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Ultra High Definition Video

mr.henry writes "Engineers at the Japanese Broadcasting Corporation (NHK) have developed a prototype ultra high definition video (UHDV) system. How good is it? When it was shown to the public, some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement. 18 minutes of UHDV takes up 3.5 terabytes." 4,000 horizontal scanlines. Excellent.

338 comments

  1. Live without being live by SerpentDrago · · Score: 1

    Brings a whole New Meaning to Live Broadcast :)

    1. Re:Live without being live by Anonymous Coward · · Score: 0

      Do you hear that? That's the sound of 50,000 geeks feeling vicariously awkward for you because your post was first in chronology but last in humor.

  2. Hight Definition Porn by Trigun · · Score: 4, Funny

    YES!

    oh, and Star Trek will look nice as well.

    1. Re:Hight Definition Porn by Anonymous Coward · · Score: 0

      Mitani said the system was still at a basic stage of development, but he claimed it had proved that image qualities so realistic that they approximated to actually being at the recorded event were possible.
      I'll believe it when I see it.
    2. Re:Hight Definition Porn by MoP030 · · Score: 1

      obligatory plagiarism:

      Q: Why don't you go out and look at real naked chicks?
      A: Because me pr0n has better resolution than real chicks!

      --
      the most sexp i get is my paren-mode.
    3. Re:Hight Definition Porn by Anonymous Coward · · Score: 0

      So porn with Counseler Troy will be doubly good?

    4. Re:Hight Definition Porn by ralphclark · · Score: 1

      I wouldn't benefit from it. My eyes are already shot to hell from...er...looking at all the porn...

  3. Who wants to bet... by BJH · · Score: 1

    ...that the first third-party UHDV production will be pr0n?

    1. Re:Who wants to bet... by Rorschach1 · · Score: 4, Funny

      Do you REALLY want to be able to see the hairs growing out of that mole?

      Sometimes lack of resolution is a good thing...

    2. Re:Who wants to bet... by BJH · · Score: 1

      Depends on where the mole is, I suppose... ;)

    3. Re:Who wants to bet... by dmayle · · Score: 1

      That reminds of seeing Episode II at the Boston Aquarium IMAX. A six-story closeup shot of Anakin's face was NOT a pretty sight...

    4. Re:Who wants to bet... by loosewing · · Score: 0

      "When it was shown to the public, some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement."

      Sounds suspiciously like SCO's Darl Mcbride cease and desist letter to me.

    5. Re:Who wants to bet... by frission · · Score: 1

      I actually know what you're talking about...i got to see Matrix: Reloaded at an IMAX screen and wow...everyone had scars and hairs coming out of places i'd rather not have seen :)

    6. Re:Who wants to bet... by addaon · · Score: 1

      You know, I've been thinking about this response for a couple of hours now... and I've come to the conclusion that, really, it doesn't depend on where the mole is. I don't want to see it.

      --

      I've had this sig for three days.
    7. Re:Who wants to bet... by origin2k · · Score: 1

      Did you go to the IMAX at the luxor? That is where I saw reloaded. It sucks sitting through the entire movie without food, drink or the ability to go to the bathroom.

  4. porn by derrith · · Score: 1

    insert obligatory virtual reality porn comment _here_ now, would one store this on their 1.11tb hard drive firewire array?

    --
    why does the porridge bird lay his eggs in the air?
    1. Re:porn by alexandre · · Score: 1

      1.11 TB?
      If 18 minutes takes up 3.5TB this means that your MTBF is around 5m42s ;-)

  5. Framerate? by neonstz · · Score: 1

    Does anyone know which framerate(s) this system supports? 30/60hz seems likely since this is in Japan. And do they use interlacing?

    1. Re:Framerate? by Anonymous Coward · · Score: 0

      most likely it is progressive, non-interlaced
      i'm pretty sure that current HDTV is progressive anyway

    2. Re:Framerate? by Anonymous Coward · · Score: 0
      i'm pretty sure that current HDTV is progressive anyway
      +100, INSIGHTFUL!!!!!!!!!!

      BTW, you're totally wrong.

    3. Re:Framerate? by dirty · · Score: 1

      Not totally wrong. Of the two main standards for HDTV one is progressive (720p) and one is interlaced (1080i). I think FOX and ABC are broadcasting in 720p, just aboute everyone else is 1080i.

      --

      -matt
    4. Re:Framerate? by jelle · · Score: 1

      Actually, the northern half of Japan is at 50Hz...

      --
      --- Hindsight is 20/20, but walking backwards is not the answer.
  6. Ugh... First Post... by fordboy0 · · Score: 1

    I think I will be dead and cold before this new standard gets adopted :)
    At least we will have something to take up all of that excess drive space...

    --
    Ligaguinggligagiggagoogoogwillgo
  7. Damn! by stevesliva · · Score: 3, Funny

    And I was just saying we'd never need 128 bits of memory addressing earlier this week.

    --
    Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    1. Re:Damn! by Anonymous Coward · · Score: 0

      We still don't.

  8. Frame Rate by augustz · · Score: 4, Interesting

    The question is what is the frame rate. At 60 fps (i) they may have experienced nausea from that. If it was 60 fps progressive that would be something very nice.

    I'm starting to wish they would shoot movies at 60fps.

    1. Re:Frame Rate by Trigun · · Score: 3, Funny

      I'm starting to wish they would shoot movies at 60fps.

      With wonderful films such as Gigli and Justin and Kimberly bing made every day, I'd be happy if they just shot the movies, period.

    2. Re:Frame Rate by FrostedWheat · · Score: 1

      A better rate would be 100fps, got a nice round feel to it :) Plus a monitor at 60Hz is very difficult to look at because of the flickering. I would imagine humans can't tell the difference beyond that.

      Into the bargin something filmed at 100fps could be converted to 25fps or 30fps without to many artifacts. (There is nothing worse than 30fps video converted to 25fps, most of the motion is reduced to a flickering blur.)

    3. Re:Frame Rate by flubus · · Score: 2, Informative

      How about 48 fps?

    4. Re:Frame Rate by Our+Man+In+Redmond · · Score: 2, Interesting

      Side note: When Lucas and Disney teamed up to create the "Star Tours" ride for Disneyland, they shot the film at 60 fps so your eye would essentially be unable to detect the frame lines. That and the way the vehicles are programmed to move in sync with the events on the film, makes for the uncannily realistic sensation of movement on the ride.

      I hate roller coasters -- last time someone conned me into going on the Matterhorn with them my arms ached for two days because of how tightly I was gripping the sides of the car -- but Star Tours is my favorite ride there, primarily because you get all the benefits of movement, without the actual movement. (MPMWLV)*

      * Most People's Mileage Will Likely Vary

      --
      Someone you trust is one of us.
    5. Re:Frame Rate by Mr+Pippin · · Score: 3, Informative

      Actually, some movies HAVE been shot at 60fps (or at least sections of them). "Brainstorm" was one such film.

      In fact, Douglas Trumball as at one time a very vocal advocate of trying to get Hollywood to transition to 60fps.

      Too bad it did not happen. There are PLENTY of advantages to doing so.

    6. Re:Frame Rate by Anonymous Coward · · Score: 0


      Perhaps cost was the limiting factor? Or lack of support in existing editing tools? Dunno.

    7. Re:Frame Rate by Anonymous Coward · · Score: 0

      Star Tours is my favorite ride there, primarily because you get all the benefits of movement, without the actual movement. (MPMWLV)*

      * Most People's Mileage Will Likely Vary


      Without any actual movement, everyone's mileage will be an identical zero.

    8. Re:Frame Rate by Mairsil · · Score: 2, Interesting

      I'd say it runs at a pretty high rate. Assuming that that 3.5 TB is uncompressed video material, you get a rate of about 45 full frames per second.

      3 500 000 000 000 / 18*60 sec / 6000*4000 pixels / 3 bytes per pixel = 45

    9. Re:Frame Rate by athorshak · · Score: 2, Informative

      There's little doubt that it was a progressive frame rate. There is no CRT in the world that would be capable of resolving that. I highly doubt they used a number of side-by-side CRTs. It seems very likely that they showed it on some sort of digital display technology (DLP, LCD, D-ILA, etc.). All of these technologies are inherently progressive. Any interlaced signal must be de-interlaced for them to display it.

      I agree that it would be fantastic to see >24fps in movies. There is just to much money and infrastructure dedicated to the 24fps standard right now though. I highly doubt that we will EVER see a significant number of motion pictures shown at >24fps on film. The story could be very different as directors migrate to HD video to make thier pictures however.

    10. Re:Frame Rate by pixas · · Score: 3, Funny

      Theater movies are shot in 25 fps, but the cinema projector displays every frame three times, resulting in 75 fps. but since the movie is shot at 25 fps, motion can still flicker.

      lots of info (about deinterlacing, fps and other interesting stuff) is avalibe here.

    11. Re:Frame Rate by augustz · · Score: 1

      Thanks, that is an excellent link and example of exactly what I am talking about. It's interesting that there is so much interest in digital, without corresponding experiments with different and higher frame rates.

    12. Re:Frame Rate by penguinboy · · Score: 1

      You didn't bother reading the article, did you? It says exactly what display technology they used for playback.

    13. Re:Frame Rate by Atragon · · Score: 1

      That makes a suprising amount of sense, but they do minimize the hardware aspect of it. At 48fps, you're talking ~double the quantity of film, ie, a long film (such as LotR) which would previously have taken 10 reels would then take 20 reels.

    14. Re:Frame Rate by Anonymous Coward · · Score: 0

      I did like star tours, and did notice how nice the video looked. (I was sure they had to have updated it..but i guess not).

      AND,

      WHAT?!?!? you are complaining about the matterhorn as being a tough rollercoaster? Dude, they let 5 year old on that. (40" riders).

      That would far from being considered and extreme rollercoaster in my book.

    15. Re:Frame Rate by Anonymous Coward · · Score: 0

      ...but if they go to the trouble of shooting at that resolution they will also likely not use only a measly 8 bits per channel - that is way too little dynamic range. If you count 16 bits per channel, (admittedly a bit high, since it's video they probably have some kind of 4:2:2 encoding) you end up with 22.5 fps.

    16. Re:Frame Rate by Black+Hitler · · Score: 1

      It's quite a bit less than double the amount. True, it's twice the number of frames, but the process manages to fit more frames in the same amount of space by using 1.85:1 frames instead of standard 1.33:1 frames (which wastes a lot of space since modern films are always projected at 1.85:1 or 2.40:1 anyway, at least in the U.S.) and eliminating the optical soundtrack on the side of the frame (which is now redundant with digital sound processes like Dolby Digital and DTS).

    17. Re:Frame Rate by Anonymous Coward · · Score: 0

      If you hate the undeniably real sensation of a roller coaster, and it makes your arms ache, yet you love the sensation of Star Tours, how can you describe the latter sensation as "uncannily realistic"? It's obviously not realistic, or you'd hate it, too.

    18. Re:Frame Rate by Anonymous Coward · · Score: 1, Informative

      There's so much wrong with that post, where should I begin? For one thing theater movies are 24fps, not 25fps, and for another, each frame isn't displayed "three times," it's displayed once -- the projector shutter closes in between every frame. Since our eyes aren't quick enough to process the film frame and the black shutter as separate images we think we see the film frame twice, for an effective frame rate of 48fps.

    19. Re:Frame Rate by dirty · · Score: 2, Informative

      If you assume 16bits for Y and 8bits each for U and V (ie 4:2:2 encoding) it works out to 4bytes per pixel, which gives you 33.75fps. Now if you start with 30fps progressive or 60fps interlaced and work backwards you get to 3,110,400,000,000 bytes uncompressed assuming 32 bits per pixel. Or you can get 60fps progressive if you work with 16bits per pixel (standard tv color depth). So my guess would either be 60 fields per second interlaced, with 32 bits per pixel, or 60 frames per second interlaced with 16 bits per pixel.

      Now as much as I hate interlaced video, at over 4000 lines you really wouldn't be able to see the interlacing, and it would be worth it for the increased color depth and stay at 60fps.

      Basically this system would knock your socks off, maybe even your shoes.

      --

      -matt
    20. Re:Frame Rate by dirty · · Score: 1

      Like the other reply said, it's 24fps. And you can show each frame 100 times a second. You won't have 2400fps, you'll have 24fps with each frame shown 100 times a second.

      --

      -matt
    21. Re:Frame Rate by pangloss · · Score: 1

      You didn't bother reading the article, did you?

      You're new here, eh?

    22. Re:Frame Rate by Anonymous Coward · · Score: 0

      Like what? Movies look just fine to me the way they are at what, 24fps? It's not like on a computer screen where 70fps or so generates a visible flicker effect.

    23. Re:Frame Rate by Anonymous Coward · · Score: 0

      No, I'm New Here (but just don't feel like logging in).

    24. Re:Frame Rate by jandrese · · Score: 1

      But then we'd never see Return of the King on the big screen.

      --

      I read the internet for the articles.
  9. doom! by potpie · · Score: 2, Funny

    Can I hook my computer up to it? QUAKE!!! CUBE!!! DOOM!!! that would be so awesome!

    --
    Esoteric reference.
    1. Re:doom! by Betcour · · Score: 1

      Humm, Doom III running at 6000x4000 resolution might require some powerful hardware. By the time that hardware is available, you'll want to play Doom VIII or something ;)

    2. Re:doom! by Trigun · · Score: 2, Funny

      Or Duke Nukem Forever.

    3. Re:doom! by lateralus_1024 · · Score: 2, Funny

      No, but Duke Nukem forever will be in QA by then.

      --
      If you think /. comments are bad, check out Digg.
    4. Re:doom! by Anonymous Coward · · Score: 0

      When that game is out, the pixels will be 1 plancklength square...

