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Finding New and Unintended Ways of Playing Games

Ronald Diemicke writes "World of Warcraft players sometimes hang out in front of Ironforge and dance. Fallout 3 players seek out new and elaborate ways of destroying their avatar. Brawlers in Smash Brothers have an itchy pause finger, ready to catch any humiliatingly hilarious screengrabs. The thugs running rampant in Grand Theft Auto are putting Evil Knievel to shame by using a full assortment of vehicles to pull off some incredible stunt work. Personally, I like to collect and move things. My favorite is making piles of bodies in any game that lets me move them around. Ever catch yourself doing something in-game that isn't exactly part of the game, or just something really dumb?"

346 comments

  1. I like to get the first post on news forums by MrRTFM · · Score: 5, Funny

    instead of reading articles, it is more fun to be the first to comment on it without knowing what I am talking about

    --
    You can't expect to wield supreme executive power, just because some watery tart threw a sword at you
    1. Re:I like to get the first post on news forums by Anonymous Coward · · Score: 0

      Do you always lose in games for fun too?

    2. Re:I like to get the first post on news forums by GarryFre · · Score: 1

      Sometimes I will run up to our own flag in war song gulch and say "Dang! I came to steal the wrong flag! i like to make silly macros to do silly stunts in Warcraft .... list ... Macro to say I've been run over and to feign death when a player runs through me. warcraft doesn't have player mass.

      --
      www.Migrainesoft.com - Computer giving you a headache? We can fix that!
    3. Re:I like to get the first post on news forums by uvajed_ekil · · Score: 1

      That comment seems strangely relevant to this thread. Usually the "I'm first!" comments are stupid, but perhaps here it is just the sort of stupid little game that the poster was talking about? If so, congrats on your score.

      --
      This is a hacked account, for which the owner can not be held responsible.
    4. Re:I like to get the first post on news forums by Nebajoth · · Score: 1

      People finding new and inventive uses for landmines in empiresmod (http://www.empiresmod.com). MAY CONTAIN COLORFUL LANGUAGE http://www.youtube.com/watch?v=cRCuxjDeO-s&fmt=22

  2. Short answer by Korbeau · · Score: 1

    Short answer: yes

    Long answer: /golfclap

  3. Dumb AND obsessively repetitive... by choovanski · · Score: 5, Funny

    When I was introduced to (pre-WOW) Warcraft I would annihilate a level by _almost_ completing it. For example, if a requirement was that I needed three buildings to clear the level I'd only build two. Then I'd put the peons to work chopping down every tree, emptying every mine, sucking up every last bit of oil... Once there was nothing more that could be done to rape the landscape THEN I'd move on to the next level. Don't ask me why, it wasn't exactly fun sitting there waiting for them to finish. I just had the urge to take it ALL... I think I was meant to be an upper level executive instead of an admin. :P

    1. Re:Dumb AND obsessively repetitive... by pgn674 · · Score: 1

      I sort of do this in Heroes of Might and Magic sometimes. Even though for the most part it doesn't help my character's stats or affect the next level in any way, I tend to search for and visit every object on the map, and build out my city to the fullest, before doing the last action to complete a level.

      Nice to know know I'm not alone.

    2. Re:Dumb AND obsessively repetitive... by DNS-and-BIND · · Score: 5, Informative

      This is just a symptom of hoarding disorder. Likewise the article in the summary. For whatever reason, some people just can't feel good without FINISHING. A Warcraft level is finite, the real world much less so. What would happen if the completion counter on GTA3 (or whatever game) only went up to 99% and never 100%? Imagine the groaning and gnashing of teeth! And if the reason was revealed as "some developer with a subversive sense of humor made it so nobody could get 100% complete?" Oh, my, there would be blood. The real krovvy kind, not the kind that turns to green when you hit the parental guidance icon.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Dumb AND obsessively repetitive... by lostmongoose · · Score: 1

      makes one wonder if the 98.2% bug in Gran Turismo 2 that made it impossible to get 100% wasn't done on purpose....

    4. Re:Dumb AND obsessively repetitive... by Anonymous Coward · · Score: 0

      I really thought that I was the only person who would do this. :,) comment of healing!

    5. Re:Dumb AND obsessively repetitive... by bill_kress · · Score: 1

      Along the dumb and repetitive lines, I used to make maps that were ALL wood with the bare minimum required to move and cut my first log. From here on it was just a matter of cutting and cutting and making more cutters (Once I could build the required living spaces)....

      I don't know why.

    6. Re:Dumb AND obsessively repetitive... by pbhj · · Score: 4, Funny

      You feel threatened by the potency of a male figure in your life, probably your father.

      If I were Freud I'd say you want to sleep with your mother too, but I'm not.

    7. Re:Dumb AND obsessively repetitive... by shentino · · Score: 3, Interesting

      Short of hacking your save file, it's a good way to beef up your resource counters.

    8. Re:Dumb AND obsessively repetitive... by Hurricane78 · · Score: 5, Interesting

      I did the same in pretty much every game. I have to kill every monster, collect every powerup, and do everything possible. And I can tell you the causes of this with a very nice example. (I have forgotten the details, so I will fill in my own.)

      There is an old movie, where there is a imminent nuclear explosion. And the women in the household, just starts to clean everything in the house to total perfection. Because her mind can't stand the "chaos". She feels the extreme urge to order that chaos. So instead of running to a bomb shelter, she dies ironing shirts in the living room.

      Find out what gave you the urge.

      I have a well-proven method to find it: When you are doing the "landscape raping", stop for some seconds, and concentrate on the bad feeling that that gives you. Try to do as much as possible to strengthen that feeling. (Create congruence.) Like adding other things to the situation (or removing them). Jump right in the middle of the feeling. And get it to the absolute maximum.
      Yes, it will hurt. and your subconscious will fight it tooth and nail. Which is why it's much easier, when you have someone who can keep you on that path, while not bringing in his own (possibly twisted) influences. Also it means that you have to be in an environment, where you can really act out the stuff. It must be OK, even if you flip out, destroy half the room, do "perverse" things, or cry like a baby. (Shame is the natural enemy here.)
      This usually re-activates old (=weak) neural associative pathways, that once were created when the original source of the problem happened. Which means those old things suddenly pop up and reappear in your mind.
      Now beware that more often than not, there are many steps to re-activate, and the first thing is usually not the original source. Which means that you can only be sure to have reached the real source, when after a long time, you still don't get to a next step. Which is unrealistic, because it takes very long. But prepare for your first "final source" to not actually be the final one, and having to do the whole thing even deeper, when you find out that it's still not really solved. (These intermediate "sources" usually are re-traumatizations that added something to it. Often they also are *partial* "final sources", because there is more than one final cause.)
      Anyway... when you have reached that final source/cause, you usually see a huge range of things in your life, that are very twisted, and have nothing to do with how you thing it would make sense to react. WRITE THEM ALL DOWN! (In a tree-like mind-map. I recommend paper, or the FreeMind mind-mapping software [open-source]) This again is a process where you have to scrape the bottom of the barrel for those "twisted" things. To really get them all.
      Once you have that map of your not-so-rose-colored glasses, you can start to re-train yourself. Which means that every time you get to such a situation, you (usually) automatically notice that what you would do now, is something that makes no actual sense, but only in the context of that "twist". So you do what you *actually* think makes sense.
      This again is a hard process, because you fight against age-old habits. So reward yourself generously, get as much mental strength / love from your loved ones as possible, and just expect it to hurt to fight it, until you are over the top of the mountain (a more accurate description than "out of the woods"). And don't let this stop you. :)
      It will take time to re-train yourself. And the stronger the new impressions, the more you learn, and thereby the faster it goes. But keep your personal balance between "too hard" and "too easy", to keep the acceleration at a maximum. It's no help when you get completely off the "road" because you were too fast.
      Allright. Good luck. And try it with a professional, if needed. (Just beware that most professionals actually can *also* get to a level where it's too much for them. They are only human, even if they are trained to stand it. But that is their fault, and you do not have to take this into consideration. If needed, find a better/stronger/stabler one. After all, you're paying for it.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    9. Re:Dumb AND obsessively repetitive... by Vu1turEMaN · · Score: 1

      There was a bug in Naruto: Way of the Ninja where if you bought one attack before another you would end up with 99% completed. You're basically supposed to run around the city trying to make everyone like you, and the attack you need to buy 2nd to last is essential to that 100%. Even with 100% though, I found one person in the city that still has an unhappy face above their head....

      Just remember that flashing tits is more important than learning your 7th and final attack in Naruto.

      The game was designed well, has horrible cutscene selection, and gives out rediculous amounts of those 360 gamer points. It wasn't too bad at all.

    10. Re:Dumb AND obsessively repetitive... by Anonymous Coward · · Score: 0

      Then the nerds would break down the code, find out about the developer's prank, then post hundreds of "100%" guides within twenty four hours of the game's release stating in the most nerdy fashion possible "99% is still 100%!!111"

    11. Re:Dumb AND obsessively repetitive... by apoc.famine · · Score: 1

      I totally had that in Diablo I. I made potion gardens outside. Rows and rows, fields and fields of alternating colors and patterns. "Just in case I needed them deeper in the dungeon..."

      --
      Velociraptor = Distiraptor / Timeraptor
    12. Re:Dumb AND obsessively repetitive... by Anonymous Coward · · Score: 0

      chopping down every tree, emptying every mine, sucking up every last bit of oil... Once there was nothing more that could be done to rape the landscape

      BTW are you american?

    13. Re:Dumb AND obsessively repetitive... by rockNme2349 · · Score: 1

      I once decided that I would go back and play through Super Mario 64 and get every star in sequential order. I would fully complete one level and then move on to the next. I played through every level, until I got to 119/120 stars.

      I went over constantly in my head trying to figure out which star I was missing, until I realized that I had only caught the golden bunny once. I went down to find him and he was not there. Then I realized in dismay that I had not even gone down into the basement until I had 50 stars, I never caught him with 20 stars. I sat there, locked at 119 stars not able to complete the game. I am still haunted to this day.

      --
      Sewage Treatment Facilities - "Our duty is clear."
    14. Re:Dumb AND obsessively repetitive... by DriedClexler · · Score: 1

      If I were Freud I'd say you want to sleep with your mother too, but I'm not.

      You're not Freud, or you're not sleeping with his mother?

      --
      Information theory is life. The rest is just the KL divergence.
    15. Re:Dumb AND obsessively repetitive... by BikeHelmet · · Score: 1

      Ditto. I frequently delay completion of tasks in many games just to finish some other non-task.

      I've been playing King's Bounty, and I've become obsessed with not losing units. I don't really care if I lose some - ex: I lost one unit killing a cyclops the first time - but if the battle should've gone better, I repeat it, and do it better. Often just moving a stack of units around before battle, or fighting another enemy first, will mess up the random number generator enough that you can win something without any losses.

      Why am I this way? Must be something psychological, triggered by seeing the hero stats in the main menu. It's not just scores, but stats like damage inflicted from spells, inflicted from your army, total army losses, etc.!

    16. Re:Dumb AND obsessively repetitive... by choovanski · · Score: 1
      > You're not Freud, or you're not sleeping with his mother?

      Actually, it should be "her mother".

      Have fun with THAT one.

      You're welcome.

    17. Re:Dumb AND obsessively repetitive... by Daswolfen · · Score: 1

      Galactus? Is that you?

      --
      Don't rush me, Sonny. You rush a miracle man, you get rotten miracles.
    18. Re:Dumb AND obsessively repetitive... by Anonymous Coward · · Score: 0

      Jesus, the dude just wanted to chop some trees. In a Warcraft level. Now you go get some help

    19. Re:Dumb AND obsessively repetitive... by Locke2005 · · Score: 1

      It's ok. I want to sleep with his mother too...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    20. Re:Dumb AND obsessively repetitive... by Locke2005 · · Score: 1

      It's called OCD. Get over it.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    21. Re:Dumb AND obsessively repetitive... by genner · · Score: 1

      If I were Freud I'd say you want to sleep with your mother too, but I'm not.

      You're not Freud, or you're not sleeping with his mother?

      Freud is sleeping with your mother......I had that dream once.

    22. Re:Dumb AND obsessively repetitive... by Anonymous Coward · · Score: 0

      I find this very interesting, because when I realised a couple facets of my personality displeased me, this is how I instinctively knew I should 'reprogram myself'...
      So now I abhor violence, I have stopped denying respect to my body, and so on and so forth...

    23. Re:Dumb AND obsessively repetitive... by Reapy · · Score: 1

      I used to play company of heros this way, rather then just finishing the level, I had to make the worlds biggest defensive wall in over the entire map that would annihilate anything that came near it rather then just pushing on and finishing maps. For some reason it was just great fun, perhaps a hold over from playing too much stronghold.

  4. Explorer by omnilynx · · Score: 5, Insightful

    I'm not sure if this really counts because often it fits in with the intent of the game, but I like to completely explore everything. Especially if there's a map that gets filled in as I explore; I will happily criss-cross a bare desert if it's the last uncharted corner of the map. It really clues you in on the quality of the game: the best games are the ones where the designers stuck all sorts of cool little things away in corners for people like me to find. The worst games are the ones where none of the doors open but the ones you need to reach the next story point.

    --
    ceci n'est pas une .sig
    1. Re:Explorer by WinterSolstice · · Score: 4, Interesting

      Same here - for me, it's part of why Ultima stood so far above the rest.

      I get any game, doesn't matter what, and I'm always trying to hop onto buildings, fall off maps, find new KOS zones, etc. Usually long before it makes sense for my character to be in a zone or area, I'm there. Sneaking around, harassing NPCs.

      Oblivion is one of my all time favorites for exactly this reason. I've explored probably every inch of that game. Right now, I'm visiting and taking screenshots all over LOTRO, though there are less hidden wonders than I'd like (the river basin with two opposing waterfalls is funny, though. Where's the water *go*?)

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    2. Re:Explorer by Anonymous Coward · · Score: 2, Insightful

      This is what bothered me about WoW. There are places (such as the southern reaches of the Eastern Kingdoms) where you can swim around the continent and up onto hidden beaches and up into valleys, but there's nothing there. No gold. No creatures to kill. No NPCs to interact with. It's like it was created to be a secret spot, but they forgot to reward the player for spending the time and effort to get there.

    3. Re:Explorer by Ihmhi · · Score: 1

      I'm the same way with a lotta stuff. Even though I had Cartographer in WoW, I had to open up all those zones completely.

      In Team Fortress Classic, there was that whole skills community... maps based around conc, rocket, pipe-jumping etc. I miss stuff like that.

    4. Re:Explorer by RalphSleigh · · Score: 2, Interesting

      Were there any non trivial reward everyone would go there...

      --
      Come as you are, do what you must, be who you will.
    5. Re:Explorer by Anonymous Coward · · Score: 0

      In Fallout 3, I turned combat AI off, godmode on, got the Explorer perk and set out to discover all the locations on the map.

    6. Re:Explorer by Anonymous Coward · · Score: 0

      Why underground of course. You mean you havent explored the river basin yet or the secret caves beneath ?

    7. Re:Explorer by rpillala · · Score: 1

      In classic WOW (before any expansion), I remember stealthing up to the dark portal as a druid. It was pretty great and I said something in guild chat. No one knew what I was talking about.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    8. Re:Explorer by bertok · · Score: 5, Interesting

      That's why I stopped playing WoW.

      My strategy has always been the same: I liked to find the ultimate 'combo' and push my character far beyond what the original designers intended. For example, in WoW I played an Alchemist Paladin - the theory being that by using Paladin shields and spells, I could survive just long enough in high-level zones to pick some uber herb, make uber potions, and then use said potions to turn myself into the Ubermensch. I could pull it off too. I was able to go into zones 10 levels above me, and walk out with bags full of herbs. I did things like jump off cliffs on low-level zones into corners of high level zones while shielded, so I would be able to pick the one herb that was there out of range of any monsters. I carefully waited for patrols of elite mobs to wander past, and I'd carefully sneak past them into high-level zones.

      My strategy would have worked, except that Blizzard put in totally artificial limits into the game, so that if you did manage to cleverly set your character up like that, it wouldn't actually do you any good at all. The best strategy (in terms of efficiency) by far was always to grind roughly equal level mobs while doing boring quests (kill X of Y mobs). That pissed me off. The game actively forced you to play in a boring, linear, repetitive manner. Creativity was not only discouraged, but in many cases virtually impossible.

      I'm sure they did it to prevent 'twinking', or 'exploiting', or whatever, but it made the game deadly boring for me. I much prefer games like Nethack, where you can find a wand of wishing after playing the game for 3 turns, and still die four turns later. (Yes, it happened to me. I now know that I shouldn't wish for artifacts that blast the wielder with their power when picked up if I'm still at level 1.)

    9. Re:Explorer by Anonymous Coward · · Score: 0

      Ever gotten to the mountains in Battlezone? I have, and let me tell you: it's scary in there.

    10. Re:Explorer by dhasenan · · Score: 4, Insightful

      No, you need a non-trivial reward *not related to gameplay*. An exceptionally beautiful scene, for instance. Or an old woman sitting on her front porch with fifty times as much dialog as a typical character, just talking about her life and the things she's seen and the places she's been.

      It has to be something you can't take with you, but there should be a reward.

    11. Re:Explorer by david_thornley · · Score: 2, Informative

      Guild wars gives you rewards for that. Not only do you get titles for poking around everywhere, they occasionally put some neat-looking stuff in places where there's no game-connected reasons to go.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    12. Re:Explorer by Anonymous Coward · · Score: 0

      i would do similar...even for games that didnt provide a map.
      my sibling and i would map out games like kings quest. draw it, label it, every screen.
      we had notebooks for games with detailed maps, item locations, events, you name it...we'd make our own strategy guide just in case we ever played the game again.

      i remember playing wolfenstein3d and running around with my face on *every* wall that might have an opening behind it just for the possibility that there may have been a secret room. i didnt need the extra 4 boxes of ammo. the level was clear. there was nothing left to kill. but i *had to* do it.

    13. Re:Explorer by Anonymous Coward · · Score: 0

      If you haven't already, you and the grandparent post both need to play World of Xeen. It's awesome for that.

    14. Re:Explorer by SeeSp0tRun · · Score: 1

      This reminds me of all the really awesome parts of the Zelda series. I particularly liked Ocarina of Time for just that reason.

      I could play that game for hours and hours and still find new ways to do things.

      --
      Something witty.
    15. Re:Explorer by Aliotroph · · Score: 1

      I think I took this too far in Oblivion. I explored vast sections of land past the map borders. Cyrodiil's concave southern border means there are vast areas of what should be Elswyr and Valenwood to explore. Parts are full of trees and grass, but are eerie for lack of anything else. Other parts look like desert because they only have a basic dirt/sand texture and hills that go on forever. I think the amount of explorable "wasteland" in that game might match the size of the game itself. Why I spent hours looking around it is a question I can't completely answer.

    16. Re:Explorer by rogerdr · · Score: 1

      Well, duh. The unfinished areas in WoW don't have any rewards because they're not meant to be used. Hence 'unfinished'. They're just spots left over from map-building or early versions that no longer have a use.

