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Atari's 30th Anniversary

Atarian writes "Atari was officially incorporated 30 years ago. While many thought Atari started the video game business, that was not correct, it was Magnavox and its Odyssey console designed by Ralph Baer that would be the first. Atari would be the company that would put videogames on the map right from the start back in 1972 with the release of PONG, its coin-op arcade machine first setup in Andy Capps Bar in California, the game was a smash hit and people begin lining up first thing in the morning at Andy Capps just to get inside and play games on this magic box with a TV inside. Atari would then release its VCS (Video Computer System aka The Atari 2600) and launch Atari from its meager $500 starter capital beginnings into a $2 billion dollars in sales monster in 1982. Atari would later fall to the wayside to be replaced by Nintendo, then Sega, and othes that followed. Atari is still around in a small way, and still keeping the name and spirit alive to this very day, 30 years later. 'Have you played Atari today?'"

400 comments

  1. Has anyone noticed? by Apreche · · Score: 3, Informative

    The Atari logo is on the Neverwinter Nights box. Feaky eh?

    Oh yeah.
    Pitfall.
    Word.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Has anyone noticed? by Ass-Gas-Istan · · Score: 2, Informative

      Pitfall, though played on the Atari 2600, was created by Activision.

    2. Re:Has anyone noticed? by EyesWideOpen · · Score: 2

      The Atari logo is on the Neverwinter Nights box. NeverWinter Nights is published by Atari.

      --

      As with the sun's light
      My mom was magnificent
      Unquestionable
    3. Re:Has anyone noticed? by crumbz · · Score: 2

      Wierd. I just got my copy in the mail from Amazon. Opened the box about two hours ago and the Atari logo was the first thing I noticed. Just plain wierd.

    4. Re:Has anyone noticed? by tfreport · · Score: 4, Informative

      Freaky eh?

      No, actually it is not freaky. Atari has decended down and been purchased, acquired, or something along those lines by Infogrames. Infogrames is a big software player in Europe but has small brand recognition in the States. They figured for marketing that they would be better of using the Atari name and logo in the U.S. where it would be more recognized than Infogrames.

      So when Neverwinter Nights was going to be released by Publisher Infogrames, what name did they use? Atari of course. Not freaky. Just a sound business decision for those that have never heard of that particular European company.

    5. Re:Has anyone noticed? by EyesWideOpen · · Score: 1, Redundant

      The Atari logo is on the Neverwinter Nights box. NeverWinter Nights is published by Atari.

      Damn line breaks. Of course this should have been:

      The Atari logo is on the Neverwinter Nights box.

      NeverWinter Nights is published by Atari.

      --

      As with the sun's light
      My mom was magnificent
      Unquestionable
    6. Re:Has anyone noticed? by Anonymous Coward · · Score: 0

      "The smart thing to do is not always the right thing to do. If you do the right thing, you are damn smart. -Me" -- this dude's sig.

      You quote yourself in your sig? Do you have posters of yourself up in your room? Do you have the special Arco limited edition you glassware set? Are you really that narcissistic?

      I've got news for you, pal. You're not that fucking clever, so quit being an ass.

      foo!

    7. Re:Has anyone noticed? by gmhowell · · Score: 2

      Damn. That's what I get for responding to another story before posting on this one. I just noticed the Atari logo on the NWN site this morning:)

      I've also seen that Atari has an ad all over TV for some driving game.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    8. Re:Has anyone noticed? by Pfhreakaz0id · · Score: 3, Informative

      Like Pitfall? I loved it. I recently found a java version on the web here

    9. Re:Has anyone noticed? by Reductionist · · Score: 4, Interesting

      Atari now is nothing more than just another brand used primarily to capitalize on the nostalgia associated with the Atari corporation of yore. The only connection Infogames has with Nolan Bushnell's Atari is that they happen to be the latest in a long line of companies since Warner Bros(Jack Tramil, JTS, Hasbro etc) that have bought and sold the intellectual property/trademarks associated with the Atari name.

      Incidentally June 25th marked the 20th anniversary of the release of Blade Runner. Atari's long decline, which began after the great video game crash of '83, has long been associated with the so called 'Blade Runner Curse'. Atari, along with Pan Am, Cusinart, and Ma Bell were just a few of the companies whose logos were prominantly featured in the film only to suffer a complete financial collapse in the 1980s. Other companies, such as Coca Cola, suffered minor setbacks(i.e. New Coke) while others such as Budweiser and TDK emerged unscathed.

    10. Re:Has anyone noticed? by Anonymous Coward · · Score: 0

      Yeah, "feaky" as hell.

    11. Re:Has anyone noticed? by Anonymous Coward · · Score: 0

      (Use the Preview Button! Check those URLs! Don't forget the http://!)

    12. Re:Has anyone noticed? by Anonymous Coward · · Score: 0

      Atari would be a more visible name in Europe than in the US. After they lost the videgame war, Atari focused on computers and the ST line was very popular in europe.

    13. Re:Has anyone noticed? by nathanh · · Score: 4, Funny
      Incidentally June 25th marked the 20th anniversary of the release of Blade Runner. Atari's long decline, which began after the great video game crash of '83, has long been associated with the so called 'Blade Runner Curse'. Atari, along with Pan Am, Cusinart, and Ma Bell were just a few of the companies whose logos were prominantly featured in the film only to suffer a complete financial collapse in the 1980s. Other companies, such as Coca Cola, suffered minor setbacks(i.e. New Coke) while others such as Budweiser and TDK emerged unscathed.

      So you're saying some companies did poorly, some did OK, and some did great. SPOOKY!!!

    14. Re:Has anyone noticed? by Anonymous Coward · · Score: 0

      I have plenty of games that have the Infograme logo on them, so I doubt that is the reason they used the Atari name. Besides, they'd just use "Accolade" if they wanted brand name recognition.

  2. "Computer Space" was first, I believe by sphealey · · Score: 1, Troll
    I believe that "Computer Space" preceeded "Pong" by about 2 years.

    sPh

    1. Re:"Computer Space" was first, I believe by Schnapple · · Score: 1

      yeah but PONG was the first successful arcade game, so it gets the credit for inventing the industry, if not the arcade game.

    2. Re:"Computer Space" was first, I believe by uncoveror · · Score: 2

      Before Atari, I had a Fairchild Channel F video game system. That one came out at about the same time as Magnavox Odyssey I wish I still had it, but I took Commodore's offer for a $100 rebate for trading in you old video game or computer with the purchase of a Commodore 64. I do still have my C-64, but having the Channel F too would rule. Did anyone else have one of those?

      --
      The Uncoveror: It's the real news.
    3. Re:"Computer Space" was first, I believe by CerebusUS · · Score: 1

      Did you have an Odyssey or an Odyssey^2? The original Odyssey was VERY rudimentary. More details cam be found here.

      I had one of these machines, and I had a friend who gave me a Channel F years later. I remember liking the airplane dogfight game on that alot, but the controllers were wierd.

    4. Re:"Computer Space" was first, I believe by uncoveror · · Score: 2

      I never had the original odyssey, but my friends had Odyssey 2. I remember it's membrane keyboard, and thinking it could have made a decent computer. I also had the airplane dogfight game, and a flying sucer game for Channel F, as well as a few others. It's controller was capable of so much, but needed a trigger button. I think it was an analog control. After I traded it in for the Commodore 64, They finally offered a controller with a trigger, and a space invaders game. Someone should set up a museum for all those old-time game systems, and early computers. I also miss my Amiga 1200, but that's another story.

      --
      The Uncoveror: It's the real news.
  3. Anyone got a working Atari? by MongooseCN · · Score: 2

    I have an original 2600, but it seems to have degraded or something over time. I can't get it to work anymore. Is there a place that can fix an old Atari?

    1. Re:Anyone got a working Atari? by Apreche · · Score: 4, Informative

      Depends what's wrong with it. Cleaning it out usually works. Open it up and clean all the dust off all the boards and chips. We have a working 7800 here, and quite a few games. Trying to get the 2600 sticks though, they are so much better than 7800 sticks.

      --
      The GeekNights podcast is going strong. Listen!
    2. Re:Anyone got a working Atari? by synshyne · · Score: 1

      my dad's got an atari up in his attic...one of the joysticks is a bit off but the other is fine and hes got all the games made for it (which was only a handful before nintendo took over popularity). I'm pretty sure he wouldnt mind selling it for a small fee....he tends to keep everything he has...even old record players..i have 2 of those....lets not even mention those horrid things before cassette tapes....yep....

      --
      -Alicia
    3. Re:Anyone got a working Atari? by Anonymous Coward · · Score: 0
      ..i have 2 of those....lets not even mention those horrid things before cassette tapes....yep....

      What, you mean LPs?

    4. Re:Anyone got a working Atari? by fredrik70 · · Score: 0, Offtopic

      The smart thing to do is not always the right thing to do. If you do the right thing, you are damn smart.

      I liked that... nice one

      --
      if (!signature) { throw std::runtime_error("No sig!"); }
    5. Re:Anyone got a working Atari? by jonnythan · · Score: 2

      Only a handful? The Atari 2600 had thousands of games...

    6. Re:Anyone got a working Atari? by foog · · Score: 1

      Alicia,

      there are over a thousand known titles for the Atari 2600.

      http://www.xocolatl.com/carts/

      Brent

    7. Re:Anyone got a working Atari? by gmhowell · · Score: 3, Interesting

      eBay is your friend. About a year or two ago, I got two systems, a ton of controllers, and a big pile of games for about $45 or so.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    8. Re:Anyone got a working Atari? by gmhowell · · Score: 2

      7800 sticks suck. Sounds like something I heard about 17 years ago:)

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    9. Re:Anyone got a working Atari? by NanoGator · · Score: 2

      I know this doesn't directly answer your request, but have you considered using an emulator?

      The bright side of using an emulator to play the 2600 games is you may find games you never knew existed!

      I got into SNES emulating a couple of years ago, and I thought it was cool that I could play around with the Japanese versions of games. Very fascinating stuff. You may find something out about your Atari that you didn't know about. :)

      --
      "Derp de derp."
    10. Re:Anyone got a working Atari? by hrdluk0 · · Score: 1

      Not only do I have a working Arari, but I also have a working Odyssey. Now playing that brings back some memmories, Pick Axe Pete was my favorite. Want to see what Odyssey games looked like? Then check out the emulator: http://www.classicgaming.com/o2home/ After all these years its still fun.

    11. Re:Anyone got a working Atari? by Viperion · · Score: 3, Informative

      Try looking at AtariAge.com. Either the site or their forums should be able to point you in the right direction on where to go.

    12. Re:Anyone got a working Atari? by synshyne · · Score: 1

      curls up in corner...oh just forget it...i was talkin bout the little atari video game that only had a few games made for it..or maybe there were thousands more...who am I to know i'm an 80's baby..i was raised on nintendo.......ahhhhhhhhhhhh! *wails loudly* leave me alone!!!!

      --
      -Alicia
    13. Re:Anyone got a working Atari? by synshyne · · Score: 1

      hehe horrid arent they? or is it just me?

      --
      -Alicia
    14. Re:Anyone got a working Atari? by synshyne · · Score: 1

      err that could have been worded differently...hehe.. oh just forget it...long day dont want to think of politically correct sentences

      --
      -Alicia
    15. Re:Anyone got a working Atari? by Darth+Maul · · Score: 2

      My early six-switch Atari is in mint condition and sits in a primary space in my entertainment center. I have 120 games, controllers, etc. I just recently hacked my 2600 to get RCA video and audio outputs; much easier than using that old TV/Game switch on the coax line, so I'm playing it more often now. Pitfall. Best game. Period.

      All were acquired through your friend and mine, Ebay. It is *the* place to find vintage Atari items.

      There is also a store, BEST Electronics, that pretty much only sells Atari stuff. Check out their web page here: http://www.best-electronics-ca.com/

      I've ordered several items from them; excellent shop.

      --
      --- witty signature
    16. Re:Anyone got a working Atari? by Anonymous Coward · · Score: 0

      Along the same lines, I have an Atari at home, but no power connector. Does anyone know what the correct power adaptor for the 2600?

      TIA.

    17. Re:Anyone got a working Atari? by Jerf · · Score: 4, Informative

      Another source of joysticks are Commodore 64 joysticks, which can be up to ten years younger, and IMHO many of them were much better designed and more likely to last. They can make River Raid a lot more fun, since it's far less frustrating to crash when you feel more like it was your fault, and not your input device's fault.

      Commodore 64 joysticks can do diagonal, but it doesn't seem to confuse the Atari's too much.

      Also an option are the original Genesis controllers. Use "B" as the fire button, and the pad as the directions. Again, Genesis can do diagonal, but that's OK.

    18. Re:Anyone got a working Atari? by dubiousmike · · Score: 2, Informative

      You would be surprised that contact control spray will "fix" many old electronic parts. It has gotten me out of jams many times and I'd highly recommend it.

      Hardware store usually carry it and brand doesn't really matter.

      I have fixed quite a few Atari joysticks with this.

    19. Re:Anyone got a working Atari? by b1t+r0t · · Score: 2

      Wico sticks all the way, man. Full of leaf-switch goodness. I still need to rewire me a pair for the right button on the 7800 and another pair for the Colecovision.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    20. Re:Anyone got a working Atari? by b1t+r0t · · Score: 2
      Only a handful? The Atari 2600 had thousands of games...

      Try more like hundreds. Even if you count bootleg and import versions of games, you're still talking in the 800 or so range, IIRC. It's a major milestone for a collector to pass 300, and expensive to pass 500. Even the NES only has in the 800 range, but most of those are unique games.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    21. Re:Anyone got a working Atari? by bxbaser · · Score: 1

      I still have a working Atari 400 complete with the crap membrane keyboard.
      When me 20 year old nephew comes by I like to show him what us old timers had to put up with.
      Especialy a few old magazines i have that have ads for $350 disk drives and $75 dolar 32k memory chips

    22. Re:Anyone got a working Atari? by Geezle2 · · Score: 1

      Still have my very first machine. . .Atari 400 with an upgraded keyboard (the 400s membrane keyboard was probably the best of its type ever made but it still sucked. . .soda and PBJ-proof though) and a full 52K of memory! I fire it up every now and then for nostalgia's sake. I replaced the 400 when I got to college though with a 130xe and proceeded to upgrade that beyond all reason (320K, 20meg SCSI HD etc). It still works too.

      Ahh. . the good old days when there were actually lots of platform choices. . .

    23. Re:Anyone got a working Atari? by Yunzil · · Score: 2

      Commodore 64 joysticks can do diagonal, but it doesn't seem to confuse the Atari's too much.

      Um. The Atari joysticks could do diagonal, it's just that the diagonal control was always the first thing to go, so most of the time it was broken. :)

    24. Re:Anyone got a working Atari? by Jerf · · Score: 2

      Really? I guess you can tell I've never owned a new one. ;-)

    25. Re:Anyone got a working Atari? by parliboy · · Score: 1

      Actually, I had a lot of fun going the other way around -- borrowing a friend's Genesis and playing the original Sonic using a 2600 joystick. Very odd cross-generational feeling.

      --
      "You're never ready, just less unprepared."
    26. Re:Anyone got a working Atari? by taiso · · Score: 1

      For Atari parts and such;

      http://www.faqs.org/faqs/atari-8-bit/vendev/

      To learn of all things Atari;

      http://www.faqs.org/faqs/atari-8-bit/faq/

      Taiso

    27. Re:Anyone got a working Atari? by WWWWolf · · Score: 1

      Yeah, C64 joysticks rock.

      The Suncom TAC-2 is, as proven by all scientific tests, completely indestructable. (I wish PC sticks would have this sort of durability. =) I don't even remember how many years I have had this thing and it's still kicking. Wow.

    28. Re:Anyone got a working Atari? by nolife · · Score: 2

      As others have stated, Atari joysticks could do diagonal. I don't have one around anymore but I believe diagonal was a combination of both directions, there was no specific contact pads for it. The 2600 joysticks were wired and capable of producing quite a few combinations of outputs from the actual 5 buttons it contained. The obvious 4 directions and fire, plus diagonal from two simutanious adjacent buttons, and all of the same + the fire button. I do not know if the 2600 was able to interput all of these but the C64 was. Why back when, I used a donor 2600 joystick to create a custom entry pad for a C64 program I made. It was a dart board scoring system. I tried many ways to get the actual pressure of the darts to signal to specific inputs and failed. I ended up contructing a self contained "scoring pad" using a breadboard, microswitches, and a few diodes and entered the information with that as people threw darts. I was only 14 at the time and it seemed like a good idea. I spent about a month building the unit and writing the program, I probably on used it five times once it was completed. None of my friends were into electronics or computers so I was the only one impressed with it.

      --
      Bad boys rape our young girls but Violet gives willingly.
  4. I wonder... by jo42 · · Score: 1
    How many here can say they where Atari alumni?

    Or is everyone here a snot-nosed kid with Linux for brains? :)

    1. Re:I wonder... by Anonymous+Crowhead · · Score: 1


      Got my atari and apple II almost in the same week. I can still remember my dad saying it was a waste to spend money on the atari and that the apple II was far superior. Course, I was 7 or 8 at the time and did not care too much about computers. That is, until I got my hands on Wizardry.

