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Paid to Play Video Games

acehole writes "This would have to be every gamer's dream, to get paid for playing games. In South Korea gaming has taken off to an extent that companies sponsor gaming teams (some earn up to $100k per year) to play games up to 12 hours a day."

250 comments

  1. we have this here. don't we? by musikit · · Score: 3, Informative

    their are q3a tourneys. UT tourneys. i didn't RTFA but over here it seems you make money off of game when you have skill. of course your skill doesn't matter when your title is "Game Tester"

    1. Re:we have this here. don't we? by TedCheshireAcad · · Score: 4, Interesting

      Yes you need skill. Look at fatal1ty, he makes a living off of Quake 3 (maybe a new game now?) and is a spokesman for Id. Whatever he plays, all the kids buy, or download from Kazaa.

      www.fatal1ty.com

    2. Re:we have this here. don't we? by snatcheroo · · Score: 3, Informative

      Yes, you should have RTFA. It wasn't describing tournaments or prize money as anything new but rather explaining that in south korea people are SPONSORED to play the games in tournaments. The gamers play on a team the is owned by a company.

    3. Re:we have this here. don't we? by Anonymous Coward · · Score: 0

      ..and the fear of NOT being able to deal with the truth.

    4. Re:we have this here. don't we? by Dylan_t_p · · Score: 1

      dear lord that guy scares me, his talent is insane.....I played him at a lan at k-state awhile back and the score limit was 30, I was in second place with 7 by the time he had 30 it's nuts I consider myself good but he's definatly better. so if thats what it takes to be pro we're all in trouble

    5. Re:we have this here. don't we? by Anonymous Coward · · Score: 0

      It is no different from the seperation in skill between your avg pro sports player and your avg person

    6. Re:we have this here. don't we? by Anonymous Coward · · Score: 0
      dear lord that guy scares me, his talent is insane...

      Bah, that's not talent. Anybody with decent latency and a fast machine can be just as good. All it takes is a little hand eye coordination. I'm sure I could easily whip his ass if I wanted, but I don't play such childish games anymore. I play games that require real skill like Sim City 4.

    7. Re:we have this here. don't we? by Anonymous Coward · · Score: 0
      Parent poster raises a good point. Should we really be glamorizing games featuring elements of excessive violence, anarchy, and demon worship?

      I'm sure everyone can agree that these are aspects of human nature best swept under a rug. Winning at a game like Quake is like being the most diligent officer at a concentration camp: it says a great deal about that person's character.

      Please, do your part and only purchase games which prominently feature the word "Sim" in the first part of the title. That is a hallmark of quality and an assurance that your video game purchases are not financing the downfall of humanity.

      -- Maxis

    8. Re:we have this here. don't we? by Anonymous Coward · · Score: 0

      The thing that americans have foremost is the fear of NOT having something or NOT being best in something.

      And the fear most eurotrash drones have is the fear of KNOWING their country isn't the best in the world. A fear of the truth. SUCKS DOESN'T IT? Bwhahhahahahaa

    9. Re:we have this here. don't we? by CharterTerminal · · Score: 1

      P.S.

      Although we provide a wide variety of ways in which you can torture your Sims, we do not endorse any of them. Please, please don't encourage a Sim without cooking skills to cook meal after meal until they accidentally set themselves on fire. Don't sell their toilet, laugh maniacally when they pee on the floor, then force them to clean it up. And for the love of all that's holy, we beg you to stop luring them into the swimming pool only to remove the ladder. It's just not right.

      Regards,

      -- Maxis

    10. Re:we have this here. don't we? by fain0v · · Score: 0, Flamebait

      Obviously you have never played against really good people. If you had, you wouldnt make such a stupid comment.

    11. Re:we have this here. don't we? by ChristianBaekkelund · · Score: 1

      Which "we" have, too...for example, the UK clan Four Kings is sponsored by Intel, AMD, Alienware, etc...

      There's some American one, too.

      So, before you start slamming on someone...well, you know, pot, kettle, black.

    12. Re:we have this here. don't we? by NevermindPhreak · · Score: 1
      the article was about sponsored teams being paid directily by their sponsors to have gaming be their job. relying on prize money alone can be risky, and it really sucks credit-wise ("self-employed video game player" doesnt make for the eaisest loan approvals).

      but yes, we still do have this here. here in america, team 3D and the newly formed NoA are both paid by their sponsors and provided with a place to live, in addition to any prize money they might win. (in 3D's case, thats a pretty decent sum, since they regularly take at least 2nd place. the CPL, which should take place in the next few days, offers $100,000 to the first place team.) the english clan 4 Kings is sponsored by some prety big companies too to do exactly the same. and you have to keep in mind that the "sport" is just starting up professionally, so expect to see more and more of this as it picks up.

    13. Re:we have this here. don't we? by SaXisT4LiF · · Score: 1

      of course your skill doesn't matter when your title is "Game Tester"
      I beg to differ. Game Testers not only have to beat the game on all its difficulties, but also avoid potentially fatal bugs in the process. Playing the game in its clean and polished form is often much easier than trying to make it through the game in early beta.

      --
      Fight or flight its all the same
      Live to die another day

      --Ryan
    14. Re:we have this here. don't we? by buck_wild · · Score: 1

      What made this funnier is that only your first post was AC.

      --
      If all you have is a hammer, everything looks like a nail.
    15. Re:we have this here. don't we? by CharterTerminal · · Score: 1

      (Someone else posted the first one. I just couldn't resist tagging on a P.S.)

  2. The next best thing by Kulaid982 · · Score: 5, Funny

    I get paid to Slashdot all day! (Don't tell my PHB)

    --

    Isn't it interesting how you come to recognize posters based solely on their sigs???
    1. Re:The next best thing by TedCheshireAcad · · Score: 5, Funny

      Hey, me too! (Don't tell MY PHB, he'll mod me down)

    2. Re:The next best thing by Anonymous Coward · · Score: 0

      Oh, I won't... *wink wink*

      clickety-click, scan the proxies, forward logs to PHB, rm -rf /home

      Sanjin Narihavanajeer Your Outsourced Network Administrator

    3. Re:The next best thing by Anonymous Coward · · Score: 0

      It would have been funnier had some of the editors posted that.

  3. Now... by Undaar · · Score: 5, Funny

    Now if only someone would pay me $100K a year to look at pr0n 12 hours a day...

    --
    ~ "When I'm of that age I'm just going to live up a tree."
    1. Re:Now... by TedCheshireAcad · · Score: 0, Informative

      Send your resume to Playboy, I hear they're hiring for the position of "Hef".

    2. Re:Now... by QwkHyenA · · Score: 5, Funny
      As a Net Admin I already get paid to look at p0rn 8 hours a day.

      --
      LFS. Have you built your system today?
    3. Re:Now... by Mike+Bridge · · Score: 1

      while working at a certain dotcom (now defunct), one of my tasks was to make sure certain things were 'family friendly', and thus, the Porn Management System was born (PMS for short). a bunch of PHP and PERL scripts that went out, and found porn, so i could run it thru a text analyzer to get patterns, word usage, etc, so that we could kill 95% of the 'objectionable' content that was still going thru the portal site. but the best part was, i had to, uhm, perform quality assurance on the ~4gigs of links the PMS had accumulated, to make sure they were all... graded appropriately.

    4. Re:Now... by Anonymous Coward · · Score: 0

      Think more creatively. Go for President of the US so you can get paid to make Monica glazed cigars.

    5. Re:Now... by smu+johnson · · Score: 0

      You're gonna need that money for hand lotion expenses and medicated penis cream after a good hard days work.

    6. Re:Now... by Anonymous Coward · · Score: 0

      If only someone would pay me 100k to make porn 12 hours per day.

      ... maybe someone would pay me something to make porn once.

      ... who am I kidding?; I read Slashdot. If only I could make porn without having to pay for the opportunity

  4. Maxis employees need luvin' too by corebreech · · Score: 5, Interesting

    Over at Penny Arcade they are talking about little girls who make money renting their virtual asses out on Sims Online. And not play money either, real money.

    Not the same thing... or is it?

    (And here I was feeling guilty over being a karma whore.)

    1. Re:Maxis employees need luvin' too by GodHead · · Score: 2, Funny

      It's all TRUE! I am NOT a 30 year old 6'4" 300lb man! I am a hot 17 year old girl.

      Really.

      --
      Just wait till some crappy band steals your nic.
    2. Re:Maxis employees need luvin' too by NevermindPhreak · · Score: 1
      nah, they make their own money, instead of being sponsored. kinda similar to the people who used to make money off of selling EQ characters and items off of ebay.

      brings new meaning to the term "cyber-sluts", though.

    3. Re:Maxis employees need luvin' too by jred · · Score: 1

      Link in your sig is dead, just strike the /home.html off...

      --

      jred
      I'm not a mechanic but I play one in my garage...
  5. Must be due to their Broadband takeup by wongqc · · Score: 1

    Well.....it must be partly due to their ultra high broadband takeup rate. Heck...time to make a beeline for the immigration office :P

    1. Re:Must be due to their Broadband takeup by Anonymous Coward · · Score: 0

      Ah yes, living next to a crazy dictator who may have nuclear weapons is definitely worth it for 10Mbit broadband!

  6. And then you die by KamuSan · · Score: 1, Interesting

    Wasn't there a guy in South Korea who died after playing a game for a whole weekend?

    I guess gaming must be really big in South Korea, otherwise I don't see why you should sponsor people.

    1. Re:And then you die by jasoncart · · Score: 3, Informative
    2. Re:And then you die by KamuSan · · Score: 1

      Darn. So CS is bad for your health too, now :-(

    3. Re:And then you die by Anonymous Coward · · Score: 0

      Darn. So CS is bad for your health too, now :-(


      Drink 5 gallons of water and you'll die, too.

  7. What the hell? by nertz_oi · · Score: 5, Funny

    Is it a prerequisite to own a futuristic jumpsuit to join a professional gaming team or are they forced to wear that thing?...shoulder pads and all.

    1. Re:What the hell? by SpyPlane · · Score: 1

      Did he buy that costume from the movie "Hackers" off Ebay, or did he have it special made?

      --
      "We need a fourth law of Robotics: Stop Fingering My Wife"
    2. Re:What the hell? by Craig3010 · · Score: 0

      To quote Dave Attel, that's how you queer up a boy...

    3. Re:What the hell? by mekkab · · Score: 1

      Note his team name on the straight collar... that guy is frickin' K00l!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  8. Old News! by wyluli · · Score: 0

    I read an article like this in Forbes like 4 or 5 months ago...

  9. crap by POds · · Score: 1

    Damn, at this time of unemployment, i wish i had "wasted my life" playing video games instead of... WTF have i done with my life?

    --


    Giving IE users a taste of their own medicine since 2005 - http://pods.-is-a-geek.net/
  10. Another example by lucabrasi999 · · Score: 2, Funny

    Yet another example of the end of our civilation.


    1. Re:Another example by __declspec · · Score: 1

      I couldn't agree more!

    2. Re:Another example by lucabrasi999 · · Score: 1
      civilation

      Man, I wish I could spell. Civilization.

  11. Reads like a nursery rhyme by TopShelf · · Score: 3, Interesting

    In case anybody is tempted to RTFA, here's a synopsis.

    1) Guy finds out he can get paid to play games, can't believe his luck.

    2) Guy discovers that he is actually expected to play all the time, and very, very well, in order to keep getting paid.

    3) Guy stresses out under the pressure and ponders his sorry fate.

    I say, quit your crying, kid! You should come over to the US of A, and see how talented youth are really exploited...

    --
    Stop by my site where I write about ERP systems & more
    1. Re:Reads like a nursery rhyme by lucabrasi999 · · Score: 1

      You forgot to add, "Guy scores a virtual Fifa Goal, has his vitual player pick up his virutal cell phone and calls his virtual family. Is fined by the Korean Virtual Video Game league for 'unsportsmanlike conduct'."

      If you don't get the cell phone references, visit ESPN.


    2. Re:Reads like a nursery rhyme by Life2Short · · Score: 1

      Once again, it's important to distinguish between intrinsic and extrinsic motivation...

  12. On cable? by Zorgoth · · Score: 1

    I like the bit about how it tournaments and matches are shown on cable...come home, grab a beer, turn on the TV and watch an hour of Counter-Strike?

    --
    -------------------------------END--COMMUNICATION- --------------------------
  13. worst nightmare by s20451 · · Score: 5, Funny

    It might be a dream for some, but getting my ass handed to me over and over and over, for twelve hours a day, by some fifteen year old nerd whose nick is "H3lld0g_69", is pretty much my worst nightmare. The only move I have ever been able to perform successfully in any game is "mash all the buttons at once".

    --
    Toronto-area transit rider? Rate your ride.
    1. Re:worst nightmare by lucabrasi999 · · Score: 3, Funny

      Lucky Bastard. You at least lose to a teenager. I usually get my ass kicked by my eleven-year-old nephew.


    2. Re:worst nightmare by kurosawdust · · Score: 1
      The only move I have ever been able to perform successfully in any game is "mash all the buttons at once".

      There you go - just find a "Nintendo Track and Field" tournament! Problem solved! Crisitunity! God DAMN that's some great black coffee in the break room today.

