Domain: nintendo.com
Stories and comments across the archive that link to nintendo.com.
Stories · 117
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Nintendo Switch Cloud Save Data Disappears If You Cancel Subscription (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Nintendo Switch game save data stored in the cloud is only available "as long as you have an active Nintendo Switch Online membership." If you eventually cancel the $20/year subscription, Nintendo is "unable to guarantee that cloud save data will be retained after an extended period of time from when your membership is ended." That wrinkle in Nintendo's plan was not included in the details of yesterday's Nintendo Direct presentation, but it can be found digging through the FAQs and customer support pages on Nintendo's website this morning. On the plus side, Nintendo clarified that you will be able to transfer cloud-based saves between Switch systems just by signing in with your Nintendo account on as many consoles as you want. But Nintendo also said it will continue not allowing local backups of save data to an SD card or other outside storage. UPDATE: It's worth noting that cloud saves on PlayStation systems remain accessible for six months after you cancel a paid PlayStation Plus account, while cloud saves on Xbox Live are offered for free in perpetuity. -
Nintendo Switch Cloud Save Data Disappears If You Cancel Subscription (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Nintendo Switch game save data stored in the cloud is only available "as long as you have an active Nintendo Switch Online membership." If you eventually cancel the $20/year subscription, Nintendo is "unable to guarantee that cloud save data will be retained after an extended period of time from when your membership is ended." That wrinkle in Nintendo's plan was not included in the details of yesterday's Nintendo Direct presentation, but it can be found digging through the FAQs and customer support pages on Nintendo's website this morning. On the plus side, Nintendo clarified that you will be able to transfer cloud-based saves between Switch systems just by signing in with your Nintendo account on as many consoles as you want. But Nintendo also said it will continue not allowing local backups of save data to an SD card or other outside storage. UPDATE: It's worth noting that cloud saves on PlayStation systems remain accessible for six months after you cancel a paid PlayStation Plus account, while cloud saves on Xbox Live are offered for free in perpetuity. -
Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com)
Earlier today, Nintendo announced during its E3 press conference that Epic Games' Fortnite would be coming to the Switch console. Unfortunately, when Epic Games PR representative Nick Chester confirmed cross-play compatibility, the PS4 wasn't on the list. The Switch version of Fortnite will only support cross-play with Xbox One, PC, Mac, and mobile. The Verge reports: That aligns with past cross-play implementations between Xbox One, PS4, PC, and mobile, with Sony blocking other console platforms from playing with its own. You can cross-play between PS4, mobile, and PC. Unfortunately, this also suggests that PS4 players of Fortnite won't be able to log in to their Epic accounts on the Switch, meaning you won't be able to have any weekly progress carry over or gain access to any of your skins or emotes. This is because your Epic account is tied up with your PSN username in most cases. For instance, you can't log in to an Epic account tied to PSN on the Xbox One version of Fortnite, and it sounds like the same will be true for the Switch. -
Nintendo's Newest Switch Accessories Are DIY Cardboard Toys (theverge.com)
sqorbit writes: Nintendo has announced a new experience for its popular Switch game console, called Nintendo Labo. Nintendo Labo lets you interact with the Switch and its Joy-Con controllers by building things with cardboard. Launching on April 20th, Labo will allow you to build things such as a piano and a fishing pole out of cardboard pieces that, once attached to the Switch, provide the user new ways to interact with the device. Nintendo of America's President, Reggie Fils-Aime, states that "Labo is unlike anything we've done before." Nintendo has a history of non-traditional ideas in gaming, sometimes working and sometimes not. Cardboard cuts may attract non-traditional gamers back to the Nintendo platform. While Microsoft and Sony appear to be focused on 4K, graphics and computing power, Nintendo appears focused on producing "fun" gaming experiences, regardless of how cheesy or technologically outdated they me be. Would you buy a Nintendo Labo kit for $69.99 or $79.99? "The 'Variety Kit' features five different games and Toy-Con -- including the RC car, fishing, and piano -- for $69.99," The Verge notes. "The 'Robot Kit,' meanwhile, will be sold separately for $79.99." -
Nintendo Apologizes For Not Allowing Same-Sex Relationships In Life Sim Game
An anonymous reader writes "Nintendo has been taking heat recently for their decision not to allow same sex relationships in Tomodachi Life, an upcoming life simulation game for the 3DS. An advocacy group for LGBT issues said, 'In purposefully limiting players' relationship options, Nintendo is not only sending a hurtful message to many of its fans and consumers by excluding them, but also setting itself way behind the times.' The group also pointed out that The Sims allowed such choices over a decade ago. Nintendo originally replied that the game was not intended to be social commentary, and pointed out that the U.S. release of Tomodachi Life is just a localization of the Japanese version (gay marriage is not legal in Japan). Now Nintendo has officially apologized for 'failing to include same-sex relationships' in the game, and they promised to build a more inclusive experience if they make a sequel." -
Wii Street U Uses Google Maps to Create 'An Immersive Experience' (Video)
