Slashdot Mirror


PS2 Exploit Allows Running of Unsigned Code

DrEldarion writes "This man has figured out a way to make the PS2 run unsigned code without a modchip. "To make a long story short, the exploit allows anyone with a memory card and a valid, legal PS1 disc to hijack the boot process and run any piece of code.""

331 comments

  1. Cool, run... by Anonymous Coward · · Score: 0, Insightful

    Lilo

    1. Re:Cool, run... by Anonymous Coward · · Score: 4, Interesting
      Lilo

      I suspect that there will eventually be a PS2 dashboard with functionality similar to EvoX on Xbox. By running unsigned code, you could probably initialize the PS2 HDD - or maybe even Firewire HDD(s) - and load a PS2 native menu with options for then loading Linux, your PS1/2 game backups, native emulators and media players, and homebrew games, demos, and applications. In some ways the Xbox might be better for this; it has newer and more powerful processors, more Ram, and the x86-based architechture is a familiar hardware and software environment to many developers. But the PS2 Firewire port in particular does seem full of potential.

    2. Re:Cool, run... by Anonymous Coward · · Score: 0

      mod parent up

      there is EvoX Info here.

  2. What kind of hardware is needed... by The+Raven · · Score: 3, Interesting

    ... to get arbitrary files on a memory card? I don't know about you, but *I* don't have anything like that. Will a small industry be created selling pre-altered memory cards?

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    1. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 4, Informative

      "SharkPort or one of the other memcard adapters"

      Third paragraph of the article... but I can't blame you for not reading it in full, as you probably wanted to be one of the first to comment :-)

    2. Re:What kind of hardware is needed... by Caff · · Score: 5, Informative

      I believe you can use interact's SharkPort disc, and connect a USB cable between your computer and the PS2, or something like that. I think Datel makes a similar accessory, but I'm not sure. In addition to this, various manufacturers, such as EMS, make USB-compatible memory cards, or "Memory Adapters" where you plug in a memory card and have the ability to connect it to a PC using a parallel cable.

    3. Re:What kind of hardware is needed... by EvilTwinSkippy · · Score: 4, Funny
      It would normally, but they are all under indictment from the DirectTV folks.

      Ah yes, slashdot, where folks discuss spending $200 on equipment to crack a $30 game.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    4. Re:What kind of hardware is needed... by anonymous+coword · · Score: 1

      I'm not exactly sure, but I think that PS2 linux is capable of mounting the memory card for reading and writing.

    5. Re:What kind of hardware is needed... by k_187 · · Score: 3, Informative

      Interact, I believe, made a thing called a dexdrive that let you put save games from the internet onto a memory card. I'd bet that it would work. I'm sure there are other similar devices that would also work.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    6. Re:What kind of hardware is needed... by DrEldarion · · Score: 5, Informative

      Lik-Sang sells them for around $30, I believe.

      -- Dr. Eldarion --

    7. Re:What kind of hardware is needed... by badasscat · · Score: 4, Informative

      ... to get arbitrary files on a memory card? I don't know about you, but *I* don't have anything like that. Will a small industry be created selling pre-altered memory cards?

      You can use a SharkPort, as it says on the web site. These are tough to find and are no longer made, but follow the link on that web site to the XPort, which does the same thing (and in fact probably is the same thing).

      These things have existed for a long time. I got my SharkPort maybe 6 months after the PS2 was launched.

    8. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      The writers, that is.

    9. Re:What kind of hardware is needed... by mzkhadir · · Score: 1

      what about using the dex drive ?

    10. Re:What kind of hardware is needed... by teyu · · Score: 1

      You can read/write to the memory cards using the Playstation 2 Linux kit I believe.

    11. Re:What kind of hardware is needed... by blincoln · · Score: 5, Informative

      follow the link on that web site to the XPort, which does the same thing (and in fact probably is the same thing).

      Yes, they're the same hardware. The Gameshark line of hardware (up until the V3) was made by a company called Datel in the UK and sold their under the Action Replay name. Interact just licensed it for North American sales. Their deal went sour, and now Datel sells it all here under their own brand.

      Just to keep everyone confused, the Gameshark brand is now owned by MadCatz, and their "Gameshark V3" is actually closer to the Code Breaker that Pelican sells. Both were developed by a company called Fire.

      Is that like the gaming equivalent of a soap opera or what?

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    12. Re:What kind of hardware is needed... by Gehenna_Gehenna · · Score: 1

      Yup. PS2Linux can mount, read, and write to the memcards..

      --

    13. Re:What kind of hardware is needed... by lvdrproject · · Score: 1
      It is indeed. I KNEW that was $200 well-spent!

      ... Now i just need a DVD-burner. :/

    14. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      >Ah yes, slashdot, where folks discuss spending $200 on equipment to
      >crack a $30 game.
      >
      >
      This only shows that warez crowd have a quite a few defective chips in their stolen cyber implants..........

    15. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      I can't seem to get my acconut on slashdot to work, but a little mire info for you. There is a Patch for the PS2Linux kit's Kernel that will allow you to actully mount the memory card and give you access to it proper. If you have the linux kit and the patch, you don't need the memcard reader. This is cool as now I can use my kit to boot some of my Japanese games.

    16. Re:What kind of hardware is needed... by cortana · · Score: 1

      You need one of these. My cheque's in the mail! :)

    17. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      If you have a kit, you don't need this.

      If you haven't been paying attention to what can be done with your kit, then your $200 is clearly not well spent.

    18. Re:What kind of hardware is needed... by TheWiredOne · · Score: 1

      I have the SharkPort, but is there any Mac software for it.

    19. Re:What kind of hardware is needed... by Yakko · · Score: 3, Informative

      But what PS2 Linux calls "mcfs" is NOT full access to the memory card. It's just access to the big file on the card set aside for Linux, so you can't just plug in any old card and mount it.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
    20. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      I was able to hook up an Iomega USB Zip drive, and use the utility that came with my memory card to my PS2... From there, I think you can copy files from the zip disk to the memory card...

    21. Re:What kind of hardware is needed... by Rosonowski · · Score: 1

      Yeah, I had one of those, still do, actually, but I can't find support for it anymore. =(

      --
      01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
    22. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      The DexDrive allowed you to save games onto regular floppy drives from what I remember of the product. It did not allow memory card saves.

    23. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      Iam looking for the software for my dexdrive to see if it will work with xp.

    24. Re:What kind of hardware is needed... by Anonymous Coward · · Score: 0

      Nope, the DexDrive was a memory card reader/writer for the serial port (RS232). You could put the game saves onto HD, Floppy, whatever then... It was (is) able to read/write PS1/PSone (1MB) memory cards (and thus game saves), NOT PS2 (8MB) memory cards.
      About software, you could take a look at the PSXGameEdit software which takes control over the DexDrive and does the reading/writing stuff for you.
      http://moberg-dybdal.dk/psxge

    25. Re:What kind of hardware is needed... by ded_guy · · Score: 1

      I picked up a second-hand DexDrive for about $30 quite a while ago (so I could put my savegames on the laptop and continue playing away from home--thank you, ePSXe), so it's neither difficult nor prohibitively expensive to obtain this sort of hardware.

      --
      In the future, all spacecraft will be made of cheese.
    26. Re:What kind of hardware is needed... by DroopyStonx · · Score: 1

      $200 to crack *a* $30 game?

      No.

      $200 to crack *many* $30 games.

      Although, there are cheaper methods if your primary goal is to copy games..

      I'm sure you all know how ridiculously easy it is to mod a PS1, even for someone with NO prior soldering experience ;) Plus the chip's only like $5 nowadays.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    27. Re:What kind of hardware is needed... by I+am+Emmitt+Smith · · Score: 1

      Anyone looking for a Sharkport should check Toys 'R Us. I found one there the other day on clearance for $15. They had more too so maybe other stores will have some too.

      --
      *The Bill of Rights - void where prohibited by law
    28. Re:What kind of hardware is needed... by s0nicfreak · · Score: 1

      official - look at the 11th answer

      alternative - Dexter

    29. Re:What kind of hardware is needed... by Gojira+Shipi-Taro · · Score: 1

      To add a bit to your information (and I wish I had replied to this earlier). The changing of hands with GameShark to MadCatz in the states had less to do with the deal going sour than Interact's parent Recoton going bankrupt. Recoton's main warehouse is a couple miles from my office, and I've scored many an "irregular" deal from their factory outlet. Alas, the outlet store is the last thing open there, desperately clearing the last of their stock.

      I was glad that MadCatz picked up the GameShark license, as I have one for every console that I have (save the Xbox), and would have hated to lose support for it.

      Not sure what happened to the rest of Interact's stuff...

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    30. Re:What kind of hardware is needed... by blincoln · · Score: 1

      MadCatz doesn't seem like they're really going to do much support for the old Gamesharks. You can get new codes for them (for current systems at least) from Datel though, since the Action Replay hardware is identical, and they've publicly announced support for owners of the old Gamesharks.

      Datel also hired on all of the Interact game-hacking team, so MadCatz is basically starting from scratch. I figure they'll mostly be re-encrypting the codes that Datel (and to a lesser extent, Pelican) come up with for use on the V3, rather than coming up with their own.

      I'm a big fan of the hardware - rather than the brand name - which is why I support Datel rather than MadCatz.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  3. ps2 by gsparrow · · Score: 0

    Has anyone seen the custer that was setup using ps2's in a rack setting

  4. Really? by Scrameustache · · Score: 1

    Man, I know what I do first thing when I get home tonight!

    I wonder what Sony will do, besides send their SonyTroopers to his house...

    --

    You can't take the sky from me...

    1. Re:Really? by The+Old+Burke · · Score: 1
      Man, I know what I do first thing when I get home tonight!
      Order a Linux kit?

      Seriously, why cant you just support them by buying a Linux kit instead of trying to rip them off just for the fun of it?
      The Sony did not make the excellent Playstation and released joyfull games ofr it just so you could rip them up and destroy the whole value chain.

      And whats this thing about Troopers, if you are refering to the police that may knock on your door because you broke an agreement of law; well, guess what. Thats the law enforcement kid. If you are willing to play the game you should be willing to do the time.

      --
      Proud patriot and republican voter.
    2. Re:Really? by Anonymous Coward · · Score: 0

      Dear fuckhead,

      Please die.

      Sincerly,
      AC

      PS "*The* Sony"? Are you drunk?

    3. Re:Really? by Anonymous Coward · · Score: 0

      I think he meant "The Company"

    4. Re:Really? by AllUsernamesAreGone · · Score: 1

      " why cant you just support them by buying a Linux kit instead of trying to rip them off just for the fun of it?"

      Possibly because the Linux PS2 is sandboxed and prevents you getting at the majority of the PS2's features?

      If Sony made a Linux PS2 that gave you complete and total unfettered access to every system in the box, complete with drivers, THEN I'd be on your side. But they don't, so I'm not.

    5. Re:Really? by NanoGator · · Score: 1

      They'll release a modified Playstation 2. It'll break some games and Sony'll deny everything.

      At least that's what happened when people used a similar trick to play import games on the original PS1.

      --
      "Derp de derp."
    6. Re:Really? by Dids · · Score: 2, Informative

      Possibly because the Linux PS2 is sandboxed and prevents you getting at the majority of the PS2's features?


      Sorry but you must have bought the wrong kit...

      The only thing PS2 Linux prevents you from accessing is the IOP which is NOT the majority of the PS2's features.

      Even the diffences imposed by having a multi-user OS running on the machine are being dealt with by projects like SPS2.

      You should check your facts before posting stuff like that.
    7. Re:Really? by Anonymous Coward · · Score: 0

      I second that, saying more than this is a waste of time.

    8. Re:Really? by hackwrench · · Score: 1

      If you are willing to play the game you should be willing to do the time. I thought that part of playing the game was trying to get out of doing the time. Please explain to me why I am wrong.

    9. Re:Really? by WNight · · Score: 4, Insightful

      "An agreement of law", Are you drunk?

      One of the biggest problems with consoles and DVDs these days is that companies put region coding in them. If you live in a certain area of the world you get to play the games and watch the movies that they want you to, and no others.

      This is a hideous practice and we must all publicly flaunt our disobedience of it at every opportunity. Otherwise they'll sneak it beneath the radar of the masses and make it part of the international copyright agreements.

      Currently, region coding has no legal weight, though dishonest laws like the DMCA might have make bypassing it illegal in some jurisdictions.

      If you believe you have the right to use your possessions however and whereever you wish, fight dishonest companies who do this!

    10. Re:Really? by Anonymous Coward · · Score: 0

      If Sony made a Linux PS2 that gave you complete and total unfettered access to every system in the box, complete with drivers, THEN I'd be on your side. But they don't, so I'm not.

      I concur. The nerve of Sony to not give you complete and unfettered access to their system. When I drive home I think I'll just drive on whichever side of the road I damn well feel like, who are they to say where I can and can not drive. My taxes pay for these roads. And damn the GPL, if I want to sell OSS and keep whatever changes I made proprietary I should be able to, try to restrict me will they. And I don't get why the bank restricts the accounts I can access, I give them money to bank there, I should get access to everything right!

      Catch a clue dude. Your silly "they are restricting my rights" attitude is fine for a 12 yo but I would hope your thought processes have evolved a bit by now (or maybe you ARE 12 yo, in which case you're excused for not having a clue).

    11. Re:Really? by Anonymous Coward · · Score: 0

      I concur. The nerve of Sony to not give you complete and unfettered access to their system. I think you mean my system which I bought and paid for. So yes, I should be able to do what I want with it

    12. Re:Really? by Anonymous Coward · · Score: 2, Insightful

      I think you mean my system which I bought and paid for. So yes, I should be able to do what I want with it

      Please pay attention before replying. We're talking about their Linux distro. Sony is free to limit their software in whatever way they want, they are under absolutely no obligation to allow you access, through their software, to parts of the system they'd rather not have you muck with. If you want to utilize this hack to play around and explore, feel free, more power to ya, I agree that doing such a thing should not be illegal. But that is not what this thread is about.

      btw, I was going to insert the following text after I wrote "their" system:

      "their meaning that they designed it, since you obviously own it".

      Because I KNEW that someone would bring that up.

      This is a lame argument since the world abounds with systems that have software that limits your access to the underlying systems. How is this anything new?

    13. Re:Really? by Anonymous Coward · · Score: 0

      How dare he try to get in the way of your piracy or make a moral statement!

    14. Re:Really? by jmorris42 · · Score: 1

      > You should check your facts before posting stuff like that.

      So the original poster was wrong, and you can in fact access:

      1. The DVD/CD drive

      2. Memory cards.

      3. The ieee1394 port

      4. The MPEG decoder

      If not, perhaps it is you that is wrong... about many things.

      --
      Democrat delenda est
    15. Re:Really? by Anonymous Coward · · Score: 0

      Why do you consider region codes "a problem"? Yes, they exemplify a poor choice by manufacturers and content owners to artificially deflate supply of a digital medium, but you know what? That's their perogative.

