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Ultimate RPG Gaming Table

Nyrath the nearly wise writes "RPGs like Dungeons and Dragons are traditionally played on a tabletop using miniatures. The problem is that the players are only supposed to see those parts of the map that they have explored. Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. Some fellows have an expensive but elegant solution. They map out the playing area in a laptop using software such as Tabletop Mapper, which allows to game master to dynamically hide and reveal sections of the map. The laptop is attached to a 1600 lumen DLP projector mounted on the ceiling and projecting an image of the visible map onto the tabletop. The miniatures can then be moved on a dynamic map. The eye candy factor is vastly increased, gamemaster labor is reduced, and the players have more fun. The elegance is that this is an intuitive enhancement of the traditional gaming experience, instead of an unfamiliar new user interface to be mastered."

348 comments

  1. Table? by Anonymous+Crowhead · · Score: 5, Funny

    We played on the floor.

    1. Re:Table? by Joey+Patterson · · Score: 0

      We played on the floor.

      That's nothing! We played in the snow in sub-zero temperatures!

    2. Re:Table? by Anonymous Coward · · Score: 0

      Yes, but have you been actually allowed to touch a living female human's genitals?

      I bet not.

    3. Re:Table? by Clock+Nova · · Score: 5, Funny

      Luxury.

      We used to dream about playing on floor. We had to play on damp carpet on top of garbage heap.

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    4. Re:Table? by Anonymous Coward · · Score: 0

      We had to play on damp carpet on top of garbage heap

      That's nothing. I still have to play on Linux, a disgustingly misengineered clone of copyrighted SCO-Unix stolen by Alinus Ibn Tolflads, the Finnish leader of the terror-group Al Gnuda, responsible for gross crimes against humanity, among them GNOEM, FOXFIRE and KED.

    5. Re:Table? by PMuse · · Score: 1

      Floor? Bah. Luxury. We played in the dirt. And we were grateful for it.

      Kid's these days.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    6. Re:Table? by Anonymous Coward · · Score: 0

      I have, thanks to my friend Mr. Roofie Colada.

      Giggity giggity giggity.

    7. Re:Table? by thynk · · Score: 1

      we didn't use minatures, so it didn't make a lick of difference where we played, as long as the cheetoes and mtn dew were close.

      --

      Good judgment comes from experience, and a lot of that comes from bad judgment.
    8. Re:Table? by Guppy06 · · Score: 1

      Spoken like a man who had no cats.

    9. Re:Table? by ZiakII · · Score: 1

      That's nothing I was in USMC boot camp and we played for 1 hour will homemade dice and homemade characters until the Drill Instructor saw us and we got hazed =(

      sad part this actually happend

    10. Re:Table? by Anonymous Coward · · Score: 2, Funny

      Heap? You were lucky to have a heap. We had to use a linked list for our garbage.

    11. Re:Table? by Anonymous Coward · · Score: 0

      I played in Navy boot camp using numbers drawn out of a bag. 4 of the 5 players went on to be nukees on subs (I was the exception, and the DM). We didn't get hazed, mostly because nobody knew what the hell we were up to.

    12. Re:Table? by SandSpider · · Score: 1

      "Carpet?"

      "Aye."

      "You were lucky. We had to play on top of lit coals, while our parents would come by from time to time to douse us with lighter fluid. We used to dream of damp carpet."

      --
      There is nothing so good that someone, somewhere, will not hate it.
    13. Re:Table? by Anonymous Coward · · Score: 0

      I was a nuke on subs. There were lots of gamers in that community.

    14. Re:Table? by Anonymous Coward · · Score: 0

      Lit coals? At least you had light. We had to play in the stomach of a grue. It was very dark, and we were likely to have already been eaten by a grue.

    15. Re:Table? by Anonymous Coward · · Score: 0

      Sweet, it also supports real time shadows.

    16. Re:Table? by idontgno · · Score: 1
      And prithee, what self-respecting cat was ever stopped by a table? It's more dramatic that way!

      [leap][pounce] instant TPK! [knock paladin figure onto floor][leap down to follow]

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    17. Re:Table? by stonecypher · · Score: 1

      You had a garbage heap? Why, we had to play while running down the street to keep from being hit about the head and ears with sticks by locals, and as often used our dice to distract neighborhood dogs as to make skill roles.

      Rolling dice, by the way, is very difficult while running. Hard to read the numbers; it's a real skill. Builds character.

      --
      StoneCypher is Full of BS
  2. sweet by blogtim · · Score: 3, Funny

    Bring on the 3d googles!

    --
    Visit Tim's Journal, yes?
    1. Re:sweet by blogtim · · Score: 1
      Not as bright, but imagine the possibilities...
      The VR-4200 is our active projector that works with shutter glass technology. Weighing just under 6 pounds, it is the first lightweight, portable 3D projector based on the advanced DLP(TM) technology, allowing for superior resolution and brightness. The VR-4200 is an affordable solution for research in the area of scientific visualization.
      --
      Visit Tim's Journal, yes?
    2. Re:sweet by Anonymous Coward · · Score: 0

      Will those 3d googles be found on the 3d internets?

    3. Re:sweet by Anonymous Coward · · Score: 0

      I believe the 3D googles are only compatible with
      http://maps.google.com/, and only of use if you need accurate altitude information.

    4. Re:sweet by Anonymous Coward · · Score: 0

      Bring on the 3d googles!

      You got any invites?

    5. Re:sweet by flyingsquid · · Score: 4, Funny

      Sweet indeed- like, once I get this set up, I'm gonna get SO many hot chicks!!!

    6. Re:sweet by Anonymous Coward · · Score: 0

      wait, is that like 3d.google.com ?? is that the next google thing? how do you get invited? i just finished paying my neighbor today for a gmail invite, now i have to pay another?!

    7. Re:sweet by PriceIke · · Score: 1

      "I suggest a new strategy, Artoo. Let the wookie win."

      --
      It's not a lie. It's the truth with lossy compression.
    8. Re:sweet by Anonymous Coward · · Score: 0

      Maybe one day we won't even need table tops and projectors. Maybe they will do both DMing and playing on computers. Maybe they will even call it Neverwinter Nights. Wow, that future would be so awesome...

  3. but what about... by eobanb · · Score: 5, Insightful

    a DLP rear-projection system. Doesnt't that make a little more sense, in a way? Then you won't have shadows over everything from people's hands. It'd look a bit better overall anyway.

    --

    Take off every sig. For great justice.

    1. Re:but what about... by Josuah · · Score: 5, Funny

      The kicking feet might damage the projector under the table. Like when someone decides to die a dramatic death and act it out because they are being "in-character". Or all the boys are playing footsie with the one girl they managed to con into playing with them. Or the fans in the projector get gunked up with all the Cheetos that fall on the floor.

    2. Re:but what about... by Nyrath+the+nearly+wi · · Score: 5, Informative

      The trouble is that most projectors require a minmum distance of five feet between the lens and the screen. If the projector was on the floor, the tabletop would have to be five feet off the ground. And of course the closer the projector is to the tabletop, the smaller the image, which is the exact opposite of what you want.

      I suppose one could have the projector in the tabletop, bouncing the beam off a mirror on the floor, but now things are getting complicated.

      There are more details here and here

    3. Re:but what about... by terpri · · Score: 1, Funny

      "Screw Unix, I'm going to smoke pot, eat Cheetos and play D&D for the rest of my life!"

    4. Re:but what about... by nametaken · · Score: 1

      I say grab a Tv, put a box and a fresna lens over it, project down on table. Then all you need is video out from the laptop and to be able to flip the image. Costs you about $9 at the local bookstore, and you're in a real dark basement anyways. ;)

      Now I guess the hard part is hanging a tv over your table without killing yourself.

    5. Re:but what about... by Anonymous Coward · · Score: 0

      Fresnel, you dork.

    6. Re:but what about... by Anonymous Coward · · Score: 0


      Yeah, my bad.

    7. Re:but what about... by Anonymous Coward · · Score: 0

      Actually, with a top projection system like this, the shadows are not a problem. (People are USED to not being able to see under their hands, not because of shadows, but because their hands block the view anyways...)

      The problem with shadows comes up with vertical surfaces, but that too can be solved with "Virtual Rear Projection."

      http://www.cc.gatech.edu/cpl/vrp/

    8. Re:but what about... by Anonymous Coward · · Score: 0

      We have been doing this for years. We build a simple wooden frame around a mirror about 3ft/3ft and hung if from the ceiling at about a 45 degree angle. Then we just put the projector on cart, plugged it in, did a few minor adjustments and it looks as good as any of the pictures I've seen linked.

  4. One last touch to add: by infonick · · Score: 4, Funny

    magnetic pieces that move themselves to voice commands - like Jumanji!

    --

    You are confusing me with someone who cares.
    1. Re:One last touch to add: by jromano · · Score: 1

      dude.... jumanji pieces moved by magic from a mysterious and dangerous world that existed inside the game. they didnt move on voice command either, you just threw the dice.

    2. Re:One last touch to add: by finnatic · · Score: 1

      Instead of magnetic pieces, why not miniatures with RFID tags that can be sensed by a sensor network on the table, hook in some software to expose what is and isn't seen on the map based on that information, reduce some of the computer work required by the GM..?

      Are there low cost 2D RFID sensor networks that would allow for something like this idea?

  5. A better way to do it? by DianeOfTheMoon · · Score: 5, Insightful

    Wouldn't a better way of doing this (though probably much more expensive) be to mount a projector in the bottom center of the table with a screen, so that reaching across it doesn't blank out the map?

    --
    Problems are like gifts, it's better to give than to receive
    1. Re:A better way to do it? by antiaktiv · · Score: 1

      Or why not play on a flat screen tv, lying on its back?

    2. Re:A better way to do it? by Anonymous Coward · · Score: 0

      Or how about hiring Hollywood actors to act out your moves.

    3. Re:A better way to do it? by actiondan · · Score: 1


      First you need to find a projector that can make a decently sized image with only a foot or two of throw distance.

      Unfortunately, such projectors aren't commonly available. Even projectors with short throw lenses (i.e. wide angle lenses) have a minimum throw distance of at least 4 feet in order to get a focussed image.

      You be better off building a plasma/TFT/LCD screen into the table.

      Dan.

    4. Re:A better way to do it? by WebsterTrivium · · Score: 1

      If we are going that far, why not just buy a (relatively) cheap 15"-17" LCD monitor, and mount it under the table?
      You could get one for less then the projector (Or the same price) and build a table from hardwood for not too much. Give it some rails to slide the monitor into place. It'd be a little more labor intensive, but you could build drink holders into it to. And sink area's for the dice rolls, so you wouldn't have to worry about that klutz who can NEVER SEEM TO KEEP THE BLOODY DICE ON THE TABLE. Not that I'm bitter about that or anything.
      For the scale we're talking about, it wouldn't be bad for battles, with squares being half to 3/4" in size. Put a piece of glass over the monitor, and voila! You've got something you can just plug into your laptops external video out (Or my desktop has 3 of them on it.) and you're set. Extend your desktop, and have the display be on the secondary monitor, and the controls be on you're main screen.

      It's beautiful.

  6. Immediate Impression by ackthpt · · Score: 5, Interesting
    [There are of course drawbacks.]

    1) Cost. The equipment and software necessary for this setup are beyond many gamers' means.

    The software isn't so bad, if it's the mentioned dunjinni package @ ~$40, but that projector is the backbreaker. Even lores projectors are a chunk of change. I know, as I've looked at them for a variety of causes, but just can't muster the green, yet.

    2) The task of scanning and editing printed maps is labor and skill intensive.

    My hope is that you could help me and any others that wish to use this technique by publishing this letter or similar instructions and by making high-resolution maps, which do not contain DM-only information, available for download.

    Ok, the map drawing/editing thingie doesn't strike me as bad, so long as you're a coder like me. I've already done a few simple applications which can paint hexes (so cartesian should be less difficult) any color and anywhere I like, I could even map brushes to create furniture or terrain. (the worst part would be shelling for the package I delveloped it in, which I have no intention of leaving it in, for what should be obvious reason.)

    Back in the day, though, for RPG's we didn't even use maps, but had the DM describe where we were and what we were to see. Kept it simple, so long as you remembered.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Immediate Impression by blogtim · · Score: 3, Insightful

      but that projector is the backbreaker How about putting a large old-style monitor under the table, you could play on top of some frosted glass...

      --
      Visit Tim's Journal, yes?
    2. Re:Immediate Impression by ackthpt · · Score: 1
      'but that projector is the backbreaker' How about putting a large old-style monitor under the table, you could play on top of some frosted glass...

      Sure, if you don't mind exposing your bits to the radiation for hours on end.

      I remember a tabletop Pacman at a bar. It was fun, but I was a bit uneasy about sitting so close to the HV stuff, even if it was behind 3/4" of wood.

      I've had cancer and give these things quite a bit of consideration now. I use LCD monitors at work and home.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Immediate Impression by blogtim · · Score: 1

      Wait, I'm sitting in front of a CRT right now! Are there any thinks between HV and cancer?

      --
      Visit Tim's Journal, yes?
    4. Re:Immediate Impression by ackthpt · · Score: 1
      Wait, I'm sitting in front of a CRT right now! Are there any thinks between HV and cancer?

      I know there's links between HV and radiation. Which bands of gamma rays, etc, I don't know, but newer CRT's are supposed to have better protection than the early models.

      B&W monitors usually were very low, with voltage in the 7-9KV range, while color are higher due to ~35KV range. The front of the CRT usually has some kind of anti-radiation shielding, but behind, where the flyback (HV) transformer is there is usually little shielding.

      --

      A feeling of having made the same mistake before: Deja Foobar
    5. Re:Immediate Impression by drinkypoo · · Score: 1

      I have a 640x480 sharp projector. It takes VGA, S-Video, and composite inputs. I will sell it to you with a VGA cable and a power cable for $100. It has both zoom and focus, and in a dark room it will supposedly generate a decent 20' image (on an appropriate surface.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Immediate Impression by Anonymous Coward · · Score: 0

      With phrases such as "links between HV and radiation", "gamma rays, etc", and "some kind of anti-radiation shielding" I can state with 99.7% confidence that your fears are completely unfounded.

    7. Re:Immediate Impression by PMuse · · Score: 4, Funny

      Chessex Battlemat: $13.95
      Vis-a-vis Markers (4 pack): $4.69
      DLP Projector: $1,479.00

      Leaving every game-geek on Slashdot with no better retort than "it-costs-too-much": priceless.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    8. Re:Immediate Impression by Koiu+Lpoi · · Score: 1

      Since my RPGs are so non-linear and made up mostly on the fly, I don't need maps. When RPGing, I tell the players where they are and what's happening - and I change what happens in the world depending on how they do - quite dynamically. A map would only drag me down - forcing me into some sort of 'structure'. Oh, and if anyone asks, it's Shadowrun. Your imagination, coupled with a caffiene high and my natural psychosis, we always have fun. When one of your players is on enough adderall to kill a horse(in RL), and his character has a strength of 21, you know you're going to have fun.

    9. Re:Immediate Impression by Anonymous Coward · · Score: 0

      High voltage can cause X-rays.

      X-rays produced by 10kV are easily blocked.

    10. Re:Immediate Impression by Anonymous Coward · · Score: 0

      When one of your players is on enough adderall to kill a horse(in RL), and his character has a strength of 21, you know you're going to have fun.

      HOLY CRAP

    11. Re:Immediate Impression by Rosonowski · · Score: 1

      You have email at gmail.

      --
      01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
    12. Re:Immediate Impression by rtrifts · · Score: 3, Informative

      The initial poster is describing our gaming set-up actually.

      Our gaming circle e-bayed our DLP projector off of ebay for just less than $600 USD. It worked out to $120 CDN per member of our group.

