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Virtual Island Sells For $26,500

Aziphirael writes "The MMORPG Project Entropia has just announced that its first treasure island sale via Auction has gone for a grand total of US$26,500. Project Entropia's unique selling point is the ability to convert real money into ingame cash and vice versa. The owner is Zachurm "Deathifier" Emegen who intends to develop the island into a place for the community." From the article: "A large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities."

451 comments

  1. Said under breath while feigning a cough... by daveschroeder · · Score: 5, Funny

    SUCKER!

    1. Re:Said under breath while feigning a cough... by JaffaKREE · · Score: 5, Funny

      What are you talking about - look at those screen shots, the beautiful palm trees, tropical weather... wait, what ? it's only make-believe ?

      SUCKER!

    2. Re:Said under breath while feigning a cough... by EnronHaliburton2004 · · Score: 0

      This little piggy went "I'll buy it!".

      This little piggy went "SUCKER!" ... and this little piggy went "hehehe, hee hee hee" all the way to the bank.

    3. Re:Said under breath while feigning a cough... by Anonymous Coward · · Score: 1, Insightful

      What we all have to fear now is that it will not resell for more. That would make me embarrassed for society.

    4. Re:Said under breath while feigning a cough... by techno-vampire · · Score: 1

      You took the word right out of my mouth. Don't you realize that's unsanitary?

      --
      Good, inexpensive web hosting
    5. Re:Said under breath while feigning a cough... by Anonymous Coward · · Score: 0

      Is the stock market very different from this virtual game? People speculate and trade virtual money on the stock market, it's been around for 100 years.

    6. Re:Said under breath while feigning a cough... by zxnos · · Score: 3, Funny

      well, real estate does have an 8-12% growth rate, so who is going to be laughing in 15 years when he pays off his loan and sells the island to retire in another 15? yeah thats right...

      --
      always mosh clockwise
    7. Re:Said under breath while feigning a cough... by nbowman · · Score: 1

      Does stuff in this game go up (on average) every year? Has it done so a long period of time Or is it a fad that will be gone in 2 or 3 years?

    8. Re:Said under breath while feigning a cough... by koreaman · · Score: 1

      Stocks are not virtual money. Stocks are a piece of ownership in a corporation that makes real money. So having a share of stock is actually a legitimate entitlement to money.

      (That's why stocks pay dividends BTW)

    9. Re:Said under breath while feigning a cough... by Winkhorst · · Score: 1

      I suggest you watch Maroru Oshii's "Avalon." In the movie, some folks actually earn their livings in the game. And if you advance high enough, you may actually be admitted into the small group of people who run it.

      --
      "Is this Winkhorst a nova criminal?" "No just a technical sergeant wanted for interrogation."
    10. Re:Said under breath while feigning a cough... by jred · · Score: 1

      The Dead Milkmen rock!

      --

      jred
      I'm not a mechanic but I play one in my garage...
    11. Re:Said under breath while feigning a cough... by Anonymous Coward · · Score: 0

      The Dead Milkmen do rock. Anyone at their show in philly a few weeks ago? Simply amesome.

    12. Re:Said under breath while feigning a cough... by Anonymous Coward · · Score: 0

      That's what the people at BRE-X told me.

    13. Re:Said under breath while feigning a cough... by coopaq · · Score: 0
      SUCKER!

      Be kind. This is his last $26,500 after his billions got washed out in the dotcom bust.

      He still believes in fake.

    14. Re:Said under breath while feigning a cough... by Anonymous Coward · · Score: 0

      I suggest you watch Maroru Oshii's "Avalon." In the movie, some folks actually earn their livings in the game. And if you advance high enough, you may actually be admitted into the small group of people who run it.

      I know three people who make most of their income selling things to noobs on EQ and other games. An author needs not creativity when he can just read what people do online, then write some crap about it as if his mind were alive with ideas. Too bad none come from said author.

    15. Re:Said under breath while feigning a cough... by Anonymous Coward · · Score: 0

      Single dumbest fucking thing I have ever seen.

  2. $26,500? by Bob+McCown · · Score: 5, Funny

    From the "I have more money than sense department"

    1. Re:$26,500? by JaffaKREE · · Score: 3, Funny

      Maybe it should have been "more sense than bandwidth"... bye bye, site...

    2. Re:$26,500? by Anonymous Coward · · Score: 0

      You mean the "I-have-more-money-than-cents-department"

    3. Re:$26,500? by AndrossUT · · Score: 1

      Slashdot's mod system really needs a '-1 Punny' allocation

    4. Re:$26,500? by Jynx97 · · Score: 1

      Shouldn't it be "more dollars than sense"?

  3. Talk about "Intellectual" Property by Anonymous Coward · · Score: 5, Funny

    Jeez, I hope they down shutdown the game's server. Then his island may as well be called Atlantis.

    1. Re:Talk about "Intellectual" Property by Eric+Giguere · · Score: 1

      Is this really any different than paying 7.5 million dollars for a domain name?

      Eric
      Why the Vioxx recall reduced spam (humor)
    2. Re:Talk about "Intellectual" Property by PalmKiller · · Score: 1

      Yes, it is. There is a lot more men that might happen on men.com than those few gamers who play in that virtual universe. Consider only a fraction of those who play will bother to go over to that particular island and you have a losing proposition on your hands.

    3. Re:Talk about "Intellectual" Property by Jane_the_Great · · Score: 1

      7,500,000 is also a lot more than 26,500 - in case you weren't aware.

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    4. Re:Talk about "Intellectual" Property by Anonymous Coward · · Score: 0, Troll

      I hate liberals. If you are a liberal, do not reply.

      The consistent thing I've seen from liberals is that they want to liberate me from my money (usually via taxes).

    5. Re:Talk about "Intellectual" Property by Eric+Giguere · · Score: 1

      But it's basically the same thing, just on a different scale. Perhaps $26K is too much money, but then again many domain names are probably overpriced, too. He just needs to find a way to benefit from all this free publicity.

      What somebody really needs to do is create a virtual world where dot-com stock options can be used as cash :-)

      Eric
    6. Re:Talk about "Intellectual" Property by Lord+Kano · · Score: 3, Insightful

      In TFA it's explained that he will be given a total of 60 lots than can be sold to others on his island.

      If he can charge $450 each for them, he'll make his money back and get the benefit of taxing mining and hunting on the island.

      This will all depend on the game being popular enough to remain active long enough for him to make his money back.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    7. Re:Talk about "Intellectual" Property by Anonymous Coward · · Score: 0

      As a man, I'd be more likely to type women.com than man.com into my browser. But your mileage may vary!

    8. Re:Talk about "Intellectual" Property by Anonymous Coward · · Score: 1, Funny

      Hi, I'm Bob, and I'm your virtual AllState Insurance agent.

      I have heard you have recently purchase Id like to tell you about some of our offerings that may h elp you protect your investment: Indemnity, Hurricane, Fire, Theft, Act of God, Act of BOFH, Anti-Hacker and DataCenter Power Outage Insurance. We have some very attractive packages with terrific pricing...

    9. Re:Talk about "Intellectual" Property by Anonymous Coward · · Score: 0

      No, what he needs to do is make them TIMESHARES! Think about, 60 lots, give everyone 2 weeks a year, that's 26 people per lot, and 26*60 = 1560 people. He can charge them each $50 a year and make 78,000 per year!

    10. Re:Talk about "Intellectual" Property by Anonymous Coward · · Score: 0

      As a man, I'd be more likely to type women.com than man.com into my browser.

      You must be new here, you silly goose!

  4. and now the seller by hsmith · · Score: 3, Funny

    can move out of their parents basement!

    but who in their right mind would spend $26K on a virtual world

    1. Re:and now the seller by which+way+is+up · · Score: 2, Insightful
      but who in their right mind would spend $26K on a virtual world

      Hmmmm...

      How about a person who can't cut it in the real one?

    2. Re:and now the seller by Anonymous Coward · · Score: 1, Insightful

      Well, the island can convert virtual cash.
      Which can buy virtual items.
      Which can be sold on e-bay.

      Who in their right mind would start a company
      that spends hundreds of millions of dollars
      indexing all the world's webpages, and then
      letting people search the index *for free*,
      provide a few text-only ads are returned with
      the search? Why, the information is already
      free and on the Internet, and it's all just
      bits and electrons anyway.

      If you think the latter is a kooky idea, then
      it explains why you are not a billionaire.

    3. Re:and now the seller by TCaptain · · Score: 3, Insightful

      I don't know...if he's got 26K to waste like that, I'd say he's doing pretty good in the real one.

      --
      "I'm not a procrastinator, I'm temporally challenged"
    4. Re:and now the seller by Eric+Giguere · · Score: 3, Insightful

      If the buyer's smart, he'll set up a virtual tour of his island so that slashdotters can visit it in droves to comment on his stupidity. All he has to do is sell some advertising space on the island beforehand...

      Eric
    5. Re:and now the seller by which+way+is+up · · Score: 3, Funny

      Please... It's not hard to save money living in your parents basement...

    6. Re:and now the seller by jdray · · Score: 3, Interesting

      I'll start to take this seriously when we see a headline that says, "Virtual Island Owner Cashes Out Virtual Holdings for a Real Dollar Profit."

      --
      The Spoon
      Updated 6/28/2011
    7. Re:and now the seller by which+way+is+up · · Score: 1

      If your comparing buying a virtual plot of land to Google then it shows why you are not a millionaire.

    8. Re:and now the seller by abertoll · · Score: 1

      I don't know, but maybe if you're the FIRST person to act that crazy, you'll get (valuable?) publicity.

      --
      "he drew his sword Ringil that glittered like ice... and he wounded Morgoth with seven wounds..."
    9. Re:and now the seller by Slime-dogg · · Score: 1

      Blizzard, Sony On-line, etc.

      But then again, they're spending money on a virtual world that they can exploit. I don't see what this guy can do with this island, other than take screen caps.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    10. Re:and now the seller by kfg · · Score: 1

      can move out of their parents basement!

      Well sure, but wouldn't it be more fiscally prudent to simply buy a new sofa (a used, but duct tape free, one. Cloth instead of vinyl)and replace the orange shag rug from the 70s with an Olefin oriental carpet?

      KFG

    11. Re:and now the seller by jubei · · Score: 2, Insightful

      Google provides a real service to searchers and web providers alike. Sure there are risks. Competitors could flood the market or try to lock out Google by convincing all hosting providers to block google's spiders. Either of these would require real work from competitors.

      However, the risks with buying a virtual island seem immense. The game company has a huge incentive to produce many such islands to sell. Doing this may negatively impact this guy's investment. It is hard to justify that kind of investment if someone can multiply the supply infinitely with a few keypresses, and has motivation to do so.

    12. Re:and now the seller by snuf23 · · Score: 1

      Project Entropia is not a standard model MMO. There is no monthly fee. You exchange your real world money for in game money. You can make in game money via crafting, trading, killing etc. You can also exchange you in game money for real world money. No need to e-bay stuff.
      If he rents space out for in game cash that would ultimately translate into real world cash.
      Will he make his money back? I have no idea but the game supports a structure where he could.

      --
      Sometimes my arms bend back.
    13. Re:and now the seller by xrobertcmx · · Score: 1

      I believe he can upgrade it and build stuff on it.

    14. Re:and now the seller by hattig · · Score: 1

      Wait, so in this game, you have to work to earn money "in the game". This gets you virtual money you can exchange for real money at some point, but probably not at a great exchange rate.

      Why not just go out and get a real damn job in the real world and earn real money straight out. Instead, you'll be pumping your unemployment into this game, trying to buy a hovel in some doss-pit of a virtual town and getting a virtual job shovelling shit.

      I wonder if you can put virtual work on your real world CV...

    15. Re:and now the seller by Anubis350 · · Score: 1

      supply and demand, the game has no incentive to produce many such islands, just a few. It keeps the proprty "exclusive" which people will pay lots of money for.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    16. Re:and now the seller by Anonymous Coward · · Score: 0

      The point about this game is you can play and download it for free. But you start with nothing, you can get ingame money by buying it with your cc, the easy way. You can also get some starting money by doing little jobs, the hard way. The advantage of this system is you can choose yourself how much you wanna pay for the game. And when you're bored you can take all your money you got left (can be less or more than the initial deposit) out, and you get your $ back at the same exchange rate as you deposited them in.

    17. Re:and now the seller by ltbarcly · · Score: 1

      You are a dope.

      Of course it is a good idea, no one would doubt that. The technology used in google is significant. It is a hell of a lot more than Brin just saying "man, I think I'll start a web page that lets people search every other web page in a fraction of a second and sorts the hits for relevence using an ingenius method".

      Microsoft and Yahoo have spent millions on R&D and they don't even come close to what google has done, so yea, it takes more than just having the idea to make it work, ass.

    18. Re:and now the seller by snuf23 · · Score: 1

      Let's keep in mind this is a game which people play as entertainment. In game items or the island in this case have entertainment value. So you buy the island and people want to rent land off of you for whatever reason. Maybe they want to mine it or maybe they want a nice hunting ground or maybe they want to setup a house. Whatever reason, it gives them value so they pay you as the island owner to use it.
      In this game you can then take that in game money and convert it over to real world cash if you so choose. You can see the exchange rate on the site - 1 real world dollar = 10 in game dollars.

      --
      Sometimes my arms bend back.
    19. Re:and now the seller by anocross · · Score: 1

      If the game still functions as it did before (2+ years ago), then the buyer did not necessarily use real life money. Since the game's currency is interchangeable with $US, it is completely possible that he paid 265k with the game's currency - spending none in real life.

      --
      Their way is better.
    20. Re:and now the seller by ZB+Mowrey · · Score: 1

      So, where's the profit? Is this whole thing reliant on building a large enough user base where the 'float' on all that virtual money can sustain the enterprise on interest payments?

      --

      Self-referential sigs are rarely entertaining.

    21. Re:and now the seller by Valarauk · · Score: 1

      hsmith(818216) - "but who in their right mind would spend $26K on a virtual world"

      Someone who lives in a virtual world. Do you think I'm joking? I'm not...

      --
      **insert favorite profound quotation here**
    22. Re:and now the seller by Anonymous Coward · · Score: 0

      supply and demand, the game has no incentive to produce many such islands, just a few. It keeps the proprty "exclusive" which people will pay lots of money for.
      God bless people that only stay awake week 1 of ECO101.

      Supply and Demand really says that there is an optimum quantity that will provide maximum revenue for the seller. For the seller, only the product of quantity demanded and price per unit matters for revenue purposes. Since one could very easily argue this product is relatively price elastic (especially at the $20k price range in the curve). I mean there might be a large range of hard core gamers that would pay $100-$200 for something similar and there might be many more people, such that QdxP is greater than it is now. If the company finds out this were the case, then this guy's "investment" becomes worthless just like that. Also, since this is such a young market, the uncertainty is infinite.

      Auctions can be a good indicator of the market, but in specialty non-essential items like this, the confidence margin in pretty piss poor. There may well be only one or two people in the world that would buy this at $26k.

    23. Re:and now the seller by Anonymous Coward · · Score: 0

      Why do people gamble online?

      While I am sure there are many people with addictions or other basketcases in the parents' basement that are using this as a life substitute I am sure many are just using it as a form of casual entertainment, and the money is icing on the cake.

      The exact same thing applies to online poker.

    24. Re:and now the seller by Anubis350 · · Score: 1

      I disagree actually, it really depends on what this guy does with the property he bought. If it becomes a cash cow there will be incentive for others to buy in at the same price, creating demand. This allows the game makers to keep their prices high and still sell. If this guy doesnt make money off it, demand slides and the game manufacturers cannot charge as much.

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  5. Bridge For Sale by Cade144 · · Score: 4, Funny

    I've got a virtual bridge that connects Manhattan and Brooklyn.

    It's sure to generate lots of revenue. It's for sale by auction, I expect to get at least $100,000FUD (equal to $100,000USD).

    Seriously though, good luck to all the virtual real-estate agents out there.

    1. Re:Bridge For Sale by which+way+is+up · · Score: 1


      You have no idea what FUD stands for do you...

    2. Re:Bridge For Sale by Anonymous Coward · · Score: 0


      Fuck You Dollars, it's the new currency on slashdot.

    3. Re:Bridge For Sale by Anonymous Coward · · Score: 0

      I guess he was right, you don't know what it means and you've taken offense to being called on it.

    4. Re:Bridge For Sale by burns210 · · Score: 1

      HOWEVER, if this was in a MMORPG, that allowed for real-life cashing in on money, and you had a bridge that you could charge $.05 a trip on, while also protecting boats from undercutting your business... Wouldn't that be a sound investment? A nickel a person, connecting the two largest cities in the game, and it is the sole connecting link?

    5. Re:Bridge For Sale by Cade144 · · Score: 1

      FUD in terms of slashdot, means Fear, Uncertainty, and Doubt.

      I know that you know it as well. But, in TFA, they were referring to their virutal currency as "PED", which I assume stands for "Project Entropia Dollars". I wanted to creat my own virtual currency, so I named it the FUD.

      $FUD is a brand-new currency which corresponds 1-to-1 with the US Dollar.

      You see, the way my bridge auciton will work is that prospective bidders all send me envelopes full of cash, which I will convert for them into $FUD, on a one-to-one basis. They then will bid on the bridge with their $FUD. The winner of the auction takes "posession" of his virtual bridge.

      Upon completion of the auction, if prospective bidders wish to try to exchange their $FUD back into $USD, then they can go to their nearest currency exchange office.

      The currency exchange office is located accross the bridge, which the new owner can chare tolls for, hence the moneymaking opportunity.

      Tolls can only be charged in $FUD.

      Just to re-iterate:
      Anyone who wishes to can give out $USD in exchange for $FUD;
      Only I can change $USD into $FUD. Strict currency controlls must be kept in place in order to stabalize the currency.

      See how simple the system is?

    6. Re:Bridge For Sale by dallask · · Score: 1

      OMG!!! Quick, mortgage the house honey, were gonna be rich!

      --
      The Code Ninja is swift with his tool, precise in his delivery, and deadly accurate in his execution.
    7. Re:Bridge For Sale by mgs1000 · · Score: 1
      I've got a virtual bridge that connects Manhattan and Brooklyn.

      How many virtual beads do you want for it?

    8. Re:Bridge For Sale by Anonymous Coward · · Score: 0

      i guess FUD went all the way down in first second of trading

  6. let me be the first to say: by Anonymous Coward · · Score: 0

    wtf?

  7. Retarded. But... by nordicfrost · · Score: 3, Interesting

    ...to each, his own wishes. On the bright side, this is only a sale of disposition rights to creative property. Much like what we do when we buy music.

    I have to admit, though. The price was VERY steep.

  8. Real money? by foxcorp · · Score: 0

    Real money?

    1. Re:Real money? by elhaf · · Score: 1

      Define real money. Do you mean bits in a computer, like at your bank?

      --
      Six score characters.
      Brevity being wit's soul
      I have enough space.
    2. Re:Real money? by Le+Marteau · · Score: 1

      Define real money. Do you mean bits in a computer, like at your bank?

      Yes, as a matter of fact, the bits at my bank ARE real money, unlike the bits that define a virtual island.

      I, or my agents, can manipulate those patterns of bits a the bank and affect an easy and rapid conversion to pretty much any good or service I desire. For ALL intents and purposes, that sounds like real money to me.

      --
      Mod down people who tell people how to mod in their sigs
  9. In other news 6 months in the future... by Anonymous Coward · · Score: 1, Funny

    Man Shoots himself in the head after realizing he wasted his entire retirement account savings on an "island" in a game which he now thinks is boring as hell.

    More at 11.

  10. BT Barnum was right... by i.r.id10t · · Score: 2, Funny

    ... there is a sucker born every minute.

    --
    Don't blame me, I voted for Kodos
    1. Re:BT Barnum was right... by JaffaKREE · · Score: 1

      www.votekodos.com

    2. Re:BT Barnum was right... by fred911 · · Score: 1

      "there is a sucker born every minute"

      Where he was realy right was when he said "and two to take 'um".

      --
      09 F9 11 02 9D 74 E3 5B - D8 41 56 C5 63 56 88 C0 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:BT Barnum was right... by ehiris · · Score: 1

      Actually, this statement isn't true. In 1993 the world population was 5.5 billion and the growth rate was 1.7%. Based on these inputs you can calculate that the population increase is 250,000 suckers/day. That means there is a sucker born almost every millisecond.

  11. You venture near the old volcano... by ClosedGL · · Score: 5, Funny

    ...you are eaten by a grue. Game Over.

    1. Re:You venture near the old volcano... by spoonyfork · · Score: 4, Funny

      ...you are eaten by a grue. Game Over.

      Please insert another $26,500 to continue.

      --
      Speak truth to power.
    2. Re:You venture near the old volcano... by AndroidCat · · Score: 1

      What's that in zorkmids, or do you take Flathead Express?

      --
      One line blog. I hear that they're called Twitters now.
    3. Re:You venture near the old volcano... by EatenByAGrue · · Score: 1

      mmmmmmm....

  12. remind anyone else of snow crash? by Anonymous Coward · · Score: 0

    remind anyone else of snow crash?

    1. Re:remind anyone else of snow crash? by RotHorseKid · · Score: 1

      Well, you can be sure every good idea gets adapted.
      In this case, it did take about two years (Snow Crash being (c)1992).

      --
      Nobody writes jokes in base 13. - DNA
  13. Shit, by Anonymous Coward · · Score: 0

    I though he said Snow Crash.

  14. Girl by Anonymous Coward · · Score: 2, Funny

    How much for just one island girl?

  15. From TFA by Fnkmaster · · Score: 5, Interesting

    Since nobody bothers to RTFA anymore:

    The first ever virtual Treasure Island is for sale in Project Entropia, a Massive Multi-Player Online Universe with a real cash economy. This extremely desirable piece of real estate promises to make the highest bidder very rich and very influential within the rapidly growing Project Entropia universe.

    So the reason it might be worth paying 26k for this virtual island is that there is a real cash economy in the "game" - in other words, presumably the in-game resources he can extract from his island can presumably be sold or utilized to make items in the game that can be exchanged for real US dollars. So it's a virtual investment, but one that has potential real-world payoff.

    1. Re:From TFA by odano · · Score: 5, Funny

      Well when you say it like that, I think this purchase is starting to make sense...

      Wait a second...

      Nope, still makes no sense.