    17. Re:Explorer by erple2 · · Score: 1

      Ultima 3 was the last Ultima I did anythingn like that for. I killed a monster in EVERY square, populating the entire map with treasure chests. I suppose you could say that it eliminated all random encounters (since monsters were boxed in by the treasure chests) and helped me to focus on playing the rest of the game, but it took a really really really long time to actually get to that point.

    18. Re:Explorer by erple2 · · Score: 1

      I'm the same way with a lotta stuff. Even though I had Cartographer in WoW, I had to open up all those zones completely.

      WoW does that now. By exploring every spot on the map (actually, just removing all of the fog of war), you gain an achievement, and a new title "the Explorer" that you cahttp://games.slashdot.org/story/09/08/08/0345231/Finding-New-and-Unintended-Ways-of-Playing-Games?from=rss#n add to your name.

  5. Boom-badadadada-boom-ba-boom-boom by Ryyuajnin · · Score: 0

    How high can you actually get ball bomb jumping in Metroid?

    1. Re:Boom-badadadada-boom-ba-boom-boom by arb+phd+slp · · Score: 2, Informative

      I never got the rhythm of ball jumping in classic Metroid. I used the NES Advantage, flipped on the Turbo for the B button and then turned the knob until it got to the exact right frequency. I could climb all the way to the top of the screen that way (which is good since there was that energy tank on the ceiling in that one place).

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  6. Sometimes... by nitsew · · Score: 1

    In racing games, I like to go around the track backwards, and hit the other cars head on.

    In the games with skyscrapers, I was always amused by going to some of the taller ones, and just jumping off.

    I guess the obvious would be teabagging after a frag.

    1. Re:Sometimes... by interkin3tic · · Score: 1

      I think everyone does the "go backwards in a race" from time to time. Especially mario kart, trying to snipe the other players as they're rushing at you with the green shell.

      Skyscrapers, just jumping off them is fun, but spawning a motorcycle, car, or bike in GTA SA was fun. In GTA4, the chopper blades send bodies flying, I keep trying to do something I did on accident: get out just right so I would be hit by the blades and sent flying across the river/bay.

    2. Re:Sometimes... by sopssa · · Score: 2, Funny

      I think everyone does the "go backwards in a race" from time to time.

      I'd really like to see this happen in Formula1.

    3. Re:Sometimes... by Anonymous Coward · · Score: 0

      F1 2000 allows you to only go for about 20 seconds then you are black flagged.

    4. Re:Sometimes... by mpeskett · · Score: 1

      I know there was one sandbox game (I don't remember which, it wasn't mine) where dropping from a great height with just the character killed you with falling damage, but dropping from a great height in a vehicle killed you by exploding the vehicle.

      There was also a golf cart that, by virtue of being electric had the "explode on hard collision" thing turned off - it would have looked silly having a golf cart's electric motor catch fire and explode when you roughed the thing up too much.

      The upshot of these two things was that you could climb to the top of the game's highest skyscraper, use a cheat to spawn a golf cart, then drop all the way back down to pavement level (in the golf cart) and climb out without a scratch on you.

  7. wat by Anonymous Coward · · Score: 0

    I used to spend hours with the koopa shell in the first mario64 level going everywhere possible. Even doing timed runs up the mountain and back again. Who hasn't?

  8. Designing a SIMS home-improvement by Announcer · · Score: 4, Interesting

    I've used The Sims (1) to create some rather nice and pseudo-realistic drafts of some ideas my wife and I have for an expansion/remodel of our house. It worked quite well, despoite the limitations of this version of the game. Just create some random Sim, plop him on the property, pause the game, use the "rosebud;!;" cheat to rack up the Simoleans, and go to town.

    I also used it to create sketches of a future radio station facility:
    http://www.wphafm.org/concept

    All done with The Sims (1)

    I would like to try this with the Sims 2, seeing it provides much more flexibility and realism for such things. For now, though, those are my major "out-of-game" adventures. ;)

    --
    Willie...
    1. Re:Designing a SIMS home-improvement by Anachragnome · · Score: 4, Interesting

      I seem to recall an interview with Will Wright that mentioned that he was told that he was tasked with making a program to do exactly what you described, but to also test design efficiency of floor-plans. The end result became "The Sims". He was essentially tricked into making a game.

      So no surprise that you ended up using it for exactly that, designing buildings.

      Did you actually use the sims in the game to test floor-plan efficiency?

    2. Re:Designing a SIMS home-improvement by johncadengo · · Score: 4, Funny

      Really? I had no idea.

      I'd always thought the point of Sims was to build elaborate swimming pools, take out the ladder, and watch your sims drown to death. Or my other favorite, surround the sims with four walls but no exits. And watch them starve. If I were feeling generous that day, I'd make a window or paint the walls.

      Heh heh heh.

      --
      My page.
    3. Re:Designing a SIMS home-improvement by Anonymous Coward · · Score: 0

      And the God driven designs you did looked like something Escher drew. Not practical at all. I'm not sure the almighty approves of your staircase that ends on a meeting table. I'd love to see the face on the contractor that tries to build the foundation for your building. He might invoke the name of God, but I'm guessing not in a good way.

    4. Re:Designing a SIMS home-improvement by DamienNightbane · · Score: 1

      Oddly enough, Sim City was born the exact same way. He was making a game, I think an overhead scrolling shooter, and created what became Sim City to make map design easier.

    5. Re:Designing a SIMS home-improvement by Anachragnome · · Score: 5, Funny

      Jeez, a little imagination please.

      Try taking two Sims (or better yet, many!) with opposing personalities, then bricking them into a room with nothing but a toilet and an espresso machine.

      "Get the fuck out, asshole. I need to take a leak!"

      "Really? You sure you just don't want another Caramel Machiatto ?"

      It's the only way I've actually made a Sim I didn't control kill another Sim (gotta love them neighbors!). It takes about 10-15 fist-fights, but eventually one takes a permanent dirtnap. I even had BOTH Sims fall asleep in the middle of one of them fist fights once because there was no bed. Ball of Fury, then pow!, interrupted script and two Sims sleeping in puddles of piss.

      The funniest part is watching the "totally surprised" reaction of the Sim that did the killing when the Grim Reaper shows up.

      "Oh sure, it's all fun and games until someone gets hurt!"

    6. Re:Designing a SIMS home-improvement by DreamMaster · · Score: 2, Funny

      Reminds me of one of my all time favourite comics, from the www.vgcats.com website:
      http://www.vgcats.com/comics/?strip_id=122

      Titled 'Fire bad, FIRE BAD!' :)

    7. Re:Designing a SIMS home-improvement by Anonymous Coward · · Score: 2, Insightful

      Really? I had no idea.

      I'd always thought the point of Sims was to build elaborate swimming pools, take out the ladder, and watch your sims drown to death. Or my other favorite, surround the sims with four walls but no exits. And watch them starve. If I were feeling generous that day, I'd make a window or paint the walls.

      Heh heh heh.

      That's because this is largely a perception issue. There have always been well designed games and poorly designed games and the more than half of them have always been poorly designed games because video game creation is a complex mix of art and science and computers a relatively new discipline. What does change is the perception of the players however. When you were a kid some poorly designed games were enough to hold your attention because you didn't mind doing the same thing over and over or it had Star Wars written on the side of it. As we grow older we expect our entertainment to mature with us and so we remember the amount of fun we were provided as a kid and the amount of fun we are provided now and through comparison find today's games lacking. It's the curse of nostalgia that affects all sorts of art forms (e.g. Movies, TV, Video Games, Literature) and leads to phrases like "way back when" and "the good old days".

      To be sure there are waves of quality in any medium but they are hard to recognize within a single generation and much like the record of political leaders can only truly be judged in a historical context which is why since the beginning of time grandpa has liked the "things these damn kids are doing".

    8. Re:Designing a SIMS home-improvement by nizo · · Score: 0, Redundant

      And here I liked to invite Sim people in and seal the front door. Or trap them in a room with no exit by doing a quick remodel. I was amazed at how many people I could get trapped on my property at the same time. Thankfully there are no Sim police.

    9. Re:Designing a SIMS home-improvement by TerranFury · · Score: 2, Insightful

      Jean-Paul Sartre would be proud.

    10. Re:Designing a SIMS home-improvement by Announcer · · Score: 1

      I was aware of this rumor, which I believe Wr Wright confirmed in some interview somewhere. If my rusty memory banks are working right, I believe that the Sims emerged when the rest of the staff realized how much fun they were having with the little characters in it. Adding some AI and a lot more "personality" to the little people tuned it into a very different game than was originally planned... and a huge cash cow for EA.

      Despite its limitations, they really did a pretty decent job of mixing realism into the mayhem with Sims 1. (As evidenced by some of the other "sadistic" comments here about ways to kill-off the Sims. Not my cup of tea. I prefer creativity over destruction.)

      There is no question that the architectural design features of The Sims 1 are quite good. Now, I hear that they have already released Sims 3? Sheesh! I haven't even had a chance to try 2 yet! IMHO, the most interesting expansion for 2 looks like "Open for Business". (I'm sure I could spend far too many hours with that.)

      There are lots of ways to do unusual things with The Sims. With Sims 1, you could add custom content, but had to use 3'rd party utilities that tended to rank rather high on the Geek scale in order to be able to use. Sims 2 gives you much more flexibility and in-game tools to create objects for the game. I wonder how much further they went with Sims 3, to give users the ability to add/modify/tweak things in the game.

      The more advanced the users and the AI of the game, the more amazing things can be done/happen/made-to-happen.

      --
      Willie...
    11. Re:Designing a SIMS home-improvement by Anonymous Coward · · Score: 0

      Make the room big enough for two to stand in and put the cheapest lamp there, have the sim turn it on. Put the cheap clown picture on the wall (gives -1 space or something like that). Have the sim look at it, keep the sim awake until eventually it starves to death. Expand the room and put the urn in the room as well, repeat with new sim, and on and on. Ghost hauntings, mournings, and clown pictures. Was better than getting the sim washboard abs and a promotion.

    12. Re:Designing a SIMS home-improvement by eiapoce · · Score: 1

      Hopefully god will help you achieve your goals.

      Yeah right. The lord promised holy lands to jews some like 6000 years ago and look what they've got now.

    13. Re:Designing a SIMS home-improvement by Anonymous Coward · · Score: 3, Funny

      In Sims 3 I would always create a neighborhood psychopath, whose sole purpose was to lure the neighbors into his basement, build walls around them to form a cell with one window, and then paint their resulting agony (you essentially make a first-person screenshot your painting). He would then hang the paintings on the wall of his fabulously gothic hall. The Sims would beat their fists on the window to be let out and those made the best paintings by far. Adult Sims would eventually perish and you could paint their death, but child Sims would live forever in the dungeon.

      Another habit was to make a "white trash" family that would try to break up every marriage on the block by inviting married couples over and then seducing them.

    14. Re:Designing a SIMS home-improvement by Anonymous Coward · · Score: 0

      My favorite was always to put as many sims as I can in a small room with a TV or radio on but blocked by some other piece of furniture so they couldn't turn it off or get to sleep. It was even more fun to watch the last one standing not be able to take 2 steps without mourning over an urn. It makes me wonder if there are parallel worlds created where this sort of thing happens all the time.

    15. Re:Designing a SIMS home-improvement by Anachragnome · · Score: 1

      "It makes me wonder if there are parallel worlds created where this sort of thing happens all the time."

      Sick bastard!

    16. Re:Designing a SIMS home-improvement by Anonymous Coward · · Score: 0

      I wish I could mod you to +6 Funny.

    17. Re:Designing a SIMS home-improvement by TheGeniusIsOut · · Score: 2, Interesting

      It makes me wonder if there are parallel worlds created where this sort of thing happens all the time.

      Yes, there are.

      Any conceivable universe exists in some parallel. Every story written, game played, world imagined, and possibility contemplated exists somewhere in the multiverse.

      That is one of the things I enjoy keeping in the back of my head as I play games like Fable, Oblivion, Fallout, and Neverwinter Nights, and pretty much any game in which you have a world you can influence. Played Black & White? You are a god to some civilizations out there, just not in this aspect of the multiverse, so don't get your ego too inflated.

      This can lead to interesting philosophical questions. If the world I was just running around Bowerstone Old Town summoning up Lvl5 Undead with safety mode off and letting them roam around slaughtering everyone really exists, does that have an effect my karma? Does the world where I am loved by all and have vanquished every last scrap of evil couterbalance it? What happenes after I save and quit for the final time, does the world go on without me, or does it wait for the day I might return?

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    18. Re:Designing a SIMS home-improvement by PatrickThomson · · Score: 1

      Nah, it would be a coincidence. Playing a historical naval simulation and re-enacting trafalgar doesn't make me responsible for the real deaths. There's also other universes where you lose on the first turn :)

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    19. Re:Designing a SIMS home-improvement by FiveDozenWhales · · Score: 1

      Just because a conceivable universe, in theory, exists, doesn't mean that a representation of that universe, contained within this one, controls it in any way.

  9. Emergent behavior by S3D · · Score: 3, Informative
    1. Re:Emergent behavior by MindlessAutomata · · Score: 1

      AC is right, emergent behavior has little, if anything, to do with this.

  10. superbounce by Panzor · · Score: 2, Interesting

    man, I must have spent a whole summer in halo 2 superbouncing and rocketlauncher-sword zooming (I forget what we called that) to see where I could get on maps. I hated it when people did that in ranked matches though.

    I think we do these things because it's a new way to play a familiar game. Games get old and new games can be fun - especially when all your friends are already playing them - and you're tired of the "real" game.

    Take a game like halo: standard shoot-em-up. Now you're practically free-running with superhero-like glitches flying you around the map juuuuust short of that one ledge. *runs around and tries it again*

    It's just a matter of time before someone mentions machinima. Machinima is awesome. Most noteable is Red vs. Blue (another halo ref, I'm sorry) - a fan machinima that's been going for YEARS and even got it's most recent full-length film put into CANON. I couldn't believe that when I heard it. You know what, I just tried to get a citation and couldn't (going off of what my friend said). Who can confirm/deny that claim? I'd appreciate it.

    Tricks and machinima. I think game developers (at least at Bethesda(spelling) and Rockstar games) are quickly realizing that sandboxy games are an easy way to let the gamers' imaginations add 100s of playing hours.

    1. Re:superbounce by icegreentea · · Score: 1

      You're thinking about sword flying. Halo series in general (especially Halo 1) was full of just trying to get to random 'disallowed' places. Nothing quite like blowing a hog (with you on it) across the map and over the canyon walls.

  11. sims by Anonymous Coward · · Score: 4, Funny

    I always found it amusing to try to get straight female sims into lesbian relationships.

    You could get them to be best of friends and then ...

    Never worked, but it was fun trying.

    1. Re:sims by Anonymous Coward · · Score: 0

      Funny, it always worked for me. Keep at it ;)

    2. Re:sims by Anonymous Coward · · Score: 0

      The trick is to buy the other girl a shitload of diamond rings ... always worked for me

    3. Re:sims by Anonymous Coward · · Score: 0

      They fixed this bug in Sims 3. Now everyone will sleep with anyone else.

  12. Sometimes by Tubal-Cain · · Score: 1

    My personal hobby is making little kids cry when playing board games.

  13. When I was younger by Dunbal · · Score: 1

    I used to play a game called "Island of Kesmai", an ASCII pseudo-graphic multi-player RPG. My guild (the KILL guild) would specialize in these silly antics, such as attacking the dragon with a broken glass bottle, rocks, coins, and other fairly harmless items. I can't believe we paid $6+/hour for such silly stuff, but well, we had fun. Oh and yes we killed it - eventually...

    --
    Seven puppies were harmed during the making of this post.
    1. Re:When I was younger by R3d+M3rcury · · Score: 1

      [...] such as attacking the dragon with a broken glass bottle, rocks, coins, and other fairly harmless items.

      Did you try using your bare hands?

  14. These guys... by Xtense · · Score: 5, Interesting

    ...have absolutely nothing on the admins of it-he.org

    Read their Ultima sections.

    Reeeead them.

    --
    "We are the music makers, and we are the dreamers of dreams [...]."
  15. warthog jump! by Chalex · · Score: 2, Interesting

    This video was really popular around 6 years ago! Warthog jump

    I also remember my college friends spending all their time shooting seagulls in Metal Gear Solid for the PS3.

    1. Re:warthog jump! by Indiana+Joe · · Score: 2, Informative

      This video was really popular around 6 years ago! Warthog jump

      Someone went to the next logical step and made a flash game out of it.

      --
      I can't decide if this post is interesting, funny, insightful, or flamebait.
    2. Re:warthog jump! by arb+phd+slp · · Score: 1

      I never played Halo, but I've laughed myself hoarse playing the Warthog-jumping Flash game.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    3. Re:warthog jump! by Whiteox · · Score: 1

      The birds that fly around in Age Of Empires 2 are worth nothing for food, but can be killed if they are close enough to a villager. There's a nice little explosion as a reward!

      --
      Don't be apathetic. Procrastinate!
  16. Hooray for body-piling! by Morbid+Curiosity · · Score: 1

    I'm guessing you've played a bit of Thief: The Dark Project in your time, am I right?

    1. Re:Hooray for body-piling! by GrumblyStuff · · Score: 1

      Man, my Google-fu is rusty.

      There was this fansite where they looted and noted every single moveable object. Every guard, every apple, every box and crate and key, every useless item from wooden plates and gobulets to simple flavor items to objects and NPCs that couldn't be manipulated except by spending a long time running at them and nudging them.

      They did this and then stacked and sorted and placed all this crap in perfect piles and rows and stacks. They explored every boundry, every wall, ledge, fence, nook and cranny. They'd stack crates, abusing the close-but-not-quite-there physics system to have huge staircases to otherwise unreachable areas. They must've saved and loaded hundreds of times perfecting the bounce off NPCs which negated otherwise fatal falling damage from great heights.

      Damn I want to find that site now.

    2. Re:Hooray for body-piling! by GrumblyStuff · · Score: 1

      Well, I found part of it. It's called the Guide to the Strange and Unusual and it's by Azal. Sadly, the image links haven't held up through the years nor does the link in his sig here go to any Thief related site.

  17. Finding glitches... by Aliotroph · · Score: 2, Interesting

    and things that shouldn't be there! Sure, the regular easter eggs are fun, but it's more fun finding interesting ways to break a game or finding ways to end up somewhere that teaches you a bit more about how the game was constructed. TFA mentions suiciding in FO3. It sure is fun to shoot up a pile of cars and go flying (the best one is just west of the Arlington Library, on the freeway). The neat side effect of this is your corpse bouncing off the skybox. That's also the disappointing effect -- it limits how far you can fly.

    I was particularly impressed when my brother called me over to show me how he figured out how to jump out of the train in Half-Life. My friends played that game for years and never found that little gem. Weirdness ensues when you leave the confines of the train and confound the scripts.

    1. Re:Finding glitches... by sam0vi · · Score: 1

      That sounds like fun! What happens afterwards? Do you instantly die? If not I'd love to know how to do it (if you don't mind sharing). Thanx

      --
      When my Karma level reaches 0 I feel in piece with the Universe
    2. Re:Finding glitches... by TheRaven64 · · Score: 1

      There are a few levels in Serious Sam (the original) where the bulls will throw you up into the air and, if you're near a wall, you'll land on top of it. I tried exploring some of these to see if the developers had put in any easter eggs, but didn't find any (even after walking for ten minutes around the back of a walled city - good thing I saved first and didn't need to walk back). It did make a few of the levels very easy though, particularly the big arena near the end where waves of enemies attack you in quite a small space. If you're not actually in that space, but perched up on a wall where you can shoot down and dodge but their powerful close-range attacks can't reach you then you have a big advantage.

