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Blizzard-Activision Merger Official

The Washington Post's Mike Musgrove is reporting that the Blizzard-Activision merger is official as of yesterday afternoon. "One analyst has predicted that the merged company would make $1.38 billion in profits during its first financial year, enough to make Activision Blizzard the world's largest game publisher. [...] But this merger should give the newly-formed company enough heft to compete with EA for such blockbuster projects, said Pachter. 'It's good to have a duopoly instead of a monopoly,' he said. 'This just makes the industry that much more interesting.'"

200 comments

  1. Holy... by techpawn · · Score: 4, Interesting

    What does this do to Diablo III? I hope they don't over commercialize their better blizzard offerings with in-game ads.

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:Holy... by dintech · · Score: 2, Interesting

      I'm not sure about Diablo III but I think at this point, in-game ads are an inevitability from all of the major publishers and distributers. Think about what ads in web-search did for Google. I'm sure Sony, EA, Activision and even Blizzard would love a piece of a rather similar looking pie.

      It's not a question of if. It's when and how much.

    2. Re:Holy... by Annymouse+Cowherd · · Score: 1

      They already announced that the merger would not change anything. In fact, the games will still be labeled as being made by Blizzard because Activision Blizzard will just be the parent company.

    3. Re:Holy... by geekoid · · Score: 4, Insightful

      "Think about what ads in web-search did for Google."
      Shame that is a radically different market. I mean really, while your shooting at Diablo are you going to stop and click on an Add to 'Al's Archery supply'

      With Google, people are in the mindset that they will be looking at web pages already.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Holy... by geekoid · · Score: 4, Insightful

      Yes, but that is said about most mergers, and it's never true.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Holy... by netsavior · · Score: 4, Informative

      they have had adverts in the lobby portion of battle.net for something like 8 years... I don't see why they would stop that program.

    6. Re:Holy... by Anonymous Coward · · Score: 1, Insightful

      I can just see the Jack Thompson types having a heart attack over that. Not only can you shoot cops, steal cars and pay for sex in game now you can get direct links to where you can do those things in real life. Like the 9mm you're using in game, here's where you can buy one just like it.

    7. Re:Holy... by Cookie3 · · Score: 4, Insightful

      Question: "How does this impact D3?" Answer: "It doesn't."
      Ditto for WoW and Starcraft.

      Blizzard Entertainment is retaining all of its own staff; no one's going anywhere.

      The actual merger is more akin to "Vivendi-Activision", but Vivendi doesn't have as strong a brand as Blizzard, so they slapped Blizzard's name on it instead.

      --
      present day... present time... hahahaha...
    8. Re:Holy... by Shivetya · · Score: 5, Funny

      I think this means John Madden is now the final boss you face in Diablo 3

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    9. Re:Holy... by zerocommazero · · Score: 1

      Yeah... That joke would've worked if it was Blizzard-EA but it isn't.

    10. Re:Holy... by techsoldaten · · Score: 3, Interesting

      I am very interested in seeing how actual game genre affects the placement of ads in games.

      Diablo III is an excellent place to start this discussion because it is set in a time and place where modern advertising does not exist.

      People would have to be very clever to put ads in this place without detracting from the game experience. Online marketers, being distinct from people, are not known for being very clever (think popunders, interstials, spywear, and Bonzai Buddy). Something tells me we are not going to be seeing labels on barrels subtly placed in clever spots throughout the game, we are going to see full screen takeovers telling you game will start after a word from our sponsors.

      Starcraft III, on the other hand, could include hyperadvertising throughout the game. Ad boards appearing on the surface of the game world. Vehicles produced by specific real world manufacturers. Humans trapped in Zerg cocoons emerging to state their devotion to their favorite fast food restaurants.

      There are a lot of options here...

      M

    11. Re:Holy... by eln · · Score: 0, Redundant

      How about this one...

      Diablo 3 ends with a guitar battle against Lou^H^H^HSatan?

      Actually, that could be pretty cool.

    12. Re:Holy... by Sheafification · · Score: 2, Insightful

      Yeah, but Blizzard has been owned by Vivendi for a long long time now without being messed with. I remember when Blizzard was acquired by Vivendi; people had the same worries. Just like Blizzard is famous for only releasing "when it's done", I trust they're willing to tell their higher-ups, "Trust us, we know what we're doing."

      Activision would have to be insane to fiddle with Blizzard, given that Blizzard rakes in millions a year, and could probably have a best selling game based on their name alone.

    13. Re:Holy... by Anarke_Incarnate · · Score: 3, Interesting
      The only way I would not really care about it is if it was a small, relevant advertisement during the slash/launcher.

      Something like "Alienware" or "Sapphire Graphics" for about 1 second before I hit "Launch."

    14. Re:Holy... by LoofWaffle · · Score: 1

      "Activision and Blizzard have merged, Valve's minions grow stronger"

      --
      You know, Custer had a plan.
    15. Re:Holy... by geminidomino · · Score: 2, Informative

      Isn't that how Diablo I and II ended?

    16. Re:Holy... by Anonymous Coward · · Score: 0

      Beware of his minion Turduckens, as delicious as they may look they are a abomination!

    17. Re:Holy... by GameboyRMH · · Score: 3, Insightful

      People would have to be very clever to put ads in this place without detracting from the game experience.

      That's nearly impossible. Almost every ad in every game I've played has detracted from the game experience. The only exceptions I can think of are advertisements where they would be in real life, and on similar subjects as in real life: Billboards for fast food restaurants in cities (in realistic concentrations), ads for performance car parts on the barriers on race tracks, ads for sports drinks and sportswear on the sides of playing fields, etc. Having a Cingular logo permanently stuck to my HUD while I'm driving along (not kidding, see any driving screenshot from the PC version of NFSU2) is only going to make me hate Cingular, the company that made the game, and the horse they rode in on. Sticking any ads anywhere in a game that occurs in the past or a fantasy world is going to piss me off BADLY, no exceptions.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    18. Re:Holy... by dintech · · Score: 3, Interesting

      Intereting point but advertisment isn't just about click-throughs, it's mostly about brand-awareness leading to sales at a later point.

      When you listen to the radio, read a newspaper or magazine, look at a billboard or watch TV is it possible for you to immediately click-through onto the advertisers website? Usually no. But for some reason advertising is still big business. Let me give you a example.

      The break during super-bowl - it costs $2.6 million for a 30 second ad that is viewed by 97.5 million people. That's just over 2.5 cents per person for a one-time hit. I'm sure no-one was running off to their desk to do a bit of web-browsing right after it either.

      GTA San Adreas sold 8.6 million copies and if you use the metric of 2.5 cents per you could charge say $250,000 for a shorter 5 second slot on the loading screen. That would be viewed over and over on multiple occasions.

      I bet however that certain entites would pay much more that quarter of a million for this priveledge too. We live in a world where Microsoft pays $240 million for a 1.6 percent stake in Facebook. Just so that they can get ads in front of people.

    19. Re:Holy... by pablomme · · Score: 1

      Diablo 3 ends with a guitar battle against Lou^H^H^HSatan?

      Yup, but in the hardest setting you face Jack Black instead.

      --
      The state you are in while your HEAD is detached... - wait, what?
    20. Re:Holy... by Fishbulb · · Score: 1

      It means that now your character is going to slam the crystal into his/her forehead, chug a RedBull, then crush the can on the crystal, sending it in just a little bit further.

      RedBull! It gives you wings! And horns! Claws! Razor sharp teeth! RAAAWR!

    21. Re:Holy... by Kohath · · Score: 3, Funny

      Before this merger, Diablo 3 was going to be released at an indefinite time in the future. Now it'll be released "when it's done".

    22. Re:Holy... by ceoyoyo · · Score: 1

      You'll never see Deckard Cain without a Coke in his hand. And Diablo is going to be wearing Nikes.

    23. Re:Holy... by FictionPimp · · Score: 2, Informative

      My bigger fear is blizzard adopting a stance of no in house mac ports (their mac support has always been so top notch) or even worse, using cider to port their games to mac.

    24. Re:Holy... by negRo_slim · · Score: 1

      given that Blizzard rakes in millions a year

      http://www.shacknews.com/onearticle.x/51055

      "Vivendi subsidiary Blizzard Entertainment posted revenues of $814 million euros (US $1.2B) last year, up 58 percent over 2006."
      ...
      "In comparison, other Vivendi companies, including Sierra Entertainment, Sierra Online, and Vivendi Games Mobile, only brought in a total of $204 million euros (US $301M) in revenue."

      That is of course during the time when The Burning Crusade was released.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    25. Re:Holy... by Anonymous Coward · · Score: 0

      That's usually true, but this isn't the first time Blizzard has been purchased and/or merged with.

      They have went through at least 3 of these unscathed so far.

