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Third-World Sweatshops Producing Virtual Goods

prostoalex writes "MSNBC points to the court cases spawned by virtual worlds. Recently, Tom Loftus notes, a virtual island in one of the MMORPGs sold for $30,000, enough to attract commercial attention. Apparently, some businesses create third-world sweatshops, where low-wage laborers are being paid to play and accumulate enough virtual merchandise, so that an eBay sale of it makes the operation profitable. 'One such business, Blacksnow Interactive, actually sued a virtual world's creator in 2002 for attempting to crack down on the practice. The first of its kind to center on virtual goods, the case was eventually dropped,' MSNBC says." Update: 02/06 18:59 GMT by Z : We ran a story about the sale of the virtual island, and Terra Nova has a lot of commentary on the sale of virtual goods. For comparison, the economic impact of this phenomenon is roughly equal to that of Namibia or Macedonia.

348 comments

  1. meanwhile... by Anonymous Coward · · Score: 0, Insightful

    people in america pay to play these games

    1. Re:meanwhile... by foobsr · · Score: 1

      people in america pay to play these games

      Well, big surprise after we read that ...

      Monkeys Pay for Monkey Porn

      CC.

      P.S.: -1, flamebait

      --
      TaijiQuan (Huang, 5 loosenings)
    2. Re:meanwhile... by NoodleSlayer · · Score: 1

      What makes you think its just Americans that pay to play these games?

      I've known plenty of Germans, Australians and Koreans on the US servers playing DAoC... not to mention the European DAoC servers... ( http://camelot-europe.goa.com/en/index.htm )

    3. Re:meanwhile... by Anonymous Coward · · Score: 0
      Apparently, some businesses create third-world sweatshops, where low-wage laborers are being paid to play and accumulate enough virtual merchandise, so that an eBay sale of it makes the operation profitable.

      That's pretty funny. But not really, compared to the real sweatshop I work in.
      There, your work is measured in tonnage you lift and move. That would sound like honest back-breaking work, except for the fact that the Boss constantly claims you steal from him, the Company and others that work there. What a Bastard.

  2. Sweatshop? by bigtallmofo · · Score: 4, Interesting

    Considering relatively affluent people in the US pay money to play these games for hours on end, I don't think you could describe paying third-world citizens money to play the games as a "sweatshop" work environment.

    Where's the signup sheet for this "sweatshop"? I'm sure there's plenty of Slashdot readers that would gleefully sign up.

    --
    I'm a big tall mofo.
    1. Re:Sweatshop? by xami · · Score: 5, Insightful

      maybe the work itself doesn't seem hard (to you), but the conditions they have to suffer are really sweatshop-like
      BBC had a report about it recently, a dozen workers stuffed into a small, dark room with computers and only a sleeping bag may sound LAN party style to us - but we can leave the party anytime, they can't

    2. Re:Sweatshop? by Anonymous Coward · · Score: 0, Troll

      I love how the definitions of various words have become so watered down over the last few decades making them nearly meaningless. Torture, which used to mean intense physical pain now means keeping someone awake for too long or insulting their cultural sensitivities.

      Now, playing a video game in a small dark room for hours on end is a "sweatshop".

    3. Re:Sweatshop? by Anonymous Coward · · Score: 0

      You're right, it isn't torture. However, if they can't leave it IS slavery.

    4. Re:Sweatshop? by Photon+Ghoul · · Score: 5, Interesting

      Yeah so all the comments here are "oh wow being paid to play games is considered bad"?

      Slashdot or the submitter shouldn't have used the word "sweatshop" because it focuses attention on the working conditions away from the fact that there are companies who really game the system in MMO's for profit. It gets to the point that their actions ruin the in-game economy and playability.

      Consider Everquest2. There supposedly exists a group of people who work for one "Boss" (that's actually his in-game name). These people run teams of bot-driven characters who farm items, drive up prices, intrude in other's playing space etc. Supposedly a lot of their items end up being sold on online auctions.

    5. Re:Sweatshop? by TheoMurpse · · Score: 2, Insightful

      Why can't they? Aren't they allowed to quit?

      From my memory, I don't recall 'sweatshop' meaning 'forced labor' and the employees were free to go at anytime.

      This makes it exactly like a LAN party, except those people get paid.

    6. Re:Sweatshop? by gl4ss · · Score: 1

      if they really broke the ingame economy, they wouldn't be able to exist for years and years.

      the real problem is of course that they the mmorpg creators create environments where this is profitable(and then pretend that real world doesn't exist). they create worlds where there are precious items.. that can be sold through the real world.

      --
      world was created 5 seconds before this post as it is.
    7. Re:Sweatshop? by Anonymous Coward · · Score: 0

      Many sweatshops include terms where the employee cannot leave or they will not recieve their wages.

      remember these are not first world countries we're talking about, they have little to no legal recourse, and when you have a family to feed, you do whatever it takes.

    8. Re:Sweatshop? by 88NoSoup4U88 · · Score: 2, Insightful
      "Where's the signup sheet for this "sweatshop"? I'm sure there's plenty of Slashdot readers that would gleefully sign up."

      Would they be willing to do it if they got paid 1 rupee an hour?
      I guess the willingness to play for money goes away very quickly when you have to reach a certain target each day , because otherwise you would be risking losing the money that goes towards feeding you/your family.

      Just because it's not physical work, doesn't mean you can't exploit people.

    9. Re:Sweatshop? by hanssprudel · · Score: 4, Interesting

      However, if they can't leave it IS slavery.

      Of course they can leave, but the "fair trade" people always conveniently forget that in their quest to justify protectionism. The fact is that the people who work in these "sweatshops" (whether they are making sneakers or RPG characters) are there by choice because they decided the alternatives they had were worse. And if the "sweatshop" was to dissapear, what would happen? They would be left with exactly those alternatives.

      Of course it sucks that their are people in world who are so poor that working under awful conditions is a step up for them. But denying them this step up does not help their poverty - instead it locks out their societies from the prospect of economic development.

      You can point this out to the left as many times as you want, though, and they won't listen. The reason is that their motives for wanting protectionism have nothing to do with concern for foreign workers. Like all other protectionism, it has to with protecting ourselves from the possibility that others are able to do our jobs better and cheaper.

    10. Re:Sweatshop? by rhsanborn · · Score: 3, Interesting

      Have you ever seen the EverQuest economy? It cut the 'normal' or casual player out. Prices were so inflated it was darn near impossible to get anything without killing the mob yourself. Not much for a player economy.

    11. Re:Sweatshop? by STrinity · · Score: 1

      Not to mention that sweatshops are so named for their lack of suitable venhilation. Try that with computers, and you'll soon be paying more to fix overheated computers than you're saving on labor.

      --
      Les Miserables Volume 1 now up with my reading of
    12. Re:Sweatshop? by digitalchinky · · Score: 5, Informative

      I actually live in Asia, a lot of these 'sweatshops' are bloody nice work environments! Just as nice as anything you'd find in Australia - the difference is the workers are paid a little higher than average wages most times. If the company is foreign owned or 'bankrolled' - then conditions have to be compliant with all health and safety regs. The exact same pair of jeans sold in america for $100 will cost around $5-$10 here, on the street (shopping centers)

      Workers get breaks, medical, dental, nobody under 18, the law is enforced pretty well since failure to do so means big government fines.

      It all works out in the end.

      These offshore 'call centers' are staffed by college graduates mostly, just looking for a good income - problem is a few 'Americans' think they are 'stupid' in many instances, and hate talking to them. (I have a neice working in one, I hear the stories every day) Can really screw up ones day. These people are smart, they just don't speak english fluently.

      Just my 2 cents. (Excluding China, I don't know anything about that place - so previous poster might be right)

    13. Re:Sweatshop? by Dragoon412 · · Score: 1

      I agree with you that using the term sweatshop is probably overstating how harsh the conditions are, but these guys aren't just playing the game. They're grinding and farming. It's more like being a QA tester than playing; it's boring, frustrating, repetative work, usually in games that are boring, frustrating, and repetative to begin with.

    14. Re:Sweatshop? by EpsCylonB · · Score: 1

      Of course it sucks that their are people in world who are so poor that working under awful conditions is a step up for them. But denying them this step up does not help their poverty - instead it locks out their societies from the prospect of economic development.

      Good point, the british empire was at its most powerful when 10 year old boys were sent to work in coalmines.

    15. Re:Sweatshop? by moonbender · · Score: 1

      My system would comfortably run at 60C (140F) ambient air temperature. I don't.

      --
      Switch back to Slashdot's D1 system.
    16. Re:Sweatshop? by ZorinLynx · · Score: 1

      This is why I don't play these games. When it stops being fun and becomes work, I'd rather just... well, go to work. }:)

      -Z

    17. Re:Sweatshop? by Anonymous Coward · · Score: 0

      Bravo! About time this was mentioned!

    18. Re:Sweatshop? by Aeiri · · Score: 1

      My system would comfortably run at 60C (140F) ambient air temperature. I don't.

      That's at room temperature. At room temperature your computer creates enough heat to heat itself up to 60C, but at 60C it would produce enough heat to melt itself.

    19. Re:Sweatshop? by Illserve · · Score: 1

      I'm generally hold strongly leftist ideals, but I can see the truth in this. These sweatshops, while cruel, are at least siphoning money from our economy into theirs. No matter how you slice it, that's a good thing in the long run for their standard of living (provided most of the siphoned money stays there and isn't funneled back into our pockets).

    20. Re:Sweatshop? by moonbender · · Score: 1

      Yep, you're right. I had hoped nobody would notice. ;) But I'd still wager that my computer could stand prolonged exposure to (relatively) high temperatures better than I could. Granted, I'm a sissy. But CPUs for instance are designed to run stable at up to 90C (core temp) - claims that the CPU temp needs to be below, say, 50C have wildly exaggerated safety windows for bad measurement. I'm not sure what my system would do when exposed to a 60C room - I don't have very effective cooling, most of my fans are not plugged in - but 50C should be fine.

      --
      Switch back to Slashdot's D1 system.
    21. Re:Sweatshop? by Anonymous Coward · · Score: 0

      If you can't speak clearly and fluently in the language you are supporting... don't be a call center employee.

      I have more then one friend who actually hangs up when they get someone like that. I was kinda shocked as I usually try to mull through, but in the end it turns out its a good idea. (makes things easier, call goes smoother)

    22. Re:Sweatshop? by Zorikin · · Score: 4, Insightful

      Yes, it is better for a person to have a shit job than no income, but sweatshop employers are, by definition, mistreating their employees. The goal of fair traders is not to shut down the (say) factory which has sweatshop conditions, but to pressure the employer to raise the factory's working conditions above sweatshop status.

      "Sweatshop factory or no factory" is a false dichotomy.

    23. Re:Sweatshop? by Anonymous Coward · · Score: 0
      These offshore 'call centers' are staffed by college graduates mostly, just looking for a good income - problem is a few 'Americans' think they are 'stupid' in many instances, and hate talking to them. (I have a neice working in one, I hear the stories every day) Can really screw up ones day. These people are smart, they just don't speak english fluently.

      If they can't speak English fluently they have no business taking telephone support calls from English speaking countries, is that really so much to demand? Would people from China enjoy calling a support center where the people spoke barely comprehensible chinese?

    24. Re:Sweatshop? by Anonymous Coward · · Score: 1, Funny
      Have you ever seen the EverQuest economy? It cut the 'normal' or casual player out. Prices were so inflated it was darn near impossible to get anything without killing the mob yourself.

      OMG, you mean you actually have to play the game yourself to get things??

    25. Re:Sweatshop? by Jameth · · Score: 4, Insightful

      If you truly meant everything you just said, then you also disagree with all labor laws in this country.

      If you're outright against all labor laws, I'm sorry, but you are a horribly misguided individual who needs to study history and see how those labor laws changed life. And, if you aren't against labor laws, you really need to revise your position.

      It doesn't work both ways.

    26. Re:Sweatshop? by Sephiriz · · Score: 2, Insightful

      Whatever you're describing is then obviously NOT a sweatshop. While you thoroughly detail all the nice legal workplaces that accumulate virtual wealth, you miss the sweatshops. Sweatshops are by nature not areas you associate with a nice work place.

      The point that the article makes is that people are indeed put into a sweatshop environment for virtual games, thereby insinuating forced labor, minimum wage, and horrible working conditions.

      Do you really think Nike would have sweatshops in Asia if they had to provide dental insurance and health care? The whole point is that they can make a greater profit if they export the work to an area where they know they only have to pay a very small amount of money.

    27. Re:Sweatshop? by Anonymous Coward · · Score: 0

      And they probably get tossed out on their ass if they complain about RSI or carpal tunnel too. Sucks to be them...

    28. Re:Sweatshop? by ptbarnett · · Score: 1
      As for taking jobs from American workers, most of the lost jobs are in the red states. Sorry, but I would rather send my money abroad. If people can't tell the difference between the Clinton economy and the Dufus economy then they deserve everything they get.

      I'm no fan of Bush, but frankly you should be ashamed of yourself.

      The truth is that most of the nation is neither red nor blue, but various shades of purple:

      http://www.princeton.edu/~rvdb/JAVA/election2004/

      The condescending attitude and disrespect of "blue-staters" toward the "red-staters" is one of the biggest reasons why you are losing election after election. And as the map cited above shows, you are also marginalizing people that agree with you.

    29. Re:Sweatshop? by WileyC · · Score: 1

      This comment reminds me of a law passed in Britain quite a few years ago concerning the original factory 'sweatshops'. Children were being used, you see, and the hours were long and the conditions difficult. Someone became offended by their tragedy and they passed a law against using children in factories. The children, thus freed, went back to their old profession: starving to death.

      If these people are working under what you consider poor conditions, please consider that they aren't being forced to work there. The very real alternative of dying is in their lives. And before you say they should be given much better working conditions, that would mean they would lose the only REAL economic advantage they have which is that they are cheap. Would you be willing to go to that sweatshop and say, "Hey, good news! We're getting ergonomic wrist wraps, better chairs, more lighting, higher pay. The bad news is that we have to fire half of you to go starve. But the good news is that the women might find work in prositution!"

      --

      /// Not a super-genius . . . yet. ///

    30. Re:Sweatshop? by Citizen+of+Earth · · Score: 1

      "Sweatshop factory or no factory" is a false dichotomy.

      Not when dealing with corrupt governments, which is the actual problem that all poor nations have.

    31. Re:Sweatshop? by PsiPsiStar · · Score: 2, Interesting

      (provided most of the siphoned money stays there and isn't funneled back into our pockets)

      Yes and no. I'll take China because that's one economy that I understand. The workers there work for subsitinance wages. The money goes to

      1. The foreign firms.
      2. The local factory owners.

      The local factory owners use this money to buy more industrial equipment. It creates a stronger China, industrially and millitarily and creates a few fantastically wealthy and powerful individuals like Robber Barons from early 20th century US capitalism, but it helps the factory worker only slightly.

      The 'worse alternatives' in China exist in part because the Chinese government forces agricultural workers to sell their crops at below market prices in order to fund this industrial growth and the growth of Chinese cities, (not to mention getting foreign currency in order to buy weapons.)

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    32. Re:Sweatshop? by Anonymous Coward · · Score: 0

      It's not that they are "stupid", they just can't speak or understand English very well!! I'm sure I would be thought of as stupid if I tried to speak Chinese, Japanese, Hindi, etc. I understand why these workers are working at the call centers...to make money and not break their backs in a rice paddy, but from a spoiled, impatient American perspective, when I'm pissed off enough to actually dial a call center, the last thing I want to deal with is someone who speaks with an undecipherable accent, doesn't understand my question properly and tries to offer stock advice, based on decision tree assumptions without really listening to what the fuck I am saying.

      Thank you.

    33. Re:Sweatshop? by Anonymous Coward · · Score: 0

      I'm sorry, but I believe you are the misguided one. Check it out:

      Child Labor and the British Industrial Revolution

    34. Re:Sweatshop? by hanssprudel · · Score: 1

      If you're outright against all labor laws, I'm sorry, but you are a horribly misguided individual who needs to study history[...]

      If you want to have an argument, I would suggest that you need to study the art of actually making arguments rather than ad hominem attacks.

      BTW, yes I am against government labor laws (union demands are of course fine). Nobody owes you a job: if you don't like the conditions don't take it.

    35. Re:Sweatshop? by Andy+Dodd · · Score: 1

      Ahh, the concept of the "grind"

      In Dark Age of Camelot, the endgame is "realm vs. realm" - The game is split into three realms. You may not attack anyone from your own realm, but there is an area in the game called the Frontiers that is basically one large war zone where the three realms fight.

      In DAoC, the "fun" for most people is in the frontier, fighting other players. But there is little monetary reward in this (in fact, it's often a money sink), and hence you NEVER see the Chinese farmers in the frontier. (And yes, over the past 2-3 months there has been a huge upsurge in Chinese players whom everyone hates because they're rude, steal camps, and often are horrible players who can't be given advice because they don't understand it.)

      Plus I can just quit and log out whenever I feel like it. As someone said, these people can't. Even worse, they have to meet a quota when they barely know how to play the game and don't know enough English to take advice from more experienced players. (I've basically blacklisted any of the "farmer" guilds from joining any group I'm in - I tell the group leader not to invite them and leave shortly afterwards if they get invited anyway. They're invariably incompetent and incapable of listening to advice.)

      --
      retrorocket.o not found, launch anyway?
    36. Re:Sweatshop? by jburroug · · Score: 3, Insightful

      Actually in many cases sweatshop workers can't leave, at least not until they've worked off exorbident debts owed to the sweatshop operator. Often the debts are accrued by the workers during the process of immigrating to the country they are working in. Think indentured servants here.

      Before you ask, no this isn't legal in most (if not all) of the countries where it happens, but it still happens. Often the sweatshop workers are illegal immigrants, may not speak the local language and sure as hell don't know local laws and customs that protect them from this kind of abuse. Since these shops are being run by criminals the penalty for quitting before your debt is paid tends to involve killing the worker and/or their family, not a lawsuit. These kinds of shops are flourishing all over Asia (along with their far more destructive cousins in the sex trade, which prey on the same type of desperation as the sweatshops) and can still be found in the US and Western Europe still.

      I'm guessing what you're thinking of as a sweat shop is really just your standard, legal, offshored manufactoring plant in developing countries. These places are for the most part above board and subject to government oversite and yes the workers can quit when they want. But that's why they aren't sweatshops.

      As far as these so-called MMPORG sweatshops are concerned, I suspect they more closely resemble offshored factories (or call centers) than actual sweatshops.

      --
      "Listen: We are here on Earth to fart around. Don't let anybody tell you any different!" - Kurt Vonnegut
    37. Re:Sweatshop? by hanssprudel · · Score: 1


      International suppliers in these countries invariably offer dramatically better conditions then domestic industry. There is no reason to believe it would be there if we were to demand that working conditions meet those of a much wealthier society.

      The fact is that all countries that have developed have done so by gradual improvements on wealth and conditions. Protectionism justified by trying to deny this is only hurting those it claims to benefit.

    38. Re:Sweatshop? by peawee03 · · Score: 1

      CPU temp below 50C? My P4 Northwood laptop (HP zd7000) idles @ 53C

      --
      I wish I could write clever and witty sigs.
    39. Re:Sweatshop? by infonography · · Score: 1

      Sounds like a late '90s style dotcom Having worked at that those I can tell you, you both can and can't leave. I would expect a bounty system internal to the company that didn't get reported. Bricks of gold which I have seen on ebay are pretty easy to get, They are spawned by the systems you just need a map to find them. But, when your get into stuff like a Amulet of Yendor that's where the company makes real money. That takes skill to obtain and skill is skill even in the third world. What that tells me is that talented people are from everywhere.

      --
      Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
    40. Re:Sweatshop? by asdfghjklqwertyuiop · · Score: 4, Insightful

      If they can't speak English fluently they have no business taking telephone support calls from English speaking countries, is that really so much to demand?


      Is it so much to demand that if you want that kind of service, you pay for it? Everyone likes to bitch about crappy, incomprehsible foreign support and then they go off and buy more $500 Dell crap PCs and $60 routers and everything else from Wal-mart (which they incessantly bitch about too for other reasons).

      If you want competent domestic support then either you convince them to work for a third-world wage or you pay their salary. Take your pick.

    41. Re:Sweatshop? by AlanS2002 · · Score: 0

      "fair trade" /= protectionism

      --
      Not all conservatives are stupid,
      but it is true that most stupid people are conservative.
      - Hume
    42. Re:Sweatshop? by _Sprocket_ · · Score: 1


      You can point this out to the left as many times as you want, though, and they won't listen. The reason is that their motives for wanting protectionism have nothing to do with concern for foreign workers. Like all other protectionism, it has to with protecting ourselves from the possibility that others are able to do our jobs better and cheaper.


      You're almost right. It's about how much cheaper foreign labor can do domestic jobs because foreign labor doesn't have the same quality-of-life laws that eat at the bottom line. If foreign labor can do a better job - fine. If they can work more efficiently - fine. But if the economic incentive exists because these foreign workers' conditions would be grossly illegal in the domestic environment, that is something entirely different.

      In the end, it IS about foreign worker conditions AND protecting domestic jobs.
    43. Re:Sweatshop? by Silent_Fire · · Score: 1

      My problem with offshore call centers is that when I give someone large amounts of money for a warranty, including tech support, on a product, I expect to get help when I call their support line, or send an email to tech support. I do not think it's acceptable when the person on the other end of the conversation fails to understand English well enough to help me with my problem. I'm not looking for a deep understanding of computers, but someone who understands that my computer is broken, needs to be serviced, and can actually arrange for it to be picked up, serviced, and dropped off. The problem is that in my experience, the people in offshore call centers (thick accent, a phone line with way too much static, misspelling basic english words, strange grammar in emails) can't handle this. I end up spending three days to get someone to pick up my computer, and then only find out that it's been shipped back to California (original address where I purchased it) instead of New York (where they picked it up!) when, on my 4th attempt at calling, I get someone who speaks English without an accent, and understands what I'm asking him.