      --
      I am TheRaven on Soylent News
    3. Re:Finding glitches... by krunchyfrog · · Score: 0

      Ever played Motocross Madness? The arena is surrounded with a high wall as you describe, and if you manage to get there, try going as far of the arena as you can. Man, the first time I tried that...

      --
      printf($randomline(sigs.txt) \n "-- "$randomline(authors.txt));
      -- myself
    4. Re:Finding glitches... by vnaughtdeltat · · Score: 1

      In GTA3 Vice City there was one building that didn't have a roof, and had only part of a floor. With the tank and the 'flying cars' cheat, you could fly into the top of this building and out the bottom, which was nothing but open space, and fly around underneath the city. The ground was like a two-way mirror, so you could see up onto the streets and sometimes fly into the buildings from underneath. I spent hours exploring the literal underbelly of Vice City.

  18. Ultima Online... by Anachragnome · · Score: 3, Informative

    My best in-game friend letting me kill her over and over, then chop up her corpse(s) to supply me with body parts which were needed to take advantage of a bug that allowed you to place objects on the walls of a house.

    It got to the point we were having to get creative to kill her as fast as possible. A pet White Wyrm turned out to be the best method. One Bite-Death. If he got hungry, I could feed him some of the body parts as well.

    "Whoa! How'd you get all that stuff to hang on the wall?"

    "You really want to know?"

    1. Re:Ultima Online... by dragonjujotu · · Score: 1

      Oh gawd, tell me you have screenshots!

      --
      Yes, I am obsessed with ellipses.
    2. Re:Ultima Online... by Anachragnome · · Score: 1

      Your kidding right?

      That was ten years and 4 computers ago. You'll just have to imagine it. :)

    3. Re:Ultima Online... by MartinSchou · · Score: 1

      Did you stuff and mount her?

    4. Re:Ultima Online... by Heymdall · · Score: 1

      Ultima Online was THE best game for unintended item usage.

    5. Re:Ultima Online... by Tybalt_Capulet · · Score: 1

      I never played it, but my friend was telling me about it, how you could write books and then drop them, or give people poison cookies, or loot peoples bodies. It sounded interesting.

      --
      Has the old saint in his forest not yet heard of it? That God is dead?
    6. Re:Ultima Online... by Anonymous Coward · · Score: 0

      Funniest comment of the day.

  19. Pro Roping by Gunslinger47 · · Score: 5, Interesting

    The roping community from Worms: Armageddon and World Party abuse the ninja rope in ways the developers certainly never anticipated.
    http://www.youtube.com/watch?v=MQeNMD95lrE

    ...

    /msg xOaPxJacky wiptistean
    PACK: !Piles, AFR, CBA, KTC
    gl+hf

  20. starcraft by Anonymous Coward · · Score: 0

    get a standart map (not the one made by players where you have like unlimited ressources..pfft, cheat if you dont have to steal the other's ressource)

    play against 7 coop computer .. and win, without a single lost (terran evidently, since you can repair bunker and all)

    best score to date, 1850 kill 0 lost

  21. WoW gold farmer spamming by Anonymous Coward · · Score: 3, Interesting

    A few weeks ago the gold farmers got a bunch of level-1 characters, all dressed alike, to lie down in a major city, then I guess got a high-level from the opposite faction to come in and kill them - so the bodies all spelled out a website URL. I wasn't there when it happened, just saw the results. I assume it happened on most of the other servers and for both factions, but I have no direct knowledge of that.

    In WoW, a dead body sits around for quite a long time if the player doesn't resurrect. A level-80 mage or other character with an area-of-effect spell could most likely run in, avoiding combat until in range of the level-1's all lined up, then just fire a few quick blasts while running up the line and they all drop dead.

    I tried to think of ways to move the bodies, there are a couple spells that can affect corpses, but I don't know if anyone tried to do it. Lying down or standing a large mount over them sort of messed it up, lighting fires or planting flowers really didn't do much. Eventually the bodies started disappearing as Blizzard cleaned it up. They did it again a few days later.

    1. Re:WoW gold farmer spamming by Anonymous Coward · · Score: 0

      Actually, they're doing it at the moment. They have a teleport hack (which'd get you banned really fast, but they don't care about that as they're using stolen accounts and don't need them for long). They just teleport the corpses to the right places, and then teleport them really high up in the air, straight up - and let 'em fall straight down. Splat. All those corpses died of falling damage.

      It is the coolest thing I've seen scum do, but don't be tempted to visit the sites: keyloggers (Flash exploits, mostly). That's how they get the stolen accounts and all that gold. Go figure.

      I had a chat with a GM a while back, and he mentioned that he loved it when they did that (when it was still very rare), as he got to sit there, deleting the players as they fell from the sky - like "bot Tetris". And we thought we got to have fun with the game...

      It was also amusing to find a bot using Glider (a common WoW bot at the time, now sued into oblivion by Blizzard's crack team of legal attack sharks), then trick it to do things its owner wouldn't expect. Tagging mobs around it, training mobs into it... kiting Teremus the Devourer onto it... Oh, fun.

    2. Re:WoW gold farmer spamming by Anonymous Coward · · Score: 0

      Unfortunately (if you can say so in regards to spam) the reality is not that complicated. the poor characters are just marched to their positions, hacked to be high in air and plummet to ground to their deaths forming the URL.

    3. Re:WoW gold farmer spamming by Norsefire · · Score: 3, Interesting

      It's WoW's client-server model that allows that to happen. The client tells the server where your character is, so if you hack the client to tell the server that you're 50 mile in the air then it really thinks you are 50 mile in the air, but on the plus side really bad lag doesn't stop you from moving. The trick you mention has been being done for a couple of years now, a gold-selling site had a contest where they would pay some amount of money ($1,000 maybe?) for the best gold-selling advertisement idea (after Blizzard implemented all the anti-gold spam measures), that was the winning idea. GMs usually bury the corpses soon after it happens though.

  22. StarCraft with nothing but the most useless units by crucifer · · Score: 5, Interesting

    I actually finished SC and BW campaigns doing nothing other than zerglings for zergs, zealots for protoss and firebats for terran (marines are too powerful; so I decided to go for firebats). The entire game was quite easy even with this unit choice handicap. But when I arrived at the last mission of the expansion pack of BW. It was hell. The mission is as follow : You need to kill 3 overminds; each one with a special ability : 1- Your entire base is surrounded by invulnerable sunken colonies. The only way to reach that overmind is through a very long path of invulnerable sunken colonies. 2- Once ever 2-3 minutes a boss ultralisk would spawn and attack your base. That ultralisk takes only 1/2 HP damage per firebat hit, has 800HP and kills the firebat in a single hit. 3- Guardians and mutalisks attacks. Pretty hard to kill guardians with turrets since they have bigger ranger than turrets. I spent 8 hours in that single mission. I mined almost every last mineral of the map (some I couldn't reach because I could not build shuttles). t was absolutely awful, but I couldn't stop there. I HAD to be able to say I finished the entire game building nothing but the most basic units of the game.

  23. Interesting Discussion by Hojima · · Score: 4, Funny

    I've never really realized how subconsciously evil I am until this topic was brought up. I'm usually a care-bear when it comes to online play, but when it comes to computers, I'm a total dick. For instance, in Spore I would pay all my allies to fight against each other in an effort to start a mindless massacre. In Oblivion, I would kill a whole town by using command humanoid to gather them, then casting a giant frenzy spell to start a mindless massacre (you can start to see the trend there). Then in other strategy games, I like to destroy everything except their main base. Then I build up a massive army of the strongest artillery, surround it, and then blast the bajesus out of it.

    1. Re:Interesting Discussion by sopssa · · Score: 4, Interesting

      Its fun to be a dick. In games its easier and theres no consequences in it and in single player games you wont be ruining anyone elses game either.

      This is partly why I love physics games too. Its fun to build, destroy, smash and do something unexceptable to see the results. Physics games probably fit this category the best because they're made to play around with.

      Sometimes I also dont want to get into some epic story but just have a bit of fun. Good physics engine + Good and responsive AI and the fun begins.

    2. Re:Interesting Discussion by interkin3tic · · Score: 2, Interesting

      I think everyone does that to some degree. In civilizations you turn off "domination" victory, beat the last guy to one city, completely surround it with artillery, send in spies to destroy any building and sabotage production of any units, build cities all around it so it has no resources.

      In fallout I am busy trying to kill every non-generic character I can in capitol wasteland. I also do this often with "Way of the samurai." I like games where you can choose to kill almost every character and it affects the story.

      Hey, I don't do it in real life, I'm curious.

    3. Re:Interesting Discussion by sam0vi · · Score: 4, Funny

      That reminded me of the times I played Lemmings in my 386. Whenever i got bored or frustrated I would just put two lemmings in "guard" mode right where they came out into the level, and after getting them all packed into the 3 or 4 pixels left between the guards, I would hit the suicide button and watch all of those lemmings blow up. It was like fireworks! Pretty fireworks!

      --
      When my Karma level reaches 0 I feel in piece with the Universe
    4. Re:Interesting Discussion by ComaVN · · Score: 1

      I found the result was more impressive if you spread them out over a larger horizontal space. But yeah, I did the "drill to the bottom with nukes" thing too

      --
      Be wary of any facts that confirm your opinion.
    5. Re:Interesting Discussion by Anonymous Coward · · Score: 0

      If you've never played it, you ought to try out Nethack and find a "ring of conflict."

      You will smile.

    6. Re:Interesting Discussion by nschubach · · Score: 1

      Just an observation, but you prefer to kill remotely. IE: You'd rather let the AI kill each other than do the deed yourself or control the battlefield instead of grabbing a sword and going toe to toe with others. I assume you don't play much FPS or if you do, you enjoy to snipe?

      Not to worry though, I don't think. I do the same whenever possible. I hate PVP in online games ("mano a mano") but I love to let the world destroy itself and/or distance myself from the carnage. One example I can think of that I love to do in games with trajectory is sit back with a tank and lob shells into the enemy base. If they had artillery, I'd use it, but in games like Warhawk, I'll grab a tank and start lobbing shells at strategic points in the distance.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:Interesting Discussion by commodore64_love · · Score: 2, Interesting

      Oh my. This topic brings back great memories such as:

      ATARI- Asteroids. Playing "chicken" with the boulders.

      ATARI- Asteroids. Eliminate all the boulders except one, and then take-on the UFO in a one-on-one gunfight.

      ATARI- Berzerk. Hide behind a ball, fire at it, and watch the robots walk into it. I imagined that my laser fire was magnetizing the wall and drawing-in the metal beasts.

      ATARI- Pitfall 2. Go the highest possible level. Jump. Watch Pitfall Harry fall for 2 minutes.

      ATARI- Freeway/Frogger. See how many times I could make my chicken or frog get run over by cars.

      C=64 - Beach Head 2. Get behind a machine gun and kill the little soldiers so I could hear them scream "Ahhhh I'm hit," or "Help! Medic!"

      C=64 - Elite. Wait until I was superpowerful, attack the landing station, and then have fun killing-off the weak pathetic police ships.

      AMIGA- Firepower. Take my tank and run over soldiers so I could hear them go "squish" and spill their blood all over the landscape.

      AMIGA- Stunt Car Racer. Ride to the top of a "hump" in the track, moving at full speed, and fly into the air. Watch car get destroyed.

      PS1 - Final Fantasy 7 or 9. Strip all the materia off my characters, and then run into a boss fight. Enjoy the slaughter.

      PS2 - Dirt-to-Daytona, Nascar Heat - Run my car on Talladega in the reverse direction, and ram directly into the "pack" of cars.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    8. Re:Interesting Discussion by julesh · · Score: 2, Funny

      That reminded me of the times I played Lemmings in my 386. Whenever i got bored or frustrated I would just put two lemmings in "guard" mode right where they came out into the level, and after getting them all packed into the 3 or 4 pixels left between the guards, I would hit the suicide button and watch all of those lemmings blow up. It was like fireworks! Pretty fireworks!

      Wait... you mean that's not how lemmings was supposed to work?!

    9. Re:Interesting Discussion by Vu1turEMaN · · Score: 3, Funny

      My favorite is in Freespace 2. Just start friendly firing nonstop on 1 ship, and soon enough they call you a traitor and start shooting the bejesus out of you. But on some missions you can actually kill all of your allies and destroy a capital ship or two. And then after you warp back to base, the debriefings are always different....like "you will be executed at 0800 tomorrow and we all hope you burn in hell, traitor" or "in light of your recent assassination attempts, we are putting you in a facility for the medically derangedn where we will get to the bottom of this, traitor".

      It's still my favorite game of all time.

    10. Re:Interesting Discussion by dogeatery · · Score: 1

      I had a similar strategy with Sim Ant! It was ridiculously simple and actually ruined the game for me: pile rocks around the entrances to red nests. Nobody can get in or out, so they just run out of resources. Put Soldier ants all around and if another anthill pops up have them block it right away.

    11. Re:Interesting Discussion by v1 · · Score: 1

      ATARI- Asteroids. Eliminate all the boulders except one, and then take-on the UFO in a one-on-one gunfight.

      I used to do that. You'd get a UFO about every 40 seconds wouldn't you? I could usually blow up UFOs for about 30 minutes straight before the UFO would fire a stray shot that would blow up the last little rock.

      Archon: use a single powerful piece to kill all the AI's pieces except one. Return it to its home board position. Use the magic user to summon a creature and kill the AI's last piece withi it. (causing a win where your entire board was at its original start position, and the AI had not a single piece on the board)

      Wings of Fury: blow up all the assets on the islands except one, and spend the next few hrs honing your skills at dogfighting torpedo planes. After a LOT of effort I was able to somewhat time the place an enemy plane would fall out of the sky when I finally smoked its engine. You could use them to take out bunkers.

      Vague memories of Conan almost solving screens and spending an hour or two skilling respawns, building up pts or additional lives. Common activity in many games. If you threw your axe timed so it just nicked an enemy as it was about to turn around and return to you, you were guaranteed it would not be lost in the killing. (otherwise axes had about a 20% chance of not returning)

      using the cheat code in wizardry to start the game with a pack of high level priests, and just pretty much nuke everything. (another common theme)

      use the magic carpet bug in ultima to get unlimited magic carpets and use them like highways.

      Montizuma's revenge: play it to the end where it restarts, and another level starts dark, all the way to where the first level you start at is dark.

      Choplifter - manage to get a line of tanks all the way to the enemy's base. You can take it over just like you can take over the bases along the battlefield. (get some men in) If you do take it over, it will even shoot at the enemy helicopter and equipment he buys! (he will buy tanks so you need to keep those in check as they will take his base back) The enemy will never run out of helicopters though and a new one will spawn on the pad every 5 seconds, but see how long you can hold control of his base. Alternately, go to his base and see how long you can dodge missiles. I've had over a dozen missiles onscreen at once trying to hit me. Practically anything an "out of gas" missile hits will blow up, including tanks. Make a "superman", pick up men and drop them in a chunk when on the ground. Get 5 more and repeat right next to them. You can build a solid block of men about 2" long that will absolutely mow anything down, short of a tank or base. You can also airlift men into the perimeter of a base between its door and its gun, to work toward taking it over. (ever notice that sometimes a parartrooper's chute wouldn't open?)

      Ahh memory lane.

      --
      I work for the Department of Redundancy Department.
    12. Re:Interesting Discussion by aevan · · Score: 1

      I'd beat them to their last city, entrench troops all around it, starving them to the 'last population'...then ignore them. End game would be 5~6 enemy capital cities with railways around them for 'my citizens to visit the various barbarian parks'.

      That'll teach the Byzantines to not pirate my trade routes!

    13. Re:Interesting Discussion by DEmmons · · Score: 1

      funny, i used to do the same thing! then, dig randomly around my nest until i found a passage to theirs, and storm them from below! ah, memories...

    14. Re:Interesting Discussion by CronoCloud · · Score: 1

      ATARI- Asteroids. Eliminate all the boulders except one, and then take-on the UFO in a one-on-one gunfight.

      That's a standard high scoring tactic in Asteroids, sometimes referred to as the Circus-Circus option. A guy who wrote one of the early books on video games saw the tactic used by a young girl at the Circus Circus casino in Vegas. It works even better on the 2600 version because the more regulated asteroid movement. Then you just shoot Beaver (that's the traditional nickname for the small saucer, the big one is Wally.) over and over and over.

    15. Re:Interesting Discussion by blackraven14250 · · Score: 1

      I think there might have been a puzzle in there to see how complicated a setup you could've destroyed them all in, but that's the general idea.

    16. Re:Interesting Discussion by kulawend · · Score: 1

      Sim Ant is/was a great game.

    17. Re:Interesting Discussion by Anonymous Coward · · Score: 0

      On a related note, I have a friend with a natural gift for RTS games. He would want to play AoE and AoEII competitively, which I always ended up losing. So I convinced him to ally up with me until the enemy computer was annihilated, and then do battle over the corpse of their capital. Still always losing, I gave up trying to win and focused on stupid ways to die. Once, I attacked him with 200 trade carts. Not a single one got through his first castle. To this day, Death of a Salesman was one of my most memorable RTS battles. Another time I attacked with about 175 priests (gold was a limiting reagent), and I might have won if the game didn't crash!

      Oh, and in BF1942, a group of friends and I would give ourselves ridiculous names (Wal-Mart Lesbian, Bearded Bull Dyke, etc) and use the flying hack on the Coral Sea map to land on the enemy carrier and see how many pilots we can snipe with our engineer gun before being hunted down and killed. I'm not sure if it was that we were better than most of the enemy, or our stupid taunts that made people so mad. Lesbian power!

    18. Re:Interesting Discussion by metacell · · Score: 1

      I think everyone does that to some degree. In civilizations you turn off "domination" victory, beat the last guy to one city, completely surround it with artillery, send in spies to destroy any building and sabotage production of any units, build cities all around it so it has no resources.

      This sounds more like a need for control than out-right sadism.

    19. Re:Interesting Discussion by Anonymous Coward · · Score: 0

      Posting AC as I don't have my login credentials to hand.

      I remember playing Need for Speed 3 - Hot Pursuit with a mate. We'd both had a few beers and we weren't playing particularly well, but having fun. We rapidly worked out that it was possible to trick the police into ramming oncoming traffic head-on - at which point they died with a rather amusing scream.

      And so the cop-killer race of doom was born.

      My mate had the edge, managing to take out 13 cops in a three (?) lap race.

      I was sooooo disappointed when I found that the AI had been beefed up on the PC and killing cops was either impossible, or at least very hard - at least, I couldn't replicate the cop-killing trick.

      ------------

      Also, apropos of the original article - I always got the urge, when playing Silent Storm, to pile dead bodies into a heap. Unfortunately the game engine would only pile about eight or nine bodies before they'd vanish. Best I could do is two or three piles.

      ------------

      UFO: Enemy Unknown - take two players, half a dozen units each, three turns to get away from the aircraft and then fight each other. Especially fun as you're still under fire from the aliens, which adds a bit of randomness.