    5. Re:doom! by damiam · · Score: 1

      I'll bet you current hardware (with extra video memory, possibly) could push 6000x4000 in Quake 3. Of course, Doom III at 800x600 would still probably look better than Q3 at 6000x4000.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  10. Cool by Anonymous Coward · · Score: 0

    I bet if they displayed that seizure-inducing cartoon, we could have a real party!

    1. Re:Cool by WormholeFiend · · Score: 1

      yeah, like i'd really want to be in the same room with someone having a seizure AND motion sickness...

      mental images of Linda Blair rotating her head puking.

  11. Barfovision by Anonymous Coward · · Score: 0

    The third rail of broadcasting?

  12. Just one step closer by xTBDx · · Score: 5, Funny

    Just one step closer to the Matrix. On a side note, it's also a novel way of giving people nausea and filling state-of-the-art hard drives in minutes flat - without installing Windows!

    1. Re:Just one step closer by potpie · · Score: 3, Funny

      I commend your ability to insult Microsoft in a seemingly unrelated topic! Good work!

      --
      Esoteric reference.
    2. Re:Just one step closer by fdicostanzo · · Score: 0, Offtopic

      One CD of windows installs just Windows

      3 CDs of Linux installs quite a bit more than just Linux OS

      --
      Synergies are basically awesome, and they're even better when you leverage them. -PA
    3. Re:Just one step closer by Alan · · Score: 0, Offtopic

      Nice troll, and I'll bite....

      The 1 Windows CD includes an OS, some minor utilities (calculator, sol.exe, wordpad), configuration tools, etc.

      The three redhat CDs contain an OS, all the utilities, several major databases, a bunch of server services (apache, postfix, php, sendmail), office tools (openoffice, abiword, koffice, gnome office) two separate desktop environments, each with their own tools, utilities, and applications, and much more.

      I think a better comparision woud be something like the Knoppix LiveCD which is a single CD and lets you run the OS, and utilities and applications.

    4. Re:Just one step closer by skinfitz · · Score: 0, Offtopic

      How can it be a troll? It's a simple fact. Yes the RedHat CD's contain a lot, however if you compare the average install you need more disk space for linux.

      I cant believe I got called a fucking troll for saying that. What the fuck is this? apple.slashdot.org or something?

    5. Re:Just one step closer by nutsy · · Score: 0, Offtopic

      It's a simple fact.

      Hahahahahaha!

    6. Re:Just one step closer by Rysith · · Score: 0, Offtopic

      Well, look at the "average" windows install, as given by companies like Dell: Windows, MSoffice (that's another few CDs, since you seem to like counting in CDs), probably some antivirus stuff (another CD), and some driver CDs. I think that the average Windows install is still more than the average linux install, and to include things like OpenOffice in the average linux install and not include MS office in the average windows install is to render the comparison pointless.

    7. Re:Just one step closer by Nonillion · · Score: 1

      Not to mention that you'll need dozens of the biggest Ultra320 SCSI drives to store all that information and have the bandwidth to dump all that data onto the I/O buss...

      --
      "I bow to no man" - Riddick
  13. Coincidentaly by geekoid · · Score: 4, Funny

    both your examples have equally quality plot AND dialog.

    Let me know when they have a TV that improves the script.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Coincidentaly by Lord+Ender · · Score: 1

      You know, around here, them's fightin words.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    2. Re:Coincidentaly by maddskillz · · Score: 2, Funny

      yes, but only one of them has good acting

    3. Re:Coincidentaly by jelle · · Score: 1

      "Let me know when they have a TV that improves the script."

      One that improves the script, eh?

      What must have the best scripts of the world?

      Hmm.

      <Ogle>A TV that runs Perl.</Ogle>

      --
      --- Hindsight is 20/20, but walking backwards is not the answer.
    4. Re:Coincidentaly by Anonymous Coward · · Score: 0
      yes, but only one of them has good acting
      I guess you're talking about the porn, right?
    5. Re:Coincidentaly by maddskillz · · Score: 1

      I kinda thought that was obvious

  14. nausea? by NotTheAntiChrist · · Score: 2, Funny

    Soo... getting sick is a feature?

    1. Re:nausea? by Trigun · · Score: 1

      Didn't you read the Win XP Home documentation?
      Yes, yes it is.

    2. Re:nausea? by geekoid · · Score: 1

      Yes, it certianly is. Its a feature I feel more people should take advantage of. how realistic can an action seen be if it doesn't make you puke?

      Sincerly,
      CEO, vomit bags Inc.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:nausea? by Anonymous Coward · · Score: 0

      That is one of the selling points of IMAX.

    4. Re:nausea? by sharkey · · Score: 1
      Soo... getting sick is a feature?

      Isn't that why American Idol is so popular?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  15. Augh! by dupper · · Score: 0

    Now I need to change my pants.

    1. Re:Augh! by Anonymous Coward · · Score: 0

      get a fag life

    2. Re:Augh! by Anonymous Coward · · Score: 0

      fag get a life

    3. Re:Augh! by Anonymous Coward · · Score: 0

      a life get fag

  16. They have to be careful with the video by Chairboy · · Score: 4, Funny

    If it had been an ultra high resolution movie of a train coming at the camera, the audience might have died of fright.

    1. Re:They have to be careful with the video by zapp · · Score: 4, Funny

      Ohhh... fright..

      I thought you said they might die of freight ...
      yuk yuk.

      --
      no comment
    2. Re:They have to be careful with the video by handsolo · · Score: 1

      Especially the audience members that invested in this state-of-the-art camera!

  17. What about movies? by shed · · Score: 1

    Um, nauseau? Admittedly movies have a low (30) fps framerate, but film is already there in terms of definition. If people were getting sick, I'm skeptical that it was from the "ultra-high" resolution.

    --
    My cat can eat a whole watermelon
    1. Re:What about movies? by Anonymous Coward · · Score: 0

      movies are 24fps...

  18. Practical? by headkase · · Score: 2, Interesting

    It sure uses a lot of bandwidth, even assuming it was compressed. How many channels could you carry in this format over existing cable infrastructure systems? 3, 4?

    --
    Shh.
    1. Re:Practical? by Anonymous Coward · · Score: 0

      by my quick and possibly incorrect calculations, 3.5 terrabytes for 18 minutes translates to transmission of 3 gigaBYTES a second. i think in 15 years when we have 10/100 gb ethernet that will only take up half the max transmission..... (this math done by seeing avg 6 MB/sec off my 100 mb lan)

    2. Re:Practical? by the_pooh_experience · · Score: 1
      How many channels could you carry in this format over existing cable infrastructure systems? 3, 4?
      Does this mean they would only show the 3 or 4 shows that were good? No. They would probably have 2 or 3 channels of home shopping network, and one of football...
    3. Re:Practical? by Anonymous Coward · · Score: 0

      but will the speed of novolatile storage (currently a.k.a 'hard drives') keep up with network bandwidth? right now, two average desktops transferring ove a 100mbit lan, even sitched, can't utilize the full bandwidth because the hard drives are too slow

  19. Nausea by cybermace5 · · Score: 1

    Some people get nauseous looking at practically any video source. I don't suffer from this, but I know a lot of people who can't watch or play 3D games.

    I don't think it's really a measure of how sharp a display is. Ever been in an Omnimax? That's a lot more immersive than a flat display, and higher resolution too. Seems like these same nauseous viewers would get the same reaction watching a regular film movie.

    --
    ...
  20. Yeah, right by Anonymous Coward · · Score: 2, Funny

    some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement.

    This is the japanese after all, even Pokemon gave thousands of them seizures.

  21. Requires a nice SAN array by bwindle2 · · Score: 1

    Let's see...18 minutes of UHDV @ 3.5 terabytes... that is about 3.3 gigabytes being read every second. Let's hope you've got a really nice FC SAN array to play this from.

  22. Great... by Izago909 · · Score: 1

    Now all we need is crystalline storage so we can record multi-audio track movies. 3.32GB/s of video will lead to high quality, but how is this supposed to be made consumer friendly?

  23. According to a newsletter I read... by Anonymous Coward · · Score: 0

    ...from Joe's Obsolete Video Card Company, the human eye cannot resolve beyond 640x480 pixels and any more than 24 fps. Anything faster or higher resolution is a waste of money.

    1. Re:According to a newsletter I read... by Anonymous Coward · · Score: 0

      I hear an argument very similar to that, every time I comment on the importance of >16 bit sound recording.

      While I'm commenting on just how terrible the consumer audio format is, others are pointing out to me that I cannot hear the difference, therefore it doesn't matter.

    2. Re:According to a newsletter I read... by yadayadayada · · Score: 1
      the human eye cannot resolve beyond 640x480 pixels and any more than 24 fps. Anything faster or higher resolution is a waste of money.

      Uh... Why should the resolution of the human eye have a non-square aspect ratio?

      And remember that the eye can resolve much more detail at the center of the field of vision. Even if these numbers are right for the entire field of vision, you will need much more overall resoultion because you want the picture to be crisp, no matter if the observer looks at the center or at the fringe of the picture.

    3. Re:According to a newsletter I read... by aWalrus · · Score: 1

      If the human eye couldn't resolve more than 24 fps's we wouldn't be able to see the burn marks and scratches in film, since they only appear one frame at a time.

      I think the real limit is much higher. Playing Quake at 70 fps compared to 30 certainly shows a world of difference.

      --
      Overcaffeinated. Angry geeks.
    4. Re:According to a newsletter I read... by d_strand · · Score: 2, Informative

      I know the parent was a joke, but just some info:

      since the human eye has on the order of 100 million rods/cones, it should have a maximum resolution of about 10 000*10 000 pixels if the object you are looking at fills your entire field of view.

      True, the majority of rods/cones (cant remember which is which) only see shades of gray, but when you combine this ability with the color-sensing of the central 6 million or so, you get a nice synergistic effect which lets you enjoy the full resolution... (only in well-lit environments though)

      and even though the "no need for more than 24 fps"-argument should be dead by now:

      24 fps is the MINIMUM fps required for the eye to percieve "natural" motion from static images.. not the maximum needed.

    5. Re:According to a newsletter I read... by I+don't+want+to+spen · · Score: 1
      Obvious rubbish! Get a 30cm rule, hold it at arms length. Can you see the millimeter markings? There's 300. Even better if it has 0.5 mm markings, since there will be 600. Now if you can see that, and its not even taking up your full visual field, then you must be capable of seeing higher resolution, mustn't you?

      And no, I'm not going to convert the units for our U.S. comrades!

      As for the frames per second, it depends on whether you're at the:

      spectacle shop

      art gallery

      corrupt police station

      (insert data protocol here)

      (insert other lame jokes here ...)

      --
      Don't go to a brothel if you want to buy broth
    6. Re:According to a newsletter I read... by Anonymous Coward · · Score: 0

      Don't bother, he's talking out of his arse or he just can't read.
      640x480 at 24fps is the absolute MINIMUM that is required to convince the brain that the images it is viewing are continuous and realistic.
      This is for people with poor eyesight and a slack vision centre too, for example those who qualify to be fighter pilots have been shown to be able to not only see, but also correctly identify plane types from an image flashed at them for less that 1 400th of a second.

      While I'll never be a fighter pilot, I don't go to the cinema simply because 24fps (48 shutter 'flashes' per second) is maddeningly distracting on anything but the most still of scenes.

    7. Re:According to a newsletter I read... by Anonymous Coward · · Score: 0

      Uh... Why should the resolution of the human eye have a non-square aspect ratio?

      1. I think it was supposed to be a joke. Some people would have considered the name of the video company to be so unsubtle as to undermine the joke, but apparently it wasn't enough of a give away.

      2. Why would you pick up on the ratio being non-square in particular? I would think the odds would be against a typical eye conforming to any ideal geometric shape.

    8. Re:According to a newsletter I read... by Anonymous Coward · · Score: 0
      Don't bother, he's talking out of his arse or he just can't read.
      Or maybe he was joking, you dumb fuck. "Joe's Obsolete Video Card Company" might have been the tipoff, you think?
  24. Sounds good, but I would like a look by MartinG · · Score: 1

    Does anyone have any pictures of this online?

    (that was supposed to be funny)

    --
    -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
    1. Re:Sounds good, but I would like a look by Anonymous Coward · · Score: 0

      that was supposed to be funny

      then try again

  25. Practical end user application? by fadeaway · · Score: 2, Insightful

    At 3.5 *terabytes* for 18 minutes of video, I doubt we'll see this in our homes for a good long while.

    Maybe it's time to give those data-over-electric-lines people a kick in the pants.. get things moving along a little.

    1. Re:Practical end user application? by Brad+Mace · · Score: 1

      This sounds like a good opportunity for movie theaters. If they scale this up to a full length movie, theaters will be able to provide an experience that simply won't be affordable for peoples homes for quite a while. Even if they released the movie on dvd the same day it went to theaters, people would want to see it in the theater.

    2. Re:Practical end user application? by Jameth · · Score: 1

      Well, I'm assuming they haven't worked on compression much yet. A little compression, and you can probably pull that down to about 500 gigs for 18 minutes. Of course, the processor to decompress and run it in realtime will need to be a couple dozen generations ahead.

      More importantly, it'll be in set-top boxes designed for it before it's on our computers, and in theatres before that.

    3. Re:Practical end user application? by jandrese · · Score: 1

      I'll bet they can do better than 500G/18 minutes. With a resolution that large, there is going to be a whole lot of compressable data in those scanlines. I wouldn't be surprised if they could get 50:1 or 100:1 compression out of that without losing any perceptable quality. One thing fansubbers noticed a few years ago is that you can bump the resolution up from 320x240 to 640x480 without a massive impact on the filesize (~25-50% instead of 400% like you might expect) and a nice increase in picture quality. At that point you're talking about something that could be somewhat practical for movie theatres (entire EMC Storage Vaults for a single movie is not practical) in the near future.

