Domain: klov.com
Stories and comments across the archive that link to klov.com.
Comments · 347
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Missile Command strategy...
It's much easier for our government to protect our freedoms if you're willing to give up all but a few, so that they need only concentrate on protecting those few.
Completely unrelated (or is it?) but did anybody else play Missile Command like this?
You know, where you let all but one of the cities die as soon as the game becomes difficult, so that it's easy to keep playing?
I'll let you derive your own thoughts about how this may be happening to us... -
Re:Who abused what?I'm all against the government abusing its power.. Yeah yeah. But this guy abused his (and by extension everyone elses) "fair use" rights.
Screw him. He and people like him are the reason the DMCA passed in the first place.I'm with you on him 'doing wrong' and being punished for it, but prosecuting him under the DMCA fucked us all. Now there's a documented case of manufacturer vs. distributor of 'hardware modification' equipment, and the manufacturer winning outright.
I'm starting to fear for my new arcade hobby. What if I get a JAMMA adapter that allows my JAMMA cabinet to play Galaga? Is Namco going to come after me?
Or better, what If I wanted to hook my PC to my JAMMA cabinet with a J-PAC? Sure, a lot of people use it to play MAME (which is illegal if you don't own the board), but you're not restricted to MAME games. Put on a trackball, and it could be a 'web browser arcade cabinet'.
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Not impressive
I'll wait for Robotron 2084, where we'll have robots ready to kill you on sight.
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Re:Space War Analogy is bad
You're absolutely right - it's more like Tempest!
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Re:arcade games are fundamentally different
Many arcade to console conversion were very successful. I can't think of one where a console game made it into the arcades.
I can think of one -
Re:CliffHanger
Holy cow! They've got ours! (Definitely not based on an anime.
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CliffHanger
Lupin III was also used to make the classic 80's videodisc game, Cliff Hanger.
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Re:One game is a 20 year franchise?
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Re:One game is a 20 year franchise?
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Re:One game is a 20 year franchise?
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Any reviews for the DVD version?
With an up/down/left/right/menu remote, you've got all the controls available, so in theory it should work quite nicely..
(though I'd still prefer a Cliff Hanger game, even if it had 2 buttons...) -
Alas...
...sweet S.T.U.N. Runner... ahead of its time...
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Re:wow....
the 5 seconds it took to skim that site and decide it was a total waste of time was total worth having to look at that bloody ad that popped up for
And it's an Anonymous Coward post to boot, so we can't even harass the guy who submitted it. /. referrers. thanks!Oh well, here's an interesting tidbit about Q*Bert, from KLOV:
Unfortunately, MAME (59) doesn't emulate the SC-01 speech synthesizer. ... Q*Bert and Reactor both use the SC-01 speech synthesizer, although in the case of Q*Bert, it is never used for any kind of coherent speech. All the speech is generated by making the chip play random sounds at a specific pitch.... Part of this game's unique charm is the pure gibberish that comes out of the machine's speech synthesizer.
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uh, hello? Snood is a ripoff of another game...
Snood is just a ripoff of SNK's Bust a Move, which was released in 1994. See here.
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Let's ask KLOVBust a Move and Puzzle Bobble are essentially the same game. One is Neo-Geo, the other is not. Both say copyright 1994, but the stat sheet says Bust a Move was released in 1993. For more info, check out KLOV.
KLOV rocks.
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Let's ask KLOVBust a Move and Puzzle Bobble are essentially the same game. One is Neo-Geo, the other is not. Both say copyright 1994, but the stat sheet says Bust a Move was released in 1993. For more info, check out KLOV.
KLOV rocks.
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Let's ask KLOVBust a Move and Puzzle Bobble are essentially the same game. One is Neo-Geo, the other is not. Both say copyright 1994, but the stat sheet says Bust a Move was released in 1993. For more info, check out KLOV.
KLOV rocks.
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Re:Bust a Move Rip Off?
Snood is the rip-off of Bust-A-Move (a/k/a Puzzle Bobble, et al.). The fact that so few people seem to recognize this kind of reinforces the original author's point about the recent obscurity of the puzzle-game genre.