    2. Re:I wonder... by tommck · · Score: 2
      Definitely! I even scored 1,000,000 on Space Invaders! (Had the T-shirt... kinda outgrew it though.. hehe)

      T

      --
      ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    3. Re:I wonder... by zoloto · · Score: 0

      Heh, I had my Atari and loved it.
      But I moved from unix to Linux 5 years ago. I think the snot's dripped dry since. :)

    4. Re:I wonder... by Anonymous Coward · · Score: 0

      I had first an Atari 800, then an Atari 130XE. Most of my friends had Commodore 64's. But the Atari's were technologically superior ;-)

    5. Re:I wonder... by DevNova · · Score: 1

      Definitely! My cousin and I tag-teaming Laser Blast (Activision) until 4am to reach 1,000,000 points (still have the pics I took to prove it somewhere). Adventure. Combat with riccochet bullets! Warlords. Great times. Moved from there to the Atari 800 (tape drive ugh!) then Commodore 64, then Atari ST with OMG! 1 MB memory!!!

      I was very sad to see Atari (Tramiel's travesty) go out of business back in '97?

    6. Re:I wonder... by Trevin · · Score: 1

      I grew up on Atari! Learned how to write programs on the 400/800 (the school just set a few up in the library and said "have at it".) Got a 1040ST for Christmas while I was in college. And I still have my 1040ST, an 800, and a 1200XL that I'll never part with!

      Now if I could just figure out a way to prolong the life of my aged Atari floppy disks. I already had one 1050 drive die, and several of those disks have bad sector copy protection so I can't just duplicate them.

    7. Re:I wonder... by Anonymous Coward · · Score: 0

      Heh...

      By "alumni" I immediate read it as someone who WORKED for Atari. Yep... I remember the visuals guys lighting fires in office trashcans and recording them to get just the right explosion effect on the screen.

      Better was the once a month Introduction Bash that were supposedly to allow people to go around and play really early versions of new games that the other teams were developing and give feedback, but was really an excuse for a beer bash.

      Ah... long ago and far away.....

    8. Re:I wonder... by Anonymous Coward · · Score: 0

      I worked there. What, no party with free beer like the 25th this time?

    9. Re:I wonder... by ncc74656 · · Score: 2
      How many here can say they where Atari alumni?

      Never had one at home...my parents thought video games were a total waste of time. That didn't stop me from playing them at other people's houses, though.

      I picked one up off of eBay last year, along with sticks, paddles, a driving controller, and some games. Just like old computers, old video-game machines are dirt cheap—and much more fun than emulators. (A cartridge that could be loaded with downloaded ROMs and played would be nice, though...doesn't somebody make such a device?)

      --
      20 January 2017: the End of an Error.
    10. Re:I wonder... by Anonymous Coward · · Score: 0

      I am an atari-a-holic. I even have quite an extensive collection of atari stuff from the video game system all the way through the atari home computer and the ST/TT systems :) "I dig Atari".

    11. Re:I wonder... by kabdib · · Score: 1

      Ding. Joined in 1982 (just before all the layoffs). Worked for Tramiel on the ST. Left in 1987. Wild fucking ride: When I joined there were well over 10,000 people working for Atari, when I left, there were maybe 300 in both "Atari" companies.

      All those stories about Stupid Marketing Tricks (like making several million more ET Phone Home cartridges than there were consoles to run them) are TRUE! :-)

      --
      Any sufficiently advanced technology is insufficiently documented.
    12. Re:I wonder... by Anonymous Coward · · Score: 0

      My first and only Linux box for about 4 years was and Atari Falcon 030.

    13. Re:I wonder... by PotatoHead · · Score: 2

      You can dupe the bad sector protected ones, then play them anyway.

      Listen to the beeps as the Atari reads each sector of the disk. After a time, you will hear a different sound, or a pause or something. This is the bad sector!

      When playing your duplicated disk, simply open the drive door at the right time, then close it.

      Most of those games are looking for a disk error, but they don't care which one!

      I remember Ultima ][. Turn Atari on, wait 19 beeps, flip the drive door...one...two...close! The 1040 drive was the best for this because it had the little lever on the front that allowed for accurate timing.

      Was a much nicer time back then.

    14. Re:I wonder... by Dopefish_1 · · Score: 1
      A cartridge that could be loaded with downloaded ROMs and played would be nice, though...doesn't somebody make such a device?
      These do exist for some systems, such as the SNES and Gameboy, possibly others - you can buy them from here, among other places.
      --

      #include <sig.h>
    15. Re:I wonder... by Anonymous Coward · · Score: 0

      I have an Atari 800XL currently running with an ICD MIO a big bad 20Meg RLL drive, a couple of 1050 disk drives and a few Indus GT drives. I was just playing Jumpman the other night. This machine was given to me as a present back in 1985 or 1986.

      I also have my Atari 2600 (Sears VCS) and me and the boy were just playing some Atari Baseball. What a hoot! This one was bought back in 1980 (I think).

      And I have a basement chock full of Atari 800, 400, XL, XE, Atari 1040ST, 520ST and an Atari Jaguar/CD with 90% of the games...

      Geek? Yup. :)

  5. Have you played Atari today? by LordYUK · · Score: 2, Informative

    Why yes, yes i have... its on each Neverwinter disk, as well as the first screen you seen when you hit "play".

    I am not sure their offical role in the developmental process, however, but I did play Atari today! ;)

    --
    This is my sig. Its pathetic.
    1. Re:Have you played Atari today? by Ooblek · · Score: 2, Funny
      No wonder we haven't seen any new games for the 2600 for so many years. They've been working on Neverwinter Nights all this time!

      I wonder when they'll port it to the 2600....

    2. Re:Have you played Atari today? by sfennell90 · · Score: 1

      Probably didn't have too much to do with the development. Interplay was the original publisher. Infogrames manufactured and marketed the game according to the box. So I wonder what Atari did to get their name on it?

    3. Re:Have you played Atari today? by LMCBoy · · Score: 1

      Atari is a brand name owned by Infogrames.

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
    4. Re:Have you played Atari today? by proverbialcow · · Score: 1

      I thought Atari was subsumed by Infogrames, which would then allow them to pretty much put the logo wherever they wanted.

      --
      The only surefire protection against Microsoft infections is abstinence. - The Onion
    5. Re:Have you played Atari today? by Anonymous Coward · · Score: 0

      I had an Atari 2600 with the BASIC cartridge, and two paddles that had all the letters and numbers.

      I think you program around 40 lines of code, then that was it.

    6. Re:Have you played Atari today? by Geezle2 · · Score: 1

      Played a round of Tempest 2000 this morning on my Jaguar console before dragging my carcass into the codemine. . .That has got to be my favorite console game of all time.

    7. Re:Have you played Atari today? by martyn+s · · Score: 1

      I will NOT let them put an atari logo on my ass.

  6. The best system of all time.... by Indes · · Score: 1

    Yes, it was one of the best consoles of all time. I remember playing all the great classics. Such a great time, crowding infront of the TV now and playing with a cold beer in hand.. Brings back a lot of sweet memories.. It will live in many hearts forever.

  7. Atari, Today by ackthpt · · Score: 1
    Reissues of arcade classics (centipede, tempest, asteroids) for my PC. Tempest was my favorite, but there was something they had which was like a four screen version of asteroids which looked cool has heck, years ago, but I forget the name of. You'd pretty much need a bigscreen to play it on due to the full use of size and resolution.

    Tramiel, IMHO, was the killer of Atari. He still owes a cousin $10K for a book on programming the atari computers.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Atari, Today by Trevin · · Score: 1
      there was something they had which was like a four screen version of asteroids which looked cool has heck, years ago, but I forget the name of.

      I'm not sure if it's the same one you're thinking of, but this reminded me of an asteroids-like game with full-color shaded ships, lots of different enemies and weapons, and the main bad dude was a green planetoid with a mean mouth and eight stubby tubes it used to shoot torpedoes.

      I found it: Blasteroids!

    2. Re:Atari, Today by macdaddy357 · · Score: 1

      Blasteroids. That green planetoid guy was called Mukor. He was kind of like Sinistar, except Sinistar would hand him his ass in a fight!

      --
      How ya like dat?
    3. Re:Atari, Today by h0mer · · Score: 0

      MUKOR RULES ALL GALAXIES.

      --


      I'm on top of my game like I'm standin' on Xbox.
  8. Blade runner by Anonymous Coward · · Score: 0

    The Atari logo is also in Blade runner.
    Maybe Ridley Scott should get Lucas to go in and replace it with an sony logo.

  9. ah yes... by trybywrench · · Score: 1

    i remember when i got a 2600. My dad and I played combat ( the one cardridge had like 20 games ) for hours. Every now and then I'll see some freshman with an Atari shirt and it always makes me smile. Rock on Atari!

    --
    I came to the datacenter drunk with a fake ID, don't you want to be just like me?
    1. Re:ah yes... by Anonymous Coward · · Score: 0

      Was combat with the tanks?

      For multiplayer, I thought warlords (with the paddles) was the best.

    2. Re:ah yes... by 2nesser · · Score: 1
      It's too bad that the freshman are probably fans of the band that takes the atari name and logo.

      Nerds or punks, weird how they can share a common logo. =)

    3. Re:ah yes... by MarkGriz · · Score: 1

      Damn straight! That game rocked.

      My brother and I scrounged every cent we could find (bottle & can deposits, paper route, etc) to save up for Space Invaders. Used to play that for hours on end. Anyone remember how to do the "double bullet" hack?

      Ahhh, the memories.....

      --
      Beauty is in the eye of the beerholder.
    4. Re:ah yes... by SomeoneGotMyNick · · Score: 2

      My brother and I saved up for the Arcadia Supercharger for our Atari instead.

      Much better games were available for this classy add-on.

    5. Re:ah yes... by Gorm+the+DBA · · Score: 1

      Double bullet hack for space invaders is to hold down the reset switch (the one that starts a new game, on the far right as I recall) at the same time as turning on the console (far left switch). Downside, unfortunately, is that all you can play is the first version of the 60some on the cartridge. God...I remember that...must go reclaim lost youth...

  10. Damn Shame about Jaguar by Deltan · · Score: 2

    Jaguar had such potential and like previous Atari systems it was ahead of its time. Unfortunately the developer support just wasn't there. I owned a system and I don't think I can even recall the names of 5 games available for it. Maybe one day they'll make their return as a console maker. For now though they've gone the way of Sega and produce/publish games. Not only for consoles but for PC.

    1. Re:Damn Shame about Jaguar by Junta · · Score: 2

      Not to nitpick, but I think it would be more apt to say that Sega went the way of Atari, since Atari got out of the home console business well before the nails went into Dreamcast's coffin...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Damn Shame about Jaguar by Deltan · · Score: 2

      Trudat, my bad.

    3. Re:Damn Shame about Jaguar by Seekerofknowledge · · Score: 1

      Ahead of it's time? I remember when I first heard about the Jaguar I knew it was going to die. It was coming in at the time that the Saturn and PSX were reigning ( or at least beginning to reign), ie, it was dead before it came out. I remember when Atari was reduced to/ desperate enough to say the jaguar constituted a 64-bit machine. It had two 32 bit processors, and they pawned that off as meaning it was 64 bit. Their slogan was even "Do the math.". I did, and 32 bits + 32 bits equals 32 freaking bits!. Ahead of it's time, yes. 32 bits, no cdrom drive, poor if any 3D hardware support, and joypads that looked more like overly complex numpads. I daresay that it was behind the times, and died accordingly.

    4. Re:Damn Shame about Jaguar by Deusin · · Score: 1

      I owned a Jaguar, thinking I was ahead of everyone else. I believe the Atari Jaguar was the first console or computer game maker to have an Aliens vs. Predator game. Just like the later namesakes, you could play as the Aliens, Predators and Space Marines. It had a funky control pad with A B C buttons as well as a larger keypad beneath laid out like a telephone keypad that could be covered with plastic inserts that came with each game. AvP had a different insert for each race playable. Nostalgia...ahhhh.

    5. Re:Damn Shame about Jaguar by then,+it+was+nigh · · Score: 1

      I remember when Atari was reduced to/ desperate enough to say the jaguar constituted a 64-bit machine. It had two 32 bit processors, and they pawned that off as meaning it was 64 bit.

      Yes, I do vaguely recall various jealous naysayers at the time parroting that particular canard -- always carefully avoiding mention of the 64-bit object processor, the 64-bit blitter, the 64-bit system bus, the 64-bit memory interface... You could do a modicum of research before spouting off on things like this, ya know.

      --
      sed 's/In Soviet Russia/In NSA America/g' < yakov-smirnoff-jokes.txt
    6. Re:Damn Shame about Jaguar by AugstWest · · Score: 2

      There was a great version of Syndicate for the Jaguar. I still play it on occasion.

      ...not to mention the new Tempest.

    7. Re:Damn Shame about Jaguar by Anonymous Coward · · Score: 0

      Just for the record, the jaguar wasn't designed by Atari, it was designed my two ex Sinclair Research guys (Martin Brennan and John Mathieson) in the UK.

      Unfortunately it seems the system's potential was held back by the fact that it was extremely complex to program... 5 processors to worry about!

    8. Re:Damn Shame about Jaguar by meknapp · · Score: 1
      Let's see... where to begin?


      It was coming in at the time that the Saturn and PSX were reigning ( or at least beginning to reign), ie, it was dead before it came out.
      Hmmm... Jag in 93; PSX, Saturn in 94 - the Jag was already a year old when these systems were introduced. Unfortunately, Atari was spending no money to market it, so you may not have heard about it until much later in it's life.

      I remember when Atari was reduced to/ desperate enough to say the jaguar constituted a 64-bit machine. It had two 32 bit processors, and they pawned that off as meaning it was 64 bit.
      Actually, the Jag had 5 total processors..3 graphic processors (32,64,64), a DSP (64), and a Motorola 68000 (32). The system bus was 64 bits wide, also. However, the claim that this was a true 64-bit machine were a little overstated. It really only performed 64-bit operations in limited situations.

      no cdrom drive
      Actually there was a CD-ROM add-on

      poor if any 3D hardware support
      Now you've actually hit on the problem. Atari blew it - they built the ultimate 2D machine when everyone else was designing consoles with 3D support. And everyone waited for them.

      joypads that looked more like overly complex numpads
      I'm not sure what's complex about numpads. I love the Jag's controller. It fits nicely in your hands, and I don't cramp up after hours of play. Wish I could say the same for the PS2's cramped, button overpopulated controller. However, the rest of the market seems to agree with you. So I guess I'm wrong. ;)

      I daresay that it was behind the times, and died accordingly.
      Unfortunately true because of said 3D issue above. So overall you're right - it was the wrong machine for the time - but your facts are a little sketchy. Combine no 3D support and no marketing and it was a doomed machine.

      --
      "Any fool can criticize, condemn and complain and most fools do." -- Benjamin Franklin
    9. Re:Damn Shame about Jaguar by Reductionist · · Score: 1

      You have to remember that the Jaguar was released in late '93 right around the time the original 'Doom' for the PC was released. Software 3D rendering was just starting to catch on considering Wolfenstein 3D was just released the year before. The state of the art consoles at the time were the Sega Genesis and Super Nintendo. Saturn wasn't released until '94 while the Playstation didn't really hit the market until '95(it was launched Dec 3rd 1994 in Japan, Sept 9th 1995 in the U.S).

      Most likely it was a combination of bad timing and bad marketing on Atari's behalf. Atari's reputation was already tarnished because of what happened back in the 80s considering it had been something like ten years since they were last considered a serious contendor in the console market.

      As a result most people were pretty much convinced Jaguar was doomed from the start, sort of like how the mindshare of the Sony PS2 crowd was convinced that Dreamcast would fail because of Sega's screwup with the Saturn. My feeling is that it became a self fulfilling prophecy - get enough naysayers who are convinced a product will fail and you scare off most of the potential consumer base.

    10. Re:Damn Shame about Jaguar by HishamMuhammad · · Score: 1

      IIRC, the PSX came afterwards. I remember reading about the Jaguar back in my last videogaming years. A Segamaniac cousin of mine even had a Saturn, while I waited for the Ultra64, which took so long that by the time it came out (as N64) I had abandoned videogames altogether.

      I don't have any childhood memories of the PlayStation. When I first heard of it, it was more like "ah, this is what kids are playing nowadays". By then I was already playing NES games on an emulator.

    11. Re:Damn Shame about Jaguar by Anonymous Coward · · Score: 0

      PSX were reigning ( or at least beginning to reign), ie, it was dead before it came out. I remember when Atari was reduced to/ desperate enough to say the jaguar constituted a 64-bit machine. It had two 32 bit processors, and they pawned that off as meaning it was 64 bit. Their slogan was even "Do the math.". I did, and 32 bits + 32 bits equals 32 freaking bits!. Ahead of it's time, yes. 32 bits, no cdrom drive, poor if any 3D hardware support, and joypads that looked more like overly complex numpads. I daresay that it was behind the times, and died accordingly.

      Aren't you Mr. Genius of the century;

      http://www.vgmuseum.com/systems/jaguar/

      There were 5 processors in 3 chips, one 16/24 bit 68k chip, one 32 bit GPU and one 32 bit DSP, one 64 bit BLiTTER and one 63 object Processor. The memory was 64 bits and the system architecture was 64 bits.

      The Jaguar HAD a cdrom and was networkable.

      The machine was way ahead of it's time, but what killed it was that morons like you would not comprehend the capabilties.

      Now get out your calculator and "DO THE MATH"

    12. Re:Damn Shame about Jaguar by Anonymous Coward · · Score: 0

      f. Atari's reputation was already tarnished because of what happened back in the 80s considering it had been something like ten years since they were last considered a serious contendor in the console market.

      One of the things that lead up to the 84 Crash was Atari using it's market muscule to force retailers to buy a lot of crap. ("You want Ms Pac Man? Put in an order for our back inventory of old crap games").

      Unfortuantly for the Jaguar, those retailers had long memories and wouldn't stock the thing. Well, also that most of the games were trying to amaze you with blocky 3D graphics and weren't that fun to play.