    44. Re:Sweatshop? by geekboy642 · · Score: 0

      Many sweatshops include terms where the employee cannot leave or they will not recieve their wages.

      Wait...if I quit...I stop getting a paycheck?

      Call the cops!!!

      --
      Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
    45. Re:Sweatshop? by Anonymous Coward · · Score: 0
      a dozen workers stuffed into a small, dark room with computers and only a sleeping bag may sound LAN party style to us

      Actually, it sounds more like college -- the SGI lab in particular.

    46. Re:Sweatshop? by Catbeller · · Score: 0, Troll

      "The condescending attitude and disrespect of "blue-staters" toward the "red-staters" is one of the biggest reasons why you are losing election after election. "

      "We" may not have lost the elections had the Secretary of State of Ohio had not "saved the country from liberalism" by thwarting every call for investigation of the games the pubs played with voting machines last November. Let's not even talk about Catherine Harris, who outright stole the election by selectively obeying the intent of the law. Oh, BTW: The SofS of Ohio is vindictively sanctioning the lawyers who had the temerity to question his criminal behavior. This is now a one party dictatorship, using the law as window dressing to get anything it wants and destroy whomever it hates.

      As for the "condescending attitude": Karl Rove spawned horseshit. This "problem" with blue "attitude" was never mentioned by a damned soul until the hours after the election was called for Bush, in the wee late night. I witnessed the meme insertion by selected pundits, the "they condescend against poor christian believers" fabricated idiocy which was picked up by the usual Republican Wurlitzer the next day and accepted by the Katie Courics of the news media almost immediately. Rove had this PR campaign ready to go the instant they won the election, with the goal of deballing even what pitiful sway the Democrats could hold on the public imagination after they were "hugely defeated".

      Excuse me: Bush had the lowest public approval of any reelected president after his "win"; he squeaked by in Ohio by tens of thousands of votes, he had no "mandate". He barely won, using the vilest personal attacks against Kerry's military service and congressional record, while simultaneously smothering what pitiful handful of journalists found about his desertion of the National Guard and his arrest record for drunken driving and cocaine use. This bastard has completely wired the national media to shill for him. It's a Randolph Hearst wet dream. They Bush team has used America's worst personality traits, the jingoism, laziness, bigotry, xenophobia, superstition, and hatred of the wrong sort of people to barely win a squeaker.

      Now they are going to absolutely steal social security and divert funds to brokers. As Great Britain and Argentina showed us, much like the HMO fiasco, when allowed in, the con men rob 20 - 40 percent of the "private" funds for "administrative costs", AKA outright theft. No normal mortal can stop them, and a right-wing president has no desire to. It's his goal.

      NOW, back to point: if ya'll think everyone in the "blue" states is laughing at you, you might want to collectively head for some psychiatrists, cause baby, you have some major doubts about your belief systems if you think everyone thinks you dumb. Get help. But don't piously murder brown people abroad and steal my cash and constitution while you are at it.

      Knock of the Rove meme campaigns. No one cared or even much knew about "red" attitudes until you collectively started weeping about how the class was laughing at you. You suck at being winners; even as you take over my nation, you still play the victim card. Grow up.

    47. Re:Sweatshop? by harlows_monkeys · · Score: 4, Insightful
      Considering relatively affluent people in the US pay money to play these games for hours on end, I don't think you could describe paying third-world citizens money to play the games as a "sweatshop" work environment.

      Where's the signup sheet for this "sweatshop"? I'm sure there's plenty of Slashdot readers that would gleefully sign up

      Are you serious? Plenty of relatively affluent people tend their own gardens, too...how many do you think would want to work as farm laborers in some third-world country? Lots of people sew as a hobby...you think many of them want to head off to work in a clothing factory?

      When you play these games, you do fun things, like quests, and exploring the world, and figuring out how to take on tougher and tougher monsters (and players for PvP games).

      The people farming items and money for sale are not doing that. They are just sitting in one spot, killing easy things over and over and over. That's tedium, no fun.

      One of the biggest criticisms of Everquest, and one of the things that most games since EQ1 have tried to fix, was that sometimes you'd have to do just that when playing. For example, to get a rare high level monster to spawn, you might have to kill placeholdes, which were low level and no challenge, for hours or even days. or to get faction to go someplace, you might have to kill 2000 trivial monsters. People hated doing this.

    48. Re:Sweatshop? by Jardine · · Score: 1

      Would they be willing to do it if they got paid 1 rupee an hour?

      I thought these people were playing MMORPGs, not The Legend of Zelda.

    49. Re:Sweatshop? by Lord+Kano · · Score: 2, Insightful

      These offshore 'call centers' are staffed by college graduates mostly, just looking for a good income - problem is a few 'Americans' think they are 'stupid' in many instances, and hate talking to them.

      We don't think that they're stupid. We just want to talk to people who understand what we say and that we can understand. I worked at a call center and I TOOK calls from people who didn't speak english well. At the same time, my employer had a call center in Asia and many times people would call and be relieved that they got to speak to an American this time.

      Offshore call centers may cost less money to run, but you will lose fewer customers (assuming that your target market is the USA) because of language barriers.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    50. Re:Sweatshop? by Zeinfeld · · Score: 1
      What's the difference between the Clinton economy and Bushs?

      Glad you asked, 7 years of record growth vs 4 years of stagnation and decline. The economy has only recently got back to the point it was at when Clinton left office.

      Bushs economy is adding jobs at a rate faster than any time in history.

      Again totally untrue, during the Clinton economy the number of people looking for jobs actually declined. Under Bush it has risen and is still rising. The recent months of 'rising employment' only just keep pace with the rising workforce. Clinton did much, much better.

      Clinton and Reagan both inherited recessions as well. Most recent US recessions have been over within two years. Bush still has not got the economy back on track despite having blown a huge hole in the budget with his tax cuts for the non-working rich.

      I don't beleive in helping people who don't help themselves. The parts of the economy that are getting hit by outsourcing are the low wage states with low investment in education and no union rights. The parts of the US economy that are recovering are the Democrat states, New York, Massachusetts, California. Places where people have been willing to pay taxes to pay for good education for the past twenty plus years.

      --
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    51. Re:Sweatshop? by Anonymous Coward · · Score: 1, Interesting

      And we pull out Ludlow, and watch your argument fall apart. Might as well argue "he who has the gold makes the rules" and wait for another civil war.

      I suppose you subscribe to the "bleed them dry" system of law where the rich can wait out any legitimate claim until the other side goes broke? The labor market is very much the same.

      There is a fine line between government labor laws (to which, by certain degree, I oppose), and the government stipulating when business has violated a person's rights (and to be clear, those protections must apply in all cases, or you can kiss any coherent system of law goodbye).

      If no one owes you a job, no one owes you a business either. Labor laws seem to be an obvious manifestation of that (abide by the law, or you are out of business).

      While I agree with your original statement, it avoids the bigger question as to why people are in such poor conditions in the first place. Greed and corruption usually are at the heart of the matter, and you seem to be advocating for more of the same.

      No one choose to work in a sweatshop unless the gold that makes the rules forces them to. This is not left, this is not protectionism; this is genuine concern and a sense of fair play, which you seem to be incapable of.

    52. Re:Sweatshop? by version5 · · Score: 1
      It is a double standard to offer large corporations a very liberal economic deal while offering a limited set of liberal rights to the workers, for example, the right to unionize. Unless there is economic pressure on companies to improve working conditions, there will be economic pressure to worsen working conditions as competition squeezes the company's bottom line.

      You assertion that they are better off that if there were no sweatshops rings hollow, because you are only making a comparison between daily wages. If they were making $0.50 a day and now they are making $1 a day, that's better, right? No, not really. At what rate does their income grow? What effect does the sweatshop environment have on the average life expectancy, and therefore total lifetime income? What if it is necessary for workers to live close to the factory in crowded living quarters without adequate sanitation, resulting in the spread of disease? What if moving away from a traditional agricultural base worsens their diet, making them more susceptible to malnutrition? Moving away from an agricultural base also prevents parents from teaching their children to be self-sufficient and live off the land. Instead, all of their descendents are dependent on the whims of the factory owners, who may decide to shut it down when it stops becoming profitable, and since all the agricultural knowledge is lost, they have nothing to fall back on.

      The other fallacy about your "step-up" theory is that it assumes that factory workers are able to make sound economic choices in the first place. These people may have little or no education and be unable to weigh the long-term risks and losses against the short-term gains. Would they know, for example, that the changes in their diet would shorten their lifespan and weigh that information when choosing to go work in a sweatshop?

      It could go the other way, of course. Sweatshop work could provide vast income benefits, larger life expectancy and so on, but if you are trying to justify sweatshop labor, you need to show all of the benefits, not just a simple comparison between daily wages.

      --

      "It's Dot Com!"

    53. Re:Sweatshop? by Anonymous Coward · · Score: 0

      Extrapolate from "sweatshops" to "child sex tourism workers", and your argument seems to lose some strength.

      Seem like a stretch? Both are justifying abusive situations by saying "but they're better off".

      To wit:
      Of course child sex trade workers can leave, but the "fair trade" people always conveniently forget that in their quest to justify protectionism. The fact is that child sex trade workers are there by choice because their parents decided the alternatives they had were worse. And if child sex tourism was to dissapear, what would happen? They would be left with exactly those alternatives.

      Of course it sucks that their are people in world who are so poor that working as child sex workers is a step up for them. But denying them this step up does not help their poverty - instead it locks out their societies from the prospect of economic development.

      You can point this out to the left as many times as you want, though, and they won't listen. The reason is that their motives for wanting protectionism have nothing to do with concern for child sex workers. Like all other protectionism, it has to with protecting ourselves from the possibility that others are able to provide child sex better and cheaper.

      Len - doesn't have an account yet, but working on it.

    54. Re:Sweatshop? by Anonymous Coward · · Score: 0

      No, by nature almost all govenments are corrupt just remember that the only reason we have these freedoms is because we are willing to fight for them.

    55. Re:Sweatshop? by strelitsa · · Score: 3, Insightful
      the games the pubs played with voting machines last November.

      Prove it. The only proven vote fraud is being done by Democrats (remember "Votes for Cigarettes 2000" for homeless people and tire slashing by Democrat-paid thugs in 2004 in Wisconsin?).

      Let's not even talk about Catherine Harris, who outright stole the election by selectively obeying the intent of the law.

      Prove it. (And its spelled "Katherine". Try to keep up.)

      This is now a one party dictatorship, using the law as window dressing to get anything it wants and destroy whomever it hates.

      Prove it.

      accepted by the Katie Courics of the news media almost immediately.

      You honestly believe that Katie "... they haven't been able to confirm reports [Saddam] was taken to Tikrit, and then Mosul, and then hopefully Syria" Couric is right wing? ROFL!!!!

      Snip remainder of Michael Moore-inspired paranoia. That by the way would be the corpulent propagandist Michael Moore:

      - Who sends his own daughter to private school .

      - Who unsuccessfully pressured the writing staff of his 'TV Nation' not to join the Writer's Guild.

      - Whose bodyguard got arrested for carrying an unlicensed firearm at JFK airport. A FIREARM? For the writer/author of "Bowling for Columbine"? No more tinfoil for you - you've obviously ODed on the stuff.

      - Whose own hometown high school refuses to induct him into its Hall of Fame.

      YOU grow up and stop whining. Bush won, Kerry lost. Get over it.

      --
      No mod points, no meta-moderating/Firehose/all the other free work Slashdot wants me to do.
    56. Re:Sweatshop? by Anonymous Coward · · Score: 0

      Please take Adam Smith's cock out of your mouth before posting. KTHNXBY!

      Fucking slashdot wanna-be econ majors.

    57. Re:Sweatshop? by Anonymous Coward · · Score: 0

      No, if you leave you lose the money you already earned but were not already paid. Suppose they pay you once a month, if you quit the third week of the month they pay you nothing instead of for the three weeks you did work. Even worse, in many cases they control the banks, so you lose the money in your bank account as well.

    58. Re:Sweatshop? by ptbarnett · · Score: 1
      Knock of the Rove meme campaigns. No one cared or even much knew about "red" attitudes until you collectively started weeping about how the class was laughing at you.

      I'm an independent, neither red or blue.

      But, I've seen how the only meaningful opposition to "red" has been decimated because the "blue" treats "red" as an unwanted stepchild. It may be a new talking point for the Republicans, but I recognized it long ago.

      It started with the 1994 elections. You were probably in diapers at that point, so you missed what amounted to a revolt by what is usually disparaged as the "heartland".

      The "blue" folks are losing the middle to the "red", and belittling people for doing so isn't going to convince them to join you.

      You suck at being winners; even as you take over my nation, you still play the victim card. Grow up.

      Frankly, you suck at being a whiner. I grew up long ago. It looks like you still have a way to go.

    59. Re:Sweatshop? by artemis67 · · Score: 1

      Yeah, but you also have to consider the opportunity cost. That is, what would the workers be making if they weren't working for the "sweatshop" (a word which, BTW, is loaded with meaning beyond just compensation; "sweatshop" makes me think of kids in chains receiving regular beatings).

      Just to play "devil's advocate"... one rupee per hour may be better to these folk than half a rupee or no rupee per hour. Simple economic theory tells us that if there were better wage-earning jobs to be had, the workers would flock to it, and the gamesmithing companies would have to raise their wages as a result to attract workers.

      The local governments have to establish the minimum wage laws, but the question is whether or not their economy can sustain that minimum wage.

      There *is* a benefit here... US companies investing in third-world economies. We view it as criminal if the company isn't paying US wage levels, but at least they are investing something... which is always better than nothing.

    60. Re:Sweatshop? by Guppy06 · · Score: 1

      Don't take it too personally; working on a call floor like that sucks no matter what your accent. One of the big reasons those call centers are sprouting up in India is that few people in the US actually want the job, at least more than 2-3 weeks. They have a history of having a horrendous employee turnover because of those very same customers.

    61. Re:Sweatshop? by Billly+Gates · · Score: 1

      But everyone does it including things like banking support.

      Banks have money.

      Its not that we are cheap. Its that the CEO's want bonuses by making their shareholders cream in their pants.

      Support does not make product so its cut the most in the eyes of meeting quarterly expectations.

    62. Re:Sweatshop? by asdfghjklqwertyuiop · · Score: 2, Insightful

      But everyone does it including things like banking support.

      Banks have money.

      Its not that we are cheap. Its that the CEO's want bonuses by making their shareholders cream in their pants.

      Support does not make product so its cut the most in the eyes of meeting quarterly expectations.


      And why does everyone do it? Why does it make the shareholders cream in their pants? Because if they ship off the support dept they can sell products cheaper, and your average consumer will buy the cheapest thing available. If people cared enough about shitty foreign support and lost jobs to stop buying those products, those shareholders wouldn't be too thrilled about the CEO shipping support to India. Those corporate profits don't just appear out of thin air - they come from the pockets of you and me.

      Support does not make the product because too many people don't care.

    63. Re:Sweatshop? by Damana+Mathos · · Score: 1

      Fox [lvl 18 brigand] : But why do you need to wreck this economy?? Gekko [lvl 46 predator] : Because it's wreckable, all right?

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    64. Re:Sweatshop? by Billly+Gates · · Score: 1

      Look around?

      Products are going up in price. Companies just pocket the difference.

      Shareholders also dont care about business models or long term profits are corporate strategy. They only look at things quarterly and accounts not MBA's dictate how to run their companies. All the big shareholders are companies like Schwab and anaylists at these companies are themselves being outsouced to India now. They just look at graphs with arrows.

      But you are right that support is not advertised. However it is because consumers take it for granted because it usually was always there.

    65. Re:Sweatshop? by asdfghjklqwertyuiop · · Score: 1

      Look around?
      Products are going up in price. Companies just pocket the difference.


      What products are we talking about? I thought we were talking about computers, which have been steadily getting cheaper and cheaper for years.


      Shareholders also dont care about business models or long term profits are corporate strategy. They only look at things quarterly and accounts not MBA's dictate how to run their companies. All the big shareholders are companies like Schwab and anaylists at these companies are themselves being outsouced to India now. They just look at graphs with arrows.


      And what does Shwab do? Make money for those who invest in their funds, your 401k, etc. No matter how you look at it it still all comes down to individual people who buy the products, who work for the corporations, who invest their money in corporate stocks and simply don't give a shit as long as they get more crap for cheaper and get a little more performance on their stock portfolio.

      Too many people just use "the corporations" as a convenient excuse to displace the blame on themselves when they shop at walmart and decide to buy the $800 inspiron instead of the similarly speced thinkpad for $500 more (if you call for support on an inspiron, you call India. If you call for support on a thinkpad you call Atlanta).

    66. Re:Sweatshop? by Anonymous Coward · · Score: 0
      > Considering relatively affluent people in the US pay money to play these games
      > for hours on end, I don't think you could describe paying third-world citizens
      > money to play the games as a "sweatshop" work environment.

      Considering relatively affluent people in the US pay money to have sex, you might not think you could describe paying third-world citizens to have sex at your direction as at all exploitative.

      When you do something as a hobby in your spare time, that's one thing. When it's your high-stress job, it's not "just like my hobby, only paid!"

      Nothing is automatically a fun job. Just because something's your hobby, don't delude yourself that anyone doing it for a living must be lucky and happy.

    67. Re:Sweatshop? by Babbster · · Score: 1
      Clinton versus Bush economies? Pretty simple.

      Clinton: Ridiculously overvalued Internet crap riding high.
      Bush: Inherited the bursting bubble.

      Clinton: Pre-9/11.
      Bush: Post-9/11.

      Trying to make the case that George W Bush and the republicans ruined the economy over the last four years is just flat-out ridiculous. Even ignoring the fundamental economic problems he inherited (again, the incredible loss of wealth after the dot coms went down in flames, for example), on 9/11/2001 billions of dollars were lost in addition to the people who were murdered.

      I would suggest that the fact that the economy IS recovering (the unemployment rate in my state - Oregon - has gone down, for example) despite an active, ongoing war against terrorism is a testament that things are going quite well with our current leadership.

      There are a lot of things I dislike about Bush and company (stem cell research, marriage discrimination, death penalty, etc.), but most of the economic problems we have are not their fault.

    68. Re:Sweatshop? by DerWulf · · Score: 1

      no, you got it wrong. If a business pays 3rd world people less than a reasonable first world wage and if the working condition don't approximate first world conditions, it must be a sweatshop and most definatly the people are being exploited. We don't need you interupting our world-pain session with your silly assertions that the job might even be fun and the wage a 100 times better than the next best job.

      --

      ___
      No power in the 'verse can stop me
    69. Re:Sweatshop? by DerWulf · · Score: 1

      It is a true dichotomy. You just have the wrong perspective. First generation sweatshops in a given economy literally mean 'sweatshop or farming for subsidence'. Now if you think that farming for subsidence sounds like fun, consider 16 hours back breaking work, 100% risk ( harvest failure) and almost no surpluse income above what you need for a living. Point in case: Nike operates a factory (sweatshop) in vietnam, and even the socialist government there praises it as an ideal working place, with good pay and working conditions. Of course, by our standards, it's not peachy but you need to look at the median conditions in a given country. And working 4 hours less with 10% more income is a very good deal if you look at it from a relative viewpoint.

      --

      ___
      No power in the 'verse can stop me
    70. Re:Sweatshop? by DerWulf · · Score: 2, Interesting

      No one choose to work in a sweatshop unless the gold that makes the rules forces them to. This is not left, this is not protectionism; this is genuine concern and a sense of fair play, which you seem to be incapable of.

      It is left. It also is quite ignorant. Your vantage point is looking back at 150 years of industry and, comparativly, liberty. Some wealth has been produced over that time and manifests itself everywhere: machinery improving productivity, infrasturcture, education. The third world on the other hand, starts out with very little of this. At this stage, your occupation is one out of those:

      - Chief or misc. government buerocrat
      well, those are often doing quite well, even if the country is bad shape. I wonder why.

      - Soldier
      Up to a point they are mostly well fed and well off. If conditions change for the worse, often a 'revolution' happens and they switch place with the group above

      - Merchant or craftsman
      Very risky business that can go either way. Basically those are one-man style firms that bear all the risks of their endevours themselves.

      -Farmers
      The biggest portion of the populance farms for subsidence. As I pointed out above, this is no fun at all. Besides the fact that this is the hardest work we could imagine, the farmer bears all the risk. If the harvest goes bad, no food on the table. Productivity is so low that one farmer can hardly produce enough to keep himself and the family fed. Even if something is left, trading that won't buy him much in an economy that is not mass producing. The implications are clear: all tools and commodities like clothes (or funiture) must be crafted by the farmer or his family members, adding additional work to his already busy schedule.

      Now, imagine you where that farmer and one of those terrible sweatshops opened near by. Would you go on working your farm on the verge of starvation or would you rather have a reliable, risk free income (and more of it). Would you take the job and work fewer hours and not have to bother with making your own tools? I do think so. And this is the reality in those countries: people fight over those jobs, precisely because they are better off taking them. Labour is not forced by the 'rule of gold', it comes about because of necessity. It's not nikes fault that people need food and clothes and education and health care to survive. Neither does 'nature' provide those for free. This is the true point that the left tends to forget: living is not free. The delta, the difference between living and starving must be provided and ultimatly can only be provided by work. The question comes down to wether you want to be your own employer without any capital (machinery ie.) and work your ass off without any gurantee that your work will pay or labour (be employed by someone else) and profit from the producivity that division of labour brings, have the company take all the risk (they don't know if their shoes will sell) and use their tools?

      --

      ___
      No power in the 'verse can stop me
    71. Re:Sweatshop? by gl4ss · · Score: 1

      does that mean it's broken?

      should the stuff be buyable anyhow? what you need the stuff for anyways?

      --
      world was created 5 seconds before this post as it is.
    72. Re:Sweatshop? by JavaLord · · Score: 1

      The people farming items and money for sale are not doing that. They are just sitting in one spot, killing easy things over and over and over. That's tedium, no fun.