    2. Re:From TFA by draggy · · Score: 1

      I read that as 'potential real-world ripoff'

      somehow it made more sense that way!

      --

      Let's not all suck at the same time please

    3. Re:From TFA by InternationalCow · · Score: 1

      The operative word here being "presumably". Since we have no matter renderers or holographic projectors yet, I fail to see how he can sell any virtual procurements of his interesting mutant-infested island for real dollars that he can use in his real life. Unless, of course, he already sold that one. "Hi, since I have no real life anyway, I'm selling mine to the highest bidder. I'm off to my Nirvana". Puhlease....

      --
      ----- One learns to itch where one can scratch.
    4. Re:From TFA by FortKnox · · Score: 4, Interesting

      I think the problem is that there is far too much risk involved. I think he'd be better off simply buying $26.5k stock from VA Software..... well... maybe not THAT risky... but still... ;-)

      Seriously, though... what happens if he, say, gets caught cheating and is banned from the game? Does he lose his investment? Who takes control?

      There aren't laws for virtual real estate...

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    5. Re:From TFA by avalys · · Score: 1

      RTFA much? Project Entropia is based around the ability to freely exchange real-world and virtual currency. If he makes a profit off the island in the game, it becomes a profit in real life.

      --
      This space intentionally left blank.
    6. Re:From TFA by LWATCDR · · Score: 1

      How really different is it from selling, software, music, books, or house plans?
      Think about house plans. You pay LOTS of money for some paper and graphite. I am not saying that I would do it but then I would not pay big money to belong to a golf club.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    7. Re:From TFA by discHead · · Score: 1

      IANAL. I don't know about laws for virtual real estate, but there are laws about gambling. In general, any kind of entertainment where you win or lose real money based on the outcome of a game is considered gambling, yes? Perhaps they had the good sense to locate the servers on a real island, though. ;-)

    8. Re:From TFA by jayhawk88 · · Score: 1

      Let's see...

      "I can spend ~$27k on a thing, and potentially make my investment money back plus more parcelling this thing out to other people."

      Yeah, makes no sense whatsoever.

      /Karl Marx

    9. Re:From TFA by bhima · · Score: 1
      So... work out a deal with a developer for say 15K

      ???

      Profit

      Man, I need a shower after that

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    10. Re:From TFA by Reapy · · Score: 4, Insightful

      No one here knows about the game and how alive the economy for this game is. I would like to know.

      Obviously the guy bought this island as an investment, with the potential to make more money then he payed. I bet the guy knew the risks invovled, that the game may go down, that the company pretty much decides to make a change that fucks him over, that the owning company is pretty much thier god. He is probably betting on the fact that their game will work and make more money, the more people like him can make money, and are hoping that they'll act in his best intrest.

      Who knows what the potential return on this could be? Maybe the guy took a calculated risk with his "investment" and decided hes going to do whats "stupid" and potententially make buckets of cash. Or he could go down in flames. Maybe the guy's got enough money that it doesnt matter if it all falls through, but can afford to exiriment.

      I mean, we don't know anything about the guy, or the game, to know if hes made an idiotic decision.
      I just think before anybody calls him an idiot they should at liest know the details of the risks hes taking, and maybe they actually will turn out to potentially have a great return at a high risk, and he can afford that type of gambling.

      I mean, couldn't I buy 26000 in a stock like lucent and exect that it would be worth something in the future, right, it couldn't all just dissapear on me... What did I just buy? A bunch of paper. What's the real value of that paper? It's whatever value people put into it. How is buying a stock any different then buying a virtual island? The value of the island is there as long as people are willing to pay for service from it.

      Well with stocks you have more protection from fraud then you would with this investment, but still, the concept is still there, the viritual property has value as long as people are willing to pay for it.

      But in this whole sceme, i'd like to be the game devs who can create 26,000 dollar property at whim. Well, I guess they couldn't as the more they made it would reduce the value, but still, we shouldn't write it off without more details.

    11. Re:From TFA by realdpk · · Score: 1

      You can save those house plans forever. Nobody can (legally) take them from you.

      This "Virtual Island" could be shut down at any time.

    12. Re:From TFA by bigberk · · Score: 1
      I think the problem is that there is far too much risk involved
      Good point. I don't think it's a rip off per se, there is the potential for profit but it's very speculative. Maybe you could consider this to some sort of investment opportunity in the old wild west. There might be huge profits to be made, but there are no laws backing up the system, there are no safeties, and there is no government. So take your chances and you could become very rich, but I wouldn't take a risk that large.
    13. Re:From TFA by geoffspear · · Score: 1
      Yes, but you don't pay for house plans so you can sit around looking at them and imagining how great it would be to live in that house.

      Or maybe you do. Most people buy them so they can build an actual house without having to study architecture first.

      --
      Don't blame me; I'm never given mod points.
    14. Re:From TFA by Fig,+formerly+A.C. · · Score: 1

      I would like to point out that people sell land and currency from MMORPGs on eBay for REAL MONEY all the time. This is really not that much of a stretch.

      --
      Murphy was an optimist.
    15. Re:From TFA by lxs · · Score: 4, Insightful

      If this catches on it will become a bigger money-laundering scheme than the Las Vegas casinos:

      1. invest dubiously gotten gains into virtual island
      2. trade virtual island in-game with criminal B
      3. sell new island on open market.
      4. spend all that crazy loot legally(sorry, PROFIT!!!)

      So, who will become the top Entropia players? Al Quaeda, investment bankers or drug cartels?

      My guess is: All of the above.

    16. Re:From TFA by abertoll · · Score: 1

      I think the point is, your assets in the game are not protected by law. They are actually owned by the company running the game. So to most people, buying something virtual is about the same as creating something virtual.

      I only wish I had this idea with Dungeons & Dragons. If I could have gotten my players to buy a "luxury island" for even as little as $100, I'd be rich by now.

      --
      "he drew his sword Ringil that glittered like ice... and he wounded Morgoth with seven wounds..."
    17. Re:From TFA by Anonymous Coward · · Score: 0

      He spent $27K on a thing that does not exist. He spent $27K on a thing that does not exist. Repeat. His chance of making money depends on his ability to defraud other idiots

    18. Re:From TFA by killmenow · · Score: 1
      ...rapidly growing Project Entropia universe.
      (Admittedly, I did not RTFA.) That little bit of text appears to be the problem to me. In a rapidly growing universe, it seems a "desirable piece or real estate" can be generated at will and a new one likely will soon...thereby making *any* piece of "real estate" less desirable.

      Right after he gets settled into his island, a new one will pop up a few miles from his...and the next person will pay less than $26,500...bringing down the value of his island.

      I suppose it's a matter of how much you trust the people/company that runs Entropia not to mismanage your "investment" and do you trust them more than whatever group/person is behind your other investment options.
    19. Re:From TFA by abertoll · · Score: 1

      Here, here. I think gambling laws might be exactly the appropriate thing to apply here. But it's not clear whether these apply or whether stock market rules apply.

      --
      "he drew his sword Ringil that glittered like ice... and he wounded Morgoth with seven wounds..."
    20. Re:From TFA by TGK · · Score: 4, Interesting

      It's worth pointing out here that the phrase "Real Money" hasn't meant dick squat since the US went off the Gold Standard in the 1970s (1972? 71?).

      Today money is backed by the full faith and credit of the US (or whatever country you happen to live in) Government. Without anything of real value behind the money it has value simply because people belive it to have value.

      At least in the MMORPG world the game developers (who define rules for the world they oversee) have more to say about the value of a currency. If you confine your sphere of thinking to the game world, it's like having a currency backed by God (in the God walking around on the earth turning people into pillars of salt sence).

      What's interesting is that this particular RPG has chosen to base its currency off of the US dollar (in that there is a 1:1 exchange between US dollars and this game's currency). It would be somewhat more interesting to allow the currency to float or to base it on the price of gold. This way fluctuations in the world econonmy would affect it more predictably. At present, the US economy is tanking and, if you're playing this game from Europe, life is good for you buying in, but sucks for you buying out.

      Base it on the price of Gold and you only need to worry about the fluctuation of your own economy. Sure, that makes it more complicated for us Yanks, but the rest of you are doing twice as much math and you need to do.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    21. Re:From TFA by Anonymous Coward · · Score: 0

      He spent $27K on a thing that does not exist. He spent $27K on a thing that does not exist. Repeat. His chance of making money depends on his ability to defraud other idiots

      Just like the stock market!

    22. Re:From TFA by Ryan+Amos · · Score: 1

      As with any investment, however, the payoff relies on anyone wanting to buy a piece of what you bought. If nobody wants to buy his stuff, then he loses.

    23. Re:From TFA by Anonymous Coward · · Score: 0

      >Without anything of real value behind the money it has value simply because people belive it to have value.

      Kind of like gold. How is it inherently valuable any more than other units of currency? They all have value because people assign value to them.

    24. Re:From TFA by mgs1000 · · Score: 1
      Without anything of real value behind the money it has value simply because people belive it to have value.

      This may be a little off-topic, but can't you say the same thing about gold? What real does it have?

    25. Re:From TFA by Anonymous Coward · · Score: 0

      Yes, it may well have a real-world payoff, but.. the thing that makes "real" real-estate valuable is it's scarcity. If there was enough ocean-front property that was close to all amenities etc. for everyone in the world to own a piece, then it's value would be negligible.

      In a 'virtual' world, there is presumably nothing stopping the "god" (for want of a better term) from creating another island with exactly the same characteristics, thus diminishing the value of the investment..

      Seems like a pretty stupid way of spending 26k if you ask me..

    26. Re:From TFA by Reignking · · Score: 2, Funny

      I'm going to buy a virtual hurricane and wipe his island out...

      --
      One man's Funny is another man's Offtopic.
    27. Re:From TFA by soft_guy · · Score: 1

      What happens if you buy a real building and get caught selling drugs? The government can confiscate your building. How is that different from getting caught cheating in the game?

      I'll answer my own question: the game probably doesn't have the same kind of due process that western countries have in RL. Perhaps if he was banned from the game and therefore lost his island, he might be able to sue in a real court for a financial loss if the game operators banned him without a good reason. (i.e. not following their own policies, etc.)

      --
      Avoid Missing Ball for High Score
    28. Re:From TFA by Anonymous Coward · · Score: 0

      There are professional Everquest players.
      They play the game to find rare items, and then sell them on ebay for real money.

      This isn't that much different. This guy made an investment in virtual items that he can potentially sell off. Even better, the game is already set up to allow exchange of game money and real money.

      In other words, this is just a small step forward from what has already been done, not anything particularly novel.

    29. Re:From TFA by ehiris · · Score: 1

      The economy in this game is very extensible. Someone could build a new island and kill his market. Based on the article though, he can only sell 5 properties over one month.
      This business strategy seems very similar to the one of DeBeers who is selling small transparent rocks at very high prices. They can do that by controlling the amount of small transparent rocks that are issued on the market in a certain time frame.

    30. Re:From TFA by FesterDaFelcher · · Score: 1

      Unless criminal B is Entropia, how exactly do you see this as working? Lets take it to the real world 1. Buy a bunch of monkeys 2. trade monkeys with criminal B. 3. Sell new monkeys on open market 4. Spend all that crazy loot legally You still are tied to the original money, which is what a launderer does not want.

      --
      My user number is prime. Is yours?
    31. Re:From TFA by Anonymous Coward · · Score: 0

      Maybe... Microsoft?

    32. Re:From TFA by Opie812 · · Score: 0

      Also, in the real world the price of stuff is to a certain extend based on its scarcity. They don't make land anymore which is why real estate is a good investment. (or so I'm told)

      The value of this island can be wiped out by a programmer adding a new island right beside it. What once was scarce no longer is. Although, I didn't RTFA so I don't know if they have some sort of policy in place about that.

      --
      I'm not a nerd. Nerds are smart.
    33. Re:From TFA by Nemo+Black · · Score: 1

      I posted a similar thought farther down (Re:WTF) but it more in a humorous nature than yours. Now after thinking about it more, I agree that you have a point here.

      This could be exploited to launder money, transfer funds, or even worse, let's say some criminal element sets up their own game, and uses it as a scam?

      Depending on where the server is located, and the treaties involved, this can become the next really great thing as far as crooks are concerned.

    34. Re:From TFA by elhaf · · Score: 2, Insightful
      But in this whole sceme, i'd like to be the game devs who can create 26,000 dollar property at whim. Well, I guess they couldn't as the more they made it would reduce the value, but still, we shouldn't write it off without more details.
      Indeed, the actual, real-world bits-on-a-BANK's-computer cost (note the fine distinction) of creating the island may well have exceeded 26000USD. Yes, other copies are free to the developers, but what good are they, really? In any case, whatever their business model is, they have to work in this guys interest or they'll only ever sell the one.
      --
      Six score characters.
      Brevity being wit's soul
      I have enough space.
    35. Re:From TFA by bombadillo · · Score: 1

      So it's a virtual investment, but one that has potential real-world payoff.

      You are right! It's Not much different from any other investment. You get what the market will pay. How much do you think those paper stock certificates are worth? Stocks are worthless if a company goes under and so is this island if people stop playing.

    36. Re:From TFA by Thud457 · · Score: 1
      "They don't make land anymore"

      That old trueism isn't true. Ever been to Hawaii? (Granted, it's expensive land...) Maybe "They don't make much land anymore...

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    37. Re:From TFA by jnaujok · · Score: 1

      Just to nit-pick, the U.S. was taken off the gold standard by FDR in 1933 as part of his plan to get the U.S. out of the Great Depression.

      --
      Life, the Universe, and Everything... in my image.
    38. Re:From TFA by b1scuit · · Score: 1
      I wonder how many people thought it made sense to pay a bunch of money to put a picture on a website, or rent "space" on a computer somewhere in some geeks basement. I'll bet people thought thos e guys wacko too, back then, and those thigns are now less virtual than this. What if the guy wants to sell bilboard space? How many people would want a lot/building (website?) on this "island" (server?)

      This makes perfect sense when you realize that people have been paying for virtual real estate for 20 years now.

    39. Re:From TFA by Belsical · · Score: 1

      Actually, the exchange rate is $1 US to 10 game dollars. The article said the land was sold for 265,000 game dollars.

      --

      "There are no such things as mutual fantasies. Yours bore us and ours offend you."
      - Bill Maher
    40. Re:From TFA by b1scuit · · Score: 1

      There weren't laws for the internet, either, but it seems to be doing *just* ok. Not bad, not super-duper, but ok.

    41. Re:From TFA by LWATCDR · · Score: 1

      How about this then. How is it different from paying big money to be a member of a golf or tennis club?
      Dont' get me wrong I find it dumb in the extreme but not out of the normal range of human action.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    42. Re:From TFA by Anonymous Coward · · Score: 0

      Just to nit-pick, that was supposed to be a temporary measure.

    43. Re:From TFA by Anonymous Coward · · Score: 0
      I would not pay big money to belong to a golf club.

      In soviet russia, golf clubs belong to you! ....Wait a minute. What are you, some kind of wise guy? Tricking me like that...

    44. Re:From TFA by thing12 · · Score: 1
      Yep - for this guy. He pays 26,000 for the land, he can sell lots, tax the residents, and make all of that back and then some and cash out. But the problem is that it only works as long as the game is popular and the money keeps flowing. Look at Earth and Beyond -- great game with a large player base for the first few months, and then gone. There are plenty of games out there that went from zero subscribers up to a few hundred thousand in a few months and back to zero just as fast. This guy is putting a lot of faith in the game's developers - faith that they'll keep the game interesting and the players playing -- and that they won't just keep making more land.

      It's like anything, price just comes down to supply and demand. But at least with real land - they aren't making any more of it. And unlike collectible items (baseball cards, comic books, etc...) there may be no value associated with this land being 'old'. The only real value of this land over land that they'll issue in the future is that, perhaps, it's "closer" to some place(s) of interest. And real world time is definitely worth real world money. Who knows.. there has to be some reason the guy thought it was worth that much.

    45. Re:From TFA by servognome · · Score: 2, Interesting

      It's worth pointing out here that the phrase "Real Money" hasn't meant dick squat since the US went off the Gold Standard in the 1970s
      The gold standard was just a way to convince people to actually trust and use money. How would could I trust that I can use the paper you give me to purchase goods/services of my own? Oh well the goverment "insured" this dollar with something that is more universally recognized, gold. Gold didn't have any inherent value, the reason it was used as a standard was it was rare and you couldn't counterfeit it. But over time people got used to the idea of exchanging paper money and also gained trust that designs/paper/ink prevented counterfeiting. Paper money had the same attributes as gold so no "insurance policy" was needed to convince people to use it.
      Base it on the price of Gold and you only need to worry about the fluctuation of your own economy
      Of course you do. When you have a gold backed $1 the amount of gold you can get back for that $1 not only can vary with the amount of availble cash, it varies with the commodities market as well. Goverment prints more money your $1 redeems less gold you have inflation, a huge supply of gold is discovered your dollar now redeems more gold you have deflation.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    46. Re:From TFA by iamatlas · · Score: 1
      It's worth pointing out here that the phrase "Real Money" hasn't meant dick squat since the US went off the Gold Standard in the 1970s (1972? 71?). Today money is backed by the full faith and credit of the US (or whatever country you happen to live in) Government. Without anything of real value behind the money it has value simply because people belive it to have value.

      You appear to have done some thinking on this issue, but still seem to mistake the symbol of value for the value itself. Even when gold is used, it is still only a symbol of value, or items that have intrinsic value, i.e., food, entertainment etc. In programming terms, even gold is still just a *pointer. The true value are the actual contents of the memory.

      Base it on the price of Gold and you only need to worry about the fluctuation of your own economy.

      This may be correct, but economies today are even more complicated than when the US went off the gold standard. It's all more global and intertwined, although you may have meant this remark to be only in reference to the game, in which case disregard ;)

      I hope we can both at least agree that this purchase seems a bit silly, unless the customer has a lot more money where that came from.

    47. Re:From TFA by Anonymous Coward · · Score: 1, Insightful

      Come over to my house this weekend. I'm having a small get together. Don't worry about bringing anything, I'll have everything we need.

      People arrive on Saturday afternoon to find several rows of chairs facing an easel and a never before seen man in a dark suit.

      Thank you for coming everyone. Today I'm going to tell you about the chance of a lifetime. It was only two years ago that I, like you now, was a slave to my job. Now I have a 6-figure income and only work 2 days a month.

      How can you get in on this, you ask?

      Well let me tell you. Islands! But don't worry, these aren't just any islands. These are completely non-existant islands. That's right, no worry about upkeep or maintenance. You can start out today by purchasing your first starter island for only $26,500.

      But how does that earn me money?

      I see we have some sharp minds here with us today. Well, you see, every two weeks all islands split to become two islands. You simply sell each of the two new islands for $26,500, and like magic, you are on your way.

      Now when you sell each island, you pay 80% of your money the person who sold you the island to begin with. In another 2 weeks when your two islands become 4, you will in turn get 80% of each of those islands, and once again pass 80% of that back up the line.

      Don't you worry, these islands have only recently become available in your area, so the market is still very open. You'll have no trouble in finding new people to come and buy an island for themselves.

    48. Re:From TFA by Morganth · · Score: 1

      So the reason it might be worth paying 26k for this virtual island is that there is a real cash economy in the "game" - in other words, presumably the in-game resources he can extract from his island can presumably be sold or utilized to make items in the game that can be exchanged for real US dollars. So it's a virtual investment, but one that has potential real-world payoff.

      See, the difference between the "real cash economy" and this game and the "real cash economy" in real life is scarcity.

      Who did the "sucker" buy the $26.5K island from? The game developers. And who did the game developers buy it from? Well, no one. They just created it in their map editor, or whatever.

      And they can make a million islands just like that one, if they like. Because they are selling a resource which they have unlimited access in duplicating.

      The buyer may make money on this, but at some point someone's gonna realize that everyone's a sucker, except the game developers.

      For one thing, I'd never spend 26,500 buckaroos on something I wasn't guaranteed to be scarce for at least a little while. What if the game developers sell 40 islands tomorrow? Well, then the value of that island's gonna drop, since there'll be more vacant real estate to sell. Our poor sucker loses money.

      It's one thing when you control the fiat on currency (like in the US). It's another when you also control it on _resources_. If you control resources, and can just "print up new resources" to make more money, then what has real value?

    49. Re:From TFA by Anonymous Coward · · Score: 0

      "Today money is backed by the full faith and credit of the US (or whatever country you happen to live in) Government. Without anything of real value behind the money it has value simply because people belive it to have value."

      Fiat money.

      Bank notes used as money to finance transactions (pay for things) which are not "backed" by a valuable commodity like gold or silver which could be exchanged against the note at a bank. Fiat money is the only money used in the world today, but in the 19th century it was printed mainly to finance wars, because people didn't trust the government enough to forget the immense potential for abuse that this system had. If a government wants to increase its expenditures without increasing taxes and without borrowing, it can just print money and pay with it. This invariably leads to inflation.
      http://www.micheloud.com/FXM/MH/Glossary.htm

    50. Re:From TFA by joebob2000 · · Score: 1

      To nitpick your nitpick, only US citizens were barred from exchanging their Fed reserve notes for gold in the 30's. Foreign citizens/governments could still exchange their Fed notes for gold up until the early 70's when Nixon closed the "gold window".

    51. Re:From TFA by Anonymous Coward · · Score: 0


      What an exciting game, MMO economics.....

    52. Re:From TFA by Sarcastic+nerd · · Score: 1

      Since nobody bothers to RTFA anymore

      Anymore?

    53. Re:From TFA by Wes+Janson · · Score: 2, Insightful

      Ok, you've drawn me out. I'm one of the veterans of PE, so I feel obliged to respond briefly here.

      Yes, you're right, this was partly an investment. Honestly, even though I've been playing PE for close to three years now, I do not know Deathifier very well at all. Most of the vets know each other, but he tends to keep quiet, though he's been around for a while. However, the second highest bidder, Neverdie, is fairly wealthy and responsible for the bidding going as high has it did. I can say with confidence that HIS reasons were largely the desire to be prominent in the community, and make money.

      Will the game stick around? Well, I've been asking that for close to three years now, and somehow it keeps on ticking. I don't foresee it going out anytime soon. Dunno who, how, or why it continues, but it does. Things keep getting added...albeit slowly. There's plenty still in the works, and a fairly decent sized community. What are the odds of the investment paying off? Hard to say...it depends on a number of factors. Will Deathifier likely get the lots? Yeah, most likely. MA is fairly trustworthy in those matters, although based on how houses have been sold in the past, it'll probably take the better part of a year for all of them to be sold. As for the other things, their value has yet to be seen. It's entirely possible that he might wind up recouping his costs 150%. But, who knows? ;)

    54. Re:From TFA by Wes+Janson · · Score: 2, Insightful

      I'm a veteran of PE, and I can answer this: it's been tried.


