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The PS2 - A Betamax In the Making?

Feedmag is running an article that talks about the "openness" of the PS2, as well as the upcoming competition with the widely anticipated X-Box. Well thought out and interesting.

254 comments

  1. Re:PS2 has optical digital outs by Xevion · · Score: 1

    Last time I checked my PC has a very nice sounding Klipsch Promedia setup. I could hook it up to something nicer but I dont have the money. As far as less expensive stuff sounds you can do extremely good for $150-200 if you get a couple regular 2.1 setups. Wait! No! Then you get a 4.2 setup. Oh well better then plain stereo and better then the dolby pro logic you get from the PS2.

    --
    Only those who dream can grasp reality.
  2. Dead or Alive 2: Hardcore? by cqnn · · Score: 1

    I get the feeling that there are a few holiday
    shoppers who will return DOA2 and X-Squad for
    not being the type of "Hardcore" they were
    expecting.

  3. Not very original association.. by NoInfo · · Score: 1

    They make the same betamax to PS2 insinuations in this article: http://www.daily rad ar.com/features/game_feature_page_853_1.html

  4. Ps2 by msim · · Score: 1

    i remember when the first playstation came out, well, kinda, but look at how far they have taken the platform so far. But there has been a helluva lot more awareness of the Xbox and the PS2 than i was ever aware of for the PSX, think about it, there were those rumors and stories early on about the exporting of the PS2 to certain being forbidden due to the hardware specifications for 3d calculations, etc.. (yeah im gonna buy a ps2 and strap it into the front of a nuclear missle).

    But i digress, i think that ps2 is going to go at a hell of a pace forwards in popularity. to be trailed by the Xbox, who knows what's going to happen with them, as someone else mentioned before, the dreamcast, i only vaugely heard stuff about that, mainly from one guy at work here who ended up getting bored with it and the stiff prices on the games, he ended up selling it for a couple hundred bucks (Australian) to someone else and just tried to forget he ever bought the thing.

    Heres to sony, the one and only.

    and no i don't work for sony!
    --

    --

    Life is like a box of chocolates, you never know when your gonna get food poisoning.
    1. Re:PS2 by ColdGrits · · Score: 1

      "Don't call it a PS2!!!

      I prefer PSX2
      "

      Uh-hu. I suggest you had better discuss this with Sony (you know, the makers of the PS2). For after all, it is they themselves who refer to the product via the abbreviation "PS2". They even went as far as writing "PS2" in teh form of a logo on the PS2 itself!

      However, I am sure that if you tell them you don't like it, they will change the name specially for you and recall all existing PS2s so they can change the logo...

      --
      People should not be afraid of their governments - Governments should be afraid of their people.
    2. Re:PS2 by Mr+Z · · Score: 1

      Thanks! Every time I see PS2, I wonder "What does this have to do with mouse and keyboard connectors?" (...which is the only lasting impression the PS/2 made on the world. Sorry, MCA may have been better than ISA and even EISA, but EISA had backward compatiblity.)

      --Joe
      --
      Program Intellivision!
    3. Re:PS2 by ColdGrits · · Score: 1

      "I don't care about the logo, I'd just rather people call it the PSX2"

      Too bad, because Sony (you remember, the makers of the PS2 - they can call it what the hell they like, it's their machine) call it the PS2. Seems they are ignoring you - maybe you should hassle them some more?

      While you are here, have a look at www.sony.com and look at the pic on the top right - oh look! It refers to "PlayStation2" and "PS2" but not "PSX2".

      Now do a search on the Sony site for "PSX2" - to save you the hassle, here is the link to the results of such a search - Sorry, there were no matches for your search.

      Looks like you are outvoted by Sony themselves, I'm afraid.

      --
      People should not be afraid of their governments - Governments should be afraid of their people.
    4. Re:PS2 by robertli · · Score: 1

      But only when it's sold as a game console will Sony make money. I read an article somewhere that said people in Japan were buying to PS2 mainly as a cheap DVD player. It might be the case in the US as well.

    5. Re:ps2 by Xenex · · Score: 1

      I won't be buying it. Final Fantasy's glory days were the (S)NES days.

      The Ocarina of Time, now that was a nice GAME. Not a FMV-fest, but a GAME. Sure Zelda might not be a 'true' RPG, but it's still one of the most wonderful video game series even.

      And Majora's Mask is out today (for you lucky US bastards ;)

      I'll be buying a Gamecube. And I'll enjoy it, just like I enjoy my Nintendo 64. Nintendo make better games, I don't care what the market share is - people can deprive themselves and go with Sony, their loss, not mine. If superiority is measured by market share, then isn't Windows 9x the best OS around?

      Square can keep Final Fantasy, I'm happy without it. (and they'll probably port to PC again if I really want to play it anyway....)

    6. Re:PS2 by ichimunki · · Score: 2

      In fact, the PS2 having a builtin DVD is the only way there is going to be ANY DVD player in my house. This is a brilliant move on the part of Sony, who will have to erase the market for current release VHS before I switch out of that format for a format which does not allow recording, is region-encoded, will not seriously boost sound or video quality on my piss-poor TV (the only solution there is a new TV), won't play any of my large library of VHS tapes, and won't allow me to go find rare releases from the last 20 years and have a chance of being able to watch them. However, as soon as I buy a PS2 so that I can play some killer new game, I will also be able to play my old PSX games, and I'll have access to the DVD market as a bonus. Now, unless I'm a modern gaming fanatic, you tell me why would I buy any other console?

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      I do not have a signature
    7. Re:PS2 by pb · · Score: 1

      Ok, now call it a PSX2.
      ---
      pb Reply or e-mail; don't vaguely moderate.

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    8. Re:PS2 by RedX · · Score: 2

      <i>But only when it's sold as a game console will Sony make money. I read an article somewhere that said people in Japan were buying to PS2 mainly as a cheap DVD player. It might be the case in the US as well.</i><br><br>

      That won't be the case in the US for quite a while, considering the Playstation2 retails for $299 (if you can even get one) while there are many basic DVD players available for under $150. Of course the Playstation2 will inevitably come down in price, but so will DVD players. Personally, the Playstation2's ability to play DVD's will probably put me in the market for one for my currently DVD-less home, but only because the DVD feature will give me an excuse for the wife as to why I'm buying it.

    9. Re:PS2 by stubob · · Score: 1

      Talk to Sony. I'm sure they will be VERY open to changing the abbreviation for you. Personally, I always wondered where PSX came from. As for the PS2 being closer to the PS/2, show me a PS/2 that will run Gran Turismo 2.

      --
      Planning to be moderated ± 1: Bad Pun.
    10. Re:PS2 by Zan+Thrax · · Score: 1

      I'll call it a PSX2 when someone tells me where the hell they found an X in PlayStation.

      --

      Intolerant people should be shot.
    11. Re:PS2 by pb · · Score: 1

      Let me stop this right here. For my sake, please:

      Don't call it a PS2!!!

      I prefer PSX2, but realize that PS2 -> PS/2, which is much closer to the X-Box, but rather dated.

      Ok?

      Thanks.

      Any game with Spiderman in it has to be awesome!
      ---
      pb Reply or e-mail; don't vaguely moderate.

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    12. Re:ps2 by Zecho · · Score: 1

      Ya know.. this sort of brought up another point to me.. Consider the M$ Intellimouse..

    13. Re:PS2 by JustChad · · Score: 1

      OK... fine the way I look at it, PS, just sounded wrong....like post script... like sony's showing us this system and saying "Oh yeah I almost forgot..." Forgot what you might ask??? So they throw an extra letter on to get rid of the confusion... BUT WHAT LETTER TO ADD?
      A would suck...
      G is a little too ghetto...
      Why not "X"??? I mean, the "Generation X" thing caught on so well right??? So why not?



      And now in quite the same fashion... PS2 needs no extra letter... it's got the 2! S there it is...

  5. Re:Dreamcast by billcopc · · Score: 1

    Although Sega's consoles and games have always been an exciting crossover from the arcades, in the past they have never put enough weight on the console market. Just think of the Sega Saturn that failed miserably in North America, despite extremely sturdy controllers and great games. You just don't see Sega commercials on TV anymore (remember the yelling "Sega" dog?), as opposed to Sony's incredibly retarded Playstation ads where they basically just throw any unrelated crap at your senses and cram that ugly PS logo at the end. Sega's marketing is just too honest and not aggressive enough to keep up with the other mind-raping giants of the industry. Their stronghold has always been the arcades and they seem reluctant to shift their investment toward the console. The dreamcast is a nice all-around box but it won't go far unless they change their marketing strategy.

    --
    -Billco, Fnarg.com
  6. Re:Why build for the Xbox??? by MrBogus · · Score: 1

    Flashback a couple years:

    "Why would any kid want a 'Sony' when compared to the huge brandnames of Nintendo and Sega?"

    The problem with your argument is that the core audience is 13 years old and doesn't have much brand loyalty or even brand knowledge at all. In fact being a known brand might even translate into "old and bad" to this crowd. (For them, 2 years ago might as well have been in the seventeenth century for all they know.)

    --

    When I hear the word 'innovation', I reach for my pistol.
  7. Microsoft FUDD again by evilviper · · Score: 2

    Yes, lets all believe this article and forget about the facts... Sounds like microsoft's work already.

    First off, the single biggest reason that BETA lost the war was due to the half-as-long-as-VHS tapes. While that wasn't the situation for long, it was a problem at a key point in consumer adoptation. Similar problem with VCDs. This arguement might apply to DreamCast v. PS2 or X but the storage space on X and PS2 is identical.

    Another point brought up is that the X box does not require developer's licenses, but this has been the situation with PC gamming from the beginning and yet consoles still rule. Sounds like their "facts' just don't hold up.

    Then there are several things they conviently avoid... It may be easy to port PC games to X but it *should* not require any porting at all! It is just using PC hardware... It's onl microsoft's propritary OS that leads to any trouble at all.

    Finally, Processing power! The PS2 is a minature CRAY supercomputer and the X-Box is a minature 600MHz PC. Does that even compare?

    Only advantage I see to the X-box; a week after the X-box comes out we'll have hacks to run Linux on it!

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  8. emulators by PIPINO · · Score: 1

    i think making emulators for the MS xbox should
    be pretty easy ..since its architecture is
    like a PC

    making emulators for the PS2 should be waaaay
    harder since ..its got weird or "obscure"
    hardware architecture ..same for nintendo

    i think MS should make legal xbox emulators for
    lets say 1/5 the price of the xbox and sell
    em legaly ..else we will see lots of xbox
    emulators for free
    the rom ...hah ...they always get the rom somehow

    they emulated amiga ..they can emulate anything

    who are they ?? ...we dont know thats why we call em they

    i want to be a haxor .. >:)
    i will control the net ..and rule the worledz

    LOVE MEEEEEEEEEEEEEEEEEEEE

    cya

    --
    sheep for the sheep human for the human i just wonna keep my soul alive
  9. past performance by sigwhatever · · Score: 1

    And the winner is...

    Well its pretty hard to call. PS2 is out the door but the horse is limping. The inital crop of games induced a few "wow's!" but more than a few "whatevers", as developer knowledge of the platform increases the quality of product will improve, but still, right now the dreamcast is the platform running the best titles.

    When the XBox comes out it'll be winning hardware wise, have an impressive roster of people developing for it and half a billion dollars of a marketing budget. Microsoft may be prone to buggy software, but consider that this is a closed box, lots of nastiness with incompatibility (the source of many a game developers woe's) and a favoured set of api's will greatly reduce instability.

    G

  10. Re:PS2 will take some time to mature. by wct · · Score: 3

    Looking back at the run of the original PlayStation, it's very clear that the games have become better and better visually as time has progressed, and the programmers have learned to better utilise the hardware and it's abilities. I only hope for Sony's sake that they can do that again.

    Of course, this always happens with console platforms. For example, compare

    • Early C64 games (Commodore Soccer) with later games (Uridium)
    • Early Amiga games (Marble Madness) with later ones (Elfmania, Stardust)
    • Early SNES games (Mario) with later ones (Donkey Kong Country)
    • Early Saturn games (Daytona) with later ones (Panzer Dragoon)
    • Early PS games (Destruction Derby) with later ones (Gran Turismo)
    • Early Nintendo64 games (Mario64) with later ones (Zelda)

    As developers familiarise themselves and build up/optimize their platform skills, the amount of performance they wrench out can be amazing. You should have seen the Spectrum port of Chase HQ - it's unbelievable how much they crammed into that crappy little box!

    The real deciding factor tends to be the gap in technologies at deployment. The most successful consoles had a combination of far superior technology and good early games. That's why the SNES killed the Genesis, and the Playstation killed the Saturn. N64 was hampered by a late arrival and fairly insignificant graphical advances. More pointedly, the Sega 32-bit upgrade didn't really offer much above the SNES so it flopped. So the question is - how much better (tech wise) is the PS/2. I can't really say - initially it looked like the tech would blow everything out of the water, but now I'm not so sure. All I know is, if it flops, there goes another victim of the RAMBUS touch of death. :)

  11. Re:Why build for the Xbox??? by robertli · · Score: 2

    Two weeks ago, Seamus Blackley (who designed Flight Unlimited and who is in charge of Xbox development) visited my campus. According to him, the Xbox uses a completely different bus than the PC (it's much wider and faster). He also mentioned that as far as licensing goes, the top developers (ie SquareSoft, EA) get their dev kits at very high discounts while smaller, less known developers have to pay the full price. Microsoft is following the same policy. As far as "openness" goes, I think what Microsoft (or Seamus at any rate) means is that because the Xbox is so similar to PCs, people developing for it will know what's going on inside rather than having to completely rely on say, Sony's documentation.

  12. No it runs linux-based OS by Otis_INF · · Score: 1

    The Sega Dreamcast runs a custom variant of Windows CE.
    --

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    Never underestimate the relief of true separation of Religion and State.
    1. Re:No it runs linux-based OS by SuiteSisterMary · · Score: 2

      More accurately, the Dreamcast CAN run a custom variant of WinCE. It more commonly runs it's own little OS. But WinCE is great for quick ports of win apps.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  13. Re:Amiga by Cuthalion · · Score: 1

    Perhaps not, but a gaming machine was the designers' original conception of it. They weren't even going to put a keyboard on it at first!

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  14. Sega: long line of bad games by Ramuh · · Score: 1

    I think the Dreamcast will fall into the same pit every other Sega console system has fallen into: bad, bad games. (well, Sega's master system wasn't bad, but it just didn't catch the way nintendo did.) Nintendo has controlled the market on console systems for one simple reason: they had the best games. Sure there's a couple of Sega titles that stick out, but Nintendo's had nearly every fighting game (Sega's orginal design for the 3-button pad on the genesis was terrible for fighting games... hitting select to switch between punches and kicks is not cool! They later tried to amend this with their six-button controller, but it came to late to beat out the SNES's hold on the market) and such memorable titles as: Megaman, Final Fantasy (personally, i buy wherever Squaresoft goes... that can at least guarantee you some good games), Castlevania, Mario (though the sonic series is great... one of the only fast games), Metroid, Contra, Donkey Kong Country... and many many more. After the NES and SNES, the upstart Sony Playstation picked up the torch (Grand Turismo and Final Fantasy are just the beginning). Once again, they had the good games, and so they succeeded. N64, with all its hype, has very few good games. Goldeneye 007 is great, but Mario 64 and Zelda 64 lacked the magic of their earlier counterparts. Personally, i'm putting my money on PS2... the hardware specs look good, and Squaresoft's supporting them. At the very least, i'll get a couple great games out of the deal :-) The bottom line is, the market will go where the games are... and Dreamcast doesn't have them.

    --
    //radiotakeover.
    .for indep
  15. Are we kidding ourselves? by vandenh · · Score: 1

    Hey! I thought all the slashdot people were so called tech-savvy. Who are we kidding? The PS2 is a big failure already. No Anti Aliasing??? (and don't give me that "PS2 can do that in software... my *spectrum* can do AA in software!) Hard to program for, non standard components, mediocre games. Sony had no idea what they were doing. DC is a much better designed machine, gamecube (love that IBM chip) looks well designed as well and XBox also has all the right bells (established technology). Since when do we slashdotters believe the hype?????

    1. Re:Are we kidding ourselves? by OAB · · Score: 1

      my *spectrum* can do AA in software!)
      Just to be really picky, you cannot do AA on a spectrum, the video system only allows two colours per character position.

  16. Re:it all depends on SOFTWARE! by robertli · · Score: 1

    If the dev kit is free, how's Microsoft going to make money off the Xbox? After all, they are heavily subsidizing the hardware.

    A guy on the Xbox team (Seamus Blackely) gave a talk at my college two weeks ago and he said quite explicitly that Microsoft will be charging considerable amounts for the dev kit. Select developers (SquareSoft, for example) will receive big discounts.

    Also, the Xbox will use a proprietary DVD based format. Even if you developed a game, you still have to find a way to burn a DVD

  17. Re:Dreamcast by jayhawk88 · · Score: 1

    My local Best Buy and CompUSA were the same. The guy at Best Buy said that people started lining up at 7:00 last night. They had something like 50 consoles in, but there must have been at least that many people in line at 10:00 this morning.

    Playstation is really kind of odd, in that the hype about it seems to transcend from geeks and games to almost everyone. CNN.com had a front page story on it this morning, for Christ sake. My parents would give me blank stares if I tell them about Dreamcast, X-Box, or GameCube. But they sure as hell know what a Playstation is. Sony has done a brilliant job marketing both this and the PS1.

    *sigh* Hopefully Sony will stick to their 100k consoles a week until Christmas promise, and I can get one in a couple weeks. DOA2 and NHL2001 are calling me.

  18. Re:PS2 has optical digital outs by golemite · · Score: 1

    AFAIK, the Sony Playstation 2 cannot encode 5.1 Dolby in hardware, making the optical outputs primarily for passing along 5.1 mixes in FMV sequences or DVD movies (or Pro Logic mixes).

    OTOH, NVIDIA's newly announced sound chip for the Xbox will feature Dolby Digital 5.1 encoding, hopefully allowing for true surround sound in games.

    --
    http://www.s4biturbo.com/
  19. DVD problems by funk_phenomenon · · Score: 1
    I have a real problem with the DVD portion of these machines. I know that the PS2 and X-Box are primarily for game use, but a lot of my friends have expressed interest in getting them for the DVD movie playback abilities. Being a huge DVD fan I know that one of the biggest features of DVD is Dolby Digital 5.1 and DTS sound output. None of these machines even talk of the support of these audio standards. It seems that those who are buying these machines will be out of luck when they try to get the digital sound for their home theatre system. Seeing that both systems specs (X-Box and PS2 ) don't list these standards I really feel sorry for those gamers who wish to get true digital sound from the movies being currently released on DVD. Even the majority of computer packages don't support the standard either.

    Even the samurai
    have teddy bears,
    and even the teddy bears

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    Even the samurai
    have teddy bears,
    and even the teddy bears
    get drunk

    1. Re:DVD problems by FrayLo · · Score: 1

      Unless I've been reading wrong for the past year, the PS2 is very Dolby Digital 5.1 capable and apparently has as good video quality as middle range DVD players.

  20. end of consoles (hopefully) by pergamon · · Score: 1

    for cryin' out loud. stop making the damn boxes. they're already taking a loss -- just make some really nice graphics APIs. if they make the money off of licensing and game sales anyway, having the boxes be the limiting factor only hurts them.

  21. Re:it all depends on SOFTWARE! by ibpooks · · Score: 1

    I think you mean principle, unless you have some weird gaming relationship with that dude who runs the school.

  22. Re:Bug in your sig by nordicfrost · · Score: 1

    Then, what does it say? I have loads of people commenting on this sig, but none of them have ever said what the correct translation is.... I might change it to: Kan du lese dette er du skandinavisk!

  23. The coming Video Game Wars by savvy · · Score: 3

    Today is a great time to be a gamer!!

    I work at a EB in my town, and I hear all sides of how people are looking at the next round of console wars. Basically, there are a few groups that pretty much everyone can be put it.

    A) The platform loyalists.
    I have heard people come in and say they will buy whatever Sony/Nintendo/Sega/Microsoft/Grandma/Acme puts out and they have no doubts that it will be the system that destroys all others.

    B) The patient waiter. These are the people that are going to wait for the next 3 systems to be released and then buy the one (ones) that have the best games. This seems to be the most logically one, but these days, whats logic anyways)

    C) The misinformed. You would be amazed at what some people think about the various systems. This is where the hype really plays in, and these are the people that marketing folks just LOVE.

