Classic MMOG Raised From the Dead by Past Players
Chromain writes "Back in 1996, the Seattle-based company Starwave created one of the first graphical MMOGs: Castle Infinity. Though it was well received by all who tried it, it quickly sank under bad marketing, extended downtime, and sloppy leadership. Now, nearly 8 years since disappearing off the map, the game has been (quite literally) rescued from a dumpster by a group of past players. It's available for free at their new website."
/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them. I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players. Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can. With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this. We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard. Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride. Uncountable heartfelt thanks to all at Slashdot for running this story. Greg Kumparak Architect of Infinity
I have fond memories of playing the games from a decade ago. But whenever I go back, I am stunned at how bad they were. How did I put up with that crappy quality?
If only someone would rescue their webserver from the dumpster, so I could see what this is all about.
Wow. How can they expect to host an MMORPG when the site is slashdotted in a few minutes?
Zero comments and the linked site is toast. Perhaps "Castle Not-Quite-Infinity ..."
slashed :(
Gravity Sucks
...that is, if you want any part of your life back ;)
Posting to slashdot is a poor way to avoid outages that killed it the first time.... /. before first post
As you can tell, that went ..not so well. Not only did our server just eat itself in less than 2 minutes, but I managed to forget all about line breaks. *Laugh*
No Coral Cache, No google Cache, not even a mirrordot page. Now thats a Slashdotting.
It's time for MORE extended downtime!
I figure that a fire hose is the only thing that's gonna keep that server from melting down now that it's on Slashdot's front page.
Sometimes boldness is in fashion. Sometimes only the brave will be bold.
Twelve years ago the landscape of the Internet was totally different. We had Clevnet, and that could get us anywhere!
BBS games were before my time (or I just missed out on the craze), but I was a big fan of single-person text adventures before they were Interactive Fiction. I was especially fond of a couple of adventure games on some pay-per-minute service, Compuserve or Prodigy maybe. One in particular stands out because it involved a vampire (Dracula?) and it was designed to be incrementally solvable. It's where I learned the maze mapping skills that came so handy in Adventure later (even though it came out earlier).
Does anyone else remember this vampire-themed adventure game that was available on some early ISP? Even a name would be a start...
We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them.
I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players.
Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can.
With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this.
We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard.
Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride.
Uncountable heartfelt thanks to all at Slashdot for running this story.
Greg Kumparak
Architect of Infinity
So what is the recommended minimum hardware requirement for a site to be able to withstand slashdotting anyway?
The meaning of your Life is up to you. Mean well. -- Me, 9/11/2001
The server got a bit hot - we dumped ice cold water on it. Unfortunately no one told us that water on a server isn't actually a good thing. Yeah. Thats what happened. *cough*.
S etup.exe
.. just kinda limping. And as I typed that, it went back down. We're gonna throw up a static page with a link directly to the registration and download pages.
Anyways, I have good news! There IS a direct link to the download. Unfortunately, the only way to register is on the website itself. So. If you managed to register but didnt get to the download in time, head on over to:
http://www.mediamerlin.com/castle/C8/C8Install/C8
On that note - the site is currently up, it's
My apologies for the mess. If you're interested, please bookmark the link - we're workin hard here.
Yup, I saw the front page, no comments and then made the rounds. I'm seriously bummed that it died that quickly. I mean, I realize the old one ran well on a P1 system, but I figured they'd have sense enough to upgrade since then.
Well ... I can't get to the page, and all I can find about it on the web are vague descriptions which describe it as a child's game that involves dinosaurs.
... I was sortof hoping it was going to be an RPG, like Yserbius, or something. Anyone have details? Am I totally off base here?
"Monsters have invaded Castle Infinity, and it's up to you and your new dinosaur friends to keep them at bay. Kids can play the game with their friends over the Internet."
Is this the game?
Uh
To confirm you're not a script, please piss in my ear.