      --

      I read the internet for the articles.
    4. Re:Practical end user application? by Kjella · · Score: 1

      Well, I'm assuming they haven't worked on compression much yet. A little compression, and you can probably pull that down to about 500 gigs for 18 minutes. Of course, the processor to decompress and run it in realtime will need to be a couple dozen generations ahead.

      UDTV:HDTV = 16:1
      HDTV:DVD = 6:1
      2x for framerate
      Average DVD = 5GB

      Guesstimate = ~1000GB.. with better compression (like DivX), and more compressible (shorter distance between samples) I'd say even lower than 500GB.

      As for the processor, think chip instead of processor. A dedicated chip can do that without problems (as long the work can be split up, i.e. no GMC and such stuff like in MPEG4, but more like MPEG AVC), it's just a matter of scaling the decoding.

      The real problem would be the cost of the display device. That would be mindblowingly difficult to produce and expensive.

      Kjella

      --
      Live today, because you never know what tomorrow brings
    5. Re:Practical end user application? by Jameth · · Score: 1

      As someone else pointed out, you get much better compression with high-resolution, as there is much more repetition in blocks. This is apparently very high resolution, so compression might go pretty well.

      Also, as I noted somewhere else in this thread, Set-Top boxes will much precede this being common on computers. Like you said, decoder chips are much easier. In addition, the set-top boxes will probably support the media capable of holding such a thing before it becomes widly available on computers (it will, of course, be available, just not widely available).

      However, you may be wrong about the display being so bad. One of the biggest changes is probably framerate, and most all screens already have refresh rates over double most video frame-rates. Although a good screen would be needed, I'm not sure it's entirely beyond what we have.

      If you're wondering what I mean by better on current screens, check out the OpenEXR image format and see how much better a high-quality image can get. Because, damn.

    6. Re:Practical end user application? by InSpiteOf · · Score: 1

      Doesn't film already have a greater resolution?

    7. Re:Practical end user application? by kdsolutions · · Score: 0

      you know, I loved the idea of DOPL (data over power lines) hitting the US soon. They tried it in washington (DC or state, I forget) and one other state. It worked great. Then the FCC stepped in and said no because it may cause problems with other electrical devices.

      Funny, they've been using this technology in many european nations for years now and nobody's toaster has exploded!

      Isn't the FCC supposed to help to improve communcations in the US?

      And now for my typical after-rant-about-an-evil-organization tagline...

      FUCKERS!

      --
      Error 666 - Satanic SCO code found in your Linux kernel.
  26. Only a technical achievement by use_compress · · Score: 1

    This process is really just a technical achievement. It was built by having existing devices function in parallel to produce more bandwidth on all edges. I highly doubt that anyone thought this was impossible beforehand. While this is an interesting hack, don't make the mistake that this is a significant contribution to human knowledge.

  27. how did they shoot it by dextr0us · · Score: 0, Offtopic

    did someone develop an almost useless camera? or did they just figure some new way to do it without a camera? (ya right) someone fill me in

    --
    "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
    1. Re:how did they shoot it by Anonymous Coward · · Score: 0

      Er, it explains that in the story.

    2. Re:how did they shoot it by Anonymous Coward · · Score: 0
      From the article:
      "...The camera was built by aligning four 2.5in charge coupled device (CCD) image-capture panels. The projector system uses four liquid crystal-on-silicon panels, two of which process green light while the other two each handle red and blue. These must be aligned to an accuracy of within 0.5 of a pixel - there are 33 million pixels on display - to achieve ultra high definition results."
    3. Re:how did they shoot it by Anonymous Coward · · Score: 0

      someone fill me in

      Of you could just read the farking story!!!!!!!!!!

      dumb shit

    4. Re:how did they shoot it by Anonymous Coward · · Score: 0

      It's good to know there's two other people thinking the same thing as me at the same time.

    5. Re:how did they shoot it by Anonymous Coward · · Score: 0

      RTFA. Somebody did teach you how to read, right?

    6. Re:how did they shoot it by LordoftheFrings · · Score: 1

      If you RTFA they developed their own camera for this system, and it has three seperate light capturing devices for three seperate colours.

  28. carmageddon and GTA by Ralph+Spoilsport · · Score: 1
    will have whole new levels of meaning with this technology...

    Actually, I think the biggest immediate problems are going to be:

    a. finding a camera with 4000 lines of resolution at Fry's for less than $1500.
    b. finding a 4000 line projector at Good Guys for less that $2000.
    c. finding a 60 terabyte drive to hold the media for your average stupid hollywood star vehicle, at any price.

    Actually, there will prolly be all the money and drive space in the world for that crap. *sigh*. Just what I need - 60 Tb of Leonardo DiCrapio.... or Demi Moore. or JLo... or Affleck...Urk. As if any of them are worth 4.7gigs of plastic and aluminium, much less 60Tb of hard earned drive space...

    Oh, welll...Moore's law to the Rescue, doubletime!

    RS

    --
    Shoes for Industry. Shoes for the Dead.
    1. Re:carmageddon and GTA by nutsy · · Score: 1

      Your specifically mentioning Fry's and Good Guys seems to indicate that you live in the San Francisco Bay area. There's your first problem to overcome right there.

    2. Re:carmageddon and GTA by Ralph+Spoilsport · · Score: 1
      If I could, I'd mod you down for beingthe pitiful troll you are.

      RS

      --
      Shoes for Industry. Shoes for the Dead.
  29. The train effect by AllenChristopher · · Score: 2, Informative

    Here's the explanation, for those who missed out on this one.

    1. Re:The train effect by Anonymous Coward · · Score: 0

      This is Slashdot, and you link to an article that is over 10 pages long.
      What the hell were you thinking.

  30. Sounds like Omnimax... by Tyrdium · · Score: 1

    Omnimax has great picture quality, and I always get the feeling of movement (which I suppose could turn to nausea in more sensitive people) when I watch an Omni movie... Anybody have a comparison between the two specs (yes, I know one is film-based)?

  31. well by abhisarda · · Score: 1

    .
    At last there is another use for those penis enlargement spams.
    The hard disks you will need for this kind of video will put pinocchio to shame.
    .

  32. Technology marches on by mst76 · · Score: 3, Insightful

    In every article on recent PC advancements, there have been remarks along the lines of "who needs 64-bit on the desktop" and "how are we ever going to fill a 250GB hard disk". This should shut them up for a while. Remember what passed for "rich multimedia experience" only 10 years ago? Grainy 15fps 320x200 video clips that lasted half a minute. Playing something with dvd or divx quality from your hard disk seemed like science fiction. Who knows, maybe in 15 years our current dvd and divx quality will seem just as laughable.

  33. Damn it! by Transcendent · · Score: 5, Funny

    And I just bought a $10,000 HD Plasma TV!!! Now it's obsolete!!! ::crys:: I can never win with technology!

    1. Re:Damn it! by g0at · · Score: 1

      Yes, it's too bad... for some strange reason, technology didn't promise to stop advancing upon cue of your purchase!

      -ben

    2. Re:Damn it! by Small+Hairy+Troll · · Score: 1

      Not really.

      In the US, the ATSC have standardized on MPEG-2 with a maximum resolution of 1920x1080 interlaced and 1280x720 progressive. This is set in stone (so to speak) and will therefore be used for many years to come.

      The DBS satellite providers e.g. DirecTV and EchoStar will never broadcast any material greater than MPEG-2 HD, as a) there is currently no standard for such a format, and b) doing so would require them to swap out their entire transmission system, move to a new compression algorithm, and replace millions of set-top boxes currently in the field.

      Your $10,000 purchase is safe for now. Assuming of course, that you have the new HDCP connector. If not, then you really are toast/behind the times/in a sorry state/check the sellers return policy now.

    3. Re:Damn it! by jigyasubalak · · Score: 0

      Don't cry baby. I'll purchase your HDTV for $15000 as we don't have these things in my part of the world. You may go and purchase the UHD TV now.

      But wait...we don't get HDTV signals here...doesn't matter. I'll have the first HD Plasma TV in this part of the world!

      Are you on Paypal?

      --
      The best planning can be done after the project completes.
  34. Bah by CAIMLAS · · Score: 1

    What good is it, when the equipment is so expensive, and people's visual acuity isn't high enough to make it have any perceiveable difference?

    I suspect that, at 6k scanlines, the cause of the nausia wasn't the quality, but the low FPS. 6k scanlines would be a lot to push, period. You'd need a very, very hardcore system (or set of systems) to get that to a screen at something sane. Many of the females I know were made ill by the first few generations of FPS games, due to how they pushed the hardware (low fps). Now that hardware is fast enough to put most FPS games at a dozen or so fps above 60 (or more) without a problem, most of these same people don't seem to have a problem with them (and sometimes even play them).

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  35. Not that exciting by fleener · · Score: 4, Funny

    >some viewers experienced nausea
    >because of the ultra realistic visual
    >effect of speed without the usual
    >physical sensation of movement


    Ummm, my 13" VGA monitor proved as powerful in 1991 when I played Wolfenstein 3-D. Half the dorm couldn't watch. Hell, 1995's Midi-Maze produced the same sensation of movement and nausea on my high-tek Atari 520 ST.

    1. Re:Not that exciting by fleener · · Score: 1

      Oops. That's 1985's Midi-Maze. The 1st first-person-shooter, networked too.

    2. Re:Not that exciting by Boing · · Score: 1
      Ummm, my 13" VGA monitor proved as powerful in 1991 when I played Wolfenstein 3-D. Half the dorm couldn't watch.

      You make a good point. Maybe the only reason this seems so "immersive" is because it's more immersive than what we have now. By the time every house in the civilized world has this, people might be so used to it that it just doesn't seem as realistic anymore.

    3. Re:Not that exciting by TheLoneDanger · · Score: 1

      I was wondering about this as well. With FPS games, a low framerate and/or not being in control of the rapidly changing image (so you don't know how it's going to change) are the primary causes of nausea. Jerky graphics and watching someone else play are bad.

      The article didn't mention how many frames per second were displayed and did not mention even what was in the movie. What was shown? I'd be more prone to being motion sick if being shown footage from the inside of a fighter jet doing stunts...

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    4. Re:Not that exciting by Jardine · · Score: 1

      I had this problem with Wolf3D, but Doom and later first person shooters never seemed to bother me. It took a bit but I finally realized that Wolf3d has no head-bob motion. Running around in that game feels like you're on some sort of hovercar with no up/down movement. That's what seemed so wrong to my brain.

    5. Re:Not that exciting by I!heartU · · Score: 1

      Hmm you could figure out the framerate.

      33,000,000 pixels * 3 (assuming RGB? not sure of the encoding)
      99,000,000 bytes for 1 frame
      3,500,000,000,000 / 99,000,000 = 35353.535353...
      just round to 35354 frames per 18min
      35354 / 18 = 1964.11111... fp minute
      1964.1111 / 60 = 32.735185185185... per second
      Of coarse this is assuming no compression in the HDTV recording process.. just raw data per frame. So if there is compression just multiply that 32 number by it and you should have some thing in the ballpark unless my math is way off.

      Its also assuming 1 byte per color component.. or a 24bit pixel value.

    6. Re:Not that exciting by HerbieStone · · Score: 1

      Midi-Maze. Ah, those were the days... Damn, this game was cool.
      No bots. No strafeing. A single wapon (configurable at the start). But endless fun with my friends. My first Lan parties experience too :))

  36. Nothing New by Anonymous Coward · · Score: 0

    This is nothing new. What do you think you are looking at right now? Reality?

  37. nausea by trolman · · Score: 2, Funny
    some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement

    I think the nausea was caused when they were shown the suggested retail price.

  38. MPAA's dream by Crashmarik · · Score: 2, Funny

    at 3.5 terrabytes for 18 minutes a 100 minute will take roughly 19.5 terrabytes. At roughly a dollar a gig for large hard drives, or a little less for dvd's, that 20k for the storage media for a movie. I think that will give the MPAA a little breathing room.

    1. Re:MPAA's dream by vidarlo · · Score: 1

      If I asked you in 1995, would you've ever guessed that the disks of 2003 where on a whoppig 120 gb for just 100$? I doubt it. So what do we know? I guess it is pretty realistic to get this withing 5-10 yrs. Remember Gates in 1981? "No one will ever need more than 640K of memory?" Do you try to say the same about disks?

    2. Re:MPAA's dream by Crashmarik · · Score: 1

      Actually I used to say 48K was plenty. Want to buy a low mileage Model 1 (Level 1 basic included) ?

    3. Re:MPAA's dream by Anonymous Coward · · Score: 0

      hate to break your noodle but gates never said that

    4. Re:MPAA's dream by general_re · · Score: 1
      Yeah, but my 80 gig Tivo will be able to record almost 30 seconds of video in this format.

      Guess I'll just start recording and collecting commercials...

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    5. Re:MPAA's dream by kdsolutions · · Score: 0

      Damn! I guess they'll be able to justify the cost of DVDs then. I'll pay my $25 for a $5 piece of media if the extra $20 is going into a fund to keep the prices where they are when the new tech hits!

      --
      Error 666 - Satanic SCO code found in your Linux kernel.
  39. Imagine a... oh dammit! by dacarr · · Score: 2, Funny
    Great, just think, the nausea was brought to you by a beowulf cluster of TVs. And I was just about to start imagining one.

    Ah well.

    --
    This sig no verb.
  40. MPA's new copy protection scheme by wowbagger · · Score: 1

    This is obviously the MPAA's new copy protection scheme - if 18 minutes is 3 terabytes, then NOBODY's boing to be able to copy this.

    It will work just as well as their previous schemes - i.e. not at all, as people reduce the rez to something meaningful.

    /joke

    Seriously, this is something I've wondered about for IMAX/Omnimax style theaters - if they could go to a 60 Hz or better refresh rate it would really help on the long pans and flyover sequences, but since the screen is so large (or more precisely since the screen subtends such a large angle of the viewer's vision) you need a boatload of pixels to avoid the "pixels as big as your fist" effect.