    Unfortunately, it seems that most people fall into category C. Some peolpe think the PS2 is more powerful than a $3000 PC. Others think the GameCube is less powerful than the Dreamcast. Others still will try and convince you that Superman for the N64 is a good game.

    The Betamax comparison is completely off base here. The reason being that Betamax was actually better quality than VHS, but VHS still won the war. If anything, in the coming months Sony and its PS2 will be the VHS of the upcoming console shoot out, and it will be up to their marketing department to make the PS2 the mainstream machine.

    Everyone here knows that superior tech wont mean squat if you don't have a compelling reason to use it. On consoles this means exclusive games. Its looking like the PS2 is not going to get those exclusive titles from third parties like Oddworld 2 (recently announced to have switched to XBox exclusively), and instead they are going to have to rely on their in house dev teams (there is only ONE Sony brand launch title) to draw people to their platform.

    These upcoming console wars are going to be interesting indeed.

    1. Re:The coming Video Game Wars by alarosa · · Score: 2

      There's a very small 4th group that is there too.

      D) The consumate gamer. They don't care what platform it is, if the games are good, they'll get it.

      I fall into that category. The way I see it, the platform doesn't make the games, the games make the platform.

      Of course, I have a good income, a Visa, and a penchant for impulse buying, so that may be part of it too :)

  24. Re:what about nintendo? by White+Shadow · · Score: 1
    upto this point, nintendo has come through with one thing that few others have: quality games!
    I think you're assuming that what you find to be a quality game is the same as what others find to be a quality game. Obviously not everyone likes the same types of games and it's an unfair statement to say that only Nintendo comes out with quality games. Anyway, if we are talking about game quality, that's not quite the same thing as consoles themselves, considering it's not Nintendo that makes all the games for their machines. Also, many games are ported to multiple consoles so that's also a factor.

    Anyway, while I won't say one console creates quality games compared to other consoles, I will say that different consoles have different markets. For example, Sega has a repuation for having good sports games. Nintendo tends to be targetted for a younger audience (like, 10 year olds) that goes for action/adventure games (mario, zelda, bond, whatever). Sony, on the other hand, have a very large RPG market which is probably for an older crowd (teenagers). (Probably due to memory limitations of a cartridge compared to CDs. Those nice RPG movie sequences require space). Anyway, the point is, Nintendo doesn't have better games than other consoles, but they do have different games.

  25. PS2 - Not worth it by jeremyhu · · Score: 1

    Well while many of you are shelling out up to $700 for your very own PS2 before having even bought it, I'd like to say one thing... The estimate of $199 by next christmas in this article is WAY off. You can already get them for as little as $40 (US) in Japan. Why you ask. Because it sucks. Plain and simple. Games are going for as little as ooh $20 average... It is not fully backwards compatible with PS1 games... infact just search the web and you will already find lists of incompatible games... oh but wait it plays DVDs right??? Well not ALL DVDs... don't ask me how this happened, but it doesn't even play the Matrix... oh hmm... must still be alright though right because this is Sony... wrong.. the pure lack of 3D hardware makes this baby awful... take my advise and either buy a PS1 for $99, wait for a game cube, or wait for the PS2 to reach the sub $100 level... Sony pulled a Sega Saturn boys and girls.

    1. Re:PS2 - Not worth it by jeremyhu · · Score: 1

      All I have to say is DON'T BUY IT TIL YOU TRY IT!!! I played the japanese import the week it was released, and quite frankly the games look horrible. Take Teken 3 (PS1) for example... Play it in a PS2. Play in say King's stage... now as you move, notice the seam between the floor and the background??? Now put it in your PS1. See a difference??? Okay you are going to say that sure a PS1 game will play better on a PS1 than on a PS2... well try Teken Tag... notice the same thing? I sure did... And I will go back to my origional statement... If these babies are so hot, why are they going for $40 right now in Japan?

    2. Re:PS2 - Not worth it by jeremyhu · · Score: 1

      That's what I said, but if you look at Teken Tag (A true PS2 game) that identical problem is there. It is not a problem of teh PS2 harware emulating the PS1 hardware. If it were then Teken 3 would look bad and Teken Tag would look fine, but IT DOESN'T! Just play Teken Tag and look at the seam between the ground and the background... Wathc the background move. All I'm saying is that people right now with no system would be better off buying a PS One than a PS2. Plain and simple. As I said and noone has yet addressed... Why would they be selling for $40 in Japan if they were so good? BTW, Square's contract with Sony is almost up, and since programmers aren't finding the PS2 great for game development, where do you think they'll go? Most likely back to Nintendo. Many PS1 key hitters have jumped to X-Box exclusively, and if Square jumps ship, then theres not going to be many good PS developers... So to summarize, you'll have a lousy hardware system with very little game support. Sounds more like LaserDisc than BetaMax to me...

    3. Re:PS2 - Not worth it by Yardley · · Score: 4
      You are way off. I quote from Sony's website:

      Official PlayStation 2 Release: October 26/2000 at a price of $299 USD.

      $299 for a DVD player with digital sound (Dolby 5.1), FireWire, USB, game controller, 3.5" drive bay, backwards compatibility with PSX games, and an intitial selection of more than 30 games, including Unreal Tournament. (There are only about 7 obscure PS1 games which won't play. All current DVDs including the Matrix do play.) Here's the list of games:

      Consumers can find the following titles in October at more than 20,000 retail locations
      (listed in alphabetical order):

      • Armored Core 2, published by Agetec and developed by From Software
      • Dead or Alive 2: Hardcore, published and developed by Tecmo
      • Dynasty Warriors 2, published and developed by Koei
      • ESPN International Track & Field, published by Konami and developed by KCEO
      • ESPN X Games Snowboarding, published and developed by Konami
      • Eternal Ring, published by Agetec and developed by From Software
      • Evergrace, published by Agetec and developed by From Software
      • FantaVisionÔ , published by SCEA
      • Gun Griffon Blaze, published by Working Designs and developed by Game Arts
      • Kessen, published by Electronic Arts and developed by Koei
      • Madden NFL 2001, published and developed by EA Sports
      • Midnight Club: Street Racing, published by Rockstar Games and developed by Angel Studios
      • Moto GP, published and developed by Namco
      • NHL 2001, published and developed by EA Sports
      • Orphen, published by Activision and developed by Kadokawa Shoten
      • Q-Ball Billiards Master, published and developed by Take 2 Interactive
      • Ready 2 Rumble"! Boxing: Round 2, published and developed by Midway
      • Real Pool, published and developed by Infogrames
      • Ridge Racer V, published and developed by Namco
      • SSX, published and developed by Electronic Arts
      • Silent Scope, published and developed by Konami
      • Silpheed: The Lost Planet, published by Working Designs and developed by Game Arts
      • Smuggler's Run, published by Rockstar Games and developed by Angel Studios
      • Street Fighter® EX3, published and developed by Capcom
      • Surfing H30, published and developed by Take 2 Interactive
      • Summoner, published by THQ and developed by Volition, Inc.
      • Swing Away Golf, published by Electronic Arts and developed by T&E Software
      • Tekken Tag Tournament, published and developed by Namco
      • TimeSplitters, published by Eidos and developed by Free Radical Design, Ltd.
      • Top Gear Daredevil,published and developed by Kemco
      • Unreal Tournament, published by Infogrames and developed by Epic Games
      • Wild Wild Racing, published by Interplay and developed by Rage Software
      • X-Squad, published by Electronic Arts and developed by EA Square

      More than 10 additional titles are expected to be shipped in November and at least 9 titles in December, totaling more than 50 PlayStation 2-specific software titles in market by the holidays.

      November 2000 releases include (listed in alphabetical order):

      • Disney' s Donald Duck Goin' Quackers, published by Ubi Soft and developed by Disney Interactive
      • FIFA 2001 Major League Soccer, published and developed by EA Sports
      • F1 Racing Championship, published by Ubi Soft and developed by Video System
      • Gradius 3 & 4, published and developed by Konami
      • NASCAR 2001, published and developed by EA Sports
      • Rayman® 2 Revolution, published and developed by Ubi Soft
      • Super Bust-A-Move,published by Acclaim Entertainment and developed by Taito
      • The Sky Odyssey, published and developed by Activision
      • Theme Park Roller Coaster, published and developed by Electronic Arts
      • World Destruction League: Thunder Tanks, published and developed by 3DO

      December 2000 releases include (listed in alphabetical order):

      • Army Men - Air Attack 2, published and developed by 3DO
      • Army Men - Sarge' s Heroes 2, published and developed by 3DO
      • Carrier Morphed, published and developed by Jaleco
      • Formula 1 2000 CE, published and developed by EA Sports
      • MDK"! 2: Armageddon, published by Interplay and developed by BioWare
      • NBA Live 2001, published and developed by EA Sports
      • Oni, published and developed by Rockstar Games
      • Star Wars Starfighter, published and developed by LucasArts Entertainment Company
      • Warriors of Might & Magic, published and developed by 3DO

      First quarter of 2001 titles include (listed in alphabetical order):

      • 4 X 4 Evolution, published and developed by GOD (Gathering of Developers)
      • All Star Baseball"! 2002, published and developed by Acclaim Sports
      • Army Men Vikki's Adventures, published and developed by 3DO
      • Dark Angel Vampire, published and developed by Metro 3D
      • Driving Emotion Type-SÔ , published and developed by Square EA developed by Square
      • ESPN MLS Game Night, published and developed by Konami
      • Fur Fighters, published by Acclaim Entertainment and developed by Bizarre Creations
      • Gauntlet®: Dark Legacy"!, published and developed by Midway
      • Gran TurismoÔ 3, published by SCEA and developed by Polyphony Digital
      • High Heat Baseball 2002, published and developed by 3DO
      • Kengo, published by Crave and developed by Lightweight
      • NBA® Hoopz, published and developed by Midway
      • Onimusha"!: Warlords, published and developed by Capcom

      First quarter of 2001 titles continued (listed in alphabetical order):

      • Star Wars Super Bombad Racing, published and developed by Lucas Learning
      • The BouncerÔ , published by Square EA and developed by Square/Dream Factory
      • Tiger Woods PGA Tour 2001,published and developed by EA Sports
      • Ultimate Fighting Championship, published and developed by Crave
      • World Destruction League: WarJetz, published and developed by 3DO


      --
      --

      --
      He lives in a world where those who do not run the client software of the omnipresent meme are unacceptable.
    4. Re:PS2 - Not worth it by Kragma · · Score: 3
      I can't stop myself from replying to lists. Call it a compulsion...

      Dead or Alive 2: Hardcore, published and developed by Tecmo
      I liked this game better when I played it on Dreamcast six months ago. And it even had better, less jagged graphics then. New costumes though...

      Eternal Ring, published by Agetec and developed by From Software
      Evergrace, published by Agetec and developed by From Software
      FantaVisionÔ , published by SCEAM

      I have a really hard time even telling these games apart. Fantavision is such a yawn-fest that some places are requiring you buy the game to get the system.

      Gun Griffon Blaze, published by Working Designs and developed by Game Arts
      Wow, a 2D shooter with 3D graphics. Where have I seen this before?

      Kessen, published by Electronic Arts and developed by Koei
      It's Romance of the Three Kingdoms with graphics ripped out of Shogun. Neat idea, but Americans hate these kinds of games. Myself included.

      Ridge Racer V, published and developed by Namco
      I think I played this game a couple years ago, when it was called R4. Nice shiney, jagged, plastic cars though. Think I'll go back to F355, a superior game in every imaginable way.

      Street Fighter® EX3, published and developed by Capcom
      I think it's been pretty much established that this game is crap. It was ported from a PSX-based arcade machine. And 3D street fighter was a bad idea to begin with...

      Summoner, published by THQ and developed by Volition, Inc
      Wow, they fixed the jaggies...to bad about the game itself though...

      Tekken Tag Tournament, published and developed by Namco
      I think when this game was called Tekken 3 it...oh fudge it...

      Unreal Tournament, published by Infogrames and developed by Epic Games
      Very nice tech demo. Really shows off what the machine can do with a one year old PC game. The lack of a modem means you'll be playing with yourself though... Kinda guts the whole concept of this game.

      I'll stop there, it's getting silly. My point is, the games just aren't worth the $400 (system, game, memory card, retailer gouging, etc) price of entry. Especially when Dreamcast is keeping me more than busy enough.

    5. Re:PS2 - Not worth it by photon317 · · Score: 2
      Stop being pigheaded folks. For argument's sake, say all the PS2 games either suck or don't exist. You're paying $299.99 for a late-model Sony DVD player with optical audio output. THat doesn't sound too bad to me, maybe not great, but not far off either.

      Add into it that this $299.99 DVD Player also has an expansion bay for HDD/Ethernet... has builtint Firewire/USB... can load software... has memory cards, controllers, plays a huge market of PS1 games.....

      The system is well worth it as an alternative to a DVD player, even if no PS2 specific game titles ever existed. No doubt there will be a ROM update, a memory card image, or a CDROM for it soon enough that will have webtv-like software...

      Get over it people. I was a hardcore enough Nintendo fan to stick to my N64 (and older ones) through all other systems. I _never_ bought a PS1. But even _I_ have to admit that this system is the thing to buy.

      --
      11*43+456^2
  26. Re:I love Beta! by ifurita · · Score: 1

    My parents got our beta in the early 80s so it had a 'sleek, modern design.' It was the same size as a VHS and the slot where you popped in the tape appeared to be the same as a VHS (rectangular slot with a little flap that hinges into the machine). It lived through 3 rambunctious kids (starting at ~7 years old) and still works fine today. In the same span of time I think we went through 2 or 3 VHSs (mid-grade Panasonics and the like). We also have a beta video camera :) and a fine collection of John Hughes flicks which were picked up for practically nothing.
    But getting back to the point, quality of the machine means nothing compared to the modules the machine plays. I too followed Square, and I'll stick with Sony as long as Square does. And anyone who's played console games knows, say, playing Final Fantasy on a PC just isn't the same (some say it's better, I say pbbbt ! there's a reason why they sell console style controllers for PCs). I guess it's the same reason why I still haven't picked up FF Anthology, I don't want to play FF6(3) on a playstation when I've still got my SNES.

  27. Re:it all depends on SOFTWARE! by rcannon · · Score: 1

    Had you read the article, you might've noticed that the X-Box is going to be open sourced, so that (ideally) anyone can write software to it. If you're looking for a Linux based system, take a look at the Indrema. There was something about it on this sight a couple weeks ago.

  28. I think I'll hold off... by Baddas · · Score: 1

    Untill I can emulate them. Yeah. That should do the trick. Lesse here, 5 years between consoles, that's, hmmm, about 10x computing power compared to today. So reasonably I should be running a 8Ghz with 1.28 gigs of ram, a 300 gig hard drive... hmm. Yep. Emulation is the way to go. Not now, but later...

  29. Re:Why build for the Xbox??? by Lawbeefaroni · · Score: 1
    True. And don't forget that the PS2 will be backwards compatible with old PS games. Parents will definately like that. Granted no kid is going to want to play NHL 2000 when NHL 2001 is out, but parents and other buyers will at least feel better about not having to toss those old games. And they can always just rent their kids The Matrix on DVD to shut them up. The PS2 plays those too.

    Besides, I'm sick of all those whiny punks playing all my favorite mods (especially CS). I don't need Gran Turino or Final Fantasy XXI to come out for the PC. Leave those to the console kiddies.

    --
    "When it rains, it pours." --Morton's Salt
  30. I thought Signal 11 was gone... by TrentC · · Score: 1
    ...I mean, didn't you manage to whine your way into a front-page article on K5 to the effect of...
    I recently left slashdot, in part over the moderation system. I thought that now that everything is settled and squared, it would be a good time to do a writeup on what group-think is, how FUD works, and how to be persuasive in any crowd. Click on the widget to read my screed.

    Or was that, like just about everything else you seem to write, another totally self-serving, manipulative pile of crap meant to cash in on the "Slashdot sucks, we K5 readers are more intelligent than that" mentality?

    Oh wait, never mind. If you read his user profile he's apparently letting anyone use his account for karma whoring and trolling.

    Either that or it's his excuse for ending his pretense at "groupthink experimentation" and going back to being a shamelss karma whore / troll... argh, I've spent too much time thinking about this already...

    Jay (=
  31. Re:Epiphany by schulzdogg · · Score: 1
    Screw affording them, can a man keep that much crap in his living room? My little brother has a playstation, genesis, dreamcast, and N64 hooked up to his tv and it's like a shuttle launch when you try to play a game. Flip this, plug in that, move this, grab those controllers...

    God forbid you want to watch TV

    I really wanted a PS2 today, but couldn't bring myself to drop $500 for a usable system (ps2, controller, memory, games), plus the time to sit in line...

  32. M$ or Linux by Darkstorm · · Score: 1

    I know that the majority of the people out there paying for console devises don't care. but Honestly, do you really think that the PS2 based on linux will loose out to XBox based on windows? So I could have a stable console game machine to play with...or the mini-computer in a box that has a tendancy to crash on me...

    I don't know about anyone else, but I have a computer, and if I want to play a pc game I'll get it and play it on my pc. I am not buying a seperate peice of hardware to play something I can play now.

    PS2 is going like mad right now...I've seen several people who were in line at the stores to get theirs...

    Sony has done good, and will still do good, the ps1 was a good console box...and I have yet to find a lack of games or junk to go with it.

    Just my $0.02

    --
    If ignorance is bliss, the world is full of blissful people
    1. Re:M$ or Linux by zdarnell · · Score: 1

      And the odds of those people who rushed out to the store to get them of actually getting one are pretty much zippo.

      Pitting PS2 vs X-Box as Linux vs Windows is a pretty insane thing to do. Dreamcast as well offers Windows to those who wish to use it for an OS, and those games that run on it dont give the BSOD. What makes you think the X-Box, running an even more stable version of windows, is going to do the same thing? Not to mention PS2 is the first Linux useage in a console, the chance of Sony screwing this up is pretty high. Kudos for them using linux as the OS, but the OS does not exactly make the system.

      Imagine how much PS2 would be if they used an OS other than Linux, would be interesting to see, as if its not insanely high enough already.

  33. Re:The X-box is not as clean as you think. by Cuthalion · · Score: 2

    the Phantasy Star series

    --
    Trees can't go dancing
    So do them a big favor
    Pretend dancing stinks!
  34. the whole question is stupid by Pink+Daisy · · Score: 2
    First off, the way I hear it, Betamax lost to VHS for technical reasons... VHS was first to market that would fit a whole movie on one tape. I think if Sony loses, it will be for the same reason. Compared to X-Box, PS2 is not so great.

    On the other hand, if PS2 wins, it will be because the open development model of X-Box leads to a glut of crappy games, while Sony gets good developers with at least some minimal quality assurance. That's how Nintendo beat Atari so many years ago.

    Personally, I think M$ will win, because Sony is pushing PS2 as a desktop computer replacement, a role for which it is completely unsuitable. It doesn't matter; if we manage to send either Sony or MS down the tubes, we're left with one larger evil corporate monopoly that wants to take over the world, instead of two smaller ones.

    --

    If you are modding me down because you disagree with me, use the "Flamebait" category, not the "Troll" one.
    1. Re:the whole question is stupid by Pink+Daisy · · Score: 1

      I think you are confusing betamax with betacam. Betacam is used professionally. Betamax is dead.

      --

      If you are modding me down because you disagree with me, use the "Flamebait" category, not the "Troll" one.
  35. Journalistic accuracy? Or tabloid trash? by Chas · · Score: 1
    I'm sorry, I'm venting about the lack of anything resembling standards (or even PROOFREADING) in web news sites nowadays.
    they've already set their "sites" on the PlayStation3

    So all of Sony's websites, after PS2 is released here, will be hyping PS3?

    Sony's design for the PS2 is both sophisticated and elegant, comprised of four separate processors: the "Emotion Engine," a microprocessor far more sophisticated than the Pentium III; a "Graphics Synthesizer" capable of blasting polygons to the television; and two "Vector Units," which haven't been seen before except on exotic supercomputers such as Cray's Y-MP. It's not just a video-game console, it's a cheap supercomputer.

