How the PC Is Making Consoles Look Out of Date
An anonymous reader writes "What has been clear from this year's Game Developers Conference is that consoles are beginning to show their age. With nothing beyond a possible Nintendo update on the horizon, developers at this year's GDC have turned their eyes to the PC. The article includes three videos that give a fantastic insight into where PC graphics are headed, including a version of Epic's Unreal engine, Crytek's Cryengine 3, and DICE's Frostbite 2 engine. Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."
You also need a PC with keyboard and mouse for precise controls. That's something consoles don't offer. There is no way you can use console to shoot me as fast as I can shoot you with a mouse. As soon as I see you, you are dead.
There was a time when Sega, Nintendo and Sony would all design unique hardware. Later on these unique designs became less common, and now thanks to consoles like the Xbox, the common design is an intel chip (or IBM), a standard PC graphics card, etc.
It's going to take a quantum leap in hardware design in my opinion. They can start with moving away from DVDs and going to solid state storage. They can go the fastest possible read, write, access times, for ram and data transfer speed between the different chips and components. They can up the ram to a level of 32 gigs, 64 gigs, etc. Since ram is cheap enough I'd actually go with 64 gigs of ram, 80gig SSD, an ARM based 64 CPU, and flash based cartridges. Yes I'm asking for a return to cartridges because this would provide the best performance.
The graphics card should be the most important part of the console, along with the AI chip. The console should be of modular design, allowing the user to upgrade the graphics card while providing backward compatibility with all the games. The original console should come in three versions, the low cost, medium cost, and high performance version. The high performance version should include state of the art graphics card which can handle real time raytracing at least, and it should be something which can be upgraded or stacked, so that if a customer has the money or buys a game which requires more power, a new graphics chip can be added to the card as easily as plugging in a cartridge. Yes you read it right, the graphics card chip should be designed to fit into the cartridge slot, and then the cartridge plugged directly into that. It also should allow for some type of cloud based graphics or AI setup if it's feasible.
Could it work? I think it's worth a try. They should also focus on streaming the games, and on letting people download time limited games for low prices similar to itunes. You pay for a weeks worth or months worth of play and you can play any game released that month. For certain games of course you'll still have to buy. This will expand the size of the market so causal gamers can just switch to the gaming channel on their TV or go online and click to play.
Until the average person is willing to spend six or seven hundred dollars on a media center PC to play games, I'd imagine. It really doesn't matter how good the graphics are if you're viewing it on a 17" computer screen. Most people don't want to be stuck in front of a computer when they play games. They want to be in their living rooms, sharing the experience with others.
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I quit playing console games last year and switched to PC games. I credit the release of StarCraft II. I had to get a video card for my PC for the first time in years. I have all three current gen consoles and they are now mostly for streaming video.
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
But I still prefer console. A PS3 at that. Sony may be evil.. and they may gradually strip out features people have already paid for and do all manner of slimey underhanded stuff.. but as long as I can play every day shooter and plants vs zombies and the occasional "real" game.. I'm happy.
Console is nice because it's consistent. My PS3 is probably for the most part identical to yours. I don't have to worry about how much ram I have or my video card to know I'm getting the full, intended experience.
The bleeding edge "every last FPS" stuff may end up moving to PC, but I think consoles will still have a place for people like me who want to just buy something and start playing.
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Nothing unexpected.
Current console generations like the XBOX 360 have been along for like 5 years!
It's always the same. When the next generation of consoles are released they will be much more powerful than any PC, after a while then they will be more or less equal, and in the end of each life cycle PC games will be substantially better (graphics wise, of course) than console games (which would represent today's state).
"The article includes three videos that give a fantastic insight into where PC graphics are headed"
Yeah right, and where are consoles headed? In the same direction.
PC has aways been on the frontier. they were the first a allow online play, the first to allow chating while playing, and first to allow comparing achievements with others online.
I don't think PCs have the accesibility that consoles do however. Updated graphics are great, but so long as console ports continue to have the same experience with the only downside being it doesn't look as great, it will remain the dominant platform (in my world they are). This is because the money and investment needed to play games with these improved graphics requires specialist hardware, graphics cards and what not that the younger generation simply cannot afford.
FTS:
"Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games.""
PCs have, for the most part, outclassed consoles in terms of graphics for years. For most games which are available on the consoles and PC, the PC version will almost always feature higher resolutions and better textures and other graphical bells and whistles (even in cases of console ports). However, pure graphical power isn't why people buy consoles and not PCs. People buy consoles because it's cheaper (at least, it's cheaper than buying a state of the art video card every two years), it's accessible, and its better integrated with their home theatres. I think consoles will stay the target platform for blockbuster games for a long time.
