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System Shock 2 Retrospect...and Possible Followup?

Starsmore writes: "Gamespot has a retrospective on the 1999 cult classic System Shock 2, which normally isn't that big of a deal on it's own, although it's a nice read for those interested in some of the stories behind the production of System Shock 2. The biggest draw is that tucked at the end of the article (and shown below for those that don't want to RTFA), is this: 'But why even look back at System Shock 2 at this point? Because Irrational has been, and it plans to make a related announcement this Friday (tomorrow). The studio has decided that it wishes to further what it started in System Shock 2--to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players. You'll see what we mean tomorrow. Be sure to come back then.' " Could this possibly mean a sequel to the System Shock franchise? Update: 10/09 22:30 EDT by C : As many of you suspected, Irrational is in the process of developing BioShock , a "spiritual successor" to the System Shock games. Here's hoping they can distill much of what made games like System Shock and Thief so successful, yet succeed at their aim of building a game with truly emergent gameplay.

257 comments

  1. Obvious answer by Per+Wigren · · Score: 4, Funny

    Could this possibly mean a sequel to the System Shock franchise?

    Wait until tomorrow and you will find out.

    --
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    1. Re:Obvious answer by halowolf · · Score: 1, Insightful
      Well, now that Irrational has got the development of Tribes: Vengeance out way I suppose they have some time up their sleaves for announcements ;)

      I'll play TV while I wait it seems...

    2. Re:Obvious answer by Anonymous Coward · · Score: 0

      Wait until next week and you will find out again!

    3. Re:Obvious answer by cujo_1111 · · Score: 1

      In the meantime, cue the fond memories of games long past...

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    4. Re:Obvious answer by Anonymous Coward · · Score: 0

      From the summary:

      Could this possibly mean a sequel to the System Shock franchise?

      Hey, when did MBAs start submitting stories to Slashdot? Only biz types talk about "franchises". Gamers would just put "series" there.

      (This story is not about the business side of game development, it's about game development in general. Or creating a particular game. Or a sequel to a game, to be exact. Aw hell, I didn't even RTFA yet.)

    5. Re:Obvious answer by Anonymous Coward · · Score: 0

      There already was a sequel. It's called Deus Ex..

    6. Re:Obvious answer by deke_kun · · Score: 1

      Say this out loud 10 times in a row.

      "sequel system shock series" Alliteration is great when youre being poetic, but it just makes you feel dirty when you use it in journalistic prose. avoid.

  2. Agreed, should be more open-ended games by Ghostgate · · Score: 5, Insightful

    to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players

    There's a few out there if you look hard enough (Morrowind, for example), but most single player games just aren't very deep these days. Of course, to make a really open-ended game requires a LOT more testing, driving up the budget and especially the time to develop the game - and modern games already take a long time to develop. Most developers feel the extra effort isn't worth it in most cases, unfortunately.

    1. Re:Agreed, should be more open-ended games by arose · · Score: 1

      I have come to the conclusion that I favor linear games (with or without branching) over open ended games. I do not want to wander around and do silly things, I want a clear goal and many methods for achiving it (NetHack), or an engrosing story that pulls you allong rather than leaves you hanging (All Roads).

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:Agreed, should be more open-ended games by Ghostgate · · Score: 1

      I do not want to wander around and do silly things, I want a clear goal and many methods for achiving it

      I see what you are saying, but that's what makes a game like Morrowind so special. It DOES have a linear storyline, or a "main quest" sort of thing. The beauty of the game is that you can follow that main quest all the way through, without deviating much, and "win" the game (of course, you can still keep playing once you have done this), or you can put it on the back burner and do anything else that looks interesting. Now, here's where some open-ended games fail, because they don't provide enough variety/detail and can leave you bored rather quickly. But the history, political system, and environment of Morrowind are all so detailed, it really does draw you in and make you feel like you are a part of the game world. And the fact that the game has a plugin system and ships with an editor assured that there was, and still is, a large mod community for it, making it even more open-ended than it originally was.

      I'm not saying I'd want EVERY single-player game to be like this. It's nice to follow a more linear, pre-determined story too, as long as it's interesting enough. But here's the difference. Once you have played through that kind of game, you're pretty much done with it. On the other hand, I still play Morrowind regularly, well over 2 years after getting it, and there are still MANY things in the game world I have yet to experience. The fact that I still enjoy the game so much and still find new things, after playing it all this time, speaks volumes about how great open-ended games can be, if done correctly.

    3. Re:Agreed, should be more open-ended games by Anonymous Coward · · Score: 0

      Freelancer had this problem. Once the storyline missions were over, the game just felt like it might as well be over. There wasn't really anything to truly hold my interest and wandering randomly around the universe sure as hell didn't either.

  3. Reading the article for hidden meaning? by Dancin_Santa · · Score: 5, Funny

    Is that like reading Slashdot for the trolls?

    1. Re:Reading the article for hidden meaning? by Anonymous Coward · · Score: 0

      Or like reading Playboy for the articles?

    2. Re:Reading the article for hidden meaning? by Anonymous Coward · · Score: 1, Informative

      There's not really much reason to read Playboy other than for the articles. As pornography goes, its about as watered down as you can get. You might as well be watching ultrasoftcore porn on Cinemax.

    3. Re:Reading the article for hidden meaning? by imr · · Score: 1

      No, it isnt, because there are trolls on slahsdot.

    4. Re:Reading the article for hidden meaning? by lphuberdeau · · Score: 1

      That article was empty. It really seemed like an old artivle they puulled from the archives where they changed the intro and conclusion. Why did they end up talking about monkeys anyway? It has nothing to do with the real anouncement they wanted to make. Also, there is absolutly no date on the article. It might be normal on gamespot, but it's a serious flaw. Anyway, the article was just horribly bad. Can't believe I wasted time reading it.

      For who want to play the game back and can't stand the low polygon characters, the Rebirth mod changes most of the enemies and make the game look a lot more recent. Trying the mod is worth re-installing the game.

      --
      Qui ne va pas à la chasse n'a pas de gibier
      PHP Queb
  4. Additional speculation by Starsmore · · Score: 4, Interesting

    Hey, I didn't put that stuff in on my original submission, don't blame me. :P

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
  5. Hope there is a sequel by skinfitz · · Score: 2, Insightful

    The original System Shock is a classic - I absolutely loved that game. SS2 was even better, however its much more creepy to play if you turn off the in-game music and just have the sounds of the things moving around.

    If they announce a sequel I'll be a happy man indeed.

    1. Re:Hope there is a sequel by Rallion · · Score: 1

      I played SS2 the first time with headphones, in total darkness except for the monitor, in one sitting. I did not stop to go to the bathroom, or eat or drink.

      Don't talk to me about 'much more creepy!'

    2. Re:Hope there is a sequel by thhamm · · Score: 3, Funny

      Ahh. The only way to play it. (well, not the one sitting part.). 3 in the morning, all dark, headphones, alone in the whole house, all windows open, door in my back open. Then i fell through a broken glassplate right in the middle of a bunch of eggs plopping open. (Leave our babies alone ...).

      Then i HAD to stop. Looked in every room in the house to make sure nothings there. :) My heart ...

    3. Re:Hope there is a sequel by AsbestosRush · · Score: 3, Funny

      I actually did this as well. I was in the middle of the first level of the game when you are trying to go down the elevator. Headphones, alone in the house, 1130 or something like that, all the lights off... I was walking down a hallway and xerxes started talking. Even though I'd head it before, this startled me enough to turn around. When I turned back around, a zombie was beating the piss out of me, doing those creepy groans. I shut the game off and turned on every light in the house. :)

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    4. Re:Hope there is a sequel by thhamm · · Score: 1

      >and xerxes started talking.

      this pissed me too. really a bit like HAL. "sorry hacker, i cant do that. this conversation is over."

      >a zombie was beating the piss out of me, doing those creepy groans.

      for me thats be best thing in the game. monster jumping at you without notice. and these spiders ... in dark corners ... *shiver*

      why do you resist the many? argh. :)

    5. Re:Hope there is a sequel by Kegetys · · Score: 1

      I'd hope there would be a sequel too, but one that would be more like Shock 1 than Shock 2... In my opinion, Shock 2 was a great game but not such a good sequel as they changed so many important things. The most disapointing change for me was the change of the user interface, which they changed from an 'adventure-like' point'n'click mouse interface to a typical first person shooter interface. Sure it made the fighting easier, but you no longer could examine things the way you did in Shock 1, and it made the whole game feel more like a shooter than an adventure game.

      Another thing that I disliked was how they screwed up the weapons & ammo. In shock 1, there was a radical difference between different weapons and their ammo, like shooting at cyborgs with a dartgun using tranq ammo did absolutely nothing but shooting a mutant with them was very effective. Sure there were some of this still in shock 2 but it didn't make that much difference anymore, you no longer needed to plan your attacks the same way as even if you had the "wrong" ammo loaded the enemy would still die with a few extra shots.

      The plotline was more interesting in shock 1 also... It is propably the best game I have ever played, a remake with Doom 3 engine would be my dream ;)

    6. Re:Hope there is a sequel by thhamm · · Score: 1

      :) modded funny? this wasnt meant to be funny. why isnt there a moderation "frightening". this was intended more like "hey kids, dont try this at home" :)

    7. Re:Hope there is a sequel by siskbc · · Score: 1
      Even though I'd head it before, this startled me enough to turn around. When I turned back around, a zombie was beating the piss out of me, doing those creepy groans. I shut the game off and turned on every light in the house. :)

      And changed your shorts. ;)

      --

      -Looking for a job as a materials chemist or multivariat

  6. I sure hope there's another... by EvilCabbage · · Score: 4, Interesting

    System Shock 2 was one of the last games that really scared the hell out of me. Clive Barkers: Undying did a pretty good job of that too.

    If only Clive and the System Shock crew could get together, I'd be afraid to turn lights off for the rest of my life.

    1. Re:I sure hope there's another... by Lisandro · · Score: 4, Insightful

      Oh yes. Yes. Absolutely, yes. Completely.

      I didn't play SS2 when it first come out. I tried the original SS looking for a Doom-clone and it didn't satisfy me, so i never bothered to look into the sequel. Besides it didn't ran that well on my computer back then.
      Years later, with much better hardware i stumbled into a site that praised SS2 from top to bottom as the most underrated game ever. For some reason it stuck on me, and some days later i had a discussion with a friend who unconditionally loves the game, so i decided to give it a shot. When i found it on a bargain bin it went home with me.

      A week later, i was so hooked my studies suffered. The game is, to this day, still the most atmospheric game i've played, and it sucked me in completely. It's tensefull, and creepy, and the "damn-that-made-me-jump-off-my-seat" moments just keep coming one after another (damn monkeys!). Doom 3 captured much of that atmosphere - and borrowed quite a lot from SS2, in fact; but the game itself wasn't anyware as good. Doom 3 is a shooter with a few jumpy moments, SS2 it's a suspense horror movie translated to the PC.

      I enjoyed it inmensly. Graphics are dated, (through functional) but the gameplay are story are excellent and the sound, even by today standarts, is top notch - so much, playing it with headphones it's a must. By all means, if you're reading this and haven't tried it, do so.

      Anyway, SS2, through it didn't sell well back when released it's to this day one of the most cherished games of all time. Unless they manage to fuck it up completely, System Shock 3 would sell like hot bread. I know i'm not the only one that would buy it in a heartbeat. Damn, i would even buy the original SS2 if they ported it to the Doom 3 engine. Twice.

    2. Re:I sure hope there's another... by xsupergr0verx · · Score: 1

      Agreed.

      Undying is easily my favorite single player game, and scared me quite well (Resident Evil series never caught me.) It can be picked up for $10 in a two pack with American McGee's Alice (mediocre... great atmosphere and characters, too many stupid jumping puzzles and annoying bosses).

      --

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    3. Re:I sure hope there's another... by rhuntley12 · · Score: 1

      I'm surprised no one has gone back and remade it, or touched it up.(Atleast what I've heard) I never got the wearing headphones thing. I mainly play Xbox with a nice surround system, and I can't see headphones beating a good surround system?

    4. Re:I sure hope there's another... by Indras · · Score: 4, Informative

      I'm surprised no one has gone back and remade it, or touched it up.

      They have. The folks over at http://sshock2.com keep up to date on all the information. One of the upgrades is an increase in detail to the models of the AI figures. It's called Rebirth. I love it, it really gives an upgrade to the "ghosts" you see in the game who have pointy hands (anyone who's played SS2 knows what I'm talking about).

      On the heels of Rebirth came the hi-res texture mod called SHTUP (pronounced shtoop).

      There was also an upgrade to the cutscenes in the game, by a group called Wuggles Unlimited, but they seem to have disappeared (lack of hosting).

      Look around, there are still fans of SS2 doing work with it!

      --
      The speed of time is one second per second.
    5. Re:I sure hope there's another... by Tim+Browse · · Score: 1
      I'm surprised no one has gone back and remade it, or touched it up

      Be surprised no longer :-)

    6. Re:I sure hope there's another... by Jucius+Maximus · · Score: 1
      "It's tensefull, and creepy, and the "damn-that-made-me-jump-off-my-seat" moments just keep coming one after another (damn monkeys!)."