      About two years ago or so, a couple of guys (LIQUIDENFORCER and someone else, as I recall) had a smart plan. They'd steal a credit card, max it out into PE, and then screw around with all of the money (taking some of it out later, I believe).

      Only catch was, they didn't realize MA tracks all transactions, and keeps logs of damned near everything. Everyone who traded almost anything with those two, had their accounts suspended for a week or two, and all the transactions were, for the most part, reversed. The moneys were returned to MindArk, and MindArk returned the money to the credit card company. I think I was nearly the only person who profited from it, because one of the two happened to give me a dollar's worth of ammo on a whim, as he was walking by.

      So in conclusion: No, there's no way in hell that would work. Because everything is kept track of, they'd know immediately where it went to, and stop it. Sorry.

    55. Re:From TFA by WoBIX · · Score: 1

      Plus one might make such a purchase knowing that media hype will generate massive interest in the game, and create a potential market of newbies.

    56. Re:From TFA by johnnliu · · Score: 1


      From the article, the island has 60 slots which can be further sold to other players for profit, this can help recover the 26k funds easily (article says $30k).

      I'm not sure what the profit from mining and hunting, or taxes on these activities will be, but these will all be additional profit. If the buyer managed to sell off the land plots, all these profits are essentially free $$$.

      In the view of investment, this is a very clever move.

      That is if the game is that popular, I have not done the market research for this game.

      Everything is demand and supply, if you know your market, you can make a profit. Playing with virtual real estate is the same as playing with real estate. Except, $26k usually can not buy you a real island - try $26mil.

    57. Re:From TFA by lordofthechia · · Score: 1

      Wait a second... I wonder if he works for Master Card (or whichever that credit card was with the whole island givaway).

      Man the winners of that contest are gonna be pissed!

      --
      Georgia Tech, the leader in Chia(tm) technology.
    58. Re:From TFA by Anonymous Coward · · Score: 0

      Which he are you talking about - manipulating VA software stock? Yeah. The SEC would boot him.

    59. Re:From TFA by Anonymous Coward · · Score: 0

      what's to stop the developers from "printing money" so to speak...buy another server and load it up with more "islands"! like other posters said, there's nothing to stop them from simply making another so new players don't have to buy his stuff.

    60. Re:From TFA by TGK · · Score: 1

      but still seem to mistake the symbol of value for the value itself

      Not really.... Money is nothing more than the good of ultimate preference. That is to say, the good for which all other goods will reasonably be traded (assuming proper value). In today's society a Yak has a fixed value in, say, dollars, because a sum of dollars can be exchanged for more and different goods than the Yak itself. You can't buy a Video Card with a Yak, you can buy it with "Yak" quantity of dollars.

      In earlier days, Gold was the good of ultimate preference. That's why money was based on the Gold Standard. By backing dollars with gold dollars became a *pointer (to borrow your phraseology) to Gold and thus could be treated the same as Gold but without the problem of weight and bulk.

      When we went off the gold standard dollars surpassed gold as the good of ultimate preference. This was interesting because, unlike Gold which has real physical limits on where it comes from and how much you can get, dollars have no such limit. Scarcity makes things rare, rarity makes things valuable. Without scarcity a thing has no value. Gold is scarce because it's hard to find/mine/refine. Dollars are scarce because the US government, which transacts all its business in dollars, says they won't print a huge assload of them.

      Thus, dollars have value because the people have faith in their imposed scarcity by the federal government and because they are willing to accept money as the good of ultimate preference, both by choice and by law.

      Later on, yes, my comment RE fluctuation of economies and money/gold was in reference to the game world, not the real world. The US can no more afford to go back on the Gold standard than Denmark can afford to return to global economic naval superiority.

      That said, yes, the purchase seems silly... mostly because while I'm willing to have faith in the governments pledge not to devalue money and not to seize assets without reason or recompense, I have no such faith, or even a pledge from a game company.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    61. Re:From TFA by eugenelim · · Score: 0

      It sounds like no surprise, considering that some rare high-level items are traded around $3,000 to $4,000 US ingame.

      Project Entropia has a unique business model. Project Entropia is free to download, install and use, and has no subscription fees whatsoever. Instead, we have a virtual economy within the virtual universe. This is based around a virtual currency, the Project Entropia Dollar, or PED. The PED has a fixed exchange rate to the US dollar, with $1 US equal to 10 PED. This means that all in-game trading is done with items and currency that have a real world dollar value.

      Another unique concept is that a Project Entropia participant may exchange back virtual currency into real life funds, meaning they can make money playing. Other MMORPG developers often forbid the trade of virtual items between avatars using real money - we do the opposite and support it instead. One might say that we built the functions PayPal and Ebay supplies for other MMOGs into our system.

      From this article in RPG Vault:
      http://rpgvault.ign.com/articles/552/552153p3.html /

    62. Re:From TFA by dasunt · · Score: 1

      This may be a little off-topic, but can't you say the same thing about gold? What real does it have?

      The supply of gold is more limited than the supply of dollars.

      Since the value in a growing economy tends to increase, and as a whole, the world's economy is growing, we'd see much worse inflation with gold. (Note the inflation of an ounce of gold in respect to inflation of USD over the past 20 years.)

      As for deflation, with a gold standard, its a lot harder for the government to create money, and when deflation hits, it encourages more deflation (why spend money $1 today if its worth $1.01 tomorrow and $1.30 a month from now?)

      Oh, wait, do you mean benefits? :)

    63. Re:From TFA by nickco3 · · Score: 1

      Today money is backed by the full faith and credit of the US (or whatever country you happen to live in) Government. Without anything of real value behind the money it has value simply because people belive it to have value.

      This true. Cash is a measure of confidence in the issuing government. Money, the entire international financial system, in fact, is essentially a big confidence trick. Why do you imagine that to be problem?

      --
      -- Nick "Hallo this is Beel Gates, und I pronounce weendows as ... WEENdows"
    64. Re:From TFA by nickco3 · · Score: 1

      Base it on the price of Gold and you only need to worry about the fluctuation of your own economy

      You also need to worry about the price of gold, which has performed appallingly in recent years, far worse than the dollar, in fact the worst performance of any financial asset over the last decade. Mining is becoming more efficient, governments are selling off their big reserves, and the world's stock of gold never diminshes, so it's only going to get worse for years to come.

      Personally, I would not be interested in investing in a gold-backed currency.

      --
      -- Nick "Hallo this is Beel Gates, und I pronounce weendows as ... WEENdows"
    65. Re:From TFA by iamatlas · · Score: 1
      Very Interesting concepts there! Thank you for the good reading matgerial. I suppose my original thought remains the same though-- Gold does not have value independantly of the goods it can be exchanges for. If all of the food, clothing, houses, Yaks etc. disapeared, and there was nothing to exchange the Gold for, it would cease to have value, while if all of the Gold disapeared and we were left only with the goods and services it could be exchanged for we would get by.

      I personally would enjoy it very much if the "good of ultimate preference" became something like intelectual/creative thought. "You want that video card? That will be 3 poems, one witticism, and a patentable idea!" Giving change on this type of currency would be interesting as well. "Do you have change for a Trilogy?" Or begging: "Can you spare a haiku?"

    66. Re:From TFA by shreak · · Score: 1

      hmmm... I don't think that'll work. The whole point of money laundering is to break the info connection between you and the illegal cash.

      There are two accepted methods I know of:

      Buy someone at a bank that can throw some accounting mojo (multi transfers through various shell companies). They charge for this, but you can launder huge amounts of cash pretty quickly.

      Use a cash economy and run the cash through it to create "real" receipts. This also costs money but potentially less than the above. It's also hard to run huge amounts through. Cash economies exist in things like bars, strip clubs and casinos where people are likely to come in and drop a fair amount of money in cash form with minimal traceable inventory. i.e. Shela got $1000 in tips tonight and tipped out $500 to the house. Maybe she does that every night. She's not good looking, but some of the customer seem to REALLY like her...

      =Shreak

    67. Re:From TFA by NonSequor · · Score: 1

      The massive amount of risk associated with an investment of this nature vastly outweighs the rather limited potential gain. Project Entropia isn't even on the map as MMORPGs go so he's got an extremely limited market. If anything happens to the company that runs Project Entropia he loses his investment. Project Entropia is effectively a bank, except without all of the protective regulations. I hope they're mimicing the procedures of banks and keeping some fixed percentage of deposits on hand. That percentage needs to be higher than the current required reserve ratio since things are likely to be more volatile here than for a real bank (i.e. a massive wave of withdrawals could be triggered fairly easily).

      Maintaining a fixed exchange rate seems like they're asking for trouble given that virtual economies are prone to inflation. If there is a significant amount of inflation, there will be a lot of withdrawals rather quickly and the company will likely bust. It only takes one bug to imbalance a game's economy.

      --
      My only political goal is to see to it that no political party achieves its goals.
    68. Re:From TFA by Anonymous Coward · · Score: 0

      Mod parent up!

    69. Re:From TFA by CountBrass · · Score: 1

      The flaw in your argument is that gold, unlike a bank note (and gem diamonds), does have inherent value and use: it is a "good".

      --
      Bad analogies are like waxing a monkey with a rainbow.
    70. Re:From TFA by CountBrass · · Score: 1

      You're looking at it the wrong way around: consider the price of gold to be fixed and currencies fluctuate around it.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    71. Re:From TFA by nickco3 · · Score: 1

      OK I have. Gold is still the worst performing.

      --
      -- Nick "Hallo this is Beel Gates, und I pronounce weendows as ... WEENdows"
  16. Wha Wha Wha Whaat? by notwittyenough! · · Score: 1

    I bet it was Bill Gates. I had the RTFA 3 times to make sure that someone paid 26,500 for a VIRTUAL island. I need to go check my exchange rates against the euro.

    1. Re:Wha Wha Wha Whaat? by UWC · · Score: 2, Funny

      I bet it was Bill Gates.

      Yes, Bill "Zachurm 'Deathifier' Emegen" Gates.

      I need to start using a full name as my nickname.

      While this whole real cash game economy seems like a really interesting experiment, I'm not sure how eager I'd be to invest that much money into something so ephemeral (I welcome all luddite allegations hurled my way... just because). I hope there's a user-friendly EULA with this game.

    2. Re:Wha Wha Wha Whaat? by guardian-ct · · Score: 1

      User-friendly and EULA don't belong in the same sentence, nearly by definition.

      I've played this game (Project Entropia) before, and at least at the early levels, it seems more like a pretty, 3D MMO monster-killing version of a casino, only without the benefits of "free" drinks. The house take is rather high. The exchange rate of US dollars to PE dollars is 1:10, minus about 2-3% for "processing". You can't withdraw less than either 100 PED, or 100 USD, I can't remember which. I see no potential for actual profit, except for the makers of PE. If everyone who put in $10 could easily make $10 in the game, PE wouldn't have earned enough money to have stayed in business (through 2 game engines).

      There's only one class, though you can be male or female (makes no difference aside from looks). Killing something at low levels takes about 5 cents of ammo (or weapon damage).

      There's only one way to make money without spending it, and that way is truly strange. Trap monster between buildings/rocks... concentrate and collect its "sweat". Sell sweat to someone else in game who really wants to use those cool MindForce Powers.

      It does have some nice scenery, though.

  17. perfect by kevinx · · Score: 3, Funny

    sounds like a wonderful place for me to open up my lemonade stand.

    1. Re:perfect by Anonymous Coward · · Score: 0

      and the best part is, you can run it 24/7 without having to pay any employees! unless robbery is allowed... then, here's to theft-without-real-life-consequences! "you have been put in cyber-island jail for 3 months"

  18. Well by Kipsaysso · · Score: 1

    Home Sweet Home I guess. All you need is a broadband connection and the number to the nearest pizza place and you are set.

    --
    This is another way of starting a sig with this and ending it with that.
  19. Selling features by Anonymous Coward · · Score: 1, Funny

    ...the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities.

    Virtual or not, if that's not a selling feature, I don't know what is.

    1. Re:Selling features by Chris+Burke · · Score: 1

      If that's what people are looking for, I should be able to make an absolute fortune out of my virtual Mars base! It has a minor hellspawn infestation, and plenty of weapons, ammo, and medical supplies for the enterprising individual. We'll start the bidding at ten million spacebucks.

      --

      The enemies of Democracy are
    2. Re:Selling features by gotgenes · · Score: 1

      Prospective Buyer: Those screaming sounds out there in the wilderness--are those normal?
      Real Estate Agent: Oh, yes! But they're nothing to worry about--just newbies getting attacked. I think it rather adds to the charm; don't you!?
      Prospective Buyer: Do you have any other properties?...

      --
      It's such a fine line between stupid and clever.
  20. Sounds like fallout 2 by drinkypoo · · Score: 1

    Get back to me when I can translate the defense robots into the real world.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. interesting. scary. by Anonymous Coward · · Score: 2, Interesting

    I assume the idea is that the new owner can reap real usd profit from subdivision, mining and taxation. what does the irs think about this? foreign income? does the world have an offshore bank? good lord. the devlopers seem to have invented a money printing press...

  22. much larger for sale... by Anonymous Coward · · Score: 0

    Heck it's time to start scamming cash out of the se idiots.....

    I have an entire continent for sale, it exists in a digital form in cyberspace, I will send you copies of the continent on DVD.

    it has roads, cities, and landmarks.

    $100,000.00 cash only please, no checks of any type and it must be in small non sequential bills.

    buy now and i'll throw in several chains of islands!

    this virtual continent can be used in any virtual simulation, simply modify your simulation to accept the data!

  23. WTF (inital reaction) by BWJones · · Score: 4, Interesting

    WTF? My initial reaction: "All I have got to say is that somebody is spending waaaaaay too much time playing games if they are willing to pony up that kind of cash for a virtual island". Then I realized (as I am browsing Slashdot wasting my time) that perhaps his person has plans to be a virtual developer which, while still the type of person associated with developing (build! build! build!) is developing and making money in a virtual world without the real world effects on the environment or populace that "real" developers have. Ah, I say go for it. We all gotta make money somehow, but I feel better telling my grandma I am a scientist as opposed to a make believe developer for a game. He will likely make more money than me anyway.

    --
    Visit Jonesblog and say hello.
    1. Re:WTF (inital reaction) by Ionizer7 · · Score: 1

      Quote from John Lennon, might apply to all of us at slashdot. "Time you enjoy wasting, was not wasted."

    2. Re:WTF (inital reaction) by Nemo+Black · · Score: 1

      "WTF?"

      That was my reaction to this story, then I RTFA and it makes sense IF in the end there is real money to be made. How much sense or cents, I don't know.

      What I wonder about is whether this crosses the line into online gambling?

      I wonder what would happen if the mafia decided to move onto this island and set up casinos and contoll the virtual hookers. Who knows, it may be a new way to launder money :)

  24. Possibly not a sucker... by avalys · · Score: 3, Interesting

    For all you guys making fun of this guy, it's possible he expects to make money off it. If he manages to sell resources and land from the island, he could then exchange his profits for US dollars.

    According to the article, he will be allowed to sell plots of land on the island worth around $30,000.

    He may not be as much of a dolt as you think.

    --
    This space intentionally left blank.
    1. Re:Possibly not a sucker... by mfender9 · · Score: 4, Funny

      Right, but in order for him to realize a profit, there would have to be at least one person in the world dumb enough to pay thirty grand for a virtual plot of land. Oh, wait...

    2. Re:Possibly not a sucker... by stupidfoo · · Score: 1

      no, he can sell the many virtual plots of land that he now owns to many different people for a total of $30k

    3. Re:Possibly not a sucker... by Jason+Hood · · Score: 2, Interesting


      For all you guys making fun of this guy, it's possible he expects to make money off it. If he manages to sell resources and land from the island, he could then exchange his profits for US dollars.

      Ok, BS. Something is only worth what someone else will pay for it. You may think that painting by your grandma is worth everything in the world but if it burns in a fire, you will get market value or a presettled compensation from the Insurance company.


      According to the article, he will be allowed to sell plots of land on the island worth around $30,000.

      Again, someone will have to buy it first.


      He may not be as much of a dolt as you think.

      He is a dolt and must count on other dolts to purchase make believe land from him. If he is successful and does sell his land, it simply means he is not as much as a dolt as the people that bought from him. That of course could mean he becomes less of a dolt or the people that bought are simply bigger dolts in the first place.

      I think I became dumber after reading the article.

      --
      Are you intolerant of intolerant people?
    4. Re:Possibly not a sucker... by DJOtaku · · Score: 1

      yeah...but that means he needs to find other people worth plunking down that kind of money. It means nothing if I have something worth $xxxxxxxxxxxxxxxxxx if no one will buy it.

    5. Re:Possibly not a sucker... by pgpckt · · Score: 1

      He should consult with a lawyer. Selling the land seems like a bad idea. Let's structure a nice leasehold instead, like a term of years for short periods. I would also be curious about possible sovereignty issue ramifications.

      --
      Lawrence Lessig is my personal hero.
    6. Re:Possibly not a sucker... by jdray · · Score: 1
      So, if it were me, I think I'd go talk to the people that I outbid in the auction. If someone was willing to bid $25,000 for a virtual island (and be outbid), then maybe they'd be willing to Buy It Now (apologies to eBay) on a piece of the island; maybe a sweet piece of beachfront property where they can build that topless resort they always wanted...

      Hmm... I'm putting too much thought into this.

      --
      The Spoon
      Updated 6/28/2011
    7. Re:Possibly not a sucker... by bcattwoo · · Score: 1

      Keep in mind this was sold at auction, so there at least one other person willing to spend at least a little less than $26,500 for the whole thing. Or whoever set up the auction was just playing around with this one guy to see how high he would go.

    8. Re:Possibly not a sucker... by Fig,+formerly+A.C. · · Score: 1

      People buy virtual goods for real money all the time. Every MMORPG has goods, lands, and currencies listed on eBay for real money. Someone is buying it...

      --
      Murphy was an optimist.
    9. Re:Possibly not a sucker... by abertoll · · Score: 1

      Except... in these sorts of games, you can make money by selling assets on eBay. He doesn't have to sell the land. He can use the land in the game to create other assets, and sell those instead. I don't know how he's going to make his money back on THAT, but take a look at what people sell on eBay:

      http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&cate gory=41013&item=8153796192
      http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&cate gory=41013&item=8153160885

      At any rate, I wonder if any insurance company would actually be willing to insure his investment ;)

      --
      "he drew his sword Ringil that glittered like ice... and he wounded Morgoth with seven wounds..."
    10. Re:Possibly not a sucker... by Anonymous Coward · · Score: 0

      I hope you are joking.

    11. Re:Possibly not a sucker... by drew · · Score: 1

      or he could sell a thousand plots of land for $30. and given what i know of mmorpg players, there's at least a thousand of them out there. really this doesn't seem that dumb to me- he can sell of plots of land, and mine or otherwise extract resources from the ones he keeps, which he can exchange for real cash.

      of course if he has $30K sitting around, he could most likely get a better return on it by learning a little bit about the stock market, but when you think about it, it's not really that much different, other than the target audience.

      --
      If I don't put anything here, will anyone recognize me anymore?
    12. Re:Possibly not a sucker... by dynamo · · Score: 0, Flamebait

      What kind of dumbass would pay $30k for a piece of an island which is worth $26k?

    13. Re:Possibly not a sucker... by foniksonik · · Score: 2, Insightful

      You have the same attitude the Indians on Manhattan Island had when they 'sold' their land (according to legend, for a handful of glass beads).

      They felt that noone could 'own' land and therefore it had no value... the white guys who 'bought' it from them were suckers...

      Value does come from Supply and Demand situations, so all the guy has to do is create demand.. austensibly aided by the Company which has a vested interest in showing that their virtual land does indeed have value and that you as a player should want to own it.

      Look at how a T-Shirt that would normally sell for $5 can have $0.50 worth of ink applied to it at a cost of $2 labor and can then be sold for $30 IF the ink is in the form of "Donna Karen" or "Gucci".

      It makes no sense from an intrinsic value perspective but from a "Associate myself with a philosophy or popular social group" perspective it makes some sense, however irrational... people who buy them feel like they improve their own value by being associated with someone or soemthing with perceived value itself.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    14. Re:Possibly not a sucker... by Anonymous Coward · · Score: 0

      of course if he has $30K sitting around, he could most likely get a better return on it by learning a little bit about the stock market, but when you think about it, it's not really that much different, other than the target audience.

      Yeah, but in the stock market he could lose his entire capital in an instant.
      Some people just don't like uncertainty.

    15. Re:Possibly not a sucker... by dasunt · · Score: 1

      Right, but in order for him to realize a profit, there would have to be at least one person in the world dumb enough to pay thirty grand for a virtual plot of land. Oh, wait...

      There are already thousands upon thousands that are willing to pay more than a few dollars to just run around a virtual plot of land, killing virtual beings and collecting virtual items for a small period of time (usually a month).

      If there is scarcity (a limited[1] amount of land in the game) and demand (people wanting in-game land) the land will have value, the same way that a slashdot subscriber account has value or that stocks have value.

      [1] For an unusual definition of limited. The access to the item must be limited. For example, the amount of slashdot subscriber accounts are technically unlimited, but the access to a subscriber account is limited.

    16. Re:Possibly not a sucker... by Phurd+Phlegm · · Score: 1
      He is a dolt and must count on other dolts to purchase make believe land from him. If he is successful and does sell his land, it simply means he is not as much as a dolt as the people that bought from him. That of course could mean he becomes less of a dolt or the people that bought are simply bigger dolts in the first place.
      Interesting point of view. Here's another one: is anyone that trades in a commodity that's overvalued because they expect its price to go up a dolt? If so, then by definition everyone that owns stocks (or mutual fund shares) is probably a dolt, since there are always stocks that trade at values above what you'd expect just because people have been willing to pay a price that trends upwards with time. This is automatically true for stocks that don't pay dividends, regardless of their price . . . .
  25. For the nay-sayers... by Akki · · Score: 3, Interesting
    According to the first article, the island represents "massive revenue potential". If there was someone insane enough to buy a few bytes for $26.5K, there quite likely are at least a few people who are insane enough to buy property lots from him.

