Domain: ign.com
Stories and comments across the archive that link to ign.com.
Comments · 2,859
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Puerile?
I always thought "puerile" meant childish or juvenile. It seems the dictionary thinks the same thing, so I wonder: What exactly is childish about a review that covers the graphics, sound, control, gameplay, and difficulty of a game and tells you how it measures up? Yes, "new games journalism" can provide an interesting story to read (this Doom 3 review or IGN's Seaman review, for example), but what if I just want to know about the game itself? Maybe it's just me, but personally it's concievable that the reason the current review formula exists is because it works.
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Re:Atmosphere
You beat me to it. I love ICO. I'd wager it's one of the best games ever made. I've never had a game that got me so deeply involved in the story.
Sure, I've played things like Doom 3, Half-Life 2, Metal Gear Solid and the like. Sure they are impressive graphically and the action is sometimes intense. But I always felt I was on the outside looking in.
With ICO, I definitely felt as if I were there in person. Even though dragging that princess around was annoying sometimes, you actually began to feel an attachment to the character and even began to worry about her if you had to leave her by herself.
I can't wait for Wanda and the Colossus, the next game from the same team that made ICO. -
Yeah...
I wasn't sure if they did inhouse development or outsourced everything. (I only recall it being shut down along with the animation division after Titan AE bombed) but a google search turns up this
The Fox Interactive link in that article is dead and reroutes you to Fox home. -
Tron 2 already exists...
in videogame form, which is slightly ironic. Its one of the best games I've played (although a tad difficult) on the PC and easily the best looking game I've played.
The game is over a year old, so new video cards can easily handle it 1600x800.
The game has a decent story and lots of Tron nostalgia. To me, the sequel will have to compare to the game more than the first movie. -
Re:Idiots Write Letters
i agree with you mostly. however i think there might be a little bit of truth to what he said. i can see it being good for a reviewer to try to find an audience for a game. there are some games that are fun but it would be hard to figure out who the game would be fun to.
for example "Katamari Damacy" is one of those games that is fun but it's hard to describe why. there's nothing really quite like it. if you saw a really cool game that may not be marketed well or at all and you fear that the game may not be discovered it would be a service to the readers to tell them that they should ignore the box and buy the game.
of course the opposite can be true too for bad games. if you see a game that is truly bad or is really not going to please the audience it seems to be marketed at, you might want to tell the reader that. for example, "Steven Seagal Is the Final Option". it is a game that is aimed at god only knows who. however a good reviewer would tell the reader that they should play this game if and only if they have received a blunt trauma to the head or have the iq of a turnip. fortunately seanbaby did just that. -
Re:That's odd...
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Re:That's odd...
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That's odd...
However, since this is a Resident Evil game, he instead finds zombies--lots of zombies.
Because this review seems to indicate that there are, in fact, no zombies in Resident Evil 4. -
Flamebait? No. Flamebait and Troll? Yes.
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Re:After playing too much City of Heroes...
How do people live without a travel power?
;-)I just find every third thought I have is COH related. I have those "Oh, I should tell my wife/buddy/stranger on the bus about this!" moments, only to realize that they're all game related, and they won't give a hoot. A good example is City of Zeroes: hilarious, if you play.
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Re:Some recent concertsThere has been some word, atleast they changed the title which, to me, shows that nintendo is a little bit interested about bringing the title over. From the article:
"In the shadows of launch titles like Super Mario 64 DS, Feel the Magic XY/XX and Wario Ware Touched! is Daigasso! Band Brothers (the working title is Jam with the Band in America).
and alsoAlso seen here
Though Nintendo of America has given this game a new moniker as Jam With the Band, the company hasn't given a potential release date for the title. But even in its confusing, very Japanese-heavy interface, the game is very easy and fun to get into, and it's a fantastic example of the wireless capabilities of the Nintendo DS. We hope that Nintendo brings this puppy (or rather, bat) stateside. -
1 Picture = 4kb
IGN has a number of videos, from which you can glean single-player gameplay. They also have footage of Nintendo's conference presentation, which talks about the multiplayer aspect. The latter is more interesting, as the former seems similar to other games in the genre. (Tap the controls in time with the music.)