    Way to stay objective. Never mind the fact that if all you did was dedicate the P3 to outputting games to a 600x400 TV screen, you'd rip up framerate wise as well. Hence the X-Box.

    upstart video-chip developer Nvidia, who swept in from obscurity a little over a year ago
    Obscurity? nVidia hit the scene a lot earlier that "a little over a year ago". The Riva128 was a VERY talked about card. And the TNT became a Voodoo2 killer (though not an SLI killer). This was back in August/September of 1998. Apparently, to this guy, they didn't exist before the TNT2 Ultra.


    Chas - The one, the only.
    THANK GOD!!!
    --


    Chas - The one, the only.
    THANK GOD!!!
  36. Rambus by cameldrv · · Score: 1

    In theory it's not bad technology, but the memory latency is huge and this is a major problem for most code. The bandwidth doesn't do you any good unless you use liberal prefetching and huge cache lines. Perhaps for console systems this will become the norm. As it stands in the PC market, programs aren't designed for this type of memory situation and thus they run slowly.

  37. Re:The X-box is not as clean as you think. by _Logic_ · · Score: 1

    First, DC uses DirectX as an API. Second, the only "goofy chip" to learn on the XBox is the video hardware. The amount of dev time getting a poly pipeline set up is insignificant to things like game logic or asset creation for a title.

    Current compilers are uber-optimized already for the x86. The bulk of game code can be written in C++ with an assurance of reasonable performance.

    Does that mean that X-Box will do better than the PS2? Who knows?

  38. Why build for the Xbox??? by motardo · · Score: 1

    The Xbox is a PC!!!!!!!! It's using standard parts! People are so damned lazy.

    -motardo

    1. Re:Why build for the Xbox??? by Foss_Eats_Sod's_Meat · · Score: 1

      "Exponentially"?
      Since when?
      The range of values that a 128 bit word can represent is exponentially greater than that of a 32 bit word but processing speed is utterly unrelated.
      For your information it is not a 128 bit processor but a 32 bit MIPS based processor with a pair of vector units sitting on a 128 bit memory bus.
      The same way a P3 is not 64 bit but is actually 32 bit with a 64 bit memory bus (yes, the same is true of the N64).

      The fact that the PS2's CPU is starved of memory bandwidth even though it has several times the amount that the P3 has to cope with is a good indication of its true throughput.

      --
      grab your ankles bitch
    2. Re:Why build for the Xbox??? by -brazil- · · Score: 1

      Um, what the kids will be asking for can be very easily manipulated with enough advertising dollars, and who else, if not Microsoft, has those?

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    3. Re:Why build for the Xbox??? by Anonymous Coward · · Score: 1

      The XBOX is *not* a standard PC, nor does it use standard PC parts for the most part. The bus is quite different as is the graphics chipset, although a version of the nvidia chip will appear for the PC market.

    4. Re:Why build for the Xbox??? by drinkypoo · · Score: 1
      For your information it is not a 128 bit processor but a 32 bit MIPS based processor with a pair of vector units sitting on a 128 bit memory bus.

      Actually, you're wrong, too. It's still not a 128 bit processor, but it's a package a 64 bit MIPS III-series chip and two vector units. It accepts 128 bit words, and breaks them down for handling by one or the other of the 64-bit vector units. See this page on ars techinca for more information on the CPU core.

      Emotion Engine Resources:

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Why build for the Xbox??? by Foss_Eats_Sod's_Meat · · Score: 1

      Oops! Wrong series of MIPS!
      Just a typo honest.

      An embedded processor at heart essentially.

      --
      grab your ankles bitch
    6. Re:Why build for the Xbox??? by Trepalium · · Score: 1
      Actually, yes, I have seen a console crash. It wasn't accompanied by any fancy "something has gone wrong" screens, the game simply ceased working until the console was reset. I doubt the PS2 will BSOD, then again, I doubt the X-Box will either. Both will more than likely just halt upon a critical error. Many games have bugs in them that cause the console to crash... Final Fantasy III on the SNES comes to mind with the invisible sketch bug that would either give you large quantities of rare items or crash the game entirely.

      My prediction is that the X-Box will mostly harm PC and PC game sales more than the traditional console game sales. Rabid console gamers and rabid PC gamers tend to be very different in their game tastes, at least partially due to the fact the game genres available on each of them are traditionally very different. PC game markets have been saturated with first person shooter games and multi-user internet games, whereas consoles tend to have more platform games, 1-4 player games, and sports games. Plus the definition of RPG on PC versus console is extremely different. People who like console RPGs seem to rarely cross over to PC RPGs, and vice versa.

      --
      I used up all my sick days, so I'm calling in dead.
    7. Re:Why build for the Xbox??? by andr0meda · · Score: 2


      Here`s why you`d develop for the xbox:

      The PSX2 has an impressive feature set, but this time,
      sony isn`t betting on games alone. The games that are
      allready out there are specifically tailored to psx2,
      and ho would expect otherwise, yes. But this also means
      there is little more room left for gradually stepping
      up the game quality of the next series of games.

      When the first psx came out, developers still had to
      find out how it worked from scratch, this time things
      are different. Some preferred Japanese teams have direct
      support while other companies need to go out and pay for
      'obscure' documentation, and then hope they can make the
      best of it. Some of the games out now allready make very
      heavy use of the new dedicated hardware. This also means
      the lifespan of interest in the psx2 will not last as
      long, and that is why Sony absolutely needs to turn the
      psx2 into a fullblown homecomputer.

      Betting your game development on psx2 NOW is tedious.
      Chances of standing out with your game on a technical
      perspective are slim. PSX2 is allready past it`s hype
      while xbox still has to appear, and it won`t be until
      people experience the hard framerates that the hype
      around it will subdue.

      On the other hand, you have the xbox. Here, too, there
      are issues. Microsoft allready bought Bungie and knows
      how to create games on the pc platform. This time, they
      control the hardware, andthe software, which makes you
      wonder about their api`s and the REAL openness.

      So, while they say their api`s are open, the reality
      learns us that they are charging money for it. Still
      the chances that you can score on xbox are
      potentially higher because the platform is not out
      yet, and there`s room for follow-ups in case the
      game should proove to be enhanceable.

      On a sidenote, it`s interesting to see that while Oni
      (by bungie) was due to be released earlier this year,
      it`s obvious that Bungie will want to publish the title
      on xbox first. Clearly, Microsoft wants to enter the
      fight with a major kick-off.

      So if I had to choose now, I`d choose the xbox. It`s
      PC related, and the games you write for xbox are
      portable to the PC, making sure they address a
      microsoft accustomed crowd.

      what do you think ?

      --
      With great power comes great electricity bills.
    8. Re:Why build for the Xbox??? by andr0meda · · Score: 1

      And oh, I just found this interesting article on the dailyradar regarding the xbox and ps2

      Have fun!

      --
      With great power comes great electricity bills.
    9. Re:Why build for the Xbox??? by Trepalium · · Score: 2
      And on the other hand, you have a CPU and system archetecture that's carrying baggage from twenty years ago, running Windows, that's going to piss off all of MS's OEMs that are trying to sell sub-$1000 machines to consumers with less money than the average PC owner.

      I don't know if you've noticed, but console games are traditionally a lot different from PC games. Although it might be an easy port from PC to X-Box, the opposite will almost definately not be true. The so-called "openness" of a console is a rather silly arguement. No console up until this point has had an open design that anyone could develop for, and I don't expect it to change anytime soon. The fees for licensing the development kits and for manufacturing it on licensed media has tended to prevent entry for those who aren't qualified to work on it. I personally don't subscribe to the notion that "Open Source" or free software works for all forms of programs, and games are one I believe only work well from commercial companies that employ artists and designers instead of enthusiasts.

      --
      I used up all my sick days, so I'm calling in dead.
    10. Re:Why build for the Xbox??? by JWW · · Score: 1

      If Microsoft retains tight control on the API's so that they are the only major game ventdor for the XBox, it WILL fail.

    11. Re:Why build for the Xbox??? by Zapa · · Score: 1

      I was 13 once and I was quite aware of what brand console I was playing and so did my friends.

    12. Re:Why build for the Xbox??? by ender- · · Score: 2
      And also don't forget who is going to BUY these boxes. The parents. But they aren't going to buy them because they've researched the different console options and decided on one. No, they are going to buy it because little johnny wants a Nintendo/Playstation/Sega for Christmas. The names of the three big consoles have been entrenched for years in the minds of kids. Many [if not most] of these kids have already been playing the last generation of consoles. They are going to want the same company's next generation because they know the games and they know the styles of the console.

      If MS successfully releases the XBox, say before next Christmas, how many kids do you think are going to ask Santa/Mom/Dad for one compared to how many ask for a PS2, Dreamcast or Dolphin?
      I for one won't be putting my money on the Xbox...as a matter of fact, I WILL be buying a PS/2.

      Now I'll admit that Sony was the newcomer with the Playstation, but at the time the PS was way ahead of the competition [SuperNES] at the time, and they had great games and it was stable. MS *might* be able to get some good games, but I honestly don't have much faith in them developing a STABLE platform. And if the kids have problems with it, they won't play with it. And if Johnny doesn't like his XBox, his friends aren't terribly likely to want one then either.

      Ender

    13. Re:Why build for the Xbox??? by Fervent · · Score: 3
      Why build for the XBox?

      - Standards-compliant PC hardware.
      - Fixed form the same as a console.
      - Consistent C++ programming language with no major differences (easy to port to from PC).
      - Stellar graphics hardware from NVidia, especially at TV resolutions.
      - A groundbreaking amount of voices on the soundcard.

      If you were a developer and got a chance to play with this toy, would you turn it down? PS2 is good and all, but to say XBox is going to be bad because "it's using standard parts" is, in your words "so damned lazy".

      --

      - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

    14. Re:Why build for the Xbox??? by Trepalium · · Score: 1

      On the other hand, Sony has been marketing successfully for a large number of years already. They know what sells a console, they know what doesn't. Microsoft doesn't have this kind of experience yet -- most of their advertising is geared at 20-30 year old middle class consumers, not the 12-16 year olds the consoles go after for the most part. It's hard to tell how well this'll all do. Microsoft has the money to buy talent, but tradition dictates that Microsoft can't get things right until version 3.0.

      --
      I used up all my sick days, so I'm calling in dead.
    15. Re:Why build for the Xbox??? by JustChad · · Score: 1

      Sony WAS ahead of SNES with the playstation... Oddly enough though the original Playstation was desgined by nintendo. As for the new Playstation, I've got to tell you, I just got to work after picking mine up at 6am today, and GOD WAS IT HARD TO PUT DOWN. All the hype about bad graphics and flickering may have been true at the Japanese launch, but it's all been ironed out... As for tough programming, any of you who are developers of any type of software know that a chalenge is a chalenge. That makes work interesting. Most of the companies who got in early and made the best PS1 games are at it still, making some of the most amazing games ever. All this with only a basic knowledge of the systems gutts. Think where the games will be after a year of toying around, trying different things etc. Come Christmas next year, I see PS2 being in more homes than its father, whether as an internet appliance, a videogame console, or as a home theater must... ~Chad

    16. Re:Why build for the Xbox??? by JustChad · · Score: 1

      yeah, while they're at it they could come up with an xmfc... You know, an extra dvd with its own 40mb of memory to run in... I don't know... Have you ever seen a console crash? Do you think your playstation2 will ever bsod? heh heh heh... Just kidding. I agree and disagree.
      I agree in that there are more developers that know pcs than PS2... but that will change... All I know is that I'm an adult, yet I still buy console games for entertainment... Most PC games, though often graphically superior are not nearly as fun. I disagree in that there are SOOO many crappy titles for PCs, and developers that make games and just hope it turns some sort of profit. I mean, there are companies that put out like 10 games at a time, but they all suck.. you know?

      Anyway, that's that...
      Chad

    17. Re:Why build for the Xbox??? by psocccer · · Score: 2
      This is too true, on both parts.

      1) There is no reason for a console company to open source their SDK. After all, it's been pointed out way too many times that they simply don't make any money off the console itself, as in hardware, and sometimes even take a loss. Sure, Sony makes some games, but their real money comes from licensing the SDK and putting their <patented>Stamp of Approval</patented> on the games. It's not the consumers (directly anyways) that they make the real money from, it's the Squaresofts, Capcoms, and Konamis. By open sourcing the SDK, they would risk the potential of having another SDK or even modified SDK released, and that could be trouble even if they drag the people through court.

      2) Games don't translate well (usually) from console to PC or the other way around. Sure, you could play Diablo 2 on a console, but the die hard gamers play it on PC. Why? Because that little controller doesn't do the game justice, I mean, how are you going to use any hotkeys? I'd imagine it's tuff to get far without being able to 1-9 hotkey those potions of health and mana. And on the other side of the fence, people on consoles get games because they aren't generally as complex, key wise, and it's just "Pop it in and play" and when you're pissed at that wyvern on level 7 for killing you for the hundreth time you just shut it off. There are some really involved console games, but the majority are fast action button crunching fun! Not learn 500 key combinations so that you can do that jump-spin-switch to railgun in midair-frag all while grabbing that extra health pak and landing on a moving platform-press hotkey for taunt and laugh at your oppenent move. They are different platforms for entertainment.

    18. Re:Why build for the Xbox??? by JustChad · · Score: 1

      Also, fine faster bus speed is great, but a 300mhz 128 bit processor vx a piii733? Am I wrong in thinking that's a grossly unbalanced battle? I don't know...

    19. Re:Why build for the Xbox??? by JustChad · · Score: 1

      vs... not vx... sorry

    20. Re:Why build for the Xbox??? by JustChad · · Score: 1

      Well... look at it this way...

      PS2 plays PSX games... That means that PS2 TECHNICALLY has litterally THOUSANDS of titles available at launch... Making it the most well backed console ever...

      ~Chad

    21. Re:Why build for the Xbox??? by JustChad · · Score: 1

      Actually what I'm saying isn't that one is faster than the other. What I was saying is that the shear processing power of a 128bit processor is so exponentially higher than that of a 32bit one that it DOESN'T MATTER. Understood?

    22. Re:Why build for the Xbox??? by JustChad · · Score: 1

      Plus it's not nice to call people idiots when they're listening.


      Weinie.

      Joking

  39. Amiga by fReNeTiK · · Score: 1
    Of course, this always happens with console platforms. For example, compare
    • ...
    • Early Amiga games (Marble Madness) with later ones (Elfmania, Stardust)
    • ...
    You really want to start an Amiga flamewar, don't you?

    The Amiga is/was NOT only a game machine dammit!

    :)

    --
    I strongly believe that trying to be clever is detrimental to your health. -- Linus Torvalds
    1. Re:Amiga by Apotsy · · Score: 2
      The Amiga is/was NOT only a game machine dammit!

      Neither was the C64, which also appeared in his list.

      I think what he meant to say was "this only happens in FIXED platforms". That is, platforms whose hardware capabilities remain constant or nearly constant over time. Consoles certainly fit that bill, as do long-lived proprietary computer/OS platforms like the C64, the Amiga, the Atari series, and others (if I left out your favorite, don't flame me).

  40. Re:Sega: long line of bad games by Haileris · · Score: 1

    Ooh Sorry but I must disagree big time here. Look at the dreamcast section on gamespot. See how many titles are above 9?!? Sega has got great games for the dreamcast. They always had great games but yeah sometimes they clucked up. Now the NES/SNES were great but then didnt Nintendo cluck up just as big with the N64 (CD's will never be popular...) Sony hit it big cos they got people who arent really interested in video games to buy their console. They captured the average joe on the street and got his money. There are some really great games out for the Playstation but there is a LOT of crap and I dont think that the top games for the Playstation outshine the Dreamcasts. Now as for the PS2...the first set of games do *not* match up to Sega's present offerings in any shape or form. Soul Edge vs Tekken? SE wins. Madden vs NFK2k1? NFLetc is the better *game*. Touch passing man! Ridge Racer looks good mind you :) Personally, I think the PS2 will rise because they have the hype with them and their kit is a step above the Dreamcast. If that had come with DVD as standard I think it might have been different. Guess we shall see!

  41. Developers. by xonix7 · · Score: 1

    I think that what it'll take to make the XBox a success is not so much marketing/public mindshare as much as developer mindshare. Note, too, that this doesn't mean "most developers win". This might eb true in the PC/Corporate market, but in the console market, the platform with the most *good* games will walk away the winner. So what MS needs to do is concentrate on getting the likes of the Steve Wostons of the world to notice the platform. Surely, people like Woston already have preview versions of the Xbox. The question is, will they prefer them over other platforms and write games accordingly?

    --
    Everything is but a number spoken by itself.
  42. PS2 by grovertime · · Score: 1
    Just thought I would mention that I just walked in from the Toronto Maple Leaf trouncing of the expansion Minnesota Wild and, like the geek I am, surfed on to Slashdot immediately. Lo and behold, my night has been centered around PS2. I think it was the major sponsor at the game tonight, pushing its new titles - Tony Hawk is still the best - and then some. Anyway, it actually crossed my mind that PS2 could go in a similar direction as Beta has so I wanted to share my enthusiasm with you folk. What's your favorite title by the by?

    1. My Second Vote Was For Gore
  43. What are you on? by mike260 · · Score: 2

    Jet Set Radio, Virtua Tennis, Crazy Taxi, Phantasy Star Online, Sonic, Samba de Amigo, F355 Challenge, Virtual On, Eternal Arcadia, House Of The Dead 2, Shen Mue. Each of these is original, fresh, polished and a lot of fun. That's the output of a single company in a single year. So here's my question: Are you *completely mental*? The market has completely failed to go where the games are. The public at large is currently showing a distressing prediliction for third-rate driving games and clones of clones of clones.

    1. Re:What are you on? by drinkypoo · · Score: 1
      Jet Set Radio, Virtua Tennis, Crazy Taxi, Phantasy Star Online, Sonic, Samba de Amigo, F355 Challenge, Virtual On, Eternal Arcadia, House Of The Dead 2, Shen Mue. Each of these is original, fresh, polished and a lot of fun.

      Jet Set Radio is, in fact, original and new. The last rollerblading game I can remember was Skitchin, from the days of the Genesis, and it was lousy. Virtua Tennis is cute, but it's just another tennis game with updated graphics. Crazy taxi is kind of new, but to me it's just another racing game with bad physics. Phantasy Star online is more or less new; At least it's multiplayer. Sonic is fast, but it's certainly not new; It's too similar to Crash Bandicoot or Mario 64 for that; In the end it's a platform game on speed. Samba De Amigo comes on the heels of dance dance revolution, Parappa the Rapper, and Umjammer Lammy - Or, if you want to set the dial on the way-back machine for the eighties, Simon. F355 Challenge lacks difficulty settings and an external view; This hardly qualifies it for uniqueness. Besides which, it's an arcade conversion. Virtual On was present on the Saturn, and it's an arcade conversion as well. I've never heard of Eternal Arcadia, so I'm not qualified to comment on that one. House of the Dead 2 is called a sequel for a reason, and besides which, light gun support would have been nice. And shenmue is like FFVIII with dragon's lair spliced in where there should have been combat scenes.

      So, uh, Jet [Set | Grind] Radio is where yhe originality in your list is, and there is no freshness that I'm aware of. While many of these games are entertaining, only one of them has all three of the positive adjectives you cited.

      The public at large is currently showing a distressing prediliction for third-rate driving games and clones of clones of clones.

      And this is different from normal how? A person may be smart, but people are stupid.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:What are you on? by mike260 · · Score: 1

      Ok, we appear to disagree a little on our usage of the word 'original'. I'm not suggesting these games each defined a new genre, but almost all of them had unique features and original gameplay concepts.

      Virtua Tennis: I've seen a 5 year old play her grandad at this, just having fun batting the ball backwards and forwards using a single button (and not even the D-pad). I've also seen the two most hardcore gamers I know (both ex-game-testers) play the game to death, and they've still not worn it out. That range of gameplay is original as far as I'm concerned - the game has NO learning curve.

      Crazy Taxi: Get past the fact that it's NOT Driver, and you'll find a scoring system that makes for pretty compulsive high-score chasing. Yes, the physics were terrible but if you played the game as intended that wasn't an issue.

      Sonic *was* original - you could replay most levels with several different characters, each of which would negotiate the levels in completely different ways. That aside it also had an awful lot of little gameplay elements I'd never seen anywhere else.

      Virtual On 2 is obviously not an original game if you consider Virtual On 1. Otherwise, it unquestionably is.

      Eternal Arcadia is pretty damn original-looking game. Check out the screenshots here.

      If Samba de Amigo isn't original, please name another game you control with maracas.