      (Multi) Media Moguls look forward to their ivory back-scratchers as much as I do -- They created the content you enjoy, legally, or otherwise. If they didn't create it, they bought the rights to distribute it from whomever did. Discussion of whats happening in that regard shall be saved for a future thread. :) As for the DMCA, who cares. I hear its still illegal for blind people to drive in some states.

      Democratic capitalism is founded on the principle that I can charge whatever I want and sell my product however I want. I'm not going to cry about it when somebody does it better then me.

      Try actually creating something that has the potential market penetration of a Hollywood blockbuster and release it onto the 'Net instead with (for example) a paypal setup. Sure, maybe you'll get back your $30 million (adjusted dollars) through micropayments, or you can simply use the existing system and worry about creating the next "big thing" instead while scratching your ass with your new ivory back-scratcher.

      Parent node replied to at Score:5, suspect /. will realize trolling nature of the beast soon enough.

    16. Re:Really? by Anonymous Coward · · Score: 0

      Actually, I think you've jumped the gun. My impression of what he was saying was, "I'd love to get the PS2 Linux kit, but since they've restricted what access I can have to parts of the hardware, I'm not interested." So he thinks it's an inferior product, and isn't interested in it. My impression of your comment is that there's a version of Linux on the PS2, so it has to be good. So what if he doesn't think Sony's Linux kit is of great quality? I think the whole PS2 architecture is of highly dubious quality, so I don't have one. It just means I have a different set of standards than those people who have one. Big deal.

    17. Re:Really? by Anonymous Coward · · Score: 0

      1. You can, but for playstation discs. You can get around that limitation using reload
      2. You can.
      3. If you want to write the driver, go right ahead. Nobody's stopping you.
      4. Ditto. Someone already put a lot of work into a driver once.

    18. Re:Really? by jmorris42 · · Score: 1

      > You can, but for playstation discs.

      About as useful as tits on a bull. Playstation2 can play DVDs without any hackery, access to that should be considered a minimum level of vendor support.

      > 2. You can.

      That isn't what I read elsewhere, but I haven't actually purchased any of the PS/2 stuff yet. (Because of the limited usefulness of it. If I could build a settop box, say a mythtv frontend, I'd be interested.)

      > 3. If you want to write the driver, go right ahead. Nobody's stopping
      > you.

      Wrong answer. If the hardware specs were out public, iee1394 would already be there. But if the hardware vendor wants me to consider their port a good faith effort at a complete and usable platform, they should provide support for ALL of the hardware in THEIR box. Would you buy a Mac if MacOS didn't support all of the hardware? Or only saw the optical drive if you booted in a special mode that only let you play prerecorded media?

      --
      Democrat delenda est
    19. Re:Really? by Anonymous Coward · · Score: 0

      Why didn't you quote my whole message?

      It seems clear to me that:
      1. I know what I'm talking about
      2. You don't know what you're talking about (That isn't what I read elsewhere)
      3. I've done it
      4. You haven't
      5. You're not quoting everything I say (e.g. about the CD/DVD) because you're just looking for a fight.

      Get a clue or stfu dude.

    20. Re:Really? by jmorris42 · · Score: 1

      I am old school. Only quote enough to keep the conversation intact, and on a threaded website vs mail, not much is really needed.

      And I did refer to the omitted "reload" (whatever that is, sounds like a hack though and not just drop in a disc and open /dev/dvd) method as undesirable "hackery".

      Now go away and play with your PS/2 until you grow up and get an account. And in the future, just because someone disses a product you happen to own don't take it as a personal affront, makes you sound like a 14 year old fanboy.

      --
      Democrat delenda est
    21. Re:Really? by Anonymous Coward · · Score: 0

      Yes, indeed you're right.

      Oh wait! I think there's an open-source parade you're missing out on. You better hurry, you may get a chance to preach some more if you leave right now. Maybe you can tell everyone what they can do and how much work they have to put into something -- before giving it out for free. I swear, you give people an inch and they want a mile.

      And indeed, all software should be free and open source. Sony should make no effort to prevent piracy, they should just enable full access to everything regardless of the cost. Who cares about all the poor saps who actually expect to earn a living selling PS2 (not PS/2, that's an IBM model) games. Who care about the consumers who actually expect a certain quality from their PS2 products -- because the only ones that can be sold are ones that have earned the console manufacturer's seal of approval.

      I just found your response uninformed and asking for trouble, and reacted accordingly. Talking about things that you know little about just purely on hearsay is equally immature.

  5. Great news! by levik · · Score: 4, Funny

    Now all we need is someone to write a legal playstation emulator for the X-Box, and we can run linux on it with no additional money going to microsoft for buying/renting a particular x-box game!

    --
    Ñ'
    1. Re:Great news! by tprime · · Score: 5, Insightful

      I don't think that the people who just buy xboxes to "hurt" microsoft really understand what they are doing. In the short term, YES, you are costing Microsoft money on their per console loss. In the long term, you are helping them.

      For instance, 1,000,000 MS haters buy xboxes with the hopes of making a serious dent in the $60 billion (yes with nine zeros) cash reserve that Microsoft holds. In the mean time, Microsoft is able to report to the software vendors that they have those 1,000,000 extra xboxes out there. Vendors see the large numbers and make more games to support the xbox. In turn, the xbox software library grows and so does its legit customer base. I know the 1,000,000 xboxes for the MS haters is an exaggeration, but hopefully you will get my point.

      --
      http://www.tomandemily.com
    2. Re:Great news! by Anonymous Coward · · Score: 0

      Microsoft is able to report to the software vendors that they have those 1,000,000 extra xboxes out there. Vendors see the large numbers and make more games to support the xbox.

      Why would people care about the number of x-boxes out there when they can have the number of x-box titles sold, or worse, the number of titles sold devided by the number of boxes sold. 1.5 game a box doesn`t look like good sales will come of trying to make a quick buck by choping half the polygons out your pc game, removing mouse support and recompiling it to xbe (the xbox executable format). Even if you try some months later to release the frankengame that should have died on the console where it was cramed in for the pc to find only casual console gamers are interested in your new pc title that has been hyped to death. Hyping is the only thing micrsoft marketing people "know" about games. Microsoft seems to think games need to be hyped to be sold, and therefore forget the most simple fact about games, they need to be played to be sold and you cant play screenshots and tv ads [/rant].

    3. Re:Great news! by Cylix · · Score: 3, Insightful

      That is a rather simplistic view I'm afraid.

      If I were a game producer...

      I would compare characteristics from my potential product to that of similar products in the market. Then I would compare sales figures. ie, compare age demos of various genres or which types of titles sell the best. Hell, I would even glance as to which company is selling the most titles and try to understand their secret to success.

      You would only need to look at pure console sales as a point of interest for producing on that platform. Its already a bit of a known fact that the large console markets are PS2 and XBOX.

      It doesn't do alot of good to know there are X Billion people in North America, if you don't know how many people would be potentially interested in buying your product.

      Buy and Burn all the xbox's you want.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    4. Re:Great news! by Skates1616 · · Score: 0

      Actually their is a Playstion emulator for the Xbox available called Pcsxbox and it allows you to play your PS1 games or a shared network connection. You can read about it more here

    5. Re:Great news! by Anonymous Coward · · Score: 0

      60,000,000,000 = ten zeros.

    6. Re:Great news! by WNight · · Score: 0, Flamebait

      Instead, people who wish to hurt Microsoft must post on Slashdot and other forums that they are buying many XBoxes for the purpose of hurting Microsoft and not buying any games for them. This hurts MS because they don't actually get any money for a console and yet the developers see that a significant number of consoles are bought for non-gaming uses. :)

    7. Re:Great news! by shivianzealot · · Score: 2, Insightful

      For instance, 1,000,000 MS haters buy xboxes with the hopes of making a serious dent in the $60 billion (yes with nine zeros) cash reserve that Microsoft holds. In the mean time, Microsoft is able to report to the software vendors that they have those 1,000,000 extra xboxes out there. Vendors see the large numbers and make more games to support the xbox. In turn, the xbox software library grows and so does its legit customer base. I know the 1,000,000 xboxes for the MS haters is an exaggeration, but hopefully you will get my point.

      Other posters have pointed out that an x-box which never goes purchased hurts Microsoft more than one that is. By buying the product, you reimburse Microsoft's cost by $110, or whatever their resellers pay.

      An X-Box on the shelf costs M$ more than two in the hand!

      I think I just came up with my new sig...

      --

      Bored with karma, be a fan/freak

    8. Re:Great news! by Anonymous Coward · · Score: 0

      Lol why would buying an xbox even hurt Microsoft? They already have manufactured them, and posted their losses. The damage was already done long ago.

    9. Re:Great news! by someguy456 · · Score: 1

      serious dent in the $60 billion (yes with nine zeros) cash reserve

      60 = 1 zero billion = 9 zeroes ------------------ 60 billion = 1+9 zeroes = 10 zeroes

    10. Re:Great news! by Greyfox · · Score: 4, Funny

      Ah yes! But if I buy 10,000 X boxes and use them to sculpt a giant penis (Well... it WAS going to be a gopher and I gave up on that and changed to a big Tux the Penguin but I'm not that artistic so it really looks a lot more like a penis) and have that erected (Heh, so to speak) in Redmond, WA, it would get enough publicity that the software developers would know that Microsoft's claims were inflated by that many units! They can't run X-Box games if they're being used as part of a giant gopher-penis-tux-the-penguin sculpture, can they? It's genius! Genius, I tell you! And just to add insult to injury, one could apply for a federal arts-grant to get the money for the units! How cool is that?

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    11. Re:Great news! by atrader42 · · Score: 1

      And then after the xbox software library and legit customer base grow, Microsoft sells more units at a loss!
      ...I know, I know, it's all about market dominance for xbox 2, but it's a nice thought, no?

    12. Re:Great news! by Anonymous Coward · · Score: 0

      If you already have linux running on the xbox just get the linux port of epsxe. A LEGAL psx emulator.

      All emulators are legal for the most part.

    13. Re:Great news! by tprime · · Score: 1

      I really hate to say it, but I stand corrected. This would prove that the xbox is a stiff.

      --
      http://www.tomandemily.com
    14. Re:Great news! by Lours · · Score: 1

      Other posters have pointed out that an x-box which never goes purchased hurts Microsoft more than one that is. By buying the product, you reimburse Microsoft's cost by $110, or whatever their resellers pay.

      And they are wrong.

      Microsoft takes care not to produce much more consoles than they can sell. Just as every other clever hardware vendor does.
      They won't start producing a batch of say, one million consoles if they are not sure to sell at least 90% of them (based on the sales curves and market capacity studies). So, restraining from buying an xbox is not really going to hurt them at all -> they'll just build less on the next batch.

      Buying one and not buying games is a sure way to make sure they lose money.

      And regarding Microsoft cash, people should not use this as a strong evidence, it's not so clear that MS actually has so much money available.
      see Bill Paris on this point

    15. Re:Great news! by tprime · · Score: 1

      the "0" in the 60 is shown in the $60. Billion denotes 9 zeros. Either way why the hell are you splitting hairs on this? That is still an obscene amount of money.

      --
      http://www.tomandemily.com
  6. Unsigned code... by Anonymous Coward · · Score: 5, Funny

    Like LINUX!?

    In related news, Sony pays $499 per each PS2 sold to SCO. The rest of the compensation is the release of a smash-hit game "Superdaryl and the Invasion of the IBM Drones", in which Daryl saves America from IBM-aided terrorists.

    1. Re:Unsigned code... by NanoGator · · Score: 2, Funny

      I, for one, welcome our SCO overlords.

      (sorry, couldn't think of a way to use the other 3 overused quotes here.)

      --
      "Derp de derp."
    2. Re:Unsigned code... by EvilTwinSkippy · · Score: 1

      Hey wait, all they did was tweak the sprite from Xbill!

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    3. Re:Unsigned code... by NanoGator · · Score: 1

      Note: My joke here had a stronger foundation when original post I responded to was modded as insightful instead of funny.

      --
      "Derp de derp."
    4. Re:Unsigned code... by Anonymous Coward · · Score: 0

      I, for one, welcome our SCO overlords.

      (sorry, couldn't think of a way to use the other 3 overused quotes here.)


      In Soviet Russia, Overlords wecome YOU!

      1. Hack PS2
      2. ???
      3. Profit!!

      I couldn't either so i just globbed on to yours. either way, didn't want to disappoint. Now we just need a goatse.cx link to make it perfectly lame.

      And although I have karma to burn, Im posting AC because even I realize how lame this is.

    5. Re:Unsigned code... by Anonymous Coward · · Score: 0

      Where do these quotes come from originally? I know the "ALL YOUR BASE" qoute comes from an old game, but I still haven't found out about the soviet russia and overlords-quotes...

    6. Re:Unsigned code... by mcp33p4n75 · · Score: 1

      It's easy.

      In Soviet Russia SCO overlords welcome YOU.

    7. Re:Unsigned code... by Anonymous Coward · · Score: 0

      The overlords one comes from the Simpsons. The Soviet Russia one comes from a comic routine by Yakov Smirnoff.

  7. So what? by EvilTwinSkippy · · Score: 2, Insightful
    That would have been really useful BEFORE Sony went off and released a Linux kit for the PS/2. No, really.

    Am I the last guy on earth who actually goes out an pays for things?

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
    1. Re:So what? by Anonymous Coward · · Score: 0

      I honestlyt don't think it has anything to do with money, just the same old "nerd mountain" -- because it was there.

      Come on, I'd love to have the hardware/software skillz to pull this off --*I'd* do it for the fun/educational value of it alone.

    2. Re:So what? by Anonymous Coward · · Score: 0

      Just note the official linux kit costs almost as much as a second grade mare! That's a damn much as for software!

    3. Re:So what? by Anonymous Coward · · Score: 0

      The 40GB HDD that comes with it is great for storing p0rn :) But wait, there's more! You also get a network adapter, keyboard, and mouse.

    4. Re:So what? by 91degrees · · Score: 1, Troll

      Yeah, but the PS2 Linux kit is carefully controlled by Sony. It doesn't exactly give you direct access to the system. I want absolute control of a PS2, including writing directly to the hardware registers.

    5. Re:So what? by Anonymous Coward · · Score: 0

      Actually:

      1. There are projects to get around that. Many hardware registers can be reached from within Linux. All of them can be reached outside linux, using the linux kit.
      2. mrbrown already released something months ago for linux kit users to be able to play with native applications without a need for a mod chip.

      Since he already released that, homebrew people could spend a few bucks to get a bunch of hardware, a legitimate, mod-free way to boot stuff, support Sony (who so far is the only console manufacturer to ever give out development tools and docs to the average joe), and a legitimate copy of the Sony documents that they've all pirated. They've openly asked for copies of them on their mailing lists. I guess this his time around the intention is clearly to:

      1. Stroke mrbrown's overgrown ego. Remember that anyone who uses this for any reason (even piracy!) will have to leave his name all over it.
      2. Promote piracy. Of course, he's not responsible for it. I have a loaded gun to sell you, but I'm not responsible if you kill someone with it.
      3. Piss Sony off (again?)
      4. Get sued, possibly, and
      5. ???Get a job???

