Domain: idirect.com
Stories and comments across the archive that link to idirect.com.
Comments · 33
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Re:Math is a Chore
I use the same technique on every arithmetic problem.
If you show me some numbers to add--5736 + 7452--I go left to right. 5 + 7 is 12. How do I know? Because I have the sets {(1,4),(2,3)} and {(1,9),(2,8),(3,7),(4,6)} memorized. I know 8 is 5+3; I can also re-derive this: (2,8) gives me 2 on 5, which swaps via (2,3), and so now I have 3. 5+3 = 8. Check it; I didn't bother doing the math, just like I didn't bother verifying that 5-3 = 2 (because I'm adding 7 to 5, thus (3,7), I subtract 3 from 5 and increment the 0 to the left).
Scan the numbers. 13188.
Is that right? I don't know: I just glanced at the two 4-digit numbers. Let me count it on my fingers. 13188.
... Yes.Subtraction goes the opposite way. Multiplication just calls up the appropriate entries from the 0-9 multiplication table (5x7 = 35?) and drops them down to an accumulator (add them), which *really* grows the number of computations. Division is as annoying as ever: guess what's close and perform multiplication, *then* subtraction. Take a guess about where I got this.
Friendly numbers and equation rearranging are cheap. They're easy to learn with low effort, and abstractly attach to any advantage you might have by seeing the same numbers added again and again. You remember what 7 + 9 is? then 7 + 4 + 9 becomes 7 + 9 + 4. Multiples of five are universal; doubles are common. This isn't an algorithm, but a strategy.
Algorithms are expensive, but *efficient*. You'll work harder to get these Soroban-derived techniques down. You'll expend effort making them autonomic. You're going to suck down ATP, choline, and glutamate trying to burn this into your head. It's not as heroic as it sounds, but it *is* effort. Once you've done that, you'll glance at numbers, blink once, and spit out a computation. You won't even be sure it's correct because you won't remember doing any math; you'll just see 15 numbers to add, subtract, and multiply, and you'll run through it with numbers being swapped out for other numbers. You won't expend any *effort* doing the computations, either: for all that up-front study, you *never need to think about arithmetic again*.
This is why asian kids freak us all out.
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Re:They're kids
Programming is not a building block.
Were you ever told to study or take notes in school? Do you know how to do either of those? Think before you answer.
Did you know organization aids in memorization? Did your teachers tell you rhythm and rhyme increase the ease with which you can learn something, or only leverage that fact, most likely thinking they were adding entertainment to keep a class full of distracted kids attentive?
Surely someone tried to feed you acrostics. Even engineers know this one.
What about mathematics? Are you still counting on your fingers and carrying the two? If you memorize your multiplication tables (by brute force) and practice using a Japanese 4/1 abacus, you can immediately compute arithmetic operations in your head. Memorize a simple system of numerical storage (Dominick's, Mnemonic Major, number shape, PAO) and use a digital computation algorithm and you can keep three registers straight while you compute infinite digits in any square root in your head faster than you can write or voice the numbers.
People think too much about goals and not about foundations. They also think children too stupid to understand anything complex, instead of thinking about how people think. You would think folks would say, "Hey, we can describe memory to children in great technical detail, because a child will stare at you blankly, think for about four seconds, and immediately recognize the mechanism you've described!" Instead they say, "Associative? You want to tell children memory is visual and associative? They're not going to understand that! It's too complex!" It's ludicrous; it's like claiming you can't tell a child teeth grind up food and wet it with saliva so it can safely transport down the esophagus to the stomach. They bite a chicken nugget, chew, swallow, and feel it move, and immediately understand what you're babbling about.
As a result, we don't teach children to learn. We force them to learn by whatever means necessary, but give them no tool to drive information into their minds. We don't teach them study methods, note-taking methods, or deliberate practice; we don't teach them any concepts of executive function or mnemonics; and we even avoid showing them highly-structured, systematic approaches to basic mathematics, under the assumption that children cannot handle structure and require a sort of free-play type of classroom learning.
