Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Stories · 1,342
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On The History Of Dead Or Alive
Thanks to IGN Xbox for its article documenting the history of Tecmo's Dead Or Alive fighting game franchise. The piece discusses the "series that brought [Ninja Gaiden developer] Tecmo from an underrated developer to one of the most popular companies in the industry", focusing on titles including Dead Or Alive 2 ("...introduced many concepts that have yet to be fully utilized in other fighting games") and the forthcoming Dead Or Alive Ultimate ("All the buzz is around the online play at this moment, and whether or not Team Ninja will be able to pull it off successfully.") TeamXbox also has an interview with Tecmo's delightfully deranged Tomonobu Itagaki, who declares: "To be thrown off of a cliff by an ugly opponent might make you feel bad even if the fight was fair, but to be thrown off by a beautiful woman... that should make you feel good about losing." -
Sega Announces Shenmue Online
Thanks to Gamesindustry.biz for covering the news that Sega has announced Shenmue Online, a PC MMORPG, "being co-developed and co-published by Sega and Korean firm JC Entertainment", as part of "its new plans to enter the Chinese online gaming market." JC Entertainment are the Korean-based makers of Rush Online (formerly Priest) and the popular-in-Asia Redmoon, and the press release on Shenmue-Online.com states the game, part of the sometimes adored Dreamcast/Xbox franchise, will be a "MMO Action RPG in which tens of thousands of players will participate in the virtual world of Shenmue staged in China including Hong Kong in 1980's. Players, acting as militants, will use mysterious powers, kung-fu, Chinese weapons and Qigong in real-time fight-action." -
Nintendo Reveals More DS Games, Publishers
StrikerObi writes "Over at Planet GameCube, we've posted an expanded list of Japanese-announced Nintendo DS titles currently in development for their new dual-screened handheld system. Highlights include a new 'Mana' game from Square-Enix and a new RPG from Game Arts, the makers of the Grandia series." GameSpot's Japanese correspondent provides the full list of games, including the games "previously announced at E3", and also comments: "Among the more interesting developments, Konami Japan will release a Boktai game, while Konami Tokyo will release a Castlevania game for the DS." -
G-Phoria Awards Showcase Psychonauts Deal, Anna Nicole
Thanks to GameSpot for its article discussing G4TechTV's recently filmed 'G-Phoria' videogame awards show, due to be shown on August 6th, in which, according to the reporter, "Carmen Electra... and her rocker-husband Dave Navarro played it up as hosts of the second annual awards show, but in reality, the event was overshadowed by the first appearance of the final version of Doom 3 at the postshow party." IGN PS2 has more information on the winners, including "Ryu Hayabusa of Ninja Gaiden fame (Favorite Character), Tony Hawk's Underground (Alt Sports Award), Tom Clancy's Splinter Cell: Pandora Tomorrow (Best Innovation), and Viewtiful Joe (Best New Franchise). The ultimate award, Game of the Year, went to Star Wars: Knights of the Old Republic." GameSpot's article also reveals that "sources [at the awards] let on that Majesco had picked up Tim Schafer's Psychonauts and will publish the game in early 2005", and elsewhere, Anna Nicole Smith's cosplay attempts (Ivy from Soul Calibur II, Farah from Prince Of Persia) were another 'highlight'. -
NCSoft Financials Show Promise, Game Delays
Thanks to GameGossip for its story discussing Korea-originating MMO firm NCSoft's financial results for the first half of 2004. Along with an "operating profit [of] $23 million", specific sales/subscription numbers were announced, a rarity in the MMO world, as the company "reported that Lineage II and City Of Heroes are both doing well, with sales as of the end of June at 86,000 units (Lineage II) and 190,000 units (City Of Heroes) respectively. Meanwhile, as far as active players are concerned, NCsoft reported that Lineage II and [the soon to be cape-friendly] City Of Heroes have 76,000 and 170,000 active players respectively." However, delays to NCSoft's forthcoming titles were also announced, since "Guild Wars has been pushed from Q4 2004 to the first-half of 2005. Meanwhile, [recently re-organized Richard Garriott title] Tabula Rasa has fallen back from Q4 2004 to the second-half of 2005." -
GTA San Andreas Dripfeeds More Info To Eager Public
Thanks to GameSpot for its updated preview of Rockstar's ravenously awaited Grand Theft Auto: San Andreas. The article first gets down to basics, explaining: "The state of San Andreas will feature three main cities, each inspired by real-life locales. The city of Los Santos is based on Los Angeles, San Fierro is derived from San Francisco, and Las Venturas will mirror the glitz of Las Vegas", before delving into new mechanics like character strength ("You'll be able to visit one of several gyms spread throughout San Andreas so that you work out to stay in peak physical health"), and comments on audio that lend credence to a rumored partial tracklisting of recent ("Despite San Andreas' superficially hip-hop trappings, the game's soundtrack will feature a full range of early '90s music".) IGN PS2 also has a new hands-on preview, including fresh info on customizable in-game tattoos ("[designed by] Mister Cartoon... [featuring] gang names, guns, and women.") -
