Domain: xbox.com
Stories and comments across the archive that link to xbox.com.
Stories · 105
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Microsoft's Moving Xbox Ad Was the Best Thing About the Super Bowl (cnet.com)
Mark Serrels, writing for CNET: Super Bowl 53 has come and gone and, for me at least, there was one clear highlight. This Microsoft commercial. [...] Essentially a commercial for Microsoft's Xbox Adaptive Controller, this ad follows up on an earlier ad from the Christmas period, which highlights young kids with limited mobility playing video games. It's incredible.
It tells the story of kids with limited mobility and their love for video games. All kids love video games and if you're a person with limited mobility, video games can often provide a pathway to experiences that are often difficult in the real world. But in some cases, particular types of limited mobility can make even the games themselves difficult to play -- which is where the Xbox Adaptive Controller comes in. Further reading: Xbox wire; and Why Xbox spent a year designing the Adaptive Controller packaging. -
Cheaper, Disc-Free Xbox One Coming Next Year, Report Says (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: Microsoft is planning to release a disc-free version of the Xbox One as early as next spring, according to an unsourced report from author Brad Sams of Thurrott.com (who has been reliable with early Xbox-related information in the past). The report suggests the disc-free version of the system would not replace the existing Xbox One hardware, and it would instead represent "the lowest possible price for the Xbox One S console." Sams says that price could come in at $199 "or lower," a significant reduction from the system's current $299 starting price (but not as compelling compared to $199 deals for the Xbox One and PS4 planned for Black Friday this year). Buyers will also be able to add a subscription to the Xbox Games Pass program for as little as $1, according to Sams. For players who already have games on disc, Sams says Microsoft will offer a "disc to digital" program in association with participating publishers. Players will be able to take their discs into participating retailers (including Microsoft Stores) and trade them in for a "digital entitlement" that can be applied to their Xbox Live account. -
Xbox Announces Mouse and Keyboard Support (ign.com)
Xbox's Phil Spencer announced today that mouse and keyboard support is coming to Xbox One. Crytek's Warface will be the first game to test the feature when it becomes available in October via the Xbox Insider Program. IGN reports: The idea behind mouse and keyboard support will be as a tool for developers, so they can choose how they want the control style integrated, if they want it integrated at all. "If you're a dominant FPS player right now on controller and you're worried that all the sudden you're gonna get swamped because a bunch of mouse and keyboard players are gonna get flooded into your game, that's not what we're doing," said Spencer. "We're putting choice into the hands of the developers about the games that they want to bring." We can expect to hear more about mouse and keyboard support during the XO18 fan event in Mexico City on November 10. -
Xbox One April Update Rolling Out With Low-Latency Mode, FreeSync, and 1440p Support; 120Hz Support Coming In May Update (theverge.com)
Microsoft is rolling out a new Xbox One update that brings 1440p support for the Xbox One S and X, as well as support for AMD's FreeSync technology to allow compatible displays to sync refresh rates with Microsoft's consoles. A subsequent update in May will bring 120Hz-display refresh-rate support to the Xbox One. The Verge reports: FreeSync, like Nvidia's G-Sync, helps remove tearing or stuttering usually associated with gaming on monitors, as the feature syncs refresh rates to ensure games run smoothly. Alongside this stutter-free tech, Microsoft is also supporting automatic switching to a TV's game mode. Auto Low-Latency Mode, as Microsoft calls it, will be supported on new TVs, and will automatically switch a TV into game mode to take advantage of the latency reductions. The Xbox One will also support disabling game mode when you switch to another app like Netflix. Microsoft is also making some audio tweaks with the April update for the Xbox One. New system sounds take advantage of spatial sound to fully support surround sound systems when you navigate around. Gamers who listen to music while playing can also now balance game audio against background music right inside the Xbox Guide. Other features in this update include sharing game clips direct to Twitter, dark to light mode transitions based on sunrise / sunset, and improvements to Microsoft Edge to let you download or upload pictures, music, and videos. -
Xbox One Adds New Achievement, Do Not Disturb Features In Previous Update (gamespot.com)
A Preview alpha build is now available for some Xbox One users who take part in the Insiders Program, which allows players to test out new system and game features before they go live to the public. This build contains several new features, such as the Next Achievements feature and a Do Not Disturb feature. GameSpot reports: The biggest addition coming for Xbox Insiders is the Next Achievements feature in the guide. Now, those who test new features and games from Xbox One will be able sort a cross-games list of upcoming Achievements. This way, you can easily see which Achievements you're closest to and quickly launch the game to achieve them. You can also sort your Achievements by how rare they are.