Nintendo says, "With Wii Street U powered by Google, you can step into Google Street View with an immersive experience that feels like you’re actually there! View a 360-degree Google Maps Street View of locations all over the world using the Wii U GamePad motion controls. Use the GamePad touch screen to type in an address or location and explore, or instantly travel to over 70 fascinating, hand-picked locations around the globe." It all looks lovely, but can't we do most of this with Android phones? And couldn't a smart developer make the Google Street View Android phone experience even more immersive, so we wouldn't all need to buy a Wii U? Nintendo, we love you, but the Wii U still looks pretty dead unless it gets some major rethinking, and this Street View app doesn't seem to be it. -
Wii Street U Uses Google Maps to Create 'An Immersive Experience' (Video)
Nintendo says, "With Wii Street U powered by Google, you can step into Google Street View with an immersive experience that feels like you’re actually there! View a 360-degree Google Maps Street View of locations all over the world using the Wii U GamePad motion controls. Use the GamePad touch screen to type in an address or location and explore, or instantly travel to over 70 fascinating, hand-picked locations around the globe." It all looks lovely, but can't we do most of this with Android phones? And couldn't a smart developer make the Google Street View Android phone experience even more immersive, so we wouldn't all need to buy a Wii U? Nintendo, we love you, but the Wii U still looks pretty dead unless it gets some major rethinking, and this Street View app doesn't seem to be it. -
Brain Age: Concentration Training Tests Your Brain, and Patience
Jon Brodkin writes "I’ve been a longtime fan of Brain Age. Mixed in among the standard-issue kill-everything-you-see/race/sports types of games that dominate gaming, Brain Age on the Nintendo DS always provided something unique, fun, and mentally stimulating. Doing math problems, counting syllables, recognizing patterns, and memorizing stuff was far more enjoyable than anyone would have expected in Brain Age: Train Your Brain in Minutes a Day, the game that kicked off the series seven years ago. Based on the research of neuroscientist Ryuta Kawashima, the exercises are designed to improve brain function—or at least give players the illusion that they’re getting smarter. Nintendo developed several sequels and spinoffs for the DS after that first game, and now a Nintendo 3DS-exclusive entry is here with Brain Age: Concentration Training, released as a download and physical media this past weekend for $30. Some improvements in gameplay are readily apparent. Handwriting recognition is significantly better. You play the game by holding the 3DS upright, rather than sideways like a book, and it works so well I wonder why previous Brain Age games used the wacky book-like layout at all." Read below to see what Jon thinks of the 3DS-exclusive version. Concentration Training misses most of the charm of the originals. The goofy version of Kawashima in the DS games has been replaced with one far more serious and prone to lecturing the player—while repetitively and unconvincingly touting the supposed cognitive benefits of the game. The fact that Kawashima now speaks aloud, instead of letting the player read what he’s saying, makes him seem all the more overbearing.
The need to concentrate is nothing new in Brain Age, but this one really earns the name thanks to mini-games that force you to remember stuff so it can be recalled and regurgitated later. The main portion of the game is divided into eight “devilish” exercises, with Kawashima wearing devil’s horns to emphasize their evilness. Let’s take a look at each one:
Devilish Calculations: The game starts with simple addition and subtraction problems—a staple of earlier Brain Age games—but with a twist: instead of solving the problem on the screen right now, you provide the answer to an earlier problem. This forces you to do math on a current problem in your head while writing down the answer to a previous one.
Like all the “devilish” exercises, getting a good score ups the difficulty level for the next round (in this case, you need to get 85 percent of the problems correct). At higher levels, math problems are displayed more rapidly; instead of writing the answer to the previous problem, you write the answer from two problems ago, or three, etc.
This mini-game is fun and yes, perhaps it is devilish. Once I got to the “three-back” stage it became pretty frustrating.
Devilish Pairs: Remember that card-matching game in Super Mario Bros. 3, where you’d get the item on the cards if you could find a matching pair? That’s exactly what Devilish Pairs is, except the cards require you to match numbers instead of items. If you turn the same card over twice without matching it to another, it counts as a miss. You start with just eight cards, a number that expands by two each time you score 85 percent or higher.
I found this to be the most fun of all eight exercises, despite (or perhaps because of) its simplicity.
Devilish Mice: Cats and mice are on a grid, constantly changing positions. When they’re finally done, you have to identify the squares with the mice. It’s like Three-card-monte, except with a minimum of 12 cards.
Devilish Reading: A sentence is shown on the screen, and you read it aloud while memorizing an underlined word. After reading multiple sentences, you write down the words you’ve memorized.
Yes, it’s just as boring as it sounds. Also, you don’t have to speak the actual words in the sentence—any gobbledygook will do as long as the 3DS’ microphone can hear you.
Devilish Shapes: The rules of this one are exactly the same as Devilish Calculations except, instead of math problems, you’re shown a shape to remember and then pick from a set of three choices. Like Calculations, the hard part is memorizing the shape currently on the screen while recalling the shape from two or three rounds before. It’s fun for a few minutes, but quickly grows tiring.