    3. Re:worst nightmare by Anonymous Coward · · Score: 0

      It's not interesting even if you win, as it sometimes happen when you "mash all the buttons at once" (I always thought I was the only one to do that ;)...

      What an achievement... "I beat this 15 years old boy..."

    4. Re:worst nightmare by Anonymous Coward · · Score: 0

      We're all at the same skill level Jerry!

    5. Re:worst nightmare by tepples · · Score: 1

      But what about the game where you're expected to mash the buttons with your feet? That's called World Class Track Meet. And what about the game where you're expected to mash the buttons with your feet to the beat?

    6. Re:worst nightmare by PainKilleR-CE · · Score: 1

      But anyone that ever played World Class Track Meet knows that the game was better played if you got down on the floor and beat the mat with your hands.

      --
      -PainKilleR-[CE]
    7. Re:worst nightmare by CFTM · · Score: 1

      Damn straight, with your hands you could run the 100 meter in like 7 seconds, it was great!

    8. Re:worst nightmare by Syberghost · · Score: 1

      No, he's talking about IN the game.

    9. Re:worst nightmare by Anonymous Coward · · Score: 0

      Are there no mods with a funny bone anymore? Cause that was hilarious!

    10. Re:worst nightmare by Anonymous Coward · · Score: 0

      Sounds like a game I'd like to see in an arcade...with lots of females playing...

      Er, of course I'm talking about an adult arcade, like Dave and Busters.

    11. Re:worst nightmare by SilentStriker · · Score: 1

      mashing all the buttons is hated my many. therefore you get slayed even more. people like you are called "mashers." But not to worry everyone was a masher at one point in time

  14. Oh, the pressure... by Anonymous Coward · · Score: 0

    "But then I started to feel the pressure. It's really tough when your ratings go down. You've got to be on peak form all the time - it's not as easy as people think," he said.

    Ahem, its a job you fool - stop whining. Grab a dew and some doritos and get back to work.

  15. Re:Funny story... by Dot.Com.CEO · · Score: 5, Funny

    That was a thoroughly entertaining anecdote. I just cannot wait for your autobiography.

    --
    Mother is the best bet and don't let Satan draw you too fast.
  16. Not just in South Korea... by NiKnight3 · · Score: 5, Informative

    Team3D is sponsored by CompUSA and nVidia.

    1. Re:Not just in South Korea... by ad9798 · · Score: 1

      One or two member of Team3D are/is South Korean as well.

  17. ill pass... by i88i · · Score: 5, Insightful

    there's no way i'd like to earn my money playing games. I play em for fun, not to pay the bills.
    Imagine getting evicted just because you missed that headshot in the tournament playoffs. That sort of pressure would stop me enjoying the games, which sort of defeats the purpose of playing them in the first place.

    1. Re:ill pass... by magarity · · Score: 1

      That sort of pressure would stop me enjoying the games, which sort of defeats the purpose of playing them in the first place.


      I wonder if professional soccer, baseball, [insert pro sport here] atheletes develop this same attitude? Aren't they also getting paid to play a game and the pressure is on to play well? And these vid gamers are getting paid a fraction of what top earning physical sport players pull down.

    2. Re:ill pass... by ajaf · · Score: 1

      Ask a professional football player if he still loves to play football.
      I think professional sports and professional gamming have a lot in common.

      --
      ajf
    3. Re:ill pass... by cowscows · · Score: 4, Insightful
      You don't even have to be a professional to stop having fun, it's just when these things become such a huge part of your life that when they don't go well, you're depressed.

      I went bowling yesterday with a couple friends, and we all suck, but we had lots of fun. A couple lanes down, there was a teenager there all by himself, scoring 230+, but getting all pissed off at himself whenever he missed a strike. He didn't look like he was having a good time.

      --

      One time I threw a brick at a duck.

    4. Re:ill pass... by drinkypoo · · Score: 4, Insightful
      People always say this about computer shit and I never get it, I guess they're not geeks. They say that they work on computers all day and don't even want to look at one when they get home. Well, okay, I can see not coming home and doing your systems administration shit, which is why there's perl and cron etc etc etc, but avoiding extracurricular websurfing, playing games, or downloading porn, because you spent the day fighting with lookout express? That's just madness. In my opinion, it's the mark of someone for whom computer geekery is not an adventure, it's just a job.

      I think it's safe to say that the same goes for games, whether it's computer games, or pro sports. You just probably wouldn't typically play the same shit in your off time as you do for money. (Though I know that pro football (no, not soccer) players who don't hate each other will play on the beach or whatever as well as for money.

      Besides, any decent manager of any team in any sport, on or offline, knows that it's not one person who makes or breaks a game, it's a whole team. If it comes down to that one headshot, then the rest of the team hasn't been doing THEIR job. If you're missing all your shots all day, then that's one thing, but if it's just one miss, it could happen to anyone. Video gaming has one thing in common with auto racing (besides that you might be playing a racing game) in that there is a lot of hardware between you and your goal, and it has to cooperate with you as well. In soccer you might blow out a shoe, but in racing you might lose any one of many critical parts, and in the case of a computer there are just as many things which could go wrong, on both sides of the hardware/software barrier.

      The definition of a great job is one in which you do what you love.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:ill pass... by DNS-and-BIND · · Score: 1

      No, it's the mark of a person who has a life outside of computers. Someday, if you're lucky, you'll have one. It's not healthy to spend your life in one pursuit, no matter what it is.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    6. Re:ill pass... by drinkypoo · · Score: 1
      Amusingly enough, I do have a life outside of computers, but I also find that when the weather is shitty (as it generally is this time of year) they are quite helpful. Of course I can also read, or watch "TV" - but since we shut off our cable for lack of use, "watching TV" consists of using a computer, namely the Xbox. Actually, it's sort of using two computers, since I'm streaming video from my desktop machine most of the time, though of course I can load files from CD/DVD as well.

      I know you were just trying to be funny, only time (and moderation) will tell if the masses agree with your sense of humor. But, humor is always more piquant when it is based in reality.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:ill pass... by tcnc74 · · Score: 1

      hmmm... Sounds a bit like professional sports now doesn't it.

    8. Re:ill pass... by jacobjyu · · Score: 1

      Very true. This phenomenon is called the overjustification effect, and is well researched and known in psychological fields. Basically, people enjoy things much better with intrinsic reasons than with extrinsic reasons. In this case, the extrinsic motivator is the money involved with playing video games, which can kill instrinic motivation.

      From another perspective, most students probably wouldn't study if not for tests and grades (an extrinsic motivator).

    9. Re:ill pass... by InferiorFloater · · Score: 1

      Amen. I'm currently spending umpteen-hour days trying to get the game I'm working on done for a milestone, and straigtaway going home to play Knights of the Old Republic for the second time through.

      At some point in the future, these habits will be regarded as the perfectionist obsessions of a creative genius, and not the nerdly habits of tunnel-visioned programmer.

      --

      ---------
      Get back to me when my brain starts working.
  18. They've a channel dedicated to this by 91degrees · · Score: 1

    All day you just see people playing warcraft or something.

  19. Re:PRO by Anonymous Coward · · Score: 0

    PROgress PROfit PROmotion

    This is fun!

  20. It would get old by GeckoFood · · Score: 1

    After about two weeks, I think I would be so bleary-eyed and fatigued that I would not play a computer game again for months. I get tired enough just working on a computer for 8 hours a day, 5 days a week. To go 12 hours a day would kill my already lousy vision.

    --
    Be excellent to each other. And... PARTY ON, DUDES!
    1. Re:It would get old by twiddlingbits · · Score: 2, Funny

      You work ONLY 8 hours a day and 5 days a week? You Slacker! Next thing you'll tell me is they PAY you too. After all all your boss has to do is shake a few trees and engineers fall out in clumps. You better shape up buddy!

    2. Re:It would get old by GeckoFood · · Score: 1

      Read closer... I said I sit in front of a computer 8/5, not work 8/5. If you count paperwork and meetings and all that other garbage, it's a bit more.

      --
      Be excellent to each other. And... PARTY ON, DUDES!
    3. Re:It would get old by twiddlingbits · · Score: 1

      I was being sarcastic. No one works 8-5, we might only charge for that time, but we work more. I was here to 8PM the last few evenings.

    4. Re:It would get old by Anonymous Coward · · Score: 0

      If you're so busy why did you have time to read the comics today? ;)

  21. Ender's Game by GrahamMastaFlash · · Score: 1, Funny

    $100K? Ender might argue that perhaps it's not just a game...

  22. Tonight, Live on TV: Starcraft Tournament Finals by rcastro0 · · Score: 5, Interesting

    I heard in Korea they broadcast computer games over cable tv, with comentators and the full suite.

    "It seems Li-hun should have sent a few more Zergs to that narrow pass, what do you think John ?"
    "You are right, now watch as the Protoss break through in a classic destroy-the-Hatchery offensive. He used this in last year's finals to great effect."
    "Right -- but wait -- Li Hun opened up a second front down in the SE corner of the map !"
    (...)

    I never did watch such a thing on TV here in the west, but I guess it would be interesting to see some pro-guys playing a game which I have tried to master, and figuring out how they think.

    Once that happens, well, sponsors are the natural next step.

    --
    Quem a paca cara compra, paca cara pagará.
  23. What an Excellent Thing by GnrlFajita · · Score: 0
    to do with all that money Slashdot is making off subscription fees . . .

    As long as they don't make me wear a goofy uniform.

    --
    When we remember we are all mad, the mysteries disappear and life stands explained.
    Mark Twain
  24. 12 hours a day, every day? by Ancient+Devices+King · · Score: 3, Informative

    Sounds like my freshman year of college.

    More seriously though, 12 hours a day at a job in Korea doesn't seem like such a big deal. I have a friend from Korea who moved here about 25 years ago. He says he gets calls from friends at home who are about to go back to work at about 1am their time, having just worked MORE than a full day already. It seems like adults there do almost nothing BUT work -- literally, not like "workaholics" over here. 12 hours a day doesn't seem so bad compared to that.

    --
    -"It seems like you're trying to exploit a security hole. Would you like help?"
  25. Mod down: Parent a goatse link by mlush · · Score: 0, Informative

    http://www.amazon.com/exec/obidos/handle-generic-f orm/102-1774762-2876143?action=next-page&target=we b-search/redirect.html&title=PXA255%20SBC%20runs%2 0%3Cb%3ELinux%3C/b%3E&url=http%3A//www.google.com/ url%3Fq%3Dhttp%3A//www.goatse.cx/&intel_xscale_p%2 6sa%3Dl%26ai%3DAyrRiR1Xt_UfpkMLkdY6vYDsDW6b_CI8hqa AjNCZPCMg2RBAoRnRADMAmWAA%26num%3D3&hshs.url=http: //www.strategic-test.com&ws_type=bks_dp_ads&ws_pos ition=3

  26. How do you goof off? by Anonymous Coward · · Score: 5, Funny

    Is that a spreadsheet, Mister??????

    1. Re:How do you goof off? by Anonymous Coward · · Score: 3, Funny

      At break time, everyone goes out back and tries to debug the game.

  27. Games for money.. by JavaLord · · Score: 3, Insightful

    When you start playing this seriously it isn't fun anymore, and you realize how limited the rule-set/skill level needed for most games is.

    1. Re:Games for money.. by GodHead · · Score: 2, Insightful

      Not fun when you play for money? Tell that to any pro-athlete. Sure it's work, but it's the best work you could hope for.

      Honestly, do you think they are doing some double entry accounting at night to blow off steam from playing games all day?

      --
      Just wait till some crappy band steals your nic.
    2. Re:Games for money.. by CAIMLAS · · Score: 1

      Erm, for some of us, it doesn't even take that.

      I'm by no means a hardcore gamer (for instance, I haven't even touched my gaming machine in over a month - and I don't have a console other than the NES). The thing is, I get incredibly bored with most RTS games within 10 to 15 minutes due to their sameness and lack of anything different. I played WarCraft 1 and 2 nearly obsessively, and Starcraft nearly as much - they were all fairly large leaps gameplay quality over anything prior and anything at the time. I'd say they've got most RTSs beat now.

      Don't even start on me with FPS games - I played CS with friends for years, but stopped doing that about 2 years ago when other games were LAN party preference (So that would put me in at starting CS at beta 5.0 or so, yeah). Other than 'revolutionary' games like Quake classic (which I was addicted to that for months, despite the 'warped time' nature of dialup that often resulted in getting fragged and not knowing about it for 10 seconds. Games such as RTCW don't introduce anything new; BF1942 does, and it looks interesting, but just not enough to get me to put down money for it right now.

      Deus Ex was an incredible game - and we all know what they've done with that, those asshat ratbastard fools. My only hope in that reguard is another sequel done properly; that's just a dream, though.

      I find myself nitpicking the inadequacies in most games nowadays. It's not hard to. Take C&C Generals, for instance. How was the AI in that game any different than what was available in the =very= original Command and Conquer? It isn't. And, despite all the 'cool' 3D rendered models and cutscenes, Generals still wasn't as graphically intense or as richly written (in terms of story, graphics, and the like), or as well acted as its earliest Westwood predecessor. To say nothing of the horrible voice acting in Generals vs C&C. That's sad. And it's painfully common. I've not seen a game as rich and immersive as Mechwarrior II/Descent I/II/Blizzard's *Craft games in years.