That got me thinking about easy reading an the human mind. It's not the sentence, or really a logical paragraph split, but it seems to be almost a pure visual limit where after x number of words we have problems comprehending.
http://64.233.187.104/search?q=cache:g67FaBUao30J: www.castleinfinity.com/+castle+infinity&hl=en&star t=1
oops !!! the links mentioned here seem to be down.
As an original player of "C8" I'll give you an explanation, as well as smile at the fact that my old account works.
:P
It's the first (and, really, only) action-related MMOG. Think of it like multiplayer Megaman. You run around in groups of up to four inside a large castle. "Grocaps" act as waypoints - you can get to all of the social zones and a few of the fighting areas using these waupoints. There are instanced areas (C8 was the first with these) and items that require two players to be standing on a point to activate them... etc, lots of interesting group innovations.
In the way of upgrading, all of your stats are tracked. Amount of things killed, miles "walked," deaths, explored area... when you hit certain amounts of these, you're given awards of new body parts or special items. For instance, to get to the final dungeon you need the "Monster Molar," which you can only get through killing experience. Of course, if your group leader has one, that's good enough.
Your character is made up of three body parts, to make up its STHICK figure. You start with about five different legs, torsos, and heads, and there are 40+ of each to collect.
Combat, like I said, is something like Megaman. Some items are activated and flow around you, requiring you to run into the enemy (such as air spray). Other things, like the MissleToe (it's a pun!) shoot out of the character.
Check it out. It's fun, though quite childish*.
*You can't curse or it'll change the text into "flower."
...Re-buried shortly later after being slashdotted.
Maybe the entire internet should be hosted on slashdot. It always seems to stay up.
My friend introduced me to this game several months ago.
They've been playing it on and off with few problems connecting for years.
I think the tenses in the story are a bit off...
It's only an insult if it's not true.
Who are we? Well, for one thing, we're a public-benefit, not-for-profit, California corporation. We're also all volunteers who were originally players, and who love Castle Infinity and want to see it fulfill its potential. We range in age from 15 to 53, and spend minutes to hours a day working on Castle Infinity.
Kevin Quitt ...
In putative charge is
Rev. Kevin D. Quitt, who came into his position of Benevolent Dictator by virtue of the fact that he went dumpster diving when Castle Infinity's creators (Starwave) decided there was No Commercial Potential for the game, and threw out the baby with the bath (servers and all). He is the game's and the corporation's administrator, but besides that, he designs some algorithms and codes some of the utilities we use.
John Cantu joined the Castle Infinity staff in 2000 and does assorted administrative tasks. (Have you ever noticed you can't hack connect.dat? That's because he did it first.) Outside C8, John is working towards his B.S. in Computer Information Science with a goal of becoming a systems/network administrator, and currently works as an analyst for a multinational media information company.
David Estes
David Estes is possibly insane due to being a mad scientist
David Estes is glad that this intruder chose to invade his wheat field
David Estes is well known throughout the community for his soccer talents
David Estes is the new assistant provost for teaching
David Estes is president of the lutheran child and family services of illinois
David Estes is one of the owners of pacific northwest distributing
Greg Kumparak's been around Castle Infinity longer than he wishes to disclose. He started playing around the same time he began sporting a Power Rangers lunch box. Greg is responsible for the majority of the new art (including this site) and likes to brand himself as "Lead Level Design" when discussing Castle Infinity with others. Children simultaneously adore and fear him.
He still carries around a Power Rangers lunch box.
Edward Marks, unlike the other architects, never had a chance to play Castle Infinity when it was still operated by Starwave. He began playing in 2000 and joined the architect team in 2002. His original job was as an artist, but Greg has taken over most of his former responsibilities. Now he is responsible for the organization and use of original Starwave material (a lot of it was left on those abandoned hard drives) and has created several body parts, items, levels, and ideas. Outside of the game, he attends Thomas Jefferson School, with Andy, but will soon graduate and enroll full time in Stanford University in California.