      House Of The Dead 2: Ok, busted. Not at all original. Qualitywise, however, it's the gold standard of lightgun games.

      F355 is original in that no other developers have dared put such a 100% hardcore driving simulation onto a console - it doesn't have an external view because neither do Ferrari drivers. It does have difficulty controls in the driver assists though.

      I found Shen Mue very strangely compulsive. I ended up really immersed in the game world; truly a very odd game indeed. Not fun in the arcade sense but very enjoyable. Incidentally, the combat engine is a stripped-down Virtua Fighter, not Dragon's Lair at all.

      A person may be smart, but people are stupid

      Oh dear. I was trying to cut back on cynicism but I have to agree with you here.

    3. Re:What are you on? by FauxPasIII · · Score: 1

      I can't believe you didn't mention Space Channel 5. It's become one of my favorite games around for any system, bar none... if it just had a little more replay value (I can beat it in about 30 minutes now, and it's more or less the same each time), it would be my uncontested favorite.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
  44. Dreamcast by Fervent · · Score: 4
    Personally, I'm putting my early money on the Dreamcast. Sega has always put innovation before profits, and games like the new Ecco and Jet Grind Radio are no exception.

    Plus, you *have* to play NFL2K1. The gameplay and artificial intelligence are outstanding.

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

    1. Re:Dreamcast by Foss_Eats_Sod's_Meat · · Score: 1

      The Genesis wasn't 'king' for long, even in America. In Europe it got badly stomped by the SNES.
      The N64 still has titles being developed for it because it is a well-liked machine that is easy to develop for. Most companies are dropping Dreamcast support already though.
      Sega sales just don't stay high for very long.

      --
      grab your ankles bitch
    2. Re:Dreamcast by drinkypoo · · Score: 1
      so did I. I just hope that the DC would not end up like the Saturn and 32X

      The Saturn and 32X were somewhat different situations. The 32X was a poor attempt to revive a dying platform. The Saturn was a beautiful platform with inadequate design tools.

      Anyway, Sega is out of the console market, in the future. They'll try to recoup their losses by licensing DC "technology" out. But the DC is already on its way down the tubes. EA announced (some time back) that they won't be putting out any more DC games. Sports titles are a big part of a console's success (because people who wouldn't otherwise buy one, buy one) and EA sports is a big part of sports titles.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Dreamcast by Slackest · · Score: 1
      The Dreamcast has, unfourtunatley, been doomed from the get go.

      Sega's churned out a whole bunch of great games for the system. However, with thier previous few attempts (Sega CD, 32x, Saturn), they've quite thoroughly botched things up. As a result, they've got a negative vibe going for them. Many will avoid the Dreamcast because of previous bad Sega experiences.

      Also, the PS2 will play your old PSX games, but makes them look nicer. Always a plus.

    4. Re:Dreamcast by cancrman · · Score: 1

      Madden NFL 2001 =/ NFL2k1.

      2k1 is a DC exclusive.

      Just wanted to clarify.

      Pete

      --
      The sole purpose of the Internet is to get porn and bomb making plans into the hands of children.
    5. Re:Dreamcast by drinkypoo · · Score: 1
      The Saturn was not inovative. It was three mismatched logic boards strung together with a long of jumpers and extra wires.

      If you want to look at what systems really WERE innovative, then, the only (multi-game) systems were Odyssey (which used jumpers rather than ROMs to set up games), Atari 2600 (intellivision and colecovision were just clones), Vectrex (Vector Scan in the home was nifty), NES (Which was far more advanced in every way than any home system to come before it), Whatever the first CD system was, and the PS2. X-Box will also qualify.

      The dreamcast is just a hopped up version of, well, the saturn or the playstation. It's got 3D acceleration, decent sound, functions as a CD player, et cetera. It's got a faster CPU and better 3D than the previous generation, but that's about it.

      To Saturn's credit, it was the first game system with a dual-CPU architecture. Most systems have an architecture which used more microcontrollers than just the CPU, but the Saturn had two identical CPUs for the purpose of churning code. Of course, so did the 32X, but it wasn't a complete console.

      PS2 is the first system to have hardware specifically designed for handling AI, so it must be innovative.

      X-Box gets honorable mention for being the first game console to be a stripped-down PC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Dreamcast by Jenova · · Score: 1

      >early money on the Dreamcast
      so did I. I just hope that the DC would not end up like the Saturn and 32X

    7. Re:Dreamcast by ekidder · · Score: 1

      Odd.. I just sent a Dreamcast back because there were no games for it that I liked. My choice of game is limited to RPGs, Syphon Filter-type things, and virtually anything Square makes if it doesn't fit into one of those two groups :) I couldn't find anything for Dreamcast which fit those groups and looked somewhat interesting.

    8. Re:Dreamcast by Zan+Thrax · · Score: 1

      There's enough good games out now that the cost of a DC isn't wasted even if they stoped all releases tommorrow. I bought mine less than two weeks ago, and I'm glad. There are several excellent games already out, and it cost less than half what a PS2 does. Next spring or summer, I'll probably get a PS2, since second gen games (which is when good ones start showing up) will be appearing, and any surprise hits from the pre-christmas releases will be back as $20 Greatest Hits versions.

      --

      Intolerant people should be shot.
    9. Re:Dreamcast by Foss · · Score: 1

      You really are a bastard for using that name! When you come over next, make sure you're feeling flexible. You'll need a calculator to work out the amount of times I'll make you grab your ankles :-P uuh.. sorry about the complete irrelevance to the post here.

      --
      You've got mail. Pattern baldness. - Crow
    10. Re:Dreamcast by Foss_Eats_Sod's_Meat · · Score: 1

      Nothing to stop you doing the same 'little' boy.

      Unnnggnnn! *crack* *pop* *crack*
      (Getting back all nice and flexible for some good old fashioned ankle grabbing.)

      --
      grab your ankles bitch
    11. Re:Dreamcast by sean23007 · · Score: 1
      I simply cannot understand what you mean. Sega has always put innovation before profits... I suppose that is true, but don't you think that could be something of a problem? Look at what happened to them with the Sega Saturn! They came out with the 32-bit console first, people were like "Wow!" and then Nintendo one-upped them with a 64-bit system that was considerably better, and Sony came onto the scene with the Playstation which may or may not have been a more powerful system, but developers were simply able to create better games for the Playstation, so people bought the powerful N64 and the excellent PSX, and eschewed the too-early Saturn. The exact same thing is happening now. Sega released their system too soon, and it is nowhere near good enough to compete with the PS2 or the XBox or even the oft-exagerrated GAMECUBE from Nintendo. Sega may have squandered its second last-chance, and I can't see them succeeding with the under-powered Dreamcast.

      Boo Sega!

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    12. Re:Dreamcast by Zan+Thrax · · Score: 1

      Yep. And trying to fill up the high score charts on Crazy Taxi is frustrating/addictive -- in a good way...

      --

      Intolerant people should be shot.
    13. Re:Dreamcast by Quarters · · Score: 1

      Whoops, my mistake. I saw the 2k1 and just assumed Madden.

      What can I say? I work for EA...

    14. Re:Dreamcast by Quarters · · Score: 1

      The Saturn was not inovative. It was three mismatched logic boards strung together with a long of jumpers and extra wires.

      You can play NFL2001 on the PC, N64, Dreamcast, PSX, and PSX2. It's not a Dreamcast exclusive.

    15. Re:Dreamcast by Refrag · · Score: 1

      Judging from what I saw this morning, I would have to say that the PS2 will be king of the hill for quite some time. Once Sony manages to ship enough units for it to reach the top, that is.

      I went to my local Best Buy this morning (I was a bit early, I thought it opened at 9, but it must open at 10) to pickup a PlayStation 2 if they had any left. There was a huge line outside of the store. There must have been over 100 people waiting in line to get a PlayStation 2. I, obviously, kept on driving!

      PlayStation seems to have captured a lot of people's minds away from Dreamcast & Xbox.


      Refrag

      --
      I have a website. It's about Macs.
    16. Re:Dreamcast by g_mcbay · · Score: 2
      The N64 was a dismal failure in Japan, and has long been a mixed bag in the US. Nintendo exists today primary due to the Gameboy variations and by extention, Pokemon and all of the merchandising surrounding that.

      At any rate, its funny that you ask "why wouldn't I stick to the successful past of PSX and N64"? After slagging Sega (who deserve it, somewhat)... The Genesis was king of the consoles in its time, just proving that a successful past doesn't count for _that_ much in the console world.. It helps get developers pumped (especially when something is as successful as the original PSX), but doesn't guarantee success.

      Its also generally agreed that Sony's pretty much botched the roll out of the PS2, which may hurt its long terms sales once all the hardcore gamers buy theirs...

  45. Obvious parallel by Signal+11 · · Score: 2
    The incredible complexity of the PS2 is also Sony's Achilles' heel. Manufacturing difficulties with the Emotion Engine have forced Sony to cut back on the number of PS2s that will ship before Christmas -- not that a shortage has ever made any hot toy anything but hotter (consider the Furby), but, more alarmingly, game programmers, reared in a world where they only had to worry about one processor on a console, are now recoiling in horror as they struggle through the elements of parallel processing, high-performance computing architectures, and technical documentation that has been politely described as "obscure."

    But completely irrelavent.

    The betamax lost for one reason only, MARKETING.

    That's how it works. There is a reason noone is using CP/M anymore. The Betamax had hardly any movies released.

    This article is a worthless Piece of Shit.

    --

    1. Re:Obvious parallel by Signal+11 · · Score: 1
      You are waaaaay off. VCR's and Betamax's were similar in cost at the time of release. The fact that one got adopted and mass-produced later reduced the cost.

      BetaCam is almost COMPLETELY unrelated to the betamax format.

      Think about what you post before you do. You will look much less stupid, asshole.

      --

    2. Re:Obvious parallel by Anonymous Coward · · Score: 2

      Maybe you missed why they used the betamax comparison:

      "Twenty years ago, Sony tightly controlled the titles made available for its technically superior videocassette player -- specifically, no adult content -- and found themselves quickly locked out of an incredibly lucrative market for adult and family content. If Sony keeps a tight grip on the PS2 [as far as licensing fees go], they may actually help Microsoft create the new VHS."

    3. Re:Obvious parallel by Trepalium · · Score: 1

      The betamax also screwed up technology licensing to other companies. Whereas VHS was manufactured by nearly every company under the sun, Sony was pretty much the only manufacturer of betamax. License fees were too high and restrictive. On the other hand, with the Playstation, Sony gave development licenses to practically anyone who had the money and asked for it. They even created a "learning" machine, that they sold to anyone for $750

      --
      I used up all my sick days, so I'm calling in dead.
    4. Re:Obvious parallel by Tuzanor · · Score: 1
      Tell me Signal, do you have any friends? You seem to be posting at /. every few minutes. Did people make fun of you in school? Maybe if you weren't such a whiney obnoxious prick everyone wouldn't be insulting you more than they do JonKatz.

      Think about it, there are better things to do than annoying Taco about the moderation system, the Karma cap, or whatever else is preventing you from getting 1 more karma.

      Nobody likes you. Nobody likes you becuase it's people like you that are ruining slashdot by co plaining again and again and again...so one more time LOUD AS WE CAN: SHUT THE F*CK UP!!!

    5. Re:Obvious parallel by Anonymous Coward · · Score: 1

      So are you tired of posting as anna-marie?

      It wasn't marketing as much as cost.

      But sony has pushed the bata format far pased vhs, with batacam, second only to 1inch tape in quality.

      Well except hdcam, but that is a different story.

    6. Re:Obvious parallel by Psinoside · · Score: 1

      "This article is a worthless Piece of Shit." ^^did somebody spend too much money on their PSx2?

  46. $250 dollars for added realism. . . how about by Lostman · · Score: 1

    they send me $10 and I will send them Lostman's Complete Book of True Reality. This book is guarenteed to explain how to obtain added realism to events such as Baseball, Football, and Soccor by "Going out and Experiencing Them"(c).

  47. Sony... by pb · · Score: 1

    As far as I can tell, what this will mean for Sony is that the first games for the Playstation II will be impressive, and it will have much room to grow, especially as the programmers get smarter about using the beast.

    Whatever else people might say about Sony, the PSX2 is here now, and the X-Box isn't. Once it comes out, sure they'll have some competition, but I think a lot of people will just stick to using their PC's. As long as Square sticks with Sony, I'll be interested. ;)

    However, what I really wanted to play was Metroid 64. And for that I'll probably have to wait for the 'Dolphin' or whatever. BAH.
    ---
    pb Reply or e-mail; don't vaguely moderate.

    --
    pb Reply or e-mail; don't vaguely moderate.
    1. Re:Sony... by Emil+Brink · · Score: 2

      The name isn't "Dolphin" anymore. It's GameCube... I thought everyone knew that by now. ;^)

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  48. Re:Rambus uses less pins so it's cheaper. by Foss_Eats_Sod's_Meat · · Score: 1

    N64 used Rambus, look what Nintendo learned from that: The N64s memory expansion which 'added extra video memory' actually REPLACED the original video RAM with a much lower latency type resulting in substantial performance increases in a few games that were oddly programmed.

    Also the Gamecube uses a 16MB integrated SRAM main memory.
    They REALLY don't want to suffer Rambus-like latencies again!

    --
    grab your ankles bitch
  49. Re:it all depends on SOFTWARE! by msim · · Score: 2

    >of course, we will never see sony, nintendo, or microsoft ever do anything like that ;) how much you want to bet the XBox will have some type of microsoft bios/rom that will make it impossible to install linux on it? :)


    Say... Something like a little message on the screen saying.

    "By attempting to install an alternate Operating System on your Xbox you have violated the terms and conditions for using this Computing device. While you were reading this your hard disk has been formatted and your bios erased. Thank you for choosing the Xbox, have a nice day

    ****PLINK****
    --

    --

    Life is like a box of chocolates, you never know when your gonna get food poisoning.
  50. Re:Betamax was never better! by Foss_Eats_Sod's_Meat · · Score: 1

    Anyone using a TV sytem other than NTSC will be able to laugh at your post smugly.

    You have the lowest quality television system in the world and you wonder why it's difficult to tell the difference between Betamax and VHS? :D

    --
    grab your ankles bitch
  51. Sony needs to open up by jetson123 · · Score: 2
    The PS2 is a great deal, and it deserves to catch on--if development for it is opened up. If it remains proprietary too long, I think the platform will falter. The reason is that many of the best and most innovative games come from people that don't have huge amounts of money to invest up front.

    But Microsoft has its own problems. The X-Box looks like it's going to be both expensive (because of its reliance on PC technology) and significantly behind the curve in terms of performance. And from what it looks like so far, the X-Box software architecture isn't exactly going to be pretty either; close ties to Windows APIs are both a blessing and a curse.

    I think whichever box ends up more open and more hackable will win in the market, if for slightly different reasons. I hope Sony figures this out before it's too late. Microsoft, with their choice of fairly standard PC technologies, may end up not being able to do anything about winning in the market that way, but their victory may be Pyrrhic, as they see their nice X-boxes turned into even nicer, Microsoft-subsidized Linux machines.

    1. Re:Sony needs to open up by jetson123 · · Score: 2
      The prices I have heard for the X-box were around $400-500. And that's roughly what this kind of box should cost; after all, that's roughly what a low-end, somewhat subsidized PC costs, and that's what this thing is.

      As for speed, the PC and Pentium architecture is burdened with a lot of stuff that's completely irrelevant to game or console development. The PC and Pentium architecture are adapted to a market that consists of zillions of custom systems, made from cheap if suboptimal components.

      With the PS2 Sony has its own volume market. They can dedicate the same chip area that the Pentium dedicates to compromises and backwards compatibility to performance. If Sony hasn't screwed up (and I doubt it--their engineers are good), the PS2 should perform better at a lower cost than a 700MHz PIII (which itself is hardly state of the art anymore) and some nVidia chip.

      As for software, I find the Microsoft tools and platform plenty "goofy" and "quirky", so being based on Windows to me is more of a disadvantage. I haven't seen the PS2 APIs, but the situation is probably similar to WinCE vs. PalmOS: WinCE is burdened by its heritage, while PalmOS is well adapted to just the tasks it is supposed to do (even if PalmOS is, by now, showing its age).

      Finally, what does Sony benefit from opening up the platform? Nothing if you think that the PS2 is only about commercial console games: then it really just comes down to who markets better to teenagers and who makes better deals with game developers. But if that's all the PS2 is about, it will be irrelevant soon, given the stiff competition. That's the mistake I hope Sony won't fall into.

      If, on the other hand, the PS2 becomes an actual home computing platform, an alternative to the PC, then Sony stands to gain a lot if lots of people develop software for it.

    2. Re:Sony needs to open up by bmajik · · Score: 1

      Development opened up ?

      what are you talking about?! Do you own any console machines ?

      Was playstation development opened ? DC development ?

      There are lots of non-licensed kids developing SNES ,N64, PSX, and now even DC software. The specs on these machines are by no means open. What does sony stand to benefit from opening up the specs ? NOTHING - except they wont get to charge licensing fees to people that want to develop for the platform, which is where they'll make all their money since usually console makers take a loss on the console hardware itself.

      The X-box _behind_ in terms of performance ? What part of the PSX2 can touch 64mb of ram, >700mhz CPU, and something nVidia hasn't even gotten finished making yet ?

      The X-box is doing _many_ things right. For one, ethernet. I am frankly pissed off that dreamcast has this great multi-player and online capability but i have to use their stupid 56k modem to do it.

      Secondly, they're re-using commodity stuff. This is a huge cost win. No goofy cpu to learn. No goofy graphics chip to learn. No new quirky development tools. Run of the mill DVD drive.

      It will have many of hte advantages of a PC - cheap, extremely powerful, well understood _everything_, easy to develop for.

      It _wont_ have the main disadvantage of a PC - hardware variation.

      If you can come up with _anything_ to substantiate your claims that the x-box will be
      1) slower than PSX2
      or
      2) expensive (especially because of PC parts!)

      i'd love to hear about it.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
  52. Re:Stop with the "hard to program" comments alread by Foss_Eats_Sod's_Meat · · Score: 1

    The PS2 IS a bitch to write for simply because Sony designed it as simply a more up to date Playstation.
    The Gamecube is a dream to develop for as Nintendo went round the most prolific developers and asked them what was wrong with the N64 when they were deciding on the feature set, resulting in a VERY well balanced machine.

    --
    grab your ankles bitch
  53. Re:Hard to design for by Foss_Eats_Sod's_Meat · · Score: 1

    Memory bandwidth limitations make it virtually impossible to use both vector units for the 3D engine so developers are struggling to find a way of using the second one to the fullest without crippling another process.

    Most just don't bother.

    --
    grab your ankles bitch
  54. Epiphany by Jordy · · Score: 5


    At first I was going to wait for the Nintendo 64, then I was going to wait for the Dreamcast, then I was going to way for the Playstation 2, and now I'm thinking of waiting for the X-Box, but it finally hit me.

    Man can own multiple console machines at the same time.

    Apparently, there is no crime against owning both a Playstation 2 and a Dreamcast at the same time or even, dare I say it, a Nintendo 64, Playstation 2 and Dreamcast at the same time.

    Now, I'm not sure why I thought that I couldn't own two consoles at the same time. I guess it just feels a bit wrong owning two machines which do basically the exact same thing only because sony, sega and nintendo can't get it through their heads that the money is in the software.

    --
    The world is neither black nor white nor good nor evil, only many shades of CowboyNeal.
    1. Re:Epiphany by bakreule · · Score: 1
      heheheh.... All I can think of now is the Deep Space Nine captain dude saying "THAT (dramatic pause) is an epiphany!"

      Trains stop at a train station. Buses stop at a bus station.

      --

      Buses stop at a bus station
      Trains stop at a train station
      On my desk there's a workstation....

    2. Re:Epiphany by jaroca · · Score: 1

      I fealt the same way too!


      Round the firewall,
      Out the NIC,
      Through the router,
      Down the wire,
      NOTHING BUT NET!

    3. Re:Epiphany by Trepalium · · Score: 1
      Man can own multiple console machines at the same time.

      Yes, but can man afford to buy multiple console machines at the same time. And does man have enough self-disipline to not waste money on too many games on all those consoles at the same time.

      --
      I used up all my sick days, so I'm calling in dead.
    4. Re:Epiphany by Chaswell · · Score: 1

      This is a very touchy subject.