There are also a few tweaks to social settings. A Do Not Disturb online status is coming, which will suppress notifications and let your friends know you're unavailable at the moment. Comments on community posts are also getting an adjustment, and soon you'll be able to peek at the most recent comment and see who has liked your comments. The Narrator is also now able to read large amounts of text. -
Microsoft's 'Forza' Video Game Francise Tops $1 Billion in Sales (xbox.com)
Here's another area where Microsoft, whose cloud services are doing very well, continues to make a lot of money: video games. Microsoft has minted its fifth billion-dollar video-game franchise. The "Forza" racing series in December topped $1 billion in lifetime sales since the first game's release 12 years ago, Microsoft said. From company's blogpost: As of December, more than 14 million unique players were involved in the Forza community on Xbox One and Windows 10, the award-winning Forza Horizon 3 sold through 2.5 million units, and Forza continued its run as the best-selling racing franchise of this console generation. Additionally, our online racing community expanded significantly: over three million players joined us online each month and we launched the Forza Racing Championship, an eSports league for players of all skill levels to compete for glory and real-world prizes. "Since the beginning, Forza has combined stunning graphics, racing's leading simulation engine, and an emphasis on fun and accessibility," said Phil Spencer, head of Xbox. "With the Forza series, Turn 10 Studios has built the world's largest racing community. We couldn't be more proud of their success." Other game franchises in Microsoft's billion-dollar club are "Halo," "Minecraft," "Gears of War", and "Age of Empires". -
Microsoft Stops Xbox 360 Production, Servers To Stay Online
Microsoft announced on Wednesday that it has stopped manufacturing new Xbox 360 consoles. "Xbox 360 means a lot to everyone in Microsoft," wrote Phil Spencer, Xbox chief. "And while we've had an amazing run, the realities of manufacturing a product over a decade old are starting to creep up on us." The company says that it will, obviously, continue to sell the existing inventory of Xbox 360, a gaming console it launched on November 22, 2005. Xbox 360 game servers will also remain functional, the company said. Microsoft also assured that services such as Games with Gold and Deals with Gold will continue on Xbox 360, and if your console runs into a hardware issue, Xbox Support will take care of it. The Xbox 360 is currently available for purchase at $199.99, for a 500GB model with a copy of Forza Horizon 2. Microsoft added Xbox 360 backward compatibility to its current generation Xbox One console last year. -
Xbox Live and PlayStation Networks Downed By Apparent Attack
mrspoonsi writes Both Xbox Live and PlayStation Network [were] down this morning, apparently due to a denial-of-service attack. The notorious hacking group Lizard Squad — which already carried out earlier attacks on Microsoft and Sony — has claimed responsibility on Twitter for these latest outages. While the group's role in all of this remains unconfirmed, it's worth noting that the group threatened last week to take down Xbox Live and PSN, according to Business Insider. And again, Lizard Squad has already proven it can successfully pull off such attacks, not to mention other malicious pranks.
Whatever the cause, the timing is obviously terrible: Plenty of people surely received one of the two consoles as Christmas presents today, while many more gamers would have happily spent the afternoon in front of the TV. In the meantime, both Sony and Microsoft have acknowledged the problem, with Sony issuing a tweet and Microsoft posting a message on its support website: "We're working to address this as quickly as we possibly can," reads its status website. "Thanks for your patience, Xbox members." In an email, a Microsoft spokesperson declined to comment further or say when the company expects to restore service. We've also asked Sony to comment and will update this post if and when it does. The Xbox Live status page says service remains "limited," and the Playstation Network is listed as offline. -
Xbox One Will Play Media from USB Devices, DLNA Servers
New submitter Mauro sends word that Microsoft has announced upcoming Xbox One support for streaming media both from attached USB devices, such as flash drives, and DLNA media servers. Compatibility with a broad list of media formats will be added by the end of the year, including .MKV files. They also followed up last week's announcement of a digital TV tuner with an interesting twist: it will be able to stream broadcasts over a local network to devices running the Smartglass app, which is available on Windows, Android, and iOS. -
Halo 5 Announced
Today game studio 343 Industries announced Halo 5: Guardians for the Xbox One. It's scheduled for launch in fall, 2015, and they say the game is bigger in terms of scope and content than Halo 4. They're rewriting the engine underlying the game, and their goal is to have it run at 60 fps on the Xbox One. 343i also announced plans to take Halo beyond games. They're collaborating with Steven Spielberg to create a standalone Halo television series. -
Microsoft Finally Selling Xbox One Without Kinect
DroidJason1 writes: "Microsoft has unbundled the Kinect from the Xbox One. The unbundled system's price now matches the PlayStation 4. Microsoft is touting 'your feedback' as the reason for this move. Any Xbox One functionality that relies on voice, video, gestures, etc, will not work without a Kinect, and users will be able to purchase a standalone Kinect later this year." -
Xbox One Reputation System Penalizes Gamers Who Behave Badly
New submitter DroidJason1 writes: "Microsoft has added new 'player reputation scores' to each Xbox Live member's Gamercard. The scores are represented by icons consisting of the colors green, yellow, and red. The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. Good players are given a green color, while those that 'need work' are yellow and those that need to be avoided are red. Microsoft says, 'If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.' They add that the system will adjust for false reports." -
Xbox One Released