Children need to start with a basic study of the mind. First a brief overview of memory in function, including a high-level overview of the neurology involved and an introduction to mnemonic devices, but excluding mnemonic systems. Then an explanation of leveraging human memory through systems of study and note-taking, like SQ3R and the Affinity Diagram device. These provide the easy foundation to ingesting new information.
Once you've transferred these, you can teach and apply deliberate practice and executive function. Deliberate practice is a method of technical, goal-oriented practice producing constant and immediate results: you recognize your weaknesses and focus on those, while trying to judge if you're improving. Executive function includes a broad array of loosely-related behaviors, notably in eliminating distraction, managing time, and orga
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Re:All hard skills?
You have to memorize all the perfect squares and perfect cubes of single-digit numbers. After that, you can find either.
Given that I know the decimal place is arbitrary (thanks to the soroban) and that the method follows a pattern (x^(1/n) find the largest perfect nth root of n digits), I can generalize this in many ways. By memorizing 8 numbers--the perfect exponents of 2 through 9--and operating on sets of n digits, you can compute the nth root of any number. For 4, it would be 4 digits, and all perfect 4th exponents.
For anyone who hasn't put in the effort to perform mental math of third, forth, and fifth roots, it is trivial to use mental multiplication or lattice calculation (Napir's Bones) to quickly write up 0^4 = 0, 1^4 = 1, 2^4 = 16, 3^4 = 81, and so on. With this short list, one may then inscribe upon paper the number, the 4th root operation, and then begin with 4 digits and follow the same algorithm as with the third and second roots. Thus if you really do require the exact fifth root of a number out to 17 decimal places, you can find it with a few seconds of computation and a sheet of papyrus or a stick and some sand.
The ancients did not have the PAO system or even the Mnemonic Major system for which to chunk and retain numbers. Had they, they would have likely used them for scratch pad in mental math, along with a mind palace to compose fifteen or more computation registers of six digits each. Mental math is computed rapidly by using a great number of systems which have been always known to those of any intelligence, and are frequently rediscovered by small children.
The chief mental math system in use today is the Friendly Numbers system. As a child, I would approach problems such as 13 + 22 by first adding the 3 and 2 to get 10 + 25. When given problems such as 13 + 22 + 17 + 19 + 35, I would then see 3 + 7 and 9 + 1, changing 13 to 10 and 22 to 21 in respect, and leaving 10, 21, 20, 20, 35, and thus 10 + 20 + 20 + 30 + 20 and 5 + 1, or 106.
Another historical mental math system is that of the use of the Japanese Soroban, a 4/1 abacus. The Soroban leads the way into Anzan: while the methods of the Soroban dictate how to operate the beads, the beads only represent numerical transformations. The memorization of the complement of 7 and 3 on 10 means that 25 + 37 is equivalent to 25 - 3 + 30 + 10. Thus the first step is to add 2 + 3 to gain 50, and then to add 7 + 5, and instead provide 60 and 5 - 3, which is 2. 62. It is also memorized that 3 and 2 are complements on 5, because the Soroban toggles the 5 bead and then provides the appropriate complement (rather than 5 + 0, it becomes 0 + 2); this is less obvious when dealing with straight decimal.
In short: a person calculating via Anzan--mentally, without manipulating a Soroban--would produce 50, then produce 60 and 2, calculating from left to right. In American schools, addition is by the carry system, in which it is taught by rote: 7 + 5 is the matter of counting 5 more from 7, which is why you see many people COUNT ON THEIR FINGERS WHEN THEY ADD, and you produce 2-carry-1. The same is followed for 2 + 3, plus the carried 1. This is many more operations, and the obvious friendly number systems come about as people memorize multiples of two: 7 + 5 becomes 6 + 6 which is 12; 2 + 3 + 1 becomes 3 + 3 which is 6. Anzan takes this a step further, computing each pair of digit additions by singular atomic computation rather than iterative loops and simplifying operations.
