Domain: escapistmagazine.com
Stories and comments across the archive that link to escapistmagazine.com.
Stories · 123
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ESA Seeks Money For Legal Fees From CA
The Escapist is reporting that the Entertainment Software Association (ESA), frustrated with the costs incurred from their successful battle to overturn the state's violent videogame law, is now going after California for legal fees. "The ESA is claiming the legal battle, which led to the overturning of the "fundamentally flawed" law, cost a total of $324,840. If granted, it will bring the costs awarded to the industry in First Amendment defenses to nearly $1.9 million, spread across eight other jurisdictions that had attempted to pass similar laws." The site also reports that California Governor Schwarzenegger has followed through on his promise to appeal that overturn, seeking to restore the legislation championed by Leland Yee. -
Game Commentary, With Funny Added - Zero Punctuation
Ben "Yahtzee" Croshaw is described as a "British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." That melange of Python and Steve Irwin has combined, somehow, to produce some of the most hilariously insightful games commentary I've ever had the pleasure of listening to. Via Gamers With Jobs I came across Croshaw's first video review on The Escapist site, all about the the Heavenly Sword demo and the Resident Evil 5 trailer. He talks a mile-a-minute, does his own wonderfully primitive animation work, and manages to walk that tightrope between jerk and brilliant with seeming effortlessness. He's slated to put one up every week, and since the first post has released a look at the cult classic Psychonauts , and some cutting commentary on the console war. Go watch, please; just make sure you can a.) use NSFW sound and b.) won't get looked at weirdly for laughing aloud. -
Game Commentary, With Funny Added - Zero Punctuation
Ben "Yahtzee" Croshaw is described as a "British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." That melange of Python and Steve Irwin has combined, somehow, to produce some of the most hilariously insightful games commentary I've ever had the pleasure of listening to. Via Gamers With Jobs I came across Croshaw's first video review on The Escapist site, all about the the Heavenly Sword demo and the Resident Evil 5 trailer. He talks a mile-a-minute, does his own wonderfully primitive animation work, and manages to walk that tightrope between jerk and brilliant with seeming effortlessness. He's slated to put one up every week, and since the first post has released a look at the cult classic Psychonauts , and some cutting commentary on the console war. Go watch, please; just make sure you can a.) use NSFW sound and b.) won't get looked at weirdly for laughing aloud. -
Game Commentary, With Funny Added - Zero Punctuation
Ben "Yahtzee" Croshaw is described as a "British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." That melange of Python and Steve Irwin has combined, somehow, to produce some of the most hilariously insightful games commentary I've ever had the pleasure of listening to. Via Gamers With Jobs I came across Croshaw's first video review on The Escapist site, all about the the Heavenly Sword demo and the Resident Evil 5 trailer. He talks a mile-a-minute, does his own wonderfully primitive animation work, and manages to walk that tightrope between jerk and brilliant with seeming effortlessness. He's slated to put one up every week, and since the first post has released a look at the cult classic Psychonauts , and some cutting commentary on the console war. Go watch, please; just make sure you can a.) use NSFW sound and b.) won't get looked at weirdly for laughing aloud. -
Game Commentary, With Funny Added - Zero Punctuation
Ben "Yahtzee" Croshaw is described as a "British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." That melange of Python and Steve Irwin has combined, somehow, to produce some of the most hilariously insightful games commentary I've ever had the pleasure of listening to. Via Gamers With Jobs I came across Croshaw's first video review on The Escapist site, all about the the Heavenly Sword demo and the Resident Evil 5 trailer. He talks a mile-a-minute, does his own wonderfully primitive animation work, and manages to walk that tightrope between jerk and brilliant with seeming effortlessness. He's slated to put one up every week, and since the first post has released a look at the cult classic Psychonauts , and some cutting commentary on the console war. Go watch, please; just make sure you can a.) use NSFW sound and b.) won't get looked at weirdly for laughing aloud. -
Epic Opens Counterclaim Against Silicon Knights
You may recall the recent announcement of Silicon Knights' suit against Epic over the Unreal engine. The Escapist reports that Epic is firing back, launching a countersuit against SK and claiming this is all just a ploy to renegotiate their licensing deal. "In its counter-suit, however, Epic says that Silicon Knights was aware that the Unreal Engine 3 was still under development when the licensing deal was signed, and that new features would continue to be added as part of Epic's development of Gears of War. 'SK's lawsuit is a pretense,' [Epic's Mark] Rein said in his statement. 'SK does not have any valid claims against Epic. SK filed suit in a bid to renegotiate the License Agreement, in the hope that Epic will prefer that to the burden of responding to discovery and associated adverse publicity.' Epic is seeking minimum compensatory damages in excess of $650,000, as well as other injunctive relief." -