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Inago Rage - Fight in 3D arenas of your own design. -
1 Picture = 4kb
IGN has a number of videos, from which you can glean single-player gameplay. They also have footage of Nintendo's conference presentation, which talks about the multiplayer aspect. The latter is more interesting, as the former seems similar to other games in the genre. (Tap the controls in time with the music.)
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Inago Rage - Fight in 3D arenas of your own design. -
HAThis is funny; my sister's boyfriend got to beta test Wish, but went home for the holidays and had no PC (only Macs) so my sister ended up playing it for him, so it wouldn't go to waste.
If I told my sister of this, she'd probably laugh or rejoice. The game seriously sucked, though I could be a little harsh, as I don't tend to like RPGs. Still, the ONE enemy she was supposed to fight (the Mord after meeting the man we came to refer to as "Losey McWhat's-his-face") never showed up, except for once when she was in the middle of talking to Losey McWhat's-his-face. Upon killing it, she was disappointed to find that all he effectively did was go "Okie dokie!" and that was the end of it. She was stuck in the introductory stages! Not to mention the character creation, controls, and graphics were all a bit lacking. I understand it was a beta test and all, but it would need to get ALOT better to have ever survived. For crying out loud, how important were the different types of trees?! My sister would have appreciated being able to find the Mord more than knowing that "the tree over there is oak!" Enough of my rant...
I suppose this is really only funny to me, since my sister and I were making jokes left and right about the game. "Spirit of Subtlety?! More like the Spirit of Letting-it-all-hang-out!" Then there were the characters she made...one mildly serious character to start with, then one she made to demonstrate the strange character creation (the name of that one came to be "ClayAiken"). Then a third she made as tall as possible because she was getting screenshots of the Spirit of Subtlety's nipples (long story short, friends were saying it was just shadowing and she wanted to prove them wrong). The name of that cyclops came to be "Pierre." Anyhow.
Not really a big loss all together, so far as I'm concerned. But that could just be me and my lack of experience in accepting the flaws in a beta test.
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Re:Jump the gun?
http://cube.ign.com/articles/577/577880p1.html
(I hate IGN, but it's all I could find quickly.) ...Well, why not? I mean, Mario's had just about everything but his own FPS. And maybe we'll get some kick-ass remixes from Mario games for it.
Maybe this will be a bridge to get Gamecube owners a true DDR game. -
Klingon Academy
Even on their website they don't have anything regarding Klingon Academy but it was an awesome game. At startup it says Interplay so they obviously did quite a bit of work on it.
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I believe that James Bond
will suck when Orland Bloom will take place but I have no current way of proving it.
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Re:OpenGL is the Future
In the time that it took for OGL to go from 1.2 to 2.0, DX went from roughly DX6 to DX9. What did you do if you were writing games in OGL during that time? Oh, you wrote ALL OF YOUR CODE TWICE, once for NVidia, and once for ATI, and hopefully you didn't care about other vendors. This is why when you look at Carmack's old
.plans, he talks about the various codepaths.Or when you look at Half-Life 2 you'll see that they had to write support for four different API versions of D3D, each of which have major differences in the whole API implementation.
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Re:Nintendo just makes good games
Nintendo has less of the Simpsons "Poochie" effect, with new characters full of awesome radicalness.
So what do you make of "Funky Kong"?
http://cube.ign.com/articles/568/568996p1.html -
Re:What's wrong with just puting up English signs?
Many visitors may even be able to pick up easy words from signs in English rather than trying to translate Japanese characters.
They already have signs in English in many places. This is nothing new.
The problem is this is mostly in the touristy areas. Get off the beaten path and everything's Japanese only, and that's never going to change. You're not going to convince the local municipality of Ryu-Gasaki in Ibaraki prefecture to change all of its signs for the three tourists they get per year, for example. That's true of most areas of Japan and even a lot of the non-tourist areas in big cities, and it's true not just of the cities themselves but of small businesses, many of whom are run by people with limited English skills (and so who could not realistically write everything properly in English for tourists anyway).