Soroban and Anzan multiplication come down to addition, through route of memorizing all products from 1x1 to 9x9 and performing the multiplication left-to-right and adding into an accumulator. One common method is strikingly similar to lattice multiplication, which tends to require n*m or 2(n*m) single-digit multiplication operations, plus 2(n*m)-1 additions. Mentally, if you recognize all mul
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Re:can hardly wait
Jenna Stannis, played by Sally Knyvette. In the immortal words of Austin Powers: "Yeaaahhhh, Baaaaaaaaaby!!"
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Web?
Has no one considered that an excellent way to keep this genre viable would be to popularize it on the web?
For that matter, MUDs - basically the MMO analogy of text games - could also be moved to the web.
AJAX technology makes both of these possibilities much more feasible. Is no one taking advantage of these possibilities yet?
A popular link going around a few years ago was "the Hamlet text game", which was playable through a web page. The author apparently had a generic framework for making web-based text games, called "Nondescript." I'd always expected to see it catch on more - but apparently it hasn't, and the author's site is gone now.
With the web being so ubiquitous, and non-intimidating to so many, there's a huge potential to take these games back into the mainstream. Add the ability to create games that have light text interfaces (like maps, so that players don't have to press N a hundred times), and the potential for the genre to be revitalized is considerable.
In fact, it's already being done to some extent. Kingdom of Loathing is essentially a single-player text RPG, save that it has stick-figure graphics, integrated chat features, and some (optional) PvP features. Urban Dead is a web-based MMO which uses only text and a simple map. (Peasant's Quest also deserves mention.)
These games have a considerable following; but they're reinventing the wheel. If the previous generation of text-adventure and MUD authors could pull their heads out of 1984 and think about merging their experience with the modern, accessible technologies of today, we could find text games once again catching on like wildfire, this time through the magical power of the interweb. -
Re:Ian Fleming and James Bond
As noted, I related schoolboy gossip, but, curious to see if there's anything to substantiate my yarn, I ran a search and came up with a story from Camp X, a spy school run in Canada during WWII. The anecdotal evidence is that Ian Fleming couldn't go through with an order to kill a man in cold blood.
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Re:OS's code-named after supervillians...'Apocalypse' OS will be release immediately after Billy G. has been declared world dictator for life, forever and ever amen.
No, 'Apocalypse' will be the MS OS which leads up to that. The release immediately after Billy G. has been declared world dictator for life will be called `Leviathan', named after the ultimate evil.
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Re:yeah have to say it
Sure - here ya go, right at David Wellbourn's reviews. (Okay, technically, they're not screenshots. Rather, they're creepily accurate HTML/CSS representations of the beginning to each of the games, but they're close enough.)
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Not the first.That title belongs to Rocketmen vs. Robots. Unless someone else knows of an ealier film.
But I'm more impressed b/c this is the work of one man!
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Perhaps they are trying to copy Pato Fu?
http://webhome.idirect.com/~tk421/music.htm
I saw this cool ass music video by Pato Fu on WorldLink TV, "Made in Japan" and this cooper thing reminds me of it. This is a damn cool video, tune to linktv and see it sometime.
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Re:But ...
Someone did a survey of how modern games responded to XYZZY and PLUGH. There's a wide range of responses, ranging from hollow voices to easter eggs. Let's see... here it is.
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trade wars infoAnyhow, anyone else here remember TradeWars 2002?
;-)You can sometimes still play it online, often via telnet:
The Home Sector: Lots of Tradewars news.
Tradewars: Dark Millenium: Large-scale multiplayer game in development. Seems to be based on Tradewars 2002 under an agreement with EIS Online.
tradewars.org: Tradewars news, links, and more.
EIS Online: The current owners of Tradewars 2002, the best known Tradewars clone. They also market Tradewars Gold and and the Tradewars Game Server for online play. TradeWars 2002 is up to version 3
Hekate's TW Links: News, links, and everything else.
TWAR Homepage: Home of the TWAR helper.