      The D&D Core Rules cost $130. Keep it in perspective.

      We use our projector *every single session*. That's more than can be said for 99% of the gaming books I own. Maybe your group is different...but I doubt it.

      Too expensive? Nope. This is accessible and affordable technology. High power LEDs vy Luxeon promise to make this even cheaper in the next 3-5 years.

      Show me a gamer without $130 worth of gaming stuff purchased over the course of several months and I'll show you a gamer with a mean wife. :)

      --
      .Robert
    13. Re:Immediate Impression by Koiu+Lpoi · · Score: 1

      "THIS CAR IS IN MY WAY! SlaMO!"
      His favourite weapon is a metal pool cue.

    14. Re:Immediate Impression by Anonymous Coward · · Score: 0

      It's hard to come up with the money for a projector when living in your parents basement and working at the local WalMart - however with the employee discount, those markers must be under $4.00!

    15. Re:Immediate Impression by Godboy_g · · Score: 0

      I don't see why one would need to buy a DLP projector. You could buy an el-cheapo LCD screen, disassemble it, put a light behind it, mount it in the table, and presto, you have a projector. Since it's just a map, you would probably not need any frensel lenses. Also on the plus side, the lamp wouldn't cost $500+ to replace when it burns out.

      --
      I LIKE TOAST!!!
    16. Re:Immediate Impression by kria · · Score: 1

      Back in the day, though, for RPG's we didn't even use maps, but had the DM describe where we were and what we were to see. Kept it simple, so long as you remembered.

      Actually, combat in 3.0 or 3.5 D&D works MUCH better if you're playing with a map or minatures. Ranges can be very important, positioning is very important, and you have to be careful how close you get to the bad guys lest you get attacked. We've tried doing it without a mat when the GM forgot, and it turns into a total mess.

    17. Re:Immediate Impression by 3terrabyte · · Score: 1
      "but that projector is the backbreaker"

      Just put the dice down 3 times a week and work out a little more.
      And remember, always bend the knees and use the legs when lifting heavy objects. Your back should be just fine.

      --

      Why are there only 19 people folding@home for slashdot?

    18. Re:Immediate Impression by Anonymous Coward · · Score: 0

      BTW If you haven't filed your patent application yet, get to it.

      Then, take your show on the road: Gencon, Origins, etc. The potential market is probably too small to make a product of this thing, but you never know.

    19. Re:Immediate Impression by aonaran · · Score: 1

      Show me a gamer without $130 worth of gaming stuff purchased over the course of several months and I'll show you a gamer with a mean wife. :)

      Now there's a sexist remark.
      Almost half the gamers I know and play with are women.

    20. Re:Immediate Impression by Anonymous Coward · · Score: 0
      The D&D Core Rules cost $130.
      Players Handbook, Monster Manual, DM Guide. That (as of 3.0, I understand 3.5 costs a bit more) only added up to about half of $130, if I recall. Just curious: what Core Rules am I missing?
    21. Re:Immediate Impression by rtrifts · · Score: 1

      $120 CDN for the projector each
      ~$130 CDN for the core rules. DMG, PhB, MM

      --
      .Robert
    22. Re:Immediate Impression by jubei · · Score: 1

      The light output of the monitor is nothing compared to a projector. This means you would have to play in very dark conditions.

  7. Hmm by Anonymous Coward · · Score: 5, Funny

    Your parents sure let you do a number on your basement. It'll be a shame when they kick you out.

    1. Re:Hmm by ricotest · · Score: 1

      Strangely enough, he's married :) But probably still in his parents' basement, good point.

    2. Re:Hmm by Anonymous Coward · · Score: 0

      It was probably one of those "in-game" marriages.

      DM: "Do you take this half-elf bard to be your lawful bride?"

      Player Groom: "But I thought she was neutral good?"

  8. Do I still get to use... by Evil+W1zard · · Score: 3, Funny

    My cardboard cut out dragon and magic tin-foil Helmet of Smiting.

    --
    News Reporters Make Tasty Polar Bear Treats!
    1. Re:Do I still get to use... by YU+Nicks+NE+Way · · Score: 1

      If you do, then I get to wear my Siko Tiko's Very Thin Aluminium Hat of Greater Mind Protection.

  9. Miniatures? by cranos · · Score: 5, Funny

    The last time I played D&D we didn't need no stinking miniatures, just some paper, dice and a shit load of caffinated beverages.

    Imagination is a wonderful thing.

    1. Re:Miniatures? by Owndapan · · Score: 1
      When I played I always had the players do their own maps, so if they made a mistake and got lost, which is fairly conceivable if D&D was real life (should I have put a spoiler warning on that?) then that was part of the fun.

      It's great seeing players about to make an escape from a good ambush, only to take a wrong turn and end up in a dead end... ah, good times :)

    2. Re:Miniatures? by Anonymous Coward · · Score: 0

      can I get an Amen !

      So the DM had to put some thought into how to describe things. At least the players could imagine how things looked.

      Rosy : " I drop my axes and lunge quickly to my left to grab Samuel before the "

      DM " Samuel is over here, in my mind, more behind you to the right that to the left . . . "

      Rosy : " before I realise that's not samuel"

      DM " stop right there" *roll* *roll* *roll* *roll* MUAHAHAHAH *roll* *roll* " *flip* *flip* *flip* *roll* *roll*

      DM "okay you were going to do what when you lunged left ? "

    3. Re:Miniatures? by Ohreally_factor · · Score: 4, Interesting

      Well, this is cool in the same way that various hardware hacks and case mods are cool. It's interesting that someone went and did this, and it's admirable that they came up with a pretty sweet solution.

      But the summary is a little. . . .I don't know, breathless? Quote: Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor. . .gamemaster labor is reduced. . . Oh the horror! Finally, a solution to all that drudgery GMs have had to put up with for thirty years! It's a wonder no one did this sooner. No longer will the GM have to put up with getting dry-erase smudges on his hands. No more back breaking labor as he leans over the table to draw a straight line. This is at least as revolutionary as refrigeration.

      But seriously, in the one long term campaign I was involved with for several years, the GM used little generic game pieces (from a Sorry or Parchesi board game) while each of the players used their own figurine to represent their character. We really only used this for marching order and combat. Combat was actually not that common. We spent entire afternoons role playing, rather than roll playing, especially when we needed to gather information.

      It helped a great deal that the GM was an actor, and acted out the parts of the NPCs and monsters believably. The interaction really was the best part.

      To be honest, this campaign really spoiled me. I haven't been seriously into RPGs since, because they're always slightly disappointing and lackluster. Modules are boring, hack and slash gets boring quickly, leveling gets boring. Maybe I've been unlucky, and I've encountered only one truly imaginative GM in my life.

      --
      It's not offtopic, dumbass. It's orthogonal.
    4. Re:Miniatures? by Illserve · · Score: 2, Insightful

      Imagination is better, all you need from maps is a rudimentary way to keep spatial configurations in mind. Once you start getting technical, the toys get in the way of the fun. You start worrying about details that are irrelevant to the story.

      D&D 3E has exemplified this point. At first the rigid system of running combat almost like a wargame seemed appealing, but several years down the line, it's obvious that this level of detail can derail a game.

      It doesn't always, it depends on the GM, but it certainly can. And it doesn't add much in the way of plot really, so you have little to gain and much to lose.

      Then again, these props can help newer GM's get along in the first few years, when their skills aren't quite up to par. I'm not much of a GM myself, so I'd certainly love something like this to provide some wow factor. But under the better GMs I've played with, this would just get in the way.

    5. Re:Miniatures? by E-Rock · · Score: 1

      No shit buddy! I don't think it's even supposed to be done with figurines. Maybe some new scam to get more money out of the basement dwellers.

    6. Re:Miniatures? by Anonymous Coward · · Score: 0

      Don't forget Buger King takeout. Those whoppers tasted a lot like the dried food and badly cooked jackal meat you'd be eating on a long-drawn adventure... just the stuff to put you in the mood.

    7. Re:Miniatures? by Ayaress · · Score: 1

      We used miniatures mostly because it settled disputes. We never invested in the real things, though. For the longest time, I was represented on the table as a poker chip. I had a friend who used an army man. We had a handful of 5-cent toy dinosaurs that served as whichever monster was needed at the time. Imagination still played a role, but having a tangible layout on the table just settles those, "Wait, are you even close enough to attack him?" disputes.

    8. Re:Miniatures? by Kanasta · · Score: 1

      Exactly. I've never heard of people using minatures... always thought they were just kids playing with action figures...

    9. Re:Miniatures? by cujo_1111 · · Score: 1

      Oh the horror! Finally, a solution to all that drudgery GMs have had to put up with for thirty years! It's a wonder no one did this sooner. No longer will the GM have to put up with getting dry-erase smudges on his hands. No more back breaking labor as he leans over the table to draw a straight line.

      I don't think the smudges on the GMs hands are the problem, it is the Cheetos 'dust' getting onto the game board that is the main problem.

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    10. Re:Miniatures? by PedanticSpellingTrol · · Score: 2, Funny

      Hehehe... The last game I DMed, all the players were assorted value resistors and the cave trolls were 20k DRAM chips. Bulk desoldering old motherboards is fun and profitable.

    11. Re:Miniatures? by Ohreally_factor · · Score: 1

      I can only imagine the bad puns that must have assaulted your ears. =)

      --
      It's not offtopic, dumbass. It's orthogonal.
    12. Re:Miniatures? by rtrifts · · Score: 2, Insightful

      Newer GMS? :roll:

      Dude. WE've been gaming since the late 70's. We use this setup for one reason and one reason only:

      IT's FREAKIN COOL.

      Our roleplaying and GMing skills are just fine thank-you-very-much. Our setup *rocks*. We love it - and there isn't a single gamer who has seen it whose eyes don't bug out of their heads and ask if we need a player.

      The "we just need our imagination" line is for people who don't have a projector. Pure and simple.

      You have one of these? You don't go back.

      --
      .Robert
    13. Re:Miniatures? by Illserve · · Score: 2, Insightful

      I'm sure it's freakin cool. Doesn't mean it adds to the game in the long run.

    14. Re:Miniatures? by Tim+Browse · · Score: 1

      It helped a great deal that the GM was an actor, and acted out the parts of the NPCs and monsters believably.

      For some reason, that reminded me of Summoner Geeks

    15. Re:Miniatures? by Anonymous Coward · · Score: 0

      BAH! Back in MY day we didn't even need any paper or dice. Attacks were played out in real time using homemade swords and if you got cut you didn't complain 'cause thats the way we liked it!

    16. Re:Miniatures? by stonecypher · · Score: 1

      Just about anything, well used, can add to the experience of a roleplaying game. This shouldn't be any exception.

      --
      StoneCypher is Full of BS
  10. Floor... by ackthpt · · Score: 5, Funny
    We played on the floor.

    "Your party has left the linoleum plains and come to an area of deep pile shag ..."

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Floor... by Joey+Patterson · · Score: 0

      "Your party has left the linoleum plains and come to an area of deep pile shag ..."

      Beware of Hoover.

    2. Re:Floor... by ackthpt · · Score: 1
      Beware of Hoover.

      Worse, Fray. (no, not a fray, but Fray!)

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Floor... by smittyoneeach · · Score: 1

      Hoover sucks!

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    4. Re:Floor... by Ohreally_factor · · Score: 1

      You were eaten by a Dyson.

      --
      It's not offtopic, dumbass. It's orthogonal.
    5. Re:Floor... by Anonymous Coward · · Score: 1, Funny

      ...and that's about as close to a shag as you're ever going to get.

  11. Rolls a D20 for saving throw. by ARRRLovin · · Score: 1

    19. Yeah, it won't suck too bad.

    --
    -Randy
  12. Urm.... by Tyler+Eaves · · Score: 4, Interesting

    Wouldn't it just be easier to run a multiplayer neverwinter nights session and project THAT on a table?

    --
    TODO: Something witty here...
    1. Re:Urm.... by Lord_Dweomer · · Score: 1
      Yes, except you would completely miss out on the pen and paper factor that makes regular D&D as popular as it is today, even with NWN out.

      --
      Buy Steampunk Clothing Online!
    2. Re:Urm.... by Ohreally_factor · · Score: 3, Funny

      Take it a step further.

      Everyone has their own table, and. . .(wait for it). . . you network them! Why, everyone could keep their table at home, and play across the internet. No need to even leave your house to go and play in someone's mom's basement.

      This is the future! (I think I better patent this idea.)

      --
      It's not offtopic, dumbass. It's orthogonal.
    3. Re:Urm.... by hsoft · · Score: 1

      I find NWN campaigns *much* *much* longer and harder to build than PnP campaigns. All the scripting required in a quality NWN campaign isn't needed with PnP. A carefully tailored ambush is very hard to script, and doesn't look as good as:

      - Shhhhtoiink! An arrow on you shield!
      - I run to that big rock over there and take cover!
      - Hey! is there some place left behind that rock?
      - Yeah
      - Ok, I run behind it too.
      - Just before that, make a spot roll.
      - 19
      - Ok, you noticed a goblin in that tree at your left, and 3 others who were hiding behind the trees, and running toward you.
      - ...

      Try to NWScript that. NWN is geared for hacknslash play style.

      --
      perception is reality
    4. Re:Urm.... by Worminater · · Score: 2, Interesting

      If you think the gm has alot of work in dming live or with this system... try a custom NWN campaign...

      How exactly will you adequitly show the orc in the party pulling up his loincloth and urinating on the bar tender with the same level of hilarity to it? "/me pisses on bar tender" just doesnt have the same hilarity, just sounds juvinile in text...

      also; in campaigns i've been in we always have acts of arsen and the like; how would you factor that in as a solution? The openendedness of table top i dont think will ever be able to be replicated in a computer game; as least until a holodeck with a simulated world type scenario is available... but thats not even comparable i think

    5. Re:Urm.... by rtrifts · · Score: 4, Informative

      Of course it is. That's what we do. Jans Carton is a Mac user and a photographer. That's why he uses Photoshop.

      I use a Thnkpad and NWN. Running NWN's largest mod group doesn't hurt us on getting cool unreleaed tilesets for use with the projector either.

      IF you link to the original article on ENWorld, you'll see the DLP shots using NWN.

      There are more of them here:

      http://www.dladventures.net/iB/index.php?showtop ic =2386

      It's excellent as I can use the Toolset to whip up an encounter zone and detail it in 2 minutes. It would take me longer to use overhead pens and a battlemat.

      --
      .Robert
    6. Re:Urm.... by Flendon · · Score: 1

      Too late I already used this system. Due to work, and other scheduling conflicts including the wife and kids I DMed over the internet. We used Netmeeting for voice chat and file transfers of scanned maps. The IM feature was good for DM notes. The desktop sharing tool allowed me to see the dice program we used so no one could lie about a Nat 20. I had copies of all character sheets and monster data right on my screen.

      That has all the fun of PnP gaming. None of the driving 30 minutes to a friend's house. No arguing over whose turn it was to bring the chips and who will make a trip to go get them since that person forgot. The only bad part: "The Dragon roars up behind...What honey? Hold on guys I have to change a diaper." But that would happen if we played at my house anyways.

      --
      chown -R us ./base
    7. Re:Urm.... by Ohreally_factor · · Score: 1

      My idea is so non-obvious (and therefore patentable) that you totally missed the idea. I'm not talking about running a standard dice and paper game over the internet.

      No. I'm talking about running Neverwinter Nights over the internet! But why stop there? How about Diablo 2? Have I gotten your attention? Good, because I've got an even better idea. Are you sitting down (because this is going to blow you away, it's such an awesome idea). OK, here it is: Quake. Online. Am I a genius or what?