    26. Re:Holy... by Omestes · · Score: 1

      From all that I read, Activision and Blizzard will remain separately operating, independent, operating branches of the new Activision-Blizzard. No changes will happen (according to the corporate overlords) to Bliz, they will remain autonomous.

      This makes sense, you don't mess with anything that makes as much money as Blizzard (ignoring the plight of Squenix). I think most of their games were best sellers within their genres (by a margin), and then you have WoW, which equals pure money. You'd have to be absolutely insane to mess with them.

      Part of this is wishful thinking, I want my Diablo 3 and Starcraft 2.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    27. Re:Holy... by darkpixel2k · · Score: 1

      "Think about what ads in web-search did for Google."
      Shame that is a radically different market. I mean really, while your shooting at Diablo are you going to stop and click on an Add to 'Al's Archery supply'

      With Google, people are in the mindset that they will be looking at web pages already.


      Well then, good news. Instead of seeing ads while shooting at diablo, you'll be fighting Diablo III's newest monster. The flying Pepsi can monster.

      --
      There's no place like ::1 (I've completed my transition to IPv6)
    28. Re:Holy... by WDot · · Score: 1

      There's only one example I can think of where in-game ads were tasteful, and that's Crazy Taxi. Basically, Levi's and a couple of other real-life chains were possible places your customers would want to be driven to.

      Except for reckless driving, Crazy Taxi wasn't much of a fantasy world, so seeing ads for real life stuff wasn't a big deal. PLUS they didn't throw the ads in your face. I paid very little attention to the buildings as I was mostly concentrating on getitng to point X and still having enough time to keep going.

      Also, I didn't throw much of a fit about seeing banner adds in the Starcraft lobby, as long as I didn't see them in game. So it CAN be done, but not in the way advertisers would prefer.

    29. Re:Holy... by bit01 · · Score: 2, Interesting

      Interesting point but advertisement isn't just about click-throughs, it's mostly about brand-awareness leading to sales at a later point.

      Your numbers are nonsense. Advertising is not free of cost despite what marketing parasites would have you believe. Every single ad reduces the value of the game to the consumer. Meaning the vendor has to charge less for it. Not to mention accepting a hit on their own "brand". Where was that so-called "value" you were talking about?

      Marketers love to fraudulently claim or imply that advertising generates value out of thin air. The reality is that the majority of modern mass market advertising is just a way for the marketing "industry" to parasitise the the rest of society. Consumers are saturated with advertising and by definition that means that when one ad "wins" then another must "lose". Adding more advertising to the mix doesn't change that equation, it just means the whole of society pays more in time, attention and money for nothing in return. i.e. we lose.

      ---

      Free speech is compromised by too much noise as well as too little message. Most advertising is content free noise.

    30. Re:Holy... by narthollis · · Score: 1

      now there is a monster that will get me riled up. Pepsi... disgusting stuff...

    31. Re:Holy... by geekoid · · Score: 1

      I understand that, but the poster I replied to was comparing it to Google, and Google is very much about the clicks.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    32. Re:Holy... by geekoid · · Score: 1

      Blizzard did change and Vivendi's greasy finger prints can be seen all over the business operations. Fortunately it kept to a minimum with the development.

      "Activision would have to be insane to fiddle with Blizzard..."
      Yes, and?
      Activision are the people that refused to take part in creating a common interface for the GH hardware.

      Honestly, I'm not too worried about existing titles for a while, I am concerned that new titles just won't happen.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    33. Re:Holy... by darkpixel2k · · Score: 1

      now there is a monster that will get me riled up. Pepsi... disgusting stuff...

      I like pepsi personally--I just wish restaurants didn't have to sign a contract for one or the other. Why can't they have both softdrinks? It's like Microsoft--but in softdrink form.

      --
      There's no place like ::1 (I've completed my transition to IPv6)
    34. Re:Holy... by mjwx · · Score: 2, Interesting

      The only way I would not really care about it is if it was a small, relevant advertisement during the slash/launcher.
      Something like "Alienware" or "Sapphire Graphics" for about 1 second before I hit "Launch."

      You mean like the three or four, 3 second un-skipable ad's for Intel, Nvidia/ATI and games publishers displayed when loading most games released in the last 3 years?.

      Nothing pisses me off more than waiting 10 seconds to veiw ad's in a product I paid A$90 for already (EA, I'm looking at you).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    35. Re:Holy... by Anonymous Coward · · Score: 0

      Restaurants aren't really the annoying thing; it's universities. Most universities I've seen recently in the US have an exclusivity contract with either PepsiCo or the Coca Cola Company.

      The consequences go well beyond beyond Cola---it's everything from bottled water to yoghurt.

      Both companies have hundreds of brands, and the contracts essentially mean that for each of those brands, there is simply no alternative in that category.

      Want a carton of Newman's Own? Too fucking bad, this is a Coke campus. Drink your Minute Maid.

      Want a decent iced tea? Coke Campus. Sorry. Nestea only.

      Fresh Samantha? Sorry. Odwalla only.

      At least with restaurants it's only a few drinks affected, and you have the choice of going to a different restaurant without too much inconvenience. For people who live on university campuses and don't have cars, it's a different kettle of fish.

    36. Re:Holy... by Brieeyebarr · · Score: 0

      Diablo III will use Battle.net for online play, a service that has always been ad supported. Also, Vivendi holds a 52% stake of Avtivision Blizzard, so rest assured that Blizzard will remain untainted.

    37. Re:Holy... by Anonymous Coward · · Score: 0

      Yes, but that is said about most mergers, and it's never true.

      But with most mergers, nobody has a cash cow like Blizzard's title list.

      There will be a huge effect on future blizzard games, but those already in the works will most likely be untouched. That is to say, SC-2, D-3, and WoW:WotLK are going to come out the same, but two years from now there could be some problems.

    38. Re:Holy... by Nuskrad · · Score: 1

      Plus, you don't pay to use Google, so people are more accepting of adverts. When you're paying anything up to £50 for a game, and in the case of MMOGs an additional ~£10/month, the fact they're throwing intrusive advertising on top to milk their profits is just a kick in the face.

    39. Re:Holy... by Jedi+Alec · · Score: 1

      I liked the way the advertising was placed in Grid. Billboards besides roads and a bunch of existing companies that would offer your sponsorship deals. Then again, not like it was hard for the art to imitate life in this particular case ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    40. Re:Holy... by Mutant321 · · Score: 1

      Maybe, but in this case, there are two distinct businesses, game development and game publishing. Blizzard has been bought out / merged / whatever many times over the years, and it's never affected it's game development business. Publishing is a different story tho, and I imagine this merge is mostly about that.

      Having said that, publishers can and do affect what goes on in games development. Let's just hope that doesn't happen here.

    41. Re:Holy... by afidel · · Score: 1

      If you're in college you probably don't have a lot of spending money anyways so you should be buying your favorite beverage of choice by the case at your local warehouse club. Paying $1+ for a cola when you can get it for ~$.25 when buying in bulk is just a poor choice for someone living on limited means.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    42. Re:Holy... by Anonymous Coward · · Score: 0

      Battle.net lobby
      9Dragons load screens
      etc.

      these are the only "in-game" adverts I've seen that haven't pissed me off. I returned Battlefield2142 as soon as I opened the box and read it has adverts. Didn't install it to even see what the ads were like. I don't like EA ... let alone pay for their bug-ridden game AND pay them to see ads in said game. Nope, not gonna happen.

      If it's done right, I don't mind if Blizz or some other company/corp I half-life does it.

  2. Duopoly better than monopoly by CrashPoint · · Score: 5, Funny

    'It's good to have a duopoly instead of a monopoly,' [Pachter] said. 'This just makes the industry that much more interesting.'

    In other news, thumbscrews said to be preferable to the rack.

  3. Oh boy by DurendalMac · · Score: 3, Insightful

    I sure hope Activision isn't stupid enough to mess around with the way Blizzard does things. Disney may be full of twats, but at least they knew better than to screw with Pixar after buying them. Let's hope that Activision has the same sense.

    1. Re:Oh boy by oahazmatt · · Score: 4, Funny

      I sure hope Activision isn't stupid enough to mess around with the way Blizzard does things. Disney may be full of twats, but at least they knew better than to screw with Pixar after buying them. Let's hope that Activision has the same sense.

      What are you talking about? This is great. In fact, I'm downloading a demo of Blactivision's newest title, Tony Hawk's Streets of Warcraft, right now.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    2. Re:Oh boy by Hsensei · · Score: 2, Interesting

      From what I understand when Disney aquired Pixar, Mr. Jobs pulled the same thing he did when Apple aquired NeXT. That being the smaller companys Board of Directors usurped the larger company to take a more controling intrest.

