IGN Talks Games Industry Salaries
WeebMac writes "IGN has a new career-themed section and one of their first stories is about the earning potential available to those who make their careers in the gaming industry. From TFA, 'Beginning programmers, whether you're working on tools, gameplay, networking, audio, AI, or animation, you can expect to start off with a salary in the area of $60K with the potential for more in the way of sales-based royalties or bonuses or stock options depending on the particular company you've been hired by."
Because since you'll be working 80 hour weeks, you won't have time to spend it!
As for stock options and royalties...yeah right. Carrot, meet stick.
Seriously, IGN is clueless.
What's the dollar-to-hour ratio? If you're making $100K and spending 100 hours a week to make it, it's not worth it.
Call it a flame, but am I the only one seeing the stupidity in that paragraph. They are KIDS for crying out loud! Let us see if they still are willing to work for free when...umm... they graduate or have a family. This author is a moron!
If you salary area is $60K, is your salary 244.95?
...and make $600 million. I always hated IGN and their half-hearted attempt to make a games site for each and every game that comes out. Nothing could compare to a site made by a dedicated fan, such as Shlonglor's Warcraft 2 page, which was built before this gamespy/ign/daily radar/plan revolution.
I tend to think the numbers are lying one way or another.
Either it's an EA kind of environment where 60,000K may be cheap for such devotion, or gaming is in the equivalent of the tech bubble.
Un-related but funny story. I have some aquiantances (sp?) here in L.A. that write scripts and they actually get evaluated (paid too) by people who can get movies made. The latest overwhelming reply to their work has been, "It's a great script, but we're really looking for something based on a video game.."
True story.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
Nevermind that the "beginning" programmer has likely already worked on many other games, has a solid background in programming of various languages / APIs, and is able to produce solid quality code.
Sounds like they're souping up "beginning" as "I know how to write a cout in C++!".
Nevermind what it will do if you want to have a family life. Done that once, now I'm a freelance contractor and working on my own business ventures. If you go into the games industry looking to get rich as a programmer, you are insane. This is an industry where the peasants (programmers, engineers) REVOLTED. I can't think of another example.
n G=Google+Search&meta=
http://www.google.ca/search?hl=en&q=ea+lawsuit&bt
Think about that.
If you're doing it for the love of the art, do it for a hobby. Otherwise, I admire your guts.
Free advice for those of you with mad opengl skills and a mathematics background - double score if you have a mathematics or engineering degree.
- Go read a book on "Data Visualization"
- Go read a book on "Geographic Information Systems"
- Go read a book on "Signal Processing" (FFT, etc)
- Brush up on data structures relevant to the above.
Fire some resumes around to oil companies, insurance firms, financial trading companies, mining companies, etc etc loaded up with buzzwords. Make your programming skills secondary to the buzzwords.
Profit. My $0.02. I paid for my univesity degree writing 3D GIS systems software in OpenGL - had I have tried to do so writing games, I would probably be living on the street.
..don't panic
You can expect to get something around 30000e/year, if you are programming games for mobile phones. And pay ~24% taxes. And everything is more expensive in here than in the States.
It depends on where you live. In my neck of the woods (NE GA), $60k goes a long way. Out where most game programmers are located (CA coast), I'd hate to try to live off of that. When you're taking home $4000 a month (after taxes) and spending $2500 on rent or a mortgage payment, it doesn't look so good.
You're more likely to be a pro athelete than to be a game dev. Unless your diet centers around cheetos and mountain dew. In that case you have no chance at either.
-d
"Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
as it's the engineers at the various game companies that are driving the Ferrari's, Mercedes SL500's, and Lamborghini's.
First of all. How many engineers are game companies are driving top-end sports cars? And second of all, how many could afford them?
I mean, making $100,000 and driving a Lambo would probably mean parking it in front of a 1 bedroom apartment... and hoping someone doesn't walk along and key it.
I don't know about the US, but I'm a gamesprogrammer in the UK with 4 years or so games experience for a mix of companies.
:)
:D
My starting salary was £20k (somewhere around $35k-40k US I think), which is at the upper end of the starting range in this country. I've known people who worked in smaller companies in lower cost-of-living areas who started on much less.
Most companies that I've known staff at do *not* offer shares, or royalties, or even bonuses. Bonuses, where offered, are by no means guaranteed - I've never had one. I've worked on a finished game for which I might've received royalties, but you don't get them til at least a year after the game is released (and the company went bust before the game was released, lovely!), and there's no guarantee that the contract with the publisher will be such that the staff ever see any royalties even if the company does.
I've never worked for them, but the majority of games companies at least in the UK make GB/GBA/Mobile-phone games, not the big console titles. Even the big players (Rockstar spring to mind) don't pay out regular bonuses on time or at all.
Why do I still do it? Well, now I'm working at a decent company (Sony, if you're interested), I get to make *games* god damn it, it's fun!
If anyone has any more questions about working in games, feel free to reply
Game dev and music blog
Also, due to the incredible supply of people that want to work in the games industry you'd expect the average salary of a game software developer to be less. I know in the company I work for starting SW developer salary is around 55K right out of college. In any event, it seems that their numbers for SW engineers is a bit high.
You'd better hope he gets paid more than average. I mean, at least NFL players get a large salary (min is $180k this year?) for a job that effectively burns them out completely in 10 years or less (exceptions exist, of course).
The worst thing is that this kind of hype will draw more moths to the flame of $$$, ignoring entirely the quality-of-life considerations kids should be considering.
Oh, and yes - it's almost impossible to teach kids the valuse of time off, family, and job satisfaction. I was lucky that I chose a career that paid resonably and was way-cool. Down side was that there are only a few places in the US where I could find gainful employment - and very few are really nice places to raise a family. So I got a second degree, switched careers (a laterl shift really, not a radical change), and found a fantastic place to live. I'm just happy I figured out the game before I was 35.
Is it just my observation, or are there way too many stupid people in the world?
This is one of those jobs, like publishing or broadcasting, that benefits from the perceived cool factor. Better to get yourself a corporate database programming job, start at $15K more per year, and have weekends.
On top of any work they had to do before touching code, like quality assurance and testing...
MoM++ - A Classic Expanded - [Master of Magic 1.5]
http://mompp.sourceforge.net/
Shit, from what I've heard from friends in the industry, it's more like 30-35k. (Most them living here in TX, with a fairly average cost of living on the national scale. [at least the cities where these folks were -- austin, dallas, and houston -- are within 10% of the national average last I checked... it's surely cheaper to live in places like Crockett or Buda or Nacogdoches or whatever, but you don't find many games studios in places where the time zone is still "1952".])