Andy Matuschak joined the Castle Infinity team in 2001 as a client programmer (he likes to refer to himself as the "Lead Programmer"), but he's served in various capacities since then. His largest projects for the game include the site you're reading now (which he coded), the Infrared update system, the currency system, and the HUD. On a day to day basis, Andy is responsible for new features in the client, web site updates, and most of the levels that require code. Outside of the game, he attends Thomas Jefferson School in St. Louis, MO (graduating in 2006) and spends much of what time remains working with the Open Sword Group on open-source Mac software.
© Castle Infinity, Inc. 1996-2005 (( -- but I hope they don't mind me posting this here. ))
Sometimes boldness is in fashion. Sometimes only the brave will be bold.
There was a maze. The entrance to the maze had a sign that said "ABANDON ALL HOPE YE WHO ENTER". I thought it was cool but also thought whoever wrote it had made it up on their own.
hacked together
slashed,
a true hack and slash rpg
>>You have encountered a Slashdotting!
>evade
>>You cannot evade.
>evade!!!
>>You cannot evade.
>exit
geek@computer> nethack
Yay .. your soviet russia joke is not modded down. Hurry ...
So, the guy who rescued Castle Infinity is anywhere between 10-15 years old? Sheesh.
Computers are useless. They can only give you answers.
-- Pablo Picasso
Since you guys are about the game experience rather than money, does this mean some kind of meaningful PvP is in store for downloaders of your game?
You sooo need to take pictures of this! I would really be interested in seeing what a slashdot effect can do to a computer. Actually I just want to see a computer on fire.
Anyway, any clues as to when the server could possibily be up? This looks interesting..
Classic MMOG Server Razed From Slashdot by Future Players
Get your Unix fortune now!
Isn't .. er, removing items from peoples trash stealing?
And on that note, do they have the 'right' to use the game code?
What kind of server hardware were they throwing out? And where can I get some!?? :-)
I'm only asking because I find it - well - wasteful that some company would literally throw away a complete server whole like that. Was it low end? Or was it just too old? Do you guys still run the same exact hardware, or did you guys upgrade to newer stuff? And if you guys upgraded, can I have the handmedowns?? ;-)
Thanks in advance!
Heh. Oh - we've definitely upgraded. The server is actually quite nice. The software required to run some of the database related stuff is the real problem, and is what we're working on right now.
I think this raises interesting questions about abandonware...
what's the legality of taking over a project that was aborted? even though the company who owned it literally trashed the project, don't they still own some sort of rights to it?
if it became popular, could they do anything, since they bought the rights from Starwave... or does throwing it in the trash forfeit those rights?
On this subject anybody else remember Meridian 59? I have such fond memories of it. Especially playing it 5 days at a time on the slow "free servers". And waiting for it to load over my 28.8k modem and parallel port zip drive. Is this game at all comparable to Meridian? Also, what don't they just provide the client via bit torrent? Isn't this what it's there for?
"UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
Yay, someone else remembers Yserbius and Twinion! I have the boxed single-player versions of both games, but half the fun was the multiplayer.
LOAD "SIG",8,1
Archive.org has it, despite not being the most up to date. It appears to be a game targeted to children ages 8 to 14, so... slashdot probably isn't the best audience to advertise this game to. But the story behind how it came to be was a nice read.
Was one of Redmoon. (http://www.redmoon.co.kr/ Korean version) An english server lasted for at least 5 years, but due to mismanagement, ingame and secuirty, the server software was "obtained", and now countless old players can download it and set up their own, or play on one of the many private servers, I have first hand knowledge of these events because I was a Redmoon player for a long time, I've followed it from the US version, to the Singapore company that bought it, to its home right now as a player created/tinkered operation.
