Slashdot Mirror


Violent Games Good for Kids

fjordboy writes "Scholars from MIT, the University of California in LA, and the University of London have worked together to oppose laws restricting children from playing violent video games. The battle is currently taking place in the US Court of Appeals and the case seems to hold a decent amount of merit. From Vnunet:"Experts on childhood and adolescence have long recognised the importance of violent fantasy play in overcoming anxieties, processing anger, and providing outlets for aggression." Similar article from Reuters as well."

350 comments

  1. So that's what's wrong with me by principio · · Score: 5, Funny

    I knew I should have spent more time playing video games and less time studying.

    1. Re:So that's what's wrong with me by CaffeineAddict2001 · · Score: 3, Interesting

      As a game programmer games were my motivation to study.

      That's probably a rare case though =).

    2. Re:So that's what's wrong with me by plague3106 · · Score: 2, Interesting

      I dunno, maybe not. While i didn't end up becoming a game programmer, programming games like the ones i was playing is what got me into programming computers at all.

      Now, ~10 years later, i have a good job as a programmer and a computer science degree.

    3. Re:So that's what's wrong with me by xmedar · · Score: 2

      Maybe, I'd suggest reading -

      The Lucifer Principle: A Scientific Expedition into the Forces of History

      Sorry it's an Amazon *spit* link, but it's an interesting book anyway.

      --
      Any sufficiently advanced man is indistinguishable from God
  2. Whew! by JUSTONEMORELATTE · · Score: 3, Funny

    I'm sure the folks over at The Army are glad to hear this one!

    1. Re:Whew! by Anonymous Coward · · Score: 0

      You Americans, you are so pathetic.

  3. Single validation not enough by Amadaeus · · Score: 2, Insightful

    Repeated beatings of the gaming industry can't be rescued by a single validation. What really needs to be done is that society must realize that not all disasterous things int he world can be blamed on the gaming industry. When that happens, then it will be a true validation of pc/console gaming.

    --
    ------
    Amadaeus
    The last bastion of Mathie-ism
    1. Re:Single validation not enough by Amazing+Quantum+Man · · Score: 4, Insightful

      The problem is that Mommy and Daddy need someone to blame when little Johnny (or Eric or Dylan) goes on a shooting rampage.

      Now, it's probably not Mom and Dad's fault either. Little Johnny is plenty old enough to know right from wrong and that killing his schoolmates is WRONG.

      But there is a very human need to find a "reason", and video games are a convenient scapegoat. Besides, then some politician can call for banning them in order to be seen "DOING SOMETHING!!! ANYTHING!!!". After all, he has to think of the children(tm).

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    2. Re:Single validation not enough by abradsn · · Score: 1

      Exactly! REMEMBR ... Before videogames it was television and radio. Before that it was the newspaper. Before that it was probably knights, and ninjas. It's not the medium, but the material depicted. It is a well proven fact that depicted violence leads to increased violence in people of all ages. Keep this in mind.

    3. Re:Single validation not enough by Anonymous Coward · · Score: 1, Funny

      It's always the damn ninja's isn't it, well, what about our feelings... You think it's easy to put on the black mask and never get any recognition for our work!!!!

      Damn you ninja throwing star movies, and damn your pat moraito(sp?).

    4. Re:Single validation not enough by Anonymous Coward · · Score: 2, Insightful

      It is a well proven fact that depicted violence leads to increased violence in people of all ages. Keep this in mind.

      No. No, such connection has ever been proven. Your opinion is not a fact merely because you want it to be. Keep this in mind.

    5. Re:Single validation not enough by Anonymous Coward · · Score: 0

      At one point, and still for some, an imaginary guy with a pitchfork was to blame. At least we may be making some progress toward the real cause.

    6. Re:Single validation not enough by mmol_6453 · · Score: 2

      That was his point.

      Sigh...Sarcasm on Slashdot...The world's best accidental trolling device.

      --
      What's this Submit thingy do?
    7. Re:Single validation not enough by martyn+s · · Score: 1

      While I agree with what you're saying, you say it as if it HAS to be right. Videogames differ from all other media in that it's INTERACTIVE. What if human nature were such that interactive violence actually made people more violent? Would you be prepared to admit it?

      I think there will be a time when videogames/(VR) will be so realistic that it will be indistinguishable from the real world. When that happens, people really will sometimes confuse the real world with the fantasy world, if for even a split second. And of course, there will be some more unstable people who will completely lose their mind, and not see the boundary between fantasy and reality, from these hyperrealistic videogames. What will you say then?

    8. Re:Single validation not enough by plague3106 · · Score: 1

      Well you can't really expect them to blame themselves as they should, can you?

      I think the problem is that parents are lazy and don't want to do anything, except try to force thier children into a dream world were drugs sex and violence don't exist. People seem to forget that none of those things are necessarly bad (and sex being perfectly natural).

      But i guess we're doomed to a bunch of idiots raising a bigger bunch of idiots..

    9. Re:Single validation not enough by plague3106 · · Score: 3, Insightful

      Football is violent. You interact with it. So is hockey, soccer, and rugby. Yet people encourage children to play them.

      I think you're stating that interactive violence is off base.

      As for me, if it hadn't been for violent video games providing an outlet, i probably would have shot up my school.

    10. Re:Single validation not enough by DEBEDb · · Score: 2

      You mean this guy?

      --

      Considered harmful.
    11. Re:Single validation not enough by martyn+s · · Score: 1

      What you're saying about football and hockey, etc. is true, I hadn't considered that.

      But still. Have you ever tried to remember something, and you weren't sure if it were a dream or something that really happened to you? I wonder if one day, when you have total realism in videogames/VR that sometimes you might be confuse, if even for just a second, between reality and fantasy. And if you can forget for just a second, there might be people who will forget for more than a second.

      But I don't think that matters. Maybe (even though I don't think so) it makes people more violent. Tough shit.

    12. Re:Single validation not enough by martyn+s · · Score: 1

      Oh, I meant to include that a perfect illustration of this (and how I came to understand it) is from the movie existenz

    13. Re:Single validation not enough by glesga_kiss · · Score: 1
      people really will sometimes confuse the real world with the fantasy world, if for even a split second.

      They often do with television already. Many soap stars and the like get hatemail addressed to their character. Being the "baddie" in some TV shows has made actors/actresses lifes a misery.

      Besides, proven or not, if a person was to grow up in a world were violence wasn't a major component in all forms of entertainment, there would be less violence. Monkey see, monkey do. Humans (and animals) learn by imitation, grow up on a diet of violence, what do you expect?

      Singling out video games is just silly. We have a love affair with violence. Look at the print/news media; they are dominated by sales and viewing figures, so they give the public what they want to see. Which is depressing and often violent nonsense, for example my local newspaper (as in a small district) is basically a listing of all the robberies and assaults that have taken place in the last week. What's the point? Why should the death of a child become a huge media event...? Because for some reason or other we like that sort of thing. Violent video games are merely a result of that: the market develops what the public wants.

    14. Re:Single validation not enough by plague3106 · · Score: 1

      Have you ever tried to remember something, and you weren't sure if it were a dream or something that really happened to you? I wonder if one day, when you have total realism in videogames/VR that sometimes you might be confuse, if even for just a second, between reality and fantasy. And if you can forget for just a second, there might be people who will forget for more than a second.