      --
      ~
    3. Re:Oh boy by geekoid · · Score: 2, Funny

      That's a great demo! I am currently grinding until I can get my Stick of the Tiger!
      +10 Agi +12 Sticking.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Oh boy by Anonymous Coward · · Score: 4, Funny

      There's no way that'll be as good as Guitarcraft Hero III: Call of Doom 2.

    5. Re:Oh boy by Anonymous Coward · · Score: 2, Insightful

      Yeah, because Slashdot is all about the commenters, not about the comments.

    6. Re:Oh boy by Blahgerton · · Score: 2, Informative

      I believe that when Disney bought Pixar, Mr Jobs became a very prominent shareholder in Disney. He didn't usurp the board, he became a member. I doubt the merger would have been agreed upon without this sort of stipulation, in either case.

    7. Re:Oh boy by Chris+Burke · · Score: 2, Insightful

      In fact, I'm downloading a demo of Blactivision's newest title

      Sounds like the game company from a Dave Chappelle skit.

      --

      The enemies of Democracy are
    8. Re:Oh boy by _Sprocket_ · · Score: 1, Offtopic

      I doubt the merger would have been agreed upon without this sort of stipulation, in either case.

      Depends on who's in the position of strength. Pixar has been producing hit after hit, charging popular culture with its own imagery. Of course, the Disney emblem gets stamped on top of that because Disney distributes. But the underlying role is all Pixar - a role that Disney had in previous decades. Meanwhile, Disney produced an occasional boxoffice hit and a slew of related direct-to-DVD rehashes to throughly milk those few successes. They also produce disposable pop icons. And occasionally fall back on their historical success by the false-scarcity tactic of re-releasing old classics from their "vault".... for a limited time, of course.

      It hasn't been working out well for Disney. I couldn't say its all about their box office. But I know folks who work for the Mouse and I'm hearing tales of decline at Disney's flagship parks (even beyond Disney's customary employee burn-out rate). Disney is stumbling.

      It seems to me that Disney needed Pixar a lot more than Pixar needed Disney. Granted - Pixar gets things out of that deal. And I wouldn't be surprised if a bigger piece of the Disney kingdom was a part of that deal.

    9. Re:Oh boy by duckInferno · · Score: 2, Interesting

      What are you talking about? This is great. In fact, I'm downloading a demo of Blactivision's newest title, Tony Hawk's Streets of Warcraft, right now.

      I'd buy that game.

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    10. Re:Oh boy by tchiseen · · Score: 1

      Blactivision Love it.

    11. Re:Oh boy by Rebelgecko · · Score: 1

      Yeah, because Slashdot is all about the commenters, not about the comments.

      Wow, thanks for the very insightful comment! I'd mod you up, but you're AC.

      --
      CATS/Diebold '08- All your vote are belong to us!
  4. Can't wait for the Diablo / River Raid mashup. by JoshDM · · Score: 5, Funny

    Riverablo.

    1. Re:Can't wait for the Diablo / River Raid mashup. by Anonymous Coward · · Score: 0

      I was thinking the Pitfall MMO

  5. I think I speak with many of us when I say by geekoid · · Score: 3, Interesting

    Aww, Fuck.

    There wasn't a monopoly. They came up with that line to try to appease the cynical young crowd.
    I could only by games from EA? EA was somehow not allowing me to easily buy other games? EA is the only multi-billion dollar game company?

    They only monopoly they ahve is on trademarked sport series.
    NFL, NBA, etc. . .
    And this merger will do nothing to stop that.
    In 5-8 year BLizzard will lose there rep of releasing fnished high quality games. You'll see.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:I think I speak with many of us when I say by Anonymous Coward · · Score: 1, Insightful

      You are going to have to do some serious convincing that they release good products when Blizzard hired Tom Chilton (the man whom single handedly brought down several large name MMORPGs before WoW) and then WoW became the worst Arena based third person melee subscription game ever that only rouges and warriors can play. PvE players and all the other classes in the game need not apply to World of Arenacraft.

    2. Re:I think I speak with many of us when I say by TheKidWho · · Score: 1

      Because they killed PVE when they introduced Arenas?

    3. Re:I think I speak with many of us when I say by Anonymous Coward · · Score: 0

      So classes other than rogues and warriors "can't play"? How, then, do you explain the millions who do?

      Oh, right, you're a liar who sucks at your chosen game. And no, you weren't just using hyperbole for effect. You were lying. Incompetently.

    4. Re:I think I speak with many of us when I say by Avatar8 · · Score: 1
      Definitely not a monopoly from the legal standpoint, but EA's size and capabilities gave them first choice of nearly all potential games.

      If a new Harry Potter movie was coming out, who would the marketing/franchising people go to first to have a game made? If a small studio earned a contract for a game, produced a good product that sold then EA would buy the studio, assimilate the talent and produce quick, lower quality sequels. They DO have a monopoly on the sports with ESPN and the official leagues locking into "EA only" contracts.

      This merger puts another big dog in the arena. Now companies have two choices to produce games, and I guarantee there will be bidding wars between them. When the "EA only" contracts expire watch those sports leagues go visit Blizzard and entertain the idea of "what can you do for us?" Oh, yes. It will have an impact.

      As for Blizzard's quality... they've been producing top notch, highest quality games for over 15 years now. They have never, ever shipped an unfinished product that needs to be patched as soon as you insert the CD into your computer. EA has done that repeatedly because the ship date is more important to them than the quality. I think Blizzard has an excellent model of development that scales well. I don't believe their quality will drop at all.

    5. Re:I think I speak with many of us when I say by Travis+Mansbridge · · Score: 1

      Firstly, I don't think anyone has to convince anyone that Blizzard releases good products. That seems pretty obvious, given their sales figures.

      Secondly, I don't think I've seen a single top-ranking 2v2 arena team composed of simply a Rogue and a Warrior, as neither has the ability to heal.

      Finally, you are correct in your assertion that PvE players needn't play in the arenas. If you're not inclined to PvP, there is nothing requiring you to.

    6. Re:I think I speak with many of us when I say by grahamd0 · · Score: 2, Insightful

      In 5-8 year BLizzard will lose there rep of releasing fnished high quality games. You'll see.

      Wtf are you talking about? Activision has been publishing id's games for YEARS and they're still released "when they're done". (I know they aren't "GOOD", but that's not he point).

      Activision didn't buy the golden goose so they have it for dinner.

    7. Re:I think I speak with many of us when I say by Anonymous Coward · · Score: 0

      Its fine. L2P.

    8. Re:I think I speak with many of us when I say by woot+account · · Score: 1

      Firstly, I don't think anyone has to convince anyone that Blizzard releases good products. That seems pretty obvious, given their sales figures.

      Then you agree that Hannah Montana makes some of the best music of all time?

      Not saying Blizzard makes bad games, just that high number of sales does not imply good games.

    9. Re:I think I speak with many of us when I say by Omestes · · Score: 2, Insightful

      In 5-8 year BLizzard will lose there rep of releasing fnished high quality games. You'll see.

      I rather doubt this. Blizzard is, for all intents and purposes, a bunch of assholes, and I mean this in a good way. I'm guessing if too much pressure is put on them to bow to some corporate line, they will all just leave. I don't think that Chris Metzen is much for outside influence, or compromise, he'd probably quit (and take most of the design team with him) if anyone tried to mess with his freedom. As would most of the people there.

      For some odd reason I don't think that Bliz is a bunch of good capitalists, I think that they really view themselves as artists, and industry rockstars. Not saying they don't like their money, but I think there are some deeper motivations going on as well.

      I also doubt that anyone will really mess with this Goose, Bliz is WAY to lucrative to fiddle with. Nothing they have released since the mid 90's, hasn't made money. Two of their games still sell more than some other releases over ten years later (Diablo 2, and Starcraft), which is pretty rare in the game industry.

      Yes, I am a Bliz fanboy. :)

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    10. Re:I think I speak with many of us when I say by MerlinX420 · · Score: 1

      I play wow on what's considered the "Special Olympics" of PVE progression yet there are still people out there playing the PVE game. I'm a warrior but I'm not stepping into an arena without some sort of healing class. (I actully run with a moonkin druid when I do.) And I don't re-spec to PVP. I PVP prot and when I do BG's I'm almost always in the top 5 of the list.

    11. Re:I think I speak with many of us when I say by geekoid · · Score: 1

      Yes, but they don't own id.

      And "Good" IS the point.

      I ahve seen this in many industries where someone making a profit and doing well gets bought, 5 years latter there either gone or in the crapper becasue of management.

      I hope I am wrong.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:I think I speak with many of us when I say by Tubal-Cain · · Score: 1

      EA has done that repeatedly because the ship date is more important to them than the quality.

      That tends to happen when your biggest series' (sp?) have a year on them.

    13. Re:I think I speak with many of us when I say by grahamd0 · · Score: 1

      Yes, but they don't own id.

      And "Good" IS the point.