E3 Power Rankings, Probably Moving Next Year
The Escapist takes a crack at ascribing 'power rankings' to this year's E3 players. Microsoft, EA, and Irrational are in the top three spots, with Bethesda and the newly-employed Peter Moore rounding out the top five. From the site's commentary on Microsoft: "Despite the lawsuits, the man with the biggest pockets earns the top slot by a fair margin. Microsoft has cleaned up on big-name exclusives and is slowly but surely building up Games For Windows as a brand. However, what really does it for Microsoft is Fallout 3, Halo 3, Mass Effect and BioShock. If one of those doesn't sell you a buggy, overheating, now-under-warranty Xbox 360, nothing will. Their upcoming billion-dollar 360 repair costs might dethrone them sooner than later, though." Meanwhile, the rumour is going around that LA won't be the site of the event next year. -
Debate on Game Censorship Touches on Weighty Topics
Last night a debate hosted by the XFire gaming chat/social network service went into depth on the subject of game censorship. Participants included notables like Entertainment Consumers Association President Hal Halpin, Sacremento Assemblyman Leland Yee, Escapist Editor Russ Pitts, and GamePolitics blogger Dennis McCauley. Transcripts are available of the discussion both on and off the main floor, and both make for some very interesting reading. From the Escapist post on the event: "On the whole, it would seem that everyone, from the senator on down, is concerned about adult-themed content in games and how to preserve the gamemaker's rights to create such content while simultaneously keeping it out of the hands of minors. The devil, of course, is in the details. Exactly how to go about doing that - and defining the types of content to be restricted - is where we all seemed to disagree wildly." -
PC Games On the Rebound
Via The Escapist, an article on the New York Times website discussing the rebirth of the PC games industry. The piece talks about the bright-looking future for titles on the PC, citing the platform's ease and speed of development and Microsoft's 'Games for Windows' initiative as points in its favour. Mass-market PC maker adoption of the hardcore gaming market is also discussed, with financials being the main thrust of the article. That focus is a double edged sword, given the obvious comparison to console games: "The upsurge comes after some recent reversals. Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004. By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony's PlayStation Portable." -
EVE Devs Admit To Misconduct
RidinThoraxes writes "The Escapist has published a complete investigation of what they're calling Jumpgate. The ongoing scandal of dev-backed cheating in the game world is fully explored, complete with a confession from the offending developer, emails from their community managers, and an interview with the enterprising player who uncovered it all." -
From Football to Fantasy - Bethesda's Long Journey
This week's Escapist (which is themed around luck and odds) talks about the unlikely path Bethesda Softworks took from GridIron to Oblivion . The article discusses the company's lengthy and mostly successful past, and touches on the future of the company - the next chapter in the epic and much missed Fallout series of games. The unique tone of the Elder Scrolls games has well prepared them for taking on this 'biblical' development quest. Executive producer Todd Howard comments: "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me." -
Game Music Concerts Spread Gamer Culture
The Escapist, this week, is all about game music. A featured article by Kyle Orland touches on the phenomenon of game music concerts. That they're popular with gamers is unsurprising, but the piece also discusses the ways in which these events can make non-gamers aware of gaming's unique culture. From the article: "The most e-mails we get, oddly enough, after a show, will be from the mom who brought the neighborhood kids or the grandmother who brought the grandson or the girlfriend who got dragged there by the boyfriend. Those are the letters we get that go 'Wow, I never knew that videogame music was this powerful. I never knew that the graphics were this amazing. Thank you for turning me on to this thing. I get it now.'" -
Future of Ritual, Sin Episodes In Question
The Escapist blog is reporting that several key employees have left Ritual. With the ongoing episodic title Sin Episodes up in the air, one has to wonder if any additional installments will follow the somewhat tepidly received first entry. From the article: "After five and a half years as the CEO of Ritual, Steve Nix turned up on the official id Software site as the new Director of Business Development. His reasons for leaving Ritual were not made public. Over two months ago on September 16th, Shawn Ketcherside also left Ritual after nearly six years with the company. He was the lead designer on Sin Episodes: Emergence. Today, former QA lead Michael Russell updated his blog with word that he was also looking for a new job. Last week, Russell had made a post calling out poor QA practices at Sony. He claims that the article was not the reason for his leaving the company." -
Working At FASA After the Borg