Alien Hominid Breaks New Grounds In Console 2D
Thanks to GameSpot for its first look at GameCube/PS2 side-scrolling 2D shooter Alien Hominid, an interesting-looking title that had its genesis after "a rough prototype for the game was uploaded in 2002" to the Newgrounds Flash movie/game website. The article notes: "The core [game] mechanics are clearly inspired by classic 2D shooters such as Contra and Metal Slug. However, while Alien Hominid has obviously been influenced by those games, it doesn't end up being derivative", and concludes of the The Behemoth-developed, American-created title, due out this October: "The straightforward, accessible gameplay found in the various game modes is rock solid and a blast to play. The multiplayer modes are an awesome addition to the mix, and the level editor in the PDA [sub-game] is icing on the cake." -
Alien Hominid Breaks New Grounds In Console 2D
Thanks to GameSpot for its first look at GameCube/PS2 side-scrolling 2D shooter Alien Hominid, an interesting-looking title that had its genesis after "a rough prototype for the game was uploaded in 2002" to the Newgrounds Flash movie/game website. The article notes: "The core [game] mechanics are clearly inspired by classic 2D shooters such as Contra and Metal Slug. However, while Alien Hominid has obviously been influenced by those games, it doesn't end up being derivative", and concludes of the The Behemoth-developed, American-created title, due out this October: "The straightforward, accessible gameplay found in the various game modes is rock solid and a blast to play. The multiplayer modes are an awesome addition to the mix, and the level editor in the PDA [sub-game] is icing on the cake." -
On The Stranger Side Of Oddworld
Thanks to Eurogamer for its transcript of Lorne Lanning's talk on new Oddworld Inhabitants game Stranger, taken from a BitTorrent-ed 95mb video file from an EA press event, and available on the same site. Lanning goes into detail on the previously mentioned Xbox/PS2 game, explaining: "The main thing we wanted to accomplish on this title was the genre merging of first person action with first person shooting [and some third-person play] with a whole new twist, which is live [creatures as] ammo, and the different types of strategy that would offer." He further outlines this odd gameplay concept anchoring this non-Munch related, now EA-published title, explaining: "You get your ammo [which includes chipmunks, skunk, and insects, by] hunting little critters, sometimes they're crawling around." -
Midway - New Unreal Publisher, Inching Toward Profit?
Thanks to Yahoo for reprinting the press release revealing Midway has announced a multi-product agreement with Epic to publish three new Unreal franchise games. The deal is "including Unreal Championship 2 [originally to be published by Microsoft], an Xbox exclusive title scheduled to ship in 2005, and two future installments of Unreal Tournament [previous versions published by Atari] on PC and upcoming next generation consoles." In related news, Midway announced financial results for Q2 2004, with some slightly positive news (the company "expects to have shipped over one million units of NBA Ballers through 2004 Q3"), but disappointment in a "loss [of] $9.0 million", and news that Midway "has moved one of its major releases, Area 51, from 2004 into 2005." -
Full Report On Holiday Game Crunch Released
Thanks to GameSpy for its article analyzing Banc Of America's in-depth report on videogame prospects for Christmas 2004. The report, previously referenced on Slashdot earlier this month, is now available for download [PDF link], and GameSpy explains the report "[isn't] trying to predict what the best games of the holiday are going to be. They're predicting what the best selling games are going to be, and which ones will meet expectations set by company leaders." The Banc analysts predict that Halo 2 "will be the second-best seller of the holiday season, just behind GTA: San Andreas", and suggest that certain titles, specifically "Bloodrayne 2, Terminator 3: The Redemption, The Red Star, 100 Bullets, Crash n' Burn, Predator: Concrete Jungle, and Shadow Hearts 2", should be moved beyond the holiday season entirely, to "avoid big-name products coming out on the same time-frame." -
ESPN NFL 2K5 Rushes Into Bug Issues
Thanks to GameSpot for its article discussing issues with the online modes of Sega's PS2/Xbox title ESPN NFL 2005, as "a server update will be released on Friday 'to address the login and roster problems some of you are experiencing.' The problems affect both the PlayStation and Xbox versions of the game." Amidst messageboard rumblings of "AI issues", the high-rated, budget-priced title also seems to have a separate problem with the Xbox Live version, as it's advised if you're "having difficulties getting another user to accept your challenge or if you are not receiving challenges once you've created a match, [to] power down your Xbox and restart" - the developers, apparently wrestling with the previously mentioned Xbox Live "LSP (Live Server Protocol)", are planning to fix this problem by August 6th. -
Why Haven't 3D Graphics Surpassed 2D Game Art?