Sure some of the things done to obtain the software were ethically questionable, but when you really love a game a lot, its hard to see it completely given up on. A lot of this love comes across with the development team that ressurected castleinfinity. It wasnt the first MMORPG that was resurected, and it wont be the last, as long as you have a deep emotional tie with a game (bordering on adiction, believe me, I know) you cant just let it go.
Thanks for bringing back some memories that were close to me with this story.
There is truth in humor.
There's a web-based remake you can play if you have Internet Explorer:
http://pages.prodigy.net/rdbrownmsb/MadMaze2/
Yeah eventually the maps started to sort of "overlap" as though certain parts were on top of each other. It was enough of a headache to begin with, that's where I quit as well.
To confirm you're not a script, please piss in my ear.
And drugs! Surprise, fear and drugs!
It seems only a brief time ago it was
espn.starwave.com
or was that a completely different seattle startup company?
0- Eamonman Proud member of DNRC
Was there ever a Mac version of Castle Infinity made ? Macs weren't nearly so popular back then and even if there had been one made it would only run in Classic mode.
What are the chances of a version being ported to Mac OS X ?
Sig matters not. Judge me by my sig, do you?
Click
http://www.filelibrary.com/Contents/DOS/5/15.html
http://www.andashdesigns.com/
You may want to talk to the guys at http://www.the-underdogs.org/, forgotten gems of gaming are their specialty and you might get some advertisement. That is, after the slashdotting wears off... -_-;
Obviously "Massive" has been redefined in the past decade.
I read a couple of pages on your site (sorry), and I must say I like your style, tongue-in-cheek as it is. I'll definitely return later to view a screenshot or two.
I hawe to ask: any plans to make this into a cross-platform thing? Otherwise I'd be stuck on my work computer, and I'd much rather run it on my own hardware.
"Good news, everyone!"
This is the only current news item that has really got /.'d and yet it's the only one that mirrordot.org forgot to mirror.
*sigh*
You're new here, aren't you?
I am trolling
And Goatse.
Surprise, fear, drugs, and Goatse.
Assume I was drunk when I posted this.
This is actually quite refreshing to hear, it isn't often fans are dedicated enough to bring a game back from the ashes. All too often we are overindulged with games that are all flash - and no substance.
Heck, I loved the original 'Rogue' game, and it sure didn't need a lot of fancy graphics to be fun!
Well, time for me to check it out!
The original promo video. 9.1 MB, realplayer (works fine with mplayer), funny.
There's a hidden treasure in Python 3.x: __prepare__()
Seriously. You can claim rights on your additions, but you've laid claim to the whole thing. Did you re-write it from scratch, server, client, graphics, sound, videos, everything?
If you were blocking sigs, you wouldn't have to read this.
Looks like the website got farked^H^H^H^H^H^H Slashdotted.
Yay! The fscking overused Soviet joke *did* get modded down!
I think you meant:
Hacked Together
True Hack And Slash R.P.G.
Don't You Love, Haiku?
and no mac version either. I guess I shouldn't complain since it is free, but maybe someone will do a port some day.
It always cracks me up when I see this "first MMOG". I remember using Q-Link (AOL predecessor) when I was so young on my C-64. At one point they developed a game where you could walk around this island and collect stuff and chat using avatars. You could see other peoples avatars and they would walk around. It would be something of a conquest to run around and see who could find the most junk. They ended up ruining by having a bunch of mods that abused people for fun.
But that's just my own experience. Look at all the MUDs and such. I think the massive in MMOG is somewhat relative. There have been MMOG's for a long time in my opinion.
I'll come in again.
you would -think- that was true, and it is certainly reasonable, but it is simply not how the Sonny Bono Copyright Extension Act left things.
There is no such thing as a corporation which has no "heirs". At a minimum, if the corporation is dissolved, the debtors (in the case of a bankruptcy) and the stockholders have on-going rights in any intellectual property that existed unless the board of the corporation EXPLICITLY turned the companies intellectual property over to the public domain.
