettAnderson · · Score: 1

      people have done those things already... look at the archives at http://www.ticalc.org/

    16. Re:Making money? by Anonymous Coward · · Score: 0

      check out this cool new online game I just ran into:
      Be the Drug Dealer!

      I guess it's more like freeware than shareware, actually.

    17. Re:Making money? by Eminor · · Score: 1

      Anyway dose anyone think that it is plausible to develop a good quality multiplayer game in VB.net? Or would it be a better bet to get a game engine from some place. Anyone know of any good shareware for game development? I want to get in to game development and donâ(TM)t know where to start!!!

      Mod this one up as funny.

    18. Re:Making money? by Anonymous Coward · · Score: 0

      Yeah, and having to give your real phone number, and waiting for the sysop to call you back and verify it before letting you on the board. Thank God BBS's are dead. Stick a fork in it, their little digital kingdoms are done.

    19. Re:Making money? by Tzu+Sun · · Score: 1

      Pardon my ignorance⦠But what exactly is a calculator game? My first guess would be a game you play on a calculator. My second guess would be any game played on a hand held device (cell phone, palm pilot, wristwatch). WOW what a cool programming niche. Currently I do database stuff that is starting to bore me. Hence I am trying to find a new technical adventure to excite me!!!!

      --
      (sig? "sorry I only have one leftâ)
    20. Re:Making money? by Anonymous Coward · · Score: 0

      as the name would imply, it's a game played on a calculator.

  2. huh? by Telastyn · · Score: 3, Insightful

    garagegames isn't making any money, at least last I heard. They're a dev house like any other dev house, only they happen to peddle things on the side; or would if anyone would buy.

    PopCap isn't succeeding because of shareware, PopCap is succeeding because their games are like heroin!

    1. Re:huh? by dasuridai · · Score: 1

      Wow, and I thought I was the only one to use heroin to improve my typing skills!

  3. Would these guys be taxed as well... by Anonymous Coward · · Score: 1, Insightful

    ...if they use proprietary formats in these games, ala the Microsoft Affirmative Action Act? It would ony be fair.

    1. Re:Would these guys be taxed as well... by calethix · · Score: 2, Funny

      are you proposing that saved game file formats be open as well?
      hrm, would make cheating easier i suppose :)
      er i mean, would make it easier to transfer characters between games

  4. KDE Games by Anonymous Coward · · Score: 4, Interesting

    I am just fine with the games that come with KDE. Not only can they entertain you, they may also build some intelligence.

    1. Re:KDE Games by NanoGator · · Score: 3, Funny

      "I am just fine with the games that come with KDE. Not only can they entertain you, they may also build some intelligence. "

      Secretly, he regrets switching from Windows...

      --
      "Derp de derp."
    2. Re:KDE Games by CodeBSD · · Score: 1

      Funny, I just finished dual booting my TiPB G4 with OSX and OpenBSD/KDE including KDE Games.

      --

      In the time of chimpanzees I was a monkey --Beck
    3. Re:KDE Games by Anonymous Coward · · Score: 0

      Enough intelligence to remove KDE? ;)

    4. Re:KDE Games by Anonymous Coward · · Score: 0

      Dumbfuck. You CAN have your cake and eat it too, you know. Just install KDE on OSX along with the X11 server. You're good to go! No need to dual boot, what a fucking pain in the ass. It's not that OBSD (or Linux, etc) sucks (they don't, they fucking rock for what they do), it's just that dual boot is a fucking pain. OSX does it all. Cake AND eating. Leave that boot shit behind.

  5. Snood by blackmonday · · Score: 3, Insightful

    My free time was eradicated by a shareware game by the name of Snood.

    1. Re:Snood by Andorion · · Score: 4, Insightful

      Am I the only one who really didn't like Snood? Something about the FEEL of the game - it just wasn't well executed. That, and the fact that the game concept has been done a thousand times before.

      ~Berj

    2. Re:Snood by Anonymous Coward · · Score: 0

      I always felt almost offended that the guy wanted you to PAY for a game whose idea was a total ripoff and implementation looked and felt like it was cranked out in an hour late one night using VB.

    3. Re:Snood by Anonymous Coward · · Score: 0
      Exactly. Snood is a low quality rip off of a game that sucked to begin with. But if you are going to play it, I'd rather shell out cash for the real deal, not some cheap hack. Taito should sue this motherfucker.

      Personally I'd rather play Super Puzzle Fighter II Turbo.

    4. Re:Snood by x+mani+x · · Score: 1, Insightful

      excited to try a new shareware game, i downloaded snood and fired it up.

      what the fuck man. this is just a bad puzzle bobble/bust a move ripoff. a REALLY bad one.

      i don't mean this in a derogatory manner, but you are clearly not a gamer, sorry.

      -Mani

    5. Re:Snood by SquadBoy · · Score: 1

      Frozenbubble is everything that Snood should have been.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    6. Re:Snood by jkeene · · Score: 1

      I downloaded it, installed it, and was about to try it until I saw it had installed a desktop link to try out "Free BonziBuddy".

      Trashed it fast, running Ad-Aware now.

    7. Re:Snood by VariableSanity · · Score: 1

      Snood took over my dorm for about two months.. then It just died out. I never liked snood.. its only a copy of Bubble Bobber (Or somthing like that)... But that was probably a copy of something else.

    8. Re:Snood by Eamon+C · · Score: 3, Funny
      i don't mean this in a derogatory manner, but you are clearly not a gamer, sorry.

      Don't worry. I don't think that statement will ever be mistaken for an insult.

    9. Re:Snood by gmhowell · · Score: 1

      One of about three shareware products I have ever paid for.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    10. Re:Snood by Anonymous Coward · · Score: 0

      Snood of course, set a milestone as well by coming loaded down with spyware. When they said "shareware" you didn't realize that "share" was you "sharing" your keystrokes and surfing data with them.

    11. Re:Snood by Sklivvz · · Score: 1

      Snood SUCKS big time. Who did the graphics? A colour blind 5 year old? Game play sucks too! And also there's no audio... Oh, did I mention that it's a clone of Puzzle Bobble?

      It's THE worst game I've played in a very long time!

      Blah!

    12. Re:Snood by digitalgiblet · · Score: 1
      Hmm. Went to check out snood (my younger sister swears by it), but guess what? Up pops an attempt to install Gator on my system. Aargh!

      No game is so good that I will buy or even play it from a site that is affiliated with CPU sucking spyware!

    13. Re:Snood by kahei · · Score: 1, Funny


      I really liked Snood, in that it was a good twist on the bubble bobble / naname de magic / puzzle de pon / etc etc etc theme. Since I played it quite a bit, I would have registered it.

      But, every 10 games or so it slowly prints up a little 4-line poem telling you to register it. Stuff like:

      Dave's kids need clothes
      Dave's kids need food
      Dave's kids need college
      So register Snood!

      And, man, I REALLY REALLY don't give a shit about Dave's kids and their various needs. It actually makes me want to contact the author, offer him words of encouragement and interesting feedback, gain his trust, find out where he lives, and go round there one night and kill his kids and cut their heads off and sew the heads back onto the wrong bodies and leave the bodies in the living room propped up in lifelike positions.

      I have a very low tolerance for doggerel, kids, people going on and on about their families, and nagware, and all these things seem to combine in Snood :)

      P.S. Yes I am a grouch.

      --
      Whence? Hence. Whither? Thither.
    14. Re:Snood by BorgCopyeditor · · Score: 1
      and go round there one night and kill his kids and cut their heads off and sew the heads back onto the wrong bodies and leave the bodies in the living room propped up in lifelike positions.

      Whoa there, little fella. Try massaging your anus with some lubricant: it's fun and free!

      P.S. - in other words, relax, dude: don't blow a gasket. He's just asking for money.

      --
      Shop as usual. And avoid panic buying.
    15. Re:Snood by mdielmann · · Score: 1

      I'm curious. Do you have a pet, and is it stuffed?

      --
      Sure I'm paranoid, but am I paranoid enough?
    16. Re:Snood by megabyte405 · · Score: 1

      I prefer the (much better) "Frozen Bubbles" a cross-platform version of Bust-A-Move (as Snood is) that I feel is a better-made game. Can't remember the address, but it's open source (I believe) and is written in Perl and SDL.

      --
      I recognize people by their sigs. Is that a bad thing?
    17. Re:Snood by kahei · · Score: 1


      Why yes... yes, I do have such a pet... sometimes I add bits to it...

      --
      Whence? Hence. Whither? Thither.
  6. Like heroin? by Anonymous Coward · · Score: 5, Funny

    Do you mean addictive, or slimming?

    1. Re:Like heroin? by Telastyn · · Score: 1

      both of course.

    2. Re:Like heroin? by calethix · · Score: 1

      haha
      yea, games are slimming
      that's why i'm in such good shape ;)

  7. FIRST OFF-TOPIC, LINUX-FAG-OFFENDING POST, PUSSIES by Subject+Line+Troll · · Score: 0, Interesting
  8. That's fantastic by Night+Goat · · Score: 3, Insightful

    Fucking A. That's great. Maybe people have gotten wise to the fact that a really fun game that lacks shitloads of bells and whistles, and full-motion video after every level will make a bigger profit than a boring game that cost a ton of money because the designers didn't know when to leave well enough alone.

    If designers price the games properly (i.e. don't charge me $50 for a downloaded puzzle game) then I wish them the best of luck.

    1. Re:That's fantastic by lucasw · · Score: 1

      ...a really fun game that lacks shitloads of bells and whistles, and full-motion video after every level will make a bigger profit than a boring game that cost a ton of money...

      Full motion video?

      I think the only major game to use much of that in the last three or four years was the recent Enter the Matrix. There are probably other exceptions, but as a rule it just isn't done any more- the game engines look good enough for convincing cut-scenes and it's a heck of a lot cheaper than video, not to mention more visually consistent.

      Bells and whistles like a robust physics engine, convincing character models, decent artificial intelligence, compelling music, detailed environments, and smooth network play are preferential to my tastes than the alternative. Even if the game is boring, I'd rather be wasting my time with a boring game that has a few good superficial things about it than a game that looks like crap and plays like crap.

    2. Re:That's fantastic by Wavicle · · Score: 1

      Maybe people have gotten wise to the fact that a really fun game that lacks shitloads of bells and whistles, and full-motion video after every level will make a bigger profit

      Have you factored into your profit estimate the fact that a freeware version of the "simple" game will find its way to the net in several incarnations? Think Tetris. How many freebie versions of Tetris are there?

      I've played PopCap's popular "Bookworm" game on Yahoo. I'm betting I could make a cheap knockoff of it in an evening or two. The problem with the small budget games is that the software tools these days are so good, original ideas can be copied to a high degree by fairly amateur programmers.

      If you're going to make money at these things, you've got to have good marketing and you've got to find someone (like Yahoo) to partner with.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    3. Re:That's fantastic by damiam · · Score: 1
      I think the only major game to use much of that in the last three or four years was the recent Enter the Matrix.

      Most games use at least some real video. For example, WarCraft III renders most cutscenes with it's 3D engine, but the ones at the beginning and end of each campaign are done in real CG and compressed with DivX.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:That's fantastic by Night+Goat · · Score: 1

      That's interesting, I hadn't thought of that. You're saying that if you make a really good, simple game, you might not make much money at all, because some other guys are going to steal your good idea and spread out the wealth more.

    5. Re:That's fantastic by Gallo+Nero · · Score: 1

      ... yeah only if you have the money to publicise it properly.

  9. Shareware = Demo on release by Broadband · · Score: 5, Insightful

    I don't know about you guys but I miss the days of being able to try a demo before buying a game...sometimes months prior to the release. I remember playing the Quake III: Arena beta for months before it was released at which point I was first in line to purchase it.

    Nowadays you get games that are released without demos or in the cause of Unreal 2003 a demo months after the game is available retail. Is it just me or does it make more sense to either release demos/shareware prior to launch rather then waste development time weeks after launch when most people have demoed it at a friend's house by now.

    Just my observations :)

    Oh and another great thing about shareware is it can be freely ported and released on different platforms without it being considered piracy. Its nice playing Heretic Shareware on my Dreamcast.

    1. Re:Shareware = Demo on release by secolactico · · Score: 4, Informative

      I don't know about you guys but I miss the days of being able to try a demo before buying a game

      You can still do that. Many games usually have a downloadable playable demo.

      Oh and another great thing about shareware is it can be freely ported and released on different platforms without it being considered piracy

      Eh? Perhaps you are confusing shareware with, say, open source.

      --
      No sig
    2. Re:Shareware = Demo on release by Doctor7 · · Score: 3, Informative

      UT2003 had a demo before release - but only a couple of weeks before, which wasn't enough for Epic to use it for feedback like they said they wanted to. It was Unreal 2 which had the demo after release.

    3. Re:Shareware = Demo on release by Broadband · · Score: 1

      I can see my migration to the console is starting to affect my game trivia knowledge. I meant Unreal 2 thanks for pointing that out. The thing that really annoyed me with Unreal 2 is they actually released over 400megs of ingame movies with no demo in sight. If I'm not mistaken most of the major gaming websites had tons of preview footage with plenty of these ingame videos.

    4. Re:Shareware = Demo on release by Broadband · · Score: 1

      I never meant that ALL games are demoless. It's just a trend that more and more are being released without demos or demos weeks after the release. Also ALOT of "demos" are public betas that really give no true sense of how well the game will run on your hardware in finished state. You could say that very view console games can be found in demo form, but compared to PC games, you can try the retail version at the store prior to purchase, PC gamers don't have the luxery.

    5. Re:Shareware = Demo on release by ctrl-alt-elite · · Score: 4, Interesting

      A lot of times, it wasn't just the demo but the full first episode of the game. That way, you got more than enough experience playing the actual game in order to decide whether you like it or not. This is a far cry from the "one level, two guns" approach that most games take nowadays, where you barely even get to see what the game is about befor you're presented with a screen telling you to buy the full version.

