Domain: enworld.org
Stories and comments across the archive that link to enworld.org.
Comments · 41
-
Re:Interesting
A proper paladin, yes, but not a paladin as originally envisioned by Gary Gygax. Out of his own mouth from the many archived Gygax Q&A threads on ENWorld:
"Paladins are indeed meant to be the bravest, most loyal, and purest of knights. [An] example is the killing evil prisoners that have surrendered and asserted a change of alignment to the paladin's own. This is not generally unacceptable, for that act assures the former lost ones will go on to a better reward in the after life and no returning to their evil ways.
...
Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide"He may have been the Father or RPGs, but he knew fuck all about what it meant to be "good".
-
And it's licensed under creative commons.
It looks like the developer has licensed the game under Creative Commons as well, and are seeding their own torrent of the rulebook. ENWorld thread here: http://www.enworld.org/forum/general-rpg-discussion/264237-eclipse-phase-legal-torrent-creative-commons.html
-
Re:Not funny when it's obvious AND predictable
Your username links all your posts together, which means that I can try to glean information from them and build a profile. It also allows me (at least in the case of a relatively unique sounding handle, like yours) to associate this account with accounts elsewhere, such as gaming, accounts, stuff on guitars, or a livejournal. From this, it is clear you are based in/around Denver, Colorado, you did games, but more in the past, do stuff with guitars, and have legal leanings to the point that you were a law clerk for the Colorado Court of Appeals. It helps that you usually sign your posts --G, so its presence or absence is one indicator of your ownership. Also remember that we just got through seeing an article here on slashdot that just because you do not post identifying information does not mean that you can not be identified.
-
Re:The Power Creep
The to-hit thing sounds like an interesting point. I used Google to find this forum discussion of it.
Some people claim that hit rates aren't really that low (people are always trying to optimize, so few people really have "average" characters) and that team cooperation can more than make up for it.
I have no idea. The only contact I have with 4e has been the Penny Arcade podcasts. -
Re:Viva la Revolution?
You are mistaken.
I don't work for WotC. I never went to a convention to play the new edition. I am not under an NDA or in any other way a part of a beta testing group for WotC.
I also play 4th ed every weekend right now. We use the pre-release compilation ruleset and the pregen characters and have toyed with character creation to make a thief to add to the party. Not a complete experience, but definitely gives me a clear idea of what 4e is about and how it will play. So let me comment about that.
I have a strong desire to dislike the new edition. I have publicly devcried that it would be crap. I have good reason to dislike their move away from the open source model. I have no love for Hasbro's tenure as keepers of D&D.
And I love the new game so far. I don't want to. But I do. So far, the game is just more fun. More action. More of the good stuff and not so much of the crap that made previous editions tedious. I'm not saying it's perfect (I could give you my personal list of dislikes) but overall, it is an improvement from previous editions. And it just kills me to say that.
-Tom Caudron -
Summary is WRONG
Now, however, Wizards has stated that any company hoping to publish products for their new edition must agree to discontinue any currently open licensed products and produce no further open products at all â" Dungeons & Dragons related or not
Absolutely incorrect, and the linked post from Scott Rouse doesn't even support that conclusion. You will not be allowed to mix GSL mechanics with OGL mechanics in the same product. IOW, you can't have a book that is both 4E GSL and 3.5 OGL. This is a far cry from the sensationalism written up here.
To quote Scott Rouse further:Publishers can put out a product under the OGL - OR - they can put out a product under a 4E GSL.
3.x or 4E
Not both.
One or t'other.
By "mutual exclusivity" I mean, different versions of the same product cannot occur at the same time. -
Re:Holy Power Levels Batman!!!
Your link is out of date.
Since that time, WOTC announced that there will be NO OGL for 4E. (A more restrictive license called the GSL will be used, to date the language in that is a secret).
http://www.enworld.org/showthread.php?t=218031
The game will not be freely available even after its release. No one will be allowed to make comptaible products without a $5000 licensing fee until at least January, 2009.
http://www.enworld.org/showthread.php?t=215976 -
Re:Holy Power Levels Batman!!!
Your link is out of date.