Thanks to GameSpot for its 'GameSpotting' article discussing the longtime game player's "soft spot" for 2D games, and why, in the author's view, "3D polygonal graphics still haven't entirely surpassed 2D game art." He explains: "In a way... I think the cinematic power of gaming almost took a step back with the transition from 2D to 3D. 2D game characters are displayed precisely how the artist chooses to display them to you. There is no extraneous frame of animation to be found. 3D game characters, meanwhile, are yours to control, so you may rotate them and view them from whichever unflattering angle you like." It's also argued: "2D games handle collision detection (or the interaction between two characters or objects) better than 3D games do... [and] I think 2D game characters still have the capacity to display more-lifelike emotions than 3D game characters do." -
Xbox Sees Earnings Lag, Stronger Sales
Thanks to GameSpot for its article discussing the Xbox-related financial results from Microsoft's Q4/annual 2004 earnings, released yesterday. The article notes: "The Home and Entertainment Group, which includes the Xbox division, had a $339 million operating loss for the quarter on revenue of $499 million and anemic revenue growth of 3 percent - the lowest growth rate of any of Microsoft's seven business segments. Though Microsoft doesn't break out separate results for the Xbox, it's pretty clear that the console business is still a strategic investment, not a profit center." However, it's not all bad news, since "Xbox shipments increased 27 percent over the same period a year ago. Microsoft reports 15.5 million units sold worldwide through the end of June: 1.5 million in Asia Pacific, 3.9 million in Europe, and 10.1 million in North America. The company also quoted industry research group NPD's claim that Xbox has a 33 percent market share in the US, with 50 percent growth in software sales over Q4 last year." Does this bode well for the apparent 2005 launch of Xbox 2? -
Doom 3 Creators Huddle, Address Clamoring Press
Thanks to GameSpot for its interview with CEO id Todd Hollenshead and Doom 3 lead designer Tim Willits, as part of a carefully orchestrated fusillade of interviews that also includes a subtly different interview at IGN and another interview at GameSpy - topics discussed include the limit on 4-player multiplayer ("I have no doubt that one of the first mods for Doom 3 to come out will be eight-player Doom 3. But it's my guess that eight-player Doom 3 will be most effectively played on LAN servers"), game pricing ("Activision has a minimum advertised price on the game at launch of $54.99; anything above that I would say is just retailers padding their margins"), and what id will do next ("Our very talented art staff has already started on the next game. Kenneth (Scott, id Software artist) is leading the team, working on some proof-of-concept stuff.") -
Tomb Raider Franchise Revamp Due Summer 2005?
Thanks to GameSpot for its article discussing a possible date for the relaunch of the Tomb Raider videogame franchise. According to the story: "Top Cow Productions announced they are temporarily halting production of the Tomb Raider comic book. According to the post, the comic 'will relaunch in conjunction with the release of the seventh Tomb Raider video game in the summer of 2005.'" We've previously covered news that "Crystal Dynamics is currently developing the new game with, according to some reports, the input of Ion Storm founder Warren Spector" - what changes would you like to see in a new Tomb Raider title? -
World War II Online Reloaded - Can MMOs Be Rehabilitated?