  11. atari was great! by protomala · · Score: 2, Insightful

    At it's time atari was way ahead from anybody else. Too bad Atari brazilian cartridges where low quality and none of the ones I own survived until today, but I can download the roms and play it with stella on linux. Note: downloading roms if you own the original games is legal. (Even that they're broke I still own them)

    1. Re:atari was great! by Anonymous Coward · · Score: 0

      Since you're discussing roms, I'd like to point out that the standard disclaimer of 'You must delete these roms after 24 hours if you don't own the cartridge' is fradulent.

      If you download any rom for a game that you do not own, you're breaking the law. Despite the dellusions of some teenagers on #haxorw00t, you do not get 24 hours to 'try' the rom out.

      Granted, no one's going to come after you for roms, are they? Most likely not - this little imaginary clause was thought up by rom sites that think it'll save them from legal beagles. It won't.

      The moral of the story? Let's bug the hell out of Atari and other gaming houses to say, "Eh, what the hell - go nuts and spread the love of roms around, now that the bloody thing is 30 years old."

    2. Re:atari was great! by protomala · · Score: 1

      That's why I think software copyright should expire in 25 years. It's more than enought time for you get the bucks and go home :)

    3. Re:atari was great! by Schnapple · · Score: 1
      Let's bug the hell out of Atari and other gaming houses to say, "Eh, what the hell - go nuts and spread the love of roms around, now that the bloody thing is 30 years old."
      Why would they do that if they can re-release them every so often and get you to buy old code again? The PSX disc was even a "greatest hits" member. Now they're being ported to PDA's and the GBA.

      Atari is such a strong brand people still talk about "their old Atari" like when old people talk about "the war" - as if there were only one.

    4. Re:atari was great! by uncoveror · · Score: 2

      Amen to that! Copyrights last way to long, and rob the public domain. For more info on that from a music angle, check out dontbuycds.org

      --
      The Uncoveror: It's the real news.
  12. COMBAT !!!! by kunsan · · Score: 0

    Combat was the shit! there was something special about being able to play 27 different versions of the same game... all on one low capacity cartridge no less.

    --cheers

    --
    The facts expressed here belong to all, the opinions to me. The distinction between fact and opinion is yours to decide.
  13. Atari, Commodore, Apple.... by crumbz · · Score: 3, Interesting

    The golden age of 8-bit computers. What can you say? Not only was Atari the foremost console manufacturer at one point, but they produced a decent home computer. I still have my 800XL and run M.U.L.E. on it occasionally when I need a fix. Or 7 Cities of Gold.
    Nothing like nostalgia to remind oneself of one's age.

    1. Re:Atari, Commodore, Apple.... by dev_sda · · Score: 0

      Ahh the meager beginnings. I wonder how many of us really got started programming because of that 800XL with BASIC.

      "Dad, what's that?"

      "Its a programming language. Its how people write the games that you play."

      "How do I do it?"

      Yes, I was very depressed when atari lost out. Was very tragic for a 12 year old. I still have a few pictures of me as a 8-11 yo with that beautiful logo plastered on my chest.

      /dev/sda

    2. Re:Atari, Commodore, Apple.... by Anonymous Coward · · Score: 0

      I'm sure many did, but I bet even more started on the C64 and Apple II, like I did. I knew a few people with Commodores and Apples, but no one had an Atari until the ST came out, unless you count our 2600. Plus, my school had Apples, and the one where my Dad taught had Commodores. I don't think any got Ataris.

    3. Re:Atari, Commodore, Apple.... by TopShelf · · Score: 2

      *sob* You just brought back memories of my first home computer, the old Atari 400 with the keyboard pad and single cartridge slot. Back then, it cost $200 to go from 8K to 16K!

      --
      Stop by my site where I write about ERP systems & more
    4. Re:Atari, Commodore, Apple.... by slutdot · · Score: 1

      Ahh 7 Cities of Gold. How I loved that game so.

      My dad was actually more addicted to it than me. My brother and sister were constantly begging him to let us play on the computer. When he died, we actually considered burying the disk with him since he loved that game so much.

    5. Re:Atari, Commodore, Apple.... by zod1025 · · Score: 0

      My 6th grade center (circa 1988) had a lab full of atari 800's that we "learned to progam" on.

      Confused the poo out of me - I had an Apple IIe at home.

      Me - "Why doesn't this program I wrote at school work at home, teach?"

      Teach - "Dunno, your computer at home is different."

      Me - "But why?"

      Teach - "I dunno... here's an A. Now be quiet."

      Ah, the good ol' days.

      --

      -ZOD-
    6. Re:Atari, Commodore, Apple.... by vsprintf · · Score: 1

      I still have my 800XL and run M.U.L.E. on it occasionally when I need a fix.

      Oh, a rich guy, huh? Well, I still have my 600XL, modded up to a whopping 64K ;) (talk about sweating bullets during brain surgery), and it still runs fine. I did have to build a new power supply - those Atari floor warts never did last too long. And contrary to some of the Atari game dissing by some of the other posters, I played River Raid a couple of months ago, and it still rocks.

    7. Re:Atari, Commodore, Apple.... by FRAGaLOT · · Score: 1

      I still have my 800XL upgraded with RAMBO XL with a whopping 256k of ram, which I stole from an old IBM XT motherboard. I had everything for my little Atari with the exception of a hard drive. I had EXP80 box that gave me an 80 column display plugged into my joystick port, which helped me get online to BBSes that only supported a wide 80 column screen (Most 8-bit systems did only 40 column). External 2400 bps modem, using BOBTerm, connected via Atari 850 interface (I still have the 850 too) using a serial cable I made my self.

      I had two 1050 disk drives upgrades with US Doubler, (sold one of them a long time ago) using Sparta Dos X (on a cartridge!) which was the sweetest OS at the time (ran like MS DOS). I still have the cart, version 4.20 I think. I also have an Atari 800 that still works. My Atari gave me some great times, and helped be get online for the first time back in the BBSing days. Ah memories!

      --
      -FRAGaLOT
  14. There's never been a better time... by koganuts · · Score: 1

    ...to wear that Atari shirt with pride! Happy anniversary Atari!

    1. Re:There's never been a better time... by koganuts · · Score: 0, Flamebait

      Already got one. Fuck off. :)

    2. Re:There's never been a better time... by Anonymous Coward · · Score: 0

      "This Atari t-shirt is made of 100% pre-shrunk cotton. The Atari logo is made of silk screen."

      Made of silk screen, eh? That must be one damn expensive manufacturing process...

    3. Re:There's never been a better time... by ipxodi · · Score: 1

      "This Atari t-shirt is made of 100% pre-shrunk cotton. The Atari logo is made of silk screen."

      Is "silk screen" some new kind of cloth? Cool.

      --
      load "windows7" ,8,1
  15. ST by Joel+Ironstone · · Score: 1

    My atari st was by far my favourite computer. It was my first and it seemed every week or so I would discover something new to do with it. The graphics on the games were better than most PC games until the 486 generation, and the sound is still amazing. I remember gleaming with pride at how much better all of the sierra quest games looked on my ST than the PC screenshots on the box.

    1. Re:ST by Anonymous Coward · · Score: 0

      mispelt favorite you wanker.

    2. Re:ST by Joel+Ironstone · · Score: 1

      misspelled 'misspelled' dipshit

    3. Re:ST by Carl+Lund · · Score: 1

      There was no better computer than the ST. It was the last computer I've been truly happy with. It was fast (for the time) and just fun to mess with.

  16. Mmmmm... Atari! by Anonymous Coward · · Score: 0

    I sat for HOURS mesmerized by Space Invaders.

    I remember lining up outside a store when Pac-Man was released for the 2600, then running like hell when the doors opened to snatch a copy out of the box. Those were the days, my friends...

  17. Meet and Greet by gej · · Score: 2, Informative

    If you're in Vegas August 10th or 11th, stop by and meet some of the people who made it happen: cgexpo.

    1. Re:Meet and Greet by duckpoopy · · Score: 1

      Be sure to also stop by the New Mexico burial site of those ET cartridges

      --
      word.
  18. Combat? by jhaberman · · Score: 2

    Now tell me... was there a game that ever had as many game play options as the classic Combat? There were DOZENS of them... planes, tanks, mazes, visible, invisible, bouncing rounds, rapid fire, etc. etc. etc.

    I can still remember my little sister and I playing this for HOURS. Good times...

    Jason

    --
    He's totally creeping out the Great One, eh...
    1. Re:Combat? by doomicon · · Score: 1

      Combat, hell yes! I can remember playing RiverRaid when I was 10 all summer long! Of course back then, we still went outside;-)

      .

      --

      Awesome!
    2. Re:Combat? by jhaberman · · Score: 2

      Out... out-side? What is that? You mean like when you're playing QuakeIII on a server not part of your LAN? I just don't understand... :-)

      --
      He's totally creeping out the Great One, eh...
    3. Re:Combat? by Ex-Parrot · · Score: 1

      Combat was the coolest game ever. Invisible tanks, bouncing rounds, and the most complex level layout made for the most chaotic gameplay imaginable. I just wish someone with half a brain would port a nice collection of classic Atari games to the Gameboy. Updating them would be nice, too, especially since four-player Combat would be even better than the original.

      --
      To many, total abstinence is easier than perfect moderation. -- St. Augustine
    4. Re:Combat? by gmhowell · · Score: 2

      I think Space Invaders had more options. One or two player. Invisible aliens. Moving shields. Invisible gun. Or any combination.

      Breakout also had a number of options, but not as many as combat AFAIR.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    5. Re:Combat? by Anonymous Coward · · Score: 0

      I was a Democrat until I had to pay taxes, and returned to the party when I was fired and my CEO's salary increased %400

      So let me see if I have this straight. Your work wasn't needed anymore, so the company got rid of you, and as a result they saved money that they could pay to people who they did need, or maybe even someone who made an initial investment in creating the company (I don't know what your CEO does).

      And you think government needs to intervene here? I pray for your sake you never have to try to run a business.

    6. Re:Combat? by Goose+In+Orbit · · Score: 0, Offtopic

      More likely the CEO is the guy who presided over the company's biggest ever loss, yet still "earns" a multi-million bonus.

      Alternatively, he's just "lost" $4 billion somewhere and needs to save some cash - it's never the people at the top who get the bullet, have you noticed that?

      (Sick) Sweepstake time... which of the WorldCom guys is going to do the decent thing and follow the Enron example?

  19. Atari rocks by soulsteal · · Score: 2

    Everyone rejoices the 30th birthday of Atari, home to such great games as Beat 'Em and Eat 'Em! and E. T. - the Extra Terrestrial.


    Thank god I still have my 7800 in working condition....

    1. Re:Atari rocks by rirugrat · · Score: 1
      Everyone rejoices the 30th birthday of Atari, home to such great games as Beat 'Em and Eat 'Em! [gamefaqs.com] and E. T. - the Extra Terrestrial [atariage.com].

      You can't be serious. "ET" and the Mystique "adult" games like "Custer's Revenge" and "Bachelorette Party" were horrible.

      And to think how much Purina dog chow I had to eat to get that equally-terrible "Chase the Chuckwagon" game! Or that I actually pre-ordered 2600 "Pac-Man" for $40 at JC Penney's!

      Don't get me wrong, I love the classic video games, but not those games!

      Chris

    2. Re:Atari rocks by Gomer+Pyle · · Score: 1

      I never was able to get ET out of that damn hole.

    3. Re:Atari rocks by WWWWolf · · Score: 1

      What I don't understand is that the bright people in movie industry decided to release new E.T. games (for many platforms - I think separate games for GameBoy Color and GameBoy Advance!) along with the 20th anniversary release of the movie! Didn't they learn the first time that you can't make a good and decent and well-selling game about this movie? No. Way. I suppose that's the movie industry's sinister plan to drive Sony and Nintendo to bankruptcy...

    4. Re:Atari rocks by SomeoneGotMyNick · · Score: 2

      Several years ago, "Chase The Chuckwagon" was going for $250+ on eBay. It was considered the 'Holy Grail' of a 2600 collection.

      Think of all the dog food you can eat now with that kind of money.

    5. Re:Atari rocks by b1t+r0t · · Score: 2
      Several years ago, "Chase The Chuckwagon" was going for $250+ on eBay. It was considered the 'Holy Grail' of a 2600 collection.

      Only to the unwashed masses. To a serious collector, it's not that important. Crazy Climber or Rubik's Cube or Quadrun are much harder to find. My CtCw cost me a dollar, in a two-pack at a thrift store. Two years ago, no less. My Crazy Climber took two weeks of waiting for a set to go for sale at a computer resale shop.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    6. Re:Atari rocks by Wraithlyn · · Score: 2

      ET sucked.

      Now "Raiders of the Lost Ark"... THAT was a great adventure game. :)

      Other fav. Atari games... "Yar's Revenge", "Berzerk", "Asteroids", "Solaris", "Defender", "Ghostbusters", "Gyruss", "Joust"

      Yum.. time to go fool around with an emulator.. :)

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  20. those rad 2600's by trybywrench · · Score: 1

    Every now and then one of the freshman wandering around campus will have an Atari shirt on. hehe, I wonder if they have ever seen an old 2600 in real life. The combat game with the ricochet invisible tanks was my fav.

    --
    I came to the datacenter drunk with a fake ID, don't you want to be just like me?
    1. Re:those rad 2600's by trybywrench · · Score: 1

      yeah replying to your own post is lame but stupid me hit submit instead of preview. so i have basically the same comment twice up there some where. god i feel my one point of karma slipping away..

      --
      I came to the datacenter drunk with a fake ID, don't you want to be just like me?
  21. Still going. Nothing outlasts....Atari by NeoSkandranon · · Score: 1

    It put a huge smile on my face to see the Atari logo upon starting Neverwinter Nights. What part did they have in the production of the game?

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:Still going. Nothing outlasts....Atari by NanoGator · · Score: 2

      "What part did they have in the production of the game? "

      They provided their logo! :D

      --
      "Derp de derp."
  22. Excuse for old farts to feel even older by Allen+Varney · · Score: 3, Funny

    Show of hands: How many Slashdotters remember seeing that first Pong game? I would have guessed it closer to 1975, but such is my fading memory. I read that Nolan Bushnell installed the first quarter-operated Pong machine in a Bay Area pizza restaurant, and the next day the owners called to complain that it was broken. He went to check it, and found that the reason it wouldn't work was that the coin box was absolutely stuffed full.

    You young sprats today can't appreciate what a weird feeling it was to twist a knob and see, up on the black-and-white TV screen, something responding to the motion. It was one of those "everything has changed" moments.

    Oh well. Time to order some Geritol.

    1. Re:Excuse for old farts to feel even older by Alien+Being · · Score: 1

      OK, you asked. Here's what i remember.

      I seem to recall it being about '72 when my Dad brought home the first Atari (Pong). It cost $100. It was n oddly shaped black box with the two controller knobs on the top. The only other controls were a power switch and a reset button. I think there was a compartment for D cells in the base of the unit and a jack for an AC adapter.

      I remember that we opened it up to see what's inside. My dad, who was selling minicomputers in those days had a special interest in these newfangled microprocessor thingies.

      I thought the $100 was a pretty good deal considering that i expected to play several thousand quarters worth of games on it. Dad declared it "highway robbery". He didn't mind selling those minis (crt, printer, 16k, 10MB disk) for $50k though.

      He took the Atari back to the store about a week later because "All you kids do is fight over it!"

      Now, does anyone remember the "Optigan"?

    2. Re:Excuse for old farts to feel even older by fishbowl · · Score: 1

      >Show of hands: How many Slashdotters remember
      >seeing that first Pong game?

      I remember well. I was already a pinball junkie.
      There was a restaurant in Dallas that had a vintage arcade, which included a cardfall nickelodoeon featuring "Married Bliss", a marble maze contraption, various old fortune-telling/strength machines, a clawhook prize game, and so on. One day they installed the first Pong game in Dallas, sometime during the Nixon administration... The fact that it was a quarter for each player was something of a showstopper for us.

      Very soon afterwards, it became necessary for the "haves" to have a home pong set. Being one of the "have not's" I had to settle for a *mechanical* pong clone, which actually turned out to be quite cool in and of itself.

      The fad died out, and several years later I became the first person in my sphere of influence
      to have a home computer, in 1978, and was pretty much the only one around me to be into such things for the longest time. Well into the 80's.

      --
      -fb Everything not expressly forbidden is now mandatory.
    3. Re:Excuse for old farts to feel even older by Reality+Master+101 · · Score: 2

      Being one of the "have not's" I had to settle for a *mechanical* pong clone, which actually turned out to be quite cool in and of itself.

      Wow, that brings back a memory that I forgot about! Was this the game you were talking about?

      I had one of those, and it was pretty fun. It actually had a wind-up mechanism and an LED for the ball. The only thing the batteries did was light up the ball.

      --
      Sometimes it's best to just let stupid people be stupid.
    4. Re:Excuse for old farts to feel even older by ipxodi · · Score: 1

      oh my god! Thanks for posting that pic! That really brings back memories -- I had a Blip game too -- was a blast until it was played so much that the mechanicals inside broke and the ball stopped moving.
      After that, the "cool" toy was a handheld LED football game.
      Having one of those earned you instant friends and kept the jocks from beating you up and stealing your lunch money!

      --
      load "windows7" ,8,1
    5. Re:Excuse for old farts to feel even older by YeOldeGnurd · · Score: 3, Interesting
      I remember going to Disneyworld with my mom for the bicentennial (1976 -- the 200th anniversary of the Declaration of Independence for those of you non-USAers). I kicked her butt at Pong in the motel lobby in Orlando. That Christmas Santa brought me the garrish yellow Magnavox Odyssey 300, which played three variations of Pong.