      ------------

      There's others, but I can't think of them at the moment...

    20. Re:Interesting Discussion by walnutmon · · Score: 1

      I used to punch drunk bums in the face for cash

      oh! what ever happened to my adolescent innocence?!

      --
      You take it, I don't want it...
  24. BF2 end of round posing by LazyAcer · · Score: 1

    when the round ends in BF2 (and it's mods like AIX2.0) the splash screen shows a live action camera view of a specific part of the battlefield... the trick is to position yourself, your vehicle etc so you appear in the frame at the end of the round just as the tickets expire and take a screenie of you and your buds posing for group shot :D but it's mostly helicopters spinning out of control, jets crashing into the ground and assorted carnage, all in good fun!

    http://battletracker.com/index.php?page=Index&gamefilter=bf

    --
    What! Do I look like a people person?
    1. Re:BF2 end of round posing by Shadow+of+Eternity · · Score: 1

      I used to play on a server that would have the losing commander fall from the sky and die at the end of each round while everyone watched and gave a 0-10 rating.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  25. WoW Tolls by Anonymous Coward · · Score: 0

    Back in my early days in Wow, our horde guild made a pact with an alliance guild to charge gold for anyone of the opposite faction a toll to ride the boats. For example if a non-guildy horde guy showed up to the docks and didn't hand over gold to one of us, we'd tell via Vent to the alliance guys to gank him. And vice versa. =)

  26. Torture your Sims by Anonymous Coward · · Score: 1, Funny

    Nothing is more fun than watching them pee their pants because you did not provide a bathroom.

    http://www.destructoid.com/blogs/Tino/the-sims-torture-test-pretty-pictures-included--42504.phtml

    1. Re:Torture your Sims by ichthyoboy · · Score: 1

      This was one of the funniest Sims torturing page I've seen in a while....

  27. We could call it that... by ciroknight · · Score: 1

    Or we could fess up to the real reason this happens: We can't believe we dropped 50 bones on a game we beat in 2 and a half hours and now need something better to do with our time, so we prance around the game until we find something to entertain ourselves with.

    Game developers have come a long way, but nowadays it's 99.999% about graphics and how much eye candy and shit you can pile into a game, and almost everyone's forgotten about the actual game part of the game, and the reason we'd want to play it in the first place.

    --
    "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    1. Re:We could call it that... by Xaositecte · · Score: 1

      "but nowadays it's 99.999% about graphics and how much eye candy and shit you can pile into a game, and almost everyone's forgotten about the actual game part of the game, and the reason we'd want to play it in the first place."

      People have been saying this ever since the mid-90's. There is no 'nowadays' about it. There is no 'forgotten.'

    2. Re:We could call it that... by Anonymous Coward · · Score: 0

      There is no spoon...

    3. Re:We could call it that... by drinkypoo · · Score: 1

      It took me a hell of a lot more than two and a half hours to beat GTA San Andreas and I'm still playing that game in the post-victory state, just having fun. I've probably spent an order of magnitude more time playing since beating it, actually, although that might include beating it a couple more times.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:We could call it that... by Anonymous Coward · · Score: 0

      Uhm, I dropped 50 bones on two sushi rolls last night (which was totally fucking worth it by the way). A game is a steal at 50 dollars.

  28. What strange things have I done? by julesh · · Score: 1

    I broke into Manic Miner so I could change the title music. It had the best polyphonic tone generator I could find on the Spectrum.

    I once tried to play Elite without using the jump drive. Turns out you don't actually move when you're not using it.

    I used to play Doom II with the intent of minimizing the number of things I killed.

    I built ships in Master of Orion that had huge numbers of the smallest missile launcher available and no defensive systems at all. Perhaps this isn't quite playing it outside of the way it was intended to be played, but the results could be quite amusing anyway.

    Played GTA (the original, not the funky new 3D versions) by just sitting and driving along in traffic, trying not to attract police attention.

    Struggling to think of any more right now.

    1. Re:What strange things have I done? by Anonymous Coward · · Score: 0

      In Doom II I enjoyed warping to the level where you had to fire rockets into Romero's brain, but use the god cheat, the monster respawn cheat and the noclip cheat to go to the window where Romero resided, and the monsters would fire at you from the terraced level for about 15 minutes. They'd accidentally hit each other and create a melee among themselves every 5 minutes or so (decimating the population to a low enough level that the inter-monster killing would stop) but THEN you'd jump to the floor and clip cheat through the wall to your right. There'd be a crapload of monsters on the wrong side of the wall (killed monsters?) that would all fire on you at close range. It was impossible to really see what was going on due to all the explosions of hundreds of monsters firing their plasmaballs and whatnot as fast as they could.

      In Need for Speed: Hot Pursuit II I'd enjoy the "outrun" sequence with a lap limit, driving the wrong way so the cops would chase me the wrong way, they'd run into your competitors at relative speeds of 250mph or so, if you did it right they'd become so damaged that the cop cars (and competitors cars) "broke down" and you could go backwards forever (since it ran your laps completed below zero). Also if a competitor broke down before some of the cops you could push it into the middle of the road so the cops would hit them.

    2. Re:What strange things have I done? by TheRaven64 · · Score: 1

      I once tried to play Elite without using the jump drive. Turns out you don't actually move when you're not using it.

      What version of Elite were you using? The PC version (not Elite Plus) moved you without the jump drive. I didn't find out about it until the second time I played, and once had a police viper shadowing me all of the way from arriving in the system to the station, and I definitely did move, albeit very slowly. Fun Elite fact: someone calculated that, based on the frequency of random encounters, over 99% of the mass of the universe in Elite is space ships. I once tried getting from one system to another using sublight engines in Elite II, but even with the time compression turned up to maximum I got bored long before arriving.

      --
      I am TheRaven on Soylent News
  29. In classic games by mrderm · · Score: 1

    A donkey kong clone on - if I remember right - the zx81, allowed you to climb up the stack of ramps then jump over the damsel in distress that was supposed to be your target. Jump onto donkey kong's arm, over his head onto the other arm, then make an adrenaline-filled slow-motion fall down the full height of the screen back to where you started.

    Well, you had to be there.

  30. Operation Flashpoint by Laser+Dan · · Score: 3, Insightful

    I always liked playing coop Operation Flashpoint with friends, there was a particular map where the enemies had 2 or 3 tanks next to each other with the drivers standing next to them. The map was supposed to operate with you fighting the tanks with RPGs etc as the drivers would jump in as soon as you were detected, but we found that you could put everyone in a jeep, then drive full speed at the camp and if you were lucky you could run over the drivers before they got in the tank. Then everyone jumps in the tank, blows up the enemy tanks before they can turn the turret, and go on a rampage in a mission where you aren't supposed to have a tank. Soo much fun.

    There was another mission where you could steal a helicopter in a similar way.

    Sometimes it would take many tries to do it without someone being killed, but it was so worth it!

    1. Re:Operation Flashpoint by deniable · · Score: 1

      Well, there are people who fire up the mission editor and use Flashpoint as a racing game. Dirtbikes can be a lot of fun, but you have to keep the guns out of the race. Then again, we had one race with armed spectators that joined in. :)

  31. Daggerfall by Drasil · · Score: 3, Interesting

    In Daggerfall I used to enjoy finding routes around town that minimised the time I spent on the ground. Why simply walk down the street when you can run along hedges or leap from rooftop to rooftop? Using magic would have been cheating of course.

    1. Re:Daggerfall by Anonymous Coward · · Score: 0

      Climbing in Daggerfall was crazy fun. I remember rolling a character, calling him The Tick, and giving him running, jumping, and climbing as primary skills.

      It's really sad that the Oblivion engine is so crippled, even levitation is impossible to implement.

    2. Re:Daggerfall by nschubach · · Score: 2, Interesting

      The Daggerfall engine wasn't the best though... I remember getting climb up and it ended up hurting my game more than helping. I would climb up doors in dungeons and end up in "The Void."

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Daggerfall by Anonymous Coward · · Score: 0

      Levitation is missing from Oblivion because of the decision to hide towns behind loading screens. (Never mind that the Open Cities mod proves that this is totally unnecessary.)

      There are loads of other issues with levitation, of course. It was one of the many things that made Morrowind so unbalanced; melee opponents stop being any threat if you can just levitate out of their reach. And the world just becomes ridiculous if people are flying around all the time, anyway. Fantasy world, fine. Suspension of disbelief, fine. But there are limits.

  32. FPSes by Anonymous Coward · · Score: 0

    In Tribes, almost every server you come across is heavily modified. Though, some take the game in new directions. For example, there have been "Boot Camp" servers where you practice playing the game. Some versions of these include such challenges as climbing up tiny platforms that stretch on for miles and racing along floating bridges and other things.

    The racing can't be done without a skiing script, which basically makes you hop continuously which makes you glide up and down hills, but everyone who plays the game uses one of those. It actually became a built-in feature in the later Tribes games (though, those are nothing compared to the original, sadly)

    Also, in Quake II, I have a nasty habit of blowing up every corpse I see. That's not exactly a way of changing the gameplay, but it is an odd habit I've developed.

  33. Re:StarCraft with nothing but the most useless uni by DNS-and-BIND · · Score: 4, Funny

    WTF dude? Why did you 'HAVE' to do this? In another age, you would have been a bomber aircrew with a singleminded determination to esacpe a Nazi prison camp (the real kind, not the Wolfenstein 3D kind.) Or you would have been a crusader with the determination to wipe out all Christians from the Holy Land. Or you would have been a crewman on a British frigate, determined that Spain should not have hegemony of the seas. What happened to us, such that our best and brightest waste their talents on imaginary worlds instead of the real one?

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  34. diablo:Covering as the whole centre in gold piles by lord_io · · Score: 1

    Covering as the whole city in gold piles, problem was they disappeared after a while... quite disappointing. Starcraft: building an armada of command centres trying to cover the opponents buildings so he can't select them. Lords of the realm 2: attacking with as many 50 peasant armies as possible burning every single one of the opponents fields. And of course burning the quarry and the black smith. Doomlegacy: Changing the corpse sprite to a normal sprite, then hiding in the jungle of your own corpes plasmaing the opponent to death. My buddy used to play as a box, Now THAT is annoying.

  35. GTA2 carbombs by Mal-2 · · Score: 1

    I had a special way of passing time in GTA2, and it went something like this:

    Find a grassy area with lots of pedestrian traffic passing, near one of the paint-and-weapon shops. Acquire something powerful like a bus or a fire truck -- you're going to need it later. Park it out of the way.

    Steal a car, equip it with a bomb, and drive it up onto the grassy area. Wait till the peds come back, arm the bomb, and run like hell. Watch bodies fly every which way! Quickly steal another car (or have one waiting) and get it painted to dump your wanted level, then equip it with a bomb. Use the bus or fire truck to shove the bombed car into the street, and blow up another crowd of people with a new car bomb. The people WILL come back, never mind that cars keep blowing up. They're totally oblivious to what happened 30 seconds ago. Repeat till it gets old -- which for me took about 30 minutes.

    I would also dump a bunch of oil in and around an intersection, jack cars and pack them insanely tight with one bomb-equipped car in the middle, and set it off to see how many I could get to go up at one time. The oil just made it easier to jack a lot of cars in a short span of time.

    Mal-2

    --
    How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  36. Am I really the only one here who remembers.. by Hillview · · Score: 0, Redundant

    Am I really the only one here who remembers 'beyond naked mages'?

    --
    -Troll, Flamebait, and Offtopic are NOT equivalent to disagreement.
    1. Re:Am I really the only one here who remembers.. by Hillview · · Score: 2, Interesting

      Am I really the only one here who remembers Beyond Naked Mages? (sorry double post)

      --
      -Troll, Flamebait, and Offtopic are NOT equivalent to disagreement.
  37. Getting around triggers by PontifexPrimus · · Score: 1

    I love trying to get around triggers when playing heavily scripted games. In many cases you can just avoid setting monsters or events off, and I enjoy it when you can just use the game's unfair tricks against it: "Oh, if I do that the game will teleport several elite forces into my camp." *moves camp* *builds traps and defense towers* *triggers event*
    I also like looking at enemies when they're frozen in inactive states - I hate that in almost all games nowadays the corpses just disappear after seconds, so you can never really get a look at the monster design.

    --
    -- Language is a virus from outer space.
    1. Re:Getting around triggers by aecolley · · Score: 2, Interesting

      There's a Starcraft mission where you, playing Terran, get overrun by the Zerg right after you kill off the Protoss. I left one Protoss building standing until I was ready for the Zerg. "Ready" meant that I'd poured all remaining resources into planting siege tanks, bunkers of marines and a few turrets in the area where the Zerg usually attack. I finally knocked over the last Protoss building to win the mission. The story animation -- explaining that Kerrigan was being left at the mercy of the Zerg army -- lasted longer than the Zerg army did. If you didn't do something similar, you haven't played the game properly.

      GTA3 had a cheat to make all pedestrians hate (and attack) you wherever possible. It made playing through the game much more of a challenge. There was another cheat to give the pedestrians weapons (including rocket launchers), which made it a bit too difficult for some missions.

      And in all GTAs, it was possible to do a substantial number of the boring side-missions before the main story. Getting that 100th hidden package in GTA3 involved some tricky flying, but it had to be done. I still regret that there were 4 unique jumps in Vice City that I couldn't get at the start of the game.

      In the Thief games, I liked to stack bodies (of course). I also liked to blackjack every human / kill every monster in an area, and then run around waving my sword for maximum visibility, setting off all the alarms.

      Now I feel like I've shared too much.

    2. Re:Getting around triggers by tepples · · Score: 1

      I hate that in almost all games nowadays the corpses just disappear after seconds, so you can never really get a look at the monster design.

      Have you tried to set phasers to stun rather than kill?

  38. Fallout 1: Pacifist by Filip22012005 · · Score: 5, Interesting

    I finished Fallout 1 without a single kill. Turns out the developers had thought someone wanted to do that. There were experience rewards for sneaking or finding peaceful solutions in almost every quest. It is with that mindset that I started playing Fallout 3. I was disappointed...

    --
    When the policeman of the tie, rule you violate, hello punishment of the kitty?
    1. Re:Fallout 1: Pacifist by tdelaney · · Score: 3, Interesting

      I've completed both Fallout 1&2 without my character directly killing anyone. I've also completed both using only unarmed combat. And I think I've managed to complete both by killing every single killable character in the game (hopefully I didn't miss any ...).

      Then again, I have completed both games over 40 times each.

      I haven't completed FO3, and doubt I ever will.

    2. Re:Fallout 1: Pacifist by david_craig · · Score: 2, Interesting

      That was one of the things that was truly great in the first two Fallout games, the game would allow you to deviate greatly from the path the designers had anticipated and still keep going. They were great for playing the game totally in character. I still remember getting so annoyed by the president of Vault City that I decided to kill her, then ended up having to wipe all the inhabitants and I was still able to complete the game. In Fallout 3 someone in Rivet City kept passing me in the corridor and calling me a thief. After the third time he did this, acting in character, I shot him for his impudence. I could only knock him unconscious, and he kept getting back up regardless as to how many bullets I implanted into his skull. It was at that point for me that I realised that Fallout 3 was not the sequel I was looking for.

    3. Re:Fallout 1: Pacifist by Anonymous Coward · · Score: 0

      Sadly, I haven't played Fallout 1 but I have played Fallout 2 and 3. Personally Fallout 2 plays like a dynamic RPG with many different ways to get through things. You had your main quest, but everything started to overlap each other nicely as you explored the town and gathered information. You had to get involved and find some pretty scummy people. (The Vault City President made my skin crawl.) I loved Fallout 2 for those reasons.
              Fallout 3, on the other hand, plays like some kind of Tomb Raider-esque game where you run around a ruined DC area looting for looting sake. That and it almost seemed like the G.E.C.K. was tacked in instead of being what your hero's main goal was from the beginning, but that's just my opinion on the third one. On top of that, if you just went around murdering nearly everyone in The Wastes, you tend to end up "The Savior of the Wastes". That always made me laugh... Perhaps, the issue was, more so that you weren't able to just run away from most fights like in Fallout 2 and the A.I.'s disposition to you was far to simplistic for a Fallout game.

    4. Re:Fallout 1: Pacifist by ion.simon.c · · Score: 1

      *nods*

      F3 is not a Fallout game. It's Oblivion with guns.

      I really enjoyed the game, but it's no Fallout sequel in my book. :D

    5. Re:Fallout 1: Pacifist by ion.simon.c · · Score: 1

      From your link:

      ...you need those skills later to recruit Charon...

      So that he can do your killing for you? This is *really* stretching the definition of Pacifist.

      Go straight to the abandoned house to your left to activate the "Fail Safe" solution (Radio, Glass, Gnome, Glass, Cinder, Gnome, Bottle). Exit the simulation.

      This kills *several* people (eight? nine?). This is no true Pacifist build.

    6. Re:Fallout 1: Pacifist by PaganRitual · · Score: 1

      I haven't completed FO3, and doubt I ever will.

      Why not? You're really missing out.

      Just put aside three hours this Saturday, and you can at least say that you've finished it.

  39. In Eve by Anonymous Coward · · Score: 1, Funny

    we just get them spamming the forums with crap like "naked woman caught by sattelite watch" with a link to a keylogger.

    sad thing is, seems to have caught a few people.

  40. Let me see, I might have done stuff like that by dickbot · · Score: 1

    ahhhh Elite 2 : Frontier... what a game

    I used to pilot a Panther clipper (some really big transport ship with 6 gun mount-points and 2.000 metric tons of cargo capacity) and I would fit it with an hydrogen scoop (to collect fuel from gas giants).

    I would then buy 300t of grain, 50t of narcotics and a few sex slaves, a few automated mining installations, and head straight AWAY from the civilizaed core of the galaxy, into the unknown (and the unpopulated), where I would simply jump from star to star, refueling out of the outer layers of gas giants' atmospheres, dropping mining stations on select asteroids and rocky planets.

    I once managed to reach the center of the galaxy that way (hundreds of hours of play), until a statistical rarefaction of gas giants occurence inside a 300 ly zone forced me to stop jumping and settle.

    Oh yeah. I would also converse with my ship computer, discussing philosophy and politics, that sort of stuff. 'her' name was, unsurprisingly, 'Panther'.

    The idea of leaving the corruption and conformism of the federation / empire far behind would procure me intense joy, and that truly was the only way I could play the game while still feeling different.

    good thing I never installed Eve Online...

    1. Re:Let me see, I might have done stuff like that by Carewolf · · Score: 1

      I would then buy 300t of grain, 50t of narcotics and a few sex slaves, a few automated mining installations, and head straight AWAY from the civilizaed core of the galaxy, into the unknown (and the unpopulated), where I would simply jump from star to star, refueling out of the outer layers of gas giants' atmospheres, dropping mining stations on select asteroids and rocky planets.
      I once managed to reach the center of the galaxy that way (hundreds of hours of play), until a statistical rarefaction of gas giants occurence inside a 300 ly zone forced me to stop jumping and settle.

      Pussy.. Realm men scooped fuel from the surface of suns! :D You needed proper shields, perfect timing, enough speed to slingshot back-out and a very accurate aim.