Thanks to FiringSquad for its article revisiting the state of PC MMO World War II Online, as the writer asks: "Three years ago I uninstalled World War II Online and lamented a good idea gone bad. Now I can barely force myself to write this article for fear of losing Maastricht to a British counter-offensive." With FiringSquad's original review stating "the vast majority of you will simply feel cheated", things seem to have changed, from the same reviewer's perspective: "Somewhere along the way, World War II Online got good. The game isn't so much better than it used to be because the graphics got some sprucing up or because of new weapons. It happened in the community." Can a keen, well-organized community and post-launch patching rehabilitate an MMO, or will a sub-optimal launch doom it? -
When Videogames Publishers Go 'Street'
Thanks to 1UP/OPM for its article discussing what they describe as the 'thugging' of the videogame industry, referencing games such as Def Jam Fight for NY and Midnight Club 3: Dub Edition. The piece suggests: "Whether it was established franchises morphing into more streetwise versions of their former selves or new franchises emerging wearing their hip-hop influences on their sleeves, it was clear that the urban lifestyle is being embraced by developers and publishers alike." Marc Ecko argues "I think the problem is that the games industry is generationally nostalgic", and Steve Allison of Midway charges: "The guys bitching about this new trend are inching up on 35 years old, and they grew up on old-school gameplay. They're a very vocal bunch, but they're just not the market anymore." -
Japanese Videogame Stats Illuminate, Confusticate
Thanks to Game Science for its article analyzing Japanese videogame hardware and software sales for the first half of 2004. Of particular interest are the hardware sales for consoles ("PlayStation 2 - 1,365,260... Nintendo Gamecube - 340,204... Xbox - 18,239"), million-selling games ("Pokemon Fire Red & Leaf Green - 2,136,737... Dragon Quest V - 1,572,497... Sengoku Musou - 1,002,312"), a rare Western game popular in Japan ("Grand Theft Auto Vice City - 367,302"), a list of the publishers with the most games in the Top 100 ("Nintendo - 28...Bandai - 9... Konami - 8"), and the note that "The [videogame] market has increased 7.7% on the same period last year", meaning previous depressed forecasts for the Japanese games industry might not be entirely correct. -
Ballmer - Xbox 'Can Take Sony' In Next Generation
An anonymous reader writes "According to GameSpot, a Q&A with Microsoft CEO Steve Ballmer has him saying that, although the company's Xbox game console isn't making money (or bleeding them dry), the pain has been worth it. 'We have gone from nowhere to a significant player,' he said, adding: 'I am betting we can take Sony in the next generation.' Guess things are set to get even more interesting with the forthcoming next-gen console launches." -
On The Secret Life Of Videogame Voice Actors
Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games? -
Sony Shows Wireless Multiplayer, Talkman, New Games For PSP
Thanks to GameSpot for its article discussing Sony's showcase of new features/software for its forthcoming PSP handheld, including confirmation that "up to 16 PSPs can connect together using the device's wireless LAN... without the need of a central hub device", as well as "several new PSP games, including a version of the anime-inspired PlayStation 2 shooter Ghost in the Shell: Stand Alone Complex... [and Harvest Moon and Need for Speed conversions.]" 1UP has further information and pictures, including the unveiling of Talkman, new PSP software which "accepts voice input from a microphone peripheral.. [and lets] a multi-lingual cartoon bird named Max... translate comments in one language into another." -
On Gay Themes In Videogames
shadowcabbit writes "Gamespot's most recent GameSpotting covered a wide range of topics, but probably one of the most intriguing among them is the examination of homosexual themes in video games. The article raises a few interesting questions, such as 'how much longer until an explicitly 'gay' game comes out?', but oddly focuses on male homosexual relationships, claiming them to be a way to entice female players; and mentions that while the main purveyors of homosexual content in games are Japanese companies like Squaresoft and NEC (who made the infamous Chou Aniki series), U.S. producers are starting to slip in some risque content, citing Temple of Elemental Evil's 'gay pirate' Bertram, and Will Wright's The Sims not balking at same-sex couples adopting a child character." We've previously covered another article on a similar subject. -
ESRB Responds To Mixed Review From FTC
Thanks to GameSpot for its interview with Entertainment Software Rating Board (ESRB) president Patricia Vance, following yesterday's publishing of a 'Marketing Violent Entertainment To Children' report [PDF link] by the Federal Trade Commission. The report's findings are discussed by 1UP, noting the FTC "still gives mixed marks to the American games industry when it comes to marketing mature games to a younger audience." Vance indicates that "ESRB's focus will continue to be on getting retailers to display signage at the point of purchase that increases awareness and use of the rating system", although, even after improvement over previous years: "69% of survey participants (aged between 13 and 16) were able to buy an M-rated game without hindrance, including 55% of unaccompanied customers." Outside of the ESRB's duties, "The FTC's chief sticking point was still with the placement of [M-rated] videogame advertisements... [which] still frequently appear in enthusiast gaming magazines and other publications technically aimed at a teenage audience." -
Tekken 5 Arcade Debuts, Shows Off ALL.Net Networking
Thanks to 1UP for its pair of articles discussing initial details and new character listings for Namco's arcade fighting game Tekken 5, listed as "Arcades in 2004, Console in 2005." In the burgeoning Japanese arcade market: "Namco plans to initially market Tekken 5 to Japanese arcades as a package of two linked cabinets and an attached 42-inch plasma TV monitor. All told, the set will run operators 3,129,000 yen (about $28,500)." It's also noted: "Each cabinet will also be equipped with a card reader to let players take advantage of the [recently announced, Sega-Sammy partnered fiber-optic network] ALL.Net online rankings, character customization, and ghost character system." -
Ultima X Odyssey - Wisdom In Cancellation?