      --
      It's not offtopic, dumbass. It's orthogonal.
    8. Re:Urm.... by stonecypher · · Score: 1

      Actually, before people mod this funny, think about it. It's cheaper than the other setup, and serves other utility, such as secret message-passing, an interface for using abilities without letting other players know, and so forth.

      I game that way with some friends with laptops. Being able to use instant messenger to conceal things which wouldn't be detectable in-game has led to some odd new developments, as players become less resistant to skullduggery due to practical concerns.

      We play a four-color comic book style game under a nasty hack between Champions 5th edition and Aberrant. We by design have a lot of strange intrigue in our game. Being able to make things secret has been a boon to us. If you've got enough space for a gaming room, five $40 tables, five $150 LCD screens and five $150 barebones computers (grab a $100 one from pricewatch, throw in a $30 ancient CPU and $20 of crappy RAM,) hook up a small LAN and run yourself a slightly more powerful box as a server, and wham! you've got a much more powerful, much more flexible, arguably much cooler setup, which can also be used for other things - network gaming, for example - at about two thirds the cost.

      Only real problem is that it takes a lot more space.

      --
      StoneCypher is Full of BS
  13. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  14. Lens Cleaning Package by Anonymous Coward · · Score: 2, Funny

    Any news on how much it'll cost to clean cheetoh goo off the lens?

    1. Re:Lens Cleaning Package by Koiu+Lpoi · · Score: 1

      Dear Moderators: Please review your moderations. It is a known fact that RPG players greatly enjoy cheetoes, especially from The Dead Alewives skit. Quite honestly, cheeto cheese dust can quickly get everywhere, and the lens of a projecter is no exception. So, in short, it's funny, not flamebait.

  15. Computer Graphics? by coopaq · · Score: 5, Funny
    projector mounted on the ceiling and projecting an image of the visible map onto the tabletop.

    Cool... so with the projector you also get realtime shadows!

    And the DM can have the Dragon's shadow show up via hand puppet gestures!

    Of course the Raging One Finger of Darnisus will probably be the most popular creature shadowed on the board.

    1. Re:Computer Graphics? by game+kid · · Score: 1
      Cool... so with the projector you also get realtime shadows!

      Not to mention normal maps, volume texturing and non-planar polygons! Isn't real life cool? ;)

      the Raging One Finger of Darnisus

      You mean the Middle Finger of Game-Loss-Aggravated Profanity?

      --
      You can hold down the "B" button for continuous firing.
    2. Re:Computer Graphics? by snuf23 · · Score: 1

      "Of course the Raging One Finger of Darnisus will probably be the most popular creature shadowed on the board."

      Which of course can be countered by successful casting of the Bigby's Middle Finger spell.

      --
      Sometimes my arms bend back.
    3. Re:Computer Graphics? by Anonymous Coward · · Score: 0

      The very thing when your DM is equipped with a +3 Smirk of Aggravation!

    4. Re:Computer Graphics? by boogy+nightmare · · Score: 1

      Well part of me thinks that technically you wouldn't get shadows as the projector is directly over head.... however....

      "You enter a 10 by 10 room you see and chest guarded by...oh my god.. a shadow puppet rabbit head ...... of doom"

      --
      Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  16. Make Sure You Buy It Anonymously by Evil+W1zard · · Score: 4, Funny

    Otherwise the Israeli Intelligence Services might be able to track your purchase and then you won't get a high-paying position with them!

    --
    News Reporters Make Tasty Polar Bear Treats!
    1. Re:Make Sure You Buy It Anonymously by Anonymous Coward · · Score: 0

      and then you won't get a high-paying position with them!

      Is that a threat or a promise?

  17. holy crap by untaken_name · · Score: 0, Troll

    If this isn't the dorkiest thing ever...I really have no desire to know what is. I mean...I'm in shock. I thought LARPers were bad. I have to go lie down now.

    1. Re:holy crap by radio.cgt · · Score: 1

      I thought LARPing was pretty dorky, although a friend has described it as, "cross country pantomime", which sounds much more appealing.

  18. In my experience by Yeshua · · Score: 1

    Most RPGs aren't played using miniatures, they're played using imagination, various comestibles, and if depending on the game some dice.

    Once you're out of D&D land, miniatures make much less sense, as the games focus around actually playing through stories, not just hacking and slashing.

    That rant aside, the map alone would be quite cool, though I've found that a piece of linoleum with hexes and a white-board marker worked particularly well, and is probably easier to edit than a computerised map.

  19. ceiling mount? by naoursla · · Score: 1

    The projector should be on the floor and rear project on the playing surface. That way you don't have the nasty shadows when are interacting with the miniatures.

    1. Re:ceiling mount? by Ohreally_factor · · Score: 1

      No, the projector should be at one end of the room, and your players feet should be nailed to the wall around the projection screen. If anyone complains about the shadows, simply say, "I don't think I've secured you well enough. I think you need another nail."

      --
      It's not offtopic, dumbass. It's orthogonal.
  20. Don't forget to by game+kid · · Score: 1

    Smite the Goblin with your Staff of Whacking!

    (I noticed that in a Playstation magazine years ago.)

    --
    You can hold down the "B" button for continuous firing.
  21. Nethack by Tobias.Davis · · Score: 1
    This map reminds me a lot of this classic treasure, except the S doesn't attack the @

    Speaking of nethack, does anybody know of a good java / online nethack for me to play at work?

    1. Re:Nethack by RidiculousPie · · Score: 1

      I know its not wuite what you asked, but hwy not just ssh into your own machine to play nethack there? SDF accounts might have nethack, or allow you to install it in your user area, again you would need to telnet or ssh.

      --
      ah, mod points ... now where is my crack?
    2. Re:Nethack by geekanarchy · · Score: 1

      In response to your nethack question, telnet to nethack.alt.org
      Other than being a great nethack server, you can also watch others play. Or if you go to their website, alt.org/nethack, you can view serverwide stats and look through other players' options files.

  22. Better yet... by xstonedogx · · Score: 1

    ...equip everyone in your party has a Cloak of Invisibility +5.

  23. Re:Traditional? by KillerDeathRobot · · Score: 1

    Look, the table is cool and so are miniatures, but "traditionally?"

    First time I ever saw a miniature outside of Warhammer context was that HeroQuest boardgame. The first five or six years I roleplayed, it was pen and paper and books (hence "pen and paper RPGs" not "miniatures and paper RPGs"). And I'm pretty young--so careful how you throw around "traditionally" d^_^b.


    Sorry, but no. Dungeons and Dragons was actually an evolution of a miniatures game. That means it's about as traditional as it gets.

    --
    Thinkin' Lincoln - a web comic of presidential proportions
  24. D&D? by rpresh · · Score: 1

    ... NERRRDDSSS!!! /ogre

    1. Re:D&D? by Fezmid · · Score: 1

      Pot, meet kettle.

    2. Re:D&D? by Kiffer · · Score: 1

      I remember a few years ago... we were playing DnD in a friends house ... his sister dropped round (to grab a dvd) with two of her friends, or rather her boy friend and his friend. they reaslised we were playing DnD and I made some joke about it. every one laughed, then I made another referance ... I think it was some sort of Prof. Frink from the simpsons kind of laugh or some thing ... and the two guys (who where there to borrow DVDs from us) sniggered ... right up till then every one was having a laugh and it was funny ... right after that I was ready to kick them out of the house ... I was really insulted ... more so than I would have been fine if they'd laughed ... it was the sniggering that did it.
      I guess it's the difference between laughing at and laughing with.
      The first joke was, us the RPers taking the piss. and it was funny.
      The second was them thinking "sad losers, nerds."

      Argh it makes me so mad I could spit... I blame you Slashdot!

  25. An Awesome pastime.... by Robotron23 · · Score: 2, Interesting

    A few years ago, I attempted to construct a landscape for Warhammer/Warhammer 40,000 games, and it was a lot easier than I thought it would be....my plan was to make a large field, split in the centre by a river (two fords for armies to cross) and some buildings here and there, aswell as rocks.

    Generally for water, dried Poly Vinyl Acetate (PVA) adhevise serves well for water, obviously rocks and pebbles, aswell as grit can be used for its banks.

    I had two buildings, ruined cottages beside my river, largely these were cardboard, I also used some black painted straws as chimneys, I applied yet more grit/soil to the base to make it look derelict, and painted the entire structure a sort of industrial brick work colouration.

    Countryside was fairly easy, I actually used cotton soaked in dark green paint for bushes/shrubs, and simply used a combination of the gravel Games Workshop had and paint for the ground.

    All this was done on a 6 x 6 foot cardboard slab , so a fairly small gaming surface overall, and it took me just under a month of evenings after college to accomplish, huzzah.

    1. Re:An Awesome pastime.... by Robotron23 · · Score: 1

      Oh yeah, costwise it was moderately cheap, a good sized vial of PVA costs a few bucks, and chipboard is among the cheapest forms of artificial wood around, my 6 x 6 was about $30 , paints were around $25 for a cheap set (still had much left over for some figurines). The rest of the materials I found for free, I used a couple of Amazon order boxes for the cardboard etc etc...

      (I meant 6 x 6 chipboard slab, not cardboard sorry)

  26. Times have changed... by digitalhermit · · Score: 4, Insightful

    Wow, I remember D&D being an almost pure mind-game. This was back in 1985-90. There were some really good DMs, some who went on to be writers and at least one who went into film production. The most we did was darken the room and clear a spot to throw dice. No lead figurines, no physical maps, just dice and a character sheet. Maybe I'm just being an old fogey, but I think I'd prefer the old way than all these props.

    1. Re:Times have changed... by DerekLyons · · Score: 4, Insightful
      Maybe I'm just being an old fogey, but I think I'd prefer the old way than all these props.
      Those 'props' are the 'old way'. Gamers were using figures and attempting to build various kinds of dedicated tables from very early on.
      Wow, I remember D&D being an almost pure mind-game. This was back in 1985-90.
      By then D&D was an ancient greybeard. Back in the mid-70's, when it started, it was very much a minatures game. By the time I started playing (1979), it has already started the shift to being a game of imagination. (Though /me fondly remembers the old Martian Metals figurine ads on the back of every Dragon.)
    2. Re:Times have changed... by zaren · · Score: 0, Offtopic

      Yep, times have changed. Now, when we play, we have to play in a fairly clean living room with all the lights on, so when the kids come running through, they can see where they're going, and so we can scoop up any stray d4 caltrops before they roll over them :)

      --
      Come to the University of Mars! Classes starting soon!
    3. Re:Times have changed... by Anonymous Coward · · Score: 0

      Load of CRAP!
      I started gaming back in 1982 and with the basic red box set my parents bought me a box of minis.
      I'll agree that we MOSTLY used pencil and paper back then, but when we did use minis and other things to represent stuff, it was a BUTTLOAD more fun and less confusing. It was about us not having the money to buy minis.

      To the jack455(es) that said it's a lack of imagination... some of us like to see the action and share the same vision.

      Now, and over the last 3 years that I've gotten into table top gaming again, we use minis exclusively. If anything it allows some showing off some of the awesome paint jobs on the minis and other CREATIVE endeavours such as terrain creation.

      Anyway... the projector idea is pretty cool, one I've been thinking about for the last couple years, but there are too many negaqtives to make it a worthwhile enhancement.
      One being that our food on the table will suddently display as terrain itself. :)

    4. Re:Times have changed... by kebes · · Score: 1

      Times have not changed. I would say most serious gamers still just play with a few dice, a character sheet, and some scrap paper. It's all imagination based, like it's always been.

      Sometimes a part of a game (like combat) can require sketching out the geometry (or using coins or even figurines as stand-ins for character locations). Other times, it can be fun to generate 3D maps of a building or ship or whatever. But ultimately, it boils down to imagination, and when you're highly concentrated on the role-playing itself, all those props are ignored.

    5. Re:Times have changed... by RedWizzard · · Score: 1

      Minatures clarify just who is where during combat. Makes it a lot more realistic (no more characters teleporting from enemy to enemy).

    6. Re:Times have changed... by Peaked · · Score: 1

      I use minitures when DMing mainly to clarify combat. As far as the map goes, I generally just use dice to represent various obstacles. Minitures arn't strictly necessary by anymeans, I use them because I enjoy painting them.

    7. Re:Times have changed... by myowntrueself · · Score: 1

      "By the time I started playing (1979), it has already started the shift to being a game of imagination"

      Suddenly, perhaps late 70's the price of the metal figures went through the roof.

      I'd become used to buying a handful every week at (in the UK) 25p each! Then one week they were suddenly somewhere like 5 pounds (or more) each.

      Perhaps thats what drove it more into the mind; I know that a lot of players rarely even bothered buying minatures after the price rise. Or used plastic toy soldier figures as substitutes.

      (Supposedly there was something about the changing price of the metal but it did coincide with increased popularity of the games so one can draw ones own conclusions)

      --
      In the free world the media isn't government run; the government is media run.
    8. Re:Times have changed... by Anonymous Coward · · Score: 0

      kids today have no imagination. if its not electronic. they dont care

    9. Re:Times have changed... by jamshid42 · · Score: 1

      That isn't necessarilly true, both of my children and some of their friends enjoy D&D quite a bit. And as far as miniatures go, I didn't use them myself growing up with the game, but I use them all of the time now since my kids are still rather young. It is easier for younger children to get into the game when they have something to look at. As they get older, I am sure it will move away from the miniature aspect and more into a true role-playing game.

      --
      /. - Proof that Sturgeon's Law is true...
    10. Re:Times have changed... by VdG · · Score: 1

      I'd agree with that. Figures can be helpful to keep things straight in a complex fight with a lot of movement but most of the rest of it's in the mind.

      I have noticed a marked increase in the use of PDAs and laptops by both GMs and players. I find it helpful to have my character sheets and all of the background information and maps in one convenient object. When I go to a gaming session I just need to grab the computer and a bag of dice (random number generators never did take off) and I'm good to go.

  27. Dungeon Crawls by Brandybuck · · Score: 3, Insightful

    This is only necessary for dungeon crawls. This is a very minor subgroup of RPG gaming. In fact, it's very hard to justify the "R" in the acronym in dungeon crawls.

    --
    Don't blame me, I didn't vote for either of them!
    1. Re:Dungeon Crawls by cperciva · · Score: 4, Funny

      In fact, it's very hard to justify the "R" in the acronym in dungeon crawls.

      Not at all. In dungeon crawls, the "R" just stands for "Roll" instead of "Role".

    2. Re:Dungeon Crawls by snuf23 · · Score: 1

      When I used to play Dungeons and Dragons and other pen and paper RPGs we used a gridded mat (the brand was called "Battle Mat") for both interior and exterior locations. The basic usage was for determining range, party stance, line of sight etc. It also made it easy for players to note where everything was in relation to their characters. Not everyone can instantly build a map in their heads off of the game master's description. So you didn't get any "How many doors are there in the room?" questions.
      While the primary reason to have a map like this is for combat tactics, it can aid any type of gameplay by giving the players a quick visual reference to the location. It's not necessary for any RPG, but it can be beneficial.

      --
      Sometimes my arms bend back.
    3. Re:Dungeon Crawls by Brandybuck · · Score: 1

      I do have a battlemat myself. They are very usefull. But what this story is talking about is something very different. That's not role playing, it's more like "Nethack: The LARP".

      --
      Don't blame me, I didn't vote for either of them!
    4. Re:Dungeon Crawls by Twylite · · Score: 1

      Mod +1 (Sad But True)

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
    5. Re:Dungeon Crawls by slashdevnull · · Score: 1

      There's also some good battlemap software out there that allows a DM/GM to put together really detailed maps very quickly. Check out Dundjinni, for example: http://www.dundjinni.com/

      I'm using it to put together really detailed battlemaps in like 15-20 minutes prep time.