      Then again, back in those days the gaming industry was a lot smaller and a lot less driven by hype machines. Could you imagine a game like Daikatana selling in the glory days of shareware, when sales were driven by word of mouth and 'gaming personalities' such as John Romero, Kilcreek, and Cliffy B were non-existent? Back then, they relied on a good shareware first episode to hook the player, not slick magazine ads or fancy movie tie-ins (*coughenterthematrixcough*).

      But then again, maybe I'm just looking at the past through rose-coloured glasses here... ;]

    6. Re:Shareware = Demo on release by Anonymous Coward · · Score: 1, Insightful
      Is it just me or does it make more sense to either release demos/shareware prior to launch rather then waste development time weeks after launch when most people have demoed it at a friend's house by now.

      At one point, I worked at a game company. The demo of one of our releases was available at the time we shipped the product -- in fact, it went through beta at the same time as the full product.

      When the time came for the release, the demo was delayed by a month. The justification at the time was "Sales are slim enough, let's not give the first wave a reason to say no."

      I don't know that I agree with that sentiment, but there are different views on the subject. (Bear in mind that a carefully orchestrated sales then demo release can also bump awareness of the title -- awareness on going gold, more on going on sale, and then you release a demo and stoke the fires again. Provided the demo doesn't lag too long.)

    7. Re:Shareware = Demo on release by Broadband · · Score: 3, Insightful

      Exactly. I think one of the problems today is most games are sold on hype like movies and once the product is purchased it really doesn't matter how bad it is. Here is a great example: Enter The Matrix. The game came out right during E3 and at the same time of the movie so everyone who was a Matrix fan wanted to buy it, and the game reviewers were too busy at E3 to review it. So instead it sold out everywhere only to be realized that is isn't the extrodinary game it was advertised to be. I bet you if a demo had come out before the game, they would have sold much less. Instead they banked on the overwhelming hype. Kinda sad for us.

    8. Re:Shareware = Demo on release by frankthechicken · · Score: 1

      Still, I can't recall a game that I haven't been addicted to without playing the demo first, e.g Uplink, System Shock 2, Sim Golf or even Rise of Nations. I mean even Mr. Driller I tried out before I bought the damn thing.

      I cannot think of one game that has not been demoed, developers know that the one way to get a good game known and bought is to release a demo, well except for SS2.

    9. Re:Shareware = Demo on release by sixdotoh · · Score: 1

      but for us poor souls who are still on dial-up, downloading that 150mb demo isn't exactly an option.

      --

      This post was brought to you by the number 584811 and the characters / and .

    10. Re:Shareware = Demo on release by Sabalon · · Score: 1

      I played the demo to Freedom Force. Kinda liked it - a fun game. Found it for $20 at a store. Bought it - doesn't run. Go figure.

      Still remember getting hooked on the demo to Ultima Underworld though.

    11. Re:Shareware = Demo on release by Brainboy · · Score: 2, Insightful

      I bet you if a demo had come out before the game, they would have sold much less. Instead they banked on the overwhelming hype

      Well that's certainly not convincing THEM to switch to a shareware model.

      --
      Just a guy with an opinion
    12. Re:Shareware = Demo on release by Anonymous Coward · · Score: 0

      Nowadays you get games that are released without demos or in the cause of Unreal 2003 a demo months after the game is available retail.

      Actually, I'd rather wait until the game was released before the demo came out (preferably the same time), as I've been bitten before by demos that didn't give a realistic impression of the game, due to either last minute changes or deliberate obliteration of annoying features.

    13. Re:Shareware = Demo on release by Goldberg's+Pants · · Score: 2, Interesting

      Or you can shell out $10 on a magazine with the demo on the cover. (Like that's any better of a deal.)

      Notice how magazines these days, when it comes to demos, put "*250* MEG DEMO!" as if size is somehow an indicator as to whether it'll suck ass.

      I remember the days when you got about 20 demos on a CD... *sigh*

      Of course, would help if the dopey fucks who did the demos actually removed unneeded stuff like the damn intros etc...

  10. I wonder why by Disevidence · · Score: 5, Interesting

    With the emergence of games shipping unfinished, with so many bugs and really pathetic gameplay, is it any wonder shareware is coming back. Its the simple phrase - "Try before you buy".

    Most development houses are pushed these days by publishers to get games out in peak selling periods, and often these games are lacking in more than a few departments. Thats why shareware could work once more, especially with ease of purchase over the internet and bandwidth these days.

    --
    Think nothing is impossible? Try slamming a revolving door.
    1. Re:I wonder why by Anonymous Coward · · Score: 0

      "Try before you buy"

      Yeah. Download it off of Kazaa or wherever, try it, then go and buy some weed with the money you`ve saved.

    2. Re:I wonder why by Anonymous Coward · · Score: 0

      Some of us don't spend our life being stoned like you.

      And of course, if its a good game, helping people get paid for making a great game is always nice, regardless of your views on corporate practices.

    3. Re:I wonder why by Cyno · · Score: 1

      Most development houses are pushed these days by publishers to get games out in peak selling periods...

      That's what we live for. Those peak selling periods. Sell, sell, sell. Everything must go now.

      I think this is yet another symptom of our system of monetary exchange where we value the money more than the process of exchanging. What is important in life is to exchange those goods, but we lose sight of that and go for the money every chance we get, sometimes forgetting about the goods we're exchanging in the process. It happens with everything, car, electronics, software, books, media, everything. And nobody questions why we do it.

    4. Re:I wonder why by HBI · · Score: 3, Interesting

      Amen to that.

      I used to buy just about every good looking game that came out. Now I buy only bargain bin titles that I know are good.

      Why? I don't want to fight through the bugs. Even Diablo (1) was horrible due to this - it crashed incessantly at first, and things haven't gotten much better. Unreal Tournament really sucked in this regard. Generally I just go looking for the patch for X game because you know there is going to be one.

      When the games are this buggy, and obviously unplaytested (otherwise, why the bugs?) then it's small wonder the gameplay blows in most cases.

      Moral: lack of software QA effort translates into lost sales. Also, big corporations on tight deadlines produce shitty code.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    5. Re:I wonder why by Mac+Degger · · Score: 2, Insightful

      Shows you how it pays to buy standardised hardware, though. If you have an intel cpu, a soundblaster sound card and an nvidia gfx card, you'll be surprised at how little games crash.

      OTOH, get an amd, a vortex sound card (yeah, better 3d positioning [hey it at least has a z-axis!], but the gravis ultrasound was better than anything in it's time, too [still is better than most cards out there now!]) and a matrox gfx card, and have fun with those BSOD's.

      --
      -- Waht? Tehr's a preveiw buottn?
    6. Re:I wonder why by HBI · · Score: 1

      Agreed, but I usually have standard stuff.

      My current rig is an ASUS P3 board, Radeon 9000 and a SB PCI 512. Nothing earth shattering there and nice compatibility. Many titles are still flaky. Something DirectX and old like Starcraft is rock solid though. The only explanation I can find is that they bothered playtesting that and shook all the bugs out.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    7. Re:I wonder why by Anonymous Coward · · Score: 0
      And nobody questions why we do it.

      Except insightful, perceptive people like you.

    8. Re:I wonder why by PainKilleR-CE · · Score: 1

      Neither Diablo nor UT had incessant crashing for me, nor anyone I know, though. UT2k3, on the other hand, was very bad (and I played the demo before I bought it), not even letting me play the game because it crashed in the menu. I haven't tried to play that game in so long that the sequel is coming out, which I won't buy until 2005.

      My guess on what hardware could be causing you problems would be the Radeon and maybe the SB PCI. The only reason I say that is because I've seen a lot of crashing problems with ATI hardware, and the whole SB PCI line has been flaky with various operating systems (not that I particularly like the SB cards anyway, but I haven't had any problems with games playing on the Live and Audigy lines, just some issues with Roger Wilco while playing under WinXP which I think are due to Creative's crappy drivers).

      --
      -PainKilleR-[CE]
    9. Re:I wonder why by Anonymous Coward · · Score: 0

      Make absolutely, positively certain that you have updated those ATI drivers. The original release of the Catalyst drivers were buggy as all heck and caused crashes in a number of games.

    10. Re:I wonder why by JavaLord · · Score: 1

      I never had any trouble with Unreal Tournament and I ran it on 3 different setups, one of which was a p2 450 with 128 mb of ram.

    11. Re:I wonder why by HBI · · Score: 1

      UT + Radeon (of any stripe, i've tried 7000, 7500, 8500, and 9000) runs like crap. Takes a year and a day to get up and running and don't even try to alt-tab away - reallocating the screen takes about a minute or so. 436 and some of the other latest releases aren't so bad, but earlier ones would really punt badly.

      UT also runs like shit on ATI Rage based boards. If you try to flip away it comes up with a DirectX error. Also, there are a lot of frame rate stalls and general slowness.

      Runs great on a Voodoo 3 though!

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    12. Re:I wonder why by Anonymous Coward · · Score: 0

      "Some of us don't spend our life being stoned like you."

      I smoke when I want. I drink when I want. It's my life. No-one said all the time.

      "And of course, if its a good game, helping people get paid for making a great game is always nice, regardless of your views on corporate practices."

      I wrote games for the Amiga. All the coders I knew then copied just about everything they wanted. And still do. We're allowed. People copied my games, I copied theirs.

    13. Re:I wonder why by Anonymous Coward · · Score: 0

      Also of interest...if you are running XP there is no directX 9 driver for that card from creative. If a game uses directx 9 features it probably won't work correctly.

  11. Shareware's Back? by 100lbHand · · Score: 1, Funny

    Wow, i wonder if Duke Nukem Forever will be shareware?

    --
    "I'm not high, just stupid" --JY
    1. Re:Shareware's Back? by NanoGator · · Score: 5, Funny

      "Wow, i wonder if Duke Nukem Forever will be shareware?"

      There's no ware to share.

      --
      "Derp de derp."
    2. Re:Shareware's Back? by Anonymous Coward · · Score: 0

      With apologies to Neil Gaiman, I think the correct term is "Neverware"

  12. I agree by Disevidence · · Score: 1

    I remember before Diablo 1 came out, blizzard release the first dungeon level, well before the game came out, as a Demo.

    It got me, and many others hooked on the game, and we couldn't wait till the real version came out.

    More game companies are having enough trouble releasing the full game on time, but there is also a money factor involved in the delayed release of demo's.

    If they have a good game, and they know it, they should really release a demo (and not a open beta) before the game is out. It certainly won't hurt their chances.

    --
    Think nothing is impossible? Try slamming a revolving door.
    1. Re:I agree by nelsonal · · Score: 1

      That was one of about two games that I purchased on or near release day. MOO3 is the other one. I bought diablo at the first store I saw it at, after playing the alpha release about a year before it actually came out. It was pretty funny how far people would get with just a single (or was it two) level(s). I think you could make level 6 or so before you stopped accumulating experience from all the monsters except the butcher. That demo and game rocked.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    2. Re:I agree by Goldberg's+Pants · · Score: 2, Insightful

      The reason they don't do this anymore is probably because they're scared they'll lose sales. Seriously. Most games are derivative these days (can anyone remember the last truly inventive, original game?), and a demo would amply highlight the "more of the same" mentality.

    3. Re:I agree by Anonymous Coward · · Score: 0

      You could make that random assertion. I can also assert, with actual logic behind it, that they stopped doing demos like that because it didn't prove to work. People have already, today, made up their mind whether or not they are going to buy, steal, or avoid Half-Life 2. No demo is likely to change that. Why spend the money?

  13. whats the difference? by 222 · · Score: 3, Interesting

    Most games released today generally have a demo, usually available before the official release of the game. It either lets you know whether you want the game, or gets you hopelessly addicted...
    Just like Doom....

    1. Re:whats the difference? by rsmith-mac · · Score: 1

      The difference is technically what levels are included. The Elite Force 2 demo, for example, included a couple of random levels(4 and 7 I believe), which gave you an idea about the game, but nothing about the story in general. Elite Force 1 on the other hand had the complete first 2 levels and FMV, so you got a taste of the game and the story, starting from the beginning. In short, a demo can be any level of a game; shareware is for when that demo is the complete first chapter(s) of the game.

    2. Re:whats the difference? by Anonymous Coward · · Score: 0

      Actually the trend is now swinging the other way. There are more games released without a demo then at any time before the demo trend became popular. Also, it used to be that the demos came out before or on the same day as the release, however dev houses are pushing a lot of these until after retail release just so they can meet the agressive deadlines they have. How long before the Tribes 2 demo came out? I also believe a growing number of dev houses will follow this trend because they bank on the fanatics buying on the release date or even pre-order. They can try to convince the try-before-you-buy crowd after they get money in their pockets and creating a demo takes away from the time needed to complete the money maker. I also believe that if the game is a little lackluster, even the fanatics will avoid it if they get a crack at the demo before the release date. So, if you release the demo later or not at all you increase the amount of money you will make before it catches on.

  14. ambrosia by SweetAndSourJesus · · Score: 5, Informative

    Ambrosia Software has been doing this on the Mac for ages. Their games are always fun, reasonably priced shareware.

    I've bought more than a handful of their titles, and have had more fun with them than most commercial releases provide.

    --

    --
    the strongest word is still the word "free"
    1. Re:ambrosia by Kaz+Riprock · · Score: 2, Interesting

      I'm personally waiting for EV:Nova to come out for my PC. I own the first EV, but haven't had a Mac for a few years now to keep playing it.

      EV:Nova will be my reintroduction into the Ambrosia family. (Now if they could get more ports, I'd buy a few of their other games...Office Harry was a lot of fun).

      --
      Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
    2. Re:ambrosia by SweetAndSourJesus · · Score: 1

      EV:Nova was tons of fun. It's cool that all the plugins will work with the Windows version.

      Looks like you guys are also getting pop-pop. It's a really simple game, but it's a hell of a lot of fun to play with friends.

      --

      --
      the strongest word is still the word "free"
    3. Re:ambrosia by CausticWindow · · Score: 1

      W00t. Ambrosia is an old Amiga demoscene group. Sat with them on a demoparty once, nice guys.