Microsoft released the Xbox One today, putting the next-gen console war into full swing. A common theme throughout most of the reviews is that properly evaluating the system is going to take time. Not only are updates for the console continuing to roll out, but the usefulness of some of its technology will depend on what game-makers and other content producers can do with it. Digital Foundry says, "It is willing to make the trades on gaming power in order to potentially revolutionize the way we interact with entertainment in the living room." The Penny Arcade Report calls the hardware and UI a "confusing mess" — until you learn to use it, at which point the hands-free navigation is fast and convenient. Polygon's review is once again visually-oriented, providing a good look at the UI, comparing the controller with the Xbox 360's controller, and giving a demonstration of how Kinect recognizes users. Their conclusion is that while "Kinect isn't a fully realized product yet," "the Xbox One feels like it's from the future." iFixit has a full teardown of the Xbox One, giving it a repairability score of 8/10 (the Kinect sensor gets 6/10). HotHardware has more details about the console's internals, including power consumption and temperature readings. Eurogamer has a compilation of launch coverage, including launch title reviews. -
Xbox One Set To Launch On November 22
Dave Knott writes "Microsoft announced today that its upcoming Xbox One console will launch later this year on November 22 in 13 territories, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, United Kingdom, and United States. This is exactly one week after the announced street date for Sony's PlayStation 4, ending speculation about whether Microsoft would try to launch ahead of their closest rival's next-generation console. It is also the same day that the Xbox 360 launched in 2005." The supply of pre-order consoles is mostly exhausted already. -
Microsoft Closes Xbox.com PC Marketplace
SmartAboutThings writes "Microsoft is definitely changing things in its gaming department: it has now announced in a support note on the Xbox site that it will be shutting down the Xbox.com PC Marketplace on August 22nd. This comes shortly after news that Microsoft hired former Steam boss Jason Holtman, whose mission at Redmond is to 'make Windows great for gaming.' The Microsoft Points system will be retired on August 22nd as well. The Games for Windows Live client software will not be affected, at least initially, letting you play previously purchased games." -
Want To Record Xbox One Gameplay? Get Ready To Pay
First time accepted submitter tocsy writes "Microsoft has seemingly not learned from their previous PR fiasco. According to the official site, some features as basic as recording and sharing gameplay videos will require a $60/year Xbox Live Gold account. PS4 owners will of course also have to pay for some online services, but recording and streaming will not be exclusive to Plus subscribers." -
Microsoft Kills Xbox One Phone-Home DRM
One of the biggest criticisms of Microsoft's recently-announced Xbox One console was that it would require an internet connection once every 24 hours in order to keep playing games. Enough people complained about the DRM, and Microsoft listened. Today, they announced that they're removing the phone-home requirement. "After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360." They've also scrapped the game trading and resale system they'd built, which allowed publishers to set their own rules with regard to used game sales. "There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360." Unfortunately, that also means users won't be able to take advantage of the good parts of the original system, such as trading and gifting games without needing the disc, or sharing games with remote family members. "While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds." Also noteworthy: they've dropped region-locks as well. -
Microsoft Confirms Xbox One's Phone Home Requirement, Game Resale Rules
Following the confusion surrounding Microsoft's announcement of the Xbox One, the company has now clarified many of the hot-button issues in a set of posts on their official site. First, they confirmed that the console will need to phone home in order to continue playing games. On your primary console, you'd need to connect to the internet and check in once every 24 hours. They also announced that you'll be able to access and play any of your games by logging in on somebody else's console, but the internet connection will be required every hour to keep playing that way. Other media don't require the connection. Microsoft also explained how game licensing will work. On the upside, anyone using your console will be able to play your games, and you can share your games with up to 10 members of your family for free. The downside is the news about used games; Microsoft says they've "designed Xbox One so game publishers can enable you to trade in your games at participating retailers." The key word there is can, which implies that you can't without the publisher's express permission. Finally, the company made a set of statements about how Kinect's audio and video sensors will collect and share your data. "When Xbox One is on and you're simply having a conversation in your living room, your conversation is not being recorded or uploaded." They also say data gathered during normal use won't leave the console without your explicit permission. -
Microsoft Confirms Xbox One's Phone Home Requirement, Game Resale Rules
Following the confusion surrounding Microsoft's announcement of the Xbox One, the company has now clarified many of the hot-button issues in a set of posts on their official site. First, they confirmed that the console will need to phone home in order to continue playing games. On your primary console, you'd need to connect to the internet and check in once every 24 hours. They also announced that you'll be able to access and play any of your games by logging in on somebody else's console, but the internet connection will be required every hour to keep playing that way. Other media don't require the connection. Microsoft also explained how game licensing will work. On the upside, anyone using your console will be able to play your games, and you can share your games with up to 10 members of your family for free. The downside is the news about used games; Microsoft says they've "designed Xbox One so game publishers can enable you to trade in your games at participating retailers." The key word there is can, which implies that you can't without the publisher's express permission. Finally, the company made a set of statements about how Kinect's audio and video sensors will collect and share your data. "When Xbox One is on and you're simply having a conversation in your living room, your conversation is not being recorded or uploaded." They also say data gathered during normal use won't leave the console without your explicit permission. -