      A "hockey" style where each controller controlled two paddles and you had to get the ball through a small "net" opening

      A "tennis" mode where you had to get the ball past the oponents paddle

      A "handball" mode where you took turns hitting the ball off a wall.

      I whined and cried when we couldn't get the darn thing working Christmas night when it had been working earlier in the day. Turns out we had an AC adapter with multiple jacks available, and I had the polarity reversed.

      I still hate hardware to this day.

      Anyone want to buy my old Odyssey? I'll make sure it still works before shipping it.

      --
      ...Nothing interesting here. Just move along...
    6. Re:Excuse for old farts to feel even older by daeley · · Score: 2

      There was a restaurant in Dallas that had a vintage arcade,

      That wasn't Crystal's Pizza was it? Oh Lord I loved that place when I was growing up.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    7. Re:Excuse for old farts to feel even older by legojenn · · Score: 1

      I remember my brother having that Mattel Football game. I think he was about 5 or 6 at the time. It was so dumb but it was electronic so it was fascinating. They can be bought again, Zeller's in Canada has them for $24.95. I'm sure other stores like it Wal-Mart eg would have them too.

      Blip was wierd, it was sold as a mechanical toy like the grandparent of this post mentioned, but it was so unsophisticated. I think all you had to do was follow a pattern. I think it was 2-1-3 and the wind up motor would run out and we'd get bored after the score remaininf 0-0 for half an hour.

      jenn

      --
      I make a reasonable middle-class wage by going to work and not spamming blogs with scams.
    8. Re:Excuse for old farts to feel even older by Reductionist · · Score: 1

      /raises hand

      It must have been around 1975 or so. I was six at the time and I remember they had a pong machine in the bar at a club where my dad played bridge in Atlanta(he was a professional bridge player, bridge being the gaming addiction of choice for many people in his generation). Space Invaders was still a few years away, but damn we kids were glad to have pong and we liked it!

      Shortly thereafter my brother and I got one of those radio shack home pong TV things for Xmas - sort of a precursor to the whole home console boom.

      After that.. Well the rest is history: pong console -> Intellivision --> Atari 400 --> Atari 800 --> C64 --> 286/10Mhz --> 486 25Mhz --> Pentium 90Mhz --> P2 333Mhz --> Athlon 650Mhz --> Athlon 1.4Ghz(which is where I am today).

    9. Re:Excuse for old farts to feel even older by Anonymous Coward · · Score: 0

      Absolutely

      Are you really selling it?

  23. I love the Atari by rice_burners_suck · · Score: 2
    Ah, those were the good ol' days. When video games were still in cartridges and having an Atari meant you were cool.

    I'll never forget how I spent endless hours playing Pac Man, Asteroids, Defender, Tron, or about a zillion other games on the VCS. It is ALL about Atari.

    Nintendo, Sega, the 3D0, the Playstation (or PS2) all suck in comparison to the stalwart Atari game console. Now I'm in the mood to sit on my driveway in a lawn chair, enjoy a Negra Modelo, and reminisce about the good ol' days. Oooooooh well.

    1. Re:I love the Atari by Alien+Being · · Score: 1

      the good ol' days. When video games were still in cartridges

      Why, in my day... we didn't need no fancy-schmancy cartridges cuz there was only one game to play and it was hardwired into the machine. Some called it pong and some called it hockey, but it didn't matter cuz it was all the same, and we liked it! We liked it fine.

    2. Re:I love the Atari by Anonymous Coward · · Score: 0

      u probably hate the new color movies because the black and white ones are better. or the new cd's and insist on recoreds, get with the time b/c the new games are better and you are just stuck in the past

    3. Re:I love the Atari by Orangedog_on_crack · · Score: 2

      Amen! An Atari was THE status symbol of that ara. My kid just doesn't have an appriciation of where video games come from. Sure the PS2 and Xbox have all of the flashy 3D graphics and stereo surround sound, but those systems, and a lot of the games that run on them are missing the one thing that the old games had....a soul! The imagination wasn't done for you back then. I think that's what what made our generation feel so connected to those games. The game provided the action and game play. Having to use some imagination was what bonded us with those games.

    4. Re:I love the Atari by rice_burners_suck · · Score: 2

      Exactly! I couldn't have said it better myself. Nowadays, kids get some video game, play it for a while, and throw it in a pile of 600 other video games, all with amazing graphics and sound... but all of them lack imagination! Seriously, it'd be cool if someone released a home-brewed system like that nowadays. Perhaps with one of those 8-bit Atmel processors or something. (They cost meager pennies when purchased in large amounts.) Some games with really crappy graphics (but a LOT of soul) could be hand-assembled. I think I'd be the first to buy one. (And the games, instead of coming on cartridges, would be on paper tape if I could help it!)

  24. They were more then games by nurb432 · · Score: 1

    They were also light years ahead of the times with their computer lines as well.

    Its too bad the tramiel brohters were morons and let the company die. Mostly due to no foresight and inablity to understand marketing.

    Plus the illegal marketing acts of Nitendo helped nail the coffin tight.

    --
    ---- Booth was a patriot ----
    1. Re:They were more then games by Anonymous Coward · · Score: 0

      Plus the illegal marketing acts of Nitendo helped nail the coffin tight.

      Illegal? If I recall correctly, Nintendo SAVED the video game industry that Atari (though started) apparently almost ended. And even then, Nintendo had a hard time convincing the US that the video game industry here could be salvaged.

      Good riddance, ATARI. Most of "their" hit games were developed in Japan, anyway. Atari sucked and still sucks.

    2. Re:They were more then games by nurb432 · · Score: 1

      Yep Illegal, as in *not legal*. Lost in court .

      But it was too late to repair the damage.

      --
      ---- Booth was a patriot ----
    3. Re:They were more then games by jjsoh · · Score: 1

      Really? This interests me. Do you have any links to resources?

  25. Have you played Atari today? by Anonymous Coward · · Score: 0

    No.

  26. The Unsung Atari by Anonymous Coward · · Score: 0

    What no one remembers -- probably because they were too busy playing Pong or something else on their 2600 -- was that Atari made computers, too. My father bought an Atari 130XE back in the *day*. It was a great little box, comparable to the Commodore 64 (remember those?), although with 128K of RAM and a 300 baud modem. The greatest part was that it was primarily geared towards gaming. It wasn't one of these modern behemoths with a fancy video card and all that; the guts of it were those of a video game console. It was programmable in BASIC and the memory had massive constructs for tracking collisions and all sorts of things. It was like a mod chip on your desktop.

    Ah, the good old days!

  27. Atari will never die because... by LaserBeams · · Score: 1

    ...you can build your own Atari 2600 from off-the-shelf parts (IIRC, you can get most of them from Digikey and similar places)!

    Several people are also working on making portable Ataris (and other systems):

    http://www.classicgaming.com/vcsp/ - this guy portable-izes lots of systems...

    http://www.classicgaming.com/2600ce/ - and this guy is working (slowly) on making a 2600 compatible device that could be mass-produced.

    --
    Karma: \Kar"ma\, n. [Skr.] (Buddhism) One's acts considered as fixing one's lot in the future existence.
  28. "Have you played Atari - today" by dillon_rinker · · Score: 2

    Do Do Do Do Fa Mi - Re Do

    The tune came back INSTANTLY as soon as I saw the words in the story. (sniffle)

    Commodore had Bach's Two-Part Invention. Was there a tune associated with Apple II's advertising? (the Lemonade Stand song doesn't count :)

    1. Re:"Have you played Atari - today" by zulux · · Score: 2

      Better than their other one:

      Under $50 Bucks? Under $50 Bucks! From Ah-Tar-E

      Ugh..

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  29. Atari still kicking by HohlerMann · · Score: 1
    1. Re:Atari still kicking by NetDudeFL · · Score: 0

      Bah. Went to stuntman-game.com and received a "your browser is no good" page. It's sad when sites won't let you in because of what they THINK your browser it capable of. I'm running mozilla with the crossover plugins. I can, well could view all content, assuming they let me in. Bad, bad Atari.

  30. Some technical information about the atari 2600 by nebaz · · Score: 4, Informative

    can be found at Warren Robinett's Adventure here. Arguably the coolest Atari game of all time, it was one of the first games with an easter egg, and a "Zelda" type interface. Dragons, castles, goblets, and a bat, and it all fit in 4K of memory. The most telling thing about this, they paid him $22,000 a year, and they sold 1 million copies of the game, at $20 a pop.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    1. Re:Some technical information about the atari 2600 by Anonymous Coward · · Score: 0

      Adventure was one of the best games ever. Interesting the NWN is now on the same label so many years later...

    2. Re:Some technical information about the atari 2600 by david+duncan+scott · · Score: 2

      $22, 000 a year? Every year? Christ, Avalon Hill only paid me 10 grand, after starting me at eight! Of course, nobody bought my game, but still...

      --

      This next song is very sad. Please clap along. -- Robin Zander

    3. Re:Some technical information about the atari 2600 by RockyJSquirel · · Score: 1

      Maybe Warren Robinett got screwed, but those were the good old days of royalties for programmers. I got 17.5% of gross for the game I released in the early 80's and the guys I knew who wrote 2600 cart games a few years before got 20% and even 25% of gross! NO programmers get sweet deals like that these days and royalties are rare (except for management). For one thing it takes a lot more than one person to write most games now (got to count the artists as well as programmers).

      Rocky J. Squirrel

  31. Atari Computer Camp by Anonymous Coward · · Score: 0

    I went to Atari Computer Camp in the early 1980s. Anyone else?

    1. Re:Atari Computer Camp by rirugrat · · Score: 3, Funny
      I went to Atari Computer Camp in the early 1980s. Anyone else?

      "...and there was this one time, at Atari computer camp...I took a WICO joystick and stuck it up my..."

      Chris

    2. Re:Atari Computer Camp by Anonymous Coward · · Score: 0

      I went to *a* computer camp in the 1980s that had Ataris, it was called Round Hearth Computer Camp, somewhere near Montreal.

      It was pretty cool.

    3. Re:Atari Computer Camp by Anonymous Coward · · Score: 0
    4. Re:Atari Computer Camp by Anonymous Coward · · Score: 0

      >>I took a WICO joystick and...

      Oh man... I worked at Wico for a few years before it went under (I remember taking all the oscilliscopes to a computer flea market one Saturday because the company needed cash).

      You think Atari was a lesson in how not to run a company...

  32. Aaah, the memories... by CarbonCpy · · Score: 1

    I used to have an old 400 with the tape drive... The tapes never did manage to load properly, but that never really dampened my then-5yr-old enthusiasm for video games... Eventually, the joysticks got to where you couldn't move down in a game, but that didn't stop me, either ("Why would you wanna climb down ladders in Donkey Kong?"). God, I miss that machine...

    Anyhow, I managed to pick up a 2600 with 8 games a couple of weeks ago for $10, so I guess a few games of Death Star Assault would be in order for a proper observance, I guess...

    --
    ---- Registered voter of the guilty party ("It's Our Fault!")
  33. OT: Blade runner curse by GuyMannDude · · Score: 5, Informative

    The Atari logo is also in Blade runner. Maybe Ridley Scott should get Lucas to go in and replace it with an sony logo.

    Interestingly enough, most of the companies that were featured in the futuristic world of Blade Runner have since gone bankrupt. So many, in fact, that this observation has been dubbed The Blade Runner Curse

    GMD

  34. Ahh the Atari ST by fruey · · Score: 4, Interesting
    It was a lesser cousin to the Amiga, both being based on the Motorola 68000 chipset also found in old Macs of course. Amiga had the edge on colours and sound chips, but the ST was a workhorse in a lot of recording studios because it had built in MIDI ports with the 5-DIN jacks which you could plug in with your regular keyboard cables needing no adaptor.

    I had an Atari ST (first series) with :

    • Single sided, double density 3.5" drive (320KB formatted) which I upgraded myself to a double-sided drive, involving cutting the case because it wasn't an "official" upgrade - my first case mod at just 13 years old...
    • 512Kb RAM
    • TV out
    • Yamaha sound chip (4 x 8bit, 44.1kbz samples simultaneously with a bit of luck)
    • 8Mhz clock speed (I think)
    • 16 colours simultaneously from a palette of 512 (RGB values from 0-7 respectively) which you could up to a full 512 onscreen by changing the palette registers several times then waiting for a vertical blank and looping again)

    There were 1, 2 and 4Mb versions as well - studios all had at least 1Mb of RAM because Cubase wouldn't run in 512Kb (except the cracked versions).

    Loads of great games were out for it, and some good cracking crews with much less of the pretension of the new WareZ k1dd1ez... they had to snail mail disks amongst themselves pretty much...

    I learned a lot of my trade on that Atari ST. It was a 16 bit architecture, ahead of its time for its price, and trained my hands on a mouse, touch typing, and of course coding in STOS Basic and later 68000 assembler (remember devpac, anyone)?

    --
    Conversion Rate Optimisation French / English consultant
    1. Re:Ahh the Atari ST by kwashiorkor · · Score: 2

      STOS/AMOS ... wow, that brings back memories. Friend of my had an ST and introduced me to STOS. I had an amiga (several actually), so I got AMOS. What an amazing piece of software.

      Anyone out there know what happened to François Lionet? That guy was my hero for the longest time.

      --
      -- kwashiorkor --
      Leaps in Logic
      should not be confused with
      Jumping to Conclusions.
    2. Re:Ahh the Atari ST by Succa · · Score: 2

      I, too, cut my teeth on the Atari ST...520 ST to be exact, no hard drive. I had an attachment to that machine that bordered on the criminally insane. Remember programs like Degas and Neochrome (paint programs)? How about the great games like Dungeon Master, Bloodwych, Rick Dangerous, Vengeance of Excalibur (I think it was called), Targhan, Switchblade...I could go on and on. I'm surprised at the quality of these games given the hardware capabilities...they were quite impressive graphically and otherwise!

      How about the demoscene...anyone remember Punish Your Machine? How about those old Lost Boys demos? MAN. I'd kill for a PC port of these things...

    3. Re:Ahh the Atari ST by digitalhermit · · Score: 2
      Amiga had the edge on colours and sound chips, but the ST was a workhorse in a lot of recording studios because it had built in MIDI ports with the 5-DIN jacks which you could plug in with your regular keyboard cables needing no adaptor.


      The built-in MIDI was nice, except that the implementation was non-standard. IIRC, they rigged the passthrough to save costs. This worked fine for completely standard MIDI equipment, but failed with others.


      I also had several STs. The first one I'd upgraded by piggy backing 256Mbit (??) *chips* onto the ones on the board. The second one used the EZRAMII upgrade board to get a whopping 2.5M.
      One really cool tool was a device called the Spectre GCR. Along with the rock steady display of the SM124 monitor, it allowed an ST to emulate a Mac Plus. I wonder what ever became of the legendary Dave Small??


      Do you remember GFA Basic? I wrote hundreds of little applications in that interpreter, including several math graphing applications. Back then, a high resolution plot (i.e., 640x400) would take *hours* to complete. That I can do the same plots in under 1 second on my Duron 1.3G is pretty amazing :)...


      I still have software for the ST, including the Megamax C compilers, some version of Pascal and Fortran, GFA Basic, and Dungeon Master...

    4. Re:Ahh the Atari ST by Ereth · · Score: 2

      Ah, but the MIDI port worked wonderfully for the all important MIDI MAZE, a game where smiley faces wandered through a maze in 3d and shot at each other (predating Wolf3d by some time). Up to 16 players, all connected by $5 MIDI cables. We used to get together and play all the time. I even ran permanent cables under my carpet down the hall to my roommates room so we could play in comfort.

      Oh yeah, you built new mazes with a text editor!

      I loved that game!

    5. Re:Ahh the Atari ST by xsbellx · · Score: 1

      IIRC, it was TOS - according to legend "Trameil Operating System". The ST was released after Jack (of Commodore fame) bought Atari.

      --
      If VISTA is the answer, you didn't understand the question
    6. Re:Ahh the Atari ST by Anonymous Coward · · Score: 0

      The ST was a truly great computer. When it first emerged wasn't it nicknamed the Jackintosh because the GUI was Maclike?

      Some of the games were amazing, I still dig it out occasionally to play Speedball 2. In fact anything by the Bitmap Brothers rocked!

      On a similar note Llamatron was also one of the best action games ever - anyone else remember running around collecting goats whilest shooting screaming Mandelbrot sets and giant brains.

      Jeff Minter's still producing idiosyncratic wonders now

    7. Re:Ahh the Atari ST by digitalhermit · · Score: 2

      I remember that! You also sparked a memory of using the MIDI ports as a cheap LAN for moving files between machines. Man, that was fun...

    8. Re:Ahh the Atari ST by Gunstick · · Score: 1

      I came just shortly after. Got a 520ST+ which had
      a double sided floppy and 1MB ram (done by Atari
      through soldering RAM chips piggy backed)
      I got fast into demo programming.
      Here's my nostalgic webpage
      ST emulators start to become really useable. Best ones for demos are SainT and STeem. STeem even has a linux version.

      --
      Atari rules... ermm... ruled.
    9. Re:Ahh the Atari ST by Anonymous Coward · · Score: 0

      Some of the old demos are being ported to Java and some of them run in some of the emulators. Sorry I don't have any links, but maybe you can try google.

    10. Re:Ahh the Atari ST by ben77 · · Score: 1

      hi there, i spent the last weekend watching all these great mega-demos. just installed the newest version of SAINT (ST-Emulator), downloaded the demos - most of them worked. complete with open borders and stuff. http://saint.atari.org/ http://pacidemo.planet-d.net/html.html greetings, ben

    11. Re:Ahh the Atari ST by Troed · · Score: 1
      Thanks for acknowledging the behaviour of the cracking crews ;) Too bad the demo-scene on the ST was almost 100% european only since many of the tricks we did only worked on the 50Hz machines .. (removing borders etc)


      Troed of I.C.S


      Red Fox of Sync

  35. My first computer ever was an Atari 800 by heffel · · Score: 1

    The computer was a hand me down from my uncle,
    who got himself a shiny new IBM PC.