      --
      How small a thought it takes to fill a whole life
    4. Re:ambrosia by c0dedude · · Score: 1

      Yeah, but everything Ambrosia puts out absolutly rules. 90% of absolutly suck. In my expierence, non-box games are more fun and more inventive than box games because box games today rely too much on graphics and cutscenes and voiceovers, and wind up terrible. See enter the matrix. Good graphics, good movie, downright crappy gameplay. Then consider Rockstar's GTA Vice. The graphics aren't the most impressive (I will not argue about this.) but the gameplay rules. Rockstar is a smaller, more independant develper. The big developers such as EA just insist on putting out rehashes of the same junk.

      --
      Since when has this country used intellectual elite as a pejorative term?
    5. Re:ambrosia by Gilmoure · · Score: 1

      Ambrosia and Freeverse. Two companies that have been doing the shareware thing for close to 10 years and making it. Fun stuff!

      --
      I drank what? -- Socrates
    6. Re:ambrosia by pherris · · Score: 1
      I own the first EV, but haven't had a Mac for a few years now to keep playing it.
      EV is a giant vacuum of time. =) If I could only have five Mac games it would be on the list. For a game that was released seven years ago it still compares well to current fare. Every Mac owner needs to try it and only costs $20 to buy. I just reloaded EV on my eMac yesterday and played it for three hours straight.

      For those that haven't played EV it has an unique "encouragement" to register: after a certain amount of time a pilot named "Capt. Hector" chases you down, bugs you to register and after a few warnings takes you out (no one beats him).

      "Harry the Handsome Executive" wins for the funniest concept. Very, very funny and great game play to boot. Also a must try for Mac owners.

      I have yet a see a bad game come from Ambrosia.

      --
      "And a voice was screaming: 'Holy Jesus! What are these goddamn animals?'" - HST
    7. Re:ambrosia by Danse · · Score: 1

      Crimsonland is a cool little shareware action game developed by 10 Tons. I've had a lot of fun with it :)

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    8. Re:ambrosia by Danse · · Score: 1

      Actually, now that I think about it, I'm not sure if it actually qualifies as shareware. It does have a rather restrictive time limit on the demo version, so maybe not. But owell, it's a fun little game for $20. Probably stay on my system a lot longer than many $50 titles I've bought.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    9. Re:ambrosia by hemanman · · Score: 1

      If it's a pre power version, try out the BasiliskII Mac emulator, it will run your old games like a charm.

      -H

    10. Re:ambrosia by Sentry21 · · Score: 1

      I find that the mac world in general is more open to shareware. In the Windows universe, the trend seems to be 'try it for 30 days, and if you like it, google for a crack' - everyone I know does this. I don't know anyone who's actually paid for 'shareware' - most of the time, because it's not worth paying for.

      However, when, last year, my parents got their G4 set up with OS X, I went looking to see what I could find, and I found Unsanity software, which had a lot of really good little utilities, some free, some shareware, but all extremely handy.

      One thing about being a mac owner is you feel as you're part of the community. Maybe it's just my history (the first computer I'd ever seen was a Mac Plus), maybe it's the small marketshare, but when you find out someone's a mac user too, things change. You know that either they have played Escape Velocity, or that they will thank (or curse) you for introducing them to it. You know all the handy utilities, and can tell them about ones you know of that they don't, and vice versa.

      When I tried out this Unsanity software, I wanted to pay for it - not because the trial was going to run out, but because it was worth paying for. The website only took credit cards, and I could only use paypal at the time, so I tracked the programmer down on IRC, and asked if there was any way I could paypal money to him. To my surprise, he actually gave me a hell of a deal on the whole package - even stuff I hadn't intended to purchase.

      Since then, whenever someone asks if I have a registration code for any mac shareware, I always tell them that they should pay, because it's worth it. In the Windows world, however, there's always another program that does the same thing, and it either has a longer trial, or no timeout.

      --Dan

    11. Re:ambrosia by mink · · Score: 1

      Now if I could jsut find a copy of Captain Magneto
      Man the nagscreens in that were funny.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    12. Re:ambrosia by CentrX · · Score: 1

      What!? Capt. Hector has never attacked me, he only bugs you and sometimes steals your money.

      --

      "The price of freedom is eternal vigilance." - Thomas Jefferson
  15. Karma whoring for fun and profit... by ctrl-alt-elite · · Score: 5, Informative

    The poor site didn't stand a chance. Here's Google's cached version.

    1. Re:Karma whoring for fun and profit... by Anonymous Coward · · Score: 1, Interesting

      Site was scheduled for a move today... http://www.garagegames.com/index.php?sec=mg&mod=re source&page=view&qid=4291 Linux versions of games sold on GarageGames are reported to account for an avg of 8% of game sales...

  16. Yeah baby by sn00ker · · Score: 2, Interesting
    Shareware is about due for a resurgence.
    And whatever happened to "The Incredible Machine"? That game rocked. Simple concept, but great in terms of developing analytical and problem-solving skills - My younger brothers and their friends (all in the eight to 12 age range at the time) were seriously hooked.
    These days most of the games that keep kids that age entertained are FPS (violent) or massive multi-player (not good if you don't have a 'net connection (and, yes, there are people out there who don't)). The rise of shareware could actually see a second coming of educational games that aren't actually designed as educational.

    --
    "God, root, what is difference?" - Pitr, userfriendly
    1. Re:Yeah baby by LordLucless · · Score: 4, Funny

      I tried to play TIM on my Athlon 2600 system not long ago. The game wasn't designed for fast machihnes, unfortunately. You click "Go", the screen blurs, and your machine is lying in pieces at your feet. Not a chance in hell to see what actually went on.

      It's a pity, cause I agree that game was great.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    2. Re:Yeah baby by sn00ker · · Score: 1
      Yeah. Even Pentium-class machines were getting a bit too fast.
      My family got a P120 with 16MB (oh yes what a power-house), and seeing what you'd achieved was getting pretty hard without a very, very complex machine.

      --
      "God, root, what is difference?" - Pitr, userfriendly
    3. Re:Yeah baby by Twid · · Score: 4, Informative

      I found most of the "Incredible Machine" series available for download at The Underdogs (a great site for info/downloads of old games).

      I haven't tried to install any of them yet, but I grabbed v3.0 and the original. Getting old DOS games to run under XP can be tricky, but there is always DOSEMU, which usually works. There are some tips on the site if you have trouble.

      --
      - "When you want something with all your heart, the entire universe conspires to give it to you" -Paulo Coelho
    4. Re:Yeah baby by wmspringer · · Score: 1

      Yeah.....when I started computing, it was with an IBM PC jr. I remember one game for it, Shamus, that came on a 5.25" floppy. We later got a newer computer (with both sizes of floppy drives) and I tried to play it one that...it was hit start, flash, flash, flash, flash, all lives gone, game over..

    5. Re:Yeah baby by Chaset · · Score: 1
      You may already know, but there are solutions to this problem. I've heard of slowdown.exe and others of their ilk.

      The caveat is, though, that these utilities are good at slowing the processor down, but the PCI/AGP graphics are still too fast for the game. (I run into this problem playing XCOM:UFO defense on my 450MHz AMD)

      --
      -- "This world is a comedy to those who think, a tragedy to those who feel."
    6. Re:Yeah baby by toddestan · · Score: 1

      You mean you don't have atleast a half dozen 386 boxen waiting to be put back into use? I don't know if it's just me, but it seems more fun to play old games on the systems they were designed for.

    7. Re:Yeah baby by Anonymous Coward · · Score: 0

      If you install windows95 on your machine, won't it lie in pieces at your feet aswell?

    8. Re:Yeah baby by Anonymous Coward · · Score: 0

      This kind of thing happened to me when I wrote one of my first program for a commodore 128. I made a game like tron with basic and it was nice. So I decided to rewrite it in assembler and the result was I spent a lot of time to understand why as soon as the game started the only thing I saw was a flash and the "game over" screen.

    9. Re:Yeah baby by Twid · · Score: 1


      TIM 3.0 ended up working great under XP, and I'm having great fun playing it now. All I had to do was use Properties/Compatibility to set timwin.exe to win95 compatibility and it ran fine. No need to install it, just run the executable.

      Couldn't get TIM 1.0 going, I just get the Sierra logo and it freezes. I'm happy with 3.0 though.

      --
      - "When you want something with all your heart, the entire universe conspires to give it to you" -Paulo Coelho
    10. Re:Yeah baby by Cutriss · · Score: 1

      Dynamix did port the original TIM plus TEMIM to Windows, and released it on CD. Generally speaking, the speed is manageable. Last time I played it was on a P2-400 laptop running WinNT. You might want to keep an eye out for that, or, if you come up empty, reply to this post and I'll see about setting you up.

      --
      "Mod, mod, mod...and another troll bites the dust."
    11. Re:Yeah baby by Anonymous Coward · · Score: 0

      dosbox (dosbox.sf.net) is really nice and they list both tim and tim2 as supported

    12. Re:Yeah baby by Happy+Monkey · · Score: 1

      I played this great little game Willy the Worm 2 on my old Tandy. I've tried various slowdown programs on modern computers, but they a) don't slow down the gameplay appreciably, and b) slow down the sound dramatically. So the game is over in a flash, but the "death splat" noise goes on for a minute and a half. Alas, the memory of games lost.

      --
      __
      Do ya feel happy-go-lucky, punk?
    13. Re:Yeah baby by mink · · Score: 1

      Wow, I remember Shamus.
      imagine a re-make of that.
      Maybe on degenatron.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    14. Re:Yeah baby by wmspringer · · Score: 1

      Hey, I'd play it.

      I remember having to make detailed maps so as not to get lost...think the highest I ever made it to was the 4th level.

      I can't believe I'm wishing for a simple game I played when I was eight..

    15. Re:Yeah baby by Ex-MislTech · · Score: 1

      You just need the slow down routine , it will
      let you run older games that run to fast on newer machines .

      http://www.thisoldnewt.net/html/hints/usefu.html

      You'll need the version for your OS of course,
      or have to install compatibility mode for Win2k/xp .

      If your using M$ ......

      Peace,
      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
  17. Is this good news for developers ? by Rosco+P.+Coltrane · · Score: 4, Insightful

    There are 2 types of shareware :

    - Limited version : when you pay, you get a key that unlocks the full product

    - Full working version : the author asks you nicely to pay, or send a postcard, coin stamp ...

    Concerning the former, at first, people who know how crack it (tracing with a debugger and NOPing away the final key test), others reinstall regularly or play with the system time to get the program to continue working, and some do pay. Finally, if the program is successful enough, there'll be a key on a crack site eventually anyway.

    For the latter, it's like spammers : authors hope for a 1% return rate, knowing full well most people won't nicely send them money for their hard work once they've installed the software.

    Most people aren't honest. It's sad but it's a fact, and it's especially true for software users. So, the real question is : are current times so desperate for gaming software shops that developers revert to releasing shareware instead of selling their work as regular products ?

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:Is this good news for developers ? by kzg · · Score: 1

      I thought there was a 3rd kind where the features have been completely ripped out and you actually have to buy the product. Not just the key. And in the case of games they would just give you the first few levels.

    2. Re:Is this good news for developers ? by damien_kane · · Score: 1

      No, the first is shareware.
      The second is Freeware.

      There was also a third... 'Crippleware'...
      Quite aptly named, I'm sure you can guess what it was like...

    3. Re:Is this good news for developers ? by Doctor7 · · Score: 4, Interesting
      I released one shareware game on the Atari ST, and had some success with a hybrid approach. The released version was the full playable game, and registering got you the editor, support files, and even the source code if you specifically asked for it. So anyone who just wanted to play the included scenarios (it was a wargaming system) was under no obligation, and those who did register had enough interest in creating content that they were worth corresponding with.

      The registration fee was fairly nominal, I'd written the game for my own use and it was only the fact that it could be neatly divided into game and editor that prompted me to try a shareware release. A few people even sent more than I asked for on the basis that it had given them as much playing time as any commercial game.

      Mind you, all this was in the days when recieving a registration meant sending out a floppy containing the new content. Being able to do everything on-line makes the whole business a lot easier, but it has also killed off the concept of public domain libraries, which were the primary way of getting the unregistered version out there in the first place.

    4. Re:Is this good news for developers ? by Montreal+Geek · · Score: 4, Funny
      Of course, ridiculous programmers try something even more stupid: give enough to get a taste and require you to buy the rest/sequel/full version.

      That is a ridiculous scheme, doomed to failiure. I quake thinking some might want to do as "unsucessful" as Commander Keen!

      -- MG

    5. Re:Is this good news for developers ? by nija · · Score: 1

      there is a third type of game.

      It has a couple of levels, and that's it. It's a sampling. You can't crack it, because there are only two level's included in the download. Kind of like what happened with the Tony Hawk Pro Skater 2 demo.

    6. Re:Is this good news for developers ? by Lerc · · Score: 3, Informative
      So, the real question is : are current times so desperate for gaming software shops that developers revert to releasing shareware instead of selling their work as regular products ?
      I think you are looking at it entirely the wrong way. I have one shareware game out there doing reasonably well Shameless Plug and I have another finished about to be released. When you sell shareware you aim for a good conversion rate (downloads to orders). A good conversion rate is around the 2% mark for games. So only 1 in fifty buy's your game. It's something you accept, You don't gripe about all those who didn't pay up you just accept those who do. That is not to say that you don't make your game more compelling to increase the conversion rate to, say, 2.3%. But you go into the game knowing the vast majority will not buy.

      I don't feel like doing shareware is an act of desperation either. The fact the the conversion rate is a low percentage doesn't matter if enough people buy the game for you to make a living. For instance if my game sold 50,000 copies that would be a phenominal success where it would be considered quite poor for a retail title. Getting 2.5 million to play my demo is the trick.

      Finally. You say "instead of selling their work as regular products". Shareware games are regular products. They just aren't retail products. That was the whole point of the CNN article. Shareware is being accepted as a legitimate way to operate. Importantly I do not aspire to be a retail developer.

      The bottom line is: we are still in business. if we do things right we make money. We just do it differently.
      --
      -- That which does not kill us has made its last mistake.
    7. Re:Is this good news for developers ? by Suppafly · · Score: 1

      your shameless plug looks a little like the microsoft game chip's challenge.