Or, under some circumstances the copyright reverts to the employees who did the work.
You may _consider_ the title abandonware and freely distributable, but that does not mean that it is _legally_ so.
This is why Project Gutenberg has such trouble scanning anything written after 1924. There are a gazillion photographs, magazine articles and so forth where the author can not be found, the PUBLISHER doesn't exist, no one knows if "Mark Trail" was a pseudonym or not, and finding him or her is impossible, but by golly, if we PUBLISHED that photo and made any money out of it, his or her GRANDSON might come after us.
Samething with software. Your position (abandoned) is one the Library of Congress recently asked for comments about. I hope you submitted one.
What if the company who tossed this in the dumpster comes and says they want it back? Did they ever give up their rights?
Find Nearby Indie Events
There was a company out of South Florida called Galacticomm. They ran a game called Faazuul or Freezuul or something like that. Anyways, it had a max of 16 players and it was all text based. You had to put together objects to make new stuff and so on... This was WAY ahead of it's time. Around the mid to late 1980's. I can remember setting my computer to auto-dial to try and connect. That or call someone who I KNEW was playing and have the call-waiting signal disconnect their modem!
Ok, site slashdotted and boingboinged. Insta-death.
The game is old enough that it would probably play fine via an emulator. Something to try if you have time on your hands.
The _best_ 3D pr0n -> http://www.hookup3d.com
Aren't you guys affiliated with the GNAA.org?
The game could have gotten this much attention back before it went down..... But then again, it's now free, so Starwave's loss is our gain.
In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
First off, good for them. That was a remarkable rescue.
I do have a small bone to pick, though. Castle Infinity is not "one of the first" by a decade or so.
The first graphical MMOG I know of was Habitat from 1987. Yes, that's 1987 not 1997. Habitat was built by a partnership between Lucasfilm Games Division (now LucasArts) and Quantum Computer Corp (now America Online). It ran on a Commodore 64. Though usable at 300 bps, you really needed 1200 bps to do more than poke around.
Habitat didn't make it out of the beta test in the US because it used an indecent amount of server hardware. Quantum needed the hardware for the beta version of AOL. Habitat's bastard stepchild did make it to release, though: Club Caribe. In 1988 it had tens of thousands of players and supported upwards of 1000 at once.
Lucas later released a standalone game using the Habitat engine. You may have played it: Maniac Mansion.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
You could save a lot of bandwidth if you use torrent for distributing your startup code and your patches.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Man, this brings back memories. Way back in 1995/96, the company I worked for was doing support Starwave products. Besides Castle Infinity and ESPN SportsZone, Starwave did multimedia CD's. Sting, Clint Eastwood and The Muppets were the ones that I supported.
Now, the company I worked for was a call center that did outsourcing for Starwave on the Customer Service and Tech Support side. They took me to do training on Castle Infinity. I spent a full day sitting at a Dev's desk playing on their test system. That was it. I was a bit nervous about having to take support calls.
There wasn't a Knowledge Base, and when the system launched I expected a deluge of problems. Launch day happened, and I sat at my desk. No calls, nothing. It went like this for weeks. I received more support calls on their other products than on Castle Infinity.
In retrospect, I think two things happened. The client was stable and ran an almost all systems. Also, I don't think anyone knew about the game. I left the company not long after CI sent live, and later heard about Starwave selling their assets to Go.com, and later Disney Interactive.
It's 11PM, do you know where your pants are?
The GNAA is a splinter cell, yes.
No, but we support all anti-slashdot activities. Check out the FAQ:
http://www.anti-slash.org/info/faq.php
In jihad,
jihadi_31337
Wasn't Patrick Naughton working at Starwave when Castle Infinity was being developed?
http://www.pcworld.com/downloads/file_download.asp ?fid=1422&fileidx=1
"Simplify, simplify, simplify!" Thoreau
- No swearing or dirty language.