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The thing is, it's not all about graphics. I can spend £40 on a game for my PS3 that's, what, 3 years old? And it will be very, very close to what the PC version is like. Or I can spend £10 less on the PC version, but I'd need to spend hundreds of pounds upgrading my PC every year. And then I'd have to put up with all the DRM junk. And PC versions tend to be buggier. So no, right now, I don't really "get" the appeal of PC gaming. The cost vs reward doesn't add up.
Sony is not and was never a game company. Microsoft knows more about doing this than Sony.
Sony is good at designing hardware but horrible at designing software and not particularly good at developing gaming hardware.
Microsoft has developed keyboards, mice, and games in the past. Microsoft understands how PCs work and could probably do it. Nintendo could probably do it also. Sony will have learned their lesson, the main lesson was they only offered an expensive version of PS3. The trick is to offer different versions, much like how you can get the value edition of a video card.
PC gaming has NEVER had the presence console games have. It's ALWAYS been leaps and bounds ahead of consoles, with the sole exception being the latest generation of consoles in the past few years (where quality has been excellent and controllers have been innovative).
What makes you think now that PC's are suddenly going to steal the console's thunder? Ain't gonna happen.
I never really understood the model of a high graphics console. To me the Wii got the model right: concentrate on game-play, not graphics. For hardcore gaming, a PC just makes more sense to me. The keyboard and mouse are there for precise control, you can connect a controller if you prefer that method of control, the graphics are easy to step up over time, and its easier to run modern 3D engines. Plus, there's no big brother controlling your hardware.
In the scope of things, the fact that the 360 and the PS3 are showing their age doesn't translate to a mass migration of developers to the PC platform. For a long time now, consoles have gained and held the larger gaming audience compared to the PC, and that market continues to be the biggest and most profitable market. For the majority of the time, PC's hold a significant technological edge over consoles, which is nice for when you want to punch things like Crysis ahead of the graphics curve, but it isn't as if all the console gamers converted to the PC platform because Crysis was pretty.
i go way back to the Riva TNT2 and voodoo2 days. i bought a top of the line voodoo2 the day it came out back in 1998. cost me $299. these days a top of the line card is $500 or more and it sucks enough electricity to power a small town.
x-box 360 cost me $299 same as my PS3. i can also use each one to watch media on my tv without the hassle of doing it on the PC which is usually in the opposite side of the house or room. the games are usually the same which means that the gameplay experience is the same. most people won't spend the money just for the graphics card. the "gamer" is now a 40 year old person that plays Cityville on facebook. not a nerd playing Doom, command and conquer or starcraft on their PC
PC development goes up, console development goes down. Console development goes up, PC development goes down.
Not only do PC gamers generally have better hardware than consoles (better CPU, GPU, RAM, keyboard, mouse, TrackIR head-tracking), they also get better and more diverse titles.
...
For example, take flight simulators. Consoles have 'flying games' but not 'simulators' per see (not in the class of: X-Plane, FlightSim X, IL-2 Sturmovik, LockOn Flaming Cliffs 2, DCS:BlackShark, or DCS:A-10C). Yes, these are 'niche' in terms of the overall game market, but who cares about what the producers think? A product that matches your interest is either available for your platform or it is not. Consoles simple don't have the *breadth* of titles that PCs do.
While Wings of Prey was nice for the consoles (although it looked better on the PC) it really lacks the depth of something like DCS:A-10C (if you have the kit to use the DirectX 11 graphics in 64-bit it is amazing). Have a look at the DCS:A-10C trailer: http://www.youtube.com/watch?v=Co8LKJh6Xc0 (not a redirect to goatse, I promise). Or Flaming Cliffs 2 (aka LockOn Platinum): http://www.youtube.com/watch?v=99_hoJNj3ys
IL-2: Cliffs of Dover looks amazing as well: http://www.youtube.com/watch?v=xVUSp1V3cVw
I bought a PS3 at launch and it is great for casual gaming or gaming in a few genres (FPS, RTS, RPG, racing) . If that's all you want then it is fine. However, the depth of the experience is very shallow to what you can get with a PC. Consoles may make more money for the publishers, but it is certainly not a better experience for players (I personally *hate* not being able to join my mates on some servers since the console doesn't always let me decide which servers to join, which is something you can usually do with a PC). I won't even start discussing modability for PC vs console
don't forget mod / user maps!
I'd say the ~200 million market is safe, and will be the "platform" at least until 2015, when the Wii 2, Playstation 4, and Xbox 1080 arrive on the scene and blow PC graphics out of the water (or at least consoles are on par with PC).
It's a cycle and it's been happening for 30+ years now. PCs have always been more advanced, but then a new console arrives every ~5 years and comes close to what a PC can do. The console remains dominant.
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What was all that a while back about PC gaming being dead?