      I'm sure if #5 really does happen and he gets a legitimate PS2 job "because of this" he'll get lots of friendly tech support from Sony people if he ever needs to call them.

      Sincerely,

      Anonymous Coward

    6. Re:So what? by Morth · · Score: 1
      2 points:
      1. To officially run linux on your PS2, you have to pay Sony $200.
      2. Running it that way disables access to some parts of the hardware (reading and cds except the signed ones IIRC), presumably so you can't use it to run copied game cds.

      Using this bug let you get around both those problems.
    7. Re:So what? by Pharmboy · · Score: 2, Informative

      Quoting an interesting post from an Anonymous Coward:

      Actually:

      1. There are projects to get around that. Many hardware registers can be reached from within Linux. All of them can be reached outside linux, using the linux kit.
      2. mrbrown already released something months ago for linux kit users to be able to play with native applications without a need for a mod chip.

      Since he already released that, homebrew people could spend a few bucks to get a bunch of hardware, a legitimate, mod-free way to boot stuff, support Sony (who so far is the only console manufacturer to ever give out development tools and docs to the average joe), and a legitimate copy of the Sony documents that they've all pirated. They've openly asked for copies of them on their mailing lists. I guess this his time around the intention is clearly to:

      1. Stroke mrbrown's overgrown ego. Remember that anyone who uses this for any reason (even piracy!) will have to leave his name all over it.
      2. Promote piracy. Of course, he's not responsible for it. I have a loaded gun to sell you, but I'm not responsible if you kill someone with it.
      3. Piss Sony off (again?)
      4. Get sued, possibly, and
      5. ???Get a job???

      I'm sure if #5 really does happen and he gets a legitimate PS2 job "because of this" he'll get lots of friendly tech support from Sony people if he ever needs to call them.

      Sincerely,

      Anonymous Coward


      I am not saying I agree or disagree, but I did think this AC raised some interesting points, worth reading if you have a threshold of "1".

      --
      Tequila: It's not just for breakfast anymore!
    8. Re:So what? by Anonymous Coward · · Score: 0
      That would have been really useful BEFORE Sony went off and released a Linux kit for the PS/2. No, really.

      Am I the last guy on earth who actually goes out an pays for things?

      I'm sorry, but what the fuck???

      Yes, paying for things is good. It is the right thing to do. But where exactly did the developers of any GPL'd software (the Linux kernel in particular) give Sony the right to insist that to use that software on the PS2, you must pay them (over and above the cost of the PS2 itself of course)?

      (disclaimer: I have not contributed to the Linux kernel source (or significantly to any GPL'd software). If you have, and you disagree with me, feel free to tell me to shut the fuck up)

    9. Re:So what? by Dids · · Score: 1

      It doesn't give you direct access to the system because a multi-user OS is running on it.

      And also because a lot of thing like DMA transfers require contiguous memory which the OS can't guarantee you when do a malloc.

      Projects like SPS2 allow you to get pretty close to full hardware access.

      Again, the hardware register issue is not Sony crippling the system, just a result of having a multi-user OS run on it.

      Sony does prevent (try to) you from using the IOP which limits you from accessing the CD drive/memory cards/etc... but not the EE/VUs or GS

    10. Re:So what? by Merk · · Score: 1

      Whichever moderator marked that as a troll should be slapped around a bit. It is exactly on-topic, and answers the question the parent post asked, why the Sony Linux kit isn't everything you need.

    11. Re:So what? by Anonymous Coward · · Score: 0

      Not earth ... but the web, yeah - probably.

  8. What does this mean for linux? by anonymous+coword · · Score: 2, Insightful

    It seems that it would be ueber-leet to be able to run linux to its full potential. Instead of just having the Sandbox environment we will have direct access to the hardware. I'd also be able to play tuxracer on the PS2. But then again I'm still waiting for a gamecube port of linux because thats what I have.

    1. Re:What does this mean for linux? by Anonymous Coward · · Score: 0

      Mod this down. His URL is a goatse.cx link.

    2. Re:What does this mean for linux? by duckpoopy · · Score: 1

      Yeah, tuxracer is so much better than SSX.

      --
      word.
    3. Re:What does this mean for linux? by PFAK · · Score: 1

      Or how about NetBSD/dreamcas?

      --

      Free means no restrictions, ironic the FSF's GPL forces restrictions, isn't it? What's your definition of free?
  9. PS1 or PS2 memory card? by MasterSLATE · · Score: 2, Interesting

    I have a thing for the PC that lets me read/write my PS1 memory cards... Does that mean I can do this?

    It was made by the same people that made gameshark

    --

    [sig]www.masterslate.org[/sig]
    1. Re:PS1 or PS2 memory card? by Anonymous Coward · · Score: 0

      The BIOS saves PS1 Simulator settings to your 8MB PS2 memory card (in the file named "Your System Configuration".)

    2. Re:PS1 or PS2 memory card? by Tommy+Boomfiger · · Score: 1

      The only thing that i know of that reads PSone memory cards on a PC is called the DexDrive made my InterAct. Unfortunately it doesnt accept PS2 memory cards because they will not fit in there without cutting off a little tab on the inside of the DexDrive. I have never tried this mainly because I only have one DexDrive and one PS2 memory card and don't feel like blowing them up.

      On a side note, I think that the DexDrive was much better than the current SharkPort/XPort solution because you didn't need to actually hook up your console to a computer, only a memory card reader/writer. Much better than needing to actually move the PS2 next to a computer and if you don't have a tv or tuner card you wont be able to see whats on the screen.

      --
      ~Tommy Boomfiger http://www.gotapex.com/forums
  10. ..yeah by Anonymous Coward · · Score: 5, Funny

    Oh, if you or your company are looking for a low-level PS2 or GC hacker, I am available for immediate contract work or other offers. My e-mail is the best way to contact me.

    We'll get right on that.
    After Sony's attorneys finish with you, "immediate contract work" is exactly what you'll need.

    1. Re:..yeah by Anonymous Coward · · Score: 0

      I wonder if they have internet access in jail.

  11. What can I run? by spoonmanp · · Score: 1

    Does this mean that I can run windows on a ps2? I'm just curious what practical uses I can get from it. I know that linux can already run on a ps2 but what is limiting it from booting windows?

    1. Re:What can I run? by meringuoid · · Score: 2, Informative

      It's not an x86, so Windows won't run natively. Might as well try to run Windows on a Mac. With Linux, we have the source code, so we can make the necessary modifications for the PS2 system, recompile, and run. If Microsoft wanted, they could probably produce a Windows for PS2, but I bet they won't :-)

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:What can I run? by anonymous+coword · · Score: 1

      Windows isn't ported to the PS2 instruction set. You would have to use an emulator such as bochs or Flex86 to boot windows.

    3. Re:What can I run? by Phantasmo · · Score: 1

      I think OP was referring to loading the code onto the memory card in the first place - how else would you get it on there?

      --

      The US Army: promoting democracy through unquestioned obedience
    4. Re:What can I run? by Anonymous Coward · · Score: 0

      what is limiting it from booting windows?

      Windows.

  12. FINALLY! by Anonymous Coward · · Score: 2, Funny

    I'll be able to apply the "adult patch" to Equestriad 2001 and have the race mares rise their tails and wink at you after winning the race!

    1. Re:FINALLY! by Anonymous Coward · · Score: 0

      YOU ARE HORSE SICKO

    2. Re:FINALLY! by Anonymous Coward · · Score: 0

      YES I KNOW! AND I LIKE IT!

    3. Re:FINALLY! by Anonymous Coward · · Score: 0

      L337 B345714L17Y PR0N 0N PS2? w00t!

  13. yes by Anonymous Coward · · Score: 0

    but will it run linux lol

    1. Re:yes by Anonymous Coward · · Score: 0

      lol u r funni!

  14. Party's over for Sony by popo · · Score: 1


    This is actually a major hit for Sony. With a huge portion of their revenues coming from PS2 licensing dollars, piracy could put a huge dent in their hide.

    The good news?

    Now they'll bump up the release date on the PS3.

    --
    ------ The best brain training is now totally free : )
    1. Re:Party's over for Sony by Fryed · · Score: 1

      Personally I doubt that very much. For one thing, if people are going to use this to pirate games, then they're going to need a DVD burner. Those are still fairly expensive, and lets face it: if someone is too cheap to spend $40 on a PS2 game, then what are the chances they're gonna spend $200 for a dvd-r drive?

      Will some people use this to pirate games? Yes. Will we see people selling pirated games over the internet? Maybe. Will the problem make even a noticable dent in PS2 game profits? I doubt it.

      Remember, modchips for the PS2 have existed for a while, and PS2 game sales are still going strong. Most people don't want to go through the hassle involved in getting a pirated copy of a game, and therefore, this is unlikely to be much of a problem for Sony.

    2. Re:Party's over for Sony by aldoman · · Score: 1

      Absolutley. Sony's main userbase is the lower class, poor, live in slums and shop at 33cent stores (sorry, just saw the simpsons episode). Once 'Dodgey Dave' moves in and finds this, you'll find that 100 PS2s which were once using retail games will just be using pirated software. I know there are modchips for the PS2, but have you seen how complex they are?

    3. Re:Party's over for Sony by Politburo · · Score: 1

      Now they'll bump up the release date on the PS3.

      Doubtful. They were already going to release the PS3 as soon as it's ready.

    4. Re:Party's over for Sony by Anonymous Coward · · Score: 0

      Need a DVD burner?

      Why not just buy the network adapter and use their PC for a file server? Instant PS2 piracy jukebox.

      Hell, why not make a PS2 Kazaa client that just leeches warez right off the 'net.

    5. Re:Party's over for Sony by Mal+Reynolds · · Score: 1

      Actually DVD burners would not required to "backup" all PS2 titles, many titles are on CD, especially a lot of earlier titles.

      And yes, mod chips have been out for awhile, but if you'd ever really looked into them, you'd realize why they haven't made a dent in Sony's market.

      The better mod chips require a user to soldier up to 23 wires throughout the PS2 system. These are all surface mount soldier points, as such they're extremely delicate, some less than a millimeter across. A standard soldier iron, or newby soldier jockey could very likely destroy his PS2 in the process. And most of these chips don't come pre-wired, so you also have to soldier all those wires to the actual mod chip.

      Very tedious work indeed, only hardware junkies need apply. It's no wonder piracy hasn't been a problem for Sony thus far.

      But this exploit changes things dramatically. It only requires a $30 PS2, USB memory card reader/writer and an old, crappy, bargain bin PS1 title, available for $5 anywhere.

      And although at first glance it may seem to require the pirate to have a DVD burner, that's not the case. The pirate only need need know someone that has a CD/DVD burner and is willing to make a copy for them, perhaps for a small fee. With games selling for $50 each, this will be a very tempting prospect to many people.

      If this plays out, it really drops the barrier to entry for PS2 piracy, probably by many powers of magnitude in regards to the current level. I could even see this effecting Sony's bottom line. Whether this would spur an early release of PS3 is a tougher call, many of those decisions are made so far in advance they're diffucult to move. But there's no doubt, it's things like this that force release dates to move up.

    6. Re:Party's over for Sony by connorbd · · Score: 1

      Does that mean the first expected title will be Duke Nukem forever?

  15. That's not the point by danaris · · Score: 5, Insightful

    If I can get my American PS2 to run Japanese PS2 games without having to pay $100 and do a lot of fiddly soldering, that's worth it. I don't know how much it would actually cost to get a memory card reader, since I don't have one, but I doubt one would have to pay $200.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:That's not the point by PyromanFO · · Score: 1

      Its called a GameShark. I know the XBox ones sell at WalMart for 30 bucks. A little memory card with a USB connector on the back.

    2. Re:That's not the point by Anonymous Coward · · Score: 1
      I practically guarantee you the day after somebody figures out how to use the exploit to boot games without a region check, Hong Kong importers like Lik-Sang will be selling memory cards with said binary preloaded. They can probably buy Taiwanese Crap (tm) brand PSX memory cards for $1 or $2 apiece, so selling them as the "ultimate no-solder mod" for $20 a pop would entice customers and still give them a very healthy profit margin.

      Hell, I'd buy one. I'm really hesistant to fork over $50 and void my PS2's warranty for the occasional import game that interests me, but a cheap mod memory card would be a no-brainer.

    3. Re:That's not the point by alienw · · Score: 1

      What do you pay $100 for? Last time I checked, modchips were like $30.

    4. Re:That's not the point by danaris · · Score: 1

      Well, I admit I haven't shopped around too much, but I want the Magic modchip from modchip.ca, which will let me play original imports with the fewest number of solder points. That's about $40 (US). There's a clip you can get which further reduces the number of solder points--about another $25. Then, I don't have a fine-tip soldering iron, which seems pretty necessary for the job, another $12. OK, so that's about $80--it's gone down from the last time I checked. I guess the US dollar is doing a little better. But it's still expensive.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  16. Comparable to Xbox hack by remahl · · Score: 4, Informative

    This provides to PS2 what has existed for the X-box for a while now. It was mentioned on slashdot and allows the X-box to run unsigned code after some preparation.

    It replaces some font files (which are not checksummed) with ones that use an exploit in X-box firmware.

  17. text by jtilak · · Score: 0, Redundant

    I have released a binary and source package that exploits a flaw in the PS2's handling of a special configuration file. This configuration file, named TITLE.DB, is accessed from the PS2 PS1 driver (located at rom0:PS1DRV). To make a long story short, the exploit allows anyone with a memory card and a valid, legal PS1 disc to hijack the boot process and run any piece of code. Absolutely no modification to the system is necessary to use the exploit (my only working PS2 is not moddded, and I have developed and tested the exploit on this machine). All one really needs is a way to send the files to the memory card to enable the exploit. PS1DRV parses a file called mc0:/BXDATA-SYSTEM/TITLE.DB (the X represents the PS2's region code) to load graphic parameters for the PS1 game that was loaded from the disc drive. There is a catastrophic buffer overflow in the parsing routine that allows one to overflow the stack and execute arbitrary code by rewriting the $RA register. If we load up our own TITLE.DB, with an entry for every PS1 disc that we want to trigger the exploit, then we can take over the PS2 boot process as soon as the disc is recognized and PS1DRV is executed. The file exploit.c will have to serve as documentation on the exploit for now, since I've been rushing to get this out and in people's hands. If you use PS2 Independence for Evil - I AM NOT RESPONSIBLE. All of the distributed source code is licensed under the Academic Free License version 2.0. My copyrights _must_ remain intact if you choose to redistribute the source package. I'm looking forward to comments/criticisms about how the code can be improved, and also creative uses for the exploit.

    1. Re:text by Anonymous Coward · · Score: 0

      My copyrights _must_ remain intact

      But screw everyone else's copyrights!!

  18. Why? by Jim+Hall · · Score: 1

    Am I the only one having problems understanding why you'd want to do this? I mean sure .. there's hack value and everything. But is the goal to run Linux on the PS2 or something? Maybe it will enable you to run import games, like Zettai Zetsumei Toshi without having to install a modchip.