Devilish Blocks: A group of blocks are shown on-screen, and one disappears. Then another group of blocks is shown, with one of those disappearing too. The sets of blocks reappear in turn, and in each set you have to pick the one that disappeared.
Devilish Cups: Balls numbered 1 through 3 (or higher) are covered by cups, and the cups switch positions a bunch of times while you try to remember the balls’ positions. This one is also just as tedious as it sounds.
Devilish Listening: This one is exactly the same as Devilish Calculations, with one crucial difference: instead of the math problems being displayed on-screen, Kawashima reads them to you. Kawashima tells you this is the hardest mini-game in Concentration Training, but I actually found it easier (and more fun) than Devilish Calculations. Having the problems read to you removes the need to keep switching your eyes between the two screens, and helped me concentrate.
Beyond those eight core exercises, there are some odds and ends to fill up your time. Most of these seem like throwaways—they even include Klondike and Spider solitaire, as if you couldn’t play those on your phone, tablet, or literally any other computing device for free.
Unlike previous Brain Age games, there is no daily test to determine your brain’s “age.” Yes, Kawashima annoyingly told me after completing my first exercise that “your first result is about what I’d expect from someone in his or her mid-50s,” but that was the last I ever heard of a brain age in my simulated 10 days of play. (I say simulated, because in order to play all the mini-games, I had to keep manually adjusting the date in the 3DS’s settings. Brain Age only gives you new content once every day or so.)
There is a player score, but it only goes in one direction. You start with an F, and you keep adding points with each day of training, moving up to E, D, C, etc. Since your rating never goes down, it’s hard to see what the point is.
Besides all that, Kawashima is constantly telling you how amazing the game you’re playing is. The first time you turn it on, there’s a lecture about how smartphones, tablets, and laptops are distracting us from daily life (true enough), with the moral of the story being that Concentration Training will save us all from brain rot.
Every couple of days or so, Kawashima wants you to watch a “seminar” in which he expounds on the importance of “working memory,” and how improving it can make us more clever, better at sports, better at housework, etc. He’ll tell you about working memory every chance he gets, as if you’ve never heard about it before. What, did he think I wasn’t concentrating yesterday?
You’ll hear words of wisdom like “eat breakfast!” and “count all the brushstrokes when you brush your teeth!” You can fast-forward through all this nonsense, and you can skip the “seminars,” but he’s always spewing platitudes at you while you try to play the game. That’s aggravating, to say the least.
As you can tell, this game wasn’t the greatest, but all is not lost. The original Brain Age is still fun, and if you have either a Nintendo DSi or 3DS, there are downloadable Express versions which expand upon individual aspects of the original game. One Express title that covers math goes for $8; another on arts and letters is $8; and a Sudoku game is $5. While these titles are a few years old, I think they provide the best value, letting you pick your favorite aspects of Brain Age while saving some money.
My Brain Age playing of late has boiled down to very occasional trips into math and Sudoku, and I don’t expect Concentration Training to change that. Most Brain Age games are still well worth playing—even if this latest one isn’t. -
New Wii Menu Update Targets Homebrew Again
Nintendo has tried to block homebrew during firmware updates in the past, often unsuccessfully. Now, as it rolls out version 4.3 of the Wii System Menu, stopping homebrew modifications once again seems to be its primary goal. From Nintendo's support site: "Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files." Since it's hard to bill that as an upgrade, they vaguely add, "In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance." -
Wii Update 4.2 Tries (and Fails) To Block Homebrew
marcansoft writes "On September 28, Nintendo released a Wii update, titled 4.2. This update was targeted squarely at homebrew, performing sweeping changes throughout the system. It hardly achieved that goal, though, because just two days later a new version of the HackMii installer was released that brings full homebrew capabilities back to all Wii consoles, including unmodified consoles running 4.2. However, as part of their attempt to annoy homebrew users, Nintendo updated the lowest level updateable component of the Wii software stack: boot2 (part of the system bootloader chain). Homebrew users have been using BootMii to patch boot2 in order to gain low level system access and recovery functions (running Linux natively, fixing bricks, etc). The update hasn't hindered this, as users can simply reinstall BootMii after updating (it is compatible with the update). But there's a much bigger problem: Nintendo's boot2 update code is buggy." Read on for more details. "Boot2 had never been updated in retail consoles until now. During BootMii's development, its authors noticed that Nintendo's code had critical bugs and could sometimes permanently brick a console by writing incorrect or unchecked data to flash memory, so they decided to write their own, much safer flashing code. Now, Nintendo has pushed a boot2 update to all Wii users, and the results are what was expected: users are reporting bricks after installing 4.2 on unmodified consoles. Nintendo is currently attempting to censor posts and remove references to homebrew. It is worth noting that the new boot2 does not attempt to block anything or offer any additional protection or functionality. Its sole purpose is to simply replace current versions which may or may not have been modified with BootMii. Another interesting tidbit is that Nintendo is not believed to have any method to repair this kind of brick at a factory, short of replacing the entire motherboard." -