Since that time, WOTC announced that there will be NO OGL for 4E. (A more restrictive license called the GSL will be used, to date the language in that is a secret).
http://www.enworld.org/showthread.php?t=218031
The game will not be freely available even after its release. No one will be allowed to make comptaible products without a $5000 licensing fee until at least January, 2009.
http://www.enworld.org/showthread.php?t=215976 -
More Game-mechanic Patent resources
Relevant discussion on EN World: Possible [4e] Rules Patent?
GameDev.net has a campaign to fight the IP claims of Hasbro (Wizards of the Coast is a subsidiary of Hasbro): Why the Hasbro Lawsuit Should Terrify Game Developers And what we can do about it
I'm toying with the idea of a free implementation of 4e to be released in wiki form under a multi-license scheme of CC-SA/FDL/GPL that might also include a fourth license option of OGL so long as it also includes all three other licenses. I will request advice from Technomancer Press, Tom Buscaglia, and some more legally savvy friends before forging ahead on that venture. -
Taking the openness out of the Open Gaming License
First of all, no, I did not watch the damn videos of Perkins spewing marketer-speak. If I wanted to see video I would go to YouTube, not Slashdot.
Second, the elephant in the room is the Open Gaming License, or "Game System License" as it will be called for 4E. Basically, Wizards of the Coast is dropping open gaming in all but name. Some details are here; highlights are:
The 4th edition SRD will be much more of a reference document than the 3e SRD. The current edition contains almost all of the rules and allows "copy and paste" publishing. WotC would prefer to see 3rd party publishers to use their creativity and talent instead of reformatting or slightly changing pre-existing rules. As such, the 4e SRD will contain more guidelines and pointers, and less straightforward rules repetition.
Translation: we are not going to release the actual rules under a free license.
The 4e OGL will contain some aspects of the old d20 license, and is more restrictive in some areas than the prior Open Gaming License. We are tying the OGL more closely to D&D. There is a free registration process, a community standards clause, enforceability clauses, and no expiration date.
Translation: we are moving from free-as-in-speech to free-as-in beer because we think it's in the best interest of our brand.
-
Re:Appareantly he got a glimps
WotC has already stated they will dedicate the 4th edition core books to Gary. http://www.enworld.org/showthread.php?t=220708
-
Re:Question: Why the reduction of classes?
I'm currently playing a 5th level bard in 3.5, so I completely understand. My issue with the MMO thing is that people dismiss it as a dumbing down of D&D and use it as a baseless argument against the new system.
Rather than trip up over myself in a gut reaction based on 'what I've read', take a look at http://www.enworld.org/index.php?page=4e#classes and maybe get a hold of Races and Classes, I'm sure you can acquire a PDF or borrow a copy if you really want to, and not pay for a novelty book. But, there is a discussion of this in there. They basically said, we don't want to take those out of D&D - As I understand, the idea is to put out their class expansions in very focused books that function like additional PHBs, which sounds like a better solution than the plethora of races / complete books that are out now. The reason that some classes aren't in the PHB '1' is because they have not finalized their 4th edition versions.... and in fact, want to avoid the 'patching' problem buy having to fix a 'core' class they released too early to make fans happy, and instead release them all in another book months down the line.
Call me an apologist, but I spend alot, perhaps too much time, ferreting out the 4th edition information, and I have some faith in the R&D people, at least. Marketing... I'm not defending that :D
And.... Druids and bards not 'Broken' in 3.5? Druids became, shall we say, Amazing with splatbooks, and bards really needed splatbooks to fully work in a party of less than 5. Bards straddled too many roles to hold down a party role without some help, but were, undoubtedly, the best 5th party member ever. -
Re:Get back at them!
People are doing this already and they are making lots and lots and lots of content. And i'm not just talking about OGL stuff, there are quite a few forums you can check out that will lead you to these games (much of it is free).
The folks at this forum are doing some really interesting stuff, much of which is nothing like D&D:
http://www.indie-rpgs.com/forum/
This forum is more D&D oriented:
http://www.rpg.net/
This forum is D&D centric:
http://www.enworld.org/ -
Pretty nonresponsive, and no more OGL.
All of this information is available on other sites, and these answers aren't as informative as the information available at enworld.org.
