Domain: newdoom.com
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Comments · 49
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Re:Slightly OT: Modern fun, fast FPS like Doom 1 &
Does anyone have a recommendation for a modern FPS that captures the speed, fun, and simplicity of Doom 1 and 2?
Why not just play Doom itself? The engine has been ported to modern machines.
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Re:This will surely improve DOOMBecause an episode called "Knee-Deep in the Dead" kind of lacks impact when the dead don't lie around, let alone stack up to your kneecaps.
After iD released the source code to Doom, the engine got some rewrites. IIRC, Doom Legacy supports solid corpses. Enjoy.
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Re:Next you'll be telling kids to get off your law
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Doom Legacy
DOOM (Ultimate DOOM, DOOM ][ and Final DOOM) are still my overall favorite games. I've been playing them since they came out (I'm 24).
One thing I would highly reccomend is using DOOM Legacy. It really improves on the graphics and gameplay.
Also try this level: School DOOM. That was one of my favorites during high school...
Securitron is also awesome, especially if you're a fan of Fear Factory (it's based on the song). -
Think of the Cormack!
I agree, but let's not forget about Cormack and the Doom series that uses OpenGL!
Q: Is the Doom 3 engine OpenGL or DirectX?
A: The Doom 3 engine is Open GL.
Source
I'm not a "mac-head" but here's a flash from the past. The poorer the support in Windows for OpenGL the more likely Microsoft will lose out to Doom Legacy and equivalent ports of OpenGL software. Does Microsoft want to be a victim today, in future or never? (that might make a good slogan for anti-MS company). -
Re:Cooperative mode needed!
I could not agree more.
Doom without good multiplayer is really missing the boat. I cut my FPS teeth on MP Doom/Doom2 back in the good-ole BBS days. Shotgun3.wad anyone?
D2Legacy is a nice flashback http://legacy.newdoom.com/downloads.php/
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Doom with a better engine
Imagine if Doom 3 had been just like the original Doom, but with a better engine
Oh, like Doom Legacy... -
Re:While you're waiting...
Feh, prboom. Legacy Doom is the only way to play:
legacy.newdoom.com
Full OpenGL support, keybind support so you don't have to change your finger layout from all the new FPS ;) , improved deathmatch, support for overlapping-area WAD files, tons of nifty stuff. Just enough changes to stay fresh while keeping the old skewl game in place. -
Re:So,
Until the linux binary comes out you can practice up.
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Still being "updated"
Hell, by 3rd parties, doom/doom2 are still being updated/upgraded:
see Doom Legacy, ZDoom
Now, Doom3 is not really original anymore in terms of theme, so it might not do as well. But it could very well become one of those "old classics" several years from now.
Another big hotspot is the Doom3 engine, as we'll probably see several later games developed from companies that have licensed the engine for use in their own products. -
Forgot the forum links...
Forum has many useful links to spice Doomsday up, especially jDoom! Definitely check out this resource forum if you want polygon models, color lightings, fogs, audio enhancements, etc.
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Forgot the forum links...
Forum has many useful links to spice Doomsday up, especially jDoom! Definitely check out this resource forum if you want polygon models, color lightings, fogs, audio enhancements, etc.
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Other portsFor those interested, here are some other Doom ports.
Doom Legacy, has OpenGL, network & other kewl stuff
ZDoom, a hybrid of Doom, Hexen and other weird things, also check out ZdoomGL
PrBoom, very old school, the only port compatible with Compet-n demos. -
Re:Great fun :-Dmodel pack (direct link to a 9 meg
.exe, user is jfiles and password blank)jdoom_mpack.exe is pretty much obsolete nowadays. You should definitely try the official jDoom Resource Pack (jDRP) instead.
If you don't feel like downloanding hundreds of megabytes of high-resolution textures, I highly recommend the detail textures available from the SourceForge deng project page. They will make jDoom's textures look much better by overlaying details on them on the fly.
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Re:Doom Legacy?
You don't have to install the 3D models. I definitely prefer the 2D sprites.
You can get an interface pack (as well an an environment pack) from http://slide.newdoom.com/. Everything is kept in the original style, but at a higher resolution. I can't wait until it's finally 100% complete with all items covered, and perhaps even with new hi-re sprite monsters. -
Re:Free not Free Enough
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Until then, there's always...
...DOOM.
With updated source code available, plenty of improvements, and lots of ways to create your own maps, there's plenty to do before HL2 comes out! -
Re:Umm...Of course! As labratuk suggested, check out Doom Legacy . I've followed the port since its infancy with Fab (Who last I knew was programming games in England...company name escapes me) and Boris the mod has support for Heretic wads (and Doom Wads of course!). Their network code (TCP/IP) allows you to join a running server at any time. I ran a server when I was at school, and the game was not bad with a low ping. The client prediction then was weak, but from what I understand, it is better now.
