Domain: eve-online.com
Stories and comments across the archive that link to eve-online.com.
Comments · 307
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EVE Online
The developers of EVE Online utilize Python for their game logic. Linkage
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EVE Online
The developers of EVE Online utilize Python for their game logic. Linkage
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Re:Now, this is awesome
Eve Online has had its own fan-supplied radio broadcasts for ages now. The most recent and successful of these stations being eve-radio. Actually, one of the main people behind eve-radio just started working for Blizzard. Go figure.
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EVE Online
http://www.eve-online.com/Does not have any problems accepting new players. All players are on one server. Everyone can see everyone (apart from WoW where people are on "shards" if I'm not mistaken)
Are you looking for a cross between Star Control 2 (role playing) and Trade Wars 2002 (market, business, pirating)? This is your game!
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Deserving a look
Not quite sure I understand why Eve Online http://www.eve-online.com/ keeps getting overlooked. Maybe it's becuase the genre mostly aims toward cut and slash type games, or those that have huge sponsors (Sony, Lucas, etc.)? I think this one deserves a closer look by folks. Just the fact that the Eve universe is a single universe for all players, and not divided into servers or nodes, is very impressive (30,000 + solar systems for over 30,000 players). And another appealing point is the constant improvements and expansions to the game, the most recent being the Exodus expansion. I just feel that if the topic is going to be how creative and original the development process has been for a specific MMOG then Eve-Online deserves a look.
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EVE broke the 12k barrier actually
Read http://eve-online.com/ properly and you will see it's actually broken through 12k users: "Sunday, November 28th at 20:40:00, EVE Online broke the 12,000 simultaneous user barrier when 12.258 players were on at the same time. This record comes at the heels of EVE's latest expansion - EXODUS."
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"Ultra"-MMORPG
WISH made some noises about being the first "ultra" massively multiplayer online game, where "ultra massive" was defined as "over 10,000 players online at once in a single game world".
EVE: Online (a space based mmorpg) did this back in April of '04.
It's not impossible, but it is difficult. I guess they weren't up to it.
~Lake
P.S. Aside from just the user record, EVE is a pretty cool game and worth checking out. Very different than other MMORPGs out there. Kind've a modern mmorpg of Elite or Escape Velocity. -
"Ultra"-MMORPG
WISH made some noises about being the first "ultra" massively multiplayer online game, where "ultra massive" was defined as "over 10,000 players online at once in a single game world".
EVE: Online (a space based mmorpg) did this back in April of '04.
It's not impossible, but it is difficult. I guess they weren't up to it.
~Lake
P.S. Aside from just the user record, EVE is a pretty cool game and worth checking out. Very different than other MMORPGs out there. Kind've a modern mmorpg of Elite or Escape Velocity. -
Re:A MMO I'd definately try and probably like
You looking for an MMORTS? Already exists, and is quite fun, very strategic, and very tactical. And free (paying gives benefits but you can kick ass without paying easily). See Shattered Galaxy.
Oh, and if you want a game where PvP isn't an instant death and killing someone actually means something (they don't just respawn with an XP debt), see EVE Online. -
Different Types of Players
The problem, sadly, is the inherent weakness in any online game that tries to build and semblence of a community in it. Finding a balance between giving those who will spend every waking hour of their lives in the game a challenge, while still giving opportunities to those who will play maybe 2-3 hours a week is very difficult, if not impossible.
Take a game I used to be heavily involved with, Eve. For someone in a corporation, who spends 4+ hours a day playing, losing a cruiser in a battle is no big deal. Corporations can pump them out like it was cool. For the lone player, though, who spends a few hours a week maximum, a cruiser can represent an investment of many weeks or months. When you get ambushed by a very superior force and have the sum total of months worth of effort erased in a matter of seconds .... you quit. -
Re:BT has a valid use, for example.
Elsewhere in the MMORPG world, Eve Online now use BitTorrent as the preferred distribution method for their client software.
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Re:I think they've got it backwards
Will you pay $20 for the download and the first 30 days free?