- Don't tease, be mean to, or threaten anyone.
Back in the old days this was ok, but nowadays I need intimidation skills to bugger down those experienced youngsters.There's a Mac only MMORPG (rumors of windows port maybe) that's been running for 6-7+ years straight... Google Clan Lord... (Yes it shows in the graphics but makes up for it in everything else)
Just because they rescued all of the I.P. from a dumpster does not give them copyright ownership to the game. I sure hope they have some form of transfer of ownership agreement with the last owner of the game, otherwise when/if the make this successful that companay can come back, take the game and sue them for damages.
You youngsters and your newfangled rocking chairs! In my day they didn't rock! We were lucky to even have chairs!
(Translated from middle engish)
http://www.worldvillage.com/wv/gamezone/html/revie ws/infinity.htm
That was my favorite of the pre-UO MMO's. It was up on TEN (Total Entertainment Network) and well worth the price of admission. I wish someone would put up a new DSO server.
Knight37 - Once a Gamer, Always a Gamer
For some reason, I am unable to register. It appears that your CAPTCHA image isn't being regenerated in sync with what the script is expecting from the registrant. I entered the captcha text/verification string exactly as it appeared and I get an error for "Incorrect Verification String" so I am unable to register. :/
This is a blatant ad for the game-- it has nothing to do with some people "raising the game from the dead." Recently on the penny-arcade.com forums, someone (who registered 1 minute before posting) posted a huge article advertising this game in the games/technology forum. It was instantly locked by a moderator... Im not sure how many other forums they are doing this on... But seriously, this isn't news. Its just an ad. Im not sure why the slashdot mods would put this up, but it isnt right.
http://ftp.techline.com/corwin/castleinfinity/C8Se tup.exe
A mirror of the setup file is here
Some of us remember what it was like to be young - and refuse to support the injustices committed against us, just because we're now on the other side of the fence.
Agism is also particularly acute in job issues, which is why it is against the law to discriminate on employment due to age. And that sure as hell was brought by the geezers....
-- Ender, Duke_of_URL
heh funny stuff
Here is a review on another site that is not presently slashdotted. You can read about the game and see several screen snapshots.
That's probly all you'll get until the CI server stops being melted.
Ah, those were the days. Sorry, "Realms of Chaos".
seems like this is a trend, ever heard of subspace?
www.subspacehq.com
also brought back from the dead by former players. and also free, and very addictive.
infact the new clone is made by one of the skype/kaaza guys in his spare time.
all hail priitk!
a similar thing happened to kod (kingdom of drakkar) a few years ago when interactive magic sold it back to its original author and developer. this one started way back in 1985 on a pdp/11
NetHack.
Disabling sound allows for good play under wine and SoftPC on the Mac.
96.37% of all Statistics are made up.
Past MMOG Players Raised From the Dead
You bring an interesting question. If the sole copy of a copyrighted work is thrown away by being placed in a trash recepticle on public land, is it as free to anyone taking it as any other discarded property?
One can certainly divest oneself of a copyright prior to its expiration by transfer to another party or to the public domain. Throwing the work away should certainly qualify.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
So you're to tell me that if Steven King writes a book and throws it in the trash after he's finished with it. I can pluck it out of the trash and claim it's mine?
You wouldn't claim it as your work any more than you'd claim a discarded Tonka truck as manufactured by you, but I don't see why you couldn't publish it as what it is: a discarded work of Steven King.
;)
But I think you'd get more interest if it were a book by Stephen King.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Actually, as I understand it. The current folks have some kind of permission to use it as a non-profit venture. More power to 'em!
There is no provision in Title 17 for abandonment. None. There is no need for the apocryphal reasonable person to decide this, because there is no ambiguity to be decided. The rights remain with the creator. You might as well argue that dead tree authors lose their rights if they agree to having remaindered copies pulped.
If you were blocking sigs, you wouldn't have to read this.