The mod/port is quite a treat and can help you get enjoyment out of some of your older equipment! Besides the fact Doom was just fast paced and action packed. With the scripting and multiple level floors, they have picked made the original Doom up to speed with todays expectations. Sprites aren't the best, but with them, you can still fight off hundreds of monsters without a slowdown.
Cheers!
-The world is flat like the back of a spoon-
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Re:Umm...
Has anyone yet released a Doom/Heretic/ROTT/Whatever old-school game with tcp-ip support for joining games mid-way through
There's a rumor going around that Slashdot posters never read the articles they're replying to.
Apparently they don't even read the post being replied to either, because the software linked does exactly that.
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Re:Umm...
Exactly. Running on a PII 400Mhz (dual) with TNT2 here. Have been able to play all the quake series just fine. (Not that I really do anymore. Haven better things to do than throw away time playing a silly game.)
While I'm here I might suggest something. Doom Legacy. This is great fun. You'll need to dig out your old Doom / Doom2 wads, but it is really a blast playing through the levels on a lan in cooperative mode. Give it a try. -
Re:The newer DooM ports
Don't forget Doom Legacy, possibly the best Doom source port available for Linux. It's been actively developed for some 5 or 6 years now, and seems very, very solid.
But since jDoom will probably be out for Linux soon, Legacy Doom might fade a bit in comparison... -
Doom Legacy
Do you realize what kind of frame rate you can get in Doom 1 with a 3GHz machine? Hundreds of megabytes of bloated 32-bit OS would only serve to bog things down.
Doom 1, Doom 2, and Heretic have been ported to OpenGL as Doom Legacy. You can use the 3 GHz on your CPU plus whatever 3D acceleration your l33t R4de0n or G3F0rce has. This is true of the Windows port; I don't know whether OpenGL support has been added to the Linux version yet.
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Re:One of the things I find annoying...
Furthermore Doom has been ported to OpenGL, and on current hardware it very much holds it's own against newer games. Anyone interested in playing a modern version of Doom should check out Doom Legacy.
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DOS Emulation
As far as Commander Keen and Wolf3d go, your best bet is the open source dos emulator DOSBox. There are ports for Windows, BeOS, and Linux and I'm sure the source will compile on other *n?x systems.
The problem is that DOSBox doesn't support protected mode as needed by DOOM. But that is not a problem because there are plenty of open source DOOM engines. A quick search of sourceforge turns up DOOM Legacy. It has netplay and should work on all varieties of OSes.
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Re:I remember that...
Ports of the doom engine to win32 (and other architectures) can be found at www.newdoom.com. I recommend ZDOOM, it keeps the flavor of the original doom (i.e. uses sprites instead of 3d models), but adds TCP/IP play, high resolution output, and a veritable cornucopia of other features.
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Re:Overall impression of Novell
Try Doom Legacy. TCP/IP multiplayer (other things too).
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doomlegacy is WAY better !!!
http://legacy.newdoom.com/
and it runs on linux :-P -
Re: Or...
Better yet, copy the
.wad files off the old box and go get doom legacy to run this on your p4!!
I have run this thing myself and it is awesome! It allows for mouse-look up and down(quake style) as well as up to 1024x768 resolution via OpenGL and jumping if so desired. Read the page for all the details. It is free software requiring only the original wad files in addition to what is downloadable from the site....And for all the linux junkies, there is a linux version of the software on the site as well. Just go to the downloads page and enjoy!
Oh...The program will also work for doom2, ultimate doom and heretic. I have tested all those and only heretic was less than perfect. Runnable but not quite perfect. They also claim it will launch hexen as well but I have not tried that. The program comes with a GUI launch tool that will allow you to specify your wad file (be it the original missions or your own) that you want to play.
Did I mention that Direct Connect TCP/IP multiplayer is supported? -
Re:Toss me!
Try Doom Legacy They threw in jumping, and boy does it mess with gameplay. The levels aren't designed to take jumping into account, so a lot of the time you can get places you're not supposed to be.
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Re:Best DOOM WAD
Indeed, try the Doom II Goldeneye mod. It's nearly playable.
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OpenGL would be Better
Gee, I was hoping they'd do some screenshots using Doom Legacy instead of software Doom. But I guess the screenshots would kill their server then, so maybe it's not a good idea.
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Re:Adequate speed
If Doom2 isn't running properly on WinXP, you're doing something wrong. You might want to try one of the Doom(2) "emulators" out there that are native to Windows2k/XP (and that use current 3d and sound hardware,) like Doom Legacy. As a side note, if you ever need to run a DOS app under Windows with proper sound support, check out VDMSound.
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Re:How can I run those?
i reccomend DooM Legacy, works great on my debian box. apt-get install doomlegacy. might need to use unstable servers. llxdoom -opengl -iwad
/location/of/the.wad -
Re:How can I run those?
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Re:How can I run those?ZDoom
Legacy Doom
JDoomThey all use OpenGL and have cool features like dynamic lightmaps, transparency, support for high resolutions, texture filtering, full mouselook, etc etc. There are other projects too, but these three are most mature AFAIK.