    Someone please explain why this is so important? (And yes, I did RTFA.)

    -jh

    1. Re:Why? by neostorm · · Score: 1

      Zettai Zetsumei Toshi came out as "Disaster Report" in the US, so there would be no need to import it in the first place.

      The game is absolutely fantastic, btw.

    2. Re:Why? by yerricde · · Score: 1

      The goal is to run Linux on the PlayStation 2 without having to go through that blasted sandbox, to run NetBSD on PlayStation 2, to run games from Japan on U.S. PlayStation 2 consoles, etc.

      --
      Will I retire or break 10K?
    3. Re:Why? by Anonymous Coward · · Score: 0

      Because Linux for PS2 runs inside a sandbox. Now maybe people can actually access the DVD drive.

    4. Re:Why? by ralico · · Score: 2, Insightful

      Why do we do anything challenging and not particularly useful?

      Why do we climb the mountain, why do we run webservers on 6502 processors?
      Because its there, man, because its there.

      --

      SCO to Hell
    5. Re:Why? by Anonymous Coward · · Score: 0

      Your argument is false:

      http://playstation2-linux.com/projects/haven

      You can get out of the sandbox if you care about doing it legitimately.

    6. Re:Why? by Morth · · Score: 1

      Wrong, you still have restricted access to the DVD-drive.

  19. Useful? by duffhuff · · Score: 2, Insightful

    I was reading about this before seeing this article. One of the points brought up is that it's not really a useful hack because it's quite tricky to utilize.

    It looks like you need a memory card reader ($$), and then have to edit a file and add the Title ID for each game you want to play. This requires a bit of work to figure out, and a *nix system to run his software, I think.

    It doesn't work with all games all the time, only the ones you specify. Also, there may be a limit to how many table entries you can have, which would limit the number of games you can run.

    If someone is tech savvy enough to figure this out, they just might have what it takes to install some of the existing modchips out there. Mine only has one wire, and coupled with a GameShark, will run almost anything out there, but it's a bit of a pain.

    Perhaps the bright side is that this will allow users of Linux on the PS2 to run code outside the restrictions of the OS that Sony added.

    1. Re:Useful? by MasterSLATE · · Score: 1

      Well, I bought a mod chip, but I realized that its way to hard to solder on to the board, since the points are sooooo small, literally the size of the period at the end of this sentence.

      You're right about it requiring a *nix system to run the software.

      But on another note, maybe I'm just dumb, but I don't even understand how to use this thing... He tells how to use his software, but how do you exactly use the resulting files?

      --

      [sig]www.masterslate.org[/sig]
    2. Re:Useful? by clf8 · · Score: 2, Interesting

      You didn't have to add a Title ID for each game you wanted to play. You had to add the Title ID for whatever particular PS1 disc you wanted to use to exploit the hack. Presumably, at this point you would switch discs and (somehow) put in a backup or foreign game that would boot even though it isn't "signed."

      As for Linux on Playstation2, it's already there, supported by Sony.

    3. Re:Useful? by aldoman · · Score: 1

      Well, gee. Don't you think it would be a good idea too check what you are letting yourself in for before you got it? Thats like buying Windows Server 2k3 and expecting it too be as secure as the ads show it too be.

    4. Re:Useful? by repvik · · Score: 1

      You don't need a memory card reader. What you need is a usb cable and a piece of software. You can update this from PC whenever you like :)

  20. New for $39.98 by Anonymous Coward · · Score: 0

    http://www.newandusedvideogames.com/sharkport.html

    1. Re:New for $39.98 by danaris · · Score: 1

      Cool. Do you know, does it appear as just an ordinary USB disk? 'Cause I don't have an x86 box, but I've got lots of Macs, which are usually pretty good about mounting things that look like disks. I could probably also use some sort of utility built for Linux (and friends) under OS X to get at the data, if there is such a thing.

      Thanks a lot!

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  21. purpose? by gh0ul · · Score: 1

    I'll sit back and munch on my Doritos while Sony gets together their pack of hounds to hunt down people hacking their PS2's.. It's the way it always goes..

    How about a metallicats for sony? ;)

  22. Memory card reader for Mac? by danaris · · Score: 2, Interesting

    Does anyone know if there's a memory card reader out there that is in any way compatible with a Mac? For obvious reasons.

    And actually, I honestly do want to play legal imports on my PS2. If there's a game I want to play, I usually think it's worth supporting the people who make it.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Memory card reader for Mac? by Anonymous Coward · · Score: 0

      Of course you do. Paying too much for hardware and software is kinda synonymous with being a Mac user, now isn't it?

    2. Re:Memory card reader for Mac? by danaris · · Score: 1

      OK, I'm going to rant at the troll, here, for a minute, so anyone who's not interested can go away now.

      And I suppose thinking that you deserve to have everything for free must then be synonymous with being a Linux user?

      Actually, I'm in no way that bigoted. But I think that most people with any sense will agree that "paying the standard price for software" as opposed to "pirating software" (which is what I'm trying to do) is very different from "paying too much for hard/software" as opposed to....I'm not sure what. Running Linux on a $200 beige-box built from parts, I guess. Well, we've got one of those here, too, but it's not actually mine (yeah, I still live with my parents; it's cheaper than a grad school dorm). Someday, I do plan to make my own x86 box for cheap. But I use a Mac for everyday stuff. You're free to use whatever you want.

      But please observe the difference between piracy and getting things for free/cheap.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  23. No fair by EvilTwinSkippy · · Score: 4, Interesting

    I hadn't even thought about playing non-us games. Shoots a hole through my rant. Are US playstations able to output PAL?

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
    1. Re:No fair by Anonymous Coward · · Score: 4, Informative

      > I hadn't even thought about playing non-us games.
      > Shoots a hole through my rant. Are US playstations
      > able to output PAL?

      Japanese television is NTSC just like the US, not PAL. (Of course, you won't be able to understand what the hell the game says, since it will all be in Japanese)

    2. Re:No fair by repvik · · Score: 2, Informative

      Probably, since you can play US games on european PS/2's :)

    3. Re:No fair by Anonymous Coward · · Score: 0

      Unless you are a fat, balding otaku with smelly feet (to quote Cowboy Bebop)

    4. Re:No fair by blincoln · · Score: 3, Informative

      I hadn't even thought about playing non-us games. Shoots a hole through my rant. Are US playstations able to output PAL?

      Yes. I have a chipped PS2 so I can play import games (and my own hacked versions of games I own), and it outputs PAL just fine. Since my TV is NTSC, I have to hook it up to the video-in on my PC and play it on the screen there. I've got video-out too, so I could probably set up my PC as a very overpriced PAL->NTSC converter by using a capture program with a full-screen preview option.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    5. Re:No fair by Pheersum · · Score: 2, Informative

      Japan uses NTSC anyway.

    6. Re:No fair by theTerribleRobbo · · Score: 0

      ...Unless you are an 'ex-'Japanese living in America, yes? And you didn't have a playstation when you came.

      Or you learnt Japanese at school/uni/tutoring.

    7. Re:No fair by siliC · · Score: 2, Interesting

      I have a similar setup. I only use PAL to play the UK version of ICO (beautiful game, available US but i wanted the Collector's Edition - give it a try if you haven't and like adventure/puzzle... anyway:)

      A great program (open source! but windows only) to do the "full screen preview" is: dScaler It also deinterlaces the video signal if you want, and has various other nifty filters you can apply.


    8. Re:No fair by AyeRoxor! · · Score: 1

      "Japanese television is NTSC just like the US, not PAL. (Of course, you won't be able to understand what the hell the game says, since it will all be in Japanese)"

      That doesn't make any sense. The Japanese don't have any trouble...

    9. Re:No fair by shione · · Score: 1

      Fighters and shooters should be easily playable under any language. The language barrier is usually to do with RPGs, strategy games and dating games if you're into that.

    10. Re:No fair by baka_boy · · Score: 1

      When I was in high school, my summer extra-credit homework from my Japanese language class was to beat a Japanese-language version of some Squaresoft RPG (don't remember which one, unfortunately). Needless to say, I had the coolest Japanese teacher of all time.

      In short, though, some of us are more than willing to struggle through a few unfamiliar kanji in search of a new gaming experience, and I for one would be happy to have the opportunity to work through a few Japanese PS2 games, as well as start messing around with non-Sony-provided Linux boot discs.

    11. Re:No fair by Lours · · Score: 1

      Are US playstations able to output PAL?

      To my knowledge, there is no restriction on the TV output format of the various models of Playstation2.
      We use US/Jap/Eu PS2 debug stations at work to run the games we develop and we do it in whatever format (PAL/NTSC) we need to.

      So, yes you could use this hack to play imported games.

      This makes this hack much more valuable than a modchip which will void your warranty.

      But even more valuable is the fact that it allows you to use your PS2 as a real open computer.
      The fact that it stops it from being a closed hardware anymore is IMHO unvaluable. (just like for the xbox).

    12. Re:No fair by kikai+suki · · Score: 1

      Those who've lived here for a while and lived in the language (as opposed to being isolated in 'gaijinland') don't have that hard a time either.

    13. Re:No fair by chaoticset · · Score: 1

      No problem, just get yourself a Japanese person.

      --

      -----------------------
      You are what you think.
    14. Re:No fair by droberge · · Score: 1

      There is in fact a linux program that uses the dscaler deinterlacers called tvtime, although it is early in development and not as user-friendly.

  24. What is better? by Anonymous Coward · · Score: 0

    a) Running unsigned code on PS2?

    -or-

    (the point b has been left out to prevent modding this post down as yet another mare troll)

    1. Re:What is better? by Anonymous Coward · · Score: 0

      Obviously, sex with a mare is better.

    2. Re:What is better? by Anonymous Coward · · Score: 0

      Especially with an unsigned mare.

  25. OK by Timesprout · · Score: 1

    The guy only tested one one machine (far as I can tell), but still I know its is a very cool hack but I mean really does it make a difference ? These machines are purchased as gaming platforms, not as the first step to world domination. Nice to know but is it more fun for the majority to play games or run 'unsigned code'

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  26. Sony's ps2 linux kit by jtilak · · Score: 5, Informative

    sony's ps2 linux kit is crippled. read THE PLAYSTATION LINUX FAQ for more info. i'm assuming with this, someone can run a regular linux distro on the ps2.

    1. Re:Sony's ps2 linux kit by EvilTwinSkippy · · Score: 1

      What is crippled about it? They have a distro, development tools, drivers for all the hardware. Hell, just port Gentoo to the sucker and store any large files over NFS on a PC.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Sony's ps2 linux kit by Anonymous Coward · · Score: 0

      i'm assuming with this, someone can run a regular linux distro on the ps2.
      The PS2 runs a custom MIPS processor. One would first have to port a distro to MIPS, create drivers for the GPU, and so on to get a normal distro to run.

      What could happen is a bootable CD using the BlackRhino distro made for the PS2. Though would be very slow, as the PS2 only has 32MB of RAM.
    3. Re:Sony's ps2 linux kit by Anonymous Coward · · Score: 1, Informative

      That is based off a Japanese distro of Linux. It is pretty happy and comes with a harddrive and broadband adapter. People listen to mp3s, surf on their TV etc. It also comes with most of the official (unedited) docs that the ps2 game developers get (in pdf format). The only ones you are missing contain info that would let you figure out how to pirate games, and aren't necessary to understanding the bulk of the system. You can still do happy things with the info you get. You also get a usb mouse, keyboard and an adapter so you can hook up your ps2 to a monitor. Unfortunately, the adapter will only work with linux, not with games.

      You also get compilers and demo source code for stuff like the funky vector units. I compiled and ran a few of those. :>

      I wrote the faq on the website, with is basically a compilation of forum posts.

      Be happy!
      BlueboyX

    4. Re:Sony's ps2 linux kit by josh+crawley · · Score: 1

      The only ones you are missing contain info that would let you figure out how to pirate games, and aren't necessary to understanding the bulk of the system.

      Yes, but all the people who buy the Linux kit are only interested in figuring out how to pirate games, therefore it's crippled.

    5. Re:Sony's ps2 linux kit by Space+cowboy · · Score: 3, Informative

      It's not crippled as regards linux. It's crippled as regards the PS2.

      The PS2 is a dataflow architecture, which relies heavily on programmed DMA between chips. The DMA controller is more powerful than most, allowing chained DMA commands to be set up. You can "program" it on the fly.

      The linux kit emulates the DMA controller, providing little of the flexibility of the real PS2, and hence a lower standard of operation.

      Simon.

      --
      Physicists get Hadrons!
    6. Re:Sony's ps2 linux kit by Anonymous Coward · · Score: 0

      Thank you. I do not do that, and YES I have one of the kits. I did it to learn more about linux and the ps2. Most of my exp has been with an x86 flavor. It was kinda interesting to see what they did with this one. And NO I do not pirate my software. I am quite happy to pay for good games. I rent and skip the rest. There are SO many crap games out there why would you even want a copy of it? There are maybe a few dozen games that are 'classics'. Just because your thinking of doing it does not mean ALL people who have the kit do that. Maybe just maybe there are people out there that just like to play with code? I even bought the black ps1 to play with coding on.

      What no one has thought of though is make a ps1 game that writes to the memory card and just have it exploit for you. But that would be too easy... There are only a few emus that would let you get this working... If thats what your into, and thats what floats your boat. Go for it. Or use an original PS1 one with a parallel port and write a bit of code to write to the card. Its about 40 bucks total, and one of the few dev kits that are floating around for it.

      I bought it cause I like to know what a vector unit does. How do you call it? What does it do to the data? How does it do it? Thats why I bought the thing... Its 'crippled' only because you can not get at all the hardware. I like to know how 'dvds' work. How does the system read them? How does it decode the data? What does it do with that data?

      If we end up with a more interesting hack to get into a basicly better version of linux. I say GO FOR IT. If your just going to use it to copy games. Do not bother me Im busy...

    7. Re:Sony's ps2 linux kit by Anonymous Coward · · Score: 0

      The SPS2 project allows access to the DMA controller inside of linux. The reload project allows native access using the linux kit RTE.

      For those of you going to read the ps2 linux FAQ, don't stop there, actually look at the PS2 linux tools before opening your mouths.

    8. Re:Sony's ps2 linux kit by DonGar · · Score: 1

      The kit comes with a heavily modified version of RedHat 5.x. You need their CD in the drive at boot time, but you don't actually need to use it for anything, except getting past the requirement for a signed disk to boot.

      After that, the kernel is loaded from a memory card. The boot loader is smart enough to let you pick between multiple kernels, and everything.

      Since the kit comes with a 40G hard drive, you have room for any distribution you care to get working.

      Overall, it's not a bad way to get a linux box that's attached to your network and television. The only problem is that if you lose power, you have to start it back up by hand.

      --
      plus-good, double-plus-good
  27. Mirror by Anonymous Coward · · Score: 1, Informative

    For whatever reason, the site is slow. Here is a mirror.

    1. Re:Mirror by Anonymous Coward · · Score: 0

      The site is slow because this has been posted on slashdot and most of the console mod sites.
      Shit by monday it will be on TechTv.