I like PC games because they are so amazing, but I like the consoles because my whole family can gather around and play (and their graphics are very decent too albeit not as amazing as the PC).
Both have strengths.
I am very small, utmostly microscopic.
As long as the consoles are still the source of a significant return on the investment of running your game studio for a couple of years, they'll continue to be worth targeting. Piracy's a lot easier on computers than on consoles. And making games with this level of detail is going to get even more stupidly expensive.
Plus of course other factors like "some people prefer sitting on the couch with a gamepad to hunching in front of the computer with keyboard/mouse".
egypt urnash minimal art.
Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."
Wow... just wow. I guess the successes of the DS and the Wii weren't mainstream enough for these guys to notice.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
But the worst of all worlds would be if nothing but PC gaming on Microsoft platforms remains standing. Fortunately that is a problem that we can solve and are solving, while having a lot of fun doing it.
It is my belief that this generation is the last hoorah for the console world. Economies of scale in computer graphics hardware dictate that the life of a console generation must be kept unrealistically short in order to avoid the kind of obsolescence we see now, while the cost of developing exclusive content is going through the roof. Yes, there will be a PS4 and an Xbox 444, but whether they will ever make a profit, or whether such blighted spawn of the devil are ultimately destined to kill their hosts, is an open question.
Have you got your LWN subscription yet?
The competition in the console hardware market is PUNY compared to the competition PC hardware markers are faced with. It's relatively easy to make a console and sit on your loins for the next decade or so until somebody else bothers to innovate -- as long as the console hardware is impossibly to modify, the console marker has a monopoly on hardware as well as development licenses. On the other hand, PC market competition is FIERCE, because it's an open platform -- anyone can make PC hardware, anyone can make software without paying Microsoft for a license to develop on their OS.
That's why the PC is blazing ahead of the consoles, and as long as we are in a reasonably free market, it will always stay ahead.
Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."
What a load of crap.
Consoles will be the target platform for the development of blockbuster games as long as there is an audience for them. I love the PC as a gaming platform, but blockbusting developers care primarily about one thing, sales. You have this huge installed base of 360s and PS3s, and the people who buy games are playing on these consoles. Also consider that in our economy, the people who want to play new game "x" are not going to be able to go buy the new hardware required to play new game "x" on the PC.
As well, once there is a big enough jump to make in graphics (or features, looking at the Wii), that can be made at a reasonable price point (one would think Sony would have learned that lesson with the PS3), Microsoft and Sony will release new updated consoles that will compete with/overtake the abilities of the *common* gaming PC. The process repeats, as it has many times before. The PC ends up being the testing grounds for technologies that are later integrated into the consoles. Remember when you could only get a good multiplayer experience on the PC?
This happens EVERY generation cycle. Are we still amazed by it like its a magical thing made by a wizard? It not even that hard to understand. One is an upgradeable platform and the other is not. Next cycle consoles will be alot faster and it will start all over again. What next, water found on earth?
As a PC and console developer with over 50 different consoles connected to my TV, including everything from the Fairchild Channel F to the 360 and PS3 Slims, I consider myself something of an expert on this. Since 1974 or so, the same pattern occurs. Consoles come out, with comparable graphics capability to the current-gen PCs. Everybody says, "Wow, look at these awesome graphics!" (I remember when they said that about the IntelliVision!) Then, the console is released, and it's the "current-gen" console for 4-5 years, effectively freezing innovation on that console. During that time, several revisions of the bleeding edge in PCs occur. Right now, the current-gen consoles are running on 2006 tech, so everybody correctly says, "Wow, the PC can do so much more with 5 years more evolution than the Xbox!" and they're right. But when the Xbox 720, PS4, and (insert ridiculous name Nintendo comes up with for new console here) come out this/next year, the gap will be closed, and everybody will sound stunned with their "Console gaming is back!" articles. Rinse and repeat in another 5 years. The only way to break the cycle would be more frequent updates of the consoles, which defeats one of the biggest draws to console gaming, the "No matter what, if you have an Xbox, you can play this game and have a good experience" factor. Compare that to the middle-to-high-end gaming PC I bought in May 2010, which now can't run 80% of the games being released this summer on their optimum settings. PC gaming is for people who want to pour money into upgrading their hardware every 6 months, and console gamers are people who would rather spend that $200 on the Assassin's Creed box set that includes actual DNA from Ezio Auditore than another 8 gigs of video RAM. This is a non-story.
So this article makes sense until the new consoles are out. Then they'll be back on par. It's like complaining about an extra cups of water at the finish line when there are still people running the race. "All this water...it's such a waste. What are we doing to do with it all? This is a catastro...oh. Here they are. We're good."