News for Geeks in Austin, TX
My cousin is a Pastry Chef. He has to put in 80 hour weeks for no more than $35,000, and that's being generous. And he has the off-set weekend of Sunday and Monday, that's when he gets a 2 day weekend.
But he loves it, so the days go by quickly.
Starting at $60K US? Aaaahahaha!
Maybe on the California coast or in New York, where the living expenses are high enough that you *have* to pay like that to get anybody at all.
In Vancouver, which is a pretty expensive place to live for Canada, a good starting salary for a game programmer is more like $40k CAD.
$60,000 and no time to spend it? Awesome. Atleast you can hope that some hot chick sees you in your fancy ride on your way home at 10 PM at night.
The hard part, in my experience, seems to be getting your foot in the door into the videogames industry in the first place. Every single job opening I've read that I saw and said, "I'm totally qualified for that -- all they skills they're looking for, I have", also then have one other requirement: either "Must have 2-3 years prior job experience" or "Must have credits on (x) previous console titles."
Well gee, if EVERY job position requires PRIOR JOB EXPERIENCE, how can you possibly EVER GET JOB EXPERIENCE if you can't get hired for NOT HAVING PRIOR JOB EXPERIENCE?
I wouldn't mind so much if it said "prior experience / credits preferred" (I wouldn't mind having to "prove" myself in order to get a job) but they all seem to say "prior experience / credits required" (where it seems like, even if you "prove" yourself, "well sorry, you haven't had previous work in this industry before". Two months away from graduating college and I'm starting to really panic over whether or not I'll be even given the chance to bring my experience into a job, over something that seems superficial and silly rather than anything related to competence in any given talent.
Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
It's always a trade-off of salary and doing what you like in the software industry. As a senior game developer you can make 80-100k but you will be working 50-70 hours a week and even weekends. Being a senior software developer in a financial or banking corporation will get you 90-120k and 40 hour work weeks, but the sheer boredom on working on financial apps needs to be considered. So the bottom line is do you want to do what you love and become a hamster in a wheel or will you grow think skin and work on tedious and boring applications for stability, more free time, and better options/bonuses?
That is the question that most software engineers ask themselves and a heavy factor is if you have something outside of work that matters a lot to you (family, involved hobby, etc).
Dilemma indeed.
Salary surveys are one of the worst examples of statistics. First off you have to be EMPLOYED. The average salary for a football player is say 4 million. Now out of the millions of people that try to get into professional football how many? Telling me people in the game industry are earning $60k a year means nothing if you can't get a job in te industry. Further more the cost of education, hours worked, and benefits compensation are left out largely. In addition salary surverys are biased as they ignore laid off, unemployed, and displaced employees in the industry.
Salary Survey question example:
How much do you make an hour? --- $30 and hour.
As far as the survery is concerned I make $60,000 a year. But if I get laid off for 6 months do they adjust that? Nope. It's too irrelivant to use salary figures. IF wonk A get 60k a year and wonk B gets 70k who makes more? Well Wonka A pays nothing for health insurance and Wonk B pays 12k a year for health insurance. What about deductables and 401k\b performance. Stock options. I know plenty of Eron employees that could talk about the real wage of a staffer just as EA employees could rant a bit on it.
Tired of surverys that mean nothing....
my 2
-=[ Who Is John Galt? ]=-
Salaries for inexperienced game programmers are probably closer to $30k and may go as high as $40K for somebody they feel is very astute.
$60K is the salary for someone with 3-5 years of experience, but keep in mind a few things: 1) Turnover in the industry is VERY high 2) Burnout is very high 3) You will work 80-100 hour weeks.
So in truth:
1) You wont' get a job in the gaming industry
2) The fact that a bunch of kids think its sexy means there are too many programmers chasing too few job
3) Every programmer thinks they're the sh*t. In fact, I've met 5 programmers who meet that criteria.... EVER.
4) They purposely try to burn out the new guys because there is no overhead associated with these useful idiots. They want to hire guys with 1 year of experience.
5) You'll be burned out after a few years. Guaranteed. That's why there are no "old" computer game programmers.
Dont' feed the machine. Walk away.
I've been working on games since leaving university in 1994... 3DO, PS1, PS2, XBox, Sega DC, Nintendo 64, PC, in both programmer and lead programmer positions. I hit $60k last year.
*speechless*
I mean, am I just horribly underpaid, or are these figures wildly inaccurate, or just vastly inflated Californian levels?
Good to know I'm a beginner. Makes me feel a little younger.
Please realize that IGN is full of shit.
People who make $100k a year do not neccessarily drive Lambo's either. In fact, I bet very FEW people who make $100k a year drive "great" cars - $100k a year in the US isn't ALL that much money. Especially if you're supporting a family.
Entry level salaries for programmers, (and it's pretty freakin rare that someone right out of college gets a job programming for games) are more in the area of 30-40K, with a possibility of $50 if you were a top-notch grad from a top-notch school.
A metric that I've always used to guess how well a company pays its employees is the cars in the parking lot. I work at a major game company that produces 20 million dollar games. In our parking lot out of about 100 cars there are no Bmw's, one mercedes, one or two high end sports cars and the majority are grocery getter low end compacts.
The only people getting rich are the high up exec's, one of which rolls up in his bentley once a month or so for a few hours then leaves the office again.
Alright, you slashdotters really need to make up your minds. Either going into the computer industry is a bad choice or it's not. First, you say it's a bad idea because most jobs are being outsourced to other countries. Then you publish articles downplaying those claims, and saying companies are fighting to get CS grads and schools fighting to get more people into CS. You see, I will tell you all a little story of a boy who was turned off to his potential future as a programmer:
There once was a boy, aged 12, who was introduced to computers through a Christmas present (more of a "hand-me-down") and became interested in programming. He had to research for weeks just to learn what how to get a compiler on his Windows 95 operating system, and spent the next few months introducing himself to various open source programs. Fast forward about two years and you'll find him spending all the money he recieved every birthday and Christmas on those expensive $100 programming books at Barnes & Noble and reading them. You'll find him immersing himself in his own programming creations, very mature and sophisticated for a boy of 14 years of age. He loved programming! He thrived on it (and coffee). He just loved the idea of creating something out of nothing. Fast forward another 2 years: He now is interested in many fields of computers, such as operating system development, language development, game development. He owns books such as "The Design and Implementation of the 4.4 BSD Operating System" and "Modern Operating Systems". He just begins to hear of this "outsourcing" epidemic. He's unsure of his future, but he continues to plan his life accordingly and wants to be a computer scientist. Fast forward, once more, another 2 years. He's created his school's first computer science club. It has approximately 20 active members and he lectures every week. He is now VERY unsure of his future. All the years of slashdot's warning to prospective CS students has finally gotten to him. The stories of unemployed CS grads and outsourcing and low paying EA-like jobs have gotten him worried. He now programs less, and is seriously considering majoring in Philosophy and English, because those are two other majors he thinks he would enjoy. "What happened," he sometimes asks himself, "why has it come to this?"