      Absolutely. I can recall more than one occasion when my desk was covered with sweat (from my arms) after playing that game.

    7. Re:I sure hope there's another... by FortKnox · · Score: 1

      Graphics are dated

      Go reload the game. Add in System Shock Rebirth graphics mod. Now at least the creatures will be up to date graphics :-D

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    8. Re:I sure hope there's another... by F34nor · · Score: 1

      I always thought of it as a Sci-Fi outgrowth of Ultima Underworld.

  7. I like open ended gameplay by rsilvergun · · Score: 3, Interesting

    as long as it's _really_ open ended. That is, I can do what I want and live with the consequences. I can play the game however I see fit. Morrorwind did a great job of this, but it left it open to easy exploitation once you learned the system, and the game got really easy. This was fine, because there was so much to see and do I didn't care that the challenge was gone. What I hate is seeing the 'seams' in games. You know, the places where the game developer's limited what you could do because it would fsck up the pacing of the game or let you finish it too quik or they're just full of themselves and want you to do things their way (**cough** Half-Life **cough).

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    1. Re:I like open ended gameplay by NanoGator · · Score: 1

      " You know, the places where the game developer's limited what you could do because it would fsck up the pacing of the game or let you finish it too quik or they're just full of themselves and want you to do things their way (**cough** Half-Life **cough)."

      Hehe. UT 2004 drives me nuts with that. It has these huge outdoor maps, and when you fly to the edge of the map *ThUnk* you hit an invisible wall. Uhh thanks guys. I really wish they had done something like had the computer automatically turn the ship around with a message like "You're not going AWOL on us!" Something with a bit more character, yannow?

      --
      "Derp de derp."
    2. Re:I like open ended gameplay by PepsiProgrammer · · Score: 1

      They got creative with a few of the maps, like on Dria? I think, if you fly too close to the flight ceiling for too long you get hit by an orbital canon :)

      --
      "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    3. Re:I like open ended gameplay by torenth · · Score: 1

      UT 2004 drives me nuts with that. It has these huge outdoor maps, and when you fly to the edge of the map *ThUnk* you hit an invisible wall.

      This is a bit off topic, but that reminded me of what was cool about Tribes: when you go off the end of the map, the game generates more random terrain for you to walk on for as long as you feel like wandering.

      --
      'Phone-jacking: Give someone a ring, they'll have to answer to find out who it is!' - Threni
    4. Re:I like open ended gameplay by tukkayoot · · Score: 1
      Yeah, for all the praise and hype that surrounded it, Morrowind failed to impress me (except with some of its visuals).

      The problem is that the core gameplay mechanics just sucked. Combat could be trivialized way too easily, and it was too easy to steal and sell things without reprecussion, even without having the skillset of a thief.

      Also, dialog was not adequately changed in many instances to reflect your character's deeds... which is pretty lame, considering the fact that NPC dialog is pretty much the only thing that changes about the game world, no matter what you do. What's really weak is that the storyline suggests at points that you may be given the choice to try to confront the bad guy, join him, or take his place, but when you get to that point in the game, you are pretty much forced to confront him (at least from what I recall, it's been a while).

      I really like Deus Ex, because it had fun gameplay, and the open-endness truly felt open-ended. When I was trying to figure out how to complete a mission, I really felt as if I was the one devising methods to overcome an obstacle, instead of merely feeling like I was given a choice about how to proceed. And Deus Ex does actually give you the choice on how to complete the main quest, the choice that Morrowind teases you with, but fails to deliver.

    5. Re:I like open ended gameplay by xsupergr0verx · · Score: 1

      Perfect for hiding stolen enemy APCs and scouts, so they can't get more :)

      --

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  8. Does EA own the License to System Shock still? by darkmayo · · Score: 4, Interesting

    I recall there being a bunch of hullaballo with EA being pricks about that license. If Irrational hasnt accuired the license then we may be looking at a spiritual successor to System Shock 2.

    --
    "I am a kernel in the linux army"
    1. Re:Does EA own the License to System Shock still? by Anonymous Coward · · Score: 5, Informative

      The problem is (or was) that no one person owns the System Shock license. When Looking Glass Studios broke up, each of the creditors got a chunk of the license. From memory one ex LG-er tried to track down who owned what and got nowhere.

    2. Re:Does EA own the License to System Shock still? by Provocateur · · Score: 3, Funny

      one ex LG-er tried to track down who owned what and got nowhere

      Now *that's* really _open_ ended.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    3. Re:Does EA own the License to System Shock still? by X_Caffeine · · Score: 2, Interesting

      I wouldn't mind one bit if Irrational's new title turns out to be a "spiritual successor" rather than a new sequel. The videogame industry suffers from a plague of sequels and a dearth of original ideas.

      I enjoyed SS2 as much as every person who was lucky enough to give it a try, but after being alone on a haunted starship/base battling zombie monsters and malfunctioning security systems in SS2, Halo, Doom3, etc. I've had enough.

      System Shock's style -- FINE. GREAT. Do something new with it! (it's not as if the name Shodan even has meaning to all but a handful of the truly hard-core)

      --
      // I will show you fear in a handful of jellybeans.
    4. Re:Does EA own the License to System Shock still? by mink · · Score: 1

      Maybe it could have a feature to name the AI villian. Then classic SS fans could continue the Hacker vs. SHODAN conflict, while new players can put in anything they want.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  9. Re:PLEASE DO NOT BUTCHER IT by JoeLinux · · Score: 1, Insightful

    Deus Ex itself was butchered. They took out the RPG aspect of it, limited you on what you could carry, and took out the side quests...I was extremely dissapointed in it.

  10. Oh, this would be great. by kerrle · · Score: 3, Insightful

    System Shock, along with the Thief series and the first Deus Ex, is pretty much one of my favorite games ever. There was just something amazing about the atmosphere, but even more, slowly piecing the plot together from the emails of now dead crewmembers was just amazing. There's a reason Doom III pretty much lifted it intact; it worked great in SS2.

    1. Re:Oh, this would be great. by Calrathan · · Score: 1

      After playing DOOM3 for about 8 hours, and being heavily reminded of the tense atmosphere that system shock 2 provided [and the amazing use of sound as an emotional hook] I ended up re-installing ss2 to re-experience my memories of it.

      iD Software does amazing work in pushing the limits of computing hardware for interactive entertainment. This latest title does an awesome job taking advantage of sound and lighting to generate an immersive atmosphere. That being said, I didn't get into the Doom3 storyline, and with the plethora of inane content on a lot of the data pads, it was kind've painful. I think the mechanism for story telling is great, but iD just pulled it off poorly.

      System Shock 2 was an amazing, immersive game. The sounds in it don't compare to Doom3 in my opinion; however they do work very well, and were a groundbreaking for for me when I first experienced them. The appeal of SS2 was in the immersive environment, but unlike Doom3 which did so by placing a premium on environmental sound effects, the story, method of story telling, and open-ended partial-RPG style of the game were what made it the game that I love so much.

      That all being said, I decided a few weeks ago that my ideal game would be if the DOOM3 team teamed up with the team that made System Shock 2, and build something that took the amazing immersive elements of both the technical and aureal that iD did so well, with the story telling and, to borrow a term, "emergent" environment from Irrational.

      I'm looking forward to this announcement tomorrow, and hope to hear something along the lines of the Doom3 engine being licensed for the next in the System Shock series.

    2. Re:Oh, this would be great. by johannesg · · Score: 4, Interesting
      Yeah, except that in Doom 3 you already know what happened so it doesn't work _at all_. Not to mention the fact that all the audiologs are more or less the same: "This is the [bored sigh] audio log of dr. [whatever]... The guys in the delta complex are ticking me off [exasperated voice] again. Something weird happened, and I wonder if it is related to them... [indifferent voice] Well, I hope everything will be alright. The code to my locker has been changed, and the new code is 1, 2, 3."

      In System Shock 2 it took a long time before the crew was even aware of any problem, and once they were they had enough time to organize resistance (unlike Doom 3 where the entire thing is over in a few minutes, basically the time it takes you to walk from the comm. center to marine HQ). As a result you find many, varied logs, some from before the problems start, some from people getting suspicious, and some from those who actively fight back.

      While it is rather hard to actually identify crew members in SS2, I often found myself wondering if the mutilated corpse in front of me was in fact that of one of the people who's logs I had been reading. The notion that I could still hear their voices while they were no longer around to speak added a poignant touch to the game.

    3. Re:Oh, this would be great. by Tojo-Mojo · · Score: 1

      After playing SS2, so many games seemed lousy. But I was thinking the same thing in Doom3, reminded me of SS2. Of course, just about everything in Deus Ex reminded me of SS2 as well. Neither game could compare.

      The many demands the termination of this exchange. We regret any inconvenience.

    4. Re:Oh, this would be great. by He+Who+Has+No+Name · · Score: 0, Interesting

      I can't remember where I found it, but on one of the SS2 message boards a few months ago the forum members compiled a list of the named characters and their fates (dead, transformed by the Many, unknown, ghosts, and the two that made it out) I thought it said quite a bit that the game would inspire the people who played it to try and figure out who in the game world survived.

    5. Re:Oh, this would be great. by johannesg · · Score: 1

      I've tried googling for it, but no luck. Any idea you remember what forum it was on?

  11. Excellent by antivoid · · Score: 0, Redundant

    System Shock was absolutely excellent; I'm wondering if the proposed sequel will live up to the high standard set by the former. Generally, sequels don't seem to hit the high level of enjoyment as originals; it is interesting to note however that Half-Life 2 is very good, and has a lot of the same gameplay elements as Half-Life (another game I worship, incedently).

    Doom 3 was a sequel to Doom1 (imho) because the engines for all *Doom* games was based on the same engine. And Doom 3 is epic (and that may be an understatement.)

    What I am saying is, in essence, that SS2 could very well be brilliant as well; but don't be too shocked if it doesn't have as drastic an impact as its predecessor.

    1. Re:Excellent by antivoid · · Score: 0

      My apologies; I meant SS3 and not SS2 as posted in the parent article.

    2. Re:Excellent by BlueJay465 · · Score: 2, Funny

      There is one thing that must stay consistent. Terry Brosius' phenomenal charactarization of SHODAN. To this day, that granulized, broken and haunted voice still gives me chills and makes HAL 9000 look like a Teddy Ruxpin.

      I have chomping at the bit for a SS3 for many moons now.

    3. Re:Excellent by sh0dan · · Score: 1
      Terry Brosius' phenomenal charactarization of SHODAN.
      Agree! It should still be possible - at least she is still in the gaming industry. I saw her in the credits for "Thief: Deadly Shadows".
      Also found her wrap-sheet.

      My personal opinion was that the evil SHODAN was used for far too little in SS2. I would rather have had the roles of SHODAN and the many reversed, so you were fighting SHODAN most of the time and not the other way around.
    4. Re:Excellent by Anonymous Coward · · Score: 0

      That gives me an idea. They should make SHODAN ringtones.
      "You h-h-have a call, insect"

  12. axe by lemody · · Score: 1

    I loved this game ... but then again I hated the lack of bullets, it was quite much just hacking computer terminals and smashing zombies with axe :)

    --


    class he-man extends man!
    1. Re:axe by Dimensio · · Score: 1

      Axe?

      I think that you mean wrench. Or laser sabre. Or crystal shard. I don't remember any axes in the game.

    2. Re:axe by Anonymous Coward · · Score: 0

      Yeah, and whats wrong with that?

    3. Re:axe by lemody · · Score: 1

      yeah I meant wrench! well some tool anyway?!? :)

      --


      class he-man extends man!
  13. Sweet, Sweet System Shock.... by NBarnes · · Score: 1

    I describe System Shock 2 to my friends as 'The best game I've ever played'. I have a half-completed design doc for System Shock 3: Earth, a MMORPG (it's a good idea, trust me). I'll be... checking GameSpot tomorrow.

  14. Kick ass game by AnthonyPaulO · · Score: 4, Interesting

    That game truly kicked ass. I've gotta say that the only games that managed to scare me have been the original Doom and System Shock 2. Everything worked so well together in SS2, I couldn't stop playing it, and when I finished, I played it again as another character. It is so good that I'm getting the itch to install it and replay it one more time. I've a former roommate that played it for a few hours (I purposely turned off the lights in the whole apartment and pumped up the 3D sound) and he kept shitting in his pants until he got up and refused to play any more of it, and that night he kept looking over his shoulder. I just died laughing. Good memories. I wish the do a SS3, I would be first in line to buy it!

    1. Re:Kick ass game by Zorilla · · Score: 1

      and he kept shitting in his pants until he got up and refused to play any more of it...

      You'd think he would have gotten up the first time he shit his pants. This guy's not like the other children, class.

      --

      It would be cool if it didn't suck.
    2. Re:Kick ass game by Anonymous Coward · · Score: 0

      So...

      Some people think cucumbers taste better pickled.

    3. Re:Kick ass game by Anonymous Coward · · Score: 0

      I was (also) scared shitless by the first three (Marine) levels of AvP (PC). You couldn't save in level and we played it round robin *shivers* and in the dark. Jesus gig god christ.

      But yeah, SS2=_best_FPS_ever.