To answer one of the questions :P, the Open Gaming License is no longer Open, so it's going to be more restrictive. They are probably not going to be calling it the open gaming license anymore- it's going to be the Game System License, and you very likely won't be able to create things like the d20 SRD with rules information.
http://www.enworld.org/showthread.php?t=218511 -
A cautiously optimistic view.Frankly, Here's the deal... Alot of people here must not have played the same First and Third edition D&D games I did... or, at least, not read what the designers have put out for free about 4th.
You don't have to buy these books to see what 4th is like. They are collectors items, fanboyish treatises... But, there is some cool stuff in these books. My solution was to have one member of our (Large) gaming group buy the books, and then we passed it around for a few weeks and all got a good look.
But, really, there isn't anything in the books you can't find either on ENworld or the official website (And, for a few months, D&D insider is free and you can see everything they post on.)
Alot of the issues commenters are bringing up have also been addressed, directly, by the R&D staff mixed in with the Gleemax Staff blogs.
So, here's where you ought to go if you're on the fence or curious. Then you can come back and contribute to the 4th ed discussion... because most of these comments have been dealt with by -someone- in R&D.
http://www.enworld.org/index.php?page=4e Huge dump for 4th edition facts and rumors. http://preview.tinyurl.com/2fe6br Gleemax R&D Staff blogs. Alot of playtesting. http://www.wizards.com/default.asp?x=dnd The official page. Design and Development and Ampersand are really the informative columns. You need to sign up, but it's free, and wizzards forum accounts / Gleemax transfer over cleanly.
-
Re:What it needsSince based on what I've heard so far, not one of these is actually happening (with the possible exception of #1), I am not optimistic.
You should dig a little deeper and try to hear a little more. They're actually addressing almost all of those issues.
- As you already acknowledged #1, I'll skip it.
- I haven't heard anything specific on this one, but it's an issue related to the answer for #3.
- "I'm working on magic items right now. A previous version of the rules had magic items that were just too complex and too numerous, so we're stripping off a couple layers of complexity. You won't be a magic item Christmas tree any more, but you might be a Christmas shrub or a Charlie Brown Christmas tree." link
- "Each level from 1 - 30 each character will have interesting character development options to choose." link
- Actually, if you read up on what the designers have commented about classes, you'd find out that the imbalance between the various classes is one of the primary things they're addressing.
Neither of us knows exactly what's in the rules, and their decisions may turn out to be less fun or more difficult, but you're just not paying attention if you think they aren't trying to address your issues.
-
Re:What it needsSince based on what I've heard so far, not one of these is actually happening (with the possible exception of #1), I am not optimistic.
You should dig a little deeper and try to hear a little more. They're actually addressing almost all of those issues.
- As you already acknowledged #1, I'll skip it.
- I haven't heard anything specific on this one, but it's an issue related to the answer for #3.
- "I'm working on magic items right now. A previous version of the rules had magic items that were just too complex and too numerous, so we're stripping off a couple layers of complexity. You won't be a magic item Christmas tree any more, but you might be a Christmas shrub or a Charlie Brown Christmas tree." link
- "Each level from 1 - 30 each character will have interesting character development options to choose." link
- Actually, if you read up on what the designers have commented about classes, you'd find out that the imbalance between the various classes is one of the primary things they're addressing.
Neither of us knows exactly what's in the rules, and their decisions may turn out to be less fun or more difficult, but you're just not paying attention if you think they aren't trying to address your issues.
-
Re:What it needsSince based on what I've heard so far, not one of these is actually happening (with the possible exception of #1), I am not optimistic.
You should dig a little deeper and try to hear a little more. They're actually addressing almost all of those issues.
- As you already acknowledged #1, I'll skip it.
- I haven't heard anything specific on this one, but it's an issue related to the answer for #3.
- "I'm working on magic items right now. A previous version of the rules had magic items that were just too complex and too numerous, so we're stripping off a couple layers of complexity. You won't be a magic item Christmas tree any more, but you might be a Christmas shrub or a Charlie Brown Christmas tree." link
- "Each level from 1 - 30 each character will have interesting character development options to choose." link
- Actually, if you read up on what the designers have commented about classes, you'd find out that the imbalance between the various classes is one of the primary things they're addressing.
Neither of us knows exactly what's in the rules, and their decisions may turn out to be less fun or more difficult, but you're just not paying attention if you think they aren't trying to address your issues.