      Why not? Is it that people think multiplayer is the end-all and they no longer need to design good single player games? I don't know about anyone else, but single player mode is what gets me drawn into the game and addicted - multiplayer is an attempt to fulfill that addiction. Not only that, but if I just jump into multiplayer, I'll get my ass handed to me for a while until I get up to speed. Some of us like being able to 'win' right off the bat - games are supposed to be fun, afterall, and not all of us are gaming savants.

      Why do I feel like a shrinking demographic?

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    3. Re:Games for money.. by JavaLord · · Score: 1

      Not fun when you play for money? Tell that to any pro-athlete. Sure it's work, but it's the best work you could hope for.

      I would venture that pro-athletes for the most part know they are going to make enough money to support themselves. If a pro-athlete has a bad season, loses a fight, etc they still get paid. If you are a pro gamer and you fly out to these tournaments and you have a bad day? You get nothing. You lose the money you spent on a plane ticket

      When I was playing on the OGL ladder for Unreal tournament DM 1v1 I was logging about 40-50 hours a week. You really need to put in 20-40 hours a week if you want to be a good player.

      Before that, when I was in college I played in the weekly tournaments for money at 8-on the break for fighting games. Even with those, I found if I didn't practice enough I would be a little 'off'

      You can't compare being a pro gamer to a pro-athlete because the pro gamer always faces the fact that he or she might not make any money and most of the time can lose money (the cost of their trip). The closest thing you can compare it to is being a pro-gambler, but a pro-gambler doesn't have to fly across country (most of the time) to gamble. Nor does he have to work on his fast twitch reaction time every day.

      The days of the professional gamer aren't here yet, but when (if) they are I will ditch my mad programming skills and be on board. :)

    4. Re:Games for money.. by JavaLord · · Score: 1

      I find myself nitpicking the inadequacies in most games nowadays. It's not hard to. Take C&C Generals, for instance. How was the AI in that game any different than what was available in the =very= original Command and Conquer? It isn't.

      C&C generals was actually the first RTS I played more than once or twice. I found after playing for 1-2 weeks the AI was painfully dumb. Are most RTS games that bad?

      And, despite all the 'cool' 3D rendered models and cutscenes, Generals still wasn't as graphically intense or as richly written (in terms of story, graphics, and the like), or as well acted as its earliest Westwood predecessor. To say nothing of the horrible voice acting in Generals vs C&C.

      I neeeeed neeew shoooeees

      Why not? Is it that people think multiplayer is the end-all and they no longer need to design good single player games? I don't know about anyone else, but single player mode is what gets me drawn into the game and addicted - multiplayer is an attempt to fulfill that addiction.

      I actually only buy games that are multiplayer. I even bought generals with the thought that I would mostly play online until I found out how poor the community was.

      Why do I feel like a shrinking demographic?

      You aren't, if anything you will become part of a growing demographic as players get turned off of multiplayer by poor matchmaking systems. If Joe Player works 8 hours, comes home and wants to play a game online, he doesn't want to play Joe EliteGamer who has no job, and has been playing for the 8 hours that Joe Player was at work. Multiplayer is fun when the participants are at equal skill levels, when they aren't it gets pretty boring and/or annoying pretty quickly.

    5. Re:Games for money.. by Anonymous Coward · · Score: 0

      huh huh, you said "asshat"

    6. Re:Games for money.. by CAIMLAS · · Score: 1

      C&C generals was actually the first RTS I played more than once or twice. I found after playing for 1-2 weeks the AI was painfully dumb. Are most RTS games that bad?

      Yes, most of them are that bad. However, it seems to me that Westwood is a particularly bad proponent of bad AI. I suspect they get away with it for several reasons.

      One, most people aren't intelligent enough to notice. It's much more difficult to distinguish bad tactics (especially when 90% of what your opponent does is hidden from you) than how a Grunt in Half-Life doesn't quite run for cover when he should, or how someone is behaving oddly in CounterStrike (a bot).

      Two, current RTSes are limited in how much AI will actually do for the game. The current stock of RTS games are all (at least all I've seen) just build-order games. You build more buildings to get more powerful units, and thus it's fairly simple to optimize that order so as to squish anyone that hasn't learned it.

      Furthermore, current RTSes don't "need" better computer AI (or unit AI), because of the above mentioned player inefficiency. The computer can simply use the optimized methods, or even do so much as cheat, to make the game 'challenging' (when in fact it is simply more difficult and more frustrating).

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    7. Re:Games for money.. by Anonymous Coward · · Score: 0
      Multiplayer is fun when the participants are at equal skill levels, when they aren't it gets pretty boring and/or annoying pretty quickly.
      Also it's only fun if other guy isn't cheating and can be proved to not be cheating (bring on Palladium!) and if the other guy has a semblance of intelligence (no "pwned f4gg0rt" comments). So it's really only fun if you're playing a mate of yours on a LAN.
    8. Re:Games for money.. by PainKilleR-CE · · Score: 1

      C&C generals was actually the first RTS I played more than once or twice. I found after playing for 1-2 weeks the AI was painfully dumb. Are most RTS games that bad?

      I found that Generals had the best skirmish mode of the series, but yes, the AI in most RTS games is like that, and as one of the other responses points out, there's not much to the AI that can be made for an RTS unless developers expand on what an RTS actually is.

      I actually only buy games that are multiplayer. I even bought generals with the thought that I would mostly play online until I found out how poor the community was.

      I generally only buy FPS games that I feel might be fun in multiplayer. With RTS games, though, I rarely play multiplayer, because I tend to feel that either the rush gets you or you spend a near eternity building up a massive force to take out the other player(s).

      "Why do I feel like a shrinking demographic?"

      You aren't, if anything you will become part of a growing demographic as players get turned off of multiplayer by poor matchmaking systems. If Joe Player works 8 hours, comes home and wants to play a game online, he doesn't want to play Joe EliteGamer who has no job, and has been playing for the 8 hours that Joe Player was at work. Multiplayer is fun when the participants are at equal skill levels, when they aren't it gets pretty boring and/or annoying pretty quickly.


      I agree here, though I think it will take a little longer to get through this stage. PC games are mostly over the multiplayer stage, but the obsession with MMO games is huge with publishers right now because of the possible cash that a successful MMO game can bring in, every month. The single player experiences in games that pushed internet multiplayer to the forefront, like FPS games, has been improving a great deal over the past few years. RTS is likely to follow, because although RTS games had multiplayer capability from the start, they weren't really popular for internet multiplayer until StarCraft came around (which, coincidentally, had one of the better single-player experiences for an RTS game). RPG games may actually be more likely to split over this, as the multiplayer- and MMO- RPGs that are successful generally are quite different from the successful single-player experiences in the genre. We'll see the same thing in a few years with console games, as it's almost a given that the next generation of consoles will be internet multiplayer capable out of the starting gate (though Nintendo might stay away for a little while).

      The other alternative is that someone will develop some amazing ranking/tracking system that is connected to a matchmaking system and starts a revolution in internet multiplayer matchmaking. We've all known for quite some time that people don't enjoy playing against people of vastly different skill levels all the time and it's quite possible that someone will figure out how to solve this problem. That being said, I have had occasions where I really enjoyed playing against people that were much better than I was, and really benefitted from that experience, but I knew full well what I was getting into because I knew who those people were and where they regularly played.

      --
      -PainKilleR-[CE]
    9. Re:Games for money.. by Sivaram_Velauthapill · · Score: 1

      With RTS games, though, I rarely play multiplayer, because I tend to feel that either the rush gets you...

      Rushing is part of RTS games... get used to it man. Not dissing you... just saying it's part of the genre. If you don't get used to it, you'll NEVER really get into RTS games. Think of it as a high-risk tactic where the enemy is sacrificing everything for an early win (if they lose the rush, you usually have the advantage). The only time I am against rushing is when the game is unbalanced. I haven't played games in a while (no job=no money) but the C&C games have horrible balance. I never really considered rushing in C&C games to be a fair tactic. Rushing in games like AOE (Age of Empires), Warcraft II, Starcraft, etc are perfectly ok in my eyes...

      I also have problems with triple and quadruple rushes in games like Starcraft (eg. 3 of the enemy vs 1 of you). You can defend 2vs1 rush but anymore more than that is tough (unless you are Terran or something). It totally sucks when this happens but this isn't a game problem (not usually at least). This is mostly because your allies are smoking weed instead of helping you ;) One of the things that makes RTS games unjoyable for newbies is that other players don't help each other. Games like Warcraft III try to eliminate these problems but RTS games aren't perfect yet. I think RTS games need a bit more work on the team aspect.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    10. Re:Games for money.. by PainKilleR-CE · · Score: 1

      Rushing is part of RTS games... get used to it man. Not dissing you... just saying it's part of the genre. If you don't get used to it, you'll NEVER really get into RTS games.

      I am used to it, I was simply pointing out the simplicity of the strategy in RTS games. What they really come down to is tactics, how you deal with each attack and counterattack. Most RTS games also have some serious flaws in their balance, which means that once you figure out what those flaws are, you either exploit them or find a way to defend against people that exploit them.

      As for the rush itself, I have no problem with that, and we did something similar in TFC through most of the time I played that in clan matches. Basically, the whole offense would start as scouts (or maybe 1 player would take a heavy class so he could be there for the 2nd wave) and get to the enemy base as quickly as possible, and, preferably, to the flag itself. In many maps, you could get to the flag at the same time as, or even before, the enemy defense. Early in the game's life a handful of clans/people complained about it, but when it came down to it, most adapted, and it became very rare that the rush actually managed to get a flag out, and therefore the rush itself became more rare (though never died out). RTS games are the same way. You learn to counter the rush and it becomes less effective. In the end, though, once a rush is countered, you go into defensive building and try to get up the tech tree to a particular set of units for the counter-offensive, which will probably come 30-50 minutes later.

      Think of it as a high-risk tactic where the enemy is sacrificing everything for an early win (if they lose the rush, you usually have the advantage). The only time I am against rushing is when the game is unbalanced. I haven't played games in a while (no job=no money) but the C&C games have horrible balance. I never really considered rushing in C&C games to be a fair tactic. Rushing in games like AOE (Age of Empires), Warcraft II, Starcraft, etc are perfectly ok in my eyes...

      I haven't played C&C Generals online, but I do feel that a rush (even from the Chinese) could probably be countered effectively in that game. WarCraft III I'm still trying to get my head around, because I always feel like I don't have enough units.

      I also have problems with triple and quadruple rushes in games like Starcraft (eg. 3 of the enemy vs 1 of you). You can defend 2vs1 rush but anymore more than that is tough (unless you are Terran or something). It totally sucks when this happens but this isn't a game problem (not usually at least). This is mostly because your allies are smoking weed instead of helping you ;) One of the things that makes RTS games unjoyable for newbies is that other players don't help each other. Games like Warcraft III try to eliminate these problems but RTS games aren't perfect yet. I think RTS games need a bit more work on the team aspect.

      It's also hard for allies to help defend against a rush unless they were building up for a rush themselves. Defensive structures don't tend to move, so the only way they can really help is if they have large numbers of quick units that can get to you fast enough to help out (in other words, a group of units that were built for a rush). In Generals, if one or more of your allies are GLA, they could build a tunnel exit at your base before the rush comes and feed units through that way to help, but that shows significant planning to help against a rush that might be coming after the GLA player him/herself (though in practice it's actually pretty easy since you'd just have to send a single builder over to each ally's base and have them get to work building the tunnels).

      --
      -PainKilleR-[CE]
    11. Re:Games for money.. by Sivaram_Velauthapill · · Score: 1

      I've been sort of unemployed for a couple of years (since I graduated from school :( ) so I haven't really been into gaming (haven't upgraded my PC, haven't bought a game in a long time, etc). So, I'm not sure about C&C Generals. How is that game? I was sort of following it BEFORE it came out. I didn't think it was going to be revolutionary. It just LOOKED like a rehash with better graphics. Is the game play any good?

      Warcraft III? Well, I like STRATEGY over TACTICS. Warcraft III goes towards tactics. I personally prefer strategy. You know, the long term planning, resource management, and stuff like that.

      I need to get a job first but the only game I'm waiting for is Starcraft II :) Yes, Blizzard hasn't announced it but I'm sure they'll start on it soon :)

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    12. Re:Games for money.. by PainKilleR-CE · · Score: 1

      I've been sort of unemployed for a couple of years (since I graduated from school :( ) so I haven't really been into gaming (haven't upgraded my PC, haven't bought a game in a long time, etc). So, I'm not sure about C&C Generals. How is that game? I was sort of following it BEFORE it came out. I didn't think it was going to be revolutionary. It just LOOKED like a rehash with better graphics. Is the game play any good?