  28. Automated table-top gaming by nicophonica · · Score: 4, Insightful
    I'm sure there are people who will make good use of this. But I am reminded of a piece of software that TSR produced in the 80s called the Dungeon Master's Familiar or some such thing. The idea is that you could load the payer's, henchmen, NPC's and monster's statistics into the computer, which would then perform all of the combat dice rolling and computations. How I longed for the program! How I fantasized about how thrilling my games would be when I was freed from the tedium of dice rolling, hit point tallying and round management! How disappointed I was when I actually got the game, lugged my computer to card table where we played and discovered that that the computer actually caused more administrative problems then it solved and worse, became the center of the game, utterly shattering the story-telling element.

    By contrast the best D&D that I played in, I admit to being a fairly mediocre DM, was in a group that played very fast loose with the rules, w/o miniatures, w/o maps. Just you, the DM and your imagination.

    1. Re:Automated table-top gaming by Anonymous Coward · · Score: 0

      By contrast the best D&D that I played in, I admit to being a fairly mediocre DM, was in a group that played very fast loose with the rules, w/o miniatures, w/o maps. Just you, the DM and your imagination.

      Hahah! That sounds like my highschool D&D campaigns. None of us REALLY knew what the hell we were doing, we had just bought a bunch of books and read them and came up with stuff that sounded good. We had an elven ranger who had ADD, a few other crazies, and the whole thing was mostly just an excuse to get together with friends and bullshit around. Usually by the end of the afternoon, the elven ranger was throwing dice at the DM for 1d8 damage. Those were fun times ;)

      I went on to college and went to a campaign by one of the clubs there. I'm sure it was a very well done game, but it just lacked the fun element, maybe because I didn't really know these people, or maybe because they glared at me because my character's INT was too low to make being funny "in character".

    2. Re:Automated table-top gaming by RobinH · · Score: 1

      I waited and waited for a computer game to free me from the tedium of doing all that stuff with battletech. Finally! Mechwarrior with EGA graphics!!! Woo hoo!

      But you could never really do the mech design as detailed as you could with the pencil and paper.

      Still, was fun to pilot a marauder with the dual PPC's. :-) Back before the clans...

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    3. Re:Automated table-top gaming by SuiteSisterMary · · Score: 1
      Finally! Mechwarrior with EGA graphics!!! Woo hoo!

      Sorry, you're a few years too late; that was done with BattleTech: The Crescent Hawks Inception and the sequal who's name I forget.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Automated table-top gaming by Anonymous Coward · · Score: 0
      discovered that that the computer actually caused more administrative problems then it solved and worse, became the center of the game,

      Sounds like a lot of IT projects I've seen...

  29. table...? Wha...? by TiggertheMad · · Score: 3, Funny

    Who plays D&D with a table? What's wrong with the woods behind my parent's house?

    LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:table...? Wha...? by MyDixieWrecked · · Score: 1

      SLEEP!

      DEATH!!!!

      too bad 99% of the people on here have no idea wtf that video is.

      --



      ...spike
      Ewwwwww, coconut...
    2. Re:table...? Wha...? by Anonymous Coward · · Score: 0

      That makes us a really elite bunch, doesn't it.

      google for lightning bolt larp video

    3. Re:table...? Wha...? by greyhoundpoe · · Score: 1

      In Israel, only old people play D&D inside.

  30. Re:Traditional? by painandgreed · · Score: 4, Informative

    Look, the table is cool and so are miniatures, but "traditionally?"

    Yes, traditionally. D&D started out as a modified set of minatures rules (Chainmail). Why do you thin that AD&D (1E) had all ranges and movements in inches whcih were later converted to feet (which differed if you were indoors or out)? Miniatures were for sell at just about every place that sold D&D stuff. TSR put out lots of minis although I prefered Ral Partha. Warhammer started out as a game to use the minis that GW made for D&D. Not everybody used them, and they weren't required, but the game was still based on the concept of usign minis.

  31. Hell no!! by chinakow · · Score: 4, Funny

    My DM made us draw a map, but first he made sure someone bought paper and had a feather quill and ink, then we looked for someone with mapping skill. :-)

    1. Re:Hell no!! by Koiu+Lpoi · · Score: 1

      "Roll a percentile to see if you can draw the map"
      "Okay... uh... I got 100."
      "... Ohhhkay... You succesfully draw a map."
      "Cool! Allright, we follow the map to get out of town and back to the dungeon."
      "You get lost. Elves tie you up."

  32. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  33. No, NO. by game+kid · · Score: 1

    You need Slashdot's Makeshift Tin Foil Hat of Stronger Privacy. That way you can journey past the Immature Hackers, Dwarf Phishers and Overgrown Companies of Middle-Internet with ease.

    --
    You can hold down the "B" button for continuous firing.
  34. Not Approved by SenorPez · · Score: 4, Funny

    The Israeli army would not approve of your ingenuity.

    1. Re:Not Approved by ackthpt · · Score: 1
      The Israeli army would not approve of your ingenuity.

      Even though someone at one of their universities will probably come out with the best system ever.

      But when the army takes these things and play war games, it's OK, see?

      --

      A feeling of having made the same mistake before: Deja Foobar
  35. Hidden Area by Rac3r5 · · Score: 3, Funny

    The hidden area of the map contained scenes from what it would look like if u actually went outside.

  36. Too much time by Anonymous Coward · · Score: 0

    Some people have waaaay too much time on their hands. I thought I was geeky for setting up a beowulf cluster in my basement.

  37. Re:Traditional? by Anonymous Coward · · Score: 0

    D&D evolved out of a tabletop wargame.

  38. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  39. Re:Traditional? by HD+Webdev · · Score: 1

    First time I ever saw a miniature outside of Warhammer context was that HeroQuest boardgame. The first five or six years I roleplayed, it was pen and paper and books (hence "pen and paper RPGs" not "miniatures and paper RPGs"). And I'm pretty young--so careful how you throw around "traditionally" d^_^b.

    Holy smokes, I feel old. We played D&D in a sandbox in the backyard back in the day. Then they came out with this fancy pencil and paper stuff around '75 (if this old brain remembers correctly).

    I didn't see pencil and paper PLUS miniatures until we formed a D&D club in junior high. We were given a $50 allowance per month from the school. Then, the big 'D&D IS SATANIC' scare rolled (cough) through and the school disbanded us.

    Thankfully, they were so terrorized by the hoax that they let us keep everything we bought for almost 2 years.

    We did put the miniatures back on a shelf though. Pencil and paper were back in style and the backyard, well, the rules got much too complicated by that point.

    Anyway, t even 20+ years later, I 'traditionally' still see a lot people playing with just pencil and paper.

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  40. Re:Traditional? by pmancini · · Score: 2, Informative

    Back in 1980 when I got started in D&D we used miniatures. The tradition started when the original game designers expanded upon the game Chainmail which they were playing with miniatures.

    So, just because you are an inexperienced first level whelp doesn't mean that the use of "tradition" here has any less meaning. ;-)

    P.S. I moved on to the Hero System long, long ago leaving D&D in the dust.

  41. Expensive by Audacious · · Score: 3, Informative

    The expensive part isn't the laptop (which you can now get for around $500.00) but the projector. The least expensive projector I've found is around $1,000.00 now but doesn't do a good job in bright light (such as is found in a house). Also, you have to have a halfway descent amount of room to play/project the pictures.

    I experimented (once) with putting the projector (a REALLY cheap/bad projector I found at college) under a plexiglass table top but the dice rolling on the table top was so loud it made playing unenjoyable.

    However, someone gave me an idea on how to actually do this cheaply only not being an electrical engineer I never did it like they told me to. Maybe someone else would like to try it? The idea is to take a thick piece of cardboard (like that found in really sturdy corrigated boxes). Draw a grid onto the cardboard box or get one of those cheap plastic layers which already have a grid printed on them (but aren't so hard as to be like plexiglass). Depending on whether you draw or overlay the cardboard you go buy a bunch of those tiny leds for toy trains and such and put one in each of the squares (centered). Here is where the engineering comes in: You have to have all of those wires go back to some kind of a black box which has a cable going back to the computer. Using the computer you turn on or off the various leds. I was told it wouldn't be that hard but I tried a small board (1ft by 1ft) and couldn't get the electronics to work. It was cheap though. The lights cost only about $30.00. The piece of cardboard was about $5.00 and I just drew the squares. The closest I came to making the whole thing work was when I just got a bunch of on/off toggle switches at Radio Shack, mounted them on a metal surface, and just flicked them on and off in whatever pattern I needed. It worked ok. Probably a bigger area would look a lot better. :-/

    I have also been working on an idea where laptops are used. The central server is the ref's machine and everyone else uses their browser to move around in the game. (Unfortunately, I just wiped my entire hard drive accidentally. Bought a new hard drive but referenced the wrong one when I went to partition it. I'm looking at recovery software to get everything back. I have never been so despressed as when I realized what I had done. And yes - I have backups but the last backup was about two months ago. :-( )

    --
    Someone put a black hole in my pocket and now I'm broke. :-)
    1. Re:Expensive by syukton · · Score: 4, Informative

      In July, Mitsubishi's PocketProjector will hit the market with an MSRP of $699. It sits in the palm of your hand and is driven by one each of Red, Green and Blue super-bright Luxeon LEDs manufactured by Lumileds. There was a bit on slashdot about it last month, I believe. I mention the light source only because replacing lamps in a projector is usually the most frequent maintenance cost. LEDs don't burn out as quickly as conventional lamps do; they're rating these at 20,000 hours and I'd be willing to bet that they'd work for even longer. (At an average 5 hours per day it should last for 10 years, they say)

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    2. Re:Expensive by digitalgiblet · · Score: 2, Interesting
      "I have also been working on an idea where laptops are used. The central server is the ref's machine and everyone else uses their browser to move around in the game."

      I was thinking of something similar, but using wifi enabled PDAs. Trouble is I quit playing RPGs more than 15 years ago... doh!

      Whenever I learn to program in a new language or on a new device, first thing I think of is RPGs. I've written character generators for everything from the Commodore Vic 20 up through Java.

      Most fun thing I ever made for RPGs was on the Commodore 64. Basically I took the randomization tables from the back of the AD&D (1st edition) DM's Guide and made a program that would spit out random dungeon crawl's. No fancy graphics or what not. Just stuff like "You are in a 60' corridor that runs north/south and ends in a door." North. "You are standing before a door." Open. "You are looking into a 30' diameter, circular room. There are 15 kobolds here." It would step you through combat making all the rolls for the various characters.

      It was pure text, but my friends and I had a blast sitting around the warm glow of the monitor hacking apart great hordes of beasties and carting off a virtual mountain of goodies with nary a DM in sight to rain on our parade of XP and excessive loot.

      Then I started dating and eventually failed my saving throw vs. matrimony. I tried a couple times as an adult to play, but each time we managed to get together no more than twice before conflicting schedules broke up the game... And of course it was no where near as much fun as I remembered it...

    3. Re:Expensive by Anonymous Coward · · Score: 0

      The least expensive projector I've found is around $1,000.00 now but doesn't do a good job in bright light (such as is found in a house)

      I beg your pardon? These guys are only playing in their parents basement, they aren't accustomed to light.

    4. Re:Expensive by Ohreally_factor · · Score: 1

      The least expensive projector I've found is around $1,000.00 now but doesn't do a good job in bright light (such as is found in a house).

      This is meant the the dimly lit D&D player's bedroom, i.e., mom's basement.

      --
      It's not offtopic, dumbass. It's orthogonal.
    5. Re:Expensive by Hard_Code · · Score: 1

      I must be dumb, but explain to me how a matrix of LEDs approximates a projected map? Do you put the map on top of the leds?

      --

      It's 10 PM. Do you know if you're un-American?
    6. Re:Expensive by afidel · · Score: 1

      Oh how I wish I had mod points. That has GOT to be one of the coolest devices to come out this year. And the best part is the price, cheaper to purchase and WAY cheaper to operate than a traditional projector. Of course it's limited to only 40" and SVGA resolution, plus it will probably be low lumens but still a VERY cool product. Just wish there was a chance that a 1200+ lumen LED projector could be built, I need a projector for doing VJ gigs but the cost of replacement bulbs in a mobile environment makes it way our of my toy budget and I'm not free enough to try to go pro.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    7. Re:Expensive by syukton · · Score: 1

      Honestly, I think that Mitsubishi could've done better. Luxeon is not the brightest source out there--there are other options available. There's a company called Lamina Ceramics which really knows how to package LEDs. They put 240 LED chips on a 27mm x 32mm ceramic substrate (Product page here); their "red" (I say "red" because 618nm is, I'm sorry, orange and not red) module produces more than 2,000 lumens alone. They need some better chips for their green/blue product lines, but it's a pretty cool technology. Heatsink required though--I envision heatpipes. Another company called Lightstream Photonics (which has a crappy website not worth linking) has paired heatpipes with LEDs directly to enable them to be run at high drive currents. I think a marriage of the two in some fashion will allow us to really get this pocket projection thing going. Time will tell.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    8. Re:Expensive by Anonymous Coward · · Score: 0

      That projector has extremely low light output. It would work for a 40" screen in complete darkness.

    9. Re:Expensive by Audacious · · Score: 1

      Easy. Make a grid. Put the LED lights so they are centered one per square in the grid. Run the +/- lines back to a central board. Apply the proper power to the board. Use toggle switches. One per light. Toggle the switch and the light comes on on the grid. Toggle the switch the other way - the light goes off. (Or use push buttons.)

      Like so:

      +---+---+---+---+---+
      | o | o | o | o | o | o = LED light
      +---+---+---+---+---+

      You can make squares, circles, corridors, etc... just by turning on/off the various lights. (Note: I had five lines of grids but I get a Lameness message when I do that so I had to reduce it back to a single grid line.)

      You can use the lights in two ways:

      1. Put a piece of clear/frosted/black plastic over them and use them to show the actual room. (ie: Light up the squares which comprise the room.)
      2. Put nothing over them and use them to make an outline of a room or whatever.

      Get it? :-)

      Hmmmmmm..... ECODE is broken. Hello ADMINS!!!!! When I try <ECODE> I get the "Lameness..." message instead of working like the PRE or CODE command is supposed to work. Can someone look into this? Had to switch this to "Code" so it would look right.

      --
      Someone put a black hole in my pocket and now I'm broke. :-)
  42. This Reduces Labor ?? by Crashmarik · · Score: 1

    Aside from the startup labor of actually setting the thing up. The labor to earn the bucks to pay for it. The secondary problems of making certain that the people using it understand it. The extra gm labor of making certain that all of a sudden ever character hasn't acquired a phase door ability.

    How is mapping on a laptop easier and less labor than using a pencil and graph paper ?

    1. Re:This Reduces Labor ?? by Ohreally_factor · · Score: 1

      Luddite!! It's technology. Technology makes everything better.

      --
      It's not offtopic, dumbass. It's orthogonal.
  43. Seriously Magneticly Move Player(S) by Anonymous Coward · · Score: 0

    If you seriously really wanted to move players by magnets you could.

    All you would need is a plotter, take out the pen, and replace it with a electro magnet. It would just go to where the peice was located, engage the magnet, and move it to the correct square.

    Although This would not let you use rear or in this case bottom projection, it would still rock if you could keep it quiet!

  44. How about this... by Short+Circuit · · Score: 5, Interesting
    How about this...
    1. Take your projector, set it on the floor, pointing up.
    2. Put a clear glass table over it
    3. lightly grease the glass. You want to be able to see shapes through it.
    4. Think about laying another sheet of glass or clear plastic over the grease.

    Voila! You've got a rear-projection system you can set things on.

    If the grease is light enough, your gameboard will also be projected onto the ceiling.