-
Enworld vs slashdot
and communities like the excellent ENWorld
Any plans for Gleemax to have threading/scoring similar to Slashdot? I really would like to find the 'gem' posts in the message boards without having to wade through 10 pages of posts.
I haven't been banned from enworld ever...but I hate how Politically Correct Enworld has become since 4e was announced.
There are times I really love Slashdot. For all it's faults on moderating comments, slashdot code is the most fair that I've seen.
Enworld has a policy of discussing only things that "Morrus' grandmother" would want to hear. In other words if his grandmother (who is now dead) was nearby, you would watch your tongue. It does keep things civil on the site for the most part unlike the old WotC message boards and the Gleemax today.
However in the end it is a Communist message board. It is an oligarchy....a politically correct police state. Anyone can run to a moderator and bring down 'justice.' Justice being either a ban from the board and/or removal of comments. The comments on the site in theory are all treated the same because everyone is equal....except the moderators.
I prefer Slashdot, where those that participate become our moderating peers...a participatory democracy. Your peers get to decide the merits of the post. Content isn't deleted. One is not baned for posting an inappropriate remark. And most importantly, those that moderate can't post. *added plus is the scoring...I like viewing at +3
Digg is a bit to much a direct democracy for me.
So want about it WotC, will you try slashcode with this Online Initiative? -
4e Information To Date - Please Read
I have seen a lot of questions being posted here that have either been answered and archived at ENWorld.com or are not relevant to 4e as the system is getting a major overhaul, this is not a 2e shift to 3e, its far more radical than that... Link:
http://www.enworld.org/index.php?page=4e
The WotC website has some info as well (will require a Digital Initiative free sign-up to view) here:
http://www.wizards.com/default.asp?x=dnd/welcome
If you want to hazard the nascent WotC forums and blogs @ Gleemax.com there are blogs by developers and they occasionally reply to 4e threads there. Link (uses same DI login from main site above):
http://www.gleemax.com/Comms/Login/Default/default.aspx
Warning: WotC is trying to reinvent the wheel and this site is "Alpha," so be prepared for some frustration navigating around it.
For a consolidated list of developer blogs, link here:
http://www.wizards.com/default.asp?x=dnd/community
And for the proto-blogs on the old forum system they used during and after GenCon before the Gleemax blog system:
http://forums.gleemax.com/forumdisplay.php?f=684
In Service,
~~Saracenus
Real Daleks do not climb stairs, they level the building instead. -
Gathered Information
Yeah, because no site is gathering 4E information, and certainly never did for 3E either. Seriously, ENWorld is the best (and biggest non-WotC) D&D community on the net, and anyone who is a fan of any edition should be posting there.
-
Gamer (fanboy) ResponseI'm a big D&D guy, its my main hobby away from computers and Linux. Part time player, full time Dungeon Master. Been playing since junior high, I'm 34 now. As a Linux user, I feel WOTC is the best thing to happen to D&D, and gaming in general. The Dungeon Master is the only person who really needs the core set, and even then I'm not sure even he needs the books, but it helps. Players don't need anything, 3E, 3.5E, and soon 4E are all released under the OGL, which is an open source style license. Player information is released in a System Refrence Document, commonly known as the SRD. The core set (Players Handbook, Dungeon Master's Guide, Monster Manual) are for the most part made available for free. There are certain things that are left out, like character creation rules, but they are pretty easy to figure out. There is hundreds, if not thousands, of players on Myth Weavers, DNDOG, ENWorld, and other sites who don't own the core set.
Of course, if your on board with the D&D Insider your probably going to need to buy the core set. The Insider is actually the Dungeon and Dragon magazines which WOTC brought back in house, combined with a ton of digital tools such as an online game table, dungeon master tools, character creator and visualizer, and other features. That would probably be the only reason to buy the core set, unless of course you have some reason to want to see WOTC succeed, which I do. Of course that doesn't mean I'm going to buy supplements I'll never use. I'm pretty far from the completist.