amitlu writes "What's it like to be assimilated by Bill Gates' empire? Russ Pitts from The Escapist talks two game industry veterans, Bruce Shelly of Ensemble and Jordan Weisman of FASA, to contrast two hugely different opinions on the matter. While Bruce, still employed by Microsoft, has nothing but nice things to say, Weisman paints a much different picture. From the article: 'Let's say, part of what they wanted from us was our development culture, because we'd worked very hard to have this collaborative, effective team, and they wanted to kind of build those kinds of teams and kind of capture that. In reality, ... the machine of Microsoft, unintentionally, I believe, and inadvertently, ripped that apart. Rather than model itself around what we had done, our [culture] got forced into their model. ... We lost that special sauce that we had built.'" Speaking of FASA, if you're interested you can sign up for the Shadowrun Beta. They're only looking for 360 players, at the moment, and only ones with gold Live accounts. -
EA To Publish Hellgate London
The long-awaited release of Hellgate London, from Flagship Studios, will be handled by Electronic Arts. The Escapist newsroom reports that EA will do sales, marketing, and distribution of the game, while Namco Bandai will handle toys, novels, comics, etc. From the article: "Future games in the series were not listed as part of the deal, despite Namco's tradition of partnering with EA for publishing software in Europe. In Asia, Flagship Studios inked deals with South Korean publisher and developer HanbitSoft to handle distribution and San Jose developer Online Game Services Inc. to assist in maintaining the online world." Future games? How about they release the first one before we start talking about sequels. -
Beware the Message of Adverblogging
GameSetWatch looks at the moral middle ground of semi-official company organs. Otherwise known as adverblogging, GSW singles out Three Speech, a blog dedicated to the PlayStation 3. Though the site purports not to be a 'part of' Sony, they have insider access and company knowledge that separates them from your average blog. All this raises some trust issues, which the post explores: "You know, this 'free and open' is true to some limited extent, but why weren't there any difficult comparative questions asked about Xbox Live Arcade in the Harrison interview on E-Distribution? Surely the fact this is for a Sony site makes a difference? (The earlier discussion on SIXAXIS is a bit more rigorous in terms of asking tricky questions, mind you.) I'm aware that the interview was _largely_ just informational, and there are some tautological ways round this. But how about Sony just give Fahey a no-holds-barred interview with Harrison that would run in full on GI.biz, and then reprint the bits they want to? Or wouldn't that be bloglike enough?" Russ Pitts has a further exploration of this subject at the Escapist Lounge blog. -
Red vs. Blue Makes Green
Allen Varney writes in this week's edition of The Escapist about the beauty of Rooster Teeth's machinima, why Red vs. Blue is as good as it is, and why there is money to be made in this burgeoning art form. From the article: "Often, by the time we hear of fortunes being made in a new way, it's already too late to get in. But in machinima, the barrier to entry remains absurdly low, the need for professionalism desperate. If you're funny or interesting, can voice-act well, and produce reliably over the medium term - and you don't quit - there's absolutely nothing blocking you from success." I'm rather fond of some of the supremely odd Machinima based in World of Warcraft - such as Illegal Danish -Super Snacks or the Switcher videos. Any machinima you'd like to recommend to your fellow users? -
Peter Jackson on the Future of Storytelling
Via VoodooExtreme, an article on Team Xbox covering a panel at X06 on the future of storytelling in games. Along with Mr. Jackson, industry veterans Peter Molyneux and Greg Zeschuck weigh in on this issue. The meat of the article is a video of the presentation, which is regrettably in .wmv format. The Escapist has some highlights of the conversation up in their news section. "'I've got to the stage now where I just end up catching something on DVD and I'm more excited about games coming out in the next 2-3 months than films,' said Peter Jackson, director of Lord of The Rings and founder of Wingnut Interactive, an offshoot of his movie studio. 'That created an awareness in me of the shift in entertainment options out there, and if I'm feeling that others are too.'" -
The Great Digital Hype
The Escapist is running a piece looking at how over-hype can kill a game just as fast as a buggy build or bad gameplay. With certain titles, especially Massive games, the expectations of a community can become so out of step with reality that whatever is released will not live up to the image. Article author Dana Massey looks at this issue, with personal experience, through the failure of the MMOG Wish. From the article: "On January 1, 2005, we opened the doors to the 80,000-plus players who had signed up to participate in our open beta. It was during this time that the Half-Life 2 demo had released, and I remember being quite pleased when our beta dropped it down to second on the most active list over at FilePlanet. It looked like things were going well. Famous last words ..." -
Gaming Memories Helping to Heal Katrina Wounds