Microsoft Confirms Xbox One's Phone Home Requirement, Game Resale Rules
Following the confusion surrounding Microsoft's announcement of the Xbox One, the company has now clarified many of the hot-button issues in a set of posts on their official site. First, they confirmed that the console will need to phone home in order to continue playing games. On your primary console, you'd need to connect to the internet and check in once every 24 hours. They also announced that you'll be able to access and play any of your games by logging in on somebody else's console, but the internet connection will be required every hour to keep playing that way. Other media don't require the connection. Microsoft also explained how game licensing will work. On the upside, anyone using your console will be able to play your games, and you can share your games with up to 10 members of your family for free. The downside is the news about used games; Microsoft says they've "designed Xbox One so game publishers can enable you to trade in your games at participating retailers." The key word there is can, which implies that you can't without the publisher's express permission. Finally, the company made a set of statements about how Kinect's audio and video sensors will collect and share your data. "When Xbox One is on and you're simply having a conversation in your living room, your conversation is not being recorded or uploaded." They also say data gathered during normal use won't leave the console without your explicit permission. -
Xbox One: No Always-Online Requirement, But Needs To Phone Home
An anonymous reader writes "The Xbox One was revealed earlier, and Kotaku was able to get some answers about the always-online rumors that plagued the console before its announcement. Microsoft VP Phil Harrison said Xbox One doesn't need a constant connection in order to play games, and you won't be dropped from single-player games if your connection cuts out. However, it does require check-ins with Microsoft servers. This echoes the Xbox One FAQ, which cryptically says, "No, it does not have to be always connected, but Xbox One does require a connection to the Internet." The number Harrison gave was once every 24 hours, but Microsoft's PR department was quick to say that was just one potential scenario, not a certainty. Microsoft also provided half-answers about how used games and game sharing would work. Players will be able to take a game to a friend's house and play it (using their profile, at least). Players will also have some mechanism to trade and sell used games, but it's not yet clear exactly how it would work. If one player uses a disc to install a game on their Xbox One, then gives the disc to a friend, the friend will be able to install it, but needs to pay full price to play it. That scenario, however, assumes both players want to own the game — the second one would essentially be a unique copy. Microsoft said they have a plan for trading used games, which would involve deactivating the game on the original owner's console, but they aren't willing to elaborate yet." Several publications have hands-on reports with the new hardware: Engadget, Ars Technica, Gizmodo. -
Microsoft Unveils Xbox One
Today at a press conference leading up to E3, Microsoft unveiled its next-gen games/entertainment console, the Xbox One. Their stated goal for the Xbox One is to have a single device provide "all of your entertainment." One of the big changes is increased support for voice and and gesture input. You can turn the console on by voice, and it will recognize you and automatically login. Swiping to the side with your hand will browse through menu pages, and saying "Watch TV" will bring up the TV app very quickly. The same with music, internet, and movies. The new console also supports multitasking — for example, while watching a movie, you can bring up your web browser in a side panel and surf the web at the same time. There is also a built-in TV listings app that responds to channel names — saying "Watch CBS" will switch to CBS without giving it an actual channel number. By this point, you're probably asking: does it play games? Yes. Hardware specs: 8-core CPU/GPU, 8GB RAM, a Blu-ray drive, a 500GB HDD, USB 3.0, and Wi-fi Direct. (They didn't provide the CPU frequency, instead saying it had 5 billion transistors.) The Kinect sensor got an upgrade: 2Gbps of data capture has finer skeletal visibility, can detect minor orientation changes in hands and fingers, and can even calculate your balance and weight distribution. The new controller looks slightly bigger, and is designed to play well with Kinect. They've also updated Smartglass, the remote control software that runs on mobile devices, but they didn't explain much about it. The new Xbox Live will have 300,000 servers powering it, up from 15,000 this year — though, of course, no details were provided about server specs. The console will have native game capture and editing tools — essentially, a game DVR. Saved games will be stored in the cloud, and they have new matchmaking capabilities that operate in the background. Update: 05/21 17:50 GMT by S : Halo is getting its own live-action TV show, for some reason. They'll be collaborating with Steven Spielberg. Microsoft is also partnering with the NFL for live broadcasts and interactive experiences, such as split-screen Skype chats and fantasy league updates. Xbox One will be out "later this year." No price information. it will not be backward-compatible with Xbox 360 games. -
New Console Always-Online Requirements and You
An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data." -
A Right To Bear Virtual Arms?