Hundreds of pounds every year? My 3.5 year old PC still plays games well enough and the only things I've done to it are add more fans and hard drives. If you are forced to upgrade every year you either bought a very cheap PC to begin with or are upgrading without reason. My PC is finally starting to strain under new games like Dragon Age 2, but my 8800GT and 6850 still get by well enough for most games. The need to upgrade ever year is a fallacy.
At least with a console, you know that any game you buy for it was written for it--for its processor and graphics engine. That includes when you find and old game for an old console. So long as the console labeling matches the system for which you're buying the game, you have a green light. With PCs, it's a different world.
Yes, even PCs go through various changes and generations, but games are sold for specific minimum system specifications. That means you need to match up numerous items:processor level, RAM, graphics capabilities, DirectX support. It's nowhere near as simple as knowing an XBox game is for XBox or that a GameCube game is still good on a GameCube. Also, console makers often try to make sure their current platform is backwards compatible with games from the prior platform, meaning those n-1 platform games may still be usable on the new console (e.g., GameCube games on the Wii).
That said, many PC games can be played on newer hardware, but it's more of a crap shoot. Windows OS changes can be the biggest roadblock to that type of backwards compatibility. Even with their "compatibility modes" feature, I've found that many older games will not run on later PC platforms.
Console platforms change every few years, while the PC platform is constantly evolving. As such, consoles provide a greater level of stability for the gamer. Yes, newer PCs will have better graphics, engines, and processors, but the same doom-and-gloom about consoles was everywhere before the last major concurrent releases by the big three (Xbox, PS3, Wii). At the time of the release, everyone was noting how the consoles were considerably better than the average PC gaming experience, but shortly before that release, people were talking about how the PC gaming platform had matured. Some even wondered if consoles were the dead man's market.
So, here we are again. The consoles are getting old and everyone is noticing how robust PCs are. If and when the console makers come to market with new units, it is likely that they will again be on the cutting edge, making PC gaming look pale by comparison. While the PC platform is moving ahead at a relatively steady pace, the console makers tend to play leap frog.
I use irony whenever I can, but my shirts are still wrinkled...
we wonder how long consoles will be the target platform for development of blockbuster games
As long as "blockbuster games" are defined as first person shooters and nothing else, probably forever.
You define gaming as playing FPS, and FPS only, buy a console.
You define gaming as FPS in addition to everything that isn't a FPS, buy a PC.
Its that simple.
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
*Must* we go through this routine every three years?
Step 1: PC Games outperform consoles and offer more customization, but somewhat lower profit margins. Console market saturates. Industry Pundits declare PCs to be the future of gaming.
Step 2: New Generation of consoles is produced with the latest hardware, and exclusive titles, licenses, bells and whistles. Console market swells as gamers invest in the newest consoles, games, peripherals, AV Hardware.
Step 3: PC Gaming market declines as publishers reorient towards console hardware. Console hardware offers reliability and impressive visuals with less fuss to creators and consumers. PC Ports abound. Industry Pundits Declare PC Gaming is dead and consoles are the future.
Step 4: Time passes. New PC Hardware is produced and prices drop, while console hardware becomes increasingly obsolete. Publishers resume producing more PC oriented titles.
Step 5: go to Step 1.
Let's face it, neither market is going to muscle out the other. It all ebbs and wanes. Of course PCs are making the consoles look obsolete. they *are* obsolete, by industry standards. There's a second cycle re:software, wherein flashy superficial titles alternate with innovative, gripping titles depending on where you are in the console life cycle and calendar. And of course, there's legacy hardware and software on both platforms with dedicated fans. But this whole "Console gaming is outdated/PC Gaming is dead" tug-of-war is just boring. This is 7th generation, people. The only difference with these yearly articles is technical information and buzzwords.
Most PCs have graphics that suck (ie, integrated Intel GPU). I'd bet that the percentage of PCs with decent GPUs is but a small fraction of all PCs being used at home, and of course a small fraction of the number of consoles. Guess where the development will be?
I worked in the game industry for 9 years and this does not surprise me at all. In fact I bet this will speed development of games, as trying to wedge content and code into the fixed limitations of a box eats up much time and resources.
I used to be in the PC gaming world and had a lot of fun - when the games worked. Crysis was the nail in the coffin for me (along with a few other titles). Too much managing of the BIOS, video card updates, patches, etc. When you have all the recommended hardware for the game and it still crashes, there is a problem. I've now sworn off PC gaming and bought a console and am quite happy with my decision.
IYes, I still experience crashes and bugs on console games but at a significantly lower rate. The standard platform of consoles has allowed/encouraged a whole new realm of gaming (resurgence of arcade/lower quality graphics games, movement based gaming like Kinect/Wii/Move, etc). To their credit, the console makers have stretched this generation quite well. This realm of game development has also led the way into mobile game development.