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Re:Been there, done that...
How about Namco's PropCycle, where you flew this pedal powered ultra-light thing and popped balloons. It came out circa 1995.
Or Downhill Bikers? I could see a row of these at the gym. -
Re:isn't $300 a bit high
It all depends on what you're trying to emulate. Pac Man? Donkey Kong? Sure, you can even get away with a 486 (if you use the right Emulator, such as VAntAGE, but if you're looking to play something like, S.T.U.N. Runner, which isn't exactly young, you can't. I've got an Athlon 1GHz, and barely make full frame rate.
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Re:isn't $300 a bit high
It all depends on what you're trying to emulate. Pac Man? Donkey Kong? Sure, you can even get away with a 486 (if you use the right Emulator, such as VAntAGE, but if you're looking to play something like, S.T.U.N. Runner, which isn't exactly young, you can't. I've got an Athlon 1GHz, and barely make full frame rate.
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Re:isn't $300 a bit high
It all depends on what you're trying to emulate. Pac Man? Donkey Kong? Sure, you can even get away with a 486 (if you use the right Emulator, such as VAntAGE, but if you're looking to play something like, S.T.U.N. Runner, which isn't exactly young, you can't. I've got an Athlon 1GHz, and barely make full frame rate.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:EQ isn't too goodI think you've hit upon the ugly future of online RPGs. The practice of letting incapable players pay their way around skill improvement started with 80s arcade games with a "continue" feature.
Dumb consumers part with their money more easily than smart ones, and it's profitable to appease the former by letting them pay their way to success instead of earning it. Expect this to happen a lot in future online RPGs: more money gets you a more 1337 character.
Unfair to other players? Sure, but megacorps like Sony aren't in the business of fairness.
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Re:web
Really, you hate that? Do you hate it hate it? Like, when you're lying in bed at night do you stay up cursing "damn those bastards with their irritating abbreviation conventions!"
See, I don't think you hate it. I think you just want something to bitch about. I don't fault you for that; the last twenty years people have done nothing but bitch. Personally, I blame the whole thing on Paperboy, because that game was way too fucking hard, and everyone who played it was sure to walk away pissed off.
Anyway, I hope you enjoyed those moments of your life you wasted complaining about a triviality.
I realize the irony of wasting my time to point out that this person is wasting his time, so you needn't bother pointing that out.
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Re:I hope there are more jogwheels, too
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How about finished games?This kind of crap happened all the time in the arcade and pinball market. Games like Marble Madness 2 and the most excellent Capcom pinball Big Bang Bar are just a pair of examples of finished games that hit the prototype stage after much work and design only to be killed by marketing departments.
Midway (who bought Atari arcade) is still guarding the rights to Marble Madness 2, so it seems you won't be seeing ROMs for it anytime soon. Fully designed games that only a lucky few people can play. Sad.
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More on the nuclear option - 1979 technology
The author conveniently omitted this
1979 technology that has been safely used to defend against both asteroids and alien vessels for 23 years. -
Re:Great...
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Re:Great...
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Re:Say what you want about MAME...Sure, there are people who are interested in only piracy, and there are people who are only interested in free games, but in a hundred years, the reason why we will have copies of arcade games from 1975 on up will be because of emulations projects like MAME. I don't condone piracy to avoid paying for the latest game or to avoid paying a theater for a movie. But there is a difference between downloading GTA3 and downloading a 25 year old ROM that is not available for commercial sale. Not legally, but ethically.
AMEN! I used to collect video games, and I know a couple collectors who own a LOT of games. I am talking 300+. These are the enthusiasts who keep these things alive. One of my good friends was involved in scrounging up all the parts and putting together one of the only known working Zektor games at the time. He put it in a standup Eliminator cocktail cabinet, and we used to get drunk as hell and play Zektor and Eliminator until the wee hours of the morning.