    Variations on a theme:

    • Instead of grease, get a sheet of clear plastic and rub down one side of it with steel wool until it's thoroughly scratched. A little cleaner, and you won't get Crisco all over your notes and miniatures.
    • Point a webcam at the table, or the ceiling projection. Keep a visual record of moves. (Audio commentary might be neat, too.)
    1. Re:How about this... by Guspaz · · Score: 3, Interesting

      Or even better, instead of greasing or scratching, a very thin piece of white paper (The thinner the better).

      What I want to know is why he has to have people look away to check stuff for himself. All he has to do is set the projector as a second screen instead of cloning the main screen (This is trivial to do on a laptop, which he seems to use). Do your editing on the main screen, which only the DM can see. Then just copy+paste onto the second screen. This way the DM can do his changes, and get them right, BEFORE he shows the players. No lowering opacity while players look away!

      You could get more fancy too. Since this is a layered approach, he could only copy+paste the mask layer so that on his editing copy the mask layer can have 50% opacity, which he then copy+pastes to the display copy which has an opacity of 100% on the display layer.

    2. Re:How about this... by puppet10 · · Score: 2, Informative

      You should be able to also get a ground/etched glass plate (could probably get tempered glass for safety) at a local glass shop for not too much. That would also provide a good diffusion surface to project onto.

      --
      -------- This space intentionally left blank --------
    3. Re:How about this... by Short+Circuit · · Score: 1

      I thought about paper, but you'd have to tape it down to prevent it from sliding around, and tape goo on glass or glossy surfaces isn't fun to clean up. (Though arguably better than Crisco.) Also, the only paper I could think of that might be thin enough is origami paper.

      Well, wax paper might work, but you'd still have a significant loss of resolution.

      The best solution might be to find translucent white glass paint, and cover a sheet of plastic with it. You might be able to get it from a hobby shop.

    4. Re:How about this... by Short+Circuit · · Score: 1

      Neat! That would likely be give a much more regular diffusion pattern than hand-scratching.

      What about safety glass? You know, the kind with two layers of glass sandwiching a layer of plastic, to keep the broken glass from falling apart? (Or was it plastic sandwiching glass? I forget.)

    5. Re:How about this... by jdray · · Score: 1

      How about lightly sandblasting one face of the glass? I mean, if you're going to build something like this, do it right. Using a DLP projector to throw an image on to a screen you created by scratching a sheet of plastic with steel wool to get translucense seems somewhat akin to getting a new P4 system and hooking it to a CGA monitor. But that's just me.

      --
      The Spoon
      Updated 6/28/2011
    6. Re:How about this... by Anonymous Coward · · Score: 0

      How about Tracing Paper or Velum. it's thin like paper but is made of a plastic, is milk white. It's used to be used for drafting so, you can see the drawings (like 4 layers deep is this pretty clear) below the one you are working one. Getting a big size sheet should be easy.

      We use to project slides onto the back of it it shows up and image pretty well.

    7. Re:How about this... by Anonymous Coward · · Score: 0

      (This is trivial to do on a laptop, which he seems to use)

      You SAY that, yet every laptop I have ever used has exactly three modes: laptop display, CRT display, and (ooh ahh) laptop and CRT display at the same time. Maybe if you bought a laptop in the past year or so it'd come with an ATI chipset or an nvidia chipset that supported this, but otherwise ... no.

    8. Re:How about this... by Guspaz · · Score: 1

      Who cares if the glass gets marks on it from the tape? If you're already buying a $500 projecter to make this work, what's wrong with buying some glass? It might even be possible to find some cheap glass in decent condition that someone would be willing to sell. I mean we have some in our garage, I don't even know where it came from. It doesn't even have to be glass, clear plastic or plexiglas would probably work too. Any hard transparent material.

    9. Re:How about this... by Guspaz · · Score: 1

      Who said it had to be an ATI or nVidia graphics chip? Most chips support dual monitor displays. Under Windows you simply go into display properties, go to the Settings tab, and you should see two monitors. Then select the second display and select "Extend my Windows desktop onto this monitor".

      If a notebook made in the past few years doesn't have an ATI or nVidia chip, it probably has something like "Intel Extreme Graphics", which I do believe supports this too.

      Besides, the notebook in the article is an Apple. Last I checked they ALL had either an ATI or nVidia chip of some sort.

    10. Re:How about this... by kmccoy · · Score: 2, Informative

      You could also sandwich RP screen material in some glass, or tape it to the bottom of the glass. I think a place like The Screen Works (www.thescreenworks.com) could just sell you RP material of various types -- I've used some screens that they custom-built.

    11. Re:How about this... by cujo_1111 · · Score: 1

      Typical /. solution, over engineer the fuck out of it.

      There is tons of different types of paint available that will etch glass. This stuff works a treat.

      Or, just get 2 pieces of glass and sandwich a sheet of drafting paper between them. Easy.

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    12. Re:How about this... by Supernoma · · Score: 1

      I have an Acer laptop with an SiS chipset (I want to cry) and it supports dual display, but it will only do a mirror. You can use the S-video to do a dual monitor setup though.

      --
      I'll Find You Peer, If It's The Last Thing I Do!!!!
    13. Re:How about this... by Fjornir · · Score: 1
      tape goo on glass or glossy surfaces isn't fun to clean up

      Visit your local Home Despot or whatever, grab a small bottle of Goo Gone. It's pretty much apply, wait a few moments, and then wipe away and the problem's gone.

      --
      I want a new world. I think this one is broken.
    14. Re:How about this... by rtrifts · · Score: 4, Informative

      Actually. This is really really wierd, becaue I MADE SLASHDOT and the writer didn';t link to my story - he linked to Jans Carton's setup!!

      I've been ripped off my Uber_geek moment!

      The original poster is describing in my Coolest. Gaming Set-up. Evar. post on EnWorld - but the setup linked to in the post isn't mine - it's Jans Carton's projection page The projector shown in the pic is an 800 lumens LCD projector, not our 1600 ANSI DLP which is way smaller.

      Anyways, we went through the projection surface debate with Alan Stalpes at DIY Projector last fall, and the best surface to use for rear projection is a piece of buffed Lexan.

      But all of that is besides the point. You need a projector with a very wide angle lens to compensate for the decreased throw distance in a rear mount system. Problem is, the contrast of such an image without serious optics backing it up looks like crap.

      And all of this is why? Due to shadows? Sorry. Overengineering for a problem that does not exist.

      We use the over the table rig described in the initial story - and shadows are not a problem at all. I mean ZIP. NADA. NYET. No problem during game play at all.

      A little less engineering - a little more experience with the tech guys.

      --
      .Robert
    15. Re:How about this... by bickerdyke · · Score: 1

      He uses the second monitor already for some secret DM excel sheets.

      --
      bickerdyke
    16. Re:How about this... by ricotest · · Score: 1

      Exactly. So he either has to switch back to laptop only and change the details, then switch again, or just tell them to look away.

    17. Re:How about this... by Anonymous Coward · · Score: 0

      If you looked at the photos you would see that he was using a PowerBook - so the OP was correct.

    18. Re:How about this... by Nyrath+the+nearly+wi · · Score: 1

      I appologize. When I submitted this to Slashdot, I had links to both your thread and Jans Carton's setup. For whatever reason they removed your link from my submission.

      I added a comment downstream with a link to your thread, but it hasn't been modded up enough.

    19. Re:How about this... by hachete · · Score: 1

      This is a set-up for a porn-movie right?

      Be *careful* out there...

      --
      Patriotism is a virtue of the vicious
    20. Re:How about this... by merlin_jim · · Score: 1

      Or even better put a mirror at a 45 degree angle under the table and project from the DM position. Longer throw means larger image, as well as allowing me to easily remove the projector. I just bought a projector; I'm seeing a weekend project coming up hahaha

      --
      I am disrespectful to dirt! Can you see that I am serious?!
    21. Re:How about this... by markxz · · Score: 1

      To avoid getting the typical hotspot associated with rear projection, attaching a peice of specialist screen to the underside of the glass table would work.

      http://www.harknesshall.com/ sell good (but not that cheap) screen surfaces.

    22. Re:How about this... by Short+Circuit · · Score: 1

      You might want to mention that to this guy. I was about to, but noticed your post first.

      I wish there was a central wiki that hosted DIY information on this topic. It would be a fascinating read. :)

    23. Re:How about this... by jdray · · Score: 1

      I spotted a link to your story on ENWorld. FWIW, I passed a link to only that story along to a friend of mine that hosts our gaming group. He's a bachelor with a six-figure income. We may end up with one based on your inspiration. I'll let you know if we do. :^)

      --
      The Spoon
      Updated 6/28/2011
    24. Re:How about this... by jdray · · Score: 1

      How is sandblasting any more overengineering than etching? I've seen etching jobs using paint before, and if the person applying it isn't careful, it comes out streaky. Sandblasting tends to be more even. Still, if you're careful, etching solution is a good solution.

      But you should realize that your local glass shop will probably sandblast one face of a sheet of glass for you (assuming you purchase the glass there) for about $5. Furthermore, if you're buying a large sheet of tempered glass (which you'd want for a tabletop), actually purchasing a sandblaster is cheaper than a second sheet of glass if you have an air compressor already (or know someone who does).

      --
      The Spoon
      Updated 6/28/2011
    25. Re:How about this... by Guspaz · · Score: 1

      Many projectors accept either VGA or composite/svideo input.

      I'm still surprised that you'd support dual-monitor desktop on S-VIDEO but not VGA...

    26. Re:How about this... by Guspaz · · Score: 1

      So it sounds like his setup is this:

      monitor 1: secret DM excel sheets
      monitor 2: Photoshop on projector

      So what is stopping him from doing this:

      monitor 1: secret DM excel sheets and Photoshop
      monitor 2: image for projector

      There are a variety of methods of running two programs on one screen at the same time, computers have been able to do this for more than 10 years.

  45. Imagination? by Anonymous Coward · · Score: 0

    Whats wrong with just using your imagination? Only the GM really has to keep track of things. Thats always fun. :)

  46. WTF? by gstoddart · · Score: 4, Funny

    dry-erase markers?
    laptop?
    software?
    Tabletop Mapper?
    1600 lumen DLP projector?
    dynamic map?

    Good lord. 30 years ago the military would have spent several (hundred?) million dollars on something like this.

    And people are using this for Dungeons and Dragons?

    Christ, we used to sprawl out in my friend's rec-room.

    God I'm old.
    --
    Lost at C:>. Found at C.
    1. Re:WTF? by digitalhermit · · Score: 1

      You're not kidding. We'd put cardboard on the windows to block out the light, move the dining room table over a few feet, and have just enough light to see the dice rools. This was a slight improvement over the first game I ever played -- in a library with the occasional evil stare and shush from the librarians.

      D&D was a whole lotta fun... but I'll admit that the most engrossing "experience" was with a Call of Cthulhu module. We'd entered the study of the obligatory missing scientist's house, browsed his notes, found the secret passageway (always measure the inside and outside dimensions of suspicious houses). While in the passageway we heard scurrying noises. The noises got louder. We moved into a smaller room. Eh, what's that crunching noise underfoot? Uh oh, bugs. Big bugs. Then the lights went out.

    2. Re:WTF? by Anonymous Coward · · Score: 0

      dry-erase markers?
      laptop?
      software?
      Tabletop Mapper?
      1600 lumen DLP projector?
      dynamic map?

      Good lord. 30 years ago the military would have spent several (hundred?) million dollars on something like this.


      The military still does spend millions of dollars on systems like these...

    3. Re:WTF? by gstoddart · · Score: 1
      The military still does spend millions of dollars on systems like these...

      Yeah, but theirs don't need hand-masking and use of the eraser-tool anymore.
      --
      Lost at C:>. Found at C.
  47. The point of RPG's by apharov · · Score: 1

    The point of RPG's is not to be able to prowl through the dungeons with all the objects and corridors mapped to 1 hex accuracy. As the overall name - Role Playing Games - says the point is immersing yourself into the character you're playing and having great fun in the process.

    I'm not trying to be elitist or otherwise uptight and I do not condemn hack 'n slash RPG's per se (actually I'm running a Conan RPG campaign ;)) but when an RPG session goes to the level where you need to draw every hex and play everything by the book the point is lost along the way.

    Overall, I think doing this is really silly. It would be orders of magnitude cheaper to download some Heroquest adventures from the net and play them if you want to calculate your move rates to extreme accuracy on a premade map. Personally I find maps drawn by hand on the spot/occasion quite a bit more interesting and they also give more room to use one's imagination - both for immersion and fun.

    1. Re:The point of RPG's by Anonymous Coward · · Score: 0

      The point of RPGs is having a good time playing, mainly with your friends. That's all what it should be.

      --
      SegFault

  48. No they aren't. by Qbertino · · Score: 1, Informative

    No RPG's aren't 'usually' played with figures. Those are called tabletop games. D&D isn' or wasn't for a long period either. Allthough D&D did originally start out as a pure non-RPG tabletop. That's why it sucks so much as a pen and paper RPG compared to pure RPG systems like Torg or hybrid RPG systems such as Midgard or Silouette.

    --
    We suffer more in our imagination than in reality. - Seneca
  49. Just wait... by Luigi30 · · Score: 1

    Until the Call of Goatse rulebook comes out. Don't think I'd want to see THAT field!

    --
    503 Sig Unavailable

    The Signature could not be accessed. Please try again later or contact the administrator
    1. Re:Just wait... by Anonymous Coward · · Score: 0

      Ia! Ia! Goatse fhtagn! Ph'nglui mglw'nafh Goatse R'lyeh wgah-nagl fhtaga!

  50. Actually, front projection isn't so bad. by dlleigh · · Score: 5, Informative
    I've worked a lot with multi-user front-projection table displays (see here and here). People think that the shadowing caused by hands, etc. will be a big problem, but we've found that, in practice, it isn't. Many first-time users of our table believe that it is rear-projected, despite the bright projector hanging over their head.

    In fact, the shadowing can sometimes be an advantage since you can often see things projected on top of your hands, which would be blocked in the rear-projection case.

    1. Re:Actually, front projection isn't so bad. by Anonymous Coward · · Score: 0

      Besides, then you can make shadow-puppets on the battlefield. Imagine vorpal shadow bunnies...

    2. Re:Actually, front projection isn't so bad. by Flamingcheeze · · Score: 2, Funny

      I'm confused... Why are those old guys wearing suits to play D&D?

      --
      The Philosophy of Liberty | lewrockwell.com
  51. Re:Hidden Area: MOD PARENT DOWN by Anonymous Coward · · Score: 0

    Troll.

  52. Next Logical Step by ewhac · · Score: 1
    I suppose next, rather than bother with scanning an existing map or drawing a new one, the GM will simply run NetHack on the laptop with some dressed-up graphics. The players will never know the difference.

    :-),
    Schwab

    1. Re:Next Logical Step by Doctor+Crumb · · Score: 1

      I think they would notice when they have to keep restarting every half hour because they all died YASD. At which point so would the DM.

  53. It's about time... by Slashdot+is+dead · · Score: 1

    "Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor."

    It's about time somebody did something nice for the gamemasters. They are the unsung heroes of nerd culture.

  54. Great idea! by Anonymous Coward · · Score: 1, Funny

    Now maybe they can project a map of how to get out of their parents' basement!

  55. What's the point by Skippy_kangaroo · · Score: 2, Insightful
    When I played D&D we made a map on graph paper, rolled our dice and hoped the Dungeonmaster hadn't had a bad night.

    If you want to do minatures go and do Warhammer. Better yet, go off with those crazy wargamers who recreate things like the Battle of Waterloo in minature where the minatures really matter.

    Looks like the game is going to get submerged in all the paraphenalia and you're going to spend your time worrying about the colour of your characters skin and whether it looks quite right 'in this light' (1600 lumens or so it would seem).

    Wussy nancy-boys if you ask me. What is this world coming to!