In the end, it's a cycle: PC to break new ground & redefine, Console to standardize & connect with a different audience, Mobile to fill in all the other places where you can't game in the day.
Mouse & keyboard work perfectly fine on consoles. That being said, mouse & keyboard is fine for first person shooters and RTS games, but the precision of analog sticks in a platformer (for example, Mario Galaxy) or a hack & slash (like God of War) is more important, and even unreproducible with a mouse and keyboard. This argument is also pointless for games like Final Fantasy XIII or Dragon Quest IX. These games are all blockbusters, but really work better on a gamepad. But these are only input methods, and all systems are capable of supporting them, so the argument is moot.
Twinstiq, game news
I agree, I don't really care what the PC can do for games. Even if I play the same games, it's the console experience I enjoy. FPS, RTS and 'Western-style' RPG (I still enjoy some of these, they are just not my primary genres) are not really genres I care about either, so it matters even less to me. I would also just rather use a gamepad primarily, and this is pretty much the out-of-the-box experience with consoles.
Twinstiq, game news
.. and when I come home and want to 'zone out' in front of a video game I'm not really interested in making sure my system is up to snuff in order to play my favorite games so I pick up my 360's controller and go to town. Now don't get me wrong, I grew up playing PC games, I was around when Kings Quest was 'cutting edge' and migrated through Doom to Quake to UT, etc, etc - but these days the desktop computer (and even the laptop as so many of them are quite the gaming rigs these days) is not the set-it-and-forget-it experience it used to be. Heck, even back in the 80's we'd make all kinds of hardware tweaks just to get a game up and running and _that was part of the fun_! But I'm getting older now and when I want to game I want to get right to it and fiddling with my machine settings shouldn't be part of the equation. Now get off my lawn, etc, etc.
>Epic's Unreal engine, Crytek's Cryengine 3, and DICE's Frostbite 2
those are ALL console engines
Who logs in to gdm? Not I, said the duck.
Am I missing something? Consoles have always lagged the availability of hardware in PCs.
Not really. Think about it in terms of demand rather than in absolute computing performance.
For starters, new consoles usually are faster at running games than a typical gaming PC at the time. Enthusiasts may have something faster but they're a niche while most games are mass-market. Ignoring outliers like Crysis techdemos it usually takes a couple of years for PC games to catch up. But this is still missing the point.
New consoles are plenty fast enough for by far the biggest market: the console gamers. Most of them have no idea what's going on in PC gaming, it's when console gamers start thinking that their console is aged that they might even start thinking of looking at PCs. Even then, many prefer playing from the couch, with a joypad, on XBL so much (and then there's the switching costs) that they would have to perceive the PC to be much better in other ways (which of course it is ;) ) to convince them to move over.
However I suspect the actual strategy of the developers is to keep them building up their tech. They can't stop moving forward and the PC is the only platform that allows them to keep doing so. Even if, perhaps, their main incentive is to be competitive when the next console gen arrives. IIRC the Xbox 720 or whatever is expected around 2015, so the big engine-sellers probably want to have an amazing techdemo out around 2012/13, when all the smaller devs start thinking about what engine they'll be licensing for it.
I really don't understand why consoles haven't evolved into an Apple-esque closed-platform PC architecture. It seems like a much better way than having to create an entirely new proprietary system every 8-10 years that's horribly outdated after 4. Using off-the-shelf PC parts means little-to-no R&D, easier support, and hassle-free upgrading. You keep the upgrade parts to a very small approved list which keeps your Q&A costs low. Basically the same way Apple makes computers, except without the 500% markup and forced indoctrination into the Cult of Jobs.
So not only are you cutting development costs, but by selling official hardware upgrades you get to make some extra coin too.
Consoles just don't offer the same support for porn :P This is why the PS3/X360 isn't "everything you'll ever need for media".
What else can happen when an unstoppable force collides with an immovable object?
The word from GDC that I heard from the industry people I follow is that "Minecraft" was something of a buzzword across genres, beyond just sweeping the indie awards. And that is the anti-example of graphics being necessary to a game's enjoyment, so once again I call bullshit on the pixel pushers. If graphics cards ceased to exist tomorrow (as is the case with most dedicated sound cards), developers would still find ways to make new games fun.
Minecraft needs a bit of graphical horsepower for its shaders and alpha not because it is terribly taxing on a system, but that Java is senile old hog. And despite my fandom for Markus and the Mojang team, one of the things made abundantly clear from his open air policy on development is that most major breakthroughs to the code come from fixing daft and bush league mistakes and old hacks, by his own admission.