      I'm not sure how the single-player is, because I never really got into it, but the skirmish mode is the best I've seen in a C&C game (that's probably not saying much, but it is good). The expansion dealt with some balance issues quite nicely (and, iirc, some of those things got ported into the base game with a patch), and added the Generals to the game, which gives the name more reason for existence. Each general (3 per side) has a specialty which gives them access to different units, earlier access to certain upgrades and bonuses, and cheaper units within that specialty (ie the Air Force General's planes and helicopters are cheaper, the helicopters have a stealth upgrade, the basic planes carry more missles, and he has earlier access to more air-related bonuses from his rank, on the other hand, he has more limited access to ground troops and vehicles). Each side really needs a different strategy to survive, as, for instance, the GLA (or is it GLF? I keep forgetting, the terrorists) have no air forces, and the Chinese air force is much more limited than the US air force. The terrorists can scavenge upgrades from destroyed vehicles on the battlefield and can hide and distribute their forces better than the other two sides, the Chinese can produce large numbers that work better together, and the US has the most effective single units, but can be overwhelmed quite easily as build times tend to be longer.

      Warcraft III? Well, I like STRATEGY over TACTICS. Warcraft III goes towards tactics. I personally prefer strategy. You know, the long term planning, resource management, and stuff like that.

      Unfortunately, I think that all of the current RTS games come down more to tactics than strategy. They really try towards strategy with things like resource management, but the effectiveness of an overall strategy is based more on which side you pick (or the game itself in the older games which had pretty much mirrored units) than on actual strategic planning. Once the game stabilizes (ie they don't change anything relating to balance with patches), the strategy doesn't change much over time.

      WC3 seems to move more towards tactics because it uses smaller numbers of units and hero units that have to be micro-managed to be effective, but overall it's still not much different from the other games, except that it's on a smaller scale. The hero units and so on have been done in other games with a larger scale, and sometimes I get the feeling that Blizzard went with the smaller scale simply because of their idea of what the limits of their technology might be. Even C&C Generals feels like it has a smaller tech tree and fewer units to build than the more recent 2D (or 2.5D) C&C games, but some of that may simply be perception, and the expansion really did expand on the number of units (though many seem to share a base type that would lead to less overhead for having multiple units on screen). Overall, though, WC3 seems to play a bit smoother (in terms of framerates and such) than C&C:Generals, but I've been much more impressed with the C&C title in terms of actual gameplay.

      As for StarCraft 2, I'll just wait and see. I'm still waiting for at least the spiritual sequel to Total Annihilation, or even just a 3D accelerated, modernized version of the original game, which I still play on occasion (I've been thinking about playing StarCraft again, maybe playing through the expansion missions, but it's never been on my mind long enough for me to actually install it).

      --
      -PainKilleR-[CE]
    13. Re:Games for money.. by Sivaram_Velauthapill · · Score: 1

      Technology limitations likely did play a role in those games. I remember C&C had performance issues early on (I think early beta or something). WCIII (my brother has this so I know it) doesn't have a good engine. It's Blizzard's first 3D engine and I think they could have done much better. I am pretty sure WCIII limited the number of units for performance reasons. If I'm not mistaken, Blizzard even said that (before the game came out I think--fans were asking for Starcraft like 100+ units per side).

      I don't know what to say about TA. I was never really into it--probably because my PC didn't run that game well. I used to have a ton of arguments with my roommate at that time who loved TA, whereas I loved Starcraft :) It's just too bad that TA, one of the top RTS games of all time, just died off. Its gameplay sucked IMO but it had features. In fact, many RTS games STILL don't have TA's features.

      My favourite genre is RTS (I don't play FPS at all). I think one of the problems with RTS is that it is too popular. RTS games because a cash cow and this means that companies are reluctant to try new things. The early days (circa mid 90's, with C&C, Red Alert, TA, WCII, SC, AOE) were more innovative in my eyes. Yes, they improved slowly BUT companies tried new things. Nowadays, they are just rehashing things. You can tell by looking at maps. The maps have not changed AT ALL since that era. Yes, there are terrain bonuses and the like but they still suck...

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    14. Re:Games for money.. by PainKilleR-CE · · Score: 1

      Technology limitations likely did play a role in those games. I remember C&C had performance issues early on (I think early beta or something).

      Exactly. I think that may also be why the expansion seems so limited at first, because it adds much more to the gameplay than it does to the variety of units, and even when you start playing the various generals which have most of the expansion's new units, you find that you're just as limited as before simply because none of the generals can use another general's specialized units.

      WCIII (my brother has this so I know it) doesn't have a good engine. It's Blizzard's first 3D engine and I think they could have done much better. I am pretty sure WCIII limited the number of units for performance reasons. If I'm not mistaken, Blizzard even said that (before the game came out I think--fans were asking for Starcraft like 100+ units per side).

      I know they said the number of units would be more limited, but I don't recall whether or not they actually attributed it to the engine. There's another RTS game out there, a bit older, called The Moon Project, that has a very good 3D engine which can handle significant numbers of units (though the units aren't as detailed as C&C:G or WC3). Unfortunately, the game itself isn't good enough to play for months on end (it's not a bad game, just not the best game, either).

      I don't know what to say about TA. I was never really into it--probably because my PC didn't run that game well. I used to have a ton of arguments with my roommate at that time who loved TA, whereas I loved Starcraft :) It's just too bad that TA, one of the top RTS games of all time, just died off. Its gameplay sucked IMO but it had features. In fact, many RTS games STILL don't have TA's features.

      Dark Reign was another game like that, but it didn't handle increasing CPU speeds very well (whereas TA does just fine today). DR had great line of site for the units and attack bonuses for altitude, not to mention great group behavior and settings for individual unit AI (which can be set on an individual unit or groups of units). Unfortunately, it only plays well on about a 166-200MHz CPU. When you get up to a 400MHz or higher CPU the game moves too fast, even at the slowest setting.

      My favourite genre is RTS (I don't play FPS at all). I think one of the problems with RTS is that it is too popular. RTS games because a cash cow and this means that companies are reluctant to try new things. The early days (circa mid 90's, with C&C, Red Alert, TA, WCII, SC, AOE) were more innovative in my eyes. Yes, they improved slowly BUT companies tried new things. Nowadays, they are just rehashing things. You can tell by looking at maps. The maps have not changed AT ALL since that era. Yes, there are terrain bonuses and the like but they still suck...

      I think they're trying new things just as often, though much of it comes from simply moving to 3D, it's just a matter of everyone growing accustomed to what an RTS is. Additionally, because we don't have as many companies trying to put out strong RTS games any more, we see less diversity in what people try to do in the games. On one hand you have the flooded RTS market of the 90s and the majority of the games doing very little to move forward, but on the other hand you have today's RTS market, where anything but C&C and WC gets mostly ignored, and the innovations in those titles tend to be rehashed from the other games of the 90s and feel like too little (especially with WC's limited number of units).

      --
      -PainKilleR-[CE]
    15. Re:Games for money.. by Sivaram_Velauthapill · · Score: 1

      I never really got into Dark Reign. It probably has the MOST features of any RTS but it was too much. One of the problems when you add complexity is that you lose gameplay and the weaknesses in the AI start to show.

      Since RTS is my favourite genre, I played a lot of the ones (up until 2000 or so when I ended up unemployd after graduating from school :( ). One of my favourite ones (which kind of sucked but was fun) was KKND (Kommand, Kill 'N Destroy?) Ever heard of that? Not very popular but a fun game.

      Another good one was Homeworld (which I didn't buy/play for some reason). That's not like a traditional RTS but it was innovative.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    16. Re:Games for money.. by PainKilleR-CE · · Score: 1

      I never really got into Dark Reign. It probably has the MOST features of any RTS but it was too much. One of the problems when you add complexity is that you lose gameplay and the weaknesses in the AI start to show.

      I didn't really have any problems with it, except that on occasion you had to micro-manage it a bit with the pathfinding AI (which was a sore point for most RTS games at that time). Support units certainly worked much better in that game than I've seen them work in any game since, excepting the case of support units being spawned from the units they support (such as the repair drones in C&C Generals and the carriers in StarCraft). IIRC, though, the default AI behaviors were not optimal in Dark Reign, but you could set the defaults at the building that produced them (again, I could be off here, I'm also pretty sure TA did the same, so I could be confusing them, and I certainly played TA much more recently than last time I tried to play DR). Dark Reign 2 had a beautiful 3D engine, but for some reason I never really got into it. DR and it's expansion also had good music in Redbook audio format, so one of my friends ended up borrowing my expansion disc and still had it in his CD changer when I moved across the country ;(

      Since RTS is my favourite genre, I played a lot of the ones (up until 2000 or so when I ended up unemployd after graduating from school :( ). One of my favourite ones (which kind of sucked but was fun) was KKND (Kommand, Kill 'N Destroy?) Ever heard of that? Not very popular but a fun game.

      I remember KKND, but I'm not sure if I actually bought & played it. I mostly remember being slightly irritated at how antiquated StarCraft seemed when I bought it (especially after TA and DR), yet somehow getting sucked into the single player game and enjoying it anyway. With XMas coming up, I might not have time, but maybe I'll start pulling out all of my old RTS games and giving them another run, at the very least to find out how many of them work under WinXP and manage to run at normal speeds on a 2GHz CPU (which I know DR won't do).

      Another good one was Homeworld (which I didn't buy/play for some reason). That's not like a traditional RTS but it was innovative.

      Yep, I have Homeworld, and I think I somehow got Cataclysm for free (or maybe very cheap, I don't remember exactly). I didn't play through very much of it, though it was at the very least a strong push towards a style of game that I would enjoy. It was very cool sending off swarms of ships through full 3D space to attack enemy units from above or below and having fully 3D formations. This was especially cool considering that most other RTS games hadn't even figured out yet that air units could fly through the same area without colliding and that elevated ground meant more than just an area ground units might not be able to pass through directly.

      --
      -PainKilleR-[CE]
  28. MOD PARENT DOWN by Anonymous Coward · · Score: 5, Funny

    - Ted's Boss

  29. ouch by dema · · Score: 4, Funny

    The only thing you have to sacrafice, is your dignity.

  30. A new low... by Mephie · · Score: 2, Funny
    The competition is played at a downtown game centre with a live audience, big screens and two commentators. It is televised by a cable TV network.

    And I thought it was bad the day I turned on ESPN2, only to see the exciting Scrabble championship being televised, complete with commentators.

    Even better, now, instead of actually playing a video game myself, I can turn on the TV and watch someone else play a game! From this day forward I will live vicariously through professional video gamers.

    1. Re:A new low... by calethix · · Score: 1

      "Even better, now, instead of actually playing a video game myself, I can turn on the TV and watch someone else play a game! From this day forward I will live vicariously through professional video gamers."

      In all honesty, how is this any different than most professional sports? You sit on your butt and watch other people play a game. Why does it matter if they're playing football or if they're playing Quake?

      Surely it would be more exciting than watching some things like golf or tennis (the real life equivalient of pong).

      Personally, I don't see the point in watching sports either but that's just me.

  31. Possible limits on future career choices... by gary+chund · · Score: 1

    $100k a year is certainly nothing to sneeze at, but what happens when inevitably some are deemed "surplus to requirements" and have to apply to get a new job? How will it look on your resume "Nov 2002 - April 2005: Played computer games." Doesn't really give the impression of a hard worker, does it?

    Given the choice between the MIT, Berkeley or HWU (nobody heard of Heriot-Watt? dang!) graduate, and a bloke who has been festering in front of some computer game for however long, I know who I'd choose.

    1. Re:Possible limits on future career choices... by ajaf · · Score: 1

      You should look at this with a new vision, maybe in a future this will be as normal as a soccer player earning over 1 million a year... Look at this like a new professional sport, not a new job.

      --
      ajf
    2. Re:Possible limits on future career choices... by IWorkForMorons · · Score: 2, Insightful

      How will it look on your resume "Nov 2002 - April 2005: Played computer games." Doesn't really give the impression of a hard worker, does it?

      This depends all on what kind of job you're going for. I'd love to be able to put "Professional Game Player" on my resume. That way, when I apply to EA Games or id Software for a game testing job, I'd have had a professionally documented position with a company known for sponsoring good game players. And I'd definately have an advantage over the MIT guy who's wasting his life on math and algorythms...

    3. Re:Possible limits on future career choices... by corbettw · · Score: 1

      Depends. If you do well, you'll most get endorsements at some point, and possibly go on to be a commentator. Also, spending years being a professional competitor hones skills useful in all sorts of professions, most of them sales related. Ever notice how many insurance agents are former amateur athletes?

      --
      God invented whiskey so the Irish would not rule the world.
    4. Re:Possible limits on future career choices... by Sivaram_Velauthapill · · Score: 1

      You clearly do not respect gaming but others do. Right now gaming is in its infancy but if it picks up, I'm sure people wouldn't mind having it one their resumes. For instance, putting a professional chess designation in some countries actually helps job prospects.

      In addition, none of this matters. If someone can make $100k or even $40k, they should do it. When you graduate from school, it doesn't mean you'll get a job. I've been pretty much unemployed since I graduated from unversity 3 years ago and some others I know are in the same position. The jobs people like us do get/have are unrelated to our careers so being a professional gamer is the same thing. If someone offered me $40k when I was 18, I would have taken it. If things didn't work out, I can go back to school (who says you can't go back to school when you are say 23?) You can even use the money you earned. This the same approach as athletes. The VAST MAJORITY of athletes fail. Only a few make it. But if some guy can get drafted (even if a low position) and make $100k, they should take it. They can go to school AFTER the team cuts them and use the money they earned.