One year later he's been out of high school for a year and works at the local grocery store behind the butcher block because he was left stranded and confused. He didn't make up his mind about his future in time for college deadlines, and still reads slashdot and their conflicting outlooks on the future. If he's going to take any plunge he's going to do it with Philosophy and English. The liberal artsy-fartsy way that will at least give him a better understanding of the human condition before he dies of starvation.
P.S. Whether you believe it or not, the anti-bot image I had to type in was "overtime". Hah...
Real programmers can write assembly code in any language. -- Larry Wall
$60,000...Yeah, right!!
I'm a third year Computing Science (A.I.) student. I was at my university careers fair today, and the most I can expect to earn as a starting graduate in the UK is in the area of £21,500 (~$38,000).
A friend of mine just graduated with a BSc Games Technology (Hons) degree at another univerisity in Scotland. He said only one of the 20 or so people who graduated this summer have found a job!
I think it would be quite interesting, but I don't know how much work is available afterwards. That, and it would mean spending four years in Dundee! Go Aberdeen!
Sorry to anyone that lives in Dundee. My friend told me that Dundee itself was the worst part of his university experience!
There is nothing more practical than a good abstract theory.
This entry level pay at a small company sucks. I would take a $70,000 raise...I don't know about you.
Ok, just a simple question, I assume that it means 60k in California... 60k here in VA is a nice amount, especially for starting out! but 60k in Northern VA (near DC) or in Los Angeles, you're lucky to afford a decent apartment on that unless you drive a ways. I've priced it, it's not worth it. If you stick with a 30-40k job somewhere more reasonable, you'll end up with more in the long run.
-=JML=-
Depends. Unless he loves programming games, I would be cautious about grooming him for thie job in the future. By the time he finishes college and looks for a job, that market may already be saturated. Think of the IT market in the late 90s. It was gold-rush.
Something to think about: Do you which people made a profit durring the gold rush? It was stores selling the equipment. Very little actually turned out a profit digging for gold.
Life is not for the lazy.
But if all I can do is program it then when will I have time to Play the games.. I would rather test for free then get paid to program games. Which is good seeing I can't even program Hello World to save my life.
"Imagination is more important than knowledge" -- Albert Einstein
The article only discusses the retail games industry. There is an entire independent games industry which is growing at an astounding rate. A big reason for this trend is people becoming frustrated and unsatisfied with the "big guys". Being independent is more risky but much more rewarding, partially financially and definitely artistically. It's great to be able to create whatever games you want to create.
I've recently become an independent developer and I love it. Check out my site, which is also my storefront... www.sortsoft.comThere is a great developer community as well which is very supportive of new developers. I strongly urge anyone who wants to get into game development to go the indie route.
The salary potentials that are mentioned on this article are for AAA titles only, your D3s Q4s etc etc. A lot of game programmers and developers start on indie games making very little if anything until they are spotted.
Don't get me wrong, the gaming industry is wonderful, but I've seen plenty friend's enter the Indie game scene thinking they will get discovered and 5 years later they are still making models on a game noone has heard of and working at Home Depot to make money.
Just your everyday corporate code monkey.
$60K a year / 50 weeks per year / 80 hours per week = $15 per hour
Shhh! Don't you know you're a bad person if you are asking for money for your efforts. You're suppose to be "doing it for the love". "Love will find a way" and all that.
Right. Scratch that. DBA jobs suck. Keep moving. There's nothing to see here.
You're looking at a lot less than that after taxes. If you're lucky you're looking at 3,200.
you're a fucking twat. Go throw yourself off a damn bridge.
If his hobby is playing games then his hobby is playing games. It's not important how much paper he gets given later in life for it. If you're that fucking blind please do as I stated above. His happiness is second to how much money he earns?
You're an asshole. If you gave a fuck about your kids you wouldn't be pissed at him for doing what he enjoyed, instead you get annoyed because GASP he has a hobby. Next time you look at him playing games just think "He's not drinking, smoking crack or knocking girls up". Maybe "silly video games" arn't quite the devil.
And just to point out : You're an asshole.
I like muppets.
Here in San Diego, if you have your CS degree and say, 2yrs of experience at $60k, you will find yourself at a crossroad: If you have good presentation skills, and have managed to teach yourself .Net/SQL Server/XML (because God(tm) knows they won't teach that to you at SDSU) then you should have no problem contracting for $60/hr or earning $75k+ once you move to another job.
Having 7yrs experience myself, I have come to realization that the easiest way to get a pay raise is to simply move to another company. Frequently updating your resume will remind you of how little you actually know in your field. Diversify, bitches.
If you choose to stay in one place, you can bank on a mediocre 3% pay increase annually, stock option carrot dangling, and work with the same technology you played with last year. Just my 2 cents, i don't mean to offend anyone. Mileage will vary.
If you think
I once spoke to a headhunter (around 8 years ago) about a local video game company and was told that since I was looking for a stable job (i.e. $x per year = $x/12 per month, every month) that the company was not a good match for me. It was explained to me that between games there are a lot of layoffs.
I didn't see anything in the article about stability of the job. $60k is good if you can make it consistently, and if you're just starting off, it's probably good. However, if you're looking for a job where you can live in a house, drive a car that won't leave you stranded, and maybe have a family, you need more than $60k to make up for the lack of stability.
I've got an MSCS and 9 years in at the company I started with straight from undergrad. I'm not too far above the $60k, but the stability and other non-tangibles have been excelent. The main theme I've seen is that if you work where the technology is the product and not just a means to a buisness end, the job is much more fulfilling. (but they usually don't pay as much)
DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
The entire article reads like a pampflet from EA for prospective college grads. Just read the first 50 posts and you'll see from first hand anecdotal experience that workers in the gaming industry are NOT living the kind of life that this article describes. In my view, this is just useless junk from a sold out company. Welcome to the new "journalism".
Granted that most of the information presented in the article is either false or hyped beyond exaggeration, IGN is not entirely clueless. Their motive here is not to write a fact-filled article, presenting unbiased information to a crowd of prospective game developers.