    8. Re:Is this good news for developers ? by Geeyzus · · Score: 1

      That is a ridiculous scheme, doomed to failiure. I quake thinking some might want to do as "unsucessful" as Commander Keen!

      I agree, those games were very successful and furthermore, successfully marketed through shareware. But those games were so well done, they could have gone through any distribution route with success (IMO). How many people actually pay for WinZip? Nero? Trillian? Or the bevy of shareware apps available from places like download.com?

      I think shareware is a good way for under-funded and small developers to get their work out there, but the parent is right, I also think their work is only purchased by a very small percentage of those that use it, and a cracked copy is used by everyone that can get their hands on it.

      Mark

    9. Re:Is this good news for developers ? by cubicledrone · · Score: 1

      knowing full well most people won't nicely send them money for their hard work once they've installed the software.

      Sure they do. By the thousands and the millions. Game developers can afford a fuckload more bandwidth than warezzzzzzzzzzzzz d0000000000dz.

      Most people aren't honest.

      Yeah they are.

      So, the real question is : are current times so desperate for gaming software shops that developers revert to releasing shareware instead of selling their work as regular products ?

      No. The real question is, is this the best troll you can come up with?

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    10. Re:Is this good news for developers ? by Spoing · · Score: 1
      ...and

      - Limited content version: Pay and get added binaries that include more levels, features, tools, networking, or special support (forums, module trading area)

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    11. Re:Is this good news for developers ? by PainKilleR-CE · · Score: 1

      How many people actually pay for WinZip? Nero? Trillian? Or the bevy of shareware apps available from places like download.com [download.com]?


      WinZip is just bad software with the right name and timing. Sure, it does what it's supposed to do, but everything about it's interface is just bad. There're enough other programs out there that do the same thing better worth buying.

      Nero I don't use, but probably more because I find Roxio Easy CD Creator to work perfectly fine 99% of the time. Nero comes with a fairly large percentage of current CD writers anyway, so most people probably already paid for it one way or another.

      Trillian's one I've never used, so I can't really comment on that. As for download.com, if no one's buying that software, it won't be on the site very long, because you have to pay to keep your software there. Someone somewhere is buying it, or the author's just dumping cash on it.

      --
      -PainKilleR-[CE]
    12. Re:Is this good news for developers ? by Bander · · Score: 1

      Wasn't Chip's Challenge originally an Atari game for the old Lynx handheld? We played that game like junkies back when the Lynx was "cool".

      -- Bander

    13. Re:Is this good news for developers ? by Anonymous Coward · · Score: 0

      Actually, only about 16000 people paid for Doom. Over 2 million paid for Doom II, but that was a commercial retail release.

      Theory, meet window.

  18. But..but... by Anonymous Coward · · Score: 1, Funny

    Who's going to tell us how many polygons there are in the game? The lighting? The realistic physics?
    What about all the anti-piracy warnings?
    This'll never work!

  19. They WERE making money before Slashdoting! by Nova+Express · · Score: 5, Funny

    Now all of their money will be going into paying for extra bandwidth...

    "Please be patient and try again in a few moments.

    GarageGames.com is currently experiencing an extremely high volume of traffic. Your patience is greatly appreciated.

    --GarageGames"

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

    1. Re:They WERE making money before Slashdoting! by Anonymous Coward · · Score: 0

      Now all of their money will be going into paying for extra bandwidth...

      A price they will happily pay for getting so many eyes on their website/product. Slashdot sells these advertising slots on their front page under the fallacy that they are just news stories.

  20. Ambrosia by Anonymous Coward · · Score: 0

    I just wish Ambrosia would finish up their port of EV Nova already.

  21. Well... by Tsali · · Score: 2, Insightful

    There's other approaches, too. In the genre of simulation sports of baseball and football and such, it is usually produced by one or two developers who "open up the process" to everyone and release public betas.

    I find that this approach matches extreme programming to some degree if releases are done fairly regularly, and you can get a good read on the pulse (or lack of a pulse) on what the game should have above and beyond your original intentions.

    The game I'm working on I release every two weeks if possible, and it has been a motivator to keep plugging ahead.

    --
    This space for rent.
  22. Low budget != automatic quality. by Anonymous Coward · · Score: 2, Insightful

    You have a lot to learn about the real world. I've played many shareware games that were just as bad as any big budget snoozer you allude to. You obviously don't get out much.

    1. Re:Low budget != automatic quality. by Old+Uncle+Bill · · Score: 4, Insightful

      That's not what the parent was saying. He said it didn't have to be all bells and whistles and graphics to be good. Yeah, a lot of low budget games suck some serious ass, but so do a lot of $50 games. This is why I have spent more money in the last year on $20 PopCap games(Bookworm rocks!) and other shareware games instead of the $50 games. Also, at least for me, there is less tendency to pirate a $20 game than a $50 game. And, you may actually learn something from Bookworm. I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong).

      --
      Yes, I am an agent of Satan, but my duties are largely ceremonial.
    2. Re:Low budget != automatic quality. by Mac+Degger · · Score: 4, Interesting

      "I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong)."

      Yeah...to 'try-before-you-buy' warez games before spending your hard earned cash on them.

      I mean, I tried it for part of one level, and just deleted it from my HD; same-ol', same-ol' fps shit. GTA3:VC I played for ten minutes and then ran out to buy it (well, actually after 5 minutes of playing I knew I would buy it, so I played on for the rest of teh night and bought it the next day, but you get the picture :) ).

      Then a week later I installed Alpha Centauri again (from my original cd) and have been playing that and Vice City in turns, between work, beach and going out.

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:Low budget != automatic quality. by miu · · Score: 5, Funny
      I don't think you are going to learn a whole ton from Unreal 2K (I could be wrong).

      Playing UT taught me that I hate teenagers. I'm amazed that more parents don't eat their young.

      --

      [Set Cain on fire and steal his lute.]
    4. Re:Low budget != automatic quality. by Sabalon · · Score: 3, Insightful

      While that is true(*) I think the poster was trying to say that it doesn't need the other crap to make it a good game. Yeah...lots of shareware is crap, lots of commercial ware is as well - and some on both sides is good. EyeCandy will only go so far to make a game seem good. A good game will seem good regardless of extras.

      (*) your argument holds true with something else that comes up here a lot - music. Everytime there is an article about the RIAA, people start going on about how you should ditch anything mainstream for local/indie bands. Well...just because they're indie doesn't mean they are good either...most of it (like mainstream) is crap.

      Kinda like the college music attitude of the late 80's, early 90's...it could be someone farting on a bucket, but as long as it wasn't mainstream they would consider it as golden.

    5. Re:Low budget != automatic quality. by weierstrass · · Score: 3, Insightful
      Sure, lots of free-to-download games are really bad. So what? They're free!

      Delete them. That's like, the whole point of shareware.

      As long as you don't have to pay for crap games, who cares?

      --
      my password really is 'stinkypants'
    6. Re:Low budget != automatic quality. by Hanno · · Score: 5, Funny

      between work, beach and going out

      You're lying.

      --

      ------------------
      You may like my a cappella music
    7. Re:Low budget != automatic quality. by Anonymous Coward · · Score: 0
      I'm amazed that more parents don't eat their young.

      Ewww! That's disgusting! How could you contemplate eating something that smells *that* bad?

    8. Re:Low budget != automatic quality. by rocca · · Score: 1

      Most likely about the 'going out' part.

    9. Re:Low budget != automatic quality. by Anonymous Coward · · Score: 0

      Just splatter 'em with Tabasco sauce.

    10. Re:Low budget != automatic quality. by Anonymous Coward · · Score: 0

      most likely, rocca your the bitch who never goes out, and is making the assumption that everyone else who plays games (like yourself) doesnt have a life. Advice to you: get one... haha sucker

      highlyoffensive@hotmail.com PLEASE email me

      http://benz.mine.nu

    11. Re:Low budget != automatic quality. by rocca · · Score: 1

      Ouch that hurts. Some anonymous coward on Slashdot doesn't like me. What will I do now? Oh I'm sorry, please like me, please, please...

  23. Not like the shareware of ol by Arti · · Score: 2, Interesting

    I wouldn't say that what popcap does really resembles the shareware of old, which often consisted of short teasers for much longer, more elaborate games. The plain old game demo is the closest thing to "Wolfenstein Episode 1" et al.

  24. Economic Cycle? by istartedi · · Score: 4, Insightful

    Maybe this is a sign that we are in the last phase of the recession, and into the "pre expansion" phase of the business cycle.

    I wonder how many of the people writing these games were layed off and decided to pick up on some ideas that weren't worth exploring during the boom.

    Here's hoping that some of these guys get into hardware and innovative business ideas too. It could spawn the "next big thing".

    I also wonder if these guys are old school shareware authors-- no crippleware (at least not severely*), no spyware, no adware, no nagware. Just "guiltware", which is pretty effective, despite all the crackerz out there. Best of all, traditional shareware was uncrackable because it was already cracked!

    *Judgement call. An HTML editor that can't save is crippleware. An HTML editor without the advanced features or a "lite" version is not such a bad thing. For games, having just the first few levels is acceptable. Classic example: Quake.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:Economic Cycle? by Anonymous Coward · · Score: 0

      I also think this is way cool; but more for the reasons that I love some of the shareware games over what most commercial games offer today. I love Puyo Puyo; however there hasn't been any kind of english Puyo Puyo clones in a long time. Shareware game writers would be a lot more willing to do something like a competitive puzzle game, like a Puyo Puyo clone, than just another 'holywood blockbuster' FPS/MMOG/RTS kinda game. Also these programmers, like you say, might be more willing to pursue ideas that wouldn't be worth exploring in a more commerical game studio. Like a Puyo Puyo clone.

      OK. So I'm hooked to Puyo Puyo. Is that a CRIME?

  25. You can't forget... by jellisky · · Score: 4, Informative

    ... the king of the weird and fun shareware for Mac (and some Windows):

    Freeverse Software

    Freeverse is one of my all-time favorite shareware companies. Games that work well, play well, can be as addicting as all heck, and often have an odd sense of humor.
    Between Ambrosia and Freeverse, most Mac users don't need any other games. Okay, maybe some others, but those are usually enough for many people.

    -Jellisky

  26. Here's what they should do... by Faust7 · · Score: 0
    I think it would be a great idea if they made the shareware versions identical to the full ones, except you needed a key that you had to pay for to unlock the rest of the game.

    ...


    What?

  27. I don;t buy before demoing. by Anonymous Coward · · Score: 0

    I got burned for the third and last time by EA Sports last racing crapfest, NASCAR Thunder 2003.

    I'm a big NASCAR sim fan, and only one company has been able to do a quality NASCAR sim throughout the years: Papyrus, a division of Sierra Online.

    EA has attempted to do NASCAR sims since 1999, starting with NASCAR Revolution, the NASCAR 98-99 for console, NASCAR 2000, and lastly, Thunder. They have been batting a .000 when it comes to this genre. Extremely poor AI, even worse multiplayer, horrible physics, you name it. They concentrate more on eye candy than on the actual meat of the game. Of course a game with a poor foundation won't be worth anything, no matter how nice the frills are.

    For NASCAR Thunder 2004, I'm warezing or demoing beforehand.

    1. Re:I don;t buy before demoing. by Broadband · · Score: 1

      Warez before you buy is becoming a very popular phrase in the gaming community. It's easier for me to mod one of my consoles and then download the full game and play it before buying it. I don't have a DVD burner so most of the games are rips leaving you with multiple CDs and missing video footage, but it lets you play the actual game. I can't tell you how many games I "downloaded illegally" to try them out only to be so impressed that I bought it. Here's a great example. I downloaded Grand Theft Auto 3 for the PS2 and liked it so much I bought it and pre-oredered Vice City. I honestly think I would have passed up this great game if my decision was based on the demos of today.

    2. Re:I don;t buy before demoing. by Goldberg's+Pants · · Score: 1

      There's been rumours for years of companies like LucasArts deliberately "leaking" their new titles early to build hype for them.

      EA have burned me MANY times. I flat out advocate pirating their titles now. They don't give a shit once they've got your money. Found that out several times now... Fuck 'em, burn away boys!

      I have examples of games I'd never have bought had it not been for warez. Warcraft 3 for example. Loved that game so much I bought it as Blizzard deserved the money. HalfLife is another (and in the case of HL I had a fully functioning CDKey which worked just fine for online play with the warezed version.)

    3. Re:I don;t buy before demoing. by Anonymous Coward · · Score: 0

      Repeat after me...

      Not pirating...stealing.

      Not warez...theft.

      Not warezed...stolen.

    4. Re:I don;t buy before demoing. by Goldberg's+Pants · · Score: 1

      It's not THEFT you fucktard. Go read the dictionary definiton of THEFT. It's breach of copyright, an ENTIRELY DIFFERENT AND FAR LESSER CRIME.

      It's just the suits WANT to make people equate it to robbing a bank with a shotgun.

  28. How good are the current protections Re:Making mo by leoaugust · · Score: 5, Insightful

    The bottomline is that it does not matter whether the publisher calls the game or program shareware or not. It is by default shareware, till I decide to convert it to payware or freeware. It just goes to show how the shareware philosophy is no longer on the fringes but it is the mainstream.

    With so much of warez, crackz and serialz, put out by some brilliant minds, I think there is no real difference between a shareware and payware today, esp. in this superconnected space of internet. You can try anything, whether shareware or payware, for almost as long as you like, and if you really like it, then you pay for it. It is the same philosophy that I use for music files too.

    From many programs that I try, I choose only a few that I eventually buy. Thus, from my point-of-view it makes no difference whether the publisher calls it shareware or not. With all the crackz and serials every game/program is shareware for me till I decide to convert it to either payware or freeware. It is nice that some publishers are waking up to this reality.