This really isn't a money grab, at least not on some levels. Yeah, I'm sure Hasbro is happy about the core set, but Third Edition being tapped dry. There is nowhere else to go. I don't want to see WOTC die. If they don't release a new edition, its over. Look at whats been released lately, compendium after compendium, splatbook sequels, worthless environment books, adventures I have no interest in playing. Nobody is buying these books, nobody but completists, and there isn't enough of those to keep a company afloat. Besides, there is plenty of rules that need to be tweaked, plenty of skills that need to go, plenty of classes that need revision. Third edition was broken the day they released it, ask Monte Cook, who wrote third edition.
Its time to take what everyone learned playing third edition for the last eight years, and make the game better. WOTC deserves their coin for what they do. Of course, I'm a WOTC fanboy, what do I know.
-
4e and the OGL/D20 License
I am surprise someone from this list hasn't talked about the possible forking between the 3.0/3.5 Open Gaming License (OLG) and the proposed new 4e OGL. Unlike a new version of Linux, the new D&D rules do not have to be under the old OGL, they are in effect a completely new operating system for D&D. It has been confirmed there will be a version of the OGL/D20 license, but with some added restrictions: 1) Professional game companies will need to pay a license. 2) Fan/Non-Pro offerings will have to be through their site www.gleemax.com (unconfirmed). Here is a list of known stuff about the new edition on the ENWorld forums: http://www.enworld.org/showthread.php?t=204119 Gleemax.com has stirred some controversy already because of the Terms of Service. The most blatant is that anything you post their grants Wizard's of the Coast limited rights to republish your material and limits your ability to publish anything that uses their IP, e.g. Greyhawk, Planscape, Forgotten Realms, etc. So, what does this all mean? Well, if the use restrictions on the 4e OGL/D20 license are, well too restrictive (and kinda takes the O out of OGL) that will mean a fork in the D&D development path. Some publishers will want the latest and greatest and put up with it, others will not and use the 3e OGL which has no licensing fees and cannot be terminated. There are already some development forks in 3e, Green Ronin's True 20 and Mutants and Masterminds rules, Iron Heroes and Arcana Evolved from Malhavoc Press (Monte Cooke) which take the core mechanics in new and different directions. Anyway, my two coppers on the subject, Saracenus
-
Re:The real question is...
Actually, you're more correct than you may realize. A major part of 4E is that it's tied into a "Digital Initiative", with Dragon & Dungeon magazines online-only, and character generation, mapping, and campaign utilities all online, for a monthly $10 subscription fee (think WOW).
There's even an online gaming table -- the demo is a native Wiondows desktop application, and it does indeed rely on DirectX: http://www.enworld.org/showthread.php?t=204368&pag e=1&pp=40 -
Re:People still play with books?
My AD&D texts haven't moved from my filing cabinet in 10 years. Do people still play with them? Dice, paper and pencil?
Of course....and some are adding more to experience...with laptops/computers and projectors on the ceiling
SRD version
or you can try this one too
Enworld -
David and Goliath
As a small publisher of RPGs myself, I feel compelled to point out that there's much more out there than WOTC and White Wolf. There are a slew of small publishers putting out great, critically acclaimed material, both in PDF and print format. I draw your attention to the ENnie awards (complete list of 2006 winners can be found right here, which this past year rewarded not only big guys like Paizo Publishing and White Wolf, but smaller pubishers like Green Ronin and Guardians of Order, as well as really little guys like Atomic Sock Monkey Press (for the excellent super-hero game Truth & Justice and Dog Soul Publishing (for their Baba Yaga book, which I penned. Check us out. We may not be as well known as the other guys but we're just as good.
-
Re:A variety of tools. . .
Here's a list of all the virtual tabletops I know of
http://gametable.galactanet.com/
http://rptools.net/doku.php?id=maptool:intro
http://trisrpg.bronzeforge.com/index.htm
http://users3.ev1.net/~mem5000/
http://www.battlegroundsgames.com/index.html
http://www.codemonkeypublishing.com/index.php?modu le=htmlpages&func=display&pid=21
http://www.enworld.org/RolePlayingMaster/
http://www.fantasygrounds.com/
http://www.geocities.com/trainz_ca/ID/
http://www.ghostorb.com/
http://www.kloogeinc.com/
http://www.nbos.com/products/screenmonkey/screenmo nkey.htm
http://www.openrpg.com/
http://www.opnpw.com/
http://www.tabletopmapper.hpg.ig.com.br/
http://www.travellerrpg.com/Catalog/software.html
http://www.triaxe.co.uk/dnd/index.php?page=Online% 20Chat
http://www.viewing.ltd.uk/viewingdale/index.htm
http://www.webrpg.com/gamesystem/ -
Roll your own
(I'm buzzing. I always love it when I submit something that is accepted.)