    He could end up making us look like the fools.

    1. Re:For the nay-sayers... by Anonymous Coward · · Score: 0
      He could end up making us look like the fools.

      What!? The Slashdot crowd??? Never!

    2. Re:For the nay-sayers... by narcolepticjim · · Score: 2, Funny

      I think it's more accurate to say he'll possibly make several customers look as foolish as he looks.

  26. Not to nit-pick, but... by TrollBridge · · Score: 4, Informative

    ...you mean PT Barnum, and he never said that.

    --
    There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
    1. Re:Not to nit-pick, but... by Tibor+the+Hun · · Score: 3, Funny

      well, of course PT Barnum never said that, mr pointdexter.

      His lesser known brother Brad did, hence... BT Barnum.

      --
      If you don't know what AltaVista is (was), get off my lawn.
    2. Re:Not to nit-pick, but... by Anonymous Coward · · Score: 0

      Body Thetan Barnum, the one who gave Elron Hubbard the idea for $cientology?

    3. Re:Not to nit-pick, but... by uberdave · · Score: 1

      I always thought it was his older brother Petey Barnum.

  27. Question... by TooMuchEspressoGuy · · Score: 4, Interesting
    What, exactly, is the point of playing a computer "game" where you evidently have to spend thousands of dollars in real money to get ahead of everyone else? Especially when you have games like World of Warcraft which are actually fun to play and don't require you to give an arm and a leg to succeed?

    It seems to me that this "Project: Entropia" isn't really a game, but instead nothing more than a place for rich pseudo-gamers to show off. In a game, you get ahead through intelligence and talent, both physical and mental, not by how much of your pocketbook you have to spare.

    --
    Many Bothans died to bring you this sig.
    1. Re:Question... by Halthar · · Score: 1

      In a game, you get ahead through intelligence and talent, both physical and mental, not by how much of your pocketbook you have to spare.

      Not exactly true, because were this the case, people wouldn't have been able to sell Everquest Accounts for $1,000 or more per account on Ebay. They also wouldn't have been able to Ebay off Platinum Pieces in the game of Everquest for real cash. Now, I wouldn't personally pay for items within a game with real cash aside from the monthly fee, but there really are quite a few people out there willing to pay, and many people more than willing to sell.

      However, I am torn on this idea because I happen to think ideally people should get ahead through skill, but I don't know that I would say the ability to spend money effectively isn't a skill. Investing is most certainly a skill, and it seems as though this game is basically investing with a game face slapped on it. Though, personally, I think it's silly to invest real cash for items in these virtual worlds.

      When all is said and done though, this guy may end up with a rather large chunk of cash out of his virtual investment.

    2. Re:Question... by the+grace+of+R'hllor · · Score: 1

      That's kindof the point of that game, I think, if it has a real-cash economy. It's a real-world-simulator in a way. Intelligence and talent, both physical and mental, is how you get ahead in the *real* world, as well having a large pocketbook.

      The 'game' is like real life, in that you need to invest effort and money to make money. The less money you have, the more effort you have to invest. But in the game, once you're done playing after either failing or succeeding, you can just quit it or restart it, and noone will care. You don't have in-game lives to pay for, so failure isn't that much of a problem. In real life, this is more complex.

    3. Re:Question... by Anonymous Coward · · Score: 0

      "It seems to me that this "Project: Entropia" isn't really a game, but instead nothing more than a place for rich pseudo-gamers to show off. In a game, you get ahead through intelligence and talent, both physical and mental, not by how much of your pocketbook you have to spare."

      It seems to me that this "World of Warcraft" isn't really a game, but instead nothing more than a place for geeky pseudo-intellectual-wish-I-was-a-wizard nerds to show off.

    4. Re:Question... by Spez · · Score: 1

      Did you even read the post? I cannot believe all you guys are saying : THIS GUY IS NUTS, he shows off or whatever

      You can transfer IN-GAME CASH into REAL-WORLD CASH.

      This means that the guy, will build up his virtual island, harvest food and minerals, build something in there, and sell out Land lots around 30k US$ each.

      So NO he isn't a show off. He is a brilliant investor, who uses every means he has to transform 1$ into 10$.

      --
      I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
    5. Re:Question... by DemENtoR · · Score: 1

      Virtualy he'll be able to retire.

    6. Re:Question... by Reignking · · Score: 1

      I hope he has a bank on that island, so he can avoid the taxes in his virtual off-shore account.

      --
      One man's Funny is another man's Offtopic.
    7. Re:Question... by Anonymous Coward · · Score: 0

      So NO he isn't a show off. He is a brilliant investor, who uses every means he has to transform 1$ into 10$.

      Except it's like investing in an unstable country, where the powers-that-be can make arbitrary decisions that result in you losing all your cash.

    8. Re:Question... by OwenDeathstalker · · Score: 1

      True having money to plunk down will help get you going in this game but unless you have the skills to use all the highend equipment you won't get very far very fast. These skills are hard to come by and require ALOT of work! There is also one big factor about this game and its called risk! What can you potentially risk loosing in WoW? Some time maybe? WoW is a sandbox full of ubernoobs with delusions of granduer...lol If you think that PE is so simplistic and so easy why not give it a try and post more about it here in a few months.....lol

    9. Re:Question... by Wes+Janson · · Score: 1

      I'm a veteran of PE.

      I deposited $75, total. Actually, I only deposited it on a whim to see if it would change my loots (it didn't :( ).

      I could sell everything on my accounts right now, and be guaranteed of almost $2,000 USD.


      So tell me, how am I stupid here? ;)

    10. Re:Question... by Deraj+DeZine · · Score: 1

      Someone has to take rich people's money... but I guess you're not interested.

      --
      True story.
    11. Re:Question... by ninjaz · · Score: 1
      I could sell everything on my accounts right now, and be guaranteed of almost $2,000 USD.

      So tell me, how am I stupid here? ;)

      If the dot com bubble was any indication, you'll end up OK as long as you sell before the bubble bursts. As it is, gamer time is only worth a certain amount. If speculation drives prices up so high that no new users start playing because it's too expensive, your investment will be worth nothing.

      If the company running the game notices that no one is joining because there it costs too much money, they only need to introduce homesteading to the game and virtual land ownership might not look so hot anymore.

      Ultimately, the market value for gamer time might settle at around twice what ebay rates on everquest items are (since the cash transactions are approved by the company and less risky). I wouldn't put it much higher than that, though. After all, I can think of more appealing ways to spend a chunk of change than paying a guy to play games for me.

  28. Pandora's Box by hunterx11 · · Score: 4, Interesting

    Doesn't this raise a whole host of legal issues? What if the server crashes, can they be sued for neglect since they destroyed someone's property? IIRC other MMORPGs went out of their way to point out that their ingame items have no value and that buying them IRL is not allowed. Not that it isn't common anyway, but do game companies really want to get into property disputes?

    --
    English is easier said than done.
    1. Re:Pandora's Box by geoffspear · · Score: 1

      Presumably they're protected by their contracts with the players.

      --
      Don't blame me; I'm never given mod points.
    2. Re:Pandora's Box by Anonymous Coward · · Score: 3, Informative

      This is NOT a big deal.

      I've been in two other virtual worlds where the same thing is commonplace and actually encouraged.

      The world of Second Life (www.secondlife.com) lets you buy and sell land and goods for in-world Linden Dollars that you can turn around and sell at GamingOpenMarket (gamingopenmarket.com). The current L$-US$ conversion rate is about US$4 to L$1000.

      SecondLife even sells private islands to people, for upwards of US$1000 and US$200/month. Dozens of them. And they are profitable to nearly all the owners.

      I know several people in world who make a second earned income doing just this. Upwards of US$35-50k a year.

      Check out IGE.com, which buys and sells and trades currency of SecondLife, There, Everquest II, Lineage II, City Of Heroes, World Of Warcraft, etc.

      What was it? The original Everquest had like the 30th largest world economy?

      Its the virtual economy. Virtual business for those who are pioneers of the niche market that is growing and growing.

    3. Re:Pandora's Box by Wes+Janson · · Score: 1

      I'm a veteran of PE.

      Short answer: no, it doesn't. MA runs things, and there are clauses in the EULA that say, in essence: what happens in the game is up to MA, they have no legal obligation to recompensate you BEYOND WHAT MONEY YOU HAVE DEPOSITED.

    4. Re:Pandora's Box by zerocool^ · · Score: 1

      Food for thought: The netziens of Everquest make up the 79th richest economy in the world, placing them in between Russia and Bulgaria, per capita.

      http://www.wired.com/wired/archive/11.01/gaming. ht ml

      --
      sig?
  29. Real virtual cash? by AkaXakA · · Score: 2, Interesting

    We've seen this before, and it usually ends up with quite a lot of people losing not only virtual but real money as well. Heck even with payment systems we've seen that (paypal).

    Also, due to the addictive nature of MMORPG's (think everquest), I feel there should be some limmit as to how much a game can affect you in real life, especially involving finances. In the real world you've got all sorts of financial protection (from, for example, pyramid schemes), but in virtual games you've got pretty much no protection whatsoever.

    1. Re:Real virtual cash? by g0bshiTe · · Score: 1
      but in virtual games you've got pretty much no protection whatsoever. --


      So I guess common sense and good judgement don't count huh.

      This is the reason I don't play MMORPG's. #1 I buy the lisence to play the game, #2 I see no reason to pay an extra $20 a month to play on their servers., #3 unless you can spend every waking minute in the game you get nowhere in the game, #4 you do the same repetative motions over and over ad nauseum. The main factor is what I refer to as "bitch factor" those whiners who shell out the money for this "hot new game" then complain cause it doesn't do this, or it takes 7 months to unlock this. Then comes the patches, all I hear is they should have left that alone, and the devs They don't care about your gaming experience, they care about your money. They want you to be addicted to pay for play every month.

      A fool and his money are easily parted. Should be the mantra of all MMORPG's. Like this fool who dropped $25 large to own an electronic island. I can make one in any modelling studio I want and sit on a sandy beach listening to wav files of gulls and waves lapping the shore for free.

      What he should have done is invest that $25k into the MMORPG and gotten a piece of all those other suckers money.
      --
      I am Bennett Haselton! I am Bennett Haselton!
    2. Re:Real virtual cash? by AkaXakA · · Score: 1

      So I guess common sense and good judgement don't count huh. That's where the addictiveness of the game comes in to play. If humans could rely on common sense and good judgement all the time, we wouln't have a drug problem, no aids/hiv crisis and a lot less world hunger. So I guess no, they don't count, which is exactly why we have rules in place to protect people (in the real world) in the first place.

    3. Re:Real virtual cash? by g0bshiTe · · Score: 1

      People don't need protection. Sheep need protection, from wolves.
      Seems I have avoided this pitfall, why hath so many others fallen pray? If it is simply something they enjoy doing, if they want to spend thier time, and money doing it? Then why do they need protection?
      When swimming I could be eaten by a shark, should someone restrain me from swimming for my own protection? I could be choked to death while eating, should I not be allowed to eat?

      If its something they feel that strongly enough in where they would sink that kind of cash into then go for it, I wonder what his next W-2 will look like! If he does make money from this venture what will he list the income as, "cyber developer"? If this property also makes money, whatif the government wants thier share, and claims since it is making him money he owns personal property taxes on it worth X% of its total acessed value.

      It's fine and dandy if its a hobby but when it controls that much of your life, you have a serious problem.

      This type of thing just isnt for me.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    4. Re:Real virtual cash? by Anonymous Coward · · Score: 0

      What he should have done is invest that $25k into the MMORPG and gotten a piece of all those other suckers money.

      Now you've got the right idea...thats *exactly* what he's done.

  30. Im confused... by jzarling · · Score: 1

    26000 dollars for an island that doesn't exist.

    Can you imagine this fool trying to impress someone with this purchase?

    Once the woman finds out its in a make-believe world, and you spent real dollars on this you will never get laid.

    --
    It is better to be the hammer than the anvil.
    1. Re:Im confused... by Anonymous Coward · · Score: 0

      Once the woman finds out its in a make-believe world, and you spent real dollars on this you will never get laid.

      With my island full of virtual native girls, we'll see who has the last laugh.

  31. Re:-1 Reality Check by Anonymous Coward · · Score: 0
    Because we all know that money is the reason people starve.

    From the World Socialist Web Page:

    http://www.wsws.org/articles/1999/may1999/fam-m11. shtml

    In Sudan, in spite of a record cereal harvest in 1998, some 2.36 million people in the conflict-torn South are in need of emergency food aid. The on-going war between Eritrea and Ethiopia has forced thousands of people on both sides to flee their homes, and has left 272,000 people in Ethiopia in desperate need of food aid. In Eritrea, emergency food aid is being provided to 268,000 people most affected by the war.

  32. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    I don't see how 26K will feed the starving people of the world.

    Free Housing, Food Stamps, Clothing Vouchers, Free Healthcare. Why should I bother to work a day in my life?!

  33. Video-Game Economics by pragma_x · · Score: 4, Funny

    Let me see if I have this right:

    (Virtual) Remote Island Location + Monster Infestation + Mutants + Active Volcano + Heavily Fortified Automated Mine = Prime Real-Estate at $26K USD

    Only in a game.

    I'd hate to see what the burned-out inner-cities of Entropia look like.

    1. Re:Video-Game Economics by Anonymous Coward · · Score: 1, Funny

      It looks like an average middle class suburb. Chances are, you know exactly what it looks like.

  34. In Stark Contrast.... by BRock97 · · Score: 2, Funny

    "The island boasts beautiful beaches ripe for developing beachfront property...<snip>"

    Mr. "Deathifier" Emegen went on to describe his computer desk from which he does his online business. It is a large desk with newly discovered space underneath a pile of computer gaming magazines. The upper desk boasts a monitor rest with beautiful stacks of Mountain Dew cans ripe for recycling, an old arm lamp with rumors it once worked, and behind the desk described as an "outback" that is in desperate need of cable tying which is overrun with mutant horse flies, The house he inhabits has an area described as the "kitchen" in desperate need of the girlfriend who left it two years ago that indicates excellent penicillin mining opportunities.

    --

    Bryan R.
    The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
    1. Re:In Stark Contrast.... by soft_guy · · Score: 1

      Stop describing your own desk.

      --
      Avoid Missing Ball for High Score
  35. overheard from Mel Gibson by Anonymous Coward · · Score: 0

    "What do you mean, do I realize it's a virtual island?"

  36. maybe not so stupid by j1bb3rj4bb3r · · Score: 1

    Everyone is ripping on the buyer for spending that much money on it, but think about it... the buyer may actually be quite smart. If he/she can sell off the individual pieces for 'reasonable' amounts (say $100 for a beachfront property, $200 for mining rights, etc.), he/she could stand to make a significant profit. Is the enjoyment of those pieces of property worth a hundred or so dollars to a gamer?... maybe. It's not that he/she purchased 'fake' property but rather the rights to use the digital manifestation.
    I for one would probably have done it, too, if I had $26,500 to invest in what could possibly provide a huge windfall.

    --
    *yawn*
    1. Re:maybe not so stupid by Anonymous Coward · · Score: 0

      Real Estate is a sure investment when you have a finite source of land and lot's of people who want it.

      Could some one explain to me how this infinite virtual world is ever going to run out of real estate. As soon as the games producers need a sudden cash inflow, POP, another island appears!

  37. I think Dr. Gonzo said it.... by jonnystiph · · Score: 2, Insightful

    "It never got weird enough for me...". Well, this is it, it's gotten wierd enough for me. I am cashing in my chips and going home.

    $26,000 for a virtual island? WTF? How much for the virtual bridge?

    Perhaps the better quote would be "there is a sucker born every minute"

    --

    If we don't make light of everything, we are just stumbling in the dark - Blank

  38. Just the beginning by CrazyJim1 · · Score: 2, Interesting

    In real life, if you create a playground for kids, and someone gets hurt, you get sued and lose everything you own. See the war in skatepark culture.

    The only recourse for people to meet is online games. Things in this new reality is really worth cash. The problem is, people haven't really made stuff *rare* and *desirable* yet in a game with a 20+ year long run. You'll see stuff going for 25 grand *all the time* once game designers get some skills. Its amazing with programmer and artist skills that game designers are still hacks. It really sickens me since I'm good at game design and can't get a job.

    1. Re:Just the beginning by Overzeetop · · Score: 1

      It really sickens me since I'm good at game design and can't get a job.

      I hear EA is hiring...

      (sorry, I just couldn't resist)

      --
      Is it just my observation, or are there way too many stupid people in the world?
    2. Re:Just the beginning by WoBIX · · Score: 1

      What games have you worked on?

    3. Re:Just the beginning by CrazyJim1 · · Score: 1

      I've independenly worked on projects since 1993. I was trying to get the first MMORPG out. Imagine if it was tile based, and had adventures with a comical flare instead of just respawning mob killing.

      Then I worked on a MMOG that was Tekken meets Online World. I got overwhelmed after a year of coding, and put it down for a while. I'll probably pick it back up sometime to have it done by 2020.

      My current pet project is Transformers the MMOG. Its killer FPS meets RPG meets RTS. Aces are tracked and you have a kill sheet that orders by the top guns you've taken down. I honestly think it will be a multi billion, 20 year long running MMOG. I'm only a quarter way done with the design document. If Hasbro doesn't pick up the idea, they're crazy, but I'll post it on my online site:
      www.geocities.com/James_Sager2/work

    4. Re:Just the beginning by Anonymous Coward · · Score: 0

      God didn't speak with you, he spoke *to* you.

    5. Re:Just the beginning by WoBIX · · Score: 1

      Sounds cool :) Even from inside the industry it can be a chore to get ideas turned into product, since everyone has a dream game. I'm working on a couple of ideas to prop to the boss soon too :)

      A friend has completed a software package for playing PnP RPGs online and is pitching it now, but the going is slow. Some companies are pretty resistant to computers and the net unless it involves flashy graphics and a dumbed down game system.

  39. In other news... by JustNiz · · Score: 3, Funny

    The comapny decided not to run the game any more.

  40. Sesame Street by ykardia · · Score: 1

    Kind of reminds me of this guy (Lefty?) who tries to sell Ernie an invisible ice cream on Sesame Street... except that Ernie paid for it with an invisible nickel.

  41. Games are taking over by armer · · Score: 1

    Buying a Virtual Island to develop it??? Somebody is spending WAY too much time in their virtual world...

  42. Ponzi Scheme by Overzeetop · · Score: 1

    Okay, so not a real Ponzi, but a similar result. At some point, the game will end, leaving a bunch of folks with nothing in return for their hard earned dollars. In theory, this fool could "develop" his new island, generate a little green, and then sell it to some other loser for even more money. All that does is raise the stakes.

    Then again, buying internet startups wasn't illegal either, but the result was the same.

    --
    Is it just my observation, or are there way too many stupid people in the world?
    1. Re:Ponzi Scheme by syrinx · · Score: 1

      At some point, the game will end, leaving a bunch of folks with nothing in return for their hard earned dollars.

      Hey, if it's good enough for the government....

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:Ponzi Scheme by Overzeetop · · Score: 1

      Oh, but didn't you know...we're going to take out a loan (treasuries) to pay for all the old folks right now, and the miracle of Wall Street (see original post, re- internet stocks) is going to make us all rich in our old age, thanks to SS privatization. It's like doubling down your bet after every loss...you can't lose!

      --
      Is it just my observation, or are there way too many stupid people in the world?
  43. Re:-1 Reality Check by CrazyJim1 · · Score: 2, Interesting

    Some people use this easily gained money to donate to the poor. Its a fun game. Go beat up a few dragons, sell magic swords, then feed some starving kids and build their infrastructure.

  44. natural disaster? by nizo · · Score: 4, Funny

    Virtual island, meet hurricane Slashdot.

    1. Re:natural disaster? by Anonymous Coward · · Score: 0

      Can slashdot actually take the island down? Show me!

    2. Re:natural disaster? by DarkTempes · · Score: 1

      heh, ahmen. and what kinda of real mmorpg website can't handle a slashdotting? that sends a good message to the slashdot viewers who might be interested in playing their game...

  45. for that money, you could buy... by u19925 · · Score: 1

    buy a real galaxy. i am selling andromeda for $2500.00. Any takers?

  46. Here's what you got for your $26,500: by Weaselmancer · · Score: 2, Funny
    -rw-r--r-- 1 root root 1.5K Feb 12 2004 stupid_island.dat
    --
    Weaselmancer
    rediculous.
  47. Wow by Overzeetop · · Score: 1

    Someone just had a whole virtual world slashdotted. $26,000 island and all.

    --
    Is it just my observation, or are there way too many stupid people in the world?
  48. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    Um hi. You're posting on slashdot instead of
    donating your kidneys to starving orphans.
    Mmmmkay?

  49. Mod Parent Up! by Anonymous Coward · · Score: 0

    That's some funny shit right there!

    1. Re:Mod Parent Up! by Anonymous Coward · · Score: 0

      You better lay off the pot a while :)

  50. You want to 'develop' this land? by retinaburn · · Score: 1
    Ok here is a tip kids. If a house/apartment/island/planet is described as having "deep creature infested waters" you should be wary. If it adds "beautiful beaches ripe for developing beachfront property" well that seems downright picturesque. An "old volcano", hmm well as long as its old, and you have plenty of beach front property to pull a 'frogger' on and dodge the lava, ok, "with rumors of fierce creatures within" ....rumors, well people talk, perhaps the neighbours are just the type who overblow things.

    "the outback" An outback?? Sweet!!! "is overrun with mutants"..... uhm what did you say? Mutants? How did they get there, did your 'old volcano' cause these mutants, did they move here because of rent control and picturesque beaches. I would inquire with the real estate agent on this one, and check the legal situation to see if they have any 'mutant causing agents' disclosure laws.

    and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities.


    Ok do you know what 'heavily armed assault robots' indicate to me? That I better have stretched my legs because I am running, not walking, to the nearest boat (tied up at my picturesque beach). You seriously don't want to have to battle heavily armed assault ANYTHING on a brand new Island. Coakroaches, ok you can spray for them, but you really don't want to have to deal with frickin robots when you first move in, trust me.
    1. Re:You want to 'develop' this land? by Anonymous Coward · · Score: 0

      Killing monsters gives you loot, also with real world value. The land owner can tax the mining and loot on the property so they can get 0-10% of all that is found. So in the PE virtual world, big scary monsters is a GOOD thing, not bad. ;-)

  51. That explains it... by Vvornth · · Score: 1

    Earlier this evening there was a diabolical mad laughter that echoed through my city, Gothenburg, Sweden. The Mindark offices, developers of Project Entropia are located in this area.