Nintendo Releases Wii Browser For Free, Updates Flash
An anonymous reader writes "Nintendo has released an update for the Wii Internet Channel (a version of the Opera browser). It is now a free download (if you already paid for it, you get a free NES game), and finally supports Flash 9 content after being limited to Flash 7 ever since it was launched in late 2006." -
Metroid Prime Trilogy Being Updated For the Wii, Due In August
On Friday, Nintendo revealed that the three Metroid Prime games will be re-released on a single disc this August for the Wii. The first two, originally developed for the Gamecube, will be updated so players can "use their Wii Remote to aim with precision." 1Up had this to say of their hands-on preview: "... The heads-up display and on-screen interface elements have been completely overhauled to work more effectively with the standard Wii control setup of remote and nunchuck; swapping visors is a quick point-and-click command, and toggling weapons is similarly easy. Although the control interface isn't perfect — pressing down on the D-pad to fire missiles still grates — it makes the GameCube titles feel much faster and more fluid overall." -
Wii System Menu 4.0 Released
dougisfunny writes "The Wii System Menu 4.0 has been released. It adds a number of features that people have been waiting for, including the ability to use SDHC cards, as well as the ability to download and play things directly off of the SD/SDHC card rather than the internal memory. This was announced at GDC09 by Nintendo's President Saturo Iwata in his keynote address. More information can be found at Nintendo's website." -
Club Nintendo Goes Live
AKAImBatman writes "Nintendo has launched their new North American Club Nintendo service that allows customers to earn 'coins' for purchasing Nintendo products. Coins can then be redeemed for items like exclusive DS games, playing cards, Wii Remote holders, DS cases, and other Nintendo branded items. Points are earned by registering Wii games (50 points), DS games (30 points), or by purchasing Wii Shop items (10 points) after your Wii Shop account has been linked to your Club Nintendo account. Users may link their account under the 'Settings' area of the Wii Shop channel. Prices range from 300 coins for a Wii Remote holder to 800 coins for the Game & Watch Collection for the Nintendo DS." -
Nintendo To Replace Wiimote Wrist Straps
Kotaku has word that, after much giggling and photo-taking, Nintendo is replacing all of the Wiimote straps shipped with the original release of the console. There is a strap replacement form available, to get new straps sent to you. From the article: "Once your replacement wrist strap has shipped, you will receive a confirmation email from Nintendo. We expect to begin shipping replacement straps around December 21st. It will take 5 to 9 days for delivery depending on your location. Please do not contact Nintendo regarding your replacement wrist strap until after that time period has passed. We apologize for any inconvenience and appreciate your interest in our products." Update: 12/15 17:07 GMT by Z : I used the right term here in the text, but Edge Online notes that recall is not the right term to use here. Title corrected. -
Wii Will Have an Updatable Linux OS
eldavojohn writes "There's bits and pieces of information floating around that revolve around Iwata Asks interviews on Nintendo's website. What I found interesting was the tidbit about the updatable operating system: 'Wii is the first system from Nintendo that we can continue to be involved in (via operating system updates) after the customer buys it. This means that Wii will greatly expand and diversify the ways in which people will enjoy games in the future.' The Wii is reported to operate on top of a proprietary form of the Linux kernel, although there are already efforts to make a GNU/Linux for the console. So, the answer to the age old question is that it already runs Linux." -
Iwata Interviews Wii Developers
Knuckles writes "On the Wii website, President of Nintendo Satoru Iwata conducts an extensive interview with the developers of the Wii. The interview comes in two volumes with three parts each. Iwata actually asks many tough questions, such as: 'In general, no engineer hates higher performance. As an engineer, didn't you experience any inner conflict when it was decided that we would not necessarily take Wii in the direction of sheer horsepower alone?' The interview is the start of a series according to the Wii website." More from the article: "Yes, it wouldn't look very natural beside a TV if it was too toy-like. And likewise, it wouldn't really be an amusing form of entertainment if it looked like some kind of AV equipment. With this in mind, we came up with 'A Design for Everyone', a concept created in order to allow as many people to use Wii as possible. Making Wii into a device that everyone likes is more important to us than a having fiercely individualistic design." -
Nintendo Revolution Renamed 'Wii'
Retroneous writes "The Nintendo Revolution has had its name changed to the Nintendo Wii." Confirmation on the official Revolution site. Update: 04/27 16:32 GMT by Z : More information available from a Gamasutra article: "New details on the disc format have also been revealed: 'Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.'" -
1 Millionth Unique User Logs on to Nintendo Wifi
MrJack5304 writes "According to Nintendo's official Press Release, the Nintendo Wifi service has logged it's 1 millionth user. In 5 short months Nintendo has reached 1 million users, and had 27 million total connections." From the release: "Nintendo Wi-Fi Connection lets Nintendo DS owners log on cost-free to compete or interact in a variety of games, from racing in Mario Kart DS to community-building in Animal Crossing: Wild World. The 1 millionth user was a player in Japan, who logged on to play Animal Crossing: Wild World." The release goes on to mention that Tetris DS and Metroid Hunters will also utilize the service. -