  41. Battlezone II by m6ack · · Score: 1

    On one of the levels ("On Thin Ice" -- I think) you descend in a drop-ship. The aliens are in an enclosed valley, and I found a way of climbing my tank to the tip of the mountains over the valley, baited tanks about the alien factory, sniped them, and then destroyed the factory with grenade pack... then proceeded to clear the level, as much as possible with sniping. Ended up being more fun than the level itself.

    Battlezone II was a game with so much potential -- but so poorly scripted. Still like to go back to it every so once in a while.

  42. WoW & Spore by jaydebard · · Score: 1

    I often find myself wandering around in circle in Dalaran while just chatting on vent. The time could be spend fishing, mining, or doing anything else, but it's nice to just do nothing sometimes. On a more in-depth note, if you haven't checked out Spore for some time-wasting, I suggest you do. The amount of customization in the game is unreal. I can spend hours just creating a space ship custom to my liking that I get to fly around with in space and explore thousands of star systems with!

  43. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    Zealots, useless? What are you ON?

  44. Apple II Stock Trader by Bones3D_mac · · Score: 4, Interesting

    A neat trick I used to do with the Apple II was to put two machines side by side on the same power bar, switch both machines on then flipping on the power bar, causing the machines to boot simultaneously. Next, I'd load up a Stock Trading game on both machines and start playing.

    Why do this, you ask?

    Well, the Apple II uses a very simple random number generator that is always the same sequence from the moment the system powers up. So, by booting two machines simultaneously, it put the random number generators on each system in sync with one another.

    In terms of the Stock Trading game, this meant I could use one machine as a sort of crystal ball, allowing me to see into the game's future, and then use the generated results to only buy up stocks that were going to increase in value and sell off those that would decrease.

    As long as the machines booted up simultaneously, this always worked.

    --


    8==8 Bones 8==8
    1. Re:Apple II Stock Trader by Provocateur · · Score: 2, Funny

      Somewhere in the bowels of Wall Street they have a similar setup. And they have entrusted our lives and our fortunes on 2 pieces of near obsolete hardware hooked up to a $6 power bar.

      America is now reeling from an economic crisis, auto manufacturers have asked for dole outs, banks have to be bailed out-- are you sure you've never shown this to anyone?

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    2. Re:Apple II Stock Trader by NuGeo · · Score: 4, Funny

      How the hell did you get a hold of Goldman Sachs' secret trading algorithm!?

    3. Re:Apple II Stock Trader by Trunklebob · · Score: 1

      I used to do this with NetHack (back in the days when it was still just Hack), by writing a batch file that would change the system time. I had a list of the times that would give the best starting rings, wands, etc. for the Wizard, making me a filthy, cheating start-scummer.

      Not sure if that still works or if the RNG is better these days. Save-scumming still works, though.

    4. Re:Apple II Stock Trader by Hatta · · Score: 1

      Why not just turn on wizard mode if you want to cheat? Not that I'm casting aspersions for doing so, it's a great way to learn how the game works before you really go for the amulet.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Apple II Stock Trader by Minwee · · Score: 1

      Because that would be cheating, obviously.

      Duh.

    6. Re:Apple II Stock Trader by OrigamiMarie · · Score: 1

      I had Apple IIe's at school in first and second grade. There were disks for several common games: Oregon Trail, EZLOGO (the the little programmable turtle), Lemonade Stand, and a card game with an Alice In Wonderland theme. I can't remember the name of that card game, and a list I found on Wikipedia didn't help. Anyway, I developed a habit of making really high scores, because I eventually figured out that the shuffles always went in the same order. No I didn't write them down, but I did watch my neighbor's screen until their shuffle looked like mine, then tracked half a turn behind them. I only used one or two computers, so I didn't max out the scores on the whole room, but I think one or two other kids were annoyed with me for it. I was quite pleased about figuring it out. Somebody please tell me the name of this game? I know, it's a cold thread now, so nobody is even listening :(.

    7. Re:Apple II Stock Trader by Bones3D_mac · · Score: 1

      Hmmm... no idea, but my guess is that it might have been one of those "Microzine" publications that included a game disk with each issue. (Had them around a lot during the mid-to-late 80s.)

      --


      8==8 Bones 8==8
    8. Re:Apple II Stock Trader by OrigamiMarie · · Score: 1

      Huh, could be. There were definitely a couple dozen disks of it, but I suppose they could have been copies. I have no memory of the labeling on the disks, just that they were the 5.25" kind. It was my first exposure to computers, so nothing about the whole setup stood out as stranger than anything else. We were little kids, so I don't think we were told anything about where they actually got the software, it "just was". I never even thought about it before. Strange. Thank you :)

    9. Re:Apple II Stock Trader by FiveDozenWhales · · Score: 1

      There's no challenge in that... the idea is that finding seed times that result in good items is a weird little meta-challenge.

    10. Re:Apple II Stock Trader by Bones3D_mac · · Score: 1

      Another possibility, check your local library. I know at least one library in my area still archives Apple II software on floppies that users can check out, It might give you some other ideas on where to look.

      --


      8==8 Bones 8==8
  45. BOOM! by iron+spartan · · Score: 1

    Destructible environments are my downfall. I have spent hours blowing everything I can up, just because.

    1. Re:BOOM! by Bones3D_mac · · Score: 1

      You might want to check out the new Red Faction game. Not only is everything in it completely destructible, but recursively so. I've found myself going around to large vehicles in the game, bombing them, then bombing the remains a few more times for salvage. The buildings in the game even offer some unique opportunities, like tossing propane containers into the air and then shooting them to weaken the structure at their mid points.

      Also, the remote trigger and proximity bombs can be attached to just about anything. Placed strategically, you can even set up a blasting order that will collapse large structures on top of enemy troops.

      There's even some impossibly large targets in the game you can't completely demolish in just one pass of explosive charges.

      Needless to say, lots of room for experimenting!

      --


      8==8 Bones 8==8
    2. Re:BOOM! by Anonymous Coward · · Score: 0

      You should play BulkSlash on the Saturn. That's the actual goal of the game

  46. Cybernations. by Repossessed · · Score: 1

    The primary game I play (a free browser based MMO at cybernations.net ), has gone through a number of major transformations by the players due to a largely hands off attitude from the admin.

    Alliances, equivalent to a gaming clan in normal speak, have elaborate internal politics, constitutions and governments, a few of the largest and most organized have banking systems and police forces as well. All of this set up without any coded control over the alliance, the players organized it themselves.

    Loopholes in the foreign aid rules, originally meant to provide help to other players, have been exploited to allow for a system of barter, rapidly accelerating everyone's growth to both faster and farther points than the game originally allowed for.

    The inter-alliance politics have also grown to staggering levels of complexity, allowing for warfare to take place with thousands of players on a side when people are sufficiently motivated (the current record sized war had 16000 people at its peak).

    Even the way the donations that fund the game take place is different now, with the smaller in game bonuses from donating being replaced by larger bonuses payed by game rich but cash poor players who want to support the game, but don't have money to do it.

    --
    Liberte, Egalite, Fraternite (TM)
    1. Re:Cybernations. by Shadow+of+Eternity · · Score: 1

      Hands off? Up until the most recent war pretty much every update was almost exclusively for the profound benefit of one of those ingame alliances. I'd hardly call altering the game rules every time his favorite alliance needed some help "hands off".

      A better example would be swapping out nation improvements which minimize bills with ones that maximize income before players do either.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Cybernations. by omnilynx · · Score: 1

      Wait, is this Fraternite? If so, you were in my alliance a while ago; I remember your economics advice. Yeah, CN has some of the best player organizations I've ever seen in any game, on or offline. I have often thought that it would take virtually no structural changes to convert my alliance into an actual real-world organization. The game itself is almost nonexistent: it's just a thin pretext for the player-created politics.

      --
      ceci n'est pas une .sig
    3. Re:Cybernations. by Repossessed · · Score: 1

      Nope, this is Requia. Totally different economics munchkin.

      --
      Liberte, Egalite, Fraternite (TM)
    4. Re:Cybernations. by Repossessed · · Score: 1

      I mean hands off in terms of allowing people to dictate how they play, and not giving special coded privileges to alliance leaders the way most (possibly all) other games in the genre do.

      You are right about not mentioning the economics tweaking that goes on though.

      --
      Liberte, Egalite, Fraternite (TM)
    5. Re:Cybernations. by Shadow+of+Eternity · · Score: 1

      Team "senators" get special privileges and are the de facto alliance recognition.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  47. Call of Duty (1) by InfernalRuss · · Score: 1

    I always used to enjoy the jumping scene on CoD1. Getting outside of the map or on top of buildings that you arent meant to and suprising/confusing people was always pretty fun. example: http://www.youtube.com/watch?v=8lCPHYsnbnY&feature=related

  48. Combat flight sims by hcdejong · · Score: 1

    In games like Microprose's F-19, I'd try and shoot my allies, bomb the carrier I'd just taken off from, kill the operative I was supposed to pick up and rescue, drive my airplane on the ground instead of taking off, etc.

  49. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    we ran out of IRL land to deal with so the best minds go to the cyberlands, maybe if we get into space quick then it will be ok.

  50. Re:StarCraft with nothing but the most useless uni by DMUTPeregrine · · Score: 5, Insightful

    So instead of single-mindedly killing fake people it's better if he single-mindedly killed real people? Perhaps not such a bad change after all, eh?

    --
    Not a sentence!
  51. Metal Gear Solid Photo Ops by Christopher+Rogers · · Score: 1

    Reminds me of videos like this that are all about taking funny pictures in Metal Gear Solid 3.

    http://www.youtube.com/watch?v=rd_wMCuWzZE

  52. Grand Theft Base Jumping: Vice City by Coriolis · · Score: 1

    Why yes, now you come to mention it... GTA:VC is a work of art, a beautiful evocation of a place and a time (and mindless violence). Sometimes my friend and I would just drive a boat out into the ocean at night, and watch the sharks swimming under the hull. And sometimes...sometimes we'd try get Tommy standing on the top of the tallest buildings in the city. And then throw him off. It turns out there's only a couple of buildings that are tall enough to kill him.

    --
    Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
    1. Re:Grand Theft Base Jumping: Vice City by Cerberus7 · · Score: 1

      My first thought on reading your title was, "but there are no parachutes in VC..." Oh, that's the POINT! :) Awesome.

      I used to do that with CJ in San Andreas just to see what kinds of things he'd yell on the way down. So many amusing last words!

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    2. Re:Grand Theft Base Jumping: Vice City by shiftless · · Score: 1

      In GTA4 I had a lot of fun finding unique ways to kill my dates. Like pick her up on the fastest motorcycle or sports car and get into a ridiculous accident at 180+ MPH, or jump it out into the ocean or something. Another good one is to pick her up in a helicopter, then fly it way up to the roof of a really tall building, and time it just right so that you jump out and land on the building right as the helicopter soars over the edge to crash in flames below. Bonus points if you can blow it up with a rocket as it's going down! No matter how horrifically she should have died, a few days later you get a call from her wanting you to pick her up at the hospital.. LOL

  53. I used to play Jet Set Willy.... by Tomsk70 · · Score: 1

    ....despite knowing that there were bugs in the game that made it impossible to complete.

    Which may sound daft, but I wasn't alone.....which raises the question - in today's modern gaming world, when did *you* last like a game so much that you did the same?

  54. What I do... by Anonymous Coward · · Score: 0

    I like GTA3, even though I have only done one or 2 of the missions. I like to drive around and explore (I have saved games where I am on each of the three islands). I also like to get a tank and just be destructive. I have found several places in the game where only the police helicopter can get me, no matter how many game characters I shoot. I like to do insane stunts. Its also fun to run around and kill the pimps.

    I do similar things in other games too.

  55. Quake 3 example ;) by sulliwan · · Score: 1

    http://www.youtube.com/watch?v=twYkJqS8784 HD very much recommended.

  56. JC Denton, Interior Decorator by WoodenTable · · Score: 4, Interesting

    In Deus Ex, I occasionally rearranged the furniture in rooms for no particular reason. I can only imagine the reactions later: "Oh my god, my ammo and credit chits are all gone! And... someone has swapped my desk chair with the sofa from the break room. And my microscope is now on the corner table..."

    I gave myself bonus points for the one time I did it while a guard was patrolling the room. I wonder if there's some sort of term for this in psychology.

    I also have a riot occasionally setting up Team Fortress 2 engineer-buildings in ridiculous places, such as completely submerged in a lake.

    And don't even get me started on Dwarf Fortress. How long do you want to bet a dwarven settlement, constructed entirely of soap, can survive on a diet consisting solely of horse meat and beer?

    1. Re:JC Denton, Interior Decorator by Anonymous Coward · · Score: 0

      > How long do you want to bet a dwarven settlement, constructed entirely of soap, can survive on a diet consisting solely of horse meat and beer?

      Well, if it weren't for the part of it being constructed out of soap, it would be a lot longer than you might think...

  57. tribes 2- Becon Art by TornCityVenz · · Score: 1

    Becon Art. when bored in the enemy base using beacons to draw things like happy faces that teamates could see on their HUDS.. Normally done during matches where things are going very poorly for the unfortunate foe.

    --
    I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
  58. Storytelling by Anonymous Coward · · Score: 0

    A German setup called Egosoft make the X series of space sim/RPG games, along the lines of the old Elite games, where you can fly around trading, pirating, policing and generally making money and building your own fleet and space stations. Some of the more experienced players got a little bored with doing the same thing over and over so they started playing "Dead is Dead" or DiD games. The one golden rule is that you only save the game when you're done playing, and you only load to start playing. If some pirates "borrow" one of your traders too bad, if you jump into an ambush and your carrier gets badly damaged you'll just have to fork out for repairs, and if you die you have to start a completely new character. The extra edge meant that some people began chronicling these, and some of them have become incredibly popular (Story Guides section).

  59. bug exploitation by shentino · · Score: 1

    Doom:

    Starting, saving, restarting with the nomonsters switch, killing one monster, and finishing with a kill score of 2400 percent.

    Spyro:

    Doing stunt glides to "unreachable" spots and gawking at parts of the level that didn't get completely built.

    Also, Going to one part of the level, removing the disc, going to another part of the level where a pool is, and exploiting the lack of lakebed to bypass the surface coming back up, thus letting me swim through the air.

    exploiting bugs is my favorite.

  60. Self imposed challenges, better than achievements by david_craig · · Score: 1

    I often consider achievements and trophies to be rather lame versions of challenges that I used to create for myself once I'd finished a game on it's hardest setting. I remember trying to complete Another World without a single death, and playing through Half-Life left handed. I've always found that the tasks I set myself for games far more creative, interesting and rewarding than the arbitrary achievements or trophies in recent games. Oh, and in the first System Shock game I wandered around the space station trying to vaporise all of the corpses before the time limit ran out. I imagined once while I was doing this that if I was ever on trial for murder then this bizarre cadaver removal obsession might be used as evidence against me.

  61. Super Mario Bros. by Lawand · · Score: 1

    Ever played Super Mario Bros.? In this video, the dude can live without knowing what lies behind the flagpole!

    --
    Your Ad here
  62. Half Life 2 hoarding by Evil_Medic1 · · Score: 1

    In HL2, My compulsion involved picking up any and all weapons, ammo or exploding barrels and just carry them through the level or until I needed to reload.
    Incidentally, in Episode 2, there's an acheivement called "little rocket man". This involves lugging a garden gnome through almost the entire game. Pretty sure this was made for people like me.

    1. Re:Half Life 2 hoarding by GameboyRMH · · Score: 1

      D'oh! I knew there was a use for that gnome! I just showed it to Alyx to see if she would say something funny, and was sorely disappointed. I lug around those sawblades I find as long as I can, they're awesome weapons. I lugged one through pretty much all of Ravenholm in the original HL2.

      I like games that present these sort of things as challenges (like Trespasser), and especially some of the addon levels floating around. The GTA series gives you a lot of opportunities to exploit in-game objects too.

      In the original HL2, the only way I could survive the "prison siege" was to build a barricade on one end of one of the corridors with every loose object I could find to slow the flood of Combine troops, with one turret at the open end of each corridor, and then I'd back into one of the prison cells when they break down the barricade or the health/armor stations run out. Any other way and I'd just get killed quickly.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    2. Re:Half Life 2 hoarding by sbryant · · Score: 1

      I lug around those sawblades I find as long as I can, they're awesome weapons. I lugged one through pretty much all of Ravenholm in the original HL2.

      Saw blade? Try Dog's ball! (The one you play with when you get the gravity gun.) Take care not to get it too wet, or hot, and you can take it down into the tunnels after Ravenholm, and at least as far as the car/beach. I'm not sure, but you can probably take it as far as Nova Prospekt. I prefer that to a saw blade...

      You can take the friendly turrets with you too. The second siege only has 3, but adding the 2 from the first siege helps quite a bit. It makes a big difference having 5 extra in the teleporter room at the end of the level.

      -- Steve

    3. Re:Half Life 2 hoarding by The_mad_linguist · · Score: 1

      Man, I tried the turret thing, but the game ended up spawning fewer turrets so I ended up with the same number.

      I *did* take a vending machine through virtually all of episode one, though. Great bulletproof shield.

  63. Amazing! by Anonymous Coward · · Score: 0

    I didn't know Dick Cheney posted on Slashdot.

  64. Even Toddlers are Doing It! by Tsu+Dho+Nimh · · Score: 3, Funny

    My nephew, age almost 4, had figured out the sequence of commands to start Sim City, enter the security code, and load a city. (he couldn't read, but he had excellent symbol-matching skills)

    He had no strategy, he just bulldozed things until he ran out of money, then started a new game at random. I think he's working on managing Boston's Big Dig project now.

  65. Re:StarCraft with nothing but the most useless uni by khchung · · Score: 1

    Um... the most basic units of the game are the workers, e.g. SCVs, drones and probes.

    Oh, perhaps it is better for you to forget I said that...

    --
    Oliver.
  66. GTA 1 by Hurricane78 · · Score: 1

    I used to make the city completely empty. And I mean empty. I couldn't even find a car to drive around anymore. It was just one big pile of burning police cars and dead cops in one place, and the rest was empty. I had to walk around the whole city to check.

    But the old GTA games also had a nice bug, that punished very stupid users. A friend of my brother installed GTA to C:\. Yes, that's right. To the root directory.
    Guess what happened when he uninstalled it.
    Whoops! ^^

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  67. Doom 1 by Hurricane78 · · Score: 1

    I also used to make levels for Doom 1.
    And I achieved my goal, to make the door stand in the middle.
    The trick was to fill the room with so many monsters (1024), that time literally slowed down and came to a grinding halt. The door never reached the top. After one hour, I hit reset.

    Oh yeah, I still know IDDQD, IDKFA, and even IDSPISPOPD by heart. And that you should not try them in Mechwarrior. ;)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  68. Clear Cutting by JLEGERE · · Score: 1

    Any game where I have to gather wood (Age of Empires, Galactic Battlegrounds, etc) I would always feel the intense need to clear cut the forests around my base using villagers, trebuchets, etc. Why I felt the need to see cleared land.... no idea. My subconscious timber tycoon, maybe?

    Also in games where I have flight capability - sending whatever to every corner of the map so there's no fog of war - usually leaving one enemy unit to keep the game going...

  69. LOTRO by Kazymyr · · Score: 1

    In Lord of The Rings Online we have regularly scheduled player concerts in front of The Prancing Pony (at least on my server). Hearing Queen played on harp-and-flute is quite an experience.