This is the same reason Gears of War 3 and Gears of War 1 can be released on the same hardware with the same 512MB of memory. Code better with experience. Being able to upgrade the base hardware to be faster has been making software developers (such as Microsoft) lazy for DECADES!!!
Code. Better.
None of the cpus were designed specifically for gaming consoles, they were more adaptations of general purpose devices. They all have powerpc instructions sets.
What the OP is talking about is fully custom chips with instruction sets optimized for gaming.
The reality is that the cost of designing a current generation cpu/gpu is so high that they can't afford to do full-custom anymore. Almost everyone pulls something off the shelf and tweaks it slightly.
Still, as the game companies become more and more invested in online play, (name a game that isn't multi-player these days) they look at the fact that a console is a dead end while the real money is in online PC gaming. WoW makes just stupid amounts of money. Second Life is absolutely loopy nuts with the revenue it creates. Not only is the hardware two generations better (PS3 is hell to program for, no two ways about it, and PCs have only two well-understood standards these days for video cards - the rest is plug and play simple), but the players will generally cough up monthly fees in addition to the game's price.
It's a little bit more work, but lots more potential money to be had. Faced with the PS3 and XBox 720(or whatever they call them) a couple of years or more away, it's no wonder that they're simply ignoring the consoles in larger and larger numbers.
I found this article online:
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Grinding for gold
By Nick Farrell
Wed Sep 17 2008, 10:50
GAME MAKER BLIZZARD has revealed that its WoW network has cost it $200 million dollars to run over the last four years.
The outfit revealed during its Analyst Day conference call yesterday that the price has been over $200 million since the game launched in 2004 according to Kotaku. This figure does not include the cost to develop the game, but includes payroll for the entire staff, hardware support, and customer service. This is quite a high figure but hacks have got out their pencils and calculated that if WoW has only nine million subscribers who are paying $15 a month to play, and Blizzard claims there are 10 million, it is making $135 million every month in subscriptions. That means that Blizzard has run its entire operation for the last four years on two months worth of income. It is not so much milking a cash cow as milking a cash elephant.
****
Just because you see a GameStop or EB games or similar on nearly every major strip mall in America doesn't mean that PC games are dead. Far from it, in fact. The number as of this last holiday season is 12 million paying subscribers. That means that they make enough money in 10 days to pay for the entire year's upkeep.
The article includes three videos that give a fantastic insight into where PC graphics are headed, including a version of Epic's Unreal engine, Crytek's Cryengine 3, and DICE's Frostbite 2 engine. Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games.
This is nonsense. Engine developers have a vested interest in staying ahead of the curve and showing off their wares. The engines developed for PC gaming systems now can be viewed as advance R&D effort on the engines they'll license for future generation consoles and mobile devices. If the PC gaming market helps to cover that initial R&D investment, all the better.
Game developers, on the other hand, will go where the money is. Unless PC gaming takes an unprecedented upswing in market share, game devs will tend to stick with console and mobile platform development.
I think very soon we are going to reach a point where graphics are no longer the driving concern in game platforms. With each new generation of graphics technology, the percentage of development costs that must go towards artists (as opposed to designers, writers, voice actors, etc.) goes up. Eventually we have to hit the point where developers are simply unwilling to throw any more money at the art side of the budget than they already are.
I hope that time comes soon, because frankly I would love it if they put more of those budgets into hiring designers. No offense to artists, but the designers have more direct impact on gameplay.
I don't want to get too off topic, but could there be any relation between pc gamers being more introverted and console gamers being the exoverts?
There is nothing wrong with either one, or either way you play a game. For the most part (for the most part!!!) pc games are more strategy based and require analytical skills which tend to favor the introvert. You could say console games are more focused on the immediate. Be it football, golf, street fighter/tekken type, guitar hero, etc... all of these are things you do with other people.
Video games are a pastime to me and I greatly enjoy sharing almost all types (not sports except golf) with my friends.
The other weekend, I showed an EXTREMELY non-technical buddy Starcraft2. I told him it was a bit like chess, and you played against other people online, and the average game time is about 15 minutes. He watched a game, and (as he is intelligent) noted when I did something key in the battle. At the end he was as pumped up as when his favorite football team wins. He even wanted to watch me play a second one. He is very extroverted and hardly will touch a PC. Posting a craigslist article is something he is afraid of. He also loves console games.
Starcraft2 players read forth....
I would do little commentaries on my play as the game progressed... Here is probably some banter that occurred....
"OH SHIT!!! I hate when zerg 6 pools. Ok, so what I need to do is go all in zealots and i'll win. Simple concept." I explained one zealot can kill multiple zerglings and since he was going an "all in" if I made sure to one up his all in, I would win. Yes, i'm a leisurely player and a bronzie.