    He gave me the computer, along with a bunch of game cartridges and a tape drive, an atari basic cartridge and a couple of books about Atari basic.

    The first line of code I ever typed
    were in Atari Basic, it went something like this:

    10 PRINT "HEFFEL";
    20 GOTO 10

    RUN

    1. Re:My first computer ever was an Atari 800 by Anonymous Coward · · Score: 0

      Yes - The Atari 800 was my first machine too. It started my career in software. I did a lot of atari basic coding.

      I wonder how many others got started with programming because of Atart?

  36. wow, just like Wil Wheaton. by Snaggy · · Score: 1

    Like I just said... wow, just like Wil Wheaton. :)

  37. Atari kept me awake all nights long by Anonymous Coward · · Score: 0

    Damn! I can remember ATARI! In 1984 I was a 10 years old kid who played TUTANKHAMON with his brother on Atari 2600 all nights long :) Then in 1985 I got a computer and now I am a self proclaimed guru. It all started with Atari. Memories, memories...

  38. The Atari by Photar · · Score: 1

    Is a sad sad little console.

    --
    He who knows not and knows he knows not is a wise man. He who knows not and knows not he knows not is a fool.
    1. Re:The Atari by Anonymous Coward · · Score: 0

      Intellivision Troll.

  39. Atari Jealousy by UCRowerG · · Score: 1

    I remember all I had was a ColecoVision. Good games on that, but I was jealous of all the other kids who had Ataris. I was so thrilled when they finally came out with a cheap plug-in module to play Atari games on the Coleco console. I begged and begged until my parents finally gave in and bought it!

    1. Re:Atari Jealousy by Russ+Steffen · · Score: 2

      And I was envious of people with ColecoVisions. All I had was a Coleco Game System, the predicesor to the ColecVision. It had about 6 built-in games, all of them variants of Pong. They were all hard wired in and you selected them with a switch.

  40. Ahh, the memories..... by MightyPhil · · Score: 1
    Need I really say anymore? I remember when my family got a 2600 for Christmas one year, we were I think the 2nd or 3rd family on the block so well-off.

    Pac-Man, Space Invaders and Tennis I believe were the first 3 games we had, and I spent many a sick day home from school playing all of them until my hands were sore.

    Happy Anniversary, Atari, you really did make growing up even more enjoyable.

    1. Re:Ahh, the memories..... by MightyPhil · · Score: 1

      Actually, I just thought about it for a bit and it was basketball, not tennis. Two rectangles moving around the screen with a bouncing square, trying to hit the fire button so that the square would hit another rectangle at the edge of the screen in just the right spot. Good stuff.

  41. fore more VG history... by paradesign · · Score: 2
    go here Vidgame0

    its actually my girlfriends collection (and site), but she is a videogame history buff, so theres lots of info here too.

    its gunna /. quick so watch out.

    --
    I want 2D games back.
  42. Here's where you can get one - and a holiday too by WIAKywbfatw · · Score: 2

    On holiday (in Playa del Ingles, Grand Canary, in the Canary Islands recently) I spotted two fully boxed Atari 2600 systems for sale for 15 Euros (~ GBP10/15USD) each. Also on sale were at least four clone systems at 10 Euros a pop.

    I was tempted to buy one - £10 for a piece of history! - but decided not to as I'm sure the one that I had as a kid is lying in the loft right now just aching to be brought down again.

    So, if you want an Atari 2600, and a holiday in the sun to boot, visit Playa. The store concerned is a TV, video and music outlet one the first floor of the "Jumbo Centre" shopping precinct.

    Enjoy.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  43. Forget reissues -- just get MAME by GuyMannDude · · Score: 3, Informative

    Reissues of arcade classics (centipede, tempest, asteroids) for my PC.

    Screw the reissues. Just download MAME and you get to play the EXACT SAME game you remember as a child.

    ...but there was something they had which was like a four screen version of asteroids which looked cool has heck, years ago ...

    I always thought a very underrated Atari game was Warlords which was kind of a 4-person cut-throat version of Breakout. You had to defend your "castle" against a bouncing ball and use it to destroy the castles of your 3 opponents. Cool game.

    GMD

    1. Re:Forget reissues -- just get MAME by glitchvern · · Score: 1

      warlords is the best game ever. EVVEEER!!!!!!!

    2. Re:Forget reissues -- just get MAME by Anonymous Coward · · Score: 0

      ObATARI: The most shocking thing about MAME I noticed was when I loaded frogger. The graphics were nowhere near as good as the Atari 400/800 port I played (thanks John Harris, wherever you are).

      Notes for Young Whippersnappers.

      1. In days of yore coin-op arcade games were vastly superior to anything you could own. The idea of porting a computer game to coin-op was unthinkable for at least 10 years.

      2. Yes graphics was at least as important as gameplay in those days. If anything, now is the first time it isn't.

      3. Anybody hear about the time Sierra Online sold a whole heap of copies of Frogger to unsuspecting apple II owners (at an applefest if I recall). It seems that nobody noticed that the great game they were watching was being run by an atari. The apple port got Softline's dog of the year.

      Scott
      Sometime member of ABACUS (Atari baltimore area computer users society).

  44. Time Warner/AOL/Atari? by Baldrson · · Score: 2

    A friend of mine who worked as a manager in Atari during the biggest revenue period said that the Warner Brothers entry to Atari resulted in a peculiar culture running the show and turning the upper stories of the organization into the biggest party he'd ever seen. Lear Jets, coke and lots of perks. The jokes about "knee-pads" were supplanted with folk lore about how notice of promotion was handed out during that period: You look up at the underside the of the desk while servicing your superior to see the words: "You've been promoted."

    1. Re:Time Warner/AOL/Atari? by YeOldeGnurd · · Score: 2

      I was working for General Computer in 1982, the company that created a hack of Missile Command called "Super Missile Attack". It plugged into Missile Command boxen, replacing the ROM to make the game cooler. Anyhow, Atari sued and we had to build a couple games for Atari as part of the settlement (Quantum and Food Fight [I built the prototype boards for these games]). At the time, I was a huge Devo fan (I mean, what self respecting geek of the time wasn't a Devo fan), and I used to brag to everyone that I was working within the same corporate monolith (Warner Brothers at the time) as Devo.

      --
      ...Nothing interesting here. Just move along...
    2. Re:Time Warner/AOL/Atari? by b1t+r0t · · Score: 2
      I was working for General Computer in 1982

      And you neglected to mention the single most important creation of GCC, the Atari 7800? The Not Invented Here syndrome partly contributed to the initial shelving of the 7800, but it was a pretty capable console.

      The 7800 was also the first console to use cryptographic lockout protection to prevent third party games. (Not surprising, considering it was developed in the shadow of MIT and RSA.) Only in the current generation are consoles again using cryptography in their lockout protection.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    3. Re:Time Warner/AOL/Atari? by YeOldeGnurd · · Score: 2
      And you neglected to mention the single most important creation of GCC, the Atari 7800?


      Excellent point. I helped a bit around the company in early 1983, wiring new office space, but I wasn't really there for the 7800. I had a housemate in 1986 who had been a 7800 developer, so I did get to play with the system while it was in limbo.

      Here's an excellent 7800 history.

      --
      ...Nothing interesting here. Just move along...
    4. Re:Time Warner/AOL/Atari? by stripes · · Score: 2
      Only in the current generation are consoles again using cryptography in their lockout protection.

      Er, plus the Atari Jag...which made release of BattleSphere that much more amazing...

  45. still have em by Anonymous Coward · · Score: 0

    I just found my two atari 2600 systems in my closet, still work fine...

  46. Atari ST by Rui+del-Negro · · Score: 4, Interesting

    A lot of musicians still have Atari ST computers in their studios. Thom Yorke (of Radiohead) often wears a t-shirt with an Atari logo on stage. And recently Infogrames bought Atari, so we'll probably be seeing a lot of games released under the Atari brand (Neverwinter Nights being the first of those).

    RMN
    ~~~

    1. Re:Atari ST by linderdm · · Score: 2, Informative

      On the Moulin Rouge DVD, Fatboy Slim, aka Norman Cook, talks a bit about how he uses his Atari Computer to do his electronic music. He said that he uses it because it's all he knows how to use. Plus, it still works great, so why upgrade?

    2. Re:Atari ST by Anonymous Coward · · Score: 1

      A lot of musicians still have Atari ST computers in their studios

      And don't forget Atari Teenage Riot!

    3. Re:Atari ST by mduckworth · · Score: 1

      There's quite a scene of Atarians still out there and I would be one of them. I run the web portal atari-source.com and also am a programmer of some small atari software pieces. The site also reviews stuff. Seeing as how I am just now getting into midi and audio in the last week or so, the atari midi hardware, software, and interface is significantly better than anything I have seen for pc's. Where else can YOU find a $10 midi sequencer? They're very nice machines. Anyway, relating to the actual topic, I think it's good that someone is carrying on the Atari name but their computer systems were just as lengendary as the video game systems.

    4. Re:Atari ST by Alkaiser · · Score: 2

      Actually...Atari games have been popping up for a while now. The first I remember seeing recently was that horrible waste of time Splashdown for the PS2.

      --
      Netjak.com independent reviews of domestic & import video ga
    5. Re:Atari ST by Saeger · · Score: 1
      ... so why upgrade?

      Because we need good little consumers to keep our hyper-capitalist economy churning! Duh.

      Durable Goods are UN-American, dont-cha-know?! :)

      ("Because we can, can, can
      Yes we can, can, can, can
      Can, can, can, can, can ...")

      --

      --
      Power to the Peaceful
    6. Re:Atari ST by labratuk · · Score: 1

      Thom Yorke (of Radiohead) often wears a t-shirt with an Atari logo on stage

      True. (at least he did on the 2001 bbc set) Although I don't think he is really a massive user of them, he is very enthusiastic about macs though. (he has a powerbook G4 titanium)

      --
      Malike Bamiyi wanted my assistance.
    7. Re:Atari ST by Crixus · · Score: 2

      No real studios I have ever been is are using Atari for anything. It's all Macintosh. I'm sure there are some home recording holdouts however. Rich...

      --
      Ignore Alien Orders
    8. Re:Atari ST by Anonymous Coward · · Score: 0

      consumerism is not a bad thing unless your a anticapitalist commie bastard. keeping upgrading keeps compeition working.

    9. Re:Atari ST by Anonymous Coward · · Score: 0

      Still, he wouldn't be caught dead wearing an Apple t-shirt...

    10. Re:Atari ST by Anonymous Coward · · Score: 0

      And every version of Windows uses less RAM and runs faster than the previous one...

    11. Re:Atari ST by labratuk · · Score: 1

      Actually, his '72 thinline telecaster has a huge big apple sticker on it (the old, multicoloured type).

      Proof.

      He doesn't seem at all ashamed getting it out in a concert.

      --
      Malike Bamiyi wanted my assistance.
  47. Not many people know that Sun Microsystems ... by Triumph+The+Insult+C · · Score: 0

    ... supported Atari. Don't believe me? Look here: Solaris for the Atari 2600

    --
    vodka, straight up, thank you!
    1. Re:Not many people know that Sun Microsystems ... by MImeKillEr · · Score: 1

      That just says 'video game' - makes no mention of Sun specifically..

      --
      Cruising the internet on my TI-99/4A @ a whopping 300 baud!
    2. Re:Not many people know that Sun Microsystems ... by IncohereD · · Score: 1

      That just says 'video game' - makes no mention of Sun specifically..

      I believe that's the joke, compadre....

    3. Re:Not many people know that Sun Microsystems ... by chez69 · · Score: 0

      I had that game, it actually was not too bad for a 2600 game.

      --
      PHP is the solution of choice for relaying mysql errors to web users.
    4. Re:Not many people know that Sun Microsystems ... by Anonymous Coward · · Score: 0

      On that note, Atari System V UNIX

      Atari Solaris is a interesting game -- lots of different screens, good graphics, some level of complexity. Kinda gives you an idea what the console could have done if ROM chips weren't so expensive in the early 80s.

  48. Check out this staggering collection of consoles by bizitch · · Score: 0

    Want the Atari 2600? How about that and everything else made since then? I stumbled across this auction. Holy cow.

    --
    ---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
  49. The beauty of simplicity by GuyMannDude · · Score: 2

    Combat was the shit! there was something special about being able to play 27 different versions of the same game... all on one low capacity cartridge no less.

    Those old videogames will always have a place in my heart because they were challenging and simple (not to be confused with "easy") at the same time. Today's modern games do not interest me at all. I work hard all day long and when I come home I don't want to read some kind of manual to learn how to play a game. And screw thinking! I just want to lean back in my easy chair and blow up some aliens or eat some power pills.

    Combat is a prime example of the beauty of simplicity. Each of those games was pretty straightfoward. It's immediately obvious what you're supposed to do. And if you get bored with game #17 on the cartridge, just click over to another variation. Combat could keep you entertained for months. And it probably took almost no time to code up. I don't understand why today's games don't make an effort to return to maddeningly addictive, simple games (like Tetris). Wouldn't churning out games like this be more profitable then spending months rendering some photorealistic first-person dungeon shoot-em-up?

    or am i just showing my age?...

    GMD

    1. Re:The beauty of simplicity by calbanese · · Score: 1

      Because someone already made Tetris... ;)

      Just kidding of course, but there are a few. The Bust-a-Move series is unbeleivably addicting. Also, Mr. Driller is an excellent puzzle-type game.

      Both available for Dreamcast. In fact, those 2 and Soul Calibur were the only games my wife ever played, and she was nearly as addicted as I was.

    2. Re:The beauty of simplicity by Anonymous Coward · · Score: 0

      Those old videogames will always have a place in my heart because they were challenging and simple

      But virutally every Atari 2600 game got to the point where I could play it perfectly without even thinking. And the variations rarely made any real difference. For combat, for example, there were a few good bank shots but once learned then you were done. I stopped playing the old pong when it was clear me and my brother had no shot that the other couldn't stop and the winner was whoever didn't get bored. Most of the games reached this point soon. Can anyone give me an example of a challenging (and fun) 2600 game?

    3. Re:The beauty of simplicity by Hector73 · · Score: 1

      Just kidding of course, but there are a few. The Bust-a-Move series is unbeleivably addicting. Also, Mr. Driller is an excellent puzzle-type game.

      How true! I always dismissed Bust-a-move as some stupid "girly" game. I was wrong. I just got Super-Bust-a-Move for my PS2 for a mere $20 and am incredibly addicted.

    4. Re:The beauty of simplicity by kunsan · · Score: 0

      >>>Can anyone give me an example of a challenging (and fun) 2600 game?

      Zaxxon! It got progressively harder with each round, and I was very addicted. Come to think of it, Frogger was the same. Alas, they were both arcade games before they hit the 2600, so I dont not if this meets your criteria.

      --cheers

      --
      The facts expressed here belong to all, the opinions to me. The distinction between fact and opinion is yours to decide.
    5. Re:The beauty of simplicity by Alien+Being · · Score: 1

      How about "Night Driver" for a simple yet exciting game?

  50. You're all liars. by Gannoc · · Score: 2
    Seriously, how can you stand playing atari games, even on an emulator? I grew up on the 2600, but dear god how times can you jump over a crocodile or watch pacman move sideways?

    I can play old mame games, and NES roms, and have a good time, but the 2600 is too primitive to enjoy in our modern nvidia-soaked world.

    I still think the Pitfall II music was really cool, though ;)

    1. Re:You're all liars. by Don+Negro · · Score: 3, Funny

      Come, brothers, we shall burn the heretic!!!

      --

      Don Negro
      Perl 6 will give you the big knob. -- Larry Wall

    2. Re:You're all liars. by Alien+Being · · Score: 1

      The best games IMO were the fast but simple ones like Asteroids. Tetris is another simple but addictive game.

      The only games that tickle my fancy these days are the p2p auto racing games. Nascar Heat rocks!

    3. Re:You're all liars. by 3th3rn3t · · Score: 1

      Sure, they can have my Atari ...
      WHEN THEY DETACH IT FROM MY COLD, DEAD HANDS.

      long live the king baby !

    4. Re:You're all liars. by FRAGaLOT · · Score: 1

      You must about 10 years my junior (im 30) to not appreceate the atari 2600. Sure the graphics sucked, but back then it was the top of the line! And you can't deny the fun everyone had playing it. I never heard anyone bitch and complain about graphics, sound, and "lack of a plot" from video games on the 2600.. but we hear it all the time on games we play now!

      If you grew up as a kid playing NES then I can understand your apprehension towards the classic 2600.

      --
      -FRAGaLOT
  51. Funniest Atari Game: Custer's Revenge by Anonymous Coward · · Score: 0

    Do you remember this one? It really got me going. I loved this game. Even my then
    wife-to-be thought it was hoot. Check out Custer's Revenge.

  52. Re:No; however, I have inhaled #@ +420 ; High @# by lugonn · · Score: 1
    I'd never heard the term '420', until I went to college, around '94. I never heard it used by anybody but my friends, until about a year out of college. I thought, "Cool, how'd that dude know what 420 is?"

    Then about a year after that, everybody was saying it. I was just talking to this girl at a head shop a couple weeks back, and we were talking about the orgins of 420. Now I'll have to go tell her...Thanks man!

  53. Happy 30th! by Anonymous Coward · · Score: 0

    Till this day I still use my Atari 800XL, with SpartDosX and a Linux box acting as a file server.