    --
    To see a world in a grain of sand, and then to step back and see the beach where the sand lies ...
  29. A few things I love about shareware by Y-Crate · · Score: 5, Insightful

    - The demos tend to be representative of the final game. I don't get to play 1/10 of 1 level with 99% of the the features disabled - as I often do with boxed software. It's not in a shareware developer's best interest to turn you off with a bad demo. There is no shelf presence to make you think "Damn, I should give that a second-chance"

    - Instant gratification. I can download a demo, decide I like it, place and order and receive my liscense code within a matter of minutes. The days of waiting for your registration to be processed are coming to an end.

    - Price. I can get most games for $20, $30 tops. This, coupled with the faster registration times I mentioned above make shareware more of an impluse buy than ever.

    - Developers generally have a better attitude. This is purely subjective, but in my experience the developers are much more interested in what the community thinks of their product and how it can be improved than the "boxed" developers. The "release and forget" mentality is simply not that big of an issue in the shareware community.

    - More complex games are showing up as shareware. In the past, simple Tetris-like games have been the mainstays of the shareware industry. Escape Velocity, and the Mac version of Uplink are good examples of this. More users with high-bandwith connections are making epic-scale games easier to distribute.

    1. Re:A few things I love about shareware by Anonymous Coward · · Score: 0

      The developer attitude is key. I like that I can email a shareware author, and be pretty confident that the person reading and responding to that email is one of the people integral to the development of whatever game I'm concerned with, instead of the support or PR department of a larger company. I want both my compliments and my criticisms to go directly to the people responsible for said game.

    2. Re:A few things I love about shareware by Sentry21 · · Score: 1

      In the past, simple Tetris-like games have been the mainstays of the shareware industry.

      Don't forget that one mac shareware game where you try to drop the guy from the helecopter into the haywagon (or onto the ground, or the horse, or the driver).

      I miss those classic shareware games...

      --Dan

    3. Re:A few things I love about shareware by Anonymous Coward · · Score: 0

      The newest ipods have more games on them, one of which is called parachute. I got very excited about that, thinking it could be the game that you mentioned. But alas, I played with the ipod at an Apple store, and instead it's one where you're an AAA gun, and you shoot people coming down in parachutes. Which is also fun I guess. Infact, there was an OS9 shareware game where you do that. I remember playing it a few years ago. *shrug*

  30. Re:works fine for me by JVert · · Score: 1

    Maybe what I have is the sequal but I was playing that game just last month and my brother started playing last week. Still 256 color but the cats and cheese couldn't look any better!

  31. It's true; my friends are working that way by Featureless · · Score: 4, Insightful

    It's fascinating how many bright people are locked out of the industry right now.

    Everything is geared towards big-money projects, which you can't get into unless you're one of the X thousand people already into it. No one gets these gigs; even if you do, you can make a successful game and still come out owing money to the cartel. Of the $50 you pay for a game, it's split (very roughtly) 50% for the store and 45% for the publisher. You have to have a megahit to get ahead.

    Ahem. Meanwhile, back in the real world...

    There are interesting avenues in cell phones (but our shitty regulatory system set that back about 5 years in the U.S.). Handheld gaming is tantalizing, at least because you don't need 10-20 million minimum to make a handheld game, but even there you get into the same kinds of issues with the platform vendor, their favored publishers, and the mafioso retail system. So in reality most "garage shops" are locked out of that too.

    This is a big bummer, because you can produce some pretty amazing games on sub-million budgets (even sub 200,000 budgets) and this is where the real innovation happens - not with the polycount skyscraper competition but with whole new gameplay ideas. Check out shops like Large Animal Games - these places have amazing ideas, there is basically no channel for them to sell their wares.

    Online vendors, micropayments, etc. are barely nascent; shareware is actually still near the top of a lot of lists. No game will be Wolf3D or Doom of course... None of these systems will make you a lot of money. But like with a lot of things the internet now allows smaller places to live on this sort of thing that couldn't have before.

    There is a big market waiting to happen if we can figure out what comes _after_ shareware; if there's some way to allow the little guys to sell their goods in a cheap, secure way. To cut out the middlemen, in other words.

    1. Re:It's true; my friends are working that way by Mac+Degger · · Score: 1

      Dunno about the situation in the US, but a lot of newer phones in europe are java enabled...so there should be an avenue for the small fry to sell; over the internet.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:It's true; my friends are working that way by heli0 · · Score: 3, Interesting

      Check out shops like Large Animal Games - these places have amazing ideas, there is basically no channel for them to sell their wares.

      This is where Sony can make inroads against Nintendo with their upcoming handheld. Include a 32MB+ CF card (or built in memory) that can transfer games you download online, via USB cable to the handheld. All of the big name games will be in the stores, but you will have tons of independent games to make the system more attractive.

      Hell, I already get all of my GBA games that way

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    3. Re:It's true; my friends are working that way by hyphz · · Score: 1

      > This is where Sony can make inroads against
      > Nintendo with their upcoming handheld. Include
      > a 32MB+ CF card (or built in memory) that can
      > transfer games you download online, via USB
      > cable to the handheld.

      What, you mean like say, the GP32?

      What happened with the GP32? It had emulators ported to it. Damn sweet to be able to play C64, NES, PCengine etc. games on a handheld. Especially sweet when you only have to port one binary (the emulator) to get a huge number of games. Not too sweet when the free availability, range, and quality of the emulated titles stomp on the commercial titles. I think someone, somewhere, might have bought a commercial GP32 game (that wasn't Pinball Dreams). Sometime. Once.

      Oh, and let's not mention the horrors that can arise from a ported GB or GBA emulator.

  32. Return? by malice · · Score: 5, Informative

    We've been making money selling shareware products (really, just electronically distributed/sold products these days) for the past 15 years, and making money at it. Yes, with a real office, real employees, and real paychecks.

    1. Re:Return? by Slurpee · · Score: 1


      We've been making money selling shareware products (really, just electronically distributed/sold products these days) for the past 15 years, and making money at it. Yes, with a real office, real employees, and real paychecks.


      And you've been doing a good job too! Though I'm not a big player of games, I have played several of your games in the past. In fact, just reading this discussion has encouraged me to take another look at your recent offerings.

      Would you be able to give me an insight into the company behind the games? How many employees do you have? How many are coders, how many marketers? How healthy is your return? What are your thoughts behind different release procedures? IE locking features, serial numbers, crackers etc etc.

      Perhaps you can point me to "info" articles elsewhere on the web?

      thanks :-)

  33. Hollywood and the rise of the "blockbuster" game by Codex+The+Sloth · · Score: 4, Insightful

    As development costs on games have skyrocketed to the levels of feature films, the quality has gone down and games have started to stagnate. The reason is that the backers want a high certainty of return on their investment rather than taking a risk. This is the kind of mentality that leads to games like "Enter the Matrix". Sucky game with a movie tie-in (of course Movie tie-in games have always sucked. Slate had a great article on this recently).

    --
    I am not a number! I am a man! And don't you ... oh wait, I'm #93427. Ha ha! In your face #93428!
  34. Alawar Entertainment by Anonymous Coward · · Score: 0

    http://www.alawar.com/
    is another one. I love their Bubble Bobble version. I've spend hours on that one with my brother. It's awesome.

  35. Pompom - Space Tripper and Mutant Storm by BiscuitTheCat · · Score: 2, Informative

    The best new shareware games I've played recently are Space Tripper and Mutant Storm from PomPom, a two-man UK company.

    Alright, I admit it, I used to work with the guys who wrote them, but they're still the most awesome Defender / Robotron-style (respectively) updates I've ever played.

    Oh... they have windows, mac and *linux* versions, so I guess the slashdot crowd should appreciate that.

    1. Re:Pompom - Space Tripper and Mutant Storm by erik_flannestad · · Score: 1

      Another fine space themed game I've found recently is StarScape by MoonPod Games. Asteroids with a bit of resource management and research. Pretty darn addictive.

    2. Re:Pompom - Space Tripper and Mutant Storm by BiscuitTheCat · · Score: 1

      I agree, that was also a good game.

      It didn't have quite the same "balls-to-the-wall" feel of the PomPom games though.

      StarScape has a definite 'old' feel to it, due to the sprite based engine. It's great, don't get me wrong, but it doesn't feel quite as dynamic as the PomPom games. Space Tripper and Mutant Storm are rendered very impressively using OpenGL - so they're "2d" games in a fully 3d environment.

      Also, the camera control and skill level settings in Mutant Storm are the best and most balanced I've yet seen.
      Shame that by all accounts those guys are being stiffed in sales - apparently Space Tripper sold pretty well, and got pushed into stores, but Mutant Storm (which IMHO is the better game) isn't seeing quite the same success.
      It has been nominated for an award at the Edinburgh Games Festival along with titles such as Zelda, Halo and Vice City, so it can't be that bad :)

    3. Re:Pompom - Space Tripper and Mutant Storm by erik_flannestad · · Score: 1

      >It didn't have quite the same "balls-to-the-wall" feel of the PomPom games though.

      True. But, at least you can save your game.

      I know not being able to save is part of the whole schmups thing; but, I just don't have the time or the patience anymore to do without it. Lame, I know.

      >Shame that by all accounts those guys are being stiffed in sales

      That sucks. I hope they have the guts to stick it out. All three games are great and well worth the amount they are charging.

      Truly great games are not made by committees and VPs concerned with "The Bottom Line". They're made by enthusiast programmers who would rather build their ideal game than sleep.

  36. Escape Velocity by MonkeyCookie · · Score: 2, Informative
    Escape Velocity is a great game. It's the only thing that's ever made me consider getting a Mac.

    Fortunately, Ambrosia Software is porting Escape Velocity Nova to Windows so a wider audience can enjoy it as well. I look forward to being able to play it on my computer at home instead of having to find someone with a Mac.

  37. Does this mean.... by dethl · · Score: 2, Funny

    We'll get to play great games like Commander Keen once again?

    --
    "Some fight for law. Some fight for justice. What will you fight for? One day, you will see."
    1. Re:Does this mean.... by Anonymous Coward · · Score: 0

      How is this funny?! Commander Keen was a great game. Insightful maybe, funny?! Ugh. :\

  38. Re:How good are the current protections Re:Making by Goldberg's+Pants · · Score: 5, Insightful

    The bottomline is that it does not matter whether the publisher calls the game or program shareware or not. It is by default shareware, till I decide to convert it to payware or freeware. It just goes to show how the shareware philosophy is no longer on the fringes but it is the mainstream.

    This is a very good point

    The term "shareware" has been bastardised over the last decade. Back when the concept first arose, SHAREWARE was software you could share with your friends and, if you felt it warranted it, you sent the author a donation. There was nothing crippled, there was nothing missing. You could freely copy it, and the developer might make a few bucks.

    This new usage of the word now means nothing more than game demos put out by developers who can't/won't get their games on the store shelves.

    In short, it AIN'T SHAREWARE, not by the correct definition.

  39. What sold me on Diablo by zakezuke · · Score: 1

    Diablo, the first edition, I remember was available as a demo. I also remember that "Future Shop" sold the "shareware" version for those who didn't want to make the multi-meg downlownload. I can't remember the size of Diablo exactly, but it was pretty massive for a 56k modem, likely to be 50-100meg or so if my memory is correct. Quake II also still has a nice little shareware edition.

    You know... after getting a 99cent copy of diablo the shareware edition, I payed full price for the game within a week.

    So if i'm the desired demographic, shareware and demo editions of games work for me. I'm not about to pay for a game site unseen, and it's not often the latest and greatest in stores have display models. And hell, I don't want to go to the fucking store anyway.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  40. A shameless plug, for someone I don't know by bluelan · · Score: 2, Insightful
    If you like classic rambling role playing games like Ultima III, check out:

    www.spiderwebsoftware.com

    I personally recommend Avernum II and III. Geneforge looks interesting as well. There, but for the cruelty of life, go you.

    --

    I used to be a narrator for bad mimes. (wright)

    1. Re:A shameless plug, for someone I don't know by Chaset · · Score: 1
      Ah yes, I was going to point them out, but someone beat me to it.

      For the slashdot crowd, I believe they have a linux version of one of their games.

      I've recently allowed myseld to get sucked back into the original Exile, and I still like it.

      --
      -- "This world is a comedy to those who think, a tragedy to those who feel."
    2. Re:A shameless plug, for someone I don't know by bluelan · · Score: 1
      I was hoping someone would make a snide remark about my intellect and make a link to spiderweb software to correct my original posts trajic omission. Looks like I'll have to do it myself.

      Statutory ad hominem: The grandparent who forgot to use the little <a> tag obviously doesn't have the brains of a chimp, so it's amazing that he was able to recognize good RPGs like the Avernum series. Oh, and it's spelled tragic. Moron.

      --

      I used to be a narrator for bad mimes. (wright)

  41. Shareware and piracy by shird · · Score: 4, Insightful

    This doesnt surprise me actually. The only people that pay for games these days are the honest ones that would probably pay for the shareware ones. The emergence of P2P file sharing means that all games are essentially 'free', its just a matter of being honest and legit to actually pay for them. Seeing as these are the only people going to pay, you may as well go with the flow, and give out your games free and ask people to be honest, cause thats whats going to happen anyway.

    --
    I.O.U One Sig.
    1. Re:Shareware and piracy by toddestan · · Score: 1

      Well with multiplayer games, that is not so much the case when the server that hosts the games checks your CD key to see if it's valid. This is how Blizzard does things with battle.net.

      It's actually not a bad idea, if you consider the multiplayer part of the game THE place to be, and thus a cracked single-player only install is just a crippled demo.

    2. Re:Shareware and piracy by cubicledrone · · Score: 1

      The emergence of P2P file sharing means that all games are essentially 'free',

      Nah. Developers buy bandwidth by the cargo ship-load. P2P on some pissant DSL connection? Come on.

      Seeing as these are the only people going to pay, you may as well go with the flow, and give out your games free and ask people to be honest, cause thats whats going to happen anyway.

      Nice troll. Horseshit, but a nice troll anyway.

      Everyone has a VCR. How large is/was the "pirated VHS movie" industry? (Hint: movie rentals are a $20 billion industry.)

      Read a book.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  42. Coming back? by ArcadeNut · · Score: 1

    Shareware hasn't gone anywhere, it's still here. It appears that some of the bigger players are now just trying to come back to it to reduce their costs.