Nintendo's First Podcast
celerityfm writes "With the US release of an MP3/multimedia player add-on for the Nintendo DS and Gameboy Advance just around the corner, Nintendo is already busy creating content for it with their first Podcast, produced by podcast pioneer Carl Franklin. Check out the first episode, it's all about Nintendogs." Commentary is available at Press the Buttons. From that post:"From the sound of things, girls love Nintendogs. Dog training tips are exchanged, fans are briefly interviewed, and even a parent weighs in now and then. Ms. McCollom's segment goes in to why girls are apt to love raising portable puppies and just how the Nintendo DS's wireless mode enables gamers to meet new players and their dogs. Teen People even proclaims the experience 'better than Barbie', so if that's not a young girl stamp of approval, I don't know what is. " -
More Twilight Princess Details Emerge
Press the Buttons has a link to an interview with Nintendo veterans Miyamoto and Aonuma. In it they reveal the identity of the cloaked woman in the trailer and more information about where in the Zelda timeline the new game falls. Press the Buttons has commentary as well: "From time to time I still see posts on online message boards claiming that Twilight Princess is the Zelda game 'we should have gotten instead of Wind Waker', a train of thought that extends from the fact that some people are still against Wind Waker's highly animated visual style despite having never played the game." -
The Nintendo Conference In-Depth
Yesterday's Nintendo press conference was probably the most subdued and honest of the three major events this week. While they didn't have anything really earth-shattering to offer up, the Gameboy Micro, the Revolution's game-downloading capabilities, and the new Zelda Trailer were all welcome news from a company that has been very quiet of late. Commentary, photos, and speculation available from: Nintendo, Engadget, USAToday, GamesIndustry.biz, 1up.com, Gamespot, Cube.IGN, NYT, BBC, Gamasutra, and CNN. Specific coverage on the new Gameboy Micro is available from Gamasutra, GamesIndustry.biz, and CNN. My two cents about Nintendo's conference are available below. Last night I took in G4's E3 coverage, and their discussion of the Nintendo press conference struck a chord with me. This last console cycle, with the Gamecube, Nintendo really missed the boat. The GC wasn't released until many months after the PS2 was already in homes lighting up screens, and their attempts to carve out a market share were always muddled by confusing choices. The most confusing choice of the current generation, by far, was their almost complete refusal to participate in online gaming. While the Xbox sailed by with the Live service and the PS2 limped into the arena with the broadband adapter, the GC quietly sailed on with only Phantasy Star to break up its lonely voyage. At last year's E3 Nintendo very specifically said that they were not going to miss the boat this time. They were going to release the next console right around the same time as the other two companies and make sure their name was out there.I have high hopes for the Revolution, but to be honest Nintendo's press conference was very underwhelming. Even given that the PS3 isn't going to be on store shelves for another year, what Sony showed on Monday was literally jaw-dropping. Even if there was some liberal use of pre-rendered footage in the presentation, the press conference put on by Sony was designed to fire the imagination and get people excited about the possibilities of the next generation. Nintendo offered us Nintendogs. And a new Game Boy Advanced. Yes, I think that downloading old games onto your Revolution is a cool idea, but a...uh...friend of mine tells me that I can emulate those games on my PC for free.
Perhaps all this is just worrywortism. Nintendo has never failed to be innovative in the past, and their support of the DS and quirky games like Warioware is proof that not everything has to be same-old same-old in this ever more business-like industry. They have more than a year to get their ducks in a row, but I'm afraid that Sony and Microsoft may have already beaten them to the punch. In the end, it's not just about making fun games. You have to sell them too.
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Nintendo Revolution Details Emerge
Pyrohazard writes "Nintendo has posted some details on the Revolution to their official site, finally giving us some insight into what the console will be like. From the site: 'It will be about the thickness of three standard DVD cases and only slightly longer.' This makes it the smallest Nintendo console yet! It will also be able to stand up, similar to the PS2, and the Xbox 360. It will be backwards compatible, and it will also play '12cm optical disks in the same self-loading media drive'. It also states that it will have a very quick start-up time, and be very quiet. It finishes by stating 'Get ready for the Nintendo Revolution in 2006!'" C|Net has an article up arguing that Nintendo is making an error in missing the 2005 Holiday season. -
EU Game Trade Shows Biting the Dust
Ant writes "Shacknews reports that ECTS has undergone a decline and was even considered surpassed by a new event last year, the European Games Network. Earlier last week, ECTS finally bit the dust, along with the European Game Developers Conference, as media firm CMP revealed they were leaving the market. Days before this news, the show Game Zone Live was announced as canceled, due to a lack of support from Sony, Microsoft, and Nintendo." -
Nintendo DS Release Date Moved?