Giving out these PDA's would basically help free people from having to stay within these few tourist areas (if you read stuff like this, you'd think all of Japan consisted of the Shibuya, Akihabara, and Shinjuku wards of Tokyo), which can only increase tourist business nationwide.
What Japan really needs to go along with this, though, is a major international ad campaign (perhaps partnering with ANA and JAL - they sort of tried this with their "Yokoso Japan" campaign but they didn't actually run any TV ads in the US). Where I live in NYC, we pretty routinely see ads for visiting other countries (mostly in Europe but also Australia, Canada, Singapore, China and others), but I have never once seen an ad for Japan. It's not a place most people seem to think of as a tourist spot. But I don't think there's a real lack of interest, it's just not the first thought people have when considering a vacation - whenever I tell anybody I'm going there, their first reaction is "Oh! That sounds great!" As if I'd just reminded them of something they'd forgotten. -
Samba De Amigo
"new bulky hardware for a genre that mostly runs off one game, DDR"
Though DDR has overshadowed most games in the Rythmn/dance genre, a most underrated game that hardly saw American shores was Samba De Amigo (here and here). It started off as an arcade game with maraca controllers (something you wouldn't likely see in American arcades), and was then ported to the Dreamcast. They even had maraca controllers for the 'real' experience. I guess it was the failure of the Dreamcast (Despite the many good games released for it), or the strangness of shaking maracas to latin beat with a dancing monkey, but it's one game you aren't likely to see in stores again, despite the enormous enjoyment one can get out of it.
Perhaps if the monkey had been Donkey Kong it would have taken off? -
Old ArticleThis article was posted to IGN Cube back in October, as shared content between IGN and N-Sider. Same graphics as well. Old article, even older complaints. Nice job, story submitter.
For every decent point, the author trots out the same Mario-bashing that has following Nintendo since the SNES. The author shows a complete misunderstanding of how businesses maintain corporate identity and branding when he launches into such brilliant ideas as suggesting Donkey Konga would have been better served with brand new characters instead of recycling Donkey Kong. Because we all know how the PS2's Taiko Drum Master is burning up the charts (another drum peripheral game, nearly identical to Konga, also developed by Namco) because people are just begging for new drum games featuring all new IP. Come on. Half of those dreaded Mario spin-off games are concepts that nobody knew would become huge, and Nintendo figured that attaching Mario to them was the surest way to help their success. Risk = lousy games would diminish the brand, Reward = good games that strengthen the brand. Was there a huge appetite for cart racers before Mario Kart? For party games before Mario Party? For silly golf games before Mario Golf? Nintendo ventured out (Donkey Konga is a risk... new bulky hardware for a genre that mostly runs off one game, DDR), made some sharp games, people lapped them up... so Nintendo realized they hit gold and made more. And then everybody started doing them, and whaddaya know, they mostly paled in comparison.
You can write the same article about PlayStation, switching in Metal Gear, Crash Bandicoot, Ratchet & Clank, Jak & Daxter, Tomb Raider and Grand Theft Auto. The major differences are A) that Nintendo has been around longer - and thus has been doing the branding game longer. And B) that Nintendo's core franchises are family-friendly and thus open to constant ridicule by those who don't like them.
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MP3sYou can store your files in multiple folders, although the system only allows your folders to go one level deep (so no directories within directories to organize your music).
The PSP is lacking some of the nicer features of the dedicated music devices. There is no form of database support which, in portable players such as the iRiver, allows users to easily view all the music contained on the device sorted by artist, genre and album. The system does support M3U playlists, but it's very specific about where you need to put files, and also somewhat limiting.
The PSP also loses points because it doesn't allow you to browse the full directory structure of the Memory Stick. Your stuck looking at whatever the XMB interface decides to show you, which is limited to music files and directories contained in the one Music directory. iRiver and iPod feel more convenient in the amount of access they give.
If someone has an example of the PSP showing album covers from ID3 tags, I'd be happy to see it.
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Re:What have you got against the PSP?My top-ten may be a little harsh, but it isn't out of left field and makes direct reference to how silly the original article is.