  28. Sandbox by yerricde · · Score: 1

    Is the PS2 Linux kit all that useful? For one thing, the I/O sandbox that the PS2 Linux kit sets up does not allow reading CD-R or CD-RW discs. How is one supposed to get data onto the system?

    --
    Will I retire or break 10K?
    1. Re:Sandbox by EvilTwinSkippy · · Score: 1
      Network file system, CODA, wget, ftp, USB storage.

      Pick one.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Sandbox by yerricde · · Score: 1

      Network file system, CODA, wget, ftp

      Which usually require packing up the PS2 (and possibly a TV) and carrying it to the place where the computer serving NFS, CODA, wget, or ftp is located.

      USB storage.

      Does cdrecord support any of the available USB CD recorders? Do manufacturers even make USB CD recorders anymore? I couldn't find any on Pricewatch.com.

      --
      Will I retire or break 10K?
    3. Re:Sandbox by EvilTwinSkippy · · Score: 1
      If all those network file storage techniques are too complicated, try smb_fs, AKA windows file sharing.

      USB storage also comes in the form of USB hard drives, and those cute little keychain flash devices. $40 buys 256MB of storage these days.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    4. Re:Sandbox by Anonymous Coward · · Score: 0

      Does cdrecord support any of the available USB CD recorders?
      Yes. The usb-storage driver in linux works like a SCSI HA.

    5. Re:Sandbox by rusty0101 · · Score: 1

      It was about six to twelve months ago but I picked up an "I/O Magic" 52x24x52 usb (1.1/2.0) cd-rw drive at Office Depot.

      The part number on the box is I522342EU (The 'I' could be a '1', but the other leters are upper case, so it is unlikely to be a 'l') which I have successfully used under a couple of different Mandrake distributions.

      You may find such on e-bay, at someplace that sells overstock, or elsewhere.

      As far as network connections, Ethernet twisted pair with decent cable has a range of up to 100 meters, so unless you have a distance of over a football field between your PS2 and whatever you are using for your network server and hub/switch, you should be alright with either cabling, or an ethernet-wifi bridge.

      -Rusty

      --
      You never know...
    6. Re:Sandbox by PatJensen · · Score: 1
      cdrecord is a piece of crippleware crap. I wasted two hours last night trying to get cdrecord-super-elite-pro-dvd to burn a DVD on my G4 only to find out it doesn't support discs bigger then 1 gb. I'd also like to add that the authors web site is worthless, has no faq or howtos and poor documentation.

      I would highly recommend staying away from cdrecord and using the GNU replacement dvdrtools. if I wasn't on panther trying to burn some damn ISOs, I'd be using Toast or Disc Copy. hmph.

      -pat

    7. Re:Sandbox by Anonymous Coward · · Score: 0

      I would highly recommend staying away from cdrecord and using the GNU replacement dvdrtools.

      and i would highly recommend sticking with your panther unless you wish to start rtfm sometimes.

      Jay

  29. Why? For piracy, probably. by Doctor+Cat · · Score: 1

    While a handful of Slashdotters might use this to run Linux or to program their own Playstation 2 games, the effect it'll have on most people is an increase in PS/2 game piracy. The fact that there might be some difficulty in setting this up is a minor hindrance... It will enable crackers or crack groups to produce a CD or CD image which will boot as-is on an unmodified PS/2 and play a game. Once one person creates a crack of a popular game, the warez traders will start passing it around on IRC, FTP, etc. and it'll require no more skill to use than the ability to burn a CD. Expect PS/2 piracy to go way up for a while. Expect Sony to make changes shortly to future production runs so that newer PS/2s don't have this vulnerability, and would-be pirates will have to make sure they have an older machine.

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  30. n0bel pr1ze by hpavc · · Score: 0, Troll

    i really think they should make a n0bel pr1ze for these people. a annual award to those people that find and create these things.

    what amazing job, well done.

    --
    members are seeing something, your seeing an ad
    1. Re:n0bel pr1ze by hpavc · · Score: 1

      troll? i dont think so, there are plenty of ingenius hacks out there that i think should get recognition.

      i am sick of hear homage paid to captain crunch and the 2600 ton generation. these findings (like this ps2 one) are just as amazing.

      --
      members are seeing something, your seeing an ad
    2. Re:n0bel pr1ze by Anonymous Coward · · Score: 0

      Nobel prize?
      Are you fucking kidding? Hah!

  31. So what? by Anonymous Coward · · Score: 3, Insightful

    So what? I've been running custom code on my unmodded PS2 using Sony's Linux kit for awhile now, even crunching Distributed.net with it. If you want to run custom code, buy the Linux kit. Show Sony people do want a Linux kit, that way they might release one for PS3 or even PSP. I'd rather use an official kit instead of a hack.

  32. but do mares run linux???? by Anonymous Coward · · Score: 0

    but do mares run linux?????

    1. Re:but do mares run linux???? by Anonymous Coward · · Score: 0

      They run trot, canter, gallop, but Linux? Haven't heard of that. But since mares have no code signature checking systems, it wouldn't be hard to get a mare to run Linux.

  33. Has anyone tried downloading it yet? by danaris · · Score: 2, Informative

    I tried compiling his titleman utility, since I don't have any of the games already in the title.lst file, but it seems like some stuff is missing...do you need to have a PS2 devkit of some sort to do this? His makefile seems to suggest it.....

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Has anyone tried downloading it yet? by ignoramus · · Score: 2, Informative

      I don't think it's mentioned in the README but the Makefile seems to expect ee-gcc and associated libs. Have a look at the PS2Dev project on sf.net.

  34. OS2? by yerricde · · Score: 1

    If Windows won't run on the PS2, will OS2?

    --
    Will I retire or break 10K?
    1. Re:OS2? by Cliffy03 · · Score: 1

      Heh, I can get OS2 not running on a lot of hardware :)

      I guess an emulator would take care of running any other OS on a PS2, if vmware or any other could run.

      hmmm, MAME on a PS2....

      --
      In Soviet Russia, Nigel makes plans for you!
  35. Unsigned Code? by EvilTwinSkippy · · Score: 3, Funny

    Oh boy, we can count to 4294967295 billion now!

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
  36. Restrictions by Mark_MF-WN · · Score: 1

    What kind of fool buys a piece of equipment that includes draconian restrictions on what you can do with it?

    Pah. Game consoles. Give me a PC or give me death. And none of that Palladium crap either. And you'll have to put DRM into my cold dead hands.

    1. Re:Restrictions by SharpFang · · Score: 4, Insightful

      Border, n: in C64, area of screen where no graphics can be displayed. Therefore it's the favourite place for all Commodore demoscene coders to display various graphics, causing engineers who designed it rip their hair from their heads and jump out through the windows, yelling "THIS CAN'T BE WORKING".

      Understand now?

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Restrictions by Anonymous Coward · · Score: 0

      Where are the mod points, always when I want to mod someone up :)

    3. Re:Restrictions by Anonymous Coward · · Score: 0

      Hm, looks like that was more than taken care of by others :)

    4. Re:Restrictions by Quasar1999 · · Score: 4, Insightful

      Border, n: in C64, area of screen where no graphics can be displayed. Therefore it's the favourite place for all Commodore demoscene coders to display various graphics, causing engineers who designed it rip their hair from their heads and jump out through the windows, yelling "THIS CAN'T BE WORKING".

      The C64 wasn't restrictive. It allowed hackers (as in coders) to do whatever they could think of with the hardware. There were crazy optimizations where two instructions executed at once, 27 sprites could be displayed at once (the hardware is limited to 8), 240 colors could be displayed (the hardware was limited to 16), and not once did the commodore engineers come and say, "Stop doing that! It wasn't designed for that!"

      Fast forward 20 years, and take a look at major console manufacturers bitching if we exploit the hardware or software to install something they didn't intend.

      Heck, even being a developer, you can't do to modern consoles that you could do to the C64... To get an XDK, or PDK, you have to adhere to all sorts of restrictions about what you can and cannot do in your code (no fancy ASM hacking to do cool stuff)... what's the point? No wonder all we have is cookie-cutter games... Developers aren't allowed to innovate, unless it meets with Sony or Microsoft's predetermined vision... bah, gimme a modern day C64 dammit!

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
    5. Re:Restrictions by lidocaineus · · Score: 1

      Uh... maybe because a ton of excellent games come out for consoles that never come out for the PC?

    6. Re:Restrictions by Anonymous Coward · · Score: 3, Interesting

      The c-64 games I wrote in the late eighties displayed over 40 flicker-free hardware sprites. The basic technique was to reposition the hardware position settings of each of the 8 hardware sprites with the raster interrupt. The tricky bit was sorting the raster lines for the handler (I used a bucket sort on the stack).

      When doing scrolling you set a bit to make the borders come in so you wouldn't see the scrolling characters just pop on. If you used the raster interrupt to set this off again when the raster scan was in this region, the whole border disappeared.

      I am doing equivalent hacks these days for the PS2, NGC and XBOX to get extra performance when I need it. Yes it is fancy ASM hacking - and no, they don't stop you doing it.

      The difference is that these aren't open platforms - which sucks. Hard.

    7. Re:Restrictions by Anonymous Coward · · Score: 0

      How about the Xgamestation? It's desiged to be flexible game development kit. They provide scematics of the device when you buy it, there are add-on modules for using your PS2 controller, a set of development tools for the system, a graphics architecture similar to the C64 (although much better than what the C64 originally had), and all sorts of other neat stuff! Check it out!

      http://www.xgamestation.com/

    8. Re:Restrictions by Anonymous Coward · · Score: 0

      Dude, don't be such a PC zealot. It's completely obvious that you are (this coming from someone who rarely plays a console game).

    9. Re:Restrictions by Anonymous Coward · · Score: 0
      • 27 sprites could be displayed at once (the hardware is limited to 8)
      Only 27? That's barely a quad-multiplexer. Check out the multiplexer in Krestage/Crest then come back to me - they even shrink sprites from 21 lines to either 19 or 17, to gain some 200 onscreen sprites simultaneously.
    10. Re:Restrictions by rasteri · · Score: 1

      Fast forward 20 years, and take a look at major console manufacturers bitching if we exploit the hardware or software to install something they didn't intend.

      Yyyyesss, but the difference with the C64 is that it's an actual personal computer, rather than a console. I doubt many PC manufacturers would complain about you doing crazy ASM hacks on their product.

    11. Re:Restrictions by Anonymous Coward · · Score: 0

      Yeah, horribly.

      The comment was FUNNY, yet there it is: 'Insightful'

      As if Sony put region coding on their system to stop Engineers going mad when people did unexpected new things.

      www.whatthefuck.com

    12. Re:Restrictions by umoto · · Score: 1

      bah, gimme a modern day C64 dammit!

      Ask, and ye shall receive.

      Commodore One

  37. In case of slashdotting by hhg · · Score: 3, Interesting

    Quoted from the page:

    PS1DRV parses a file called mc0:/BXDATA-SYSTEM/TITLE.DB (the X represents the
    PS2's region code) to load graphic parameters for the PS1 game that was loaded
    from the disc drive. There is a catastrophic buffer overflow in the parsing
    routine that allows one to overflow the stack and execute arbitrary code by
    rewriting the $RA register. If we load up our own TITLE.DB, with an entry for
    every PS1 disc that we want to trigger the exploit, then we can take over the
    PS2 boot process as soon as the disc is recognized and PS1DRV is executed.

  38. What I'd like to see done. by Stonent1 · · Score: 1

    A mini distro on CD that starts the Linux kernel and then immediately chroots to a USB or firewire hard drive. Add in a USB based ethernet adaptor and you can run linux without limitations. Sounds fun to me. I would have said Knoppix for playstation, but it wouldn't have enough memory to start the gui.

  39. He's looking for work too by originalTMAN · · Score: 1

    I thought the guys who did something similar with the xbox were getting sued... or am I mistaken. I know they were being Threatened with legal action at the very least. Anyway why would a guy leave out his information like that (see the bottom of the article) after taunting a gigantic company like Sony in this way?

    1. Re:He's looking for work too by Anonymous Coward · · Score: 0

      Don't worry, they know him. I believe he interviewed for a job there. Looking at his resume though it looks like he didn't get the job. I don't suppose he could be bitter, do you?

  40. So this hack allows what? by dancingmad · · Score: 4, Interesting

    So this hack would allow Backed up and Import games to run on an unmodded system? Basically all one needs is a USB/Mem card interface to put the files on a PS1 memcard and then use a legit PS1 game to boot the machine?

    I've got a stack of games from SE Asia that I would love to play on my PS2 and this hack seems like the most non-invasive way to do it.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:So this hack allows what? by shadowcabbit · · Score: 1

      I'm not sure if it's that simple-- is it just me, or is it unclear on whether or not a PS1 or PS2 memory card is needed?

      --
      "Why Subscribe?" Good question...
    2. Re:So this hack allows what? by Idealius · · Score: 1

      I know, you'd think they would just make a PS2 CD that copies the particular save game (or whatever, I didn't RTFA) to a memory card, instead of requiring someone to purchase a memory card reader/writer that's compatible with PC's.

    3. Re:So this hack allows what? by Morth · · Score: 1

      I thought of this, but how would you run it, since Sony would hardly license it...

      To the other poster: It's the PS2 memory card.

      To the OP: This hack would probably allow this, yes. None of the code released so far does though.

    4. Re:So this hack allows what? by Anonymous Coward · · Score: 0

      Please don't call them backed up games, that's an insult to everyone's intelligence. The correct words for what you are referring to are "Pirated games."

      I would like to have a backup copy of the money in your bank account.

    5. Re:So this hack allows what? by Anonymous Coward · · Score: 0

      NTR

      (Score: -1, Beating a dead horse)

    6. Re:So this hack allows what? by Anonymous Coward · · Score: 0

      Apparently, it doesn't take much to insult your intelligence.

      Ooops, my bad! You obviously don't have any intelligence!

    7. Re:So this hack allows what? by Anonymous Coward · · Score: 0
      I don't know about you but I don't like paying full price for a program/game simply because the media was damaged.

      I create backup copies of every program and game for my PC, and if I had the opporunity I'd do the same for my PS2.

      Maybe I'm losing my mind or something, but I really don't feel I should have to pay $50 for a new game because a roommate decides to break the disc.

      Am I the only person who can remember when the install instructions for every program you bought said to make a backup copy before doing anything else?

  41. [OT] My sig by danaris · · Score: 1

    Actually, it's from Babylon 5. It's sort of the motto/code/slogan (or something) of the Rangers. And it's a Tolkien reference, to boot. I don't know about you, Random AC, but I think it's cool. B)

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  42. Re:Why? For piracy, probably. by frovingslosh · · Score: 1
    It will enable crackers or crack groups to produce a CD or CD image which will boot as-is on an unmodified PS/2 and play a game.