      But Activision isn't what makes id's games not good, it's the fact that they're glorified tech demos. They're still done on id's timetable and they're released when id is ready to release them.

  6. Well... by AkaKaryuu · · Score: 5, Interesting

    Just look at all the improvements Activision made to the Guitar Hero series after acquiring R.O. Ads... poor note charts... incredibly gimmicky additions to gameplay. I am very disapointed to hear of this merger.

  7. Profits by zippthorne · · Score: 5, Insightful

    Doesn't Blizzard bring in more than a billion in profits a year, by itself? What's Activision bringing to the table?

    --
    Can you be Even More Awesome?!
    1. Re:Profits by jandrese · · Score: 1

      Maybe Activision is bringing their genius management and support staff. I can't wait for Blizzard games to be pushed out the door in November 80% done and then never supported again.

      --

      I read the internet for the articles.
    2. Re:Profits by AkaKaryuu · · Score: 5, Funny

      Don't discredit Activision. They _do_ have some of the best titles out for Atari.

    3. Re:Profits by SeePage87 · · Score: 1

      Goodwill?

    4. Re:Profits by Awod · · Score: 1

      Lies and deceit. Served with ice, naturally.

    5. Re:Profits by geminidomino · · Score: 2, Funny

      Mmmm... Chopper Command...

    6. Re:Profits by tim_darklighter · · Score: 1

      The Guitar Hero franchise.

    7. Re:Profits by Anonymous Coward · · Score: 0

      Activision will probably bring new copy-protection methods, similar to how Spore has the "three activations and buy a new key" BS, or how Atari won't let the latest NWN2 expansion out the door until their next nasty copy-protection stuff is "working".

      Other than that, not much else. Looks like Blizzard will be going the way of Origin.

    8. Re:Profits by GameboyRMH · · Score: 1

      H.E.R.O.

      Hot rocks are bad.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    9. Re:Profits by christ,+jesus+H · · Score: 1

      I would guess that Activision brings more diversity to Vivendis catalogue of games. To spread the risk and funding across more titles, the benefits of scale.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    10. Re:Profits by ZTiger · · Score: 3, Informative

      hmm Activision: Call of Duty, Doom 3, Enemy Territory: QUAKE Wars, to name a few. I wouldn't mind Blizzard and Vivindi's games to be come available on the Steam network like some of Activision's are but they may try to do their own instead.

    11. Re:Profits by u8i9o0 · · Score: 3, Informative

      Doesn't Blizzard bring in more than a billion in profits a year, by itself? What's Activision bringing to the table?

      How about more than a billion in profits a year. :)

      --
      This is not my sig
    12. Re:Profits by digerata · · Score: 1
      Yep. World of Warcraft alone brings in over 2 billion a year.

      There are some really good analysts out there that know their math. It was probably Enderle, that DOOOSH.

      --

      1;
    13. Re:Profits by Anonymous Coward · · Score: 0

      Empty pockets

    14. Re:Profits by sgilti · · Score: 1

      Phase 2.

    15. Re:Profits by Anonymous Coward · · Score: 0

      Guess you haven't played World of Warcraft then. To play the game, you login with an account setup with a product key. You can't have multiple people playing with a single key (when I first got the game, my son tried logging in to play his character while over at a friends house...too bad I was on it and he disconnected me). Copy protection methods are not going to disappear so at least a simple login process makes sense (especially given the online nature of the game). I also have Half Life 2, which also requires a login, and while it is annoying to require Internet access to play, I understand it is to combat software piracy and tolerate it. At least I don't need to load a CD into the system to play it (like The SIMS, BattleField, etc...).

      Mij

    16. Re:Profits by RedWizzard · · Score: 1

      Doesn't Blizzard bring in more than a billion in profits a year, by itself? What's Activision bringing to the table?

      Blizzard made about $1.1B in revenue last year (not profit). What Activision is bringing to the table is revenue of $2.9B per year.

    17. Re:Profits by cyborch · · Score: 1

      yeah, they could make their own kind of steam network where you could find people online to play with, and they could add a chatroom where you could talk to people before creating games. That would be cool! Just like steam, but lets call it battlenet in stead, that way we could use the "steam" which has been around for at least 8 years...

    18. Re:Profits by Ancient123 · · Score: 1

      At the same time blizzard also host torrents of WoW that players can download and reinstall their game with. Copy protection is so lacking locally i can just copy the game to another computer and play it on that one. The only problem with online distribution like WoW and Steam is that eventually the servers will be gone and you will no longer be able to play the game(s)

    19. Re:Profits by Anonymous Coward · · Score: 0

      True that if the WoW and Valve servers disappear you won't be able to officially play the game. Fortunately the monthly subscription for WoW does seem to indicate that the servers will be up and that new content will continue to be developed. As long as they are willing to take money, the servers are likely to remain up. Even if they aren't, people have already setup private WoW servers (which to my knowledge is a violation of Blizzard's terms) so the game theoretically can continue to be used if the official servers are shutdown. Steam on the other hand could be a bit more difficult but I'm sure someone has found a way around that too.

      Mij

  8. So ... by Anonymous Coward · · Score: 0

    Will all of Activision's games start to not suck or is it just from here on out?

  9. Sounds like a B movie monster by Anonymous Coward · · Score: 0

    Hahahaha, you fools! You thought you could defeat me, but you didn't count on my super warrior robot !

    Blactivard! Destroy them!

  10. New Name? by SnowNinja · · Score: 1

    isn't Blactivision already an old Blaxploitation movie from the 70s?

  11. The question is... by david.given · · Score: 4, Funny

    ...are they going to call it Blahctivision or (my favourite) Actilizzard?

    1. Re:The question is... by merchant_x · · Score: 1

      Some other poster from a previous story came up with my favorite concatenation of the names so far..

      Actard

    2. Re:The question is... by mapmaker · · Score: 1

      Didn't BlizzaVision win that contest?

    3. Re:The question is... by Anonymous Coward · · Score: 0

      Actard?

    4. Re:The question is... by minister+of+funk · · Score: 1

      No, Activision will become another Blizzard Studio:

      1. Blizzard
      2. Blizzard North
      3. Blizzard Rectum

      In partial seriousness, I'd like to see a sequel to Blackthorne -- a nice little side-scroller that I still have the box for (don't know where the media is, but I like box art).

    5. Re:The question is... by EchaniDrgn · · Score: 1

      Fo Shizzle Yo, let's check out the BlizzaVision!

  12. mod parent funny by damn_registrars · · Score: 1

    Too bad I just used my last mod point for the day. Hopefully there are some other people running around with points today that remember River Raid

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  13. Where are the Games of Yore? by falcon9x · · Score: 4, Interesting

    Where are the games of yore?
    That captured you in an experience like never before,
    and when completed, left you wanting for more?

    Used to be that in box was a map made of cloth.
    Nowadays when opened, out of the box comes a moth.

    In a game like Command & Conquer, even the installation was a treat.
    But now its all boring wizards. I guess the programmers just aren't that 1337.

    Where are the games that are deep, like Zork and Chrono Trigger?
    Now they all seem to be shallow and simple, but they are a lot bigger.

    I loved playing with friends, in games like System Shock 2 (with patch)
    But now its all against friends, seems like there's only deathmatch.

    These games of old came with books that were a joy to read.
    Now they won't even print it, they just put it on the CD.

    The graphics weren't great, but they had a great story and they were immersive.
    Nowadays you have to do it yourself for games that have multiplayer that's massive.

    I want to go back to Monkey Island or command X-COM to save us from alien attacks.
    And I'd like to thank Telltale Games for the fun revival of Sam and Max.

    Oh how I yearn for the games of yore
    That captured you in an experience like never before,
    and when completed, left you wanting for more?

    http://9xrnet.com/blog_gaming/where_are_the_games_of_yore

    1. Re:Where are the Games of Yore? by MBGMorden · · Score: 5, Insightful

      The "games of yore" mindset is just another "back in my day" phenomenon. The kids who grew up gaming are getting older now. It's just a sad fact of reality that the when I think about all the awesome games I played as a kid, I'm looking at them through rose-colored glasses. Most, truth be told, had simplistic gameplay that I wouldn't enjoy now. That "magic" that the old games had was essentially that a lot of us were kids who were easily entertained. A little guy to move around on screen and some flashing lights and we were happy. I mean honestly, RC Pro Am or Contra aren't much more than twitchy little diversions.

      These days, game companies are still coming out with tons of those types of boring, meaningless games. The kids now are eating them up, and we look at them with disdain saying "If only they had some REAL games like WE had when we were kids . . . uphill in the snow both ways yadda yadda". Don't get me wrong, I'm still an avid gamer, but I'm just much more selective now that I used to be. In generally I'll play through half a dozen games per year, but they're not the mindless little diversions that I once enjoyed. Now, it takes a very detailed game with an intricate story to wrap me in. Last full game I played through was Mass Effect. Currently I'm in the beginning stages of Assassin's Creed (which is decent so far).