waterlogged writes "Lara Crigger writes a compelling account of the effects of hurricane Katrina on a person's sense of videogames in The Escapist. From the article: 'Hurricanes destroy more than just property; they destroy the sense of property, as well. They smash that universal belief that objects intrinsically carry some emotional gravity or weight. Acts of destruction remind us that physical substances are only equal to the exact sum of their parts: Plastic and cotton, metal or wood. What's left over is a painful buoyancy, an unbearable absence of feeling; you mourn not just your lost PS2 games or your Xbox controllers but also the fact that these once precious things have been proven completely meaningless. Even if they do remain intact after the storm (like the Samus poster), the only entity that really survives is you.'" -
The 'Truth in Videogame Rating' Act
The Escapist News Room reports on the introduction of the Truth in Videogame Ratings act to the floor of Congress. The act would require ratings boards to entirely complete the content of a videogame before applying a rating, and would involve the Government Accountability Office to oversee the ESRB's practices. This is a big change from the current system of developer disclosure. From the article: "Under the microscope would be the ESRB's effectiveness, the validity of peer review and advertisements targeted toward ages younger than a game's recommended audience. Less specific to the ESRB, the bill would also require research on 'the efficacy of a universal ratings system for visual content, including films, broadcast and cable TV, and video and computer games.' Game Politics notes that Co-Sponsors Rep. Jim Matheson (D-UT) and Rep. Mike McIntyre (D-NC) are up for re-election this November along with Congressman Cliff Stearns." -
Slashback: New E3, Archimedes Webcast, Dell Wildfires
Slashback tonight brings some clarifications, and updates to previous Slashdot stories including: a victory for evolution in Kansas, the Stardust Program launched, Lego Mindstorms goes live, continued backlash on the new E3, Archimedes gets a webcast, another Dell bursts into flame, and a possible RIAA silver bullet Read on for details.A Victory for Evolution in Kansas. SatanicPuppy writes "Yesterday, elections in Kansas saw four of six pro-Creationism school board members replaced by pro-Evolution candidates in a one issue election. Interestingly, it didn't go by party lines; at least one of the conservative Republicans who supported Creationism failed to make it past their party primary. Ken Willard and John Bacon are the two remaining pro-Creationism incumbents."
Stardust Program Launched. lee1 writes "Anyone with an internet connection now has the the chance to find microscopic grains of dust from beyond the solar system. The project, called Stardust@home, is patterned on projects like SETI@home. But rather than exploiting idle processor time, it will ask volunteers to search through millions of microscope images on their computer screens, exploiting spare time in general as well as ego: 'People get very competitive,' explains the project director. The first volunteer to spot an actual interstellar dust grain will get to name it and will be listed as a co-author on any resulting research papers. The images come from a NASA project called Stardust, whose primary mission was to collect samples of dust from the tail of Comet Wild 2, but might also have captured some interstellar dust that could reveal the physics of the stars that produced it. To minimize false positives and to ensure that all the grains are found, each participant will go through an online training and testing process before starting their search. They will be scored on how well they distinguish real dust grain impacts from fakes."
Lego Mindstorms goes live. MicroBerto writes "As of August 1, 2006, the next generation of Lego Mindstorms is now available for sale in North America. Mindstorms NXT is a robotics toolset that allows you to build and program robots for various purposes. It combines the power of the Lego technic building system and an all new intuitive software environment powered by National Instruments LabVIEW."
Continued backlash on the new E3. Anonymous Howard writes "Angry Gamer reacts badly to the news of the Electronic Entertainment Expo's demise. They see it as a major blow for small game developers who are having enough of a hard time getting noticed by press and retailers as it is. From the article: 'This is a win only for the EAs, Sonys and IGNs of the world. Everyone else has to fend for themselves.' It seems like the days of smaller developers getting noticed by 'drive by traffic' at E3 are over." Relatedly The Escapist Lounge has an interview with the Academy of Interactive Arts and Sciences president, Joseph Olin, on what is actually happening to E3. As Joseph Olin responds: 'So it's going to take a couple of months until the world knows what the scope of E3 2007 will be, and how it will be structured. The opportunity to make material changes to improve it shouldn't be snap judgments. The rhetorical question I might pose is: "You know you have a problem. You know you need to make changes. How do you make changes and convey it and announce it, and to whom, and when?" There's never a good time. Whenever you make significant change, there's no way to introduce that change without detractors. The challenge is that without being able to announce the exact implementation of change it leaves that gray area for ignorance to fill the void.'"