    --- Shamless Plug ---

    Try some of these games. Some are free (like the one I wrote (FrostByte Freddie) and some are shareware. Check them out at Dark Unicorn Productions

    --- End of Shamless Plug ---

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
  43. Where o where is the ware to share? by FearUncertaintyDoubt · · Score: 4, Funny

    Where o where is my ware to share?
    Care to share where is the fair ware, if you dare?
    This affair makes me beware of ware that is mostly air,
    but I sit and stare, in my chair in my lair, at my monitor's glare,
    and still I prepare a fare to pay for this wair,
    but I am starting to wear of the blare
    (the blare that this ware may really be brought to bear),
    and now I swear that were this ware that is their care to share be in my very lair (though that would be rare),
    even then, I would despair to declare that the ware is there,
    for I really know that the ware will ne'er be, whether by share, or even prayer,
    and that is most unfair to me, if I may dare to declare.

    1. Re:Where o where is the ware to share? by Anonymous Coward · · Score: 0

      wow! eminem@slashdot

  44. I wish TrollTech would read this thread by TheAwfulTruth · · Score: 3, Interesting

    Since they are DEAD SET against the entire concept of shareware, to the point of being absurdly rude about it.

    But here, even in the free software haven, shareware is considered viable and very much alive.

    I am a shareware developer and had looked to license qt for a small run, low cost piece of software and they told me to go get stuffed. Full, insanely high priced, commercial license or GPL or go to hell is their motto. :(

    --
    Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    1. Re:I wish TrollTech would read this thread by poot_rootbeer · · Score: 1

      Full, insanely high priced, commercial license or GPL or go to hell is their motto. :(

      They've given you three choices where many software companies would have only given you the "go to hell" option. What are you so unhappy about?

    2. Re:I wish TrollTech would read this thread by TheAwfulTruth · · Score: 1

      You read my post wrong. They only give me 2 choices and neither one is what I need from them.

      And it wasn't so much that they didn't offer it, but that they went out of their way on their web site to belittle me for even asking about the thrid choice. It's plain that they get hundreds of people asking about that third choice if they felt the need to FAQ it.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
  45. 2 bad David Addison wasn't making s/ware games now by The+Lynxpro · · Score: 1

    Sure, he swiped his alias from the famous character on *Moonlighting* portrayed by Bruce Willis, but man could that guy write great shareware games. His version of Monopoly on the Atari ST was incredibly fun...and it would cheat too! But then the entity known then as Parker Bros. got mad, sued him, and he disappeared. Actually, I think the game was *freeware* come to think of it... If anyone has any info on what the guy is doing now, I'd appreciate it...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  46. Good idea by pkunzipper · · Score: 1

    The record industry should take hint.

  47. This is totally incorrect by Anonymous Coward · · Score: 0

    Why mark something as "insightful" when it is full of bogus info?

    GG is not a "dev house." GG does not work on any game projects, they merely sell/update the engine and publish games.

    1. Re:This is totally incorrect by Schnapple · · Score: 4, Funny
      GG does not work on any game projects
      Technically correct, but they also are members of "Monster Studios" which made the
    2. Re:This is totally incorrect by Schnapple · · Score: 5, Funny
      ...games Chain Reaction and Marble Blast

      And that, by the way, is the first time my cat has ever stepped on my keyboard and successfully posted to Slashdot.

    3. Re:This is totally incorrect by frankjr · · Score: 0, Troll

      Oh!!!! A dead parrot fell on my keyboard! Mod me up!

    4. Re:This is totally incorrect by _Splat · · Score: 1

      I think they make a program that detects and prevents cat-like typing.

      --
      -Splat
    5. Re:This is totally incorrect by Anonymous Coward · · Score: 0



      Holy SMOKES that was brilliant! Double the karma for the price of one. You're a genius!!!

    6. Re:This is totally incorrect by Anonymous Coward · · Score: 0

      Dude, next time I get mod points, I'm modding up his OTHER posts just for the BRILLIANCE of THESE!

    7. Re:This is totally incorrect by Anonymous Coward · · Score: 0

      Funniest remark since long.
      Go pussy, go!

  48. Good little games by sixdotoh · · Score: 3, Interesting
    I don't know about the rest of you, but when I think of shareware I think of the small little games you download to waste time away. Games like Commander Keen (to get really old-school), Icy Tower (and other great games by freelunchdesign.com), and . . . well, you know, those small little 1 to 3 megabyte games you download that are great to pass the time/relieve stress and have fun. Most of these games are made by one person or just a small group who got together and cranked out a little game just for fun.

    These type of games seem to have dissapeared in recent years, and is it because the big download pages (download.com, fileplanet.com) are consumed with a flood of commercial demos from the big name game developers and these small games are nearly invisible because of the vast amount? Or have people stopped making these types of games, unable to compete with the desire for top graphics and gameplay.

    I was on a Mac from about 1995-1999 and the quality of the shareware on the Mac platforms seemed to be far better than Windows shareware. The games were more fun, rarely crashed or didn't work. Anyone else seen this? Anyone have any reasons for this? Anyone care?;~)

    --

    This post was brought to you by the number 584811 and the characters / and .

    1. Re:Good little games by fatboyslack · · Score: 1

      These type of games seem to have dissapeared in recent years, and is it because the big download pages....

      I've noticed it too, one reason I think is that my main source of demos/shareware to try for many years was various computer game magazines. These 'zines would have 1 or 2 CD's packed with heaps of demos to try and play with. There would be quite often 20 or so on each CD. However, as demo sizes have ultimately increased by large amounts from ~30MB to at least ~100MB less demos are released with each magazine, so that only 'mainstream' demos are released and smaller companies squeezed out. Also bandwidth. Not many folk have broadband or better, most have 56k modems or no connection. So its difficult to get a demo/shareware for most people, hence they don't try something random and different hence small publishers die.

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
  49. All hail addicting games... by Shishio · · Score: 3, Interesting

    It's good to know PopCap Games is making money through their shareware model, but it's not going to get me to buy any games I can find at AddictingGames.com. I can hardly bring myself to fork over cash for games like UT 2003, and I've been playing the demo of that for quite a while now.

    --
    Twelve fingers or one, its how you play. ~Gattaca (Vincent)
  50. Play before you buy by phorm · · Score: 4, Interesting
    Really, if more games came out first as shareware, it's likely piracy might decrease.
    Good thing about shareware include:

    • Test the actual gameplay
    • See how it runs on your hardware
    • Not having to shell out for duds
    • Bugfixes to pre-release shareware can help final releases be more stable


    In many games, it should be hard to make a shareware copy. Just clip the game after X levels/scenes/items etc, and you've got a nice demo. Shareware could also be nice for hardware reviews, I seem to remember various hardware being tested on shareware versions of doom, etc - which provided a nicer "reality" benchmark than today's crackable Futuremark, etc
  51. Outstanding games! by Anonymous Coward · · Score: 0

    I just played the online java games from popcap games - excellent! reminds me off the C=64 games of me youth.

  52. Re:Hollywood and the rise of the "blockbuster" gam by sixdotoh · · Score: 1
    As development costs on games have skyrocketed to the levels of feature films

    Millions of dollars? Really? I'm not saying you're wrong, but could you give an example? I haven't heard of game dev $ reaching that high . . . (then again, I kind of left keeping up on the gaming scene a while ago . . .)

    --

    This post was brought to you by the number 584811 and the characters / and .

  53. I did this recently.. by marcushnk · · Score: 4, Interesting

    I downloaded a "shareware" version of "Crimsonland" http://crimsonland.reflexive.com/crimsonland/

    Got hooked, finished what I could and proceeded to whip out the CC to finish buying it..

    Bastard addictive game it is too.. highly recommended for those that want a deceptivly simple challenge...

    --
    "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
    1. Re:I did this recently.. by hyphz · · Score: 1

      Yea, Crimsonland is definately cool (shame about Reflexive's other stuff though.. why oh why couldn't they have stuck a level editor in Ricochet?). Popcap and Garage games aren't necessarily that great - Popcap, in particular, tends to specialise in making clones of established puzzle games with flashier graphics, which isn't really very shareware; and their prices are outrageous.

      For shareware firms how about Llamasoft - yes, that Llamasoft, with that Jeff Minter. Gridrunner++ is one of the best shareware games I've ever played and it only costs a fiver.

      Or how about Elastomania?

    2. Re:I did this recently.. by Anonymous Coward · · Score: 0

      I was seeing aliens and zombies and shit when i shut my eyes to go to sleep after completing this on normal... brilliant game.

  54. waste of effort by Anonymous Coward · · Score: 3, Insightful

    It is very difficult to make any money in shareware, only a relative handful of people ever been successful. I would estimate chance of recouping money worth the effort at well under one percent. A never ending stream of starry eyed programmers discover this every year.

    Create something for the love of it and let it free. Don't waste time with shareware because:

    a) you'll be disappointed.
    b) no one will use it.
    c) your work will be unappreciated.

    1. Re:waste of effort by Anonymous Coward · · Score: 0

      If you are writing the program anyway, you might as well get something. Often, the true value is the incidental market research you are doing as you get in money and bug reports and complaints. Then you hit the real idea.

  55. Re: shareware vs GPL by TeknoHog · · Score: 2, Informative
    Full, insanely high priced, commercial license or GPL or go to hell is their [QT's] motto.

    The GPL does not forbid selling the software. Its main restriction is that source code must be available to everyone who gets the executable program.

    --
    Escher was the first MC and Giger invented the HR department.
  56. Mutant Storm and Ricochet by SunPin · · Score: 2, Interesting

    Mutant Storm by PomPom Games and Ricochet Xtreme by Reflexive Entertainment are my all-time favorite shareware titles and both could easily sell at twice there going rate ($20). While there's always going to be crap in the shareware world, there's also some gems. These two are definitely gems.

    --
    Laws are for people with no friends.
  57. freeware.. by newr00tic · · Score: 1

    I played tons of shareware titles before I got the internet, then a while in the start, until I discovered freeware etc.

    There is one cool place called http://www.Gamehippo.com , many good games there..

    (Although, many are REAL crappy, too.. given the volume of titles there.)

    --
    A horse can't be sick, you know, even if he wants to.
  58. The games are on OS X, actually. by lysium · · Score: 4, Interesting
    I was quite surprised when I came across the shareware offerings that are appearing on OS X. Ambrosia Software released what I have to say is the first innovative game I've seen in a long time. Uplink by Ambrosia Software-- a Gibsonish hacking simulator, in the sense that Elite and Frontier are economic simulators.

    The first time I ran against an International Banking system, I actually started sweating as I watched the traceback get closer (so quickly) to my home system............ this will appeal to your inner hacker, perhaps as a guilty pleasure.

    Most engrossing game experience since Half-Life. And at least six other games floating around the mac shareware sites of equal quality. Blows the hell out of anything commericial AND the noble offerings of Linux developers.

    ---------

    --
    Together, we will drive the rats from the tundra.
    1. Re:The games are on OS X, actually. by valdezjuan · · Score: 1

      The link for people who can't google or what ever: http://www.ambrosiasw.com

      I remember the first time I played Escape Velocity. I lost many moons to that one.

    2. Re:The games are on OS X, actually. by Zerth · · Score: 4, Informative

      Jeez, Uplink isn't by Ambrosia, that's just the Mac version's publisher. It's by Introversion!

    3. Re:The games are on OS X, actually. by hyphz · · Score: 1

      And it's available for PC *and Linux* as well.

      So much for beating the offerings of Linux developers ;)

    4. Re:The games are on OS X, actually. by lysium · · Score: 1

      My bad. I'm not even a Mac user. I just bought the game on Mac because it was so damned fun....I claim user ignorance. ;)

      --
      Together, we will drive the rats from the tundra.
  59. Bochs by SunPin · · Score: 1

    I never had any success with DOSEMU. I have had great success with Bochs. Managed to play Project Space Station (1987) by Avantage on my p3 800 MHz. Processor emulation is the strong point of Bochs. That game simply rules and should be made again. The main problem with Bochs is getting the sound operational. I've had no luck with sound. Does DOSEMU do any better?

    --
    Laws are for people with no friends.
    1. Re:Bochs by SClitheroe · · Score: 1

      Wow, someone else who thinks Project Space Station deserves a re-make! I'd love to see something more modern (minus whatever twitch factor they'd inevitably try to add to it)

      Does it run well under Bochs?

  60. Re:Hollywood and the rise of the "blockbuster" gam by Mac+Degger · · Score: 1

    Well, a AAA title has a dev time of anything between 2 and 4 years. I can't give exact figures, but games like UT2k3, NWN and any other top title (I'm talking production values, not gameplay quality) cost anywhere between 2 and 10 million to make. Go read Gamasutra, fatbabies and other sites of the like for exact figures.

    --
    -- Waht? Tehr's a preveiw buottn?
  61. Re:Hollywood and the rise of the "blockbuster" gam by jwilloug · · Score: 1

    You know the most beautiful thing about that Slate article? The advertisment I got at the bottom of the page...

  62. Garage Games and the Torque Engine by rmohr02 · · Score: 3, Interesting
    1. Re:Garage Games and the Torque Engine by Anonymous Coward · · Score: 0

      That has been available since August 2001 and approximately 0.0 games have been released after licensing that engine

    2. Re:Garage Games and the Torque Engine by sklib · · Score: 1

      This is totally true. I'm one of the programmers in a little side project that has decided to get a license of theirs to sort of check it out. Here are my thoughts on this:

      If you like documentation, garagegames's torque engine is not for you. There are hundreds of classes with lots of features, and if you look in the code, it's ALL CODE. If I actually paid money to see the code to something, I would expect it to be completely documented with doxygen or something, so you have at least a couple lines of description for every function or method. They do have "documentation" with doxygen, but if you run it on a comment-less source tree, all you get is what the class browser shows you anyway. Oh, and there's like a several-page flow-of-control overview to get you started, but it is QUITE skimpy on details.

      Not that it's impossible to work with, it's just REALLY hard to get started.

      Plus, if you want whatever you are writing to actually look *good*, and not like it came from 1998, then you'll have to add all your own shader and shadow code... Just thought you'd like to know.