      And what exactly do you do for a living that is more fun that grinding in an MMO game? Just wondering :)

    73. Re:Sweatshop? by Anonymous Coward · · Score: 0

      You just gave a perfect description of sharecropping.

      This is all you can add?

      Nevermind that a transformation to an industrial based economy doesn't have to follow a western criteria; you are negating the effects of culture, natural resources, and history up until then. People still stave to death even with industry. Your point?

      Chieftains continue to do well (I wonder why) after the start of industrialization. For the most part, it is still feudalism even after the machines are installed.

      As ever other thing around you proves, living is quite free. Governments cost. The Adam Smith view of the world does work in some instances, but isn't applicable to all.

    74. Re:Sweatshop? by Zeinfeld · · Score: 1
      Trying to make the case that George W Bush and the republicans ruined the economy over the last four years is just flat-out ridiculous. Even ignoring the fundamental economic problems he inherited (again, the incredible loss of wealth after the dot coms went down in flames, for example), on 9/11/2001 billions of dollars were lost in addition to the people who were murdered.

      Always got an excuse. This is the no responsibility crowd.

      The biggest reason for the continued recession is that the economic stimulus package was nothing of the sort. All the money went to payoffs for rich campaign contri-bribe-tors.

      Cutting the inheritance tax is not a financial stimumlus for the economy. The massive budget deficit is 66% due to the tax cuts for the wealthiest of the wealthy and the reason long term money is expensive is the markets can see what effect this is having on the deficit.

      --
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    75. Re:Sweatshop? by DerWulf · · Score: 1

      culture has nothing to do with it. Natural resources play a minor part. Yes, history is important. Authoritarian states are never wealthy. To much control just hinders production.

      'The tranformation to an industrial based econom'y does not have an attribute by name of 'style' that can be filled with values 'eastern', 'western' etc. It just is and it has requirements, primarily on capital stock, organization and technology. Also economies have a trajectory and it, by default, points toward ever increasing wealth. I grant, there a factors that can retard this progress but for the most part, whenever mass labour (employment not work) occurs, coupled with mass production a drastic increase in living condition is the norm. And no, living isn't free. I'm no fan of government but they just cause living to cost more than it normaly would.

      --

      ___
      No power in the 'verse can stop me
    76. Re:Sweatshop? by Catbeller · · Score: 1

      And "The condescending attitude and disrespect of "blue-staters" toward the "red-staters" is one of the biggest reasons why you are losing election after election. " is NOT trolling?

      If a viral lie is injected, and I see it, I'm posting against it. It's the unanswered lies that own the country now.

    77. Re:Sweatshop? by Zorikin · · Score: 1

      Nike operates a factory (sweatshop) in vietnam, and even the socialist government there praises it as an ideal working place, with good pay and working conditions.

      If this praise is truthful, then this factory is not a sweatshop!

      Fair Trade critics never seem to understand the correct application of the term "sweatshop." Aside from being underpaid (e.g., they do not get enough to live on, unlike your subsistence farmer) or overworked (equivalent to your farmer), sweatshop workers are beaten, harassed, and threatened, and if they try to organize so that they can get enough to live on, they will be killed by thugs. All civilized nations recognize beatings, harassment, threats, and murder as crimes; indeed, as human rights violations. Observing that things could be worse does not excuse these crimes.

    78. Re:Sweatshop? by Zorikin · · Score: 1

      International suppliers in these countries invariably offer dramatically better conditions then domestic industry.

      On the contrary, even the wealthiest nations still have sweatshops.

    79. Re:Sweatshop? by DerWulf · · Score: 1

      well, obviously the term sweatshop has a muddied definition. Low pay I disagree with. Wage should be determined by the market. But beatings and killings even are clearly crimes and have no place in business transaction. Where I come from, the term sweatshops is used to describe bad working condition (high hours, low wage etc), and I was only refering to that.

      --

      ___
      No power in the 'verse can stop me
    80. Re:Sweatshop? by Zorikin · · Score: 1

      The market can't determine anything when factory owners assassinate all the labor organizers.

    81. Re:Sweatshop? by DerWulf · · Score: 1

      as I said, murder must not be a part of business.

      --

      ___
      No power in the 'verse can stop me
    82. Re:Sweatshop? by Anonymous Coward · · Score: 0
      as I said, murder must not be a part of business.

      G0T OIL?

    83. Re:Sweatshop? by DerWulf · · Score: 1

      you are funny. To bad you don't know what you are talking about ;)

      --

      ___
      No power in the 'verse can stop me
  3. "sweat"shops? by yelohbird · · Score: 1, Redundant

    I really don't get how being paid to play MMORPGs constitutes as sweatshop labor. Here in the U.S., people pay money to online services to play MMORPGs. Besides sweating in an unairconditioned room, I don't see how such would violate any human rights laws. In fact, it creates more jobs in a new industry to aid third-world citizens who otherwise might be unemployed. There really is no case there.

    --
    h-t-t-p-colon-slash-slash-slash-dot-dot-org
    1. Re:"sweat"shops? by Anonymous Coward · · Score: 0

      Think carpal tunnel syndrome inflicted upon people who have very little keyboard and mouse experience.

      Ok, that's a little silly... what if they beat them while making them play for 16 hours straight or something?

    2. Re:"sweat"shops? by mindstrm · · Score: 1

      Err, right.

      Most of those poeple would be HAPPY to sit in an office that is likely simple, but air-conditioned, and they likely work reasonable working hours. In fact, they probably even get paid overtime if they choose to work it.

      Hiring 3rd world labour is relatively cheap, it doesn't have to be a sweatshop to be profitable.

  4. I feel soooo sorry for them by DigiShaman · · Score: 0, Redundant

    I mean, playing games all day is such tough labor. There has got to be laws against this! *Gasp*

    Those poor guys in the sweatshops playing games all day... It must be very very hard blue-collar work. *sigh*

    --
    Life is not for the lazy.
    1. Re:I feel soooo sorry for them by Dark+Paladin · · Score: 5, Insightful

      I think it would depend on the labor conditions.

      If it's "Work 8-10 hours a day with a couple of breaks and an hour off for lunch, and a wage that a person can afford to live on (assuming third world country costs, this might be $5/day or so)", then yes, your sarcasm is met.

      If it's "work eighteen hours with no breaks, no air conditioning and if you get carpel tunnel that's your own damned fault, and if you miss a quote you miss pay for the day (which might be just enough to buy food at $0.25/day) , and we employ the twelve year olds who's other choice is prostitution so the constant threat of 'perform or die' is hanging over their head 24/7" - then your sarcasm might not be met.

      It's all in the scale.

    2. Re:I feel soooo sorry for them by Anonymous Coward · · Score: 3, Funny

      No...you don't understand...they make them play with 5200FX..5200FX!!!!

    3. Re:I feel soooo sorry for them by AndroidCat · · Score: 1
      It could be worse. There could be a Daikatana online game and a market for its virtual goods. Luckily no one would want to buy virtual islands or goods in a really crappy game .. right?

      Mind you, all that cheap labour could be useful for outsourcing NPCs rather than hiring expensive AI to do the job.

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:I feel soooo sorry for them by HeghmoH · · Score: 1

      we employ the twelve year olds who's other choice is prostitution so the constant threat of 'perform or die' is hanging over their head 24/7" - then your sarcasm might not be met.

      If they get closed down, then these twelve year olds won't have another choice, so it must be a good thing, right?

      --
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    5. Re:I feel soooo sorry for them by Eminence · · Score: 1

      Don't you think that sweating building things in a virtual world is anyway a better job than said prostitution or just a Nike factory or some mechanical sweatshop? At least you don't get this dirty and can't get AIDS through that. And having said that these people have a good reason to do it, while many people do this stuff without getting paid, in the so-called developed countries. Wasting their lives and any talents they might posses in something this stupid. It's pure madness.

    6. Re:I feel soooo sorry for them by bluFox · · Score: 1
      [Quoted [If it's "work eighteen hours with no breaks, no air conditioning and if you get carpel tunnel that's your own damned fault, and if you miss a quote you miss pay for the day (which might be just enough to buy food at $0.25/day) , and we employ the twelve year olds who's other choice is prostitution so the constant threat of 'perform or die' is hanging over their head 24/7" - then your sarcasm might not be met.]]

      Could you please specify where you got this information from?
      From what I can see in the article, It says nothing about the working conditions of the people involved.
      What makes you think that they employ 12 year olds? and what really makes you think that 12 year olds who are good enough to be game players would otherways be sexualy exploited ?
      [first of all It needs access to computers which is affordable only in middle class families, and those people do not really have to go into things like prostitution to support themselves.]

      What really was your motivation in tying up these two unrelated matters? If it was to grab attention, it seems you got it already, though I think it merrits "-5 really mean".

      While wages are generally low in the developing countries, It is not as low as 0.25$'s a day, In fact in almost any place computers are involved, it is enough to lead an affluent life. The jobs like this [game playing] would be especially sought after.

      Please do try to check your inferences with the actual world before shooting off something like this, would you?

      --
      ~561
    7. Re:I feel soooo sorry for them by Anonymous Coward · · Score: 0

      Work only 18 hours a day? Thats luxury.

      We used to work 29 hours a day, and pay the mill owner for permission to come to work...

    8. Re:I feel soooo sorry for them by moonbender · · Score: 1

      Amazingly enough, that doesn't mean that either choice is good. Just bad and worse. Obviously something a lot of Slashdotters can't seem to fathom.

      --
      Switch back to Slashdot's D1 system.
    9. Re:I feel soooo sorry for them by moonbender · · Score: 1

      Okay, you conveniently forgot to read 3 out of 4 paragraphs of the grandparent when replying to it! Nicely done. Here's a helpful link.

      --
      Switch back to Slashdot's D1 system.
    10. Re:I feel soooo sorry for them by drinkypoo · · Score: 1

      Amazingly enough, worse is worse than bad. Obviously something a lot of people in general can't seem to fathom.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:I feel soooo sorry for them by Aeiri · · Score: 1

      What makes you think that they employ 12 year olds?

      You've never really played an MMORPG, have you? The unspoken age limit is 13 and under.

    12. Re:I feel soooo sorry for them by moonbender · · Score: 1

      I don't see the relevance to my post...? Please enlighten me. The original poster said since A is better than B, A must be good. My point is, both can still be bad. As can be seen in: I'll either cut off your head (B) or I'll cut off your hand (A). A is better than B, both suck.

      --
      Switch back to Slashdot's D1 system.
    13. Re:I feel soooo sorry for them by drinkypoo · · Score: 1

      The tie the OP was making is that the people who decry these practices usually want to shut the businesses that do this shit down... If you make it more expensive to do business then they'll go somewhere else. Meanwhile the people who were working there were NOT slaves, they had the choice to work for someone else, but there was no one else to work for. Before, they were malnourished. Now, they're starving.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:I feel soooo sorry for them by Anonymous Coward · · Score: 0
      > Mind you, all that cheap labour could be useful for outsourcing NPCs rather than hiring expensive AI to do the job

      At first, I thought this was a pretty good idea. Then I realized that an outsourced human on a telephone (or keyboard) is the same as an NPC. They're supposed to run a scripted dialog, just as a computer-controlled NPC would. When they get off the script, it only gets worse. The only advantage of a human NPC is that it has better language parsing skills than a computer-controlled NPC. And even that doesn't necessarily count for much:

      PC: i got ur last itm wut must i do now?
      NPC: To appease the King, you must please to obtaining the +1 Sword of Dragonslaying and to also rebooting your Windows!

      (dialog excerpt from pre-alpha World of Warcraft II: The Gormless versus the Outsourced!)

      Are we immersed yet? :)

    15. Re:I feel soooo sorry for them by AndroidCat · · Score: 1
      I admit that I was thinking of Diamond Age net actors for hire, but yeah, it would be like telemarketing factory cages where they're all on the clock, monitored, and chained to a rigid script.

      Until one day .. Virtual Revolt: Rise of the Outsourced! (Make naked gnomes look like a tea-party.)

      --
      One line blog. I hear that they're called Twitters now.
    16. Re:I feel soooo sorry for them by OwlofCreamCheese · · Score: 1

      I think its hialarious your complaining about child labor when the labor is "playing videogames"

      --
      -You're wasting your time. Alfador only likes me.
    17. Re:I feel soooo sorry for them by Anonymous Coward · · Score: 0

      How about

      A) I'll cut off your head
      B) I'll cut off your dick

      Decisions, decisions

    18. Re:I feel soooo sorry for them by flynns · · Score: 1

      Hey!!! I LIKE my 5200 FX!! It runs HL2 just fine, thanks.

      -wanders off to cry in the corner-

      --
      'If you're flammable and have legs, you are never blocking a fire exit.'
    19. Re:I feel soooo sorry for them by DerWulf · · Score: 1

      obviously you can't fathom that economic progress is like a stair case. You can't get on top without climbing on stair a time. Sweatshops with shitty working conditions are not nice. No one is saying that. At the same time, they are infinatly better than the alternative. Also, they are the first step. The correct reaction is neither 'close the damn things and gas all nike managers' nor 'lets vote with our wallets and let them go broke'. Buy cheap stuff from firms that employ workers in third world nations. The economic pressure will force competitors to also move factories there. Then, 'there' more demand for labor is created, wages and working conditions go up. Bam, second stair. And after a few years, shit-hole countries like taiwan are actually not so shitty anymore. We had this already, in the 70ies, Asia and Africa where often mentioned at the same time when the topic was 'poorest of the poor'. Now look, Asia, not so bad anymore. And no, this was not accomplished by ATTAC or other anti-globalization groups or politicians. Just by economic forces.

      --

      ___
      No power in the 'verse can stop me
  5. wtf? by st1d · · Score: 1

    Damn it, those sweat shop workers aren't supposed to have fun deskjobs. Get them back into the backbreaking and toxic exposure occupations. Geez, this whole world is just falling to peices.

    Sweatshops==gameplaying?

    --
    Microsoft has just released their much anticipated hands-free cordless mouse. Warning, it may hurt a little at first.
  6. Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 4, Funny

    OMG, I can't believe that. People are spending real-world money for virtual merchandise?

    Video game addiction is becoming an epidemic. I swear my roommate's job is World of Warcraft... he plays it enough. I tell him that he should go eat or go to the bathroom, but he insists on leveling his wizard or something. I think its funny (perhaps because it's unfathomably pathetic).

    1. Re:Video game addiction is becoming an epidemic. by RootsLINUX · · Score: 1

      I agree. I remember back in 2000 I heard that one of my graduate classmates from high school sold his Everquest character for $800 or something. My little brother is selling his Diablo 2 character and last I heard the bidding was over $200 on E-bay. I honestly think it's sickening to imagine people willing to spend this much money on something that isn't real. That's just my opinion though.

      On another note, I have been avoiding MMORPGs my entire life. I'm absolutely terrified that my soul will be consumed and my real life will be all but destroyed.

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    2. Re:Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 0

      do you thing HBO is "real"? how about "MTV". How about that new flick you just watched?

    3. Re:Video game addiction is becoming an epidemic. by RootsLINUX · · Score: 2, Insightful

      "What is 'real'? How do you define 'real'? If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain." The depth of philosophy in the Matrix never ceases to amaze me. =D

      --
      Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    4. Re:Video game addiction is becoming an epidemic. by someme2 · · Score: 3, Insightful
      I honestly think it's sickening to imagine people willing to spend this much money on something that isn't real. That's just my opinion though.
      Sorry? The value of the money spent isn't real, either.

      People treating imaginary stuff as if it were "real" is a normal thing. Actually, our entire society is based on the fact that people do that.

      Consider these simple examples just to get you started:

      Laws

      Borders

      The concept of "owning" things

      I can very well imagine a number of reasons why it can be considered sickening to trade everquest characters for that much money. For example you might argue that it is decadent. But the fact that everquest characters are not "real" is nothing special.

      --
      You can attach boosters to anything. It just costs more. -
      Anonymous Coward on Sunday November 07, @12:26PM
    5. Re:Video game addiction is becoming an epidemic. by h4rm0ny · · Score: 1


      Now I wish I could give you some 'insightful' mods for that post. But then mod points aren't real either ;) Just another consensual fiction we use to organize ourselves.

      At least, unlike money, mod points don't devalue through inflation.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    6. Re:Video game addiction is becoming an epidemic. by drinkypoo · · Score: 1

      Mod points DO devalue through inflation. There are too many comments scored 5 in most any given story (except stuff in the BSD category ;)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Video game addiction is becoming an epidemic. by h4rm0ny · · Score: 1


      Hmmm. You have a good point. Maybe I should start farming /. accounts and selling those with good karma on Ebay. I should be be able to do brisk business with the I-for-one-beowulf-on-hot-grits crowd. BWA-HA-Ha!

      *ahem* sorry...

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    8. Re:Video game addiction is becoming an epidemic. by Odin's+Raven · · Score: 5, Funny
      I tell him that he should go eat or go to the bathroom, but he insists on leveling his wizard or something.

      Is your roomie's entertainment score increasing, or is he still sitting at the computer even when he's maxed out? Do you see "bored" icons over his head? You may want to invest the simoleans to get some other entertainment options, such as a pinball machine or a hot tub, just so he has some variety to choose from.

      Also, make sure the problem isn't something simpler. Have you ever seen your roomie leave his computer room? If not, double-check the placement of doors, furniture, etc and make sure there's a clear path between his computer room and the kitchen/bathroom. (I nearly lost a guy to starvation before I discovered that I'd placed the new refrigerator in front of the only door to the kitchen.) Oh, and make sure you've trained him up at least one point for cooking so he doesn't keep setting the stove on fire.

      Remember that you might have to intervene multiple times to break your roomie of the computer habit. Just keep clicking on him and assigning another task, and watch closely to make sure he doesn't wander straight back to the computer. You might have to put up with some stormcloud icons for a bit, but with any luck he'll learn a new routine and end up happier in the long run.

      If he's just impossible to retrain, you might have no choice but to stick him in the swimming pool and remove the ladder. It's a bit harsh, but in extreme cases it's sometimes better to just accept the loss and create a fresh roomie.

      --
      A marriage is always made up of two people who are prepared to swear that only the other one snores.
    9. Re:Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 0

      I have only played one role playing game so I am not like your roommate who finds it difficult to stop playing to go to the bathroom. I did, however, play it quite a bit. About spending real-world money for virtual merchandise - it's not really a big deal. We pay to buy the role playing games and then pay monthly for a subscription. I think it's a good argument to say that paying for virtual merchandise is just like paying for sports equipment to play hockey or soccer or buying a better skateboard so that you can enjoy what you're doing more and be better at it as well. Of course, if you pay a ridiculous amount you're just being ripped off as you would be with any purchase.
      (I tried to log in as "onlooker" but didn't ahve the patience to get it right just yet)

    10. Re:Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 0

      Umm,

      Hate to ask for an explanation on a joke, but what does this refer to?

    11. Re:Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 0

      I don't know much about your roommate's wizard, but I'm giving my bishop a rubdown right now. He'll eventually throw up, then I'll feel so much better.

    12. Re:Video game addiction is becoming an epidemic. by LaCosaNostradamus · · Score: 1

      Probably much in line with all addictions, I wouldn't call it an epidemic. That it is widespread, is true. That is affects too many people, is false.

      Also in line with many addictions, the victims or participants are handicapping their lives in serious ways. But we can always draw a parallel between excessive game playing and excessive working or schooling. After all, there's nothing more pathetic than working long hours for the money to buy things you have no time to enjoy.

      This addiction is running its course. Marriages are being destroyed as we speak from immersed gamers ... but these marriages would have been destroyed by alcoholism, cheating, or money arguments instead. The heart of the matter is a personality deficiency. Gaming is just one more outlet for this deficiency to express itself.

      --
      [You have a stable society when some nut guns down a schoolyard and the law doesn't change.]
    13. Re:Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 0

      Uhhh....The Sims?

    14. Re:Video game addiction is becoming an epidemic. by Manchot · · Score: 1

      I think that you are using the phrase personality deficiency as a catch-all, which is a very dangerous thing to do. It's no better than the mental "hospitals" of the 19th century, IMO, which would bascially label you "crazy" or not: depression, schizophrenia, and every other mental illness was basically the same. Similarly, you can't say that all marriages break up for essentially the same reason. This is flawed thinking.

    15. Re:Video game addiction is becoming an epidemic. by Dobeln · · Score: 1

      Of course it is real - as real as grass, penguins, or insensitive clods. "Value" is a neurological phenomena - chemistry and electricity in wonderful unity - which is very real indeed. It's a tool we use to get around in the world.

    16. Re:Video game addiction is becoming an epidemic. by FleaPlus · · Score: 1

      Wow, I think this is one of the funniest comments I've seen in a while.

    17. Re:Video game addiction is becoming an epidemic. by LaCosaNostradamus · · Score: 1
      1. Some guy destroys his marriage from playing too many video games.
      2. I call this a "personality deficiency".
      3. You say this is "a very dangerous thing to do"?
      I will not avoid criticism of such behavior, nor will I go down the road of tossing such behaviors into the laps of those elitist fuckwits known as pill-dispensing psychologists.

      I often feel horny. But I don't then jump on the next woman I see. If I can keep myself under control, then so can these "personality deficient" types. After using shame and force, perhaps then we can then consider that some "medical" reason lays behind it all.

      Stop demonizing social controls. Your medical care system is as morally bankrupt an organization as we can imagine. Those who rely on it are just stupid.
      --
      [You have a stable society when some nut guns down a schoolyard and the law doesn't change.]
    18. Re:Video game addiction is becoming an epidemic. by Damana+Mathos · · Score: 1

      >I honestly think it's sickening to imagine people
      >willing to spend this much money on something that
      >isn't real.

      You mean like Pay TV?

      Arguably that's a service that isn't "real".

      Many of these games are designed to require a time investment before you access later-stage game content. Some people don't have the time or inclination to do this, but want to experience this.

      The obvious solution is to buy it from a willing seller, effectively converting your money to something you find enjoyable.

      I don't see how this is much different from paying a regular fee to watch Pay TV or other entertainment experiences that you don't keep once it's over.