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Re:who wants holes
I want to know how to build my Precious!
Just wait 800,699 years and humans will have evolved to look like Precious Moments people. If H.G. Wells says so, it must be true.
Oh, that precious. The One Ring. Can't help you there. We don't have a Mount Doom, only a Doom Legacy.
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Re:I wonder how much money they'll make...
If I remember correctly, Doom wasn't released under the GPL. It was released under some other license (maybe id's own?) but the most obvious difference was that it didn't require developers to release their source code (in fact, it probably didn't address that issue). So, a lot of closed projects came about and that's what got Carmack to release the Quake 1 source under the GPL right from the beginning. Of course, I believe a lot of the major doom source ports (like Doom Legacy) released their sources anyway.
(For what it's worth, according to DoomWorld, id re-released the source code under the GPL in 99.) -
id software
Its certainly great that id has come out with their source code time after time. With projects such as Doomsday,Tenebrae Quake, and Legacy, id has given their old games eternal life even for their old M$ operating system base. If anything should be on your list, put the 4 released source games because they might be some of the most influential open source games for the windows platform even today.
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id software
Its certainly great that id has come out with their source code time after time. With projects such as Doomsday,Tenebrae Quake, and Legacy, id has given their old games eternal life even for their old M$ operating system base. If anything should be on your list, put the 4 released source games because they might be some of the most influential open source games for the windows platform even today.
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Transparency isn't really new in quake.
The original quake had transparent water.. well, if you run a special VIS-pass over the maps and used glquake (or had the power to run a special executable which did it on the fly -- I think -- I never did that though). I played it that way all the time, and it was much fun.
Sprites? Didn't Carmack say he only used three sprites in quake? Or was that quake 2.. no, I think it's the original quake that only had three or so sprites (waterbubbles and something and another).. ah.. I found it on google.
We coded lots of ways for sprites to behave (allways perpendicular, pivot along Z to face origin, pivot on Z to be parallel to view plane, fixed orientation), but we wound up only having three sprites in the entire game: explosions, drowning bubble, and a gold ball light in the registered version....
As for the doom-engine games, there's already DooM Legacy which features TCP/IP network play and split-screen two-player mode on one computer, and more. -
Transparency isn't really new in quake.
The original quake had transparent water.. well, if you run a special VIS-pass over the maps and used glquake (or had the power to run a special executable which did it on the fly -- I think -- I never did that though). I played it that way all the time, and it was much fun.
Sprites? Didn't Carmack say he only used three sprites in quake? Or was that quake 2.. no, I think it's the original quake that only had three or so sprites (waterbubbles and something and another).. ah.. I found it on google.
We coded lots of ways for sprites to behave (allways perpendicular, pivot along Z to face origin, pivot on Z to be parallel to view plane, fixed orientation), but we wound up only having three sprites in the entire game: explosions, drowning bubble, and a gold ball light in the registered version....
As for the doom-engine games, there's already DooM Legacy which features TCP/IP network play and split-screen two-player mode on one computer, and more.
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Re:I dunno if it's ported to the Mac, but..
Doom seems to run on just about anything. I think there is a MacDoom, and Doom Legacy aparently runs on Mac, and there are probably plenty of others. I've never tried any of these (on a Mac anyway) so I can't say anything about their quality, proformance, etc. They all still need WADS from the full version or the demo (in which case you only get the demo episode), of course.
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Yep, me too. I made two DOOM 2 mods.
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Play jDoom just for kicks...
If you can't stand the original DOOM graphics, then try JDoom with pretty graphics and effects. I had a blast replaying episode 1, 2, and DOOM II. It uses the original WAD files so you still need the original DOOM games!
Sorry, no Linux port (only Windows) :(. Bug the author for one though ;).
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Bug the hardware manufacturers
The problem with Linux is that it's just too darn hard to install - if you want sound, scanner, email
Red Hat's and Mandrake's installers do a good job configuring devices. The problem with Linux is not necessarily with Linux but with hardware manufacturers not providing documentation to free software developers. Just look at some of the winsoundcards, winscanners, and winmodems available today. Back in the day, a printer came with a reference card detailing every single escape code you could use to change its fonts or draw graphics. Now they come with a black box Windows 9x driver.
games
Lots of games come with both KDE and GNOME. Not everybody in the world is a fan of first-person shooters, but even then, Doom Legacy runs on Linux.
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Open GL Doom
There is an Open GL Version of Doom available, it is called "Doom Legacy" and available here.
It has impressive features like Chase cam (you see your player from behind) along with split-screen to deathmatch with a friend on the same computer. -
Neat! But could they possibly top. . .DOOM LEGACY!!!
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Re:This reminds me of DOOM
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Re:Classic Gaming Rocks
if you really dig doom II, you've gotta get legacy doom. gl graphics and tcp/ip networking.