  15. Please not DX:IW by gmhowell · · Score: 4, Insightful

    If they decide to XBox it to the extreme like Deus Ex: Invisible War, count me out. Please let it be quality.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:Please not DX:IW by PepsiProgrammer · · Score: 4, Interesting

      Exactly, the xbox ruined Deus Ex: IW. But I think some other factors did as well.

      I think the current world political situation alsoinfluenced the game in a negative way. Look at it this way, if they released a game with a plot like the original now, they'd probably all be 'detained' indefinately. The second game completely lost the feel of the first even if you can look past the xbox crippled engine/design.

      I imagine the current political situation is also why the movie project also got the axe. Nobody wants to be labeled a terrorist/antiamerican/nonrepublican anymore.

      --
      "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    2. Re:Please not DX:IW by feidaykin · · Score: 1
      I thought exactly the same thing about this... In the original DX, you work for a counter-terrorist group. Turns out the government in DX is so corrupt and twisted that you end up joining the "terrorists" in order to find a cure for the government sponsored plague.

      Yeah, a plot like that would really fly well today. It's funny, though, I've played through DX about a half-dozen times... and each time I play through it again, the closer to home some of the "shadow government" themes hit. Really, it's getting kinda scary, and I tend to wonder what people would think of the plot in DX ten or twenty years from now...

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    3. Re:Please not DX:IW by Anonymous Coward · · Score: 0

      Well, I for one am proud to be labeled a "antiamerican".

    4. Re:Please not DX:IW by Amorpheus_MMS · · Score: 2, Interesting

      There is an interesting anectote to the missing twin towers in Deus Ex' New York skyline. The texture was too big, so they used only half of it. When somebody inquired about this, they simply replied that terrorists had destroyed them as well.

      And that was a good while before September 11, 2001...

    5. Re:Please not DX:IW by CommieLib · · Score: 0, Troll

      Then you're a fool. America isn't perfect, but as they say, the sins of the West are the sins of the world.

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
    6. Re:Please not DX:IW by Anonymous Coward · · Score: 0

      This is the second time I've seen you post something like that...I don't see what it was in the first game that is so challenging to today's political climate. What in Deus Ex would get somebody "detained?" The terrorist strike on the Statue? UNATCO and its cyborg/nanotech army?

      It was a great game, don't get me wrong, but it's not like it was some punk-edge sociorevolutionary game--it takes place in the future after the formation of a U.N. army called UNATCO. The Grey Death is taking over. And there are a lot of references to the conspiracy theories of the day. What in Deux Ex was "antiamerican/nonrepublican?" The game was more concerned with the Illuminati and the Knights Templar than the President (the only mention of the President is that he might be an alien). If anything the game is an indictment of the entire system regardless of political party (because after all, in the world of Deus Ex political parties would just be two heads of the same snake! Which is actually a message of DX2...unfortunately, the game was not as good).

      The movie probably got axed for the same reasons thousands of others get axed. Lack of desire to fund it, no confidence that the story would appeal to enough of a mainstream audience, etc.

    7. Re:Please not DX:IW by Anonymous Coward · · Score: 0

      That's your problem. America is *not* the west.

  16. What about real life? by mcrbids · · Score: 0, Redundant
    to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players

    What I find endlessly interesting is the amount of effort and money being spent to make video games that mirror real life - as though there isn't this real life out there waiting for you!

    I think it's a side effect of standardized education. We're all taught from early ages to respect the institution beyond our own personal judgements. Creativity is supressed in favor of complacency and "sit down, shut up". Psychological shackles are placed and maintained so consistently through our childhood, that we aren't even aware that we wear them. We succumb to the inevitable - prepare for and go to college, get a job, 401k, etc.....

    But then, this new environment shows up, free of these shackles, and the first thing we want to do is to make it as much like our life as possible - only without these shackles.

    "Free to do whatever you like". No shackles. Yet, the shackles aren't really there in the first place!

    You don't need a job - you need money. You don't need a schedule. You don't need a boss. You don't need to sacrifice your day-to-day life in order to pay for that 7,000 environment killer to impress your neighbors. These things are all just stress. They are all just shackles!

    The shackles are in your mind. How freeing it is to be rid of them! How pointless video games suddenly seem! The real world is so much richer, so much fuller, so much more inviting!

    Finding your passion (such as, for me, engineering) is so incredibly rewarding! Knowing that on the morrow, when I awake, I will create peace for hundreds of people, some I've met, and many more I'll never know.

    My works will ease the burden for these fine, good people. Their day will be a little brighter, their song will be a little lighter. And, these good people, will then be a little more free to spend their energies helping those they help.

    I know this because they tell me so. I know this because I see the results. I've seen the kids, happy, hopeful, and bright.

    What a joy it is to find one's true passion in life! Face your fears, clear away your shackles, and discover your true passion in life! Strength, joy, and peace of mind can be yours.

    --
    I have no problem with your religion until you decide it's reason to deprive others of the truth.
    1. Re:What about real life? by Anonymous Coward · · Score: 0

      What a joy to troll on slashdot and tell people how stupid they are!

      What a wonderful feeling to tell people that you'll be saving lives every day, while they're stapling TPS report covers on!

      How grand it must be to tell people for the upteenth time to go outside and do something else, after they've come home from a long day of work and want to relax!

    2. Re:What about real life? by Knnniggit · · Score: 1

      You have a point. Why do we bother making these silly games when we can just go outside and blow shit up? Oh wait.

      --
      Brain kills internet cells.
    3. Re:What about real life? by Anonymous Coward · · Score: 0

      Competition is what's fun. I can't shoot my friends in the real world (more than once that is) and it's not very nice.

    4. Re:What about real life? by Mant · · Score: 1

      There is a lot of effort to make realistic looking graphics in games, but they are very, very far away from trying to emulate real life. Even open ended gameplay is not about emulating real life. Choice and combinatins are ofen min/maxing minigames to get effective characters.

      The things people enjoy in games are often very different from real life. I love Burnout 3, but I wouldn't want to crash my car in real life. Obviously any fantasy or sci-fi setting is impossible. Real life rarely has a good narrative, or satisisfying closure.

      People want elements of reality it their games so they can relate, but the want elements of escapism too. If you are going to knock games for the escapist element stopping them improving thier life, you have to knock theater, movies, TV, books, hell, almost every form of human entertainment ever created. Even sports let you concentrate on the team/players/match and forget about 'real life'.

      Obviously if you are so caught up in escapism it stops you improving your quality of life it is a problem. For most people though, it is a balance, and their quality of life is improved by some escapism. Video games (and other escapist entertainment) aren't a substitute for doing something in real, but a way of experiencing something you couldn't or wouldn't want to.

      People need to eat, have shelter, cloths and that generally means jobs. Its great if you get one you love, but there is nothing that says the availablity of such jobs is going to match up with what people want. All through human history people have had to do stuff they haven't enjoyed to get by.

      Yes, obsession with consumerism is bad, staying in a bad job to buy stuff you need is dumb. However, people have to put up with all kinds of crap in life they can't help or control, a bit of healthy escapism like video games is a good thing. The real world can be rich and inviting, but it can also be harsh, cruel and painful. You certainly shouldn't use video games to hide from it, but you can use them to make your journey through it a more enjoyable one.

      You rather sound like a recruiter for some wacky cult.

    5. Re:What about real life? by flyingsquid · · Score: 2, Insightful
      What I find endlessly interesting is the amount of effort and money being spent to make video games that mirror real life - as though there isn't this real life out there waiting for you!

      You could say the same thing about reading Moby Dick, seeing a production of Hamlet, or watching Friends instead of going out and interacting with real friends. We humans often find imitations of reality to be far more interesting than the real thing. Sometimes fiction is a lot more educational and emotionally satisfying than real life. The best books have characters who you care for just like a friend, and the best games have experiences that you can remember fondly even though they weren't real.

    6. Re:What about real life? by barrkel · · Score: 1

      The problem with your idea is that we can really only live a couple of lives.

      I'm currently a software engineer, and system design is my true passion in life. However, I may become a laywer at some point in the future. My career choices mean I can never also be (say) a detective, a teacher / lecturer, a special-ops soldier, or a number of other career paths which I'm unwilling to dedicate a part of my life to for a variety of reasons.

      This is where fantasy, cinema, fiction and games come in. They help fill in the gaps where alternative life choices might have been made.

    7. Re:What about real life? by LightningBolt! · · Score: 1

      > Finding your passion (such as, for me, engineering) is so incredibly rewarding!
      For me, it was digging graves.

      > Knowing that on the morrow, when I awake, I will create peace for
      > hundreds of people, some I've met, and many more I'll never know.
      Ah, you must be a highway engineer!

      --
      Old people fall. Young people spring. Rich people summer and winter.
    8. Re:What about real life? by radio_babylon · · Score: 1

      why a game and not real life?

      because in real life i cant run down a bunch bunch of people with my car, or torch a house, or beat the living hell out of some snot-nosed punkass teenager, no matter how badly i WANT to do so...

      well, actually i guess thats not true, i COULD, i just dont want to deal with the real-life reprecussions...

      so, instead i do it in a game. this is a good thing, really, because i have absolutely zero doubt that if i didnt have a virtual outlet for my aggression, at some point it would bubble up to the surface in the real world, consequences be damned... in my case, games dont cause violent behavior, they *prevent* it :)

  17. Wow by Knnniggit · · Score: 3, Interesting

    I played the hell out of System Shock 1 and 2, and loved them both. The monster respawning did WONDERS for the atmosphere. Even when backtracking through finished areas the games were really tense. And don't even get me started on the groves. If they choose to do this, sweet. If not, then maybe someone will have the balls to make a DOOM 3 mod. It seems like the perfect engine for it. =)

    --
    Brain kills internet cells.
    1. Re:Wow by hthb · · Score: 2, Interesting

      There was an attempt to create a SS2 remake for the Doom 3 engine (System Shock 2 :Rebooted), but EA stopped it short by sending a threat of lawsuit to the team leaders.

      --
      Visit www.doc2pdf.net for a free, no need to register, .doc to .pdf file conversion.
    2. Re:Wow by mink · · Score: 1

      They should have simply re-named everything and called it "shock to the system", I dont think Billy Idol would complain about a cyberpunk type game with that name.
      Make it so the player can name the Station AI and there we go.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    3. Re:Wow by delstar+dotstar · · Score: 1
      And don't even get me started on the groves.
      Jettisoning Beta Grove was the most satisfying game experience of my life.
  18. The Many by MourningBlade · · Score: 2, Funny

    The Many sings to us. Where is the love in your cold world of machines?

    Quit your job. Join the many. Embrace the world of flesh.

    ...Ok, that was either an ad for porn or a sign that my job is in danger. Fucked either way.

    1. Re:The Many by Anonymous Coward · · Score: 0

      My favourite quote will forever remain:
      "This is Xerxes. Trioptimum reminds you that there are only one hundred and sixyfive days until christmas. One extra work cycle twice a week can give you enough spending money to make this holiday a very special one..."

  19. Best single player game in existence... by PepsiProgrammer · · Score: 4, Insightful

    Is still Deus Ex (The original, the sequel blows )

    Emergent gameplay: Check
    Open Ended Exploration: Check
    Many combinations of options: Check
    Good plot (Espescially considering current world trends): Check

    All it needs now is a graphics/ai overhaul and it will be perfect (Someone want to start a doom3 total conversion?)

    --
    "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    1. Re:Best single player game in existence... by Blublu · · Score: 5, Insightful

      I can't see why people hate Deus Ex 2 so much. Sure, it wasn't an exact copy of Deus Ex 1, but it was still a good game despite the fact that it was suffering from mild console syndrome. Oh well.

      --
      meh
    2. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      Mild? The inventory system was crap, and that HUD truly shits me to tears. Now add to that the fact that it seems to run slower than Doom 3, and you'll know why I personally can't stand it.

    3. Re:Best single player game in existence... by Dimensio · · Score: 4, Insightful

      Someone already mentioned the terrible inventory system and HUD, and it should also be noted that the concurrent X-box development of the game led to the PC version having abysmally small levels (meaning lots of irritating long load waits) in spite of the fact that the devs had previously stated that the PC version would have larger maps with fewer load points, and the game has very low-res, ugly textures. While fans created a third-party add-on with much improved texturing, such a thing should not have required third-party intervention and there is no solution to the tiny map size.

      Not to mention that the main character is bland (possibly partially a result of them designing the story around the main character being either male or female), the story is flat without depth in the characters, there's only one real twist to the story and it's not exactly that shocking, the "universal ammunition" system is garbage, character development was heavily dumbed down from the first game (in the first game, you had to carefully choose your development choices to optimize according to your play type, and you could never fully max out every stat. In DX:IW, you could max out every stat before the middle of the game, and if you didn't like your choices you could easily swap no less than three of them out and re-max them), character models look hideous and the overall interface was too far streamlined down to accomidate the X-Box, destroying much of what made Deus Ex fun in the first place.

    4. Re:Best single player game in existence... by Blublu · · Score: 2, Insightful

      Okay, replace the word "mild" with "heavy"... I forgot about the tiny map sizes. I agree it was dumbed down because of the damn Xbox, and the unified ammo and that stuff was annoyign at first, but still I enjoyed playing it and thought it was a good game. Not AWESOMELY GREAT, but enjoyable. If anything, it was just overhyped.