      I doubt this will even blur the real world and a virtual one. Unless you're talking about star trek like holodecks, you'll feel the weight of the helmet, the gloves and all that other stuff that todays VR requires you to wear. Plus, you'll know going it that its fake. That fact, i believe, would stick at the very least in the back of your mind. Now if you're in this VR for an exetended time, perhaps this may happen, but i still don't think that the Vr experience you're talking about would make people 'forget' the difference between reality and fantasy.


      But I don't think that matters. Maybe (even though I don't think so) it makes people more violent. Tough shit.


      Not really sure what you're getting here. Sorry :-)

    15. Re:Single validation not enough by plague3106 · · Score: 1

      Oh, I meant to include that a perfect illustration of this (and how I came to understand it) is from the movie existenz

      Haven't heard of it, but i'll check my local video store for it. I hope its recorded in DTS ;-)

    16. Re:Single validation not enough by martyn+s · · Score: 1

      >Not really sure what you're getting here. Sorry :-)

      My point is: does the fact that it makes people more violent warrant suspending the first amendment?

    17. Re:Single validation not enough by martyn+s · · Score: 1

      Yeah, it's a really great movie, especially the last 2 minutes. It's capitalized strangely. The title is: "eXistenZ"

    18. Re:Single validation not enough by plague3106 · · Score: 1

      My point is: does the fact that it makes people more violent warrant suspending the first amendment?

      Ahh. No, i don't think it does. But since i doubt games are making people more violent, its kind of a moot point :-)

  4. They are right by Anonymous Coward · · Score: 2, Funny

    They havn't warped me.

    --Inmate # 1268358 Walla Walla State Pen., WA

    1. Re:They are right by Anonymous Coward · · Score: 0

      The fact that you are in WA proves otherwise, you could be in worse places, but not many.

  5. Don't believe it? by FreshMeat-BWG · · Score: 5, Funny
    For anyone who doesn't believe this: Sit through a two-hour long meeting with a manager and then go play twenty minutes of GTA3.

    Feeling better aren't you?

    Good for kids and adults!

    1. Re:Don't believe it? by GigsVT · · Score: 3, Funny

      Sit through a two-hour long meeting with a manager and then go play twenty minutes of GTA3.

      That could be dangerous if you aren't allowed to play games at work like 99.9% of people. Imagine sitting in said 2 hours meeting, getting all riled up for GTA3, then having to drive home before you can play. :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Don't believe it? by DaytonCIM · · Score: 2

      Argh! Don't say that. I can't imagine having to sit through traffic on the 405 before playing Unreal/Quake/HalfLife. Thank god I have a "killer" boss!

    3. Re:Don't believe it? by tsaotsao · · Score: 1

      405? Luxury.

      10 east to the 110 and surface streets across Pasadena. When will they finish the Gold line?

    4. Re:Don't believe it? by DaytonCIM · · Score: 2

      Oh man... I'm sooooo sorry. Hmmm... all of a sudden my commute isn't so bad.

    5. Re:Don't believe it? by Anonvmous+Coward · · Score: 2

      "For anyone who doesn't believe this: Sit through a two-hour long meeting with a manager and then go play twenty minutes of GTA3.

      Feeling better aren't you?"


      GTA3 definitely relieved a lot of stress for me. It takes too damn long to find a cop in Portland to tease.

    6. Re:Don't believe it? by eclectus · · Score: 1

      Hey, Travelling down 110 and taking 10 for 15 miles is nothing. Oh, wait, you're not talking about Houston, not Pensacola,FL, huh? Oh, sorry

      --
      This signature is a waste of 42 characters
  6. Another way to scare parents. :) by Bamafan77 · · Score: 1

    Conclusion: If you don't let Timmy get rid of excess agression by playing Street Fighter Epsilon 7, his chances of dragon punching his sister in the throat increases exponentially. Capcom and Tecmo should really use quotes from this report in their upcoming advertising. ;)

  7. wow by Anonymous Coward · · Score: 0

    Awsome news!

    *loads up the shotgun*

  8. When I was a kid... by kbielefe · · Score: 4, Funny

    When I was a kid I released my agression by chopping wood and mowing lawns. Nothing like violently chopping the heads off of 1 million blades of grass to relieve stress.

    --
    This space intentionally left blank.
    1. Re:When I was a kid... by FatherOfONe · · Score: 1

      If you feel like taking out some more agression, you are free to come over to my house any time and cut my grass :-)

      This offer is open to anyone...

      My wife and I have around an acre of land.

      --
      The more I learn about science, the more my faith in God increases.
    2. Re:When I was a kid... by CaffeineAddict2001 · · Score: 2

      Yeah, that's what I tell my kids when I want to play Grand Theft Auto too.

    3. Re:When I was a kid... by cajunfj40 · · Score: 1

      Heads or tails? Grass grows from the bottom up, else if you mowed it once it would stay that length.

  9. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  10. Re:FIrst Tost by sgtpudding · · Score: 1

    maybe he meant to write "forgot" - as in, "i forgot to think before writing"

  11. hmm... by Solidblu · · Score: 0

    Even though you can argue this both ways and this arguement is far from over....
    SCORE ONE FOR SANITY!!

  12. Dual approach. by Lemmy+Caution · · Score: 3, Insightful
    One one hand, it's helpful to have scholars challenge the old assumption that video games create behavorial problems in the young. Japan's use of video games is definitely in the "catharsis theory" school, allowing people - often adults - to do things they can't or shouldn't do in real life. There are arcade simulators that let men grab virtual asses in simulated subways!

    Ultimately, however, what will protect video games from censorship will be free speech issues, not arguments about level of or lack of harm. The fact the more and more video game players are adults will help build consensus for thinking of them as a full-fledged media, and not just a children's toy.

    1. Re:Dual approach. by seinman · · Score: 1
      There are arcade simulators that let men grab virtual asses in simulated subways!

      ...where can I get my hands on a copy of this game?
  13. Poppycock by drhairston · · Score: 2, Insightful

    Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties", "anger", and "aggression"? While there may exist a threshold for healthy computer gaming, I am certain that I have met many young men who have exceeded it.

    --
    Dr. Joseph Hairston
    Superintendent, CCBC
    1. Re:Poppycock by Teknon · · Score: 1

      Young Men??? Youen Wormen are imcapable?

    2. Re:Poppycock by evilninja · · Score: 1
      You mean, if I had never played video games when I was younger, I'd be living a anxiety-, anger-, and aggression-free life?!?! Somebody should have told me this sooner!


      Really, though, there's nothing like a good 36 hours of UT to get over a nasty breakup. I've turned to video games several times in the past (and will do so in the future) when I really needed to kill something but felt inhibited by federal law.

    3. Re:Poppycock by corey_lawson · · Score: 1

      ...and there are plenty of young men and women who spend too much time on whatever their pursuit is, instead of socializing and playing all the other reindeer games. It doesn't have to be EverCrack. It could be Chess, Cheerleading, Soccer, Cycling, Skateboarding, Computer Programming, whatever.

      As long as they're not sneaking aroudn the neighborhood at night rounding up stray animals and performing vivisections on them...

    4. Re:Poppycock by GigsVT · · Score: 1

      Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties", "anger", and "aggression"?

      I don't know so much about that. Mostly anecdotal, but as a child I lived pretty much in isolation until I was 5 years old. I lived in the country and interacted very little with my peers. I didn't have a Nintendo or computers or anything like that back then, but I did watch a good bit of TV. I had very few behavioural problems in school, at least not many problems with aggression, I did tend to be a loner, and had some trouble interacting.