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Re:Einstein> I remember reading somewhere that Einstein would sleep for 14 hours or more at a time. And Margret Thatcher could get by on just a couple of hours.
"The amount of sleep required varies with each individual, with the average being 7.2 hours. Some extremes have been recorded of people requiring no more than 4 to 6 hours of sleep (Thomas Edison is one), while others have been known to require 8 to 10 hours (such as Albert Einstein)."
In related news, Nas never sleeps, cuz sleep is the cousin of death...
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Ancient Robotic
Heron of Alexandria was making robots back in the day Ancient Invetions Too bad it was forgotten and had to be reinvented later.
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Re:Not to say television is all good, but....
Apologies for responding to my own post, but just to provide some backup data, here's a link to a paper about the Werther Effect, with lots of studies cited. Anyway, I'm sure other people can post tons more or Google for it.
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Well....Yes, there is.
But there isn't really much bandwidth available in the 100khz band.
Even if you use cool techy modulations that give you ~100% return on bandwidth, and you decide to trash the full 90khz-110khz band, that gives you 20,000 bits per second to divide between the all the water craft on the Pacific ocean.
Even if you were allowed to trash an ungodly chunk of the nearby spectrum say 100khz-400khz, that would give you a max. transmit rate of 300kbits per sec. or 6 dialup modems worth of bandwidth for all the ships in the Pacific.
Returning the signal is the other snaglette in the design. This site has the details. The transmitters are large/heavy/expensive and transmit at powerlevels in 11 Kilowatt to 1.2 MegaWatt range. You can figure on at least double that amount of power being consumed in operation.
The only neat data application I came up with for this would be to trash the smaller amount of bandwidth (20kbits) and put compressed copies of AP news out all over the world. The cost of adding the necessary microcontroller decode mechanism to a radio would be small, and you could get news, with pictures and maps, and weather system data. Your Grundig Databoy could keep the last 7 days worth of news for your to browse on a little LCD at your leisure regardless of sat. coverage and with no antenna to point. I supposed it's kind of like the data version of shortwave radio, only the fact that it's data means you don't have to listen at specific times (maybe like Tivo for shortwave). -
Re:Of course they want it back!
My previous comment seems to have gotten zapped. Maybe the MIB got it.
I assume that what they lost is a COMSEC/TSEC encryption device. I used to work on them, but my knowledge about them is about twenty years old. I could tell you all about them, but then I would have to kill you. (I always wanted to use that line).
Seriously, if you want to know about that stuff, check out this URL:
http://webhome.idirect.com/~jproc/crypto/menu.html
I worked on the NESTOR stuff at first, then worked on the VINSON stuff starting in '81 or so. You may notice that there is plenty of information about the NESTOR stuff on the site, but the stuff that is only twenty years old isn't well represented. There are no pictures. There are no circuit diagrams available even for the NESTOR stuff -- and that stuff came out in the 1960s. The military is serious about its crypto gear.
If one of us managed to lose an M16 automatic rifle, they -- or actually, we all would turn the place upside-down looking for it. If someone managed to lose a piece of crypto gear, we would wish that all they had lost is a machine gun or antitank rocket or something like that.
I'm not at all surprised that they are turning the place upside-down looking for the thing. -
Different stuff
Rocket-grade peroxide is pretty hairy stuff. The stuff you buy at the local corner store is mostly water (like maybe 3% peroxide). For propulsion you want concentrations of more like 90% - 95%. In these concentrations peroxide will consume just about anything which can be oxidized; it's particularly fond of organic material, such as people... No surprise he's having trouble getting it.
Here's a decent FAQ on peroxide, with some stuff on rocketry uses included. -
Basilisk
Combining things from a snake and a chicken....
Am I the only one who thought of a basilisk? -
Re:By My Count...
How about a "repeat story" icon? I recommend this cool doppelganger picture.
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Three quick points
- I can see this kind of technology making laptops smaller; without needing an LCD display, all one has to do is have a keyboard (which can fold up) and a jack for hooking up the glasses with the MEMS display to.