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    19. Re:Video game addiction is becoming an epidemic. by Anonymous Coward · · Score: 0

      Wanktard.

    20. Re:Video game addiction is becoming an epidemic. by burdalane · · Score: 1

      I wouldn't say that excessive gaming is a personality deficiency. Gaming is no worse than what many "normal" people do every day as part of their real lives.

  7. this is like something out of an SF novel by Cryofan · · Score: 2, Interesting

    first, paying for something like this is just strange, in my opinion.

    But then the whole thing of having 3rd world sweatshops to produce virtual real estate is like something out of a science fiction novel. But I doubt any SF novel has ever dealt with that subject. SF is really not all that original or truly predictive of our real world, in my opinion.

    --
    eat shiat and bark at the moon
    1. Re:this is like something out of an SF novel by Anonymous Coward · · Score: 5, Informative

      http://www.salon.com/tech/feature/2004/11/15/andas _game/index_np.html

      not a novel, but a short story from cory doctorow.

    2. Re:this is like something out of an SF novel by frigideira · · Score: 2, Informative

      Anda's Game by Cory Doctorow: http://www.authorama.com/andas-game-1.html/

    3. Re:this is like something out of an SF novel by null+etc. · · Score: 2, Insightful
      first, paying for something like this is just strange, in my opinion.

      It's not strange, really. Granted, most consumerism is focused around the sale of tangible goods.

      The sale of virtual goods exists primarily to provide convenience to the buyer. The buyer could spend several hours each day earning enough gold points to buy that magic armour plate of hardening, but some players don't have that luxury.

      This ultimately comes down to the sale of non-tangible goods for entertainment purposes, which itself is quite popular (pay-per view events, etc.)

    4. Re:this is like something out of an SF novel by reading · · Score: 1

      I have only played one rpg but enjoyed it a lot. I honestly think I am missing something here (no sarcasm). I replied to a post earlier and said that it isn't crazy to pay for virtual mechandise just like we would pay for sports equipment to improve our game and to enjoy it more. My question for you is: why is it strange to pay for virtual merchandise if it improves our game or our enjoyment of the game? We pay for the game at the store before we bring it home and we pay monthly for a subscription. I honestly think it's completely normal to want to buy stuff to make you better unless you're paying way too much. Oh, another opinion of mine is that it is a bit lazy to buy the stuff rather than earn it and that buying it takes away from your experince if it makes you miss out on a lot. Thanks

    5. Re:this is like something out of an SF novel by serutan · · Score: 1

      When intelligent people suggest that imaginary objects in a game should be considered property, it's more like surrealism than science fiction. Law professor Beth Simone Noveck, quoted in the article believes that a person who "invests" time and money playing a game should have some sort of control over the game. Does this same professor believe that people who "invest" time and money going to concerts and buying records should have control over the music right? I would dearly like to hear Noveck address that question.

      I see this as an illustration of the basic fallacy of "intellectual property." If we continue trying to overlay the principles of property on intangibles, we're going to live in a world where we have to act insane to avoid running afoul of the law.

    6. Re:this is like something out of an SF novel by IO+ERROR · · Score: 1

      You have never read Neal Stephenson's Snow Crash. The Metaverse described in this novel has quite a few eerie parallels to the current situation.

      --
      How am I supposed to fit a pithy, relevant quote into 120 characters?
  8. Thank you capitalism by Gothmolly · · Score: 2, Funny

    for creating a system where uneducated people in uncivilized countries can stop their endless cycle of backbreaking labor, to play video games, for 3. Profit!

    --
    I want to delete my account but Slashdot doesn't allow it.
    1. Re:Thank you capitalism by Anonymous Coward · · Score: 0

      uneducated people in uncivilized countries

      We are not talking of the USA here!

  9. Poor kids... by Anonymous Coward · · Score: 0

    Apparently, some businesses create third-world sweatshops, where low-wage laborers are being paid to play and accumulate enough virtual merchandise, so that an eBay sale of it makes the operation profitable.

    Those poor kids... Being paid to play games... Hey, wait a minute!

  10. Economics Still holds even in virtual reality by Crashmarik · · Score: 1, Insightful

    The only significant thing about this story is the attidudes it reveals about those writing it. The inherent idea that employers are evil and employing someone is akin to rape. Sweatshop, Hmm how about third worlders now have a chance to earn money and gain computer skills while participating in recreational activities.

    1. Re:Economics Still holds even in virtual reality by hugzz · · Score: 1
      It depends how they are treated if they don't live up to their quota though. If there's some boss laying the smack down on n00bs, then I'm not so sure I support it. Getting beaten up for failure isn't akin to free access to a net café like it may first seem.

      However if they're treated fine then it sounds okay to me. But I've never been a big hater of sweatshops anyway

    2. Re:Economics Still holds even in virtual reality by Anonymous Coward · · Score: 1, Insightful

      You honestly don't know what the fuck you're talking about, do you?

      These guys pay people in korea and china in sweatshop conditions to do nothing but 'farm' money and items from online games. This wouldn't be so bad if it wasn't for the fact that while they are doing this to make a profit they are:

      A) Ruining the in-game economies for the players who play for fun.

      B) Selling intellectual property that does not belong to them.

      C) Hogging resources and areas and depriving real customers of what they paid for.

      Most MMO's these days are coming with EULAs that state that it is against the terms of service to sell any ingame items or accounts. I neither buy accounts or ingame goods/money, I believe that these people are breaking the TOS of these games. Accounts should be transferrable, in my opinion, because they're what you pay for when you buy the game. Having said that, when you play the games, you agreed to the terms and conditions expressed by the owners of the games.

      The sweatshop farmers work 8-10 hours doing nothing but killing mosters to collect their gold. While others in comments might say they're getting paid to play the game, they most certainly are not. If you want to see what these guys can do to a game, go and look at Lineage 2. Sweatshop farmers ruined that game. And they will ruin any other game where this type of behavior is not combatted pro-actively.

      And as to how they ruin a game it goes something like this:

      1. Sweat shops farm the gold, stopping players from legitimately adventuring in the areas they occupy.

      2. They sell humongous amounts of gold on eBay and websites like IGN.

      3. All the gold that is being farmed and not put back into gold sinks starts inflating the cost of items.

      4. Something that once cost 1 gold, now sells for 100 because people have too much money.

      5. New players can not afford the items they need, forcing them out of the game.

      These poor little koreans who need to earn their 3 dollars a week are ruining games people PAY TO PLAY. I find it unacceptable. And so do the other players of MMOs. Whether some third world pissants get paid where they otherwise wouldn't is immaterial.

    3. Re:Economics Still holds even in virtual reality by Anonymous Coward · · Score: 0

      LOL and Walter Cronkite doesn't wan't windmills to ruin his sightlines because the cost of a Killowatt Hour doesn't matter to him. Its always lovely to see libs and demagogues in action

      If you don't like the way these people are acting stop them in game. They are no worse than many guilds.

    4. Re:Economics Still holds even in virtual reality by moonbender · · Score: 1

      Hmm how about third worlders now have a chance to earn money and gain computer skills while participating in recreational activities.

      The only significant thing about this comment is the attidudes it reveals about those writing it.

      --
      Switch back to Slashdot's D1 system.
    5. Re:Economics Still holds even in virtual reality by Anonymous Coward · · Score: 0

      man, you're working in marketing, aren't you?

    6. Re:Economics Still holds even in virtual reality by Aeiri · · Score: 1

      Getting beaten up wouldn't affect their job as much as the "Boss" character in the game beating up the virtual "Slave-#XXX" character in the game.

    7. Re:Economics Still holds even in virtual reality by Pofy · · Score: 1

      >B) Selling intellectual property that does not
      >belong to them.

      What specifically are you refering too? I suppose the bytes indicating an item is a sword with some magical properties. That is not something you get copyright on. In general, you also don't get copyright on data itself. Also, copyright infringement are a specific set of things you can't do. They involve copying (not happening), distribution of such new copies (old ones typically are OK to redistribute). In any case, that is not happening, it is still in the exact same place as before, on the game companies server. Making it available for the public/public performance, no such things more than what you allready do in the game anyway. So even if it HAD been a copyright situation, no copyright infringement is done. What happens at most is a transfer of an item inside the game bwteen characters, hardly something not allowed, most games have specific such features to do so. Finally, had it actually been copyright infringement, so would it have been you just giving away an item in the game, by your reasoning, it doesn't "belong" to you, so how could you give it away?

      >C) Hogging resources and areas and depriving real
      >customers of what they paid for.

      So? They have bought and paid for a copy of the game too, why should they have any less "right" to play it than you?

    8. Re:Economics Still holds even in virtual reality by Anonymous Coward · · Score: 0

      Do not insult the philosophical and historical position of liberalism, the very movement responsible for ensuring that you are not servant to a king who is personally given 95% of the wealth you can generate. It alone is the reason that people live beyond 30 who are not educated, for otherwise economics dictates that an unproductive worker who can not advise should be liquidated. That pitiful unorganized sham of a liberal movement in the USA is nearly as far as Alright is to the right, its positions differ only in the lack of a crystallised central ideology, the former USA Democratic party leadership did not provide it even though in the sham of an election process that is so restrictive it can only be justifiably compared to Eritrea's it is the only party apart from the Francisco Franco fan party of the Republicans that has sufficient wealth to organise nationally.

    9. Re:Economics Still holds even in virtual reality by Anonymous Coward · · Score: 0

      Correction to text error, Alright was intended to have been Margaret Thatcher.

    10. Re:Economics Still holds even in virtual reality by Vitamin+P · · Score: 0

      Hmm how about third worlders now have a chance to earn money and gain computer skills while participating in recreational activities.

      Hmmmm as your quote described "gain computer skills" pray tell me how clicking on a do you want to kill something button is considered computer skill?

      That is what is wrong today with computers.... someone that knows how to click on a dialog box is considered an "elite" computer user.

    11. Re:Economics Still holds even in virtual reality by DerWulf · · Score: 1

      you had not much contact with computer noobs did you? Using any user interface will get you a long way toward the 'elite'. By the way, I see a prevailing meta trend in opinion that goes like this: 'if not everything that is desirable can be achieved at once, why bother?'. Everything is gradual. Not all problems can be solved at once. Learning to use a mouse IS a real challenge to some people. And they needn't be stupid.

      --

      ___
      No power in the 'verse can stop me
  11. ... what? by tomstdenis · · Score: 2, Interesting

    So let me get this right.

    1. Create virtual world
    2. Buy virtual island with REAL money
    3. Pay REAL people REAL money to play in virtual world ...

    4. Sell accumulated virtual wealth for REAL cash money on ebay... ... what? Who the fuck would buy with REAL money something in a video game that they could just sign up for and get themselves?

    I mean I bought minish cap for 40$ [cdn]. I wouldn't pay someone money for a savegame so I could beat the game quicker. That kinda defeats the purpose doesn't it?

    As a side note I see the REAL accumulation of things as kinda pointless as well. I mean I do have cool shit [e.g. 500W 5.1 stereo, 17" LCD, amd64, etc...] but you won't find a shirt in my room worth more than 10$ nor diamond encrusted watches, etc...e.g. I buy practical stuff I can actually use and benefit from...

    I hope they sell it for a lot of cash money and I hope whoever buys it gets exposed for the dork they are. ;-)

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:... what? by Anonymous Coward · · Score: 0

      I think it has to do with the feelings of power and superiority involved with posessing things that no one else could have unless they invested 3000 hours within 2 weeks. Without having to actually put in an amount of time that would be physically impossible, or any amount of time at all. You can just go around bragging and smiting.

    2. Re:... what? by darkpadden · · Score: 1

      This has be going on for along time now http://www.mysupersales.com/ started by buying/selling Eq accounts and virtual stuff. want some plat? how about 1,000 K worth? only $609.99

      --
      life, what that??? relly?? where can i download one of them?
    3. Re:... what? by DreadCthulhu · · Score: 5, Insightful

      Well, in a MMORPG, a good item (like say, the Sword of Pwning) might be really useful for your character, when your clan is fighting someone else. However, it might take a 10 hr quest to get the Sword of Pwning, and this busy first-worlder has a high paying job, so that can't skip that. So you buy the sword for real cash, because you get enjoyment out of the sword, just like you benefit from your 500Watt sterio that was probably built by some other third-worlder.

    4. Re:... what? by imsabbel · · Score: 2, Insightful

      You underestimate the "idiotic-stupid-levelup-factor" of many of those mmporg.

      Its nothing about finishing the game quicker, its about not having to spend 20$ per months for ages until after doutzends of wasted hours you charactar is finally strong enough to kill stuff other than rats or rabbits....

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    5. Re:... what? by Anonymous Coward · · Score: 0

      "As a side note I see the REAL accumulation of things as kinda pointless as well. I mean I do have cool shit [e.g. 500W 5.1 stereo, 17" LCD, amd64, etc...] but you won't find a shirt in my room worth more than 10$ nor diamond encrusted watches, etc...e.g. I buy practical stuff I can actually use and benefit from..."

      Cool? Yes, but you're a NERD!

    6. Re:... what? by Anonymous Coward · · Score: 0

      http://penny-arcade.com/images/2004/20041231l.jpg

    7. Re:... what? by DigiShaman · · Score: 1

      It's all about bragging rights. Also known as "bigger penis" syndrome.

      Regardless of what is being bought in an open and free market, if both the seller and purchaser are pleased with the transaction and no ill effects come of it (such in the case with drugs), then I don't see the problem.

      And ya, people just love to 1up eachother to boost their own self esteem.

      --
      Life is not for the lazy.
    8. Re:... what? by CastrTroy · · Score: 1

      If that's how they work, I don't want to play them. Seriously the only reason an rpg was ever fun was because you could become sufficiently good to beat the game in a reasonable amount of time. I don't see the fun in massively multiplayer, where you just keep on getting better weapons and stronger characters for no other reason than bragging rights. And don't even get me started on those Final Fantasy games where every attack you send out goes into a 3 minute eye-candy fest where the Original FF1 guy steps forward, guy shakes sword, would have worked just as well. Especially the 56th time you've seen the stupid video.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    9. Re:... what? by KDR_11k · · Score: 1

      Well, the difference is that Minish Cap is a game that's fun to play. MMORPGs are structured too much towards levelling to keep people playing for a long time. You do the same few things over and over again for hours until some numbers increase, then you do that again until the numbers increase again. That's just no fun. MMOs spread the fun thin so you need to pay for as long as possible to experience it all but for many people that fun is below a treshold and not noticeable.
      In other words: Because MMOs aren't fun to play these people pay other people to get through the game as fast as possible.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:... what? by tomstdenis · · Score: 1

      .... if the game isn't any fun... WHY PLAY IT?

      I mean if I have to spend 8 hours running in a circle killing he exact same creature to get a bit more HP or something... I just take the game, snap it in half and throw it in the garbage...

      Being smart I just tend to avoid those sorts of RPG games thus saving the breaking the game I paid money for..

      Tom

      --
      Someday, I'll have a real sig.
    11. Re:... what? by vidarh · · Score: 1
      Do you ever buy ready made food? Why? You can make it yourself, can't you?

      Sometimes people don't have the skills, or the time, but would want the benefits of a product anyway, so they pay for it.

      I don't see how this is any different from buying any other product.

      People have been buying hint books and books with cheat codes for decades, so why are people surprised they now buy objects that will help them with their games just because the objects reside in the game itself?

    12. Re:... what? by drinkypoo · · Score: 1

      I'm not a big believer in saving people from themselves, except occasionally as it relates to saving the taxpayer money by not making those people dependents of the state in a very real, monetary fashion. In other words, stuff like seatbelt and DUI laws. Some people just get horribly addicted to these games, though, and will spend all the time and attention on them, neglecting their family and obligations... So don't just assume they're all dorks, some of these people have real psychological problems that cause them to seek refuge in fantasy worlds, and that kind of obsession can lead them to spend big piles of real world money on them. You know, like online gambling.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:... what? by AutopsyReport · · Score: 1

      "500W 5.1 stereo" --> "I buy practical stuff" Don't waste your money on a new set of speakers, you get more mileage from a cheap pair of sneakers :)

      --

      For he today that sheds his blood with me shall be my brother.

    14. Re:... what? by Antonymous+Flower · · Score: 1

      Who the fuck would buy with REAL money something in a video game that they could just sign up for and get themselves?

      Who would buy a $10 shirt with money they earned themselves when they could just make the shirt?

    15. Re:... what? by tomstdenis · · Score: 1

      Actually I got a receiver/amp/tuner, four satelite speakers, an amplified sub-woofer and center speakers for about 500$ [well more when you add one the cable for the room, shelf to put it on, PSP, etc...].

      The point is... it sounds very clear, has a bunch of inputs [say xbox/PS2, tv tuner and then PC] and can get loud when I want it.

      "shiny" would be if I got a 1000$ receiver, 1000$ amp, etc... so I could get 200dB of dynamic range from 5hz to 49Khz or something...

      This does [iirc] 20hz to 22Khz [or something] and gives basically around 100dB of dynamic range [have yet to really hear it distort or fudge music].

      The plan is when I move out eventually, whoa, I have a home stereo... ;-)

      Tom

      --
      Someday, I'll have a real sig.
    16. Re:... what? by Anonymous Coward · · Score: 0

      Some people enjoy those games. Just because you don't doesn't mean no one does. I, personally, love the community aspect of those games and have made several "online" friends through games like Dark Age of Camelot.

    17. Re:... what? by tomstdenis · · Score: 1

      That's not my point. If you like game then why cheat to get ahead? Doesn't that defeat the purpose?

      It's like cheating in solitaire or something. Not very productive in the grand scheme of things and if you're point was to challenge yourself you missed it...

      Tom

      --
      Someday, I'll have a real sig.
    18. Re:... what? by r1_97 · · Score: 1

      It's true. You'd have to be a teenager or a retarded 20 something to understand. We have one in our home who buys and sells this stuff on e-bay via pay pal.
      I couldn't believe that someone would pay "real money" for some Diablo trinkets.

      Who was it that said you can't underestimate the stupidity of people?

    19. Re:... what? by FreeForm+Response · · Score: 1

      Hey man, it's OK; I got it. It's still rock and roll to me. :-)

    20. Re:... what? by Anonymous Coward · · Score: 0

      You obviously haven't played FF games in ages. Normal attacks are just like guy run up, swipe sword, runs back.

      No, the new trick is to make it take a minute to get into battle and a minute to get out of it.

      You're walking along, and all of a sudden you hear the PSSSSHHHEWWWW!! sound and the screen blurs, bounces, cracks, and shatters, while the game slowly loads the same monsters that just attacked you three seconds ago. Then it zooms out on the battle field, and the monsters appear on the field and do their intro animation, then the camera pans around to watch your intrepet heroes appear and do *their* into animation.

      Then you kill the monsters in 10 seconds, because they're half your level and you're just backtracking through a part of the damned world and why the hell would they attack you in the first place?

      Then the camera moves out to watch your character do their victory moves, then you have to watch it count up the XP you just earned that works out to be 0.000001% of your level, and then it has to show the items you've earned for that.

      Then, finally, it has to reload the game world and you start off again, to continue walking across the damned plains to get to the stupid town.

      Three seconds later, you repeat this. Until, four hours later, you've made it across a foot-ball field sized field to the town you were going to in the first place.

      Then I go and kick your ass for wasting the TV when I could have been watching the Home Shopping Network - it's more interesting.

    21. Re:... what? by Anonymous Coward · · Score: 0

      "Because you should be rewarded for hard work."

      I gave up with the argument at that point and decided to just let the idiot continue with FFXI. I'm going to continue playing games that are fun.

      Apparently some people get fun in being "rewarded for working hard" but have managed to forget the fact that they're playing a GOD DAMNED GAME!

      If they want to get rewarded for "hard work" they should try getting a job. Bleh.

    22. Re:... what? by Grimster · · Score: 1

      Just out of curiousity, how does a 500W 5.1 stereo, a 17" lcd, etc, how does this benefit you? Wouldn't a $39 boom box from walmart ALSO play those CDs? Wouldn't a 15" crt also display your computer output?

      So is this stuff practical or practical for YOU? People buy $80,000 cars, I don't think that is practical, but they enjoy driving them, showing them off, etc, and to them that is practical, people buy Rolex watches, a status symbol I wear a watch from Wal-Mart it wasn't a cheap one, I paid about $180 for it, but it's no Rolex.

      One man's practical is another man's frivolous.

      I'm not living near China/etc but I have a feeling no one rides around the cities picking people up at random "ok YOU you're working for US now, get in the van", I suspect these workers can quit these "sweatshops" anytime they want and go find another job, they do THIS job because it's the best job they feel THEY can get and they are probably happy to sit in that "sweatshop" as opposed to working in a Nike factory all day...

      --
      --- www.f-theocean.com
    23. Re:... what? by xmod2 · · Score: 2, Informative

      The problem is that normally once someone gets a "Sword of Pwning" they are done and move on. When people are farming an item for real world value they usually set up a group of bots to perma-camp the quest/spawn, thereby cockblocking REAL players from obtaining the same.

      These groups also tend not to play the game as it was intended and rather seek to exploit the system to reap massive gains. They are quick to exploit scripting/cheating systems to achieve results contrary to what a normal player could achieve. (ie profitable tradeskill combines, fishing in wow)

      So the people who use these services tend to be casual people who could care less about their fellow players or (in a more valid case) higher level guilds looking to bolster their numbers on low pop/skill servers Most of these games have built in methods for selling/trading and don't need these "evil corporation" type third-party entities controlling resources and breaking the ingame ruleset.

    24. Re:... what? by Zakabog · · Score: 1

      As a side note I see the REAL accumulation of things as kinda pointless as well. I mean I do have cool shit [e.g. 500W 5.1 stereo, 17" LCD, amd64, etc...] but you won't find a shirt in my room worth more than 10$ nor diamond encrusted watches, etc...e.g. I buy practical stuff I can actually use and benefit from...