      "Man can own multiple console machines at the same time."

      true, but wife might kick his arse when she finds out!

      chaswell

    5. Re:Epiphany by soulsteal · · Score: 3
      [D]oes man have enough self-disipline to not waste money on too many games on all those consoles at the same time?

      That's what woman is for...

  55. Re:Like it or not we will all be playing the XBox by msim · · Score: 1

    good god, and i actually clicked on that link. (AT WORK!!)
    smart ass
    --

    --

    Life is like a box of chocolates, you never know when your gonna get food poisoning.
  56. PS2 will take some time to mature. by General_Corto · · Score: 2

    I work for an advertising agency in Canada (I know, I know, only half a step removed from the Devil), and one of our major clients now is Sony. One of our staff decided that it was very important for us to better understand the client's products, and acquired us a grey-import PS2. And it's fun. And hardly anyone plays on it any more, preferring someone else's office-residing Dreamcast.

    The main reason we're all playing on the Dreamcast rather than the PS2 is that the games are currently *far* more impressive on that platform. Many an afternoon is wasted^H^H^H^H^H^Hdedicated to competitive research of games such as SoulCalibur, Crazy Taxi, Sega Rally, and so on. Clearly, it's far easier for us to get games for the DC because of the fact that it's been around over here for a while, but still, we have 4 games for the PS2. And the only one of those that is even vaguely fun is the soccer game we have. It's also the game with the most realism (we have a racing game that is more realistic, but it's realistic to the point of unplayability). The games we have are visibly early-adoption titles.

    I have a feeling that if the PS2 really is going to be the trojan horse of the home entertainment market, the games developers are going to have to mature their games very quickly indeed. Looking back at the run of the original PlayStation, it's very clear that the games have become better and better visually as time has progressed, and the programmers have learned to better utilise the hardware and it's abilities. I only hope for Sony's sake that they can do that again.

    1. Re:PS2 will take some time to mature. by jjustice · · Score: 1

      While it is true that, in general, games for a given platform tend to improve (in terms of technical accomplishments, not necessarily in terms of quality), Panzer Dragoon was actually an 'early' game for the Saturn and IMHO was one of the best, both technically and as a game.

      As for the SNES 'killing' the Genesis, well, you might as well stand in the middle of a room full of classic gamers and yell "The Atari 800 beat the pants off of the C64!"

    2. Re:PS2 will take some time to mature. by tuffy · · Score: 1
      While it is true that, in general, games for a given platform tend to improve (in terms of technical accomplishments, not necessarily in terms of quality), Panzer Dragoon was actually an 'early' game for the Saturn and IMHO was one of the best, both technically and as a game.

      In the US, Daytona and Panzer Dragoon were both launch titles. Perhaps the original poster meant Panzer Dragoon Zwei or Panzer Dragoon Saga, both of which showed how much better the Saturn could be than its early launch titles.

      --

      Ita erat quando hic adveni.

  57. Parallel processing is nothing new by KNicolson · · Score: 3
    but, more alarmingly, game programmers, reared in a world where they only had to worry about one processor on a console, are now recoiling in horror as they struggle through the elements of parallel processing, high-performance computing architectures, and technical documentation that has been politely described as "obscure."

    I imagine it's true for the PSX and other 1st gen consoles, but even back in the Amiga days you could get the best performance by directly addressing the graphics chip to do parallel processing, etc.

    Hell, the same could even be said for the Pentium with its multiple pipelines, and with the fancy graphics cards, but the majority of developers just forget about it and let DirectX or the compiler work out how to do it well enough, or they just go and licence the Quake, etc, engine where someone else has gone to the trouble of hand-optimising.

    As with all new systems, there's going to be a learning process. Go back to the launch of the PSX and look at some of the games you went WOW over, and compare them with the speed and complexity of new titles for exactly the same handware, now that developers have had a chance to work out how to squeeze every last drop out of the system.

    And given the success of Linux, obsucre technical documentation seems to be no hurdle to the average programmer...

    1. Re:Parallel processing is nothing new by jdwilso2 · · Score: 1

      I wish I could moderate today... cause I'd give you a +1, funny on that one... I wasn't gonna say anything, but that comment about the success of Linux and obscure documentation just left me rolling! ... but maybe that's because its almost 2 in the morning and i've been trying to figure out how to hack X to get it to do what I want...

      JDW

    2. Re:Parallel processing is nothing new by mike260 · · Score: 1

      There's a world of difference between trying to schedule instructions on a superscalar CPU, and trying to get 3 seperate processors to run in harmony. On a single CPU, all the pipelines share a register file and an address space. Instructions get executed in the order they're issued (effectively if not literally).

      As with all new systems, there's going to be a learning process. Go back to the launch of the PSX and look at some of the games you went WOW over, and compare them with the speed and complexity of new titles for exactly the same handware, now that developers have had a chance to work out how to squeeze every last drop out of the system.

      A much more appropriate suggestion is this. Go back to the Sega Saturn launch and compare the games with todays. Oh, wait, there aren't any today.
      The Saturn had 2 main CPUs, another CPU running the CDROM, a 68000 controlling a sound-chip, a 3D processor that executed basic stored programs, a seperate 2D processor that composited in background planes and a DMA controller that also executed microcode.

      Sadly, the PS2 is much like the Saturn internally - lots of chips, lots of DMAs flying about the place, lots of power and no simple way to harness it.

    3. Re:Parallel processing is nothing new by Snowfox · · Score: 1

      Parallel processing is new to console developers, save those who have worked on the Saturn and the Jaguar.

      And given the success of Linux, obsucre technical documentation seems to be no hurdle to the average programmer...

      The wealth of rich, full Linux games proves your point.

      Seriously - the documentation of the Linux kernel is hardly obscure. And you certainly can't claim trouble with the information on man pages. Game developers put up with documentation along these lines, however:

      Plus of CMF_HI is failing if CMF_LO most bit setted. (CMF_IQ) Better use of picture for interlacing, unless triangle!

      Needless to say, CMF_IQ wouldn't be mentioned anywhere in the text, but you'd find CMF_IQX and CMF_IQR in some header file and take it from there. Six months later you'd get an 80-page errata document that's in no way cross-referenced to the original documentation, plus maybe some sample code.

  58. High quality games! Both of them! by decipher_saint · · Score: 1
    I was a long time supporter of good ole Nintendo. I loved my NES (lots of great games), I loved my SNES & Gameboy (plenty of choice, better graphics or portable fun that didn't drain $6 worth of batteries in half an hour). And when I first bought my N64 and a few good games (Mario64, GoldenEye, Star Wars, Kart, etc...) I was pretty happy, but for the most part there weren't enough good games to keep me interested. The sheer bulk of quality games I can play on Playstation outweighs Nintendo considerably. Nintendo also lost some of their best game series when they lost SquareSoft, Capcom and Konami to Sony.Traditional favourites (like Final Fantasy) weren't on N64 anymore, it was time to move on.


    R.I.P. N64, I'd miss you if you had more games I liked...

    Capt. Ron

    --
    crazy dynamite monkey
  59. Re:What the hell is a Minnesota Wild? by WildHunter · · Score: 1

    For the record, the Minnesota Wild is an expansion team that we finally got despite a pissy son of a bitch Norm Green's decision to take our hockey team. As their fight song states, the game is in our blood and our blood is in the game. You can't take that away from us.

    And yes they aren't the best but they are an expansion team, cut them some slack!

    --
    Are you lonely? Hate having to make decisons? Meetings, the practical alternitive to work.
  60. Re:Bug in your sig by thiophene · · Score: 1

    Agreed. I'm American, and speak only a little Danish, so I've missed the train on two counts.

  61. Re:Challenge by schulzdogg · · Score: 1
    If you really want lame, look at early games like "Superman", "Football", "Dodge Em", and the like. (Although, don't talk shit about "Outlaw", or I WILL KICK YOUR ASS.)

    I used to love football, push up to block up, down to block down and then run behind him. That game rocked! Much better than later football games (tecmo bowl) that had players doing god knows what after the snap.

  62. Re:whats the point by toriver · · Score: 1
    Yes! Because Angband rules above all other games!

    (A really good graphics card can make the ASCII characters much clearer, though, which is a plus.)

  63. Re:hm, just like the 1980s by Xenex · · Score: 1

    And Nintendo saved the industry last time with the NES.... hope the Gamecube does it again....

  64. Japan, thank God! by Taurine · · Score: 1

    The Japanese won't buy a USian console. No console will suceed without success in Japan. The Japanese developers won't produce for a console that doesn't sell well in Japan, and as they make 99.9% of all decent console games, there will be no point buying any such system. Japan is the biggest videogames market in the world, second place the USA, very closely followed by the UK and Europe.

    What happened to the Atari Jaguar? How about the 3DO? Thankfully the Japanese didn't buy those pieces of silicon crap.

    Meanwhile some people slate the Dreamcast on the grounds that it is losing developer support in the west, it continues to get support from the big Japanese developers, who are also working hard on PS2 titles, whilst they also prepare some amazing launch titles for Gamecube. I say the Dreamcast is all the better for not having crappy western style games released for it, making it look like the general quality of software is low.

    Thank God for the Japanese!

    1. Re:Japan, thank God! by k_187 · · Score: 1

      ummm... no The Saturn was hugely successful in japan. In fact until the Dreamcast (and possible afterward) they were still releasing games for it in japan. They stopped in America in what '97?

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Japan, thank God! by Taurine · · Score: 1

      The Saturn and the Dreamcast are Sega products. I hate to break your dellusion, but Sega is a JAPANESE company. Panzer Dragoon Saga, one of the best titles released for Saturn, came out in mid 1998, and was one of the last games published for the console.

  65. Re:PSX by Zak3056 · · Score: 2
    Where did the acronym PSX come from? The PS makes sense, but what does the X mean?

    It doesn't mean anything. The letter X is commonly used as a filler when one wants a Three Letter Acronym, and only has a two word name.

    --
    What part of "shall not be infringed" is so hard to understand?
  66. Re:4 Consoles, 2 years....who will be around in 6? by slim · · Score: 2

    History indicates that the market can really only support one console at a time for a 5 year period. That means 3 out of the 4 "eighth generation" systems are going to die a ugly or perhaps just a mediocre death.

    However, never in history has the home gaming market been so large. A market this large has room for niches: for example the Saturn remained the machine of choice for 2D fighting game nuts long after the Playstation had trounced it out of the mainstream market. Nintendo's loyal following means that N64 games are still coming out and making money (Mario Tennis promises to be a treat; Mario Golf has given me hours of top-notch entertainment, and I've only played it at friends').

    We will see a clear winner, but this will only be a major problem for the companies who've based their business model on getting a near-monopoly (i.e. the companies who don't just want to sell a few games - they want to become the hub of worldwide home-entertainment). Sega and Nintendo have less to lose; they can fill niches and continue to make money. MS and Sony have more riding on this, and one of them will win, one of them will lose.
    --

  67. PS2 situation comments by rippu · · Score: 1

    * The next (current?) generation of consoles offer beter play comfort than PC. I'd rather sit in front of my widescreen Wega screen than on my than a tiny 17" VGA monitor.

    * Someone mentioned the PS2 not supporting Dolby 5.1 or DTS. It does not have the decoder build-in, but it outputs the signals through the optical port so you can hook it up to an external decoder.

    * PS2 movie playback could be better. It's not region-free (probably because Sony is involved in DVD Video publishing as well). It also does NOT support CD+G, DVD Audio, VideoCD, SuperVCD or MP3 playback. In addition the PS2 drive (especially the 2nd generation model) is crap at reading recordable media. Also a remote control is not part of the standard equipment. You have to shell out extra for that.

    * The licence requirement is actually a good thing for consumers. With a $25,000 fee developers will make sure they'll produce something that will return their investments.

    * US games suck. Electronic Arts, Acclaim, need I say more? The Japanese produce far better games. Microsoft has not been able to get the major Japanese houses to publish for their Xbox system. If you want quality stuff for your system you need to sign up Square, Konami, Enix and Capcom.

    * Many people seem to think the Sega Saturn failed. It only failed in the US and European market. In Asia it sold well and had plenty of decent games (Anyone who has played "Yakyuken Special" will agree) which did not get released outside of Asia. The current Japanese userbase is already enough to ensure a steady stream of games for PS2.

    * Sony will prolly want to turn PS2 into a hybrid PC, but they can't change the basic configuration. You don't have to get the extra peripherals if you just want to play games.

    * Xbox is nothing more than a PC which outputs to TV. As such it can't seriously be called a new system. We will see mostly PC stuff ported to Xbox. Porting will be easy because Xbox IS the same platform. Xbox will buy you a system with no exclusive games, just rehashes of PC games.

  68. ps2 by ffsnjb · · Score: 1

    Three words why ps2 will win out: Final Fantasy X. Who isn't going to buy that game? And do you think M$ has a snowball's chance in hell of getting a series so popular? I think not.

    --
    "Why do you consent to live in ignorance and fear?" - Bad Religion
  69. Re:4 Consoles, 2 years....who will be around in 6? by Keith+Russell · · Score: 1
    Actually, it's more like two consoles, with a couple of notable exceptions.
    1. Atari 2600, Mattel Intellivision. Magnavox Odyssey2 lasted the longest of the also-rans.
    2. ColecoVision, Atari 5200. Not much else going on at this time. Mattel Aquarius turned out to be vapour.
    3. Commodore 64. Three-way tie for second between Atari 800, Sinclair Spectrum 48K, and Apple II. None reached C64's critical mass. And before anyone complains, ask yourself this: What program kept you recalibrating your 1541, your word processor, or The Bard's Tale? ;-)
    4. Nintendo Famicom/NES. Sega Master System was a distant second, and the Atari 7800 was the desperate act of a dying legend.
    5. Sega Genesis, Super Nintendo. Or, Nintendo Super Famicom, Sega MegaDrive, depending on your longitude. Established the pattern of Sega doing better in N. America than Japan. NEC TurboGrafx 16/PC Engine was well known for kick-starting the CD revolution, but a couple of kick-ass RPGs weren't enough to keep it alive.
      • SNK NeoGeo. If you had the money, this was as good as it got in those days. If you had the money, that is.
      • Atari Jaguar. If 7800 was the event horizon, this was the singularity. A moment of silence, so JTS can perform last rites while Hasbro pisses on the grave....
    6. Sony PlayStation, Nintendo 64. Sega Saturn was a flop on both sides of the Pacific, while 3DO and Phillips CDi "converged" too soon.
    And so, here we are. Dreamcast is doing better in N. America than Japan, PS2 is the Cabbage Patch Kids 2000, and XBox and GameCube are rumbling in the distance. This looks like it will be an interesting fight.

    Here's my two-bit predictions:
    • Sega must release an enhanced Dreamcast, with DVD and more processing power, or die. Jumping on PS2's scarcity is a smart tactic, but it won't last forever. Sega must prepare for the time that Sony solves their "supply problems" and floods the market with PS2s. Sony has the horsepower, the titles, and the hype machine to trump DC's lower price. And if XBox lives up to its PS2-stomping hype, it will make Dreamcast look like a 2600. Dreamcast has a great foundation. They now need to turn the amps up to 11. Goose up the clock speed on the CPU and the fill rate on the GPU, and switch from GD-ROM to DVD. They can keep up with PS2 this way, prepare for XBox, and stave off bankruptcy. Otherwise, one of the other players will snatch them up for their studios, and kill the hardware.
    • Nintendo will make this the first serious three-way race. Nintendo always manages to make up for hardware eccentricities (like GC's oddball CD format) with fun games and well-known franchises. They're a perfect example of games selling systems. With Sony and Microsoft hellbent for asphalt, GameCube will happily draft behind them.
    • PlayStation2 will beat XBox. The console game market is incredibly brand-conscious. Most of Dreamcast's pre-release hype was tempered by disappointment in how Saturn turned out. (I'm sure many people breathed a sigh of relief when Sega announced that Sonic Adventure would be a release-day title for Dreamcast, thus proving that they learned from Saturn's mistakes.) Microsoft's inexperience, reputation for three-version maturity, and overall Evil Empire image will hold XBox back. Besides, they'll be rolling out just in time for PS2 developers to reach their "comfort zone", so first-generation XBox titles, even if they're derived from well-designed PC titles, will be held up to the standard set by second- or third-generation PS2 titles that promise to be nothing short of breathtaking. Unless XBox is equally breathtaking from the word go, it's doomed.


    We're not scare-mongering/This is really happening - Radiohead
    --
    This sig intentionally left blank.
  70. Re:The X-box is not as clean as you think. by drinkypoo · · Score: 1
    Actually, the Playstation development was opened to some degree - you could buy a $700 system called the Net Yarouse (the link is a slashdot story in fact about a GPL'ed development document for the Playstation!!!!).

    The Net Yaroze was a limited series. Sony ended up killing it when it became clear that supporting it cost them more than the return on their investment. IIRC, only two games ever made it to the real market from the Yaroze platform.

    It was also quite clearly not open. Yaroze games could not (initially) be played on a normal PSX; A hack was developed later to allow it, but I've never seen it. Then again, I don't have a Yaroze. The best thing about the Yaroze ended up being its ability to play copied games and foreign games. And the development environment included with the Yaroze was not nearly as robust as the commercial one, for obvious reasons, mostly support and the amount of money licensed developers spent to buy the PSX development platform.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  71. what? by blowhole · · Score: 1

    So, extending the analogy used in the article, does this mean that we'll have all the pr0n we could ever want on the X-box? (aptly titled too!)

    --
    "Ask me about Loom"
  72. Say!! Remember this!?!? by SuperDee · · Score: 1

    Look folks, I believe that this is the real reason why the PlayStation will be gobbled up by the X-Box. Doesn't this sound rather like BetaMax all over again? It does to me. If Microsoft could put the knife to the throat of closed standards like OS/2, or Java, who's to doubt that they could also kill the PlayStation/2, too?!? Let's hop to it, folks! Let's beat Sony AND Microsoft, by making a Linux game console within the year! I vote that VA Linux Systems do it, as the Linux Hardware Leader for the Linux Community!!

  73. PS2 has optical digital outs by bbk · · Score: 4

    The PS2 has a TOSLINK (optical digital) on the back for digital audio and can do AC3 and DTS out to an external decoder just fine.

    It's in the specs somewhere. Games will be able to use this as well - it'll be nice to have full home theatre surround instead of the tinny 4 speaker setups that most PC surround sound is today.

    1. Re:PS2 has optical digital outs by Jeff+DeMaagd · · Score: 1

      ?

      I know encoding Dolby ProLogic _IS_ pretty trivial. I think any senior EE student can do it with their own custom experimental hardware, with analog electronics. I don't know the innards of S/PDIF, but digitally ProLogic shouldn't be all that hard to encode, it would be harder to compute all the audio data before "encoding".

      I really don't know the internals of the PS2 or AC-3/DD5.1 so I can't respond to the 5.1 argument, but it's been in use for over five years now, the encoding format should be a fairly known quanity. I imagine that there are tricks for that as well, we'll have to see.

  74. Re:hm, just like the 1980s by bakreule · · Score: 1
    Anyone notice the striking similiarities between this and just before the crash of the 1980s? What with unlicensed games (which resulted in an incredible glut of low quality crap and atari porno games (really!)) and the idea of turning your video console into the home computer. It didnt work then, what makes them think it'll work now? History repeating itself...

    The difference now is that the actualy CAN turn the platform into a home computer. 20 years ago (was it really that long ago) no one had home computers so no one gave a crap about turning the atari into a PC. Now that everyone has a PC, the idea of crossing your gaming platform over becomes obvious. It can work, whether it will or not is another question.....

    As for the glut of low quality crap and prOn (prOn on an Atari game!?!?! Gotta see it to believe it....), I disagree as well.... Every gaming platform has crap made by no name companies hoping to sell a few games, but it didn't effect the NES, the SNES, the PS and it won't effect any new system that comes out.

    On a slightly different note, I just upgraded my PC. TBird proccessor, lots of new fangled shiny stuff, blah, blah. Then a thought occured to me, will this be the last home PC (in the traditional sense) that I ever buy? If a PS2 or PS3 can do everything my PC can, with a few extra devices, why would I need a PC anymore?

    Then I thought that the reason the PC is so succesfull is because it's very open and you can do so many things yourself with it. Someone earlier made a point about opening up the PS2, and I think they're right. PCs are so popular because people can write programs like Napster and let everyone use them for free. EVERYTHING on a PS2 will have to be bought from some manufacturer, and I won't be able to write my own things for it.