    I'll admit that I'm not sure what the second and later steps of the exploit are, but it does not seem that the system you describe is the case. At the very least the CD/CD image also needs a memory card that has somehow been modified in a special way to make it work. And it's not at all clear that this exploit would let you play import games either. I too would like to hear more about just how one would go about using this exploit after getting the buffer overrun to overwrite the $RA register.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  43. anyone hear.... by Anonymous Coward · · Score: 0

    America's favorite new band, The Sausage Suckers?

    There new single "Come inside (my place)" is racing up the charts...

  44. Re:PostBlock(tm) eXPloit allows morons to cuss Rob by _KiTA_ · · Score: 2, Funny

    From now on, no slashdot posting while drunk, please.

  45. Oh no, he's going to get burnt for DMCA abuse! by Wilde+Turkey · · Score: 1

    This is a clear violation of the DMCA. Christ Almighty, this fellow is going to get burnt, I'm sure that Sony's solicitors are right on his track. Being a slashdotter registered in Poland (that's the other end of the Universe, if someone can't afford a proper Atlas book) I am soooooo happy that these tricks are still allowed in this part of the world... Yet...

  46. Any uses besides software piracy? by Kunta+Kinte · · Score: 4, Insightful
    Are there any valid uses for this hack?

    You can already run Linux on the playstation by paying for the PS2 Linux kit at http://playstation2-linux.com/

    That kit allows you to run any code that you want to anyway. Plus getting one allows companies to see that there is a paying group of individuals that would like configurable/extensible electronic products.

    It's funny that many people criticize the software and media industry for promoting DRM and DMCA type laws, but then the same people turn around and promote/utilize cracks like this.

    What do you expect the companies to do? Sit there and watch this happen?

    --
    Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
    1. Re:Any uses besides software piracy? by ikeleib · · Score: 1

      Is it *my* fault that Sony sells PS2's at a loss?! If I own the hardware, why can't I run whatever the hell I want to on it?!?!?

    2. Re:Any uses besides software piracy? by repvik · · Score: 1

      With the PS2 linux kit, you're still in a sandbox. You can't play audio CD-R's, play legal imports and other useful stuff. This one allows you to do that :)

    3. Re:Any uses besides software piracy? by Anonymous Coward · · Score: 0

      exactly... read, god damn it... the Sony Linux kit sucks, oK!?

    4. Re:Any uses besides software piracy? by Kalak · · Score: 1

      Backups. You know those things I'm supposed to be allowed to make in case my kids scratch their games (or mine for that matter) and my audio CDs as well. Those things we pay a tax on CDRs for that we're not allowed to make according to the industry.

      I have 2 small kids and a PlayStation (4 and 5 yeards old). We have (so far) lost 3 Games (Bob the Builder, Blue's Big Musical, and Zoomafoo) for the kids, one of my games that they play (GT3 when GT4 wasn't about to be released) and one DVD (an Elmo) they watch, and one Audio CD of the sound track to Final Fantasy X. Add this up, and you can see that it's getting expensive.

      Don't tell me to go buy the games again, I'd rather spend that money on a new game. Don't tell me to get a scratch repair tool, because I have and they are just as likely to ruin a CD as fix it (it intentionally scratches the CD, just in a hopefully uniform manner). And don't tell me not to let my kids play games. They enjoy the games, and they are theirs. Some bought with their own money, others received as gifts. They don't touch my games except for GT3 as that was the first scratched game.

      Luckily, the FF X CD was an audio CD I had previously backed up, so my son played the backup while the original sat on the shelf, untouched by his hands. When it scratched, I burned another copy and everything was fine (he had to do some chores to pay for the CDR, but he's 5 and CDRs are cheap).

      My son used money he was given to re-buy GT3 to play, in part because he knew I played it as well. He learned a lesson from this, yes, but what he learned from FFX was more valueable - make and pay for backups!

      I want to be able to do this with my PlayStation 2, and backups are established as LEGAL!

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
    5. Re:Any uses besides software piracy? by Rogerborg · · Score: 1

      Well, perhaps you'd like to run something other than lunix. Perhaps, just perhaps, you'd like to write and run your own operating system, much like notorious software pirate Lunis Thorvalds did.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Any uses besides software piracy? by Alsee · · Score: 1

      Are there any valid uses for this hack?

      Yes, but that doesn't matter. I bought it and it's my property. I have every right to destroy it or to rewire it or to feed it any data/program I like.

      http://playstation2-linux.com/
      That kit allows you to run any code that you want to anyway


      No it doesn't. It's a crippled system. And even if they were selling an un-crippled kit, they have absolutely right to prevent me from doing it on my own without their kit.

      What do you expect the companies to do? Sit there and watch this happen?

      Yes.

      If I sell you a printer I have absolutely NO RIGHT to prevent you from "cracking" it and putting your own ink in. Yeah, I have to "sit there and watch it happen".

      criticize... DMCA type laws

      Circumvention DRM has absolutely nothing to do with commiting a crime. You can copy the entire DRM'd file and commit copyright infringment without circumventing the DRM, and you can go to prison for circumventing the DRM when you have done so for perfectly legitimate and legal purposes.

      At best it is a redundant law - copyright infringment is already illegal. At worst it imprisons innocent people.

      But the real problem is that the entire concept is flawed. The DMCA actualy creates THOUGHT CRIME. It says you can go to federal prison for 10 years for "descrambling" DRM, no matter how you do it. Any DRM that can be descrambled by a program can also be descrambled purely mentally simply by thinking through each of the steps and calculations in your head. If I sit motionless and JUST THINK the right sequence of thoughts I can read a DRM'd e-book in this way. It is a FELONY to think those particular thoughts.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    7. Re:Any uses besides software piracy? by sad_ · · Score: 1

      sure there are some good reasons to do this, i can come up with two:
      1. playing imports
      2. using the ps2 as a media station, just like a lot of those xbox mods will allow you to do.

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
  47. Less about Linux by legomad · · Score: 1

    I think this hack will be less about Linux, and more about pirating. Why are you guys so adamant about running Linux on the PS2?

    1. Re:Less about Linux by jtilak · · Score: 2, Interesting

      well ps2 games are dirt cheap now. greatest hits titles are only $20, used games are even cheaper. so there is no need to pirate games, in my opinion. personally i prefer to have the orignial discs with instructions etc. i guess i'm a video game collector. although most gamers just want to play the games for free and dont care if its a copy or the original.

      as far as running linux on ps2 i just think thats cool as hell. but i guess you have to be a geek to agree with that.

    2. Re:Less about Linux by Drakonite · · Score: 1
      There are a lot of us who aren't caring about running linux on their PS2, but instead are interested in playing around with writing our own games and demos for the PS2 without spending ungodly amounts of cash for a dev kit or installing a mod chip.

      And NO, the PS2 linux kit is NOT a dev kit. And with the PS2 linux kit you are NOT making PS2 games, you are writing software for a linux computer with a mips processor. If that's what I wanted to do then I wouldn't bother with the PS2, I'd just write linux software for an x86 processor. But that's not what I want to do. I want to write games and demos for the PS2.

      --
      Shoot Pixels, Not People!
  48. Alternative for $29.98 by caouchouc · · Score: 2, Informative

    The sharkport is no longer available at the link you provided. You can get the x-port instead for $10 less.

  49. getting this working by Anonymous Coward · · Score: 2, Informative

    you do not need linux or unix like some others have posted. you need ee-gcc - you can google it or if you're using win32 a direct link is here: http://www.thethirdcreation.net/tools/ps2DevEnviro nment.exe - just install that it sets up the dev environment for you. you'll need it to compile his tool.

  50. Sorta by Anonymous Coward · · Score: 0

    There is/was a MIPS version of NT. So if you created some PS2 drivers for NT (say off the 4.0 baseline) (HAL, video, etc) you could theoretically run OS/2 command line (i.e. non PM) apps.

  51. Slashdot interpreter for newbie: by Anonymous Coward · · Score: 0

    "In Soviet Russia, your ____ _____s YOU!" is an old Yakov Smirnov tagline. Smirnov is a comedian who was popular towards the end of the Cold War. After the Cold War, suddenly he wasn't funny anymore. He now has a theatre in Branson, MO, US, where he trots out the same old lines for oldsters who still think he's funny. Oh, and for the occasional Slashdotter.

    "I, for one, welcome our new ____ overlords." comes from The Simpsons. The news guy. I believe his original line was "I, for one, welcome our new Martian overlords." I could be wrong about original quote, but that's hardly necessary to understand that particular line of Slashdot horse-beatage.

    I will leave it to someone else to explain Natalie Portman, naked and petrified, "Hot grits down your pants!" and the Slashdot Cruiser. Oh yeah, and make sure you hover your cursor-pointer over a link and examine the link well before clicking on it. And don't click anything identified as having anything to do with Goatse.Cx or Tubgirl. Trust me, you don't want that trauma.

    1. Re:Slashdot interpreter for newbie: by Henry+V+.009 · · Score: 0, Offtopic

      Here is a page that purports to be the true history of the Natalie Portman troll. It is regretfully unfinished, but a great read for as far as it goes.

  52. Repeat after me: LEGAL IMPORTS by danaris · · Score: 5, Insightful

    As I've mentioned a couple of times before in this thread, I want to use this (and was planning to get a modchip) to play games I have legally imported from Japan. I know that many people won't believe me, and that, unfortunately, that won't be the primary use of this exploit, but I know of no law that prohibits running region-locked games out of their region. I realize that it's possible the DMCA covers this, but if so, it really shouldn't. I paid for the PS2, I paid for the game, so why the heck shouldn't I be able to run it?

    If this can really work (I haven't gotten the guy's code to compile, see one of my posts, above), it would be really great. I could use a $30 memory card reader/writer to let me play imported games, rather than a $100 modchip kit, which I would have to solder onto the PS2's motherboard. And those things look extremely fiddly.

    So, yes, there is at least one legitimate use. And the point of our opposition to the DMCA is not (at least not for anyone who would have any chance against it) "so I can keep pirating stuff." My argument against it is that it probably will allow Sony to sue anyone who uses this hack, whatever purpose they put it to. It stops you from using certain devices or processes because they could be used for piracy or copyright infringement, even if you would truly, honestly, never use them for that purpose.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Repeat after me: LEGAL IMPORTS by Anonymous Coward · · Score: 1, Informative

      re: I haven't gotten the guy's code to compile,
      You do realize it must be compiled on a playstation2 , running the linux kit ? Parent seems not to realize that.
      Then the TITLE.DB file must be transferred to a memory card.. he doesn't explain how to do that though..

    2. Re:Repeat after me: LEGAL IMPORTS by Anonymous Coward · · Score: 1, Interesting
      You can't use all of the hardware in the Linux kit. Like the firewire port. You can't put CD-Rs in the box, Sony is worried about piracy but I'd like to get some Linux software in there off of CD-Rs from time to time rather than putting it in to another machine, nfs exporting it and then copying it over the network.


      I totally respect Sony for what they've done, I have no problem paying for games and I have bought about 30. I understand their position but when I develop for Linux I'd like to know that I can use everything. I've been working on porting 2.6 of the kernel to PS2 but I'd really like to get to that firewire port... I've got some completely legal ideas to try. I guess the answer is to fork out the cash for a t10 but the Linux kit is the only option for us hobbiests.

    3. Re:Repeat after me: LEGAL IMPORTS by andrewleung · · Score: 2, Informative

      if you're shelling out for "legal imports" of games, then you should shell out for a "legal imported" console to go with those games.

      there is NOTHING stopping you from using a Japanese PS2 in North America. Power, nope (it's all converted to DC at any Hertz and 120 to 100 is no much of a difference.) TV signals, it's all NTSC... accessories, all the same...

      so, there is nothing stopping you from having the imported PS2 console... if you can get the games "imported"... then you can get the console too.

      i live here and i did that for my DVD player... to play all my "legally imported" region 1 DVDs.

    4. Re:Repeat after me: LEGAL IMPORTS by HeghmoH · · Score: 2, Interesting

      I hacked my DVD player's firmware to play discs from any region. Please explain how that is not a legitimate use. It's my DVD player, and I'm not using it to play pirated discs or anything. Region controls are an artificial limitation imposed by manufacturers, and I have a perfect right to get around those limitations if I wish, and can.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    5. Re:Repeat after me: LEGAL IMPORTS by danaris · · Score: 2, Insightful

      How about having to pay an extra $200-300 and have an extra box to worry about? I've already got a PS2, and it would have no problem running the code in a Japanese PS2 game, if the stupid region locking didn't prevent it from even realizing it's a PS2 game in the first place. I consider the region locking to be draconian, unnecessary, and certainly not a legal or moral hurdle, merely a technological one. It's only there to get the company more money.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    6. Re:Repeat after me: LEGAL IMPORTS by esanbock · · Score: 1

      Region-locking is all about control and price fixing. What you call free trade and free markets media and drug companies call it "the black market", refering to any product purchased from another country that's not sold in your country. So much for free trade.

    7. Re:Repeat after me: LEGAL IMPORTS by Alsee · · Score: 1

      if you're shelling out for "legal imports" of games, then you should shell out for a "legal imported" console to go with those games.

      Oh really? And exactly how do you justify that "should"?

      And remember, we're not talking about some "polite" use of "should", we are talking about a justification for legal consequences.

      They sold it. I bought it. It is MY PROPERTY and I can do whatever I like with it or to it. I can rewire it a toaster or incinerate it if I like. They have absolutely no right to do squat if I do any of those things, or if I feed it my own data and code.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    8. Re:Repeat after me: LEGAL IMPORTS by RyuuzakiTetsuya · · Score: 1

      30 bucks for a SharkPort vs 200 bucks+ for an imported JPs2.

      Not just no.

      HELL NO.

      --
      Non impediti ratione cogitationus.
  53. Why not KNOPPIX? by Anonymous Coward · · Score: 1, Funny

    It's got a cd rom drive, slap a knoppix in there and see what happens! Hell, I'm sure it'll auto-detect the hardware and you'll be up and running on the Internet in no time using your $50 network adapter.

    Wait a minute, my car has a CD player...I'll pop Knoppix into that too and voila, GNU/Linux Nova!!!

    Between the "Knoppix is God" folks and the "Linux in Everything" folks, I'm a tad fed up...thus the rant.

    1. Re:Why not KNOPPIX? by Anonymous Coward · · Score: 0

      Okay, point well taken. But you've gotta admit - Knoppix is really cool! And Linux is showing up in lots of places...

  54. It needs some work... by sycomonkey · · Score: 2, Interesting

    This is just the beginning. Now that people know about this weakness it will be the focus of a lot of hacking to create a title.db that will run off of any game, thus meaning all you have to do is replace the file on a memory card (Is this a PS1 or PS2 memory card we're talking about?) and voila. Maybe even give us a nice "Insert unsigned disk now" prompt. Hopefully people will run with this, and it will turn out to be a lot less of a dirty hack in the end. The guy just rushed this out so it's understandable, but in time I think this will probably turn into something a lot more graceful if we're lucky.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  55. DMCA, anyone? by dark-br · · Score: 3, Funny

    Yesterday,
    Algorithms programmed in any way
    Now it looks as though there's liabilit-ay
    And, it's 'cause of the D-M-C-A

    Suddenly,
    I'm not allowed to speak in C
    There's a shadow hanging over me
    Oh how D-M-C-A makes silence be

    How some bits do flow, you can't know,
    We couldn't say
    I said something wrong
    now I'm among, law D-M-C-A-ay-ay-ay

    Yesterday,
    "code" was such an easy game to play
    Now I need a place to hide away
    And, it's 'cause of the D-M-C-A

    1. Re:DMCA, anyone? by r4lv3k · · Score: 1

      Did you pay your ASCAP dues for that? They'll break your kneecaps!