Thanks to Corpnews.com for its discussion of the history of the Ultima MMO franchise in the content of the recent cancellation of MMO title Ultima X: Odyssey. The author argues of the cancellation: "This isn't a surprise. No, really. More fundamentally, all this points to the fact that somebody in EA's headcheese department is scared stiff of potentially sapping subscribers from the only truly successful title [Ultima Online] to come out of the company's development sweatshops." He claims: "Furthermore, all this comes at a time when the amount of 'surefire bets' in the industry seems to be dropping exponentially. Miniscule subscription bases for former hot-ticket games like Horizons and Shadowbane, coupled with disappointing numbers for Star Wars Galaxies - at last count, the game widely predicted to crack the MMO industry open and bring in a new rush of players... make it easier than ever for suits to pull the plug on projects which require millions of dollars to even hit the shallow waters of beta." Where does EA go from here with the online Ultima franchise, given that this is the second cancelled online Ultima title? -
Infinium Phantom Gets Positive, Negative Spin
aanand writes "Kevin Bacchus, Infinium's PR man and the brains behind the launch of the Xbox, has given a revealing interview with State in which he attempts to lay to rest once and for all the doubts about the Phantom's viability and, indeed, existence. The man himself: 'I built a game console. I know what it takes to do that. It wasn't until I met with the founders of the company as they were interested with bringing me on board that I realised that it was a lot less audacious than it seems on the surface.'" Infinium has also recently announced that they "will be shipping Java technology on its Phantom game receiver when it launches this fall", but with Xbox Live Arcade seeming to duplicate at least some of Phantom's "advanced gaming on demand system" functionality, and muck-raking sites such as 'Where Is Phantom?', billed as "The site for all [Infinium] Critics, Cynics, Detractors and Doubters", nipping at its heels, the company may have its PR work cut out for it. -
Nintendo's Boss On Western Partnerships, Online
Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said." -
Bartle Addresses Pitfalls Of Virtual Property
Thanks to GameSpot for its 'Spot On' feature discussing some of the problems inherent in today's MMORPG property-owning systems. It references a paper [PDF link] written by original MUD co-creator Richard Bartle, which "addresses some of the trickier, if not darker, sides of virtual-property ownership." The basic premise of the argument is that "increase in commodification, gamers and the industry... are fast moving toward a breaking point that will likely involve the real-world legal system to sort out the conflicts", citing recent Chinese lawsuits about the loss of virtual items. Bartle concludes, gloomily: "Professors at Yale and Harvard looking into cyber-law, as they call it, are prepared. Unfortunately, they aren't the people who will be approached. The people who will be approached will be the judge... someplace that's never heard of virtual worlds. Working with the unknown, while perhaps exciting for those who enjoy gambling, is nevertheless on the whole bad for business." -
Ultima X - Odyssey Development Cancelled
eToychest writes "According to a post by David Yeeon on the front page of the official EA site, PC MMO title Ultima X: Odyssey has been cancelled. The post reads: 'As of today, development on Ultima X: Odyssey has ended. We feel that Ultima Online is where we need to focus our online efforts and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project.' It's too bad, but perhaps it was for the best." GameSpot sketches out the background, explaining: "The [August 2003-announced] game went through an evolution when its design and development staff were recently moved from EA's Austin, TX studio to the company's main Redwood Shores campus... UXO was to have picked up where the Ultima IX storyline left off", and GameSpy adds that the new Ultima Online expansion pack "will be officially revealed later this month at an EA press event." -
Spider-Man 2 Game Goes Spider-Man Theft Auto?
Thanks to IGN Xbox for its review of Treyarch/Activision's new Spider-Man 2 console game, debuting simultaneously alongside the recently Slashdot-reviewed movie. The fairly positive review suggests: "What Treyarch has done... is to blend in that nearly unattainable addiction so inherent in Neversoft's Tony Hawk's Pro Skater series and meld it with Spider-Man's web slinging in a Grand Theft Auto-style open city." However, the reviewer tempers this praise with comments on "dull repetition of the Hero missions... and the boss fights range from stupid to incredibly annoying", and GameSpy shows similar barely-reserved enthusiasm, noting a returning Bruce Campbell "is perfect as the narrator", and praising the "fantastic web-slinging and the huge city environment", whereas GameSpot is a little more tepid, arguing the game "bites off a little more than it can chew with its attempt at an open-ended design." [It's also worth noting the "kid friendly, intentionally simplified control scheme"-toting PC version of Spider-Man 2 is almost completely different from the console versions.] -
John Deere American Farmer - The Game
Thanks to GameSpot for its story discussing the new release of agriculture-themed PC videogame John Deere American Farmer, "the first game to be licensed by agricultural equipment manufacturer Deere & Company", which "charges players with establishing and maintaining a successful farm." The official videogame site has much more information on this Harvest Moon-esque value-price PC title with a great box cover, noting the player must "overcome bug infestations, unpredictable weather and disgruntled employees", all the while "purchasing and controlling authentic John Deere branded equipment - tractors, combines, planters, cultivators and more." -
Beyond Castle Wolfenstein Re-Compiled
hypethetica writes "In memory of game developer Silas Warner, a fan-based port of the original PC boot-diskette version of the 1985 classic, Beyond Castle Wolfenstein, has been disassembled, CPU speed fixed, and Soundblaster support has been added. The new game executable, blessed by Silas' widow, runs in DOS, Windows, and DOSBox emulators. Both the executables and source code (x86 assembly) are available for download." -
Capturing Gaming Feel Not All About Complexity?