    That right there, IMHO, will keep any future gaming platform as a niche product. A very lucrative product, mind you, but a niche none the less. The PC isn't going anywhere if they don't let us hackers play with any new gaming platform.

    Sorry if this is old news/ideas for people.

    Trains stop at a train station. Buses stop at a bus station.

    --

    Buses stop at a bus station
    Trains stop at a train station
    On my desk there's a workstation....

  75. This movie says it all by SuiteSisterMary · · Score: 2
    --
    Vintage computer games and RPG books available. Email me if you're interested.
  76. Re:4 Consoles, 2 years....who will be around in 6? by Xenex · · Score: 2

    I don't know, the SNES and Genisis/MegaDrive were really one generation.... not really segmented.... who could forget Street Fighter II Turbo on SNES vs Street Fighter II Special Championship Edition fighting it out.... well, most people actully.... :)

    However, the one little thing I loved about the end of the SNES's life cycle was the fact that at the end of 1994, Donkey Kong Country was a bigger seller then the entire new 32-bit generation (Saturn/PSX).

    Anyway, back onto topic - I believe the market can support 2 consoles. The Nintendo 64 was supported though this generation - the companies make their money from software sales, not hardware sales. Look at the Top 10 games sales lists. New 1st and 2nd party N64 software is constantly in the top positions. People buy the software, N64 games sell incredibly well. The Ocarina of Time was a huge seller (and a damn great game too).

    2 consoles can survive, this has been shown. And, in this next generation, 3 might squeeze in. The PS2 is here, if only due to it's hype machine fooling the public that it is a great consol (it's not imho). The Gamecube will be at least as successful as the N64 (and the N64 made Nintendo money), if not more (it is FAR easier on 3rd parties to code for then the N64 or PS2). Nintendo always manage some classic games, ALWAYS. And, I think Microsoft will squeeze the X-Box into the market, mainly because they could make no money at all this generation just to push the X-Box into the market as part of a long-term (next or 2 generations time), or it might just be successful this time.

    Well, I've ranted, hope it makes some sence. I have my 1st VCE (final year of high school in the Victorian [state of Australian] education system) exam in 11 hours. It's an English exam. I should have been revising. All well. Hope I can write a nice piece on Montana 1948 and Cabaret then.... :)

    I should get some sleep....

  77. XDO by CaseyG · · Score: 1
    The X-Box is strangely reminiscent of 3DO. When I worked for 3DO, five years ago, we were still making consoles and licensing any title that came to our offices. The only requirement for a license was $3 per unit sale, and a fairly precise format restriction (meaning how the data is laid onto the CD). There was nothing about content or quality.

    As a result, the market was quickly flooded with mediocre games and Japanese "Strip" titles ranging from the traditional mah-jongg to (I kid you not) *two* versions of rock-paper-scissors.

    Most of these were from production houses that we nicknamed "One-Take Video", for the incredibly shoddy camerawork and the lack of talent beyond "80cm, 55cm, 78cm". And did I really need to know my opponent's blood type? :)

    But 3DO's market wasn't destroyed by smut. Poor as the quality may have been, these titles shone like the moon compared to titles like "Plumbers Don't Wear Ties" (an American attempt at erotic gaming), "Virtuoso" (a heavy-metal guitarist picks up sawed-off shotguns and fights aliens from Dimension Dope-Ass), and "Shadow: War Of Succession" (imagine Street Fighter with sub-South-Park graphics where the first player who presses "Kick" wins).

    Consumers were confronted with absolutely awful games for an overpriced system. "But wait!" I hear you cry, "Isn't it the *great* titles that get attention?"

    It would be, if anyone knew about them. 3DO spent next to nothing on advertising. 3DO's affiliates, partners, and licensees spent even less. Virtually all of 3DO's exposure came from trade shows and industry magazine articles, written by people with no vested interest in the company's success.

    So how will the X-Box be different?

    Money. Cash money. Fat Sacks Full of Cash Money. Microsoft cannot run out of money. Nothing they can legally do could possibly break them. They currently maintain so many products that will never earn them money that one more isn't even going to show up on the balance sheet.

    "Expenditures (in gazillions):"

    "Overhead: X-Box 0.034"

    So in this humble gamer's opinion, the X-Box is going to lose money for a very long time, embarrassing everyone who looks its way.

    -c.
    --

    --
    Casey

    More scratches on the cave wall, thanks be to anonymity.

  78. I totally agree by Xenex · · Score: 1

    Nintendo are without a doubt the best for GAMES. I want to play games, not watch movies on a poor quality DVD player, or have fancy FMV intros. I love my NES. I love my Game Boy(s). I love my SNES. I love my N64. I will love my Gamecube. Give me Super Mario Bros the original, or Super Mario 64 - I love them all. From the original Legend of Zelda to Majora's Mask, Nintendo just don't dissapoint (except for the pushing back of release dates....) But their games always are of the highest quality, and they are always the most inovative in software and hardware. Just look at the N64 control, and now the Gamecube (and the current Gamecube control pics are supposedly missing some feature....). After the N64 control was out, EVERYONE rushed out anologue controls.... Sega and their warped Saturn thing, and Sony and their dual anologue (no-one uses both, because the 2nd one is in such a bad place). Nintendo is where quality is from. And they are the only consol company that will be seeing my money.

  79. Re:Betamax was never better! by Anonymous Coward · · Score: 1

    Wow. I now know never to go to Urban Myths for information.

    The Betamax was of discernably better quality on my early 80's consumer-grade television than the VHS machine I later got. Period.

    I used the Betamax due to its superior picture quality (I dubbed VHS tapes onto it with almost no image loss). In the early 90's the machine started to eject tapes incorrectly (it wouldn't let go the magnetic tape properly), so those were its final days (for me). Also it began to be more difficult to tell the difference between this first-generation Betamax machine and the current 3rd and 4th generation VHS machines.

    The original Betamax was of superior picture quality to the original VHS machine.

  80. X-Box more of a threat to traditional PC by Chris+Johnson · · Score: 2
    ...which is of course why it will never ship. It not only threatens PC markets, it threatens the Windows market. Every X-Box that shipped could be a Windows license gathering dust somewhere. Plus, the profit margin on consoles is... not as good as on, say, Windows. (That's a hell of an understatement).

    So in spite of this, does anyone still think Microsoft is going to choose to make less profit and cut into potential Windows marketshare out of the goodness of their own hearts and a love of spiffy technology?

    :)

    However- it does make _great_ vaporware to try and cut off Sony's air supply with, and the risks of faking demos for it are much less than the risks of faking demos in court! So you'll be hearing a LOT about the wonderful X-Box.

    Just don't bank on ever _buying_ it. That is not its purpose.

  81. I totally agree (in 'Plain Old Text' ;) by Xenex · · Score: 1

    Now in 'Plain Old Text' flavour :) ---- Nintendo are without a doubt the best for GAMES. I want to play games, not watch movies on a poor quality DVD player, or have fancy FMV intros. I love my NES. I love my Game Boy(s). I love my SNES. I love my N64. I will love my Gamecube. Give me Super Mario Bros the original, or Super Mario 64 - I love them all. From the original Legend of Zelda to Majora's Mask, Nintendo just don't dissapoint (except for the pushing back of release dates....) But their games always are of the highest quality, and they are always the most inovative in software and hardware. Just look at the N64 control, and now the Gamecube (and the current Gamecube control pics are supposedly missing some feature....). After the N64 control was out, EVERYONE rushed out anologue controls.... Sega and their warped Saturn thing, and Sony and their dual anologue (no-one uses both, because the 2nd one is in such a bad place). Nintendo is where quality is from. And they are the only consol company that will be seeing my money.

  82. Re:Anything and Everything could be the next BetaM by PotatoHead · · Score: 1

    Yeah I agree with this. I still have my 800. Most of the media is dying these days, but I keep it to run a couple of games. And just for the fact that it is cool, and I spent way too much time on it. Hell I still know most of the memory map! I also want one of these machines. A simple computer, that plays games, but is programmable. Nice toy like the 800 was. You are right, neither M$ or Sony can do this. Too damn bad. I will have to stick with older PC machines and Linux. The hobby factor is still there even though some of the simple convience (ok spelling czars, it's late!) factor is missing.

  83. I've screwed up and now my karma is going to hell by Xenex · · Score: 1

    Here is is, looking normal I hope....

    ----

    Nintendo are without a doubt the best for GAMES.

    I want to play games, not watch movies on a poor quality DVD player, or have fancy FMV intros.

    I love my NES.
    I love my Game Boy(s).
    I love my SNES.
    I love my N64.
    I will love my Gamecube.

    Give me Super Mario Bros the original, or Super Mario 64 - I love them all. From the original Legend of Zelda to Majora's Mask, Nintendo just don't dissapoint (except for the pushing back of release dates....)

    But their games always are of the highest quality, and they are always the most inovative in software and hardware. Just look at the N64 control, and now the Gamecube (and the current Gamecube control pics are supposedly missing some feature....). After the N64 control was out, EVERYONE rushed out anologue controls.... Sega and their warped Saturn thing, and Sony and their dual anologue (no-one uses both, because the 2nd one is in such a bad place).

    Nintendo is where quality is from. And they are the only consol company that will be seeing my money.

  84. Re:Stop with the "hard to program" comments alread by tuffy · · Score: 2
    The PS1 may have been a bitch at first too, but who cares when there are great games like Gran Turismo 2.

    Actually, the PS1 wasn't a bitch at first. Programmers had a very easy time with getting good results out of the PS1; it was Sega's Saturn that gave them so much difficulty. Eventually the Saturn titles got a lot better, but not after a great deal of work. The PS2 is likely to get a lot better also, but it will take effort - and probably more effort than the developers will need to get similar results on other systems.

    --

    Ita erat quando hic adveni.

  85. Oh, this is not the PS/2.... by Army+No+Va · · Score: 1

    I had to read the /. post twice and look at the picture. PS2 could well mean the old IBM Microchannel-based PC.....bad connotation....one would think Sony would know that.

    --
    Aide: Grant drinks too much to command an army. Lincoln: Find out what he drinks and give it to my other generals!
    1. Re:Oh, this is not the PS/2.... by Army+No+Va · · Score: 1

      Probably the latter.....but the PS/2 is more or less long gone from any mind share. The trademark is PS/2 not PS2. However, PS/2 is generally considered a failure and I wouldn't want anything new I was doing associated with it.

      --
      Aide: Grant drinks too much to command an army. Lincoln: Find out what he drinks and give it to my other generals!
  86. 4 Consoles, 2 years....who will be around in 6? by ChristianBaekkelund · · Score: 2
    There are four consoles coming out in roughly a period of two years starting this past winter and running through next winter. The Sega Dreamcast, the Sony Playstation2, the Nintendo GameCube, and the Microsoft Xbox.

    I for one do not think that the market can stably support 4 consoles given current development and distribution models. Console game development is expensive in ramp-up learning time, and therefore companies will need to make decisions on what console they will make games for.

    So now the question is, who will survive to the next iteration (it's approximately a 5 year cycle, so who will still be around in 6 years?). My money is on Sony, Nintendo, and Microsoft. Sony and Nintendo for I think they will both make a lot of money off of their consoles, and Microsoft because while I don't necessarily think that they will make as much money, they can afford for at least one iteration not to.

    Currently, at least, that's my guess...but then again, maybe the market CAN support 4 consoles and I am wrong....or perhaps I am still wrong, and it can only support 2?...

    1. Re:4 Consoles, 2 years....who will be around in 6? by MrBogus · · Score: 1

      Yeah, I agree that the market can support two consoles (but four?) for a medium term period of 2-4 years. Then someone will introduce one console that will become dominant for a while, and so on. It's only the dominant machines that really have a shelf-life of longer than 5 years, and can't be considered a "betamax".

      If you look at the history of consoles, it seems to have switched back and forth between competitive and one console dominant modes:
      1) Atari 2600 was dominant (in a market bigger and more profitable than the current market, BTW)
      2) Then, ColecoVision and the Atari 5200 battled
      3) Then NES ruled
      4) Then the Genesis and SNES battled
      5) Then the 3DO and Jaguar flopped
      6) Then Playstation ruled
      7) Now, it's unlikely that one console will be dominant.

      --

      When I hear the word 'innovation', I reach for my pistol.
    2. Re:4 Consoles, 2 years....who will be around in 6? by MrBogus · · Score: 2

      History indicates that the market can really only support one console at a time for a 5 year period. That means 3 out of the 4 "eighth generation" systems are going to die a ugly or perhaps just a mediocre death.

      Only three consoles have been real certifiable hits on that level: The Atari 2600, the original NES, and the Sony Playstation. (You could make an argument for the Genesis and the SNES, but the SNES started late and the Genesis died early.)

      --

      When I hear the word 'innovation', I reach for my pistol.
    3. Re:4 Consoles, 2 years....who will be around in 6? by mrobin604 · · Score: 1

      Anyway, back onto topic - I believe the market can support 2 consoles. The Nintendo 64 was supported though this generation - the companies make their money from software sales, not hardware sales. Look at the Top 10 games sales lists. New 1st and 2nd party N64 software is constantly in the top positions. People buy the software, N64 games sell incredibly well. The Ocarina of Time was a huge seller (and a damn great game too).

      You are gonna have huge sellers on a platform if the installed base is large and the number of games released is comparatively small. Everybody has been rushing to get games to market for the launch of the PS2, so that they can have parity sales (for each machine sold, their game is sold too). Instant hit, regardless of the quality of the game. That can't happen on the PSX because too many people are making games for it. On the Nintendo, though, it can. Why? Because their per cartridge royalty and manufacturing costs (about $30 believe it or not) are so steep, and the required pre-order so huge, that only the big players can really afford to make cartridges.

      Rumor has it that Nintendo is keeping their royalty pricing strategy for the Cube, so you can expect to see the same thing again. Fewer games available on the Nintendo, but not necessarily better ones. So all the #1 titles that sell like crazy, because nothing else is worth buying.

      The PS2 is here, if only due to it's hype machine fooling the public that it is a great consol (it's not imho). The Gamecube will be at least as successful as the N64 (and the N64 made Nintendo money), if not more (it is FAR easier on 3rd parties to code for then the N64 or PS2).

      Do you know this? Or are you believing Nintendo's hype? PS2 is a perfectly fine console... fast fast fast, though simple. The people complaining about it are likely ex-PC programmers that can't adapt to console development ("what do you mean I don't have 128MB of RAM and lightmaps? That sucks!") The Game cube... I dunno, we will see. I will bet that the xbox will be easier to code for, if only because of it's unified memory and the flexibility of the nvidia graphics chip. But to really exploit it and get an edge on your competitors will be just as hard.

      I haven't seen much evidence of Nintendo being friendly to developers in the past to bet that they will change their strategy this time.

      -marsh

  87. Re:The X-box is not as clean as you think. by Trepalium · · Score: 3
    The real coders will, in fact be figuring out how to write DIRECTLY to the new chip nVidia is developing for the system, thus they WILL have to learn a new "goofy graphics chip" in order to produce good games.

    Then Microsoft will have the same problem Sony had where developers were bypassing their published SDK, writing directly to hardware and creating games that were incompatible with certain model PSX's. Not a pretty site, and could be a PR disaster. Sony cracked down on it hard and fast, telling developers in no uncertain terms that they were to use the SDK at all times. When programmers write to the so-called "bare metal", you lose the ability to correct errors and flaws in the underlying hardware and software.

    In a war of FUD, don't you think Nintendo could trump even MS and the X-box?

    FUD? FUD doesn't apply to a world where sales are predominantly decided by children. In that world, whatever has the best graphics, games and commercials (and to a lesser extent, price) is the one that will sell, and the others will vanish into the woodwork. Probably the most important factor will be the fact that console games and PC games have been traditionally vastly different in varieties, and gameplay. There has been some crossover, notably Quake, Final Fantasy and a few others, but for the most part the crossover versions paled in comparison to the native versions. I have a feeling that the X-Box will be more of a threat to the traditional PC gaming markets than the console markets. Remember that Microsoft also doesn't have the Japanese game designers that have made most of the games you'd commonly associate with console machines, but rather has US-based developers who are more often than not more familiar with PC games. I can see it cutting heavily into the PC markets and making a lot of Microsoft's OEM partners very angry.

    --
    I used up all my sick days, so I'm calling in dead.
  88. BETAmax is still very much alive!!! by msim · · Score: 1

    BETAmax is still VERY much alive afaik, not in the general consumer market, but in the professional video recording industry, i.e. news broadcasting. how do you think the pictures are so clear? they use BETAmax that is recording at doublespeed (i think) and it makes for very very clear pictures. (mind you they have much much much higher quality recording equipment in comparison to the home VCR, even the old BETAmax ones.
    --

    --

    Life is like a box of chocolates, you never know when your gonna get food poisoning.
    1. Re:BETAmax is still very much alive!!! by Overnight+Delivery · · Score: 1
      About the only thing that Betamax shares with the various incarnations of Betacam is the shape of the 30min cassettes.

      Betacam is nice, it has succeeded in broadcast because it's VERY good (there are about 100 DigitalBetacam machines at my work), but comparing them to consumer Betamax is pretty pointless.

      --

      When it absolutely positively has to be there.

    2. Re:BETAmax is still very much alive!!! by Apotsy · · Score: 1

      Digital Betacam is a relatively new development. The original analog beta format (exactly the same as the now-defunct consumer format) enjoyed many years of popularity as a broadcast production medium. It has only recently been supplanted by the newer digital beta format, which as you pointed out, shares just shares the cassette size (and the name) with the original format.

  89. Oh, It may be a Betamax by stubob · · Score: 1

    but not because of the XBox. Looking through the specs I see 32 MB of Direct Rambus RAM. Now, given this from Intel, is Sony the only major rambus user left? Could this also have to do with the PlayStation2 shortage? I hope to see the day when Rambus memory is as hard to find as memory boards for my Thinkpad 340 laptop.

    As an aside, why did they use mpeg2 compression? Because mpeg4 isn't ready and Sony wants nothing to do with the evil mp3? Do you think they will let us flash the image decoder with mpeg4 for even better in-game video? And seeing the max resolution is 1280x1024, how can I hook this up to my 19" monitor and finally get rid of my t.v.?

    --
    Planning to be moderated ± 1: Bad Pun.
    1. Re:Oh, It may be a Betamax by rebelcool · · Score: 1

      hm, a note on the mpeg thing..mpeg2's quality is a bit higher than mp4 (so are file sizes). Check out this article on tom's hardware. Mpeg4

      --

      -

    2. Re:Oh, It may be a Betamax by vheissu · · Score: 1

      Umm, might want to check your facts on mpeg compression. MPEG-1 is the first compression format created by the motion picture experts group. It was designed for a bitrate of 1.5 MBit/s (same bitrate as an audio CD.) The audio is compressed using MP3. MPEG-2 is the format used in DVDs. MPEG-2 was designed for use at high bitrates. MPEG-3 never got off the ground. MPEG(the group) decided that the goals of MPEG-3 were met by MPEG-2. The MP3's we all know and love refer to MPEG-1, Layer 3, the portion of the MPEG-1 format that stores highly compressed audio. MPEG-4 is sort of a combination and improvement on MPEG-1 and -2. It works well over a higher range of bitrates and is somewhat more efficient. It takes longer to compress. PSX2 supports MPEG2 compression because that's how DVD's are compressed. There really wouldn't be much prohibiting a game designer from writing their own mpeg4 decoder, although it might not be fast enough. Hopefully that would be an option. ...vheissu... /* This post not warranteed for use in misson-critical applications */

      --
      /* This post not warrantied for mission critical applications. */
  90. Re:I love Beta! by British · · Score: 1

    Uhh, I had access to our family's old Betamax for a while. Lesee here. It had mechanical buttons. It was a top loader(okay, no big deal, it'll sit on the table).

    Taping a show was an interesting exercise. You first had to flip open a door and manipulate the huge LED clock to set the right time for the VCR to start. THEN you had to set the main power switch to auto record, THEN you had to hit the record and play button, and then hope for the best.

    No kids, back in the early 1980s we didn't have TIVO or anything like that. We had VCRs that had friggin TV tuner dials(or a big row of radio buttons where you had to insert a plastic number on the side, and each channel has a set of potentiometers) and you couldn't just use a remote. Nope, this one had a corded "remote" that could ONLY pause, fast forward, or rewind. On-screen menus? HA!@

    Ghod I hated that behemoth of a Betamax VCR. I think I'll settle for inferior quality VHS.