      --
      -S
    3. Re:Garage Games and the Torque Engine by rmohr02 · · Score: 1

      My only experience with the Torque engine is playing Tribes 2, and I'm impressed by that, but it'll be awhile before I have anything near the skills to program with something like this.

  63. Re:Bochs & Project Space Station by SunPin · · Score: 1

    It runs very well because of the precise control over the processor speed. As the original game didn't have sounds worth hearing to begin with, sound is not an issue. What I had trouble with was the keyboard control of reentry and landing but that is largely due to disability in my hands. Remember, the original game allowed the joystick for all game functions--including increasing funding on research and development. I had trouble getting the joystick working. Allegedly, it will. The trick is finding a hard drive image with all the original drivers for DOS 3.3, 4 and above. I haven't worked on the issue for almost a year. I spent 13 years just trying to track it down again and a few months getting it to run at a normal speed. The graphics are fugly as hell even for their day but the gameplay was absolutely outstanding. Probably the first true RTS. The game advanced in time every 8 seconds. I always felt like it was just me and a couple of friends that knew what it was. As time marched on, just me and one other guy kept the memory alive. With ISS and other NASA adventures/mis-adventures, this would be the ideal game to put the space age into perspective. I think there's a lot more that the original guys wanted to add but were limited by floppy disks and a worthless publisher. If only we could put a team together on this. Could succeed as shareware since it would appeal to computer geeks and science nerds that are aware of the importance of putting money to something good. The market already has far too many first person shooters, civilization wannabes, Homeworld clones and other dead horses. Project Space Station would be educational and hardcore.

    --
    Laws are for people with no friends.
  64. Try before you buy by pabtro · · Score: 2, Interesting

    Shareware = Try before you buy
    A tryout for 30 days is the industry standard(Microsoft, Corel, etc.). âoeSharewareâ has always been âoealiveâ.

    1. Re:Try before you buy by Anonymous Coward · · Score: 0

      Try before you buy is not shareware. Letting someone use something for 30 days and then taking it away if they don't pay you IS NOT SHARING. Look up "sharing" in the dictionary, or ask any pre-schooler.

  65. Availablity. by Chronus · · Score: 3, Insightful

    Could it be that the means for delivering good shareware is finally catching up to the amount of data files(Animation and such) that the average spiffy game is employing? I don't mean the small shareware games to kill a few hours, but the larger more pro ones. I know that if I had to sit for a few hours to get my install of Starscape, like I would when I had my modem, I would probably not have bothered.

    --
    And this long long speach comes to one point... That-- OOOO! QUARTER!
  66. Phrase Craze Plus by lunartik · · Score: 2, Interesting

    Thanks to this article I searched out Phrase Craze Plus (a Wheel of Fortune knock-off) which I used to play under Macintosh System 6. I downloaded it, it opens in OS 9 and plays fine.

    No sound though. Hmm.

    Anyways, Macs had tons of shareware and it was stuff you were free to use and encouraged to make donations if you enjoyed it.

  67. Re:How good are the current protections Re:Making by Anonymous Coward · · Score: 2, Insightful

    "Crackz/serialz" aren't worth anything unless you have the full version, so you're contradicting your own argument against the parent poster who stated that the shareware versions were incomplete: You could get crackz and serialz all you want, but that would do nothing.

    So what you're really saying is "because of piracy, everything is shareware". Well a) no, shareware is legal. Piracy is not. b) Shareware is moral. Piracy is not. Proclaiming that there is "no difference" is akin to saying "I have no morals, and I don't believe in the law". You might as well say that to you some ruphenol and handcuffs is "no difference" from consensual sex. Badabing! I'm sure that'll pull the nutcases frothing out of the woodwork defending their P2P ways, so let me disclaim that: No, piracy is not even remotely as bad as rape, however the same "I can get what I want regardless" justifications can be used in any case.

    You must be a brave man in any case. An oft stated piece of wisdom is that there is no honor among thieves...do you truly thing that the land of crackers and pirates is a noble one? I have no doubt whatsoever that it is rife with those for whom piracy is but one of their criminal pursuits, so I'm sure your cr4ckz/pir8z full machine has been owned and used for credit card sharing, kiddy porn propagation, etc. "But I run my pirate copy of McAfee!" you proclaim...bwahahahahahahahaahahahahaha.

    Sinned

  68. Obligatory game-designer suckup post by watchful.babbler · · Score: 1

    And real professionalism, it's worth noting, whether it's a port (just started playing the Uplink demo, expect my credit card and free hours soon) or an original game (EV Nova being Marathon for the post-Bungie Mac community). I still have fond memories of whiling away hours of compile time with "Harry the Handsome Executive." Not to mention your strong support of the MacOS X development community. Kudos!

    --
    "Freedom is kind of a hobby with me, and I have disposable income that I'll spend to find out how to get people more."
  69. Agree 100% by Databass · · Score: 1


    I hate Snood! It's totally a ripoff of Puzzle Bobble (later called Bust-a-Move), and PB has superior look and feel. No one has heard of Puzzle Bobble. Lots of people have heard of Snood. I know this point has been brought up on Slashdot before, but you asked if anyone else felt the same way and I do. Snood looks all blocky and stuff. All they did was rip off Puzzle Bobble and charge money.

    1. Re:Agree 100% by viking099 · · Score: 1

      Actually, I remember a LOT of people discovering Puzzle Bobble Online back when Tycho (of Penny Arcade fame) introduced so many people onto the (Japanese, I think) server, they had to shut it down and create English-only and Japanese-only servers for it.
      Very fun game, but not as fast as Snood, which is (in my opinion) one of the nice things about Snood.

  70. In case of slashdotting, spread the load. by Lerc · · Score: 1

    GarageGames seems to be having a bad time of it.

    If you want to have a look at what the shareware gameing world is up to you could try some of the others doing great games.

    Dexterity
    Mountain King Games
    Retro64
    Phelios

    In fact, too many to list. All of those sites have links to others. You could spend days following them all.

    Or you could try some of the new emerging quality shareware game news/review sites.

    Diygames
    Bytten
    Shareware Gaming Magazine
    GameTunnel

    --
    -- That which does not kill us has made its last mistake.
  71. aww, man by SweetAndSourJesus · · Score: 1

    Don't show me Window stuff and make me want it :P

    --

    --
    the strongest word is still the word "free"
    1. Re:aww, man by Danse · · Score: 1

      Hey... I had to stare at that Mac stuff! Fair is fair :P

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  72. Re:How good are the current protections Re:Making by jjhlk · · Score: 1

    Piracy can be moral.

    If somebody puts out a game and charges $100 for it, why should you be expected to buy it if all you've gotten to see of it is box shots and movies they've released? They can make those movies of exciting parts of the game, and on great hardware. If they don't release a decent demo, if doesn't seem fair to be able to force someone to gamble on a expensive game. And the problem with demos is that they aren't typically part of the game at all. Whereas ten years ago, you'd get the first episode of a game to try out.

    So pirate it, see if you like it, and buy it is so. It's what I do for all of my games. There are a lot of crappy games out there, and I shouldn't be expected to buy them based only on marketing.

    I could play the game at a friends or at the store, and I often do. But pirating it is just another method of that.

  73. Re:Hollywood and the rise of the "blockbuster" gam by nelsonal · · Score: 1

    The article he linked to mentioned $20 million for enter the matrix, not quite to Waterworld levels, but above quite a few movies. That's a bit of a bad example, since they paid about $10 million for the name rights, and more for an extra large ad campaign, and actors time from the movie. But just the coding and other development costs probably cost above $5 million, and that was for a pretty rushed game.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  74. Re:How good are the current protections Re:Making by DaBj · · Score: 2, Informative

    I remember the phrase "crippleware".
    Haven't seen it for a while though, guess it sounded to negative.

    --
    "GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
  75. Best things in life are free by plutoid · · Score: 0

    It must be difficult to turn a profit these days especially since all the good software is free :-)

    --
    Regards, Jake Johnson http://www.plutoid.com
  76. Not usually shareware though by gerardrj · · Score: 5, Interesting

    The problem with this article is that 90% of the "shareware" I download isn't shareware at all, it's a demo.

    The way I (and most people I know) define these terms:

    Shareware: Software distributed in a fully functioning, non-limited version. A request is distributed along with the software that asks the user to send some money to the author(s). whether or not you send the money, the software will have all features and not disable itself at any time. The software may have a "nag" screen that asks for you to send the fee.

    Demo: Software that is disabled or restricted in some way from it's full version. To use the software's full feature set, or to use it for an ulimited amount of time requires you to pay a fee. Not paying the fee will cause the software to disable itself, or to continue to operate in a lesser manner than the full version.

    Freeware: Shareware that has no request for money. the software is free.

    Free Software: Similar to freeware, but the source code is usually available and usable by end users.

    There is a VERY large push today (apparently backed by sites like Versiontracker) to use "shareware" and "demo" interchangeably. Sorry, but I just don't but it. I pay shareware fees when I use truely shareware software. I've decided to boycott any software that claims to be shareware but is in fact a demo.

    Some software (such as BBEdit on the Mac) sort of blur the line a little. BBEdit Light is freeware, you may use all the program's features for as long as you like. But Light is also a demo for the full BBEdit which is commercial software that has more features than Light. There is also a true demo version of BBEdit that is lauch limited, then refuses to operate.

    --
    Article X: The powers not delegated... by the Constitution...are reserved...to the people
    1. Re:Not usually shareware though by RGRistroph · · Score: 1
      I fully agree with you. If you read the newsgroups of the Association of Shareware Professionals you will find that all of them are simply writing commercial software and distributing demos. In fact, in their "What is Shareware?" page they are at pains to explain exactly how they are different from every company out there that offers a free trial (including Microsoft) -- they resort to saying "you can give our free trials to your friends" which hardly seems all that distinctive.

      The ASP should simply define themselves as a guild for "independent" or one-man software shops, because that's what they are. They have no relation to shareware any more. I don't mean to be too critical of them, however, because such a guild or association is badly needed, to do everything from help people buy their own health insurance to lobby against bad copyright laws and zoning that stops you from working from your garage.

      The original deal offered in shareware was "here is a fully functional version, if you want it to be worth my time to make more versions, send me a small amount of money." The first adulteration of that was the nag screen which went away once you paid. If you pay to make the nag screen go away, then you are not paying because you want the author to keep writing software.

      Sometimes you sent money and you didn't want the software author to keep working on this program, which was perfectly fine and you weren't about to upgrade to something with new features that got in the way. You sent money because you figured, "if this guy has spare time he will probably write something interesting and maybe useful, so it's worth $10 to see what happens."

      The spirit of Shareware lives on today in the Free Software authors who have paypal donation buttons and cafepress t-shirt shops. Not in the crippled demos which fill up download.com.

    2. Re:Not usually shareware though by ggambett · · Score: 1

      Your definitions are correct, although the exact definition of what is called Shareware today is not agreed upon. Some call it trialware, but so are comercial games with playable demos.

      I think the confusion comes from thinking "Shareware" as the opposite of "Commercial". The opposite of "Commercial", which is what the article is talking about, is "Independent", not "Shareware".

      Shareware is a marketing strategy and nothing more. The lack of innovation usually attributed to big name publishers has nothing to do with shareware, but with being too management-set-deadlines driven. With millions of dollars to make a game, the guys who own those millions push for repeatability, thus using the same old "tested" formulas over and over.

      The alternative is the growing Indie movement, with small, self-funded teams. Of course, we can't compete with AAA titles in terms of millions of polygons in each frame. But that isn't the point - more polygons and realistic looking skin shaders won't make a game fun. True, there are people whose enjoyment of the game is proportional to the heat dissipated by their processors and video cards, those who play at 1600x1200 at low frame rates to feel they're using their hardware.

      But playing games is still about fun. I grown up playing games in a 48 KB, 4 MHz ZX-Spectrum with 8 colors in a very low resolution screen. I still have much more fun playing those games in an emulator than playing some current 5-CD games.

  77. maybe.... by mandrake*rpgdx · · Score: 1

    a platform game I'm working on: (well a sreenshot of it):

    http://grraargh.com/gallery/screen1.png

  78. Legal use for P2P sharing! by whoever57 · · Score: 2, Interesting

    More evidence to show the legality of P2P sharing systems!

    --
    The real "Libtards" are the Libertarians!
  79. spiderweb software sucks. by mandrake*rpgdx · · Score: 1

    i know where to get better rpg's for free. Not pirated or hacked mind you, but for completely free. Because *some people* like doing this and giving away what they do, and other people like to rip off the public for half assed games.

    1. Re:spiderweb software sucks. by bluelan · · Score: 2, Interesting
      The topic is shareware, not freeware ;)

      Angband and the many variants, Egoboo, and several of the games at the site you mentioned are nifty.

      However, spiderweb isn't "ripping people off." Send in your money or don't. If it's half assed, you get to find out before you buy. No biggie, don't buy.

      I paged through several of the games on the indie rpg site and saw alot of short episodes and demos developed in a week or a couple months. But, I probably just don't know what's good on the site. Can you list some of the better titles, with long game play and a fairly original mythos? I'd love to see some new ideas.

      --

      I used to be a narrator for bad mimes. (wright)

  80. Re: shareware vs GPL by firewood · · Score: 1
    The GPL does not forbid selling the software. Its main restriction is that source code must be available to everyone who gets the executable program.

    It's main restriction is that the source code must be available, recompilable, and redistributable by everyone who gets the executable. This means the GPL essentially forbids selling software to more than one intelligent entrepreneurial person, since this person will then undercut your price or just give your software away to the second potential customer. If your potential market is over 200 intelligent customers, then rounded to the nearest percent, the GPL forbids you from selling to 100% of your market (unless your product caters to charitable people, or people to lazy to google for the source and recompile).

  81. questions by mandrake*rpgdx · · Score: 1

    I was thinking about recently getting into the shareware market- and I wonder- is their a market base for non puzzle games, like, let's say- platform games? Like Commander keen and such?

    blatent image plug of a game I'm working on-

    http://grraargh.com/gallery/screen1.png

  82. You can copy this flopy by teklob · · Score: 1

    go Apogee! You can copy this floppy!