      So yeah, the games haven't gotten lower in quality as time has weathered on - it's just that our demands for them have gone up as we've gotten older.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Where are the Games of Yore? by Anonymous Coward · · Score: 1, Insightful

      Fallout 1 & 2, Planescape: Torment, Descent: Freespace, System Shock 2, Star Wars; Rogue Squadron, The Oregon Trail, ...

      I don't expect games of this caliber anytime soon.

      I've played all of them, except the last, in the last month and they are still as good. The only problem is my OS can't actually run them stably.

    3. Re:Where are the Games of Yore? by cthulu_mt · · Score: 5, Funny

      Damnit old man! I got off your lawn like 20 minutes ago. Would you please stop shouting now?

      --
      Virginia is for lovers. EVE is for griefers.
    4. Re:Where are the Games of Yore? by Anonymous Coward · · Score: 0

      You really ought to break out those old games and play them.

      You'll see that your comments here really are full of hot air. Games *were* more enjoyable because of the content, not nostalgia.

    5. Re:Where are the Games of Yore? by falcon9x · · Score: 1

      There isn't much "back in my day" sort of thing. I'd like to think I'm still "in my day", if you will, since I'm 24 years old. I have played these old games, and quite frankly, a good number of them are better than a lot of the games that come out nowadays. Also, you'll see that there are actual PHYSICAL properties of games that don't exist now that I have mentioned. Cloth maps, hefty manuals, campaign co-op are just some of the things I have named.

    6. Re:Where are the Games of Yore? by falcon9x · · Score: 1

      Lol, I don't use a cane/walker quite yet, I'm 24 years old.

    7. Re:Where are the Games of Yore? by Tom · · Score: 1

      Exactly! When GP thinks games of old were so much better - get yourself an emulator and play a couple of them. I did that a few years ago with some of my old C64 favourites, and I was surprised, and not pleasantly.

      --
      Assorted stuff I do sometimes: Lemuria.org
    8. Re:Where are the Games of Yore? by Raxxon · · Score: 1

      You're close to the point. We're jaded now. "Back in the day" RC Pro Am was a decent racing game. The weapons added a new twist and the "leveling up" as you went on was a nice feature.

      But we're past that now. "Been there, done that, burned the shirt". We want something 'new' and 'innovative'. We want something we haven't seen. We enjoy the old games because they are the old games. Some of it is Rose Colored Glasses, part of it is we are still entertained by that. We don't want more of the same thing though with shinier graphics (well, personally I'd LOVE a current generation Carmageddon), we want the new.

  14. Don't be too cynical yet by Last_Available_Usern · · Score: 1

    EA hasn't acquired some small company that it can now manipulate however it sees fit. These are both powerhouses. You can be sure that Blizzard doesn't want to see it's name tarnished and it certainly has the clout and financial backing to pull off the kind of negotiations it needed to during this merger. I suspect that Blizzard wants access to more high-end developers and Activision just wants some of the royalties of Blizzard's cash cow. If that's all that happens (and monthly subscription prices don't go up) I don't see this as a bad thing at all.

  15. Game Development Studio Identity by MiceHead · · Score: 5, Informative

    Activision has snagged, founded, or otherwise invested in a number of companies:

    1997 - Raven Software
    1998 - Pandemic Studios
    1999 - Neversoft Entertainment
    2000 - Gray Matter Interactive
    2001 - Treyarch Invention LLC
    2002 - Z-Axis Ltd, Luxoflux Corporation
    2003 - Infinity Ward, Shaba Games LLC
    2004 - Activision's 25th birthday- take one free acquisition. Do not pass Go. Do not collect $200.
    2005 - Vicarious Visions, Toys for Bob, Beenox, Inc.
    2006 - RedOctane, Inc.
    2007 - Bizarre Creations

    It's odd to me how studios gain/lose/change their identities through acquisitions. Toys for Bob was responsible for Star Control II, which remains one of my favorites to this day. More recently, they did a PS2 movie tie-in for Madagascar. I'm guessing that that game was solid, but not the tour de force that was SC2. On the other hand, Maxis is now "just" one of EA's brands, and they've always done stuff that interested me. Perhaps companies just need well-placed pied pipers (Wright; Jobs; Carmack) to retain their identities?

    1. Re:Game Development Studio Identity by Xtravar · · Score: 3, Insightful

      On the other hand, Maxis is now "just" one of EA's brands, and they've always done stuff that interested me.

      Maxis used to have a diversified game portfolio (albeit they were just the publishers of some). I think of Klik & Play, Widget Workshop, SimTower, SimAnt, SimFarm, SimIsle... Those were really fun games. I would kill for a modern remake of SimFarm!

      Once EA bought them, they were pretty much forced to focus on SimCity and The Sims franchises. The SimCity franchise is dead at this point (another dev shop made SimCity Societies, which isn't even the spiritual heir to SimCity 4).

      --
      Buckle your ROFL belt, we're in for some LOLs.
    2. Re:Game Development Studio Identity by twilightzero · · Score: 1

      +10 for the Toys For Bob and Star Control 2 references!!

      I still pine for the day they'll be bringing out Star Control 4...maybe a new Blizzard project? ;)

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
    3. Re:Game Development Studio Identity by geminidomino · · Score: 1

      If SC3 was any indication, I weep for the day they bring out SC4.

    4. Re:Game Development Studio Identity by Nalgas+D.+Lemur · · Score: 1

      SC3 was not made by Toys for Bob and is not considered canon in the Star Control series/universe. Toys for Bob and fans of the original games have actually been trying for years to convince their publishers to let them make a true sequel to SC2. There have been rumors of people at Activision showing interest more recently, and there have been fan letter-writing campaigns and petitions to show support and that people will buy such a thing if it exists, but as far as I know/remember, there hasn't been anything beyond someone at Activision asking for a presentation of a concept for what the game would be. So, no official work or progress at the moment, but it does seem like there's some hope that there will be something at some point to make up for the atrocity that SC3 was.

    5. Re:Game Development Studio Identity by geminidomino · · Score: 1

      Yeah, I know that TfB didn't make Star Control II (Not sure how they managed to maintain ownership of the code and resources, but not the name, but I'm glad they did. UQM == win).

      Honestly, I wasn't thinking about TfB, I was thinking about Activision and Blizzard making SC4... and it frightens me.

      "Go Kill 10 Spathi Eluders, then see Commander Ivanova at Vega II. Take this cool, refereshing Pepsi to rejuvenate yourself on the long flight"

      *shudder*

    6. Re:Game Development Studio Identity by geminidomino · · Score: 1

      Ah, even with forced preview I still bugger up.

      "Yeah, I know that TfB didn't make Star Control III (Not sure how they managed to maintain ownership of the code and resources for SC2, but not the name, but I'm glad they did. UQM == win).

    7. Re:Game Development Studio Identity by Babbster · · Score: 1

      Was Maxis really forced to concentrate their efforts or was it just that there was a glut of Sim[x] games on the market? I recall that for a while there I could barely keep up with the Sim series, and really didn't care if I did because one game (well, two: SimEarth and SimLife I quite enjoyed) could keep me occupied for months. Also, prior to being bought by EA, Maxis was releasing 2 versions of every game (DOS and Windows) which must have complicated, and further spread thin, their development resources. I remember being daunted by the large number of Sim boxes on the Software, Etc. wall when I'd go for my weekly browse and biweekly buy. The Sims and SimCity are probably much better today than they would have been if EA/Maxis was still pumping out a bunch of SimFranchises.

    8. Re:Game Development Studio Identity by twilightzero · · Score: 1

      I'm not sure either but it's wonderful that they did. Honestly though I'd LOVE to see a Blizzard-produced Star Control 4, even with in-game advertising it'd still be t3h 4w3s0m3!!

      --

      "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
    9. Re:Game Development Studio Identity by Nalgas+D.+Lemur · · Score: 1

      "Go Kill 10 Spathi Eluders, then see Commander Ivanova at Vega II. Take this cool, refereshing Pepsi to rejuvenate yourself on the long flight"

      That is simultaneously hilarious and terrifying and hurts my brain. Someone make it stop.

    10. Re:Game Development Studio Identity by geminidomino · · Score: 1

      I'm not a blizzard fan... Don't like RTSes and not big on treasure grinding.

  16. Spin machine by Brain-Fu · · Score: 4, Insightful

    They made it sound like merging these two companies is somehow increasing the number of competitors in the market.

    Previously, there were three big companies, EA, Activision, and Blizzard.* They were all competitors. Now, there are only two: EA and Activision-Blizzard. That does not benefit consumers. The already-existing cartel has just shrunk, moving even closer to a monopoly.