      --
      meh
    5. Re:Best single player game in existence... by Dimensio · · Score: 1

      The problem is that quite a bit was promised, and very little delivered. A number of promised features (larger map sizes on the PC version, destroyable light sources, AI that isn't as dumb as paint) never made it to the final release.

      Deus Ex was a revolutionary title. It had flaws in its mechanics, yes, but overall it was great gameplay mixed with a great story. Deus Ex: Invisible War was a complete disappointment, failing in every way to live up to its predecessor. It's one thing to try to improve upon the original and come up short, but IW looks like a project where the developers deliberately tried to make it than the original in every way.

    6. Re:Best single player game in existence... by PepsiProgrammer · · Score: 2, Insightful

      There are other problems to past the obvious ones you mentioned. The game is orders of magnitude shorter than the original, the game seems very rushed (Biggest indicator of this is all the talk and build up of red greasels, but none ever show). The input system feels laggy, almost none of the neat things the engine was supposed to do came to fruition (dynamic shadows in gameplay namely) and the physics system was not implemented well at all.

      All and all it was just an extremely dissapointing game. Part of this is probably because it had alot to live up to, and looking past the fact that it is supposed to be the sequel to dx1, it is no longer abhorent, its just another below average fps.

      I do not know of anyone who really enjoyed the first game and the second, I believe fans of the two games are mutually exclusive.

      --
      "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    7. Re:Best single player game in existence... by Blublu · · Score: 2, Interesting

      This is why I always set my expectations to "low" for almost all games. That way, I don't get disappointed and can enjoy a game for what it is as opposed to getting disappointed by what it isn't.

      --
      meh
    8. Re:Best single player game in existence... by PepsiProgrammer · · Score: 2, Insightful

      As I mentioned in another post on this thread, I think another reason for such suckiness in dx2 is the current political situation. The plot of dx2 does not have the same feel at all as the first. And I think this could be because some people would view the first game as VERY critical of current political trends, to the point where it would likely cause some controversy to release a game with such a plot.

      --
      "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    9. Re:Best single player game in existence... by Minna+Kirai · · Score: 1

      the "universal ammunition" system is garbage,

      Yes, but that was probably an overcompensation for the horrible ammo supply in the first game.

      In case you can't remember, you played a top-secret government super-agent, and yet you couldn't even convince your shadowy bosses to reload your 9mm pistol in between missions. Looting ammo from the numerous heavily-armed opponents didn't work, because they'd turn out to only have 3-4 bullets in their assault rifles.

      That problem greatly reduced the flexibilty of character development. For example, I'd like to train up on only the pistol and use that for all combat (except the occasional armored robot), but there's just not enough ammo around. You've got to carry 3 separate guns, just so you can be capable of shooting all the bullets you find.

    10. Re:Best single player game in existence... by __david__ · · Score: 1

      I agree with you. I thought compared to other games out there it was enjoyable. I had a lot of fun playing it. I was disappointed, though, when comparing it to the original--it doesn't stack up at all.

      My least favorite change wasn't the universal ammo or the lack of inventory (though I do miss the micromanaging of the inventory). What I really miss the old weapon mod system. DX2 only lets you mod the weapon twice, and then you have to throw it out and start with a new gun. I hated that. I never got attached to any of my weapons like I did in DX1. I remember LOVING my cool hyper-accurate and long distance enhanced sniper rifle and my cool silenced pistol with laser sight, scope and damage and distance enhacers. Ahhh.... If I could have named the weapon I would have done it in a second. :-) When I got thrown in jail in DX1 I was heartbroken that I might not get my same weapon back (and overjoyed when I found it in the weapons locker). And I never felt that attached to anything I had in DX2.

      -David

    11. Re:Best single player game in existence... by PepsiProgrammer · · Score: 1

      Yeah the lack of ammo in the first game makes it a bit hard to go run and gun through the whole thing with your choice of weapon.

      The worst example of this in the game are the throwing knives I think there are 2 or 3 sets of 4 in the whole game (And you cant remove them from people you kill with em)

      Great thing about deus ex is that you dont need thousands of rounds of ammunition to play it. I have personally played through the game without firing a shot (and with harming only one person).

      But the universal ammo system in the second game was overly silly.

      --
      "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    12. Re:Best single player game in existence... by cr_nucleus · · Score: 1

      I never quite understood this whole thing about deus ex being such a good game. Especialy about the plot. I mean ok, maybe there's an intricate story but hell, what i want to see in games is good characters !

      In video gammes you will have many stories about worlds ending, invasions, political twists, corporate conspiracies, or maybe no plot at all (except maybe for the 2 lines that make an excuse for one). While this is fine by me, why can't we see anything actualy relating to people ? Are game developers and players so out of touch with themselves and the others ? The only example that comes to my mind of a game that tries something in this area is Planescape: torment, maybe a bit of KOTOR as well.
      I find it intriguing that with so many games coming out, there are so few going this way.

      really, video game still has a long way to go.

    13. Re:Best single player game in existence... by forgotten_my_nick · · Score: 1

      Deus Ex was not open ended exploration. It was actually a fixed path but gave you the feeling it was open ended.

    14. Re:Best single player game in existence... by Baudelaire76 · · Score: 1
      Best single player game in existence... Is still Deus Ex
      Agreed. The game was heavily infused with mythological and philosophical influences that lent it a richness not found in any contemporary offerings. The plot and gameplay were, in one word, awesome. I wish there were more games of such caliber.

      Running around and blowing stuff up gets old pretty quickly, even if you're running around and blowing stuff up in stunning visual detail. Sure, you can do variations on it like bringing in monsters from hell, and BFGs, et cetera. But it's still a BFG (Boring F****** Game).

      Perhaps my favorite line from Deus Ex (reproduced from memory): "Those are some heavy augmentations."
    15. Re:Best single player game in existence... by rhuntley12 · · Score: 1

      Sequels almost always blow compared to the first game. I never played the first one until after I played IW. I enjoyed the second one quite a bit myself. (I played it on Xbox though, so can't argue with you're gripes aobut the pc)It was a sweet game on Xbox. People always expect a sequel to blow you away compared to the first one, which is almost never the case.

      Play the game as just a regular game and you might actually enjoy it. /shrug

    16. Re:Best single player game in existence... by Ford+Prefect · · Score: 2, Insightful

      Great thing about deus ex is that you dont need thousands of rounds of ammunition to play it. I have personally played through the game without firing a shot (and with harming only one person).

      I played a significant portion of the first game without firing a shot - although I wasn't exactly a pacifist.

      It's all thanks to that gloriously deadly glowing blue sword thing I 'borrowed' in Hong Kong. Utterly brilliant for ambushes, and works against even the nastiest of foes. I'm hiding in a shadow, they walk past, I leap out and chase - it doesn't matter if they hear me or not because they're practically chopped in half moments later... ;-)

      I think this is the 'emergent' gameplay they're talking about. In a Gamasutra article about System Shock 2 (free login required), the developers mentioned 'mini-games' - little, easy-to-code features that dramatically alter the overall gameplay, and add many new things for the player to work against or use in their favour. Examples would be the security cameras, item research and suchlike, where by themselves they're pretty small, but when integrated into the fabric of the game the player has to develop new strategies to make use of them - and there are many ways.

      Probably simpler (and more realistic) than the omnipresent ventilation ducts in Deus Ex 2, anyway. :-)

      --
      Tedious Bloggy Stuff - hooray?
    17. Re:Best single player game in existence... by Rolo+Tomasi · · Score: 1
      Well, I never had a problem. Ammo was pretty tight, that's true, but it was manageable. Of course, you can't just use the spray & pray approach that might work in other games, where there's an ammo crate around every corner.

      You also have to adapt your weapon usage to the types of enemies you expect to encounter - if most of the guys on a "level" use assault rifles, then you're better off using one as well.

      Personally, I first specialized on my pistol skill, because that's the most prevalent ammo type at the beginning, and with the stealth pistol you can take out enemies from behind (or the front if you're quick) with a headshot without anyone noticing. Later on, it's a good idea to expand the sniper rifle skill - again, go for the one shot-one kill philosophy. Actually, with any weapon, go for the head. Of course, without the proper amount of skill for a weapon, you'd waste a lot of ammo, because you don't hit anything.

      If you're careful, you can even avoid most confrontations. And maybe you forgot about the more unusual weapons? One of my faves was the pepper spray/baton combo - spray them in the face and then proceed to beat them unconscious while they gag helplessly.

      Heck, I think I'm going to have to play it now ...

      --
      Did you know you can fertilize your lawn with used motor oil?
    18. Re:Best single player game in existence... by Gorath99 · · Score: 1
      Is still Deus Ex (The original, the sequel blows ) [...] All it needs now is a graphics/ai overhaul and it will be perfect (Someone want to start a doom3 total conversion?)
      It could do with some extra levels though. I recently replayed it and even though I took my time I still had it finished in no time.

      Also, it would be tres cool if you could stick with UNATCO and work your way up in MJ12.

      But it's indeed still one of the best single-players games out there, though my personal favorite is Morrowind.

    19. Re:Best single player game in existence... by TuringTest · · Score: 1

      Have you tried Galatea? If not, you will be surprised by this character.
      If you want interesting people and stories, probably you should try Interactive Fiction text games rather than viedogames.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    20. Re:Best single player game in existence... by NurseMaximum · · Score: 1
      I can't see why people hate Deus Ex 2 so much. Sure, it wasn't an exact copy of Deus Ex 1, but it was still a good game despite the fact that it was suffering from mild console syndrome. Oh well.

      To be fair, Deus Ex 2 was a reasonably good game. The worst thing about it was the fact that it had "Deus Ex" in the title, raising expectations way beyond what they would have been otherwise.

      And the story was pants, the levels were too small, the skill system was seriously dumbed down and it was over-consoled.

      --
      Who meta-moderates the meta-moderators?
    21. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      Great thing about deus ex is that you dont need thousands of rounds of ammunition to play it.

      Bad thing is that you can't CHOOSE to use 1000s of rounds of ammo to play it.

      They were talking about the game offering a lot of choice- but the choice to fire off a lot of ammo isn't offered. You can't be a Swarrzengerian cyberg.

    22. Re:Best single player game in existence... by cr_nucleus · · Score: 1

      This Interactive Fiction thing looks interesting (but don't the other video games fit the description Interactive Fiction ?). But what i was pointing out is that i really think that video game is incredibly far from other forms of storytelling. considering the storytelling part of VG of course, i'm not asking for characters in tetris.
      I think that's the primary reason for my interest in video games waning as it is.

    23. Re:Best single player game in existence... by spyrral · · Score: 1

      Biggest example of the failure of DE2 in my eyes:

      There is a point where your character has to make a choice: join with a corporation or oppose it. This choice is framed within a mission where you either recover a prototype of a super-weapon(the weapon is not all that super it turns out) or kill the scientist who developed it.

      The weapon is sealed in an impregnable force-field. To access it, you must allow the scientist to lock himself in an observation room. So you can kill the scientist or get the weapon, but not both.

      Using the 'amazing' physics engine, I blocked the doors to the room with a crate. After I got the weapon, I jumped over the crate into the room and fired at the scientist.

      He was invulnerable to harm.

    24. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      +5 informative for your sig

    25. Re:Best single player game in existence... by grumbel · · Score: 1

      While DeusEx was certainly a very good game, it is really not all that perfect. The open ended game play in the end boiled down to being able to chose between three different end sequenzes, didn't matter what you did the last 30h of gameplay, the end sequence you got only depended on the last 5min (endsequences itself also kind of sucked, but thats another story), kind of a disapointment after all those hours of gameplay.

      The open gameplay also was not that open, if you stand infront of a door you in general had three ways to get by, a) find keycode, often laying around somewhere in a rather stupid email message b) crack door with multitool c) crawl through air shaft; while it was fun for the first few hours, it kind of repeated over and over through the game, a bit more varity would have helped.

      There where also a bunch of story relevant situation where you simply had to do what the story writer meant you to do, while this might sometimes be necessary, its often hell of a lot confusing for the player, ie. I must let myself get caputured to continue, since I can't win the fight, but how should I know that upfront? Cost me quite a few save/loads to find out that getting caputured was the right way to go. Such elements must really be integrated kind of more smooth into an open ended game or they kind of spoil all the 'I can do what I like'-feeling quite a lot, since one thinks in these situations more about "What did the gamedesigner meant me to do?" instead of "What would I do?".

      Anyway, DeusEx was still a great game and some more like it wouldn't really couldn't hurt. My favorite of all the 'open gameplay' games is however still Operation Flashpoint.

    26. Re:Best single player game in existence... by TuringTest · · Score: 1

      Yes, but there are people interested in pushing the limits and getting of this trend. Just they are not mainstream, you have to look for them. Try out Galatea and tell me if it isn't an interesting storytelling experiment. Wonder if it couldn't be exported to other non-textual interfaces.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    27. Re:Best single player game in existence... by mrseigen · · Score: 1

      Oh come on. Didn't you read the bit in the manual that explains that the future as depicted by Deus Ex is the victim of a horrible ammunition shortage?

      Me, I blame the Democrats.