      As far as hard work is concerned, if these guys are doing it for 12 hours a day, that IS hard work. At least it shows me that someone can be committed and work long hours when needed. How does graduating from a university show that you are a hard worker? Many of the people I knew from school (who have jobs now) weren't exactly hard workers.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    5. Re:Possible limits on future career choices... by Torgo's+Pizza · · Score: 1
      You'd think that, but you'll just get a dead-end low paying testing job. If you ever want to move up in a game company, you need to understand testing methodologies, understand and be able to write design documentation, write test scripts, be able to use and write custom databases, etc. Being a game tester isn't all fun and games. You need to be able to do more than just rack up a high score and do fancy rocket jumps.

      Trust me, the guy at MIT would currently get picked over you. Make sure that you're well-rounded to ensure you being hired.

    6. Re:Possible limits on future career choices... by obsid1an · · Score: 1

      Not necessarily. The game development looks first and foremost for employees that love games. If that MIT employee didn't really play games, there's little chance of him getting a job. BTW, you don't need to know how to write custom databases to do QA which is pretty much the lowest level game development job.

    7. Re:Possible limits on future career choices... by Torgo's+Pizza · · Score: 1
      It will all depend on the hiring company. A love of the game can often mask or hide bugs. When testing, you have to stay objective and stay true to the design document and the system development methodology. Liking to play games and having a passion will help keep your interest, but isn't a necessary skill.

      True, you don't have to know how to write a custom database, but you'll need to know how to at least navigate through a bug tracking database of some type. You'll need to be able to be able to categorize the various bugs, the severity and the areas impacted. Depending on the position, you also might be required to perform traces and set breakpoints in the code to pinpoint the bug.

      Shameless plug: I wrote a chapter for Secrets of the Game Business that covers quality assurance in game development which also includes a basic form for submitting bugs found in a game.

  32. Job wanted! Will make games, not play, for $100K by mustangdavis · · Score: 4, Insightful

    They get paid $100k/yr to PLAY games .... Hell, I wish I could make $100k just programming them!!!

    I'd be willing to provide something tangible for my salary!!!!

  33. Oh, no! by Feathers+McGraw · · Score: 2, Funny

    They're going to be opening video game sweatshops!

  34. This is news? by Anonymous Coward · · Score: 0

    What's the story here? Software companies everywhere employ game testers; their job description is playing games all day, every day.

    I know because I interviewed for one of those jobs at Origin in Austin many, many moons ago. Would have gotten it if I hadn't admitted that I was starting grad school a couple of months later (damn honesty!)...

  35. Games? by Phrite · · Score: 0

    Who would want to play games all day? Thats just insane! ;)

  36. Aha! by Ba3r · · Score: 4, Funny

    So thats why those obsure 120 ping Counterstrike servers always have people jabbering away in Korean (at least I think it is, my ability to differentiate between Asian langs in limited). Now if only the Indians would pick up heavy gaming addicitions, I wouldn't have to worry about my application being off-shored

    1. Re:Aha! by zulux · · Score: 4, Funny

      my ability to differentiate between Asian langs in limited

      That's easy

      Lotts of circles and ovels: Korean

      Looks like french with little squiggles: Vietnamease

      Has a little goldfish looking character about every ten letters: Japanese

      Everything else is probably Chinese.. Or will be Chinese when China invades them in 2013.

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    2. Re:Aha! by Ba3r · · Score: 1

      Easy as pie.. except they are talking over the voice comm system, not the text system (which is ascii btw.. half life is pre-unicode-ubiquity (puu?))

    3. Re:Aha! by Anonymous Coward · · Score: 0

      Funny?

      The really funny thing is that he's not kidding!

      Korean is made of all these straight lines & circles, really easy to recognize.

      Vietnamese? Pretty much like he said.

      There are several kana in Japanese that look alike, the 'a' hiragana and a few others kinda do look like a goldfish. They also use kanji which they borrowed from China, so the way to recognize Chinese is to look for the hiragana/katakana in the text. If they aren't there & it's all kanji, it must be Chinese (at least some hiragana pretty much has to be in Japanese text of any length--it's used to conjugate verbs and whatnot)

  37. Re:Funny story... by Anonymous Coward · · Score: 0
    Movie too.

    I hope they do a crossover with X-Men 3 or something.

  38. That's nice and all... by Mysticalfruit · · Score: 2, Insightful

    Playing video games all day long would get very old very quickly...

    It's that old addage. Never turn your favorite hobby into your job. It'll stop being your hobby and it'll stop being your favorite thing todo.

    --
    Yes Francis, the world has gone crazy.
    1. Re:That's nice and all... by Syberghost · · Score: 3, Interesting

      It's that old addage. Never turn your favorite hobby into your job. It'll stop being your hobby and it'll stop being your favorite thing todo.

      Yeah, 'cause look at all those programmers who get a job doing it, then hate programming and quit doing it. Oh, wait, that doesn't happen very often.

      Well, look at the kids who love to play football, then wind up in the NFL, hate football and quit playing. Oh, wait, that doesn't happen very often.

      Well, look at all the guys who love to fly, then get jobs as commercial pilots, so they hate flying and quit. Oh, wait, that doesn't happen.

      Every example I can think of where people turn an avocation into a vocation, it's by and large their dream job.

      Wait, I know; what about that guy who started a little geek news web site, then get hired by big software companies to run it and decided he hated it and shut it down.

    2. Re:That's nice and all... by Rinikusu · · Score: 1

      I know a lot of programmers who hate their jobs, but the money's too good to quit.

      Many football players, judging by their whining interviews, hate playing the game, but are blessed with good genetics and, well, like the money.

      Working for a major airline, I met a lot of pilots who hated flying, but loved the money.

      What's the common thread? Money. I don't know of anyone who wanted to be a fry cook at McDonald's that's still a fry cook at McDonald's strictly for the money.

      --
      If you were me, you'd be good lookin'. - six string samurai
    3. Re:That's nice and all... by xTown · · Score: 1

      I worked in the IT department of a school district here in the upper midwest, and to a man (well, person) every single one of us could no longer stand computers after about a year on the job. The two or three people we had that were absolute Macintosh fanatics--me included--were ready to burn anything with an Apple logo. One of my colleagues quit so that he could do "anything but work with computers."

      Almost everyone I work with now hates the damn things as well. For me, the only reason I stay is because I'm not qualified for anything else and I can't afford to quit.

      Sure, I have my dream job, but it turns out to have been a stupid, crappy dream.

    4. Re:That's nice and all... by phorm · · Score: 1

      Yeah, 'cause look at all those programmers who get a job doing it, then hate programming and quit doing it.

      Yes, but how often do they do it outside of work? I used to love coding fun stuff in my spare time, playing with hardware, etc... now I try to avoid such things as much as possible outside of work.

    5. Re:That's nice and all... by bugbread · · Score: 1

      I know a lot of airline pilots who say the job is nothing more than a glorified taxi driver, but it pays the bills, so they keep doing it. I think your logical gap is assuming that people quit when they hate it. An ammended version of your comment:

      Yeah, 'cause look at all those programmers who get a job doing it, then hate programming. That happens a lot.

      Well, look at the kids who love to play football, then wind up in the NFL, and hate football. Ok, admittedly, this doesn't happen much,

      Well, look at all the guys who love to fly, then get jobs as commercial pilots, so they hate flying...That happens a hell of a lot.

      Wait, I know; what about that guy who started a little geek news web site, then get hired by big software companies to run it and realized shutting it down would be breach of contract and also destroy his source of income, so he decided to keep doing it even though his heart was no longer in it: Look around. You can't take 5 steps in the internet without tripping over a site like this.

  39. Yeah, but... by cspenn · · Score: 3, Funny

    That sounds good until you realize you'll be playing Daikatana for those twelve hour days... then you may be tempted to claw your eyeballs out.

    1. Re:Yeah, but... by selfish · · Score: 1

      Or Drakkhen. :-)

      Man, that game sucked.

      --
      This is not an official Fugazi sig.
  40. Is it just me... by Zog+The+Undeniable · · Score: 1

    Or does Lee Ji-hun, pictured in the article, look like he's wearing one of Five Star's costumes circa 1986?

    --
    When I am king, you will be first against the wall.
    1. Re:Is it just me... by Anonymous Coward · · Score: 0

      Hell no that's just one of the required uniforms of the uber 1337 KTF (Keepers of the Faith) guild on Prexus!

  41. CPL Winter Event by coene · · Score: 1

    The CPL (www.thecpl.com) has a winter event that is just about to begin in Dallas, TX, USA as we speak, with around $200,000 USD in winnings. Games are Counter-Strike and Halo PC. They generally have 2 events a year, of at least this caliber. There are also similar organizations holding equally large tournaments. Pro gaming is becoming a reality in the US and Europe too!

    For those interested in finding out what happens, who wins, etc - the play-by-play is at www.gotfrag.com (a tiny plug)!

  42. Not uncommon by Sheepdot · · Score: 1

    It's common for me to play a MMORPG till I get bored of it then sell my account for $100+. I figure if someone wants it, more power to them. We both get something out of it

  43. Not quite sponsorship, but... by Zog+The+Undeniable · · Score: 1

    Novelist Christopher Brookmyre dedicated his last-but-one novel to his Quake II clan, POTZW. I could tell you the name of his online persona but you'd only look it up on CLQ and embarrass him ;-)

    --
    When I am king, you will be first against the wall.
  44. Smithsonian's Korea Article "did" this by ianscot · · Score: 2, Interesting
    Smithsonian magazine had a sort of overview of Korean history and culture a few months back. (That's a big pdf of the whole article. The link page at http://www.smithsonianmag.si.edu/smithsonian/issue s03/jul03/korea.html doesn't mention the gaming angle.)

    The article's framed as a look at the time since the Korean war, so the modern "PC bang" culture in the South makes a nice contrast. Detail:

    "With 400 computer terminals, Megawebstation, located deep in the COEX mall, is one of the largest PC bangs. It is also the site of tournament matches for Starcraft, an on-line game. Oh's cable station broadcasts the matches to a nationwide audience of millions. Why in the world, I wonder, would so many people watch televised games they could play themselves? "For the same reason people watch championship golf," says Oh. "They want to see the best athletes and maybe pick up techniques to improve their own game."

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  45. What's interesting is the difference in cultures by Chitlenz · · Score: 5, Interesting

    I play everquest, pretty much at a competitive level , that is I've been playing for 4 years and have multiple high lvl characters. In the time I've been online, I've watched public opinion of 'ebaying' go from being loathed, to accepted, to welcomed (by the players). I never bought or sold virtual items over ebay, BUT, I know several players who have to great success. In fact the guy that owns monkly business (a game information site) is reputed to turn 7-figures through his player auction store that sells in game money for real world money. I also seem to rememeber some sweatshop named blacksun entertainment that was farming out the 'work' of playing everquest to china, where they had like 30 employees that farmed items all day long for sale.

    What I find interesting is the different approach the koreans have to the western 'under the table' idea. The korean channels broacast Lineage, warcraft, starcraft, and several other types of games on multiple tv channels with full commentary. I don't know, but I'd bet that online auctions of lineage crap are known and accepted as well. It seems like here we still believe that games are for kids, and that the resale of virtual items or profiting from gaming is some kind of taboo. What's funny is that this is the classic setup for something that's destined to be 'cool' and accepted in the future (starts as a taboo).

    I'm betting that its only a matter of time before this becomes the norm in the US as well. I know it seems alien, but most folx who have played the high end (or aspired too) of these games knows that it CAN be entertaining to watch how people setup strategies and outthink the environments. The next generation of Blizzard game (world of Warcraft) has the potential to bridge this gap between the us and the koreans quite quickly, and I'll be interested to see if these 'odd' parts of their culture don't become more common here as well.

    see you online - chitlenz

    --
    Imagination is the silver lining of Intelligence.
  46. Obligatory Simpsons Quote by onion_breath · · Score: 1, Funny

    "The fingers you have used to dial are too fat. To order a special dialing wand, please mash the keypad with your palm now."

    --
    this is my sig, be amazed.
  47. Re:Tonight, Live on TV: Starcraft Tournament Final by Mechanik · · Score: 2, Interesting

    I heard in Korea they broadcast computer games over cable tv, with comentators and the full suite.

    Ok, call me a geek but I think I would actually find this interesting. Of course, they'd have to be able to freely spectate within the game so that they could fully show the audience what was going on. And I actually want them to talk to the participants and get the lowdown on what their strategy is for the current game. Of course, this means you can't let the other team overhear them.

    I'm thinking Iron Chef meets Starcraft, only without the constant use of fish.


    Mechanik

  48. Cyber sport by ajaf · · Score: 1

    Maybe this is the beginning of a new "Sport"? Olimpic cyber games?

    --
    ajf
  49. Re:G4 by icebones · · Score: 1

    They have one.