    The benefits of capitalism (low prices, high quality, variety of choice, available jobs, economic health, etc...) all come to fruition in free markets with lots of competitors. When you have largely controlled markets (high barriers to entry) with very few competitors, you lose those benefits. This is Econ-101 stuff.

    Whenever these mergers happen they always try to sell up the benefits to customers "by centralizing our efforts we can cut our own production costs greatly, which means we can provide better quality and even bigger savings on to our clients." While that is true in theory, in practice the lack of competition means there is nothing forcing them to provide these benefits, and so over time they don't provide them...and instead maximize their own profits by cutting corners on quality and price gouging. Merging eliminates the balancing factors in the market, which is what allows them to get away with this.

    So that is what will happen. And it is nothing new. "All this has happened before. All this will happen again." --Pythia

    *Yes, I am aware that there are actually other companies in the games industry at the moment...I was just filtering the set to those mentioned in the summary for the sake of simplicity. The principle still applies.

    1. Re:Spin machine by dc29A · · Score: 0, Redundant

      Previously, there were three big companies, EA, Activision, and Blizzard.*

      Just because Blizzard prints money with World of Warcraft it doesn't mean that they are "big". They have a total of three game franchises: Warcraft, Diablo and Starcraft line. That's it. That's hardly a lot compared to EA or Activision who each have gazillions of franchises. Take out WoW from the equation and suddenly Blizzard doesn't look that impressive at all.

    2. Re:Spin machine by Anonymous Coward · · Score: 0

      Take out WoW from the equation and suddenly Blizzard doesn't look that impressive at all.

      ... what? I can only assume that you aren't familiar with how Diablo II is still selling out in stores, or how Starcraft saved the South Korean economy during a depression. Seriously. Without WoW, Blizzard is simply printing a slightly smaller amount of money.

    3. Re:Spin machine by negRo_slim · · Score: 2, Insightful

      They have a total of three game franchises: Warcraft, Diablo and Starcraft line. That's it. That's hardly a lot compared to EA or Activision who each have gazillions of franchises.

      Quality before quantity my friend.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    4. Re:Spin machine by snuf23 · · Score: 1

      I'd say it's impressive that those 3 franchises have yet to produce a poor selling product. The one supposed stinker, Starcraft Ghost was cancelled.
      You are correct in that they don't have tons of games but every game they release is critically acclaimed and sells tons of units often over the course of many years (see Diablo 2, Starcraft 2 and World of Warcraft). A Blizzard game is the closest thing the PC game industry has to a sure thing. Valve is probably the only other PC gaming company that comes close to this track record.

      --
      Sometimes my arms bend back.
    5. Re:Spin machine by RedWizzard · · Score: 1

      They made it sound like merging these two companies is somehow increasing the number of competitors in the market.

      Previously, there were three big companies, EA, Activision, and Blizzard.* They were all competitors. Now, there are only two: EA and Activision-Blizzard. That does not benefit consumers. The already-existing cartel has just shrunk, moving even closer to a monopoly.

      That would be true if Blizzard and Activision were competitors but they didn't actually have many competing titles. Blizzard really only has Diablo, Warcraft, Starcraft, and WoW. Activision doesn't really compete with any of those, except in the most general sense. I don't see this merger having any impact on consumers.

    6. Re:Spin machine by Anonymous Coward · · Score: 0

      Pro-tip: Starcraft ghost came out it was just restyled and rebranded as "Tom Clancy's Splinter Cell"

      Brace for impact

    7. Re:Spin machine by Jedi+Alec · · Score: 1

      They have a total of three game franchises: Warcraft, Diablo and Starcraft line

      Ah, but what franchises they are...

      There's very few game titles I'd be willing to buy without spending a lot of time checking out reviews and the like. With Blizzard I won't have to, except maybe to get all excited with anticipation. Once you get to the point where customers will choose your products simply because you made them, I'd say you're doing pretty damn well as a company.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    8. Re:Spin machine by DrgnDancer · · Score: 1

      Yeah, I can't think of too many other games that continue to sell well almost a decade after release as Diablo II does. It's not a cash cow anymore, but it's still on the shelves at Best Buy which is WAY more than any competitor can claim on a similar aged game. You can also still purchase Starcraft without much effort. That's serious longevity in titles. My only wish, much though I enjoy WoW, is that they'd have thought to continue SC and Diablo earlier

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    9. Re:Spin machine by Creepy · · Score: 1

      Um, this merger spans more than just Blizzard, despite the new name - Vivendi Games (a subdivision of French publisher Vivendi) is merging with Activision and being renamed Vivendi-Blizzard. Vivendi itself will maintain a 52% majority stake in the new company. What you missed is just because they are adding the Blizzard brand to their name doesn't mean that is all there is from that side of the merger - Vivendi Games itself owns a number of non-Blizzard companies that did not get added to the name, such as Sierra and Massive.

      from Sierra you get franchises like Leisure Suit Larry, Empire Earth, King's Quest, Space Quest, Quest for Glory.
      from Dynamix (dead Sierra subsidiary, devs mostly moved to GarageGames): Tribes (and many old games - SkyFox, Stellar7, Red Baron anyone?)
      from Massive: Ground Control, World in Conflict

      The reason for adopting the Blizzard name probably has more to do with it being the Pixar in their lineup (like Disney using Disney-Pixar).

      Technically, Blizzard has a couple of old platformers, too, one of which could be considered a franchise because it had a sequel - The Lost Vikings I and II; Blackthorne was the other platformer I remember from them, but I don't think they released any sequels for that. Before that they did ports to Amiga like Battle Chess 2 and Castles (and maybe to C64, but I never used them - there was an IGN article about them mostly starting as a porting house a few years ago). See their company profile - it has links to some of that info.

  17. Some confusion by Compenguin · · Score: 5, Informative

    Since there appear to be a lot of misinformed people in this thread, this actually a merger of Vivendi Games and Activision. Blizzard has been a subsidiary of Vivendi Games (and it's predecessors) for a long time. The merges company is taking the name Activision Blizard instead of Activision Vivendi because Blizzard is a much for famous brand name and the Vivendi brand has been tarnished since the Vivendi Universal implosion while the Blizzard brand is known for quality. Blizzard has been known for it's ability to convince its owners that its formula works and it should be left alone for a long time now. âoeMike [Morhaime] has to train his new boss every time he gets a new boss.â

    Blizzard was founded in 1991. It acquired by Davidson and Associates in 1994. Davidson was acquired by a a mail-order/conglomerate company CUC International in 1996 along with Sierra On-Line and Berkley Systems. Then in 1997 CUC merged with a hotel company HFS to form Cendant. After an accounting scandal in 1997 Cendant sold it's software arm to French publisher Havas. In 1999 French water conglomerate Vivendi acquired Havas and while working to acquire Universal (which it did in 2000) becoming Vivendi Universal. In 2002 Vevendi Universal began to enter financial trouble and began divesting many of it's properties. In 2004 it sold 80% of Vivendi Universal Entertainment to NBC keeping it's software properties. In 2006 it dropped Universal from it's name completely once again becoming Vivendi (with Vivendi Universal Games becoming Vivendi Games). In 2007 announced a merger of Vivendi Games with Activision which just became official, resulting in Vivendi owning a huge portion of Activision (now Activision Blizzard) stock (54% of shares outstanding).

    1. Re:Some confusion by christ,+jesus+H · · Score: 1

      Very well explained. I think alot of the confusion comes from the belief that Blizzard was somehow an "independant" developer previously when that hasnt really been the case since the mid-90s.

      --
      Ohh spiteful one tell me who to smote and he shall be smolten!
    2. Re:Some confusion by gozirra · · Score: 1

      Thanks for setting the record straight.

    3. Re:Some confusion by perlith · · Score: 1

      I agree, Wikipedia is your friend: http://en.wikipedia.org/wiki/Blizzard_Entertainment

  18. They want money. by Anonymous Coward · · Score: 0

    Everyone knows why they're merging. It's to make money. This merger would never have happened if Blizzard had not released a certain terrible (but wildly successful) game. As long as they can keep that racket up, it doesn't really matter what quality they put out. Besides, it's not as if they were creative geniuses anyway. With or without Activision they will keep pushing the same tired old franchises. It's disturbingly similar to the Final Fantasy phenomenon. Has the Square-Enix merger considerably affected the quality of Square's properties?

    1. Re:They want money. by ShibaInu · · Score: 2, Interesting

      While you may or may not like WOW, I feel pretty certain that Blizzard has generally put out pretty good games, in terms of both quality of the game itself and the stability. I recently popped Diablo II back into my machine and noticed that it had recently been patched.

      And, if there is one thing that both game and movie companies know it is that nothing sells like a sequel. Take a hit game or movie and make a new one based off of the old one and you are pretty much going to make MORE. So don't blame for profit companies for doing this - blame the folks who buy the various part II's and III's. I'll admit I am looking forward to Diablo III...