    2. Re:DMCA, anyone? by Anonymous Coward · · Score: 0

      parody is fair use.

    3. Re:DMCA, anyone? by CoolQ · · Score: 1

      Hi-
      In a sleep-deprived state early this morning, I recorded the song.
      http://comclubint.hypermart.net/music/DMCA.ogg
      --Quentin

  56. Re:Why? For piracy, probably. by Anonymous Coward · · Score: 0

    The fact that there might be some difficulty in setting this up is a minor hindrance... It will enable crackers or crack groups to produce a CD or CD image which will boot as-is on an unmodified PS/2 and play a game.

    w00t, j00 are teh ub3r3st! Plz s|\|d cd 1m2g3 ASAP!!!1!

  57. Question: how to make our own games ? by snowtigger · · Score: 1

    Am I the only one thinking "great, now i can run and program my own games for the PS2" ?

    Seriously, what software do you need to produce a PS2 game CD/DVD ? Is it available or do you need some special/secret software from Sony ?

    Does anyone has experience from the PS2 API ? What's it like working with ?

    And no, I am not looking for answers like "run linux and use gcc". I can do that just fine on my PC and it takes the challenge away...
    ---
    If you're not living on the edge, you're taking up space in the middle

    1. Re:Question: how to make our own games ? by ajohnj1 · · Score: 1

      You should be able to do just that without any special hardware other than that mentioned in the article. You can find more information on programming games for the ps2 here. They have links to tons of tools and compilers and such.

    2. Re:Question: how to make our own games ? by Qbertino · · Score: 1

      Shortly before NaN folded they managed to get Blender (www.blender.org) to be certified as an official PS2 developement tool. Now that Blender is GPLd you might want to check there for a cheap start. Note that 2.25 is the last version with a game engine in it IIRC. The new engine will be merged back in in upcoming releases.

      --
      We suffer more in our imagination than in reality. - Seneca
  58. running multiple PS2-linux hosts from one image? by Anonymous Coward · · Score: 0

    How can I use my PS2-linux bootable disc with this hack to create a bootable memcard (or memcard/disc combo, or just a disc, I guess) for each of the two PS2s I have? I don't want to remember to bring the linux disc with me between my house and my parents' house, so I want to backup the linux boot media in a bootable form that I can just leave in each of the two PS2s.

  59. mrbrown@0xd6.org by pete-classic · · Score: 0, Offtopic

    MR. BROWN
    Yeah, but Mr. Brown? That's too
    close to Mr. Shit.

    And what is the significance of 0xd6 (214)?

    (Please look at "this man['s]" email address and watch Reservoir Dogs before any moderation.)

    (And, yes, I understand that his name is really Marcus Brown.)

    -Peter

    1. Re:mrbrown@0xd6.org by Anonymous Coward · · Score: 0

      markus riches brown

  60. Imagine... by Anonymous Coward · · Score: 0

    a Beowulcluster of PS2s...

    Yeah I know it's old, but hey! Atleast it's possible now :P

  61. PC to PS2 USB link thingy by repvik · · Score: 2, Informative

    It might interest a few of you that there is a program available to use a USB-cable to screw around with the PS/2. It's available at naplink.napalm-x.com. Go wild :)

    1. Re:PC to PS2 USB link thingy by Mal+Reynolds · · Score: 2, Informative

      Seems to me it's not so good.

      It requires a very specific type of USB to USB cable...

      http://ps2dev.sourceforge.net/naplink/

      writing to a memory card requires another app as well, one that's beta and hasn't been updated in half a year.

      http://www.ps2newz.net/forums/printthread.php?thre adid=7852

      To top it off, there are mentions of having to use the "knife method", of disc-swap in order to get it working at all.

      http://ps2dev.org/kb/kb.asp?T=593

      And it requires a direct connect to a PC.

      Not that it's a bad app or anything. But for this use, a $30 memory card writer seems a better solution.

    2. Re:PC to PS2 USB link thingy by Drakonite · · Score: 1
      Yes, but it requires either a mod chip or using "the knife method," neither of which I would want to try on my PS2..

      Give people a few days/weeks/months and you'll see this exploit used to boot naplink without the need for modchips or a knife.

      If I can figure out a way to convert nport files to sharkport files I'll be spending the next couple days working on this very idea...

      --
      Shoot Pixels, Not People!
  62. A direct link... by henele · · Score: 4, Interesting

    A USB -> PS 1&2 memory card adapter from Lik Sang can be found here.

    1. Re:A direct link... by ModsOnCrack · · Score: 1

      Someone provides a link, a piece of information, and nothing else.

      The moderation? 70% Interesting, 30% Informative.

      Do you really need any more proof? Pass the crack pipe, you dumb fucks.

      --
      The mods are on crack
  63. Heh! by Anonymous Coward · · Score: 1, Interesting

    I setup a PC for a friend's father a while back. As usual I preloaded it with all the typical, erm, "evaluation software" that we know and love so much. He was genuinely shocked and horrified, and made me remove it. I was astounded. Most of the /. generation (and crowd) have grown up pirating software. It seems natural. But to him it was as if I'd put a stolen car in his garage. So, no, you're not the last person to pay for stuff.

  64. independent games? by Anonymous Coward · · Score: 0

    it'll will be very interesting to see if any indy games or "ports" pop up with this news. can the ps2 read burnt cds? if not does this hack make it possible?

    1. Re:independent games? by Drakonite · · Score: 1
      You forget that modchips have been around for quite a while. There are numerous demos and a few ports available for the PS2.. Not sure about full blown indy games though..

      Yes, the ps2 will read CDR's.. The only thing stopping it is the bios check that makes sure you aren't trying to boot a cdr ;)

      --
      Shoot Pixels, Not People!
  65. This is an "exploit?" by Anonymous Coward · · Score: 0

    Come on. You need physical access to the box, don't you? Or is this an "exploit" in the sense that the "owner" of the box can "exploit" something unforeseen by the box's manufacturer?

  66. How do I do this? by r4lv3k · · Score: 3, Interesting

    I have PS2 linux, but the PS2 linux memory card drivers are crippleware, dunno how I'd write to the raw memory card from that environment. Do I need special hardware to program a PS1 memory card? Perhaps now a real PS2 linux distribution will be developed, that will unlock the full capability of the hardware. For example, under Sony's crippleware linux drivers, there is no support for ieee1394 or the hardware MPEG-2 codec. r4lv3k

  67. Wrong argument by Anonymous Coward · · Score: 0

    Your argument is invalid too. There is nothing that you can do with this that you can't do with the other if you own a linux kit.

    You get the same access to the DVD drive with this.

  68. Re: Not possible, but there is an elegant way by EMIce · · Score: 1
    Now that people know about this weakness it will be the focus of a lot of hacking to create a title.db that will run off of any game, thus meaning all you have to do is replace the file on a memory card (Is this a PS1 or PS2 memory card we're talking about?) and voila. Maybe even give us a nice "Insert unsigned disk now" prompt.

    I got the the impression that the Playstation 2 internal ROM loads a specific config from title.db based on the ID of the PS1 disc in the drive. So the overflow code in title.db doesn't run unless a hacked section that corresponds to the ID of the present disc exists in title.db. To include all titles in the hacked memory card would require too much space.

    A solution would be to have all your custom software discs use the same ID, which would correspond to a single hacked config section in title.db.
  69. Damn slashdot by Pimpy · · Score: 1

    Stop slashdotting my mailserver / irc session box!

  70. please stop blaming sony and ps2linux by Anonymous Coward · · Score: 4, Informative
    Okay.. let's post anonymously for obvious NDA reasons.. I'm not from sony, but i am both an official PS2 developper, and a ps2linux owner. And am terribly pissed-off by some comments.
    • PS2Linux distro, by itself, is a bit crappy, but anyway it is not designed to make the ps2 you webserver/x workstation/whatever. There are other distros (black rhino, debian based) if you want it (but anyway it is a bad idea with the cache-less 300 mhz mips core, and the pcmcia disk interface!). The distro has nothing to do with being able to launch RTE bootloader with or without a legally bought DVD!
    • PS2Linux is not something for everybody.. It's not to show your friends you're cool because you've recompiled your browser so it runs un your PS2. You can do it, but it's not its goal. It's something for hobbyist programmers.
    • I would have preferred not to have linux, because of the highly bloated nature of linux, or any high-level os, which is obviously not the best thing to work low level, as it is required for this console. This is not an anti-linux troll, i would have said that about any os. But they did port linux to the ps2 and it is a good thing, since this is the only official/legal development system for hobbyists on any available console, almost since the VCS ! And with some patches, for instance that allows you decent dma-able physical memory allocation, it starts being almost usable to do serious low-level stuff..
    • Can I remind you that ps2linux is totally open source. I can guarantee that the hardware manuals you get with the ps2linux kit are exactly the ones we get as professional developers (excluding minor typos / corrections in the updated ones). We don't have magic data from sony. That means, if there is a functionnality you want, like mpeg2 using IPU, CODE IT! You can, really...

    To summarize, stop blaming sony! They did a great thing by releasing ps2linux, and all the related info. That's impressive. You know, a few years ago, the hardware manuals where so secret that there was my company name printed across each page..

    PS2linux is far from perfect, but it is up to you to enhance it, because of its open source nature.

    And if you don't want to use linux, because of its bloat, there are even bootloader projects hosted on sony's own website(playstation2-linux.com) that allows you get raw low-level access.

    According to me, sony's biggest mistake was to target linux zealots, instead of focusing on console programming enthusiasts, as they did with yaroze. So they got a lot of disapointed customers... But if you want to do console programming, ps2linux is still a great thing, with lots of things to create (and that's the interesting part!).

  71. How Do You Use This Exploit by irie27 · · Score: 1

    Do You just copy the exploit.c file onto a PS2 memcard, insert a legit PS1 game in the PS2 and boot up?

  72. Re:PostBlock(tm) eXPloit allows morons to cuss Rob by Jenolen · · Score: 0

    but why? it's just not saturday night without scotch and /.

    come on... listen to how it rolls off the tongue... no, you aren't supposed to be so drunk as to drool on the keyboard!

    --
    Karma is like sex. I can't remember the last time I had either of them.
  73. That's funny. by Inoshiro · · Score: 2, Insightful

    "Its already a bit of a known fact that the large console markets are PS2 and XBOX."

    The PS2 has shipped 50,000,000 units. The Xbox and GameCube have both shipped 10,000,000 units.

    I don't understand how one 10,000,000 is smaller than another 10,000,000 enough to be considered equal to 50,000,000.

    Here's a well known fact: "well known facts" are often made up on the spot to support another argument, and make it look that much more believable.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:That's funny. by DrEldarion · · Score: 1

      It's a well known fact that "shipped" != "bought"

      -- Dr. Eldarion --

    2. Re:That's funny. by Cylix · · Score: 1

      Um,

      They stopped producing the Game Cube?

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  74. You can't use it to run out-of-region/copied games by Aero+Leviathan · · Score: 5, Interesting

    Calm down! First of all, if I understand correctly, this exploit takes a valid PSX game, stops it from booting, then loads 'any piece of code' _right off the memory card_. It does not provide for any sort of disc swap. This means you can not use it to load any game which the PS2 would not normally load; you can only load an .elf (I think) file which is _on the memory card_.

    Meaning this is only useful for _small_ homebrew apps.

    Second of all, it is unlikely this will ever be expanded to allow loading out-of-region/copied games. Sony uses a special copy-protection trick... as far as I know it involves a tiny sector in the beginning of a disc which has a checksum of zero. Inside this sector there is the data containing region information (should be impossible to contain any data if the checksum is zero, but it does). CD burners 'correct' this sector by writing the actual checksum, and hence PSX/PS2 games cannot be copied correctly. When you insert any disc into a PSX or PS2, the unmodified hardware checks that sector to see if the checksum is zero and if the region code is correct, and refuses to read any further data, _no matter what_, if that sector isn't just right. A mod chip works by injecting the correct data into the CPU at the right time.

    This means, even though you could use the exploit to read abritrary data off something other than the disc the console was going to read from, you can't read it from another disc: if you eject that valid disc and put in another, the PS2 is going to check that special sector. Unless I misunderstand something, this exploit _does not_ address that, and so you can only load code off a memory card. Maybe someone will come out with a way to load stuff off a hard drive with it, but it's unlikely you'll ever be able to load stuff off a different (invalid) disc.

    I should also point out that the terms 'signed' and 'unsigned' are possibly incorrect for this sort of thing, as the copy protection isn't really in the form of an encrypted key, per se... just a crazy sector containing simple data, with a checksum of zero.

    This is how it has been explained to me over the years by a variety of people and is AFAIK the generally accepted understanding of the Sony copy protection method. I have never worked for Sony so I cannot verify it. If you have any corrections here, feel free to speak up :)

    --
    ~ Aero
  75. Cool! by danaris · · Score: 1

    Hey, thanks! That's just what I was looking for.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  76. That didn't take long by mkraft · · Score: 1

    The sites gone.

  77. Re:You can't use it to run out-of-region/copied ga by jamonterrell · · Score: 2, Interesting

    As far as I can read you seem to be mostly correct with one exception. This will eventually get ironed out into being able to load a small executable from a memory card and executing it which will read drivers for an external dvdrom, cdrom, hard disk, or even network card and allow you to read your backup or out of region games from a different media. As far as I know the copy protection is on the side of the disc reading, but I could be wrong.

    Jamon

    --
    I can count to 1023 on my hands. Ask me about #132.
  78. Re:You can't use it to run out-of-region/copied ga by Mal+Reynolds · · Score: 2, Interesting

    A cheap hard drive filled with downloaded game ISO's... Cheap, effective and probably better and faster than running the game from it's original media. Another possibility, running them from a networked computer holding the ISO's, probably slower though.

  79. It depends on the type of memory card needed by mkraft · · Score: 1

    I'm not sure what type of memory card he is talking about. If the bug exploits PS1 games than it would appear you need a PS1 memory card. To read/write a PS1 memory card from a PC you need a Dex Drive. This plugs into the PC's serial port and let's it read/write PS1 memory cards. It is not sold anymore but one can be picked up on EBay. To read/write PS2 memory cards, the X-Drive will work, but it will not read/write to PS1 memory cards.

  80. Finally by luekj · · Score: 1

    Finally linux will be able to be fully realized on the p....oh wait.

    --
    Many Thanks,

    Luke

  81. Even better... by atrader42 · · Score: 1

    A number of Japanese games (including the ever-popular imported ddr games) are mostly in english. I've never understood quite why they do this, unless they just think it's cooler that way. In any case, the language barrier has been broken for you!

