I have not heard of him having a podcast before, but since he's a brilliant actor (you have to love how he does -everything- right in his character in 'The Office') and a very good stand-up comedy guy, I think it's only logical that he would be charging for Podcasts of himself.
Then again, since I don't know what the podcasts consist of: Isn't 7 bucks a month a bit high for 2 hours of combined entertainment? (and yes, I know that going to the cinema would be equivalent, ifnot higher than that ammount: But I can better qualify beforehand if a certain movie I am going to see in the cinema is worth that ammount of money in the first place)
I think an even better/more useful application of this would be if the trainee's output of verbal gestures (captured, for instance, by motion capture-sensors/camera) was part of the simulation.
It would be good to see which gestures, which we might make without knowing, would accidently cause another culture to be offended.
Hehe, I guess they shouldn't be giving anyone wearing this a slap on the shoulder after a win: He/She will instantly be packaged in a concrete cocoon!*
From a gamedesigner's view I think the mobile platform makes it possible to relive the 80's: A game can once again be made by one person, or very small teams.
With this, and the shorter development time, it makes it less risky to try out experimental concepts, and the limitations of the platform itself can also lead to some very original games: I've seen some great one/two button games out there, that are easy to be played on a mobile.
It's 'special' because, as a first, it looks very cool, but it also serves as more than a keyboard (actually watching the video might help, you know).
While applications like this have been around before, most of the time they still had to be controlled with a special hardware-device: And it's very cool to see they now succeeded in bringing it to only be controlled by the fingers.
Expect any attemps to ban games to be as effective as the "War on Drugs".
Maybe next time I buy a gram of coke it should contain a little warning label "Don't do games!" as the older arcade games used to have in attract mode.:)
Tyler Durden: The first rule of Suicide Club is - you do not talk about Suicide Club. The second rule of Suicide Club is - you DO NOT... Wait a second, never mind about the rules.
Ok, but those conditions (as I would assume) were made up clear up-front, and ifnot, the first time you'd make the 'offence' he would (and again, I assume) give you at least a first (and last) warning.
Whereas it probably also was made clear beforehand that playing games during businesshours was prohibited in the case of the NYC employee, there could at least have been a 'final warning' or serious discussion: What this guy did is purely covering his own ass: -HE- wanted to be a publicity whore, he'd better prepare and sterilize the grounds he's doing that on beforehand (eg. don't give people priviledges to play/install games).
On a side note: I am too tired to dig up any past Slashdot articles, but I clearly remember one research that stated that having those little game-breaks/walk-breaks stimulated productivity overall in the end (the mind being more clear/just having something to get distracted from a few minutes).
It's measuring with two sizes (if that's even a valid expression) if people -are- allowed to have their watercooler breaks, but aren't allowed to have a 'game-break'.
And of course, one should not be playing Solitaire all day at work... or reading Slashdot for that matter. Get back to work!
Everyone knows that whiskey bottles belong in the fridge.
I know it was a joke and all... But whiskey is to be kept at room temperature, not?
Something I never really understood about Doom 3.
on
Off With Their HUDS!
·
· Score: 2, Interesting
Something I never really understood about a design decision in the development of Doom 3:
They had a very good thing going with some of the weapons showing the remaining ammo on the weapon itself, but imo the incosistency of some weapons that were -not- having that ability limited them in still sicking with a GUI for the ammo.
I don't get it why they didn't totally drop the GUI in favor of models with the ammo displayed on it.
A non-GUI thing, but a bit related: I -do- think that it was a very good decision of them to drop the 'use'-button in favor of point-and-clicking at items/objects within reach.
Since I don't own,or know any who has, an Xbox 360: Could someone enlighten me on how the controls for this game are? It reminded me alot of Smash TV because of the (seemingly) seperate controls of fire-direction and movement.
Anyhows, it looks like a sweet game, and I hope they'll release a PC version of it.
Er, I remember buying my walkman in the early 90's, and it had earbuds: It's not something that got introduced, or even made popular, by the iPod.
I think the guy has no case as he done it to himself: Limiting the (maximal) volume of the iPod, would also limit people with hearing disabilities from using it.