  83. Beginning of a successful Linux gaming industry by Anonymous Coward · · Score: 3, Insightful

    I am glad to hear that shareware gaming is making a comeback. This is because I believe that the shareware approach rather than the "If you can't beat them join them" approach of WineX and the hand me down approach of porting old Windows titles will be the way of building a successful Linux game industry. The basic problem with Linux and gaming is NOT that Linux users don't pay for software but simply that there are not enough of them tp support the release of "big time" commercial games under the Linux platform at this time. However a small shareware "cottage" gaming industry could not only make money where a large commercial gaming company can't but such a Linux shareware gaming company may well make the "Killer App" that brings about the final exodus of Windows users to Linux. All od this is contingent of course on weather or not Linux can survive the current SCOap opera ;-).

  84. Re:How good are the current protections Re:Making by cubicledrone · · Score: 1

    The term "shareware" has been bastardised over the last decade. Back when the concept first arose, SHAREWARE was software you could share with your friends and, if you felt it warranted it, you sent the author a donation. There was nothing crippled, there was nothing missing. You could freely copy it, and the developer might make a few bucks. That's a pantload. Shareware was/is 1/3 free, 2/3 for registration (for example). It's not donation-ware.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  85. Re:Hollywood and the rise of the "blockbuster" gam by cubicledrone · · Score: 1

    The reason is that the backers want a high certainty of return on their investment rather than taking a risk.

    I hear bonds are a good investment. Anyone investing in video games and wanting "a high certainty of return on their investment" is a fucking moron.

    It's called "risk capital."

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  86. Re:How good are the current protections Re:Making by Goldberg's+Pants · · Score: 2, Funny

    No, you're wrong, and you're a grotesquely ugly freak. Do your research. Id Software can be
    thanked for bastardising the term the worst. That is NOT shareware in it's true sense. If you're so confident, then fine, name *2* titles released BEFORE 1990 that were sold as "shareware" where you got your mythical 1/3rd free.

    You don't know what you're talking about.

  87. One more shameless plug... by WasteOfAmmo · · Score: 1
    Gragegames is currently handling Robot Battle which should appeal to most /.'ers as it is a coding game. RB is a great game for both the starting and experienced coder... Two of my kids are cutting there coder teath on RB as I have been following it for years.

    RB started as shareware and this is the reason I found it and started playing it. Shareware (or whatever modern name you wish to attach to this marketing model) is a great way to "get into the game". I would not be surprise if most first time authors do not make (much) money publishing shareware. But that is not always the only point, sometimes the exposure for the authors is what counts. Sometimes it is just wanting to get what the author believes is a great tool/game/widgit out into the real world while maybe making a bit of beer money at the same time.

    Liberty Basic is another great piece of software that started as shareware. I have not followed it lately but back in its beginning it helped me alot with minor Windows based apps.

    Merlin.
    Of course English is my second language. Giberish is my first!
    Don't bother flaming my English... I will just reply with more.

  88. Sorry? by cubicledrone · · Score: 1

    Shareware left? When?

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  89. Re:How good are the current protections Re:Making by cubicledrone · · Score: 1

    If you're so confident, then fine, name *2* titles released BEFORE 1990 that were sold as "shareware" where you got your mythical 1/3rd free. Eight-inch disks or punchcards? Shareware is a freely copyable portion free, the rest for registration. Giving away the whole game free and asking for registration is donation-ware. Look up the word "mythical" again.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  90. No videoshops for you? by jeti · · Score: 1

    In Germany, you can rent games in videoshops.
    I'd never buy a games anymore that I haven't
    tested for a day or two.

    And yes, I do buy the games I like (and usually
    apply a nocd patch to avoid the hassle.)

  91. Re: shareware vs GPL by Anonymous Coward · · Score: 0

    You don't have to GPL the *data* (graphics, music etc), IIRC. Most Free Software people can't draw or model in 3D very well so giving away the code earns you respect, free ports to other platforms etc. and you can *still* earn money for your work. Also, by GPL:ing the code, you can save a lot of work for being able to use other peoples' GPL'd stuff.

    Some people might draw new graphics after a while if your game is good enough for them to bother, but their results won't be as good as your originals and even if they were, your sales window has closed ages ago.

    I would really like to see game companies going for this model. It would provide us with multiplatform games and higher quality. Instead of wasting their time for writing all the code from scratch to keep it prorietary, they could concentrate on polishing the gameplay, level design, graphics and sounds.

  92. Re:How good are the current protections Re:Making by Eminor · · Score: 1

    You must be a brave man in any case. An oft stated piece of wisdom is that there is no honor among thieves...do you truly thing that the land of crackers and pirates is a noble one? I have no doubt whatsoever that it is rife with those for whom piracy is but one of their criminal pursuits, so I'm sure your cr4ckz/pir8z full machine has been owned and used for credit card sharing, kiddy porn propagation, etc. "But I run my pirate copy of McAfee!" you proclaim...bwahahahahahahahaahahahahaha.

    How is this insightful? How can you associate piracy with credit card sharing and kiddy porn? This isn't even a blatant generalization. This pure conjecture. "I'll just make up my own generalization."

  93. The internet of '93... by Anonymous Coward · · Score: 0

    ...[in 1993] id Software unleashed "Doom" on the world. Millions of people downloaded and enjoyed the free, abbreviated version of the game...

    Am I the only person who in 1993 would get his shareware buy buying the latest copy of PC Gamer, which came with a disk with one (maybe two) games on it? Admittedly, I lived way out in the middle of bumfuck nowhere, but still. I'm not even sure I had put a modem in my computer yet.

    1. Re:The internet of '93... by Anonymous Coward · · Score: 0

      I did that too, and even got the shareware version of Jewels of the Oracle that way, one of my favorite all time puzzle games. Of course finding the full version to buy took me another 2 years since no one carried it, but in the end the pc gamer shareware disc ended with my buying the game

  94. Sifting the shareware sands = Starscape by Anonymous Coward · · Score: 0

    Shareware is cheap, usually instantly downloadable, usually instantly unlockable/playable in the full version and you get to try it before you buy it. So you never get caught out by hyped rubbish. Only problem is sifting through the thousands of amaturish offerings, anyone know any good review sites?

    p.s. Starscape is my first suggestion, very good game. Here is the site http://www.moonpod.com

  95. Re:How good are the current protections Re:Making by FromWithin · · Score: 1

    >No, you're wrong, and you're a grotesquely ugly freak.

    And an elephant can...no more...get it's trunk...up it's own guts, than wecanlickourballs.

    Wonder how many people got it?

  96. Re:How good are the current protections Re:Making by hyphz · · Score: 2, Insightful

    No, the term "shareware" supposedly comes from the very old concept of a "developer commons".

    The basic idea here was: you'd join a commons with some other programmers. Then, any useful software you write, you share with the others; in exchange, you get a share of all their software. Thus, software was effectively freely distributed among the commons, in anticipation that its value would be "repaid" by the users' contributions to the same commons.

    Of course, this was only really useful back in the very, very old days where pretty much anyone who used a computer was a programmer because there was pretty much nothing to do with computers other than trying to program them. When non-programming users became the norm, these commons could no longer work, so the request for money was substituted for the anticipation of reciprocially shared software. Crippleware was the paranoid's version of that.

    Oddly enough, the main killers of shareware games were the commercial companies who dumped "shareware" versions of their commercial games on shop shelves. Remember the "shareware Diablo" and the "shareware Descent"? This neatly taught consumers that anything called 'shareware' must be an inferior version of something they could buy in a shop, and killed the market for a while.

  97. Llamasoft and other bleatings by POPE+Mad+Mitch · · Score: 5, Informative

    It seems that the the low cost and ease of distribution and charging that the internet gives us is once more making it viable for the small one-man firms to trade.

    A prime example of this is Llamasoft, Jeff Minters old company. Back in the 80's and early nineties he produced what many people would say are some of the finest examples of really addictively playable games. Revenge of the Mutant Camels, and Llamatron being some of my favourites.

    For many years since the Yak has put most of these old versions on his website for people to download and enjoy, claiming it wasnt worth the expense of trying to sell anymore, but with little or no new material available.

    Now it seems he has relaunched Llamasoft and is releasing new improved games as shareware, with full versions available for about 5UKP, which is serious value for money for work of this high a calibre.

  98. The best shareware by adz · · Score: 1
    Anybody who ever had an Atari ST will remember the great Jeff Minter.

    Anyway he is still going, and has some great new games available from:

    http://www.llamasoft.co.uk/

    Gridrunner is especially worth a go.

    You may know Jeff Minter from the games llamatron, tempest2000 or revenge of the mutant camels.

  99. Re:How good are the current protections Re:Making by Anonymous Coward · · Score: 1, Insightful

    Pirates are generally criminals who you've given pretty exclusive access to your PC (and usually you've proven yourself to have a high connection by downloading the massive packages). It doesn't take a genius to identify the risks there...

  100. And here is one of the good Shareware houses: by budalite · · Score: 1

    Check out Kaser Software . Great mind games. There's one called "Krazy Mazes" that is to Mindsweeper as Hulk is to Bruce Banner. Lots of good stuff. Been buying from this guy for years. Not disappointed, yet.

    Have fun,

    Paul

  101. Re:How good are the current protections Re:Making by stanmann · · Score: 1

    Oddly enough, I feel worse, about not registering a shareware program I use daily than about downloading and beating a warezd game that I will never play again. I guess it's just a perception thing.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  102. The cat. by Graphyx · · Score: 1

    And it looks like he got modded up. So that puts him on par or a bit ahead of some of the other readers.

    Tha Cat has Karma. Is his name Felix?

  103. Is this a new troll? by Archangel+Michael · · Score: 1

    I smell a new troll .... "First Cat Post"

    --
    Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
  104. Drop your sense of entitlement by Anonymous Coward · · Score: 1, Insightful
    jihlk said:
    If somebody puts out a game and charges $100 for it, why should you be expected to buy it if all you've gotten to see of it is box shots and movies they've released?
    Dude, then don't buy it. Nobody's forcing you to buy a game you're not sure if you like. If you don't want to risk it, then don't. It doesn't make it ok to steal it 'just to be sure'.
    1. Re:Drop your sense of entitlement by jjhlk · · Score: 1

      Like it or not, that attitude is never going to make its way into the warez scene. If I download something and like it, I buy it. If not, I delete because I don't want to play it. Until there is some alternative to that, I'm not going to just not play the game when I can try it in an hour or two.

      And the Rise of Nations demo was enough to tell me I didn't want to buy that game; it wasn't my style. But not all games have a decent demo, if one at all.

  105. Re:How good are the current protections Re:Making by Grab · · Score: 1

    Read the damn reviews, perhaps? Lord knows there's enough computer gamer magazines and websites around.

    Grab.

  106. Re:How good are the current protections Re:Making by Anonymous Coward · · Score: 0

    First we need to stop using the word pirate, and only use the word thief. There are no boats or swordplay involved. The whole arguement will sound different.

  107. Re:How good are the current protections Re:Making by zonker · · Score: 0

    no, you're wrong. if you want to 'blame' someone, it should be apogee, the publisher for such titles as id's. your 'true sense' is essentially what open source software is today (sometimes sans the source). contrary to your idea that the shareware industry died off, it was boosted greatly by the likes of apogee and epicmegagames and don't forget pkzip, winzip and paintshop pro.

    if anything killed shareware, it was the internet. before the internet was available for everyone to use, you had a limited supply of programs available to you from bbs's and services like compuserve as well as the mailorder shareware catalogs. nowadays there is such a huge flood of programs that all do about the same thing that there is little incentive for a programmer to write something unless they are going to make it better than everyone elses, and then charge a few bucks for it (or makes it essentially barebones and makes it freeware)... otherwise it gets lost in the fray of similar titles.

  108. Re:How good are the current protections Re:Making by Anonymous Coward · · Score: 0

    There generally isn't any physical property involved, so 'thief' doesn't really cut it either. How about we use the proper term: copyright infringer.

    Hmm, doesn't roll off the tongue nearly as well as thief or pirate. Arrrrrrrrr it is!

  109. Plenty of other sites and developers out there by Anonymous Coward · · Score: 0

    Like most 'mainstream' press, the article missed out on a lot of the better shareware/indie games being made at the moment. Some worthwhile links to check out might include:
    Positech Games

    Mistaril

    Smugglers

    Andf also check out diygames.com,gametunnel.com etc...
    Even though Im lucky enough to be on broadband,m I increasingly find myself turning to small games like this purely for their lack of hype and their originality. Also you can download them in 2 minutes and you get to try before you buy in the true sense of the word.
    If a demo is more than 100 meg its high;ly unlikely Ill bother downloading it, knowing I'll probbaly spend less time playing it than demoing it...

  110. Re:How good are the current protections Re:Making by jjhlk · · Score: 1

    Because everyone is completely objective...

  111. Re:How good are the current protections Re:Making by Anonymous Coward · · Score: 0

    From dictionary.com

    Thief: Someone who steals, especially by stealth.

    Seems to fit perfectly to me. No mention of physical property.

    Lets just not sugar coat things here.

    GG

  112. Re:How good are the current protections Re:Making by Eminor · · Score: 1

    I hardly think that just because you download some mp3s and some warez that are likely involved in credit card sharing. Again, someone is making a generalization.

    Pirates are people who distribute unlicenced software or media. That do not neccissarily have exclusive access to anyone's PCs but their own.

  113. Re:How good are the current protections Re:Making by Anonymous Coward · · Score: 0

    Er...no. We're talking about the people who crack and distribute pirate software. These people have already shown a nonchalant attitude towards the law, and now you're putting binaries that they've manipulated on your PC...

  114. Shareware? by Tibor+the+Hun · · Score: 1

    Didn't Kazaa bring back the concept of shareware?

    p.s. i'm just joking. i purchase all of my games and never use any cracks on them.
    muahahaha

    --
    If you don't know what AltaVista is (was), get off my lawn.
  115. Re:two word by Anonymous Coward · · Score: 0

    the parent is perfectly relevant MOD him up!