What is it, then? To make money. Consider two things:
-This article is geared toward adolescents, and continues the marginal trend within America of promoting questionable possibilities because, survey says: kids like to dream.
-Checking just above the article, one will notice the banner indicating "Sponsored by Full Sail" in so many words. What is Full Sail, you ask? An imitation private college designed to produced talentless chum at the measly expense of $30k. Per year.
IGN is no more clueless than they are poor, but they definitely hope to take advantage of the fact that their userbase is indeed clueless. But what more should we expect from America's biased, profiteering media?
Beginning programmers, whether you're working on tools, gameplay, networking, audio, AI, or animation, you can expect to start off with a salary in the area of $60K
:)
This is complete bullshit. Maybe after 3 or 4 years of game industry experience, you could get a programming job for $60k/year, but not fresh out of college. They probably looked up the salaries for non-game-industry engineers and assumed it was the same rate. It isn't.
Plus, if you're in the game industry, you'll be working around 50% more than full time (with no extra pay for overtime, since you're on salary), so your hourly rate is even lower.
In the unlikely event that you make $60k as an entry level programmer at a game company, AND work near 40 hours a week, consider yourself extremely fortunate, and savor those precious times
you really have no clue do you.
$100,000 a year get's you in the BMW driving crowd and living in the $300K house in sane locations. (no california and New york are not sane by any stretch of anyone's imagination) A 325i is cheap at ~$49K and I can get a Ferarri for around that on a used lot. Porche is certianly doable.
Anyone making $100K is making damn good money. only retards that have no clue to what income really is thinks otherwise. Hell that amount will get you a nice place in the Chicago suburbs with only a 1.5 hour drive to work (the dan ryan sucks... hell any big city traffic sucks) a nice big H-1 hummer and plenty of money to feed it the $3.00 a gallon gasoline.
get a clue you idiot, $100K a year is damn good money.
But that $60k is probably going to be in a big city where it isn't worth that much. I started out making $40k as a normal programmer. Where I live, thats equivalent to making roughly $60k in Chicago, or $80k in San Francisco. With benefits.
I made it all the way through and that was our closing thought. IGN dissapoints in general, but what's with the immaturity there? Funny they didn't mention that proportion of male/female programmers, yet it's clear with that sentence.
Something to think about: Do you which people made a profit durring the gold rush? It was stores selling the equipment. Very little actually turned out a profit digging for gold.
Actually, it was more than that. The brothels, the stables, restaurants, saloons, casinos all made money during the gold rush. Probably the LEAST amount of money was made by anyone finding gold. IT industry is similar. I don't think we would be where we are now without the dotcom boom. Not many dotcom companies made money during the rush, but these days everyone from Apple to Skype are benefiting from the things that went on.
Find coupons in Greeley
I grew up (mostly) near the Chicagoland area in a small town where every other male played guitar. All of us were in garage bands at one time or another and, of course, we all had aspirations of "making the big time". As I got older, I would sometimes wonder what I would do if my kid decided he wanted to pursue his dream of being a "rockstar". The answer is pretty simple if you give it some thought. To even have the remotest shot at such a career, you have to be an extremely talented musician (yea, I know, I just put a "flame me" target on my back with that one, but, really, the odds of a mediocre talent making it are a lot smaller than a genuine talent). So, if that is really his interest, I would let him study music. Odds are, he won't "make the bigtime", but he could be a studio musician, producer, etc. A lot of would be rockstars I knew eventually went the studio route. The point is even if he doesn't realize his dream, he's still picking up a marketable skill in a field he loves.
I see the same thing with computer gaming. To write games you need skills in math, physics, computer science, art, storytelling, etc. All very marketable skills. Seems like a no-brainer. Even if you don't write the next "DOOM", you've still got plenty of other options.
So, if my kid wants to get into the video game industry, I'd be inclined to support him.
A goal is a dream with a deadline
In my experiance salary's are a lot lower in the UK. I've been working in the States now for 5 years where salary's are higer and everything costs less. Plus it doesn't rain as much.
Dooood.
A 325i new costs about $35K.
Okay, that's not that important except that it shows that you haven't a clue.
What is important is that if you are in this industry for more than about 10 years and you *aren't* making $100K, you're probably a cluefuck. A staff programmer. Canon fodder.
Congrats.
What makes you think that spending lots of time playing video games has anything to do with being a good game developer? Studying more math, for example, would probably be time better spent to that end.
-matt
Maybe the big guys (EA, Ubi, etc) pay like this, but the little guys don't. I was a lead programmer, 5+ years experience (5 years means more in the game industry than in most; likely because it really means you've done the work of 10 years). I was making $58,000. Another lead was making slightly more, probably around $65,000. Starting programmers got $25,000-$35,000, depending on how excited they were. (More excited == less money, obviously)
Bear in mind, the guys with the big salaries are all excited to fill out these surveys, while the poor grunts making what I was are all too busy. Gamasutra.com (also Game Developer Magazine) runs a better survey every year, with more accurate numbers.
What you say may be true.
But game development requires more bizarre skills than most common types of development (enterpise applications, web applications, etc.)
It usually involves quite complex math skills, knowledge of physics and many obscure algorithmic techniques that most programmers are not familiarized with.
I'm not saying that one type of programmers is necessary better than the other, just that good game prgrammers are even harder to find than (for lack of a better word) 'regular' programmers. That might justify the higher salary.
It is indeed "funny" that they completely ignore the quality of life issue, when IGDA devotes a large portion of their work to that topic.
If we were to take this story and draw it to its absurd, logical conclusion, we could just as well write an article about all the money that sex workers pull down without referencing the health issues (and no health care), the personal sacrifices and the quality of life issues.
If you don't mention quality of life, benefits, anti-discrimination considerations and job security, you might as well just pick a career based on the one with the most money and hope it isn't too bad.
I graduated college in '03 with a few years experience from my various internships and coops. I did consulting for a year after school, and now I'm happily employed full time. I was not been able to stay unemployed between jobs either, the head hunters find me.
What I have found to be true with the whole years of experience thing is this: Those are not actually lower bounds, in fact its usually an upper bound. The fact of the matter is, experience costs money, and training someone also costs money. If you can do a job, apply for it. If your resume speaks for itself, they will call you. There is a lack of quality programmers out there, HR departments usually struggle to staff projects. They put more experience than they expect to find, hoping that the perfect person for the job is actually looking for work, odds are, they aren't. I got a call from a head hunter about a position requiring 10 yrs of experience, could I have gotten the job? Probably. Did I apply? No, I have a great job already. (I have 4 yrs experience, 2 not counting experience while in college).