    --
    I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
  70. Sequence-breaking and speed-running by Anonymous Coward · · Score: 1, Interesting

    For some excellent examples of metagaming, check out the Speed Demos Archive, where videos can be found of speedruns for many games, under various self-imposed conditions: 100%, minimal%, etc. These are not tool-assisted, these are pure player skill!

    For metroid fans, I also highly recommend the Metroid 2002 site, which has video and text explanations of an incredible array of sequence-breaking tricks for nearly all of the metroid games. Picking up items out of order, exploiting engine quirks to jump farther or higher than is supposed to be possible, and using tricks to get past areas that are supposed to require an item, without having it yet. Speed runs of metroid games are amazing to watch, because they rely heavily on these tricks. Unless you've played the game a lot, you might not even recognize that the speed-run player is doing something that is supposed to be impossible!

  71. Sonic 1 by Twinbee · · Score: 1

    Sonic the hedgehog 1 had a time counter, though it was used more for points than as an end itself (which was to complete the levels).

    It has to be said, that STH1 had the most incredible design and subtleties for achieving fast level times, especially in the Green Hill and Starlight zones. The original version was good too, but it was the addition of 0.01 second accuracy and the spin mode that was available in the Sonic Jam collection (Saturn) that really made it the most amazing challenge one can imagine.

    --
    Why OpalCalc is the best Windows calc
  72. Motocross Madness, Gothic, Red Faction by Anonymous Coward · · Score: 0

    In Motocross Madness (a Microsoft game, shame me) each level was finite, of course. But you didn't just run into an invisible wall at the border, oh no: There was an actually visible wall around the level that was supposed to keep you inside. Of course, I made it a game to scale that wall, and soon could do it on the first try. I found out that there is another border beyond the wall, invisible, which passing through simply resets you onto a spawnpoint inside the level.

    I explored a lot in Gothic and Gothic II, it had larger worlds than any game I had ever played. By that I mean the area that's accessible at once, I have played games that had big levels, but didn't allow the player to return. Just how big the world was was shown in Gothic II impressively by the fact that the two parts, the first one in which Gothic I took place, the other new, were divided by a loadscreen which took quite a time.

    Red Faction had (has! RF3 is to appear soon) this awesome Geomod engine that allowed one to blast rock (of which there apparantly is a lot on Mars) away by the various kinds of explosives employed in the game (and a giant, manned drill-vehicle at one point in RF1).

    1. Re:Motocross Madness, Gothic, Red Faction by PaganRitual · · Score: 1

      In Gothic 1, after the main base camp goes into lockdown (for whatever reason, it's been so long since I've played it I can't remember why), you can turn yourself into a meatbug, and slip underneath the fence, and then just go to town. Because you don't kill people in that game until you stab them while they are down, you can get an insane amount of XP for knocking over every single person, and stealing all their gear, without actually going on a murdering spree and creating a ghost town (which is fun as well). Just make sure you can turn into a meatbug twice, so you can get back out again to continue the story.

  73. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    How did you finish the last terran map on SC, The Ioncannon is on a diffrent platform and you must use transport to get to it. Plz tell me how did you do there? // (OneManClan)

  74. Railroad Tycoon by ndavis · · Score: 1

    I remember playing Railroad Tycoon where instead I would build a small railroad then take over the first competing company by buying the majority of the stock. I would then shift the money to my railroad and sell the majority. In doing this the first thing they would do is take out a bond then I would take over the company again and continue doing this until the company would go under.

    I was able to beat the game with having unlimited funds just as the true Railroad Tycoons of old would have done.

    1. Re:Railroad Tycoon by Lord+Kestrel · · Score: 1

      I'm pretty sure you were able to force them to take out a loan, and then transfer the money to you. Do that until they can't take out any loans, then sell the stock. They'll then take out a bunch of loans, you buy them up again, take out some more, sell the stock, etc. As you said, eventually they'd go under, but it gave you piles of money.

  75. Exploring by tony7531 · · Score: 1

    I always loved the exploring games, spent hours, and days on end playing them. Then I had to go back to work.

  76. Re:StarCraft with nothing but the most useless uni by Maria+D · · Score: 1

    Well, there are certain mayhem and killing urges in young men, probably biologically mandated - even best and brightest engage in such activities. One may argue that we are better off if such urges are channeled into fake worlds, rather than bringing death to real people and destroying real constructions and nature.

  77. Amusement Park Tycoon (?) by CyberDong · · Score: 2, Interesting

    A friend's son was a huge fan of building a large park with no exits and some cool attractions. Once the park was filled, and the customers had no way to exit, he would turn a tiger loose in the park. The carnage was fun to watch. Bodies would be flying through the air after being shaken silly by the tiger, people would be screaming.... I was amazed that they'd built such things into the game.

    I believe the title was Amusement Park Tycoon.

    1. Re:Amusement Park Tycoon (?) by Anonymous Coward · · Score: 0

      I seem to remember watching an amusing video on Youtube with someone creating a deathride in RollerCoaster Tycoon 3, by making a straight line of path in front of the end of an unfinished rollercoaster, and trying it...

      Here it is: http://www.youtube.com/watch?v=FgXD11ivcFQ

  78. Piles of Bodies by Anonymous Coward · · Score: 0

    In this respect I think that the C64 game Nemesis the Warlock still must be considered an authority.

    1. Re:Piles of Bodies by HTH+NE1 · · Score: 1

      In Beyond Castle Wolfenstein, you could drag dead Nazis around to block entrances to keep the SS from showing up. The same strategy worked in the original Castle Wolfenstein, but you had to carefully kill soldiers so they'd fall there since you couldn't drag them. Once you had a uniform though, it was pretty easy to hold them at gunpoint exactly where you wanted them.

      Dead soldiers also allowed you to walk through some walls.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  79. The Good Professor by domatic · · Score: 1

    Well a couple of weeks ago we had the story about the bored professor who made it his hobby to kill Villain carebears. There's some of the appeal of griefing. The game world is limited so some use it as a 3D IRC client where anybody so inclined can kick with a railgun.

  80. GTA San Andreas sky diving with out a parachute. by Anonymous Coward · · Score: 0

    Once you could land in water in GTA and not die, plus you have air craft, chute less sky diving was the game. Find random speck of water on the map, fly a plane as high as it will go, then jump out. DO not use the chute. Not that game physics are all that real, it's just fun.

  81. GTA2 Car depletion by PottedMeat · · Score: 1

    Back in the day, my friend and I would co-op in GTA2. Our mission was to steal as many cars as possible then jam them next to each other for as far as we could go. Then we'd blow one up and create a massive chain reaction which on occasion would crash our machines. It was great fun.

  82. quake guy tower by Eil · · Score: 1

    Back when I was a young whippersnapper walking across other peoples' lawns, we had Quake. The game that arguably launched the modern computer gaming scene. Mods could be written for Quake, so new and unintended ways of playing Quake were coming out every day. Player also had full access to the console, so if things got too boring, you change many parameters of the game to liven things up.

    One of the best hacks that I can recall, though, was the Quake Guy Tower. The Quake engine had an unusual property when it came to stacking players on top of each other. You could stand on top of another player, but the engine would gradually push you off so if you wanted to stay on top, you had to keep correcting for it. The fun part, however, was that standing on top of someone rendered them completely immobile, even if *they* were standing on top of someone else.

    Someone created a very tall map with a teleporter at the top and spread the word that on a certain day, at a certain time, they would try to create a Quake Guy Tower. Stack as many players on top of one another as they could. The map could, somehow, count how many players were stacked. I want to say well over 150 people showed up to participate in the tower. It was quite a thing to behold, standing on the ground and looking up to see a tower of Quake Guys stacked up almost into infinity. I still kick myself that I never took screenshots or video of it.

    After the map limit was reached and Quake guys were stacked as high as they could go, someone who knew the map shot at a random spot at the wall, retrieved a Quad, and destroyed the tower in a glorious shower of gibs. Good times. The only reference I can find to the Quake Guy Tower now is a sentence on Blue's News. No pictures, no web page, nothing.

    1. Re:quake guy tower by Ant+P. · · Score: 1

      I used to play a Doom sourceport that had added jumping and vertical aim and... well.

      A few months after I'd forced one CTF map out of the official rotation forever through sequence-breaking it, rocket jump servers were pretty common. Multi-level games with nothing but fields of health, invincibility and rocket ammo with some impossible jumps needed to get to the exit switch. At one point there were more people in the RJ servers than the CTF ones.

      The one thing I'll always remember was this crazy playground map someone had built with a tower in it. The only way to reach the top was double-jumping off its walls three times in a row, before the invincibility ran out (about 30 seconds). Me and about 4 or 5 guys spent a good few hours getting up there, then we piled on top of each other (another hour) - using only RJing. Back in my day we didn't have teleporters and we had to rocket jump up the hill both ways...

      (I *did* get a screenshot, but it's been gone for years now.)

  83. It starts from so long ago... by iamthetick · · Score: 1

    I say finding all the extra, meaningless stuff to do in games comes from 2 sources. 1) For all of us long time gamers there was tyhe immense fun of filling our castle with everything we could find(like the bridge) in Adventure for Atari. 2) Remember when you found that first glitch in your first game(again, long time gamers still hunt for them since the amount we found on floppy disk games had so many)? We still have the uncontrollable urge to find these things and call everyone we know to tell them about it. I find that it's the older generation of gamers who hunt down the useless things to do, but it's the next gen-ers that over-use them. I stand by Adventure and will probably hook up my Atari to fill my castle once again! Ahh... nostalgia....

  84. Doing my duty by Anonymous Coward · · Score: 0

    My little brother used to spend hours building elaborate forts out of the mushroom blocks in Super Mario Brothers 2 (Doki-Doki Panic). Drove me crazy, and he'd just say, "I'm doing my duty."

  85. coloring outside the lines by rlseaman · · Score: 1

    All games are about breaking the rules. Smart games take this into account and one of the rules is to permit bending the rules.

    The essence of poker is to discern tells. The point of pinball is to almost tilt. The gimmick with bricks is to get the ball bouncing to destroy the wall from behind, not to knock down one block at a time. And a modern game that is completely missing the experience of pure exploration (or demented play) demonstrated by Laurie Anderson's Puppet Motel or the Residents' Freak Show (or the Dazzleoids, for that matter, from the Voyager era), can't be much of a game.

    Winning is most definitely not the point of playing.

  86. Re:StarCraft with nothing but the most useless uni by TheLink · · Score: 1

    You are evil you know that? ;)

    --
  87. Where are the two waterfalls? by ed · · Score: 1

    I love exploring loTRO too, the Shire is my favourite as always seem to find a new view, Moria has some absolutely spectacular bits, and I want to sue the Rivendell and Caras Galadhon elves fordangerous building construction

    1. Re:Where are the two waterfalls? by WinterSolstice · · Score: 1

      It's in far northern Bree, by where the Orcs are. Run along the ravine from east to west (or vice-versa) and you'll see two large, beautiful waterfalls flowing into the same gorge.

      Another poster said something about a cave - I haven't seen that yet.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  88. fable 2 by Anonymous Coward · · Score: 0

    i spent way more time on fable 2 than i'd like to admit.
    the game fell short of my expectations (fable 1 was amazing) and i needed to add my own goals.

    i owned every house, bought every shop, maxed every skill, opened every stone door, learned the best way to kick a chicken...
    i could spend hours killing residents of an entire town, then killing the guards that randomly spawn and rush straight for the edge of my awesome sword of awesomeness.
    i think the worst part of it was a week later when i told my significant other of this great accomplishment...
    she asked me "did you beat the game yet?"
    i quickly replied "yep!" then thought...maybe. maybe i missed something.

  89. Maxis games... by SvnLyrBrto · · Score: 1

    I've always enjoyed using them more like virtual building blocks then playing the actual game.

    Instead of starting small and building naturally building up a city or household; I'd use the money cheats hardcore. Then I'd start from scratch and zone out a city I'd think would be really cool to live in, or a house that I'd think would be awesome to live in. Then, in Simcity, I'd money cheat a lot more so I'd never have to worry about a budget, and set the tax rates really low to get my population up and city built so I could admire it. In The Sims, I'd move a token family in and dork around with them for a bit to make sure the house design wasn't completely dysfunctional. But I'd usually get bored fairly quickly and move on to the next cool city or house I wanted to design.

    I think it comes from having been more of a Lego kid than a Gi-Joe kid growing up.

    cya,
    john

    --
    Imagine all the people...
  90. I stopped reading the article. by Truekaiser · · Score: 2, Interesting

    When the author praised halo as a landmark game because it gave the player regenerating health. Thats dumbing down a game not making it better, part of the fun of fps's when i used to play them regularly was trying to stay alive and avoid getting hurt. frankly i wonder when retail mainstream games will reach a point where they dumb them down enough that all you have to do is hit a little button on the menu screen to beat the game..

    What happened to part of the fun of playing the game being the effort and skill needed to play it?

    1. Re:I stopped reading the article. by PaganRitual · · Score: 1

      Regenerating health is a combination of lazy design and lazy gamers, and possibly console-itis as well. Why bother spending the time trying to plan locations of health packs when you can simply have the player regenerate their health every time they haven't been shot for a few seconds. Consoles make it hard to quick save every few steps, which is obviously a good thing, but on the flip side, but nowadays the mainstream gaming audience don't relish the challenge, they simply want to finish it, or hammer endless multiplayer. So make it so their health regens and the challenge of fighting an uphill battle to the next health location is gone; the next health location is right where you are, just stand still and let the magic happen.

      all you have to do is hit a little button on the menu screen to beat the game.

      Try the latest Prince of Persia. All you have to do is push some buttons and push the stick in the right direction for long enough, and you're done. Apparently the story is enough to keep people intruiged and happy with the lack of challenge. Hahaha.

  91. Surfing by Anonymous Coward · · Score: 0

    Surfing on CSS/TF2/L4D/etc (yes, l4d surf does exist)

    >:O

  92. Re:StarCraft with nothing but the most useless uni by eiapoce · · Score: 1

    a crusader with the determination to wipe out all Christians from the Holy Land

    You are a bit confused there.

  93. Postal 2 by Anonymous Coward · · Score: 0

    After slaughtering a few dozen people in Postal 2, I'd kick their bodies into a pile an light them on fire using the gas can/matches. They'd burn for a long time.

    Sometimes if you blew up a bunch of enemies in a stairwell they'd remain on fire indefinitely (couldn't even piss them out) so you'd have no choice but to run through the flames and piss yourself out afterwards.

    Somehow I doubt "Postal 3" for XBOX 360 will be as graphic. Too bad.

    1. Re:Postal 2 by PaganRitual · · Score: 1

      I feel slightly more comfortable knowing that I'm not the only psycho that did this. Although I'm not sure if more comfortable is what I should be feeling.

  94. Two from good old Asheron's Call by Rhys · · Score: 1

    1) You can die 7 times in a row before being ported back to your respawn point. Just find a *really* high cliff. Added side benefit: only on death's worth of death-penalty!

    Your fellow ---- has died.
    Your fellow ---- has died.
    Your fellow ---- has died. ... x4

    We even recovered the body!

    2) Making mazes out of dropable housing items. Got a nice 2m long oriental-style screen? Build a maze! Sure it degrades in 10 minutes as the items time out, but so what?

    --
    Slashdot Patriotism: We Support our Dupes!
  95. You mean like using San Andreas to simulate CHiPs? by NotSoHeavyD3 · · Score: 1

    And by that simulate the old 80's TV show CHiPs in the game GTA San Andreas. Basically I get a car, take it up on the highway and then stop and park sideways across one side of high way. Then pretty much I start with a traffic jam but quickly cars coming down the high way ram into the back of other cars. (Just like CHiPs it turns into a 10 car pile up.) Finally I detonate my stopped car which hopefully sends up that car pile up in a bunch of explosions, just like CHiPs.

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
  96. Battlefield 1942 'golf' and other silliness by Athanasius · · Score: 1

    Back in the very early days of Battlefield 1942's PC release myself and friends would waste hours doing silly things like climbing a hill, setting up explosives, and seeing who could get themselves closest to a point below.

    That and landing a plane on the back of a destroyer: http://www.miggy.org/games/bf1942/pics/utini-plane-dd-back.jpg

    Or on a landing craft: http://www.miggy.org/games/bf1942/pics/utini-landed-on-landing-craft-2.jpg

    Or a hut: http://www.miggy.org/games/bf1942/pics/utini-plane-on-hut-2.jpg

    And then there was wing walking: http://www.miggy.org/games/bf1942/pics/athan-pilot-cptdoom-wing-bridge-1.jpg (there's a sequence up to -10 there)

    And of course there was a whole community focused on making videos of stunts in the game.

  97. The Hitman Sandbox by SyscRAsH · · Score: 3, Funny

    In Hitman: Blood Money, on the third or fourth map where you had to infiltrate that mobsters house? Well, one day I just decided to do things a little differently. I went up to the clown guy, clubbed him and took his outfit. Then I stuffed him in his car, planning on coming back to him later. No one saw me, so things were cool. Then enacted my nefarious plan. It was a beautiful day in the neighborhood...

    I walked up to the garbage man. He was just going about his business, with no appreciation for the wonderful gift he had in his possession - the garbage truck, a.k.a. Da Macheen. Da Macheen was mine, would be mine, and I had only one thing standing in my way. I clubbed the garbage man, while in full clown suit, because that's how wanton murder in broad daylight is done, and proceeded to feed Da Macheen his first meal of the day. CRRRUUUNCH. So satisfying. But Da Macheen needed more.

    I look across the street, where a woman was tending her lawn. Da Macheen... I wander over, and before long, I had another tribute to Da Macheen. "The Street. Everyone! Feed me EVERYONE!" said Da Macheen. I adjusted my clown nose and position my firey red wig. "It shall be done!" This day, Hell had come to Baker Street...

    1. Re:The Hitman Sandbox by PaganRitual · · Score: 1

      Take a sniper rifle, attach a silencer, go across the street and kill the person gardening, then silently snipe everyone from the back corner of the garage. It's fun to watch everyone freak out and not know where the shots are coming from.

  98. Splatting Monsters in Doom by Anonymous Coward · · Score: 0

    One of my favorite "side activities" in Doom was trying to make the monsters go "Splat!" by blowing up a barrel in their face. E1M2 was good for this.

    A related, and even more fun trick was to get into the outside area in E1M7 (need to find the secret to do this), switch to the rocket launcher, and try to blast monsters out of windows. If you timed it right, the monster would move just after you fired, and the rocket would zip by their head, explode on the wall behind them, and send a pile of guts flying out the window at you.

    Hours of juvenile fun. Did I mention I was about 13 at the time?

    1. Re:Splatting Monsters in Doom by PaganRitual · · Score: 1

      Doom 2. Map01. Activate the secret door that contains the rocket launcher, by going up the top of the moving platform in the final room (with the windows that look outside) then run off so you land on the raised block, which opens the door at the end of the main corridoor further back, the part that has the dead end knob bit.

      Map02, unlock the grating to the left from where you start by going through the door across from the start point and pressing the button on the left down the end. Follow this corridoor and get your rocket launcher out and the door on the left half way down. Open the door, the shotgun guy sees you and comes walking towards, once he is in the middle of the four pistol guys that can't see you, fire.