    It's called G4, TV for gamers. Arena is the main show that has this, 3 rounds of team play, on three different games. Usually, it's MW4 Dark knight, UT2003, and then lagers choice. I thought everyone had this on their digital cable.
    --
    Life is pain. Anyone who says differently is selling something.
  50. Equipment by Lipongo · · Score: 1

    "When I was in Korea I made it all happen with my cause they have the quickest repsonse time"

    Insert Catchy Slogan

    --
    -Certified TechnoWeinie
  51. Not all it's cracked up to be... by Anonymous Coward · · Score: 1, Insightful

    (slightly OT)
    I was a game tester before moving on to programming (out of the game industry). Playing games becomes much less fun when it's your job, and you're essentially FORCED to play. It's not the amount of playing, but the fact that you have to play when they tell you to, on their schedule. When you're playing for fun you can always take a break, watch a movie/tv, go outside, surf the net...or whatever...it's your time you're spending. (Disclaimer: Of course some companies are better than others, but I know quite a few people who were testers that share this experience)

    This may be a bit different because of the competition element, but it's still being forced to play game(s) for pay. This can be stressful, especially if it's your only form of income.

    I thought I was completely hardcore into gaming, and it broke me. When I finished my stint as a tester, I didn't play another video game for almost a year. I'm probably a bit more normal now because of it.

    Hey, maybe this can be used as some type of therapy for the severely adicted gamer.

  52. This is great until.... by zoid.com · · Score: 3, Funny

    They start outsourcing all of the game playing jobs to India for 1/10th the cost.

  53. Showboating winners by Anonymous Coward · · Score: 0

    Winners who pull blackberries from under the keyboard to send messages to the family should be severely fined.

  54. Obligatory Austin Powers Quote by el_gregorio · · Score: 2, Funny

    Dr. Evil: "Do you like your quasi-futuristic clothing, Mr. Powers? I designed it myself."

    --
    "You want a toe? I can get you a toe by three o'clock... with nail polish."
  55. Infinium Labs Phantom by Anonymous Coward · · Score: 0

    Made by gamers for gamers.

    Maybe they'll hire me to play games.

    Is this thing really coming out?

  56. What the fuck is wrong with you people by Anonymous Coward · · Score: 0

    Stop modding this shit informative you dumb shits, he made a joke

  57. To me... by hookedup · · Score: 1

    This would be like the current situation i've gotten myself into.

    I loved doing web development as a hobby. I got a job doing it, and now it all seems just like work to me, I dont even really do any for fun anymore, all the 'fun' aspect of it seemed to have bled out of it.

    I wonder if the same thing would happen if I were asked to play games as my job though.

    But... it is games.... and 100k a year..so it's hard to say.

  58. Not the direction I'd like to see... by dada21 · · Score: 3, Interesting

    I was just talking to my partners in a retail store we own about this fear... We provide skateboards, paintball supplies, and BMX equipment -- all mostly outdoor sport.

    We've seen sales in these markets slide a bit (of course helped by Internet companies) which I can partially attest to the fact that a lot of our regulars spend much of their afternoons with video game systems rather than going outside.

    As each year progresses, I see more and more fat and lethargic kids who have less and less desire to really do anything. I remember my days (I'm 30) of video games back with Atari and Intellivision and Coleco, and they rarely occupied more than an hour an evening, if that. Sleepovers might be all night of video gaming, but those were rare too. We preferred skateboarding or laser tag in the evenings.

    My thought the other day was that we'd soon see corporations sponsoring video game teams like my shop sponsors skate, BMX, and paint teams. This article brings that fear to fruition.

    Of course, this is what the market wants, so I support the decisions that those people make, even if I disagree with the general movement. I just hate seeing kids en masse dropping any kind of athletic activity because of laziness. New video games ARE cool looking, but nothing woos the young ladies better than extreme sports!

    1. Re:Not the direction I'd like to see... by Viptorian · · Score: 1

      I'm not the most fit guy in the world, no. However, I would just like to say that while you do in fact see a decline in sales and an increase in the fat kids around, I don't think it can be totally blamed on the video game industry. Video gaming is an amazing market and one that will only increase in the comming years. However, one can really only play for so long each day. When I come back from classes, I play video games for a while to relieve stress, relax and the like. However, come 6-7 PM, I'm tired of it and don't really want to play. If I had enough buddies to play, I'd go back on campus and play football or something. If I lived in a bit less of a college town, where there weren't a billion cars waiting to kill me, I'd ride my mountain bike in a bit more "fun" way that I do. Heh heh. There are millions of excuses for not going outside, most only semi-legit (like mine). However, I think the biggest reason that kids are getting fat and not going and doing enough outside is their parents. As kids game, parents grow tired and accepting. The stop pushing their kids to go outside. Stop limiting time on games. They then start bringing snacks and such. While the kids do start everything, the parents perpetuate it and it does break into a bit of a nasty cycle. Anyway, thats my take on it, as a video gamer since 1989.

    2. Re:Not the direction I'd like to see... by Fjord · · Score: 1

      My suggestion is to recognise the coming storm, and begin offering video games in your stores. You could keep them topical (only carry sports titles, Tony Hawk Underground and that sort of thing), and as if your sales of outdoor equipment continue to wane, you'll be diversified.

      --
      -no broken link
    3. Re:Not the direction I'd like to see... by genner · · Score: 1

      When was the last time you heard of a proffesional video game player ending his career via serious injury. I'm not saying video games shouldn't be played in moderation, but so should everything else. The problem is video games are still discriminated against. When a proffesional football player plays through a injury, he's looked up to as a determined spirit. When a person gains 10 pounds playing video games, he's a fat nerd. In reality both are idiots, but at least the person playing video games can still walk.

    4. Re:Not the direction I'd like to see... by Viptorian · · Score: 1

      I see what you're trying to say, but comparing our beloved video games to football is impossible to do. I've played football as well. Getting injured in football is nothing like getting injured playing video games. With video games, you can get repetative stress injuries, carpul tunnel syndrom, blisters, but not much else. In football, you can tear legaments, break bones, rip muscles, get concussions and the like. There are a lot of things that can happen to you in football that can effect every asset of your life. I doubt anyone has ever damaged their spinal cord playing video games (which happened to one of my favorite pro football players). My point isn't to discriminate against gamers. i am a gamer and see myself as a gamer for life. however, if you do gain weight playing video games, you obviously aren't being active in other areas. Hell, sometimes I'm a shining example of that. But what I am saying is that I think that video games are only something that bring light to a problem. People simply don't care. Its easy to blame video games, so people do. Games are not the problem, socialization IS.

    5. Re:Not the direction I'd like to see... by Lord_Dweomer · · Score: 1
      I work in marketing and advertising, and as such, I'm well aware of all the ads out there that attack people's body image. Now, partly because of this, and partly because overweight people are just unnattractive in general (if you don't believe me, ask Darwin), women tend not to go for these overweight people unless they have something to compensate *cough*money*cough*.

      Now, that being said, if kids start retreating to video games more and more, and gaining more weight, it doesn't take a psychologist to figure out that women will be less attracted to them. So, I see a couple of things that might happen. First, these people might realize it on their own, and might take up these sports to help themselves lose weight to get the hot girls. Second, I think you might need to make an attempt to push the health benefits of the sports, either directly (you lose weight) or indirectly (girls like guys who play these sports, because they're not fat).

      I know thats kind of shady, but I guess its for peoples health in the long run. Also, try holding events with many hot girls, guys will flock to them. And there ARE girls out there who kick butt at the sports you carry equipment for. Find them, and have them team up with guys.

      If you have any other questions I'd be happy to answer them.

      --
      Buy Steampunk Clothing Online!
    6. Re:Not the direction I'd like to see... by angle_slam · · Score: 1

      I've seen a lot of LAN shops opening up around my area, catering to the LAN gamers. Oddly enough, several of them are combination paintball/computer gaming stores. You may want to consider that direction in your store.

    7. Re:Not the direction I'd like to see... by dada21 · · Score: 1

      Fjord: I completely agree. I believe kids will always do some aggressive sports, which is why I sell skateboards, high end BMX, and paintball. If one is slow, one of the others will be busy...

      The margins in video games are terrible, and video games are outdated too quickly. With most skate and BMX and paintball products, I can keep them on the shelf at full price for almost a year. With video games, I've seen some go on clearance just 3 months later! OUCH.

  59. That $100K should just about cover... by Wun+Hung+Lo · · Score: 0

    the cost of the carpal tunnel treatment...!

  60. Re:and in some countries... by Anonymous Coward · · Score: 0

    go ahead Editors, -1 posts that don't deserve it. We know you do it. God forbid we talk about how shitty you do your JOBS!

  61. Re:QUESTION FOR NATIVE ENGLISH SPEAKERS by Trolling+4+dollas · · Score: 0

    Means pissing them off or giving them the finger.

  62. A folk promised to pay me 200K/year ... by omarques · · Score: 1, Funny

    ...to play Duke Nukem Forever 12h/day. Man, I cant wait!! DNF will be released soon, right?

  63. fun? by Tom · · Score: 1

    I very seriously doubt that this'll be fun after you've done it for a few weeks.

    One: Choice is one of the most important factors for fun. If you can't choose anymore what or when or how or how long you do something, then the fun will evaporate quickly.

    Two: 12 hours? In most of the western world, as a workday that'd be illegal. And spending that time in front of a screen will damage your health.

    Three: One word: Managers.
    If there's a company involved, then there are managers involved. I don't think I need to point out that way too many managers have made an art out of removing the fun from everything.

    --
    Assorted stuff I do sometimes: Lemuria.org
  64. All play and no work by minus9 · · Score: 4, Funny
    I used to get payed to play games but I was sacked when my boss caught me working on a financial report.

  65. I bet by dar · · Score: 2, Insightful

    I bet once you have to play it's not nearly as much fun.

    --
    My other Slashdot ID is much lower.
  66. Sounds live G4TV arena... by Ruger · · Score: 1

    ...but the guys aren't getting paid to play, afaik.

    Ruger

  67. Re:Tonight, Live on TV: Starcraft Tournament Final by Anonymous Coward · · Score: 0

    I can see myself watching sutch a thing, at least the counter-strike finals in the big tournaments... on the other hand, cs clan-matches tend to rely alot on camping, so it might not be that much fun to watch. Sometimes I download demos or spectate live when some clans are playing, but it's hard to follow since you can only spectate one person at a time, or watch an overivew wich aint that fun to watch. Alot of the time you'll be spectating the wrong guy and miss all the action.

    All in all I think I would enjoy it more than watching a football match or similar.

  68. I was teaching English over there.... by Anonymous Coward · · Score: 2, Informative

    It is pretty interesting. There are two channels in Daegu (central Korea) that broadcast games all day. Besides matches, they also have review roundup shows, shows that show off the latest in hardware, etc. They also show the odd in-game movie, and sometimes even re-enact a player going through a level in some adventure game, with voice-over dialogue which I assume is meant to be comedy (not knowing the language really well, I only have tone of voice to work with...).

    Starcraft: They LOVE Starcraft. Besides tournaments -- which normally have a small but knowlegable live audience that knows when something big has happened and cheers along, and end with final knock-out games being played before a massive audience in an arena -- they also have programs that compare tactics and units -- you have to be able to understand Korean well to get the most of it, but they had visual displays showing the different kinds of damage that a different attack could cause. They built a bunch of buildings in close proximity and launched a nuke at it to show what sort of damage you could expect to see, they lined up a bunch of small units in a row to show how the different kinds of Zerg splash damage worked... They really take this stuff seriously. The popularity of Starcraft is such that the war chest, which has been out for years now, is still consistently amongst the top sellers and hasn't had its price reduced to the bargain bin yet. The commentators in the show are pretty good about locating where the action is on a big map and taking the spectator there to watch. They'll even switch to the different players' views, and let me tell you, those guys move and react quickly!

    They're trying to bring in more competitive FPS and RTS matches, both for PC and console, but for whatever reason, because none of the games have the long-term penetration that Starcraft has had, what ends up happening is that one player comes along who dominates pretty quickly and is on every week. Because of the culture of PC rooms though, where every public machine in the country is likely to have Starcraft on it, there's a much larger talent pool to draw from, which has probably lead to the evolution of clanning into corporate team sponsorship.

    These shows also serve as great ads for the product. Because I'm not much for consuming games and like to pick and choose, these shows are great previews for what the gameplay is like and whether or not the game is deep enough to play. I'm glad I never bought into the Halo on XBox hype, not saying it's not an excellent game, but the Halo show gave me a good idea of what to expect in terms of multiplayer and gameplay dynamics, and that stuff isn't really for me. One drawback of the shows is that they don't really give you an idea of what non-multiplayer games are like, as well as only give you an idea of what graphics are like in MMO games. Maybe it's better if you can understand Korean, I don't know...

    Common tactic in Starcraft -- send your eighth builder out to find the enemy base, and just build a Vespian gas extractor. Which leads to common counter-tactic, cheap buildings that can block that builder. After that, it's just an all out competition to out-produce the enemy, and spying on the enemy's forces to figure out what units you'll have the most luck in combatting them with.

    If you think the players look silly in the Starcraft uniforms, wait until you see what they have to wear for WWE matches.

  69. I am a pro video game player by Anonymous Coward · · Score: 1, Funny

    I play Trivial Pursuit fulltime for money online.

    This finances the robot I am building to play for me.