1) IGN is assuming that everybody in the game industry is working in CA because they're clueless like that.
2) $60k isn't much in CA.
Seriously, I know the entry level folks over here at EA Tiburon in Orlando aren't starting out at that.
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
Not a lot of money my ass.
As a student working part time(in Madison Wi, voted best city in America to live in twice in the past ten years, as well as a number of other awards)I make about $11,000 a year. That covers food, rent, car insurance, gas, movies, electricity, etc etc. The only thing it doesn't pay for is tuition.
Now lets assume I made 10 times that? Not a lot of money? I'd sell my mother to have another $66K a year to play with.
Okay, now I'm not so pissed at my kids for spending time playing video games. My eldest is working on a high school class assignment programming a video game. If he can start at ~$60K as a college grad, then I guess his hours spent gaming will not have been a waste.
you would be amazed how many people who work on games like john madden football dont really play games at all. also i know plenty of people play video games better than anyone i know, but cant program to save their life. playing and programming dont go hand and hand at all. so perhaps you should go scold your son some more for not being manly and playing sports.
Can we say Bitter??
I agree with his point in general but WOW is this guy going Postal!
A friend of mine just graduated with a BSc Games Technology (Hons) degree at another univerisity in Scotland. He said only one of the 20 or so people who graduated this summer have found a job!
:)
That's because it was Abertay, the former poly, not Dundee's *real* "University of Dundee".
That, and it would mean spending four years in Dundee! Go Aberdeen!
Sure, Dundee is a boring, grey, post-industrial place without the critical mass to give it a decent "city" feel, and despite getting more sun than pretty much any other Scottish city doesn't have much of interest for it to shine on. And yeah, I was born there, and I'm sick of the place.
But at least Dundonians aren't a bunch of sheepshaggers.
And really... Aberdeen? It's relatively big, but it's pretty damn isolated. This city, stuck miles up the coast, with nothing of interest for God knows how many miles. Bleh...
It's different in the US...I'm a senior in CS, just went to my school's career fair. In the Philadelphia area I will expect to make between $50k and $60k a year.
Problem is, I don't know what your mother is worth. However, the base price for any mother starts at about $15k/year. So I'll offer you $15k/year for your mother unless you can prove otherwise that she is worth $66k/year.
Video Game Programmer: $80,000
Lunch Breaks in the cafeteria: $0
Pac-man and Galaga in the gameroom: $0
Overnight uber Sleeping Bag and Pillow: $99.99
reading about ea_spouse: priceless
There are some marriages money cant buy, for everything else theres divorce.
A 2003 copy of the survey the IGN article refers to:
0 1.shtml (free registration required)
2003 Game Development Salary Survey
http://www.gamasutra.com/features/20040211/olsen_
This one is based on data for U.S. developers. All main positions are covered from entry to "director" for programming/engineering, production, art, etc. They do this annually around Fall and report in Winter/Spring of the next year. IMO, one of the regularly anticipated features each year just to see how you'd stack up against folks in/among the industry.
With some digging around I'm sure someone can find the 2004 survey.
-Victor Chow (Elder_MMHS)
Just don't get sick.
People who make $100k a year do not neccessarily drive Lambo's either. In fact, I bet very FEW people who make $100k a year drive "great" cars - $100k a year in the US isn't ALL that much money. Especially if you're supporting a family.
Amen - in many/most parts of California, making $100K is barely enough to rent a halfway decent 3BR home and support a small family with a middle-class lifestyle. Heaven help you if you want to actually buy a home.
Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
No one posting comments here seems to have noticed that the article is "Presented by Full Sail". It's basically an adver-ticle to entice students into their video game school. How else do you do that than by exagerrating salary expectations?
Bwahahahahahahahahhahahahahahahahahaha! I'm not sure where they got that figure, but there is no way programmers fresh out of school are being hired on at $60K a year unless they are something special or the cost of living where they are going to work is insane.
with the potential for more in the way of sales-based royalties or bonuses or stock options
One other area is "Future Royalties". It's basically the same thing as an advance in the book publishing world: You get given an advance on promised royalties because working for three years on your base salary, before the royalties (that can sometimes almost double it) come in, sucks.
The danger is that you end up working for a certain company that hasn't put out a follow up title in "FOREVER" *hint* *hint*
Rumour has it that those guys have been collecting (and spending) their future royalty payments. Assume you've collected your $50K future royalties each year. And, as the game keeps slipping, you have collected five of them. You now have quarter of a million dollars that you've long since paid taxes on and spent the rest of. If the game never releases or you get laid off, you don't have to repay it. If, on the other hand, you quit before the game releases, you owe the full amount. End result, the company effectively gains slaves who don't want to be there, desperately want to work elsewhere, but can't leave without finding a quarter million to buy their freedom. Now see if you can guess how motivated that must make them all.
So, future royalties are a great way of telling yourself you're on a much higher salary whilst you wait for a game to release. Get hired in to someone like Obsidian with an amazing track record and amazing licenses (NWN2, KOTOR3, etc.) and it makes sense. Get hired in to a developer that slips and you become their indebted slave with no freedom to leave.
I'm a contractor for a company doing development work and I just took over the job for a guy who went into games. For free. He's working for a game company for 3 months as an intern for just a CHANCE to work for them permanently.
I was quoted out of context in my autobiography...
I am guessing that you live alone though, in a lower cost area. I can tell you that in the NYC metro area, 100k will indeed not get you very far. Don't get me wrong, you won't be hurting, but I am single and make 25% less than that, and I am still forced to rent and have 3 roommates. I can't tell you how frustrating it is to be supposedly doing quite well while in reality I am just eeking through life like everyone else. And of course, you tell people from less expensive areas this and they say "75k?! oh go cry me a river..."
There is a certain unwritten law that the more you make the more you spend. That is, of course, until you hit the lottery or become a CTO of a company that these rules start to fall apart because you will have more money than a reasonable person should have at any given time.
I moved from Arizona a couple of years ago, where I "topped out" at $56k. I make a shade less than twice of that now, but it comes at a price.
I am a software developer (not in the gaming industry) and I work in Manhattan. Of course, I live eighty miles from where I work so that I can enjoy some of the money that I actually earn. I'd say commute time is four to five hours a day, round-trip. So, that is at least twelve hour workdays. Could I work where I live? Sure. Could I live on it? Probably not.