The guy is just an asshat for not having common sense: Hell, I could go around sueing the several clubs I visited in my teenyears, as the speakers certainly caused hearing loss... Then again, it was my -own- decision to go to those clubs... and stand in from of those speakers.
Ah, I see this is a case that needs a severe de-bullshit-a-fying.
The major reason is the nasty, intrusive and ugly copy protection, and yes, I mean *YOU*, Half-Life 2. The dozen or so times I tried to play the game, EVERY STINKING TIME I STARTED IT UP the program would run out to Steam's servers and ask "mother may I," making it VERY plain that Valve regards everybody who buys its game as a thief or thief wannabe.
When you start it in OFFLINE mode... it won't make any connection to the Net.
It also extended what should have been a less than thirty second startup time into five to ten minutes.
Ha: And you're blaming Valve now for having a shitty computer ?
On a decent system Steam (after checking for any updates) takes about 10 to 20 seconds to start: Even my second old computer, a Pentium 3 500 Mhz, is able to startup Steam under 30 seconds.
got tired of being bitch-slapped by Valve's nastiness. Also, consider this: I can't sell the game to the used market because, once registered, you're pretty much stuck with the thing.
Yes, because it's impossible to sell an account with password... Ohwait. You can !
Erm, I played alot of the (free) Korean MMORPGs/games that, after some screwing around, made perfect sense and had great gameplay. Some of them, if popular enough, would be translated into an english client (for example, have a look at Gunbound.
Also, I remember my SNES days when I rented some very cool import games, which textually were on big unsolvable puzzle, but you got around to that after some trial-and-errors.
There is not? Pay close attention to the few bugs they exploit.
For example, the first bug he exploits is with the little bunny rabbit: He holds onto the rabbit (instead of grabbing the star) once he catches it and is able to go through the next two doors, that he'd normally wouldn't be able to.
Now onto your bypassing of the important doors at the end: Notice how he does the backwards-sliding-on-his-bum thing: Doing that enabled him to just zoof through there without needing the proper requirements.
All in all, besides the few bugs this guy exploits, it's a very nice accomplishment (definitely if you see him run like a madman through levels which used to take me -alot- of time and -alot- of frustration.
I really like seeing speedruns like this who 'abuse' the gamemechanics (combined with mad skillz): One of the disadvantages of more proper quality control these days is that most of the holes that can be abused, are plugged: One example of this is a "speedrun" around for Halflife 2... Lasting 3 (three!) hours. Hardly a speedrun.
You can find his current Podcast website here (sponsored by The Guardian) to find out what the show is consisting of.
Then again, since I don't know what the podcasts consist of: Isn't 7 bucks a month a bit high for 2 hours of combined entertainment? (and yes, I know that going to the cinema would be equivalent, ifnot higher than that ammount: But I can better qualify beforehand if a certain movie I am going to see in the cinema is worth that ammount of money in the first place)
We all know that should be 'Hello world' ;)
It would be good to see which gestures, which we might make without knowing, would accidently cause another culture to be offended.
*Disclaimer: May be exaggerated
As for how much you would be asking is totally your own decision: Yet another advantage of the platform.
From a gamedesigner's view I think the mobile platform makes it possible to relive the 80's: A game can once again be made by one person, or very small teams.
With this, and the shorter development time, it makes it less risky to try out experimental concepts, and the limitations of the platform itself can also lead to some very original games: I've seen some great one/two button games out there, that are easy to be played on a mobile.
I totally agree: On top of that I -really- would like to see that each (multiplayer)game from the NES-SNES era is playable on-line.
While applications like this have been around before, most of the time they still had to be controlled with a special hardware-device: And it's very cool to see they now succeeded in bringing it to only be controlled by the fingers.
So you're buying a Revolution?
Maybe next time I buy a gram of coke it should contain a little warning label "Don't do games!" as the older arcade games used to have in attract mode. :)
Tyler Durden: The first rule of Suicide Club is - you do not talk about Suicide Club. The second rule of Suicide Club is - you DO NOT... Wait a second, never mind about the rules.
Whereas it probably also was made clear beforehand that playing games during businesshours was prohibited in the case of the NYC employee, there could at least have been a 'final warning' or serious discussion: What this guy did is purely covering his own ass: -HE- wanted to be a publicity whore, he'd better prepare and sterilize the grounds he's doing that on beforehand (eg. don't give people priviledges to play/install games).