    We live in interesting times.

  70. I've done something similar by Garwulf · · Score: 3, Interesting

    My first professional publication was a review of Myth II for Computer Gaming World, which was published in April 1999. In order to write it and make my deadline, I had to play Myth II from start to finish - in a week.

    I literally spent 8 hours a day for five days playing that game. By the second day, my eyes were burning at the end of the day. Once I finished playing it, I put it down, and to this day I have never played it again. I've played Myth I, but never Myth II.

    --
    Robert B. Marks
    Author, Demonsbane in Diablo Archive
  71. Quake TV by Vireo · · Score: 1

    I didn't watch this year's QuakeCon, but last year, you could actually log on QuakeTV (which broadcast a feed from spectators in the game) and watch the finals live with two commentators. Hmm I think it was Lexer versus Fatal1ty, I got the demo somewhere.

    Well it sounded almost as you imagined (though Q3 is much more fast-paced than SC).

    "Fabulous shotgun action here from Lexer"
    "Fatal1ty now has 138 armor, 167 health and on his way to grab that red armor again"

    etc. etc.

  72. we have this now in the states by fireduck · · Score: 1

    on G4 (the all video game network). I rarely watch the show, but basically they get 2 teams of 4 players and pit them against each other in best of 3 matches. Games I've seen them play include Counterstrike, perhaps an Unreal and a Mechwarrior-type game. Plus live commentary (if I'm not mistaken Wil Wheaton was a commentator for a while, but last time I watched I don't recall him being on).

    These teams clearly aren't pro and often don't even really use teamwork (occasionally they split screen between the game and the players, and I've never seen them communicating.)

    It's a rather interesting show to watch if one gets tired of competitive freediving on the Outdoor Life Network.

  73. Re:Funny story... by gavri · · Score: 1


    He has posted hisautobiography (sort of)

  74. Re:What's interesting is the difference in culture by NotAnotherReboot · · Score: 1

    You realize, of course, that buying stuff for these online MMORPGs is always going to be outrageous to a lot of people. New games are coming out all of the time, and as a game gets older, its items almost invariably devalue. What's the point of playing the game if you're just going to buy what would take time to get? The game doesn't sound awfully fun if you need to use real money to get something; if you have less time, the game should still find a way to make it fun.

  75. I used to be #1 in Starcraft by CrazyJim0 · · Score: 1

    I quit because people started hacking.
    If I didn't quit, I guarantee I'd be over in Korea now.

    They treat gamers like popstars, so you not only make money, all the fine honeys want you.

    1. Re:I used to be #1 in Starcraft by Anonymous Coward · · Score: 0
      I think you mean you quit because you were discovered using a map hack.

      GG HACKER.

  76. Not just computer games by danger42 · · Score: 2, Interesting

    They don't just play video games in Korea. There are over 250 BOARDGAME cafes in Soeul alone, where people meet and _pay_ to play boardgames. Not Monopoly and Trivial Pursuit, but so-called Euro- or designer boardgames like those shown on Spielboy.com or Boardgamegeek.com.

    --
    -nd
  77. $100k! by Anonymous Coward · · Score: 0

    Where do I submit my application :)

  78. Re:What's interesting is the difference in culture by Chitlenz · · Score: 1

    Actually I kind of agree with you, thus the 'I haven't bought anything via ebay/similar' part of the post. However, I HAVE noticed that some of the eastern guilds/players buy alternate accounts as a matter of course anymore.

    In other words, I've met people online from places like Korea and Japan who think nothing at all of buying a second account (cleric anyone) in order to more quickly progress. This begs another interesting point, which is that I've noticed that Eastern players tend to play harder/more competitively in the name of STYLE. Being cool is eessential to many players online, as it is in real life.

    BTW - just to clarify what I mean by mixed cultures in my original post, It seems like the American approach to gaming is entrepenurial (sell MY stuff) as apposed to the Eastern style of gaming (corporate sposership/advancement as an organized group). This is most clearly evident in Lineage, which has failed to pick up in the states probably due to the VERY structured organizations, where it is absolutely critical to play as a cog in the system to advance (siege warfare). Americans are very 'me' oriented, and our patience wears thin in large groups very quickly. AMAZINGLY quickly actually, as anyone who has played in a raid guild can attest. Anyone who argues that there's no skill to everquest or any other raid-based game has never tried to organize 30 wanna-be cool players (and their INCREDIBLY large virtual egos) into accomplishing something WITHOUT the benefit of speech...

    Anyway, off my side note, I propose that for the above reason, game items are indeed worth real value (dollars) in the same way the DKNY brand is worth real dollars. You can wear wranglers, but for 15$ more you can be 31337.

    -chitlenz

    --
    Imagination is the silver lining of Intelligence.
  79. Where's my money? by Radix37 · · Score: 2, Funny

    See sig...

    --
    Speed Demos Archive - Lots of speed runs!
  80. tournaments by DroidBiker · · Score: 2, Interesting
    This sort of thing is starting to show up in the US as well. Mainly in "arcade" machines. You can enter nationwide or local tournaments for real cash. It's most common on golf machines in sports bars. This sort of thing has taken off to the extent that there are now professional video golf players in the world.

  81. Re:Tonight, Live on TV: Starcraft Tournament Final by MMaestro · · Score: 2, Interesting

    I don't care too much about the commentary, I'm more curious as to how they take patches, updates, and balance changes. Is abusing a bug grounds of disqualification? If an update causes a big enough change in the game, are matches suspended for a certain period of time until players can reorientate themselves? Is there any concern regarding certain unit balances in the game? (ie. If a balance change in Starcraft fu*ks up a pro's strategy, is that player allowed to withdraw from the league/tournament without penalties?)

  82. Re:Tonight, Live on TV: Starcraft Tournament Final by Anonymous Coward · · Score: 0

    You say this, but there's a bunch of folks in the US who have been doing it for a while now... TSNCentral have been going for a bit, and are pretty well known among gamers.

    For an example of their work, see the recent Intel P4 challenge thingy video (./ games story here... Disclaimer: Yeah, I was involved in running this event). Intel flew them in from the US and Canada to commentate on the CS exhibition match, and they really did add to the setup. Dead professional too.

  83. Re:Tonight, Live on TV: Starcraft Tournament Final by PainKilleR-CE · · Score: 1

    Sometimes I download demos or spectate live when some clans are playing, but it's hard to follow since you can only spectate one person at a time, or watch an overivew wich aint that fun to watch. Alot of the time you'll be spectating the wrong guy and miss all the action.

    I'm not sure about CS, but if you download an HLTV demo of a TFC match or spectate live you can go into free mode and watch particular areas without depending on people actually being there. Generally, when I did spectate a lot of matches (almost 2 years ago now), I kept the overview in the top-right of my screen and floated around until I saw some reason to spectate a particular person. The most fun thing to do, of course, was to float over the middle of the map when prematch ended (in TFC you end up with 3-5 people from each team leaving their base and crossing through the middle fairly soon after prematch ends).

    CS may not lend itself as well to spectating simply because of it's slower pace and the more specific roles of each team (one team defends something while another attacks rather than both teams having to fill both roles).

    --
    -PainKilleR-[CE]
  84. In South Korea there are 2 by Anonymous Coward · · Score: 0

    OnGame
    MBCgame

    these two are dedicated to gaming.
    Sometimes the cartoon channels will show gaming as well.

  85. You jest,. by Anonymous Coward · · Score: 0

    but I saw the world poker championships on ESPN one night. 2 hours of watching people play poker. I kept on thinking, it can't get any worse, but I was wrong.

  86. There is only one thing.. by tomaasz · · Score: 2, Funny

    ..better than getting paid for playing video games:

    Getting laid for playing video games.

  87. Re:Tonight, Live on TV: Starcraft Tournament Final by Minna+Kirai · · Score: 1

    Is abusing a bug grounds of disqualification?

    Usally not. The league will have a list of known forbidden bugs, which can get you ejected (they try to get them patched or modded, so the game software can referee instead of a human). But someone who finds a new "bug" (more likely a balance oversight by the game designers) isn't often penalized. (The bug may be added to the forbidden list, of course, but they don't seem to punish retroactively)

    (ie. If a balance change in Starcraft fu*ks up a pro's strategy, is that player allowed to withdraw from the league/tournament without penalties?)

    The league simply won't allow changes to the underlying software while a season is in progress. They'll freeze at a predetermined version number. (Alternatively, some leagues may allow a newer version than they've officially chosen, if both opponents consent to it)

    And of course, Starcraft is 5 years old. Such a game won't any significant changes coming along. The time for balance patches is over.

    There was one patch last year, which removed a bug which could somehow fly zerg builders across the map. (It would've been obivous if anyone used it in a game). Blizzard took some flak for that, because it broke compatibility with previously recorded matches.

  88. You'd think it be great... by JAHA · · Score: 1

    But I've had friends do game testing...playing the same game for 8 months trying every scenario, making it crash, and then taking notes day in day out - it's just not that enjoyable...especially if the game sux.

  89. Re:Job wanted! Will make games, not play, for $100 by Anonymous Coward · · Score: 0

    I believe that number is for the Team, but I didn't RTFA either.

  90. Sounds fair by poot_rootbeer · · Score: 2, Interesting

    If I had the money, I would gladly hire "Morimoto" to do nothing but create more of "Time Attack Videos" like the ones floating around for Super Mario Bros 3 and Megaman 2.

    Watching someone tear through a classic game you used to spend hours on as a kid and go from start to finish in under 30 minutes has got to be worth $100K/year.

    1. Re:Sounds fair by BJH · · Score: 1

      I hope you're aware that the Morimoto time attack video was done by using an emulator that let him save and reload at any point and drop the framerate to time difficult moves?

    2. Re:Sounds fair by poot_rootbeer · · Score: 1

      I'm aware that the videos were generated via a Famicom emulator, but I haven't seen anything that proves they were accomplished using savepoints and timing hacks.

      And even if so, it doesn't make the videos any less entertaining to watch...

    3. Re:Sounds fair by BJH · · Score: 1

      Well, true... I must admit that watching someone do a level that took me half an hour to complete in less than twenty seconds is pretty amazing ;)

  91. Howard Phillips anyone? by higuy48 · · Score: 2, Interesting

    Remember him? Way back when, he was the red-headed guy who was reportedly "Played video games for a living." He was employed by Nintendo. He was basically a pro-games advocate.

    "Why do you think video games make children violent?"
    "They don't."
    "Let's try again. Why do you think video games make children violent?"
    "They don't.

    --
    And now, for a sig that's a complete copout.
  92. not soo much different by NetMagi · · Score: 2, Interesting

    No huge shocker. It'd be like someone saying hey wanna get paid to throw that ball around back in 1900.

    Look where baseball and football are today.

    Maybe all these hours of rtcw enemy territory will pay off :P

  93. Re:What's interesting is the difference in culture by CFTM · · Score: 1

    I think you raise some very valid points, the American Ethos is very egocentric, there is not the same emphasis placed on the group as on the individual. Eastern philosophy and religion is a proponent of one's "duty" and "fulfilling one's role". It's a very interesting medium to see the contrast in.

    Another thing, about buying things on ebay many of these people have more time than money so its worth it to them to have the item. Let's say you're making 250k a year doing some job but you have to work 60 hours a week, yet you like to be a badass in whatever you do (probably for some deficiencies or insecurities but that's not the point) and you play everquest a lot. You want the best gear but you don't have the time to commit to getting the best gear but you do have the money, it's simple economics and doesn't surprise me one bit. Besides, it's good for the gaming community, if Sony had a brain they'd condone it because otherwise they'd probably lose more customers who don't have the time to invest in the world.

  94. Re:What's interesting is the difference in culture by fain0v · · Score: 1

    The difference is that the Koreans seem to play games that require skill. Americans play games like everquest that only require enough time to get a high level. A competitive level at everquest? What a joke.

  95. Re:Tonight, Live on TV: Starcraft Tournament Final by XSforMe · · Score: 1

    ...I guess it would be interesting to see some pro-guys playing a game which I have tried to master, and figuring out how they think.
    You can always download the replays of the latest cybergames for starcraft (others too), it would be interesting to have this commented out by somebody else, but hey, its better than nothing.

    Knock yourself out: WCG Starcraft tournament2003 WCG Starcraft finals

    --
    My other OS is the MCP!
  96. Reminds me of by dfj225 · · Score: 1

    Whenever I hear about people getting paid to play games I always think about people who have game review websites or magazines. I have often wished to be someone in that position, but then I realize that they have to play crappy games like the "Mary Kate and Ashley" games as well as all the other ones, and I don't. So in the end, I guess I win.

    --
    SIGFAULT
  97. Hoist by your own Petard by virg_mattes · · Score: 1

    > Stop modding this shit informative you dumb shits, he made a joke

    Um, so did the moderator who modded it "informative".

    Virg

    1. Re:Hoist by your own Petard by Anonymous Coward · · Score: 0

      oh, now I get it. Moderators are not idiots, they just try to be humorous with limited means..
      Poor moderators, getting restricted in their creativity =)

  98. Not only big in South Korea by andyrut · · Score: 1

    I guess gaming must be really big in South Korea, otherwise I don't see why you should sponsor people.