Don't get me wrong, Madison is a great city, but $11k there (and for a student) is a nice little gig. You will make more when you are finished with school. Then you will run into the following psuedo-code paradigm:
Step 1: Date / Get Married / Have Children (Reduce money in pocket by 50%-75%) Step 2: Get promotion (Increase money in pocket by 10%) Step 3: Pick a number between one and ten. a: Wrong number? Step 3.a.1: Get divorced (Reduce money in pocket by 50%-75%) Step 3.a.2: Go to Step 1 b: Right number? Step 3.b.1: Go to Step 2 Step 4: Get your job offshored and get a job at Taco Bell (Reduce money in pocket by 50%-75%) Step 5: Get promotion to second assistant manager in-training (Increase money in pocket by 2%) Step 6: Collect Social Security when you reach 65 (Increase money in pocket by 20%) Step 7: If you have gotten this far without a divide by zero error, you are in better shape than I thought...
My advice to you. Stay in school as long as you can! Milk it! Change majors every year. When they run out of majors, find a new school with majors that you never even thought of before. Whatever you do, don't graduate!
You are in a maze of little twisting passages, all different.
In case anyone is curious, here's the salary details of my path as a programmer in the games industry.
-Directly out of college, with a BS in Computer Science, I started at a small independent developer, as an intern, at "$8.50 an hour" (except that I didn't receive overtime, or even pay for when I worked over 40 hours, as I always did). No benefits.
-After a few months, I got this internship pay raised to $25k/yr. Still no benefits.
-Finally, after nearly a YEAR of this internship, I was hired on for a "permanent" position, at $30k/yr. (I should interject at this point that my company was definitely on the cheap side - again, this was a pretty new, independent developer. Also note that the company was in Texas.) The benefits were okay but not great - no vision, for instance.
-Six months after being brought on full-time, my salary was increased to $35k.
-Three months after that, fed up of being a good programmer that was paid so little, I interviewed with a much larger company (a publisher which also owns more than one internal development team) and obtained an offer for $60k/yr. I successfully negotiated for this to be increased to $65k/yr. (Note that I had two years real-world programming experience in the games industry at this point. Also note that this new position, also, was in the Midwest, so cost-of-living was comparable.)
-I asked my current employer (the small independent company) for a counter-offer; they came up to $58k/yr. I rejected their counter-offer, partly because it was lower and partly because of the risk inherent in such counter-offers.
Also, I know that the CTO/Head Programmer at the small developer made something something slightly less than $360k/yr (he was from another country and his position/salary had to be posted for an American alternative to be sought, according to law). He had a Master's degree, several years of experience, and extremely good technical knowledge.
More than that, this is probably where the parent got the idea.
- 24&res=l
http://www.penny-arcade.com/view.php?date=2003-01
...it's just a shame about all those silly yanks! ;)
"But at least Dundonians aren't a bunch of sheepshaggers. :)"
What do New Zealanders have to do with it?
QA fell down on the job. If you get the number, go to step 4 - not two. Life might seem like an infinite loop, but I digress. ;-)
You are in a maze of little twisting passages, all different.
I dont mean to flame, but you live in Bumblefuck Wisconsin. Also keep in mind that taxes really kill you. In reality 66k more per year is only about 33k in your pocket. I am sure part of the reason it was voted best to place live is its low cost of living.
My (share of) annual rent is more than 11k a year, and I live with three roommates.
The average CS major at my school (University of Missouri-Rolla) mades over $51k/yr when they graduate with a bachelor's- working at positions that are usually about 50 hours a week. All major gaming companies, from what I've heard, are closer to 60 hours a week (Unless you work for EA games, where 60 hours would be considered a light load- that's less than 10 hours a day). Also, I'm assuming IGN is talking about development position alongs the coasts or something to get higher numbers- 60k/year in, say, Seattle will get you about the same standard of living as 38k/year here in Missouri. (Even without factoring in cost of living, though, we're still getting more money per hour). From what I've seen, every gaming company will want you to work more hours for less money than a comparable position elsewhere. Don't be dumb enough to work at a gaming company because you want the money. If you love games, it might be worth it- but I'd rather have more free time to play the games and more money to buy them with.
You are reading a copy of my copyrighted post.
Either your numbers are off or you pay a bundle in state taxes or you don't have kids and a mortgage. At $60k, I bring home $3750 after taxes and health insurance.
Oh Yeak 60 K a year hahahhahahhahahhahhah for starters hahahahahhahahahhahahhahah
Who? a one man enterprise? i'm sure ubisof and it's 2000 game designers worlwide are paid 60 k when they start....wink! wink!
I have quite a few friends working in the video game industry, they mostly started with a salary of 10-12$ an hour, SOME of them got promotion and now have 32-36K$ salary, and that's canadian money. The argument being that so many people want to do this job that if they aren't happy with their salary they can go look elsewhere, everybody is replaceable. Problem is, the game industry want a bigger pool of people to draw talent from so they ask their friend to write BS articles about how programmers start at awesome salaries, young impressionnable to-be-students pick up private school courses (cause they are better, or so they say) at 12-20K$ per year, those school then make a crapload of money, about 10-20 students get jobs at the end of the year (out of an average of 250 student per school). Most of these jobs, if not all, are as game testers, not programmers. After a few years they get to program a bit, by then only 2-5 student of the original 250 are still in the business at the above mentionned salary. In a few year maybe one of them will get promotted to head programmer or something like that and will get the nice salary. Meanwhile hundreds of students get out of school with an enormous debt with no possibility of following another course (having expended most of the possible loan limit imposed by the government, 25K in Canada) and no interesting job to pick from except multimedia houses where they will get paid a meager salary to do a very uninteresting job. I have worked in one of those school, during 3 years and I got out because of this. The industry is completely saturated and those kind of articles are extremely evil by nature because they help to sell unatainable dreams to impressionnable young students. This is the kind of BS article that make me proud of not having IGN in my bookmarks.
Don't believe the hype
Ouch. I feel a reference to the lack of universal healthcare.
Id rather get sick here where we have to pay for quality healthcare than get sick in canada where everything is substandard because its government funded.
Actually, that is without kids and mortage. And that isn't what I bring home, it is about 3,400 (no state taxes) every two weeks. I figured being single in Cali, paying their taxes would drop it a bit lower than what I get.
First off, anyone that tells you working in the games industry is a path to fame and fortune, slap them in the face. For 99.9% of people, thats a complete lie.
Sure, our company directors drive Ferraris, 911 GTs, Z4s etc, but the rest of us working class peasants are in 1.1ltr rustbuckets (and worse, some at our place are stuck with public transport!) And we are a driving / racing games company!