    Thank you Atari for getting me into Basic, Action!, and MAC/65!

    If it wasn't for you I wouldn't be where I am today.

  54. Magnavox did NOT start the video game business by Eric+Smith · · Score: 2
    While many thought Atari started the video game business, that was not correct, it was Magnavox and its Odyssey console designed by Ralph Baer that would be the first.
    Wrong for two reasons:
    1. The Odyssey came after Atari's Pong
    2. The video game business was started in 1971 by Nutting Associates, with the game "Computer Space"
    1. Re:Magnavox did NOT start the video game business by Anonymous Coward · · Score: 0

      Nutting Associates was Nolan Bushnell's company, pre-Atari.

    2. Re:Magnavox did NOT start the video game business by Eric+Smith · · Score: 2
      Nutting Associates was the company for which Nolan designed Computer Space, but it was not "Nolan Bushnell's company". Atari was Nolan Bushnell's company, at least until he sold it to Warner.

      But none of that changes the fact that neither Atari nor Magnavox started the video game business.

    3. Re:Magnavox did NOT start the video game business by Anonymous Coward · · Score: 0

      Actually, Nolan Bushnell admited he stole the idea for Pong after seeing Baer put on a demonstration at a tradeshow.

      I believe that Baer had sold his video game patents to Magnavox before 1971, so it's an arguable point when the "business" started.

      The key difference is that Baer was doing analog stuff and Bushnell was digital.

    4. Re:Magnavox did NOT start the video game business by Eric+Smith · · Score: 2
      I believe that Baer had sold his video game patents to Magnavox before 1971, so it's an arguable point when the "business" started.
      Perhaps so, but it's not really much of a business until you're selling something, and Nutting definitely entered the market well before Magnavox.

      Nutting wasn't as successful as Magnavox, but that's not at issue here.

    5. Re:Magnavox did NOT start the video game business by Anonymous Coward · · Score: 0

      The Odyssey home console came out in the summer of 72' Atari's founder went to the actual demonstration of the Odyssey demo. Atari Pong arcade started selling in Nov 72'and yes its true, Computer Space came out in 1971.... It was sold by Nutting Associates... but there is a little twist here, it was built by Syzygy Engineering, the original name for Atari, Inc which would later be called Syzygy/Atari and finally Atari, Inc when Bushnell & Dabney couldn't secure the rights to the Syzygy name which was already in use.

    6. Re:Magnavox did NOT start the video game business by FRAGaLOT · · Score: 1

      Funny thing is that the first video game was made about 10 years prior to Atari or Magnavox. This was before my time, but the game "Space War" was made some time in the 60s by MIT I belive. Nolan digged this game, which I belive is what got him into video games in the first place. I don't know if he helped develop it.

      http://lcs.www.media.mit.edu/groups/el/projects/ sp acewar/

      But I guess the argument you're all talking about was who created the first comercialized video game (arcade I would assume).

      Or are you talking about the first home console system?

      So which is it guys?

      --
      -FRAGaLOT
  55. Re:Slashdot Gripes 1.01 by pwpbot by The+Ape+With+No+Name · · Score: 0, Offtopic

    Mod the above post down!

    --
    Comparing it to Windows will be a moot point, since El Dorado is going to have a 40% larger code base than XP.
  56. Re:Check out this staggering collection of console by paradesign · · Score: 2
    check this one out here

    not fore sale though.

    --
    I want 2D games back.
  57. Trolling and I know it by Anonymous Coward · · Score: 0

    Atari lost its greatest talent to a small company called Amiga. Their loss (after a fight that COmmodore settled by buying the small company outright) came back later and bit them on the ass.

    Commodore wiped the floor with Atari, just before they got crooked out themselves. If Commodore and Atari hadn't had such a fight, it's entirely possible that the Microsoft monopoly wouldn't have happened.

    In short, Atari's only real contribution was in the gaming console. Otherwise, their 68k-based machines were worthless without the custom chips that came in their competitor's 68k-based machine (you know, the Denise, Agnus, Paula, et al).

    Forget Atari, they're just a dead dinosaur.

  58. Useless bit of trivia... by EvilNight · · Score: 2

    Anyone remember the first RPG/Adventure game ever created?

    No, it wasn't Dragon Warrior. ;)

    This game was also the first game to have an Easter Egg, as placing a certain object in a certain place would cause the programmer's name to pop up.

    So, who still remembers where the secret room in the red castle is and thinks they can find their way through the maze on the first try?

    --
    Hell is being intelligent in a world full of idiots.
    1. Re:Useless bit of trivia... by Anonymous Coward · · Score: 0

      Adventure! I remember the invisible secret dot well.
      Now I'll have to fire up the old machine to see if I can still do it...

    2. Re:Useless bit of trivia... by SomeoneGotMyNick · · Score: 2

      Uh.... Adventure?

      It also included a cool demo mode. You had to get eaten by a dragon then the dragon gets picked up by the bat. You'll be carried off for a visit to nearly every location in the game.

      Then again, being that a bat can pick up a dragon, I'm firmly convinced that swallows CAN carry coconuts, including the African Swallow (obscure reference).

    3. Re:Useless bit of trivia... by Anonymous Coward · · Score: 0

      hen again, being that a bat can pick up a dragon, I'm firmly convinced that swallows CAN carry coconuts, including the African Swallow (obscure reference).

      You're on slashdot.. That's far from obscure.

    4. Re:Useless bit of trivia... by xsbellx · · Score: 1


      Colosal Cave.....XYZZY

      --
      If VISTA is the answer, you didn't understand the question
  59. Yup by brer_rabbit · · Score: 2

    Cubase on the Atari ST is a great tool. Still got my TT030, which is basically a beefed up ST. Best part about the TT030 is a it can drive a 1280x960 monochrome display. Excellent for editing in Cubase, back when viewing multiple windows simultaneously was a Big Thing. Except lots of compatibility went out the door with the TT-- Notator, for example, doesn't work. Along with most of the ST games. Still got my VCS 2600 for the cartridge games though. Now if only I could find some joysticks & paddles...

  60. The LYNX by maydog · · Score: 1

    I still own an Atari LYNX. This handheld system was far more powerful and innovative than nintendo and gameboy systems at the time. The games for i are great. I still like to play blue thunder, road blasters and of course Klax.

    1. Re:The LYNX by Anonymous Coward · · Score: 0

      The Lynx was great; I still wish I'd bought one.

      Interestingly, R.J. Mical played a big part in the project, before Atari acquired the design from Epyx. (RJ was responsible for the Amiga's "Intuition" interface, among other things. One thing missing from his resume is an oft-rumored dalliance at Apple, where he was said to have worked on an early Newton-type device, before the project was canned and restarted with a new team a year later.)

      Fun links:

      http://www.mical.org/resume/

      http://www.mical.org/

  61. Oh yeah baby!! by SkyLeach · · Score: 2

    My first computer: an Odessy 2000. It had these little paddles with round dials we used for pong and kicked so much butt.

    In addition, it was the first (only?) console to have a baseless mecury joystick for games like Space Rescue. This joystick decided the direction you wanted to go by where you pointed it. It was accurate as hell for that old box too. Only problem was that if you got tired you could just rest the joystick on anything... :(

    --
    My $0.02 will always be worth more than your â0.02, so :-p
    1. Re:Oh yeah baby!! by Anonymous Coward · · Score: 0

      >>My $0.02 will always be worth more than your 0.02, so :P Not these days... check the exchange rate.

  62. Odyssey 1 schematics online by Wesley+Everest · · Score: 2

    Check it out.

  63. Yar's Revenge! by Malor · · Score: 1

    I think Yar's Revenge was the best game ever for the 2600. It was hypnotic and soothing, but still tense and involving.... a very simple design, but A LOT of fun. Basically you had to nibble away (literally... you looked like a mutant bee) at the shields of the enemy, um, fortress or something.... and eventually had to shoot the glowing thing in the center. Later on, your little shots wouldn't hurt it anymore, and you had to somehow trick the enemy fireballs into bouncing back, or something like that. I'm not entirely sure. It has been waaaay too many years since I've seen it.

    Another one we spent tons of time on was Maze Craze. I bet we spent several hundred hours on that one game. Don't know why it was so addictive, but I think that was my first ever case of serious game-lock. Didn't have any idea what that was at the time, of course. I can still kinda hear the funny crunching noise it made when the enemies touched you and you died.

    Games nowadays are unbelievably good in comparison, but I don't enjoy them as much.... maybe I'm just getting old. I still buy them, but don't really care for most of them anymore. Counterstrike was the last Truly Great game I've played. ... and that one is, what, two years old? Long time.

  64. Can anyone name... by Alien+Being · · Score: 1

    A cartridge based home game system that predated the Atari 2600? Hint: It was made by a company that's still around and was founded by one of the inventors of the integrated circuit.

    1. Re:Can anyone name... by Saint+Cornelius · · Score: 1
    2. Re:Can anyone name... by SimJockey · · Score: 1

      You mean the Fairchild Channel F? The controllers were way ahead of their time, joystick that you could twist and move up and down. Picked one up for about $10 a few years ago, had no idea what it was.

      --
      Laugh while you can, monkey boy!
    3. Re:Can anyone name... by Alien+Being · · Score: 1

      Fairchild is the one i was thinking of. You win a free game!

    4. Re:Can anyone name... by Anonymous Coward · · Score: 0

      I had a Fairchild Channel F before Atari 2600's showed up at the local Sears store. The graphic's were much poorer then the 2600 and the sound was also bad, but Channel F had the coolest multimode joysticks. They worked 8 ways on a plane plus plus push down, pull up, twist (rotate) left and right. Unfortunately I traded our Channel F system and several carts for an Atari 400 for my daughter after I bought an Atari 800. It was quite an ungrade at the time, but within 2 years 400's were on closeout for about $30.

  65. Also on Guantlet by qurob · · Score: 2


    They've got some creative people behind the brand name still.

    Guantlet and Guantlet Legends have the ATARI logo.

    1. Re:Also on Guantlet by b1t+r0t · · Score: 2
      Guantlet and Guantlet Legends have the ATARI logo.

      That would be Atari Games, which was the coin-op division, spun off back in the Warner days, or somewhere thereabouts. It was better known in the home video game market as Tengen.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    2. Re:Also on Guantlet by Dogtanian · · Score: 1

      Although the `Atari' seemingly responsible for `Gauntlet Legends' is Atari Games, which was totally separate from Atari Corp (now owned by Infogrames) from '84 on..... Atari Games also did the original Gauntlet ('85? '86?).

      Not that this really matters- `Atari' in any guise has been nothing more than a branding exercise since any real sense of continuity was lost in the mid-90s anyway...

      Which begs the question; why is the only Atari asset that means anything to the man in the street (ie the logo) always being tampered with? I don't know which was worse- that stupid box Hasbro put round it (Atari corp) or the bad-early-90s-demo lettering for Atari Games. :-6

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  66. Magnet-box? by Anonymous Coward · · Score: 0

    Are you referring to the Magnet-box Oddity One?

    1. Re:Magnet-box? by Alien+Being · · Score: 1

      No. I don't think those used cartridge. But isn't that the one that came with plastic tv overlays for the "advanced graphics"?

  67. Talk about a boom / bust by ch-chuck · · Score: 2

    That company should be a study in how NOT to run a business, 10 yrs growth to build a brand name up there with Coke, then 10 years steady decline to oblivion. Bushnell cashed out just a little too early, Warner couldn't manage it, then Jack Traimel made a valient attempt, and eventually got the Swordquest prize over his fireplace.

    Anyway, I was happy to find a 1979 Sears 'wishbook' with the Atari 400 in it. Also, the way to run a classic Atari 800(XL) system today is use the APE (Atari Peripheral Emulator), run it to your PC serial port, then you can mount disks from a PC and have tons of Atari software (my entire collection fits on a CD) at your fingertips. It also daisy chains with a normal 850/1050 fdd if you need to get data on/off 5.25" floppies.

    Personal faves: Blue Max, Kennedy Approach, etc.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
    1. Re:Talk about a boom / bust by BigJimSlade · · Score: 2

      Anyway, I was happy to find a 1979 Sears 'wishbook' with the Atari 400 in it.

      Talk about nostalgia! When is Google Catalogs gonna let me search the 1984 Sears Wishbook for the GIJoes, Transformers, and Coleco games I want!

      To quote Homer: "I demand satisfaction!" (slaps Google in the face with glove)

  68. Warlords by Abwh · · Score: 1

    Hey, I played THAT game... it was certainly one of my favorites.

    I can't remember any other party game that was as much fun... even playing alone.

    Ok... back to Super Monkey Ball :-)

    --
    Gerry -- #include "ea!.h"
  69. I stand corrected by Alien+Being · · Score: 1

    According to this, the home version came out in the fall of '74.

    http://www.geekcomix.com/vgh/first/atpong.shtml
    (picture and screenshot within)

    1. Re:I stand corrected by Anonymous Coward · · Score: 0

      His dad was big in the early warez scene.

    2. Re:I stand corrected by Alien+Being · · Score: 1

      Not to mention bootlegged 8-tracks.

  70. Who remembers Firefox? by EvilNight · · Score: 2

    You know... that !$@$#% annoying game where you were a little spaceship and you had to fly over the pattern of dots on the screen in a certain number of seconds to advance to the next board... which had more dots in a nastier pattern with less time, etc...

    I think I went through about 10 controllers just on that game, I had a bad habit back then of throwing them around the room when I didn't finish a board. That has got to be one of the hardest games I ever played. I have ninjalike reflexes for my age and I give sole credit to that game for them.

    Other favorites... damn...

    River Rage
    Yar's Revenge
    Dig Dug ($30 for a game was a lot back then!!)
    Adventure
    Berserk (guilty pleasure I know)
    Pitfall
    Tron

    Anyone know how many carts were published for the 2600/7800 series of Atari Games?

    --
    Hell is being intelligent in a world full of idiots.
    1. Re:Who remembers Firefox? by Saige · · Score: 1

      You got the name close - it was Solar Fox. You didn't have to hit the dots in a certain time to advance, but if you did, you skipped a board and got the maximum points you could get from it.

      Every 5 levels was challenge level, you had to finish completely to score any points. There were only 20 levels, which repeated tougher and tougher.

      Yes, I rememeber, I made it to at least level 41...

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Who remembers Firefox? by smerritt · · Score: 2, Informative

      If you liked that, you should check out Solar Wolf. It's an updated Solar Fox, written in Python, with modern graphics and sound.
      I've spent too many hours playing this game...

    3. Re:Who remembers Firefox? by EvilNight · · Score: 2

      Oh you bastard.

      So much for my productivity /sigh

      --
      Hell is being intelligent in a world full of idiots.
  71. Just put it in the .... by Steveftoth · · Score: 1

    just put NWN play cd in the Atari CD-ROM drive, it plays great! 2-bit color, 50x40 resolution. I mean the cdrom drive had a whole 8k of ram at half speed!

  72. Alternate Reality on the 800XL by Anonymous Coward · · Score: 0

    Best video game ever. 3D world... role playing game... spent hours on end playing that game.

    1. Re:Alternate Reality on the 800XL by Anonymous Coward · · Score: 0

      They really need to remake this game and finish the whole series. It had one of the most interesting plots of any role-playing game.

  73. 30 years later... by Lxy · · Score: 2

    Hackers are still going to great lengths, sometimes encountering Dissapointing results, just to get their PONG fix.

    --

    There is no reasonable defense against an idiot with an agenda
    :wq
  74. Atari and Neverwinter Nights? by Quixadhal · · Score: 3, Interesting

    Considering the rough ride Atari has had in recent years, I was quite surprised when I got my copy of Neverwinter Nights last week and discovered that one of the prominant company names on the front (and in the opening credits) was... Atari!

    I wish them well, as without the venerable Atari 2600, I might have never wandered down the home computer path, and then I'd have to find something ELSE to blame my lack of a life on.

  75. Two great games: Drelbs and Necromancer by AtariAmarok · · Score: 1

    Anyone else remember and love two great old Atari 400/800 games: Drelbs and Necromancer? Quite original at the time; I don't think anything like them has been done since.

    (Drelbs was a maze-runner, and Necromancer was the one where you grew trees)

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Two great games: Drelbs and Necromancer by Anonymous Coward · · Score: 0

      Drelbs was a SUPERB game, and had a kick-ass sound-track in the background, lots of fun multi-leveled play, cool little badguys chasing after you, definitely a great game.

      Necromancer was also a very cool and sort of spooky game, all that black-magic, living trees and such, but very cool nonetheless.

  76. Yeah, I was there by alizard · · Score: 2
    Atari Corporation, Coin Op Engr. Div., Milpitas, CA - Development Technician

    From my resume. I worked there briefly in late 1982.

    While it was a very comfortable place to work... one could already see the place had no future. In high-tech, complacence = death. I'm surprised the place lasted as long as it did.

    The place had a very nice large hot tub and good food in the company cafeteria.

    I take a certain amount of perverse pride in the fact that I was really there. The people who romanticize the place obviously weren't.

  77. Are you kidding? by Hawthorne01 · · Score: 1

    Atari = Lame graphics, lotsa games. Coleco = Better graphics, not as many games. But. Zaxxon and Smurfs. And don't tell me you never tried to find the topless Smurfette easter egg. :) And I'm STILL waiting for Tunnels and Trolls to be released for the Colecovision.

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
  78. Re:Jaguar's Controller, lynx, halcyon, 3do by Dr.+Molf · · Score: 1

    The Controller was ludraciously complex, and yes the development support wasn't there -- but those are key ingredients of making a successful system. I have a terrific article from an old computing magazine talking about the failure of Halcyon, Phillips 3do, and other vintage "before-their-time" systems.