  56. Re:Traditional? by snuf23 · · Score: 1

    "I prefered Ral Partha"

    Woot! Ral Partha! Yeah those were my favorites too. The detail on the minatures was way better than the stuff TSR put out.
    I wonder how much damage all that lead did to my body...

    --
    Sometimes my arms bend back.
  57. Problem with rear-projection by Takuryu · · Score: 1

    While rear-projection does have its own benefits, I think the main problem with it for this gaming set-up lies in its focal range. In order to be capable of projecting images the size shown in the article, the projector would need to be fairly distant from the screen. If he was using the same projector he has for a rear-image projection, then he'd need to dig a hole in the floor of his basement...

    I suppose he could break out part of the ceiling and project up to a gaming table in the living room... his wife might not be so pleased with that solution, though.

    1. Re:Problem with rear-projection by Anonymous Coward · · Score: 0
      his wife might not be so pleased with that solution, though.
      You mean D&D players actually get married?! Alert the rest of Slashdot! This is an amazing find!
  58. As a former SMOG (Secret Master of Gaming) by WillAffleckUW · · Score: 1

    I have to disagree with a lot of what he says.

    First, let me remind you all RPGs are really Telling A Story. The more you need to use visual aids, the less the players use their imaginations, and the less rich the experience. Basically, those who fall into the trap of using visual aids are very weak DMs who need to learn how to tell better stories, and find ways to make the gameflow help them in the combined story-telling experience, none of which involve heavy visual aids. That said, a little time spent on learning better phrasing and a broader pallette of descriptions for color, smells, texture, sounds, heat/cold, and such will serve you better.

    By the numbers:

    1. "RPGs like Dungeons and Dragons are traditionally played on a tabletop using miniatures."

    Well, no, most players never use miniatures. Miniatures were common in table-top strategy games, but are rarely used by RPG players, except when they feel like it, or for those who have a lot of cash and want to impress their moms with how easy it is to walk on small pointy objects on the stairs other than 1d4 and 1d8.

    2. "The problem is that the players are only supposed to see those parts of the map that they have explored. Gamemasters are reduced to drawing explored sections of the map on the playing surface with dry-erase markers or using cardboard tiles representing stretches of corridor."

    While players may use graph paper or hex paper, very few use tiles or plastic sheets and markers. Most DMs do in fact use graph paper - it works, it's easy to find, and they know how to use it.

    3. "Some fellows have an expensive but elegant solution. They map out the playing area in a laptop using software such as Tabletop Mapper, which allows to game master to dynamically hide and reveal sections of the map. The laptop is attached to a 1600 lumen DLP projector mounted on the ceiling and projecting an image of the visible map onto the tabletop. The miniatures can then be moved on a dynamic map. The eye candy factor is vastly increased, gamemaster labor is reduced, and the players have more fun. The elegance is that this is an intuitive enhancement of the traditional gaming experience, instead of an unfamiliar new user interface to be mastered."

    This is incredible overkill.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:As a former SMOG (Secret Master of Gaming) by tarnin · · Score: 1

      I think your a bit harsh on him. While it's true that a good DM can make a non-miniture RPG game a blast, using visual aids is also fun. It's another style of playing.

      To me, its like playing a MUD to a current MMORPG. Both are fun when done correctly. A good mud doesnt need gfx if the text is rich enough but you can still get sucked into a good MMORPG just as eaisly.

      Really, I think you are talking more preference than anything and came across very harsh for nothing more than opinion.

    2. Re:As a former SMOG (Secret Master of Gaming) by WillAffleckUW · · Score: 1

      To me, its like playing a MUD to a current MMORPG. Both are fun when done correctly. A good mud doesnt need gfx if the text is rich enough but you can still get sucked into a good MMORPG just as eaisly.

      Perhaps the easy access to highly-interactive MUDs, especially such things as Online Gaming, is causing confusion. But again, we were talking AD&D in particular, and the book-based versions. If you want to play Fable, or Warcraft III or IV, go for it, those are designed to be RPG, in the same way as say Sims: The Urbz is (my fave).

      But trying to pretend that miniatures have been or are the normal mode of play, isn't true. They are mostly used as character aids and a side hobby to help one visualize one's own character. When you first start out, it might help you realize logistical problems with your descriptions. It's like bandannas on Survivor - they don't really do much, but they look pretty on TV.

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:As a former SMOG (Secret Master of Gaming) by JabberWokky · · Score: 1
      Quite a bit of game flavor is helped by the "make it up as you go" nature of most games. For my current GURPS Firefly game, we're using this map. It contains the very basic outline of the planet, and could be wrong (after all, the ASA only cares about taxpayers, and settlers spring up anywhere).

      Not mapping out towns allows the players to search for creative people and things that would make sense to find, and not be constrained by what I thought up a few weeks earlier. It also allows for wonderful things like incorporating in-references to events and ideas that happened *after* the map was made.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    4. Re:As a former SMOG (Secret Master of Gaming) by Anonymous Coward · · Score: 0

      Basically, those who fall into the trap of using visual aids are very weak DMs who need to learn how to tell better stories, and find ways to make the gameflow help them in the combined story-telling experience, none of which involve heavy visual aids.


      You have had the unfortunate experience of having crappy DMs then. Our main DM is a MASTER story teller. He spent over a decade developing one of the campaign worlds we play in and it is filled with enough characters and "stuff" to carry itself, yet he still adds story and narrative every single chance he has.

      I'm finding that either too many of the old school gamers here have selective memories or they are liars, or they just coem from a very different gaming background. D&D for me has always been at its best when we use visual aids. We can concentray more on ROLE playing and not where monsters are when we want to attack them or hide from them. We tend to like the rules for the most part and follow them. I can see that if you don't bother with most o the rules, then using visual aids really would be a hinderance.

      whatever.
  59. Dude, by meikon · · Score: 1

    have you SEEN the table when we're playing? Apart for a 20x20 cm area to roll dice, I never have...

  60. What they really want is ... by LaminatorX · · Score: 2, Interesting

    ...a Smart Tech Smart Boardrotated 90 degrees. Not only can you write on them, but it will digitize the writing into the computer.

    1. Re:What they really want is ... by rho · · Score: 1
      Or Neverwinter Nights, so you aren't limited to the quality of nerd you can find locally. Also, you don't have to smell them.

      I've had to put up with a lot of weirdos over the years in order to play role-playing games. I'm very thankful of Bioware's work to release me from the need to hang around The Black Crow Cauldron, or whatever in order to play a game.

      Plus rolling dice is stupid. The computer does this better and faster, not to mention that it keeps track of the rules better. Arguing rules may be "part of the fun", but for non-retards, fighting monsters and out-witting wizards was more fun. The beauracracy part of D&D was it's worst feature. Of course, the twattish, malodorous nerds all think the "mainstreaming" of D&D has ruined it.

      --
      Potato chips are a by-yourself food.
    2. Re:What they really want is ... by Koiu+Lpoi · · Score: 1

      We got a few of those at our school for teachers to use. They're actually incredibly handy - the first thing my Govt. prof. did was put up a dynamic electoral college map, where you could go and poke the states to change them from red to blue. It's a neat invention, to be sure. I say, go ahead and use this for D&D, as like a giant dynamic stats table or turn order thing.

    3. Re:What they really want is ... by C0rinthian · · Score: 2, Insightful

      NWN is a great game, and a great toolset. BUT, (you saw it coming) it simply way too restrictive compared to PnP roleplaying.

      Some of the most memorable moments from roleplaying were because of the creativity of the players and GM. Especially on-the-fly. In NWN you are restricted by the module and the system. In PnP you're restricted by imagination and GM discretion.

      If players are fighting over rules, something has gone wrong with the players/GM.

      I don't see a computer program giving as much flexibility as PnP anytime in the near future. It simply bogs things down.

  61. Low Tech Approach by dreamchaser · · Score: 1

    We built a table out of a large door that we coated with paint that was able to be drawn on easily with chalk. We drew a grid on it and voila...the DM could use chalk to his heart's content. One of the things I liked about pen and paper gaming was there was no high tech required.

  62. bad viewing angles by Anonymous Coward · · Score: 0

    Rear projection (RP) dims when viewed off angle. Since no one is directly over the table looking down, off angle means everyone. They'd be so far off angle it would look pretty lousy.

    Also, RP systems may not be designed to cool themselves when on their backs.

    Finally, no need to mindlessly feed the TI beast. Consider LCD projectors too. You may find you like them better.

  63. Minor nitpick by serutan · · Score: 2, Insightful

    The one thing I would change is that the DM has to tell the players to avert their eyes while he adjusts the mask to reveal selected areas of the map. It would be cool if the DM had a little better control over what went to the projector -- shut off the feed to the projector while changing the mask, or maybe have the software send only the unmasked layer to the projector.

    Other than that minor gripe, I totally envy this system. Pretty cool gaming room as well. Even with the overhead ductwork. Nice jorb!

    1. Re:Minor nitpick by BigJimSlade · · Score: 1

      I've never used the software in question (not much of an RPG player, table top or otherwise) but I would think this software would be ideal if it supported a dual head setup. The external head would display the visible map, while the DM's screen would allow him to see the rest of the map, see stats, etc. Does anyone know if that's supported?

  64. Nice carpentry. by Anonymous Coward · · Score: 0

    Does this look unstable to anyone else?

    http://www.d20srd.org/images/extras/mapProjectio n/ fig03_lg.jpg

    So what do I have to roll to "Save vs Overhead Projector" if that thing breaks loose?

  65. Re:Traditional? by anagama · · Score: 1

    When I was a kid, we played pencil+paper too (early 80s). And as a destitute 6th grader, the price of p+p was perfect! ;-)

    --
    What changed under Obama? Nothing Good
  66. And next to come... by Spy+der+Mann · · Score: 1
  67. MOD PARENT INSIGHTFUL by Spy+der+Mann · · Score: 1

    He wasn't joking you see... I remember my times of playing D&D and we didn't use miniatures at all. Furthermore, ONE of us was making maps (the dedicated mapper) as the dungeon master described it to us. It was much more interesting that way because, if the map was lost, we would have to map again. Very interesting possibilities.

    And regarding computers, that was my plan back in 1992, use a computer to assist the dungeon master. Unfortunately, bringing my computer along with me was out of the question (no cheap laptops by then, at least for me).

  68. This man by BluedemonX · · Score: 4, Funny

    Oooh! You rolled a critical miss on your saving throw against staying a virgin into your eighties.

    Why not return to Bigby's Bed of Eternal Solitude and cast grasping fist repeatedly and often!

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    1. Re:This man by Koiu+Lpoi · · Score: 1

      ...against staying a virgin into your eighties.

      Does that mean this guy is getting laid when he's eighty years old?

      You know, I think I'm gonna go dry heave now.

    2. Re:This man by BluedemonX · · Score: 1

      Yes, at that point you become the object of a fetish, so your various other problems (body odor, body weight, the fact you play D+D etc.) don't matter.

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    3. Re:This man by Koiu+Lpoi · · Score: 1

      Speaking of, you know what's crazy? Nobody's going to believe this, but I know someone who is

      a) Female
      b) Hot
      c) Breasts!
      d) Cheerleader
      e) Plays D&D.

      Unfortunatly, she's not avaliable. Damn the world.

    4. Re:This man by Anonymous Coward · · Score: 0

      Dude, he's married. Probably to a real girl too. I'd bet he's gotten more action in the last month then you have your entire life.

    5. Re:This man by Anonymous Coward · · Score: 0

      Actually, if he's married, then he isn't.

  69. Where's the bonginator? by Saint+Stephen · · Score: 1

    All this rig needs is an electric hookah on the table. Those guys are in loser heaven!

  70. Well when WE played D&D... by kortex · · Score: 1

    ...we had to walk 13 miles through the snow just to get to the DM's house. Actually he didn't even have a house, it was a large refrigerator carton in the dirt. And we couldn't afford no special dice, neither. We used to make them with dirt clods and white-out until they fell apart, which was like every other round. Maps? Books? Miniatures? I wish!! Nope. We just made it up. All of it. Man, those were the days....

    --
    -- kortex "Not everything that counts can be counted, and not everything that can be counted counts"
  71. Yes!!! by MHobbit · · Score: 1

    W00t! Dungeons & Dragons rule!

    Especially when played with MAME, though.

    --
    Debugging? Klingons do not debug. Bugs are good for building character in the user.
  72. Re:Traditional? by mesach · · Score: 2, Interesting

    With todays exchange rates for the GBP i have about 50-60k in warhammer and warhammer 40k miniatures.

    at the time i could field a 100k army in each dwarf, empire, skaven, skeles and nurgle, for regular warhammer and squat, slann, imperial, and space wolves.

    Its all sitting in my old room at my parents house 1500 miles away, because it all toooo heavy to ship, (these were the lead ones) I recently got into painting diaoramas and I went and showed the guys at the local GWstore and thier jaws dropped at sing pictures of what I had, I swear I had more than they did, and no one could believe that i could field 100k armies, with todays 10k armies, and 2500 pt skirmishes that they have.

    Yes I am a geek, and DAMN proud of it.

    --
    moo.
  73. Re:Traditional? by BWJones · · Score: 1

    Dude, you guys were rolling in luxury! What a cool school you must have had to lay that out for you in a formal club. We were lucky to be able to come up with the occasional cash to purchase the new (at the time) crystal dice. Remember those? They wanted a couple of bucks per die and it took me forever (as DM) to collect enough to replace and supplement the plain brown dice that came with my red box.

    It's funny that you mention the whole biblical scare thing too as we had a Southern Baptist neighbor that suddenly would not let her kids play with us because of that paranoia. We were fine upstanding members of the community and it was cool to have her kids hang out with us before she heard about the D&D, but then......

    --
    Visit Jonesblog and say hello.
  74. Sounds like a Mastercard commercial... by Spy+der+Mann · · Score: 1

    dry-erase markers? $4.95
    laptop? $1999.95
    software? $29.95
    1600 lumen DLP projector? $2499.95

    Realizing that you just spent $4500 in the most nerdish game ever? Priceless.

    There are things that cannot be bought. For everything else, there's the Dungeon Mastercard.

  75. So close and yet... by Viking+Coder · · Score: 4, Interesting

    Picture this - put a web cam RIGHT next to the projector, aimed down at the table.

    Now, on each of your miniatures (the characters, the monsters, etc.) you put a tiny set of LEDs, blinking in a certain pattern.

    The webcam can recognize each object by seeing the LEDs blinking in a certain order, and can even figure out which way they are facing.

    Now, all of a sudden, you've got your physical objects mapped back into your virtual space. What's the point?

    Ragnar (played by Dave) wants to cast a fireball spell. So Dave pulls out the "Spell" miniature, and the DM punches up "Fireball" on a list. Now, as Dave drags the spell miniature around on the board, a little (projected, virtual) dashed line stretches from the Ragnar miniature to the spell miniature. Around the spell miniature is an animation of a fireball exploding, set to the appropriate radius (20' in virtual space.) Dave can easily see if Ragnar's spell can go far enough, and how many people (good guys and bad) would be affected by different placements of the spell.

    You also get to immediately measure how many distance increments your character is from the bad guy he's throwing a dagger at.

    All sorts of things start turning out to be easy and cool.

    Why bother with the physical objects? Because nothing's as cool as reaching out and grabbing something real and moving it interactively (which begs the question of why people play D&D instead of rugby). It's like a mouse to the power of 5. Plus, all the players can fiddle with measurements and stuff simultaneously.

    Yes, you could also just pass around a wireless mouse, and move around virtual miniatures, instead. Probably pretty close to the same experience.