  82. Oh Really! by ONOIML8 · · Score: 1

    No date tonight for you either?

    --
    . Quit playing Monopoly with Bill. Switch to one of many non-Microsoft products today.
  83. Google cache by triiiple · · Score: 1

    Don't see what you were looking for? A Google cache of the slashdot victim's site can be found here.

  84. With all the poeple who pirated the PS1... by JFMulder · · Score: 1

    ... and never bought a single game, they'll have to finally BUY a game if they want to hack their PS2. :p

    1. Re:With all the poeple who pirated the PS1... by Anonymous Coward · · Score: 0

      Or dig up an old demo disk for ps1. HELLO, plus you can get old and crappy games for ps2 under five bucks

  85. Is piracy all you people think about? by commodoresloat · · Score: 1

    Why is it that anytime somebody thinks of something cool to do with something, people like you whine about how its only use is piracy. You go even farther than many, suggesting that multibillion dollar corporations who might lose few theoretical bucks to pirates should produce crippled merchandise and buy crooked laws rather than "sitting there and watching." Why some moderators thought that was insightful is beyond me.

    Sorry if I sound annoyed, but it gets tedious dealing with this question every time a new technology is developed.

  86. Clarifications by mrossbrown · · Score: 5, Interesting

    I don't typically read or post on /. these days, but since you folks were so kind as to saturate my cable connection :P, I read through the comments and wanted to clarify a few things:

    • The hack does not enable or facilitate mass, rampant, or Carribean piracy of PS2 or PS1 software. The design of the PS2 thwarts software from patching the system so that the hardware copy/region protection fails.
    • I am aware that Sony will be furious over this release. I myself know that legally, I have not broken the law. I used clean room reversing techniques to find the exploit, and Open Source software to develop it. Also, the exploit does not circumvent any security measures in the PS2, this should be obvious since you need a legal PS1 disc to perform the hack in the first place.
    • Yeah, I interviewed for Sony and didn't get the job (it was for a position on SCEA's R&D team). Me getting turned down was not my motivation for releasing ps2id. The Sony folks that I've dealt with are very cool, they've always treated me with respect (their office in Foster City, CA is amazing too :P). I hope that SCE* continues to produce consoles as fun to hack as the PS2.
    • My primary motivation was in getting this in people's hands was so that the barriers that prevent all PS2 owners from experiencing what I experience (when I develop homebrew PS2 software, or use it) would be removed. My ulterior motive (heh, there is always one, isn't there?) was to try and land other console hacking jobs professionally.
    • Yeah, the initial release was very rushed, but some wily hacker came up with the mantra Release Early, Release Often :P. A couple of people have already submitted tutorials and save files for other memcard adapters, and a ton of people have offered to mirror the site. Testament to the power of Open Source, blah, blah, blah... :P. I will be updating the site within the next few days with all of this, and working on the next ps2id release.
    • Overall, I'd like to see all kind of fun apps come from this that average, gaming PS2 owners can use, not just hackers.

    Oh, about all the Linux posts: I've been developing a way to get ps2linux to boot without Sony's kit, and it will all tie into this. No ETA on that yet.

    Cheers to all who've stepped up with the positive posts.

    1. Re:Clarifications by Anonymous Coward · · Score: 0

      uh, why has the parent not been modded up yet? +5 informative!

    2. Re:Clarifications by silentbozo · · Score: 1

      Thanks for sharing. I remember back in the PS1 days when I tried to get into the Yaroze dev program (true dev PS units were impossible for non-developers to get.) Even the Yaroze units were way too expensive for something I knew I was just going to fiddle around with (and you could only share with other Yaroze members...)

      Being able to do development with consumer hardware is the best way for future console developers to get their feet wet. You've got to wonder how console manufacturers like Sony expect to find qualified developers who can crank maximum performance out of equipment for at least a few years after release, if they don't allow anyone to actually write code without paying them an ungodly amount of money just to play with the hardware!

      Yes, you can use mod-chips, but being able to run arbitrary code without having to mod your playstation is very, very, very cool :) Nice work!

    3. Re:Clarifications by EMIce · · Score: 1
      Also, the exploit does not circumvent any security measures in the PS2, this should be obvious since you need a legal PS1 disc to perform the hack in the first place.
      I don't mean to troll or anything but the buffer overflow code that is written on to the memory card does circumvent security measures, doesn't it? Maybe I misunderstood but can't anyone now burn their own custom software on a disc, put it's ID in title.db, and thus give that software full access to previously protected hardware? Or does the hack have to facilitate piracy of copyrighted software in some way to be a violation of the DMCA?

      I have been reading here that the design of the PS2 doesn't provide a way for a software hack to allow the playing of region hacked or pirated discs. I am assuming this is because all the verification of the disc takes place in hardware. But can't coders eventually write their own loader in software, emulating what the PS2 hardware does when booting a disc?

      Finally one question, can you recommend a resource for learning console hacking to someone already familiar with computer science and some hardware?
    4. Re:Clarifications by mrossbrown · · Score: 1
      The PS2 validates the inserted disc in hardware before software gets ahold of it. If a disc is inserted that isn't a valid PS1 or PS2 disc, the CDVD drive will simply spindown the disc and return errors on any disc access.

      There was a method discovered some time ago that allows you to swap the current (valid) disc with an invalid one and boot it all the same. This requires a PS2 boot disc that was designed to facilitate this and was mostly fixed in later PS2 revisions.

      So a pure software loader would be unable to access an invalid disc unless it were swapped, but there are so many obstacles there that it isn't practical to attempt that (if it would even work) with this exploit - I am not naive enough to say it isn't possible - it just isn't practical to implement or use.

      I have no idea if I would get burned (as in Sony would have a valid case) legally if this were to happen with the exploit, since the flaw that enables swapping has existed since the PS2 was launched. I guess what I'm trying to say is that the exploit doesn't enable any piracy features not already present in the PS2.

      The first site we always recommend is ps2dev.org. You can also find us on IRC in #ps2dev on EFNet, where we can help you get setup (if ps2dev.org or it's links aren't enough).

    5. Re:Clarifications by Anonymous Coward · · Score: 0

      mrbrown is a very cool guy. He did a lot of the hacking on the LinuxDC project to run Linux on the Dreamcast and that project has really suffered since he left (to do more of this as there are no jobs in DC land :\).

      Someone give the guy a job!

  87. Obligatory joke... by Anonymous Coward · · Score: 0

    imagine a Beowulf cluster of those :)

    okay, okay, i'm an insensitive clod and you are Martha Stewart.

  88. Excellent by Mark_MF-WN · · Score: 1

    Their excellent only in the way that purebred dogs are excellent -- an inbred, homogenous excellence.

    Sadly, console games have rarely demonstrated any innovation. The high cost of licenses and the restrictions on use mean that developers usually "play it safe", and stick with cookie cutter games that they know will make money.

    1. Re:Excellent by lidocaineus · · Score: 1

      Your views clearly show a lack of any real knowledge of console gaming. It can, in fact, be turned on its head and pointed at the PC world; your over simplified purebred analogy could just as easily apply to the FPS genre, or the RTS genre... and when you realize how absurd that is, you'll realize why the whole comparison is absurd as well.

      Of course there's horrid trash shoveled upon us by plenty of companies, just as there are in the PC world. The trick is in finding the gems. For example, have you played any Sega games? They have been accused of creating games so out there/original that most people dislike them, simply because they're used to the cookie-cutter games you mention. Have you played Rez? Ikaruga? Raidiant Silvergun? Sakura Wars? Jet Grind Radio? Panzer Dragoon 1/2/Saga/Orta? (not all those are Sega published titles just stuff that pops off the top of my head)?

      Now I love my PC. It has plenty of games that are excellent. However consoles can (and are) just as valid in that argument. Perhaps if you lowered the PC-only blinders and actually enoyed games for their gameplay instead of worrying about what platform they were on, you'd locate those less hyped games and understand.

    2. Re:Excellent by Mark_MF-WN · · Score: 1

      Consider this: no genre of video games (outside of the fighting game) has its origin on a console system.

      You'll never ever see a radical advance in gameplay style or features on a console system. The PC is where those things happen.

    3. Re:Excellent by lidocaineus · · Score: 1

      Oh what a terribly silly argument to make. Explain to me then what Jet Grind Radio is? Or a game like Shenmue? Vertical/horizontal shooters? Saying no genre originated from a certain point is such a difficult thing to hammer down, since you could say they all descended from pong anyway, and consoles are so tied to the arcade that you'd have to consider the arcade consoles as well. Last time I checked, DDR and Silent Shot don't have real equivalents on the PC. Saying advances only happen in the PC world is ludicrous; I keep bringing it up - exactly how is Jet Grind Radio derivative of anything before? What *huge* advance in gameplay has happened to PC games recently?

      This is all besides the point anyway, and I refuse to get dragged down into a side argument; my original assertation was that there are plenty of games on consoles that are worth playing and are not available on PCs, and vice versa. Basically you are saying that there is nothing worth playing on consoles. Fine, that is your opinion. Most gamers, howerever, realize that there ARE valid, interesting, and innovative games outside the PC realm and don't care where the games are, they just want to play them and usually end up with a large selection of gaming devices (which includes the PC). While you may *PREFER* PC games and the styles indigenous to them, do not mistake that for lack of innovative and interesting gameplay elsewhere.

    4. Re:Excellent by Anonymous Coward · · Score: 0

      Um, fighting games originated in the arcades first, numbnuts. Or don't you remember the old games like Street Fighter, Final Fight, Double Dragon, Bad Dudes, or any of the other OLD fighting games?

      Even talking SF2-level fighters, they still started with SF2 IN THE FRIGGIN' ARCADE.

      Fucking PC-fanboy. You suck.

  89. Why do this when there's a lunix kit available? by Rogerborg · · Score: 1

    Well, frenzied zealot, perhaps you'd like to try running BSD, or VxWorks, or just maybe you'd like to write and run your own operating system, much as notorious software pirate Lunix Thorvalds did back in the early 1990's.

    It's not always about lunix.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Why do this when there's a lunix kit available? by Anonymous Coward · · Score: 0

      Lunix kit? Lunix Thorvalds?

      More like.. Linux and Linus Torvalds..

    2. Re:Why do this when there's a lunix kit available? by Rogerborg · · Score: 1

      Dear frenzied zealot,

      Consider developing a sense of perspective. Honestly, truly, it's not all about lunix.

      --
      If you were blocking sigs, you wouldn't have to read this.
  90. programming for the ps2 by jake666 · · Score: 1

    http://ps2dev.org/ offers an excellent selection of tutorials and other valuable tools for programming ps2 programs. i sincerely hope that the combined power of ps2dev, naplink, and the newest addition of this exploit will finally set "ps2 users free". impress me guys, make something worth running on a playstation 2.

    --
    -jake
  91. PS1 or PS2 Memory Card? by Capeman · · Score: 1

    What memory card is needed, PS1 or a PS2 memory card?

  92. Nah. by Anonymous Coward · · Score: 0

    Just buy them used.

  93. What are we able to do know? by Pope+Raymond+Lama · · Score: 1

    There is Linux for the PS2 already. But Ive read that the CPUs get a couple of limitations when running unsigned code (and therefore, a Linux kernel and the apps bellow it).

    What resources will be fred up on the PS2 with this hack?

    I mean - what were the limitations imposed to Linux before in terms of
    instruction set limitations, or maybe, limited access to the Graphics Synthesizer GPU?

    --
    -><- no .sig is good sig.
  94. Re:You can't use it to run out-of-region/copied ga by NomNet · · Score: 1
    Your description is correct, for the PS1 at least.

    The actual contents of the zero-checksummed sector, is the Region-Code of the disc - SCEE, SCEA, or SCEJ. The PSX first of all checks that the code is present, with a checksum of zero. If it's a Jap machine, it will only continue if the code is SCEJ. If it's a Euro machine, it will only continue if the code is SCEE, and if it's a USA machine, it will only continue if the code is SCEA.

    PS1 modchips are very simple PIC chips, that output SCEESCEASCEJ repeatedly. When the PS1 asks the CD-ROM drive for the region code of the disc, it sees the modchip saying SCEESCEASCEJSCEESCEASCEJSCEESCEASCEJ etc. and thinks the disc is valid (because within that string, it sees what it's looking for, be it SCEE, SCEA, or SCEJ). Whether it's a copy or an original, isn't relevent - it disabled the copy protection AND the region code, in one simple step.

    Of further interest, is when the first Anti-Modchip games appeared. They simply counted the number of SCEE/SECJ/SCEA recieved. If there was more than one, it knew there was a modchip present, and refused to run. Easily got round by the Stealth Modchips, cos they only outputted the SCEESCEASCEJ string once. You could also fit a switch to your chip, and turn it off as soon as POST had completed, for the same effect.

  95. PS2 code isn't signed by Anonymous Coward · · Score: 0

    If you're going to use technical jargon, try to get it right.

  96. No use but piracy! by jamonterrell · · Score: 1



    You mean I'd be able to play all my games from a menu system without spending 15 minutes finding searching through drawers looking for it only to be disappointed by a huge scratch on the disc leaving it utterly useless? Oh, well this has no use other than piracy.

    </sarcasm>

    --
    I can count to 1023 on my hands. Ask me about #132.
  97. Re:You can't use it to run out-of-region/copied ga by gades · · Score: 1

    Here's at least one correction. The zero-checksum thing isn't really where the copy protection happens, although this is widely believed. There's a 28-page forum thread at

    http://club.cdfreaks.com/showthread.php?&threadi d= 48477

    that talks all about it. A shorter summary is on this page, around the middle:

    http://club.cdfreaks.com/archive/topic/73691.htm l

    Quoted from that summary (excuse the grammar...):

    "The track(s) of a pressed CD consist of an as good as
    straigth spiral, beginning in the inner circle and
    continuing 'til the outside edge.
    The factor "almost straight" is very important.
    Because the laser-unit has some tracking coils, which
    purpose is to keep the laser-beam, or better reflection
    of the beam!, as good as centered even if the CD
    spins at a very high speed, so the beam doesnt loose
    the trail while reading the track.

    The PSXs tracking coils took some advantage of this
    tecnic, and they have a special output for
    "tracking errors". Because at the pressing state of the
    PSX CDs, the Lead-In gets a very little, but still
    recognisable modulation (near as it was in earlier time
    on vinyl records). That modulation constists of long
    or shorter tracks of 22khz wobble pulses, the
    shortes distance we found out is ca. the lengt of:
    1/3 to 1/4 CD sector. The signals consist of the SCEE,
    SCEA, or SCEI characters in old RS232 transmission code,
    which is already completly decoded and no big secret.

    The modchip simply injects that SCEx characters into
    the needed wire at the needed time and so the PSX
    BIOS and CPU 'thinks', the CD-controller sends over the
    correct signal and starts the boot code sequence. "

    Sony was actually pretty crafty with this system. Not that it's not easily defeated, but it had a lot of people (myself included) fooled for a long time!