      As a side note I see the REAL accumulation of things as kinda pointless as well. I mean I do have cool shit [e.g. Movado Faceto style watch, 19" rims, Mustang GT, etc...] but you won't find a computer in my room worth more than $500 nor a flat screen monitor, etc...e.g. I buy practical stuff I can actually use and benefit from...

      Just because you see no benefit to having nice looking expensive clothes doesn't mean no one does. Maybe some guys like going out and wearing their wealth as a sign that says "I want to go out and bang a girl that only likes me for my money" they use and benefit from those items.

      Personally, I'd rather have a $1,500 Movado watch than a $10 watch from K-mart, I would use it as a watch and benefit from the joy it gives me having aquired such a watch. And I'd rather have some nice looking clothes from Ecko or even Old Navy (which isn't expensive, but it's still more than some stuff from K-Mart.)

    25. Re:... what? by Markov+Chaney · · Score: 1

      You miss the point. Music isn't 'real'.

    26. Re:... what? by tomstdenis · · Score: 1

      Ah but it is. The effects of music are very real.

      Dunno about you but it helps the TV medium convey information [re: news and cartoons]. Music [specially techno and classical] helps me relax and develop software as well.

      I never said I don't spend money on things that give me "real" things. I said I don't spend money on things that don't have practical value. My all-in-one "tuner-receiver-amp-speakers" package cost has practical value as it's a tuner, receiver and amp all in one and now I also have speakers.

      An example of impractical things I wouldn't buy are expensive clothing, jewerly, *phile anything, Microsoft PRESS anything, super expensive restaurant food [meals >15$ are too expensive for me] etc, etc, etc...

      Don't get me wrong. I go through money like it's going out of style [well that and I don't get paid a lot for a full time developer ... stupid freelance work] but I also generally have a good time as well because I don't spend it all at once.

      Tom

      --
      Someday, I'll have a real sig.
    27. Re:... what? by brkello · · Score: 1

      It's just that you don't understand MMORPGs. Buying the best stuff in the game is extremely expensive. To earn enough money for the high end items (which are never really a necessity) it may take you 40 real life hours to earn the million gold necessary. Some people want that stuff, but they don't want to waste that much time. Say I make $20 an hour after taxes...I can take that $100 (5 hours of work) and put it towards buying game money. I get my item and I don't have to do all the tedious things that I don't like, I can just do the fun stuff.

      So, you gain satisfaction in your life by being frugal (or you just don't make much money). Other people get enjoyment being around other people and getting drunk and dancing. Some people enjoy playing these games, and if they are enjoying it...who are you to say anything on how they spend their money? You label them a dork...but I will label you an arrogant prick for putting down others on how they spend their money. This is a problem with Slashdot and people in general. Just because someone is different than you you, you look down upon them. Just get over yourself and learn a little tolerance of others. I don't look down on you because you are cheap and think any girl you date should be "exposed" to that before they agree to go out with you.

      --
      Support a great indie game: http://www.abaddon360.com
  12. almost jobless by 3arwax · · Score: 1

    From my perspective isn't this almost like being jobless?

    I know people who sit around all day doing nothing but playing games and for various reasons don't have a job.

    If this we would have people who sit around all day doing nothing but playing games and make a couple bucks literally.

    Exploiting people for so you can pretend to be powerful seems like a pretty poor way to live.

    1. Re:almost jobless by Anonymous Coward · · Score: 1, Interesting

      Time is money.
      It's no different then sitting around playing the stock market.

      Or sitting around doing ANY activity that has value to someone else and is willing to pay for.

      This, in essence, is what capitalism is all about.

  13. Only thing scarier.. by inturnaround · · Score: 2, Funny

    The only thing that's scarier to me than the existence of virtual sweatshops is the possibilty, remote though it may be, of the existence of a virtual Kathie Lee Gifford. Yikes!

  14. Seen this before by Anonymous Coward · · Score: 1, Informative

    There was already An excellent thread about the rational behind this

  15. Capitalism rules by The+Dobber · · Score: 2, Insightful


    Ya gotta love it, where there's a dollar to be had somebody will figure out a way.

    1. Re:Capitalism rules by Anonymous Coward · · Score: 0

      I was wondering if I could tax deduce the things I buy. Could it be considered as charity??

  16. Virtual Goods? by ceeam · · Score: 4, Interesting

    Let's think about it. What makes these goods more "virtual" (ie not-real) than MP3 music or videos? No, really?

    1. Re:Virtual Goods? by inturnaround · · Score: 2, Insightful

      They can't be taken anywhere else but the game. Because it cannot exist in the real world. You can actually burn MP3s to a CD and virtual becomes "real".

    2. Re:Virtual Goods? by devillion · · Score: 2, Insightful

      Work done is also virtual. Music requires real skill s to create. MMRPG admins could create unlimited number of items if they wanted.

    3. Re:Virtual Goods? by Anonymous Coward · · Score: 2, Insightful

      heck if you really think about it. PAPER MONEY is virtual.

    4. Re:Virtual Goods? by Anonymous Coward · · Score: 0

      Which is why it is in important that we keep believing in it, else it will literally become worthless

    5. Re:Virtual Goods? by Dragoon412 · · Score: 2, Insightful

      These goods exist in a virtual world of sorts.

      If I download an MP3, and the company that sold it for me tanks, I can still listen to it (in theory, anyways, DRM tries to prevent that), I can burn it to CD, etc.

      With these goods, they exists solely as data on a server owned by another company. You can't take them with you, you can't make any use of said items outside their virtual world. If they pull the plug on the server, you're SoL - no more items.

    6. Re:Virtual Goods? by Gubbe · · Score: 1

      How long until MMORPG admins start doing precisely that?

      Well, not unlimited, but create some very rare or powerful artifacts and auction them on the game's web site for real money?

      Perhaps they could do it for charity at first to not appear too greedy and then some other company would do the same except not for charity anymore.
      Animals, transportation, revealing hints for quests, level-up potions. Anything. Perhaps even custom made weapons for those who have the money to spend.

      As long as they still keep equal items achievable through hard work by "normal" players, they could make a fortune off of selling these "Virtual Penis Enlargement Pills(TM)" to rich people who don't have much time to spend on acquiring all this stuff inside the game.

      They wouldn't even have to employ sweatshops since they could just create everything with a click of a mouse.

    7. Re:Virtual Goods? by moonbender · · Score: 1

      This has already been done. Not in any of the large fantasy MMORPGs (ie WOW, EQ, FFX, &c.), but many of the smaller MMORPGs offer items of various types for sale.
      There's this arcadish Worms-like online game the name of which eludes me - the Penny Arcade guys liked it, I thought it was terrible - anyway, I think they sell mounts and weapons and whatever. And then there is, of course, Project Entropia, of $30k-island fame. Since you can convert real currency into virtual currency (and back), everything you can buy in game is effectively bought with real currency.

      And of course, both WOW and EQ2 (I think) offer special items for people who pre-ordered or bought the collectors edition, which, in the end, comes down to the same thing. None of those items really does anything with respects to game mechanics, though.

      --
      Switch back to Slashdot's D1 system.
    8. Re:Virtual Goods? by moonbender · · Score: 2, Insightful

      No, the CD is real, the data still isn't any more real than before. You can also print a screenshot of the item and take it with you, or even install the game on your laptop and take it with you.

      --
      Switch back to Slashdot's D1 system.
    9. Re:Virtual Goods? by inturnaround · · Score: 1

      Yes, but the files can be used from the CD without using someone else's server. The virtual island and virtual gold cannot. It exists and can only exist as bytes on some game company's server farm.

    10. Re:Virtual Goods? by Anonymous Coward · · Score: 0

      Are you talking about Gunbound?

      Yeah, they sell some stuff on there. Seems to be pretty much cosmetic. But it's free to play the game otherwise.

    11. Re:Virtual Goods? by moonbender · · Score: 1

      The files on the CD can only be used given the appropriate device (ie. audio CD player). The appropriate device for using the EQ2 items is a computer with an EQ2 subscription.

      That said, I tend to agree given that additional explanation. Then again, if there was a way to transfer items from your EQ2 account (or from another game, possibly single player) and use them on a friends computer independently of the online game - would they be more real? E.g. Diablo 1 items on a CD? Granted, even if they were real, they'd have very little value since you can "create" them for free with trainers.

      --
      Switch back to Slashdot's D1 system.
    12. Re:Virtual Goods? by Lispy · · Score: 1

      Ok, trying to set this straight:

      I can take an MP3 to a party and have people listen to it. I can "hear" it.

      Virtual gold can only buy virtual wealth and therefore never have any impact on my real life but only on my virtual life.

      If I loose my digital phonebook it DOES have an impact on my RL if I loose my great sword or my cool boots in EQ2 it won't affect my RL as long as I still have one.

    13. Re:Virtual Goods? by moonbender · · Score: 1

      There really was no need to set anything straight, the explanation the grandparent (and another poster) gives was sufficient in my eyes.

      TBH I really don't think your definition is very good, either - a real item is an item that has an impact on your real life? So the reality of an item is dependent on the person? ("Well, the item is real to me!") And is reality gradable depending on how much impact an item has? Doesn't your virtual life have any impact on your real life, and if so, don't virtual items have an impact by that virtue? Isn't explaining real items by referring to real life a circular definition?
      That said, maybe your definition is actually better since it might more accurately reflect what people actually mean when using the word.

      --
      Switch back to Slashdot's D1 system.
    14. Re:Virtual Goods? by moonbender · · Score: 1

      Yep, Gunbound is what I was referring to. No critcism was intended, I'm sure it's a great game, if not for me.

      --
      Switch back to Slashdot's D1 system.
    15. Re:Virtual Goods? by cosmol · · Score: 1

      oh yeah, and designing, creating, and administering a MMORPG doesn't take any skill.

    16. Re:Virtual Goods? by serutan · · Score: 1

      Good point. I wonder if the law professor quoted in the article would like to tell the RIAA that people who invest time and money going to concerts and buying records should have control over what a record company does with the music? Or for that matter, let her tell Paramount that Star Trek fans who have invested time and money watching the show, reading the books and collecting the action figures should have legal recourse when the show gets cancelled. Don't even get me started on Battlestar Galactica. Cylons are clones? Starbuck is a woman??? You'll be hearing from my lawyers!

      For those interested, Associate Law Professor Beth Noveck's blog is here.

    17. Re:Virtual Goods? by Dachannien · · Score: 1

      Let's think about it. What makes these goods more "virtual" (ie not-real) than MP3 music or videos? No, really?

      That'd be the Terms of Usage for the game, which states that the items are not the property of the player and cannot be sold for real-life compensation.

    18. Re:Virtual Goods? by noidentity · · Score: 1

      Let's think about it. What makes these goods more "virtual" (ie not-real) than MP3 music or videos? No, really?

      They only "exist" as representations. Your comparison above would be between virtual goods (like a sword) and a text file with the content "Latest Britney Spears song" or perhaps an mp3 in The Sims world which just pops up a bubble that so-and-so is listening to it.

    19. Re:Virtual Goods? by Minna+Kirai · · Score: 1

      No, the CD is real, the data still isn't any more real than before.

      The data on the CD (or the MP3) is intrinsically valuable on its own. No matter how you reformat it, the very content of the information will be interesting and attractive to some people.

      The "virtual goods" that MMORPG-traders farm is something else... the data itself has no particular value of embodied creativity or effort. It may just be a number signifying 50 million platinum pieces. The value comes from the fact that those variables reside on a particular computer used to run a popular game server. Burned on a CD, those few bytes would have no important to anyone unless you could convince Blizzard to import them into the game.

      (Compare copyrightable artistic works with uncopyrightable simple facts. Compare also agaisnt state currencies which are only valuable because people consider them of value)

    20. Re:Virtual Goods? by Anonymous Coward · · Score: 0

      Let's think about it. What makes these goods more "virtual" (ie not-real) than MP3 music or videos? No, really?

      I don't have the perfect answer, but I wanted to point out an important distinction.

      When you purchase most music (CD, MP3, etc.) or software, you are actually purchasing a LICENSE to use that DATA in a particular manner. Regardless of your own philosophical interpretation of the virtuality of data, the license is a real-world CONTRACT between you (CONSUMER) and artist/developer (PRODUCER). You purchased the right to play the music in the real world, make a backup copy (fair use), etc.

      When you play an online game, you are agreeing to another type of LICENSE. These, without exception I have seen, explicitly state that items, characters, etc. in the game may not be exchanged, exported, or sold outside of the game. Part of this is CYA by the game companies (so nobody sues them when a server crash causes a high level magic amulet to disappear). But the fact that it's explicitly stated in a legally binding contract that that the items belong only in the virtual universe is strong evidence for their virtuality.

  17. Doctorow wrote about this by Dark+Paladin · · Score: 4, Interesting

    Here's a link (think there might be a commercial to go through, but there it is:)

    http://www.salon.com/tech/feature/2004/11/15/andas _game/index.html

    A story about what MMRPG's might be like in the future, and the repercussions of that in our lives, including the "sweat shop" idea. The first half made me go "Eh, another story about MMRPG's and the evils of playing all the time", but then when the meat of the story came in it had me thinking.

    Seems the future is now.

  18. Good by rbarreira · · Score: 0

    This only goes to show that our world is full of opportunities (as stupid as they might be) to make money...

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  19. This is obvious to economics by Anonymous Coward · · Score: 0

    Time is money
    This is a new market.
    They should be encouraging this.
    I mean what is the difference between going to a casio, exchanging real money for chips and playing games?
    video games are the natural means to take this idea to the next stage.

  20. BTW by ceeam · · Score: 4, Insightful

    Anybody around here selling mod-points? Karma? 4-digit accounts? What is the going price? : )

    1. Re:BTW by JohnHegarty · · Score: 1

      i would tell you ... but then i couldn't mod you this story...

      doh....

  21. And how is this different from the real world? by nysus · · Score: 4, Insightful

    My bank account is represented by a bunch of 1s and 0s in some database in the sky. There's no real paper behind it. It's virtual. Now, if someone wiped out the 1s to 0s, I'd have grounds to sue.

    Value and money doesn't exist in the physical world. It's a contrived social concept that we humans have created. It's an illusion. So if it's "virtual" in the real world, seems perfectly logical that it can be virtual in the virtual world, too.

    --

    ---Technology will liberate us if it doesn't enslave us first.

    1. Re:And how is this different from the real world? by drinkypoo · · Score: 1
      The difference is that, as you point out, there are laws that control these 1s and 0s in the real world. There are not laws that control the distribution of virtual property. The player pays for a service, and access to the service; all that virtual stuff is just part of the service. If the service folds tomorrow, and the company refunds a pro-rated portion of the subscription fee to its customers, then it has fulfilled every moral obligation and more than fulfilled every legal obligation to them.

      In other words, I hope you take some screenshots of your virtual property, and cherish them forever, because all you really own is your memories of that crap.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:And how is this different from the real world? by Peyna · · Score: 1

      You have rights to what those 1s and 0s represent in your bank account; however, as most MMORPG licenses state, your only right is to play the game, and simply because you control a character that has certain items does not give you any actual rights over those items or what they represent.

      --
      What?
    3. Re:And how is this different from the real world? by r1_97 · · Score: 1

      I see the difference in the scope and quality of acceptance of value. Your bank account and cash are widely accepted for purchase of just about everything, including the virtual game junk you're comparing it to which has a very limited scope of acceptance.

    4. Re:And how is this different from the real world? by PsiPsiStar · · Score: 1

      The real question, though, is "can it get you chicks?"

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    5. Re:And how is this different from the real world? by Fulcrum+of+Evil · · Score: 2, Insightful

      My bank account is represented by a bunch of 1s and 0s in some database in the sky. There's no real paper behind it. It's virtual. Now, if someone wiped out the 1s to 0s, I'd have grounds to sue.

      Your bank account is backed by the FDIC and, therefore, the US Govt. Your RPG profile is backed by nothing at all. If it gets wiped out, they may restore it, but don't hold your breath.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    6. Re:And how is this different from the real world? by Have+Blue · · Score: 1

      Value does exist; it's an inherent property of objects in situations, like potential energy. Barter economies run on this existing value. What humans created was an abstraction of value in a standardized, universally accepted form (in theory).

    7. Re:And how is this different from the real world? by drewz · · Score: 1

      Laws, rules and properties are different for every game as well as between gaming and real worlds.

      In one possible virtual environment, theft of the aforementioned amulet might consitute a property loss, while in another - taking the opposite team's flag is the premise for the whole exercise.

      My point is - it should not be different. In real world, (in US, at least), the jurisdiction of the court is determined by the nature of the crime and the location where crime allegedly took place. So, if the crime took place inside a virtual gaming world, the plaintiff should appeal to the legal system or peoples court inside the target virtual environment rather than wasteing real taxpayers money on this virtual crap.

      dR!u$

  22. There's a commercial a-coming! by AndroidCat · · Score: 2, Funny

    On late night TV with Sally Struthers: "This is Juan. He's 14. He works in sweatshop in Thirdo Worlda producing Evercrack virtual goods. For just $2 a day, your contribution could ensure that Juan no longer has to do this to survive. Won't you please help?" (Contribute now and receive a Juan screen saver with RSS feed from Juan's blog. You can make a difference.)

    --
    One line blog. I hear that they're called Twitters now.
  23. You see where this is going, right? by flopsy+mopsalon · · Score: 1

    Not only will people in countries around the world organize demonstrations protesting the effects of globalization, soon the denizens of places like Norrath and the World of Warcraft will be doing it too.

    Maybe that's what happened to the Frogloks: they're all locked in factories making soccer balls.

  24. So, why bother playing this shit? by RLiegh · · Score: 2, Interesting

    I know this is going to come off as flame-bait; so I'll apologize in advance. But given the cheating, the internet fucktard factor and every other shitty factor (people who are working irl will take over your area according to one post here? wtf is that all about?) ... why bother playing online?

    Between that, and the people who are out in the FPS games who deliberately spoil people's games ... there are not anywhere close to enough measures in place to be able to insure a fair and pleasent gaming experience for the casual gamer (read: someone who actually has to work for a living)... ...is online gaming just some jackass "omg we're so hardcore" avocation or am I missing something that makes the cheaters and invaders and general assholes worth paying cash money to put up with? Because from where I sit (outside, looking in) it looks really, really crappy -- and i certainly wouldn't be willing to pony up any cash to join the crapfest which is online gaming, that's for sure.

    1. Re:So, why bother playing this shit? by BenjyD · · Score: 4, Insightful

      I really just can't understand the morons in online FPSs who go around TKing etc. I've tried talking to them sometimes, asking "why do you do this?" in as nice a way as possible, but of course never got an answer. The idea of playing an MMORPG, where the potential number of morons available to piss me off is so much higher, doesn't appeal to me much.

      I have sat and watched someone spend half an hour stacking planes on an aircraft carrier deck so no one could take off (Coral sea,BF1942) before an admin joined and kicked him. What kind of mentality must a person have to waste half an hour doing something incredibly dull and repetitive (enter plane, taxi forwards, exit plane, wait for new plane to spawn, repeat) purely to piss off people he doesn't know who are trying to have fun?

      It basically means only servers with admins are worth playing on. I have about five servers in my favourites list that I know have good admins and decent auto-kick settings. I occasionally play on other servers, but I always regret it.

    2. Re:So, why bother playing this shit? by skeptictank · · Score: 1

      These are not games like CounterStrike or BF1942. Common cheats like speedhack don't work on most of them. Cheating is much harder on an MMOG because the game mechanics reside on a remote server. The client software is just an interface to the game. Cheating by other players generally doesn't have much impact, especially on the casual player. It's more likely to impact the other hardcore players. The interactions between players are much more complex than just shooting the other guy. They are so complex in fact, that these games evolve their own economies and social structures.

    3. Re:So, why bother playing this shit? by drinkypoo · · Score: 1

      All you have to know is that there are bullies in the real world too. The answer? These people are ultimately insecure at some level and exerting this power over other people - making them frustrated - makes them feel in control of their lives, and thus better about themselves. Why would a kid, for example, put gum in another kid's hair? Same answer.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:So, why bother playing this shit? by ptbarnett · · Score: 1
      I really just can't understand the morons in online FPSs who go around TKing etc. I've tried talking to them sometimes, asking "why do you do this?" in as nice a way as possible, but of course never got an answer. The idea of playing an MMORPG, where the potential number of morons available to piss me off is so much higher, doesn't appeal to me much.

      I play an MMOFPS occasionally: Sony's PlanetSide. We have the same problem there with TK'ing, but it isn't tolerated for long. A grief system locks a player's weapons for a period of time if he is persistent (or just incompetent :-). Repeat offenders will get suspended or even banned if enough players complain and a review of the logs show a pattern of abusive behavior.

      I have sat and watched someone spend half an hour stacking planes on an aircraft carrier deck so no one could take off (Coral sea,BF1942) before an admin joined and kicked him. What kind of mentality must a person have to waste half an hour doing something incredibly dull and repetitive (enter plane, taxi forwards, exit plane, wait for new plane to spawn, repeat) purely to piss off people he doesn't know who are trying to have fun?

      Planetside offers the ability for a player to lay down high explosive mines that can be triggered remotely. Someone discovered they could lay down hundreds or even thousands of mines in one place and set them all off at one time. The ripple effect would trigger some problem in the code (stack overflow?) and crash the server. Even though it took a long time and a lot of effort to do it, it happened often enough that the code was changed to limit the number of boomers that a player could deploy at one time.

      I don't understand it either. I attribute it to pre-teen and early-teen players that think it is funny to screw things up.

    5. Re:So, why bother playing this shit? by Peter+Cooper · · Score: 1

      For the same reason people strike up flamewars on forums, the same reason some people do grafitti, and so on.. some people like pissing other people off. Or, as is usually the case, people are bored so they fall into destructive behavior.

    6. Re:So, why bother playing this shit? by Peyna · · Score: 1

      They do it for the same reason that you try to kill the other team; the satisfaction in knowing that somewhere someone is screaming your name out in frustration while they bang their fists/head on their desk repeatedly.

      They choose their method, because it is easier.

      --
      What?
    7. Re:So, why bother playing this shit? by Anonymous Coward · · Score: 0

      What the fuck do you know about this?