- Enhanced "security". Useful for such high-security applications such as looking at your p0rn in the same room as your wife without her knowing.
- 3) Blakes 7 predicted this technology back in 1978 (do a search for "walkman" on that page). Can anyone cite an earlier prediction for this kind of technology in science fiction literature.
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Come party with me
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looney_binn@yahoo(dot)com, apendell@attbi.com, dantrevino@wrevolution.org, fireball1244@mac.com, tommyo@hargray.com, natas@redtailboa.net, emmett_in_dallas@yahoo.com, razzbuten@yahoo.com, igdavis@truculent-telephone.org, foobar@null.net, bob@kludgebox.com, cgrimland@yahoo.com, ghamlett@swbell.net, bgood@inceptual.com, slot0k@pogox.org, kwhudson@netin.com, jimjamjoh@softhome.net, jimmys@utdallas.edu, charlesv@mfos.org chris@focus2.com jest6r@hotmail.com steve@ncc.com, usrg@mail.utexas.edu, steve@deltos.com, alex@avengergear.com, mkoenecke@alum.haverford.edu langley@hex.net mordred@inaugust.com swapan@yahoo.com drosoph@hotmail.com, goulash1@mac.com, ean@brainfood.com, vj@vj.com lpret42@hotmail.com bugoff@hotmail.com chad@digitaltriage.net, stewart@digitaltriage.net scottvr01@yahoo.com adam@dfwuptime.com dsaint@gnumatt.org naltrexone42@yahoo.com, webmaster@bast.net, tommyo@hargray.com, ladd@kryp.to, jtaylor5@bayou.uh.edu, jgschmitz@linuxmail.org, enslaver@enslaver.com edfierro@yahoo.com, moz@photonsphere.com, rayw@fuckmicrosoft.com, rfmobile@swbell.net, kevin@unif.com trident5@bigfoot.com Erik_Osterholm@ieee.org, tmunson@houston.rr.com, alessi_brand@hotmail.com, rballa1@lsu.edu, wasted@kewlhair.com, jofficer@martinapparatus.com, idiot@mylinuxisp.com, j0sh01@ev1.net faust@wintermarket.org bouncer@hotmonkeyporn.com tk-mozparty_@perljam.net janisch@students.zcu.cz, aha@pinknet.cz kuzi@atlas.cz scat@reboot.cz, petr@dousa.cz, ruzicka@core.cz, roman@management.cz, hojan@students.zcu.cz, tille@soti.org, cas.tuyn@hetnet.nl, aeon@pandora.be, sensi_millia2000@yahoo.com, crypto@shiftat.com, jan.fabry@vsknet.be, monkeyboy@fruru.com, adulau@foo.be, johan@linux.be, karu@pobox.com, soggie@soti.org nick@tomkinet.com, why_are_you_too_lazy_to_drive_1_hour_to_toronto@yo u_lazy.com try_grammer_class_a_while@get_a_life.com john@interlynx.ca asharp@axo.cc, unionstation@ryder.ca, prade@hotmail.com, 2600@hamilton2600.ca, chris.lozano@myrealbox.com, dantrevino@wrevolution.org, jksteinhauer@netscape.net, i_love_junk_email@yahoo.com, cmiller@surfsouth.com, jan@bestbytes.de, me@phillipoertel.com, sebastian@pixelsalon.de, ccozan@andtek.com, ben@itlib.de, martin.ament@gmx.de, pulsar@highteq.net, muid@gmx.de, cedi@zooomclan.org, soapy@soapy.ch, deep_blue_ocean@gmx.ch, stamp@zooomclan.org, hans@switzerland.com, milamber@zooomclan.org, mtettea@switzerland.com, cylander@zooomclan.org, duke@zooomclan.org, pegirun@gmx.ch, pilif@pilif.ch, mlati@yahoo.com, Mozillzooom@holophrastic.com, erichiseli@yahoo.com, la_burdet@yahoo.com, rkoerber@gmx.de, dotzmasta@hotmail.com, B.Eckstein@cli.de, rtfm@linux.de, info@phosmo.de, gz@disintegrated.de, byronbay@gmx.de, stiwi@mac.com, mage@koeln.netsurf.de, mozilla@portfolio16.de, wrede@fh-aachen.de, ilikemozilla@html.de, cloud@final-fantasy.de, sfricke@sfricke.de, info@flossbau.de, no@dom.de, julian.suschlik@gmx.net, omero@m4d.sm, lapo@lapo.it, alcor78@email.it, info@fuelcat.it, mutato@libero.it, ildella@inwind.it, a.marabini@spinthehumanfactor.com, uomoman@criticalbit.com, thefl74@netscape.net, elbardo@libero.it, clem131@libero.it, t-i-e@bigfoot.com, gng74@libero.it, moz.party.20.gnes@spamgourmet.com, ema.cerqui@libero.it, ubertob@tin.it, mozparty.20.anagoor@spamgourmet.com, gianpaolo@preciso.net, ian@deepsky.com, marco@porciletto.org, planetx2100@hotmail.com, billabong@tiscalinet.it, piofree@libero.it, skunkyboy@tiscalinet.it, vincenzo@mondopiccolo.net, macmatteo@interfree.it, contreras@jce.it, hereandnow@libero.it, pza@students.cs.mu.oz.au, caedwa@students.cs.mu.oz.au, mgi@students.cs.mu.oz.au, bah@humbug.net, mfp@cs.mu.oz.au, nospamplease@indevelopment.org, peter@simplyit.screaming,net, pmj@users.sf.net, xanni@sericyb.com.au, agh@kalcium-is.com, felicityconsult@ozemail.com.au, lucas@lucaschan.com, andrewg@nopninjas.com, andym@abnormal.com, ts@meme.com.au, jasonpell@hotmail.com, syngin@gimp.org, mhammond@skippinet.com.au, szutshi@devraj.org, rmoonen@bigpond.net.au, fawad@fawad.net, ufs@softhome.net, kotrade@yahoo.com, ben@benscorp.com, stevesmith@columbus.rr.com, kkimmelosu@yahoo.com, neal.lindsay@peaofohio.com, pat@linuxcolumbus.com, chrisbaker@iname.com, hiroki2c@yahoo.com, seth@remor.com, jsohn@columbus.rr.com, ross@nanonet.net, mark@cushman.net, swinghammer.2@osu.edu, roberto.12@osu.edu, farhat@hotmail.com, pgunn@dachte.org, jwagner@gcfn.org, bp@osc.edu, joepletch@postmark.net, dsherman@iwaynet.net, glenn@uniqsys.com, bernstein.46@osu.edu, trent_reznor@nothing.com, erikniklas@bobanddoug.com, walters@gnu.org, timo@bolverk.net, annek25@aol.com, jlamb@leader.com, bart@osc.edu, jason@mcvetta.org -
Re:things to do today
I sure wish Kelly Hu would take a dump on my face.
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Re:An apologywow, what a remarkably horrible website. That's funny... I live like, five minutes from there... in Canada. That's right... Brits and Yanks alike owe modern espionage to the mighty Canadians... bwa ha ha ha...
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An apology
I'm afraid it's the fault of us Brits really after all we helped create the CIA by setting up Camp X and the Americans seem to have taken our ideas to heart, this is just another Exploding Rat, I hope I speak for the majority of us Brits when I say... Sorry!
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But will MS really break backwards compatibility?
Usually MS is bending over backwards wrt. enabling you to run old programs etc. Would they really cut all 95/98/NT/ME clients off?
When NT started using encrypted password, there was a registry tweak, which enabled Samba to function.
A real danger seems like it would be MS starting to enforce their patents. It even looks like .au would let them patent software
Not A Good thing, since much of the Samba development takes place in Australia. -
Re:Recovery of second and third generation deletio
Bzzzt. Thank you for playing
References:- Soviet One Time Pads
- A Summary of Cryptosystems Midway down the page, you will see that AT&T sold a commercial one-time telegraph. Search for Vernam.