    And sure, it might at first seem difficult to have the 10 terabytes per 40 minute IMAX movie, but I have .2 terabyte in a single US$220 Firewire drive bay right now - setting up 100 TB of RAID5 for a theater vs. having those huge IMAX movie rolls might not be a bad thing.

    Of course you'd need one HELL of a DMD projector to make this work, but.... Moore's law marches on.

    1. Re:MPA's new copy protection scheme by VCAGuy · · Score: 1
      Of course you'd need one HELL of a DMD projector to make this work

      Why? If you remember back to when HDTV was cutting edge and CRT's didn't get that high-res, the FCC demo'd the technology with a light-valve projector called the Eidophor 52HD (Greek for "light bearer") from Gretag which was capable of displaying the HD signal. Now, I know light-valve projectors are all but dead due to LCD and DMD/DLP units, but I wonder if they could resurrect the technology for these very-high-res units. In theory, a light-valve projector (being essentially an analog device) has no real qualms with whatever resolution you want--give it an analog signal, and it'll draw it!

      --
      Q: "Why do sound techs say 'check 1, 2'?"
      A: "Cause if they could count any higher they'd be lighting techs."
  41. CUBS ALL THE WAY BABY! by Anonymous Coward · · Score: 0

    Can I just say how happy I am for the Chicago Cubs? w000t!
    Yes, it's offtopic, but I'm damn happy anyway.

  42. Need a bigger HD for my TiVo by BluePenguin · · Score: 4, Funny

    Wow, 3TB for 18 minutes? Impressive, but nothing I'd want to have to record in its native format. And here I though the TB array I just put in my Digital Video box would last me a while. ::mumble mubmle:: back to Fry's ::mumble mumble::

    --
    If I can't see it in Lynx I'm not interested.
    1. Re:Need a bigger HD for my TiVo by kryptkpr · · Score: 1

      You just want to show off your TB array.

      Or maybe you don't even have a TB array, and you just want to show off.

      (Can you tell I want a TB array too? :)

      --
      DJ kRYPT's Free MP3s!
  43. What's the point anymore? by underscorebleach · · Score: 1

    It's difficult in many situations to tell the different between EDTV and HDTV. Maybe you can in an A-B situation, but not after you've been sitting on your sofa for 5 minutes. Is anyone (i.e. consumers) actually clammering for MORE resolution?

    People tend to forget that most of the "experience" of gaming and movies is in the SOUND, not the video. You want to be on the edge of your seat? Get a kick-ass home theater system (and get some decent room treatments and spend time on speaker placement)--don't waste gobs of money on a few more lines of resolution.

    --
    [tom sherman | fancy sig | mod me down]
    1. Re:What's the point anymore? by daveo0331 · · Score: 1
      You must not understand how consumerism works :-)

      A higher resolution TV is always better, even if the TV already has better resolution than the human eye.

      A bigger SUV is always better, even if a small one is already big enough to hold everyone in your family.

      A faster processor is always better, even if all you ever do is read email/surf the web/post to Slashdot.

      A bigger house is always better, even if you already have more space than you know what to do with.

      Supersizing your meal at McDonalds is always a good idea, even if you already weigh 300 lbs.

      If you're a man, you've not big enough down there; buy some of these pills

      etc etc etc

      --
      Remember the days when Republicans were the party of fiscal responsibility?
  44. This remids me of the old Sierra games. by jellomizer · · Score: 3, Funny

    Back in the mid to late 80s on my XT the "3d Role Playing games" from sierra take up to 12 floppy disks to pay. I could see a DVD movie in this format. Every couple of minutes it goes. Please insert Disk i to continue. Then it takes a view minutes to load the DVD into the ram then it will play for a little while then repeat.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:This remids me of the old Sierra games. by coolhelperguy · · Score: 1

      "take up to 12 floppy disks to pay."

      Thank god that DRM scheme is no longer in use!

  45. Such a long way to go... by Riskable · · Score: 1

    Reading this article it reminds me just how infintile we are with our technology. I used to think that a 200GB 7200 RPM hard drive was nice and big/fast. Now I can't help but think, "It's not enough!"

    Who knows what the future will hold? If they can reproduce this resolution on a pair of VR goggles some day, computer games will take on a whole new experience =)

    --
    -Riskable
    "Those who choose proprietary software will pay for their decision!"
  46. Better than IMAX? by LordOfYourPants · · Score: 1

    I've seen the resolution of 35 mm film being compared to the Canon D60 (6 megapixels). The article gives the indication that the tv will be giving off 33 megapixels.

    From IMAX's website: "The 15/70 frame is 10 times larger than the 35mm used in regular theatres and three times larger than standard 70mm film used in classic Hollywood epics."

    So if 35mm is ~= 6 megapixels, IMAX ~= 60 megapixels? IMAX still looks better on a huge screen?

    Mind you, seeing this kind of resolution on a smaller screen should be amazing.

  47. feeling sick by Anguo · · Score: 1
    the project team had shot a three-minute demonstration video by attaching the camera to the front of a vehicle and driving it around the streets.
    The footage was then shown to members of the public on a 4x7m wide-angle screen provoking, according to Mitani, gasps of astonishment. Some viewers even experienced nausea

    The technology is probably amazing but to take the public nauseous feeling of the public as a proof is a bit far-fetched: it doesn't take a 7x4m screen showing a movie shot from a car speeding through city streets to make sensitive people sick, whatever the resolution is.

    I personally feel sick playing tuxracer more than a few minutes on my 14 inch monitor, so I know how I would feel if I were watching such a movie on such a large screen, at any image resolution.

    --
    http://www.masquilier.org/republic/election/ Condorcet, Plurality voting and alternative voting enabled bulletin board.
  48. I reckon the worst zealots are... by Anomolous+Cowturd · · Score: 1

    blair witch project gave my sense of balance a bit of a thrashing...

    --
    Software patents delenda est.
  49. 3.5 terabytes? where's the download link? by jjccss · · Score: 1

    I wanna see!

    1. Re:3.5 terabytes? where's the download link? by Mr+Smidge · · Score: 1

      I find it incredibly funny that 3.5TB would take over 17 years to download over a 56k modem.

    2. Re:3.5 terabytes? where's the download link? by AnimeFreak · · Score: 1

      On a typical broadband line -- 1640 kbps -- it would take 30 weeks.

  50. Perfect for fiber networks... by SixDimensionalArray · · Score: 1

    If fiber ever gets rolled out to the home (and actually attains speeds over 1 terabit/sec which it is theoretically capable of doing), then great, we already have an idea of some of the amazing things we can do with media.

    Of course, all they did was fiddle with some HDTV boxes and make them work together. A proper media standard has codecs, etc. so maybe wtih better encoding it won't take so much bandwidth, memory, etc. to use it.

  51. Data transfer by DWormed · · Score: 2, Insightful

    If they manage to develop a transport system for this video, the applications could be tremendous for non-video applications. Think how coaxial enabled the Cable Modem era - who knows what could be done with that kind of bandwidth?

  52. Good tv as well by Celt · · Score: 4, Funny

    Well now we got good picture quality, all we need now is tv shows to watch on it...

    --
    "WebTV: bringing the Internet into the shallow end of the gene pool since 1995" - Martin Bishop
    1. Re:Good tv as well by cozman69 · · Score: 0

      Japanese tv is much better quality (plot,storyline) than the U.S. crap we're seeing here. I guess that's more motivation to get better TV technology.

  53. How big of a screen does this need? by LostCluster · · Score: 2, Interesting

    HDTV on a 13 inch monitor is rather pointless from the distance most people watch it. That's why you only see HDTVs in "big-screen" models in stores, a small screen HDTV would be too hard to make and not worth the effort. So, how big of a screen is it going to take for the difference between this resolution and HDTV to be perceptable to the human eye?

    1. Re:How big of a screen does this need? by windex82 · · Score: 1

      According to Ernst Webber, the Just Noticable Difference for vision in humans is 8 percent. Im not sure how you would go about calculating the differences in this case but, i've got two theorys on what it should be:

      A) Since the quality is already well over 8% most people should notice a difference no matter what.

      or-

      B) The screen would only need to be 8% bigger, then again if you think of it this way, you would really be asking how much bigger would the display need to get before anyone notice the display was bigger...

    2. Re:How big of a screen does this need? by Shadow99_1 · · Score: 1

      Err I've seen a 13" portable LCD that is rated as doing 1080i widescreen display... I've never seen it display a HD picture, but it claims to do what you say would be "too hard to make and not worth the effort"... Guess someone decided you were wrong huh?

      --
      we are all invisible unless we choose otherwise
    3. Re:How big of a screen does this need? by mt-biker · · Score: 1

      So, how big of a screen is it going to take for the difference between this resolution and HDTV to be perceptable to the human eye?

      You make a good point (someone mod this guy up - I want to reply!), to which I want to add:

      I work in VR, and it's not unusual for people to get nauseous in VR, not because of the extremely high resolution, but rather because of the immersion - when your complete field of vision is moving, but you aren't, some people get pretty sick. We have a bucket next to the powerwall for just such occasions.

      According to the article, several viewers of this UHDV were nauseous, but I suggest it had more to do with the 4mx7m screen, than with the high resolution.

  54. Ooooh nausea! Just what I wanted! by Radius9 · · Score: 1

    From what I understand, tricking the brain into thinking you are moving is something that can be done with current resolutions, you just need a large screen and a much higher frame rate. I don't have any links, but I distinctly remember reading something about once you get to about 120 fps, its quite easy to fool the brain.

  55. Possible uses by zapp · · Score: 1

    I didn't RTFA, but I suspect something of this quality isn't intended for the season premeir of Friends.

    I would suspect this has a lot more potential for now in the scientific fields. Being able to capture video at such high quality could be useful for everything from video telescopes to microscopes.

    If it does reach the consumer/entertainment end of things... I can only see it replacing IMAX, not TV.

    --
    no comment
  56. by 2009 by 2057 · · Score: 1

    by 2009 the human race will be a useless species which will spend 90% of time trying discern reality from fantasy, the ultra realism tv will create a nations of zombies...well actually i think we are already at this point even without uhdtv, imagine that!

    --
    For The Best Jazz/Hip-hop fusion > COlD DUCK
  57. What compression did they use? by JFMulder · · Score: 4, Interesting

    I mean, at 33 million pixels for a picture, let's say 25 (it's the number of PAL FRAMES, not fields, per seconds) times per second at 32 bits of depth and you get 3.3gigs per second.

    Which makes you wonder if they used compression at all? Even if their system was doing 60 non-interlaced frames, you get roughly 8 gigs of uncompressed video per second. Compressed, it would have to be way less that 3.3GB/s.

    And based on the numbers, you can see that they either didn't use audio, or it was included in the 3.3GB/S figure because 3.5TB / 18 minutes / 60 seconds = 3.3GB/S.

    So, is there someone I forgot, or are these guys really using uncompressed video? And if they did, WHY? I know, uncompressed video will always be cleaner, but come on, this might be a little too much in this case.

    1. Re:What compression did they use? by lucasw · · Score: 1

      are these guys really using uncompressed video? And if they did, WHY?

      The best compression ratios are typically yielded by the most processor intensive algorithms, and it's possible these algorithms scale poorly with a 16x increase in image area. Interframe compression schemes might take up much more memory also than just loading one frame at a time, displaying it, and copying over that with the next frame.

      Though it seems like the huge bandwidth and storage required to do without compression would be a harder problem to address than memory size or processing speed. But maybe brute force was the fastest development route for the demo and they'll worry about compression later on.

      And based on the numbers, you can see that they either didn't use audio, or it was included in the 3.3GB/S figure because 3.5TB / 18 minutes / 60 seconds = 3.3GB/S.

      Including audio in the figure is irrelevant, because it's so many orders of magnitude smaller than what the video takes. And as far as compression for audio goes, who the hell cares whether you have .1MB/s or 20MB/s when you have terabytes for a few minutes of video...

    2. Re:What compression did they use? by koreth · · Score: 1

      Broadcast HDTV material is often shot without compression, because after it's shot it still needs to be edited and otherwise postprocessed. The picture would look like crap by the time it was finished if you had to uncompress and re-compress a bunch of times during postproduction. Compression doesn't happen until the end of the process.

    3. Re:What compression did they use? by JFMulder · · Score: 1

      I understand that it needed to be shot uncompressed, but what I'm wondering is why they didn't compress it when the editing was done. Movies filmed digitally are shot uncompressed but when they are released on DVD they are compressed. Why not compress the video before displaying it in this case? This way, they would need a lot less bandwidth to read the video from the HD. Maybe it could fit on a single HD. The only think you have to watch out for tought ae transfer speeds. If your HD can read it's own content under 18 minutes, you have a winner here.

      Someone else replied that the compression algorithms may not scale well on large pictures, maybe that's the problem.

    4. Re:What compression did they use? by JFMulder · · Score: 1

      nd it's possible these algorithms scale poorly with a 16x increase in image area
      Interresting point. I did think about that.

      1MB/s or 20MB/s when you have terabytes for a few minutes of video

      Silly me. ;)

    5. Re:What compression did they use? by JFMulder · · Score: 1

      I did think about that.
      Should preview more before posting... I meant "I didn't think about that"

    6. Re:What compression did they use? by MrResistor · · Score: 4, Interesting

      I repair high end digital video servers. Here are my thoughts on the subject:

      First, they probably are using MPEG or MPEG2, or maybe MJPEG, but that's pretty unlikely these days. Just because they're using the codec doesn't mean they're going to use the full compression it allows them. Remember that there's a trade-off there; the more it's compressed the more quality they lose. The bottom line is, if they want to show off the technology they will be compressing it as little as possible, because the degradation will be visible to someone who's an expert.