      Seriously, if you don't have anything pertinent or interesting to say you should just shut up.

      Happy, now?

    8. Re:So, why bother playing this shit? by Anonymous Coward · · Score: 0

      Wow, man. You're a retard. You're doing exactly what he just described.

    9. Re:So, why bother playing this shit? by Anonymous Coward · · Score: 0

      Maybe he was being ironic. Shitcock.

  25. from an mmo player by Anonymous Coward · · Score: 2, Informative

    I play the mmo's...

    We call them chinese farmers. They will get on and create macros that will let their characters run around and kill all day long. This farms gold for them to sell on ebay. It ruins the game economy which takes away from the overall experience that we pay for.

    The best example of how it ruins the game is Lineage 2. Everyone quit the game due to the farming. It was also a player vs player game and the farmers would swarm you if you came into their area. They would open up trade windows over and over or try to invite you to group with them 100 times a minute (this will cause you to not be able to fight back).

    We are seeing the problem in World of Warcraft now as well(the farmers).

    1. Re:from an mmo player by Anonymous Coward · · Score: 0

      Sounds like the end of the mmo, then. I mean, with crap like that, why fucking bother?

    2. Re:from an mmo player by Anonymous Coward · · Score: 0

      Yep, same story here. Played Lineage2 since beta, got to high level but quit the game. Why put up with chinese ebayers in a game i'm paying for? NCSoft is as bad or worse at MMO's than EA, at least from what I experienced in Lineage 2. They took no action against these cheaters and macroers, but instead altered the game (keyboard shortcuts, etc) to make it EASIER for these types of things to keep going. I think the whole thing is a big scam to get a lot of money out of people who have to much of it, and try to powergame in a money-based MMO.

      I'd recommend EVE-online for anyone sick and tired of subpar GM's and devs, you will be much happier.
      http://eve-online.com

    3. Re:from an mmo player by Anonymous Coward · · Score: 0

      Same deal in FFXI.

      The major problem with it is the price control over items the farmers have a monopoly on the supply of. Certain items are available only from certain monsters. Unfortunately, this means the items are rather expensive. The items are, of course, desirable for many players, which leads to extreme angst about the amount of time needed to either get the in-game money for the items, doing RMT (real money trading) for the in-game money to buy the items, or having to beat the farmers. However, beating the farmers is unfortunately difficult for people who are not in Asia because of latency (the servers are in Japan) and the hacked versions of the FFXI client (also against TOS) that the farmers use that auto-claim the monster. The farmers also share accounts -- they stay in one area 24/7 without ever leaving the area -- which is a violation of the TOS.

      The biggest problem, however, is the lack of enforcement. Square Enix appears to be powerless or uncaring about enforcing their TOS on the farmers. SE has only gone as far as making similar items obtainable through quests. However, the original items are still sought after because they are better.

  26. Loftus Notes? by RichardX · · Score: 1

    Getting dangerously close to some trademarks there, boyo. you don't want to end up like Lindows, do you?

    --
    Curiosity was framed. Ignorance killed the cat.
  27. What's a sweatshop and what's not? by erroneus · · Score: 3, Informative

    I think it depends on a variety of factors. While it might seem like a dream come true to work at such a place doing such a thing, I can only imagine what it would be like for it to become an occupation. And that factor alone does not make it a dream job.

    For example, if for some reason, you were 'forced' to do this for less pay than is needed to survive -- it's no less slavery than if they were out picking cotton as a sharecropper. The situations exist and while this might certainly be a preferable occupation to one that might require bending one's back, I can see where even this could cause hazzards if, for example, they were forced (required) to do this for far too many hours under uncomfortable conditions. Hasn't any of you gamers ever played ridiculously long hours and then paid for it in fatigue the next day? Consider if it were required of you to do that EVERY day.

    Now I'm merely stretching my imagination here and not assuming these ideas are facts, but when someone says "sweatshop labor" and attempts to tie it in with game play, I don't automatically call bullshit and I don't think anyone else should simply because they think it might be fun to earn a living this way.

    Now on to the poor bastards who would actually PAY all this money for virtual crap... those people need some serious psychological assistance. I mean really. All that to gain dominance in a virtual world? It seems very ridiculous to me.

    I think the game company supporting games that this could potentially should include a license agreement that says "your account can be erased for any reason including suspicion that you are not the original owner of a given character." When they spend an assload of money only to have their character erased, I think a LOT of that market would suddenly disappear.

    1. Re:What's a sweatshop and what's not? by zippthorne · · Score: 1

      the fact that people are willing to pay for this stuff shouldn't immediatly make you think, "how can i stop it" or "how can the game company stop it." It should make you think, "how can i take those suckers money" and the game company should definately be thinking, "how can we use this to enhance our revinue without hurting gamplay for other users" undercutting the competition for virtual goods seems an interesting option i.e. having preimium goods you can buy in game using real money instead of virtual money. Why arent the game companies getting in on this? They can create unlimited amounts of the virtual goods with zero man-hours.

      --
      Can you be Even More Awesome?!
    2. Re:What's a sweatshop and what's not? by Anonymous Coward · · Score: 0

      "I think the game company supporting games that this could potentially should include a license agreement that says "your account can be erased for any reason including suspicion that you are not the original owner of a given character."

      Most (all) of them do. And most (all) of them have taken items / characters / accounts away from players (most often for cheating). Yet, real money continues to change hands for virtual items on a regular basis.

    3. Re:What's a sweatshop and what's not? by erroneus · · Score: 1

      Simple: when you sell a product, whether a EULA denies it or not, there are certain consumer protections that cannot be circumvented. To sell someone, say a virtual sword that for some reason doesn't work, there is a potential for a can of worms I think they'd be smart to avoid.

    4. Re:What's a sweatshop and what's not? by khallow · · Score: 1

      Who says they aren't trying? The problem is that the value of the virtual goods rapidly go to zero if the game company puts too much extra stuff in the game this way. The key here is that the items have value because they take time to acquire. Another way to do this would be to tax trading. Ie, require a registration fee if characters change hands, etc.

  28. buying virtual items isn't all that strange by Anonymous Coward · · Score: 0

    It is really a matter of time value of money.

    If bob works 60 hours a week and gets to play his mmo as a hobby on the weekends. Paying 10 bucks for 100 gold is not a big deal to him. It would be no different than going to the movies, and buying popcorn and a drink.

    Virtual items are tangible and have value.

  29. Virtual property is virtual theft by AndroidCat · · Score: 1
    Just wait until crime catches up. "Mr Anderson, you are charged with virtual theft exceeding 500 gold pieces in value. How do you plead?" Maybe the next round of viruses and trojans won't be about spam or DDoS but to steal virtual goods.

    Or maybe phish attacks? "Our records indicate that someone has tried to gain access to your World of Warcraft account. Unless you contact us immediately, we will be forced to suspend your account for security reasons. Please click on this innocent looking link and give us all your logon information."

    --
    One line blog. I hear that they're called Twitters now.
    1. Re:Virtual property is virtual theft by null+etc. · · Score: 1
      Those types of trojans and phishing attacks are already very widespread. My friend's account got jacked when he downloaded a "utility" that was supposedly designed to let him earn gold pieces quicker. In reality, all it did was steal his password.

      In a game like Ultima Online, many of the Game Masters (in-game customer support representatives) spend most of their time dealing with cheaters, scammers, and the like.

    2. Re:Virtual property is virtual theft by Stregone · · Score: 1

      Phishing is already used. I've never come across it myself, but i've heard about it and seen lots of notices posted about it by mmog companies.

    3. Re:Virtual property is virtual theft by dswartze · · Score: 1

      Or maybe phish attacks? "Our records indicate that someone has tried to gain access to your World of Warcraft account. Unless you contact us immediately, we will be forced to suspend your account for security reasons. Please click on this innocent looking link and give us all your logon information."

      actually back when I was in the closed beta I got at least a few emails of this variety, and I know that I wasn't the only one either.

    4. Re:Virtual property is virtual theft by AndroidCat · · Score: 1

      Well then, I'm surprised that I haven't received a phish from slashdot.org, but I guess Richard Craig doesn't do that. (Not that I ever remember my password. Lost my first account that way.)

      --
      One line blog. I hear that they're called Twitters now.
    5. Re:Virtual property is virtual theft by AndroidCat · · Score: 1

      Cheaters, scammers and farm bots .. I'm glad to see that nothing has changed in online games in 22 years. ;)

      --
      One line blog. I hear that they're called Twitters now.
  30. Re:meanwhile... - prophetic SciFi by aacool · · Score: 4, Interesting
    Cory Doctorow wrote a short story, Anda's Game about this not too long ago - this is quite interesting.

    Since Salon is quite restrictive in access, I put a DRM-free txt/html version on my blog along with a review.

    The story itself is here(txt) and here(html).

    A review of the story is also on my blog

    As is par for Cory's work, the topics are cutting edge - dealing with ebay-driven in-game economics, dietary restrictions on kids,anti-globalization criticism, puns on the Bradbury/Moore controversy and female rights a la SuicideGirls(?). In another time, a little girl might play with a golliwog, a Barbie or a teaset. In this post-modern age, she is a skilled character in a game that borrows from Everquest, Ray Bradbury, Quake and Tolkien - more a killer than a wayfarer. Her participation in, and then disavowal of, an in-game conspiracy to terminate characters who produce in-game gold to be sold for real money on ebay, is bracketed with the onset of youthful diabetes, induced perhaps by the sweetshops just outside the 500 m sugar-free zone at her school.
  31. online shopping sucks by Doc+Ruby · · Score: 4, Insightful

    It's a "sweatshop" because the working conditions are really bad, and the pay is really low. The work itself is not as arduous as, say, sewing raincoats for 30 hours at a stretch, or soldering 5 thousand LEDs into Christmas light cables before being allowed to clock out. And they can quit, with many people dying to take their jobs when they do. But the physically demanding nature of traditional sweatshops isn't their defining characteristic, or steelmills would all be sweatshops in more than just a colorful description of their atmosphere.

    Sweatshop labor is more of a commentary on the rest of the local economy. People don't quit, though they are "free" to, because there's no alternative labor available. That's almost always because there's no capital available to entrepreneurs, no competition among labor buyers, no real value applied to their labor. All of which is usually due to some political repression, a command economy, company towns - all the conditions we had in the US before labor organized in the 20th Century do protect our rights to work in human conditions. Which is why it sounds familiar to Slashdotters slaving away in cubefarms, wishing we could get paid to play games instead of write Java DB reporting systems.

    --

    --
    make install -not war

    1. Re:online shopping sucks by dustmite · · Score: 1

      People are dependent on crappy jobs (rather, on jobs at all) because people are for some reason no longer able to do what their ancestors likely did for centuries - live off the land. Why is this? Overpopulation in some regions? Government decided it 'owned' all the land? Big corporations decided it 'owned' all the land? European settlers (or other foreign entity) moved in and decided they owned all the land? Big commercial industrialized farming organizations decided they 'owned' all the land? All of the above? Or have people somehow been convinced that the agrarian lifestyle is too "backwards", that they should rather be "modern" and "sophisticated" by living in a small box & slaving all hours in a tinier box for (basically) food and some bad sitcoms and a few "cool" electronic appliances in exchange? I don't know, but it all seems to boil down to land. If you don't have land, you are forced to join somehow this massive "industrial machine" that is the world economy. And all over the world, those in power (economic and/or political) have ensured massively distorted land ownership. Not new of course, but the scale of it is unprecedented.

    2. Re:online shopping sucks by Doc+Ruby · · Score: 2, Interesting

      There is a huge cultural imperative to be "modern" - own a TV, wear a suit, etc. So many people have been made consumers, and therefore dependent on foreign trade, therefore requiring jobs. But there is little choice for people whose society used to feed people through a division of labor based on their own local conditions. And assign status, including political decisions, mating preferences, hereditary knowledge, by one's fitness in the "grand scheme", which used to be limited to one's 10 mile radius at birth. The industrial consumption machine has created insatiable desires and unsustainable disparities. And a job, however cruel, looks like the only way out. Even enlightenment beyond desire has been crushed by the Christian hunger for eternal reward, and its apparent fulfillment on Earth. Wage slaves worldwide have very real chains, though their slavery is mental.

      --

      --
      make install -not war

    3. Re:online shopping sucks by Doc+Ruby · · Score: 1

      Moderation +3
      40% Insightful
      20% Flamebait
      20% Interesting

      It's been an interesting ride with this sweatshop post. My favorite is the "Flamebait" mod - we got a robberbaron TrollModding Slashdot!

      --

      --
      make install -not war

  32. Yea, well... by BrianGa · · Score: 3, Funny

    Just wait until all the sweatshop MMORPG labor jobs are shipped to India...

  33. Get a real virtual job by AndroidCat · · Score: 1

    How about if the gaming companies hired those cheap workers to run their NPCs? Rather than shopkeeper bots and such, they could give the roles a human touch. (If they don't speak English so well, hey, welcome to the real fantasy world!) If they do well, they could be promoted to more important virtual jobs, like Lord British's secret service bodyguards or something. Or perhaps sell their services on the open market, like in Diamond Age.

    --
    One line blog. I hear that they're called Twitters now.
  34. Time has a value by ThousandStars · · Score: 4, Insightful
    To those of you who have posted "OMGWTFBBQ why would people pay for virtual goods?", I can only say that time has a value that varies from person to person. So a network admin, for example, who makes $50 per hour, and wants an item that would take him four hours to pop, might put a $200 value on that item. Even $200 seems a bit excessive, but that admin might say "fuck it" and spring for the $20, especially if that item allows him to access content that he would rather spend his time enjoying. In the same way, people who like MMORPGs but have limited time to play them might pay real money for in-game money because that money will help them get through the "clear the rat den levels." If their time is worth $50 per hour, and they spend $30 on gold that saves them 10 in-game hours of leveling boredom, that's a cost effective purchase. As long as this remains true, a market for MMORPG items will exist.

    Let me also pre-empt the replies that will say playing a game should be about enjoying the experience and the ride, not a power-trip toward getting an uber character and the ultimate foozle power: I agree. I'd never buy something in an MMORPG. That doesn't mean time doesn't have value and that buyers are necessarily evil.

    Some MMORPGs recognize that this is bad for their game and take steps to prevent it. World of Warcraft, as far as I know, will "bind" some items to whoever picks them up. Technical solutions do exist, but as long as the economic conditions described in my first paragraph exist, I expect people will have a power incentive to get around the restrictions.

    1. Re:Time has a value by BenjyD · · Score: 1

      spend $30 on gold that saves them 10 in-game hours of leveling boredom

      I guess people outside the MMORPG world just have trouble understanding why people bother playing games that aren't fun. I mean, if levelling is such a grind that people will spend money to avoid it, why do people do it? Is grinding from level 1-10 really any different from level 10-20, beyond the bigger numbers and fancier spell-effects graphics?

    2. Re:Time has a value by NeoSkandranon · · Score: 1

      Is grinding from level 1-10 really any different from level 10-20, beyond the bigger numbers and fancier spell-effects graphics?

      Yeah actually it is. Sometimes.

      (I'm going to use world of warcraft as an example cause thats what i play) In WoW you really can't do much in your first 10 levels. You quest, and kill things and get some minor neat gear, but alot of the fun points of the game, like raids (PVP) and instanced dungeons are out of you reach until about level 20. Now, the first 20 levels goes by FAST in that game (which is how it was designed to be) but I could understand someon wanting to get through that faster so they could go on to raiding with their guild or doing instances or what have you.

      As for the playing a game that's not fun---plenty of people think the hours per day they have to spend on their character is a direct reflection of how "challenging" their MMORPG of choice is. Witness people who went from Lineage II (which i've also played, and is completely tailored to powergamers) to World of warcraft, and accuse WOW of being too "easy" cause you dont have to spend 8 hour days grinding to steadily progress your character.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    3. Re:Time has a value by ThousandStars · · Score: 1
      Not every part of every game can be mind-blowing, incredible fun, because part of experiencing the highs of something also requires knowing the lows. So a level 20 character in a game might enjoy herself, but she looks at the level 50 character and says "That's where I'd like to be, with all that cool gear and access to high level content."

      Now, maybe the intervening levels are fun, but the goal is the higher level stuff. Maybe I chose the word "boring" poorly, because the point I was trying to make was that there are some parts of the game that are less exciting than others, and that the $30 might be well-spent to cut 10 of those hours out.

    4. Re:Time has a value by PsiPsiStar · · Score: 1

      Let me also pre-empt the replies that will say playing a game should be about enjoying the experience and the ride, not a power-trip toward getting an uber character and the ultimate foozle power: I agree. I'd never buy something in an MMORPG. That doesn't mean time doesn't have value and that buyers are necessarily evil.

      I agree with you up to the end part.

      If people are influenced to pay money to skip portions of a game (leveling up, or whatever), that would seem to indicate a flaw in the game's design that needs to be corrected.

      One solution regarding 'leveling up' would be to bring in the prospect of 'age.' So you could auto-set your character to do a task for a certain amount of time, with a percentage chance that he will be robbed, killed in the process etc. But the task executes immediatly in realtime. Your character gains the experience he wants, (or is killed automatically if luck is against him) and pays by losing a few months or years of his character's life.

      Working tradeoffs like this into a game would help remove the boring parts that some people want to skip over.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    5. Re:Time has a value by Anonymous Coward · · Score: 0

      You're missing something:

      Most of the people playing MMORPGs actually enjoy the leveling. Yes, they really do like killing the exact same monster over and over and over and over and over and over and over and over and over and over again for days on end. Enough that some of them are complaining that WoW isn't a "real" MMORPG because you can level up while doing quests!

      The people buying these items are buying them to make the leveling portion more enjoyable. The problem is that the game is designed such that you can't effectively play it without these items, and that getting the items is nigh impossible without trying for hours on end with no other reward if you fail. In essense, you wind up wasting hours on end where you accomplish nothing other than getting the damned Sword of Slaying. Then, after that, you can continue playing because without the Sword of Slaying you can't kill the monsters.

      Some people then decide "fuck that" and instead just buy the damned Sword of Slaying so they can continue playing the part they enjoy: killing the same monster over and over and over...

    6. Re:Time has a value by Anonymous Coward · · Score: 0

      Buying characters to skip early content leads to another problem many 'legit' players have with ebayed characters. As tedious as the level grind may be (and it really isn't in WoW), it does teach you how to play your character. A clueless level 60 player can be a net liability on an instance raid and get the entire party killed.

  35. 1upmaship by jrushton · · Score: 1

    yep and i say leave them too it :)

  36. Blacksnow Interactive by Anonymous Coward · · Score: 0

    The guy who runs Blacksnow Interactive is quite a jerk. Feel free to contact him, his ICQ is 149-210-517.

  37. Not really suprising by Illserve · · Score: 1

    After all, one Fippy Darkpaw (who drops a PGT) can feed a family of 4 for a week.

    And Jboots? now you're talking about opening your own hotel.

    1. Re:Not really suprising by J_Omega · · Score: 1

      Fippy doesn't drop the PGT, that's his cousin in HHP, up on the ledge next to the zone.... line....


      Damn, I'm glad I've not touched EQ in a while.

  38. The "best alternative" fallacy of sweatshops by rollingcalf · · Score: 2, Informative

    Some people think that as dreadful as the conditions may be, the sweatshops are still good for the workers because the alternatives are worse.

    However, they fail to consider that a big part of the reason why the alternatives are worse or nonexistent is because of what the sweatshop owners and big corporations have done to the environment and economy.

    For example, corporations pollute a river and kill the fish and the fishermen go out of business, so some of the former fishermen end up working in a sweatshop. Or they use their money to cut off or otherwise influence the distribution channels of the small farmer, and the farmer can't find anybody to truck his tomatoes to market. Or they buy up lots of land and drive up the land values so the young adult can't start his/her own small farm with a couple of cows and chicken coops.

    Other tactics involve blackballing any employee who quits so no one else will hire them. The sweatshops also deceive prospective employees about how terrible the conditions are. They train every current employee to speak wonderful things about the company, then when a new worker is hired they have to work so much that they don't even have time or energy to look for another job. They also can't outright quit because their pay is so low that a week without pay could lead to starvation.

    Similar trends are emerging in the US; the big corporations are progressively taking away the ability of the small business to succeed. For example, it is practically impossible for the 2-person software shop to sell any game for any of the popular game consoles, because they have to pay licensing fees just to make a game that will work with a console without the owner having to hack it. If "trusted computing"/Palladium gets a stronghold, it will also become infeasible for new and small software companies to sell anything that will run on an unhacked computer, so developers who want to stay in the industry will have no choice but to work for a big corporation, probably with EA-sweatshop conditions.

    Sweatshops aren't doing the workers a favor. The alternatives are worse only because the sweatshops helped to take away the better opportunities.

    --
    ---------
    There is inferior bacteria on the interior of your posterior.
    1. Re:The "best alternative" fallacy of sweatshops by dentar · · Score: 1

      Wal*Mart only contributes further to this degradation of our economy....

      --
      -- I am. Therefore, I think!
    2. Re:The "best alternative" fallacy of sweatshops by ThousandStars · · Score: 1
      +1 Informative? This post has nothing to do with the topic (On-line games), makes a bunch of unsubstanciated accusations and is filled with generalizations that have nothing to do with anything.

      For example, corporations pollute a river and kill the fish and the fishermen go out of business, so some of the former fishermen end up working in a sweatshop. Or they use their money to cut off or otherwise influence the distribution channels of the small farmer, and the farmer can't find anybody to truck his tomatoes to market. Or they buy up lots of land and drive up the land values so the young adult can't start his/her own small farm with a couple of cows and chicken coops.

      Interesting as that may be, it has nothing whatsoever to do with the main story, which concerns MMORPGs. I didn't see any mention of river pollution or driving fishermen out of business in TFA.

    3. Re:The "best alternative" fallacy of sweatshops by Anonymous Coward · · Score: 0

      Oooh, nasty response.

      Now, can someone who isn't a corporate shill speak please?