I recently looked into rolling my own PDF copies of my gaming books. Here is the thread on Enworld.
For those that don't want to click on that link, I basically talked to 3 IP lawyers about how to do it. It all comes down to the receipt. You have to have the receipt to prove purchase. A scanned receipt is fine as long as it shows your name and the product. Basically you are making your own watermarked pdfs. One IP lawyer with 20 years in the software IP field told me a horror story about how you could have the original software CD, license #, have the software registered with the vendor, and you would still need to produce the receipt to prove ownership. Without the receipt it could be stolen..... -
Re:Getting into D&D?
By far the best message board about Dungeons & Dragons is ENWorld: http://www.enworld.org/ It's actually the only forum I know of where the average member is older than 30, for better or worse. They have a specific forum for gamers looking for groups to join. There might be groups in your area, try it out.
-
RPG.netOne of the biggest RPG forums out there is RPG.net. 1.3 million posts on the RPG Open section, several million more elsewhere on the site. Lots of friendly folks with good ideas.
Enworld is probably the biggest D&D-focused forum out there. I can't vouch for its quality, though, as I'm not into D&D and don't hang out there.
-
EN World has a Long Thread on this
Couple of guys came up with some different approaches using different software and cheaper projectors - including using Neverwinter Nights to generate the background.
http://www.enworld.org/showthread.php?t=122099 -
Re:but what about...
The trouble is that most projectors require a minmum distance of five feet between the lens and the screen. If the projector was on the floor, the tabletop would have to be five feet off the ground. And of course the closer the projector is to the tabletop, the smaller the image, which is the exact opposite of what you want.
I suppose one could have the projector in the tabletop, bouncing the beam off a mirror on the floor, but now things are getting complicated.
-
Enworld link
Here's a link to a comment made on Enworld by Sigil
below is a cut&paste of the comment. It should be noted that I disagree with his views on DRM and the price of Frostburn. I am fine with both. I just think his comment sums up the pluses of PDFs in a table top RPG environment.
Sigil:
Speaking from my POV as an avid PDF consumer (though since I am also a PDF publisher, you may wish to take it with a grain of salt; I am trying as best I can not to bring publisher bias into the equation, but in the interest of full disclosure, I should tell you I write PDFs too - though I should also tell you that my policies as a PDF publisher are essentially governed by, "if I were buying this product, what would I want?").
Quote:
Originally Posted by rowport
Hey, there! I am glad that you posted about this, because I am curious of the opinion of a true pdf fan: do you think that pricing the electronic document the same as the MSRP for the hardback volume is reasonable?
In two words, "{expletive edited for Eric's Grandma}, NO!"
Traditional (non-DRMed) PDFs have the following advantages over print products (in no particular order):
1 - They don't take up shelf space - when you have a collection of over 500 PDFs, as I do (at least, I'm pretty sure it's approaching 500) you appreciate not having to find room for 500 books.
2 - "Take only the parts you want" - As an extension of the above, you need only print small sections of the PDF that are relevant to you instead of lugging the whole thing around to your games. Alternatively, a DM can print only those portions of a PDF he wants his players to see.
3 - Cut and Paste - Again, related to "take the parts you want" but very nice for quickly pulling material from a dozen sources to create a customized "sourcebook" for your PC.
4 - Searchability - The "search" feature of a PDF lets you almost instantly find that nasty little rule to stump (or be) a rules-lawyer.
5 - Backups - PDFs are easier - and much cheaper - to "back up" in case of catastrophe than traditional print items. In some cases (such as RPGNow.com), you have the ability to send yourself re-download links of products you've already paid for in case of true catastrophe (e.g., the house burns down - at RPGNow.com, you can simply use a few clicks to regenerate your PDF collection for free).