    1. Re:That explains it... by theguru · · Score: 1

      >Gothenburg, Sweden. The Mindark offices,
      >developers of Project Entropia are located in
      >this area.

      For this dude's sake, lets hope their game is as reliable as Gothenburg's Volvos.

  52. It was suddenly worth a lot less... by hndrcks · · Score: 1

    When they renamed 'Entropia' to Slashdotted.

    --
    Everyone will start to cheer when you put on your sailin' shoes.
  53. He spent $26k on it but.... by jcostantino · · Score: 1

    watch him make $75,000 on it. Slashdotters might think he's stupid for spending that but there's a whole bunch of even dumber people who would give him money for a slice of his "property."

    --
    Reviews with a twist! http://www.sardonicbastard.com
    1. Re:He spent $26k on it but.... by Anonymous Coward · · Score: 0

      The buyer of this Estate will be allowed to sell 60 lots over the course of one year. Specualtion has it that a single lot could sell for anywhere between 5-6 hundred Dollars (5k-6k PED). There will also be resources on this island that would be very valuable and found only there. Resources found in said area by another player will be taxed by the owner.

      So look at it this way..was he stupid to buy this Island....or just smarter than the rest.

      Lets put it this way...there are virtual items that exist in this game that fetch upwards of $5-$6 THOUSAND dollars!!!

  54. All in a name by SilentJ_PDX · · Score: 1

    Deathifier?!?!

    How does a guy with a name like that get $26,500?

    Buy a better name first.

  55. 30% chance of rain... by Overzeetop · · Score: 1

    nm

    --
    Is it just my observation, or are there way too many stupid people in the world?
  56. Like They Alwasy Say by hipbase · · Score: 0

    Location, Location, Location...

  57. Re:-1 Reality Check by Lord_Dweomer · · Score: 4, Insightful
    Oh for the love of god. Enough with the starving people argument! People are allowed to think about and spend money on themselves. If thats too selfish for you, fine, you are certainly entitled to donate your money to whatever starving children you want.

    But for the love of god, stop trying to tell other people how to spend THEIR money. They don't tell you how to spend yours.

    --
    Buy Steampunk Clothing Online!
  58. Re:-1 Reality Check by catch23 · · Score: 1

    It might be funny now, but if you look at the current crop of MMORPG games that are out there, you see that it's the trend and will continue being the trend. World of Warcraft for example, was only released a week or two ago and there are already a million people in the universe. At work (in real life) lots of the discussion among the age groups of 25-30 are about these immersive 3-D MMORPG type games... so it's becoming an entertainment trend. Maybe in the future, these environments will become so realistic, there will a lesser need to own hobbies or interests in real life. In the future maybe we'll just come home from work and jack in like in Snow Crash or The Matrix.....

  59. Real money or fake money? by darkstar949 · · Score: 1

    Well I just RTFA and the island sold for 265,000 PED. Or in other words the island was sold with in game currency that has a 10:1 ratio to real money - meaning that the island sold for about $2,650. You can read more about the currency system here

    1. Re:Real money or fake money? by Control+Group · · Score: 1
      Huh?

      265,000/10 = 26,500

      Which is precisely what the blurb claimed. Unless your 10:1 figure is wrong (I didn't check it), the blurb is completely accurate, given this information.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Real money or fake money? by darkstar949 · · Score: 1

      /Reply to self/ Gah, I feel stupid. The island sold for 265,000 PED (26,500 USD). My math was way off, but the point is still semi-valid.

    3. Re:Real money or fake money? by bje2 · · Score: 1

      try your conversion again...10:1...$26,500

      --

      "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    4. Re:Real money or fake money? by JNighthawk · · Score: 1

      What's your point?

      There is a free flow of money from PED to USD and from USD to PED. It would be the equivelent of saying you paid ten dollars for something or a thousand pennies.

      --
      Wheel in the sky keeps on turnin'.
    5. Re:Real money or fake money? by SmokeyMirror · · Score: 1

      I'm with Darkstar949 on this.. As far as I can tell, this game works like all (most) mmporgs, with a standard looting system and an economy. The difference is you can transfer real money into the game and vice versa (at the conversion rate mentioned above). So couldn't this imply that the guy bought the island with PEDs or whatever, which he MAY have made online (in game)? I mean, granted, he could have converted that into $26K, but he probably saw it as a better investment this way... Of course, I'm still RTFA.. so sloow.. SO I could be entirely wrong :)

    6. Re:Real money or fake money? by Reapy · · Score: 1

      Hrm yeah, after the article finally loaded up, it said it was bought with ped. You never know how the guy got the ped, maybe from looting and playing a lot. So we really are just looking at a guy who spent a lot of ingame cash on something. The game says there is this active conversion from ped to USD, but could he just bank out his PED and get a check for 26,500?

      I doubt some guy punked down a 26,500 USD check for the land, and just payed with the ingame fortune he already had. Sill article blurbs....

    7. Re:Real money or fake money? by Anonymous Coward · · Score: 0

      Most likely he made alot of money in-game. During the beta periods some items sold for 1-2k peds that now sell for 10-90k peds. Those who was lucky enough to be playing 3 years ago during that period could of made a KILLING with some well invested money.

    8. Re:Real money or fake money? by ivan256 · · Score: 1

      There is a free flow of money from PED to USD and from USD to PED.

      Not *really*. It looks like they keep a percentage of any transfer from PED->USD as a "service fee".

  60. This makes sense... by Thunderstruck · · Score: 0

    But make sure you have a good lawyer. The law of REAL real property is built upon years of tradition and government law. These laws regulate who owns what, how they get it, how they can sell it, and what they can do with it (within the laws of reality.) The value of real real property is determined by how much interest other people have in living there. All real property is is a set of legally protected rights in something other people might want.

    The law of VIRTUAL real property can parallel this quite well, but by Contract. If your purchase contract for a virtual island includes provisions for real wold maintenance of service, in-game physics, limits on how many other virtual islands the maintainers can add, and so on... You wind up with the same result: A set of (contractually) protected rights in something that other people want.

    --
    Trying to use sarcasm in text-based forums does not work.
  61. Don't knock by Lord_Dweomer · · Score: 1
    This is a real estate investment. The only reason this is making Slashdot is because it is happening in a virtual world. I personally don't think that he'll make much money since the game would probably need to be REALLY successful, and well, so far I haven't even heard of it.

    But I'm sure this guy knew what he was doing and wasn't just some 13 year old tossing his trust fund at this game.

    --
    Buy Steampunk Clothing Online!
  62. PR stunt by mutewinter · · Score: 1

    Sounds like a publicity stunt to me. I haven't heard of prices that crazy in Everquest, UO, or any other virtual world. $26,000 will generate stories in major newspapers and other print publications. Hell, and their servers obviously can't even withstand the bandwidth right now.

  63. Think about it... by which+way+is+up · · Score: 1

    Before you all call this person crazy... answer me this...

    How many of you own "The Sims"? Come on be honest, it was one of the top selling PC games of all time, so i know at least a few of you have it.

    Well, you paid what? $30 bucks to buy into a 'virtual' world, in which you simulate doing the same chores you avoid in real life (such as cleaning and doing dishes).

    Yet you think it unbelievable that this person can sell plots of land in a virtual world?

    Don't be naive.

    1. Re:Think about it... by Erik+Fish · · Score: 1

      A person can play that $30 game "The Sims" for the rest of their life then pass it on to future generations. The entire computer game industry could implode and Joe Bob IV could still play his great great great great great grand-dad's copy of "The Sims".

      This "Entropia" game is only playable for as long as the company running the server desires it. Even if they don't go out of business; Five or ten years from now they're going to come out with "Entropia II" (or whatever) and have no interest in continuing to support a game that can't keep or attract subscribers because of its "old fashioned" graphics and gameplay.

    2. Re:Think about it... by which+way+is+up · · Score: 1

      Of course for that to happen we have to assume a few things:

      1) Cd players will be available forever.
      2) CD rott does not exist and the CD itself will last forever.
      3) That you're not as dumb as you sound when trying to make a point.

  64. Re:-1 Reality Check by MalaclypseTheYounger · · Score: 2, Funny

    In the words of some comic I saw the other day:

    Starving people in Africa, yeah, yeah...

    We have deserts in the US too. WE JUST DON'T LIVE THERE!!!! MOVE OUT OF THE DESERT!!!

    --
    Check out the best P2P sharing website: MEDIACHEST.COM
  65. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    Ever hear of something called free speech?

    In other words, the parent of your post has as much right to point out that that money has FAR better uses as the buyer had a right to waste his money and you have a right to get annoyed at whoever you want.

  66. Re:-1 Reality Check by Anonymous Coward · · Score: 0
    Quit buying fake digital islands and feed the starving people of the world. Thanks.
    It's not a money (or resource) problem, it's a distribution problem. Take for example Canada. This fuckin' Canada geese are so numerous that they are pests all over this land. And they are damn tasty! Nobody in Canada should be left hungry, with tasty meals flying around in the skies.

    But there still are people below the poverty line, and children who don't get enough food :( Same worldwide. It makes me sad actually because there is enough food around.
  67. big deal by Captain+BooBoo · · Score: 1

    Look guys and gals, there is a large percentage of the population, (global population), that has more money than you or I will EVER see much less spend in our lifetimes. That being said 26k is a drop in the bucket. People everyday place wagers on hands of blackjack in excess of $100,000. It should come as no suprise that these types of people play other games and spend their cash just the same. This guy at least has a chance of some kind of return on investment besides lady luck.

    1. Re:big deal by Dominatus · · Score: 1

      How do you define "large"

      There's probably 1% of the world who would consider 26k a drop in the bucket. Thats more than half the average annual income in the richest country in the world.

    2. Re:big deal by Anonymous Coward · · Score: 0

      Well, that would be about 60 million people worldwide, which I would say is a lot of people.

    3. Re:big deal by Dominatus · · Score: 1

      The grandparent said a large percentage, not a large group of people. No matter how many people it is, 1% isn't a large percentage of people, it's a very small percentage.

  68. Publicity Stunt? by trigeek · · Score: 1

    I wouldn't be surprised if the they buyer turned out to be associated with project entropia. It may in effect be Entropia paying Entropia $26k for some publicity.

    --
    Sometimes I doubt your committment to SparkleMotion!
  69. LOL! by Anonymous Coward · · Score: 0

    What a sucker!!! I know a guy who sells virtual islands with only 9,900 USD. And with pink monsters this month! What a rip-off...

  70. Possibly _IS_ a sucker... by Anonymous Coward · · Score: 0

    There's a lot of prime waterfront property in Florida, USA that is ripe for development. You could make some serious cash if you bought into it now.

    Oh, did I forget to mention the by waterfront, I meen water-under-foot, ya'know, a swamp?

    I really see Project Entropia as this rapidly growing virtual environment that's just teeming with possibilities. I do, because I buy into every sales pitch I hear without wasting energy putting a single thought into the reality of the situation. Can you guess what I am? Starts with an s...

    I'm sure this person does think he can make money off this "virtual island", the sales pitch said so. Face it, he got sold swampland. Is it valueable? I'm sure he'll get something out of it, as there are plenty more where he came from. In fact, they say one is born every minute.

  71. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    His post was as much use for free speech as the original.

    and so is yours, and mine...

  72. I don't get it. by Anonymous Coward · · Score: 0

    Aren't these kinds of posts usually modded down? Not that I think it was a valuable investment, but it's his money to waste. When someone ports Linux to a toaster, people who complain about wasted time are modded down. Why is this post modded up?

  73. He may recoup his investment sooner than you think by Anonymous Coward · · Score: 0

    Consider how many talk shows he's going to be
    invited to.

  74. Big deal by manifoldronin · · Score: 1

    People have been buying/selling Diablo II gears for real money. I don't see how this is _radically_ different from that. Comparing to some people who blew 260 billion _real_ dollars in a meaningless war that kills _real_ people, this guy sitting on his virtual island minding his own business may not seem that insane after all.

    --
    Tyranny isn't the worst enemy of a democracy. Cynicism is.
  75. Ok, does anyone play this game? by ScrewTivo · · Score: 1

    I am curious how the game play is. I think it's an awesome concept. I like computer games and spend too much time playing them and it would be great to earn points that would convert back into CASH! The only real trouble with this is having to "TRUST" the game servers. From what I have seen when people have a way to cheat many do. Even punkbusters doesn't get the players running two machines with a player on each side so the "spies eyes" report the location of the enemy.

    1. Re:Ok, does anyone play this game? by Anonymous Coward · · Score: 0

      PE is a very immersive game and is free to play but your idea about getting points for cash doesn't exist there.

      You deposit real cash into the game and how you play really decides if you are going to "cash" out.

      PE is not for the casual gamer and people who dream of hitting it big monetarily.

      Lots of people have made that mistake and lost TONS of money!

  76. I bet I know who bought it. by techno-vampire · · Score: 1

    Well, not the buyer's real name, but the name used in the game: Syndrome!

    --
    Good, inexpensive web hosting
  77. From www.project-entropia.com... by WizardRahl · · Score: 1

    "Join the 181160 persons before you - get a life in Project Entropia" It's backwards, you should get a life before you play that game for 6-10 hours a day.

  78. Advertising Revenue by tkoster · · Score: 1

    It is more risk than I would want to take with my capital, but if you think creatively a virtual island could offer multiple streams of income, depending on the popularity of the game. Over time, this guy could not only sell off "lots" on the island, but also virtual billboards to CocaCola, Intel, Dell, etc. Whereas the lots would offer one time revenue, advertising could be ongoing.

  79. thats what I thought untill... by JVert · · Score: 0

    at first I was like... wtf?

    then I thought about it and was like

    !!!OMGWTFBBQ!?!?!!!oneoneon!

  80. Project Entropia and real cash.... by Daemin · · Score: 1

    The most interesting feature of P.E. is that it use a real money system. You can buy ped (Poject Entropia Dollars) at the rate of 10 ped per USD, and you can sell them back at the same rate. The catch is there is a 3.5% fee going in, and a 1.5% or 100 ped (which ever is greater) fee going out. It states it may take up to 90 days to withdraw.
    The economy is almost entirely player driven. The trade terminals sell the most basic worthless crap there is. Everything else must be looted or, more likely, manufactured by a player. There is no monthly fee and the game can be downloaded and played with no cash put in at all. It should be noted, however, that you start with NOTHING but a bright orange jump suit with 0 value. You can get going with out cash by "sweating" monsters. You use a skill on them to gather sweat, and once you have about 1000 bottles, you can sell them to another player for a couple of ped, and keep doing this until you can get some weapons. Or you can bite the bullet, put $10 in (which, once you verify a credit card, you can do in game) and outfit your self with enough equipment to go hunting.
    In the 3 months my roommates and myself have been playing, we've invested on average $40. I've managed to keep going on what I've earned from hunting for over a month. I'm certainly not making any real cash at the moment, but i can see that people are.
    If someone finds loot or makes an item worth more then 50 ped, a server wide message is sent, and if it is high enough will be record in the hall of fame. There is one person who gets hall of fames for manufacturing items all the time. I see a message for him at least once every few hours. Several days ago, he got an all time high of over 4,000 ped, which translates to $400. Not too bad for playing a game.
    The person who bought treasure island can really make a killing. He is going to be able to sell off plots of it over the course of a year, and also gets a tax on mining or hunting done on it. Because of the two way exchange, this is real money we are talking about.
    Which leads me to the first of two questions I've been wondering about for the last few months. Can MindArk actually make money off this? They get a nice fee on both ends of the deal, and while they have your money, they can invest it like a bank, etc. They also have several money sinks in the game. Everything decays and needs repairing, which can only be done at a terminal. Ammo can only be gotten from a terminal. And there is an in game auction, but there is a 1 ped fee per item, sold or not.
    Treasure Island offers another way for them to profit on a number of fronts. They get a lump sum from the purchase (I doubt this guy had 260,000 ped laying around), and the sale of the sub plots encourages more investment.
    Its interesting that this comes along after blizzard cracked down on the sale of items out side the confines of the game. MindArk has gone to the other extreme. They are acting as the gate keeper on an economy, over which they exert an enormous amount of control.
    The other question is, can i make money off this? People say you can, but if so, the time investment to get your character to that point is well over a year, possibly 2. As i stated about, i can see people making very valuable items all the time. I have to assume he is withdrawing that money, so it seems people are. By publicizing it, MindArk encourages others to deposit more and keep going, so they can be there. Does this offset his gains, and let the company make a profit?

    --
    ________
    Magnus frater spectat te
  81. Well, not quite. by AltGrendel · · Score: 1
    ...in a virtual world without the real world effects on the environment or populace that "real" developers have.

    If they are using electricty to run the servers, and somehow I think they are, they are causing pollution. It's called secondary or indirect pollution. I admit that it's probably not as drastic as building a house, but it's still there.

    --
    The simple truth is that interstellar distances will not fit into the human imagination

    - Douglas Adams

  82. Re:-1 Reality Check by RealAlaskan · · Score: 3, Funny
    Um hi. You're posting on slashdot instead of donating your kidneys to starving orphans.

    AC, are you advocating cannabalism? I'm shocked. Shocked! I say.

  83. What is so hard to understand about this people? by jayhawk88 · · Score: 1

    Entropia allows you to convert game money to real money and vice versa. The guy is making an investment here. It's a brand new piece of game land with what looks like a lot of features that will be attractive to high level players. The Entropia site indicates he has the right to sell plots of land to other players (presumably for houses), tax people who want to hunt and mine on the island, etc.

    It's not like he's expecting to turn around and sell this to some sucker for $100k or anything; rather, he's going to sell plots of land for (just guessing of course) $100-200, hunting-mining rights for $10/hour, or equivalent in-game currency or items that he can turn around into real cash.

    People do this every day in the real world. I can't believe Slashdot of all places seems to resistant to the idea this can be done in a virtual world as well.

  84. Re:From TFA and furthermore... by nganju · · Score: 1

    ...why is this any less rational than the "greater fool" theory in the stock market? When speculators buy stock for the sole purpose of trying to sell it on an upswing to a higher bidder, they're no longer relying on the underlying fundamentals of the company, or even the 'realness' of the company. It would make no difference to the speculator if the underlying company was completely fictional.

    Larry Ellison even (as a joke) created a fictional company to this effect in '99, heyidiot.com, but it was removed because people were asking where they could buy the fictional stock, knowing it was fictional. Here's a synopsis

    The guy that bought this island is no more or less guilty than a speculator of stocks, or for that matter a speculator of any product (tulips come to mind).

    --
    There are 2 kinds of people in this world. Those that can keep their train of thought,
  85. God I hate gamers by Anonymous Coward · · Score: 0

    Please, go to island and stay there.

  86. you hereby assign to MindArk all of your rights by realdpk · · Score: 1

    As part of your interactions with the System, you may acquire, create, design, or modify Virtual items, but you agree that you will not gain any ownership interest whatsoever in any Virtual item, and you hereby assign to MindArk all of your rights, title and interest in any such Virtual item.

  87. Lets have a moment.. by t_allardyce · · Score: 1

    Today we give thanks to the lord for putting people on this earth who are more tragically sad than ourselves, our hopelessness can only pale in comparison and for that we are grateful, amen..

    --
    This comment does not represent the views or opinions of the user.
  88. I'll tell you by Anonymous Coward · · Score: 0

    Slashdot is full of liberal socialist hackers and so feeding the poor is more important than anything you can think of to do with your own money. Unless of course you are a liberal socialist hacker who has no money to speak of.

    1. Re:I'll tell you by Trick · · Score: 4, Insightful

      Hey, I resent that!

      I'm a liberal socialist hacker... well, no, I resent being called *that* too, but it's pretty low on the list of things I, as a liberal socialist hacker, resent these days.

      However, if someone tells me I'm bad and wrong for spending my money on something other than starving children, he's getting whacked upside the head by the nearest heavy chunk of metal I can find. I've got an old full-height 10-meg MFM hard drive here, and I'm not afraid to use it.

      Sure, the starving children of the world need food. I'm all for sending stuff to them, if that's what you feel like doing. However, if you feel like buying an iPod, a sports car, a virtual island, or whatever else you feel like conspicuously consuming, go for it! Guess what? If you do, you're *helping people*. People make a living building and selling iPods, sports cars, and virtual islands. You're putting food on *their* tables. They may not be pitiful starving wretches, but that's only because people like you buy their (sometimes dubious) stuff instead of living like a hermit in a cave (or cardboard box, for those of you in urban areas) and sending all your hard-earned cash overseas to starving kids.

      People who think it's some sort of sin to spend money on something other than "saving the world" need to get a grip. If we all spent money the way they think we should, this whole friggin' planet would fall apart.

    2. Re:I'll tell you by Anonymous Coward · · Score: 0

      I think the idea is that those people who build iPods, sports cars, and virtual islands aren't going to die imminently if you don't make those purchases, whereas the starving children likely will. That makes, at least to some people, your position morally untenable.

      See: Living High and Letting Die by Peter Unger.

    3. Re:I'll tell you by Anonymous Coward · · Score: 0
      I'm a liberal socialist hacker...
      [snip]
      However, if you feel like buying an iPod, a sports car, a virtual island, or whatever else you feel like conspicuously consuming, go for it! [Greed is good, yadda yadda.]
      Here's a fun game. Consider how many man-years of effort go into producing everything you consume in one year. If it's more than one (and it likely is much more than that), consider that you can only work one man year in one year. Where do all those man years of production come from to afford you the iPod lifestyle you have?
    4. Re:I'll tell you by Anonymous Coward · · Score: 0

      Here's a fun game. Consider that educated people are more productive than uneducated people. Thus, an educated person can produce more than "one man year" per year. That's ... why ... they ... make ... more ... money ... each ... year.

      I suppose you think education really just teaches people to exploit the masses.

    5. Re:I'll tell you by adamdep · · Score: 1

      I'm sorry, do you actually know what a socialist is?
      Cos "Let's flog capalism for all it's worth and hope a couple of crums drop down to the proles" is not what socialism was last time I checked.

      I apologise for the rant everyone by the way but I just couldn't help myself

  89. Re:-1 Reality Check by sirsnork · · Score: 1

    Uh.. Isn't Las Vegas smack in the middle of a desert?