Eve-Online -
Re:eq2
http://www.eve-online.com
If you like a bit of roleplay, enjoy rpg style action blended with amazing graphics... you might want to consider EVE online. There are a ton of reasons why, but I'll brush up on only a few:
1. No level grind. Since this game takes place in the future (WAY in the future) the human mind no longer learns just through experiences, it learns through memory chips. You insert them Matrix-style and your brain processes the information. This means, instead of killing over and over for experience you can just right click on your skill list (obtained by purchasing them), and set it to learn. Each skill has 5 total levels to it, the skills are organized into different ranks(difficulty) of learning them.
At that point, that's it. You're done with the leveling. Now you just wait for it to complete. Some skills take 6 minutes to learn, some 39 days to fully learn (like Navigation level 5). However, that's okay because you can continue learning skills even while not logged in. That's right, you can be away on a cruise and still be learning skills. Just set it to a LONG term skill (say a week or two) and go on the cruise. While you are away, the skill is cheerfully working it's way into your character's brain.
2. Space. It's a massive area just begging for a good MMORPG to take hold of it. Fortunatally EVE Online has. EVE online is a space-flight based game in third person mode, using rpg style controls rather than first person controlling.
3. The graphics continually amaze everyone who plays. Here are some from my own character ingame:
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
4. Customer service is actually very helpful, and by that I mean familiar with the topic they are trying to help you on because support not only progroms EVE, but is most likely also one of the GM's ingame. They are network professionals who deal with the problems as soon as they appear.
Anyways blah blah blah, sell sell sell. Give it a trial, and see if it may end up being something you could spend $15 a month on. -
Re:Sick of EQ-style MMORPG
Kindbud the game you are looking for is called EVE. There is nowhere in the game where you cannot shoot at another player but if you do it in civilised areas you draw an NPC police response. If you have an inter-corp war going on you can PvP with your enemies anywhere. Player vs Player politics are one of the main activity drivers in the game with major battles being covered on the main news-page of the log-in screen. There isn't perma-death in the sense you refer to but the death penalty is very steep. Since all skill training occurs in real-time there is no "level-grind" except what is needed to make money to buy stuff. I could go on for hours about all the great features of the game but then my co-workers would get suspicious of what I was typing.
-Pinkoir -
eve-online 'exodus' launches today as well..
eve-online is also doing their huge expansion titled "exodus" today as well..
One of the most anticipated expansions in MM games for a while... large download (519M) but not as large as WoW which is 2.1GB
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one solution I have found..
Time-base skills..
The main example I know of is a game I play eve-online..
Basically it is real-time skills with levels, each level of each skill is progressive in taking a longer amount of time.
Some users choose miner/builder skills and go that route, other go solid fighting. But you do cap-out and because the times are progressively longer to train everyone at a certain point reach the same level (basically, but in their respective/specialized fields..)
After playing some of the others like Lineage and EQ etc.. I think this way is better..
For some skills at huge level they can take days and days to train up (in many cases as long to train up the all the prior levels in that skill).. The game does not require constant play to stay competetive which for me as a programmer is beautiful because I get obsessive over games but still need to maintain a real life.
A new player can come in and be competetive (except actual player skill) with an oldtimer within four months.. Which in other games with players years old is just not even remotely possible..
Anyway, good game -
Re:Any Plans to Adapt the COH Engine to Other Genr
While you're waiting for his next game with the CoH engine, check out EVE Online. Four starting factions (not actively at war last I heard) and dozens of large player organizations make for very strong raiding and "realm" competition. EVE also has a lot of PvP. Core areas are patrolled by tough NPC ships, rim regions are patrolled by even tougher PC ships. On the downside, the game is very, very hard solo. If you don't have backup, you're dead in over half the map.
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Re:COH's "go outside and play now, kids" feature
Note http://www.eve-online.com/ also has a system that lets people who aren't online constantly keep up with those that are as well. Thei training system is based on time as opposed to in game experience.
MMO's get paid by the month, whether your online or not. But if your not online, you don't cost them as much money. -
Re:For Windows platforms...
When I worked on a rather large IT company in the old days[a year ago] with a lot of clients I found that Radmin was the best choice. The speed and refresh rate of it is great. Much more than in any standard VNC programs I have tried. Plus the option of using a radmin computer as a gateway to another radmin computer is great when trying to help cusomers over a vast WAN. Plus it has shell and file transfer possibilities. And I found it useful for checking how my EVE Online pilot was doing from work.