    Also, let's not forgot the Atari handheld "Lynx" system. Some of the ports were pretty terrible, but the four player support preceeded GBA by awhile, eh??

    I played my Atari 2600 three days ago. Atari 2600 emulation was the first emulation I ever followed, mainly because it took so long to get it working! Indeed.

    --
    indeed..
  79. 2600 review by cifey · · Score: 1

    After reading some of the posts I pulled out my Grand Pa's 2600 from the attic and played some combat and basketball. I gotta say the graphics are terrible, and I can get better sound from the internal speaker on my pc. I think the ps2 is way better!

    --
    Hello Cruel World
  80. Re:Check out this staggering collection of console by bizitch · · Score: 0

    Holy crap! Awesome!- and I thought I was totally pathological

    --
    ---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
  81. That's Nothing... by dunhamda · · Score: 0

    Nintendo has been around for More than a a century

  82. Forgot the 400 and 800 ??? by Anonymous Coward · · Score: 0

    "In short, Atari's only real contribution was in the gaming console"

    You forgot the Atari 400/800 etc line. Roughly the equal of the Commodore 64, and far superior to the Apple ][ line of the era as well.

    1. Re:Forgot the 400 and 800 ??? by kirkunit · · Score: 1

      Wasn't the Atari 800XL the first computer with a 'local bus' (direct to CPU)?

  83. I played an Atari game just now NWN by ryouki · · Score: 2, Informative

    Atari is before woc logo. Just got the linux server running. Life is good

  84. Those original Nintendo games by Anonymous Coward · · Score: 0

    I remembered that, back in 1903 going into one of those Yokohama arcades.

    We'd be standing around sipping Coke (which had coke in it back then) and playing those old games that ran on mechanical devices with a 1-bit CPU.

    Each game was the size of a barn, and instead of a sound chip there was a sort of 10-member choir in the balcony.

    The modern videogames just don't match the thrill of pulling levers to let the barrels roll and watching the guy dressed like a plumber try to jump and avoid them in a basketball-court sized arena in that first "Barrel Kong" game.

    The "Zelda Gannon Capture" game they had running in Tokyo had as many costumes as a Wagner opera.

    It cost 3 yen.

  85. Ooooo... a curse by Tyler+Durden · · Score: 2

    Here's an idea of companies to be included in an edited version of Blade Runner that could use it...

    Starbucks
    Walmart
    AOL/Time Warner
    Microsoft
    Disney

    Anyone I'm missing?

    --
    Happy people make bad consumers.
  86. T-Shirt by CaffeineAddict2001 · · Score: 2

    Anyone know where you can get atari t-shirts these days? Side note: Isn't atari the equivilent of "check" in the game japanese board game "go". ?

    1. Re:T-Shirt by Saint+Cornelius · · Score: 1

      Yes, you are correct. Interesting tidbit: Nolan Bushnell went on to form "Sente Games" (see #27) after he left Atari. From what I've heard, "Sente" is the checkmate to Atari's "check".

    2. Re:T-Shirt by rfovell · · Score: 1

      Isn't atari the equivilent of "check" in the game japanese board game "go".

      Yes. I recall that "atari" formally means hitting, or success in hitting, and its use in the game Go implies a warning to one's opponent that s/he is about to be overwhelmed.

      --
      Every rule has an exception (except this one).
  87. Neverwinter Nights by Cyberllama · · Score: 3, Informative

    I believe NwN is an Atari game. Am I mistaken? Atari doesn't do so much hardware anymore, but they still have a hand in many popular games.

    1. Re:Neverwinter Nights by BigJimSlade · · Score: 2

      I believe NwN is an Atari game. Am I mistaken? Atari doesn't do so much hardware anymore, but they still have a hand in many popular games.

      You could say they have a popular brand on many games. Infogramme bought them out (from Hasbro?) a little while ago. Atari itself is no longer a development shop AFAIK. They are a brand name that (hopefully once again) will be associated with quality games.

      It's been a long, long time though...

  88. Atari 2600 portable by mprecup · · Score: 1

    This is a really interesting hack. An Atari 2600 portable; to bad they didn't think of it years ago.http://www.classicgaming.com/vcsp/ First post!!!

  89. Re:Check out this staggering collection of console by yndrd · · Score: 1

    Hmmm...the seller must be getting married.

  90. Fscking t-shirt craze by Dogtanian · · Score: 1

    A good reason to hate the Atari t-shirt craze:-
    Wear one of these (as a genuine Atari fan), and you're going to be taken for a freshman wearing the latest flavor-of-the-month corporate branding exercise (superficial tech nostalgia); or some ageing I'm-still-with-it-I-bought-Moby's-latest-album type if you're obviously too old to be a freshman :-/

    It'll be worse in (say) two years time; you'll look like one of the above types with a fashion sense that's two years out of date.

    Perhaps you'll get away with it in 10 years time. If you're lucky. But watch out; the t-shirt craze nostalgia itself kicks in around 2017.

    Of course, you could wear a t-shirt with one of the original Atari logos (i.e. the S/A logo, or the Go board). Unfortunately, both those suck.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  91. Atari Arcade Games Rule! by John+Whitley · · Score: 2

    As far as arcade games go, Atari has always produced my favorites.

    From the vector classics such as Tempest and BattleZone (dating myself), to Hard Drivin'/Race Drivin' (the first great driving simulators, IMO), Steel Talons (helicopter simulator), STUN Runner (I *so* want a Shockwave on the freeway sometimes), and the Rush series (San Franciso Rush, Rush 2049)... all have had fantastic game play. Heck, after too much Race Drivin', I finally couldn't play driving games without good force feedback. How else do you know when the wheels are on the edge of losing grip? 8-)

    1. Re:Atari Arcade Games Rule! by Alien+Being · · Score: 1

      Night Driver!!!

  92. Quality by yndrd · · Score: 1

    You know, I've gone through three IBM clone PCs in the last few years after system crashes and faulty hardware and buggy software.

    A month ago, I bought a 25-year-old Atari 2600 in an eBay auction and it runs great. For you trolls who snarl that the Atari is lame or the graphics are dated or the systems of today are so much cooler, I just have to ask: what system do you have that will still be working in a quarter century?

    Let me help you out: none.

  93. Odyssey II by Shamanin · · Score: 1

    I had an odyssey II console (I believe this was back in 1976 or so). At the time I thought it was the coolest thing in the world. It even had a keyboard and a basic programming language.

    The games were basically pong with celephane transparent overlays for alternate game context.

    For instance, there was one that was a picture of a haunted house and everytime a window would light up you were suppose to shoot at it.

    --
    come on fhqwhgads
    1. Re:Odyssey II by Anonymous Coward · · Score: 0

      Here is a link to a complete description of the product (that was put out by magnavox as mentioned in the thread): http://home1.gte.net/smedley/mag.htm#o

    2. Re:Odyssey II by kc8apf · · Score: 1

      I had one of these as well. The best game for it was "Pick Axe Pete". Another one of those great games that you could never beat because it never ended.

      Sadly, my brother and I sold the Odyssey II and all the games (25 or so) at a garage sale. I'll have to go buy one again. There are a few places that have them for relatively cheap and a decent selection of games.

      Anyway, back to work.

      --
      kc8apf
    3. Re:Odyssey II by RAVasquez · · Score: 2

      The original Odyssey was the one with the cellophane overlays and the Pong clones. The Odyssey II -- or, rather, the Odyssey^2 -- was the one with the keyboard and the computer programming cartridge.

      My family had an O2, and I feebly hoped that it would be able to withstand the juggernaut that was the 2600. Oh, well.

      --

      --- Work, worry, consume, die. It's a wonderful life. -- Bill Griffith

    4. Re:Odyssey II by WWWWolf · · Score: 1

      One of my relatives had an Odyssey - or, as it was known here, Philips Videopac.

      It had a really wickedly good Pacman clone that my father fell in love with. awwww yeah, this was the stuff... =)

    5. Re:Odyssey II by Shamanin · · Score: 1

      You are absolutely right. I am mixing the two up (I had both). My memory isn't so good, but you have jogged it back. I couldn't quite figure out why they would need overlays on the II, since I recall shapes (other than blocks) and even simple color graphics.

      Also, I recall using the Odyssey II cartridges in a novel way to create "new games". I would unplug the cartridge while the system was running and then plug it back in. Any of the objects on the screen would become these distorted blobs, but the game would still work! What fun...

      --
      come on fhqwhgads
  94. "Avoid the ground!" "Where did you learn to fly?" by Rhys · · Score: 1

    Reguardless, the Jag has 2 games that make it all worthwhile to own a system:

    Tempest2k, and Rayman.

    At the time they came out, Rayman didn't exist for the PC (might have been on other consoles), and tempest sure didn't. Two of the better games out there, IMO.

    --
    Slashdot Patriotism: We Support our Dupes!
  95. my childhood! by Korbinus · · Score: 1

    I remember my first games on the 2600: Mrs Pacman, Defender etc... The good time... When I became a great boy (14) I got my 520 STF... And then I used to program with ST Basic :-( and later GFA Basic. ... and now I'm a geek :-)

    --
    *** Korbinus ***
    http://www.geotruc.net
  96. 2600 "Combat" fans might enjoy this link by dstone · · Score: 2

    I've seen other, more sophisticated network tank combat games. But this one is striving to be true to the original...

    The Atari 2600 Combat Project
    http://nehe.gamedev.net/nehegames/combat/ combat.as p

  97. Good name recognition? by Tenebrious1 · · Score: 2

    My heart skipped a beat seeing that logo. I thought to myself "Whoa, what the heck is that? I wonder how Atari messed up the game?"

    Really, my fond memory of Atari games took over, those chunky graphics, monotone sounds, and the endlessly repeating *fun*, and I got a bit nervous. Nostalgia is good for selling something old fashioned, but is not a good marketing idea for selling something new.

    NWN will help build the Atari name, to help push the images of games like ET out of my mind. But does it really matter? I don't buy games just because it was produced by a well known company (not after FF8 that is). I will do what I've been doing for years (with the exception of the aforementioned FF games) which is try to get into the beta test, read the previews, beg my reviewer friends for a copy, download the demos. It doesn't matter to me who's logo is the outside of the box as long as it's a great game.

    --
    -- If god wanted me to have a sig, he'd have given me a sense of humor.
  98. Re:Atari.com by Anonymous Coward · · Score: 0

    Geez, don't you people get tired of posting that link? I mean, it was funny last year maybe. (well, not really that funny) Is it that you have some repressed homosexual feelings deep down and this is a cry for help?

  99. Those who forget history are doomed to repeat it by twoflower · · Score: 2
    Atari would later fall to the wayside to be replaced by Nintendo, then Sega, and othes that followed.
    Actually, the Atari VCS/2600 was replaced by the Intellivision console, which was displaced by the Colecovision console. Please get your history straight...
    --


    --
    Twoflower
  100. Neverwinter Nights by zet0n · · Score: 1

    *notices the Atari logo on his Neverwinter Nights CD's...and the small "cutscene" when you open it*

    that *HAS* to be why it's so great!

  101. Re:Jaguar's Controller, lynx, halcyon, 3do by Score+Whore · · Score: 1
    Also, let's not forgot the Atari handheld "Lynx" system. Some of the ports were pretty terrible, but the four player support preceeded GBA by awhile, eh??


    Four? "What you talkin' about Willis?!" The ComLynx port on the Lynx is a bus type (ie. think ethernet.) The drivers are capable of pushing 16 units together. There were/are several games that would allow 8 players. So there.
  102. The greatest game ever. by Picass0 · · Score: 2


    Star Raiders for the 400/800 computers.

    Coolest. Game. Ever.

    Ever.

    Seriously, Ever.

    1. Re:The greatest game ever. by TaliesinWI · · Score: 1

      Yes. That and M.U.L.E. are the two reasons I still own a 800XL.

    2. Re:The greatest game ever. by Anonymous Coward · · Score: 0

      No question.

      Seriously, in 1988 I decided to take the game up again and get that Star Command Class 1 rank (I got the cartridge the day it hit the East coast).

      How many who expirienced doom when it came out would decide to take it up and master the game nowadays?

      Notes on high ranking:

      1. You need to play on Commander
      2. Play fast, your score is primarily based on time.
      3. There is no reason to use any speed but 9 (except for docking).
      4. Shields are unbelievably flimsy on commander, don't get hit. (best way to learn photon avoidance is to play on Warrior without shields on. I never did finish, but once I could get through 1/2 a game on warrior without shields, I could finish commander, and get star commander rank).
      5. Return to base when photons are destoyed. If shields are destroyed finish the sector and return (ussually). Just about everything else can wait...
      6. Analog vol 1 issue 1 had most of this information (the bit about Warrior is my own) there must have been other things in it, but basically play commander and live to tell the tale:).

      Scott
      Sometime member of ABACUS (Atari Baltimore Area Computer users society

  103. Intellivision did not displace by Anonymous Coward · · Score: 0

    The Intellivision tried to rival the Atari for a while, but it was the Colecovision that ended up actually usurping Atari dominance.

  104. I once read... by Jace+of+Fuse! · · Score: 2

    I once read that the only original employee from Atari (a few years ago) that still worked for the company was some lady that started off originally as the owner's babysitter.

    She was paid extra to sit around even while not babysitting and answer the phone, pretending to be a secretary. It was done to give the illusion that Atari was more than a small time operation.

    When I read this, a few years back, she was still with the company as it was then though it didn't mention what she did. Perhaps she still answered phones?

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:I once read... by www.orubin.com · · Score: 0, Offtopic

      Her name is Cynthia Villanueva. She would put on a show for anyone who called the company in the early days. She'd yell for Nolan and he'd wait for a few moments before picking it up, making it sound like the company was bigger than it really was. She also helped stuff boards and put games together in those early days. Cynthia stayed with the company for more than a decade, long after the company was sold to Warner.

    2. Re:I once read... by Anonymous Coward · · Score: 0

      Why is this post off-topic when it provides more information than the parent?

  105. Re:Those who forget history are doomed to repeat i by retrogmr · · Score: 1

    Speaking of straight facts...

    The displacement you mention didn't occur; the Atari 2600 and Intellivision competed head to head. The Atari 2600 was the clear winner, despite not having the horsepower of the Intellivision. Atari had the arcade licenses everyone wanted to buy.

    By the time the Colecovision rolled around, Atari had moved on with the 5200, and the Intellivision had more of the same out (INTV II; smaller console but more or less the same hardware). Coleco was the winner here, for the same reasons Atari won early on.

    JMHO :)

  106. I'm a True Atari Fan by billcopc · · Score: 1

    I totally worship Atari, just like a guy will worship his first girlfriend, because Atari was my first computing/gaming experience. I buy a new Atari-logo shirt every year to replace the previous one that's all worn and tattered. And now, I must tell you that today's Atari sucks; it is now little more than a trademark.

    The real Atari, that almost created the whole gaming industry, vanished into obliving when Nolan Bushnell left. The spirit of Atari died at the hands of Jack Tramiel and bros. They sold away the sense of community among Atari owners and turned the whole organisation into a color-by-numbers business, produce this, release that, literally taking away what made Atari unique in the first place : innovation.

    These days, the Atari name and logo seem to be passed around whomever cares to borrow it. Hasbro, Midway, Activision... all to cash in on old-timers' nostalgia. The most notorious is Hasbro, they quite brutally raped the classics when they released their series of remakes. Frogger 3D, Centipede 3D, Asteroids 3D, Missile Command 3D: shit, shit, shit and more shit. Atari is no longer about computers and games, these days it's all about money.

    This isn't a 30th anniversary, _my_ Atari died when I was still just a child. I'm sick of seeing the good name being pimped left and right. It's just fucking with my memories.

    --
    -Billco, Fnarg.com
  107. Still play Warlords once in a while today. by PotatoHead · · Score: 2

    BTW the Mame version has nothing on the 2600 native version.

    Great game! 4 players even!

    1. Re:Still play Warlords once in a while today. by Carlos+Laviola · · Score: 2

      Try Stella. It is great.

    2. Re:Still play Warlords once in a while today. by PotatoHead · · Score: 2

      Got it, running on an SGI no less. It does work well. Need paddles tho.

  108. Re:Jaguar by Anonymous Coward · · Score: 0

    Ah, The Jag. I still have mine.

    I think the controller got a bad rap for size. Like you I thought it fit my hands perfectly. Heck, it's smaller than the Xbox controller! And the button placement was excellent, unlike those too damn close buttons on the Xbox...sadly the internals for the pads sucked. Push up and you got Up+corner all the time, ditto for any other direction. Plus the overlays made the numpad keys slightly difficult to press...ended up just leaving them off the controllers and just looking at them when necessary.

    Some of the games rocked too, sadly fighting games were the "big thing" at the time and the Jag lacked any good ones, plus it got stuck with a lot of crappy 3d-ish 'beta' generation games instead of some decent 2d games it could handle better. 3-d games like Cybermorph or AvP/Wolfenstein were the exceptions and not the rule when it came to the games that came out for it. Heck, it didn't have any RPG games either.

    I'd say the Jag was a good system with crappy support and a couple of poor design decisions that killed it before it could take off. The biggest was probably their push for the CD addon and CD games way too early in the life of the system and long before any CD games were actually ready.

  109. Odyssey 1 did use cartridge by Anonymous Coward · · Score: 0

    The first Odyssey (thick joystick cables, celophane TV overlays) did indeed take cartridges. They all seemed like slighty different version of Pong, but they were carts.

  110. ah yes. by smcavoy · · Score: 1

    I still have a couple of 2600's lying around.... I should hook 'em up again.... many hours were lost playing missile command, and spider fighter..