    --

    Normal people worry me!
  90. The Amway gambit... by Chris+Burke · · Score: 2

    So the only way he comes out not a sucker for springing $26K for a virtual island is if he finds other, bigger suckers to spring for pieces of his virtual island totalling more than $26K.

    It's just like Amway, without the up-passing of future proceeds so it isn't a pyramid scheme but the mentality is similar. If you can find enough suckers yourself, you end up not a sucker and can make some money off of Amway. Most people just end up as suckers, though.

    --

    The enemies of Democracy are
    1. Re:The Amway gambit... by Control+Group · · Score: 2, Insightful
      That's the worst argument I've ever heard. That argument implies investing in anything is stupid, because it requires other, bigger idiots to buy it from you for it to be worthwhile.

      You should probably explain that to Wall Street, I'm sure they'll all stop buying notional ownership of corporations. I mean, they're of no value unless they can find bigger idiots to buy them.

      You could make an argument about the fact that what he bought is inherently a non-scarce resource, but saying it's stupid just because it counts on someone else buying it from you is...well, stupid. That's where the value of anything comes from.

      As far as non-scarce resources are concerned, there's a remarkably large body of law centered around making the sale of non-scarce resources possible. It covers things like "copyright" and "patent" and "trademark." There's nothing odd about investing in and selling off bits of non-scarce resources, it happens all the time.

      Hell, money is a non-scarce resource, protected only by the hope that the issuing government will be smart enough to not just print assloads more of it. There isn't even a contract backing that up, whereas in the case of this game, there are contracts covering the purchase and sale of property.

      Ultimately, it's worth whatever people are willing to pay for it. Just because you won't pay for it doesn't mean no one else will. Also just because you won't pay for it doesn't mean anyone who will is a sucker.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:The Amway gambit... by Anonymous Coward · · Score: 0

      Beauty is in the eyes of the beholder. This sounds like a load but it's true. People pay millions of $$$ for a baseball. Some people (like myself) think that is insane. But am I going to tell the person they are an idiot for doing that, of course not. Different strokes for different folks. Just because you do not see value in it, does not mean that there is none there. I'm not going to spend $25k on a virtual island or anything. But I feel pretty confident saying that he will end up at least slightly profitable from this whole ordeal. Meanwhile myself and everyone else on here will sit here arguing about whether or not this guy is a moron while he is making money.

      I do not see what people's deal is with the word pyramid. You say the word pyramid and suddenly everyone thinks OMG that's a ripoff, only stupid people do that. Newsflash 99.99999% precent of the things you can and will do with your life involve pyramids. My job is a pyramid, schools are pyramids, just about everything is a pyramid. If you own a company, do you pay every single one of your employees the exact amount that you make? If you dont run a company, but instead work for someone else, are you making as much as every one else there? If you answered yes to either of these and live above the poverty line, please tell me what you do, I would love to get involved. My boss makes more than me, that is just how it works. He has a stronger background in my field, so it makes sense that he is making more money than me, I am not arguing that. Enough of me ranting. Bottom line is this. Without pyramids most people wouldnt have any motivation to work. Can anyone honestly tell me that if you are offered a promotion or pay increase at your job that they wont take it because you dont want to make more then Billy Bob in the cube next to you?

    3. Re:The Amway gambit... by CAIMLAS · · Score: 1

      No, the reason it's stupid is because land on a virtual island has no demand. With no demand, it doesn't matter how much it costs - people won't pay for it.

      Now, there might be demand provoked through fancy marketing. That's a possibility, but I doubt people would opt for it unless the cost associated competes with that of other MMORPGs. I hope he got more than just models, textures, and the like, because he's going to need an engine and servers to run this little investment...

      The only way I could see this happening is have the cost structure built somewhat like a normal MMORPG, but a fair bit lower. Maybe even have a free "life" subscription with purchase of the game, or give it away entirely. Players don't -have- to buy anything within the game: they can simply be wanderers, peasants, and what have you - possibly "working" for those that do "own" land. Other people besides the top owner (the 'state') might be able to make money with this scheme, as well by buying a parcel of land (say, a medium sized estate for $1000) and 'renting' out rooms to virtual people, hiring them to make virtual goods, and then selling the virtual goods. Through this method, the 'state' would make money through sale of land. Maybe have a "property tax" in addition to the cost of buying the land, so that if the owner lapses on payments, the 'state' can reposess the land and then sell it again plus improvements for even more.

      Let's do a little math to see how this -might- work - at least to recoup initial investment and operational costs (and let's even assume that they don't even have a fully operational game). In addition to the 26.5k they've already spent on it, let's say they have to spend another 500,000 on development and set-up costs (a fairly conservative estimation, I think, provided they don't have an entire game world). Let's also say that it takes 1,500 game dollars (we'll call 'em "creds") to live amiably within a decent appartment within this game world for a month. We'll say that this sum will transfer to $15 USD, the going monthly rate for MMORPGs.

      Now, a person can do one of two things: they can pay the $15 and not 'make' money in-game, or they can buy land and assets in-game which have the potential to make them money. A player might purchase (for, say, 180,000 cred - $1800) a pub from the 'state'. They could then purchase ales, foods, and what have you from the 'state' at bulk prices and sell them to other gamers for a slightly inflated price - the equivilant of maybe $0.05 for each item to the customer.

      This would be a good venture for the pub purchaser, as they could recoup their initial investment in a matter of a months (say, 1 cent profit every 10 seconds for a month = real-world $518.40, or $0.72/hr for a month).

      Theoretically, it could work. In my mind, this is actually a pretty nifty idea, and would be fun to at least play (and I don't play MMORPGs online). This would particularly be the case if the 'gamers' could add completely custom items to make and sell (within set game world restraints), and there was little story/quest development by the owners. (Think: Commercialism MMORPG). By using real money, they introduce an element which provokes the feeling of actual 'investment' in the players, creating a unique real-world economy instead of what all other MMORPGs have - just credits, gold, and what have you, which have no intrisic value of their own.

      Of course, it's possible they're planning something entirely different, and have a new conceptual idea which they'll inflate with marketing to the point of profitability. :P

      Anyway, I've said enough.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    4. Re:The Amway gambit... by Control+Group · · Score: 2, Insightful
      No, the reason it's stupid is because land on a virtual island has no demand. With no demand, it doesn't matter how much it costs - people won't pay for it.

      But...the fact that someone just paid 26 large for the island pretty much demonstrates a demand, doesn't it? It was an auction, so I doubt he's the only one who was willing to pay for it (otherwise he could have gotten for it less than $26k, presumably).

      I guess I don't see why you think there isn't any demand for it. There are plenty of real-money auctions on ebay for EQ items/characters/property, and ditto Ultima Online, Diablo II, etc. Investing in an island for an unproved game may be more speculative, but there's nothing new about betting on something to become more popular (every IPO is all about exactly that, after all).

      That fact that the island isn't a physical reality isn't all that relevant. Plenty of things that do have physical reality are pretty much worthless (ever know anyone who "bought" a star?), plenty of things which don't are worth quite a bit (like the Coca-Cola trademark, which I've heard is valued on their books at $75E6 (nothing like unsubstantiated "facts"...sorry)).

      The problem is that you seem to be separating "cost" from "demand," and that's not accurate. Demand defines cost, and there was clearly $26k worth of demand for this island.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    5. Re:The Amway gambit... by Chris+Burke · · Score: 2, Insightful

      That's the worst argument I've ever heard. That argument implies investing in anything is stupid, because it requires other, bigger idiots to buy it from you for it to be worthwhile.

      No, because "anything" isn't a non-existant item of no value and dubious future. Extrapolating a comment about one thing to everything else regardless of the similarity to what is being discussed is the worst argument I've ever heard. Too bad ad absurdum is so many's only argument.

      You should probably explain that to Wall Street, I'm sure they'll all stop buying notional ownership of corporations. I mean, they're of no value unless they can find bigger idiots to buy them.

      Ha ha ha! See, this is exactly what I mean. Stocks, when they don't pay dividends, still represent ownership and voting power in a real, valuable corporation. The value of the stock is practically related to the success or potential success of the real corporation it represents ownership in. Try issuing "stock certificates" without a real corporation behind them and see how many on Wall Street buy them!

      I think Wall Street could discern the subtle differences between ownership of a business and ownership of a virtual "island". Why can't you?

      You could make an argument about the fact that what he bought is inherently a non-scarce resource, but saying it's stupid just because it counts on someone else buying it from you is...well, stupid. That's where the value of anything comes from.

      You've missed the point. It's not stupid "just because it counts on someone else buying it". It was stupid the moment he paid $26K for a virtual island. I was rebutting the argument that possibly being able to resell it makes it not stupid. And like Amway, once you do the stupid thing your only choice is to try to find other people at least as stupid to climb out of the hole you just dug yourself. Some people succeed -- are they geniuses, or just smarter than the ones they passed the hot potato to?

      As far as non-scarce resources are concerned, there's a remarkably large body of law centered around making the sale of non-scarce resources possible. It covers things like "copyright" and "patent" and "trademark."

      The term is "artificial scarcity", and once again you miss the key difference: it only works if you are the one controlling the scarcity, because it is indeed artificial.

      Here's a real world example: Certain older Magic: The Gathering cards were worth decent money in aftermarket trading due to their power and rarity. "Rarity" of course being nothing more than Wizard of the Coast's decision of how many of the cards to print -- i.e. artificial scarcity. A few years later they decide to release an expansion which includes reprints of many of these powerful cards and just like that -- poof! -- the value of the original cards plummets. For collectors who want the original version they still have some value, but for those who don't there's no reason to pay a lot because the card simply isn't rare anymore. The ones who paid out the nose for the rare cards may have been upset, but that's their problem since they aren't the ones controlling the scarcity.

      Now, what do you think is going to happen when Project Entropia realizes that they can make a lot more money selling lots of islands for $100 than they can selling a few for $26K?

      Ultimately, it's worth whatever people are willing to pay for it. Just because you won't pay for it doesn't mean no one else will. Also just because you won't pay for it doesn't mean anyone who will is a sucker.

      Yeah, how's that Amway sales plan coming along?

      --

      The enemies of Democracy are
    6. Re:The Amway gambit... by Control+Group · · Score: 1
      No, because "anything" isn't a non-existant item of no value and dubious future

      Of no value? Sounds to me like it has a value of $26,500 USD. Or do you mean some kind of ambiguous ethical or moral value? Me, I call something valuable when someone else is willing to pay for it. This has certain conveniences, such as being able to attribute real numbers to its value. You know, numbers like "$26,500."

      Ha ha ha! See, this is exactly what I mean. Stocks, when they don't pay dividends, still represent ownership and voting power in a real, valuable corporation

      Look up "preferred stock" sometime, then get back to me (hint: preferred stock confers no voting right). Ownership which confers no input or control is a pretty nebulous concept, really. The only thing protecting the value of that investment is the hope that the people running the company don't let it go out of business. Kind of like investing in an imaginary island hoping that the people running that company don't go ahead and devalue it. I'm sure your brilliant insight into the realities of the situaion will change the practices of the stock market.

      I think Wall Street could discern the subtle differences between ownership of a business and ownership of a virtual "island". Why can't you?

      Try this on for size: what's the difference between owning a virtual island and owning a copyright? They're both insubstantial, and both count on someone else not giving away the good for nothing to maintain value. Yet we seem to have an awful lot of very intelligent people investing in copyrights. Again, you should probably explain to them how things really work. It would save them a lot of money.

      You've missed the point. It's not stupid "just because it counts on someone else buying it". It was stupid the moment he paid $26K for a virtual island. I was rebutting the argument that possibly being able to resell it makes it not stupid. And like Amway, once you do the stupid thing your only choice is to try to find other people at least as stupid to climb out of the hole you just dug yourself. Some people succeed -- are they geniuses, or just smarter than the ones they passed the hot potato to?

      Hang on a second, let me parse this. It's not stupid because it counts on someone else buying it. It's stupid because...wait, you don't really give a reason, do you? The only way to recover from the stupidity is to take advantage of someone else's stupidity...but that presupposes the stupidity in the first place, doesn't it? How conveniently circular of you. You still haven't covered how investing in something with the intention of selling pieces of it to other people is stupid. And you're going to have to do that, because that's the basis of kind of a lot of investments. I might go so far as to say almost all of them.

      The term is "artificial scarcity", and once again you miss the key difference: it only works if you are the one controlling the scarcity, because it is indeed artificial

      Oh, you mean like stocks that the issuer can issue more of if they want? I'd better ditch those posthaste.

      Or all the intellectual property that exists on the books of every corporation out there. I imagine they'll be quite surprised when you point out that their assets are significantly less than they think they are. Go a little easy on the RIAA members, because the only property they own is inherently non-scarce, and I imagine they'll get all pasty-faced when they realize that all the money they've been raking in over the past century has been "stupid" and shouldn't count.

      Not to mention my extensive investment in cash, which the government could print more of at any moment. Good god, the horror!

      Here's a real world example: Certain older Magic: The Gathering cards were worth decent money in aftermarket trading due to their power and rarity. "Rarity" of course being nothing more than Wizard of the Coast's decision of how many of the ca

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    7. Re:The Amway gambit... by Chris+Burke · · Score: 1

      Of no value? Sounds to me like it has a value of $26,500 USD.

      Oh, so you'd pay $26,500 for a virtual island if you had the jack? *snicker*

      The only one it is proven to have a value of $26,500 to is the company that sold it. "Deathifier" thinks it's worth more than that (that's why he was willing to pay what he did, comprende?), but that's purely hypothetical at this point, isn't it? Funny how the only ones claiming it is resellable for $30k are the ones who auctioned it in the first place.

      Or do you mean some kind of ambiguous ethical or moral value?

      I mean "utility". Money has utility (because it can be traded for other useful things) but utility isn't money.

      Me, I call something valuable when someone else is willing to pay for it. This has certain conveniences, such as being able to attribute real numbers to its value. You know, numbers like "$26,500."

      Ah, the wonderful circular definition of money = value = money. Let me illustrate why this is retarded: If everyone grew enough food for themselves, no one would be willing to pay for food (staples, anyway), and by your definition then food would have no value. Before our water supplies became polluted you could get water just about anywhere and nobody would think to pay for it, therefore water has no value. Air has no value; who would pay for air?! Must I go on?

      Yes it is convenient to use money to estimate value but that doesn't make them the same.

      The only thing protecting the value of that investment is the hope that the people running the company don't let it go out of business. Kind of like investing in an imaginary island hoping that the people running that company don't go ahead and devalue it.

      Right! And when I fly in a plane I'm hoping it doesn't crash, and when I ride a unicycle blindfolded down the wrong way of the highway I'm hoping nobody hits me. These things are obviously the same since they involve some kind of risk, and since the first isn't stupid neither is the second! Care to hop on my unicycle?

      The owners of a company have a strong incentive not to run it into the ground. The makers of this MMOG have what incentive not to devalue his island? They've already sold it to him; if it became worthless tomorrow they'd still have his $26K and their MMOG (and as many more islands as they want).

      I'm sure your brilliant insight into the realities of the situaion will change the practices of the stock market.

      My insight won't affect the stock market at all. You're trying to say the existence of risk makes stocks the same as islands, and if that's true then surely all stocks are the same, and it doesn't matter what stock you buy. IBM or Pets.com, what's the difference since both involve risk? Clearly wall street disagrees. I have no worries in their ability to distinguish.

      Try this on for size: what's the difference between owning a virtual island and owning a copyright? They're both insubstantial, and both count on someone else not giving away the good for nothing to maintain value. Yet we seem to have an awful lot of very intelligent people investing in copyrights. Again, you should probably explain to them how things really work. It would save them a lot of money.

      The difference is that if you own a copyright, you decide if it gets given away or not. If you own a virtual island, you have no control over the sale of other, even identical islands. Simple, isn't it? Then why can't you understand it?

      You're entirely backwards. In this case Entropia is the copyright holder and Deathifier merely purchased a copy. This is like paying $10,000 for a copy of Britney Spears. That'd be pretty silly!

      Hang on a second, let me parse this. It's not stupid because it counts on someone else buying it. It's stupid because...wait, you don't really give a reason, do you?

      Actually, I have. But there's no reason to go over it a

      --

      The enemies of Democracy are
  91. As In Real Life by virg_mattes · · Score: 1

    > Could some one explain to me how this infinite virtual world is ever going to run out of real estate.

    As in real life, there's more to real estate than just its existence. If this island gets to be developed with lots of good content for players, then players will end up paying a premium to live on the island nearby all the good stuff. Sure, the developers can make another island, but if there's nothing there, not many people will want to "move". So, making a new island requires significant investment to make it compete with what's already there, and in this case I suspect they're just selling the island to this guy and relying on him to do the developing to make it worth enough to draw players to his space. I assume he'll then resell space or charge admission or something to draw his investment back out, but I'm not familiar with Entropia, so I don't know how much involvement this really entails.

    Virg

  92. OK, then... by a_nonamiss · · Score: 1

    If you believe that, then I have a virtual bridge that's for sale, for anybody that's interested.

    --
    -Arthur
    Cave ne ante ullas catapultas ambules
  93. If enough people agree that something has value... by karlandtanya · · Score: 1
    Then it has value.

    Do you use cash? A credit card? Gold coin?

    None of these things have intrinsic value. Including the gold coin, unless you actually plan to use the unique properties of the soft yellow metal for something.

    Geez, think about it, people!

    --
    "Reality is that which, when you stop believing in it, it doesn't go away." - Philip K. Dick
  94. This is just the first step... by yodaj007 · · Score: 2, Funny

    ... to buying virtual wives from virtual Russia.

    --
    These aren't the sigs you're looking for.
    1. Re:This is just the first step... by gotem · · Score: 1

      But in virtual Russia the...
      no, it's not worth it

  95. Pyramid Scheme by derekb · · Score: 1


    Wow pyramid schemes are getting more expensive to buy into all the time!

    This 'developer' spends $26,500
    He subdivides and sells to 5 friends at $15k a piece
    They subdivide and sell to 5 friends at $7k a piece
    They subdivide and sell to 5 friends at $5k a piece

    What a pretty (cant wait to see the graphics) picture of an old scam...

  96. Ok, what about EverCrack? by dallask · · Score: 1

    err.. I mean Everquest...

    where would the guy be if he had been able to buy a large, mineral rich, moster rich, and resource rich piece in Everquest back in the games early years?

    what, 2.5 million sales since '99 and currently 450K active players with 250K new players per year?.... at $0.05 per squat on a camp site... thats $125,000... charge for camping, mining, sales, and land... you (in theory) could make some serious cash.

    Now, Im not saying that this game is going to be the next EverCrack... but comon, you have to at least see the logic... even if it makes us cringe to think of the cluster of Falcon Northwest systems we could build for the same that he just "threw away".

    --
    The Code Ninja is swift with his tool, precise in his delivery, and deadly accurate in his execution.
  97. WHOIS data for project-entropia.com... by derekb · · Score: 1


    Is anyone having any luck getting the whois data for this domain?

    1. Re:WHOIS data for project-entropia.com... by Anonymous Coward · · Score: 0

      --> /usr/local/bin/fwhois 217.212.241.235@whois.arin.net
      [whois.arin.net]

      OrgName: RIPE Network Coordination Centre
      OrgID: RIPE
      Address: P.O. Box 10096
      City: Amsterdam
      StateProv:
      PostalCode: 1001EB
      Country: NL

      ReferralServer: whois://whois.ripe.net:43

      NetRange: 217.0.0.0 - 217.255.255.255
      CIDR: 217.0.0.0/8
      NetName: 217-RIPE
      NetHandle: NET-217-0-0-0-1
      Parent:
      NetType: Allocated to RIPE NCC
      NameServer: NS-PRI.RIPE.NET
      NameServer: NS3.NIC.FR
      NameServer: SUNIC.SUNET.SE
      NameServer: AUTH00.NS.UU.NET
      NameServer: SEC1.APNIC.NET
      NameServer: SEC3.APNIC.NET
      NameServer: TINNIE.ARIN.NET
      Comment: These addresses have been further assigned to users in
      Comment: the RIPE NCC region. Contact information can be found in
      Comment: the RIPE database at http://www.ripe.net/whois
      RegDate: 2000-06-05
      Updated: 2004-03-16

      # ARIN WHOIS database, last updated 2004-12-13 19:10
      # Enter ? for additional hints on searching ARIN's WHOIS database.

      --

      I play this game. They are a swedish company who are hosted in Amsterdam.

  98. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    OK, I'll byte to this troll.

    Have you tried to move from one location to another one in any country in Africa? (without a car?)

    Seems you take moving for granted 'cuz it's easy where you live. Don't forget it is not as simple in other places. People dont' have the same resources. The infrastructure is different, customs, etc.

    It is not just that they live in a deserted area, it is the lack of resources all around. (along with corrupt politicians of course)

    Do you think that a person will find a job/food by simply just leaving the ghetto? It is much more than that...

  99. IRS by Anonymous Coward · · Score: 0

    Wouldn't you just love to see how he files this on his taxes?

    Or better yet, when his mom gets the American Express bill....

  100. He should be playing Star Wars Galaxies instead. by JavaLord · · Score: 1

    he MMORPG Project Entropia has just announced that its first treasure island sale via Auction has gone for a grand total of US$26,500.

    This dude is out of his mind. For $26,000 he could have bought himself 260 Jedi in star wars galaxies. Now what is cooler? Owning some virtual island, or being the leader of an army of Jedi? Some people just don't understand the value of a dollar. *sigh*

  101. Do not fall for this virtual universe by LentoMan · · Score: 1

    Don't fall for this game. I used to play Project-Entropia but it is impossible to make any money off it. You'll end up loosing alot unless you invest a whole lot or have a really good strategy (so if you intend to have fun you will loose money). I made a program to extract the separate files from Entropias's archive dataformat .BNT and what did it earn me, instant ban from the mmorpg. All I did was to look at the BNT in a hexeditor and figured it out, then wrote a tool. I was glad though, I didn't have to spend anymore money in this virtual casino. Trust me, you'll be better off playing another mmporpg where you pay monthly. Or hell, go play the opensource mmorpg planeshift ( www.planeshift.it ), next version of planeshift will have fighting, mining etc and it will always be free (for mac/linux/windows).

  102. Flaw with in-game property being worth real money by Anonymous Coward · · Score: 0

    There is a difference between casual players and the game developer: he can create a new item or piece of line for himself for no effort, i.e. generate wealth instantly.