    Instead of the "look-away" part of what these guys have to do, I think it would be awesome to have a dual-monitor set-up - but not many laptops let you drive two independent monitors. One monitor the players can see, one the DM can see. Drop in a wireless PDA or two for passing messages back and forth between players and DM (Rogue: "I steal the amulet!"), and you're cooking. *grin*

    I didn't come up with this webcam + LEDs idea - I just have thought about how it would apply to Dungeons and Dragons. I first saw this kind of set up on a SIGGRAPH DVD, back in 2001. They were using it to play with how buildings would cast shadows and warp wind patterns. They also simulated a virtual holograph-making system. It was amazing to watch this video go. I can't remember the name of the group for the life of me. Can someone post a link? I gotta dig up that DVD!

    --
    Education is the silver bullet.
    1. Re:So close and yet... by kcurtis · · Score: 1

      (which begs the question of why people play D&D instead of rugby)

      Maybe I'm making a bit of an assumption, but I'd have loved to have most slashdot readers opposite me in a scrum. Would be so much more fun than negative mod points.

    2. Re:So close and yet... by Yostage · · Score: 2, Interesting

      I believe the project you're thinking of was called "Emancipated Pixels". You can find it on Google now. I worked on a similar project at Purdue : http://www.cs.purdue.edu/homes/aliaga/mrt.htm

    3. Re:So close and yet... by Hast · · Score: 1

      There is quite a lot of research on the lines of physical object + UI going on. And I have wanted to try something along the lines you describe as well.

      I have long wanted to have the time to try something like you describe (but without the miniatures and other "real life features" like using cards for action). The biggest problems (besides time) is that anything Computer Vision is alsways a lot harder than you think and that all web-cams I have seen absolutely suck. (Which makes the vision problems even harder.)

      It would be a really neat thing to combine physical items with a computer game. (In fact I saw arcade games in Japan which did this in form of Soccer management games combined with trading cards for the players.)

    4. Re:So close and yet... by Nyrath+the+nearly+wi · · Score: 1

      You might not need the blinking LEDs. Remember Audiopad? It used plastic shapes that the computer could see somehow.

      Slashdot Article

      Wired News Article

    5. Re:So close and yet... by Anonymous Coward · · Score: 0

      Every minature would have to have its own power source so you'd have to custom mod every piece to add a pill battery and wiring to it. Then there is the matter of staring at flashing leds all the time. I think that would get annoying fast.

    6. Re:So close and yet... by Hast · · Score: 1

      On second thought it may be possible to avoid some of the problems with miniature detection.

      If you can detect objects on the screen (not which one, just that there is one) you would only need to keep track of which object moved and then remember which character that is. This could possibly make the problem quite a bit easier to solve.

      In order to detect objects you could make the screen completely white and look for non-white parts. But finding a webcam with desent optics is probably quite hard. Using a dv camera or digital camera hooked up to the computer may work better.

  76. comestibles?!? by Anonymous Coward · · Score: 0

    Dude, I don't even know what you are spelling wrong.

    1. Re:comestibles?!? by mabinogi · · Score: 1

      actually, it's spelt right -look it up. (I had to).

      --
      Advanced users are users too!
  77. Imagination by skingers6894 · · Score: 1

    Now the only thing requiring our imagination are the hot RPG-playing girls that will be dying to have a go with this rig...

  78. from the ceiling? by CAIMLAS · · Score: 1

    Wouldn't it make more sense to project it from beneath, ala a projection TV? Then you wouldn't have the irritating light glaring in your eyes at about 15 degrees.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  79. Breaking News: Nerds crushed by falling projector. by JackAxe · · Score: 1, Funny

    Seems to be a good idea.

  80. Re:Hidden Area: Don't mod the parent down by Stroman+Rebar · · Score: 1

    Hit a little too close to the belt? A belt made large with Cheetos and Mountain Dew methinks? Join the club pal. But please, lighten up, as it was legitimately funny.

  81. Back in the day... by BDZ · · Score: 1

    Back in the day when my old gaming group used to do hack n' slash dungeon crawls we would have killed for something as neat as this. But, of course, being a bunch of kids we'd never be able to afford such a setup even if it was available then. Our DM either just sketched things out as we went along. For a while we had a table top painted with some kind of chalk board paint... But then we moved beyond the ol' hack n' slash stuff and moved more to the role playing side of things and it wasn't such a problem. And miniatures? Couldn't afford those on a paper boy salary. Plus, come to think of it the one kid I did know who had lots of those things came down with some kind of brain disorder from sucking on the lead things.

    1. Re:Back in the day... by PriceIke · · Score: 1

      "Get some Windex." - Gus Portokalos

      --
      It's not a lie. It's the truth with lossy compression.
    2. Re:Back in the day... by Deinhard · · Score: 1

      Windex...it's good for what ails 'ya.

      --
      Successfully condensing fact from the vapor of nuance since 1998.
  82. Miniatures? by MrCreosote · · Score: 1

    We *were* the characters!

    --
    MrCreosote Meow!Thump!Meow!Thump!Meow!Thump! "You're right! There isn't enough room to swing a cat in here!"
  83. Why not a DiamondTouch by sholden · · Score: 1

    It would allow players to move computer generate pieces as well... There's a reasonable picture of it in action.

    I used one back at uni, they work well but I suspect aren't cheap.

  84. I do this myself by Anonymous Coward · · Score: 1, Informative
    I DM a couple of campaigns currently. One is a custom home-brew and another is the Return to the Temple of Elemental Evil. I've been DM'ing since I was about 15 years old (sheesh -- that's 27 YEARS AGO!)

    My players did not use miniatures in the early years. We couldn't afford them (the game stores were pricey for high school students) and there was no WWW to locate the lowest price retailer. However, as time has gone on and the immersive computer games have become more prevalent, players expect to be able to visualize the relationship of their characters to the world around them, and miniatures are a great way to do this. For those of you who play, how often in an encounter do you have players asking, "And how far away is Bad Guy #3? So he's 15 feet to the left and behind Bad Guy #2? From where I am, that means my view of him is partially blocked by Bad Guy #2, right?" And so on. Much easier to plop a figure down on a grid and say, "Here's what it looks like." Draw a line around the edge of the area and describe the line as "rough-hewn rock, looking like it has been clawed away by something big, because the claw marks start at the 9-foot height and drop down to about your kneecaps." Anyway, you get the idea.

    Second, I'm one of the people who posted on Jans Carton's web site (TFA) as to how we run the game. Basically, I use a DLP projector onto the wall. Tabletop Mapper is too slow for the large maps I use for RttToEE, so I've started writing my own in C++ with Qt3. (I also tried http://www.openrpg.org/ OpenRPG 1.6.1 but had weird quirks getting it to work the way I wanted.) I'll post the GPL'ed source when I get it working fairly well. With my projector, the remote control can act as a mouse for a computer, so I'll just hand the remote to a player and tell them to "move their character where you want him". As much of the number crunching as possible will be done by the program, leaving the DM to concentrate on story and descriptive text.

    I also have other props I use, such as HTML versions of papers found in a room, or pictures of monsters, or street maps of large towns and cities. As the characters explore them, sections are revealed and posted on the phpBB2 forum which hosts our game discussions.

    And no posting here would be complete without mentioning http://www.dmgenie.com/ DMGenie and PlayerGenie. The one-man-show which produces this package does an amazing job! This program manages everything that a DM could want, although it is still a work-in-progress. The author spends plenty of time adding features. And it has a VBscript interface to allow end-users to customize things with scripts as a way to work-around as-yet-unimplemented features. This has been very successful so far. In summary, you thought playing D&D was geeky, but using a projector goes one better! And it has made our game run smoother during encounters, for the most part. YMMV.

  85. Huh? by clawDATA · · Score: 1

    When we played (admittedly a long long time ago), we used these things called "words" and "imagination".

    Nobody drew maps unless it was absolutely necessary (which was rare).

    Nobody collected figurines (that was considered "gay" using the lingo of the time) -- the character sheet was enough.

    We would get completely lost in our imaginations for a few hours. Turning D&D into a boardgame would ruin this, and vastly reduce the complexity (which, come to think of it, is probably why it's done).

    Young 'uns these days. Harumph!

    --
    "This is totally insecure, but very convenient."
  86. Re:Chess != D&D by Anonymous Coward · · Score: 0

    Hey! How did you make that inverted b?!?

  87. A Good Idea, by not the ULTIMATE.... by Jason+Scott · · Score: 4, Interesting

    I waited until the traffic died down, to say that while I appreciate the ingenuity with the use of a projector (and there's lots of others cool things this approach could take), this is hardly the "Ultimate RPG Table".

    No, my friends, this is the ultimate RPG table.

    I am taken with how much effort and thought the creator of that table put together in planning, executing, and documenting his work. Truly, it's a work of art and quality far beyond a simple application of an LCD projector.

    Best of all, it's a version 1.0 and additional refinements are to come.

    Disclaimer: I don't play any of this stuff, but I know quality when I see it.

    1. Re:A Good Idea, by not the ULTIMATE.... by Anonymous Coward · · Score: 0

      Nice table. But fuck, I really, really hate it when someone has a nice, interesting web page but then goes and spoils it by having pictures of their damn cat on there. I don't give a fuck about the cat no matter how damn cute you think it is! What the hell is it with geeks and cats.

    2. Re:A Good Idea, by not the ULTIMATE.... by DavidD_CA · · Score: 1

      While I would never own such a thing, the quality of work and thought that went into building that is absolutely astonishing.

      The only thing missing: a spot for your Mountain Dew.

      --
      -David
    3. Re:A Good Idea, by not the ULTIMATE.... by DrYak · · Score: 1
      But fuck, I really, really hate it when someone has a nice, interesting web page but then goes and spoils it by having pictures of their damn cat on there. I don't give a fuck about the cat no matter how damn cute you think it is! What the hell is it with geeks and cats.


      Bored playing RPGs ?
      Your player are boring, have no clues, and instead of playing the complexe story full of surprise you took 2 months to write and design, they spend the whole night admiring and complimenting each other's "leet dry-brushing skills" ?
      You're fed up and want to finish the game, quickly ?

      Unleash our brand new figurine the "10 Giga-HP Feline Dragon", our latest addition to our sucessful "monsters to kill players" collection.

      It is huge, it is fast, it can cross the whole playing field during the same turn (even several times), it has a lot of HPs, it cannot be harmed with conventionnal swords (even with magical ones), has special magical skills like "Teleport a hero out of the playing field (to the ground of the room)" and "All moves are consideref Interruptions and may occure even during other player's turns (Or while they are attempting to save their figurine)".

      Warning, this figurine :
      - may damage or swallow other players' figurines during the play.
      - may harm other players, when they try to recover said figurines
      - may run and hide, and stay hidden inside message pipe.
      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  88. Re:Traditional? by Anonymous Coward · · Score: 3, Informative

    Well, this is old news now but for what it's worth:
    RPGs as we know them certainly did evolve out of table top war games, but not necessarily chainmail. Dave Arneson & Gary Gygax, co-creators of D&D, had both been playing table top war games for quite a while when Arneson started to develop a very small scale version of the table top battles normally using hundreds of miniatures centered around skirmishing instead. Rules got more complex as the number of protaganists decreased and eventually the scenes changed from outdoors battlegrounds to indoor dungeons and castles. Inevitably players ended up with a lot of rules and only one character each - the miniatures and gaming board became optional as Arneson and Gygax started to hammer out the original rules that would become D&D. Chainmail was a separate product and idea that was a natural corollary of their roots in the table top game world.

    I remember being young and seeing those beautiful racks of orange spine 1st ed. AD&D rule books along with the big old Chainmail box in a local book shop - it was like a magic cave :]

    Well, I hope that someone reads this old news and finds it useful!

  89. The Culmination by tholomyes · · Score: 1

    This article is why Slashdot was invented. Kudos.

    --
    When did the future switch from being a promise to a threat? -C. Palahniuk
  90. Back in the day... by pentalive · · Score: 1

    Back in the day... I told my players what they saw and they mapped it themselves using dry erase on a large plastic sheet.

    btw dry erase can become very hard to erase when left for too long.

  91. The problem with this by noldrin · · Score: 2, Insightful

    The problem with this and D&D3.5 in general is that it assumes that all the characters are going to be able to know exactly how big something is and how far everything is from anything. With graph paper they can draw an exact republica of you map. I say horse shoes on that!

    I'd rather play a "Role Playing" game than a glorified strategy game. Characters should be able to know if an opponent is exactly within medium range, nor know that they have walked exactly 65 feet north down a hall. Who keeps designing everything down to perfect five foot squares anyways? Let the characters use their intellegence to have an idea about three dimensional space, but what fun is it to just give it away to them?

    1. Re:The problem with this by Anonymous Coward · · Score: 0

      You don't have to do everything in perfect five foot squares. The books are provided as a template to make the role-playing easier, so that you don't have to think of your systems. Many times, I don't make my PCs adhere to all of these rules, as life doesn't work in straight lines. If you follow all of the rules stringently, your game most likely won't be fun.

    2. Re:The problem with this by Viking+Coder · · Score: 1

      Don't mock strategy games. =) It's quite fun to be able to play out the tactics of who is surrounding whom, and who gets a flanking bonus, and how many of the bad guys get hit by the flame strike, and etc.

      --
      Education is the silver bullet.
  92. Re:Traditional? by Anonymous Coward · · Score: 0

    Why do you thin that AD&D (1E) had all ranges and movements in inches whcih were later converted to feet (which differed if you were indoors or out)?

    This messed me up as a kid. It took a long time before I could correctly distinguish ' for foot and " for inches.

  93. MacOS by Michael.Forman · · Score: 1


    Using MacOS to drive your display: +5 HP, +10 Dexterity.

    Michael.

    --
    Linux : Mac :: VW : Mercedes
  94. beat me to it (but mine will be better) by Anonymous Coward · · Score: 0

    I've been working on a similar scheme useing a converted overhead projector.

    by useing one with an open head I can make it project on the wall (for movies) or down at the table (for gameing)

    what's holding us up right now is we're working on shape recognition software so that the computer can detect the hands in the picture and recognise gestures for picking up pieces and moving them.

  95. oh yes, one other detail, price by Anonymous Coward · · Score: 0

    386 laptop $free
    overhead projector (4000 lumins) $75
    webcam $20
    software $time

    not a bad combo

  96. Re:Hidden Area: MOD PARENT DOWN by Anonymous Coward · · Score: 0

    Troll slain! But 5 minutes later, was resurrected by a succesful die roll!

  97. Slashdot - News for Nerds. Stuff that matters. by SmegTheLight · · Score: 1


    Slashdot - News for Nerds. Stuff that matters.

    Damn Straight ! This is why, through all the muck and mire, I continue to venture back.


    --
    Time travel is possible. We are quickly heading for 1984.
  98. Sweet by Mr.Zong · · Score: 2, Funny

    Finally, a D&D product I really would sacrafice my firstborn for! Bring out the goats and let the orgy begin!

  99. Dream Park by east+coast · · Score: 1

    Ah, give us a couple of decades to build Dream Park. We'll have this chump beat!

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  100. Use Klooge.Werks, use Dundjinni by xant · · Score: 2, Informative

    Give two things a try: try Klooge.Werks for dice handling, miniature display and map obscurement, and try Dundjinni for creating stunning--gorgeous--maps with little effort. These two products deserve tons more users, and they make the game easier to run for the DM and more fun for the players. And those of you talking about "roll playing" -- I hear you, babe. I try to run the most ROLE campaign I possibly can, and KW only helps me do that. Once everyone knows how to use the program, which can be done in a single half-hour training session, play is smooth and you can resolve combat quickly and accurately so you get to the interesting stuff.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    1. Re:Use Klooge.Werks, use Dundjinni by mudpyr8 · · Score: 1

      I agree. This is what I have been doing for 3 years. I have used a laptop or a desktop running 2 proccess (server and client) with server on my screen and the client on the 2nd screen (which is projected). Players then sit around the screen, comfortably (since when not playing this is my home theater).