      My son is now 5. He has gone to preschool since he was in diapers. He has problems with agression and anger management, he has had them for a while now.

      They developed when he started going to one particular school, and interacted with peers that were very rough and physical on average. This was mostly because in the town I moved to, there are no secular preschools, so I was forced to send him to one of the brainwashing kinds, with the accompaning trashy Christian kids. Earlier he was attending a non-religious school in a college town, mostly with the sons and daughters of professors.

      Now, I do allow him to play first person shooters and such, but I turn down the gore options.

      My point? I don't know. It's hard to say from a little bit of anecdotal evidence like this, but my impression is that his interaction with certain types of peers led more to his anger problems than any game ever did. I just don't think the games are affecting him in a negative way, but I can tell you that the peers definitely are.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    5. Re:Poppycock by MrResistor · · Score: 1

      Since I don't know what a Youen Wormen is, or how it might be imcapable, I'm going to have to support the origional poster on this one.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    6. Re:Poppycock by Anonymous Coward · · Score: 0

      You say you turned out normal, but you seem to have a problem with people of faith. Calling a religious institution as brainwashing and referring to Christian children as trashy, completely invalidates anything you had to say that was worthwhile. You allowed you own problems to show through in your comment.

    7. Re:Poppycock by GigsVT · · Score: 1

      referring to Christian children as trashy

      I said trashy Christian children. As in the ones he went to school with were, not all of them are.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    8. Re:Poppycock by Anonymous Coward · · Score: 0

      Generally people who are already deficent in socal skills fill the void through solitary pursuits. While this may exacerbate their problems, it is not the cause. To say that video games cause social isolation is as misguided as saying they cause violent behavior.

    9. Re:Poppycock by CrazyDuke · · Score: 2
      "Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties", "anger", and "aggression"?"

      You weren't one of the nerds they constantly picked on in school where you? Hell, the only reason I didn't kill myself after getting chewed out, spit on, and having my ass kicked on a daily basis is because I didn't want them to "win." I quickly learned not to fight back because I'd be the one that would get the punishment from the adults who where supposed protect me. Interacting with ones peers my ass![/endflame]

      --
      Any sufficiently advanced influence is indistinguishable from control.
    10. Re:Poppycock by DaytonCIM · · Score: 2

      Ummmm...what?

    11. Re:Poppycock by Anonymous Coward · · Score: 0

      It is most likely that the interaction with others that has caused the "anxieties", "anger", and "aggression". I am a Parent of 3 and I personally know that Video game play and any other Entertainment mediums in any capacity does not affect how a kid acts in a society. It is all in how they are taught and what is accepted when the are IN Social situations. If violence is tolerated in these situation then they will learn it is acceptable and will continue it. Personally I feel it is the lack of parental and societal guidance that is terribly lacking. The reason why Video games and other entertainment medium gets blamed is because they are used as Baby-Sitters of our children. This causes them to not have any idea what is or isn't acceptable in society. I let my children play an watch things that are age appropriate but only allow them a very small percentage of thier waking time to do this.

      Signed... Coward because I dont want to register :)

    12. Re:Poppycock by aero6dof · · Score: 2, Insightful

      Is it a cause or a symptom? For some, maybe the violent games are the root cause, but you can't generalize it to all children. I believe it causes more harm to restrict the freedoms of people (including children) unless there is a specific body of proof proving harm due to actual causation. If video games do provide a measure of relaxation, restriction of video games may actually cause a rise in agression harming others.

    13. Re:Poppycock by Yakko · · Score: 1

      "interacting with one's peers..."

      So, I was supposed to go out and get called names, and be shoved around, and be picked last for the kickball team, and this is supposed to relieve stress?

      Having experience as a kid who was repeatedly told that he sucked, I can tell you that this interaction was the cause of anxiety, anger, and aggression. With no humans who gave a shit, and no machines to serve as an outlet, how does the problem get solved?

      You may be right on the threshold part of your statements, but I think you're exactly wrong on the rest.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
    14. Re:Poppycock by keyne · · Score: 1

      I'm pretty sure the more aggressive children that were in my school system didn't sit in front of the television; they were really quite busy taking it out on people like myself and my friends. I don't think either case is really the answer, but I certaintly do not believe that videogames cause anxiety, anger, or aggression.

      those were around far before the advent of sitting on one's collective ass. :)

    15. Re:Poppycock by Teknon · · Score: 1

      Please excuse my typing. I meant Young Women. I just found it interisting that the original poster mentioned only young men That was the point and I am sorry that my haste and innacurate typing got in the way of that.

    16. Re:Poppycock by Wolfier · · Score: 1

      I'm quite sure that video games can help me vent more "amount" of anxieties/anger/aggression than the trace amount that they can cause.

      Your concern is no biggie for me.

    17. Re:Poppycock by Teknon · · Score: 1

      You have to admit that that distinction is not entirely clear in the original post

    18. Re:Poppycock by swb · · Score: 2

      Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties", "anger", and "aggression"?

      As one other poster noted, how do you know that interacting with peers who ridicule, hit, hurt or otherwise harm isn't the cause of this?

      I'm also inclined to believe that *life* is the cause of anxiety, anger and agression. People have been scared, mad and killing people for a hell of lot longer than video games or the polite notion of peers has been around. Just trying to keep a roof over your head, food in your belly and the bad guys from taking your stuff makes you scared, angry and ready to kill.

    19. Re:Poppycock by Peyna · · Score: 1

      What is heard is more important than what is said.

      --
      What?
    20. Re:Poppycock by Anonymous Coward · · Score: 0

      "adults who where supposed protect me"

      Mistake = Endgame.

    21. Re:Poppycock by Anonymous Coward · · Score: 0
      I was forced to send him to one of the brainwashing kinds, with the accompaning trashy Christian kids.

      Sounds like a blanket statement to me...

    22. Re:Poppycock by Anonymous Coward · · Score: 0

      Actually, I think murder is covered under state law (in the US anyway). Federal crimes are often things like kidnapping, where they often involve crossing state line.

    23. Re:Poppycock by Rainier+Wolfecastle · · Score: 1

      I don't think that you can make that conclusion, at least not in a general sense. I know a lot of people who have emotional issues who then gravitated towards the activities like videogames or D&D. These people had social skills that are sorely lacking, and thus they tend to rather spend their time doing something that they enjoy. I agree with you that the time is better spent trying to work through their issues, but how many people do that? I see videogames as an avenue--specifically for the people that I am referring to--to just get away from the struggle that is associating with other human beings.

      As for you last statement, it seems to me that any activity can be done to excess, so faulting games is hardly fair. How many people reading Slashdot are where they are today because they obsessed about their chosen subject instead of dealing with life? I would wager that there are quite a few.

    24. Re:Poppycock by bmajik · · Score: 3, Insightful

      No.

      The biggest source of anxiety in my daily life is other people that don't meet the bar for existance. You often see them on America's motorways talking on their cell phones, doing their makeup, and the like.

      You see them leaning out the windows of pickup trucks yelling at people on the sidewalk. You see them standing on scaffolding at construction sites, turned towards the streets whistling at any thing that looks like it could be female from a distanec of 4 stories up.

      You see them at your office wearing glasses that don't have a perscription and suspenders that dont actually hold anything up, asking female employees to make them coffee they don't even like drinking, all the while badmouthing how stupid everyone around them is and talking about how they aren't getting paid enough to show up late to work in their leased porsche with the smallest engine and steptronic transmission.