Best advice I can give to any games players that want to join the industry - DONT. If you enjoy gaming and love the idea of working on great games, people above you will see that, and get you working all the hours god sends on the back of your passion. Only join the industry if you don't really give a damn, then you can remain objective, work your employment hours and still have a life.
Bottom line, enjoy your games, don't become bitter and twisted like me, stay away from the industry, keep loving games, don't get involved.
that's fine if you can afford it...
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
I see alot of people writing off the data in the article based on their own anecdotal evidence or their dislike of IGN. If anyone would take the time to research other sources of data on game industry salaries, you would see that the figures quoted in the article are reasonably correct. As of the 2003 Gamasutra salary survery(registration required), a programmer with less than 2 years experience made an average of $59,400. The average design salary with a similar level of experience as $41,652. An artist out of school could expect around $40,573.
If I remember correctly, the 2004 survey hovered around the same figures, with the average design salary falling a bit.
And while we're at it, most people seem to take their opinions on the hours we work from ea_spouse, rather than surveys and data. Only 35% of those surveyed by the IDGA reported working a crunch time, and a mere 13% work over 80 hours a week during crunch time.
So while yes, there is room for improvement in the hours that we put in, there are factors invovled which are purely anecdotal and immeasurable. The primary one for me being the I love what I do, and I often look forward to coming to work, which is something that I've never experienced in any other industry I've worked in.
---EJC
His time is still wasted. Anyone can play games. It takes a very different mindset to make games. If, after playing for an hour, he goes off and starts coming up with his own ideas and trying to create games on his own... then maybe he's cut out for it. A love of playing games is different from a love of making them. It helps to have both, but without the latter, he'll never cut it.
Second, that article is BS. Starting salary is more like $35-45k for entry level engineers, even living in high cost of living areas like Southern California.
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
The programmers pay to code.
Sorry, had too.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
royalties
BWHahahahahaha ahhahahhhahahahahahhhahahhahahhahahahhh... (pant)(pant)
Ahhahahahahahhahahah hahahahhah hahahahh hhah hhahahha... (pant)(pant)
AAAAAAAAAHHHHHHHHAAhahahaha hahahahahahhah hahahh hahh... (pant)(pant)
hahahahah.....hahahahh......haha...... (gasp) Oh, *ahem*......hehe..er, *cough*....hehe...hehhhhheee...
Sorry, hehehehe, *ahem*....... Now, I think- royalties
AAHAHAHHAHAHHHAHHAHHAHHAHAHAHHAHAHHAHA!
HA! I just wasted some of your bandwidth with a frivolous sig!
If you live in California, are single, and are spending $2,500 a month on all expenses you are living beyond your means. I live off of about $1,200 in expenses every month here in the bay area. I'm saving the rest of my money for a house, which hopefully by the time the housing market crashes here won't be so expensive.
And I totally don't believe the $60k figure. Unless you're a 4.0 student coming out of a well respected university, you're not going to make that much anywhere starting out.
So why would someone include people in a salary that clearly don't meet the basic requirements of inclusion in the survey?
If you're trying to use the statistic as part of an argument for or against trying to enter the video game industry, the basic requirements themselves are biased.
They call them unemployed, and they aren't included in fun little surveys because they aren't relevant.
If I starve to death because I can't find a job, how is that "not relevant"?
losing your job when your game crashes and burns in the market
You forgot: losing your job when your game does really well in the market. The games industy isn't always the nicest of places...
Either going into the computer industry is a bad choice or it's not.
/. to do pick the constant for you, rather frightens me.
No. The decision of whether to go into the computer industry or not is complicated, and there is no possible way you can reduce it to a simple good/bad value, especially as a generalization that applies to everyone since that seems to be what you are asking for.
Life is complicated. There are precious few equations in math that can be reduced to a constant. The equations that govern our lives in human society are not among them. But people demand that they be forced into single, binary values. This makes no sense, and decisions based on such nonsensical thinking fail. "Going into computers is a bad choice or it's not." "Getting lasik surgery is a bad choice or it's not." "You're either with us or against us." No! The universe is not a collection of binary choices. You have to think about and consider all the actual variables that make up whether something is true for you.
The fact that not only do you expect "should M go into computers?" to be reduced to a True/False constant for all values of M, but that you expect
He didn't make up his mind about his future in time for college deadlines, and still reads slashdot and their conflicting outlooks on the future.
So you're saying this hypothetical idiot was going to base his career choice entirely on Slashdot Groupthink(tm), but because there was no consensus and actually several sides to the story that required consideration, he was unable to make up his mind and became a grocer?
GOOD. We don't need another engineer who isn't capable of basic critical thinking and decision making, or who thinks every decision in life can be represented by a single boolean value. That isn't even true in programming, much less real life, so I doubt this person would in the long run be a good engineer anyway. I can only imagine what will happen when this fool tries to buy a house. "Variable vs fixed rate mortages... why can't you just tell me which one is better?!"
In the end, no, "us slashdotters" not need to "make up our mind". Slashdotters need to continue to hear about and discuss all the factors that go into these decisions so that each of us can make as informed a decision as possble. Not have that decision made for us.
The enemies of Democracy are
a pacific coast brewing company!
fullsailbrewing.com
love these guys, great pale ale
Well Wonka A pays nothing for health insurance
Wonka A? That would be Gene Wilder, correct?
And that is on topic, there is a video game...
http://www.imdb.com/title/tt0472063/
[UID-HeinzIntel]
Feh -- Listen to IGN tell it, and anyone going into college should go into game-design related courses of study (or preferrably major in game-design)... IGN seems to stand for (as I see it anyway) Ignorant Group of Nutbags! I chose to major in software engineering (I looked at game related studies, and at pursuing a career designing games, but decided the money was elsewhere), and I have never looked back. I graduated in 2002 in Oregon (not the most opportune place for a CS major, but not horrible either) right after the .com bubble burst. During my senior year, the bunch of us graduates went from planning who we would work for, and how much $$ we would make, to scrambling to find any job, and watching many of our fellow graduates cancel plans and move home to live with parents!!! Those of us who picked software and/or business related courses of study did OK, but those (including my best friend) who went the games design patch were left out cold.
Today, a couple of years later, and I make over 60K per year (salaried at that PLUS any overtime is compensated at time and a half as well) as a DB administrator -- I have fun at work, I get to look on the internet as much as I want while I work, and get paid great for it. My friends who were looking to get into game design neglected many essential courses for use in business IT/CS work, and cannot find jobs that pay even half of what I make (still). 2 are trying to go the independent game design route while working at Frys as a cashier and a salesman respectively.