    Such sponsorships are not limited to South Korea; there is a great deal of cash to be made in professional gaming all over the world...if you're good enough. It's not really being paid just "to play video games," any more than professional athletes are paid millions of dollars just "to play sports." It takes a great deal of talent and practice to get on a high-level team and make a living out of it.

    There are a number of prominent professional gaming teams such as Team 3D (U.S.A), Schroet Kommando (Sweden), and mibr (Brazil) who are phenomenal at Counter-Strike. They have sponsors from all sorts of computing-related industries, such as mousepads, video cards, game hosting companies, motherboards, and more.

  99. Re:What's interesting is the difference in culture by Chitlenz · · Score: 2, Insightful

    Witty slam, but is it true?

    I'd so no. To clarify, everquest and games like it (MMORPGS) require a great deal of time to get anywhere (I'll give you that), but the true skill of playing is more an exercise in social organization and strategy (what I presume you are alluding to.. as in Warcraft/starcraft which seem to prevail on the korean circuit atm). By strategy, I mean the ability to progress beyond where the average gamer can go, gamers I might add that many times are able to and do sink as much time as powergamers into achieving success yet still never get to the would-be endgame for any particular expansion.

    For instance, on our Everquest server (rodcet nife), there is approximately ONE plane of time enabled guild. They are there when many people are not because of solid tactics in engaging in specific encounters (oober mobs if you will), while other guilds who spend as much or more time playing catch up cannot seem to ever completely ...well catch up. In truth, Everquest is so damn competitive that often times the GMs are called in to settle disputes about camp rights/training/etc.

    But, let me return to the topic at hand a bit. To say that a warcraft match between two human players is any harder or easier than an encounter between a guild in everquest and an epic mob (creature) is simply wrong. That's why it's a game people play constantly in order to be able to compete in. If it was as easy as you seem to think it is, everyone would be at the top, while most are not...

    Lets look at it this way, how about I say that warcraft sux as a strategy game because all the players have to live within the rules of the game the programmers created. Human opponents aside, you have to play within the realm of strategies created by the development team, so technically every move is predicatable at some level. For that matter, what about chess?

    The difference with everquest is minute at best. RTS fans who may think that such rpgs have to do with roleplaying may be a tad shocked to discover said endgame is much more like a cooperative version of warcraft than anything else. Strategy and tacitcs are in fact closely guarded guild secrets in many cases, and may involve up to 60 people working in synchronicity over time in their 'roles' as classes to accomplish whatever the goal is.

    I, personally, play warcraft as well, and I like the game, its just not my thing. Oh and btw, we have MANY Korean guilds (openly, as in recruit members only in their own time zone) on our server, so to say its purely an American fetish is a bit on the unjustifiably elitist fringe eh?

    I post infrequently, but do follow up on the posts I make, so I'll wait for your response.

    Regards - Chitlenz

    --
    Imagination is the silver lining of Intelligence.
  100. Drugs + Competitive gaming by calcifer · · Score: 2, Interesting

    Myself, and many other people in the counterstrike community, smoke weed and take pills to fuel long sessions of late night counterstrike. I have read articles about this in various places, exploring the connection between counterstrike and drugs. it is an interesting take on "doping" in proffessional sports. Will you lose your sponsorship if they catch you taking speed or smoking weed? ZERG RUSH KEKEKEKE

  101. how about eye strain? by Sivaram_Velauthapill · · Score: 1

    How about the eye strain? I think it all depends on WHAT you do at work. When I had a job, I really didn't like to do certain things when I came home because it was doing almost the same thing.

    If you spent your whole day programming, I don't know if you want to come home and do some programming too. Or if you spend your whole day installing, configuring and supporting computer systems, I don't know if you want to come home and mess around with Linux.

    Sivaram Velauthapillai

    --
    Sivaram Velauthapillai
    Seeking the meaning of life... @slashdot of all places ;)
  102. 12 hours? by t0ny · · Score: 2, Funny
    ...to play games up to 12 hours a day.

    Lightweights. I play longer than that, and for free.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  103. Liability by Uplore · · Score: 0

    Think of the liability those companies are putting themselves in by paying 'employees' to play games for 12 hours a day. Everyone knows computer screens arent great for your eyes. If the guys gaming develop eye problems because of this, they will sue.

    --
    I couldn't think of a sig.
  104. yes.. because.. by xintegerx · · Score: 1

    if you had the same genetics you would also be in the NFL right now.

    1. Re:yes.. because.. by Rinikusu · · Score: 1

      Damn right.

      --
      If you were me, you'd be good lookin'. - six string samurai
  105. so what are your genetics good for? by xintegerx · · Score: 1

    he didn't wake up one day and find himself inside an nfl uniform. He had to push himself all his life with no guarantee he would make the nfl. It worked out for a guy that his body turned out to be good enough for the NFL and good enough to support his hard training. However, only %.004 of people will as hard at putting effort towards their unknown fate of starting a business or other risks as that guy did to get where he got. Nobody knows what their genetics let them do until they GET TO THE POINT WHERE GENETICS WILL MATTER. Only a few people will ever reach a point where their genetics starts to matter in whatever they do (weights, smarts, drawing), so they won't even know whether they got the genes for it or not without investing about ten years of 5 hours a day training in whichever craft a person wants to try at. I'm sure most of slashdot has aptitude for either fast running, gaining muscle, jumping, art, but I would guess that none of the hundred of thousands or readers will ever come close to pushing himself close to his 'limit' of performance, especially since almost nobody will ever even put effort into those things to see how they do and go through life without even knowing they had superior genetics in one field or another. Most people are human wastes of stored energy.

    So success works like this:

    1) You see something you are better at than most people
    2) No idea if you have some extra aptitude than most people or if you possess superior genetics that can allow you to be the top %.0001 of the population.
    3) Train and practice every day for many many many years to see if you truly have a talent or just ability.
    4) More and more training to come closer to your self-imposed limit in your head.
    5) After all these years of testing your body, you will still not be limited by your genetics.
    6) After being able to excel and keep improving in your field, you know you have good genetics. But by the time you get to this point where your genetics will separate you from non-geneticly gifted people for your talent, YOU HAVE REACHED THE SAME PINNACLE POINT from all the training--being in the top .00002% of the population. So a guy's genetics might help him out from this step on where you are screwed because only 1/10 of the .00002% of people who got this far can do a quadruple lutz or a 3 minute mile, etc., and you are not one of them... while the other person will be able to, you would have still achieved something worthwhile with yourself.

    Except that you didn't because you didn't even put an initial step, never mind testing how far you can go. Just bitch bitch bitch, no risk taking at whatever skill you are good at with your genetics to see if you can push it to the max where genes, and not training time or lazyness or anything else is the only thing affecting your progress.

  106. Re:Tonight, Live on TV: Starcraft Tournament Final by Anonymous Coward · · Score: 0

    the other thing is that now you basically have to options if your doing it online

    use 1.07 and try to find a copy of bnetd (which was taken off it's official site after lawsuit threats)

    or use whatever blizzards latest version is on the real battle.net

    you just can't play older verison of starcraft on battle.net PERIOD

  107. Much better the the other way around by pablo_max · · Score: 0

    I cant tell you how PISSED OFF I was to find out that I actually had to pay EVERY F'ING MONTH to play the starwars empire game at all. I had no idea of that when I bought it.
    I guess its my fault for not reading the tiny blurb on the side of the box. Assholes.
    It looks as though this is going to be the wave of the furture. First you charge 50 bucks for a game, then you charge 20 a month if they actually want to play the game they bought. If they make you pay to play, the game should be free.
    I know off topic, but im still pissed when i think about it.

  108. Talent, or cheating? by Anonymous Coward · · Score: 0

    I am suspicious of people who earn a killer rep online but only perform at an above average level in competition.

    There are gfx card hacks and bots that even punkbuster can't detect.

    I smell aimbot.

    1. Re:Talent, or cheating? by Dylan_t_p · · Score: 1

      i thought the same thing...but I actualy watched him play on his own screen and it really looked like he was every bit as good as it seemed

  109. The purpose of testing code is to break it by orthancstone · · Score: 1

    Dunno where you learned about testing code, but you missed out on something.

    A good test of some piece of code is to find bugs. If you don't find any, you did a poor job of it.

  110. The money issue... by orthancstone · · Score: 1

    Yeah, but they get to celebrate with a nice steak due to that paycheck. You are stuck at home with a can of soup and leftovers ;).

    1. Re:The money issue... by t0ny · · Score: 1

      Ya. My life sucks.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

  111. Re:QUESTION FOR NATIVE ENGLISH SPEAKERS by Anonymous Coward · · Score: 0

    It literally means to extend the middle finger at someone in an untoward or instigative gesture usually associated with contempt or derision.

  112. Awful by JudeanPeople'sFront · · Score: 1
    Playing is supposed to be for fun! Not a small part of it is the realization that you are spending precious time enjoying yourself instead of working/studying/social obligations.

    When you do it as a job, by the hours, all day, every day - the fun is gone!

  113. Re:Tonight, Live on TV: Starcraft Tournament Final by awebus · · Score: 1

    I came across a stream for a Korean channel a few months ago and watched a couple of their televised Warcraft III games. It was really just like watching sport. Most of the telecast was spent watching the game action, but they would regularly cut to the competitors' poker faces. They also had live stats about the game and flashy little animated updates etc etc...

    I don't speak Korean, so I'm not sure what the commentary was like, but it seemed what you'd expect from any football game. Maybe three guys, one doing a play by play and the others making comments every now and then. One thing I did find interesting was how 'into' the game the commentators got. At critical moments they would just go nuts like they were 8 year olds at a birthday party.

  114. The real health issue by superpulpsicle · · Score: 0

    I don't know if getting fat is really the general problem with a gaming job. I know people who have permanent wrist damage from playing the game too many hours.

    (The damage incorporates strictly video game and first person shooters not petting sea monkeys)

  115. I like my job by KalvinB · · Score: 1

    But I really need to leave my work at work. I take up other "geek" hobbies on my off time or just hang out with friends.

    Currently I'm working on building a virtual pet in LogicWorks in my off time when I feel like it. So far I've got the 4 bit random number generator (around a 100 digit sequence), A and B clock synced buttons for menu selection and an 8x8 double buffered display with PROM controller to hold up to 16 animations with up to 4 frames each. Next step is figuring out stats and building the components to manipulate them.

    Variety is important. You can't spend your whole life doing one thing.

    Ben

  116. What's next? by adept256 · · Score: 1

    Getting paid to test condoms in real world situations?

    --

    I ran a benchmark on my quantum computer, now I can't find it anywhere!
  117. Monopoly money? by Rich+Klein · · Score: 1

    $100 grand a year? Are we talking US dollars? I guess S. Korea hasn't heard of outsourcing yet. It's a stretch, but they might be able to find someone in a poorer country who'd be willing to game all day for half that money. :P

    --
    -Rich
  118. Re:Job wanted! Will make games, not play, for $100 by Magius_AR · · Score: 1
    They get paid $100k/yr to PLAY games ....
    We already have those, they're called "athletes"
  119. Re:What's interesting is the difference in culture by Minna+Kirai · · Score: 1

    To say that a warcraft match between two human players is any harder or easier than an encounter between a guild in everquest and an epic mob (creature) is simply wrong.

    And to say that killing an epic mob is "competitive" is 100 times more wrong. It's a fundamental violation of the English language.

    It's not "competing"; there is no person you're beating. Only a pixelized punching-bag that was created soley to give an illusion of challenge before its corpse is looted. If the Mob was really trying, it'd have your character dead, your items re-sold, and your account cancelled before you even got a buff out.

    You can no more reach a competitive level playing EQ than Solitare.

    (It's possible to construct a competition on top of uncompetitive diversions, such as seeing who can solve a freecell hand faster, or who can reach level 5 most quickly starting from new EQ characters. But that's not how those games are normally played)

    MMORPGs which encourage PvP are a somewhat different story, although they're not quite competitive games either (for weaker reasons).

  120. Re:What's interesting is the difference in culture by Anonymous Coward · · Score: 0

    I think what he meant more was the competition between guilds for end-game content. As everyone wants to eventually reach the top, but it is quite easy to control with one guild.

    This is similar to your "who can reach level 5 most quickly" point you made, its more complex and creates that competitive atmosphere. I guess you could compare it to whoever can do 1v7 comps and win the fastest, but at a more complex level?

  121. Re:What's interesting is the difference in culture by Minna+Kirai · · Score: 1

    AC said:
    I think what he meant more was the competition between guilds for end-game content.

    Sure, maybe that's what he meant. But still, the single biggest factor determining which guild gets the prize is whoever puts in the most hours per week.

    The top players in any kind of game will all be of roughly the same level of skill and raw ability. If it's a competitive game, then those marginal advantages translate into victory or defeat. If a FPS player is 5% more fast and accurate than her opponent, she'll get a total victory (unless there's bad luck).

    But if your EQ guild is 5% more skilled than mine, we can still beat you in the level-up race by playing for 11 hours each day, instead of just 10.

    (Abilities tend to equalize even more quickly in MMORPGs, where much of "skill" is actually learning which spell/item combos are most optimal. That knowledge propagates quickly to those who care about it)