The original article is the one that makes excuses for poor graphics, "Simply put, the character models don't need to be as detailed, because you won't notice the difference anyway". Thanks for making that assumption pal. We were lied to about the prowess of the system, developers too. Koei, in a recent interview, stated that they had to dumb-down all of their PS2 graphics and textures to get them to work on the PSP. It isn't a PS2 in the palm of your hand. Maybe a PS1.5, but then so was the N64.
The battery is a huge issue, no matter how much Sony tells us it isn't. Don't kid yourself. What other device do you own that has such an amazingly short battery life?
Music playback is important. The top-ten article says so. They state it as #3. Sony tells us the PSP is the Walkman of the 21st century. Compared to MP3 players from the last century, it seems to fall short. Very short.
Wireless? The article says the wireless is like the DS'. Why is that in the top ten? On the PSP, the wireless will only be used by the hardcore since you have to coordinate when/where you will turn on the wireless. On the DS it is easy to find other people playing. Why not just let software control the Wi-Fi access? Do you REALLY need another switch/button on the thing?
Sleep mode is really a non-issue, I'll admit. It sleeps. Good!
The movie playback is a joke. Sony keeps stating that is one of the big draws of the system. It is poorly implemented and weak. It does not take advantage of the system's strengths, the big screen, to play high-resolution movies. Instead, it uses a cryptic file naming convention (movies files also have to be all upper case otherwise the PSP ignores them), and requires many steps to convert your movies. When done, you can watch low-resolution video clips off of overly expensive Memory Sticks. WHY is this considered a feature? As for UMD movies, do you REALLY want to buy your movies all over again on UMD? If they come with DVDs, can you buy a cheaper version of the DVD without the UMD, otherwise, you are spending the money to make UMDs that you'll never use.
So far, the PSP's biggest supporter looks to be EA. We know how they make such quality games. Personally, I'd rather have great-quality first-party titles rather than off-road-racing, tries-to-be-funny-golf or EA shovelware made by EA slaves. Maybe others like those kinda games. Go figure.
I did mention photo viewing because the original article did. Reviews state it is slow unless you are using the native resolution of the PSP. Also, the bars it puts around your photo if it isn't the right size are white, not black. Never put photos on white, especially when your device is black. Show them on a black background to make the photo stand out. Can you imagine watching a letterbox film with white borders? Silly.
More is coming, for both consoles. Just like how our PS2 was supposed to be able to download games, movies and music. Or remember how our PS2 was supposed to have toy-story-like graphics? It was going to be the media center of the future. Remember the printer and web cam that were supposed to come out for the Dreamcast? Point is; it is hype. You have to see through the hype to the truth. As for the DS, I believe it is just getting started, but I wouldn't buy a DS for the hype, I would buy it for the hardware and the games, including all the GBA games one could play on it.
I think you have mistaken my loathing for being lied to and deceived as Nintendo Fanboyism. The PSP isn't as good as we are being told it is. It is less-capable at a multimedia device than modern PDAs. It has serious shortcomings and is riddled with poor design choices. They could have forgone the UMD and used Flash media to eliminate the battery and disc issues, but Sony seems intent on forcing a power-hungry disc into a portable handh
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Best Website - Slashdot
How to get your story on slashdot? State they are the best site!
Under "Other Awards:" on 2004 PC Game of the Year Awards. -
Pics and video
Well here's the Guy Game website,
and here's the Gamespot pics,
and here's PS2 pics,
and here's XBOX pics,
and here's XBOX videos,
and here's PS2 videos.
Can anyone figure out who's the girl in question? Or I guess we can just download it all, and then see what pics and vids mysteriously vanish from the websites in the next day or two. heh.
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Pics and video
Well here's the Guy Game website,
and here's the Gamespot pics,
and here's PS2 pics,
and here's XBOX pics,
and here's XBOX videos,
and here's PS2 videos.
Can anyone figure out who's the girl in question? Or I guess we can just download it all, and then see what pics and vids mysteriously vanish from the websites in the next day or two. heh.
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Um, no
EA has already said that no bid ever took place. They contacted IGN and told them that they never made a bid for it. http://sports.ign.com/articles/575/575019p1.html Might I also add that this is a rumor based on a rumor based on "sources"
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Just be glad...