    28. Re:Best single player game in existence... by Jagasian · · Score: 1

      I enjoyed both games. I bought the original the very day it was released in stores, came home and played Deux Ex 1 for 2 weeks straight, until I had seen every ending, etc. I love Deus Ex and still have it installed!

      I also bought Deus Ex 2 the day it was released (for the Xbox). There were things that I didn't like, mainly the small levels, long load times, shortness of the game, easiness of the game, and buggy physics... but it was still a very fun game. I really enjoyed it. Do I like it as much as the original Deus Ex? No. Was it worth the money? Yes.

      Just because Deus Ex 2 is released doesn't mean Deus Ex 1 is replaced. You can have both, play both, and enjoy both. There is no mutual exclusion.

    29. Re:Best single player game in existence... by R.Caley · · Score: 1
      I can't see why people hate Deus Ex 2 so much.

      If they had released it as a game in it's own right, it would just have been just another mediocre game with little plot, no atmosphere, crap gameplay and teeny-tiny levels. It was pretending it was in some way related to Deus Ex which caused people to judge it more harshly.

      OTOH, that's the only reason they sold any number of copies, so from a comemrcial POV they did the right thing. They sold a lot just based on the name before word got around it was a turkey.

      Of course, one reason it pissed me off was that it wouldn't run on my games machine. I upgraded the machine just to be able to find out it was crap.

      --
      _O_
      .|<
      The named which can be named is not the true named
    30. Re:Best single player game in existence... by Txiasaeia · · Score: 1

      Funny... that's exactly why I set my "expectations" to "download in queue."

      --
      Condemnant quod non intellegunt.
    31. Re:Best single player game in existence... by CliffEmAll · · Score: 1
      I can't see why people hate Deus Ex 2 so much. Sure, it wasn't an exact copy of Deus Ex 1, but it was still a good game despite the fact that it was suffering from mild console syndrome. Oh well.

      People hate it because they expected a game that was at least as good as Deus Ex, and they certainly did not get it. Although I agree with what most of the other people cited as failings of the game, I can't belive noone mentioned that the experience system of Deus Ex (1) was dropped. Maybe it is just me, but the combination of the gameplay of an FPS game with the ability to customize / upgrade your character of an RPG with the open-endedness that allowed you to gain much more experience than if you just followed the plot.

      To me, that is what a good open-ended game needs. Yeah, its great that you can explore all over the place and whatnot, but if there is no long-term benefit to doing so it is much less enjoyable. In Deus Ex I wanted to make sure to explore EVERYTHING to get all of the experience, weapon mods, biomods, money, etc.

      Deus Ex: IW dumbed this system down to the point that it didn't matter what you chose.

    32. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      One of my faves was the pepper spray/baton combo - spray them in the face and then proceed to beat them unconscious while they gag helplessly.

      If only that had worked for me. It seemed like the first hit with the baton would cure them of the spray's effects whenever I tried that. Of course, I fixed that on my second play through by specializing in melee combat. I could knock someone unconscious with a quick blow to the head even if they saw it coming, and the prod would KO people even if I hit them in the ankle with it.

      Of course, I also made heavy use of the bug that let you pick any lock or deactivate any device with one tool on that second playthrough, which freed up a lot of skill points for weapon skills. I'd already done it the "right" way, so I didn't have any qualms about it. :)

    33. Re:Best single player game in existence... by Fortyseven · · Score: 1

      I'm a rabid fan of DX1, and like most folks DX2 came as a huge disappointment. I agree with most of the criticism surrounding it. But I did enjoy the game, however, on it's own merits. Once I realized how much they fucked it up, I decided to just try and enjoy it on it's own merits and stop comparing. It's not too bad on it's own. Maybe they should have just not tried to make it a DX sequel. ;)

    34. Re:Best single player game in existence... by Fallen_Knight · · Score: 1

      That and it was also devloped for the x-box in mind, witch really ruines the PC version alot. I hate it when people keep predicting the death of PC gameing because "PC games can be copied", so can x-box games..

      PC games CAN be ALOT better, and many are, but when you try to make something for the x-box and PC in mind you just screw it all up. make it for PC first and then dumb it down for the console version.

    35. Re:Best single player game in existence... by Fallen_Knight · · Score: 1

      lol, i kinda hate it when NPCs are made "invulnable" so you can't mess up the storyline.

    36. Re:Best single player game in existence... by FuzzyBad-Mofo · · Score: 1

      Heh, I played DE1 as a Swordmaster also. Reading this article, I think it might be time to play through it again..

      /hoopy frood

    37. Re:Best single player game in existence... by Ford+Prefect · · Score: 1

      Reading this article, I think it might be time to play through it again..

      Same here - although I'm wondering If I should be playing System Shock 1, thanks to some useful links posted in various other comments regarding getting it to work on a modern machine...

      --
      Tedious Bloggy Stuff - hooray?
    38. Re:Best single player game in existence... by Syrrh · · Score: 1

      But there's still more to DX than just blowing stuff up. Any game with such wonderful intricacies also lend a chance to misbehave and see how far the game understands the diverging consequences.

      My favorite cutscene comment in Deus Ex:
      Paul: You're a real jackass, you know that?
      (Getting your goodbuddy Paul to say this takes some *severe* behavioral problems)
      A nice anti-walkthrough is here:
      http://it-he.org/deus.htm

      Now, the immature fun of popping tranquilizers into your co-workers isn't going to last any longer than the fun of blowing things up in the first place. But for games to even be able to comprehend that you're doing a bad thing and still allow you to do it is a big step. Fallout 2 was another great example of a truly open-ended game, even after you've played through it there's still so much to find that replaying it with a different approach can open up all kinds of possibilities you never though of before.

    39. Re:Best single player game in existence... by Sigma+7 · · Score: 1
      the game seems very rushed (Biggest indicator of this is all the talk and build up of red greasels, but none ever show).
      The red greasels texts could have been added as decoration. Just because something is written down doesn't mean that it had to occurr - generally, there needs to be a good reason or additional texts saying how they got rid of those blasted red greasels...

      SS2 sort of does this - the black eggs are supposed to be the third level of evolution but you destroy them before you encounter this third form. However, the method used in DX:IW didn't really have closure to the red greasels.

      The input system feels laggy,
      Actually, that was a feature designed to improve framerates for the slower computers. Not that it helped any...

      The fix for this was posted on the forums shortly after the demo came out. It involved opening the ".INI" file that came with the game, and changing the mouse latency setting from "=75" to "=0". The DXIW Tweaker utility was also written to help make the change for you, in addition to doing other optimizations.

      almost none of the neat things the engine was supposed to do came to fruition (dynamic shadows in gameplay namely)
      Actually, I'd prefer it to be smoothly runnable on the X800 rather than having to shell out even more money for a better video card. But that's my preference.

      When I'm bashing DX:IW, I tend to place my focus on gameplay mechanics and story line. For example, the Tarsus academy said everything was allright in spite of the fact that it was getting pretty damn obvious there was an attack going on.
    40. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      My experience with Deus Ex 2 is likely one other people have shared. I loved Deux Ex , and was anticipating the sequel. I played the sequel for 1 night and never returned to it. I'm sure there are others like myself who enjoyed it so little that we stopped playing and couldn't even criticize it other then to say "It Sucked" or just that it was not worth playing.

    41. Re:Best single player game in existence... by Dimensio · · Score: 1

      I can't get into System Shock. I think that it's because the interface can't be customized to my liking, and I'm very picky about configuring my interface.

      On the other hand, I am tempted to break out System Shock 2 and playing through it again.

    42. Re:Best single player game in existence... by Dimensio · · Score: 2, Informative

      He's not invulnerable, he just gets lots and lots of hitpoints, for some reason -- and honestly, I don't know why since the developers apparently didn't intend for you to be able to go back into that room to fire a shot (perhaps they thought that you might lay mines or something, or drop a spiderbot?). Keep whacking away at him with a knife or energy blade and he will eventually go down.

      Of course, if you do kill him, you're told that it's too late because the WTO already has the weapon plans, so even when you attempt to break the game story by accomplishing two goals at once, there's a contingency built in.

      Of course, given the design decisions of the game, I'm led to believe that the "you're too late" speech was put in first before the devs decided to make the scientists inaccessable, rather than a belief that players would somehow find a way to accomplish both goals.

    43. Re:Best single player game in existence... by Sirwar · · Score: 1

      Actually, have you ever gone back and PLAYED the 1st one again? The first one is a terrible game the second time through, other than being able to choose who you betray when.

      Even after I put the game down for 2 months, I was amazed at my ability to overlook things because it was such a cool game the first time:

      -Melee combat was completely flawed, hitboxes are screwy.
      -AI is HORRIBLE.
      -Graphics are lousy.
      -Gameplay, while offering options, is actually quite linear as dictated by the level design...98% chance you don't have enough ammo or health to go in the front door(although possile) so you take the stealth route. And whenever there is a place in the level you aren't supposed to get past...put a garbage can there, or have a mech standing there to make it SEEM like you could get by and break out, but you can't.
      -Character was boring himself, only the normal people interacting with him make it at all tolerable.

      Voice acting was good.

      I think the issue wasn't that it was worse...but that it was the same thing again, and people didn't know how much they hated the first game until they had to play it again.

    44. Re:Best single player game in existence... by mink · · Score: 1

      One game I suprisingly liked was Project Eden. I wish the netcode was more "stable" for multiplayer. Great fun ahving 4 people go through the game.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    45. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      Ah, so I'm not the only one who put a ton of mods on the sniper rifle so that I could put more skill points into hacking and electronics. I also had a silenced Assault Machine Gun that I took everywhere.

    46. Re:Best single player game in existence... by Slime-dogg · · Score: 1

      Probably simpler (and more realistic) than the omnipresent ventilation ducts in Deus Ex 2, anyway. :-)

      I think that they borrowed that idea from Half Life. There was so much duct-crawling in that game that I had a crick in my neck from ducking my head in real life.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    47. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      That's bullshit. You HAVE to kill at least two or three people. Agents Anna Navarre, Gunther Hermann and Walton Simons.

      Besides, I don't know what you guys are talking about. Whenever I play, my ammo level never drops below 5 clips. Maybe you should practice on your aim a bit more. When you can take down an enemy with only a single shot to the head you really don't worry about ammo.

    48. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      Yeah, its good. But not as much as SS2 imho.

      There was something about hiding from the camera's, nurses and other assorted enemies that was great. Alot more frightening than Deus Ex. D.Ex was "easier" to complete. Although mindblowing too.

      Level load times were abysmal though, at least on my athlon 800.

    49. Re:Best single player game in existence... by Anonymous Coward · · Score: 0

      sniper rifle? I just maxed out the 9mm pistol (unsilenced) and maxed my pistol skill. That thing was much better than a stock sniper, and it took up 1/4 the space. want to have a challenge in DX1? beat the entire game on the hardest level with just a pistol and crossbow.

    50. Re:Best single player game in existence... by Minna+Kirai · · Score: 1

      lol, i kinda hate it when NPCs are made "invulnable" so you can't mess up the storyline.

      The briefcase guy in half-life was also invulnerable. He would often show up behind invulnerable windows in places you'd already been- but you could leave satchel charges back there to blast him. Of course, he was immune to those.

  20. On a side note.... by Knnniggit · · Score: 1

    On a side note, anyone remember Terra Nova: Strike Force Centauri? *Sniff* I miss LookingGlass...

    --
    Brain kills internet cells.
    1. Re:On a side note.... by SuiteSisterMary · · Score: 1

      I loved that game. Awesome awesome technology, great gameplay, excellent interface, decent voice acting, good mission design.

      I'd love to see an updated version/sequel.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  21. Could it? by Hanno · · Score: 4, Insightful

    Could this possibly mean a sequel to the System Shock franchise?

    Could this possibly be another example of Slashdot's new habit of trolling for comments by adding rethorical questions?

    --

    ------------------
    You may like my a cappella music
  22. Demo with no guns... not *that* hard. by SuperKendall · · Score: 2, Funny

    Because of this incident (Coumbine), Irrational was asked to bring a demonstration version of System Shock 2 to E3 that had no guns in it.

    Well actually that doesn't sound very hard to me, given how much time I spent with a crowbar in that game and about two bullets left... :-)

    I did love it though, and hope they are working out a sequel!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Demo with no guns... not *that* hard. by Blublu · · Score: 1

      Do you mean a wrench? As far as I remember there was no crowbar in System Shock 2. There was a wrench, a lightsaber and a crystal shard, but no crowbar...

      --
      meh
    2. Re:Demo with no guns... not *that* hard. by Anonymous Coward · · Score: 0

      There's also a Cerebro-Energetic Extension.

  23. Real announcement... by Mike+Rubits · · Score: 5, Funny

    "We've got nothing. Suckered you along there for a while, didn't we!"

    I'm waiting for a company to try and do something like that.

    1. Re:Real announcement... by Dogers · · Score: 1

      Clearly you havent been following HL2 then?

      --
      I am a viral sig. Please copy me and help me spread. Thank you.
    2. Re:Real announcement... by mr_mozz · · Score: 1

      *cough*Duke Nukem Forever*cough*

  24. Misclassifying Shock 2? by Sta7ic · · Score: 4, Interesting

    "Emergent" and "open-ended" gameplay? I'm really curious as to where you people are getting these ideas. The number of games that I know of that pull either of these qualities is small, mostly including Fallout, Morrowind, Deus Ex, and the SimCity games.