Archimedes gets a webcast. jd writes "Some time ago, Slashdot covered the story of the rediscovery of several lost writings of Archimedes by means of X-Ray fluorescence. Well, they're still scanning the book and at 11pm GMT (4pm PDT) on August 4th will be putting on a live webcast as they scan and interpret pages not seen by human eyes for over a thousand years."
Another Dell bursts into flame. starwindsurfer writes "A Dell laptop's battery caught on fire in a company's IT department this week, burning a hole right through the casing. Nearby techs used fire extinguishers to put out the blaze. Employee Henrik took pictures to document the affair and uploaded them to the Toms Hardware message boards. From the writeup: 'The police department showed up. The entire lower floor was allowed to leave early and as we stood there in front of the building we simply couldn't resist... we jokingly called the engineer a terrorist as he was being asked a few questions by the friendly officer.'"
An RIAA silver bullet? Chris Fairman writes "TechDirt is running a story about how the RIAA seems to be dropping cases where the defense includes (or hinges on) an IP address as the means to identify the source of criminal activity. Essentially the defense argues that all an IP address can prove is who was paying for the net access at a particular time. Having a wide open WiFi router on your network seems to be currently the most effective means of getting the RIAA to drop all charges. Essentially the activity originating from one IP, only proves that illegal file sharing behavior is coming from one network, and not necessarily from any one specific computer or user. More importantly, it seems that the legal system is beginning to catch on to more complex technology concepts. Such concepts play a large part in how future legal cases are argued, and contribute ultimately to the foundation of complex technology legal precedents."
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2 Million Pirates Shanghai'd
The Escapist's news feed reports that 2 Million characters have been made in Puzzle Pirates since the launch of the game. From the article: "Three Rings' CEO Daniel James sees 2 million users as confirmation of the micro-currency model. 'We believe that this model represents the future for online entertainment. Our inspiration continues to be the Korean market, where 'free to play, pay for item' is the ubiquitous business model for online games. As the US market matures to meet Korea, we intend to keep leading the way.' In addition, the company recently released the beta version of a new game, Bang! Howdy, a multiplayer online tactical strategy game for the PC, which uses the same payment structure and online distribution model." -
Raph Koster on Fire
This week's Escapist has a in-depth article talking with Raph Koster. Author Allen Varney and Mr. Koster go over his best-selling book, the Ultima Online days, the debacle that is Star Wars Galaxies, and what he's planning to do next. From the article: "I'll make an exception for the NGE. I don't think you can or should change a game that radically out from under a user base. You dance with the ones that brung ya, whether they are the market of your dreams or not. They have invested their passion and built expectations about where they want the game to go. Changing things out from under them isn't fair in my mind, especially given how they have been loyal to you in times of trouble. It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back." -
John Romero, the Man Behind the Hype
rockstarenvy writes "In a recent interview with the Escapist, Russ Pitts reveals a lot about who John Romero really is. As Romero puts it: 'After 10-plus years of reading about yourself, all the good and bad, it all just becomes irrelevant after awhile. I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because we're all a team. I know some of my guys read a lot of forums and sometimes they'll see some remark that someone clueless made and show it to me, chuckling because they know the truth of who I am and how I work. The media personification of John Romero is not who John Romero is.'" -
An AI Coach for Bad Gamers?