theodp writes "In the world of virtual goods, reports GeekWire's Todd Bishop, it looks like there's no such thing as a Second Amendment. According to a forum post by an Epic Games community manager, a new policy will remove 'gun-like' items from Microsoft's Xbox Live Avatar Marketplace on January 1. The policy reportedly applies to accessories for the avatars that represent Xbox Live users, not to games themselves, and owners of virtual weaponry like the Gears of War 3 Avatar Lancer purchased before the policy goes into effect will be permitted to continue to wield them." -
$2,000 Bounty For Open Source Xbox Kinect Drivers
ptorrone writes "Open source hardware company Adafruit Industries is offering a $2,000 bounty for the first person or group to upload driver code and examples under an open source license to GitHub for the Xbox Kinect released yesterday. The Kinect sensor outputs video at a frame rate of 30Hz, with the RGB video stream at 32-bit color VGA resolution (640×480 pixels), and the monochrome video stream used for depth sensing at 16-bit QVGA resolution (320×240 pixels with 65,536 levels of sensitivity). The open hardware group would like to see this camera used for education, robotics and fun outside the Xbox." The bounty was originally $1,000, but Microsoft's dour response induced Adafruit to double it. ("With Kinect, Microsoft built in numerous hardware and software safeguards designed to reduce the chances of product tampering. Microsoft will continue to make advances in these types of safeguards and work closely with law enforcement and product safety groups to keep Kinect tamper-resistant.") In addition, the Xbox 360 dashboard update that preceded Kinect's launch contains upgraded anti-piracy restrictions. -
Anatomy of an Achievement
Whether they annoy you or fulfill your nerdy collection habit, achievements have spread across the gaming landscape and are here to stay. The Xbox Engineering blog recently posted a glimpse into the creation of the Xbox 360 achievement system, discussing how achievements work at a software level, and even showing a brief snippet of code. They also mention some of the decisions they struggled with while creating them: "We are proud of the consistency you find across all games. You have one friends list, every game supports voice chat, etc. But we also like to give game designers room to come up with new and interesting ways to entertain. That trade-off was at the heart of the original decision we made to not give any indication that a new achievement had been awarded. Some people argued that gamers wouldn't want toast popping up in the heat of battle and that game designers would want to use their own visual style to present achievements. Others argued for consistency and for reducing the work required of game developers. In the end we added the notification popup and its happy beep, which turned out to be the right decision, but for a long time it was anything but obvious." -
Xbox Live Now Allows Gender Expression
Last year we discussed news that an Xbox Live gamer was banned for identifying herself as a lesbian on her profile. Microsoft said at the time that nothing sexual in nature could appear in Gamertags or profiles. Now, they seem to have reconsidered their stance, and they've updated their Code of Conduct accordingly. Xbox Live General Manager Marc Whitten wrote: "[The update] will allow our members to more freely express their race, nationality, religion and sexual orientation in Gamertags and profiles. Under our previous policy, some of these expressions of self-identification were not allowed in Gamertags or profiles to prevent the use of these terms as insults or slurs. However we have since heard feedback from our customers that while the spirit of this approach was genuine, it inadvertently excluded a part of our Xbox LIVE community. This update also comes hand-in-hand with increased stringency and enforcement to prevent the misuse of these terms." -
What To Do With a Free Xbox 360 Pro?
OzPeter writes "Last week I won an Xbox 360 Pro. However, I am not a gamer, and after looking at the current MS offerings, I am not tempted to become one. But I am in the market for a Media Center PC that I can use for streaming TV shows off the 'net as well as general web browsing and displaying video through the HDMI port. With that in mind, I again looked at MS and saw they seemed to have positioned the Xbox as an adjunct to a separate Windows Media Center PC and not as a stand alone unit (which is not what I want). So, once again, I did some more research into the Xbox homebrew scene and discovered things like Xbox Linux. But after reading that site, it is apparent that MS is trying to beat down the homebrewers, and I am left wondering how much hassle it would be to go down that path. So my question is: how should I re-purpose my Xbox? Is it worthwhile doing the Homebrew/Linux option (and can anyone share any experiences)? Are there other ways of re-purposing the device that I haven't considered? Or should I just keep it boxed up as a Christmas present for a favorite nephew?" -
LEGO Rock Band Confirmed
SailorSpork writes to tell us that the rumored LEGO Rock Band has been confirmed, and it's set to be released later this year. The game is being developed for the Xbox 360, PS3, Wii, and DS. The press release lists the first five songs selected for the game, and says players will "work their way through local venues, stadiums and fantasy locations on Earth and beyond, that mimic the imaginative settings that the LEGO world offers. Also continuing the LEGO 'build-and-play' gaming experience, players will be able to create their own LEGO Rock Band style as they customize their minifigure avatars, band and entourage, including roadies, managers and crew." A new page on the Xbox website provides more (slightly odd) details: "Play killer riffs to destroy a giant robot, summon a storm, and demolish a skyscraper using the power of rock!" -
Microsoft Extends Xbox 360 Warranty To E74 Errors
Last month we discussed reports that Xbox 360 consoles were experiencing an increased number of "E74" errors. Now, Microsoft has announced that they're extending the three-year warranty originally designated for "general hardware failures" (read: Red Ring of Death) to include E74 repairs as well. From the support page post: "... we are aware that a very small percentage of our customers have reported receiving an error that displays 'E74' on their screen. After investigating the issue, we have determined that the E74 error message can indicate the general hardware failure that is associated with three flashing red lights error on the console. ... Microsoft will refund to customers the amount paid for an out of warranty repair due to a general hardware failure associated with the E74 error message." -
Alpine Legend Revolutionizes Music Game Genre
Microsoft has announced the upcoming release of Alpine Legend for the Xbox 360. Building upon the established titles of the music game genre, Alpine Legend takes you to the Swiss mountaintops, where you and your friends play up to three Alpenhorns at a time while a fourth yodels along. When you're done playing, you can disassemble the 8-foot horns for easy storage. "Jam with alpine legends like Franz 'The Manz' Lang and Johann Hornbostel. Shake the mountain tops with 100 classic Alphorn tracks including, 'Whose spit is in my horn?' and 'More goat bell (It needs).'" -