galaxy300 writes "Apparently, the Nintendo DS is being released one week earlier than previously expected, on November 15th. Gamestop has updated the release information on their website, and there is discussion on the official Nintendo boards." Update: 11/10 16:52 GMT by Z : In the time it took for this story to crawl onto the games page, the Gamestop link was corrected and reposted with the original ship date. Hence the "?" in the original title. Sorry to get your hopes up. -
Nintendo DS Release Date Moved?
galaxy300 writes "Apparently, the Nintendo DS is being released one week earlier than previously expected, on November 15th. Gamestop has updated the release information on their website, and there is discussion on the official Nintendo boards." Update: 11/10 16:52 GMT by Z : In the time it took for this story to crawl onto the games page, the Gamestop link was corrected and reposted with the original ship date. Hence the "?" in the original title. Sorry to get your hopes up. -
Donkey Konga Bundle Pack Announced
An anonymous reader writes "Nintendo will release the new Donkey Konga Ultimate Bongo Bundle Pack to the European market on the 15th October for a reported £89.99. The bundle includes a black Gamecube, controller , a copy of Donkey Konga and a bongo drum controller." No word yet on a US release. -
Kong in Concert - Donkey Kong Country Arrangements
Digital Coma writes "Kong in Concert, a project directed by myself and coordinated by familiar artists of the unofficial game music arrangement community, has been released at http://dkcproject.ocremix.org and spotlighted at OverClocked ReMix. Its purpose is to pay respects to the excellent Donkey Kong Country SNES soundtrack and honor its composers with 22 rearrangements (or ReMixes) of every song from the game in high quality MP3 and OGG. We also have a BitTorrent distribution of the album's whole WAV compilation. If you like the idea of free, non-commercial videogame remixes, check us out." -
Nintendo Announces Western DS Game Line-Up
Thanks to Nintendo's press site for a release listing the Nintendo DS dual-screen handheld titles currently in development for a Western release. Although sharing many games with a recently announced Japanese listing, it's explained: "Many of the industry's biggest software companies confirm that they will deliver names like Madden NFL, Viewtiful Joe, Rayman and SpongeBob SquarePants to the Nintendo DS", and other new/surprising DS titles include GoldenEye from EA, an Atari Classics pack from Atari, and a Western release of the previously mentioned Caduceus surgery game from Atlus. -
Nintendo DS Gets Sleeker Final Design, Same Name
Ravi Hiranand writes "Nintendo has announced the final name of their Nintendo DS handheld, and it will be called... Nintendo DS. The final design of the system is viewable on their official site (screenshot) - looks sleeker and far less chunky, but still a bit awkward. There's also an English-language press release full of waffly language, but the only things you need to know are that there are 120 DS games in development (20 from Nintendo) and that the price, release date and launch lineup will be announced later." -
Nintendo DS Gets Sleeker Final Design, Same Name
Ravi Hiranand writes "Nintendo has announced the final name of their Nintendo DS handheld, and it will be called... Nintendo DS. The final design of the system is viewable on their official site (screenshot) - looks sleeker and far less chunky, but still a bit awkward. There's also an English-language press release full of waffly language, but the only things you need to know are that there are 120 DS games in development (20 from Nintendo) and that the price, release date and launch lineup will be announced later." -
The Ultimate Nintendo Console
Ngamer writes "Logan West, a member of a fanatical group of gamers known as "The Elite," recently created a Nintendo fan's ultimate dream: his Nintendo Entertainment Console is a composite of the NES, SNES, N64, GC, and Gameboy, all combined into a single system! With no shortage of electrical/carpentry ability, Logan carefully dissected his consoles, wired them to a central unit, then crafted a wooden vessel to host all five systems as one. Logan has already gotten a response from Nintendo after submitting his creation to them--they were quite impressed!" -
Aonuma Talks Zelda's Past, Nintendo DS Zelda Plans
Thanks to GameSpy for its interview with Nintendo's Eiji Aonuma on the Zelda franchise, as the EAD deputy manager reveals he wasn't a fan of early Zelda efforts ("I could not stand the original Zelda. When I first played it, I did not know what I was doing. I was overwhelmed by enemies and I got killed right away"), questions the infamous CD-I Zelda titles ("I must admit, they were a strange characterization of the Zelda games"), and mentions future franchise plans, including a previously unconfirmed Nintendo DS Zelda title: "We have a Game Boy Advance Zelda [Minish Cap], a DS Zelda, and this [realistic] GameCube one." -
Final Fantasy Crystal Chronicles, Without GBAs?