  19. Don't Understand by immcintosh · · Score: 1

    I don't really get it. Blizzard has the reputation for being probably the highest quality development house in the entire industry... by a solid margin. And they are already printing money with World of Warcraft. This seems like a giant leap backwards for them on all fronts, but maybe I'm missing something.

    1. Re:Don't Understand by Anonymous Coward · · Score: 0

      They increase their reach

    2. Re:Don't Understand by Bobfrankly1 · · Score: 4, Informative

      You are missing something. The comment above mentions that Blizzard was already part of Vivendi. Blizzard already merged. Now they're merging again.

  20. The Reason Why by kenp2002 · · Score: 4, Insightful

    First stop thinking about EA\Activision\etc as game companies. They are at the core Interactive Entertainment companies.

    Just as Marvel is no longer a comic book publisher, they deal in intellectual property. Their product is the world and characters they create and the various outlets are the tools (comics, movies, games, etc.)

    With that in mind Activision and EA are looking at entertainment resources. The reason for the mergers is to pool capital for large projects that are internal and self directed.

    Case in point, how many good video game movies are there?

    Ok with that answer in mind: How many of them were produced by the game company?

    Ahh we are starting to see the motivation here.

    Blizzard alone, despite being a large high quality producer of games doesn't have all the tools they need to push things to the next level. The inverse is also true Activision doesn't have the tools that Blizzard has.

    We all know there is a Warcraft movie in the works. The more money that Blizzard can front in the production, the more control. If they could fund the movie completely, they have complete control.

    This is what motivated Marvel to start doing their own movies. Look at Marvel based movies before they spun their own studio (Hulk, Daredevil, Ghost Rider, Electra, etc.) and look at the post results in Iron Man.

    By combining resources they are given themselves better leverage for a complete Entertainment company with better cross platform capitalization of their intellectual properties.

    ActivisionBlizzard can do more with existing IPs then Blizzard alone can. Remeber, business is just as much about networking personally then just the logistics of business-as-usual. Activision brings a lot of "Who to call for XYZ" and "So-and-So over at Paramount owes me a favor".

    The same goes the opposite way, Activision can now dip into the substantial talent pool that Blizzard has, their biggest asset is their art department. Think of all the artists who can now branch out and do work for other IPs not getting burned out drawing their 400th Orc or 200th Zerg. Retaining talent isn't jsut about good benefits, but giving them something to do that keeps them energized.

    The key is ensuring good management, keeping the creative forces insulated against the business lines, and ensuring that creativity and profitability co-exist as peacefully as possible. That takes strong leadership to say yes and no when needed.

    That being said I would love to see some new use of the WoW IP, how about a racing game in the theme of Rally car racing through Azeroth and Outland. How about some FPS in the land of Starcraft. How about a few anime series based on Starcraft, Diablo, and Warcraft?

    Maintain quality, respect the IP, keep focused and keep costs in control.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:The Reason Why by Yvan256 · · Score: 1

      Starcraft-themed FPS? Oh yeah, sign me up! Imagine yourself as a marine at the front line while the computer is sending a swarm of zerglings at your base!

      How about Starcraft III, where two players play the game as commanders (RTS) and all other players play as soldiers/pilots/etc (FPS)? Now THAT would be insane!

    2. Re:The Reason Why by zippthorne · · Score: 1

      So.. You want a Starcraft themed sequel to Battlezone II?

      --
      Can you be Even More Awesome?!
    3. Re:The Reason Why by Cabriel · · Score: 2, Informative

      The Starcraft FPS was Starcraft: Ghost which got dumped and rebuilt three times. Now, it's on indefinite hiatus. And I cry myself to sleep at night knowing this unfortunate truth. ;_;

    4. Re:The Reason Why by Anonymous Coward · · Score: 0

      Case in point, how many good video game movies are there?

      None.

      Ok with that answer in mind: How many of them were produced by the game company?

      Again, none. Any portion of zero is still zero.

    5. Re:The Reason Why by Jedi+Alec · · Score: 1

      I'll settle for an anything-themed sequel to Battlezone II, those damn vehicles were way too much fun to hover around in.

      Ok, granted, the game had a lot of downsides...but, oh the potential!

      --

      People replying to my sig annoy me. That's why I change it all the time.
  21. jesus fucking mary and joseph, when will it end? by jollyreaper · · Score: 3, Insightful

    It's a Wall-E world. I think these business execs have taken Highlander a bit too seriously, buying and merging companies because in the end, there can be only one. So will it be Wal-Mart or Buy-n-Large?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  22. Mark my words! by Defraggle · · Score: 0

    Mark my words! Now wrath of the lich king will definitely come out this Christmas. whether it's ready or not. Starcraft 2 will get kicked out of the door Christmas 2009, whether it's ready or not. Jar Jar will be a playable race. Diablo 3 will be renamed Diablo 2k10, come out on the xbawx 3 months before the PC and ps3. It will also have optional down loadable content with micro payments.

  23. not necessarily a good thing by Anonymous Coward · · Score: 0

    This is actually a bad thing for Americans, they're not being bought out by Blizzard they're being bought out by Vivendi. Vivendi is an aggressive french monopoly.

    They're the ones that fired all 99 employees in the Dynamix division that produced Tribes 1 & 2, the only two money makers at the time at Sierra Online when they bought out Sierra.

  24. Drool.... by Linuss · · Score: 1

    world of turokcraft 3

  25. And the New Name will be? by n1ckml007 · · Score: 0

    ActiBlizz? Blizavision? Zardsion? BlizzAc? ZardVision?

    1. Re:And the New Name will be? by vbraga · · Score: 1

      Mordor?

      --
      English is not my first language. Corrections and suggestions are welcome.
  26. If I paid for it, I don't want ads! by GameboyRMH · · Score: 2, Funny

    I don't pay money for Google. If I'm paying for a game it better not have any ads in it. It would be like paying to see Blade 3 or I, Robot or the new Casino Royale or paying for a copy of NFSU2. I'm not going to pay twice.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:If I paid for it, I don't want ads! by dintech · · Score: 1

      You don't have to. Plenty of other people will.

    2. Re:If I paid for it, I don't want ads! by steelfood · · Score: 1

      In-game ads probably wouldn't be anywhere close to your traditional media ads. In-game ads would be more like product placement. You know, "ColdSteel broadsword of fury" or "United Cutlry scimitar of the stars" or something. Or for potions, it'd be "Cherry Gatorade" and "Blueberry Gatorade."

      Actual cut-scene advertisements probably won't be such a great idea, and wouldn't be used at all.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    3. Re:If I paid for it, I don't want ads! by KDR_11k · · Score: 1

      In that case Heckler & Koch is in the best position for product placement...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:If I paid for it, I don't want ads! by Ortega-Starfire · · Score: 1

      No. H&K hates civilians. Beretta and SIG on the other hand have much better shots for product placement.

      --
      ---- Liquid was a patriot ----
    5. Re:If I paid for it, I don't want ads! by easyTree · · Score: 1

      They turned something as inherently cool as a master race of robots into a blubbering suck-fest of limp-dicked pussies wimpering endlessly about their feelings.

      Gotta love maddox :)

    6. Re:If I paid for it, I don't want ads! by somersault · · Score: 1

      I'm pretty sure he means because the MP5 is already in lots of games. If I was in the market for a submachinegun then the first thing that would spring to mind would be the MP5. Similarly if I had to buy a rifle I'd seriously consider the AK and any M16 derivatives. Thanks, Counter-Strike!

      This is all pretty useless however as gun ownership is not particularly lauded nor necessary in the UK :)

      --
      which is totally what she said
  27. Well since no one said it by CrazyJim1 · · Score: 4, Interesting

    I'm looking forward to the Mechwarrior action MMOG

    1. Re:Well since no one said it by NaleagDeco · · Score: 3, Informative

      Except that Activision lost the Mechwarrior license ... I believe Microsoft owns it now, which is why they put out MW3, 4 and Mech Commander.

      --
      "Shoot for the moon, even if you miss, you may hit a tree"
    2. Re:Well since no one said it by Anonymous Coward · · Score: 0

      I'm looking forward to the Mechwarrior action MMOG

      Oh hell no! I can imagine the forums already 'But that Locust killed my Atlas WAAAAAAH NERF NERF!'

  28. Mac games by StonedRat · · Score: 2, Interesting

    Blizzard have always been good at supporting the Mac natively (Unlike EA). Activision have been quite the opposite.

    Does this mean we can expect more or less Mac titles?

    --
    "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
    1. Re:Mac games by Yvan256 · · Score: 1

      Note to Activision: if you mess with Blizzard's NATIVE Mac versions, we won't buy them.