      This problem is worse when you're a youth, as the people that grow up to be the people that don't meet the bar start learning through trial and error how to grow into those people in the middle and highshcool years.

      People that won't get the fuck out of my way and insist on fucking with my life in an unwarranted manner cause me anger, anxiety, and aggression.

      Video games cost $50 a peice. You can do a lifetime's worth of "retaliation" and "anger redirection" in a few short minutes.

      Running one fucking moron off the road for the betterment of humanity costs you life in prison.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    25. Re:Poppycock by JDRipper · · Score: 1

      Religious schools are the brainwashing kind. They ask for faith without proof. I'll stick to science, thank you. Look at what religion has got us recently. You certainly don't see many scientists flying planes into buildings. They just design them. =)

      --
      "You know Myra, some people might think you're cute. But me, I think you're one very large baked potato."
    26. Re:Poppycock by shaka999 · · Score: 1

      What a sad story.

      What exactly does it have to do with the topic?

      --
      One should not theorize before one has data. -Sherlock Holmes-
    27. Re:Poppycock by Lord+Kestrel · · Score: 1

      [QUOTE]
      Running one fucking moron off the road for the betterment of humanity costs you life in prison.
      [/QUOTE]

      All I got was a month in jail, and a 5k fine. Easily taken care of.

    28. Re:Poppycock by fobbman · · Score: 2

      How are you going to be able to inflict acts of aggression out onto others when you way 550 lbs. and are no longer able to get up from the couch that you sit on while playing those violent games?

    29. Re:Poppycock by Anonymous Coward · · Score: 0

      You SHOULD be fucking sorry you dyslexic retard.

    30. Re:Poppycock by RobotRunAmok · · Score: 2

      I said trashy Christian children. As in the ones he went to school with were, not all of them are.

      Hey, that's charitable of you. Thanks for the clarification.

      Between you and me, it's a good thing you wrote "Christian" and not "Jewish" or "Muslim," lest this board be shut down and everyone in this thread be on the six o'clock news tonight. No one really takes too much note if you display an anti-Christian bias, so you should be squared away here...

    31. Re:Poppycock by tasq · · Score: 1

      Looks like Trolls are the leading cause of "anxieties", "anger" and "aggression" from where I'm sitting.

    32. Re:Poppycock by Theom · · Score: 0

      time is better spent trying to work through their issues

      You mean like hunting down the assholes that make your life in school with a gun?

      --

      mp3: l33t term for empty.
    33. Re:Poppycock by GigsVT · · Score: 1

      No one really takes too much note if you display an anti-Christian bias, so you should be squared away here...

      Were you trying to be sarcastic or what?

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    34. Re:Poppycock by bmajik · · Score: 2

      Well, as long as you weren't driving drunk (i.e. you meant to run them off the road) and they "deserved it",

      You're my hero :)

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    35. Re:Poppycock by Maserati · · Score: 1

      That comment is a slap in the face to every state legislator out there, and is thus entirely unfair. There just might be a few state legislators out there who do NOT deserve a slap in the face.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    36. Re:Poppycock by Beliskner · · Score: 2
      Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties", "anger", and "aggression"?
      Have those other researchers for a moment stopped to consider that hours spent taking orders from tyrannical managers, getting beaten up by idiotic bullies, and having the lifes' work of 10 people totally destroyed by an MBA guy would cause a sane man to commit murder? So either violent computer games have saved thousands of lives, or all IT people are insane.

      Back in the day, cavemen killed each other all the time, this was sensible vigilantiism required under a despotic Government system. Violent computer games discourage real-world vigilantiism and thus increase the cohesiveness of a cooperative democratic society.

      --
      A caveman dreams of being us, the incalculable power and riches. We dream of being Q, then what?
    37. Re:Poppycock by EvilAlien · · Score: 2

      Have these anti-gaming proponents for a moment stopped to consider that being alive, including interacting with ones peers, is the cause of "anxieties", "anger", and "aggression"? Good thing there is other options than being forced to "interact" with peers, who often provide temptation to do break the law and get in trouble, provide endless hours of abuse and torment, etc. While there may exist a threshold for healthy subjection to torment by teenage peers, I am certain that I am posting among many old men and women who have exceeded it.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    38. Re:Poppycock by vsync64 · · Score: 2
      This was mostly because in the town I moved to, there are no secular preschools, so I was forced to send him to one of the brainwashing kinds, with the accompaning trashy Christian kids.

      Forced to? Forced to?

      They developed when he started going to one particular school, and interacted with peers that were very rough and physical on average.

      If you're so sure of this that you can pinpoint the exact moment when his problems started, why didn't you pull him out of the school?

      --
      TO BUY A NEW CAR WOULD MAKE YOU SEXUALLY ATTRACTIVE.
    39. Re:Poppycock by MoneyT · · Score: 2

      His point was that the angre and anxiety demonstrated in most of the kids who isolate themselves is due more to the peers that they do interact with than the video games.

      --
      T Money
      World Domination with a plastic spoon since 1984
    40. Re:Poppycock by MoneyT · · Score: 2

      You mean parents actualy have to start parenting? Good god, you must be insane! Surely we can't ask all these hard working souls who are holding down jobs and trying to keep the house clean and ensure their kids have enough money to go to Harvard to actualy watch their kids too? That's just too much.

      --
      T Money
      World Domination with a plastic spoon since 1984
    41. Re:Poppycock by plague3106 · · Score: 1

      Actually the cause of my anxiet, anger and agression when i was younger WAS the people i was interacting with at school. Its tough being the new kid in 7th grade, especially when the school does nothing to protect you.

    42. Re:Poppycock by plague3106 · · Score: 1

      Calling a religious institution as brainwashing and referring to Christian children as trashy

      Having gone to a christian school for 6 years, i can tell you, he's 100% right. It was trashy and brainwashing.

    43. Re:Poppycock by CrazyDuke · · Score: 2

      ...arg...forgot a "to"?

      Well, that would be one of the reasons I think "BULLSHIT!" every time I hear about some new draconian piece of legislation passed to "protect us."

      --
      Any sufficiently advanced influence is indistinguishable from control.
    44. Re:Poppycock by Regul8or · · Score: 1

      In that case play CS and you can intereact with your peers by voice com.

    45. Re:Poppycock by ibpooks · · Score: 1

      You have to also remember that kids don't always game alone. Gaming can be as much of a social activity as sports or clubs are to other teenagers. My friends and I always got together to play some form of video games whilst in high school, and now beyond.

      Although, I will agree that excessive gaming, especially solitary gaming, is certainly not healthy; however, such behavior is most likely the result of a more deeply rooted problem such as the need to escape from a bad family life.

    46. Re:Poppycock by Anonymous Coward · · Score: 0

      communisty? And you complain about his spelling?

    47. Re:Poppycock by GigsVT · · Score: 1

      Forced to? Forced to?

      Either that, or quit my job and move somewhere else, pretty risky in this market.

      If you're so sure of this that you can pinpoint the exact moment when his problems started, why didn't you pull him out of the school?

      I don't know that the school was the definite cause. I highly suspect it played a big role in the development of some of the problems, considering the timing of it all, but as we all know, correlation isn't necessarily causation. It's not as if this stuff developed overnight either. I just started seeing a pattern of behavior.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    48. Re:Poppycock by vsync64 · · Score: 1
      Forced to? Forced to?