      We still roll dice, still have character sheets. But all my encounters are ready to go. We can get a lot more done in a single night with more eyecandy than every.

      If you justify the projector as part of your home theater (assuming that interests you) this saves space and if you have kids you don't have to worry about a 3 year old eating a metal minature that got dropped or left out.

  101. parents basement by killercentipedes · · Score: 1

    Maybe he should incude a way for his parents to enjoy the projector when they aren't playing a RPG in the basement.

  102. Tom Swift by ari_j · · Score: 1

    In one of the Tom Swift Junior books, I think it was, they had a very immersive RPG with an advanced computer computing the outcomes of moves and such. The game seemed pretty interesting to me when I read it, but I was rather young, I do think.

    Anyone else remember this?

    1. Re:Tom Swift by ari_j · · Score: 1

      Alright, I checked and it was the "Tom Swift IV" series, Book 4 of 13 "The DNA Disaster," published in 1991.

      Page about the books
      Half.com to order it

  103. My Favourite Gaming Table by Paul+McMahon · · Score: 1
  104. Re : and yet... by Anonymous Coward · · Score: 0

    After all that work you were all still D&D nerds who stayed at home Friday nights in high school depressed because no one liked you except other D&D nerds.

  105. nerds + basement = 12 comedy gold! by Thud457 · · Score: 1

    "Martha, call the exterminator! We have an infestation of geeks in the rumpus room!"

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  106. Heh by Anonymous Coward · · Score: 0

    Maan. Me and MY D'N D click must have done it ALL wrong generic mini's, fairly small map on the back of the char sheet that only was colord in when we explored that area, cafine, dice and pizza. Course it helped that the DM was a major babe.

  107. Even better! by Anonymous Coward · · Score: 0
    1. Re:Even better! by Anonymous Coward · · Score: 0
      Actually, I wanted to link to those chicks on that DnD roleplay[*] local cable access show, but my google-fu is not strong enough.


      I figured "chicks that roleplay" might be open to the wrong interpertation. Then I thought maybe "chicks that fantasy roleplay", but that didn't work either. heh.

    2. Re:Even better! by Ohreally_factor · · Score: 1

      Unfortunately (for me) the first thing that comes to mind when I read "chicks that roleplay" was:

      I put on my robe and wizard hat...

      --
      It's not offtopic, dumbass. It's orthogonal.
  108. Table? Minatures? for an RPG? by polysylabic+psudonym · · Score: 1

    No, that was "minitures" games. RPGs are played with character sheets, dice, and imagination. I used to play Rifts (by Palladium). Minatures are just pointless where you've got fighting machines travelling at hundreds of knots, firing at targets over the horizon and moving between sea, land, air and space within minutes of game time. In fact, I wouldn't have wanted minatures, or even best-in-the-world-of-50-years-later projection, animation and hologram devices. The point of role play is imagination and... strangely enough... role play. How can you achieve that when you're watching and directing the action rather than being part of it? Enhancing the imagination? I don't want players who need visual cues like that.

  109. Dual-Monitor Support by DavidD_CA · · Score: 1

    Maybe I'm just spoiled with PowerPoint, but I would think that this mapping software he uses would be a perfect match with dual-monitor support.

    The software could provide one view of the map on the external display (the projector or a big screen TV or whatever) and keep a "game view" for the GM showing the entire map, info, stats, notes, whatever.

    --
    -David
    1. Re:Dual-Monitor Support by glyneth · · Score: 1

      He's not using mapping software, he's using Photoshop. And he does use dual monitor support. He has an Excel spreadsheet on his laptop's monitor, with all the relevant stats.

  110. Does anyone know a free RPG map sofware? by Gr00 · · Score: 1

    I always looked to join rol and PC and I think it will be quite usefull for something like this somekind of specific map software.
    I've used also Photoshop but I think that there is a lot of features you can have in a sofware for this.
    As I didn't find anything I even has thougt to write some program myself so if you don't know any sofware for this any coments are wellcome :)

    1. Re:Does anyone know a free RPG map sofware? by Anonymous Coward · · Score: 0

      autorealm is an open source mapping software.
      hth

  111. Re:Traditional? by Gumph · · Score: 1

    Whilst it is true as other folk have rightly pointed out D&D does comes from a war gaming background. The sentence infers that this is the norm to use miniatures.
    I have never used miniatures in D&D or any other RPG I have played and also do not know of anyone (outside of the film E.T.!) who uses them. They may be handy if all you are going to do is dungeon crawl but for more sophisticated RPGing there is just no point. It is a ROLE playing game not a BATTLE game, there is more to D&D than hack and slash

    --
    'By the pricking of my thumbs, something wicked this way comes'
  112. hmm by c0p0n · · Score: 1

    Are you one of these guys that usually recite their own comings and goings instantly?

    I was reading slashdot when I saw a comment that brought to me a funny idea ...

    --

    Your head a splode
  113. The REAL ULTIMATE GAMING TABLE! by mrdlcastle · · Score: 1

    This is a nice try, but I actually think that the winner to this title is the table by the guys at Agiris.

    http://www.agyris.net/v3/ugt/

    This is by far the best table I have seen.

    1. Re:The REAL ULTIMATE GAMING TABLE! by Monkey · · Score: 1

      I agree! That thing is awesome! Mod parent up!

  114. Re:Traditional? by ricotest · · Score: 1

    Gee, that's great, but what does it have to do with the discussion? Other than you bragging about how many figures you have, that is.

  115. EN World has a Long Thread on this by Anonymous Coward · · Score: 1, Interesting

    Couple of guys came up with some different approaches using different software and cheaper projectors - including using Neverwinter Nights to generate the background.

    http://www.enworld.org/showthread.php?t=122099

  116. The enemy we wargamed against... by nounderscores · · Score: 1

    Isn't the enemy on the ground.

    Says the general about the Iraqui insurgent forces.

    What the general doesn't say is that the enemy they wargamed against were orks.

  117. alternatives by Danathar · · Score: 1

    Get half-inch particle board with evenly spaced holes that's used on workbenches for haning tools and such.

    Spray it with flat black paint and use chalk. Works fine and much less toxic than marker

  118. Two types of D&D style players by Danathar · · Score: 1

    1. Normal people who enjoy the game, drink lots of beverages, usually alcoholic. Sometimes the game is serious and sometimes not. Normal lives exist outside of game.

    2. Borderline psychotics who dress up and believe they ARE their characters. Drink lots of beverages, usually alcoholic and sometimes add "chemical enhancement" to the mix. Abnormal lives exist outside the game (to them...is there outside?)

  119. Listens closely by BloodSpite · · Score: 0

    ....while former DM's and now Techno geeks everywhere have a collective sigh of: "DAMN! Why didn't I think of that!?"

    --
    The truth does not change by our ability to stomach it -Flannery O'Conner
  120. hmm by blackicye · · Score: 1

    Wouldn't it be vastly cheaper and easier to just omit the projector?

    Have a laptop/PC with TV output, output to a 27 - 37" plain old CRT or TV, and just sit the sucker on the ground facing up, then toss on a piece of tempered glass as its tabletop surface and go.

    Or if you enjoy building stuff, build an MDF "table" around said TV.

  121. Amen, Brother! Amen! by PurplePhase · · Score: 1

    Which makes most C-RPGs even worse - esp the MMOG junk. I never really had the benefit of the experiences you're talking about, but I heard about them like some distant imaginary land when I attended Gen Con a few times.

    Games with imagination? Storytelling? Where did it all go?

    :-PP

  122. Divine Cat of Destruction by Hoi+Polloi · · Score: 2, Funny

    My brother had a run-in with a gaming "Cat of Doom". Our Maine Coon Cat, that we had as teens, liked to come in through our bedroom window. After doing whatever cats do it would then head for his Avalon Hill "Barbarossa" game board and proceed to jump on it and make himself at home. His bottle brush tail was not only excellent at sweeping whole Soviet and German corps off the table but the occasional armored division would cling to his fur. He eventually gave up trying to keep him off the board and ended up using that blue sticky putty to hold the counters in place.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  123. Re:Traditional? by Hoi+Polloi · · Score: 1

    Oh baby! They (Ral Partha) put out some great stuff. My favorites were the Tiamat figure and the skeletal war elephant (complete with riders and platform). I especially liked buying figures with nice big shields (if you consider the size of a small bean big) so I could paint authentic heraldric symbols from my Kingmaker game onto them using a brush consisting of a few hairs.

    I could crank out close to a figure a day sitting at my paint stained desk by the glow of my desklight with my Testors bottles, half drunk on thinner fumes and a small TV going by my elbow. I even mastered the arts of dry brushing, washing, and matt finishing. Maybe I'll go back into it when I'm an old retired fart.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  124. A message from Satan by Anonymous Coward · · Score: 0

    The devil is very pleased at your devotion to his game! Now I order you to use pages torn from a bible as character sheets.

    Hugs and Kisses,
    Lucifer

  125. I have played on that table by Anonymous Coward · · Score: 0

    I know the guy who made that table, and I've played on it. The table is great and all, but let me tell you that the GM is the real gem. Imagine the consideration, imagination, and effort he put into that table, and then apply it to the world he created, and his gaming sessions.

    Heck, everything the guy does is like that, I met him through work. Great guy.

    Too bad he moved away. =/

  126. Re:Traditional? by stonecypher · · Score: 1

    Miniatures rules are in the original D&D and in 1st edition AD&D. In 2nd edition, TSR bifurcated their RPG and miniatures gaming lines inot D&D and Chainmail. There are ancillary miniatures rules listed in the 2nd edition DM's guide. The Dungeons and Dragons boardgame is essentially a lightweight miniatures game. Al-Qadim and Dark Sun heavily suggested miniatures, and included extended rules for them. The original Greyhawk and Dragonlance settings gave extension rules. Spelljammer required miniatures, and shipped with haxmaps for gaming. There were miniatures extensions listed in The Manual of The Planes, and Planescape had not only a rudimentary miniature system but also a miniatures rules expansion system. There are miniatures rules in the 3rd ed game.

    And I'm pretty young--so careful how you throw around "traditionally" d^_^b.

    That doesn't make sense. You're young; you have no idea how the game's traditions work. Remember, D&D is almost 40 years old, and you apparently aren't. Miniatures have been featured in almost every campaign setting TSR has ever made, and other than second edition have been at least partially in every core rules system other than 2nd edition, which simply put them in an extra book for the purposes of making more money.

    Yes, RPGs like D&D are traditionally played on a tabletop using miniatures.

    --
    StoneCypher is Full of BS
  127. Re:Traditional? by stonecypher · · Score: 2, Informative

    Sorry. Chainmail was the set of miniatures rules extracted from 2nd edition AD&D. D&D evolved from an older british game called "Tunnels and Trolls," arguably hybridized with a little known Conan-themed RPG called "Royal Armies of the Hyborean Age," and was the first thing gygax/TSR made.

    Why do you thin that AD&D (1E) had all ranges and movements in inches whcih were later converted to feet (which differed if you were indoors or out)?

    Because 1st edition AD&D was the first D&D to directly integrate the miniatures rules partially developed by the Dungeons and Dragons Master System and Immortal System crusade rules. Please remember that AD&D was almost 15 years into TSR's gaming line; it should not be used as evidence of how things started. If you look, original D&D was in fact in meters, not inches, not feet.

    Miniatures were for sell at just about every place that sold D&D stuff.

    When 1st edition AD&D was new, there wasn't a single store in New York City which carried TSR products. Back then they were still a wholly mail-order supplied operation. Where are you getting this stuff? Miniatures broke into the market through miniature train and toy stores; there was no such thing as a fantasy gaming store. You're claiming that a product which created that kind of store showed up in those stores before they existed.

    TSR put out lots of minis although I prefered Ral Partha.

    Uh, no, you didn't. The miniatures made under the TSR name from 1988 on were made by Ral Partha. You might as well say a 1997 Toyota Celica is better than a 1997 Geo Prizm - they're the same damned car, and they're the same damned miniatures.

    Besides, Ral Partha didn't start until 1984; 1st edition AD&D is from 1973. Your timeline is a decade in disjoint.

    Warhammer started out as a game to use the minis that GW made for D&D.

    Games Workshop started making miniatures for TSR in 1989. Hogshead has been publishing warhammer since 1977. Where are you getting your information?

    --
    StoneCypher is Full of BS
  128. phew! by th3space · · Score: 1

    At least this just pertains to the map. However, if they ever start making me 'roll' on a screen allowing everyone else to see what I actually got...my characters are going to be faaaaar less effective than they are now with all of my magical 17-20 rolls! ;)

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  129. Re:Traditional? by painandgreed · · Score: 1

    Sorry. Chainmail was the set of miniatures rules extracted from 2nd edition AD&D. D&D evolved from an older british game called "Tunnels and Trolls," arguably hybridized with a little known Conan-themed RPG called "Royal Armies of the Hyborean Age," and was the first thing gygax/TSR made.

    Sorry, where are you getting your information from?Chainmail first came about in 1971 and was the basis for D&D. The version you spoke of was a totally different product at a much later time.

    http://www.acaeum.com/DDIndexes/SetPages/Chainma il.html

    As for T&T being first, Andre may claim that but nobody else remembers it that way. Every site I've read on the history of RPGs puts T&T as #2, some with descriptions on how Andre did so due to reaction to D&D. Event he Flying Buffalo site says this is the 30th aniversary of T&T which would be 1975 where D&D first arrived on the scene either in 1973 or 1974 depending if you list EasterCon or GenCon as its first appearence.

    Royal Armies of the Hyborean Age was done by Lin Carter & Scott Bizar for Fantasy Games Unlimited in 1975, four years after the original Chainmail.

    Because 1st edition AD&D was the first D&D to directly integrate the miniatures rules partially developed by the Dungeons and Dragons Master System and Immortal System crusade rules. Please remember that AD&D was almost 15 years into TSR's gaming line; it should not be used as evidence of how things started. If you look, original D&D was in fact in meters, not inches, not feet.

    Masters rules for D&D didn't come out till 1985, well after the AD&D core books. Immortals didn't come out till 1986. the first AD&D book, The Monster Manual, came out in 1977. That was four years after TSR was formed, six from the original Chainmail, and a year before the D&D Basic set.

    http://mistrealm.com/DnD/History.html

    When 1st edition AD&D was new, there wasn't a single store in New York City which carried TSR products. Back then they were still a wholly mail-order supplied operation. Where are you getting this stuff? Miniatures broke into the market through miniature train and toy stores; there was no such thing as a fantasy gaming store. You're claiming that a product which created that kind of store showed up in those stores before they existed.

    I don't know about New York, but every little book store in the south carried the D&D stuff by 1980 when I started playing. This included the Grenadier boxed set of (A)D&D minis that came out in 1980 that was plaed with the D&D books on the shelves. I bought mine at The Book Rack in Bartlesville, OK starting in 1980 or so.

    http://www-2.cs.cmu.edu/~tpope/sol/grenadier/his tory.html

    When I found Ral partha miniatures which may not have been till 1984 (and by then I was going to Tulsa to The Game Store which had a large RPG selection as well as chit games), I remember prefering them over the old Grenadier minis.

    Games Workshop started making miniatures for TSR in 1989. Hogshead has been publishing warhammer since 1977. Where are you getting your information?

    GW started making fantasy minis in 1981,...

    http://www.solegends.com/citf/citfa/index.htm

    ...well after D&D came out. Warhammer didn't comeout till 1983.

    http://exodite.home.comcast.net/gw_products.html

    I don't recall Hogshead having anything to do with WH till they bought it in 1995. Perhaps you have some sorces that I can't find reference to.

    http://www.goblin-online.net/wfrp/history.html

  130. Obligatory rebuttal by Anonymous Coward · · Score: 0