      Mucho gibs. I must have done that about a million times. I think I even have a fraps video somewhere.

  99. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    Crusaders didn't exactly want to wipe out all Christian from the Holy Land, you know...

  100. This is actually extremely difficult by Anonymous Coward · · Score: 0

    Sometimes I obey traffic laws in Grand Theft Auto.

  101. Black and White by Anonymous Coward · · Score: 0

    Black and White was great for this. You assign your disciples to be farmers and get the food stocks up, then make everyone a breeder. You'll end up with a big population that starves to death.

  102. ahhh by nomadic · · Score: 1

    In Ultima 6 I travelled around Britannia, stealing furniture, books, vases, anything that wasn't nailed down, and created a nice house in the basement level of the old Shadowlords' castle.

  103. Crackdown city tours by Hunterdvs · · Score: 1

    In the game Crackdown for 360 you can ride on top of cars around town. Certain highways spawn more of certain vehicles, which will have different AIs controlling them as they drive around the three islands. The interlocking highway and freeway systems make for a really random and enjoyable tour around the surprisingly detailed city.

    1. Re:Crackdown city tours by TheGeniusIsOut · · Score: 1

      And if you plant a remote detonator mine on the vehicle, the driver put the pedal down and ignores traffic laws. I recommend riding a city bus like this.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    2. Re:Crackdown city tours by PaganRitual · · Score: 1

      In the second city of Crackdown, with the red colored bad guys, go on the main highway roads that head over the ocean. Eventually you'll come to a part where the roads go into a tunnel. You'll know you're in the right spot if there is a billboard off to the side. Stand on the south entrance of this tunnel, with two bullet weapons, crouching near the railing just outside of the entrance to the tunnel. Cars come through this area incredibly fast. Free target the wheels on oncoming cars to watch the brilliant movie-style blown tyre flip over of cars. I do this for hours sometimes.

  104. Worms 2 by el3mentary · · Score: 1

    I enjoy editing the weapons options on worms 2 so every weapon has the same strength as a Holy hand grenade, the minigun with 50 shots ant a 15 degree deviation could wipe out the entirety of the stage in just under 10 seconds.

    --
    I reject your reality and substitute my own.
  105. Quake 2 "Jump" by DarkLegacy · · Score: 1

    On the MSN Gaming Zone, I downloaded a map editing tool called QARK. I figured out on Q2DM1 (The Edge), that there was a game bug involving hitting the space-key (jump) multiple times on different surfaces, would cause you to 'double jump, triple jump' and so forth. It was the most obvious in attempting to get the ultra-health pack in the corner of the main room where you'd also grab the chaingun and combat armor. I implemented this on the very first map I ever created called q2dm_jump1. Little did I know what I would start. Someone followed after my heart in Counter-Strike: Source and through some sort of fluke figured out that holding down walk on a slope causes you to slide on it. Surf anyone?

    --
    127.0.0.1
    1. Re:Quake 2 "Jump" by pyrothebouncer · · Score: 0

      In 03 I played Counterstrike, some players would gather in a corner and jump on top or each other, then on top of some boxes, then up through the "roof" where they could then walk around on top of everything, shoot through walls, and not be killed (except by admin). I thought this was one of the funniest things to see in a game, they also respawned up there each time the game was over.

      --
      Mumble mumble mum....
  106. Hot Lava by Luke82385 · · Score: 1

    You know that game "hot lava" that kids (definitely never me as an adult...) play where you can't step on the ground because its made of, you guessed it, hot lava, and you had to jump from rock to rock to get anywhere? Yesterday I found myself playing hot lava in Oblivion for a good 15 minutes before i realize just how useless i've become since graduating collage.

    1. Re:Hot Lava by Anonymous Coward · · Score: 0

      You know that game "hot lava" that kids (definitely never me as an adult...) play where you can't step on the ground because its made of, you guessed it, hot lava, and you had to jump from rock to rock to get anywhere? Yesterday I found myself playing hot lava in Oblivion for a good 15 minutes before i realize just how useless i've become since graduating collage.

      Maybe you should go back. Its spelled college... ...unless you are making art. :P

  107. Social Experiments by Anonymous Coward · · Score: 1, Funny

    Running social "experiments" is my favorite part of first person shooters. Some of my favorites:

    Any FPS (best in slower paced/larger map games): Closely shadow another player as they run/drive/fly around the map. Go everywhere they go. Don't shoot, don't hit, don't do anything but follow them around. See how long it takes them to get completely freaked out and TK you.

    Any FPS where there is pistol whipping and team damage is off: Find an area near your team's spawn point and start pistol whipping one guy. If they don't respond. Wait for the next guy and try him. The objective is to find someone who will engage you in indefinate pistol whipping session. When you have one participant the group often grows group grows. I had a session where I eventually got about 20 players on my team standing in a group pisol whipping eachother. Eventually the other team found us and spectated for a few minutes until one of them decided to slaughter us all.

    BF1942: Follow a team member around and whenever they stop, drop to you knees in front of him and bob your head back and forth (looking up and down in rapid succession). See how long it takes them to freak out and TK you.

    BF1942: Sit in a jeep near a cliff. Use the in game speech function to say "Get in" while your teammates run by. Keep hitting the key until someone gets in. Drive off cliff. See find same guy and see if you can get same guy in a the Jeep again. If he does. Find a cliff. Drive off cliff.

    BF Vietnam: Get in a armored personel carier and turn "Surfing Bird" on the radio and drive around at top speed like a madman. When you see a teammate, stop the vehicle, beep you horn and try to get him to jump in. Keep driving around and doing this until your carrier is full. Drive off a cliff.

  108. Killing Lord British by Kartoffel · · Score: 1

    I tried and tried to kill Lord British on the Apple II version of Ultima IV, Quest of the Avatar. Never could take him down, but it was fun to have British and a whole castle full of guards coming after you.

    THOU HAS LOST AN EIGHTH! was only the beginning of the fun in that game.

  109. Re:StarCraft with nothing but the most useless uni by DNS-and-BIND · · Score: 1

    Obviously, I was talking about being a Muslim crusader. They had them, you know. Broaden your mind.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  110. Not really tricks, but weird things you can do... by pyrothebouncer · · Score: 0

    I like to find tricks or weird things you can do in games. Some call them glitches, but I like some of em. Like walking through walls on a PS2 game (the name escapes me at this time, but the version 2 was something like world at war?), crashing a car in a unique way on NFS Carbon. I once flipped a car on a drift track, it went airborn and over the barriers on the track. I wasn't able to get back on the track after that and time ran out, that kinda sucked cause I had an awesomely high score which was ruined.

    --
    Mumble mumble mum....
  111. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    You should post the replays. What? You didn't save them? Well, looks like you're gonna have to do it all over again...

  112. Silent Hill. Magical girl. Blue panties. by Peterus7 · · Score: 1

    I still remember the two locations where you can get a panty shot of Heather from Silent Hill 3 using the unlocked Princess Heart outfit.

  113. Thievery by plastiqueman · · Score: 1

    When I played Oblivion on my roommates XBox 360, I started out following the story for a while, but after completing several quests I got bored and made it my personal undertaking to steal all the silver longswords from all the guards in the Imperial City and pile them by one of the gates. It became especially amusing when you would anger a guard in the city, as none of them had anything left to beat you down with but their two fists.

  114. I didn't win. I busted him up. by GottliebPins · · Score: 1

    Sometimes the point of playing isn't to win. Back in the days of Unreal Tournament 99 with all the cool mods and custom maps half the fun was just pissing people off. Specifically the players with "skill" who always took things too seriously and went around trying to impress everyone with their moves. It was always fun to spam the hell out of them so they couldn't even move. Block them from ever reaching the goal. Let them get set up in their favorite camping areas then put a bullet in their head. Then do it again. And again. They would get so pissed and call everyone losers with no skills but we were the ones having all the fun. There was this one map with long tunnels between the two flags and these weapons that shot slugs as big as a football that sent out shock waves of damage, and if you shot two really quick and detonated the first one it would cause the 2nd to move down the hall at about 2 mph killing anyone who tried to move past it. The game would go on for 20 minutes with no one being able to score. Funny as hell.

  115. Rogue Spear + Rubber Batons by Dirty+Fool · · Score: 1

    Back in the day I used to play Rogue Spear against my buddies for hours using only shotguns loaded with rubber batons. It would take as many as 20 shots sometimes to take someone down. The total lack of melee weapons ensured there was a lot of limping around next to each other frantically reloading. Add a few J's and we could stay entertained all night.

  116. Shooting games without guns by mrpiddly · · Score: 1

    I always enjoy trying to beat a shooting game's campaign without ever firing a weapon. Most often I will try to only use melee, but other times I will use grenades as well. On easy, this method of play is completely possible but the higher difficulties require some real skill. (I do make exceptions when gameplay requires it, such as in vehicle/turret scenes where there is no real alternative) The one game that comes to mind is Medal of Honor: Rising Sun. It is a pretty shitty game but when playing with a friend, only using melee is a lot of fun. The enemies just stand there and take it while you take out entire platoons (only loosing half your health in the process). Another memorable game for this method of play was the first Halo. For Battlefield 1942 online play, I would sometimes only use vehicles to hit other players or get them with car bombs. Hitting players on the ground in a plane took some real skill, but it always pissed of the victim. Also, tying to land a plane at ridiculous locations, on top of the enemy hanger or on enemy battleship, or using the planes as ground assault vehicles was always very entertaining.

  117. Don't know if this counts, but by Tybalt_Capulet · · Score: 1

    When I used to play RTS games all the time I used to have books on war by me.

    I used to apply Sun Tzu's Art of War to Warcraft 3, and it worked.

    In my best win, I had lost a number of smaller battles but I had a spy (I was undead) watching their army. I then began to amass aboms.

    I took the rest of my army, which was roughly the same number of units as I had Aboms, but with necromancers with all of the crap for skeletons, and with all of the upgrades for melee units. I sent a couple of ghouls to get them to attack me, and they did. While they were doing that I led my aboms to begin destroying their side-base. They then quit.

    --
    Has the old saint in his forest not yet heard of it? That God is dead?
  118. "Civilian" by Max+Threshold · · Score: 1

    My brothers and I made up a game called "civilian" within one of the old Tom Clancy games. Players could choose to control a civilian in the combat zone, so one of us would be the unarmed civilian and the other two would try to find and kill him before he could cross the map. Lacking camouflage, the civilian was easy to spot, but he had the advantage of being able to hear us coming and hide, since we usually used vehicles to try to find him. Sometimes one of the hunters would take a jeep or helicopter while the other would go as a sniper and try to guess where the civilian would go. It was tense and often hilarious.

  119. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    Technically, the Moors had no crusaders since all Muslims were charged with the duty, and they were on the defensive protecting their holy land fom the infidel Christians, who were there to cleanse their holy land of unbelievers, which of course was the same plot of land originally claimed as holy by the precursors of Christianity, and some would say the precursor of Islam as well. Funny how the goal of both sides was nearly identical, both sides persecuting the original inhabitants of the Promised Land.

  120. MOD AC up by DriedClexler · · Score: 1

    I agree with MindlessAutomata. GP was just linking to barely-related shit and does not deserve the upmodding.

    Furthermore, it's either trivial or false. To the extent that complex non-linear systems necessarily exhibit emergent behavior, that behavior is not necessarily something we consider interesting. It could just be emergence of cryptographically-secure random noise, or of waves -- not the kind of thing that makes you want share with others or see what else you can get.

    What we're interested in here is emergent behavior that is also interesting, not just the kind of emergent behavior that is inherent to complex non-linear systems. Like when[1] a guard gets so hungry that he leaves his post, which makes another guard chase after to arrest him, which makes the citizens notice there isn't enough law enforcement and start looting stores en masse. Emergence doesn't guarantee cool stuff like that.

    [1]I don't know if this is a real example, but I remember it being on Wikipedia near Oblivion's release as something that happened in playtesting.

    --
    Information theory is life. The rest is just the KL divergence.
  121. Why is this funny? by Anonymous Coward · · Score: 0

    It isn't to me.

  122. Re:StarCraft with nothing but the most useless uni by UncleTogie · · Score: 1

    Been a while since I played it, but don't you START that level with a few transports? If he only counts units he created, it might work.

    --
    Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
  123. Re:StarCraft with nothing but the most useless uni by blackraven14250 · · Score: 1

    I believe Jihadist is the correct term.

  124. Re:StarCraft with nothing but the most useless uni by bennomatic · · Score: 0, Offtopic

    "A lot" is two words. You wouldn't say "alittle", would you?

    How about this: a bird alit on an allotment of felled trees.

    --
    The CB App. What's your 20?
  125. PC Golf by Anonymous Coward · · Score: 0

    With the original PC Golf game (the one with RealSound that reprogrammed the timer chip to play sampled audio through the PC speaker), just about everyone would design their own "impossible golf course" with the hole surrounded by a giant lake of water and nothing else.

  126. Urban Terror by flyneye · · Score: 1

    I like to let my laser mouse glitch and make my player character pirouette maniacally.
    I also continuously spawnkill to play a bowling like game with my grenade gun. How many simultaneous kills can I get off one nade? There is also the infrequent but rewarding nade snipe that kills on impact before explosion.
    Nade zen is a religion to me but rough on getting bounced for tking on servers where no one gets "follow don't lead a grenadier" duh!

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  127. Obligatory Dwarf Fortress mention... by KutuluWare · · Score: 1

    I'm sure it'll come up elsewhere, but you can't really talk about "unintended" ways of playing a game without bringing up Dwarf Fortress. Though I suppose it's hard to specify what the "intended" way to play is, I'm sure it didn't originally involve killing goblins by catapulting them into the ceiling with a drawbridge.

    1. Re:Obligatory Dwarf Fortress mention... by The_mad_linguist · · Score: 1

      Actually, I think that was the original idea Threetoe had, which is why it got implemented.

      Better example: some dudes on the forum started doing a challenge game to get to the top tile of every mountain peak. Next revision of the game includes an in-game tracker of which tile is highest, and adds the accomplishment to the history file.

  128. Re:StarCraft with nothing but the most useless uni by eiapoce · · Score: 1

    No I don't know. A muslin crusader is a contradiction in terms, since to be a crusader you have to be carring the cross as a christian.

    But you might believe all you want, just don't push it as revelated thruth.

  129. Virtual crash sculpture by jcruelty · · Score: 1

    Last night I invented a new 21st century art form: VIRTUAL CRASH SCULPTURE. The canvas is Grand Theft Auto: Vice City. What you do is, jack a bunch of cars and crash them into each other. The more the better. Ideally you make them all explode, by parking a bunch of damaged cars together and then ramming into them with a car that's already on fire. It sets off a glorious chain reaction, and when the smoke clears you're left with a garden of charred hulks. I am the Picasso of this new medium. In the future I will use it to comment on gender issues.

  130. Re:StarCraft with nothing but the most useless uni by DriedClexler · · Score: 1

    A muslin crusader is a contradiction in terms, since to be a crusader you have to be carring the cross as a christian.

    Well, yes and no.

    Yes: The term he wanted was mujahid.

    No: Lrn2metaphor. If you have no problem with someone explaining that "he's like a crusader, but ... for the Muslim side", then you should have no problem with the term "Muslim crusader" either.

    --
    Information theory is life. The rest is just the KL divergence.
  131. And now for something completely different... by Marble68 · · Score: 1

    Well, today, for the first time, I purposely found a cheat for a game because was "over the line" ocd about it.

    I was spending too much time working for higher scores. And since it was web based, I kept opening it instead of working.

    Greasemonkey to the rescue. This is the first time I've ever purposely "ruined" the game for myself.


    When I have total domination of an AI opponent, I'll sometimes hold off on winning and make purposefully stupid strategic errors to see if /how the AI will take advantage of them.

    It's burned me more than once but was very revealing about the AI's logic.

    --
    /me sips his coffee and ponders a new sig...
  132. Postal 2 wave of fire. by Anonymous Coward · · Score: 0

    There is an area in Postal 2 with the street in a valley and houses on the hills.
    If you go up in the hills and kill everyone, additional people walk into the zone from the street entrances. People wandering away from the street see corpses and run. (Usually back to the street.

    End result, The street gets VERY crowded..
    Toss a Moltov Cocktail at one end of the street from the hill and watch the wave of burning, screaming,running people propegate down the street in a glorious chain reaction.

  133. Making Penis Art by Anonymous Coward · · Score: 0

    Some people make penises (peni?) from inanimate objects.

    Evidence 1- http://i214.photobucket.com/albums/cc206/tllnbks/LuckyCamRK1.jpg

    Evidence 2- http://i28.tinypic.com/2mhbxh4.png

    Both from a webcam in Anarchy Online - http://www.anarchy-online.com/

  134. Bases Loaded, RotT by uvajed_ekil · · Score: 1

    So, you mean like when I was a kid and my dad would humor me by playing Bases Loaded on the NES with me, even though the games were long and I always beat him? And how if you hit Fendy with a pitch he'd lways charge the mound and get ejected? And how I'd always bean cleanup hitters repeatedly to try to get them to do the same? Yeah, those were good times.
    Or doing all sorts of stupid shit like always eating the shrooms in Rise of the Triad? That was one buggy but quirky and majorly underrated early FPS that deserves a mention any time "classic" games are spoken of. I need to find it again and give it a whirl on my next vacation.

    --
    This is a hacked account, for which the owner can not be held responsible.
  135. Re:StarCraft with nothing but the most useless uni by DNS-and-BIND · · Score: 1

    Small-c crusader, not the proper noun. "A vigorous concerted movement for a cause or against an abuse." The cause? Islam. The abuse? Christians. It's an entirely correct usage. I just subverted the meaning, which evidently causes certain people's brains to explode and reject anything that's not playing on CNN or NPR 24 hours a day.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  136. Football Games by fatp · · Score: 1

    In football (or soccer) games, I try to score (or lose?) as many own goals as possible.

    For games which compensate the time for picking the ball / showing the replay, etc, it seems to take forever to complete a game.

  137. Infinite Grenades. by smd75 · · Score: 1

    When I was in high school, we were playing lots of T v CT games. We found a version of a mod that was like Counterstrike but based on the Unreal Tourney engine. My friend and I were messing around in the game one night and discovered if you bought a grenade, Flashbang, or smoke, and shot out all your ammo, youd have unlimited grenades. We decided to challenge our friends to a couple rounds and fuck around with them. We were lobbing grenades all around the map and just destroyed them. My favorite was being chased around by the opfor with low gravity hurling FB all around the maps. Also slowing down other computers with a million smoke grenades. That reminds me: We would set up a halflife game with low gravity and cheats on. The point of the game was to drop 5 trip mines, and using only the Gausse gun propel yourself across the map. First person to set off the mines (which usually resulted in everyones death) lost. It was quite amusing when 3 of us were playing on custom built AMD Athlon XP 1.5GHz 2GB ram machines and another was on a 866mhz compaq with 256mb Ram. Cheats on allows you to toss gibs by binding mouse 5 with "impulse 102"... we would slow down his machine so much, it was very amusing, but over all the game without being a dick was fun too.

    --
    Im a troll because I disagree with you.
  138. Ultima Online by kulawend · · Score: 1

    Back when I played Ultima Online (I was only about 11 years old at the time) I discovered a very interesting 'feature'.