newchurch writes "In this week's "Gaming in 2020" issue of The Escapist, Chris Dahlen writes about a no-talent gamer who gets help from the 'Nintendo Coach' - an AI installed in the console that watches him play and gives him pointers and feedback. This is set 14 years in the future, but how hard would it really be for a next-gen console to pull this off? Would gamers want this kind of thing, to make them more competitive or just to help them master a title like Ninja Gaiden? And would your average gamers even admit they need help?" -
Being Scared in Games is Needed
zombieinthebackofyourcar writes "The Escapist has done an entire issue on why we love and need horror games. Jon Schnaars, an expert in psychology and mental health issues, writes about how we need to be scared to generate pleasure from the game. From the article: 'Perhaps the most important change made in the game mechanics of RE4 was fixing the camera behind Leon, providing a tight third-person shot through which the player could experience the action. Through this move, Leon has become every protagonist from every horror film ever made. He is the lone survivor; steadily trudging into the dark when all our instincts tell us it's a bad idea. And as the player, it is actually us proceeding into the dark, receiving (when we're not getting beheaded) our genre pleasure.'" -
Blizzard's 'Secret Sauce'
hapwned writes "With interviews from David Brevik, Mark Kern, and Steig Hedlund (all of Blizzard Entertainment fame), Russ Pitts creates a most enlightening explanation of Blizzard's success in the latest edition of The Escapist." From the article: "So, how does a maker of B-quality DOS and console games go on to become the single most successful videogame company in the history of the world? Even accounting for good luck and talented employees, there has to be some other key ingredient in Blizzard's larder to account for their seemingly golden touch." -
I Was Young And I Needed The Money
The Escapist this week is running a great article by Richard Bartle entitled I Was Young And I Needed The Money. He doles out the sordid details of his experience developing a never-released sexy text MMOG. From the article: "All we required was some fiendish mind-control system to persuade people to play a text game when they really wanted to play EverQuest. So, that would be sex, then. I'd written a pitch for a sex MUD about five years earlier, but the funding fell through. Now was the time to dust it off! The thing is, sex in a text world has three things going for it that sex in a graphics world doesn't ... " -
Developer Stress Crippling Game Innovation?
hapwned writes "Jason Della Rocca, the executive director of the International Game Developers Association (IGDA), looks at the big picture of the grim, dead-end careers of game developers. From the article: 'More fundamental is the notion that immature practices and extreme working conditions are bankrupting the industry's passion - the love for creating games that drives developers to be developers. When the average career length of the game development workforce is just over five years and over 50% of developers admit they don't plan to hang around for more than 10, we have a problem. How can an industry truly grow, and an art form evolve, if everyone is gone by the time they hit 30?'" -
Wal-Mart Controls Modern Game Design?
An anonymous reader writes "That Wal-Mart smiley face is looking pretty evil now that Allen Varney has explained how much influence they have on virtually every modern game: 'Publisher sales reps inform Wal-Mart buyers of games in development; the games' subjects, titles, artwork and packaging are vetted and sometimes vetoed by Wal-Mart. If Wal-Mart tells a top-end publisher it won't carry a certain game, the publisher kills that game. In short, every triple-A game sold at retail in North America is managed start to finish, top to bottom, with the publisher's gaze fixed squarely on Wal-Mart, and no other.'" -
Game Corporations Rule, Independent Studios Drool
hapwned writes "In his third segment for The Escapist, Warren Spector reviews what the ambitious, creative, and talented (but poor) don't want to hear: 'Until and unless the business model changes, I see only one possible outcome: A business that's already heading in a rich-get-richer direction will see the trend accelerated and the situation exacerbated. Those who can afford to compete at the triple-A, movie-budget level will; those who can't will be driven out of business entirely or driven to different parts of the business - boutique online games, cell phone games, casual puzzle games...'" -
Joining Your Online and Offline Lives
The Escapist this week is running an article entitled Anonymity is not Enough. The article explores the increasing overlap between online and offline lives. From the article: "Freed from accountability for their actions, some players seek to experiment with the more annoying sides of their online identities, becoming in-game griefers or forum trolls. On a more serious level, some use the protection of the screen to pull off scams that can cost unsuspecting players real money, or to stalk other players online (and sometimes offline as well). And for those honest virtual businessmen out there, anonymity can sometimes make it difficult to build the kind of solid reputation of trust that any smart customer looks for." -
Gamers Of The Apocalypse
The Escapist's theme this week is 'retro-style games', and Russ Pitts (one of the gents behind Gamers With Jobs) has a piece on post-apocalyptic gaming. Entitled 'Duck and Cover', it touches on games with that fallout flavour. From the article: "The desolate imagery and desperate sense of hopelessness in the face of unimaginable tragedy make Fallout a difficult game to finish (especially for a Day After Kid), but it is precisely the ending of this game that makes every moment of pain and frustration worthwhile. Watching the Fallout's ending cut-scene rendered me utterly speechless. I literally could not summon the words or thoughts to describe my emotions." -