      Either that, or quit my job and move somewhere else, pretty risky in this market.

      What I should have asked was, "Since when is preschool a government-mandated curriculum?" You said yourself there weren't any secular preschools in the area.

      --
      TO BUY A NEW CAR WOULD MAKE YOU SEXUALLY ATTRACTIVE.
    49. Re:Poppycock by GigsVT · · Score: 1

      Well, someone had to watch my kid. I guess it was more accurately "day care". Even the people who just babysit in their homes all advertised things like "Christian mother", as if that were a good thing or something.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  14. The games are even better! by nizo · · Score: 1, Troll
    Experts on childhood and adolescence have long recognised the importance of violent fantasy play in overcoming anxieties, processing anger, and providing outlets for aggression.

    Not even in my wildest imaginings did I ever think up running around chainsawing people; good thing we have computers around to help augment our violent fantasy capabilities. Not to mention a verion of DOOM where you hire lawyers to sue the baddys into prison instead of blasting them with a shotgun probably wouldn't sell as well.

    1. Re:The games are even better! by vsprintf · · Score: 1

      What the hell is with the moderation? Why is the parent post a troll? It's a reasoned response to a previous post. I play video/computer games now, but when I was a child, violent play was all mental fantasy. You didn't get reward points for splattering people's brains all over in full high-res. We also didn't have kids walking into schools with loads of weaponry and mowing down their classmates and teachers. Of course there's absolutely no possible connection with kids being desensitized to the realities of violence, so go ahead - mod this troll.

  15. Comment removed by account_deleted · · Score: 0, Offtopic

    Comment removed based on user account deletion

  16. those "experts" are wrong by Anonymous Coward · · Score: 0

    Most studies have found that most normal kids can handle mildly violent content in video games ok, but when it comes to extreme realistic gore, it pushes borderline kids off the deep end. They've also found that video games primarily excite the kids and small issues (conflict) can become bigger conflict just because of the already heightened emotional state. The cited "experts" in this blurb are just wrong. Fantasy is good but no studies I've ever read have shown evidence of catharsis. That's old freudian stuff which was disproven long ago. Check out Bandura's social learning theory for details about how kids most likely learn from video games.

    1. Re:those "experts" are wrong by Starknight · · Score: 1

      Please provide attributions and/or links to these studies... or are they all done by such 'scientifically rigorous' methods as innuendo and unprovable anecdotes as the 'studies' in the 1980s which 'proved' that D&D caused a higher rate of suicide in teens?

  17. Murderer ... by Anonymous Coward · · Score: 1, Funny
    And I begged, "Angel of the Lord, what are these tortured screams?" And the angel said unto me, "These are the cries of the carrots, the cries of the carrots! You see, Reverend Maynard, tomorrow is harvest day and to them it is the holocaust."
  18. Kiddie Porn by Rader · · Score: 0, Troll

    Does this mean that kiddie porn should be allowed because it allows pedophiles to act out their fantasies in "safe" ways.

    1. Re:Kiddie Porn by Kenja · · Score: 1

      No since it dosn't. You see to make kiddie porn some kid has to be involved. If in order to make Quake the devlopers had to video people getting their heads blown off you would have a closer analogy.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:Kiddie Porn by SquadBoy · · Score: 2

      What about virtual kiddie porn?
      http://www.infoanarchy.org/story/2002/4/18/ 82444/1 824

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    3. Re:Kiddie Porn by PissingInTheWind · · Score: 1
      I think the problem with 'kiddie porn' is a lot with the way the content is produced and the harm it involves.

      To produce a violent videogame like GTA3, you don't need to go in the streets recording movies of people that get ran over by cars or of thug beating grannies.

      --

      A message from the system administrator: 'I've upped my priority. Now up yours.'
    4. Re:Kiddie Porn by Kenja · · Score: 1

      thats a grey area that is still unde debate in many courts. In several cases however it has been deamed to be "ok" (and I use that term loosly) as no child was harmed.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:Kiddie Porn by Anonymous Coward · · Score: 0

      . You see to make kiddie porn some kid has to be involved.

      Maybe sex stories with pedophilic slants then would be a closer analogy.

      I think Western culture has gone pretty overboard with this fear of pedophilia. There is nothing special about being 18 years old. Of course abusive and exploitative relationships should not be tolerated, but to throw someone in jail for having a relationship with a 16 year old is insane.

      I think history will look back on this period in western culture as highly draconian and backward.

    6. Re:Kiddie Porn by MsGeek · · Score: 2
      Donning Devil's Advocate hat... You see to make kiddie porn some kid has to be involved.

      [devils advocate] Not if it was all done in CGI...if no kids were involved, where does your argument go?[/devils advocate]

      Doffing Devil's Advocate hat, ducking and running...

      --
      Knowledge is power. Knowledge shared is power multiplied.
    7. Re:Kiddie Porn by Lemmy+Caution · · Score: 1

      But wait til GTA4!

    8. Re:Kiddie Porn by GuyMannDude · · Score: 2

      Does this mean that kiddie porn should be allowed because it allows pedophiles to act out their fantasies in "safe" ways.

      The problem with kiddie porn is that children have already been violated in the creation of the material. It's pointless to claim that kiddie porn results in fewer pedophiles acting on their impulses because children have already been harmed. One solution is the so-called virtual kiddie porn which would be an outlet for pedophiles and not have actual children being used to produce the material. However, if Ashcroft and his Goon Squad have their way, that will become illegal too.

      I'm not picking on you, Rader, I just think you chose a bad example. Let's consider something different: Japanese hentai anime porn. In these movies, young girls are usually raped by evil monsters or demons. Here, actual people are not being harmed and it could be argued that watching such material is a safe outlet for those who enjoy fantasizing about violent, nonconsentual sex (and there are both men and women who have fantasies like this). I think it's important for those of us who defend violent videogames to keep these sexual examples in the back of our minds because sooner or later some "save the children" organization is going to use them against us. A lot of people who might be willing to accept violent videogames as harmless fun will balk at the hentai movies. Then it will be a simple matter for the anti-videogame crowd to say "You're against violent pornography, then you should be against violent videogames as well." And I argue that it's quite possible that that argument will win over some sitting-on-the-fencers.

      GMD

    9. Re:Kiddie Porn by Aexia · · Score: 2

      Kiddie porn is illegal because there's a kiddie involved.

      Virtual kiddie porn, OTOH, seems to have been deemed legal because it fails that criteria.

    10. Re:Kiddie Porn by SquadBoy · · Score: 1

      Yes it is sick shit lets start with that. I don't think anyone is in favor of it. But it should *not* be banned by the government. I don't think there is any grey area to it. The bill of rights is pretty much written in absoulte terms and the lines are clear if sometime less than pleasent.

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    11. Re:Kiddie Porn by Anonymous Coward · · Score: 0

      Drug paraphernalia is illegal. Fake kiddie porn is legal, but I bet your ass will still land in jail till trial.

    12. Re:Kiddie Porn by Rader · · Score: 2

      I don't feel picked on. I wish I could have thought of a better example, since I know that child pornography involves abusing a child to begin with. And that is the argument everyone brought up.

      You Hentai example was much, much better, thanks. But then again, that's not illegal. Either is bestiality?

      How about this... Why is it illegal for minors to view 18+ content? But it's ok to learn driving skill in GTA3 and join gangs and shoot people.