      One of the things that has hampered digital technology in filmmaking is the quality of the final image. At 2k lines digital becomes competitive, in fact with a 2k telecine (converts film to video) you can just start to make out the grain of the film. At 4k digital is better than film, and thats going to win over a lot of directors and producers who never would have considered it otherwise. For myself, movies in the theater look a little fuzzy to me. Not bad, but noticable. I would welcome the improved quality this tech will bring.

      I strongly suspect that's the market this tech is aimed at, because nobody is going to be broadcasting uncompressed 4k video.

      Additionally, the rule in the industry is that you never compress your source material. A lot of that is superstition at this point IMHO, but the fact remains that there is going to be a need for this. That stance is kind of ironic, considering that most broadcasters will compress what they're sending out as much as they can get away with.

      I very much doubt that the problem is scaling processing power to do the compression. Any pro-level setup has dedicated hardware to do that, and if one encoder chip can't handle the bandwidth itself than they just use multiple chips. Moving the data around the rest of the system is a bigger design challenge than the compression is.

      One more point (bordering on OT, but it is related), video is the most demanding application that hard drives are used in. I have to torture test every single drive we send out myself, using our own methods, because none of the standard drive testing tools/suites even compare to what we consider "normal" use of our product.

      For most data applications one only needs to worry about capacity and bandwidth. Latency is rarely considered at all, it doesn't matter if the data arrives 500ms late. For video, that isn't the case, latency is a very big issue. That 500ms delay represents a very annoying glitch on the output.

      Here's some numbers to chew on: What we consider high quality standard definition NTSC video is about 50Mbps (that's about 100,000 bits per field for MJPEG, double that for MPEG), TV broadcasts are typically in the 10-15Mbps range. A 5 drive RAID3 (4 data drives + 1 parity drive) array of 73GB Seagate Cheetah Vs (10kRPM) attached by fibrechannel can handle simultaneous record and playback of 2 50Mbps streams, with about 12 hours of record time total (less than that actually, since it's highly recommended that you leave about 10% of the drive free). That doesn't include audio, and I honestly don't know what accompanies the video on that stream, but I do know that there is some vertical synch info added to make editing MPEG less of a PITA.

      I don't work on HD stuff right now, but I can tell you that we typically run it at 70Mbps and the RAID described above cannot handle 2 of those streams.

      Finally, while I don't know all the details, my company does offer a 4k telecine, and IIRC it uses 16 1Gbps fibreoptic cables in parralell to move all the data around.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    7. Re:What compression did they use? by carlmenezes · · Score: 1

      Interesting you should ask this.

      I have a few ideas why compression was not used :

      1) At such a high data rate, what would be the processing power required for real-time compression?

      2) It's usually better to go uncompressed because it's easier to analyze the data later on.

      3) My guess is you want to eliminate as many unknowns as possible in an experiment. Therefore, no compression.

      --
      Find a job you like and you will never work a day in your life.
    8. Re:What compression did they use? by NightHwk1 · · Score: 1

      If movies in the theater look a bit fuzzy to you, it's probably not the resolution limitation of the telecine, but one of the following:

      *The shot was not completely in focus
      *Motion blur
      *CG effects over-processed to "look like film"
      *It was a bad print
      *The projection monkey wasn't doing his job very well

    9. Re:What compression did they use? by jelle · · Score: 1

      "For myself, movies in the theater look a little fuzzy to me. Not bad, but noticable."

      Hmm interesting that you say that. I noticed that it seemed to me that 80% of the movies I see in the theater seem to bounce up and down a tiny bit at - I don't know - somewhere between 5-30 times per second. I never see that happening anywhere else. Is it just me or are there others that noticed that?

      --
      --- Hindsight is 20/20, but walking backwards is not the answer.
    10. Re:What compression did they use? by NeMon'ess · · Score: 1

      its called jitter. i haven't investigated what causes it but i suspect its because the film is constantly moving.

    11. Re:What compression did they use? by i_am_nitrogen · · Score: 1

      The film image bounces up and down a lot because the holes in the film are not exactly the same size as the pegs or spikes that move the film through the projector. On the first showing of a film, the bouncing is much less noticable, or possibly nonexistent, but with each successive showing the holes are streched out, so each frame is not always lined up exactly how the one preceeding it was.

    12. Re:What compression did they use? by rew · · Score: 1

      I think the idea is to try the idea without the added complexity of compression first, then worry about the compression.

      Comodity hardware compression decompression can hanlde "normal" screen sizes and bitrates. Not this stuff. So if you'd want to build such a machine, how would you do it?

      How about 16 compression units working in parallel to compress parts of the screen? Well, I'll tell you: the human eye will be able to see the lines dividing the 16 separate compression units.

      There are some interesting technical problems here: You need at least 66 drives to stream the data to RAM for display. You need at least 3 separate PCIX busses to stream the data over.

    13. Re:What compression did they use? by SIWaters · · Score: 1

      Based on two years' experience in HD production in the early '90s, the data rate they are talking about is being recorded to tape, not to disk, which does make a real difference as there are no portable 3.3GB/sec sustained data rate disk arrays that you can connect to a camera and use in real production situations. (In 91, there were no portable HD VTRs either, and this is a lesson that they will not overlook as long this time.)

      In addition to any DCT compression, they are probably also using color space conversion which provides compression but in a different way that is based on the way the eye sees and not on image blocks.. The cameras are certainly 3-chip RGB but the color space conversion would be similar to YPbPr (y= luminance, or green which is recorded at full bandwidth with the Pb and Pr color difference (y-b, y-r) signals recorded at lower bandwidth). When all three colors are recorded full bandwidth it's denoted 4:4:4; typical color space conversion with compression (before any compression using a DCT) would be denoted 4:2:2. The 4s and 2s refer to the sampling frequency as a multiple of the base frequency. (NTSC color conversion is called YUV, which is another algorithm, but the y is still luminance.)

      SI

      --
      "I never metadata I didn't like."
    14. Re:What compression did they use? by MrResistor · · Score: 1

      it's probably not the resolution limitation of the telecine

      You clearly don't know what a telecine is or what it does. A telecine is, in effect, a high speed scanner. It scans film and converts it to an electronic medium such as analog PAL or NTSC, for TV broadcast or 'print' to VHS, and/or various digital formats such as serial digital, MPEG, MJPEG, etc, again for broadcast or 'print' to DVD or other media. The only time a telecine would have an effect on the theater experience is when a scene needed to have CG effects added to it.

      As such I didn't, and wouldn't, blame the fuzzyness on the resolution of the telecine, since more often than not the image I'm seeing on the screen has never been through a telecine and more importantly, as I've already stated, the resolution of currently available professional level telecine equipment excedes the resolution of film, and has for some years now.

      *The shot was not completely in focus
      *Motion blur
      *CG effects over-processed to "look like film"
      *It was a bad print
      *The projection monkey wasn't doing his job very well


      I accept all those as potential components of the problem, but none of then fully address the issue I'm talking about. A complete high budget film is not going to be shot slightly out of focus. Motion blur isn't going to effect 'talking head' scenes. Certainly over-processed CG, bad prints, and incompetent projectionists could cause such problems, but I doubt that any or all of those would be such consistent components of my movie theater experience.

      Consider the possibility that the grain of the film might be visible when projected to the size of a large movie screen. A process or technology which provides higher resolution than is currently available from film would fix that aspect of the problem.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  58. File sharing is going to be a bitch. by 888+Geek+Help · · Score: 1


    File sharing is going to be a bitch.

    --
    -888 Geek Help (888-433-5435)
  59. 3.5 terabytes by FrostedWheat · · Score: 1

    18 minutes of UHDV takes up 3.5 terabytes

    Uncompressed data of any format takes up a huge amount of storage. Standard MPEG2 compression could probably reduce that 18 minutes to perhaps 8 or 9 gigabytes.

  60. I got to see this back in May by Microlith · · Score: 2, Informative

    when the NHK R & D center held its open house. They also had a very small OLED display on hand, but it wasn't nearly as impressive as this display.

    And it is awesome. I didn't experience any nausea, but the scale and clarity of the image did throw me a bit, as it is VERY realistic. Beats the pants off 35mm film. Other than sheer size, IMAX has nothing on it.

    They had the camera set up in the previous room, live on an object. Walking into the next room was like seeing the same object, except larger. The video was of the surrounding city and Shibuya. Watching the people cross the intersection was incredible, blew even IMAX away.

    It is crystal clear. No flaws in the video, no flicker, no exposure flaws at all on the video. Only downside is the massive computer system in the back that has to be used to control it. I imagine that this too will shrink over time.

  61. Xvid anyone? by JamesTRexx · · Score: 1

    Does anyone have an Xvid or link to one of that video?

    --
    home
  62. No mention of a higher frame rate by Animats · · Score: 1
    The big limitation right now is the abysmally low 24FPS frame rate in movies. Directors still have to be careful about medium-speed pans. (Slow pans look almost OK. During fast pans, people lose lock and don't notice the strobing. There's a pan speed range in the middle that's really annoying, and thus avoided in filmmaking.)

    Showscan's R&D efforts demonstrated years ago that humans can see differences in frame rate up to about 80-100FPS. So that's where the technology should be going.

    Motion compensation during compression still doesn't work as well as it should. Notice how static all those HDTV demo videos are. In stores, you always see closeups of static nature scenes, not NFL highlights.

    The HDTV people blew it on frame rate. Existing HDTV broadcasts should go up to 1080p 72FPS, at least.

  63. Remember those...... by JackpotMonkey · · Score: 1

    Remember those damn fireplace videos you could buy cause you were to lame to have a real fireplace in your closet appt? I can just see this now:

    "Wow mommy I can almost feel the fire its so warm"

    "No son that is the radiation from the 100tb hard drive they had to put in the dvd player"

    --
    ______ Eagles may fly but monkeys don't get sucked into jet engines.
  64. Their new slogan... by Joey7F · · Score: 1

    UHDV is so clear its sickening!

    What the hell were they watching anyway?

    --Joey

    1. Re:Their new slogan... by Anonymous Coward · · Score: 0

      Seeing as this was Japan, perhaps tubgirl got her own show.

  65. wow I want to watch matrix 3 on this by Anonymous Coward · · Score: 0

    imagine!

  66. Imagine a Beowulf cluster of TiVos... by Anonymous Coward · · Score: 0

    ...because that's what you'll need to handle your "Enterprise" season pass.

  67. Damn... by Realistic_Dragon · · Score: 1

    And Comcast just got video on demand working too. I guess now they are going to need a _much_ faster cable?

    --
    Beep beep.
  68. nice, but... by Tumbleweed · · Score: 4, Interesting

    I'd rather see a move towards 1080p (not i, for criminey's sake!), with much higher framerate. Tests by the military showed that figher pilots can perceive framerates up to at least 200fps, and while a successful fighter pilot is almost certainly going to be hardwired to be able to process such information faster, certainly a framerate well over the current 24fps for movies and 30fps for TV (in the U.S.) is desirable. Certainly filmmakers would appreciate being able to pan side to side much quicker than they're able to, without having stop-motion effects all over the place. I think a nice compromise would be 120fps. This is evenly divisible by both 24 and 30 (making for easy downgrades to older formats).

    Widescreen 1080p, 120fps. Now *that's* what I'd like to have. And interlaced formats should be banned from the face of the Earth. Suitable only for spammers to view. *bleh*

    1. Re:nice, but... by lucasw · · Score: 1

      Widescreen 1080p, 120fps. Now *that's* what I'd like to have.

      Since we have all these terabytes to throw around, why not use 16 bits per color channel rather than 8 for increased dynamic range. And 100 KHz audio, non-lossy compression (which will have bandwidth insignificant compared to the video requirements, lossy or no).

    2. Re:nice, but... by Tumbleweed · · Score: 1

      Sounds good to me.

      I wonder how much bandwidth all that would take...

    3. Re:nice, but... by Uberbah · · Score: 1

      with 10 channel surround sound for uber directional sound effects....

    4. Re:nice, but... by Anonymous Coward · · Score: 0


      Yeah, and a special feel channel for all the actuators.

      While we're at it, why not use the 16 bits just for the shades of pink?

    5. Re:nice, but... by wildsurf · · Score: 1

      Tests by the military showed that figher pilots can perceive framerates up to at least 200fps

      I would guess that it's not the framerate that's being perceived directly, but rather the sampling artifacts caused by fast-moving objects. Consider what happens when you move your cursor quickly across the screen; you will see a transient cursor image every 100 pixels or so, and keep in mind this is at 75fps. Temporal anti-aliasing might help, but even then if you move your eyes to follow the cursor it will look blurrier the faster it's moved, whereas in real life this doesn't happen with fast-moving objects.

      In extreme cases, I'd guess that framerates up to 500-1000fps might be required to eliminate these artifacts completely. Still, 60fps would be a definite improvement...

      --
      Weeks of coding saves hours of planning.
    6. Re:nice, but... by danila · · Score: 1

      Not that much. About 20Mb/sec (160Mbps) compressed is realistic.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    7. Re:nice, but... by danila · · Score: 1

      May be we should try to develop displays without fixed framerates. Say, something (like e-paper in some sense), where the limit is not the switch time of an individual pixel, but the total image change bandwidth. So that it is possible to either change a small number of pixels very frequently, or all pixels, but say every 1/100th second or so. Then we can ignore the insane memory and bandwidth requirements of UHDV displays, but still get high FPS when we need it.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  69. 24+ FPS human eyes can tell the difference. by Anonymous Coward · · Score: 0

    Having more than 24fps is important and noticable if you want to move your eyes at all. Here is an example:
    Watch a game of catch both in real life and in a movie.
    In real life: The ball looks blurry if you are watching the thrower. OR, you can follow the ball with your eyes, the ball looks clear, and the thrower looks blurry.

    at 24fps: The ball looks blurry if you are watching the thrower. If you try to follow the ball, the ball STILL looks very blurry, and so does everything else.