While this article talks about how consoles are getting stale and developers are looking towards PCs because of better graphics, the actual PC manufactures are all stripping down their offerings so they can claim they are cloud computing, etc. If things like HTML5 become the next great thing, that will further erode what today is considered the PC desktop and laptop markets.
Consoles killed the pc game market and now it appears that all of these web OSs (iOS, Android, etc.) are trying to finish of the pc platform all together. As arm chips start replacing more and more intel processors in PCs, consoles will be the only serious game platform left. Sony, Nintendo and Microsoft know this and that's why they haven't come up with anything new platform wise.
Is that you need to have an amazingly expensive and up-to-date system to play the best games without crashing. With consoles, everyone has the same software and hardware, so you don't need to worry about compatibility. Also, the good games aren't available for Linux and Mac users, alienating maybe half of the potential PC gamers.
Amen. A co-worker gave me a q6600 and a 280gtx since he was upgrading his to the latest sandy-bridge whatever that Intel has. For free. That's a nice upgrade from an e6400 and an 8800gt.....
Karnal
Has it just been slow news this year that these kind of likely-to-be-redacted-in-a-few-days threads are making the front page so frequently lately?
Developing high-end PC games generally incorporates the risks of having to develop your own custom tool chain along with the costs of having to target what is effectively a whole suite of disparate platforms: Intel/AMD, nVidia/ATI/Intel, 1024x768 thru tripple head, random quantities of RAM and disk performance. And every time a fancy new tech comes along, each PC game developer winds up having to develop their own custom tools for them until their mainline dev tools catch up. And users are going to want to turn tech on and off to suite their specific unique snowflake of a PC. Now you have to make sure your colliders work with/without shadows, bump mapping, cuda, etc, etc... And your eye-candy has to try and still look good in 1024 different video/effects combinations to claim your market price.
I half suspect it won't be too long before we start seeing "home" and "premium" style flavors of the same games.
And all of that tool-chain development is often only good for the specific product/franchise, with its specific creativity demands.
It's both a good and a bad thing. The bad part is that unless the developer can source willing to make a high-risk, high-stake investment, then the underlying game might be insufficient to attract players: The most epic eye-candy will ultimately only cover so much absence of actual game. The same gamers that want their overclocked, watercooled, i9 12 core 6Ghz CPU with tripple sli geforce 600 series cards to set fire to the watercooling when they play the game, ultimately want a game that is at least as appealing gameplay-wise as Wolfenstein.
Conversely, the stable platform that consoles offer presents game-developers with a much better opportunity to access existing, well rounded tool chains and middleware; spend less time on training and ancillary development and support, and focus on content and gameplay creation.
It's also a hell of a lot easier to prototype and demo your game - which is ultimately the most important part of both developing and pitching your product. When you're creating a bleeding-edge PC game, you have to jump in at the deep end, which means getting a real sense of what the product may look like is going to be a large-downpayment affair.
This divide has been here since the first computer games, since the days of the "home computer" vs the "PC" and etc.
It's not going to go away. PCs are to gaming what speed-record cars with rocket engines are to driving: The investment, risk, hazard and degree of technical competence and inconvenience are well beyond the true "massive" market, but allows for brief glimpses of magnificent engineering and advancement that will ultimately trickle down to the mundane sports SUV that the broader consumer market will ultimately benefit from.
-- A change is as good as a reboot.
Despite DirectX supposedly bringing an end to driver hell, we still have the same situation that we had a decade ago. Every new release of a nVidia or AMD/ATI driver fixes some glitch or other they have with a game. I got sick to fucking death of games that crashed to desktop or something else and wasting hours of my life trying to figure out which of the many bits of hardware was the problem or if it was the game itself. And then when you got it going, you then found some little shite had a hack that crashed everyone on the server to desktop (Battlefield 2 anyone??). I just got sick of it all.
I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
SSD only costs $200 and by that time might cost even less.
64 gigs of ram would only cost $100 or less.
Arm CPU is among the cheapest even if it's custom designed.
The video card would cost $100-200.
Someone made a point that Arm might not be powerful enough. That may be the place where the price point goes up.
I'd expect the system to cost $800.
Minecraft is the exception, not the rule.
I'm not really seeing a trend take place, honestly.
Change is certain; progress is not obligatory.
The entire article is one... Did not find any argument that has not already been used some 1000 times...
I have not read any other comments. Nor will I. Isn't this what happens with every console? Game makers cater to the "console du jour" market for a few years because it is a bigger market. Then it gets stale. So then they turn toward the PC market. Which then reinvents itself (and almost completely impossible to keep up with during this phase). And the PC graphic revolution always sparks the next console idea. Although, Nintendo almost screwed this cycle up with the release of the Wii. People didn't care about the poor graphics on the Wii, they were having fun. They got retirement homes to host Wii bowling tournaments!