      I don't know where I'm going with this. I'm mostly surprised to see the article. Seems to me that violent video games being a "solution" to anything means that we must have some pretty bad symptoms in this day and age.

      It's like George bitching in "Seinfeld" about his grandparents eating bacon, eggs and sausage every day of their lives, and living to be 90 years old, while he's there trying without success to watch his health eating vegetables and tofu. We live in a stressful ramen & coke world.

  19. SHOJUKEN!@ by mekkab · · Score: 2

    TIGER! TIGEr!

    Ahhhh, I feel better already!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  20. It's only a game by rohar · · Score: 1

    Kids have always played aggressive games. I don't think that it matters whether it's a video game or sports.

    Games don't create psychopaths and cause a kid to bring a gun to school. Parents (or lack of) do that.

    1. Re:It's only a game by Azzathoth · · Score: 1

      I disagree with blaming this entirely on parents. I see the situation as being analogous to the following:

      There is a zoo where a dangerous animal, say, a tiger, is trapped in a traditional iron-bar cage. Little kids who come to the zoo love to taunt the tiger: throwing things at it, poking it with sticks, etc. Their parents and the zookeepers occasionally tell them to stop, or that it's not nice, but they don't *do* anything to stop it, and the kids know they won't. One day the tiger hurls itself at the cage in anger and pain, smashes into the door, breaks the padlock right off of it, jumps out through the now-open door, and mauls a few kids before the zookeepers manage to put it down. The kids' parents then sue the Discovery Channel, claiming its depictions of predatory animals hunting and killing caused the attack.

      There is no excuse for murder, and I am not trying to make any. But I think that the root cause of the problem here is the horrifying way that kids and teenagers treat each other. Conventional words like "teasing" fall far, far short of capturing the hurt and alienation that derives from the unceasing condescension, mocking, and mindless, hateful intolerance of most kids and adolescents. After the Columbine shooting, I truthfully had other students come over and ask me whether they would be the first to die "when" I "shot up the school," and thus I speak from experience; unlike the vast majority who dismiss such bullying as trivial or even healthy (WTMF?) peer interaction, I actually have some idea of how it *feels* to be on the receiving end of it. I have generally found that others' comments are more an annoyance than any source of lowered self-esteem or actual hurt, but I know that others are not so lucky. While I would never take a human life except in defense of myself or others, I can certainly understand how those who have experienced what I have, or worse, would turn to thoughts of bloodshed and retribution. It is entirely reasonable, but flagrantly unrealistic, to expect kids and teens to stop being such complete bastards to one another. It is apparently as unrealistic to expect school administrators to get off their lazy asses and *do* something *effective* about the way students treat each other, and for parents to actually pay some attention to their kids' behavior toward others. Either of these steps, however, would drastically reduce the likelihood of school shootings by eliminating the motive. But then again, I guess, as they say, boys (and girls) will be little babies. And school administrators will continue to shirk the responsibility, of making school a safe and tolerable place to learn for ALL students, that goes with their jobs.

  21. Violent games do not exist by Slashdolt · · Score: 4, Funny

    When I used to play chess, I would often find myself getting very angry. I'm generally a fairly passive person, but when playing chess, I would just plain get mad. In fact, I would sometimes get so mad that I felt like hitting someone, but I never did.

    Anyway, that's somewhat beside the point. "Violent" implies that you are doing something to someone. Nobody gets hurt when I sit down and play "Return to Wolfenstein" on my computer. No real Nazis die. My health doesn't deteriorate, and I generally don't even eat any real chicken dinners while playing. When I play a videogame that simulates violence, I often find myself relieved of lots of stress built up over the workday. When I play chess, I get really stressed and want to hurt people.

    Obviously, chess is bad, and games with simulated violence are good.

    1. Re:Violent games do not exist by Anonymous Coward · · Score: 1, Insightful

      Yeah, there's no violence in a SIMULATED BATTLE between two OPPOSING ARMIES you fool.

    2. Re:Violent games do not exist by Saint+Fnordius · · Score: 2

      Look, I know you're trying to be funny here, but in Chess the violence is being done by the pieces. You're expected to be the calm, calculating general. All the violence is delegated to the abstracts on the board.

      The thing about violence and violent games is that YOU can ACT. You release energy in bursts. You don't just clench your hands in frustration as your opponent takes his own sweet time, you physically attack the problem.

    3. Re:Violent games do not exist by Lars+T. · · Score: 2

      What a sick game. Making people believe that violence is something abstract and that there is no problem in telling others to be violent. Ban this terrible game now!

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  22. Good? by ackthpt · · Score: 1
    Damn... guess I'd better stop playing all those edu-tainment games, which taught me strategy and how to manage resources, and get on the bandwagon of blood, gore and guns galore.

    *sigh*

    I just want to be of presidential timber...

    --

    A feeling of having made the same mistake before: Deja Foobar
  23. This shouldn't be taken as a "victory" for games.. by CurtisRWC · · Score: 1

    This has very little to do about games, even though that's the slant that's being put on it. It also applies to books, movies, television, music, and theater. It also applies to non-fiction as well. I mean, how would world history look if we cut out all the bloody parts?

    Still, I am glad that at least one more group has validated my addiction to GTA3 and Crimsonland.

  24. Re:It's true by Anonymous Coward · · Score: 0

    you have stumbled onto the secret plan and must now be eliminated

    thank you for understanding

  25. This is dumb by FortKnox · · Score: 5, Insightful

    Parents making a decision, you just need to know one thing:
    Does your child easily descriminate between fantasy and reality?

    If he/she can, then games aren't going to have a detrimental effect.
    If he/she can't, start the conselling early. Maybe you can make a difference if you start now.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:This is dumb by Theodore+Logan · · Score: 4, Insightful

      Parents making a decision, you just need to know one thing:
      Does your child easily descriminate between fantasy and reality?


      Interesting that the world is always black and white on Slashdot.

      If he/she can, then games aren't going to have a detrimental effect.

      You just pulled this one out of your arse, didn't you? Or can you back it up somehow? Can you cite any studies? Why do you find it so obvious that healthy children might not become more aggressive by constantly viewing and engaging in virtual violence? You just say that "it's dumb," but for what reason we are never told.

      It says a lot about the ability of most of the Slashdot crowd to grasp the complexity of any problem that isn't hard science that this comment was modded up.

      --

      "If you think education is expensive, try ignorance" - Derek Bok

    2. Re:This is dumb by canadian_right · · Score: 2
      Despite the fact that my children are perfectly aware of the difference between fantasy and reality there are still some games I won't let them play. Games with realistic human violence, or 'themes' I don't like are not played in the home. I don't like GTA - any version. Soldier of fortune had to have the 'gore' turned off and the parental lock turned on.

      BUT this decision does NOT require a law. As a parent I already have the authority to make this decision. If I can't trust my kids to follow my rules out of my sight then I'm not doing much of a job as a parent.

      --
      Anarchists never rule
    3. Re:This is dumb by Planesdragon · · Score: 2

      You just pulled this one out of your arse, didn't you? Or can you back it up somehow? Can you cite any studies? Why do you find it so obvious that healthy children might not become more aggressive by constantly viewing and engaging in virtual violence? You just say that "it's dumb," but for what reason we are never told.

      Here's one for you.

      Children have been playing at violent activities for generations. For us, it was video games. Before that, cowboys & indians. Before that, it was wooden swords.