    You were not allowed to kill other player characters in towns, and if you did attack someone all that person would have to do is say "guard" and a guard would pop up out of nowhere and instantly kill you with only one hit. I found a way to use this to my advantage. There was an ability that would make a monster attack it's monster friends, or if the ability was unsuccessful, the monster would instantly target you instead. Well this ability could also be used on other players. So what I did is I would cast this ability on another person and it would fail because my skill level was too low, and then all I had to do was stand next to that player and s/he would automatically start to attack me. At that point I would just yell for the guards to come and it would kill them instantly, leaving only me and their body that I could loot and steal all the things they had with them at the time. Eventually after using this tactic I got caught by an admin, banned and the players had their things returned to them. I totally agree that I got what I deserved, but it was still fun as hell to watch people's complete and utter confusion as they attack me for no reason and then their items just disappear into thin air.

    I know this was pretty much just cheating by exploiting a bug I had discovered, but it was definitely a new and unintended way of playing the game.

  139. Unexpected Response by Rob+Alvarado · · Score: 2, Informative

    Just wanted to thank everyone for posting their thoughts and sharing their own in-game antics as we had asked you to on SleeperHit. I'm not exactly surprised that I'm familiar with some of these antics, just much more surprised at how many more the community had created that I'll have to try out now. Again, I didn't expect many people to read either my article or Ron's rebuttal to it but I was still looking forward to hearing some of your thoughts. Rob and Ron look forward to disagreeing with each other in the future and we'd love to hear what you think and what stance you'll take then as well. Whether it's with us at SleeperHit or here if we get slashdotted again. Thanks for contributing. I'll be playing tag or catch with myself in Portal. -Rob

  140. Battlefield 1942 'golf' and other Movies. by Anonymous Coward · · Score: 0

    "And of course there was a whole community focused on making videos of stunts in the game."

    Isn't "The Movies" good for creating stunts?

  141. Inverse Freecell by AndyCanfield · · Score: 2, Interesting

    I play a version of Freecell, with the same rules but a different goal. But you need to turn off autodrop, so you can't play it in Microsoft Freecell. Pysol works well.

    The new goal is to get all the cards in four long streams, king down to whatever, with as few cards as possible in the output stacks. Your score is negative - the best you can do is nothing at all in the output stacks which gives you a score of zero. An Ace counts one, two counts two, three counts three, etc. If the output stack contains an ace and two of every suit that's a twelve; not bad. I can usually get below ten, which is better.

    It requires you to generate long streams of cards and be creative in moving them around. You have to decide the tradeoffs - can you get the stream from here to there or do you have to put an ace in the output stacks, costing you a point? And remmember that if you put the ace and two of spades in the output stack you'll be short a black two when you want to stream up the last red ace, so you'll have to put the red ace on the output stack also and your score will be four, not three.

    It's a challenge; requires a lot more look-ahead than most versions of Solitaire.

  142. AOE Stuff by Whiteox · · Score: 1

    Well I'm still hooked on 2 games: Age of Empires 1 and 2 and Return To Castle Wolfenstein.
    *No Cheats*
    In AOE I've run races between various units to find the fastest etc.
    Where possible, I build a wall around an AI town centre and watch the AI keep pumping out villagers with nothing to do.
    Killing birds is fun but hard to do. Eventually all the birds die.
    Herding gazelles and elephants is possible, walling them off in an enclosure.
    Stealing resources from the enemy AI landscape is the easiest way of winning campaigns.
    Working out the game triggers and avoiding them is also fun.
    It's also possible to demolish your own buildings to avoid being seen by the AI in some campaigns. That means you can concentrate on upgrading before you attack.
    Beating your own time for a win is a continuous challenge.

    The best part of RTCW is the return to the church where there's a bunch of SS dolls trying to kill you. On this level, I've gotten 2 of them to jump to their doom - took a capture of it too!
    http://s598.photobucket.com/albums/tt63/PickerAUS/Nazi/?albumview=slideshow
    The last capture has one of them falling directly on me and I suffered some hit points because of that!

    Also, very occasionally, you can get the last boss to follow you into the cave entrance and then run past, demolishing the entrance and trapping him inside. After finishing off the ghosts and zombies, you can go back and take pot shots at him until he dies and you win the game. No captures of that though.

    --
    Don't be apathetic. Procrastinate!
  143. WoW exploration by piggy · · Score: 1

    My WoW guild prides itself on holding guild meetings in places players really weren't meant to go. For example, one meeting was held in the mountains above Orgrimmar. The only way to get there is to leap from Winterspring all the way across Azshara -- that is, all the way across a zone. Engineering priests and warlocks are crucial.

  144. Weirdness on Parade by Databass · · Score: 1

    River City Ransom- Two-player human circus. Player1 standing on a rolling tire, holding Player 2, who is himself holding an enemy holding trash can.

    Super Mario 2- Building giant bridges out of mushroom blocks instead of using them to crush bosses.

    Legend of Zelda- Link to the Past- Doing the Dark World Dungeons as out-of-order as possible. IE, 1,6,7,2,5,4,3. Also doing "hard mode", beating entire game with 0 saves and 0 deaths so that it says "000" at the end screen.

    Duke Nukem- Defining hideous, spike-encrusted tractor-harvestors with no set travel path. Without a path, they just went crazy driving in circles- gibbing all enemies they hit. Place in the center of an enemy-filled room.

    Super Mario Kart- Red shell orbit drills. Place one player in center of battle map at rest. Other player can fire red shell perpendicular to player such that its maximum degrees/second turning radius cannot lock into player. Juggle as many red shells in "orbit" as possible. Also, run drills where you deliberately allow one player to fire red shell after red shell at you, deploying banana peel or green shell behind you at last second in "flak defense" drills.
     

  145. games games, but not the kind children play. by Anonymous Coward · · Score: 0

    In Oblivion I would collect all the skulls I found in game and set them all on the table in my shack of a house, and yes they overflow the table pretty quickly, but it still looked awesome, like a ball pit for goths or super villains. some games have picked up on the side gaming. Halo now works even better for machinima purposes thanks largely to RvB, and in Fable II while they still force you to do the main quest by not giving you access to certain places until you advance the "plot" ( >:( ) you can be a property tycoon, and run around in a wide variety of customized outfits.

    1. Re:games games, but not the kind children play. by Anonymous Coward · · Score: 0

      OH! I also love playing age of empires and winning by religious revival. nothing like an army of priests sweeping the country side or showing up on shore in great big naval ships.

  146. AoE multi-battle... by keith_nt4 · · Score: 1
    In the first Age of Empire I would set the the number of AI opponents to maximum and the map size to the smallest (I think there was some kind of battle/skimish mode, it's been a couple years). The games didn't last long and I never won but it was certainly hectic having everybody firing at everyone else all at once!

    In Morrowind I remember having to fight to become the leader of the imperial army: I used a pair of boots enchanted with "+1 levitate constant effect" to float above the opponent and continously fire arrows at him until he died. I don't know if that counts but I thought it was creative and fun.

    In Bioshock, which I'm only just now finally playing, I was on a section which the game told me had two little sisters with accompanying big daddies. I hypnotized one and when I found the second attacked it. Then I got to watch a brawl between two big daddies (which was fun) and the winner had that much lesser life so he was easy to kill. Now if only I could find the little sisters...

    In farcry, what with AI friendly fire, I used enemy rockets to kill other enemies for me. Which was good because I have no idea how else I would have killed the giants with rocket launchers for arms.

    I'm obviously not even close to as creative as you all!

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  147. Re:StarCraft with nothing but the most useless uni by genner · · Score: 1

    Um... the most basic units of the game are the workers, e.g. SCVs, drones and probes.

    Oh, perhaps it is better for you to forget I said that...

    It should be possible, in theory ,since workers could generate a small amount of damage in that game.

  148. bf1942 by Anonymous Coward · · Score: 0

    I used to do this a lot in battlefield 1942. My friends and I would come up with all sorts of "missions" we would have to complete that would usually revolve around getting a vehicle from A to B (where B is somewhere that vehicle should NEVER be), such as getting a tank to the top of an absurdly high, steep peak on Gazala or Guadalcanal, or something supposedly impossible/pointless (Airlifting a jeep by parking it on the wing of the b17 in El Alamein or Gazala), or downright disruptive to gameplay (parking the battleship in Midway on the island first by running it aground and then using the aircraft carrier to ram it further ashore. Good times.

  149. some of my favroites by azaana · · Score: 1

    Me and some of my freinds found that if you correctly placed certain map peices on timespliters then you could make a girder like structure which was fun just to try and navigate and if you actualy tried to fight on it you would just end up falling and fireing at the same time. Also on assassins creed i would just run round and try to kill all the guards in a city starting with the ones on the roofs then in the streets this got hared later in the game when there were many more. Or in daker 2 to just drive round the desert stages trying to find the largest clifs to drive off.

  150. HL2 Ep1 by Squeegeez · · Score: 1

    Half life 2: Episode 1 was just another iteration of the franchise, until... I made it my goal to ONLY use the gravity gun, take no health loss, and carry a gnome you can find early on, all the way to the endgame. That little gnome was my adventure companion, gravity was the only gun i had, and binding mouse4/mouse5 to Quicksave/Quickload was a godsend in order to not lose health. The hardest area was the strider battle near the end, where I thankfully had stockpiled numerous explosive barrels from the previous area in order to activate the 'Magnusson' bombs latched to the striders. I placed the explosive barrels in key spots around the map (as well as the Magnusson devices), then quickloaded every time I took damage during the fight, quicksaving when a small fraction of the current combat was completed, hard saving when I could. Using creative ways to approach each situation, I relied on luck more often than not, but it was a real sense of accomplishment after completing a near impossible scenario, to get out without a scratch, using no more than a gravity gun, wit, and patience - oh and the car's bumper. Waiting with an interesting expression back at the base was none other than my trusty gnome companion. I'm currently playing Fallout 3, exploring everything there is to explore obsessive compulsively.

  151. Break the game to unplayable! LOL by diggitzz · · Score: 1

    In complete contrast to the other players here, who like to explore the entire game or collect all the collectibles or finish with the minimum time or maximum goods, or whatever, I do pretty much the exact opposite: I meta-game to break the game (short of death) until it's unplayable and continuing would require starting over or reverting to some previous save point, at which point I'm usually giggly and ecstatic that I broke it and am no longer interested playing in the game.

    For example, in Half-Life 2 I was pretty bored with the game until we got to that part with the speedboat... now HERE was an opportunity for FUN! The developers had added game physics that worked so well, that I was actually able (after several deliberate tries) to get the speedboat to launch up into the air from some obstacle, flip over completely, and get stuck behind some rubble! I didn't die in the process (on the successful break attempt, anyway), just fell out of the boat when it flipped, and watched it get itself into an irreconcilably ridiculous position! Hahahah! It was practically impossible to get anywhere without that damn boat, and thus I had succeeded in breaking the game to unplayable. *^_^* (tears of joy!)

    For some strange reason, I get kicks exploring into areas where my character will be stuck for eternity, but won't die, (like falling into wells or off the edge of the world or getting inside a wall), or for destroying the source of some spawning-object that I need to collect or use, etc. Sometimes I even submit bug reports for this behavior. =P

    So, if the other guys are OCD for collecting everything, what am I for purposely breaking the game beyond playable?

    --
    -=[You cannot consistently judge this statement to be true.]=-
  152. Simcity by Drakkenmensch · · Score: 1

    Building the biggest, best, brightest Metropolis I can create... then cut down all firefighting budget to zero and setting the whole thing on fire, allowing industries to spread it faster by exploding.

    Oddly enough, even when half the city is in ashes with the remaining half burning fast, 30% of the people polled still thought traffic was the biggest problem...

  153. Does Physically Playing Games Differently Count? by rawr_one · · Score: 1

    My friends and I have had a long and illustrious history of playing games using peripherals not designed for those games. For instance:

    • Powerpad NES gaming
    • Super Smash Brothers Melee Classic Mode (normal difficulty, 3 lives, no continues) with Donkey Kong Jungle Beat Bongos
    • DDR-pad Castlevania: Symphony of the Night (my friend tells me she beat it on Richter mode on the pad, but I suspect she was lying; nevertheless, I have played it on Richter mode on a DDR-pad and it is AWESOME)
    • Remember the Taiko Drum Master drum? That was fun, too
    • Vaus :D
    • Okay, heck, just about any accessory for the NES was hilarious to use with a game it wasn't made for

    Man, I miss those days.

  154. Re:StarCraft with nothing but the most useless uni by Anonymous Coward · · Score: 0

    Once in a SC "Zelda" map (you move builder unit to a beacon, and that beacon spawns a unit in an arena) I started to lose. So I made my SCV patrol between the SCV and the marine. I amassed an army of ~150 SCV's, and every time a marine popped, the enemy units would get distracted and attack him. My SCV's continuously repaired my base and attacked his. The dynamic was such that he would have to individually attack every SCV to kill them, since an auto-attack would go for hostiles (marines) first. It took 3 hours and a lot of him telling me I'm going to lose, but I turned the tables on his dumb ass.

  155. OCD is for the weak by Briden · · Score: 1

    I used to have OCD. now i have CDO, the letters are in alphabetical order LIKE THEY SHOULD BE!

  156. If'n only there were building blocks for Olivia W. by Impy+the+Impiuos+Imp · · Score: 1

    > World of Warcraft players sometimes hang out in front of Ironforge and dance.

    This isn't metagaming. Remember that MMORPGs derived from MUDs, which in turn derived from being a fancy chat program where someone gave the chatters something else to do besides just blabbing.

    No, the WoW metagamers found fun when they, say, "contracted a highly fatal and fast-acting disease", then teleported to Ironforge and infected the bankers and auction house barkers before they died, and those in turn, with hellacious heal rates, survived but passed on the infections, killing thousands of playres.

    Or standing on a roof in EverQuest and casting down on monsters to kill them. This is called "strategy" in most games or the real world, but is called "a bannable exploit" by that now-FAIL company that does little more than host a stable of also-ran MMORPGs for one low monthly price that almost nobody wants to pay for.

    City of Heroes has one hell of a metagame, if you want to call it that, in the base editor system, where you can now stack all the stupid pre-made base items, to construct vastly cooler things like entire buildings from desks and decorative storage footlockers.

    Cool items

    Like a DJ booth

    A missile array

    And a gun requisition crib with chain-link fence

    Whole buildings are constructed inside bases (a series of giant, bare rooms) now, where as previously you just dumped pre-designed decorations ala The Sims.

    Attention MMORPGs: The next MMORPGs should allow base construction, but in addition to pre-made goodies, add bricks and other tiny building blocks that people can use to make their own stuff.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  157. Re:If'n only there were building blocks for Olivia by Impy+the+Impiuos+Imp · · Score: 1

    People are constructing mountains with tunnels out of broken pieces of concrete (the decorative "item") and whole multi-story buildings with many halls and rooms inside.

    I do a ton of this myself ("Real Trolls" SG (super group, CoH's guilds) on Freedom server) and have a new bud who has completely enbuilding'd the interior of a giant SG's base, including a giant war room with a wall of screens, medical labs with many rooms, and a dozen SG officer offices, all within a handful of old-school base "rooms". You can no longer tell what's old-school room and what's now rooms in their constructed buildings.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  158. Scorched galaxy... by cmdr_klarg · · Score: 1

    I was playing a game of Master of Orion 2 with a custom race (+50 attack, +20 defense, +10 ground attack, warlord, -50 pop growth, don't remember the rest). Game was going swimmingly, my empire taking over one side of the galaxy, and the Psilons getting the other half. War broke out, and I found myself in a pickle.

    My ships were more powerful, and in a standup fight my fleets would annihilate the Psilons even against 10 to 1 odds. Problem was, I was foolish enough not to research Jump Gates, so I was not able to defend my colonies against his 7 deep doomstar fleets. He would never jump into a system that I had enough ships to defend, and as such my empire began to crumble. I finally was down to my last system (a really nice one), and they were finally forced to attack a well-armed fleet.

    It was my ~35 ships, a mix of mostly Titans and Battleships, with a half dozen Doom Stars and even a couple Cruisers, against a 7 line deep armada of at least half Psilon doomstars. One of my cruisers went first, as it had been around a long time, refitted a dozen times. It was armed with 6 autofire disruptors and Achilles targeting. My heart soared as that one little ship fired 6 times, destroying a Psilon doomstar with each shot. Being a Warlord with +50 attack, all my ships went first, and that massive fleet became nothing more than wreckage.

    Twice more the Psilons smashed their huge fleets into my meatgrinder before the tide began to slacken. Several more turns went by, and I was able to field an expeditionary force to recapture my worlds. Unfortunately I could not hold the systems, as I was never able to get the Jump Gate tech. Then I started simply destroying the Psilon colonies, but they kept popping back up as soon as I would leave.

    I soon tired of this, so I added one more ship to my attack fleet: a stellar converter equipped doomstar. After a long and bloody campaign, the galaxy was rubbled, with only three systems with any inhabitable planets: my new home system, Orion, and the last Psilon colony, which had survived the destruction by being caught in a time warp. I bombed that planet to the last Psilon, and blockaded the system. I won the game by popping through a Dimensional Portal and kicking the Antarans. Good fun.

    --
    THE SOFTWARE, IT NO WORKY!!!
  159. orginal Driver on PC by balzi · · Score: 0

    I still do this sometimes.. put the cheats for high speed and no damage on, and play a game of Survival in San Francisco.
    A combination of simplistic 3D models of hills, cops chasing you and 160+mph driving made for lots of fun.

    If you could hit the top of a hill at 150+ and glance off a police car you could launch yourself through the air and land 4-6 blocks away.. I would try for ages, just for the thrill of "landing it" by coming down on a road instead of inside a building.
    And if the car was still driveable that was just too good to be true; because of the no-damage cheat, you only had to hope you landed on your wheels.

    awesome fun!!!

    --
    "I split coffee all over my wife's nightie .... serves me right for wearing it" -Speelberg, no 'Spar
  160. Play Driving Games w/o watching w/friend +recorder by ClioCJS · · Score: 1
    Get a tape recorder. Count down, "3-2-1", then start racing. don't look at the screen. Have everyone tell you which way to steer. When done, set up instant replay and rewind the tape. As the tape says 3-2-1, start the instant replay. Now you get to see how you drove while hearing everyone tell you what to do.

    I imagine this works for non-driving games too. Possibly even better.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  161. I thought I was the only one who did that by Just+Justin · · Score: 1

    Well, I was 12 when I discovered Warcraft 2. I did the same thing, but it was for a few reasons. I've never played any RTS games before, and I thought it was neat as hell telling other people what to do and watch them do it. I thought it was cool how there would be a forest, and then I'd tell the idiot peasants to cut it down, and then the forest would be gone! Also I wanted to get the highest score possible to see how high the ranks on the little score summary screen you see after each stage.

    After that game I never did the resource hoarding thing again. Though most of the times in RTS games I have trouble actually spending all my money. I'll end up beating a campaign stage with half of my earned money still sitting unspent.

  162. In WoW, I would strip naked, then... by Benfea · · Score: 1

    ...put on a cape, diving helmet, and boots. Then I would attack the nearest dragon or flagged Horde player with a fishing pole.