Only problems is that is is Windows Only.
For adminin linux or unix computers I just use SSH and an X tunnel. Heck. I even ran Maya between continents using that method. Both systems running Irix.
To admin the Windows servers at work I use a combination of an SSH tunnel and RDP. -
Re:What about Vendetta Online?
As for another space MMO, Eve Online is set to release their first expansion, Shiva, within a month or so. Shiva represents a massive change to the game, adding a ton of new features, and I find it unique that a game company would release such a major upgrade to their product for free to their subscribers. While I dunno about linux/mac clients, Eve is definately a unique game, the simple facts that its beautiful, runs well on low hardware systems, and the UI is extremely clean keeps me very happy.
If you're an Elite fan, or even a Tradewars fan you'll get hooked on this game.
Subscribers who wish to sign up for Shiva testing can do so here: http://myeve.eve-online.com/shiva.asp
Feature list of Shiva: http://www.eve-online.com/features/shiva/
Screenshots are also available in the forums under the Shiva Testing category. -
Re:What about Vendetta Online?
As for another space MMO, Eve Online is set to release their first expansion, Shiva, within a month or so. Shiva represents a massive change to the game, adding a ton of new features, and I find it unique that a game company would release such a major upgrade to their product for free to their subscribers. While I dunno about linux/mac clients, Eve is definately a unique game, the simple facts that its beautiful, runs well on low hardware systems, and the UI is extremely clean keeps me very happy.
If you're an Elite fan, or even a Tradewars fan you'll get hooked on this game.
Subscribers who wish to sign up for Shiva testing can do so here: http://myeve.eve-online.com/shiva.asp
Feature list of Shiva: http://www.eve-online.com/features/shiva/
Screenshots are also available in the forums under the Shiva Testing category. -
EVE Online
I can't believe EVE got so little attention in this discussion. EVE is the best game out there today.
:>
You ''level up'' slowly because you train in real-time. That means that Joe Schmoe may not be able to get on more than once a week or so, but he can still be a significant player in the world of Eve.
Got more time and want stuff to show for it? You can build a name for yourself, you can gain status, build a corporation, actively pirate- Or just mine all day for cash.
But in a fleet battle, even the weakest pilot, in a little frigate, can make a huge difference by warp scrambling or target-jamming an enemy battleship. A pilot who's only been playing for a few weeks still has a chance to get that new, rare tech II blueprint from an agent and make billions for new ships and modules.
It's all relative, and it works very well- Though weak-minded people tend not to like it because A> They can't understand it, B> It doesn't start at the beginning, go through the middle and end at the end, and C> It's not the MMORPG they're used to.
As to the comments earlier that you had to 'grind' away at mining, that's bunk. :> You can mine, but there are plenty of other ways to make money. Hunting pirates (Both the NPC and PC type) can be very lucrative. So can buying and selling junk, or trading, or running agent missions or making ships, copying or researching blueprints, building modules.. there are hundreds of ways to make good isk without ever touching a mining laser.
In case it wasn't clear, I'm totally addicted to EVE. :> I've been playing online games basically as long as they've been around, and have run my a couple of reasonably popular MUDs.
I refer anyone curious about eve to the following URLs:
Eve Online
NSN recruiting video (player produced)
NSN video #2 (player produced)
(Save the videos to disk, then enjoy, preferably with good sound)
CCP created the world, we inhabit it, decide where it goes, and bring it to life. Our actions are written into the storyline, and we can choose to play however we like. It's a truly fantastic game. :>
-Kysh -
Eve?
(reminds me of
Eve Online? ... well I can't remember the name...little help .. not everquest but ...? )
FAQ: 2.7 How is skill advancement achieved?
?
Character advancement is accomplished through the activation of skill training kits. Once a training kit is utilized, a certain period of time must elapse before training is complete and the skill is functional. The activation time required is measured in real time and training continues regardless of whether or not a player is connected to the game. The training time needed for skills may range from less than an hour to several days, depending on the type and complexity of the skill. You may only train one skill at a time, one character at a time per account. Time elapsed during training may be monitored through the character sheet. -
Re:Comments from a droid engineer
People who don't like that need to check out EVE Online. There's plenty of non-consensual PvP. Too much for my taste, way too many people will shoot first in a territorial dispute. Or because they're bored. Or 14...