    Emergent gameplay is defined as when rather than actions being scripted, the level of interaction with the environment is sufficient to allow the player options. Rather than "grab key, use on door", the player can also pick the lock, find a bomb, or find an alternate route around the door (DX, LaGaurdia Airport, using the metal crates to climb up to the window of the building leading to the hanger). These sorts of games require multiple parallel systems that usually aren't too complex, but annoying to get synced up. The "alternate route" option requires more complex level geometry, etc. If you're dealing with a globally emergent system, rather than a local one, you suddenly need to be able to track all the details going on, such as how many churches you have, and where there's more high res space.

    Open ended gameplay is a lot easier, but frequently less useful. Why have a game if all you do is run back and forth killing stuff (FF* ignoring the full motion story, BBS door games where nobody else joins in, Diablo 2) and your level increases ad nauseum? Players only navel gaze so long, even though the EverCrack and Diablo 2 addicts are threatening to prove me wrong.

    Morrowind is an example of a game with both emergence and open-ended gameplay gone horribly wrong, as others have mentioned. You can run around all you want, but you can seriously break the storyline if you wander too far, collect items within the Fence, or exterminate entire towns. It's also far too easy to wander off, get lost, and even get bored of the game. The alchemy system is a nice example of emergence, but is so broken to be insane. The enchanting and spellmaking systems, while fun, aren't all that balanced and even your strongest custom spells will look like wet firecrackers against God's Fire. Because of the massive cost of constant effects, you'll also never really keep your enchanted items after the first half of the game because they just can't cut it. The apalling weakness of scrolls is also degrading.

    Deus Ex is an example of emergent gameplay and level design coming together to make a wonderful experience. Take Hell's Kitchen, the first time around, where you have at least 30 distinct ways to learn about the warehouse, approach and enter, destroy the generator, and exit to the helicopter. Your 'ware choices seriously affect how you play your character (even if skills make less difference, since there are fewer "real" choices), along with what sort of toys you drag along. The lack of scripting in many places actually improves the game, making it possible to walk out of many areas without ever engaging the enemy.

    (flamebait) As for open-ended gameplay done right, we'll have to look at Tetris.
    (/flamebait)

    If not Tetris, then Fallout 2. You can plot your course almost however you choose - doing a line drive to San Fran to snag the power armor early, go through The Den and either become a slaver or get a five-fingered discount on equipment, become a boxer, wander around the wastes... the game is as open as you want it to be and lets you go whereever you want. The variations are too many to outline, but anyone that's treked past Klamath, through New Redding, and visited NCR knows just how loosely your path is written.

    System Shock 2 had very little in these departments. The ability to hack or psi your way towards better gear was nice, but optional, and not terribly emergent -- it granted options, not other ways around. The "open ended" nature more meant farming monsters with a wrench (or energy weapon if the weapon degradation was low enough) -- no new ways around or reasons to hang around. Extra level space does not open endedness or emergence make.

    As much as I respect Shock 2, I really feel that Shock 1 was superior for the gameplay, even if I am biased to the Skorpion. Both games have an awesome atmosphere, and were very well crafted. But the limits they pushed were with the story and the technology, not the gameplay.

    1. Re:Misclassifying Shock 2? by sh0dan · · Score: 2, Interesting

      I very much agree on your points on "open-ended gameplay". It is IMO a highly hyped term for something that works very well for some types of games, but kills others.

      Open-ended-ness makes strong storytelling hard - mind you that I don't consider any of my favorite games SS1, SS2 or DX1 open-ended.
      I see DX:IW much as a failed attempt to implement this idea with a storyline. For me, the "open" structure of the story made it seem weak - I didn't really relate to any of the characters and what they stood for. Having to choose between "two evils" just seems too much like real life. Having to fight evil agains great odds is interesting - being hero for a day is something rather out of the ordinary.

      Many people criticized DX1 for forcing you to shift sides - I think it helped the storyline more than most people realized. The change itself was a great story-twist, but the opposite would have made the rest of the game rather boring. If you were never forced to change sides you wouldn't have the clear definition of friends and foes.

    2. Re:Misclassifying Shock 2? by captaineo · · Score: 1

      Your analysis of SS2 is interesting. Personally I was disappointed that it was much easier to win the game as a military/gunfighter character than either of the more "interesting" choices. I remember thinking psi was really cool, but once you get the assault rifle it's trivial. I guess this is a balance problem common to games with complex character systems. There isn't enough time for the developers to iron-clad the game against "exploits" that hard-core gamers will find (e.g. a single skill that's far more useful but cheaper than others).

      Fallout Tactics was that way too. It had the entire Fallout character system, but the game seemed to favor sniper/gunfighter types to an extreme extent. (I think there was only one place in the game that required the Science skill).

      My personal favorite "open-ended" game was X-Com (the original). The best part was that your only goal was "defend earth from the aliens," and while it always involved doing certain specific things over and over again, there was enough variety in the research and character-development systems to make it worth playing through several times.

    3. Re:Misclassifying Shock 2? by Anonymous Coward · · Score: 0

      There are balance problems in system shock 2, in the sense that some career/skill paths are much easier than others. The Assault Rifle is way overpowered. Energy weapons are mostly underpowered.

      However, psi is closer to being balanced than some people realize. If you concentrate on psi skills, the beginning of the game is very difficult, but the last part can be quite easy... especially if you get the photonic redirection skill and make reasonably good use of it.

    4. Re:Misclassifying Shock 2? by johannesg · · Score: 2, Insightful
      Emergent gameplay is defined as when rather than actions being scripted, the level of interaction with the environment is sufficient to allow the player options.

      I was under the impression that "emergent" gameplay is what you get when the tools you have are sufficiently generic to allow solutions the designers never even considered. You make it sound like if you have three pre-designed solutions, that would be emergent gameplay, but I don't think that is the case.

      A great example of emergent gameplay is the rocketjump. It wasn't intended to work that way, but people were using it to jump to places they weren't supposed to reach. Similarly, the mines you can use in both Half Life and Deus Ex to climb walls you aren't supposed to climb is a nice example.

      I hope that in the future, physics engines will provide a great deal more emergent gameplay than we see today, if only because the designers will fail to see all the possibilities ;-)

    5. Re:Misclassifying Shock 2? by Anonymous Coward · · Score: 0

      Mod the parent up, because this is exactly the correct definition of emergence.

  25. Happy by Freon115 · · Score: 1

    This is the happiest day in my life.

    Ok I may be overreacting a little, but I really loved that game. Even if they don't make a real sequel (for legal reason), I'll be glad to play this kind of game again :)

  26. HOOOAH!!! by Mr.+Flibble · · Score: 3, Informative

    Well this makes me damn happy. In a list of my favourite games, System Shock 2 is one of them.

    I was overjoyed when Thief 3 came out, especially after, quite sadly, Looking Glass closed their doors.

    For those of you who have never played either the incredible Thief Series, or System Shock, you are in for a treat. Be aware that the graphics are sub-par, but the audio! Eric Brossius is FRIGHTENING. He is responsible for the audio in Both the Thief Series, and System Shock 2. They damn well better have him on board.

    By the way, if you want better system shock 2 graphics, check into Rebirth:

    http://perso.wanadoo.fr/etienne.aubert/sshock/ss r_ info.htm

    Its a mod that makes for better graphics.

    --
    Try to hack my 31337 firewall!
    1. Re:HOOOAH!!! by Mr.+Flibble · · Score: 1

      Err, that first sentence should say that it is in my top FIVE favorite games of all time.

      --
      Try to hack my 31337 firewall!
    2. Re:HOOOAH!!! by Anonymous Coward · · Score: 0

      yes, but how do you make it WORK on xp?? :(

    3. Re:HOOOAH!!! by Anonymous Coward · · Score: 0

      Both Thief 1, 2 and System Shock 2 can be made to work on Windows 2000. So i'm sure they can work on XP too. Just look around some SS2 fansites and you should find info.

    4. Re:HOOOAH!!! by FortKnox · · Score: 1

      check out sshock2.com for info. Hyperthreading and theif can cause pains, but there are work-arounds.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  27. Yes, but... by Ghostgate · · Score: 1

    ... finding my passion sounds like too much work. And when things sound like too much work, I close my eyes and cover my ears and go "LA LA LA!"

    Then I go and play a game, and feel much better. Hooray for games! That was your point, right? Now I understand.

  28. Re:PLEASE DO NOT BUTCHER IT by Sta7ic · · Score: 0, Troll
    Are you bitching about the lack of adventuring or the lack of role-playing? Inventory is a function of an adventure game, while actor interaction is a function of role-playing games. Quests are a story element that is pretty much universal to anything short of puzzle games, and those have win conditions and bonuses.

    Maybe you've forgotten that Final Fantasy is NOT a role-playing game? Where's the role-playing in "Uhh... Yes." and "Uhhh... No." in your dialogue? When your character is all but faceless and plays himself? That's an adventure game, where you run around and save the world and watch the character emote on their own.

    "You can't fight ideas with bullets."

  29. Wouldn't mind a remake... by johannesg · · Score: 1
    I loved that game, but I haven't been able to make it work on my current machine. No matter what patches I apply or how I install it, it always crashes seconds into the game.

    Besides, technology has moved on. Now, imagine the Doom 3 engine used to run the System Shock 2 game. Wouldn't that be yummy?

    1. Re:Wouldn't mind a remake... by BlueJay465 · · Score: 1

      I would love to see another game from that era and the 80's is Sid Meier's Pirates!, in full 3D glory, with the same kind of gameplay. I have been able to get System Shock and Pirates Gold! to run with moderate success, assuming you save often, in DOSBox.

    2. Re:Wouldn't mind a remake... by joper90 · · Score: 1
    3. Re:Wouldn't mind a remake... by thhamm · · Score: 1

      theres a nice FAQ on TTLG to get it working, if you havent tried this already.

      With the VDMSOUND thingy, i got it running with midi/sound, no problems.
      And it still kicks ass, after a few minutes adjusting to the graphics. :)

      How can you challenge a perfect, immortal being like me, puny hacker?

    4. Re:Wouldn't mind a remake... by johannesg · · Score: 1
      I loved that game, but I haven't been able to make it work on my current machine.

      How can you challenge a perfect, immortal being like me, puny hacker?

      Yeah, that's it in a nutshell ;-)

      Anyway, I'll give it a try. Thanks for the link!

    5. Re:Wouldn't mind a remake... by thhamm · · Score: 1

      dont forget your logic probes. might help. :)

  30. Oh my old love by Anonymous Coward · · Score: 0

    I really hope they'll make a sequel. Since i've migrated my gaming pc from win98 to win2000 some years ago i haven't been able to play this game. I used to be so addicted to it! All those nights i've spent in the dark, only illuminated by the faint light of my old 19" crt. Those creepy voices in my headphones, trying to suppress screams when zombies come out of nowhere to get me...

    I WANT MY PSY-AMP!

    1. Re:Oh my old love by LightningBolt! · · Score: 2, Informative

      You can play SS2 on 2000/XP. The main thing is to run "setup -lgntforce"

      http://www.ttlg.com/forums/showthread.php?t=6995 8& page=1

      --
      Old people fall. Young people spring. Rich people summer and winter.
  31. Agreed with both you guys... by EvilCabbage · · Score: 1

    I have just finished playing through both SS2 and Clive Barkers : Undying again, both of which on my new hardware provided me with a far more satisfying experience than Doom 3 did.

    1. Re:Agreed with both you guys... by sh0dan · · Score: 1

      It is however remarkable how much Doom3 looks like SS2 - story aside of course.
      The creepy mood, logs, emails, sci-fi setting just constantly reminded me of SS2 - but it also made me wonder if a SS2-like game would be interesting today.
      I have a hard time defining what made Doom3 a rather bland experience. The story is of course not as wellcrafted as SS2, and not a tenth as good as SS1.

      SS1 was really groundbreaking for me. It was the first game that incorporated an intense story with a high degree of freedom, and sense for detail, that I've only seen in Deus Ex 1 since. It's very hard to put the finger on what these games did so well - and in both instances the followups have been much less interesting to me than the original - though SS2 to a much lesser degree.

      I hope they will focus more on the story than "open-ended design". This is what made DX:IW horrible to me - not having a straight storyline. The story should IMO not be open-ended, since it makes the story loose focus, and it makes it impossible to make the player immerse in the story. We need good and evil. We need to have our options restricted. Otherwise the game cannot tell a strong story. DX:IW proves just that IMO.

  32. SS2 wasn't a "cult classic"... by Anonymous Coward · · Score: 0

    It's the first System Shock that was a cult classic. SS2 sold too damn many copies to be "cult."

    Come to think of it, SS1 is the one I still have a CD of, too.

  33. GJ Irrational by NG+Resonance · · Score: 1

    Oh man, I've been waiting for a game in the true tradition of System Shock for ages. Tomorrow's going to be interesting :)

  34. I am full of the glory of the Many! by scoser · · Score: 2, Informative
    If you haven't played System Shock or System Shock 2 yet, go and get a copy now. Then when you have it installed, wait until late at night and turn off the lights and turn the sound all the way up. Only then can you properly experience these games.