  111. Time to get busy.... by fusion812 · · Score: 1

    This article has pursuaded me to relieve myself of work duty and fire up my old ATARI and pop open a can off Fancy Feast and chug a Jolt... Slashdot - My Savior :)

  112. Infogames support for legacy Atari systems by Orkin · · Score: 1

    Does anyone know if Infogames acquired anything more than the intellectual property for Atari? When Atari folded and sold, its assetts must have gone somewhere. It would be nice to get my hands on some of the Jaguar and Lynx development units. For that matter, it would be nice just to get the games for cheap for both of them.

  113. okay, going way of topic here... by kwashiorkor · · Score: 2

    You're right about TOS, but STOS was something else entirely. STOS was a programming environment/language specifically designed for making games. It looked very much like BASIC but had many built in functions and things for handling various game related tasks. AMOS was the Amiga version.

    --
    -- kwashiorkor --
    Leaps in Logic
    should not be confused with
    Jumping to Conclusions.
  114. For a big dose of nostalgia.... by raf1hh · · Score: 1

    check out the little green desktop

  115. Kaboom! by PotatoHead · · Score: 2

    Great twitch game. You had a bucket of sorts at the bottom and an evil guy at the top dropping bombs. (Lots of them.)

    Catch all the bombs and you are golden. Drop one and *flash* (literally) your paddle is one shorter and the game is harder.

    For an old ~1.7Mhz system, this game could easily test the limits of your reflexes.

    Does not go over as well in emulation. Something about the feel of the paddle, and the big graphics....

  116. Who invented Pong? by dinodriver · · Score: 1

    How come they always say Nolan Bushnell "invented" pong. Seems Baer did so much earlier. What gives?

    1. Re:Who invented Pong? by www.orubin.com · · Score: 1

      Baer invented the apparatus to display graphics on a tv screen for the purpose of playing games (Patent).

      Bushnell and Ted Dabney worked in Nolan's daughter's bedroom to create Computer Space, the first coinop video game (also the first coinop video game FLOP).

      Pong was engineered by Al Alcorn based on a design idea by Nolan. It is rumored that he saw the original Odyssey at a presentation sometime before working on Syzygy's (as Atari was knwn as then) Pong. Magnavox and Sanders eventually sued Atari, and Atari got a sweet licensing deal out of the suit ($700,000 for the license).

      I guess you can safely say that Baer designed Pong, but Bushnell broke it in the marketplace.

      But then there's Willy Higinbotham, who created a tennis-like game on an oscilloscope in 1958, but that's a whole other story...

  117. Infogrames or Infogames? by Anonymous Coward · · Score: 0

    I thought it was Infogrames (not Infogames) that had atari stuff. I hope you are right; I've never played a grame and never hope to.

  118. Some Atari alumni websites.... by www.orubin.com · · Score: 1

    Owen Rubin- creator of Atari coinops Major Havoc, Space Duel, and others.

    Howard Delman- coinop hardware and software engineer. Designed the vector graphics hardware for Asteroids and Lunar Lander.

    Mike Albaugh- coinop hardware and software engineer.

    Ed Rotberg- programmer of Battlezone, Atari Baseball, and other coinops. Only a family page, I'm afraid.

    Jed Margolin- hardware engineer, designed TONS of coinop hardware. LOTS of techie stuff on his page :)

    And for the hell of it, Carol Shaw- programmer of early 2600 games (3D Tic Tac Toe) as well as River Raid for Activision.

    I'm sure there are others, but those are the only ones I can think of at the moment.

    Brian Deuel
    Webmaster
    http://www.orubin.com

  119. Frank Lloyd Wright by Anonymous Coward · · Score: 0

    Hey Tali,
    Are you in Spring Green, or perhaps even actually logged in from Wright's architecture school????

    1. Re:Frank Lloyd Wright by TaliesinWI · · Score: 1

      Nope, I just live in Wisconsin and am a fan of both Wright and the Arthur legends. I've used Taliesin as my nick for a number of years, but I'm usually found as TaliesinWI because I've run into a few other Taliesins online.
      I do make it a point to visit as many Wright buildings around here as I can, though.

  120. Dating Yourself by Anonymous Coward · · Score: 0

    "From the vector classics such as Tempest and BattleZone (dating myself), to Hard Drivin'/Race Drivin' (the first great driving simulators, IMO)"

    When you live a totally 100% Atari life, dating yourself is probably the only chance you'll get at any sort of romance.

  121. Al Gore invented the Internet? by Anonymous Coward · · Score: 0

    Is this like the old saw that Al Gore created the Internet?

    Gore himself said he invented it when he was in Congress, when in fact it had been around several years under another name before he was elected.... and it even had the Internet name before he was elected as well.

    Now, to watch the morons who think that Gore really DID invent it to chime in.

    1. Re:Al Gore invented the Internet? by Anonymous Coward · · Score: 0

      Thank you for spreading half-truths and FUD. WHere would Slashdot be without you? Here, try learning a thing or two:

      http://commons.somewhere.com/rre/2000/RRE.Al.Gor e. and.the.Inte1.html

  122. Adventure rocked!! by popsqualli · · Score: 1

    That was the first game of many more to follow that kept me up all night. Getting the golden challice back to the gold castle on the hardest level was worth my mom yelling at me the next morning for never going to bed. That game also had the first easter eggs I remember in a game- the secret invisible microdot in the black castle catacombs (I remember "created by Ray...somebody" I forget his name. Also, later on Tempest became my favorite. I only bring it up because recently I read that it was created by the same person who created DeBabelizer. Thought that was interesting. Wow, such great memories.

  123. Clumsy old nolan bushnell by Anonymous Coward · · Score: 0

    "I guess you can safely say that Baer designed Pong, but Bushnell broke it in the marketplace."

    After Nolan broke it, who cleaned up the pieces and repaired the console? Maybe Nolan was at one of his prototype Chuckie Cheeses (the ones with real rats) and accidentally stepped on one of his rodent mascots.

  124. Technology without the price by davids-world.com · · Score: 0

    "Technology without the price" was their slogan in the late 80's, and despite Atari's great success in gaming, the company sold A LOT of their 68k-based machines in Europe. I happily remember my first Atari, a 1040STF that I bought as a teen. The better machines (like the Mega ST, later: TT030 with astonishing 16, then 32 MHz CPU!) were beyond my reach, but I could afford an extension set to boost the black&white 640x400 display to ~690x450. What a gain! The GUI based OS ("TOS") was quite good for the time - it really kicked ass in comparison to Win 3.11. Even without the price, we got a machine that we could use to actually get some work done. That was different with Commodore's Amiga machines, which weren't too expensive - but they sucked because of their crappy color display.

    Oh, if you want to know what Jack Tramiel (our hero!) is doing today... Electric Escape has a feature article.

  125. First Zelda game by Anonymous Coward · · Score: 0

    Wasn't the first Zelda game some sort of pirate adventure on a converted British frigate in the Tokyo harbor? It was called Zelda Cannon, but there was a mispelling in the translation whicyh turned it into Zelda Gannon. Now, 100 years later, the Gannon evolved into Ganondorf, and there are no cannons in the game.

    Perhaps Ganondorf's balding head streaming flaming red hair is some sort of lingering connection to the cannonball origins.

  126. a beawulf cluster of these? by peter303 · · Score: 1, Offtopic

    Has anyone made one? SOmeone had to ask!

  127. Atari - Made me into what I am today by 3Y3 · · Score: 1

    Atari, besides playing an important role in the video game industry, also played a great role in my life.

    I remeber I always was interested in programming video games but could not get access to a computer to learn how, then one christmas it all changed.

    My Uncle, who worked as a programmer for several companies, gave me his development Atari XL 1200. Complete with all the programming docs straight from Atari and Microsoft (as well as over 350 copied games onto floopy)..and thus began my decent into code madness. So what if it took me a week to learn how to draw a flashing sprite on screen with 20 lines of code, it was fun! (especially using those official Atari QA test forms my uncle gave me with all those other documents)

    Not only did Atari take a great many childhood hours away from me with all the addictive games, but also started me toward prgramming.

    3Y3

    --
    ---- Anyone can act smart, but it takes a smart person to act stupid. ----
  128. Atari ? by Vought+28 · · Score: 1

    I still have nightmares that Pac-Man is chasing me through the maze of my old high school, his yellow mouth filled with razor sharp fangs. Oddly, I've been told I sit too close to the TV

  129. The Tramiels ruined the company by Anonymous Coward · · Score: 0

    Old Man Jack single-handedly destroyed Atari by managing to piss off everybody he ever dealt with, including customers, suppliers, and employees.

    His Cheech-and-Chong-lookalike sons were as incompetent as Daddy was an a-hole.

    1. Re:The Tramiels ruined the company by FRAGaLOT · · Score: 1

      The Tramiel's originally came from Commodore, which was basically Atari's enemy in the computer market in the 80s. They created the Atari ST line, which was a decent computer, but I always felt they wanted Atari to go down the tubes so Commodore would merge as a better company. Conversely the techs who created the Atari 8-bit systems went over to Commodore, and created the Amiga. That was just WEIRD.

      Both companies are now basically dead. The Amiga technology still exists, and now you can see it ported over to just about every platform that exists. It's being used as a sort of universal operating system that is scalable to work on whatever hardware you have.

      The Atari name/logo is really all that is left and is being used for marketing.

      --
      -FRAGaLOT
  130. redundant by stagl · · Score: 1

    isn't "$2 billion dollars" redundant?

    --

    R.I.P.
  131. No it's not by Anonymous Coward · · Score: 0

    but $2$ two billion USD dollars is.

  132. The truth about Gore's lie by Anonymous Coward · · Score: 0

    That article is a bunch of FUD.

    It does not get around the fact that he said he created the Internet at a time when it already existed.

    Sure, he did help the Internet a lot, but he did not take any initiative in creating it. It was created before he was on the scene. It doesn't matter if the true Internet creators defend Gore because he helped it. Look at the numbers of the years of Internet creation, and when Gore was in congress. They prove him a liar, no matter.

    Try learning a thing or two. Here's a start for a study in history. Events that occur on A.D. years with lower numbers actually occur before events with higher A.D. year numbers. Amazing, but true.

    It is just one of several examples of how Gore makes himself look like such a boob when he makes these sort of outrageous claims and keeps insisting they are true. Also makes the partisan hacks like you who insist that lies are true look pretty foolish.

    Wonder if the guy who lost the last election knows this. Probably not. It is an ongoing problem, and shows up elsewhere with the Love Story thing and his being in Congress and uncovering Love Canal (another instance where it was revealed before he ever got there).

    Either that, or shucks, Al Gore was actually elected to Congress in 1961 and he did do all this stuff! What a superman!

  133. ST vs. Amiga by Anonymous Coward · · Score: 0

    Let's not forget *why* the ST was the 'little brother' to the Amiga; the Tramiel management alienated such luminaries as Jay Miner (responsible for the 2600's graphics and sound; unfortunately, I can no longer remember the name of that chipset), who went off to form Hi-Toro, later Amiga, which was then had to scramble for VC to avoid a reacquisition by Atari.

    Ironically, Commodore - led to 8-bit dominance by a Tramiel - rescued the company, and financed the Lorraine into the Amiga 1000. The ST was Atari's response, a nice machine built with largely off-the-shelf parts, but lacking the coprocessing and bus interleaving (the Amiga ran at about 14MHz, twice the 68000's clock, which gave the video and sound chips 'free' access to memory) that made the Amiga a powerhouse.

    Certain revisions of the A500s could be upgraded by 'piggybacking' the RAM as well.

    Some hard-to-find background on the Lorraine:
    http://www.floodgap.com/retrobits/ckb/s ecret/lorra ine.html

  134. Still have one. by Anonymous Coward · · Score: 0


    Still have the 1st 800 model released.

    I remember attending "Atari Parties" back
    East just to see how many people we could get
    in one room with machines blaring at the same
    time. It was bizzare.

    I still get a kick out of Star-Raiders.

    Todays games really have not changed that much,
    Just better graphics.

    /Steve

  135. That wasn't a nightmare, it was real by Anonymous Coward · · Score: 0

    "I still have nightmares that Pac-Man is chasing me through the maze of my old high school, his yellow mouth filled with razor sharp fangs."

    That was me. Back in 1984 I was a hall monitor at your high school. I remember you being 13 seconds late for that class. I was particularly jaundiced that year, hence the yellow skin. I liked to wear a T-shirt that said "Pac 10 Football", but I can understand if my horrible orthodontic work might have made you ignore all but the first word when I came charging at you.

    And when you would run in the hall at the sight of me (another violation of the high school rules). I would yell out "Walk! Walk!" However, my Italian accent was much thicker back then, you thought i was saying "Wocka Wocka".

  136. Hey Spencer! by Anonymous Coward · · Score: 0

    Fancy Feast? Are you really Spencer F Katt or something?

  137. Apple II marketing by ezs · · Score: 1
    The original demos had something called 'AppleVision' which was a dancing figure inside a TV screen with a horribly annoying tune.

    Ah - sprites and green screen graphics

    --
    Evil ZEN Scientist
    1. Re:Apple II marketing by dillon_rinker · · Score: 2

      I remember that...the tune was the old American stanby "Turkey in the Straw"

  138. Madbomber by dmaxwell · · Score: 2

    Bill Kendrick wrote an excellent SDL version called Madbomber. It can be had from here:

    http://www.newbreedsoftware.com/madbomber/downlo ad /

    There's even a Windows version there but it's older than the current version. It's also in Debian Woody and Sid: apt-get install madbomber. This plays well with optical mice and I suppose a really tight mechanical one would work but I never did well with them.

  139. Hey, it was the first machine for some by piotru · · Score: 1

    Atari 800XL was my door into geekdom. As soon as I got my hands on floppy drive and Pascal compiler, I used it to compile assembly programs. 6502 was a great chip, and the first I ever knew :-)
    For many people from my generation that entry point was Spectrum or Commodore.
    People keep discussing business here, but where are those who actually started programming with these machines?

  140. Re:Hasbro Interactive by DoomPlague · · Score: 1

    Just to clarify a little more:

    Atari went bankrupt and what was left, including their "intellectual properties" was bought by Hasbro Interactive. Hasbro Interactive was then acquired by Infogrames, the large French game publisher.

    Infogrames also acquired GT Interactive years ago. I wonder if they were hoping to publish id's and 3Drealms newest games.

  141. Get games here. by stankyho · · Score: 1

    http://www.oshealtd.com/#2600

    1,300,000 Atari / Jaguar Video Game Cartridges

    There are 46 titles to select from these 2600

    and 7800 game cartridges.

    Cost is $5.00 each (plus shipping) Minimum is 12 games.

    --

    ---
    eeww, I'll have a crab juice.
  142. I, for one, am glad by Hrodvitnir · · Score: 1

    Atari had a hand in making Neverwinter Nights.

    --
    "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
  143. Splashdown? by Halcyon-X · · Score: 1

    I thought Splashdown on the PS2 was the first under the Atari label?

    --

    .sig: Open Source, Open Mind

    1. Re:Splashdown? by Rui+del-Negro · · Score: 2

      I meant for the PC / Mac. I think Atari released several games for consoles (even before being bought by Infogrames), but I don't remember any Atari games for PCs (although there were some conversions of old Atari games).

      RMN
      ~~~

  144. Re:ST vs. Amiga (CPU speed) by vortexau · · Score: 1

    Wrong about that speed (unless I misread you) of 14 MHz. To read from an A500 flyer (the one that introduced the A590 Hard Drive):
    SPECIFICATIONS
    CPU MEMORY Motorola 68000 . 16/32 bit . clock 7.16 MHz 512 KB RAM standard . 1 MB RAM with optional internal memory expansion A501 (user installable).

    The Amiga had a slower CPU clock speed than the Atari ST but outperformed the Atari because of the multiple co-processors and the separate memory bus at which the co-processors got preferencial access.

    To this day formatting a floppy does not affect other operations.
    .

    --
    (David Bowman, EVA near HUGE Monolithic Win-PC in orbit around Jupiter) "My God - its full of Malware!"
  145. Music, not sound by Rui+del-Negro · · Score: 2

    You see a lot of Macs being used for sound editing (with ProTools), and some these are now being replaced by Windows machines (also running ProTools). Ataris are crap for sound editing, they only have simple FM sound. What gave them a place in most music studios was the fact they all came with integrated MIDI. And a lot of music studios still use them.

    I have an ST 1040, but I'm absolutely incapable of putting more than 3 musical notes in sequence without creating something that's physically painful to hear. :-P

    The program I used the most was CAD 3D, which was written by some of the people who later created 3D Studio and 3DS MAX. It's funny that some features of CAD 3D only made it into 3D Studio by the time MAX 2.0 was released.

    I still run some old games on my ST. Dungeon Master, Kick Off 2, Speedball, etc. 8 MHz of pure fun. :-)

    RMN
    ~~~

  146. Anyone remember Megamaze? by SWTP · · Score: 1

    Does any one remember Mega Maze?

    That has the best game play of any game previous to current day. Graphics were crude but after awhile it was who cares lets see how far we can go! Basically it was 1 million square area that you got to rom around in. Never got the code for save but would get set up and play for hours untill my luck ran out. Esp those darn cat's and monster-generators.

    The other game that was about the same in fun was Battle for The Crown. The one that came in a issue of STart. Super simple & crude but wow was fun. Esp when you leard it cheated but made for even more fun after that point!

  147. Re:ST vs. Amiga (CPU speed) by Anonymous Coward · · Score: 0

    To this day formatting a floppy does not affect other operations.

    Must try it, I have an old STE lying here somewhere... I don't remember it affecting operations on Atari either...

    - Voice of Ambience -