Love in the Time of Pixels
The Escapist has piece, on this Valentine's Day, highlighting a relationship begun in a Virtual World that lead to the real life marriage of the players. From the article: "We think of these places most often as games, but there is much more going on in them than simply play. What we often forget is that any place in which two or more people can interact, whatever else it is, is a communications medium of a certain sort. Connecting via an online world - whether it's Second Life, World of Warcraft, EverQuest or any other - is not different from connecting via a chat room, via Friendster, via telephone or even in the time-honored way people sometimes connect at a party." Have you had any successful online experiences of the online variety (that you're willing to share)? -
Real Life Questing For Gold
The Escapist has a funny piece that reveals why real life quests are hard to complete. From the article: "I should explain the scenario. I, the brave wizard, had transferred through a portal into this dimension, but could not leave the spot on which I stood. It was imperative to the survival of the universe that the magic spell I held (a rolled up scroll of paper, engagingly tied with a purple ribbon) be given to the girl in the red cloak and hood, waiting outside what you humans call 'the shoe shop,' 300 yards down the road. Upon completion of this vital task, a bag of gold coins would be given as a reward. In my dimension, chocolate coins are of the very highest worth. Would anyone go out of their way for me, in order to be the savior of all mankind, for the prize of a bag of candy?" -
Masks in the Woods
John Tynes, a tabletop RPG developer well-known for work on products for Pagan Publishing and Wizards of the Coast, has a piece in this week's Escapist about the power of the tabletop roleplaying experience. He compares it to the experience of roleplaying in a Massive game, and finds it lacking. From the article: "There is no golden age here. There's just another group of players who tried to tell some stories and couldn't bend the tools to their will. The tools even made things harder in some cases - as in the contentious area of IC vs. OOC chat. Endsong says the guild started with local chat being in character. But more and more members switched to using voice communication via TeamSpeak. If you thought roleplaying online via text messages was a challenge, try it with a headset." Please note - this article contains some disturbing descriptions. No sarcasm, reader beware. -
Penny Arcade Announces Scholarship
hapwned writes "Jerry 'Tycho Brahe' Holkins and Mike 'Jonathan Gabriel Gabe' Krahulik of Penny Arcade gave an interview to Shannon Drake of the Escapist about their charity Child's Play. In the piece, they reveal the first hint of their next endeavor: 'Talk of crazy ideas and the future brings us to their next enterprise, which is still hazy, but very exciting all the same. Right now, they're throwing around the idea of a Penny Arcade Scholarship, which should debut this year.'" -
A Different Perspective on Gaming Addiction
Doomstalk writes "With all the negative press that gaming addiction has received as of late, it's interesting to see things from a different perspective. The Escapist has an article posing gaming addiction as a symptom of a larger problem: 'Are you doing it for the pleasure of the game, or the distaste of something else?'" From the article: "Why else would we routinely drop $50 on the latest iteration of games like Madden, Final Fantasy and Unreal Tournament - games that are, usually at their core, just like their predecessors? Why do we continue to spend upwards of $300 on the newest 'next generation' console? Why is it that, like kids who shovel out the basketball court in the middle of the winter, we line up outside retailers hours, if not days, ahead of time for worldwide console releases?" -
Game Retailers Make Money On The Margins
This week's Escapist deals entirely with the business of selling games, and the article A Marginal Business details how EB and Gamestop make their money. From the article: "'Used games are keeping the entire ship afloat,' a vice-president of marketing for Electronics Boutique tells me. 'EB and GameStop make basically no money from new product.' No money from new product? But everybody knows the retailers are the real profiteers of the interactive entertainment industry, brutally extracting marketing development funds and ruthlessly returning product in the name of the all-mighty dollar. Right?" -
Trust In Virtual Worlds
The Escapist's last issue for the year touches on the currency of Trust in Massively Multiplayer Games. With virtual-world currency gaining ever more value in the real world, in-game scams and lies can be deadly serious. When you give away that Trust, business can boom. From the article: "Their business plan is an ingenious one: Rather than engage in the wars that rage through alliance space, ISS has chosen to take a neutral stance, building a huge player-operated structure known as an 'outpost' that provides repair, refitting and marketing services to all comers. In a star system known simply as KDF-GY, ISS has established a little Switzerland in space, where pilots of rival corps and alliances can dock to do business, sell loot and kit out their battlecruisers for the next engagement. And according to Martin Wiinholt and Shayne Smart, the 30-something players behind Count TaSessine and Serenity Steele, respectively, business is good." -
Rare Games and Their Collectors