My younger brother is studying graphic arts at UAT in Arizona (you can see the ads in the back of PCGamer), and hopes to get into game design when he gets out. I wish him the best of luck, but my wife and I have already cleared out the spare room at our house for him, since when he graduates, I have a feeling he will be staying with us for a while!
I do not want to denegrate those who go into game design (I love the work that comes from it), but you are braver souls that I am! I chose the path where it looked like I should be able to get steady work, decent money, and do something I liked. I have not regretted it yet!
http://www.gamasutra.com/features/20040211/olsen_0 1.shtml
The ______ Agenda
"Not a student of the labor movement and its history, eh?"
What does pregnancy have to do with it?
Very well said, and is common advice by wealthy people. There are books about this stuff, particularly "The Millionaire Next Door". Just out of curiosity (you don't have to answer), how much do you make just from web development, not including the real estate and other stuff? And how did you get into it? CS degree?
Thanks!
Shenan
with a competitive acceptance into their summer program...
ahhh, the old days.
They work with the studios. If they call the people who give them access to games before release, they upset their "vendors". Pissing off your vendors is bad business.
I live in a fairly cheap area (Austin) drive a really nice car and party in one of the best places in the world.
Moral of the story: get your master's, don't work in games, live in Austin. As a postscript the Austin software market is insanely hot right now; we can't find J2EE/database developers in the area and are letting people work remote from anywhere. We're also paying 100k+ for experienced developers.
My coworker makes 60k straight out of school. His title is Jr. Programmer. We're in OC, and it get pricey living here.
I don't have a shipped title, and I'm getting 50K as Jr, Env Artist.
So those of you that are good at work you do and getting less than 48k in CA, you're worth much more.
Sorry if I'm off. The only figures I have on what mortgage payments run in California are off my work in on-line Mortgage Brokerage firms. The average payment we ended up with from our California customers was about $2500 (that's couning all of our mortgage types: 30 yr, 15 yr, 3/1,5/1,7/1 ARMs, and interest only in all of the above).
That's the only figure I have. You say you live on $1200 in expeses? That's pretty good no matter where you live. You're saving for a house so I assume you're renting. Do you rent a house or apartment? DO you have roomates? Do you have a vehicle? I really don't have an agenda behind these questions or anything. Just curious.
But at least Dundonians aren't a bunch of sheepshaggers. :)
Damn, thought I might get away without that one! (I was actually born in Inverness, but depending on who you believe the bestiality gets worse the further North you go! That's why I don't trust the "Islanders" :) )
If you're an engineer, Aberdeen is pretty great. Being the oil capital of Britain and all! Not so much for software development though...
I quite like Aberdeen, but I don't really want be here for long after I graduate. Looking for a work placement for next year, hopefully I'll manage to find somewhere away from here!
There is nothing more practical than a good abstract theory.
There are a couple of other considerations to take into account, mainly is, what do you enjoy doing with your time? I've spent a significant part of my life making digital audio and graphics FOR FUN (well, and for radio and theatre), so hell, I might as well get paid while I'm doing it. And now I am. I landed a private contract a few months back doing sound design for a fairly small, but published console game manufacturer doing sound design and bits of voice acting. I'm fresh out of college with a music degree with a specialization in electroacoustic music composition. My intention is to eventually move into doing scoring (for any kind of media), but I realize I need to get my foot in the door first. I'm not getting paid big bucks to do this, and I'm having to work like a dog at it, a few weeks ago I had to put out 50+ sound effects in over 24 hours, and yes, I was working MOST of that time. But I enjoyed every minute of it, as I always have. And I sorta wish they would give me another huge load like that every week.
Why does America tend to promote the life of working at some dull desk job making big bucks and enjoying life only when you're with you're family? Personally, I come from a family of self-imployed artists. My father's a freelance photographer, my mother's a private consultant. Sure, we just get by, but they love their work and find it rewarding enough to choose this life. It seems more and more to me like most people believe that you're not supposed to like your work, if you do, then you're just playing around and not really working, like if you're enjoying your work then you're family must not be good enough for you. Bullshit, I think people should try to find things that they can get enjoyment out of, after all, they're more likely to do better work, therefor, it's better for everyone.
Second thing is that some people don't mind working 70+ hours a week. I'm the kind of guy who, when I used to do stage managing for theatre, loved the rush of "hell week", it gave me structure, which I tend to lack, and a feeling of purpose. At the same time, I was working 80h+ a week. This is more important to me than making a buttload of money. As long as you can support yourself (and at this point in my life, I don't need to support anyone else), who cares? Sure, I might not be able to buy a lot of luxury items, but then again, my day to day life is more enjoyable, so I really don't need as much. Obviously, if you can't support yourself, that's a problem, but Americans tend to believe that there's more to ecconomic life than supporting yourself and whoever else you're supporting, but also supporting all your stupid habits and luxury needs too... screw that, I'm going to spend a large percentage of my life working, I might as well enjoy it.
--EricMultiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
http://www.health-care-reform.net/causedeath.htm
Haha glad to see thats working out for you.
Do the math.
If you're making $11K a year, it means you have absolutely no qualifications other than breathing and taking up space.
To the suggestion that I go to 6 years of college and have 20 years of experience and say "oh goody, minimum wage", I'd say that you are just.... I don't know a word for people like you.
"Thanks,
Leabre"
You're not looking to adopt, are you?
I'll be a fresh grad in december, and I'm starting at 60k for 40 hours/week, in a average/low cost of living area.
I rent, about $850/month. No roommates. Have an OLD vehicle (1984 Honda), but I live so close to work I ride a bike most of the time. I'm also very frugal, I rarely buy things I don't absolutely need.
Yeah, some people are paying $2,500 for morgages, but my bet that's from a two income household making 80k - 100k+ a year.
Yup. In the Bay Area, the average house goes for $550k. You're looking at a $2500/month mortgage payment. That'll eat half your take home right there.
The cake is a pie
I assume that IGN is talking about jobs in the silicon valley area. 60,000k isn't much there. I was offered half again as much to take a job in Cali 8 years ago fresh out of school - I declined and am still employeed living in a house that would cost $3M on the west coast. Of course, the weather isn't as nice...
http://www.livejournal.com/users/ea_spouse/
Yeah, that's what I thought when I was in college and living on $11k a year. Now I make $95k a year and I agree with the parent post.
(on pg.2)
I'm certain that picture was taken while he was reading the article and then he saw the salary figures...