    1) Program virtual world
    2) Convince people land is worth money
    3) Create land
    4) PROFIT!

  103. Re:-1 Reality Check by Reignking · · Score: 1

    Nope. That's a mirage.

    --
    One man's Funny is another man's Offtopic.
  104. How much did your computer cost again? by SuperKendall · · Score: 2, Insightful

    That's what I thought.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  105. For Sale by dark_requiem · · Score: 1

    Wow, looks like I've finally found someone on whom I can unload that beachfront property in Wyoming...

  106. great. by CAIMLAS · · Score: 1

    Great. How much did it cost to develop this virtual island? More than $26,000?

    Land is a very inexpensive investment with a good return and a practical application. This 'virtual island' thing is just silly.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  107. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    What some people like that don't realize is that the money still exists no matter where you spend it. If you donate 100% of your money to those that are starving then that money goes only toward food and agriculture.

    If for say you donate 10% of your money toward starving poeple and the rest you invest or spend, 90% of your money will be used toward overall economic development. This will likely result in a much greater long term investment toward the needy then the 100% initial fund possibility.

    Were all money donated to those that were in need, then there would be no one with enough money to feed themselves and the needy would grow.

    Now, I don't advocate going out and purchasing virtual islands, but still, think about a bit of how economics works before saying that this investment isn't worth it. We know nothing of the person who bought the island, but it could very well be that he will actually somehow make back more money (since that game has fund turnarround) and be able to invest even more toward the needy.

  108. On the other hand by SuperKendall · · Score: 1

    What, exactly, is the point of playing a computer "game" where you evidently have to spend thousands of dollars in real money to get ahead of everyone else? Especially when you have games like World of Warcraft which are actually fun to play and don't require you to give an arm and a leg to succeed?...In a game, you get ahead through intelligence...

    On the other hand, who is more intelligent - the guy who can actually earn real money playing a game or a guy who forks over money to Blizzard every month for nothing tangible?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  109. RTFOP by elhaf · · Score: 1

    Even the original post says that cash can be exchanged for virtual items and vice versa. While this is done unofficially on other sites, it is strictly against the rules. Here, it is the whole point. I think the guy is a genius personally, as is the seller. And I don't use that term lightly, as in I've never called anyone that before (at least not a businessperson).

    --
    Six score characters.
    Brevity being wit's soul
    I have enough space.
    1. Re:RTFOP by Finuvir · · Score: 1

      OT: the word genius when used in a technical sense refers to anyone whose measured IQ is more than two standard deviations from the mean. That's about 2% of people. Of course this meaning is hijacking the older meaning that had no specific limits but was probably still much more exclusive than one in 50.

      --
      Why is anything anything?
  110. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    It isn't really about the money. It's about caring more for your fellow humans who are suffering than a digital island on a game. Starvation is not a game.

  111. Re:Flaw with in-game property being worth real mon by Adrenochrome · · Score: 1

    Yep. The authors can instantly devalue or increase the value of game "property" by manipulating the scarcity of the items. "Who-hoo! I won the auction for the island, I can rent-out beaches, lease mineral and timber rights..." "DOH!!!!"

  112. I chose not to join because ... by ScrewTivo · · Score: 1

    I have a special debit card for things like this. But the sign up went way to deep in personal information for me to join. With the info they were requesting I could easily steal an identity. I would be glad to just provide a vaild visa card and be done with it, but noooooo! They wanted "mothers maiden name", threats that if any data is wrong you forfiet, etc. This I see as the downfall of this game, because otherwise I would have just spent upwards of $200USD just trying it out. Too bad, good concept but ..... NOOOOOOOO!

  113. Re:Flaw with in-game property being worth real mon by Adrenochrome · · Score: 1

    Yep. The authors can instantly devalue or increase the value of game "property" by manipulating the scarcity of the items.

    "Who-hoo! I won the auction for the island, I can rent-out beaches, lease mineral and timber rights..."

    (10 new, even richer islands rise up from the ocean...)

    "DOH!!!!"

    (Damn, pwn3d by formatting and not using preview...)

  114. Re:-1 Reality Check by commodoresloat · · Score: 1
    Free Housing, Food Stamps, Clothing Vouchers, Free Healthcare. Why should I bother to work a day in my life?!

    So don't. Somehow, I think the rest of us will get by.

  115. Far Cry by apostrophesemicolon · · Score: 1

    this "virtual island" sounds too much like the game Far Cry.
    They should've created a virtual martian base with monster invested, evil-laden hellhole, where people in it are doomed to fight those monsters.. maybe the beachfront would look more exciting :p

  116. Re:-1 Reality Check by djdavetrouble · · Score: 1

    Indeed, lets just ignore the fucked up economy and get back to what is really important, ME !

    --
    music lover since 1969
  117. A good investment by FirstTimeCaller · · Score: 1

    You know what they say... invest in real estate, because they ain't making any more of it.

    Oh... wait.

    --
    Wanted: witty unique signature. Must be willing to relocate.
  118. Ok, listen up, he didnt just buy some land. by blanks · · Score: 1

    I have been looking into this game for a while, but have never played it. heres a url thats not dead: http://www.perc.info/index.asp?page=159 How this person will be making money. Hunting (including native forms of wildlife) Mining (both minerals and enmatters) Taxation rights on hunting and mining activities on the island Income from the sale of land lots. Five lots per month will be available for sale under the duration of one year. These 60 lots alone have an estimated market value of 300 000 PED. Ok, so you have a steady stream of income while people are using your island. You can gather large amounts of resources, or tax people from the resources they grab. You can setup your own areas to sell your products. you have a vast amount of resources that are not avaiable in such a dence area. You can sell all the plots available to sell (not the entire island mind you, just 60 areas that are up for sale (which is 300,000 in game cash not 30,000)). If this game is like most other multi player games where users are willing to pay real money for virtual stuff, this guy could make a killing, and make alot of that money back fast.

    1. Re:Ok, listen up, he didnt just buy some land. by RadioheadKid · · Score: 1

      just 60 areas that are up for sale (which is 300,000 in game cash not 30,000)

      Which means he has to find 60 more people willing to pay $500 dollars each for a plot of virtual land? Good luck with that.

      --
      "Karma can only be portioned out by the cosmos." -Homer Simpson
    2. Re:Ok, listen up, he didnt just buy some land. by blanks · · Score: 1

      Yes and some people are willing to pay for, because they know they will make their money back (in time).

      The game isnt just about "owning land" its more about creating a society, with economics, trade and so on.

      Personally I would rather play a game like this then go around killing trolls and ogres. But then again I dont really play games much.

  119. Re:-1 Reality Check by harrkev · · Score: 1

    If Vegas is a mirage, a lot of people are going to be pissed when they find out that they just stupidly left their money lying in the middle of the desert.

    --
    "-1 Troll" is the apparently the same as "-1 I disagree with you."
  120. Re:What is so hard to understand about this people by Anonymous Coward · · Score: 0

    Of course people will be resistant to these kind of ideas because they haven't been in PE yet. Its the first of its kind! No other game allows you to invest in it. Pay per month is one thing PE is another.

    Its deffinatley not for the faint hearted either. If you can't take the heat don't go there.

  121. New poll choice by BBrown · · Score: 1

    Sounds like we may need to add a new option to that "Video game world I want to live in" poll.

  122. Umm... Banking Law by TheNarrator · · Score: 1

    Project Entropia's unique selling point is the ability to convert real money into ingame cash and vice versa.

    I was talking to a guy who worked at another MMORPG and he said that they couldn't convert cash from the game into real money. According to him, if you take people's money and promise to give it back to them, you're effectively a bank, and setting up a bank is somewhat complicated.

  123. Latest example of a pyramid scheme by seniorcoder · · Score: 1

    The onwer of this virtual island may [not] be a sucker.
    The entire scheme relies upon this sucker finding enough lesser suckers so that he can turn a profit. If enough lesser suckers are found, he is renamed from "sucker" to "successful businessman".
    This pyramid of suckers continues until enough of them decide that buying a virtual grain of sand on a virtual beach on a virtual island isn't worth either one virtual or real cent, whereupon the virtual volcano on the island will explode, destroying all real evidence of a scam and the perpetrators will go off with the profits and take over Worldcom, Enron etc,.
    Personally, I'll stick to buying tulip bulbs as a less risky business venture.

    1. Re:Latest example of a pyramid scheme by Quill_28 · · Score: 1

      Actually I wouldn't call this a pyramid scheme.

      The island has a value, you may think it is silly,
      but people are selling virtual stuff on ebay al the time.

  124. All due respect to Monty Python... by bennomatic · · Score: 1

    Mine's not!

    --
    The CB App. What's your 20?
    1. Re:All due respect to Monty Python... by Thud457 · · Score: 1

      Shut up!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    2. Re:All due respect to Monty Python... by LadyLucky · · Score: 1

      bloody peasant!

      --
      dominionrd.blogspot.com - Restaurants on
  125. Thank God for those tax cuts by Anonymous Coward · · Score: 0

    How else would rich people be able to "invest" in virtual islands...Finally, the burden that has restrained America's wealthy has been lifted.

  126. Re:-1 Reality Check by bennomatic · · Score: 1

    And you're saying that people are currently happy when they've stupidly left money in in the middle of the desert? Loved your post; I've nver heard a better description of gambling in Las Vegas!

    --
    The CB App. What's your 20?
  127. Digital money, anyone? by awolk · · Score: 1

    Project Entropia's unique selling point is the ability to convert real money into ingame cash and vice versa.

    Doesn't this sound as digital money?
    It's like its own currency now!

    I don't know how they've implemented it, but might it be "real" digital currency?

    I've been waiting for years for a digital currency, but people don't seem to want a new currency ... :/

    I've never thought that the digital money would come from a MMORPG!

    This is probably nonsense, and maybe I should have RTFA ...

  128. Bull by Anonymous Coward · · Score: 0

    So it's OK for people to spend $26K on surreal estate, but it's not OK for other people to talk about it?

    Oh, that makes perfect sense.

    1. Re:Bull by Anonymous Coward · · Score: 0

      go for it, talk about it, just dont tell others they are wrng and what they should have done just because you find it morally right.

    2. Re:Bull by Anonymous Coward · · Score: 0

      surreal estate!?! did you just coin that term or is that already floating around. I love it !! rofl !

  129. They don't? by Anonymous Coward · · Score: 0

    Let me introduce you to my government...

  130. in game resource by Anonymous Coward · · Score: 0

    We have no idea how he made that money. You can transfer in real money, or make the play money within the game itself. Remember, he bought the island with the play money. So who knows, maybe he's figured the game out and makes tons of money within the game and this is just an investment.

  131. Domain Names by tyman · · Score: 1

    People have paid thousands of times this amount of money for domain names. And thats creative, intellectual property isn't it?

  132. Yes, but... by gardyloo · · Score: 1
    1. Re:Yes, but... by OwenDeathstalker · · Score: 1

      Nope..sorry. She is Island Girl, the real life wife of Neverdie and they were both bidding against the present owner of the Island.....lol

  133. Greater fool theory. by glrotate · · Score: 1

    Sort of like the suckers that bought the VA Research stock at $175. The thinking is that there's always a bigger sucker out there. Guess what, there isn't.

    1. Re:Greater fool theory. by b1scuit · · Score: 1
      What about the suckers who bought business.com for what, $7mil?

      What about the suckers who bought ad space on the slashdot front page?

      What about the sucker who bought that god-awful shirt you're wearing? (ok, ok, that one doesn't help my point much) But really, some people thought the internet was just a fad, and some people are making metric fucktons of cash?. There's money there, even without the currency exchange. Hell, people buy and sell ones and zeros all the time. How is this any different? At all?

    2. Re:Greater fool theory. by Le+Marteau · · Score: 1

      What about the suckers who bought business.com for what, $7mil?

      Have you seen business.com lately? Oh yeah, it's a consumer business directory, with a handful of paid placement. I would seriously doubt they are getting anything NEAR a good return on investment, which would be, as a general rule of thumb, 15%/year or $1,050,000. There is no way they are getting CLOSE to that. There is no way they can sell the domain these days for 7 million, so, yeah, they were suckers.

      --
      Mod down people who tell people how to mod in their sigs
    3. Re:Greater fool theory. by b1scuit · · Score: 1
      Sure, but what about the guy who bought it before them?

      I guess my point is that /if/ there's a market for webspace in an exclusive community (and there's always a market for exclusivity...) then he stands to make some cash. Lots of it, really. It all depends on how popular the game gets, and how well the maintainers manage it. If there's a limited amount of "development" (or at least well matched to "citizenship"), then demand should stay high enough, provided the popularity matches and the environment remains maintained. And while they might not spend $7mil, people WILL buy into this. Advertisers, should he decide to sell out, people with spare cash and time to drop on a "lot" for "development". He could turn the island into a semi affluent geek dating island and charge for access. There's so many different ways to use this thing. It could be a total flop, or it could make some decent money. It's a high risk investment, sure, but people with 26k dollars to toss around on risky ventures usually have nice safe ventures actually making money for them somewhere. Calling this guy a quack is a bit premature. He could, after all, be right on, and going to his digital themepark could be all the rage for geeks in two years. It's his money. Let him spend it, and we'll all watch.

      As usual.

  134. SnowCrash by Dalroth · · Score: 2, Informative

    While I think this is a bit premature, some of you nay-sayers really need to read Snowcrash. A virtual economy is inevitable, and few stories I've read have captured the awesome potential as well as Snowcrash did.

    Bryan

    1. Re:SnowCrash by dseleno · · Score: 1

      Awesome, awesome book. Anytime you mix swords and computers you know you are in for a good time.

  135. Bargains galore! by AndroidCat · · Score: 3, Funny
    I'll sell a virtual island for just $2,650!
    @
    Okay, it's a little small, but it has a nice volcano in the middle. You can really feel at home.
    --
    One line blog. I hear that they're called Twitters now.
  136. Re:-1 Reality Check by bombadillo · · Score: 1

    But for the love of god, stop trying to tell other people how to spend THEIR money. They don't tell you how to spend yours.

    Haven't you watched TV lately?

  137. Re:-1 Reality Check by forest_rock · · Score: 1
    Um hi. Quit buying fake digital islands and feed the starving people of the world. Thanks.
    Won't someone think of the starving fake digital island people?
  138. I dunno ... maybe by Anonymous Coward · · Score: 0

    we should send the new owners a nice gift.

  139. PlaneShift is pretty cool by CrazyJim1 · · Score: 1

    Even better is CrystalSpace, the open source 3d engine its written in. I was writing a MMOG in CrystalSpace, its amazingly easy how I got collision detection and 3d animation to work when I know almost nothing about linear algebra.

  140. would've been a good downpayment on a REAL island by Anonymous Coward · · Score: 0

    http://www.privateislandsonline.com

    This one looks nice. Own your own Florida Key for 1.5 mil:

    http://www.privateislandsonline.com/sunsetkey.ht m

  141. But I don't want to marry her! by Thud457 · · Score: 3, Funny

    " Listen, lad. I built this virtual kingdom up from virtually nothing. When I started here, all there was virtual swamp. Other virtual kings said I was virtually daft to build a virtual castle on a virtual swamp, but I virtually built it all the same, just to show 'em. It virtually sank into the virtual swamp. So, I virtually built a second one. That virtually sank into the virtual swamp. So, I virtually built a third one. That virtually burned down, virtually fell over, then virtually sank into the virtual swamp, but the fourth one... virtually stayed up! And that's what you're virtually gonna get, virtual lad: virtually the strongest virtual castle in these virtual islands."

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  142. 1:1 exchange rate? Think again... by jbum · · Score: 1

    Without knowing exactly what is in the code, I would be very wary of participating in such a scheme.

    It is very difficult to control massive economies in software. A single floating-point error in the software could result in massive inflation or deflation which would have a real effect on the players of the game.

    There are also numerous ways the game developer can provide a 1:1 exchange rate (or 'no transaction fees') on the dollar->game exchanges, and still leach off the economy in the game. The purchases within the game are still controlled by software which may be exacting explicit or implicit processing fees.

    Bots in the game posing as players can create goods artificially, sell them to players, thus transferring their cash to the system.

  143. I don't even pretend to care about this but... by gelfling · · Score: 1

    Maybe we could send George Bush there and let him fight the turrists in cyberyon.

  144. Eventually profitable by Moiche · · Score: 1
    Not to be contrary for contrary's sake, but, in contrast to the overwhelming number of prior posts, the idea of buying virtual real estate in an MMORPG isn't *necessarily* bad. Stephenson fans may recall "The Street" in SNOW CRASH, where early adopters turned out to have made a sound investment. I'm not suggesting that Stephenson's fiction is future fact -- but how many slashdotters would deny the probability that at some point in the next ten years, there will be an MMORPG of sufficient popularity and durability that buying real estate in choice areas might make financial sense. For those of you who know a think or two about business, the global 3G spectrum license bubble makes this island investment plausible by contrast.

    In short, it shouldn't be assumed that virtual MMORPG real estate is necessarily a bad investment. It's going to happen, if not today, then some day soon. Now, if you're suggesting that buying an island in *this particular* MMORPG is a bad investment, that's something different entirely. Since I don't know dick about the MMORPG, I can't comment.

    Cheers,

    Moiche

  145. Re:-1 Reality Check by Anonymous Coward · · Score: 0

    starving? They have apparently enough food to convert in energy to fuck and create more starving children.

  146. Entropy Shill? by nimid · · Score: 1

    It's quite possible this guy has been put up to this by the game designers or perhaps he has an interest in making sure people want to buy into this game.

    --
    A hundred and twenty characters ought to be enough for anyone...
    1. Re:Entropy Shill? by OwenDeathstalker · · Score: 1

      Sorry..hate to pop your bubble but the owner of this Island won it fair and square through an auction with out any influence on the part of the Game designers. But you're right on the second point...he does want others to become interested in this game. What good investor wouldn't?

  147. I think interfacing real money with vitual worlds by RadioactivePorpoise · · Score: 1

    is cool. I've been looking for this for a while, however I was interested in a few more features. Has anybody seen a game with a cash interface like this that allows you to build things then cash out when people buy your content?

  148. For those who don't play MMORPGs... by Ghostgate · · Score: 1

    ... you may not be aware how lucrative this kind of thing can be. I have little doubt this purchase is an investment, and this person will likely make a profit in the end.

    I'm not very familiar with Project Entropia, but I played Ultima Online from the day it began in 1997 (I have since retired). After a few years I realized I knew so much about the "virtual economy" of the game that I could easily be making real money off it. So I began buying large accounts (again, for those unfamiliar... people would sell their entire game account when they stopped playing the game, including all of their characters and possessions). I would take the accounts apart piece by piece, sell things separately ingame to other players for gold, and convert the gold to cash by selling it on eBay. Of course, I never did anything on the scale of the $26K mentioned here... but for example, there was an account I bought for $1,000, many years ago. At the time, this amount seemed incredible to spend on something like this, and people thought I was crazy, but not after I showed them the $2,500 I got for selling everything from it separately. ;) And it was fun, because I got to play the game while doing so.

    Remember, these virtual items are a commodity just like anything else. They often take a lot of time and effort to get, and people will always be willing to pay for that.

  149. Re:-1 Reality Check by Le+Marteau · · Score: 1

    But for the love of god, stop trying to tell other people how to spend THEIR money.

    I sure don't. I just think it says alot about a man in particular and a culture in general when he wastes that kind of money on something so stupid. He really could have done so much more with it, and yes, I am judging him and casting aspersions on how he finds fulfilment in this world. Not telling anyone what to do; merely pointing out a jackass as a jackass.

    It really is instructive, watching how cluelessly other people behave. I used to have to read Roman history and the like to read tales debauchery, obscene extravagance, and abuse of power; now all I have to do is pick up the newspaper.

    --
    Mod down people who tell people how to mod in their sigs
  150. Why this amount is justified. by Anonymous Coward · · Score: 0

    Please first have a look at what this game is about.
    By owning this land he has exclusive taxing rights over the total area, wich means he gets a % on all money spend on his Island. And it IS actractive enough to go spend money there.

    There will be 60 housebuilding lot's for sale during a year. There have been alot of plots on other parts of that world allready, and they solled for an average of 500$, so if you can count 500$*60$, you get the estimated 30000$ value.

    Point? It will be hard for him not to get his money back.
    1 guy can easily spend 100$ on a couple hours on his island, he gets 10$ for every 100$.
    Start counting yourself ;)

  151. NOOOOOOO by ocularDeathRay · · Score: 0

    YOU'VE SLASHDOTTED MY ISLAND!!!! YOU BASTARDS!

    now how will I collect profits from my virtual mine?!!!?! MY virtual monsters need to be fed.... I will get you nerds for this!!!

    --sincerely alfred J. Dumbass, (virtual real estate tycoon)

    --
    Obama is a twitter sock puppet
  152. Re:1:1 exchange rate? Think again... by X · · Score: 1

    It is very difficult to control massive economies in softwqare. A single floating-point error in the software could result in massive inflation or deflation which would have a real effect on the players of the game.

    I wouldn't necessarily think that you'd need any kind of programming to do support this. They already have markets and trading and auctions. All you have to do is treat game dollars as a seperate good from US dollars. You are done.

    Aside from that, I'd point out that thousands of programmers in the financial markets would disagree with your premise. Ironically, for really serious financial stuff, you don't even use floating-point calculations. You do it all fixed point, with specific rounding rules, etc., etc. Usually the folly of using floating-point is pointed out to you on day 1 of your job.

    --
    sigs are a waste of space
  153. From a REAL Project Entropia player by PE-Player · · Score: 1

    Hey, I'm a REAL player of the game Project-Entropia, so i belive i could make a post which makes more sence then the millions of "26.5k usd!!! OMG he must be retarded, live in his mothers basement and be to damn addicted!!!" posts.

    Seriously, why talk about something u don't know?

    This Island was sold by the developers of the game: MindArk PE AB, a swedish based company.
    and NOT some other player in the game, who managed to fool someone out of his life savings..

    This is not the first piece of estate to be sold in PE, there have been Hangars (which are used to travel into space) and houses or various sizes sold aswell, for some 200-2k USD, also 2 castles exists in the game (besides the one on Treasure Island) which have been sold for around 1.5k-2k each i belive.
    Treasure Island is however the only Island to be sold ingame as of yet.