    4. Re:The "best alternative" fallacy of sweatshops by rollingcalf · · Score: 1

      The main story concerns third-world sweatshops, not just MMORPGs.

      --
      ---------
      There is inferior bacteria on the interior of your posterior.
  39. Sega got it right with PSO by Stormwatch · · Score: 3, Interesting

    On Phantasy Star Online, Sega got it right - better than everyone else, actually. Money abounds and item storage is limited. What do players do then? After getting more powerful weapons, they give away their older, less powerful ones to newbies, who put them to good use. And everyone has fun together doing what is actually fun: killing monsters.

    No, it is not a MMORPG; it is a multiplayer (not massive) online action RPG. It actually demands skill, not just tons of levels and clicking on the monsters. And it is actually fun to play solo. It is not a virtual fantasy world; it is just a damn good game - and it is good for not trying to be anything else.

    1. Re:Sega got it right with PSO by Anonymous Coward · · Score: 0

      When PSO first came out for the Dreamcast I'd have to agree with you, but once websites started releasing Game Shark codes for PSO it kind of ruined the game. Items that had time sensative releases were in comen use.

      PSO was also the only game I know of that had rare monsters, and these rare monsters were what droped the strong weapons, useually it was amonster of other than normal color, red Rapi's etc... These monsters had very low ods, maybe 1 in 200 or worse ods of apearing, I only saw 3 of them in three years of gameplay.

    2. Re:Sega got it right with PSO by samdu · · Score: 1

      Final Fantasy XI has limited storage space, too. It was irritating as hell. The problem with limited storage is that, say I want to level a Samurai after I've got my Monk to a certain level (actually, this is exactly what I wanted to do so that I could use my Samurai as a subjob to my Monk). It just so happens that a lot of the early level (30 and under) gear for Monk also works for Samurai. Well, since I have limited space on my main character, I was driven to purchase a second character to serve as a "mule." Eventually, I had FIVE mules. One in each city and a second in one of the cities. Essentially, I expanded my storage space by spending an extra $5 a month.

      Limiting storage doesn't drive people to give away gear to newbs. It drives people to activate additional accounts. Which I'm sure breaks the heart of the publishers. And money wasn't an issue in FFXI after you had a character up over a certain level, either. My level 61 Monk retired with almost 1.5 million gil. In part, due to the fact that I had mules on which to sell goods. I was selling goods on five characters on a single account.

  40. "Fair trade" means something here by pjt33 · · Score: 2, Insightful
    Of course they can leave, but the "fair trade" people always conveniently forget that in their quest to justify protectionism.
    Genuine fair trade people work to help the poor make a living in better conditions: to create alternatives.
  41. Re:meanwhile... - prophetic SciFi by Anonymous Coward · · Score: 0

    Cory's short-story must be prophetic unless slashdot is posting old news which seems unlikely...

    When I read the first few posts, my first thought was that TFA must a fictional, deriative work based on the short-story.

    BTW Cory is a http://boingboing.net/ poster boy. Read his other shit at http://craphound.com/

  42. Cultural imperialism by michaelmalak · · Score: 2, Interesting
    We're so generous. We destroy indigenous cultures with Hollywood and advertising, luring them to the more "advanced" Western lifestyle. Then we say that it costs money, and, oh, here's a way to earn that money.

    Selling technology-laden products is not liberating, but technology training would be.

    1. Re:Cultural imperialism by Anonymous Coward · · Score: 0

      I suppose you naively believe that technology isn't going to destroy indigenous cultures though, right?

    2. Re:Cultural imperialism by Anonymous Coward · · Score: 0

      Wow, you sure are arrogant. Weak minded-foreign people cant make choices for themselves can they? They must be so stupid to have been fooled by our superiour brainwashing methods.

      Grow up kid.

    3. Re:Cultural imperialism by glassjaw+rocks · · Score: 1

      I may be wrong, but I believe he's being sarcastic.

      --
      -gjr
  43. The main problem with these ? the economy. by LullySing · · Score: 3, Interesting

    The main problem with those "sweatshops" is that over time, they eventually increase the chance for the in-game economy to go comepletely FUBAR.

    By flooding the market for certain items, or controling drops on certain monsters , a small group of Farmers like these can effectively deny the rest of the online world's population of something that they need ( for they character's job) or simply monopolise the market on some items ( after all, they can organise shifts easely so they can camp for 24 hours at a time).

    Add to the mix the fact that there is a good percentage of these people botting ( aka, having automated scripting tools that will autoattack/target rare monsters, or farm items without human action) and Eventually over time you get to the point that MONEY BECOMES WORTHLESS in the online game.

    And the problem is that it keeps on getting worse and worse. The Final Fantasy XI Online economy was showing the signs of this about 5-6 months ago, and now, since then there has been about a 100% inflation on all costs in-game ( for player-sold items). It's getting so bad, the developpers are putting a tax on ALL ITEMS being bought ( so they could reduce the crazy amonts of money lying around).

    Developpers don't realise how badly their economy might go down unless they start to actually monitor the online world's economy. Usually by the time they start doing that, they are already getting to the point that things are getting too crazy to be fixed.

    --
    Peace and happyness to you, by LullySing ;)
    1. Re:The main problem with these ? the economy. by will_die · · Score: 1

      By flooding the market for certain items, or controling drops on certain monsters , a small group of Farmers like these can effectively deny the rest of the online world's population of something that they need ( for they character's job) or simply monopolise the market on some items ( after all, they can organise shifts easely so they can camp for 24 hours at a time).
      Alot of that is just poor design/technology of the game. Current design prevents this by bunch of changes including:
      1) Random locations of the mobs that drop the item. Hard to monopolise something if you cannot camp a single stop.
      2) Instancing of areas.
      3) Mob does not drop anything except the item needed for the quest, and players are limited on the times they can get such item.

      "Eventually over time you get to the point that MONEY BECOMES WORTHLESS in the online game. ..... The Final Fantasy XI Online economy was showing the signs of this about 5-6 months ago, and now, since then there has been about a 100% inflation on all costs in-game ( for player-sold items). "
      Personnal point, but that is not inflation.
      Inflation would be around if in game(NPC supplied items) actually varied in cost depending on the amount of money that all players had.
      So if total amount of gold in the game was 1000 then some item cost 1 gold, but if the total amount of money that all players had was 10000 and the NPC purchased item now cost 10gold, that would be inflation. What you have with the base costs of everything being constant but the price of PC sold items increasing, is just plain greed and supply and demand.
      The best term I have seen for this is mudflation.

  44. Re:meanwhile... - prophetic SciFi by Anonymous Coward · · Score: 1, Informative

    the onset of youthful diabetes, induced perhaps by the sweetshops just outside the 500 m sugar-free zone at her school.

    ...No. I'm assuming that "youthful diabetes" means Type I Diabetes (which is associated with younger people), which has nothing to do with your diet. While it's not known for sure what causes your immune system to go berzerk on your pancreas, it's thought to be genetic. Type II Diabetes, on the other hand, can be caused by your diet & living conditions. Having the same name for these two completely different diseases (the only similarity is the symptoms) is incredibly misleading.

    Being a Type I diabetic myself, I hate hearing people assume that I had a poor diet when I was younger.

  45. Dunno... by abulafia · · Score: 1

    What will you give me for mine?

    --
    I forget what 8 was for.
    1. Re:Dunno... by Anonymous Coward · · Score: 0

      $1000/(account number) sounds reasonable.

    2. Re:Dunno... by Anonymous Coward · · Score: 0

      fukthensa@NhOoStPmAaMil.com: Bid $1.50

  46. Not so lucky by Zebra_X · · Score: 1

    What most have said is that playing games all day isn't labor really, nor could one consider it a sweatshop.

    Consider then that this is how these people make a living; a "living" that literaly consists of a few U.S. Cents per hour. They have to work for 14 hours a day to make the change lost in a couch. All of this amounts to being lucky to feed oneself and maybe be lucky to live in a big room with 30 other people.

  47. Wow by Rie+Beam · · Score: 1

    In other news, it's a nice day outside, the sun is shining, the air has a crisp chill to it. I think I'm gonna go for a walk.

  48. Virtual Currency Rates... by GearheadX · · Score: 4, Informative

    This is more than JUST a Chinese thing, there are people in the States who do this sort of thing... and it spreads across far, far more than just one or two games. Companies like IGE have been trying to set up systems across all MMOs to generate currency they can sell.

    The end result of all this is inflation.

    On most FF11 servers, for example, the Archer Ring is dropped by a single monster in the game, and there are people who work shifts camping that thing. To sell at an inflated rate to generate income. To sell by their company. To players. The result is a feedback loop that creates out of control inflation.

    Some games make it harder for botters to play. Others become a bit more up front. World of Warcraft PvP server players have started compiling lists of known farmers working in shifts and are going around pounding them flat whenever they can (more power to em).

    Meanwhile, IGE's mouthpiece can sit back in an interview and smugly say that his business is the wave of the future and has no ill effect on any game it's involved in, all the while watching his bank account climb.

    Certainly, mashing farmers is cathartic... but the real solution is to NOT patronize these people.

    1. Re:Virtual Currency Rates... by Rich0 · · Score: 1

      World of Warcraft PvP server players have started compiling lists of known farmers working in shifts and are going around pounding them flat whenever they can (more power to em).

      Probably a losing battle unless it is done by the server admins (ie they just massacre them by the legion in a puff of logic).

      Otherwise it just raises the cost of doing business. You'll have a field of farmers flanked by mercenaries armed to the teeth. If they can pay farmers, then they can pay guards...

  49. I don't know where I would be without M$ by HiyaPower · · Score: 1

    these guys deserve lots of latitude.

    1. Re:I don't know where I would be without M$ by drewz · · Score: 1
      these guys deserve lots of latitude.

      Are you referring to their patent -> http://yro.slashdot.org/article.pl?sid=05/02/06/14 37236&tid=155&tid=109?

  50. I think I finally get it by Esion+Modnar · · Score: 1
    At first, paying money for virtual stuff... It's not real. Why would anybody pay real money for anything not real?

    But then, I realized that when you pay $50 for the Sword of Gondron (or whatever), you're paying for somebody's many hours spent "leveling up" to GET the Sword of Gondron. If those many hours are boring tedious drudgery, maybe you're better off paying somebody else to do this (just this particular part of the game) for you.

    This is not much different than paying somebody to shovel snow or mow the lawn. And the product is at least a little more permanent.

    Now, the part I don't get is, if a game has such significant portions of drudgery that you would wish to hire it out, doesn't that start to sound more like work than fun?

    --

    They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
    1. Re:I think I finally get it by Anonymous Coward · · Score: 0

      If those many hours are boring tedious drudgery, maybe you're better off paying somebody else to do this (just this particular part of the game) for you.

      Then again, maybe you're better off getting a life, instead of playing idiotic games.

  51. MOD PARENT UP by Anonymous Coward · · Score: 0

    All the info I need to decide that blogs are definitely not going to replace anything important anytime soon.

  52. Not Surprised by mixmasterjake · · Score: 1

    I'm not at all surprised to hear this. I recently gave a try to one of the popular multiplayer games. It is pretty fun, but much of the play involves monotonous gathering and processing of natural resources in the world to build structures, items, etc. For those of you who have never played, a typical scenerio would involve gathering two materials (say hay and mud) which are not located in close proximity. So you must walk 10 minutes back and forth gathering small quanties of each. Then you mix them and leave them on the ground for 5 minutes until they form building bricks. you then use these bricks (sometimes hundreds or thousands) to build some other structure. The other structure allows you to build bricks even faster, etc, etc.

    There is a certain amount of fun you can have, but i could see that there was a new level of play once you had built a certain amount of stuff. This level could only be reached with, literally, weeks of repetitive play. I use the term "play" loosly because it is only a little more fun than, say, a data-entry job.

    It was obvious to me that i would never be able to put in the time to get there. I can easily see paying for the labor to build your empire. i wouldn't myself have paid because i wasn't planning to get that involved in the game. but, i know there are people with much more spare time and money than me. so it's not at all surprising to me.

    --
    TODO: come up with a clever sig
    1. Re:Not Surprised by Greyfox · · Score: 1
      It sounds like a lot of game companies take the easy way out. Sure you could hire a bunch of folks to create storylines for interesting quests and eliminate a lot of that tedium (Look at the staggering number of quests in Morrowind, for example) but it'd be a lot cheaper to make resource gathering take a long time. Then you don't have to shell out for the story line or a good quest system because all your characters are too busy gathering the resources they need to maintain their stuff (Or whatever...)

      I would think that a solution to the whole E-bay problem would be to level the playing field fairly low in the curve. Instead of having a hunt for ever-increasingly uber items, make sure the best items in the game are easily obtained by anyone. Then maybe focus on the PvP or fighting monsters to keep the game fun. If you die and lose all your stuff it's not big deal because those items are easily obtained. The relationships you build and the real world stategic skills you develop are usually the most important things about the game anyway.

      I don't know, maybe that'd get boring fairly quickly. One thing is certain; those guys will be camping your favorite monster spawn as long as there's money in it. The only way for it to stop is for people to stop using real world dollars to buy the goods in those games.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  53. These are not sweatshops by wired_parrot · · Score: 2, Insightful

    I don't think the production of these virtual goods can be compared to sweatshops. The company mentioned in the article, Blacksnow Interactive, ran two sites, camelotexchange.com and aoexchange.com, since defunct, which operated as an auctionhouse for gamers for "Dark Ages of Camelot" and "Anarchy Online" to trade goods. The virtual goods sold and produced were made by gamers themselves.

    The fact is, the players who can put in long hours and succeed well at these multi-player games to produce these virtual goods are those with the best gear, broadband connection, and free time. I.e., affluent middle-class teenagers from the developed world.

    The concept of a third-world "sweatshop" producing these goods is ridiculous. Why would someone spend a large amount of money buying expensive gear and paying for difficult to obtain broadband connections in the 3rd world, where they'd be experiencing substantial delay lags with the servers running online games in the U.S.? He can get the same goods from idle american teenagers looking for a little extra cash who already have all the latest gear, without spending any money himself.

    Saying that suburban north-american teenagers playing video-games work in a "sweatshop" does a grave injustice to the millions of underage children who are forced to work in actual sweatshops in degrading conditions for little pay. A better description of the people running these businesses is that they are virtual brokers, handling transactions between gamers.

    1. Re:These are not sweatshops by Dachannien · · Score: 1

      The concept of a third-world "sweatshop" producing these goods is ridiculous. Why would someone spend a large amount of money buying expensive gear and paying for difficult to obtain broadband connections in the 3rd world, where they'd be experiencing substantial delay lags with the servers running online games in the U.S.? He can get the same goods from idle american teenagers looking for a little extra cash who already have all the latest gear, without spending any money himself.

      I'm not entirely sure, but I think you're missing the point here. What's going on is that people in foreign countries (e.g., China) are employing locals to play the game and farm in-game gold and/or items. They then sell the gold and/or items on third-party auction sites to wealthy American or European players for RL cash. If one of the employees meets a quota, then they get paid that week.

      It's well-known that the farmers have crappy Internet connections with high latency. Known farmers on PvP servers in WoW completely suck at PvP, in part due to their connection and in part due to not doing anything in the game other than farming gold. They keep costs down by sharing accounts, several people to one account, and probably either share one high-speed Internet connection or push the costs of dialup connection from home or via cafe onto the workers.

  54. Wait until Wal-Mart get into the act... by taweili · · Score: 0, Flamebait

    Everyday low price with Chinese labors? ;)

  55. please read link in parent's sig by Anonymous Coward · · Score: 0

    for the sake of all those who never got to choose

  56. Re: Ruining the in-game economy by Dilaudid · · Score: 1
    It gets to the point that their actions ruin the in-game economy and playability.

    Serves the gamers right for trying to set up an alternative economy. This sounds like another victory for good old free-market economics!

  57. 'Sweatshop' from the comfort of your own desk by MykeBNY · · Score: 1

    Some trading sites, like IGE mentioned in the article, are willing to buy money and items from players who have excess. So if your idea of fun is to spend hours every day killing the same things over and over again to collect the gold and magic swords they drop, and don't mind throwing the game's economy out of whack even more, or the risk of getting banned for violating the games Terms of Service, then go ahead, sell your excess for profit.

    I've gotten some gold myself through these services, so I suppose I'm rotten too and adding to the problem. But I'm just spending that in-game currency on items in the game, and to improve my character's skills. I play the game until I get bored with it, then unsubscribe, removing my character and his ill-gotten gains from the system. And can game inflation really be blamed on the players, when the game itself is actually the one virtually pressing new coins left and right?

  58. Ok I've Bought virtual goods by Grimster · · Score: 4, Interesting

    I like to play games, I have a group of friends I've played online games with since the infancy of online MMORPGS (DarkSun Online nearly 10 years ago now) and unlike the olden days, I can no longer play as many hours as I used to. I have a kid, wife, a company to run, etc, so my play time isn't that "much".

    So I'm left with staying a "newbie" forever, for example in WoW it takes "roughly" 300+ hours of real play time to get a character "maxxed" out, playing 3 maybe 4 hours a day, I'm looking at 3-4 months to get maxxed out so I can join in the "high level" fun stuff. By then most of my friends will be on their 3rd or 4th maxxed char and hell by then most of them will be quitting for the next game and I'm sitting there going "damnit".

    So what do I do? $300 for a maxxed char off Ebay, $300 for enough gold from one of those gold selling services that I can afford to buy enough "good stuff" to be able to join in those high level shenanigans, and I'm set. Obviously if I were working for $8 an hour this would be stupid, but $600 is maybe 2 days income for me, call it 15 hours of work to make that cash, 15 hours of "real world labor" to save myslef 300+ hours of "game time grinding"? I'll pay it. Now I'm able to join in all the reindeer games.

    As for the "sweatshops" are these people supposedly being forced to work for these companies? What is these peoples' alternatives? Where would they be working if they weren't doing this? As I understand it there isn't just a glut of "good jobs" in many of these locales so is playing an online game all day for a boss 'that' bad of a job or is it a pretty decent setup for these folks? I think fast food restaurants are HORRIBLE sweat shops and any time I see some teenager being browbeaten by a 20 something manager I just thank the gods I no longer work in fast food (I did during high school and some of my college times).

    --
    --- www.f-theocean.com
    1. Re:Ok I've Bought virtual goods by Anonymous Coward · · Score: 1, Interesting

      I hope that you don't play on my server.

      I will report anyone who tells me they bought game money/items/accounts for RL currency to the GMs. I report anyone who admits to selling as well. No joke. I don't care who you are, you get reported, and I hope that the GMs ban you from the game.

      Selling "virtual property" hurts the game in the following ways:

      #1. It screws over the game economy for legit players.

      I used to think it was OK to sell items/money on eBay, etc. in these games. After all, I thought, you spent the time to earn those in game. Perhaps if it were just a few normal players on eBay earning some extra cash, it'd be okay. But it isn't. There is now an entire sub-industry deticated to this practice. Companies employ thousands of players in China and elsewhere to grind nearly nonstop. These guys are impossible for a normal player to compete with. On high population PvP servers, they apparently have teams of both Horde and Alliance farming areas and if a legit player decides to grind in their territory, the legit player can expect to be zerg rushed by them and forced out.

      Legit players should not be forced to form a raid group just to grind for some gold, but if these farmers continue with their practices, the legit players on PvP servers will have to.

      $300 will buy you about 800 gold on my server, from what I can surmise. You buy this indirectly from farmers who spend all their time grinding out high level areas in teams and in effect get far more rares and epics than an average player would have. These farmers never drop their prices on these items despite supply, so we're talking 300g for an epic. And this is a low price compared to other servers, apparently.

      Now, you log on with your character who has 800g, and buy that 300g epic from the gold farmers who just sold you the money since you have it. They get their money back to sell to another chump, and the price of epics never drops for legit players, forcing us to grind even longer to afford the best items.

      #2. Players who buy high level characters generally suck at the game.

      I have spent 3 months learning how to play my class effectively, and learning how to handle various situations and various types of groups.

      Player skills are more important than character stats or leet gear. If you think that you can buy a level 60 character and instantly be effective in an Onyxia raid or own everyone in PvP, you're sorely mistaken.

      #3. You have missed out on 1-60 content.

      There is a hell of a lot of fun content on the way from level 1 to level 60, and you missed it. You will never experience the thrill of taking on the your first instance as a level 20 character. You will never get the "rush" of exploring a new, unknown area where the mobs are actually dangerous to you, or from encountering a player of the other side who is 20 levels higher than you for the first time.

      Not to mention, WoW gives you a "rested bonus." The longer you rest, the longer your bonus lasts. While you have your rested bonus, you will earn double XP. Thus, people who play the game half us much as me can catch up much easier than any other game.

    2. Re:Ok I've Bought virtual goods by Anonymous Coward · · Score: 0

      "I'm looking at 3-4 months to get maxxed out so I can join in the "high level" fun stuff. By then most of my friends will be on their 3rd or 4th maxxed char"

      Well why not get your friends to loan you one of the characters they're done with? Perhaps buy them a new subscription and take over their old one. All between friends - no ebay jerks involved.

    3. Re:Ok I've Bought virtual goods by Grimster · · Score: 1

      I have a 30+ level character I play and a 28+ char, and they're gaining levels slowly. I break out the 60 for instance runs, pvp raids, and to help other lowbies out with instances in my group of friends (call it a guild if you will).

      I make no apologies for what I do, At the rate I can level it'll seriously be 3 or 4 months before I can level out and take part in the cool stuff we're always doing, and by then many of my friends will likely , You can bitch and whine all you want, cry me a river.

      In game economics is becoming closely tied to out of game economics, I can more easily afford several hundred bucks for a ready made character than I can several hundred hours of my time making one myself, so hey, that's how it goes.

      --
      --- www.f-theocean.com
  59. New addition to the EULA by tod_miller · · Score: 2, Funny

    If you try and sell an island, it will first become infected with rabbid biting moneys, and then sink into the sea, not with a amagnficent effect or fanfare, but that annotin "gwpfffit" noise that comes with windows.