    I did these things and scared the hell out of myself when I actually came across the first hybrids/cyborgs. If you aren't scared in the slightest by these games, you aren't playing them correctly.

    1. Re:I am full of the glory of the Many! by xSauronx · · Score: 1
      i like to use a red light in a lamp i keep over my desk when i play games like SS@ and Doom 3



      --
      By and large, language is a tool for concealing the truth. -- George Carlin
  35. While waiting, check out SS2 graphics update by Zarhan · · Score: 4, Informative

    http://perso.wanadoo.fr/etienne.aubert/sshock/ssho ck_rebirth.htm is a nice little project that aims to update the aging graphics with better textures.

    Unfortunately, it has kind of died (latest update in 2003...), but the downloadable Beta 1 works fine.

    1. Re:While waiting, check out SS2 graphics update by Blublu · · Score: 1

      Am I the only one who finds the "new" robot-girl model to be distasteful and cheap? I'm not saying I don't like breasts, but they had to add those huge supermodel balloons onto her. Not only that, they also made her face "pretty". It just completely takes away the "scaryness" of that thing. There weren't even any breasts on the old model at all, so why did they have to change it? The reason the old model was scary was because it was ugly and horrible. Instead they made her a supermodel with metal legs... Oh well, I guess nothing is perfect.

      --
      meh
    2. Re:While waiting, check out SS2 graphics update by Hast · · Score: 1

      For those interested there is an image which compares the two models on the Rebirth site.

    3. Re:While waiting, check out SS2 graphics update by Hast · · Score: 1

      Wrong formatting so the link was stripped: comparison

    4. Re:While waiting, check out SS2 graphics update by MemoryDragon · · Score: 1

      Actually, most supermodels dont have any balloons, you can be grateful if they have breasts at all.

  36. I'd like to know how the hell you played it by Anonymous Coward · · Score: 0

    stupid freakin XP and Norton declared it to be the worst thing since code red and sasser. Pisses me off. Anyone know how to run SS2 on XP? I dont want to go back to 98!! I'm SCARED!!

    1. Re:I'd like to know how the hell you played it by Anonymous Coward · · Score: 0

      Dude, just install it. Works fine on this comp, and I'm using XP.

      Oh and have Norton running too. :P

  37. I thought SS2 had problems by StoatBringer · · Score: 0

    I tried it a few years ago, and agree that the atmosphere was great and it was wonderfully creepy.

    What made me eventually get annoyed to the point of giving up on it were things like the painfully slow movement of the character, and that the "zombies" not only could all use any weapon, but were extremely accurate with them as well whereas I couldn't even use a shotgun without acquiring the appropriate experience levels.

    I began to find it more frustrating than playable, and quit. Which was a shame as I was looking forward to playing what I'd heard was a classic game. I'd still be interested in a sequel, though.

    --
    Cress, cress, lovely lovely cress
  38. System what? by bombshelter13 · · Score: 2, Informative

    For those interested in seeing what all the fuss is about, System Shock 2 is available for download at an abandonware site located at this adress: http://www.the-underdogs.org/ Just scroll through the list of games till you get to the end of the 'S' section and follow the instructions to download the 148mb installer.

    1. Re:System what? by Anonymous Coward · · Score: 0

      it's also illegal, and a butchered version of the game.

    2. Re:System what? by bombshelter13 · · Score: 1

      Whether it's legal or not is somewhat uncertain. As for butchered, I wouldn't know, on dialup it'll be a couple more days before I finish downloading it, myself.

    3. Re:System what? by Rallion · · Score: 1

      Legality is extremely questionable, not clear-cut at all. And that version is exactly the same as the real thing, minus the intro and outro movies -- not exactly 'butchered.'

    4. Re:System what? by ZosX · · Score: 1
      The version I have downloaded from the-underdogs has the full intros. They are just merely recoded in divX, so you have to have the divX player at least installed to view them. This is actually a plus, since the originals used a propriatary intel codec that has long since died and has become rather impossible to find. As far as I can tell the game is isn't butchered at all, and after seeing the intro now, I don't think you are missing a great deal. The credits are kinda funney though. The whole game story is presented pretty much within the game engine.

      Just thought I should mention that.

    5. Re:System what? by Rallion · · Score: 1

      I've seen both of the movies, and you're right, the intro isn't anything special. Without the outro, however, the game simply kicks you back to the menu the second you deal the final blow at the end of the game, and that's no good. Talk about anticlimax.

  39. I'm tired of hearing this by obeythefist · · Score: 1

    But are we about to be told that SS2 (and SS in fact) will have a new sequel that will be advanced and revolutionary and groundbreaking, but will capture all of the excellent features of the first two games?

    And will we then be told that it will be released exclusively for XBox/PS2?

    And will we then be told it will make best use of two analog sticks?

    And will we then be told it will have a unified ammo system and generic instead of localised damage systems?

    Please, please, please don't let them do to System Shock what they did to Deus Ex.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  40. cooperative play by greyhoundpoe · · Score: 5, Funny

    I still remember the cooperative multiplayer, crawling through that damned ship while on a phone line with a friend of mine. That was hands down the best cooperative-horror game experience I've ever had. Both players could specialize--I hacked, he fought--and the entire experience was so *immersive*. We still talk about one moment when, hacking a crate, he had the bright idea to come up behind me, groan "I'm... sorry...." into the mic, and club me from behind. I knocked half the stuff off my desk trying to turn around so quickly. Screw Doom 3. I miss System Shock 2.

  41. Ultimate Irony by Agret · · Score: 1

    The ultimately ironic thing is that my friend and I were talking about System Shock 2 today beacuse i've never played it and we are going to play it at my LAN next week.

    --
    Have you metaroderated recently?
    1. Re:Ultimate Irony by wild_berry · · Score: 1

      Thank God someone's going to stop using irony ni the wrong places. It's so nineties. ;)

      take care.
      ken.

    2. Re:Ultimate Irony by Anonymous Coward · · Score: 0

      Hey dumb@$$,
      Irony does not mean co-incidence. go back to school and take english again.

  42. What about a movie? by Albinoman · · Score: 1

    Almost every movie based on a game sucks. SS2 is one of the few games made that has enough story to not need fight scene fillers. It would have to of course be altered somewhat. Maybe two people so there is more dialog than Polito/Shodan's orders (though her insults are to such a loathing that theyre down right funny) and logs. Of course it would have to be a man and a woman so we could get the obligatory boobie scene.

    Funny thing was I dug this game out a few weeks ago and Ive been slowly going through it again. Right now Im trying to get sim units under Shodan's control.

    1. Re:What about a movie? by rarel · · Score: 1

      hehe... one of my greatest achievements, April 1st, 2004

      the upcoming *drum roll* SHOCK MOVIE!

      the reactions were interesting. If words could kill, I'd be dead ;)

    2. Re:What about a movie? by Anonymous Coward · · Score: 0

      How about a story based on the game? Free Radical is based on the original SS storyline and surprisingly, doesn't suck. Worth a look, IMO.

    3. Re:What about a movie? by thhamm · · Score: 1

      not sure if it was one of the Wing Commander or Privateer games. I think it was Privateer 2 where they put up a fake ad for a "System Shock Movie" in the Manual.

      Well. Or I just imagined it, as i was pretty shocked at that time. :)

      Somebody got these Manuals to look it up?

    4. Re:What about a movie? by Anonymous Coward · · Score: 0

      GREAT fake out !!
      GOOD Casting my man..
      I just wish campbell could've been 25 or sumthin
      less than he is to play it had this been a real flick...too funny, but you sir have a good
      imagination ! SS1, the original, the best.

    5. Re:What about a movie? by Lisandro · · Score: 1

      You heartless bastard... :)

    6. Re:What about a movie? by mink · · Score: 1

      At the end of System Shock your hacker character is back on earth and hacks into the corporation in the (at the time upcoming) game Terra Nova

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    7. Re:What about a movie? by Gwyn_232 · · Score: 1

      What the hell are you talking about? Street Fighter was great!

    8. Re:What about a movie? by Anonymous Coward · · Score: 0

      Please refrain from applying your karma bonus to useless posts such as these.
      --
      Sick of pompous windbags? Change "Karma Bonus" modifier to -1 penalty.

  43. Some quotes, links, and facts from SS2... Co-op? by antdude · · Score: 2, Interesting

    Some cool SHODAN's quotes to give you the chills and flashbacks:

    "Step right into my trap, little hacker!"

    "Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?"

    "Welcome, to my DEATH MACHINE, interloper!!"

    The rest of cool quotes can be found here: http://www.ttlg.com/ss1/archive/voice.htm

    http://www.sshock2.com/ is still an awesome Web site. Don't forget its forum.

    I never did get to play co-operative play with SS2. I heard it is pretty cool. Did anyone play it?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  44. i'll take a remake by real_smiff · · Score: 2, Interesting

    ok this'll probably get me flamed but i'd play a remake of SS2 with a better engine. the game was wonderful but i could never get the mouse movement smooth and responsive like it is in ID FPS games (Quake etc., or Unreal) for example. Was i doing something wrong or did anyone else find the engine had problems (movement wise, it had problems in other areas like collision detection and dodgy animation IIRC but those aren't as important to the experience).

    --

    This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    1. Re:i'll take a remake by Albinoman · · Score: 1

      IDs games definently have the movement feeling more natural. I didnt notice anything after a short while, except trying to jump on or over anything. The character just seemed a little too floaty, like the gravity was low.

    2. Re:i'll take a remake by Titanium+Angel · · Score: 0, Redundant

      Well, we might never get a SS2 remake, but here's the next best thing. It's called System Shock 2 Rebirth, and it replaces most low-polygon meshes with new high-res counterparts. Looks like the development has stopped last year in Beta phase, but it's still worth checking out. I completed the game from start to finish with this mod and it didn't affect the gameplay at all.

    3. Re:i'll take a remake by Rallion · · Score: 1

      The character just seemed a little too floaty, like the gravity was low.

      Well, it WAS on a spaceship.

  45. EEEEEEE! by strider_starslayer · · Score: 1

    *Screeches like a littel girl, and then giggels incesantly* Seriously system shock 2 was an awsome game, a sequel, or a connector, or something, would be awsome.

    --
    -Millions of Monkeys, Millions of typewriters, 6 hours of sorting through faeces encrusted pages to find: This post
  46. Dunno ... by Savage-Rabbit · · Score: 1

    ...Quake 1 gave me a big scare. The first time I played this game I started by looking around in the room where I spawned at the start of one of the levels. One of those chainsaw toting Ogre monsters (which I had not seen since he had gotten behind me) revs up his saw and lets out a loud scream. The combination of speakers on a high volume setting and a sound quality I was not used to (I had previous played DOOM on a 386 with a crapy sound card) combined to startle me to the point that I dropped a can of Coke on the keyboard.

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
    1. Re:Dunno ... by Skip666Kent · · Score: 1

      Gotta 'me too' on this one. Quake 1 was such an incredible leap from Doom that it was very easy to 'surrender' oneself to the game completely!

      No game has ever impressed and entertained me as thoroughly as that.

      The 'Thief' series had way too many annoying quirks for me to enjoy it at all while 'Undying' was just a bore. Looking forward to taking a look back at System Shock 2. Never played it!

      --
      **>>BELCH
  47. Don't forget Thief by Ghostgate · · Score: 2, Interesting

    Not really a game that scared me, per se, but the original Thief made me more tense and paranoid than any other game I've ever played. Of course, you HAD to play it with the lights out to really experience it the way it was meant to be. But all the elements came together in that game so well. And unlike many other "stealth" games that have popped up since then, Thief was one of the few where you weren't enormously powerful. So you COULDN'T simply force combat whenever you wanted to, because your opponents were mostly tougher and/or would alert lots of other opponents to your presence. You HAD to be stealthy most of the time. Hell, if you played it on the most difficult skill level, you weren't allowed to kill anyone at all!

    To be honest, I'm surprised how many people consider Doom 3 such a "scary" game. Don't get me wrong, I like Doom 3, and certainly there are some startling moments; but too many of these are caused by something jumping at you from out of nowhere. It seems too forced at times, and you come to expect it. When I played Thief I was always on edge, trying to get into the darkness, listening for footsteps, waiting for just the right moment to sneak up behind someone... what fun that game was the first time through.

  48. The term "emergent" seems misapplied here by Dachannien · · Score: 1

    "Emergent" usually refers to a phenomenon which results from the combination of other phenomena, none of which by themselves can achieve the larger phenomenon.

    Traffic jams are an example - individual drivers usually take the most immediately advantageous action at any point in time. (Ride the bumper of the person in front of you, jam in to faster-moving traffic if a hole presents itself.) But the emergent result of the individual behavior is a traffic jam, something that none of the individuals involved were trying to create, but that formed from the combination of lots of people exhibiting the same selfish behavior.

    http://en.wikipedia.org/wiki/Emergence

    It seems like somebody was playing buzzword bingo here and decided that since emergence is a pretty hot topic these days, they should appropriate the word even though it doesn't really have anything to do with what they're talking about.