So I'm not playing EVE anymore. But I still recommend the game to anyone who likes: lots of PvP, a rich economy, large programs written in Python, flying around in spaceships, or strikingly beautiful spacescapes. Go check out some screenshots, EVE is a gorgeous game. And they are doing content updates and revamping the UI. There was a GUI re-write about, oh, 9 months after release with everything obviously rewritten, cleaner, and more useful.
Do note that you're hosed as a solo player, it's all about corporations. If this has changed in Minmatar space, please let me know.
I'd better shut up, I may find myself paying a subscription fee again. -
Re:City of Heroes
A bit off-topic, but pertinent to your comments about EVE. Check out this link. It's a list of items due to come out in the next major game *patch* in Q3. If you thought the level of detail was high before, this will blow your airlock open. Personally though, I'm not too concerned with the lack of a person-type character present. I'm fine with being just a ship, since that's what the entire game has been designed around, conceptually. However I do remember EnB's character representation, and as horribly underdeveloped as it was, it was still kind of neat to get out of the ship, stretch the legs and chat with guild-mates on the station.
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I already got 4 implants
It's in MMORPG game eve-online
Ocular filter, Memory Augmentation, Cybernetic Subprocessor, Willpower -
Re:Another MMO with no PvP
'They' did. It's called EVE Online. You pilot a spaceship, run missions, hunt mobs (PvE) and there's LOTS of PvP. The gameplay is good, the client is well-polished (now) and the graphics are first-rate. But if you don't want to join a corporation you're pretty much sidelined and anyone who did join one can own you in combat.
If I were into PvP and clans I'd still be playing. EVE is, in my opinion, no good for the casual solo player. For those that like that sort of thing it can't be beat. -
Re:MMORPGs need better real-time characteristics
Dunno, but I've been playing this Eve Online stuff and it seems pretty realtime to me. And it supports 7500 people at the same time with no lag... And I must say it's pretty fun to play too, if you like space rpg's
;) -
This game better than X2 and has free trial
I'm not affiliated with the game I just wanted to spread the word. EVE-Online
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EVE Online
EVE Online although it's technically based on Elite.
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Re:What new genre would that be?
There's EVE Online...
You could at least have given the EVE link when suggesting it.
There are creative MMOGs out there... go pick up a copy of EVE, they could use the support.
Funny, but they don't support me so I can't support them. Hell, they went with DirectX, too, so there is little hope of seeing it on a non-Windows platform.
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Screw RocerWilco anyway
Use ventrilo. free and has a few different ports. My clan uses it when we play eve-online
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Re:Me too, so bored of RPing online.
Heh, I loved TW2002. I played the heck outta that and became ruler of the universe a few times. (Ruler by the fact that no one could come and go without my approval). I had all the starlanes mapped and beconned. Oh well time goes by.
Now it seems that there is another Trade Wars like MMOLRPG called EVE.
Don't know how it plays but I might give it a try. -
The things we play
I've been playing Eve Online for a while now, and it really feels as much as a massively multiplayer Elite as anything possibly could. There are thousands of systems, each with their own market of supply and demand, there are dozens of ships and hundreds of upgrades a player can bolt on to them. Players go out hunting pirates, running missions, doing trade runs, or even mining asteroids. If you've ever spent time on Elite and wondered what the game would be like if there were thousands of other people playing at the same time, you could do much worse than giving this game a try.
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If you liked Elite
If you liked Elite, consider trying out Eve Online. It's basically massively-multiplayer online Elite.
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Re:I haven't played the game yet ...
If you want bounty hunting, try EVE: The Second Genesis. It's not exactly a Star Wars substitute (no jedi, and you're in your ship all the time) but you certainly can put bounties on people and take those missions up for others. And the area you have to hunt them in is FAR larger than what SWG lets you play in.
It's not an RPG (more like Freelancer or Escape Velocity online) and there's undoubtably tedium if you do a lot of mining/industrial/courier work past the initial ramp-up to getting a decent ship, but bounty hunting/pirate hunting can be harrowing. At least something to look into. -
Re:Good times.
EVE Online uses a modified version of Python called Stackless Python.