  70. Can that thing play... by Anonymous Coward · · Score: 0

    Ok, if you get ahold of the new Star Trek borg cube full of dvd's with _all_ the episodes, just get a big pizza and a bunch of drinks of your choice, and watch the $10,000 tv. You'll get your money's worth,
    (maybe not mine, but your's anyway)

  71. I can't wait... by Anonymous Coward · · Score: 0

    some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement.

    I can't wait... usually I have to drink heavily all night to get this effect.

  72. Obligitary Futurama Quote by CrosbieSmith · · Score: 1

    A prototype digital video system producing images of such high quality that the human eye struggles to distinguish them from reality has been developed by Japanese engineers.
    But this is HDTV! It's got better resolution than the real world!
  73. computer monitor...? by Lodragandraoidh · · Score: 1

    The hell with watching TV. I want it for my computer monitor...can you imagine the number of xterms you can have open at the same time?

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  74. So... by The+Creator · · Score: 1

    They improve video quality ad nauseum?

    --

    FRA: STFU GTFO
  75. Screenshots? by sylvester · · Score: 1

    Anybody have screenshots of this in action? ;-)

    -Rob

    1. Re:Screenshots? by Anonymous Coward · · Score: 0

      Yeah i have one screenshot, it's 5GB, with my
      128Kbps it should be up in... a couple of weeks. :oP

      Oh, and make sure you have at least 1 GB of RAM
      + 5GB of swap space if you are actually going
      to try to open it :o) the good side is that you can
      go watch a film wile it opens.

  76. But it's still a monocular view by Anonymous Coward · · Score: 0

    But they still haven't solved the one-eyed camera view. You see this all the time in films with the cliche handheld stalker shot, usually from the POV of the bad guy.

    Viewing any single-camera image on a screen will simply lack the depth perception those of us with two eyes perceive. This is especially true with a motion scene, such as a car driving, because the brain is processing the changes in forward depth in response to motion.

  77. Um, what about that extra dimension.. by Anonymous Coward · · Score: 0

    Mitani said the system was still at a basic stage of development, but he claimed it had proved that image qualities so realistic that they approximated to actually being at the recorded event were possible.

    Last time I checked, being there was in three dimensions, not two.

    That extra dimension is kinda cool.

    1. Re:Um, what about that extra dimension.. by Little+Brother · · Score: 1

      The human eye system can perceive difference in depth at close distances only. I'm not sure of the exact limit, but it is significantly less than 30 feet. Beyond the range where binocular vision creates depth perception, all clues to objects' distance are based on perception cues. (Lines meeting at the horizon, relative size, etc.) Thus if the filmed subject were further away than the depth horizon (my own term) and the viewing subject were at a reasonable distance from the screen, the effects of 2d vrs 3d would not be distingushible.

      --

      Little Brother, watching the watchers

  78. High Def Porn by Anonymous Coward · · Score: 0

    Yes, Now we can really check out those ass zits and ingrown pubic hairs....

  79. Because perhaps 24fps is better for film by Small+Hairy+Troll · · Score: 5, Informative

    Here is a quote from the October 2003 issue of Digital Video. "24p: Back to the Future?"

    "When Douglas Trumbull developed Showscan (70mm at 60 fps) in 1976, he noted a profound psychological reaction among his test audiences when the frame rate hit 60 fps: The film ceased to be a film and was more like a window into reality: It just wasn't any good for storytelling, Trumbull claimed. Showscan was thus relegated to theme park immersive venues, and a grand experiment in theatrical storytelling frame rates was shunted aside.

    1. Re:Because perhaps 24fps is better for film by nutsy · · Score: 1

      Personally, I think that quote sounds like someone whining about how more-realistic-but-less-'emotional' colour film and stereo sound are. Or digital audio's lack of vinyl 'rumble'. Whatever. The 24fps rate is terrible for transfer to home video since getting a relatively smooth picture on NTSC (slightly below 30fps) requires interlacing/5:4 pulldown/telecining jiggerypokery, and PAL (25fps) just can't hack it at all without just speeding up the film accordingly and accepting that music will sound too sharp and character's voices breathless. It's a mess.

    2. Re:Because perhaps 24fps is better for film by Small+Hairy+Troll · · Score: 2, Insightful

      Could be. Having never seen 60p on anything larger than a 47" set I can't say. But in the end, emotion counts for a heck of a lot.

      What film is better: "Star Wars: Episode IV", or "Star Wars: Episode I". Technically, Episode I beats IV hands down. But what film would you rather own on DVD, I'm betting Episode IV, the first movie, because "Phantom Menace" just sucked. "A New Hope" has that emotional element. I suppose "Phantom Menace" has a large emotional element too - disappointment.

      The objective test would be to watch "Phantom Menace" at both 24p and 60p on the big screen.

    3. Re:Because perhaps 24fps is better for film by dirty · · Score: 1

      I really doubt frame rate had anything to do with the lack of emotional response. For one they were both shown at 24fps. Phantom Menace was just stupid.

      --

      -matt
    4. Re:Because perhaps 24fps is better for film by 4of12 · · Score: 1

      The film ceased to be a film and was more like a window into reality

      Living deep within a windowless cubicle farm might not be so bad if I had ultra high resolution, > 60 fps window to a nature scene (forests, surf, etc.)

      It would sure help decrease the stress level.

      If you remember, the breakfast table scene in Total Recall (ironic title, considering current events), there's a backdrop of a nature scene on a high resolution monitor.

      --
      "Provided by the management for your protection."
  80. now... by foobar31337 · · Score: 0

    now the only thing we need is high-res goatse. maybe a beowulf cluster of /. trolls could accomplish that in a reasonable amount of time?

  81. Nausea because it's digital? by Infensus · · Score: 1

    Well this is all fine and good, but the article makes it sound like something we've never seen before.
    It's not like the image quality is way better than anything we've seen before (analog film), but now it's digital.

  82. Broadcasting with UHDTV by angryLNX · · Score: 1

    Since they say they use arrays of HDTV storage devices for storing their video, couldn't they broadcast it by just composing the data over 16 different satellite HDTV channels? Have the TV put it together - otherwise they'll have to figure out some way of transferring HUGE amounts of data over a smaller line, which would be better in the long run, though.

  83. How can this be streamed? by ruiner13 · · Score: 1
    I just did some simple math, and it would seem that this would require a device that could supply a constant stream of around 3.15 gigabytes/second of bandwidth. Even with a generous 10x compression, thats still 315 megabytes per second SUSTAINED, a speed that can only be achieved with high-end RAID setups.

    I do hope that this does make it to fruition, but I'm not holding my breath about being able to own one within the next decade, at least not until we have some sort of ultra-speed holographic storage device.

    --

    today is spelling optional day.

  84. 3.5 TB??? by ElGanzoLoco · · Score: 1

    18 minutes of UHDV takes up 3.5 terabytes." 4,000 horizontal scanlines. Excellent.

    Cool! Anyone has a bit-torrent link to an example video? :grin:

    --
    Hello! I'm a disaster waiting to happen!
  85. The poor Japanese... by PrimeWaveZ · · Score: 1

    They just can't take anything when it comes to movies or television. Still, not as bad as seizures during children's programming.

  86. WTF compression are they using? by Guspaz · · Score: 1

    18 minutes in 3.5TB, that's 27185 megabit! Hell, you can easily do HD with MPEG4 in single digit, and this is only 16x more pixels than HD... So shouldn't we be seeing something like 80mbit? 100-150mbit max? 3.5TB should be storing ballpark 81 hours of UHDV!!!

  87. So, it makes people sick by kingLatency · · Score: 1

    So what? Those japanese are always getting sick from stuff like this.

    --
    "I've got to stop masturbating! It makes me too lazy! Stop it, Albert. Stop it." -- Albert Einstein
  88. resolution = nausea? by Chromal · · Score: 1

    The fact that people watching the screen got feelings of motion sickness doesn't seem to prove anything about the resolution. I have friends who felt ill playing the original Doom computer game at 320x200 resolution, which is less than plain-old NTSC TV.

    1. Re:resolution = nausea? by Anonymous Coward · · Score: 0
      The fact that people watching the screen got feelings of motion sickness doesn't seem to prove anything about the resolution.
      Maybe not, but "UHDV displays images with 4,000 horizontal scanning lines" proves a lot about the resolution.
  89. Yeah, Just try to download a full-length movie... by Esion+Modnar · · Score: 1

    and your broadband ISP will just fucking lose their mind, and send a hitman after you.

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
  90. At what point do they have to be careful? by Mr+Smidge · · Score: 2, Interesting

    At what point do they have to be careful? Is there a specific frame-rate or resolution when the human eye thinks something is 'real'?

    And speaking of which, is there a resolution to the human eye?

    1. Re:At what point do they have to be careful? by bdeclerc · · Score: 5, Informative

      In answer to your questions:

      There is no exact "frame-rate" of the human eye, because different parts of the eye respond differently to change, some parts have higher refresh than others. This is why screen-flicker is easier to detect by looking at a screen sideways (the edge of vision has higher refresh rates, probably an evolutionary left-over, being able to detect movement quickly near the edge of vision is the closest we can come to having eyes on the back of our head).

      As for resolution, this is highest near the center of your eye's field of view, and is mainly dependant on how close together the light-sensitive cells are in the middle of the eye. In practical terms, max resolution of most people's eyes is a couple of arc-minutes (1 arc-minute = 1/60 of a degree). To put this in real terms, 1 arc-minute is the angular size of an object when viewed from a distance 3437x its size, so a 1.8m (6ft) human being seen at 6.2km (3.9 miles) is about an arc minute high.

      For a Computer monitor, that means that people with good vision (say 2 arc minute resolution) sitting 1 foot (30cm) away from a monitor, should be able to distinguish a pixel 0.09mm (0.0034") across, but only just. Typical LCD-screens have pixels 0.25-0.30 mm across.

    2. Re:At what point do they have to be careful? by perlchild · · Score: 1

      Very interesting, just one question.
      I'm strongly nearsighted, and I've noticed my "resolution" can go quite the heck a ways up, by removing my glasses, and bringing the object closer, can you give me the exact math formula you're using? I'm wondering how good "res" I can get "close up"

    3. Re:At what point do they have to be careful? by Sci_Fox · · Score: 1

      Hunting around, it seems the total coverage of the human gaze is about 50-60degrees. Assuming that's correct (for research purposes, I'd love to know where you found the biological stats?), then it's fair to work out that the maximum screen resolution we'd ever need is about 3600 (taking 1 arc-minute for safetys sake).

      I've got a monitor with it's horizontal rez set to 1280, so three of the same screens, set side-to-side, and with my head positioned close enough that they take up my entire feild of veiw.. well, guessing a bit here, but I can't make out the individual pixels from that distance, so it'd seem you're right.

      Now, taking a leap of faith, and presuming a touch-screen future, I'd guess that'd make the optimum computer interface display about 63" with a screen resolution of about 3600x2880.
      We're still a little way from screens that size, but consumer machines are getting quite close to those resolutions. But then, you don't need the size, if you sit closer. I'd try that, but my eyes hate me enough from a day on the computer.

      Still though, seems they've exceeded the resolution requirements. Now for the frame-rate.

    4. Re:At what point do they have to be careful? by bdeclerc · · Score: 1

      Sorry I didn't reply to this earlier, but I don't often have the time to follow up on my articles.

      Calculating this is quite easy:

      If you can focus on something, and your eyes can resolve 2 arc minutes, then you can see something 2/3437 times (or 0.00058 times) smaller than the distance to the object. So if you can still focus at 1" distance (something babies and very near-sighted people are capable of), you should be able to distinguish things less than a thousandth of an inch across!

    5. Re:At what point do they have to be careful? by perlchild · · Score: 1

      thanks! I can't keep up to reply to my posts either so we're even

  91. So good, it can make you vomit! by dpbsmith · · Score: 1

    Subject line says all...

  92. Define "Good" by Michael_Burton · · Score: 1

    How good is it? When it was shown to the public, some viewers experienced nausea

    Hey, I get that all the time! Especially on Fox News.

    --
    When all you have is an axe, everything looks like a grindstone.
    1. Re:Define "Good" by Anonymous Coward · · Score: 0

      mod parent up... +5 funny!!

  93. bah. by GISGEOLOGYGEEK · · Score: 1

    no doubt the nausea is due to a poor refresh rate, like how a crappy slow monitor treats you ... rather than simply the great resolution without the accompanying motion your body expexts.

    --
    George Bush + Linux = "I will not let information get in the way of the fight against Windows"
  94. In terms I can understand, DVD's by Esion+Modnar · · Score: 1
    3 Tb = 3072 Gb = 3072/4.7Gb = 654 DVD's.

    And that's just 18 minutes. For a full length movie, say 120 minutes, that's 4360 DVD's, or about 37 DVD's per minute.

    That's some freaky bandwidth, never mind that you'd wear out the tray on the DVD player before the opening credits finished.

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
  95. In other news.... by Anonymous Coward · · Score: 0

    ...they're advertising for a new miniseries about the exploits of the legendary samurai Miyamoto Musashi. The series costars Takeshi Kitano. Cool beans.

  96. Technology is just following Futurama. by GiantMonkey · · Score: 1

    "but this is HDTV... it has better resolution than real life!" - Fry to Leela's complaints about his laziness.

  97. bandwidth by iggymanz · · Score: 1

    so that's 3.24GHz of bandwidth for broadcasting--- the FCC can make a new broadcast band in the 100+GHz space!

  98. You know... by Anonymous Coward · · Score: 0

    It would be a scream if this evolved into a standard and it leapfrogged HDTV in terms of general popularity. Once in a while, I drop by a Best Buy and look at an HDTV. With most of the models on display, the picture is a real letdown. I'm single, and my favorite way of watching movies is still via DVD played off of my computer with a 13" svga monitor.

  99. And another problem.... by spectrokid · · Score: 1

    My eyesight is so bad from looking at screens all day that you can easily switch to PAL/SECAM halfway the show: I'll never notice!!!