6 - Cost - In theory, part of paying for a print product includes the cost of printing, binding, warehousing, and distributing - including the cost of materials (paper, ink, & glue); a PDF needs not include these costs (IIRC, a good rule of thumb is that publishers get around 25% of the MSRP for each book and that's BEFORE they have to account for printing costs). Of course, Economics 101 tells you that the price of a good has NOTHING to do with the cost of production and everything to do with how much people are willing to pay (soft drinks, for example, have HUGE profit margins for this very reason).
7 - Instant, Free Updates - Some PDF vendors update their products for free... again, because the cost of distribution, et al, is negligible... don't you wish you had gotten a free 3.5 PHB if you had bought the 3.0 PHB, for example?
It should be noted that DRMed PDFs often (not always) take away some of these advantages. In particular:
3 - Cut & Paste - Most Drivethrurpg PDFs limit your cut & paste ability to 10 cut/pastes in a 10-day period. This doesn't do away with the utility entirely, but does mitigate it considerably, as most people (a) don't want to be bothered rationing their cutting/pasting and (b) in my experience, want to cut lots of small sections rather than a few large ones.
5 - Backups - As has been discussed before, some of Adobe's limits (6 computers) can come into play; also, a computer without an internet connection (e.g., a laptop) can't be used at all to display things... not to mention the trouble with remembering -
About the d20 system....
I was going to construct an elaborate rebuttal, but I have to go out, so instead I'll just point you (and everyone else!) to ENWorld. Easily the best online community I've ever seen - if you want to go debate the finer points of d20 vs. other games, that's the place to do it. Anyone else here who's been out of the loop for a while and looking to get back into D&D, it's the perfect place to get up to speed on what's happened. Plus D&D/d20 is open source gaming, so it's the perfect game for all the Linux geeks around here.
-
Gary Gygax's health...
On a somewhat related note, I just read on EN World that Gary Gygax recently suffered a mild stroke. Man, hearing news like this makes me feel old.
-
Re:Play by email, T20, Yahoo Groups
I'm in a Traveller T20 PBEM game using Yahoo Groups. T20 is Traveller (the classic Traveller sci fi RPG) based on D20 rules, and running the game as a Yahoo Group works very well. One of the players has compiled and edited the posts into a "story hour" on the EnWorld forums: Tales of the Bray Keaven. The editing removes the rolls and out of character posts, but you can get a feel for how the game is being run.
-
Re:wotc
some interesting tidbits in this Gygax Interview
-
Re:MSRP vs real price. Free stuff from WoTC
Sorry, your wrong. WOTC is not publishing the changes (and there are a lot), just a document to upgrade your characters from 3 to 3.5.
This is only sort-of true: WotC isn't publishing a detailed list of changes for this update any more than they (or any other RPG publisher) is. What WotC is doing for the 3.5 update is publishing the revised SRD at (roughly) the same time the books themselves hit the stores. Since the SRD contains all the rules (`crunchy bits', as they're called in the industry), you can update your game without buying the new books (but you will need the 3.0 books, and the revised SRD, and you'll probably want the upgrade guide and the old SRD for assistance).
If what you really want is a detailed list of changes from 3.0 to 3.5, there are several available on the net already (the books are already in people's hands in various places around the world). Personally, I've been using this one, referenced from EN World, although I'm not fond of Word documents...
In general, EN World has been tracking the various 3.5 revision information very closely, and I recommend the site in general (no affiliation).
-
Re:Ah the good old days
Check out ENWorld. Lots of downloads, links, discussion and news for the RPG community, centered around D20 (the open gaming version of TSR's [now Wizards of the Coast] Dungeons and Dragons).
-
Re:WOTC should publish the losers
Check out EN World, one of the best D&D sites on the net. They have a bunch of the loser settings available for download, and they're thinking of publishing their "best loser" (by some kind of voting process) under their Natural 20 Press PDF product label.
Actually, that particular announcement is probably off the front page now, so try this link: Setting Proposals.
-Grant
-
Re:WOTC should publish the losers
Check out EN World, one of the best D&D sites on the net. They have a bunch of the loser settings available for download, and they're thinking of publishing their "best loser" (by some kind of voting process) under their Natural 20 Press PDF product label.
Actually, that particular announcement is probably off the front page now, so try this link: Setting Proposals.
-Grant