Thanks to GameSpot for its 'GameSpotting' column discussing the largely indefinable 'feel' of a videogame, suggesting: " I'd much rather play a very simple game with a great feel to it than a highly complex, sweeping game consisting of a huge variety of different elements, none of which are terribly good in and of themselves." The writes goes on to compare the "polar-opposite types of game design philosophies" displayed in Ikaruga ("I think of [the game] essentially a flawless masterpiece") versus Morrowind ("I think of [it] as being great mostly through the sum of its many parts"), before concluding: "Games shouldn't take on extra features for the sake of it... Quality of gameplay is ultimately what matters most to people who avidly play games, and high-quality gameplay comes from having the right feel, rather than the other way around." -
Digital Praise Takes Up Christian Gaming Cause
Thanks to GameSpot for its article discussing the formation of a new Christian videogame developer, Digital Praise, formed to create a "planned line of non-offensive games." CEO Tom Bean notes: "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror", and the company's official press release discusses "development on two games based on the Adventures in Odyssey radio theater series", arguing: "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago." -
U.S. Marine Corps Enters Videogame Arena
Thanks to GameSpot for its initial impressions of squad-based Xbox/PC FPS Close Combat: First To Fight, as it's explained: "The United States Marine Corps is looking to get into the [game licensing/development] action with Close Combat: First to Fight, a project it is working on with Destineer, a company formed by several ex-Bungie employees [and who also own MacSoft]." Apparently, in this Gathering-published title, a reboot of the Close Combat strategy game series: "You'll command a four-man fireteam of marines engaged in intense urban combat in a yet-to-be-named city in the Middle East", and the article author muses: "It may sound a lot like Full Spectrum Warrior... [but] instead of commanding the fireteam from third person, you'll actually play in first person as the fireteam leader." -
Driv3r Ships 2.5 Million, Reviews Not So Sunny
Thanks to Yahoo! for reprinting a press release revealing Atari has shipped 2.5 million copies of long-awaited PS2/Xbox title Driv3r, with Atari CEO Bruno Bonnell reassuring: "The global Driver fan base is as robust and passionate as ever, as indicated by retail reaction in the U.S., the U.K., Germany, France, and other key territories." However, some of the initial reviews are decidedly mixed, in a similar vein to Atari's big 2003 title Enter The Matrix, with GameSpot lamenting of the third Driver title: "Driver 3 is full of the sorts of glitches and problems that final retail products shouldn't have", and IGN complaining that the game "...plays like a bigger, prettier version of Driver 2 with band-aids, but no real solutions to the problems that riddled it." Most of all, Eurogamer were previously skeptical about a late preview version, and are even more scathing regarding what they see as a "class-A disaster" final product. Fair, or not so fair? -
Kasavin Weighs In On PSP, DS Battle
Thanks to GameSpot for its Greg Kasavin-authored 'GameSpotting' editorial discussing comparisons between Sony's PSP and Nintendo's DS handheld systems, in a piece subtitled: "Five Capital Letters, Two Little Systems, One Big Bloodbath". Kasavin points out: "It's very, very easy to jump on Sony's bandwagon... it's also very, very easy to root for the relative underdog that Nintendo's lately turned into. But... neither of these companies expects your loyalty or necessarily deserves it. They're both these big, huge Japanese firms designed to pull a serious profit year in and year out." The piece continues: "There's a lot of evidence to suggest that the Nintendo DS is a reactionary device that lacks focus", although concedes: "To be fair, Sony has also done its fair share of double-talking with respect to the PSP", before marginally favoring the PSP, "designed with an 'if it ain't broke, don't fix it' mind-set." Elsewhere, Game Informer also weighs in, with a two-part series "analyzing the upcoming handhelds". -
Tim Sweeney Talks Unreal Engine 3
An anonymous reader writes "Following the recent unveiling of Epic's Unreal Engine 3, Beyond3D has interviewed Tim Sweeney of Epic about the next-gen videogame engine. The discussion is mainly about the 3D requirements, but they also touch on other technologies that are used or required: 'Off-the-shelf 32-bit Windows can only tractably access 2GB of user RAM per process. UT2003, which shipped in 2002, installed more than 2GB of data for the game, though at that time it was never all loaded into memory at once. It doesn't exactly take a leap of faith to see scenarios in 2005-2006 where a single game level or visible scene will require >2GB RAM at full detail.'" -
Multiplayer For Mobile Games - Are We There Yet?