...that their bid to get exclusive with the NBA failed. At least there's a shred of sanity left in the sports industry, and still hope for a few companies other than EA to survive.
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Engine re-use
Many games simple are existing engines with mods to them. Green Berets is MYST II, modified. Postal 2 is built of the UNREAL engine.
If open source could come up with a kick but 3D engine, that would be the equivalent of the Linux OS team. Other teams could develop games from the core engine. Equate that to KDE or GNOME.
While it is possible, and it is being done, it will exist much as Linux does today. Not mainstream. If it ever does take off, it will turn commercial. At least, that is my opinion. Others vary.
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Re:Warp Pipe has some interesting things happening
There is already an MP3/MPEG4 player coming out for the Nintendo DS and the GameBoy Advance DS. It is an official add-on from Nintendo. You can read more about it here: ds.ign.com's coverage
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And over in Japan...
They have been going nuts over Dragon Quest VIII (in addition to the recent launches of the DS and PSP). In terms of money made on Dragon Quest VIII, IGN said late last month that "One media research group predicts that sales of the game will top 4.12 million, resulting in revenues of 36.2 billion yen" (~351 Million USD) "for Square Enix. The same media research group predicts that total economic fallout from DQVIII, including sales of the game, related goods, commuter fares for people going to pick up the game and snacks people consume as they play the game will top 51 billion yen." (~495 Million USD)
Whether or not this is "bigger than Hollywood" in terms of time/money/manhours/other resources vs. profit, is up for debate. Big numbers either way... -
Re:Not the first quality problem with Sony
Actually, I do own all three. There is a lot more than just Rez you're missing out on.
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Re:Ain't no such thing as a free lunch
Neverwinter Night can do this. There's a d20 modern setting available on the vault. And it's not pay as you go. It's free after the initial purchase. Bioware has been happily supporting the game for 2.5 years after release, and it's not going away anytime soon. Even if it does, the standalone server is packaged with the game. There are thousands of servers out there. It is missing the first M in MMORPG, but just the first.
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Re:Or check this
You mean this?
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Battlefield 2
I agree with DICE. Battlefield 2 looks like it's going to be an amazing game, and I applaud them for not giving in to the M$ of gaming, Electronic Arts...
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:And this is why Nintendo always win...Q: So it's not just a port?
A: No, although we have maintained the accessibility, depth and fun of the PS2 versions!
SCE: This is a totally new game.
Seems like PSPs games arent the same as the PS2 ones either bub
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Re:From TFA
It sounds like no surprise, considering that some rare high-level items are traded around $3,000 to $4,000 US ingame.
Project Entropia has a unique business model. Project Entropia is free to download, install and use, and has no subscription fees whatsoever. Instead, we have a virtual economy within the virtual universe. This is based around a virtual currency, the Project Entropia Dollar, or PED. The PED has a fixed exchange rate to the US dollar, with $1 US equal to 10 PED. This means that all in-game trading is done with items and currency that have a real world dollar value.
Another unique concept is that a Project Entropia participant may exchange back virtual currency into real life funds, meaning they can make money playing. Other MMORPG developers often forbid the trade of virtual items between avatars using real money - we do the opposite and support it instead. One might say that we built the functions PayPal and Ebay supplies for other MMOGs into our system.
From this article in RPG Vault:
http://rpgvault.ign.com/articles/552/552153p3.html / -
Re:NFL Players Inc
Yes, Players Inc. was involved: "Electronic Arts announced today an exclusive licensing agreement with the National Football League and Players Inc. to develop, publish, and distribute interactive football games. These agreements give EA the exclusive rights to the NFL teams, stadiums, and players for use in its football video games for the next five years."
Even if there was a team that was "Philadelphia" you couldn't have them playing at the Linc, and certainly there'd be no T.O. -
Yay! Drugs!Midway actually dropped out earlier this year.
Midway has hired the writer of the show "Playmakers" to develop a new title, Blitz: Playmakers. The game will feature everything the NFL hated about the TV show, including drug use, and off-the-field habits the NFL likes to pretend never happens.