I ended up selling my two standup cabinets because they just took up too much room in my apartment. I still have a cocktail game, and a Galaga cabaret. I have a couple of boxes of boardsets in the garage, containing the games I just couldn't bear to sell (Bubble Bobble, New Zealand Story, Rainbow Islands, Pengo, Elevator Action, Gyruss, Galaxian). If it weren't for the enthusiasts, the people who love arcade games, these things would be extinct. Instead, they are kept alive. So what if I have a CDROM set with all the ROMs on them. Some are legal, because I own the boardsets, but most of them are illegal. Oooooo, lock me up, I am breaking the law. I know some guys who were trying to get side art to restore one of their game cabinets, and they couldn't find it. So they went through the trouble to reproduce it. They were shut down when the game company got wind of it. Sad. Technically, that is illegal, but for Jebus' sake, when did we stop using our brains and rely completely on the "law"? I think there are definitely gray areas. Pac-Man is a part of our collective culture, as are many of the old classics (and not-so-classics). Enthusiasts have done some really amazing things out of love for these games. Like MAME.
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Re:Porting vs. original games
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For more informationFore more information and old screen captures of the game and the arcade machine itself.
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This has been out in the US for two years
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First TRUE 3D game
Battlezone is generally thought of as the first true 3D video game. The hardware consisted of three separate processing units: the main CPU (a 6502), the vector processor (a combination of ICs), and the "Mathbox," which used four- 2901 bit-slice processors for 3D calulations. All previous games we generally illusions of 3D, and in most cases, weren't TRUE 3D (Night Driver and Tailgunner are good examples of this).
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First TRUE 3D game
Battlezone is generally thought of as the first true 3D video game. The hardware consisted of three separate processing units: the main CPU (a 6502), the vector processor (a combination of ICs), and the "Mathbox," which used four- 2901 bit-slice processors for 3D calulations. All previous games we generally illusions of 3D, and in most cases, weren't TRUE 3D (Night Driver and Tailgunner are good examples of this).
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First TRUE 3D game
Battlezone is generally thought of as the first true 3D video game. The hardware consisted of three separate processing units: the main CPU (a 6502), the vector processor (a combination of ICs), and the "Mathbox," which used four- 2901 bit-slice processors for 3D calulations. All previous games we generally illusions of 3D, and in most cases, weren't TRUE 3D (Night Driver and Tailgunner are good examples of this).
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c'est la p... aw fukkit!
"Monolith wanted their upcoming TRON 2.0 game to be based off of the sequel, but after waiting so long they gave up "
Kinda like what happened the first time! -
Re:Pitfall! invented modern platform gaming
Donkey Kong was the first Mario Title and it was released in 1981 according to KLOV. Super Mario Brothers (one of the many Mario titles) was as far as I remember 'only' one of the first or the first scrolling Jump'n Runs.
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Re:Pitfall! invented modern platform gaming
I'd say it's a tie between Pitfall! and Super Mario Bros. as to which game really invented the platform game genre.
Pitfall was Game of the Year in 1982. Super Mario Brothers came out in 1985 according to KLOV. So, it's obviously not a tie. -
Just play this videogame
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Re:Why do you say that?
Great post. You must work for Minitrue.
Just for fun, here's Another prophetic warning about the year 2084. -
Re:old arcade game?
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Re:Time Warner/AOL/Atari?
I was working for General Computer in 1982, the company that created a hack of Missile Command called "Super Missile Attack". It plugged into Missile Command boxen, replacing the ROM to make the game cooler. Anyhow, Atari sued and we had to build a couple games for Atari as part of the settlement (Quantum and Food Fight [I built the prototype boards for these games]). At the time, I was a huge Devo fan (I mean, what self respecting geek of the time wasn't a Devo fan), and I used to brag to everyone that I was working within the same corporate monolith (Warner Brothers at the time) as Devo.
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Re:Time Warner/AOL/Atari?
I was working for General Computer in 1982, the company that created a hack of Missile Command called "Super Missile Attack". It plugged into Missile Command boxen, replacing the ROM to make the game cooler. Anyhow, Atari sued and we had to build a couple games for Atari as part of the settlement (Quantum and Food Fight [I built the prototype boards for these games]). At the time, I was a huge Devo fan (I mean, what self respecting geek of the time wasn't a Devo fan), and I used to brag to everyone that I was working within the same corporate monolith (Warner Brothers at the time) as Devo.