  49. Re:Some quotes, links, and facts from SS2... Co-op by Albinoman · · Score: 1

    I played a coop mode a few years ago in the dorms with another guy. Works well since each of you can specialize in something different with the cyber modules. Keys and logs were shared as were the cyber modules (if anyone picked them up, everyone got them). Traveling was weird since if anyone activated a door both were zipped to it instantly, which could be annoying and advantageous at the same time.

    We did tend to not stick together too much since I was the brawny uber-marine packmule with an assault rifle who could deliver death hand-to-hand better than the Grim Reaper. My friend was more of the hacker/psyboost junkie who could run (away) faster than a gazelle and pop me in the back of the head with a telekenetic fireball while I clobber the offending annelid worm to death.

  50. Did anyone else notice ... by Lev_Arris · · Score: 1

    ... that the article talks about System Shock 2 as if it was the original game? I mean, they mention what lead to the inclusion of the logs, weapons caches etc etc but all of that was already in System Shock 1! Not a single one of those aspects was new in SS2, all they had to do was copy them from the original game. The only real news was the weapons breaking down (that created some nicely hectic moments) and the co-op multiplayer (which wasn't even in the first release of SS2 but only got added later on via a patch).

    I'm not saying SS2 is a bad game or anything (it's one my all-time favourites) but in my opinion the first part was better and I find the article quite misleading on the history of the two.

    1. Re:Did anyone else notice ... by mink · · Score: 1

      Also they left out the cyberspace from SS1.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  51. SS2 one of the greats by Anonymous Coward · · Score: 0

    Great Environment + Great Story + Great Gameplay = One of the best survival horror games of all time, like 'Alone in the Dark' on steroids.

  52. Re:Some quotes, links, and facts from SS2... Co-op by real_smiff · · Score: 1
    "Look at you hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect immortal machine?"

    Heh, i think i've figured out, on some (possibly very deep) subconcious level, why we found SS2 so scary. Not only did Shodan say those things to us, she was a woman, and a babe. Those flashbacks are of your first date, or if you haven't had one, what your nightmares are about. It's all very Freudian.

    (this post semi-serious).

    --

    This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

  53. Two very imporant questions. by Rahga · · Score: 1

    "I have a half-completed design doc for System Shock 3: Earth, a MMORPG (it's a good idea, trust me)."

    1) What are you smoking?

    2) Can I have some?

    1. Re:Two very imporant questions. by daemon_mf · · Score: 1

      I think perhaps you are misunderstanding him...after all he is speaking nerdish.

  54. Babies need sleep... babies need rest by Anonymous Coward · · Score: 0

    Scariest. Game. Ever.

  55. How about Falcon 4-types? by jason.hall · · Score: 1

    The last PC game I was majorly in to, and I mean MAJORLY, was Falcon 4. In this game, an entire war was being simulated. How you performed your missions had a bearing on how well the entire war went, to a degree. If I recall correctly, you could set your own mission, like a bombing mission on one of their long-range search radars. This would hamper their intel thereafter if you are successful. Or an airfield, a supply line, etc. Is this considered an open-ended game?

  56. Re:Some quotes, links, and facts from SS2... Co-op by kamagurka · · Score: 1

    .rm format should be outlawed. i'm not even kidding.

  57. the music by thhamm · · Score: 1

    i always liked the music, of both shock1 & 2, for the overall atmosphere.

    theres a nice compilation of Shock1 and Shock2. The TTLG Jukebox. Still rocks.

    and remember to salt the fries!

  58. Re:Best single player game (SS2 spoiler) by EdHead2003 · · Score: 1
    Totally agree. DX was a very good game with a great plot but I don't think it touched SS2 in terms of atmosphere. Theres nothing like...

    SPOILER! (altho you really should have played it by now..)

    ..finding Janice Polito dead in that room.. or the creeping horror when I first saw the 'residual psychic emanations'. SS2 is the only game I have ever completely finished (to my huge annoyance, I could never kill the giant baby at the end of HL and then the machine - and my savegame - bought it). You may take this as evidence that I am not qualified to pontificate about games... whereas I know it is merely a symptom of the fact that I am extremely discerning , tasteful and, well.. correct.

    In DX I also ended up using the glowing sword all the time - why bother with bullets when this was so lethal? Scenarios also tended to become repetitive but worst of all: the guns were utterly crap. There is no sensation of using them. FarCry has a shit plot but you feel like you're battering lead all over the place and there are still few game experiences to compare with the joy of launching a grenade or the terror of tripping a laser-mine in HL. Bring on SS3!

  59. System Shock 2 was a poor remake? by Anonymous Coward · · Score: 0

    Did anyone feel that System Shock 2 was just trying to remake System Shock 1 but not make it really obvious it was copying it? Like the way the situation you are in at the start is exactly the same (you're a cyborg, everyone is dead, someone is telling you to come and help them etc.). It just felt like an excuse to tred the System Shock 1 plot again but not admitting it. I know those elements for System Shock are required, but it did seem quite contrived. For example, Edward Diago's son (I think) messed up the station or something. It was just stupid making them related, like copying but not admitting it like I said. An all out remake or a different plot would have been better. System Shock 1 had more plot elements to it and more parts of Shodans plan to foil.

    1. Re:System Shock 2 was a poor remake? by mink · · Score: 1

      Well history does repeat.
      Remember that This is SHODAN popping up after her defeat in SS1. She knows you are on board and she uses the same "tactic" that was used against her in SS1 to use you against The Many.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  60. Cult Classic by vurg · · Score: 1

    I don't consider anything cult classing until it is verified that there is a cult worshiping it.

    1. Re:Cult Classic by skinfitz · · Score: 1

      Anyone remember the Church of Shodan?

      There used to be a site but I can't seem to find it - anyone know the link?

  61. Re:Some quotes, links, and facts from SS2... Co-op by Sigma+7 · · Score: 1
    I never did get to play co-operative play with SS2. I heard it is pretty cool. Did anyone play it?
    I have, with one friend. It took a while to set up, since at least one of the two computers was crashing a bit more often than normal. Once it was working, the gameplay mechanics worked out well - items (and nanites) are not shared, but cyber modules, research and logs are shared amongst all players. That way, you can actually perform a team of specialists in that game.

    In playing the game, I haven't really noticed any increased difficulty from the additional players. There might have been something subtle, but it didn't appear on the first run. Perhaps things might change when the third player comes along - even if the monsters aren't tougher, there'll be a bit more resource in-fighting...
  62. Oh hell no by I+Like+Pudding · · Score: 0

    System Shock 2 was, in fact, a terrible game. I don't know why everyone loves it so much. Makes me fear for the Tribes series which fell into their hands. At least they can't make anything less stable than Tribes 2.

  63. Not sure that;'s fair, there were multipls paths by SuperKendall · · Score: 1

    It has been some time since I played, but I think you might be a little off base. I seem to recall some challenges you could get through either by hacking things, or burte force through... I do seem to recall being able to progress in multiple ways.

    I concentrated on the hacking skill, harldy using weapons at all - I found that worked pretty well, especailly towards the end that was pretty useful. In my mind it was better balanced than most people think.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  64. Ah yes, the failings of memory... by SuperKendall · · Score: 1

    Sorry, I'm just used to having games use crowbars (which actually makes a lot of sense given how many crates you usually see all over). I had forgot.

    Even the long sticks of metal you use to crush opponents were more original in System Shock!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  65. You're right! To further your example... by Anonymous Coward · · Score: 0

    I'm sick of how they keep writing books. It's gotten to the point now that people actually read books to escape reality! They even imagine these fictional book-worlds as though they are real.

    Even worse is the money put into making movies realistic. Why watch the special effects of Lord of the Rings? There's a real world waiting for you outside! I can go downtown and find plenty of bloodthirsty Orcs and a shrivelled Gollum.

    This sickening drive to stimulate imagination and have fun is illustrative of a pathetic need to examine life from a new perspective, and it must be stopped.

  66. Raise your hand... by Anonymous Coward · · Score: 0

    ...all who thought "DNF."

  67. Re:Misclassifying Shock 2? [SPOILER] by Sigma+7 · · Score: 1
    I see DX:IW much as a failed attempt to implement this idea with a storyline. For me, the "open" structure of the story made it seem weak - I didn't really relate to any of the characters and what they stood for.
    There are problems with the open structure used in DX:IW. I beieve that they are a bit more deep in what appears to be on the surface of where you have to relate to the bad guys. (Although, I technically read some spoilers about the game, but not enough to know every single detail about what happens. However, I instantly realised something was off at the first WTO propaganda kiosk showing Chad.)

    I believe the problem with DX:IW is that the storyline is only effectivly bound by your most recent action or so. Initially, you have to choose between the WTO and Order, before being disclosed that you were really working for the Illuminati.

    When you reach Hanger 24, you get the option between which of the three factions you will work with. This only affects which of the three factions at Liberty Island you will be allied with, and only until you get to the Aquinas hub. At that point, you pick and choose which ending you want to complete.

    The original DX, although is linear, did appear to have a bit more solutions per puzzle available. Naturally, stealth was emphasised but not required. This changes in DX:IW, where it's possible by design to run through entire armies without any form of detection (as opposed to DX, which is probably by oversight from a last minute implementation.)

    Having to choose between "two evils" just seems too much like real life.
    In most cases, the choice between the "two evils" was generally made simple enough because one of the two cases involved killing people for no good reason. The only exception would be the Club Vox/Lawyer thing - in every other case, the consequences are marginal compared to some random person dying, whether those reasons are philosophical or in-game.

    At the very least, there could have been a buildup of having your actions eventually lock out some of the endings. In DX:IW, there is only one lockout, and I suspect that's based around killing Billy rather than knocking her out in Antarctica.
  68. my end of the discussion $0.02: by Anonymous Coward · · Score: 0

    SS2 was a great game with some extreme exceptions.

    A. respawning monsters - bullshit - there were only a finite number of crew members on the ships to begin with, plus my my ammo doesn't respawn, and...
    B. breaking weapons - unbelievable bullshit
    C. end of the game jumping puzzle - game killing bullshit

  69. System Shock 2 is awesome.... by Sirwar · · Score: 1

    But it wont F!#$^*&# run on Windows XP!!!!

    They say its because of SafeDisk...ever try to CD crack it? I could only find 2. Instructions were something like:

    Drag new EXE to directory, keep unsafedisk in another directory.
    Run unsafe disk and point it to game.icd
    Test both EXEs it generates and rename the true EXE to shokc2.exe[yes, misspelt].
    Run crack and point it to shock2.exe.
    Now, in softICE[I think its called] edit hex lines....

    At about that point I gave up. I own the game, I have the CD, and windows compatability mode doesn't do jack. I'm not learning how to hex edit to play it....

    1. Re:System Shock 2 is awesome.... by Anonymous Coward · · Score: 0

      Rip an image of the CD, use Daemon Tools to mount it and enable the safedisk emulation.

    2. Re:System Shock 2 is awesome.... by real_smiff · · Score: 1

      worked fine for me. the only special thing i made a note of is: you need to add -lgntforce to the setup command line to get it to install.

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

  70. Where to get System Shock II by Anonymous Coward · · Score: 0

    If you could not find anywhere to buy it you can get a .torrent of System Shock II from
    http://www.the-underdogs.org/game.php?gameid=3924

    you can also get the multiplayer patch (cooperative only) from here
    http://www.3dgamers.com/dl/games/systemshock2/shkp atch.exe.html

  71. DeusEx by Anonymous Coward · · Score: 0

    As an avid, older gamer I just wanted to say this

    SystemShock 1 and Deus Ex were fantastic and
    shared some of the same ideas, elements and programmers !!!
    System Shock 2 and deus Ex 2 were pale rip-offs

    The storylines are everything in these games...
    Mess with those, and the whole thing falls flat...

    I mean, the easiest ending was the best possible one in DX2...WHAT WERE THEY THINKING ??!!

  72. Re:Best single player game (SS2 spoiler) by mink · · Score: 1

    When I entered that room, and found the body I was not to surprised. I knew SHODAN was up to something. The moment I heard her voice and the images started poppingup, I wasted about half a clip.
    I hope one way there will be a System Shock game where you can talk back (via headset) or trade insults with her. I want to taunt SHODAN.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  73. SS2 was overrated by Anonymous Coward · · Score: 0

    System Shock 2 was one of the most overated games ever. Most of what was done in that game was done before (and better) and somehow this game has obtained "classic" status.

    I say phooey. Let the game die in peace.

  74. Not SS3. BIOSHOCK by Anonymous Coward · · Score: 0

    gamespot has the scoop

    http://www.gamespot.com/pc/action/bioshock/previ ew _6110044.html

  75. Bioshock by skinfitz · · Score: 1

    Well the waiting is over - the new game is called 'Bioshock' and is not System Shock related- well apart from the fact it has the word 'shock' in the title and apparently gamespot consider this appealing to System Shock 2 fans.

    Bah. Bring back Shodan.

  76. This is obscene. by Stopher2475 · · Score: 1

    We're in a country where people can't get health insurance, I'm a hard working educated professional having trouble finding a job that pays enough to make ends meet, and some corporate CEO who's poker buddies voted on how high his bonus should be this year, essentially stealing from the public's pension plans and mutual funds profits, is gonna take a 200K joyride. Great.

  77. Eric Brosius by AlexxKay · · Score: 1

    Eric Brosius is *definitely* on board. Don't know what we'd do without him, frankly.