    Then your nickname will be "I was pwned, and all I got was this t-shirt" at which point your character will be wearing a T-shirt with "Pwn3d!" written on it.

    Take care of your island, and it will be nice to you.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  60. I Live in China... by ddewey · · Score: 5, Insightful

    I work in Hangzhou on behalf of a small manufacturing outsourcing company. Conditions for workers here in China are much better now than in the past, but there are still problems. Perhaps one of the biggest hardships for them is that most buildings in Hangzhou are not heated in winter, and it gets fairly cold here, dropping below freezing outside several times per month. Often even areas where the white collar workers are located have no heat, and sometimes I think they have it the worst, because at least the unskilled laborers are constantly moving instead of sitting motionless at a computer.

    The point is, in a developing country some hardships can not be avoided. Unfortunately China's thirst for electricity is much more than can be supplied, thus it is not feasible to heat most buildings here in the south during winter. As it is, there are frequent scheduled blackouts in many areas to solve the problem that there is not enough electricity to go around. But they can't just all stop work and wait for spring. Sometimes I think people don't realize this when they get mad about working conditions in developing countries. Yes conditions are less than ideal in China, but they are improving, and it isn't possible for everyone to just quit working and wait for conditions to become like they are in the West. Change has to happen gradually and economic growth is the only way that it is going to happen at all.

    1. Re:I Live in China... by Anonymous Coward · · Score: 0

      Really our only hope is that globalization will bring an equilibrium between nations and that eventually all nations will have a roughly equivalent standard of living. It's an excessively optomistic idea, but really it's the only option we have. We can't raise the standard of living in developing countries over night. And on the other side, during the transition some manufacturing workers in developed countries will lose their jobs but protectionist trade policies only hide the issues.

      Globalization can be a bitch but I think it's the only way forward.

    2. Re:I Live in China... by professorfalcon · · Score: 1

      But do you have freedom?

    3. Re:I Live in China... by ddewey · · Score: 2, Informative
      But do you have freedom?

      I do feel free here, yes. I suppose that might change if I were to get into some kind of trouble, like being wrongfully accused of a major crime, but I think the chance of that is incredibly small. The Chinese government rarely intrudes on the lives of ordinary people, especially here in Southern China. In fact, I often wish there was more government regulation and law enforcement here. For example, it would be nice to see them crack down on the theft, blatant violation of traffic laws, illegal waste dumping, and unsafe food production that is so common here. But unfortunately the police just turn a blind eye on all but major crimes.

      Yes it's true that a few websites are blocked from China, including the BBC. But I don't think this is a really big deal compared to the other problems China has.

      Also, it's easy to blame the Chinese government for all of these problems, but I feel the root cause is Chinese culture itself. Westerners see the Chinese government as horribly authoritarian, but similar structures of strict hierarchical control can be be seen everywhere in Chinese non-government groups as well, including businesses, schools, and families. The corruption and crime prevalent in China can also be explained by culture. The Chinese have experienced generations of having to struggle to survive, and the result is a culture where individuals do not value the welfare of anyone besides self and immediate friends and family.

      Anyway, these are just my opinions developed after living in China for a total of over a year. If anyone disagrees with me I'd love to hear their reasoning, but please don't flame.

  61. Sweatshops by Lord+Kano · · Score: 1

    Is the alternative to sweatshop work unemployment? Homelessness? Starvation?

    It may suck, but reality is that it isn't the video game industry's job to change the world. If they're playing a MMORPG or making Nike's shoes, the fact is that in third world countries the job market isn't what most of us would describe as good.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  62. Sweat and other bodily fluids... by GPLDAN · · Score: 1

    Has anybody seen Project Entropia's screenshots. Take at these shots at some of the women in thongs. Now, the game readily converts in real currency to game currency, but NOT THE OTHER WAY AROUND.

    I propose a business plan whose time has come. Take a look at the graphics of men and women in WoW. Take a look at these gfx. The 3D engines have reached the point where the next big sim is Sex World.

    Bondage camps, all kinds of lingerie and toys, fully animated and adjustable genitalia, special "attacks", and the PvP area can fufill mud wrestling or something.

    Proximity to other players can trigger VOIP, for the phone sex angle and most importantly, you can convert game currency BACK to dollars or any other world currency through a partnership with a large enough bank like Citibank.

    It's the natural next step after the Sims, right? It would make the sweatshops start teaching english, german, swedish, french and russian to local women real fast. If the environment was as immersive as WoW, and not some cheesy 3D engine, it would be probably be a big moneymaker.

    And, since I'm fleshing (no pun intended, ok... intended) let's add gambling and a formal auction house for the bling bling, like stretch hummers (cars, people, keep your mind outta the gutter a bit) Ferraris, Porsches, diamond rings, Glock pistols (gotta have a ranged combat system in the PvP areas) maybe even have the real bad boys carrying Uzis.

    It would make GTA look like a PBS kids show. Encourage the sweatshoppers, make it a real way to have a virtual economy. It can't be far off now.

    1. Re:Sweat and other bodily fluids... by Anonymous Coward · · Score: 0
      The 3D engines have reached the point where the next big sim is Sex World.

      Unfortunately, it appears that you are right. So ... where is it? Why has no-one created it?

      Back in the Early Days (OK, 1995) it was the pr0n types who were early adapters. You'd think this MMORPG would already exist.

    2. Re:Sweat and other bodily fluids... by patio11 · · Score: 1

      I'm not too enthused about the prospect of international sex slavery going online. At least in the status quo either the clients or the traffickers have to cross borders at some point, which gives them a physical nexus which you can hammer them with. Virtual sexual slavery could take place with the "workers" in one country which doesn't give a care and the "clients" in another country where freedom of speech made their own conduct wholly legal -- and there would be no lever which you could use to help out the slaves. And thats what the majority of the "sex industry" (a euphemism worthy of Nazi Germany) is in under-developed countries -- frank slavery. They can be bought and sold at will by their owners and if they attempt to escape will be coercively returned with physical force. Its completely orthogonal to the question of whether the consent in the "sweatshops" is meaningful. I'm as rapacious a robber-baron capitalist as the next guy, but this would NOT be a positive development.

    3. Re:Sweat and other bodily fluids... by GPLDAN · · Score: 1

      I would submit to you that Project Entropia is really exactly that, just without some of the more "functional" graphics and technology really needed to make it work.

    4. Re:Sweat and other bodily fluids... by GPLDAN · · Score: 1

      I'm not too enthused about the prospect of international sex slavery going online.

      Im terms of human rights abuses, you are correct. I brought it up to illustrate a point, where I don't think the question is orthogonal at all.

      Exactly what is the difference from a virtual sex trade and mining phat l00t in World of Warcraft and selling it for real money on Ebay? Perhaps you meant the question of consent. High dollar sex world would promote slavery as the prostitution rings do now in Latin America, Mexico, Southeast Asia, Japan, China and Eastern Europe. It would incite organized crime to force women into the trade. It negates the question here, which is - do these guys completing l33t quests and using teamwork to beat the game have fun?

      I would suggest to you, it doesn't matter. If these long hours and slave conditions exist as the best occupation in a poor economy or one they are forcibly made to perform, the result is the same. It's just economic slavery vs. literal slavery.

      As for the virtual sex world, with VR sex and stim toys and VOIP and a Matrix like world of bondage chicks - it's coming. The question, do we use cases like these to construct the cyberspace (I hate that word) laws needed to stop it when it arrives?

  63. Ruining the in-game Economy by Sgt_Astro · · Score: 1

    Money is a medium of exchange, it has no value itself. It's simply easier to sell something for money than it is to barter. I can see how an infinite flow of large amounts of gold would cause hyper-inflation in the prices of items. However I haven't seen anyone look at the underlying cause of this problem. To get the gold you kill a monster, but how did that monster get the gold in the first place? Did it kill a player and take his gold? No. It spawned with gold like freshly printed interwar period German Marks. What I'm saying is that every time a monster spawns the game is 'printing money'. To avoid the natural consequence of hyper-inflation game developers need to find a more complex and realistic method for paying characters. Perhaps an online fur trade? I see nothing wrong with the exchange of one currency (REAL money) for another (Online Gold, Gil, whatever). Perhaps the game developers should hire some economists to solve this problem! And for the record, Sweatshops are bad, and it is inconceivably easy to turn a game that was meant to be fun into a form of labour.

  64. In similar news by LS · · Score: 1
    --
    There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
  65. Difference is in creativity by Sycraft-fu · · Score: 3, Interesting

    Normal IP, as it's defined under the law (at least as it is supposed to be defined, these days it seems anything goes) has to do with a creative process. Wether it's music or a book, or a brilliant new manufacturing process, someone expends effort to create something new. Doesn't mean it's 100%, from nowhere with no insparation from prior works, but it's still creative.

    That's not the case with money in MMORPGs. All you are doing is incrimenting a value in a database. If the company that ran it wanted, they could change that value arbitrarly. There's no creative process, and there's no new creation as a result. The number just goes up.

    I'll pay for a video game or for music or for a book because of the creative value. Someone has a talent and used that talent to create something I like. Even though it's non-tangible, they still deserve compensation, so they'll hopefully keep doing it.

    Money in a game lacks that, a person sat there going through the process the game has to incriment a number in the database. No creativity. The other thing is the whole reason I play these games is to have fun. It's an enjoyable way to spend my free time. Paying someone else to play, therefore, seems really stupid. If the game isn't fun, I shouldn't be playing it in the first place.

    That's all aside from how this can screw up a game's economy. Final Fantasy 11 apparantly really suffers form this. You cannot get some of the best items in the game by playing it. They are continously camped by these "sweatshops". The only way to get them is to pay real money for them, a lot of it. Well talk about a way to screw up the game for those that play it for fun. What if you happen to LIKE the really hard quests and battles that take a long time? Maybe that is fun to you, I know a lot of people for who it is. However oh, no, can't do that, because there are people locking you out to attempt to get money out of you.

    Basically, I don't mind paying the company who made and runs the game a fee to play. As far as I'm concerned, it's a service fee for entertianment, just like my cable bill. I give them money, they give me entertainment. It's also necessary, because there's real costs associated with running these games (bandwidth, support, hardware, etc). I am not willing to pay to have someone else play the game for me, or for their permission to do something I want to, and should be able to, do in the game.

  66. Pitfalls of Virtual Property by cannon+fodder+0109 · · Score: 2, Interesting

    For a more thorough discussion of virtual property "ownership" than the links given in TFA try:

    "Pitfalls of Virtual Property" by Dr Richard Bartle

    Links:

    Original PDF

    HTML version from google's cache

    --
    Pick up the bread knife and carve your way into forensic history
  67. Economic Impact of ? by gordguide · · Score: 2, Interesting

    " ... For comparison, the economic impact of this phenomenon is roughly equal to that of Namibia or Macedonia. ..."

    Okay, I'll bite (didn't see anyone else post it yet).

    These are virtual goods that, in about two years, have transformed themselves into a real economy (the things sell for hard currency) already as big as whole countries?

    Sure, they're small countries. But, they have lots of real people eating, working, making stuff. Probably a few rich ones, fattening the offshore bank account in the usual ways. Trust me, my own personal economy isn't that big, by a long shot.

    Put another way, are we seeing a phenomena that would have doubled these economies, while making "goods" that didn't even exist a couple of years ago?

    If I were the "Benign Dictator" of Nambia, I'd be getting right on it. Pronto.

  68. Re:meanwhile... - prophetic SciFi by ancarett · · Score: 1

    I understand your annoyance -- I have different family members who fall into either category (Type I or Type II). In the story case, the protagonist is told she's in danger of developing Type II diabetes, even though she's not yet an adult (due to a poor diet and lack of exercise). She initially responds with denial and rationalization as she struggles with her problems in the game world and the real world. The story's well worth the read, IMHO.

    --
    ancarett, historian and zombie gamer
  69. and there's the fallacy by Anonymous Coward · · Score: 0

    People don't want to buy better weapons in game to have a valuable weapon in the game. The want to leverage their real-world working efficiency to replace virtual world work. The fact of the matter is that these are GAMES and should not feel like work. If paying a premim for the +1 mace on thursday helps them do whatever they wanted to do with it (i.e.make gameplay more interesging), the great. The premise that the in-game weapons if sold in the outside world should always have the same value is rediculous. Not even real items do that. When you buy a car its value drops 30% or so just driving it off the lot. What people want to pay for is time. They don't want to spend 15 hours a day for a month just to keep up with their in-game friends who live in their mommas basement or somesuch. The game companies should capitalize on that, under the obvious restriction that the money is not really buying a +1 mace. it's buying a time enhancement that has no real-world value and may be in week's time anyway.

  70. Its gotta be asked by Mike+Hawk · · Score: 1

    These people are ultimately insecure at some level and exerting this power over other people - making them frustrated - makes them feel in control of their lives, and thus better about themselves.

    Does believing that make you feel more in control of your life and thus better about yourself?

    1. Re:Its gotta be asked by drinkypoo · · Score: 1

      No, but growing up and forgiving them does. Understanding it didn't help me at all when I was in high school...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  71. Not Exactly Fun by Chimp_On_Stilts · · Score: 4, Insightful

    A lot of people in this topic seem to be thinking that these people are being paid to have fun in a videogame like so many Americans do on a nightly basis.

    That is not true.

    These people are being paid to, in videogame speek, "pharm" items and money. To "pharm" something is to mindlessly acquire the item(s) at the expense of any other activity (IE: fun). For example, in World of Warcraft to "pharm" gold (currency) at level 60 for most of these workers means staying in one zone and killing the same type of enemy ("mob") for hours upon hours. Imagine killing the exact same bird in a game for literally 8 hours.

    Find bird.
    Kill bird.
    Loot bird.
    Repeat for six hours.

    These people are not grouping, questing, raiding, interacting with other players, or doing any of the other activities that make these games fun. They are doing the digital equivalent of screwing bolt #3572 into a car chassis on an assembly line.

    Also, beyond that, I have so far seen no mention of the damage these currency sellers do to in-game economies. These companies obliterate game economies with their actions.

    For example, Bob wants Super-Item-of-Monster-Slaying, but Super-Item-of-Monster-Slaying costs 5000 gold, and Bob only has 10 gold. So, Bob buys 10,000 gold online. Now Bob is super-rich by in-game standards and decides that he wants Super-Item-of-Monster-Slaying *right now*. So, what does bob do? He offers 10,000 gold to the first person he sees with the item just because he can. The seller, along with every else, realizes he can start selling Super-Item-of-Monster-Slaying for twice the previous price and people will still pay for it.

    This begins a downward spiral for the server's economy. People cannot pay the newly doubled price, so some of them pay real money for game money and pay even MORE. The price for goods rapidly increases, and the value of the currency plummets. In the end, players who want to buy anything in-game are forced to pay for fake cash or spend their own hours pharming the money for the horrifically overpriced goods.

    Think this is too extreme and won't happen? Check out the Bazaar in Everquest 1; it already has happened.

  72. The economy is already broken by IdahoEv · · Score: 2, Insightful

    It ruins the game economy which

    Ruins the game's economy? Sorry, it's already broken.

    Monsters spawn continuously from an undepleteable source, and they carry gold (currency). This means new currency is being continually minted.

    What happens when a government mints new money continuously? Ridiculous inflation and economic collapse.

    That is exactly what happens in all of these games. The amount of currency available in-game is always increasing. These games are starting with a broken economy, and that won't change until some game designers take an economics class.

    --
    I stole this sig from someone cleverer than me.
  73. Third World NPC's by Stopher2475 · · Score: 0, Troll

    One of the weakest parts of MMORPG's has been the lack of emmersion. Everone want's to be the kick ass jedi or whatever. No one want's to be the bartender NPC or innkeeper. So what you get is a bunch of bots with limited responses and an empty simulated city. I say if these people in third world countries want to get paid for it then let them play the NPC's. It's a much more useful and less boring job than making items. The game will be much better and being a bartender in Everquest sure beats sewing sneakers all day. Think of all the Chinese political prisoners we will save from sewing volleyballs with their teeth. I personally think it's a win-win situation. They become actors in a sense. It could even become entertaining. We have fun being Neo and kicking ass. Just imagine the whole NPC social underclass that would be created. Their interactions alone could feul a psych thesis.

  74. Selling items and characters has many detrimental by samdu · · Score: 3, Interesting

    effects.

    I played Final Fantasy XI for a total of 79 RL days. I recently quit the game because it was taking up too much mindshare and RL time. The Chinese "sweat shops" were also a factor in my quitting.

    The selling of accounts in and of itself causes certain issues in-game. While other posts have noted that it's a time-saving measure for some, that is a problem. Those of us who managed to build up a character to a high level through the tedious level grind and crafting learned the nuances of our jobs. Someone that buys a level 50 character, on the other hand, has saved all that time but doesn't know those finer points of playing the job. Thus, you get parties with schmucks that don't know what the hell they're doing. No one gains from this. The new player gets embarassed, the seasoned players get killed and lose experience, causing them to spend even MORE time in game.

    There's also the problem of the sellers that rush through levels trying to build up a saleable character. They also don't know their jobs and really don't care that they don't know how to play. So, yet again, you get seasoned players that get killed due to the ineptness of the sellers.

    Even more of a problem were the Chinese gil sellers. These people would lock down an area and "steal" as many mobs as they could that dropped certain, high gil items. They would corner the market on these items and raise the prices to astronomical levels. One example for a piece of equipment that was highly prized for my main class (Monk) was the Ochiudo's Kote. They went for nearly a million gil on the auction house. Try selling them to an NPC and the going rate was three thousand gil. Sure, they would be more than the NPC price naturally, but they wouldn't have been nearly as much if it weren't for the gil sellers. The gil sellers, and most players eventually came to know who they were, they used similar names and were on 24 hours a day, seven days a week, became a serious problem and contributed to my quitting the game.

    Another side effect of the gil sellers were the steps taken by Squenix to try to thwart them. They instituted game changes like the likelihood of catching certain fish going down considerably after being in a particular zone for a certain length of time. Sure, this had an effect on the fish botting players and gil sellers, but it also became a pain in the ass for the honest players. And after the fishing nerf, they did the same thing to logging, mining, and excavating. I can't blame Squenix for trying to slow down the gil sellers, but the steps they took ended up screwing everyone, not just the people they were going after.

    Of course, there are soultions to a lot of these problems. But Squenix was never all that receptive to the obvious solutions.

    Near the end of my play time I tried to organize some things to cause the gil sellers some grief. I could never get enough people together to make an impact. Partly because a lot of the people that I recruited considered what I proposed griefing, which would have put their accounts in jeopardy. I didn't think it was, but that was the perception. In essence, the people that I was playing with were FAR more moral and decent than the gil sellers and that was a stumbling block in getting the players involved in an effort to take a stand against the gil sellers.

    At any rate, this IS a problem and it's one that won't go away until people quit supplying the gil selling companies with cash by buying accounts or in-game money. And just for shits and grins, I decided to see what my account would bring in when I decided to quit the game. Based on other accounts with similar or lower stats/equipment, one could expect to spend a couple of hundred dollars for my account. The amount I was offered was a whopping $47.00. So, when you're thinking of how much these guys must be paying the "sweat shop" workers, take that huge profit margin into account.

  75. And the lawyers join in... by professorfalcon · · Score: 1

    Of course, soon we'll start hearing about the lawsuits against the creators of these games. I.e. they knew Everquest was as addictive as crack. So their target will be: Big Sim.

  76. A fool and his money.. by rofthorax · · Score: 2, Funny

    What? You paid 30,000 dollars for a game character, from someone you don't know, on a online universe that may not be around perpetually?? That's about as dumb as the guy who bought a house from crooked lawyers..

    --
    Just say no to license servers!!
  77. Re:Selling items and characters has many detriment by Anonymous Coward · · Score: 1, Informative

    Amen to that...

    Reading your post, I have to wonder whether you were on the Odin server, which I'm still on now. Certainly, we have the ls* and kuang* people on Odin, who are all known to be gilsellers.

    I do actually feel the problem is perhaps slightly in decline now, actually. People started getting smart to the tactics the gilsellers were using and adapted them for use right back at them. The "train hordes of mobs onto rival campers and warp out" technique can be used quite effectively on gilsellers, as so few of them ever get past level 50, as they can't get the high level help they need to complete the first level-cap quest (which is a complete pain in the posterior) in a reasonable amount of time.

    My own contribution to fighting the gilsellers came through undercutting heavily on the items they relied on for their income. This can be painful, as it means depriving yourself of a good bit of cash, but I think it's worth it in the long run. Basically, you and your linkshell camp the same mobs as the gilsellers (usually stropher chyme of valkurm emperor) and get a few of the drops. You then sell these for several hundred thousand less than the (usually artificially high) prices that the gilsellers usually sell them for and send a few /shouts in Jeuno that you are doing this. If you can get a bit of a history built up in the Auction House, you can usually knock the price down so far that it'll take months to build it back up.

    I once had a 10 minute conversation with a gilseller who I was refusing to give a raise. I'm not sure how far I can trust what he told me, but...

    Apparently the way most of these gilsellers work is that at the end of each day, they send all the gil they've made (keeping a small reserve for Auction fees etc) to a "gangmaster", who then decides how much they get paid. If they've failed to reach their "quota" for that day (which they often aren't told in advance), they don't get paid at all. Obviously, this adds a touch of desperation to the mix. However, before you start feeling too sorry for them, most of them are students or otherwise employed and are only relying on gilselling for "pocket money", rather than the essentials of living.

  78. Actually... by lorcha · · Score: 1

    It sounds more like when I worked at a "Big 5" consulting firm.

    --
    "Avoid employing unlucky people - throw half of the pile of CVs in the bin without reading them." -- David Brent
  79. Sorry for interrupting... by +apis22 · · Score: 2, Insightful

    ... but Namimbia is a country while Macedonia is a -quite developed- province in Greece. And yes I know that some government has recognized the F.ormer Y.ugoslavian R.epublic O.f M.acedonia (FYROM) as "Macedonia" but I think you should check with Wikipedia and form your own opinion.