      While it's certainly *possible* that their violent tendencies will increase, linking a traditional boyhood pastime (violent fantasy life) with an abnormal increase in [violent antisocial]* activitiy is the kind of junk-psychology that created the MPD scare of a few years back, and the possible discussion of BADD's allegations about D&D, and a whole generation that doesn't think they can handle their problems on their own.

      A normal child can distinguish between fantasy and reality, and knows that things done in play (like tacking the quarterback) are not the same as things that are done in not-play (like not tackling a police officer.) The study in the article appears to state that a "violent fantasy life" is normal behavior--and normal people doing normal things do not become abnormal.

      * = (agressiveness is, AFAIK, a natural assertiveness that isn't necessarilly bad, while violence usually is) activity

    4. Re:This is dumb by Anonymous Coward · · Score: 0
      Parents making a decision, you just need to know one thing:
      Does your child easily descriminate between fantasy and reality?
      And you honestly think most parents are capable of judging that?
    5. Re:This is dumb by Scrameustache · · Score: 2

      Interesting that the world is always black and white on Slashdot.

      What a nice wild unsupported claim! : )
      Doesn't even makes sense on its own either, does it?

      Can you cite any studies?

      Why would that matter? Anybody can cite studies, they make studies about every stupid thing and end up with an incredible amount of stupid conclusions. Studies are not absolute proofs!

      Why do you find it so obvious that healthy children might not become more aggressive by constantly viewing and engaging in virtual violence?

      I can't speak for the original poster, but I was a healthy child "constantly viewing and engaging in virtual violence", as you put it, and it did not make me "more agressive".
      People attacking me without provocation made me more agressive, but the cartoons/comics/videogames/movies/tv shows/books/radio broadcasts/toys/action figures/rock music/karate classes/"insert any other thing that has in the past been blamed for boys being violent here" did not do it.
      Sure, I was more interested in violent entertainment afterwards, but the cause and effect relationship makes it quite clear that the entertainment did not cause the violence. Actual violence did.

      It says a lot about the ability of most of the Slashdot crowd to grasp the complexity of any problem that isn't hard science that this comment was modded up.

      yes, your comment was modded up too, that is sad.

      --

      You can't take the sky from me...

    6. Re:This is dumb by Theodore+Logan · · Score: 2

      What a nice wild unsupported claim! : )

      You were not meant to take it literary.

      Doesn't even makes sense on its own either, does it?

      What about it, more precisely, does not make sense?

      Why would [citing studies] matter?

      Now you're making a fool out of yourself.

      Studies are not absolute proofs!

      Thanks for making my point. In social sciences you don't have "absolute proofs." This is exactly what people like you fail to grasp.

      I can't speak for the original poster, but I was a healthy child "constantly viewing and engaging in virtual violence", as you put it, and it did not make me "more agressive".

      Do you understand basic statistics? That you did not become more aggressive does in no way invalidate the thesis that a significant amount of the population may.

      yes, your comment was modded up too, that is sad.

      Sometimes the truth hurts.

      --

      "If you think education is expensive, try ignorance" - Derek Bok

    7. Re:This is dumb by Scrameustache · · Score: 2

      In social sciences you don't have "absolute proofs." This is exactly what people like you fail to grasp.

      Wrong again, but then, you seem so sure! I do grasp that, bub.
      Stop telling people what they think for crying out loud.

      Do you understand basic statistics? That you did not become more aggressive does in no way invalidate the thesis that a significant amount of the population may.


      That brings us back to the original poster's point: The healthy kids won't, the unhealthy ones might.
      A significant portion of the population is messed up in the head ya know.

      But since you know The Truth in all its glory, nothing a mere mortal like me can say will change your mind, so I'm gonna just stop trying rational discourse with you and leave you to your rantings.

      --

      You can't take the sky from me...

    8. Re:This is dumb by Theodore+Logan · · Score: 2

      Your ability to miss the point again and again is bordering on the unbelievable. Amusing, albeit in a very sad kind of way.

      --

      "If you think education is expensive, try ignorance" - Derek Bok

    9. Re:This is dumb by Anonymous Coward · · Score: 0

      You are really stupid, do you realize that? All that you are saying is "wah wah a person on slashdot disagrees with me so i'm going to insult them". Real impressive. How about you get a life and stop pretending to be all scientifical on slashdot about someone's *opinion* which consists of *common sense*. Do you pull studies out your ass all the time in normal conversation? If so, god help you.

    10. Re:This is dumb by ukyoCE · · Score: 2

      A SIGNIFICANT AMOUNT OF THE POPULATION *HASN'T*. Children have played violent fantasy games for as long as we have records of children playing. In the most recent spurt of "ultra-realistic" violent video games, levels of actual violence among kids has dropped *significantly*, despite the media circus over a few incidents. Slashdot has posted studies about a hundred times a month, if you want your studies go find them instead of getting so egotistical and insulting.

  26. Total opposite? by unicron · · Score: 4, Interesting

    Personally, I see some games making people more angry and edgy. Take, for example, Counter-Strike. I've been at lan parties where people have gotten seriously pissed off while playing this game, even to the point of violence more than once. And almost everytime it's the same thing: Someone says the way in which they died doesn't count because of any number of complete bullshit reasons(awp shot, camping, even accusations of cheating).

    Even I'm guilty of this. I get midly pissed off if I own someone and they go "luck" or "won't happen again". I've seen people that shout "BS" after every single death, it's pretty fucking sad.

    Not every game is going to relieve stress. If you're serious about the game, and you're not playing up to your usual standard for whatever reason, you're very quick to anger. It's not very theraputic if cs is giving you a pissed-off anxiety attack.

    P.S. Camping with the awp=sniping(fair, and expected). Camping with the mp5=camping(cheap).

    --
    Finally, math books without any of that base 6 crap in them.
    1. Re:Total opposite? by freuddot · · Score: 1

      Even I'm guilty of this

      If you can't deal with the way your friends play Counter-Strike, how do you expect to deal with your boss ?

      If you can't deal with the way your friends play Counter-Strike, do you think you stand any chance of getting a mortgage(sp?) at your bank without getting seriously mad at the bank manager ?

      How about dealing in a polite way with the police officer that will pull you out because your are driving at bit fast, the day you're late for your daughter birthday party ?

      LEARN TO LIVE IN SOCIETY

      Then, and only then, wonder if games are good or bad. Once you can stand the presence of other humans around you, you'll see that games, violent or not, have zero effect on your behaviour. There are other mechanism to control your behaviour. We call it morality and/or more generally, culture.

    2. Re:Total opposite? by unicron · · Score: 2

      The funny thing is I'm sure you found that reply intelligent when you were writing it. The difference is in the real world people are required to all play on the same fair playing ground while following a set of rules. People in CS aren't bound by this. My boss can't screw me over and hire a girl with big tits even though I'm more qualified for an internal position because I'll go over his head on it. Whether or not a bank loans to me is based on my actions and past, not their current mood. A police officer pulling me over for speeding is in the right.

      I'm usually a calm person. If my day isn't going great, I can usually remain calm if I know I am to blame. Your analogy is completely off base. I choose to get pissed off in counter-strike because no one really cares, and if can't really affect me. I can't really get mad at a bank if I've pissed away my credit for 10 years and they deny my loan application.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:Total opposite? by freuddot · · Score: 1

      Thanks, you just destroyed your initial argument.