Thanks to GameSpot for its feature discussing whether multiplayer mobile phone gaming is genuinely an emerging trend. According to the piece: "For every mobile maven that claims that networked multiplayer is where mobile gaming must direct its energies, there are another two that point to the prohibitive costs, technical barriers, and unacceptable risks that currently stand between wide-spectrum multiplayer and reality." Isaac Babbs of Atlas Mobile frames the problems as "...device limitations and high data costs to the consumer. On many of today's networks, even a simple chess game could hit you for half an hour of airtime--and that's if you manage to make it through without the other player getting fed up and dropping or going into a tunnel and losing reception." Will mobile phone gaming ever take off in the States? -
Yoshinoya Beef Bowl Simulator Thrills For PS2
An anonymous reader writes "According to a hands-on account of Success' Japanese PS2 title Yoshinoya over at GameSpot, the game, based on the popular Japanese/U.S. restaurant chain, 'is quite possibly one of the greatest beef-bowl simulators on the current generation of game consoles.' Sadly, the game probably won't make it out of Japan." Apparently filled with hectic multi-part gameplay: "You'll take the role of a bright-eyed and bushy-tailed trainee at a Yoshinoya store who must work his way up through the ranks of the apron-and-hat-wearing set to be the best employee to ever seat a customer, pour tea, prepare a bowl, and shout 'Arigato gozaimashita!'" -
Miller, Wright, Mechner Discuss Videogame Graphics
Thanks to GameSpot for its article covering a panel discussing videogame graphics at the Computer History Museum in Silicon Valley. According to the article: "The panel of designers--The Sims and SimCity architect Will Wright; The Manhole, Myst, and Riven-creator Rand Miller... and Prince of Persia and Karateka designer Jordan Mechner--presented ideas which simultaneously praised the progress made in the past decade and cautioned against relying solely on the bells and whistles those faster GPUs provide." Interestingly, opinions on graphical fidelity differ, with Miller arguing: "We draw every little blade of grass, because we can", but Wright "reiterated his overall recipe to making great games--a less-is-more approach to leveraging and relying on graphics to drive the user experience." -
Eugene Jarvis Shifts From Terror To Fast, Furious
Thanks to GameSpot for its interview with seminal game designer Eugene Jarvis, best known "for arcade titles from the eighties... including Defender, Robotron, NARC, [and] Smash T.V.", discussing his attempts to revitalize the arcade market. The article mentions his recently released, terrorism-themed Target: Terror lightgun arcade shooter, apparently "the number two most profitable arcade game in its first month in general release" - Jarvis comments of the content: "So Target: Terror is this extreme paranoia, but gosh, it could be real. We take it to the extreme--they're taking over the Golden Gate Bridge and you have to retake that." It's also revealed of Jarvis that "This Fall, his three-year-old, self-funded company, Raw Thrills, will debut its second arcade title, The Fast and the Furious, a driving title based on the Universal Pictures film of the same name." We previously covered Target: Terror earlier this year on Slashdot Games. -
Sega Goes Cheap to Battle EA in NFL Game Sales?
An anonymous reader writes "According to as yet unconfirmed reports on DealRush.com, Sega is going full force at EA's football market share by slashing their football game's price by 60% and only asking $19.99 this upcoming year, instead of the usual $49.99. EA, the current market leader in football games, outsells Sega's title, year after year, by a wide margin. This year Sega may have adopted a new strategy to hook them with price, and follow through with quality in an effort to increase sales. EA has yet to respond. ESPN NFL ships in August for Playstation 2 and Xbox. [A GameSpot report has a Visual Concepts spokesperson indicating there will be 'big announcements regarding the game soon', but there's no official word.]" -
Valve Announces Half-Life 2 Code Theft Arrests
Ant writes "GameSpot and other sources report arrests were made: Developer of the much-anticipated and delayed shooter sequel reveals an international wave of arrests has been made. The Half-Life 2 code theft saga entered a new chapter today when Valve Software announced a series of arrests had been made in the case. According to Valve, suspects in several countries had been taken into custody in relation to charges stemming from the theft of the Half-Life 2 code, distribution of the code, and breaking into Valve's network..." -
Midway Takeover Looking More Likely?