arxmage writes "A group of my students went to extremes to play the GameCube ARPG Final Fantasy: Crystal Chronicles in multiplayer mode with wireless controllers, and without using a Game Boy Advance [as a Gamers Europe review explains, the multiplayer mode 'requires each player to have a Game Boy Advance and a GameCube link cable'.] You basically get a GameCube with FF:CC in it, then get 4 more GCs with attached GameBoy Players. Link each of these 4 GCs (using GBA link cables) to the main GC, and plug each of these 4 GCs into its own small tv. The small TVs act as each player's 'GBA screen' and the main TV is where everyone plays. Finally, plug a WaveBird into each of these 4 GameCubes and you're good to go." The resulting cable mess is a joy to behold. -
E3 Wrapup Documented
mindless4210 writes "The new Nokia N-Gage, shown at E3, looks promising, but Nokia better be prepared to compete with Sony and Nintendo. Nokia is betting the N-Gage's wireless communication abilities will set it apart and allow multiplayer gaming to move away from computers and living-room consoles and into consumers' pockets." Reader harikiri writes "According to the BBC, the much-maligned Infinium Labs has showcased their Phantom console at E3. Apparently Infinium have made agreements with AMD and Nvidia to provide the processor and graphics controller. The specs seem very respectable: a 2.5GHz AMD processor, 256MB RAM and a 40GB HDD." Reader Ipingforpong writes "E3, probably the most well known video game trade show was assaulted by the U.S. Army in a promotion for America's Army. Soldiers rappelled out of a real Blackhawk helicopter with real rifles and rushed the show." -
E3 - Nintendo Shows DS Details, Realistic Zelda
An anonymous reader writes "Following the earlier leak of Nintendo DS pictures, there are hands-on details regarding Nintendo's handheld console over at GameSpot - Cube-Europe also has a list of Nintendo's first-party DS games, including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'." Elsewhere, xDCDx writes "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available], this time using a more mature visual look, rather than a cel-shaded one." -
E3 - Nintendo Shows DS Details, Realistic Zelda
An anonymous reader writes "Following the earlier leak of Nintendo DS pictures, there are hands-on details regarding Nintendo's handheld console over at GameSpot - Cube-Europe also has a list of Nintendo's first-party DS games, including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'." Elsewhere, xDCDx writes "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available], this time using a more mature visual look, rather than a cel-shaded one." -
E3 - Nintendo Shows DS Details, Realistic Zelda
An anonymous reader writes "Following the earlier leak of Nintendo DS pictures, there are hands-on details regarding Nintendo's handheld console over at GameSpot - Cube-Europe also has a list of Nintendo's first-party DS games, including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'." Elsewhere, xDCDx writes "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available], this time using a more mature visual look, rather than a cel-shaded one." -
E3 - Nintendo Shows DS Details, Realistic Zelda
An anonymous reader writes "Following the earlier leak of Nintendo DS pictures, there are hands-on details regarding Nintendo's handheld console over at GameSpot - Cube-Europe also has a list of Nintendo's first-party DS games, including 'Animal Crossing DS, Mario Kart DS, Metroid Prime: Hunters, a new Super Mario Bros game, Super Mario 64X4, and WarioWare Inc. DS'." Elsewhere, xDCDx writes "Nintendo just showed at their E3 conference a trailer of the new Zelda game for the Gamecube [there are also screenshots available], this time using a more mature visual look, rather than a cel-shaded one." -
Legend Of Zelda - Evolution Of A Franchise
Thanks to Nintendo Power for its transcript of "Zelda guru" Eiji Aonuma's speech at last month's GDC conference. Aonuma, who's "been doing work related to a game known as Zelda... for roughly eight years", from the N64 through the current GameCube iterations, discusses his pre-Zelda influences ("What kinds of games did suit me? Those would be Text-Based Adventures"), the "three-day system" in N64 title Majora's Mask ("[done] to make the game data more compact while still providing deep gameplay"), and the essence of the series ("Zelda is a game that values REALITY over realism.") -
Metroid Prime 2 - Echoes Shows Multiplayer Action For GameCube
Thanks to Nintendo.com for its new info page officially revealing Metroid Prime 2: Echoes for GameCube, showing several impressive screenshots of "this highly anticipated sequel to Metroid Prime", as the first hints of setting are discussed: "Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet." The previously rumored multiplayer mode is also confirmed: "Up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes." -
Nintendo e-Reader Gets Homebrew Dot-Code Games
figa writes "Tim Schuerewegen announced that the Reed Solomon error correction used by the Nintendo Game Boy Advance e-Reader has been figured out. This was the last remaining obstacle to creating custom dot-code printouts for use with the GBA e-Reader (more info), which scans special Nintendo trading cards to load in mini-games on your Game Boy Advance. This should be a boon to homebrew GBA developers who want to print their own games - Schuerewegen has examples and documentation on his site, and has released a dot-code version of the homebrew BombSweeper game by SnowBro." -
Gamecube Linux Port Announced, In Progress
NiteStar writes "A group of people from the homebrew scene and Xbox Linux have now started a new project to port Linux to the Nintendo Gamecube. A small preview version has already been released, it's a small application that draws Tux the penguin on the GameCube screen. The roadmap explains a small client will run on the Gamecube, so the 'GameCube could be used as a desktop computer, which stores its data on a server on the network. The GameCube has a CPU that is powerful enough to decode common multimedia data like MPEG-4/DivX and MP3. It can serve as a display unit for content stored on a server'." -
Warp Pipe Adds 8-Player Mario Kart, 1080 Avalanche Support
Thanks to the Warp Pipe site for its announcement that the latest 0.3.1 version of their Warp Pipe tunneling software for GameCube has been released, with Windows, Linux, and Mac OS X flavors now sporting a bugfix allowing a full complement of Mario Kart: Double Dash!! competitors ("you can play with up to 8 players via two Cubes"), and partial support for new GameCube snowboarding title 1080 Avalanche, albeit with "some stability issues", for this software which "enables you to play LAN-supported GameCube games over the Internet for free with other GameCube gamers." -
What's Out There for Handheld Math?