Xbox Live - The Christmas Zombie
SEWilco writes "Xbox Live is not working, as mentioned 36 hours ago in an Xbox team blog. Even if you can get logged in, multiplayer matchmaking doesn't find enough players for games. For a while Zune Marketplace was also affected. At present Zune status claims 'Up and running' while Xbox Live status continues to say 'Users may experience intermittent issues logging onto Xbox Live. Our engineers are continuing to investigate and are working to resolve this issue. We apologize for any inconvenience.' This has been been going on for days." My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s. -
Mass Effect Sells A Million, Halo 3 Sells Five
Sales news is starting to trickle out for some of the big Fall games, with the Xbox 360 so far looking very strong. BioWare's Mass Effect has sold a million copies, while Bungie's blockbuster Halo 3 has already sold over five million copies since its September 25th release date. That last figure comes from a GameDaily interview with Xbox Marketing VP Jeff Bell. Aside from noting this week's release of Halo 3's first downloadable map pack, Bell also connected these sales back to the console itself: "The reaction has been very positive. In fact, we saw incredible sales of Xbox 360 for the week of November 18, including Black Friday of more than 310,000 Xbox 360 in the U.S. alone. This is really strong momentum for us given that we're already in our third year on the market." -
Xbox Live Fall Update Drops Tomorrow
Game|Life has a rundown on the Fall Update for Xbox Live. In addition to the Friend of a Friend feature we discussed last week, you'll also be seeing the first of the Xbox Originals download titles, a few Arcade games will be a bit lower cost, and a new 'family timer' option will let parents put caps on service use time. "You'll also be able to expand your bio, providing more detailed information about yourself to the Xbox Live community ... apparently I wasn't the only one going blind trying to watch those itty-bitty move previews, because now you'll be able to see them full-screen. The update also comes with "enhanced video codec support," which means that your DivX and Xvid files will play on your 360." Remember, if you don't want everyone seeing the folks on your Friends List you need to change your settings now. Plus, everybody should snag Psychonauts; make Tim Schafer a happy man for Christmas. -
Xbox 360 Updates Social Features, Back Compat
Microsoft is gearing up for another big update to Xbox Live, and soon they'll be offering a friend of a friend feature that will allow users to peruse their friends' friend lists. It's a voluntary service, and is gated by your age to avoid any parental fears. If you'd rather turn it off ahead of time, they already have a dedicated site set up for that purpose. (Gamertag login required.) That update will be dropping on December 4th. Relatedly, they're also rolling out a whole bunch of new backwards compatability options for your old Xbox games. Highlights include support for: Baldurs Gate: Dark Alliance, Burnout 2: Point of Impact, Forgotten Realms: Demon Stone, Indiana Jones And The Emperors Tomb, Star Wars: Jedi Starfighter, Syberia II, The Bard's Tale, Worms 3D. There's also support for a slew of sports titles going all the way back to 2003. -
Microsoft Updates Xbox 360 Back Compat Again
liquidzero4 writes "Earlier this week, Microsoft patched in another of their regular backwards compatibility updates. This one is fairly important; not only does it add a number of titles to the official back-compat list but several of the new old games are fairly popular. The likes of Panzer Dragoon ORTA, Jet Set Radio Future, Mercenaries, Oddworld: Munch's Oddysee, Soul Calibur 2, and Star Wars Republic Commando are sure to make some 360 owners happy." -
Xbox Spring Update To Offer Codecs, MSN Messenger
adachan writes "It seems that Microsoft has decided to add Xvid playback into the upcoming Spring Xbox 360 dashboard update. Xbox.com has a list of all the upcoming enhancements to the dash. The playback of video using H.264 and mpeg4 codecs seems to be the biggest news for those using the system as a media extender. If this is indeed true, my Xbox Media Center will be used less and less." Update: 04/09 17:29 GMT by Z : MSN Messenger is kinda interesting as well. Several sites are reporting that instant messenging is being added to the Xbox Live experience, with a USB keyboard controller attachment to be offered sometime in the near future. -
Hacking XBox 360 HD-DVD To Play On XP
Dan writes, "The XBox 360's affordable HD-DVD, with the help of some custom drivers and a specific player, has been hacked to work with any Windows XP machine. This may have created the cheapest HD-DVD player on the market to date." -
360 Spring Update Now Available
A little late, but just as impressive as promised, the Spring Update to Xbox Live is now available for download. The most anticipated feature is the addition of 'background' downloading and download queueing. The update also reorganizes where several oddly placed options were located, and generally smooths the UI experience. -
Halo 2 Only on Vista
iLogiK writes "Halo 2 will be available for PC, but only in Windows Vista. From the announcement: 'Halo 2 the game that redefined first-person combat and multiplayer action for millions of gamers worldwide, is set to explode onto PCs exclusively for Windows Vista. Halo 2 for Windows Vista will be developed by a dedicated Microsoft Game Studios team in partnership with Bungie Studios.'" That's one way to force upgrades. I thought just not releasing patches for the microsoft-worm-of-the-week would be enough ;) -
Xbox 360 Still in Short Supply
Spad writes "The Register is reporting that the Xbox360 is likely to remain scarce well into the spring, citing component shortages and a lack of manufacturing capacity. In an interview with USA Today, Circuit City said that due to the shortages they won't be promoting the console, as there's no point throwing resources at a product it can't sell. Microsoft had hoped to ship 2.75m consoles in the first three months, but are currently well short of that mark, having shipped a mere 600,000 units since its launch two months ago." Supply issues continue to harm the system's sales, moving back the Australia launch of the console until late March. Update: 01/27 15:19 GMT by Z : Despite these setbacks, Next Generation reports that Microsoft expects to ship their goal by the end of their fiscal year. -
Review: Dead or Alive 4
The genre of the fighting game is not a complicated one. The Dead or Alive (DOA) series is a simple creature, known as much for the virtual women in the games as for the combat. In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today. They've definitely got a good-looking game on their hands, but in my book you've got to have more than just looks to be a good game. Read on for my thoughts.- Title: Dead or Alive 4
- Developer: Team Ninja
- Publisher: Tecmo
- System: Xbox 360
- Reviewer: Zonk (whoisdialogue)
- Score: 7/10
Despite the cachet of being part of the 360's 'launch window', Dead or Alive 4 doesn't quite live up to the pedigree of its Dreamcast cousin. It does come closer than any game since DOA2, though, with liquid-fast gameplay, stunning visuals, and a great online component.