On a side note: I am too tired to dig up any past Slashdot articles, but I clearly remember one research that stated that having those little game-breaks/walk-breaks stimulated productivity overall in the end (the mind being more clear/just having something to get distracted from a few minutes).
It's measuring with two sizes (if that's even a valid expression) if people -are- allowed to have their watercooler breaks, but aren't allowed to have a 'game-break'.
And of course, one should not be playing Solitaire all day at work... or reading Slashdot for that matter. Get back to work!
I know it was a joke and all... But whiskey is to be kept at room temperature, not?
They had a very good thing going with some of the weapons showing the remaining ammo on the weapon itself, but imo the incosistency of some weapons that were -not- having that ability limited them in still sicking with a GUI for the ammo.
I don't get it why they didn't totally drop the GUI in favor of models with the ammo displayed on it.
A non-GUI thing, but a bit related: I -do- think that it was a very good decision of them to drop the 'use'-button in favor of point-and-clicking at items/objects within reach.
Since I don't own,or know any who has, an Xbox 360: Could someone enlighten me on how the controls for this game are? It reminded me alot of Smash TV because of the (seemingly) seperate controls of fire-direction and movement.
Anyhows, it looks like a sweet game, and I hope they'll release a PC version of it.
I do agree with earbuds can be kinda nasty on the ears, but I never want to go back to the dorky large headphones...
Then again, I am posting on Slashdot, so I don't know why I pretend -not- to be dorky ;-)
I think the guy has no case as he done it to himself: Limiting the (maximal) volume of the iPod, would also limit people with hearing disabilities from using it.
The guy is just an asshat for not having common sense: Hell, I could go around sueing the several clubs I visited in my teenyears, as the speakers certainly caused hearing loss... Then again, it was my -own- decision to go to those clubs... and stand in from of those speakers.
You ask for it, you can get it :D
Judging from this site, they apparently aren't yet... at $18.900 :)
People will use this to learn from the models they output, but it also makes stealing/copying of objects/characters much easier.
The major reason is the nasty, intrusive and ugly copy protection, and yes, I mean *YOU*, Half-Life 2. The dozen or so times I tried to play the game, EVERY STINKING TIME I STARTED IT UP the program would run out to Steam's servers and ask "mother may I," making it VERY plain that Valve regards everybody who buys its game as a thief or thief wannabe.
When you start it in OFFLINE mode... it won't make any connection to the Net.
It also extended what should have been a less than thirty second startup time into five to ten minutes.
Ha: And you're blaming Valve now for having a shitty computer ?
On a decent system Steam (after checking for any updates) takes about 10 to 20 seconds to start: Even my second old computer, a Pentium 3 500 Mhz, is able to startup Steam under 30 seconds.
got tired of being bitch-slapped by Valve's nastiness. Also, consider this: I can't sell the game to the used market because, once registered, you're pretty much stuck with the thing.
Yes, because it's impossible to sell an account with password... Ohwait. You can !
Patent Number : US6123456 : 12/23/2003 : System and method for providing exsellent spelchecking.
Issue Date
Patent Title
Also, I remember my SNES days when I rented some very cool import games, which textually were on big unsolvable puzzle, but you got around to that after some trial-and-errors.
There is not? Pay close attention to the few bugs they exploit.
For example, the first bug he exploits is with the little bunny rabbit: He holds onto the rabbit (instead of grabbing the star) once he catches it and is able to go through the next two doors, that he'd normally wouldn't be able to.
Now onto your bypassing of the important doors at the end: Notice how he does the backwards-sliding-on-his-bum thing: Doing that enabled him to just zoof through there without needing the proper requirements.
All in all, besides the few bugs this guy exploits, it's a very nice accomplishment (definitely if you see him run like a madman through levels which used to take me -alot- of time and -alot- of frustration.
I really like seeing speedruns like this who 'abuse' the gamemechanics (combined with mad skillz): One of the disadvantages of more proper quality control these days is that most of the holes that can be abused, are plugged: One example of this is a "speedrun" around for Halflife 2... Lasting 3 (three!) hours. Hardly a speedrun.