PowerVegetable asks: "What's the story with handheld computation? Not address books and schedule reminders; I'm talking about the type of stuff computers were invented for. Anyone who's used Mathematica or Maple knows what desktop computers are capable of these days math-wise, but handheld computation seems to have fallen behind on the innovation front. Cell phones and handheld game systems have certainly enjoyed rapid advancement, so where are the handheld mathematical portable oracles? What's available that doesn't have obscure menu systems, bad displays, underpowered processors and unwieldy programming languages? Pickings are slim in the hard-coded calculator industry, but what about Pocket PC's or other programmable portables? Is there any portable solution out there that's more capable than my old HP49g?" -
Nintendo - Zelda Bonus Disc Hands-On, 2004 Releases Trailed
Thanks to Game Informer for their hands-on impressions of Legend Of Zelda: Collector's Edition, as the GameCube bundle/bonus compilation approaches release. The article describes "The first two old-school games [The Legend Of Zelda, Zelda II: The Adventure Of Link] look just as they did when they released way back in the day", and shows comparison screenshots for the N64 titles [The Legend Of Zelda: Ocarina of Time, and The Legend Of Zelda: Majora's Mask], for which "...the graphics are now in high-res." Elsewhere, 1UP has news on Nintendo release dates for 2004, as "The four-player GameCube Final Fantasy: Crystal Chronicles is still on track for February 9", and "will share that ... release date with Metroid: Zero Mission for Game Boy Advance... [which] expands on the original 8-bit Metroid adventure with revised levels, new story elements, and other added features." -
Videogame Injuries - The Ugly Truth
Thanks to the BBC for their article discussing the problems of injuries sustained while playing videogames. The author discusses the "definite physical element" to some gaming, commenting in relation to F-Zero GX: "Those [real-life] finger tendons and neck muscles can suffer when your game of choice involves efforts to overtake a craft travelling at 1,400kph." He also discusses stranger problems: "Possibly the most bizarre games-related condition that has been reported is Hand-Arm Vibration Syndrome (Havs), something previously recognised in operators of jackhammers, but now increasingly associated with joypad vibration." What terrible injuries related to gaming have you sustained? -
Nintendo - Warp Piped, Retro Collected
Thanks to the Warp Pipe Project for their announcement that they've released a Windows alpha of their GameCube tunnelling software, which allows previously LAN-only games such as Kirby Air Ride and the forthcoming Mario Kart: Double Dash to be played over the Internet. The site will post the Linux alpha soon, but warns that all versions of the utility are unoptimized: "Be advised that half frame rate was attained by two people with a fairly good connection and not much in between." Elsewhere, Nintendo are ramping up the Japanese version of Club Nintendo with exclusive merchandise for frequent game buyers, detailed at IGN Cube, and including exclusive T-shirts, posters, and soundtracks, but not yet the amazing-looking Famicom/NES 20th Anniversary calendar recently acquired at Nokonoko.net. -
Nintendo - Warp Piped, Retro Collected
Thanks to the Warp Pipe Project for their announcement that they've released a Windows alpha of their GameCube tunnelling software, which allows previously LAN-only games such as Kirby Air Ride and the forthcoming Mario Kart: Double Dash to be played over the Internet. The site will post the Linux alpha soon, but warns that all versions of the utility are unoptimized: "Be advised that half frame rate was attained by two people with a fairly good connection and not much in between." Elsewhere, Nintendo are ramping up the Japanese version of Club Nintendo with exclusive merchandise for frequent game buyers, detailed at IGN Cube, and including exclusive T-shirts, posters, and soundtracks, but not yet the amazing-looking Famicom/NES 20th Anniversary calendar recently acquired at Nokonoko.net. -
Zelda GameCube Bundle Dated
Thanks to the Gaming-Age forum regulars for pointing out that the GameCube hardware bundle, including classic Zelda titles will have a November 18th retail release at a $99 price point, according to the EBGames site. This means the hardware bundle, including bonus disc "containing multiple classic Zelda titles" (specifically The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, and a demo of The Legend of Zelda: The Wind Waker) will now arrive in stores on the same day as Mario Kart: Double Dash, another eagerly-awaited Nintendo title.