  91. I have an example to demostrate FUD at work by SuperKendall · · Score: 1

    To really put the U and D in FUD, imagine that the Gamecube is coming out two months later than the X-box - but Nintento starts hyping the Mario 8D with smellovision four months beforehand. On X-box launch, will the kids be clamoring for an X-box that plays QuakeIII, or will they be going on and on about the Mario commercials they see on TV?

    I think it'll be really interesting to see what MS, Nintendo, and Sony (which will be quite entreched by then) do to try and gain marketshare.

    The real problem MS has is that right now I don't see what the draw would be for the X-box - Sony has the original Playstation name to ride on (which obviously will do little good if few good games show up). Nintendo has Mario and friends and genius game designers. Right now, the biggest thing the X-box seems to have is the new Oddworld, or possibly Halo. Both of those are giant unknowns - Halo looks pretty, but has yet to show us gameplay. From the last movies I saw of Oddworld it again looked rather pretty, but the gameplay shown was a combination RTS and platformer - that might be good but is a lot different than what they've done before.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  92. Re:Obvious parallel (info about signal 11) by psocccer · · Score: 1
    I don't know if it's true, but it says on his profile that he gave the account away, though it's as active as ever. I would be interested to know if this is actually true, and if so, why give away the account, why not just have his "friend" create a new one?

    Maybe this should be a story on /., after all it goes back a long ways, and it's news for nerds (/. nerds), cause no one else cares. :)

  93. XBox is not open enough... by Cybersonic · · Score: 1

    i DID read the article :P

    the XBox is not open sourced. microsoft is letting developers write software using their API (running on a closed-source kernel) (with closed-source development tools) all running on a closed source MS-XBox OS...

    im looking forward to the Indrema system, they look like they are doing it right... i hope they have funding :)

    --
    Cybie! aka Ralph Bonnell
  94. Re:Why stop? Here's why... by Tr15 · · Score: 1
    My point is that development teams with tight budget constraints and few resources are unlikely to choose the PS2 platform to develop a product for - because PS2 developers will write their own pay-cheques in the first few months, there are no official development tools or help resources, and Sony are difficult to work with.

    A lot of innovative stuff comes from the smaller teams - not quite the same as the days of bedroom programming, but almost there (lounge?) Do you think they'll consider the PS2 as a viable platform?

    I haven't made any of that stuff up. The developers I work with have told me about the problems they face. Luckily, as a publisher, we have some money and time we can throw at those problems. Other people might not be so fortunate.

  95. hm, just like the 1980s by rebelcool · · Score: 2

    Anyone notice the striking similiarities between this and just before the crash of the 1980s? What with unlicensed games (which resulted in an incredible glut of low quality crap and atari porno games (really!)) and the idea of turning your video console into the home computer. It didnt work then, what makes them think it'll work now? History repeating itself...

    --

    -

  96. Anything and Everything could be the next BetaMax by MrBogus · · Score: 2

    Neither the PS2 or the XBox has an architecture for the ages, so either one could be the BetaMax.

    + Sony has spread some PR about the PS2 being the next great home computer. However, the Playstation 2, being a closed and proprietary platform, will never attract broad applicaiton support beyond games and maybe a web browser.

    You guys think Windows is a closed system, but at least someone doesn't have to buy $20K of custom hardware and sign a stack of NDAs to build an app for it.

    + The XBox, even thought it's based on PC hardware, *is not a PC*, and does not have the advantages of a PC. When you are marketing to lower middle-class parents buying a toy for their 12 year olds, you can't rev the hardware every 18 months like the PC world tends to do.

    That means that what MS has announced is what you are going to get, for the next 3 years. Just like Sony.

    On top of that Microsoft has no real coherent interactive TV strategy (XBox != WebTV) or application strategy to go along with the XBox. Meaning that this will never be more than a game box either.

    There's probably a few people here who remember the days when they chucked their 2600s and ColecoVisions and went on with life gaming on Atari 800s, C-64s, and Apples. And, what do you know, those platforms are still around to some extent and getting press on Slashdot. Maybe this is a fading hope, but someday someone will realise that there is a huge market out there for a *real* home computer, that is very cheap, simple, runs personal applications, and is also a kick-ass game machine. Sony won't do it, and Microsoft can't.

    --

    When I hear the word 'innovation', I reach for my pistol.
  97. Re:it all depends on SOFTWARE! by girish · · Score: 1

    Oh yea... principle... damn must be all those years in Catholic school!

  98. Re:Rambus uses less pins so it's cheaper. by Jeff+DeMaagd · · Score: 1

    I thought that the typical (non-EV6/Athlon) CPU FSB is a transmission line structure, with the CPU, bridges and memory interface chips all on the same bus.

  99. Sony will be quaking, heres some new competition.. by cheekymonkey_68 · · Score: 1

    Anyone seen this article in the register yesterday ?

    Wait for it...

    Someones gone and released a £10 ZX Spectrum consule with 2000 games built in with a N64 style controller... for proof or to buy one check here

    Retro mania here I come!!!!!

  100. Hard to design for by Animats · · Score: 2
    The problem isn't that the PS2 is hard to program. It's that it's hard to design software for. Those specialized vector units need to be kept busy, and this is a major limit on performance. The obvious approach is to let the 3D engine use the vector units and do the rest of the game on the main CPU, but that's suboptimal. You might have to do game physics in the vector units to get really good performance, and that warps the software design. In particular, porting to the PS2 and realizing its top performance is tough.

    The X-box is much more conventional - it's an x86 machine with an nVidia graphics chip. What Microsoft is banking on is that by the time the X-box has to go into volume production, it will be possible to build a $300 PC. You can't do that yet, which is why the PS2 has to use wierd hardware.

    Bear in mind that the X-box really is a $300 PC, built from parts Microsoft doesn't make. If the X-box can be sold for $300, so can commodity PCs. That opens up some interesting options.

  101. missing small point by SubtleNuance · · Score: 1

    For about fifty dollars a month, Japanese gamers will get next-generation wireless networking

    That has to be one of the greatest slobbering missives Ive read here in some time. The invocation of wireBBBZZZZless to describe what cant be anymore than a wireless hub/gateway and a wireless NIC in the PS2 may be going a little far... a device isnt exactly wireBBBZZZZless if you can travel all the way to the garage with it, I think wireBBBZZZZless would mean you arent tethered to a singular 'basestation'.

    Now - if Sony has something up their sleeves that will allow 'next generation wireless networking' on a campus (or in a MetroArea) I want the same thing for my Laptop. Single purpose units (a machine to play games, a machine to play DVD's, a machine to Play MP3's , etc) is a waste of time - I much prefer maintaining all the functionality into a single device that is modular/upgradeable/non-proprietary - ie a computer.Who wants to buy a PS2 with all these static-built-in features, only to be forced to buy another device 12 months later that duplicates those features -may improves some others (like gamegraphics) your PS2 becomes garbage then.

    And If Sony's trackrecord is served: you wont see the IEEE1394 and USB ports do anything other than plug in additional Sony PS2 ExtendoPack(TM) modules.

    No thanks - Ill much prefer upgrading my video card.

    Oh, and remember Geeks " The [music] industry will take whatever steps it needs to protect itself and protect its revenue streams. It will not lose that revenue stream, no matter what." The disturbing part is what Heckler says Sony will attempt to do to help them win: "Sony is going to take aggressive steps to stop this," Heckler told the Summer Forty-Niner. "We will develop technology that transcends the individual user. We will firewall Napster at source -- we will block it at your cable company, we will block it at your phone company, we will block it at your [Internet-service provider]. We will firewall it at your PC."

    DO you really want these people being the 'hub' of your entertainment system?

    Help put whores like Sony in their place:

  102. Betamax was never better! by JohnTheFisherman · · Score: 2

    Will this stupid myth please die soon?

    From the urban myths writeup:

    3). "Betamax failed in spite of the fact that it was a superior technology."

    False. Comparisons between VCRs with similar features showed no significant differences in performance. In fact, most of the differences could only be seen with sensitive instruments, and likely would never show up on most consumer grade television sets. . In particular, the qualitative differences between the two formats were less than the differences between any two samples from the same manufacturer. It was only the later (and more expensive) versions of Beta which noticeably improved the quality, as commercial and broadcast outlets turned to Beta as a standard. In fact, at that time Beta was an inferior technology because VHS allowed for longer recordings. Early beta technology allowed for one-hour recordings, while VHS allowed two hours.

    In the final analysis, the world decided it didn't really need two kinds of video tape--Betamax, say hello to eight track tape.


    The real reason was there wasn't enough pr0n on Betamax!

    1. Re:Betamax was never better! by nordicfrost · · Score: 1

      Betamax was better!
      1) It had stereo sound a long time before VHS
      2) Betamax always remained in the professional part of the market.
      3) Not only was it the best system, it still iss. Digital Betamax is the preferred portable choice of EBU, just in front of DV
      I find it hard to believe that someone could actually back up such a claim that VHS was better than Betamax in the beginning. The length of the tape isn't everything, at least not when there's such enormous difference in picture and sound quality as there were between Beta and VHS. According to people in the industry, VHS only caugth up with Beta when they released SuperVHS. And even that couldn't penetrate the professional market.
      As for the pr0n comment, probably true! :)

    2. Re:Betamax was never better! by Tiroth · · Score: 1

      "Digital Betamax" or D-Betacam are entirely different technologies than Betamax so it is not really valuable to compare them.

  103. It's all about SOFTWARE! by MemeRot · · Score: 1

    And by making the playstation 2 able to play (almost) all existing playstation games they are providing a HUGE incentive for their 70 million + current users to stick with them. My understanding is that the X-Box will not be able to play standard windows games. Why the hell not? That would be the only reason to buy an x-box.

    People don't like throwing out their entire collection of games. The main advantage of consoles over pcs is stability - not that it doesn't crash (though that it important, and i'll believe in a non-crashing microsoft product when i see it), but the fact that after 3 years, you can still go out and buy games that run on your console. By making ps2 play original playstation games, that means that you can upgrade the console and keep playing all your old games. It means that the platform you invested in in 1996 will continue to be viable into.... when? 2003 maybe? Whereas the computer you bought in 1996 was obsolete by 1997 and none of the new games would run on it. That is SOOOO frustrating!

    Lets say you have 30 games for your playstation. And assume the average cost was $40. $40 * 30 = $1200 on games, versus $200 (when it was new) on the hardware. Now you are again looking at spending $200 - $300 on hardware. Are you going to get the one that supports your $1200 investment or not? And if you're a computer gamer who's spent a ton on computer games - why would you go out and buy a windows based product that doesn't support those games? Why not choose a system that has demonstrated (for the first time in history) that they want to continue to allow you to enjoy old favorites, while making a giant library of new titles also available?

  104. Re:I love Beta! by RedX · · Score: 2

    Taping a show was an interesting exercise. You first had to flip open a door and manipulate the huge LED clock to set the right time for the VCR to start. THEN you had to set the main power switch to auto record, THEN you had to hit the record and play button, and then hope for the best.

    This type of programming was not a Betamax-specific "feature". My parents just last year *finally* replaced their old VHS VCR (possibly Magnavox?) that they've had since the early-to-mid-80's, and it had the same "flip door" (although the door was long ago broken off) where there were little buttons, dials, and switches to schedule recordings. Seems to me that this isn't something the Beta should be bashed for per se since it was probably how many VCR's of that era, both Betamax and VHS, were programmed.

  105. Why stop? Here's why... by Tr15 · · Score: 1

    The PS2 is hard to program for:

    1. Because it's new, obviously, and therefore there is a lack of developers with PS2 experience;

    2. Because there is a lack of 'official' development tools for it, and development teams are having to spend time and resources developing their own;

    3. Because Sony are notoriously hard to work with on development issues.

    Just because it's going to be difficult doesn't mean the games are going to be better. The Xbox is going to have some great games on it, whether they're ported from the PC or not - simply because it's familiar territory for developers, and therefore development teams can spend more time and resources on creating the game and not the tools.

    Don't dismiss the Xbox out of hand just because it's from Micro$oft.

  106. Re:Why the PS/2 is a failure by funky49 · · Score: 1

    That was awesome. If I was a moderator, I'd make sure you'd get at least a 2. ;)

    =steve

    --
    --- rapper/producer/bachelorette party stripper
  107. Internet is KEY by sutekh137 · · Score: 1

    One item that wasn't emphasized all that much in the article is Internet play (and playability in general).

    I don't really care about Moore's Law cubed if the games are no fun to play. I own a Dreamcast right now and am having a great time -- and I haven't even gotten into the online play yet.

    The article noted that Japan will get online play on the PS2 early next year, and then North America will follow in about a year. That strikes me as _way_ too long. That means that if you buy a Dreamcast today, you will have around a year-and-a-half to play games like Quake III online before the PS2 even gets going on it. ALl of the buzz I hear at this point if about how much fun it is to play NFL2K1 and Quake online, and if Sega can keep the network working, they will be the only online-console game in town for more than a year (at least in the US). I see that as being a huge advantage, moreso than fancy graphics.

    SegaNet has already signed up 100,000 folks since September 7th, and that is with only one primary online game (NFL2K1) out. Granted, they have heavily promoted the network with DC price-drops and a 50-hours-free trial, but that is a fairly strong opening that will only get stronger once more folks buy Quake 3 and NBA2K1 (November) and Unreal Tourney (Q1 2001) are released.

  108. My Growing Concern.. by crimsonic · · Score: 1

    In most markets competition is good, because it forces companies to improve their products because naturally they want the *best* products. But when it comes to gamoing systems, I'm concerned, because the market gets spread out, and if developers sign contractial agreements spread out among the systems, our quality and vast selection of games decrease. Naturally, most people cannot afford to buy more than one gaming system. It simply doesn't make sense. But if we limit ourselves to one system, we also limit our spectrum of games.. hence the reason I probably will buy neither a PS2, and X-Box, a Dreamcast, or a Nintendo Whateva. I'll stick to PC Games, thank you. Basically those sytems are all turning into stripped PC's anyway. Well, thanks for bearing with me, I had to get my opinion out.

    --
    ~ The Irony is, The only reason I'm not at Berkeley right now is because I was on acid during my SAT's..
  109. Re:Epiphany (actually...) by xjesus · · Score: 1

    Actually Sony does get it. Thats why they are selling the thing almost at cost, and charging $25,000 to obtain a license to make the games (hence the software).

  110. Backwards compatibility and user friendliness by batmn42 · · Score: 1

    I think we also need to remember that the ps2 is going to be completely backwards compatible (games, controllers, everythings), and that, even though (as the article mentions) it will cut into their DVD player market, Sony did agree to put a fully functional and impressive (in terms of sound, etc) DVD player. Now, maybe they are really just trying to win "the war of the living room," (and I am sure, as a business, that's their number one goal), but they also seem to be very user supportive in this endeavor.

    The question then, of course, is will Microsoft do the same? Sure they open the system to developers, but when I want a feature that will cost Microsoft money, will they include it to keep my business?

  111. Re:PSX by Jothom · · Score: 1

    The acronym PSX comes from the development process of the Playstation. The X comes from eXperimental, as in the technology, for the time it was being made, was experimental.

    --
    Cogito, ergo sum.
  112. Not dedicated hardware - firmware by bbk · · Score: 3

    The differences between the US and Japanses PS2's are that the US has a drive bay in the back for a hard disk/ ethernet card instead of the PCMCIA slots that the Japanese one had, and the US one has the DVD playing software in ROM instead of as a file on the memory card, so it can't be corrupted by games, which was a big fiasco over there (Ridge Racer broke the DVD player when it saved). Cool that you can execute stuff off the memory card though...

    It still decodes in software, it's just that the software is in ROM, not on the memory card.

    BBK

  113. Re:it all depends on SOFTWARE! by FyreFiend · · Score: 1

    I think I read about the same problem with PC emulators on the Mac. You might be able to find a fix at www.macwindows.com (I'm too lazy to look myself).

    -Fyre

    --
    - Apple Computer......proudly going out of business for over twenty years.
  114. licensing is important..... by tidge · · Score: 1

    But maybe now with the way computers have shaped the world, maybe not so much.
    Just because anybody can make games for your console doesn't guarantee that it will rule the market. A market flooded with second rate games is what killed the Atari. Check out Joystic Nation.

  115. Re:it all depends on SOFTWARE! by bolthole · · Score: 1
    Under Sony's current scheme, if I want to write a game I have to pay them a lot of money, like $25000. Under the X-box scheme, all I have to do is get a compiler.

    You seem to be under the assumption that "All the world's an open source oyster". Putting together a decent game these days costs a LOT of money. $25K is just the cost of doing business.

  116. Re:The X-box is not as clean as you think. by SubtleNuance · · Score: 1

    FUD? FUD doesn't apply to a world where sales are predominantly decided by children.

    Wow their cowboy - Children are the ONLY ones susceptible to Fear, Uncertainty and doubt. Be that a child of 32 years and 180lbs or 12 years and 80lbs. When making decisions please rely on facts, make informed decisions based on 'graphics and games'. "Commercials" are a tool of markatroids wielding balls of FUD. I dont know how things are run in your family (or social group) but 'children' dont make decisions here. If you are felt to be incapable of objective, reasoned thought, uninfluenced by markatroid FUD - you are not permitted to make decisions. So, when a child says 'but PS2 has the XMAHSAD MegaGraphix(TM) dual-line-in-line-sight-line PROSucessor, I just gotta have it" you know they are a victim of FUD and should be ignored... and re-educated.

  117. whats the point by anthonyk · · Score: 1

    I've always wondered whats the point of have an integrated 32MB graphics card that capable of doing so many polygons at a time when all i'm going to use it for is the run a 80x25 Text terminal

    --
    -- If i knew what i was doing i'd make sure not to do it again --
    1. Re:whats the point by psergiu · · Score: 1

      Yep - many of the xboxes will be bought by the linux/*bsd geeks who will install linux on them for a cool TV-TypeWritter
      --

      --
      1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
  118. But Doesn't PS2 run WinCE? by 0x0000 · · Score: 1
    It was here on /., not that long ago... somebody stated (a bit patronizingly, I thought) that the PS2 would not be running Linux, but was in fact using a mutant version of WinCE? Eh? What?

    And now M$ says it's hard to develop for? Heheheheh.


    0x0000

    --
    "The Internet is made of cats."
  119. it all depends on SOFTWARE! by Cybersonic · · Score: 1

    as we all know too well.. it all depends on which platform the game developers choose...

    i personally think Sony will reign here. M$ is known for buggy software, and Sony has (as far as i have heard) a pretty nice development system...

    all i want to know is WHEN are we going to see a Linux based game console?!? thats what we NEED! :) open hardware specs and open software running it. these console makers need to realize that they cant do everything! if i were them, i would create a nice standards based console, then open the specs on the thing and let the developers do what they may with it.

    of course, we will never see sony, nintendo, or microsoft ever do anything like that ;) how much you want to bet the XBox will have some type of microsoft bios/rom that will make it impossible to install linux on it? :)

    --
    Cybie! aka Ralph Bonnell
    1. Re:it all depends on SOFTWARE! by Cybersonic · · Score: 1

      wouldnt suprise me *grin*

      the other day i went to install WindowsME in VMWare on my Linux machine at work, so i can run the Checkpoint Firewall GUI on my workstation (Win32 only app :( and WinMEssy gives me an error message at the beginning of the install: 'Processesor under 150 Mhz, 150 Mhz processor or higher required for install to continue. Press OK to reboot.' (thats not exact, but almost)

      complete bull$#@% - checkpoint better get a clue and release a GNOME GUI soon

      --
      Cybie! aka Ralph Bonnell
    2. Re:it all depends on SOFTWARE! by pcosta · · Score: 1
      all i want to know is WHEN are we going to see a Linux based game console?!? thats what we NEED! :) open hardware specs and open software running it. these console makers need to realize that they cant do everything! if i were them, i would create a nice standards based console, then open the specs on the thing and let the developers do what they may with it.

      Have you ever heard of Indrema?

    3. Re:it all depends on SOFTWARE! by istartedi · · Score: 2

      You missed an important point in the article. Under Sony's current scheme, if I want to write a game I have to pay them a lot of money, like $25000. Under the X-box scheme, all I have to do is get a compiler. MS compilers are typicly $100-$1200 depending on who you are and how many features you want. The "professional" version is usually somewhere in the middle of that range, and is probably what most game developers would use. Also, the MS architecture will be open like a PC, so you could probably port gcc to it and not pay *anything* for the compiler.