      And when I say native I do mean native, not some lazy-ass, half-baked transgaming version.

    2. Re:Mac games by FictionPimp · · Score: 1

      Amen

    3. Re:Mac games by Anonymous Coward · · Score: 0

      who uses macs for gaming, anyway?

    4. Re:Mac games by Anonymous Coward · · Score: 0

      Blizzard have always been good at supporting the Mac natively (Unlike EA). Activision have been quite the opposite.

      Does this mean we can expect more or less Mac titles?

      Yes

    5. Re:Mac games by Anonymous Coward · · Score: 0

      Does this mean we can expect more or less Mac titles?

      Yes.

    6. Re:Mac games by geekoid · · Score: 1

      on paper, you are so insignificant, they loss of the mac business may be well worth the savings of development dollars.

      Good luck.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Mac games by Tubal-Cain · · Score: 1

      My little brother is playing StarCraft on a vintage iMac beside me as I type.

    8. Re:Mac games by Yvan256 · · Score: 2, Informative

      If it was so insignificant then Blizzard would have stopped doing Mac versions a decade ago. Also, Mac users are more likely to buy games than to pirate them.

      And last, the Mac OS X marketshare is growing, and so is the Linux one.

    9. Re:Mac games by zoward · · Score: 1

      Also, coding those games also for Mac OS X means they'll be written for OpenGL (rather than, or in addition to, DirectX, which is Windows-only). This makes getting them running under WINE a LOT easier, thus gaining them a foothold in the Linux world without having to code a native Linux version. I'd love to know how many WoW users are running the client under WINE (like I am :-)).

      --
      "Can't you see that everyone is buying station wagons?"
  29. Re:jesus fucking mary and joseph, when will it end by Yvan256 · · Score: 2, Funny

    It's gonna be Brawndo, of course!

  30. Re:jesus fucking mary and joseph, when will it end by ceoyoyo · · Score: 2, Interesting

    The other day I was watching American TV and a not-very-little video screen popped up in the lower right corner (more like quadrant) advertising some other program, totally obscuring Darth Vader trying to find Luke.

    Brawndo, here we come!

  31. and then... by Ryzzen · · Score: 1

    ...you defeat him by playing your guitar as he hurls colored dots down a narrow pathway, while the halls of the damned echo with the sounds of Psychobilly Freak Out.

  32. The other way. by u8i9o0 · · Score: 2, Informative

    I sure hope Activision isn't stupid enough to mess around with the way Blizzard does things.

    If anything, Vivendi (Blizzard's owner) might mess around with Activision.
    From a different article:

    After the deal closes, Vivendi will then have a 52 percent stake in the new Activision Blizzard.

    But that's all a minor point since, as a consumer of both brands, the same concern applies whichever side has ownership.

    --
    This is not my sig
  33. wrong by aepervius · · Score: 1

    You are right that "the game of yore" is looked at mostly with rosy colored glasses, but not for the correct reason IMHO. There were as much stinker , maybe more , in the past than there is now. But on the other hand you can't say the mechanic got more complex today. GUI and graphic got more compelx, this is right. You can't compare, say, a planescape torment graphic with a mass effect. But on the complexity, the depth of the game, I would wager that a lot of game of yore , the best one, are quite more complex that most twitch game of today. Mass effect as PRG touted as it was, is really a simple shooter with a few dialogue/rpg elements added it to sweet the deal. Bioshock ? Ditto. What reach maybe the same complexity is oblivion and NWN2.

    All in all I would say that today's game have a tendency to reach a wider audience and be slightly less down in complexity, but higher in quality. But more important, the barrier to entry to compete to the top, is TODAY unwindable for an amateur. It was not so when graphic were not so complex.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:wrong by omnipresentbob · · Score: 1
      What type of complexity are you talking about? The story in Mass Effect is pretty complex, at least more so than the older games I've played. Same with Bioshock. Blizzard also makes pretty complex stories; it's one of the best parts about their games (but the games they make also have a lot of replay value, outside of the story).

      In terms of game control, you have a lot more hotkeys than before, too. Take Rogue Squadron (as was mentioned above). The complexity was basically a first person shooter, if I remember correctly, except not even as complex, because you could play it perfectly fine with a joystick (basically, up-down-left-right, and 3 or four buttons to shoot and do other things).

      So again, where's the complexity you were talking about? Are you thinking the old, old days where everything was text based?

      >> Look
      >>> You look around the room, and see nothing
      >> Move
      >>> Which room do you wish to move to?
      >> North
      >>> You die in a blaze of glory

  34. Re:jesus fucking mary and joseph, when will it end by Anonymous Coward · · Score: 0

    Omni Consumer Products

  35. Please Put the Infocom Titles Back Into Production by fyrie · · Score: 1

    The current prices on ebay are busting my bank account.

  36. ! Blizzard + Activision by Anonymous Coward · · Score: 0

    It's Vivendi + Activision.

  37. What's the point of mergers? by Anonymous Coward · · Score: 0

    I can understand two small companies trying to survive against a larger third company, but in your common merger, one company gives itself to the other, in essence.

  38. I'm going to get shot for this by damburger · · Score: 1

    Will this mean that the new entities games will support Macs nicely like Blizzard tend to do, or ignore them as Activision prefers?

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
    1. Re:I'm going to get shot for this by Anguirel · · Score: 1

      Seeing as Sierra titles haven't supported Macs despite Vivendi owning both, I doubt Blizzard's Mac support will spread to the other developers under the new label.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
  39. I've been waiting for this by scourfish · · Score: 1

    I've been thinking for so long about how Blizzard needs a "World of Guitar Heroes" MMORPG to complement WoW and Diablo III but just wasn't sure how they would pull off the development with stretched programming resources.

    1. Re:I've been waiting for this by Stormy+Dragon · · Score: 1

      Duh, the Wrath of the Lich King bard class was announced months ago: http://www.worldofwarcraft.com/wrath/features/bard/bardclass.xml

    2. Re:I've been waiting for this by DerWulf · · Score: 1

      I wonder how many people think (like me) that the bard class would be awesome :)

      --

      ___
      No power in the 'verse can stop me
  40. So... by chord.wav · · Score: 1

    When will Starcraft II be available?? Are we there yet? Are we there yet?
    You know, I was going to post an on-topic question, but this is what I really care about.

    1. Re:So... by geekoid · · Score: 1

      I hear you.

      You can keep WoW and Diablo. SC is a thinking persons game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  41. BA vs. EA by Anonymous Coward · · Score: 0

    Since Blizzard-Activision (BA) is now official, I thought I'd state the obvious acronym mash up headed for a headline near you.

    BA vs. EA

  42. Already dead to me by billcopc · · Score: 1

    Blizzard has been "le suck" since WoW came out. The MMO business model has changed them, for the worse. Merging with Activision is really just one last nail in the coffin.

    The only thing I can think of, that would be even worse than this merger, is for Valve to sell out to EA.

    The day that happens, I'll sell my graphics card and go back to Minesweeper. The moment a small, agile game house grows too big (or sells out), it loses all artistic control and starts producing formulaic garbage. There's no avoiding it, that's the nature of capitalism.

    --
    -Billco, Fnarg.com
  43. The one counterexample by patio11 · · Score: 1

    Pizza Hut in the Ninja Turtles games.

    Although to be honest when you're as heavily merchandised as the Turtles were it is hard to tell where the game WASN'T an ad. (Sorry, I know, it was my childhood too.)

  44. Starcaft FPS by IdeaMan · · Score: 1

    Go play http://natural-selection.org/
    Marines vs Aliens. In CO mode you "level up" to jetpacks or power armor, as Aliens into a heavily armored rhinoceros sized behemoth. In NS mode one rine is top down RTS, rest FPS. IMO most teamplay oriented computer game _ever_. (Well, I haven't played Eve Online)

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  45. Re: ads by NPCs? by An+anonymous+Frank · · Score: 1

    What about fantasy NPCs fitting real-world brand names within their dialogue, or even names of characters, places, spells, etc?

    Like Priest Chrysler complaining how some thieves from the Prada clan past the Timex river have been buggin him of late, and he'd like for you to get his Gilette blade of Purity back from them so he can cut the wedding cake.

  46. Re: ads by NPCs? by GameboyRMH · · Score: 1

    I like to read reviews of a game before I buy it...I'd catch stuff like that from the screenshots and avoid the game.

    I think the whole advertising industry is going to bust just like online businesses did, and return at a sensible level and will be much more targeted in nature, it's just much slower paced than the .com boom-and-bust was. It'll start when advertisers get some hard facts about how effective their advertising is, because the whole industry runs on bullshit right now, they just pull numbers out of their ass for just about everything...unfortunately while we're somewhere near the bust point, we may not live to see it.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  47. well, actually by Anonymous Coward · · Score: 0

    Oligopolies aren't really much better than monopolies