As Nintendo , iOS and Android have shown you dont need state of the art graphics or control mechanisms to convince punters to part with their hard earned cash.
PS3 and 360 have a catalogue of visually impressive games surpassed only by a fairly expensive PC.
As a Geek and a Gamer ill stick with my console thanks purchasing a new console every so many years is much perfered to buying a new graphics card (+Other upgrades) every 6 months just to keep up with the goalposts. Also I dont want to put myself through the constant driver updates and security patches of having Windows running the show.
I keep my gaming to my console and my computing to my linux boxes - that works best for me.
That said , the current debacle with Sony and the PS3 and the various Public relations nightmares with the 360. I cant help but think we need another player here thats taking a better attitude on how to give customers what they want. Everyone seems to be evil these days.
N
Electronic Music Made Using Linux http://soundcloud.com/polyp
That will never happen , especially if Microsoft have anything to do with it.
Electronic Music Made Using Linux http://soundcloud.com/polyp
As long as eye candy is the yardstick upon which all progress is measured I will have no interest in any debate about where and how progress is being made. It feels like marrying a woman because of her bra size, or buying a car because you like the colour of the paint, or voting for a politician because he has a nice smile. PC's make consoles look obsolete because there are tangible advances in gameplay and in the art's of storytelling and depth of content. PC's have always made consoles look obsolete in my eyes, and due to the nature of the technology consoles are unlikely to ever catch up. Another area where consoles are always lacking is modding and customisation of games. Consoles are to PC's what internet porn is to real sex, it may look prettier sometimes, it may be easier to use, it may be more accessible to children, but it will never beat the real thing.
OP is trying to start another Console/PC flame war and that bores me. Consoles will get games as long as the majority of games sales are for consoles. Who cares about eye candy? I want more involved games rather than same shooter re-skinned over and over with higher resolution textures. I want the next Mechwarrior or Chromehounds. The next MMO that supersedes WoW. They don't have to look better. They just have to be more interesting.
I like traffic lights
I was noting Onlive managed to get game graphics rendered remotely. It seems PC games graphics could benefit from being often networked on location and using network render. Would help make more games playable, and more computers enabled to play. If Onlive can make it work over the Internet, over LAN would seem to be even better, given there were capable workstation on the LAN.
Build your own energy sources from scratch. http://otherpower.com/
For me the first PC game I have played in a long time is Minecraft. It's the first time for a while that I have sat down at my desk and played for any real length of time. I love that game and get a lot out of it. Still, why did I ever switch to more console gaming? It's comfortable. I am on my comfy couch with a cold drink and my arms and hands comfortably resting on my lap with the controller, which I don't need to look down at to find a button or check my hand placement. If I am playing a game and driving a car (say GTA) then I can gently squeeze the trigger on my 360 controller and it slowly starts to cruise down the road. On PC it's like an epileptic robbing a bank. All gas or all brake. Sure I can get the MS controller which is identical to the Xbox controller, but then that takes away the "benefit" of the keyboard and mouse control. Some games just need a computer. They need more access to the controls and fit a keyboard and mouse well. Most of the games I enjoy just don't. I think even Minecraft would be more fun on a console. Just my two cents though.
I strongly agree here regarding speed and precise control in a fast-paced FPS. If you're a casual gamer, the difference won't matter, but if you're a seasoned, skilled competitor. . it will. The level of speed and precision available is simply higher. I've been playing FPS games on PC since ~95, and I usually play the *same game* for ~3 years. I play for ~7 hours a week on avg. (since 95) If you see you, you're dead. I'd say I'm near instantly on target over 90% of the time with the very first shot I fire. At the higher levels of gameplay, winning or losing is about predicting your target(s) behavior and staying REALLY attentive. Crazy-high levels of accuracy and speed and more like a pre-requisite. Without them, it's not a fair fight. If you still think it is, find the auto-aim feature in your console game and turn it off (if it lets you).
I guess we're on that part of the cycle now. I think a few years ago PC gaming was dead. Pretty sure that a while before that, console gaming was dead (before the last time PC gaming was dead).
In the end some people like having general purpose gaming systems, some people like having dedicated gaming systems, and some people like both. The next generation of consoles will have capabilities that your PC won't, until they do, albeit at a much higher cost of entry. The consoles are out of date.. hell, they've been out of date for a couple of years, and in the Wii's case, the graphics have been out of date since it launched.
Sir, I would like to introduce you to either the VGA and3.5mm audio cable bundle or the HDMI cable. These two amazing products will allow your PC to connect to a large TV so you can, in-fact, sit on the couch. Now, I'll toss in a multimedia center keyboard w/ mouse, and you got yourself one lazy PC gaming experience.