      Now, assuming Sony doesn't change their business model, which one is going to have more games written for it?

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    4. Re:it all depends on SOFTWARE! by girish · · Score: 2

      Definitely Sony. I can picture the X-Box crashing at the worst possible time. Fighting the end boss of the last level, almost beat him 1% health left... um.. it hangs? I have seen the Dream cast hang too... but not as often as my windows system (granted that the console system doesn't run as many processes as the windows os, but still it's the principal).

  120. Stop with the "hard to program" comments already! by Junks+Jerzey · · Score: 2

    The PS2 is hard to program because it is a *new* system and there aren't lots of experts to run to and "How to Program the PS2 for Dummies" books at Barnes & Noble.

    Is DirectX easy to use from a programmer's point of view? Is the Win32 API? MFC? C++? X11? No, no, no, no, and no. The PS1 may have been a bitch at first too, but who cares when there are great games like Gran Turismo 2.

  121. Re:The X-box is not as clean as you think. by Osty · · Score: 1

    Remember that Microsoft also doesn't have the Japanese game designers that have made most of the games you'd commonly associate with console machines, but rather has US-based developers who are more often than not more familiar with PC games.

    Izzat so, huh? Look at this link for a list of XBox developers, current as of 9/20. Just scanning the list shows a number of big Japanese names, including such hard-hitters as Capcom and Konami. Squaresoft is obviously missing, but that's because they focus on a single platform at a time and have already invested quite a bit of time in the PS2 (FFX and XI will both be PS2 titles -- after that, we'll see what happens). However, the Dreamcast, and the Genesis before it, are both proof positive that a console can survive without SquareSoft (and in the case of the Genesis, even have some good console RPGs, such as the Phantasy Star series).

  122. Re:The X-box is not as clean as you think. by SuperKendall · · Score: 1

    How many successful games on the DC use DirectX? It was my understanding that only a very few PC ports used DirectX, and the rest all wrote straight to the hardware.

    If you'd read the review link I posted than you'd note they are planning to do a lot more than set up a "poly pipeline". They are talking about things like specular bump mapping, and some other very wierd but interesting effects.

    That is a good point about having to only learn the graphics chip, but I'm still not sure that there will not be a large number of developers going for assembly in order to take advantage of specific PIII features.

    As for your final point - I totally agree, there's really no way to know if eitehr or both will do well. I'd say the PS2 is a better bet for sucess because of Sony, but companies have destroyed thier own game systems before.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  123. I love Beta! by indyz · · Score: 1

    I am pretty sure that I am actually the only person left on the planet who owns a Betamax. It still works great, even though it is the size of my first PC.

    The Beta/VHS thing goes to show, the man with more marketing wins. Even though Sony has a huge marketing department, MS (for all intents and purposes) has a lock on the game market.

    It wouldn't be too far-fetched to believe in a Windows/X-box compatibility layer, enabling Windows developers to quickly jump to the X-box, giving MS yet another leg up on the competition.

    =Brian

  124. PS/2 was an IBM brand before the mouse... :) by Jason+Pollock · · Score: 1

    No it wasn't about PS/2 the connector.... It was about PS/2 the IBM PC brand.... I believe the mouse connector originated there, and is really the only thing left.

    I love the way this guy suckered not one person in, but another person correcting the sucker! Love it! Well Done!

    The key was "Microchannel", a proprietary (relatively short-lived) bus architecture, standard on the PS/2. Fast, but most definitely closed. IBM's last attempt at regaining control over the PC.

    Oh wait, was the response another attempt at sucking someone in? :)

  125. VHS = Better design than Beta by Bob+Blick · · Score: 1

    It's hilarious that everyone talks about the technical superiority of Betamax. The only thing it had over VHS was drum diameter. Other than that, it was a mechanical nightmare, and way more expensive to build and adjust. Sony learned from the Betamax mistake, and designed the 8mm video format with a transport in the VHS style.

  126. Save me X-Jebus! by ptbrown · · Score: 1

    Behold the power of FUD.

    --
    Any sufficiently advanced civilization is indistinguishable from Gods.
  127. PSX by Chris+Pimlott · · Score: 2

    BTW, maybe you can answer a question for me...

    Where did the acronym PSX come from? The PS makes sense, but what does the X mean?

    1. Re:PSX by Kyobu · · Score: 1

      How was it experimental? It was produced by a large corporation. It was a video game machine. It had a CD drive in it. Big deal. Unless you just meant that that was the marketroid reason for the X.

      --
      Switch the . and the @ to email me.
    2. Re:PSX by JustChad · · Score: 1

      Actually they whole system was originally made by Sony licensed by nintendo...
      I've got pictures at home of the original "Nintendo Playstation" anyone interested can email me...


      mailto:JustChad@Mediaone.net

  128. Good by xant · · Score: 2
    While you were reading this your hard disk has been formatted and your bios erased.

    Good, that'll save me some time. It's always best to install Linux on a clean hard drive.
    --

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  129. I stand corrected by stubob · · Score: 1

    Ah, thanks for the link. So, really all you would get are really long in-game movies without any noticable image quality improvement. Bet Square would LOVE that. How about sitting through the whole FF movie before playing the game?
    br.I was under the assumption that mpeg4 was better quality for equivalent size file of mpeg2, when it is actually equivalent quality in a smaller file. (file compression vs. image compression). Did that just make sense? Well, I know what I mean.

    --
    Planning to be moderated ± 1: Bad Pun.
  130. The X-box is not as clean as you think. by SuperKendall · · Score: 3

    Actually, the Playstation development was opened to some degree - you could buy a $700 system called the Net Yarouse (the link is a slashdot story in fact about a GPL'ed development document for the Playstation!!!!).

    But that is beside the point, as I'm not sure the existance of the Net Yarouse really helped moved the Playstation all that much (I never owned a PS, but will be getting a PS2).

    As for the X-box points you make however, you have a number of flawed assumptions.

    As far as being ahead in performance - from the numbers, sure, it sounds like the X-Box must be miles ahead of published specs for the PS2, the Dreamcast, and the Gamecube. However we all know how specs can lie, right? You take a standard PC platform with a few custom chips and all of the various bottlenecks like memory and PCI bus, against three systems stuffed to the gills with high-bandwith buses, and vastly more customized chips. I'm not saying the X-box will not be more powerful but it might not be the leap you'd think from the numbers.

    Also, I have to say that all of the X-box movies I've seen (pretty much all from Daily Radar) have really left me cold. They do not seem to show much going on, and simply look rather bland. That could definatly just be a problem with the demo, but long before the PS2 came out I was seeing movies of stuff generated by the system that impressed me a lot more.

    Ethernet is the one thing I'll agee on you with. Sony was silly not to include it in the box, though I think they have a pretty good chance at a high sell-though rate on the HD/Ethernet adaptor.

    Now about the "no goofy graphic chip to learn". Yes, that is true for games that use DirectX. But will those be system seller games? I have my doubts. The real coders will, in fact be figuring out how to write DIRECTLY to the new chip nVidia is developing for the system, thus they WILL have to learn a new "goofy graphics chip" in order to produce good games. Don't believe me? Read this review with Michael Abrash from the Xbox technology group. One of the telling things he says, and I quote, is:

    "The coolest thing about my job is that Xbox is a fixed platform. Performance is my favorite thing, and for the first time since the original 4.77 MHz PC, I can actually justify taking the time to understand things down to the metal and figure out how to really optimize, because the machine is never going to change."

    So as you can see, there are developers that will be programming as far down as they can go, they will take some time to understand the chip. I'm not saying that's bad - I'm just saying the X-box turns out to be little different than a console with a good library.

    Now as far as it being more expensive, who can say? I'd personally bet it comes out at $300 just because it pretty much has to. But, I also wouldn't be surprised to see $400. Either one might be real trouble if the Gamecube is coming out about the same time for a smaller price. In a war of FUD, don't you think Nintendo could trump even MS and the X-box?

    And for worries even from developers using the system, try out the interview with Scott Miller from 3D Realms. He has some serious doubts about the X-box being so close to the PC as well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:The X-box is not as clean as you think. by Trepalium · · Score: 1

      Did you read that carefully... "Working on Xbox game concepts". That doesn't indicate that any of them have commited to generating a single game, only that they've stated interest. Besides, Capcom, and Konami have a long history of supporting any console that comes out, no matter who makes it. How much support they give it depends on how much they believe it'll sell. I'll wait until it's closer to release and those companies have made announcements about the types of names of games they're intending to release near it's launch. I'm betting most of the names on that list won't have anything ready, and many may never release an X-Box title.

      --
      I used up all my sick days, so I'm calling in dead.
  131. Rambus uses less pins so it's cheaper. by bbk · · Score: 4

    Rambus uses less connections/chip, so it can be packaged smaller, and more channels per chip can be used - the PS2 uses 4 channels of RDRAM for 3.2 GB/s of bandwidth, using fewer pins than the 1.066 GB/s PC133 SDRAM bus in most PC's. Fewer pins means fewer traces and that makes boards cost less. It was the only way that Sony could get the bandwidth it needed for the PS2 while still staying in budget.

    The N64 uses an early form of RDRAM as well, one of the first uses of the technology.

    It's not that it's bad technology, just misapplied to PC's when supply was not availible,and managed by a company with a overzealous legal department.

    BBK

    1. Re:Rambus uses less pins so it's cheaper. by svirre · · Score: 1

      True: Rambus has less actual pins on the interface. However the interface is a transmissionline which reguires the traces on the PCB to be tightly controlled with regard to geometry and impedance.

      For each rambus trace you will need at least one dedicated groundplane (possibly two) which takes up pcb real estate (not unlike how ATA66 requires a ground wire between each signal wire).

      Also you must limit bends/corners on the traces since they create impedance problems (reflections), this puts severe restrictions on routing of these traces which can in turn cause less efficient usage of routing resources.

      Also note that the interfaces themselves become more complex when you use transmissionlines. You will need some serious analogue signal processing in each end, which has a tendency to eat up chip real estate and is considerably more sensitive to environmental effects and manufacturing tolerances than digital circuitry.

      That we will eventually need a transmissionline interface to ram is pretty obvious, but we should not go that route before that is the only option left to us. As long as we can do better with ordinary signalling it will likely be cheaper.

    2. Re:Rambus uses less pins so it's cheaper. by OneWhoKnows · · Score: 1

      > Rambus uses less connections/chip, so it can be packaged smaller...Fewer pins means fewer traces and that makes boards cost less.

      Almost, but not quite. The chip has fewer pins, but RamBust's advantage is that the bus width is smaller (16 bit) than the 64 bits used on an Intel processor. The _total system_ pin count is reduced. So one can use fewer chips. For example, if one has a 1Mx16 chip, one needs 4 of these to make a x64 bus. RamBust uses a 16 bit bus, so one can use one chip and still make the memory work.

      OTOH, RamBust requires more die to accommodate the interface to what is basically a regular DRAM core. This will always make an RDRAM chip more expensive than the same sized SDRAM chip.

      > It's not that it's bad technology, just misapplied to PC's when supply was not availible,and managed by a company with a overzealous legal department.

      RamBust requires tightly controlled PC board impedances, routing is critical, and memory sockets mess up the signal quality. It's a very flaky design. Don't even think about mixing different chip vendors together. The best RamBust application is one that needs 2 memory chips, and the chips are soldered down directly on the board with extremely short traces to the memory controller. Anything else works poorly. If you don't believe me, check out the troubles introducing the Intel i820/i840 chipset.

  132. PS2 by blueg3 · · Score: 1

    Actually, the Playstation 2 looks really promising to me.

    Apparently the problem with Betamax was poor marketing, but Sony, despite other problems it might have, has the potential to market the PS2 as a video game console, a DVD player, and a computer without too much difficulty.

    Now if only it ran Linux...

  133. Last Post!!! by Redwire · · Score: 1

    Had to be done.

  134. Re:Why stop? Here's why... by Junks+Jerzey · · Score: 2

    The PS2 is hard to program for:
    1. Because it's new, obviously, and therefore there is a lack of developers with PS2 experience


    But is that a reason for a programmer who already knows Windows to never trying writing code for Linux? Of course not. The PS2 is hard to program for, yes, but that's true of anything new. Wanna-be-techies are using the "hard to program" issue as fuel against the PS2, which is misplaced.

    A guitar is hard to play, too, if you don't know how to play guitar. I submit this as evidence that there will never be any good guitar players.

  135. History by Aeris+the+wired · · Score: 1

    The differences between the computer industry and the console industry make a great deal of difference here. Virtually _all_ new game systems have excessive prices for licensing. Sony needs to make money too, and the console industry is full of so many other systems that died too quickly for all their benefits.

    Nintendo still charges outragous fees for each game on it, and likewise controls it's market. They're still around, (of course that may be due to the Pokemon scourge).

    Yes, these fees will drop given time. But the PS2 has an ace up it's sleeve: It already plays PS1 games. This I would think make a lot of difference, since you already have a vast library of games to play already.

    I also think MS has one thing set against them, they're MS. Many avid console gamers have spoken about how a console can't compare to the computer when you concider the price involved -- not to mention the ease of use. Many of these same people may cast a suspicious eye towards the X-box.

    Personally, I (and my friends) will probably end up getting all the new systems that come out, PS2, Gamecube (nintendo), and X-box. Of course they all need a few good RPG's first!
    "Hacking is your Everyday Thought."
    -Aeris the wired

    --

    "Software is a feeling, refined and expanded by each who touch it."
    -Solstice
    Solstice@deninet.com

  136. Why the PS/2 is a failure by Mooset · · Score: 2

    The reason the PS/2 is going the way of the Betamax isn't about technology, it's about marketing. You see, Sony kept the Betamax proprietary and the industry shruged at it, and the customers never became interested. The same is true with the PS/2. They enter a market with a huge base of good, cheap hardware (ISA) and try to sell a totally incompatible yet technically superior system (microchannel) and nobody understands why they should buy all new equipment. Had IBM made the microchannel standard available to manufacturers at a reasonable cost instead of only allowing super-expensive cards to enter the market, it could have taken over ISA in a heartbeat. Just like the betamax, people don't want expensive and superior, they want cheap and adequate.

    Huh? Oh, you mean that OTHER PS2... bah!

  137. There are important differences between the two! by Anne+Marie · · Score: 4

    When Sony killed the betamax format, the vcr market was still a very very new and undeveloped market. The same can hardly be said about the videogame console market, which sony currently dominates and has had years of experience dominating.

    The second important difference to note is that Sony completely screwed up the marketing/promotion side for betamax. Sony actually cut back marketing expenditures when sales initially rose and failed to raise them when vhs started making headway. But if you've seen any of Sony's marketing efforts recently, you know there's been a lot of change.

    The industry is a different place from what it was back in 1975. PS2 might still fail, but if it does, it won't be because it too much resembled betamax.

    --
    -- Anne Marie
  138. what about nintendo? by agent+oranje · · Score: 3

    nintendo's new console gamecube is coming out in the not-too-distant future(fall 2001 for americans), probably before x-box for that matter. sure, its a year away, but upto this point, nintendo has come through with one thing that few others have: quality games! and games are what people own consoles for, not their ability to imitate computers. check out cube.ign.com for more information, and video clips of what this thing can do... its pretty damn impressive in my opinion. -agent oranje

    --
    -agent oranje.
  139. Beta Max Will not happen by jjr · · Score: 1

    Sony will not let it happen. Not onlt is it sont's bread and butter they have Alot of Quality games that are played only on thier system. I think that sony will not only bring down the price of programming on thier system. They will find other ways to make money with PS2 such as Online Gaming. I do not think they are going any where soon.

  140. The most important part of the article. by Jartan · · Score: 1

    I see a lot of discussions over spechs and branding and what not but I think a lot of people just passed over what seemed to me the real ace in the hole for the Xbox. If you missed it at some point in the article (sorry not gonna dig up the quote) it was stated that royalties would not be required to produce games for the Xbox. This isnt the same thing as those liscencing fees just to make a game. For a company like squaresoft 20k to buy a design platform is pocket change. But the hundreds of thousands and possibly millions they pay out to Sony in liscensing fees is a BIG DEAL. History has shown that when you cut to the chase the console with the best games wins. So when you ask the big guns like Squaresoft and Konami and Capcomm if they are excited about Xbox right after you tell them they don't have to pay a dime to sell their games on it. I think its a no brainer that they are gonna say yes. So if enough of the box's actually sell the games will come flooding in. Jartan

  141. bull shit by cfleming · · Score: 1

    The ps2 has long passed the Dreamcast in Japan. In Japan Nintendo and Sony are kings, with Sega a distant third, but not hurting too badly. The PS2 has already made it. My god the thing is sold out until xmas, and I have only seen one commercial that only lasted 3 seconds. The xbox too late to hurt the Dreamcast or the PS2.

    And to even think about the Xbox is pointless. It doesn't exist; it's a friggin peecee; and Nintendo's next system already looks better than the hype that Microsoft has presented. The argument that this article makes: that the Xbox is like some kind of free gift to developers, only having to pay $900 for the Visual Programming suite as opposed to $25000 for a dev kit is silly. Does he even have any understanding of how much investment it takes to make a good game. I know developers complain about these costs, but for christs sakes, you don't care about porting shareware games.

    And I swear if one more idiot programmer complains about how hard it is to program, then they need to go write visual basic games for the xbox. Low level coding for consoles is hard work. The nintendo was tough; the snes was hard as hell: it had all those funny chips; the saturn was a multi cpu nightmare: it had dual procs and 2 gpu's. So what if the EE is harder to work with than the genisis or the ps1, tuff titty.

  142. But the DC is a WinCE progammer's wet dream! by svallarian · · Score: 1

    Just note all the cool (free) apps for the DC...

    mpeg player - GypPlay
    also an..
    mp3 player

    gb emulator in development
    snes emulator in development
    nes emulator in development
    Boob!

    --
    I patented screwing your mom. But it got revoked for "prior art."
  143. PSX2 Shortage by drwiii · · Score: 1

    "Building demand" or not, you can be sure Sega is having a field day.

  144. It was too! by Tiroth · · Score: 2

    The quality of 2nd and 3rd generation Betamax VCRs is well in excess of VHS VCRs made 15 years later. It isn't just the better resolution, it's also the far superior sound reproduction (VHS sounds like $&!@ if you hadn't noticed) and better color bandwidth.

    Believe me, if I hook up a decent quality 15 year old Betamax up side by side with a modern VHS VCR, the quality difference will be clearly visible. If you look at a really good Betamax it will approach SVHS quality.

    The failure of Beta was part technical (lack of long tapes) and part marketing. Don't be fooled by "myths" about it's quality though--there is a good reason that Betamax VCRs still sell in the hundreds of dollars on Ebay.

  145. Interesting ... by StoryMan · · Score: 2

    After reading through all these comments (many quite good) I realized that a lot of the people posting were (probably) born *after* the halcyon days of Pong and the original Atari. That's pretty weird.

    I mean, the Atari, Intellivision, and (later) ColecoVision -- and going to the Aladdin's Castle at the mall to play stuff like Donkey Kong and Pac Man and (my fav) Tron -- were staples of my later "kid" years.

    I remember, too, picking up some cheesy pong game at Radio Shack. It was basically pong and some weird shoot-the-TV screen gun game.

    And, of course, I remember many days in Sears playing the Sears-branded version of Atari.

    Wow.

  146. Name Brand Recognition by vslashg · · Score: 1
    Talking about superior hardware and superior software is nice, but you have to remember that so much of console system sales are based on name brand preferences and perception.

    The PSX has consistantly had better titles than the N64, and even then it took Sony a while to overcome the popularity of Nintendo. Opinions are slow to change in this industry. I believe the X-Box will be about as successful as the Saturn was. When the Saturn came out, Sega was the merest of blips on the console gaming radar. Just releasing a high-tech system isn't enough. And Microsoft doesn't even have a blip on the screen. The blips right now are a fading Nintendo (Pokemon is really the main thing keeping them up), Sega, and Sony. There's not really room for a fourth name.

    And the PS2 is hyped. Right now, they're going for $700 on ebay. This whole transparent "We're initially releasing 500,000 fewer units than we first said but we'll still release the predicted number by Christmas" ploy has worked, too. This is a system people want. That better systems are coming out in a year is less than irrelevant. Joe Six Pack (who isn't as technically savvy as you, and hasn't put much thought into the decision of what console to get in the first place) isn't going to want to buy another $300 console in one year's time.