    --

    10 ?"Hello World" life was simple then

  100. Approximately the same resolution as 70mm film? by jimsingh · · Score: 1

    From what I remember, 70mm file has roughly 4000 rows or resolution ... so, I'm not sure why people would be so astounded by the resolution of this UHDV system. Perhaps the impressive part is really the frame rate?

  101. Explanation a little off... by Anonymous Coward · · Score: 0
    "When it was shown to the public, some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement."
    • Actually, I think the nausea can be attributed to the fact that they showed an UHDTV clip of Oprah hitting it with Rosie O'Donnell... They got the part about the lack of motion right though ... those two slugs only move to get off the couch for bon-bons...

  102. divx by Anonymous Coward · · Score: 0

    what?! they never heard of divx? this clip is already available on p2p as an 80meg file.

  103. Hi Res CRTs by ChrisMaple · · Score: 1

    There have been specialty CRTs made with ultrahigh resolution. One technique is to use multiple electron guns. Another is to keep the brightness low so that dots don't spread. Alas, these are monochrome CRTs.

    --
    Contribute to civilization: ari.aynrand.org/donate
  104. Finally! by geekoid · · Score: 1

    I'll be able to see Amy Wongs Tattoo.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  105. Yep its completly useless by geekoid · · Score: 1

    AS a matter of fact, its not even worth hanging on a wall. However your plight breings a tear to my eye, and thus I feel compelled to let you send it to me, And in return I'll pay you 100 bucks. Now, that mey not sound like much, it its a great way to start saving for your ULTRAHD TV.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  106. Interseting note: by geekoid · · Score: 2, Interesting

    They vary first movie shown to 'the public' was shone onto a white sheet, and it was of waves crashing on the beach.
    Half the audience jumped up to avoid getting wet.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  107. Waste of bandwidth by lucasw · · Score: 1

    I can't imagine very many over-the-air broadcast events that would justify the use of this much bandwidth. If a single channel takes up as much of the spectrum as a dozen HD broadcasts or potentially hundreds of compressed lower res channels, or any number of internet users using short range frequency sharing schemes, then that single tv show or sporting event or whatever has to be more profitable or useful to society than any of those.

    Eventually there will be home theater setups and storage media affordable to average consumers that will be the equivalent of this UHDTV, but barring extraordinary advances in compression technology will this ever be cost-effective to broadcast over the radiowaves?

  108. Hurl-o-vision by xigxag · · Score: 1

    Its developers at the Japan Broadcasting Corporation (NHK) said the system could be used to provide an ultra realistic 'immersive' viewing experience when, for example, showing sporting events.

    Great! Now all they need is to replicate the sensation of being vomited upon by the drunken lout behind you in the stands, and it'll be perfect!

    I can hardly wait!

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  109. Stupid by Anonymous Coward · · Score: 0

    How about we get the CURRENT HDTV standard rolled out in the US first? Seriously, how many markets still don't offer HDTV? How many cable companies do? I know where I am, Charter does not. Most Americans like HDTVs because they make their DVDs look better, but most Americans have never even seen a true HDTV source. I would much prefer to get HDTV mainstream than having a few select markets offering UHDTV.

    1. Re:Stupid by Jeremy+Erwin · · Score: 1

      NHK is a Japanese company. Japan has had various forms of High Definition Television available for years. Why should Japanese geeks wait for American slowpokes before getting the latest toys.

      UHDTV is still in the prototype stage. NHKs engineers haven't even tried to design a transmission system.

  110. How about a screen cap? by llZENll · · Score: 1

    And where is the good ole link to that 8000x4000 jpg of a frame of their video, at least they could let us scroll around and see the true detail of their system, rather than just text desc. And 3TB for 18min? What compression if any are they using?

  111. Excellent? by AyeRoxor! · · Score: 1
    > Excellent.

    • Forgot (Writhes hands madly.)
    • Forgot obligatory Mr. Burns joke
    What's happenning to this place?
  112. So good it makes you wanna puke by NFN_NLN · · Score: 1

    I bet that's the first time anyone ever said, "That's so good it makes me wanna puke!" and mean it! ;)

  113. 72 is the magic number by Anonymous Coward · · Score: 3, Interesting

    Thats why a lot of monitors used to have 72 as a refresh rate. Beyond that, there aren't many people who can tell the difference. I read an article about this awhile back where they did tests to see how high a refresh rate they could go with the person still being able to tell.

    TV's are limited to 60 (well 59.94), so that's why for games they try to achieve a rocksolid 60 fps. We on the pc side get to benefit from beyond 60 fps. But if you getting 125 fps in a game with vsync off it's just a waste. Turn on vsync and cap your frames to 75 and be happy.

    Here's a way to do a quick test yourself. Launch an old game like quake 1/2 where your system can easily achieve solid 80+ fps. Go into a middle of a fairly large room in a map and use the keyboard to rotate around one direction. Don't use the moust as the jerkiness can sometimes affect this.

    Set you com_maxfps to say 30. And rotate around by just holding a rotate key on the keyboard. Should look really choppy. Then set it to 40, then 50, 60 etc. And keep trying it til you can't tell the difference. I got to around 70 and couldn't tell and the difference any more. At 60 you can notice a bit, it's not perfect but it's acceptable for most people.

    1. Re:72 is the magic number by Doppler00 · · Score: 1

      I can still tell a significant difference between 60, 75, and 85 Hz on monitor refresh rates. If you want to be any good at online games you must have at least 60fps (unrelated to refresh rate with vsync off). Otherwise, you can not track projectiles accurately.

    2. Re:72 is the magic number by Jucius+Maximus · · Score: 1
      "Thats why a lot of monitors used to have 72 as a refresh rate. Beyond that, there aren't many people who can tell the difference."

      It depends on how accustomed you are to higher resolutions. I spend many hours every day looking at a monitor at 85 Hz. Whenever I have to use a machine that is at 75, 72 or 60Hz refresh rate, it's very noticeable to me. But if I turn up the refresh rate on someone who is used to 75 Hz, they can't see any difference.

      A better test would be to get someone at 75 up to 85 Hz, and then after 2 weeks turn it back down and see if they notice.

    3. Re:72 is the magic number by Anonymous Coward · · Score: 0

      A better test would be to get someone at 75 up to 85 Hz, and then after 2 weeks turn it back down and see if they notice.
      Off topic but similar in the horror: in the coffee room, switch from regular coffee to decaf for a while to get everyone off the caffeine addiction, then promptly switch to expresso... see if anybody notices.

    4. Re:72 is the magic number by SIWaters · · Score: 1

      Ever wonder why 59.94/60 was chosen in the first place? Remember this was back in the 1930s.

      Well, it turns out that this is the frequency of the current coming out of wall sockets. Everything was slaved to that frequency to make things easier, electonically speaking.

      The 4:3 aspect ratio of video is similarly mired in tradition. Turns out that the original 16mm silent films were shot 4:3 so when video came around they needed material to transfer and film was it.

      The 3:2 pulldown in non-drop transfer from video/film is a pain but well understood. Harder to manage was non-drop in 60/59.94 transfers from HD to NTSC.

      BTW. HDTV is really an origination medium or for theatrical distribution. The average consumer in the home would be very happy with widescreen D1 (component) and to make it very large, a line-doubler is perfect. The roadblocks to HD distribution are political (i.e., who benefits from the free spectrum and how), not technical. Widescreen D1 could be broadcast over existing towers and transmitters with only very mild compression, no new expensive distribution infrastructure required.

      SI

      --
      "I never metadata I didn't like."
  114. Bah! by Citizen+of+Earth · · Score: 2, Funny

    developed a prototype ultra high definition video (UHDV) system.

    Bah! I'm not going to shell out coin for anything less than super-duper-pooper ultra high-definition video.

  115. Re: way of the future by snarkh · · Score: 1
    ... and while a successful fighter pilot is almost certainly going to be hardwired to be able to process such information faster...

    Now that sounds like an interesting technology.

  116. YES, I want bigger clearer pictures/movies by thenarftwit · · Score: 0

    By all means, increase the number of lines on screen, make those tv's and movies we watch super clear..it's a good way to get the big technology push we need for better cpu's, faster/bigger memory chips and hard drives etc..ALSO..it wil show that we pay WAY-TO-MUCH for our $dollars/bits we get over those so-called broadband pipes we have into our homes (phone lines too). IF these future Ultra-high-performance displays are to be used (and they will). we will need a big increase in the performance and size (and likewise, decrease in costs) of all these new technologies. Nanotech technologies (like carbon nanotube displays) will help to make these super-big displays a reality, but we need to develop cheap fiber-to-the home AT cheap data-rates, not the rip-off rates crruently charged to broadband computer users by the big monopolies.

  117. GREAT FOR PRON by Anonymous Coward · · Score: 0

    high rez video will be great for porn. just imagine, all those cum shots, they'll be in high rez!

  118. A step in the wrong direction? by Feztaa · · Score: 1

    "It's so good, you'll puke!"

  119. What storage media can read/write 3.3GB/sec? by BlueF · · Score: 2, Interesting

    I would like to know what storage media (and interface) was used?

    Anyone have 18TB of media lying around which can read/write 3.3GB/s?!

  120. Unnecessary by lurker412 · · Score: 1
    I don't need ultra high resolution to experience nausea. I can turn on my current, old-fashioned televison any time and achieve the same result.

    Apologies if someone else has already made this obvious point.

  121. Wow, first Quake and now this by Anonymous Coward · · Score: 0

    When Quake came out, wasn't eh BS souted that 'it was so realistic some [idiot] people got motion sickness watching"?....

  122. new reality tv by qnxdude · · Score: 0

    Pukavision..

  123. nausea by h4x0r-3l337 · · Score: 1

    People get nausea from playing or watching first-person shooters even at low resolutions, so the fact that some people in the audience reported feelings of nausea does not say anything about how "ultra realistic" this video was.

  124. It cannot be ultra-realistic if its 2D by Zone-MR · · Score: 1

    I do not believe that the human eyes can be actually fooled into believing this image is real and not on a screen if the picture is 2 dimensional.

    I am sure the impression of nausea in fact the conflict between seeing detail as in real life, yet the image lacking all depth.

    1. Re:It cannot be ultra-realistic if its 2D by Nexus+Seven · · Score: 1

      Depth perception is only a factor for objects within about 30 feet. Beyond that, its irrelevent.

      If the images were of the normal "demo variety", ie, landscapes, waterfalls, cars, etc, then the imagery will be very convincing.

      Even for closer objects, the brain doesn't need two images to resolve depth. It can use other cues, such as parallax.

  125. Frame Rate is 60p by MrHuevos · · Score: 3, Informative

    The specs are 7680x4320 (16:9 aspect ratio, just like HD), 60 progressive frames/sec.

    Check the original paper at:
    http://www.studio-systems.com/broadfeatures/MarApr 2003/Ultra/Ultra38.htm

  126. I doubt that... by Kjella · · Score: 1

    Who knows, maybe in 15 years our current dvd and divx quality will seem just as laughable.

    It's "good enough" in the sense that a good movie is still a good movie and a bad movie is still a bad movie. Something I could not say for the 320x200x15fps clips, they made movies bad.

    I doubt people laugh at people listening to Elvis or the Beatles with their "laughably" low quality either. It might not be 192KHz/24bit digital perfection, but it's "good enough" too.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  127. An expense by benwaggoner · · Score: 2, Informative

    Well, from a purely technical perspective, 60 fps would be nice, but there are big drawbacks:

    2.5x as high film costs

    1/2.5 as many minutes of shooting between changing film canisters

    2.5x higher light requirements for the same grain, since each exposure would only be 1/120th of a second. High light requirements are quite expensive, because of the additional setup required. The greater light sensitivity of CCD v. film is one of the big reasons behind the misnamed "DV revolution."

  128. Seizure Robots! by xRelisH · · Score: 1

    Do you suppose seizure robots will be better or worse with this sort of high-def?

  129. This is just a stop gap. . . by WhiteWolf666 · · Score: 1

    I'm waiting for entirely digital vector-based rendered films.

    Make those indistinguishable from 'real-life'.

    Create simple, handle-held devices that can output geometry and texture data.

    Now that would be really cool

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  130. Not THAT much wrong with the post by handsolo · · Score: 1

    Well, there wasn't THAT much wrong with the post. He got the frame rates wrong, but each frame *is* shown 3 times. Examining film will reveal that each frame (of the 24 per second) is repeated 3 times. Since people begin to detect motion well at 24 frames per second, and flicker stops being detectable at around 70 Hz, they triple up each frame to satisfy both visual subsystems. 72 Hertz to eliminate flicker and 24 fps to give illusory motion.

    1. Re:Not THAT much wrong with the post by Anonymous Coward · · Score: 0

      You're full of shit. Movie film is shot at 24 fps without repeating frames. Perhaps you're thinking of 3:2 pulldown to convert 24p film to 30i video.

    2. Re:Not THAT much wrong with the post by handsolo · · Score: 1

      Yeah actually, I think you've taught me that I've been living in delusion. I think the kind of film that is projected in the manner I was talking about are those ones you'd see in Guidance class.

  131. Re:Because 24fps IS better for film by handsolo · · Score: 1

    I don't agree. There is something aesthetically pleasing with 24 fps. Something about the mild jerk feels more satisfying -- you can tell the difference just by watching something 24fps versus 30 fps. 30 fps has an eerie reality to it -- television shows filmed (taped) at this rate seem almost too smooth. If they filmed at this rate, I don't think it would go over well at all -- with me in particular. I'm not too sure, but I think that most television shows are shown with 24 fps because of this effect.

  132. Refresh rates by momerath2003 · · Score: 1

    One interesting thing that I have found is that if you look at the monitor with your peripheral vision (i.e. centering your vision just above the monitor but paying attention to the monitor itself) it is MUCH easier to see the flickering of a monitor than if you look straight at it. I have gotten people unable to see the flickering normally to observe it in this fashion.