simtastic writes "John Szczepaniak in his article, Obscurity Below the Radar, exposes the underground world of buying, selling, stealing and acquiring rare, one-of-a-kind, and non-public games and gaming hardware. From the article: 'Oftentimes, such groups run the risk of the law, yet still dedicate their lives to the acquisition and recording of things. In trying to uncover this secret realm, I was graciously granted access to some of the more high profile members, including the head of one such community. A renowned American gentleman who wishes to be known only as ASSEMbler, he tells us a little of himself and also the nature of such undocumented people ...'" -
Why We Fight
AsiNisiMasa writes "The Contrarian in this week's The Escapist is a brutally honest and exceptionally disturbing piece entitled 'Why We Fight.' It examines the underlying mentality behind our affinity for violent behavior in games, citing the desire for efficiency at all costs. From the article: 'Your people face famine, plague, poverty and unrest. What policies would you enact to solve these problems? (Fans of Tropico, you know how this works.) My friend's solution? Death camps. Round up the sick, the lame, the infertile, the ignorant, the useless, the unproductive and execute them.'" -
Game Designers As Social Engineers
hapwned writes "In an article from The Escapist, Allen Varney explores a future where a 'simulated reputation economy' will be as valuable our current monetary economy. From the article: 'The game designer today occupies a nebulous social role, a mutant cross of technician, scenarist, entertainer, architect and sometimes even artist. The upcoming reputation economy offers ambitious designers a larger sphere, a chance to change the world and eventually transform the lives of millions. If you're up for it, start planning.'" -
The Deadly Dollar of Eve Online
The Escapist this week talks griefing and griefers. One of their features delves into the down and dirty economic wars in Eve Online. From the article: "Having transferred the money and placed their trust in these virtual business proposals, the investors realized that they had been duped, but could do nothing to rescue their lost capital. The scam tolled 480 million ISK (EVE's currency), which is almost $1,000 in meatspace money." -
OMG Girlz Don't Exist On Teh Intarweb!
The Escapist has a brilliant article penned by a young woman who has to deal with blatant disbelief at her existence. Why? Because there are no women on the internet. From the article: "This is the story of my internet life. (I'm not quite sure if it's a good or bad thing that I have an internet life, but internet life it is.) I'm a girl, I play games and I exist on the internet. Or so you think. Time after time, I get told I'm not a girl and that I don't exist. It's happened so much that I'm beginning to think that it's true. So, I spend some time getting to know them. Who are these mysterious creatures called girls if they don't exist on the internet? What does this mean for the men of the internet?" -
World-Wide D&D Game Day Saturday
It's that time of year again: The World-wide Dungeons and Dragons Game Day is this Saturday, November the 5th. Gaming stores across the globe are ramping up for events showcasing the game that in many ways helped the gaming industry get off the ground. 1up has some background on the event. From the article: "D&D mechanics have indeed been a core component of many electronic games, even those that do not share the same aesthetics or mythology. Japanese RPGs, including long-running series Dragon Quest, were heavily influenced by early D&D. The influence is much more obvious in many North American RPGs, some of which actually take up and expand on the D&D license, like Neverwinter Nights and DragonShard." -
The Escapist on Women In Games
The ever interesting Escapist has an entire issue concentrating on women in gaming this week. Particularly informative is a Chris Crawford penned piece on the subject. From the article: "I have long since given up participating in discussions on women in gaming. The games industry is so out of touch, such discussions are a waste of perfectly good electrons. When Microsoft wanted to publicize an event for women at a Game Developers' Conference a few years back, they splashed around banners showing a woman in a low-cut dress. Some people just don't get it." -
Trip Hawkins Blasts Everybody
An anonymous reader writes "Trip Hawkins, founder of EA, sent in a hilarious two page letter to the editor in response to last week's Trip Hawkins is the Antichrist article in the Escapist. Among the Tripisms is a call for the Garriotts to stop being self-righteous about lawsuits and just 'play the game...'" From the article: "This article comes as a bit of a surprise to me. Not the lead quote, because my success with EA did indeed unnerve many competitors who wanted to externalize blame for their problems. But disparaging my commitment to quality, putting words in my mouth, and saying they never would have sold the company if I had been involved - these inaccuracies paint a very wrong picture." -
Trip Hawkins Blasts Everybody
An anonymous reader writes "Trip Hawkins, founder of EA, sent in a hilarious two page letter to the editor in response to last week's Trip Hawkins is the Antichrist article in the Escapist. Among the Tripisms is a call for the Garriotts to stop being self-righteous about lawsuits and just 'play the game...'" From the article: "This article comes as a bit of a surprise to me. Not the lead quote, because my success with EA did indeed unnerve many competitors who wanted to externalize blame for their problems. But disparaging my commitment to quality, putting words in my mouth, and saying they never would have sold the company if I had been involved - these inaccuracies paint a very wrong picture."