Thanks to GameSpot for its article discussing Viacom CEO Sumner Redstone's increasing financial stake in publisher Midway, as he "has hired a financial advisor to evaluate options should he increase his interest in the publisher to 80 percent of its common stock", and also "nominated his daughter, Shari E. Redstone, to join the board" The piece also notes: "In spite of the stock reporting 17 consecutive quarterly losses, Redstone has demonstrated unflagging interest in the company, increasing his stake in it from less than 30 percent at the beginning of the year to its current level", and goes on to speculate: "A survey of analyst's comments... suggest a timeline that would see Redstone acquire sufficient Midway stock to take the company private, to be followed by the sale of the company to Viacom. Such a scenario would give Viacom the means to enter the game space through the Midway Games infrastructure [as opposed to the rejected concept of an EA takeover.] Viacom could then leverage its many brands--including MTV and Nickelodeon--to become a significant publisher." -
Chronicling Riddick - Making A Decent Movie-Licensed Game?
Thanks to Eurogamer for its two-part feature discussing developer Starbreeze's path to making a high-quality licensed videogame in Xbox FPS Chronicles Of Riddick, as the author asks of movie licenses: "Should they mimic the structure of the film and allow players to relive key events? Should they act as a supplement to the main picture, fleshing out secondary characters and back-stories whilst adhering to the tenets of genre?", before analyzing the development of the well-received title, which has drawn impressive scoring from GameSpot, who rated it "one of the most-impressive games on the Xbox and seems destined to be remembered as the most inspiring collaboration between Hollywood and the gaming industry yet." The Eurogamer article concurs with this, praising the "very cohesive first-person game blending elements of stealth, all-out action and storytelling." What did Starbreeze do right? -
Should Online Console Games Have Dedicated Servers?
Thanks to GameSpot for its 'GameSpotting' editorial discussing the problems of online console gaming without dedicated servers. The author points out: "Let's consider the top upcoming shooters on both the PS2 and the Xbox: Killzone and Halo 2... the cold, hard fact is that these games will only offer a maximum of 12- and 16-player online multiplayer, respectively. In other words, if you can find a good nearby server, you'll be playing a game that isn't fundamentally different than what we've been playing for about eight years on the PC in Quake 1." He continues by contrasting this to the PC experience: "EA has promised that the upcoming Battlefield 2, currently scheduled to ship in the first part of 2005, will have more than 100 simultaneous players", before suggesting: "The bottom line is that console games need dedicated servers. As it stands today, only individual Xboxes are serving matches while simultaneously allowing the host to play. You simply cannot run a 24- or 32-player game with just a 733MHz processor and 64MB of system RAM available, hooked up to a potentially flaky cable or DSL line." -
Full Spectrum Warrior Reveals Army Mode, Contrasting Reviews
Thanks to EvilAvatar for pointing to a gallery of screenshots from the hidden 'Army Mode' of newly-released Xbox strategy game Full Spectrum Warrior. Originally discovered using a modified Xbox, GameFAQs lists a universally-usable code to "unlock the original [U.S. Army-funded] training version [of FSW], with more enemies, civilians, open areas, levels, and [greater] difficulty", as previously mentioned on Slashdot Games. However, critical response to the title, while generally good, has wavered a little, with the GameSpot review arguing that the game "boasts a great presentation and a unique design. However, the gameplay itself just doesn't stack up quite as well", but an alternate take at IGN suggesting that "there is room for improvement, but the game is still top-notch at every level of development and execution." -
True Fantasy Live Online Cancelled
Sad Gamer writes "Well, it seems long-awaited Xbox Live-compatible MMORPG True Fantasy Live Online has been cancelled. Apparently: 'The main reason cited for this action was the inability to deliver the intended experience to users of Microsoft's XBox Live service in Japan...' This leaves a tiny list of titles that left that can help to push XBox Live in Japan. 'Now Japanese XBox Live users only have titles like Halo 2 and Dead or Alive Ultimate to look forward to in the upcoming months.'" GameSpot has a full translation of the brief Microsoft Japan press release regarding this previously discussed, Level 5 created MMO, formerly likely for Western release as well, which notes: "The MMORPG genre, across all platforms, has become an incredibly crowded and competitive marketplace. In response, Microsoft Game Studios has decided to streamline its portfolio, making fewer bets in this genre."