    Does anyone know the cause of this?

    --
    I had but a simple dream, to destroy all humans.
    1. Re:Refresh rates by Mundocani · · Score: 2, Interesting

      The nerves at the center of your vision are optimized for seeing detail (resolution), but not motion. The nerves in the periphery are sensitive to motion at the expense of detail (just try to read out of your peripheral vision).

      I recall that this had something to do with detecting predators/prey moving in the periphery and then looking towards the motion to get a detailed image. I suppose this helps reduce the amount of information that your brain has to process at any given moment.

    2. Re:Refresh rates by momerath2003 · · Score: 1

      Ah, that makes a lot of sense.

      --
      I had but a simple dream, to destroy all humans.
  133. Re:2 Lessons from UHDTV: Adult Videos and H-1Bs by pboulang · · Score: 2, Insightful
    When I see a post that is as long as this, I think wow, someone is sure passionate about something. However, after reading it, it is really quite clear your post is crap. Let's look at the meat of your argument while trying to take out the obviously subjective language (certainly your point can survive that, right?):

    Premise 1: The Japanese had established an HDTV standard prior to 1989

    Premise 2: In the 1990s, the Americans developed an HDTV standard based on digital techniques.

    Premise 3: Once the HDTV standard based on digital techniques was established, the Japanese (and the Koreans) commercialized the technology.

    Your primary conclusion is that it is NOT true that The foreigners claim that foreign brainpower helped the USA to leap ahead of Japan. (note how you neatly care to disregard the requirement of defining the term "leap ahead")

    Your second conclusion is, using the example of India, that the US will out-commercialize any Indian invention. Why would the US all of a sudden become *better* at implementation when they stop hiring H1-B's?

    You make no sense. I really take offence at the fact that you pass yourself off as a reporter, yet cannot even write a decent post.

    The fact of the matter is, you are a xenophobe. H1B is a perfectly fine way for an individual's talent to be used NOW to the betterment of the individual (who may have access to money and work conditions not currently available) and to the corporation who can choose someone based on how well they can perform vs. where they were born. Frankly, from this article, I have the firm impression that you are a lazy American that thinks showing up for work deserves a 6 figure salary.

    --

    This comment is guaranteed*

    *not guaranteed

  134. What, no bittorent links? by Anonymous Coward · · Score: 0

    I want to watch this on my 14" vga monitor right now...

  135. Good news for Slashdotters... by lhpineapple · · Score: 1

    It's one step closer to sex.

    Zing!

  136. UDTV or Digital Cinema? by Anonymous Coward · · Score: 0
    This begs the question: is it TV or is it digital cinema? NHK calls it UDTV because they are a TV organization, but everyone else calls this resolution digital cinema. Current HDTV is 1080i, which is two interlaced 540 fields, each field lasting 1/60 of a second (at least here in the US.) Current commercial digital cinema is typically 1280x1024 at 24 frames per second using TI micromirror projectors. HDTV also has lower color resolution at 8 bits vs 10 bits for digital cinema. HDTV uses 4:2:2 which means that the luma (brightness or Y) signal is a full spatial resolution while the color signals (U and V) and a a quarter that resolution. Depending on the use of video compression, digital cinema can be 4:2:2 or full 4:4:4 which is equivalent to computer RBG. Compression is a key technology for making digital cinema work, because the bandwith and storage costs are still so expensive. (I used to work for a digital cinema compression start up, so I have been in the trenches on this.)

    The feeling among the film community is that 4000 lines is a minimum for digital projection to compete with film for spatial resolution. There is less consensus on frame rate and color bit depth. Although film scanning and recording for visual effect is all done at 10 bit log per color, there is a feeling that this is not enough. Partly this is because film stocks are getting better and film people want to maintain a quality lead over video. I expect that 16 bit log (or some other non-linear coding) will be here soon. We may also see high dynamic range formats, where there is a separate exponent value for the range of the pixel.

    Resolution numbers don't tell the complete story. Digital projection already has two features that make it competitive with film, despite the lower spatial resolution and lower color resolution. Digital projectors have a larger range of colors that they can display (larger color gamut.) You can reds and yellows and purples that you have never seen on film. Also, digital projection does not have any film gate motion. In a film projector the film is not perfectly aligned from frame to frame because of physical variation. Digital projectors have none of this variation and it makes a huge difference. This is one of the reasons that film and video look different. On the down side, film has a higher dynamic range then digital. The brightens difference between the whitest and blackest parts of the images is much greater on film. This is not just a matter of the number of color bits, but how the light is modulated to the screen. Compared to film, the black of digital projection are not very dark. Digital projection has much room to improve.

    On a side note, I saw a presentation at the Motion Picture Academy in LA where they were using digital techniques to restore 3 strip Technicolor films. This is the best of both worlds. The 3 strip process had a separate black and white film strip for each of the red, green and blue images, and the color was created by a process similar to printing, where color dyes were imbibed into a release print. This process required extremely good physical alignment. In the digital restoration, the three negative were scanned into a computer and then digitally registered and then projected with a digital projector. This is better then the originals. I saw colors and details that I had never seen before. They told a story about bringing the co-director of "Singing in the Rain" to see their work, and after the lights came up they found him crying. At first they thought that they had done such a bad job that he was insulted, but then he told them that it literally took him back to the day of the shoot, and he was overcome by emotion and he said it was better they any previous version he had seen. They also showed a clip from "Robin Hood" and it was great. If you ever get a chance to see these restorations, do yourself a favor and see them.

  137. Re:Because 24fps IS better for film by farnz · · Score: 1
    The mild jerk as seen on 60Hz TV is a by-product of 3:2 pulldown. A cinema screen is true 24fps, whereas a US TV screen is always 60Hz interlaced.

    To get film to run on time on a 60Hz interlaced screen, the standard system is to play one frame from the 24fps film for 3 fields (1.5 frames), then play the next frame for 2 fields (1 frame). This leads to jerkiness, which can also be introduced using a DVE to native 30fps productions. 50Hz territories don't have this issue; 24fps material is played out at 25fps (slightly fast, but not enough to be noticeable).

  138. one minor detail... by v1 · · Score: 1


    At 3.5TB for 18 min, that works out to what... over 3GB/sec. What media do they intend to store this on, for playback in real-time?

    Just because a technology exists doesn't mean it's practical.

    --
    I work for the Department of Redundancy Department.
  139. Excellent news... by Nuclear+Elephant · · Score: 1

    for the 3 people with UHDV-compatible television sets, and the guys at circut city to enjoy.

  140. BitTorrent link? by MoogMan · · Score: 1

    18 minutes of UHDV takes up 3.5 terabytes.

    Cool, whos got a .bittorrent link handy then? ;)

  141. What, no MPAA contribution? by dstone · · Score: 1

    18 minutes of UHDV takes up 3.5 terabytes.

    How many terabytes after the DRM is added?

  142. Ultrahigh def requires ultrahigh vision.... by zanderredux · · Score: 1

    So I'll start saving for a Lasik eye surgery!

  143. Panning at 24fps is jittery by yerricde · · Score: 1

    Sure, the film no longer flickers when each frame is projected three times (flicker rate of 72 Hz), but flicker fusion isn't the only thing. Another thing is that pans across landscapes are much more jittery at 24fps than at 60fps. I often notice this in pan-and-scan presentations of movies on TV, where it's easy to tell 24fps pans that were part of the film from 60fps pans added in reformatting to 4:3.

    --
    Will I retire or break 10K?
  144. Megapixels on the big screen by yerricde · · Score: 1

    Disney/Pixar's Toy Story was rendered with about 1 million color pixels per frame. Fox/Lucasfilm's Star Wars: Attack of the Clones was shot in the 1920x1080-pixel 24P HDTV format. Commercial digital cinema projectors also run up to 2 million pixels.

    The resolution of film depends on the grain of the film stock. A film shot in 70mm will obviously have a higher resolution than a film shot in 35mm.

    --
    Will I retire or break 10K?
  145. Hi by Anonymous Coward · · Score: 0

    Can you please learn how to use A FUCKING APOSTROPHE???!!!

    Thanks.

  146. Hi by Anonymous Coward · · Score: 0

    I would like to take this opportunity to tell you, esteemed 3 digit UID user, that you are A FCUKING NO LIFE FAGGOT!!!!!11

    Bye.

  147. The first public film by paroneayea · · Score: 1

    I forget where I heard this, but the first public showing of the film projector was an image of a train flying toward the audience. It was very low quality, it was black and white, there was no sound, but a few people in the audience fainted with fright.

    --
    http://mediagoblin.org/
  148. Pushing technology further (tm) by euxneks · · Score: 1

    "Pushing Technology Further" (tm)

    -Porn Strikes again.

    --
    in girum imus nocte et consumimur igni
  149. Killer App by guamman · · Score: 1

    This could most certainly be the killer app for the new blue laser (maybe ultraviolet) DVD's. I figure they will both arrive at approximately the same time given the standard number of research setbacks. Now all we have to do is come out with a better cabiling system to keep all the home theater phreaks happy (oh yea, and support the transfer rate).

  150. Re:tube lights could interfere by slaida1 · · Score: 1

    and make flickering visible. At around 50Hz of 240V I bet it will make even 75Hz frame rates flicker in occasions where lights in the same room are more or less reacting with that 50Hz of AC.

    --
    Preserve old classics: copy your collection onto all hard drives.
  151. RAID 3? by Saturn49 · · Score: 1

    What it sounds like you are doing is actually RAID 4, not RAID 3 (commonly confused, RAID 3 is basically never used, as it specifies a stripe size of a byte instead of a configurable block size).

    You may want to try RAID 5. It has consistently better performance because the parity information is rotated around the drives so the single parity drive doesn't become the bottleneck.

    1. Re:RAID 3? by MrResistor · · Score: 1

      According to the vendor we get our raids from (Clariion, now EMC^2) they are RAID 3. I don't know why that was chosen, as I know that RAID 5 would be better, though not for the reason you list. You see, in our application it isn't the parity drive that's the bottleneck, in fact the parity drive is considerably less stressed than the data drives (as such, we don't consider drives run in the parity slot as tested).

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  152. Re: 1/0.0034" = ~294DPI or about 300DPI... by jriskin · · Score: 1

    Funny how laser printers original standard for text output was 300DPI and monitors seem to look good a 72HZ...

    Oh wait, engineers already solved all these problems a while ago.

    Why do I feel troll modding coming?

  153. On the other hand... by turgid · · Score: 1

    Maybe facelifts will go out of fashion, since you'll be able to see all the lines where the incisions were made.

  154. training... by mirko · · Score: 1

    How good is it? When it was shown to the public, some viewers experienced nausea because of the ultra realistic visual effect of speed without the usual physical sensation of movement.
    so what ?
    I experimented nausea 10 years ago while playing wolf3d. Now, I can play ut2003 on my plasma screen with no problem...
    I just guess they already were used to smaller definition immersions before...

    --
    Trolling using another account since 2005.
  155. We have that right now ! by yuvtob · · Score: 1

    I always experience nausea when I watch reality shows. What's new with that ?

  156. Not that much wrong with yours either by Valdrax · · Score: 1

    You are wrong in saying that frames are repeated 3 times on the film itself. Trust me, there's only 24 fps on the actual 35mm film stock -- I used to have to splice the stuff together as a projectionist. However, most modern projectors have a shutter that flickers 2 or 3 times per frame to give the illusion that you correctly describe. This was, of course, the most economical solution to the problem.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  157. Re:Because 24fps IS better for film by Anonymous Coward · · Score: 0

    The mild jerk as seen on 60Hz TV...? Are you talking about Jerry Seinfeld?

  158. much confusion over your numbers by bcaulf · · Score: 1

    Your numbers are confusing me. You mention 100,000 bits per field for MJPEG. I assume you mean bytes, since that is not enough space for a decent looking field of video. And you mention 50 Mbps (megabits) for high quality standard definition video. That sounds about right, and agrees with 100,000 bytes/field * 8 bits/byte * 60 fields/sec = 48 Mbps. That's 6 MBps (megabytes). Consumer equipment was doing one stream of video at that bandwidth years ago.

    You said double that for MPEG. Why? MPEG requires less data for the same visual quality as MJPEG. You don't need 100 Mbps worth of MPEG to deliver visual transparency. Somewhere in the vicinity of 50 Mbps is the most needed for natural scenes.

    Today's 10K RPM drives deliver over 40 MBps minimum sustained sequential transfer. A disk array with four data drives should deliver as much as 160 MBps depending on the interface and controller. You say your arrays only give you 3 streams, 2 playback and 1 recording, if I understand you correctly. But according to the above numbers you should have room for upwards of 15 streams of MPEG video. (Because video is sequential, buffering should allow you to keep the number of seeks down so that the actual performance of the drives is close to the theoretical maximum bandwidth.)

    If we were talking about uncompressed 4:2:2 24-bit 720x480 video, then the bandwidth is about 41 MBps for each stream, and three streams would fit inside the bandwidth of the array with no room for a fourth. Is it possible this is what you had in mind?

  159. Re:2 Lessons from UHDTV: Adult Videos and H-1Bs by foooo · · Score: 1

    H1-Bs were intended not to provide "better" workers to American corporations. H1-Bs were created to provide workers that American corporations simply couldn't find. They were never intended to continue to exist if there was a tight labor market for employees.

    We are currently experiencing an "employers" market. Yet H1-Bs are still coming into our country and filling up jobs that should be held by (now out of work) American citizens.

    In addition to that H1-Bs were never intended to eventually convert into citizens. We wanted them to work and then go home. Well... they're working, staying (and working hard I might add)
    long enough to become citizens.

    Congress needs to get it's act together and close the doors to H1-Bs.

    ~foooo
    But the truth is, we simply need to be more protective of our own citizenry and their jobs. We don't need people working for less for jobs that are now hard to come by.