I also believe that Walker sold US one-time keys to the Soviets, but I can't find a reference right now. And of course there is an entire book on the subject as well.
Ph'nglui mglw'nafh Cthulhu R'lyeh wagn'nagl dominos.
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obligatory werther link
Read this:
http://webhome.idirect.com/~andyt/tmas.html
I am not suggesting that these parents are correct in suing ID and others over the Columbine deaths. They must take responsibility. But I am suggesting that
/. readers who hold the media blameless are ignoring their own science and psychological studies.For more in-depth info, look up "werther effect" and "social proof" on Google.
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Re:Canada a space power?So, as for Canada being a space power? Depends on your definition. [...] So, I would have to say yes, we are a space power of sorts - or at the very least, we *enable* the other space powers.
Yep. We did one hell of an enabling job for the USA... When Diefenbaker canned the Avro Arrow project back in the 1950's, the scientists and engineers moved south to create the US aerospace industry. See http://web.idirect.com/~ccaft/arrow.html for a good overview, or http://www.google.com/search?q=canada+avro+arrow for FMTYEWTK about the Arrow and the trashing of Canada's aerospace industry.
Among other things, Canada would have had better fighter jets, nearly a 10-year lead on commercial jet aviation, and a chance at the first reusable spacecraft.... but we stood back and handed it to the USA.
--
-dave0 -
Already done
This service is already available in Toronto, from Look/Idirect. Moreover, the broadcast is from the world's tallest freestanding structure, the CN Tower.
CN Tower: 1815 ft, 5 in.
Sears Tower: 1454 ft, 1707 ft. with antennas -
Re:Rated a failure
Actually that was another lie.
They got a different certification (IIRC from England) that they called C2-equivalent. Well their opinion on the equivalence is irrelevant, it wasn't C2 which is what they tried to make it look like.
Lies? Microsoft? Whodathunkit?
Images not allowed here so visit our usual sign elsewhere...
Cheers,
Ben -
Sorry, still don't agreeWhen NSI last modified the whois "agreement," it said "You agree not to redistribute, etc" - or something to that effect.
Well, I don't. I still don't. That's why I'm now repackaging, disseminating, and modifying (for HTML) the WHOIS record of my old ISP, Internet Direct.
gemini:~$ whois idirect.com
[rs.internic.net]Access to Network Solutions' WHOIS information is provided to assist persons in determining the contents of a domain name registration record in NSI's registrar database. The data in this record is provided by NSI for informational purposes only, and NSI does not guarantee its accuracy. Compilation, repackaging, dissemination, or other use of the WHOIS database in its entirety, or a substantial portion thereof, is not allowed without NSI's prior written permission. By submitting this query, you agree to abide by this policy. All rights reserved.
Registrant:
TUCOWS Interactive Limited (IDIRECT-DOM)
5150 Dundas Street West #306
Etobicoke ON, M9A 1C3
CADomain Name: IDIRECT.COM
Administrative Contact, Technical Contact, Zone Contact:
Administrator, DNS (LH90) dnsadmin@IDIRECT.COM
416-233-7150 (FAX) 416-233-6970Record last updated on 29-Oct-98.
Record created on 21-Nov-94.
Database last updated on 6-Jul-99 08:47:29 EDT.Domain servers in listed order:
NS.IDIRECT.COM 199.166.254.254
NS2.IDIRECT.COM 199.166.254.4
CNS2.IDIRECT.COM 207.136.80.18
CNS1.IDIRECT.COM 207.136.66.20
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TUCOWSI always thought it interesting that TUCOWS was owned (and operated?) by a Canadian company, Internet Direct. (Well, actually Computerlink Online, but Internet Direct is more fun to say.)
(Back when I was into MUDs, I also liked boasting that Realms of Despair, a very popular MUD, is owned and operated by the same Canadian company.)