According to an interview earlier this year with Street & Smith's Sports Business Journal, an NFL spokesperson confirmed that they were through working with Midway: "Midway has been quietly dropped in a 'mutual decision' as an NFL video game licensee after years of controversy over the level of violence in its NFL Blitz game."
When IGN contacted Midway about the rumored Blitz: Playmakers, a spokesperson confirmed the game's existence and told us: "Enough of the 'No Fun League'...it's now time to talk about and prepare for the game the NFL wouldn't let anyone make... Blitz the way it should be played."
Story source from IGN Sports.
Oh, yeah, it's gonna bomb. -
Re:failed in Auto Racing, too.
EA pulled off an exclusive licensing deal like this with Porsche. That's why you can't drive cars named "Porsche" in Gran Turismo. They have some imaginary model that matches them in specs, but they don't look much like a real 911.
Actually, the "imaginary model" in GT is a Ruf, and it's not imaginary at all. Ruf "enhances" stock Porsche's, and resells them. I think they change so much during the conversion that the car is technically no longer a Porsche.
Don't look much like a real 911? Does to me. Well, as much like a Porsche as a Ruf does, anyway.
I'd never heard of that EA exclusive license for Porsche. If it's true, that's unfortunate. -
Re:pehblah blah DS vs PSP, but did anyone notice the guy started playing at 12:54AM and stopped at 8pm on a Sunday?
anyway speaking of the battery life who cares if it only lasts 5 hours? My cellphone, pocketpc and ipod doesn't last much longer than that so I just charge them nightly, just add the PSP to the list of devices that need nightly charging. What's the big deal?
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You know, you could have linked without the ad
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Re:More launch images @ Impress Watch
Ridge Racer on DS is NOT a port of the N64 game. It features a new control scheme, and is an entirely new Ridge Racer game with tracks from previous games.
Umm, yeah, it's a port. A few minor additions don't mean it suddenly becomes "an entirely new Ridge Racer"! Of course it has a slightly new control scheme - the DS doesn't have the analog controller of the N64. That isn't a feature I would be bragging about. The "tracks from the previous games" is exactly what Ridge Racer 64 offered. And it is pretty universally being called a worse game than the new PSP Ridge Racer.
N64 was the big console of the era.
A ridiculous claim. It did okay business, especially in America, but it just didn't sell big in places like Japan. And in America it was still pretty handily beat by the PSX. Other people have pointed out the exact numbers.
The N64 certainly has some minor influence in the West (especially with party-style games), but it was the PSX (and in Japan, the Saturn too) that really shaped and influenced that gaming generation. (And do I say this as someone who only owned an N64 during that generation and mostly enjoyed it.)
I have no interest in PSP because (as I've repeated already several times), it has no games of interest, the hardware seems fragile, the battery life is absurdly short, and the price is way too high. These are not characteristics of good engineering.
Very few consoles have good launch titles - the same lack of interesting games is a problem with the DS right now. Neither system is going to start to have an interesting library for at least six months or so.
The battery life is short but not terrible. Even 2 hours would be plenty for me and most other potential buyers - realistically how often do most people really find themselves in need of a 3-4 hour period with nothing to do and no electrical outlet? And an extra battery is around $30 - big deal.
The price is just slightly higher than the DS - $50 is a little more than a single game for either system. You get a much larger screen (that is also higher resolution), you get better controls (sorry, an analog controller is a standard game control nowadays Nintendo - you don't got it, you are missing something vital), you get better sound, you get a lot better graphics (devs suggest we are talking slightly better than a Dreamcast, which is awesome), you get more fancy features if you want them. For a better screen and controls alone the $50 would be worth it for me personally.
(Not that I am planning on buying either system yet. I will wait for the good games before I decide...)
lol.
Isn't there some saying about glass houses? :D We all are a little misinformed sometimes - get over yourself.
(Wipeout 1 sold more than 1.5 million copies worldwide according to Wikipedia, but backing evidence is hard to find. Wipeout XL probably sold even better. Regardless, both games were insanely popular, especially in the West - a million+ copies is a very reasonable expectation. It certainly doesn't have the track record of a Mario Kart however.)