There's only so much you can do to shake up the formula in a fighting game, but Dead or Alive has always managed to entertain on the gameplay front. People hit each other in the most interesting ways, with reversals, throws, unique fighting styles, and plenty of combos. The nearly two dozen fighters each have their own way of inflicting pain, and with so many options to choose from it's likely you'll find at least one character that fits with your preferred play style. Combat is lighting-fast and extremely smooth, with both PC and NPC fighters slipping into a groove within seconds of the match beginning. DOA 4 plays like real-life fights often pan out: quickly and painfully. Many matches don't last more than 20 seconds or so, ensuring you'll get plenty of gameplay for your time invested.
In fighting games, interesting modes are all-important to ensure continued interest. Regrettably, DOA doesn't show much imagination there. The 'Story' mode pits you against eight opponents, the order of which is set in advance for each character. Most of them are simple one knock-out fights, but some of them attempt to tell a (very confusing) tale by offering up short cutscenes afterwards. The final match-up is with a green-glowing character that just doesn't fight fair. While most of the matches are moderately challenging, the difficulty level with the final boss leaps off the scale. This can be a rude awakening for a player who's happily button-mashed his way through the other opponents. Even on the normal level of difficulty the disconnect between the last character and the one before it can be unnerving, and for some reason there is no easy level. You can continue an unlimited number of times, thankfully, which will be required to defeat boss lady. You are rewarded for your efforts with a meaningless but extremely pretty cut-scene when you do finally defeat her. Fighting game story modes are always fairly thin, but the tissue paper consistency of this title's story was frustrating in light of more sophisticated titles.
The other modes are standard fair. There's a 'vs. mode' for playing human opponents or trying one-off matches with the computer. 'Team Battle' allows for competitions, and the possibility of having tag-team battles. Only one fighter can compete at a time, but tagging allows for a second shot if your first fighter is taken out. 'Survival' pits you against a never-ending lineup of opponents, and is one of the primary sources of unlockables. Because of the speed of matches and the promptness of a new opponent appearing, Survival is probably one of the most replayable modes. 'Time Attack' challenges you to defeat six opponents, each twice in a row. You're racing against the clock, and the tough final opponent from the Story mode ensures this is an extremely challenging way to play. There's also a 'Sparring' mode that teaches you moves and techniques, but fails to inform on some of the more tactical aspects of the game. While Survival mode is entertaining, with a brisk pace that will satisfy a player looking to get out some tension, I was left wanting more. Soul Calibur III is the obvious comparison here, and despite the failure of the 'Chronicles of the Sword' mode Namco at least made the attempt to expand the genre.Online play is the final mode the game offers, and for some will be where they live and breath for the next few months. Ninja has changed things up a bit by offering more than just a cookie-cutter game lobby. Joining a game actually places you into a small waiting room, which can be decorated in different styles. A little avatar of you (by default a ninja) wanders around the area. It's really just a hang-out before you enter the game, and I'm not really sure what the purpose of the waiting rooms are. Once you're in the game, there are several tweakable settings, allowing for tag-team matches as well as straight-up fights. By default the game type is 'winner stays', giving the game a neighborhood arcade feel of sociality to it. Winning matches increases your grade and earns you 'Zack points'. The grade is a measure of how you stack up to other players (From A to F), and the points can be spent on tweaking your little avatar. As your grade increases you'll be matched with ever-harder opponents, ensuring everyone has a fair fight.
While it is immensely fun to play against other people, even the ones who talk too much, there are issues. My net connection is fairly stable, but I experienced varying levels of lag in almost every match. At its smoothest you can hardly tell the difference between an online and offline match. At its worst characters pause in the air, and it can be hard to understand the flow of the fight. Reassuringly, even in laggy matches my actions seemed to be translating into combat reasonably quickly. Half the fun of a DOA fight is the speed, unfortunately, and that lag hurts the feel of the game. I've seen differing levels of complaint with this issue. As always, your mileage may vary. I also would have liked the 'Zack points' to have more meaning within the game. You can buy new costumes for the fighters, and purchase new avatar bodies, but I would have preferred to customize the fighters themselves rather than my dinky little waiting room avatar.
Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date. There are many to choose from, happily. Some examples include a downtown, night-time city streets brawl, a plateau on the serengeti, and a plot of dinosaur-infested jungle. What makes the venues special is the level of depth they exhibit. The street fight, for example, features neon glare off of the sidewalks, cheering onlookers, and the occasional speeding car. Other arenas feature multiple levels, such as the gorgeous river-crossing rope bridge arena. You can fight on the bridge, or toss your opponent over the edge and into the water. Parts of the arenas can be destroyed, as well. Getting your opponent to a lower floor in the plush ballroom arena can either be done via a set of painful looking stairs, or an even more painful looking toss through a plate-glass window. The arenas are well done, attractive, and definitely one of the highlights of the game.The rest of the game looks good, but the moment-to-moment gaming only looks about as good as a high-end Xbox title. This may be because of the squeaky-clean anime style of the characters, but it just didn't look all *that* much better than DOA Ultimate for the original Microsoft console. Despite that, the sheer power of the 360 ensures extremely high framerates, and supports the speed of the title's combat. Additionally, there are occasional moments when it's obvious this is a next-gen console. My fighter of choice is Jann Lee, and there's a nice 'bulging veins' effect when he poses for the camera after a win. Similarly, the clothing and hair simulation is quite impressive on some of the female characters. Where the console really shows off is in the cut-scene rewards for defeating story mode. It's easy to talk about the beauty of cut-scenes, given their pre-rendered nature, but they're still some of the most impressive imagery I've yet seen on the 360. It's disappointing that the 'next-gen flavour' couldn't be maintained throughout the game.
Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters. Despite the game's late arrival, fighting game fans have no doubt already purchased and poured their heart into what this title has to offer. For more casual players, DOA 4 offers entirely typical gameplay. Button-mashing won't get you as far as it will in the Soul Calibur series, and the level of replayability for the average gamer may be somewhat low. If you're looking for a simple, good-looking fighter Dead or Alive 4 will serve your needs well. Those looking for brains with their beauty may want to look elsewhere.
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Xbox 360 Backward Compatibility Finalized
News for nerds writes "Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility. -
Xbox 360 Backward Compatibility Finalized
News for nerds writes "Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility. -
Xbox 360 Not Hi-Def Enough?
News for nerds writes "One of the features touted for Xbox 360 is its requirement for games to be 720p and 1080i HDTV resolutions, dubbed The HD Era by Microsoft. Today it's revealed and discussed in the official forum of Bizarre Creations, the Project Gotham Racing 3 developer, that in the final review build for PGR3 the in-game races are actually rendered in 1024x600 to get constant 30fps/2xAA. The game is stretched to 720p (1280x720) in the upscaler, which is faking HD at best." As always with late-night forum mutterings, imbibe with a grain of salt. -
Xbox 360 Playable at Wal-Mart
hattan writes "Wal-Mart has playable Xbox 360s on display with demos of Call of Duty 2, Kameo, and King Kong. Joystiq has a look at what the setup looks like, with a rundown on locations where you can play." Gamespot provides more details on the setup, including the news that you'll be able to download content from these kiosks once the systems are on the shelves. Unrelatedly, but interestingly, Xbox.com has revealed a deep level of interconnection with the new gamer card system between the 360, Xbox Live, and Xbox.com. You'll apparently be able to look at your gamer card on the web, because Microsoft likes value adding stuff. -
XBox 360 Launching Nov 22
EGSonikku writes "Microsoft has released an official press release regarding the XBox 360 world wide launch just prior to the Tokyo Game Show. Looks like the US will be getting it just prior to Thanksgiving on November 22nd. Europe will get it on December 2nd, and Japan on December 10th." -
MS Seeks Entrance Fee to XBox Accessory Market
pwnage writes "According to CNET, Microsoft's newest licensing model for the next-generation XBox will effectively lock out 3rd-party accessory manufacturers who don't enroll in Microsoft's licensing and royalty program. The new console will employ hardware security mechanisms to ensure that only products created by developers willing to fork over cash to Microsoft can connect to and work with the console. Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?" -
Xbox 360 Gets Backwards Compatible, Final Fantasy
databeam writes "The official Xbox 360 press conference was Monday evening, and an AP article has news that the 360 is backwards compatible, and that Square Enix will be releasing Final Fantasy XI for the console." Coverage also available at Gamespot. From the article: "Along with a firm release date and price point, the other big question surrounding the 360 was backward compatibility with the library of games from the original Xbox. Robbie Bach, senior vice president and chief Xbox officer in the Home and Entertainment Division at Microsoft, made Xbox fans around the world happy when he announced that the 360 will indeed play Xbox games." Mostly. Gamasutra points out that backwards compatibility will be selective, with most but not all of the top selling games supported. Kotaku and the Guardian Gamesblog have firsthand accounts from the event, and to watch the conference for yourself Xbox.com has the footage. Update: 05/18 20:49 GMT by Z : Of course, not all the people there were people, if you catch my meaning. -
Xbox 360 Lightsynth
Ophion writes "Renowned digital artist Jeff Minter of Llamasoft has created a new lightsynth that will be built into the Xbox 360. More information on the console's music player is available from Microsoft." From the post: "I believe it finally begins to achieve the potential that I saw all those years ago when I first made Psychedelia... and I am happier with it than I have ever been with anything I've created in my entire career. And we got it into the firmware again... Microsoft firmware. Of the Xbox360 for goat's sake. At last... after more than 20 years' work, one of my lightsynths is going to reach a decent sized audience. Millions and millions..."