    Treasure Island is located on the continent Amethera, and on that continent there is a "LandGrab" going on now, where ALL of the continent will be up for grabs, for those who are able to defend an area for 12 consecutive hours. Currently we are waiting for LAB-5 to start (Land Area Battle nr 5).
    Anyhow, the Island is the ONLY part of this vast continent that CAN'T be grabbed, the rest of the continent will be up for grabs EVERY 6 months (twice a year, that is...)

    What is the point of buying a virutal estate in a game? and an Island for 26.5k USD? and what good does the LandGrab (LG) do?

    well, to get to this new continent (Amethera) u need to either reach a certain amount of skills, or be an owner of an estate. Currently normal houses are "just" nice to have, and serve as a ticket to Amethere ofcourse. Hangars can take u to space, which means u can sell tickets to those who want's to go to space for a little hunting.
    Castles are the same as houses ATM, but both are promised to be more important in the future.
    (oh, forgot that ALL estates does have some land, and on that land u can set up shopkeepers which sells items that u decide, to ur prices. so all estates can bring a nice income)

    And the land areas that u can claim in LG then?
    well, it is simple.. ofcourse it will cost u the ammo spent, and decay (everything slowly decays when u use it in PE, not clothes and such, but armors, weapons and tools) BUT, what u can gain is much more then the cost. On ALL areas the owning society (don't think u can easily claim a area on ur own, there's a fierce PvP battle for these things) can claim 1-10% of ALL income on that Island comming from Mining and Hunting (highest loot from a beast so far, had a base value of 2.2 USD! some loots have had items in them with a MARKETVALUE of way more then 5k USD!, and 10% of those loots ain't half bad.. one of the Societies that has claimed most land so far (about 1 area each LG) claims to already have gotten back most of the total cost to gain the area (in decay and ammo spent while defending against other players) and they've spent some 1,000 usd on EACH area so..

    Also the owners of an area will be given the choice to SELL estates on their grounds shortly, which generates even more money back to their pockets.. bigger areas will be able to have more estates on them ofcourse, and those who buy an estate WILL keep it if the owner of the area loses the claim in next LG.

    So, what's the thing with Treasure Island then?
    Well, ofcourse u can take 10% on ALL mining and hunting on the Island, also the owner has a total of 60 estates to sell on the Island. the estates alone will bring back a large sum of money, and the 10% of all income on the Island will bring back ALOT of cash to, especialy since the Island is 6 times bigger then the largest Area that can be claimable (no area of that size has been in an LG so far though) and also Treasure Island doesn't partake in the LG, so once u bought it, it's urs until u sell it.

    so clearly it's an investment which can pay of very nicely..

    and just to say, there is armors and weapons which has a marketvalue of up to 7,000$ in th

    1. Re:From a REAL Project Entropia player by MTgeekMAN · · Score: 0

      (highest loot from a beast so far, had a base value of 2.2 USD!

      I believe the person ment 2.2k usd or 22,000ped
      and yes i do play project entropia.

    2. Re:From a REAL Project Entropia player by PE-Player · · Score: 1

      yeah, what i ment was 2,200 USD, or 22,000PED. but can't correct my earlier post, so i couldn't fix that, or the spelling.. sry :P

    3. Re:From a REAL Project Entropia player by Anonymous Coward · · Score: 0

      The problem is not that this has "value" in that people will buy lots or minerals or whatever from the guy. The problem is that you have large amounts of real money exchanged for goods that can be created for free. PE's developers can decide right now to copy-and-paste the island to another location and sell it for another $26000. If/when the game shuts down, the players are left with nothing, but the developers are left with their $26000. Do you really believe there's no problem with such a system?

    4. Re:From a REAL Project Entropia player by Anonymous Coward · · Score: 0

      Well, the developers have kept this ship afloat now for 2 years and the economy has grown substantially.

      The guy that bought it is in my society (guild/clan) and i know what he earns each day in repayments. and its not a bad investment if you look at the figures. Good on him for having the balls to stand up there and take the risk. From an experienced player's point of view, this opportunity is going to pay off big.

    5. Re:From a REAL Project Entropia player by OwenDeathstalker · · Score: 1

      Presently MindArk (the game Developer) could "copy and Paste" a new piece of property that someone could "invest" in....but they won't. The backlash from the gaming community would be staggering!

      Also, this piece of land is not "Free"....it didn't spring into existance magically. It's a small part of a huge landmass that had to be created.

      Someone had to pay for all that coding...right?

    6. Re:From a REAL Project Entropia player by Maul · · Score: 1

      The problem I see is that there seem to be many things that could make the buyer's money back that have yet to be implemented, according to the posted message board link.

      It seems the buyer does have what could be good plans for this island, but can't do everything he wants yet because MindArk hasn't implemented that stuff in the game yet.

      And as many of us know who have played certaom MMORPGs, some of the things promised have never come.

      --

      "You spoony bard!" -Tellah

  154. Virtual Real Estate by ReeprFlame · · Score: 1

    Wouldn't it be so cool to own land online? Think about it, in any MMORPG for example. Lets use World of Warcraft. If you paid $10,000 for a storefront there that you can expand, build on, and do whatever you want that would add to the challenge and the excitement of the game. Many rules where everyone has to figuree them out. It is somewhat a survival of the fittest as wel....

  155. Nothing new by Anonymous Coward · · Score: 0

    MUDD's used to have people do this sort of stuff. I have a hard time seeing my self making a 26k investment in a passing fancy though. EOTL people used to sell passwords, charectors and EQ for 10-30 USD. M.U.D 1.0 people did the same. Nothing new.

    1. Re:Nothing new by KingBuzzBuzzo · · Score: 1

      You have no clue do you? This is an ingame economy not some island purchased through Ebay.

  156. Old volcano with rumors of fierce creatures within by dark-br · · Score: 1

    ...explodes, no more island, insert another 26k to continue!

  157. Obvious economic observation by DrSbaitso · · Score: 1

    It seems to me that this can only possibly be a good deal if the game's creators are able to restrain themselves from trying the same thing over and over again. If this guy finds himself unable to unload his land because the company sold 5 plots just like his a few days later, he's gonna be up the creek.

    Think of land as money, and the game's creator as the central bank. For a while, you can print money and become rich as long as no one expects inflation; as soon as they start to expect inflation, though, the jig is up.

    We'll see if the game is more like the central bank of the US or the central bank of the Weimar Republic over the coming weeks :)

    --
    beware the jabberwock, my son! the jaws that bite, the claws that catch!
    1. Re:Obvious economic observation by KingBuzzBuzzo · · Score: 1

      Dud, the game is over three years old. It is not going to change in "the coming weeks".

  158. Re:-1 Reality Check by DoktorGonzo · · Score: 1

    I agree. It's not as though this exchange even takes up any real goods, anyway. A bunch of pieces of US-goverment-faith-paper were traded for a figment of someone's imagination. The amount of food available for the starving children remains the same. Go tell the developers to feed them.

  159. PE a True Virtual Economy by KingBuzzBuzzo · · Score: 1

    Whats this you say? A true virtual economy? Yes, my son. Had you not spouted off and shown your ignorance for all to see. Had you used one little teeny tiny part of your brain to figure out what is is you are commenting on you would realize that Peoject Entropia is a completely new concept in MMORPG gaming. PE has an economy tied to the USD. It is free to download and free to play. You can exchange real life money at a rate of 1 USD (US Dollar) = 10 PED (Project Entropia Dollar). The real kicker here is you can also exchange money back into USD. Thats right, earn a pile of cash and turn it into real dough. Now, do you honestly think this guy would have spent $26,500 on an island if he (A) didn't already have tons of cash in real life and (B) didn't think it was a good investment? I can say first hand as a PE participant that he should have no trouble making his money back plus potentially alot of profit. Would I have paid that much? No way. I don't have that kind of cash and if I did would still have a hard time doing it. However, there were multiple people involved in this auction via the ingame auctioneer and this is the gentleman that won. My advice to you? If don't know anything about what you are commenting on you may just want to keep your mouth shut. Picking on this guy, who it would seem has made a brilliant money making descision, will not make your trite and meaningless life any better.

  160. Anyone played this game? by frosty000 · · Score: 1

    I had no idea it existed. It is free also?! Has anyone played it? Is it worth my time. It must be worth my money apparently.

    1. Re:Anyone played this game? by KingBuzzBuzzo · · Score: 1

      I have played it for two years now. It is free to download and free to play. However, most end up depositing a little bit of money to make the experience a bit more fun.

  161. Durability is the question... by DrVomact · · Score: 1
    As an enthusiastic MMOPG (MMORP? MMPORG? sheesh, whatever) player, I can attest to the desirability of what might be called "virtual estate"--I'd love to own a house or an island in the game I play. However, there is no way I would spend real money on virtual estate. Why? Well, because the only value I would get out of virtual estate is transient fun, and transient fun is worth only so much. Moreover, the intrusion of the "real life" economy into my imaginary world would be jarring. If the people who are rich and powerful in real life are also rich and powerful in the game, then what's the point of playing the thing? They are the reason I play fantasy games, fer cryin' out loud!

    Apart from esthetics, investment of real money in virtual estate is also a poor investment. A case in point is the game I am now playing--Everquest. EQ is dying because EQ2 is sucking away the customer base. There is no continuity between EQ and EQ2, so whatever I owned in EQ becomes worthless to me the moment I stop playing the game (and I doubt I could find a sucker now who would buy a 62 Enchanter on EQ).

    Virtual purchases like this island would only make sense if the game has a high likelyhood of being persistent--that is, will the island still be in existence 20 years from now? Will anyone care?

    Sure, the guy who just bought the island might be able to make money by selling off subdivisions over the next year or so, but if the virtual estate doesn't retain its value over the long term, then this is nothing but a con game. Once the game loses its popularity and no one wants to play any more, the people who invested last will be left holding the bag. They will have title to a worthless piece of virtual estate--and not even that once the last game server is powered down.

    For that kind of money, a person could have bought real estate (real real estate) that would be guaranteed to persist over any power outages for the lifespan of the owner and his descendants.

    From the sound of it, Entropia is nothing but a very clever pyramid scheme. What's more, since they advertise their product as imaginary, they are fairly safe from criminal prosecution--but not, I suspect, from lawsuits.

    --
    Great men are almost always bad men--Lord Acton's Corollary
  162. Sam Kinison by Anonymous Coward · · Score: 0

    I always liked that bit. Years ago, when asked to move Phoenix, that was the first thing that came to my mind:

    "YOU LIVE IN A DESERT!! See this? It's sand. You know what it'll be in a hundred years? MORE SAND!!"

    The concept was rather than taking food to all the starving people of Ethiopia, why don't we just take all the people in Ethiopia and "MOVE THEM TO WHERE THE FOOD IS!!!"

    This might be a link. I couldn't view it, because it's Windows Media Player, but the description seems right...

  163. Now with Wikipedia by Anonymous Coward · · Score: 0

    I have now created the Wikipedia entry:
    http://en.wikipedia.org/wiki/Project_Entro pia

  164. "Economy For This Game"? by Anonymous Coward · · Score: 0

    Read this with me: it's not an economy, it's just another money laundering backdoor.

  165. Re: What real value does gold have? by joebob2000 · · Score: 1

    What real value does gold have? The time and fuel and equipment it took to blast and dig it out of the earth, smelt it, melt it, and cast it into something exchangeable. The fact that it can't be created each morning in an FOMC meeting, or each time a national bank approves someone for a credit card or home loan.

  166. How are property rights enforced? by Sloppy · · Score: 1
    I am not familiar with this game, but I wonder how this "property" is actually secured.

    Is property ownership enforced by character-created government that is fully contained within the game, or by admins (in the real world) who are omnipotent within the game? In Real Life, governments have finite power and nothing is ever really certain, but in a virtualization, they can be gods.

    Can I, within the game, take this island by force? It would be funny if someone claimed they "owned" this island, with proof that they bought it on eBay, while (virtually) my army of orcs invaded and stripped it of all its resources. Then, later they take me to court in real life: "Your honor, I owned this island, and this dude's orc army did thousands of dollars worth of damage to it! All the easy gold ore deposits have been mined, the trees have been cut down, the wildlife decimated. And he blocked the entrance to the harbor! The bastard even dismanted my castle and used its bricks to make beach barricades that I had to blow up when I retook the island. And to top it all off, his orc army evacuated before I got to deliver some real payback in blood!" Then the judge comes back with: "Hey, you're in the wrong court. You need to sue this guy in virtual court within the game. I don't have jurisdiction in this fantasy la--" "But your honor, I paid real money in real life!"

    And, of course, I wonder if someone visits this island and their elf's arm gets ripped off by the flesh-eating ogre, can they sue?

    Mixing real life and virtual life is just too weird.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  167. Entropia hazards by Vexar · · Score: 2, Interesting
    I made about 13 US Cents an hour playing that game. I think I burned twice that on electricity and heat. It took me a solid month to get it out of my system, like a binge, of sorts. The real problem with PE was that they would regularly NOT treat the in-game money like real money. I was a salaried member of the leading society at the time of the general public release, and at one point, our society pulled up its tent stakes and said "no more."


    What may cause that, you wonder? Our banker character's holdings were zeroed out. That would be $4000 USD, gone. Explanation? Our banker had bought an item (third-hand) from someone who had crafted an item which was fake, somehow. Members of our society were pulling down about $400 a month playing this game. Enough to pay rent to Mom and Dad, I suppose. Sad, pathetic, and lonely in so many ways that matter, but true enough.


    One of our businesses was banking. We would trade in-game money for real money, back when PayPal was trustworthy. The makers of PE had something like 10% transaction fees, we charged a much more competitive rate, and managed perhaps 20-30% of the real money going into the game, early on.


    As a direct result of this game, I read most of a field guide for geology, learned how to write some pretty solid Active Server Pages, and had some noteworthy personal growth.

  168. Re:-1 Reality Check by Anonymous Coward · · Score: 1, Insightful
    But for the love of god, stop trying to tell other people how to spend THEIR money. They don't tell you how to spend yours.


    Sure they do - haven't you ever seen advertisements?

  169. He was smart by lordofthechia · · Score: 1

    Taking advantage of low property values in this economy while the interest rates are still low.

    Wonder what kind of loan he got?

    --
    Georgia Tech, the leader in Chia(tm) technology.
  170. Re:-1 Reality Check by OldManAndTheC++ · · Score: 1
    What some people like that don't realize is that the money still exists no matter where you spend it. If you donate 100% of your money to those that are starving then that money goes only toward food and agriculture.

    You are implying that all economic activity is beneficial to everyone equally. I suppose you think it is better for King Mswati to buy his Maybach supercar than to feed a few of his poor subjects.

    The "luxury economy" works well for the wealthy, not so well for the people who sell things to the wealthy, and very poorly for the people who sweep the floors of the people who sell things to the wealthy.

    If for say you donate 10% of your money toward starving poeple and the rest you invest or spend, 90% of your money will be used toward overall economic development. This will likely result in a much greater long term investment toward the needy then the 100% initial fund possibility.

    In the long run, we are all dead.

    --
    Soylent Green is peoplicious!
  171. Re:$26,500? Beats San Francisco by Anonymous Coward · · Score: 0
    Sure beats San Francisco Real Estate.
    In that world you spend $780000 for a little studio that in the "real world" world be worth about $25,600 - so you're paying $760000 for the "fake" value of a SF address.


    In the same ways as rich geeks will inflate the value of that island, rich wanna-be-bankers inflate the real-estate in san francisco.

  172. I spent more on Enron and Worldcom. by Anonymous Coward · · Score: 1, Funny
    I spend about 10X that much buying a piece of Enron and Worldcom -- which looked just as nice at the time, but which ended up just as fake.


    I don't see this as much different than ETrade.

    1. Re:I spent more on Enron and Worldcom. by Anonymous Coward · · Score: 0

      I think I'd be less embarass buying a chai pet!

  173. Beware: SCAM by Anonymous Coward · · Score: 0

    Definitely a gem...

    http://wired.com/news/business/0,1367,53534,00.h tm l

  174. Hmmmm Virtual Pyramid Scheeme by sir+lox+elroy · · Score: 1

    Interesting, I wonder if it falls under the Pyramid Scheeme Laws.

    --
    Kosh: "Understanding is a 3 edged sword, your side, their side, the Truth."
    1. Re:Hmmmm Virtual Pyramid Scheeme by OwenDeathstalker · · Score: 1

      A pyramid scheme works on the principal that one person goes out and recruits some people to get more money from more recruits..etc...blah blah Project Entropia is not a pyramid scheme because recruiters receive nothing..period. The game is free to play if you want and the decision to deposit money is up to the individual. No one is forced to deposit and if you can't cut it ingame without any money you can leave. Pretty simple..huh?

  175. HUH? by rhyder · · Score: 1

    What thew hell - If I don't smell a publicity farce, well I smell a publicity farce and a R A T .

  176. Re:I'll tell you - Oh yeah! by flynniec6 · · Score: 1

    Agreed.

    Reminds me of a friend of mine who didn't want to get a "real" job with an "evil capitalist" company but instead wanted to go to work for a charity helping the starving orphans of wherever. I pointed out that a far better use of her time would be to work in an "evil capitalist" company for 30 hours a week, send half her cash to the starving orphans, and spend another 30 hours a week donating her time to helping whoever wherever. If you're not self-sufficient, you're still costing somebody money to keep you, no matter what you give back.

    Rampant private spending helps everyone.

  177. Re:From TFA (OT!) by Anonymous Coward · · Score: 0
    At present, the US economy is tanking [..]

    Ouch, yes. No shit. Here's hoping it doesn't take the rest of the globe down with it! (Seriously US citizens, you asked, nay, begged for that with putting big daddy George up in ye olde Casa Blanca - for a second time.. aarghhh ..)

  178. But...But... But... by DaveV1.0 · · Score: 1

    But, you forgot about all the other dolts out there who are willing to pay for virtual realestate so they can have virtual mansions.

    Think about all the money he can make of those dolts. It's brilliant... or idiotic... one of the two.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  179. Re:From TFA (OT!) by Fig,+formerly+A.C. · · Score: 1
    Heh... Ketchup boy wanted to crank up the minimum wage again. You think GW's policies are making the economy tank, image what the knock on effects from inflation and job migration resulting from another minimum wage hike would do.

    Tanking the economy is not just for GWB, you know.

    --
    Murphy was an optimist.
  180. Re:-1 Reality Check by kieronbm · · Score: 1

    Other people are constantly "telling me how to spend my money". It's called advertising. What's wrong with a little injection of peer-pressure common sense when it comes to conspicuous consumption? For the love of God, please DO start telling people (who don't seem to be thinking much) how to spend their money.

  181. I've tried Project Entropia a few months ago... by Lonewolf666 · · Score: 1

    ...and it is true that you have to spend real money to get ahead. PE attracts players by letting them play for free, but you will soon find out that you don't get far without exchanging real money for in-game money.
    You can earn small amounts of in-game money by gathering "vibrant sweat" which is a raw material for the game's economy, but even so it takes a while until you can buy your first weapon. Then you will find out that the ammo costs more than you earn from hunting. Even in game related forums people admit that only very experienced avatars can break even and at least earn the cost of their ammunition.

    For me, this was too frustrating and I got myself a (monthly fee based) Neocron account instead. That game has its own problems, but so far it is more fun than PE.

    --
    C - the footgun of programming languages
  182. Re:I think interfacing real money with vitual worl by OwenDeathstalker · · Score: 1

    To my knowladge Project Entropia is the only MMO that allows players to invest Real Cash into the game. I'll give a brief explanation on the economic dynamics of the game itself. Upon arriving ingame for the first time you are skilless and penniless. Lots of players had come into the game in the past without depositing any cash and have succeded by making tons of money but that scenario has long since changed. You can enter the gameworld for free but it will only take you longer to succeed at getting anywhere. Just suppose you have the economic means to deposit large sums into PE. Well..that won't do you a damn bit of good. You can't buy sucsess there by aquiring highend equipment because you will lack the skills necessary to use those items. At this time you can purchase skills that can be transfered to your avatar and it is very costly. Problem here is that should you decide to do so you will still lack the knowladge of how to hunt or mine effectively. Skill transfer doesn't make you or your Avatar instantly smarter. Better..but not smarter. The only way to make it financially in PE is to invest ALOT of time and effort. And investing some real cash into that Avatar can and in most cases bring great rewards ...if you're smart.

  183. that guy outbid me. by johnttlin · · Score: 1

    that guy outbid how could he .

  184. I smell ... by CountBrass · · Score: 1

    Doesn't anyone think this sounds like a pyramid scheme?

    Despite all the bs nothing is actually "made" in the game. All that happens is the early joiners hand over their cash. They then get to parcel out what they bought for a profit to the next wave of joiners who repeat the process until either a) the parcels are too small to further sub-divide or b) no more people join.

    Any new "content" added by the developers effectively just causes the "currency" to devalue (inflation): effectively its the same as print more bank notes.

    --
    Bad analogies are like waxing a monkey with a rainbow.
  185. Re:From TFA (OT!) by CountBrass · · Score: 1

    No but turning a large budget excess into a truly gargantum budget defecit is all GWB's own work: wait until the flight from the dollar, that's already started, gets into full swing. Then see how the $ does when the US has to honour the $11 **TRILLION** dollars in uncashed cheques it's called to honour.

    Republicans like to claim Reagan won the cold war (yeah right). Looks like another Republican president is doing his best to balance things up lose you your super-power status.

    --
    Bad analogies are like waxing a monkey with a rainbow.
  186. It all depends on how popular the game gets by glrotate · · Score: 1

    True. And most of these games, even ones with big brand, fail. That makes him a sucker.

  187. Re:From TFA (OT!) by Fig,+formerly+A.C. · · Score: 1
    Both parties like to run up the deficit. Actually paying bills is unpopular, even downright suicidal for a political career. But try to spend money on public works or public welfare programs, and suddenly you're a good guy. Politicians want to be heralded as good guys, so in the end the debt climbs.

    The only real difference is welfare vs. warfare, and to be honest I really don't care either way.

    --
    Murphy was an optimist.
  188. Re:1:1 exchange rate? Think again... by Armsfeld · · Score: 1

    You DON'T control an economy unless you're simulating a communist country.

    The whole point of free markets is the ability to set your own prices. And the international money market (trading between currencies) is a free market.

    It's up to the players to make "single floating-point errors" and lose money.

    Inflation and deflation is caused by the relative value of a currency to other resources or currencies- this would be caused by having too much (or not enough) money.