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Re:Good times.
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Re:EQ with SW Races
I just want to play a SW MMOG that isn't a fp based, planet based, character interaction game. I wanted a space-sim, work on space based skills (like scounting, and lasers, engineering, and piloting, and mining, and capitalship systems), and join in massive wars, like the battle of endor. Not some, "I'm an ewok, would you like me to dance for you in exchange for a haircut and axe" game.
Hmm... Sounds like EVE to me. -
Re:Stars and Wars? Get Eve
You want Eve
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Eve is more stable and more interesting
Don't bother with SWG. If you want a space adventure, try Eve Online. There's no FPS component to Eve, but from the complaints I've read on SWG that's not a bad thing. Like all other games Eve was released a little to early, but they have done a spectacular job in crushing the major bugs. It's stable enough now that I don't worry about crashing to desktop in the middle of a heated battle. I've found that EVE is really what I was expecting SWG to be in the first place. SWG won't allow you to fly ships for another year or so. Even then you'll have to buy another 50 dollar expansion pack. Originally Eve was pretty boring because it's foundation is built on player actions. Now that there's over 4000 users on at most hours of the day, there's plenty to do. There's a PK group that has become a very serious blockade. The game has a full blown market with company stocks and trade goods. The potential of this game is unreal. Another reason I really beleive in Eve is that it was developed by a crew that can be considered a mom & pop development shop. Like any business arena I think it's important to support the little guys.
Dump SWG, try Eve. -
Forgot about Star Wars
And come play Eve Online instead. It's a lot more fun and best of all there are no rats or crabs.
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Re:ambrosia
Yeah, but everything Ambrosia puts out absolutly rules. 90% of absolutly suck. In my expierence, non-box games are more fun and more inventive than box games because box games today rely too much on graphics and cutscenes and voiceovers, and wind up terrible. See enter the matrix. Good graphics, good movie, downright crappy gameplay. Then consider Rockstar's GTA Vice. The graphics aren't the most impressive (I will not argue about this.) but the gameplay rules. Rockstar is a smaller, more independant develper. The big developers such as EA just insist on putting out rehashes of the same junk.
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A rundown
Presumably, most people here have a fair familiarity with the MMORPG (Massively Multiplayer Online Roleplaying Game) phenomenon, but here's a rundown of the major products out there from my bookmarks, for anyone who's interested but not wholly informed. Feel free to correct any of this if my understanding of any of these games is in any way flawed:
Anarchy Online
Asheron's Call
Dark Age of Camelot
Everquest
Shadowbane (just released - very buggy)
A Tale in the Desert
Ultima Online
Horizons
Eve Online (final beta - close to release)
City of Heroes
Dragon Empires (in beta)
Everquest 2 (in development)
Lineage II (in development)
Star Wars Galaxies (closed beta)
Imperator (very early development)
World of Warcraft (very early development)
Most of these games don't release specific subscriber base numbers. However, a series of very good guesses is compiled here. -
Re:Descent was way ahead of Doom
I think Freelancer is an unofficial derivative of Elite/Frontier. There are a couple others as well, including Earth and Beyond (live) and EVE Online (beta).
The official game (which may never come, and if it does, will be a long time from now), has a small FAQ. -
Coming soon...
I have to pimp EVE from ccpgames. (Just because it is made by some aquintances of mine).
It is almost out, and people have been beta-testing it for some time now. Think of it as Elite on anabolic steroids. Read the FAQ and look at the screenshots. It is promising. -
Coming soon...
I have to pimp EVE from ccpgames. (Just because it is made by some aquintances of mine).
It is almost out, and people have been beta-testing it for some time now. Think of it as Elite on anabolic steroids. Read the FAQ and look at the screenshots. It is promising. -
Coming soon...
I have to pimp EVE from ccpgames. (Just because it is made by some aquintances of mine).
It is almost out, and people have been beta-testing it for some time now. Think of it as Elite on anabolic steroids. Read the FAQ and look at the screenshots. It is promising. -
Re:not proportional?
And I have to point out that aiming a girlie soap-opera simulation at a bunch of supergeeks like me would be ignored. However had they aimed something like Eve online - I would have bought it in an instant.
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Re:Can there be a market for all these MMOGs?
Take a look at EVE