      I choose to get pissed off in counter-strike because no one really cares, and if can't really affect me

      So, basically, even though the game made you mad, it had no adverse effect on you as a well-behaved citizen. Hence, games are not bad.

      You can't have it both ways. Either the game are bad for you, because you wouldn't had been able to deal with people in society anyway, or they are not bad.

      Maybe, for other ppl, the games would have adverse effect, I'll agree. But then, fixing their ability to live in society is more important than removing the game from their reach.

      I realize that my first post was rude and over the top, but it carried its point well.

    4. Re:Total opposite? by Anonymous Coward · · Score: 0

      I agree. I am a 30 year old and have been playing Counter-strike for over a year now. Playing computer games since I was a kid.

      I am usually very slow to anger. When my wife is jumping up and down screaming over some injustice to befall us I am calm. It is like water off a ducks back for me.

      However, sometimes if I am not playing up to standard in Counter-strike I can get quite pissed off to the point of slapping myself in the head, shouting, picking up my chair and throwing it. A cigarette usually calms me down at this point.

      I don't get this way playing GTA3 or any other single player first person shooter. Perhaps it is the competative nature of the game with real opponents. But then again I am as calm as a cucumber when competiting in sports. Weird.

    5. Re:Total opposite? by kstumpf · · Score: 2

      This can be said of any game, especially a popular one that has a large player base. I've seen people get mad playing basketball. I've seen people get violent over the result of a football game.

      Competition and violence aren't separated by much, if at all.

    6. Re:Total opposite? by Anonymous Coward · · Score: 0

      This has always been the case even with sedate games, witness the comment about getting very angry while playing chess above. When competition gets heated, people get angry and agressive but it has little to do with the nature of the game. Whether it be chess or Counter-Strike, any kind of competition makes people agressive. Here's a personal anecdote. After 10+ hour session of playing risk between two friends of mine, the game finally ended without a winner when the one friend lept across the table hands around the throat of the first friend. There were no video games involved, just competitiveness.

    7. Re:Total opposite? by Metallic+Matty · · Score: 1

      Even I'm guilty of this. I get midly pissed off if I own someone and they go "luck" or "won't happen again". I've seen people that shout "BS" after every single death, it's pretty fucking sad.

      Ahh yes, reminiscent of my tekken 4 matches as of late... You pull off one good move or catch them off guard and they start screaming about how much bullsh*t that is! This usually makes me laugh at their incompetence; rather than get frustrated. I know I beat their asses fair and square, so what if they need to make themselves feel better by saying it was luck or bull.

      PS: CS is about the most frustrating game in the world and I think people with anger management problems should have to carry cards which deny them from playing HL mods.

    8. Re:Total opposite? by Darth_Burrito · · Score: 2

      Not every game is going to relieve stress.

      I think different people react very differently to different kinds of games. For instance, I enjoy even a bad day of counterstrike and, honestly, I almost never get pissed off. Even most cheaters don't bother me, I just take it as a fun/interesting challenge. Of course, I'm one of those guys who, if my team is winning, I switch.

      On the other hand, I know guys who throw hissy fits, cuss up a storm, stomp on game controllers, slam their doors, and the like.

    9. Re:Total opposite? by doc+modulo · · Score: 1

      On the other hand, when things are going your way, when every shot is a hit, and when you tell what an opponent is going to do before he even knows himself.

      That is pure relaxation. Getting lost in the moment, getting into the flow is bliss and puts a spring in your step after you finish playing.

      By the way, when you're on the defending team, camping is ok, however, if you're on the team that's supposed to attack, you cannot camp.

      --
      - -- Truth addict for life.
    10. Re:Total opposite? by hayden · · Score: 3, Insightful
      Personally, I see some games making people more angry and edgy.
      The problem isn't the game, it's the anger management issues they have. Getting frustrated when you lose means anything competitive is not going to calm you down.
      P.S. Camping with the awp=sniping(fair, and expected). Camping with the mp5=camping(cheap).
      The definition of camping has changed since it was first used. Early multiplayer FPS were pretty much everyone against everyone affairs or at best one group of people against another group of people. Winner is the player/team with the most kills. Camping in this situation is lame because it enhances your score without requiring very much skill.

      Ever since team games starting getting objectives and ways of winning other than killing the opposing team the rules have changed. You can now win by defending an objective and so what is lame in free for all games is now good tactics. But this only applies to the side that can win by running out the clock. ie counter terrorists in blow stuff up missions or terrorists in protect the VIP mission (guarding the exit routes). If T camp in blow stuff up missions then what the CT should do is just sit tight. They'll eventually win. Sure this makes for boring games but that the Ts fault for not attacking.

      The weapon you are using has nothing to do with it.

      --
      Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
    11. Re:Total opposite? by Anonymous Coward · · Score: 0

      I agree that it's the competition, not the game. Take for instance those "Little League" violence stories lately. It's not that little league is violent...it's that they want to win that badly(or atleast the parents want their kids to win).

    12. Re:Total opposite? by Kintanon · · Score: 2

      What I REALLY like about most FPS games, is that if I'm losing, and I get mad, I can swear at the screen, I can rant at it, I can call my opponents all kinds of filthy things at the top of my lungs without need for restraint. In the real world if someone pisses me off, I can't just go ballistic on them and tell them what a fuckhead they are. It's quite nice to be able to vent at people who piss you off sometimes. So you can offload your anger at one jackass who you can't rant at, onto someone else that you can.
      So in some ways it's even more relaxing to be losing than winning.>:)

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    13. Re:Total opposite? by c0d34w4y · · Score: 1

      Whoa! I recall you from one game unicron...

      I own yo sowwy ass.. and by the way that shot you made was "luck" and "won't happen again" ;_)

      And the time I died was total "BS"

      *laughs* :))

  27. What's Really goin on by W.Mandamus · · Score: 1

    I haven't read the briefs but normally any form of content based regulation would fall afoul of the 1st amendment. There is however one loophole that allows for some regulation of speech when the welfare of children is directly involved. Basically the Supreme Court has said that kiddy porn does not fall under the first amendment. On the other hand more normal porn does not fall under this exemption. What it seems that the government is trying to do is make a good of the children case over violent video games. I wish them luck, last year the supreme court made it quite clear that they welfare of the child only applied to actually kiddie porn (as opposed to simulated), I doubt the court will expand the exception to violent video games.

    1. Re:What's Really goin on by MrResistor · · Score: 2

      Basically the Supreme Court has said that kiddy porn does not fall under the first amendment. On the other hand more normal porn does not fall under this exemption.

      There's a crucial difference: Kiddie porn, by definition, involves kids, ie people who are not old enough for any sex act they might be involved in to be legally considered consensual. Therefore, when kiddie porn is created the rights of the child involved are violated. Regular porn, on the other hand, involves consenting adults, and therefore no ones rights are being violated in it's creation. Virtual kiddie porn is protected for the same reason: no ones rights are violated in its creation.

      My point is that when determining whether a particular type of pornography is protected or not, the decision generally seems to be based more on basic human rights than the First Ammendment.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  28. Re:Shouldn't it be by stratjakt · · Score: 5, Insightful

    Actually the lions share of the market is over 18.

    RTCW and GTA3 arent designed for little kids. If they were targetting my 9 year old, they'd be doing a piss-poor job.

    He couldn't care less about the titles I enjoy.

    I mean, how much money does the average 5-10 year old have in his/her pocket? Richie-Rich aside, its not enough to buy a new game every week.

    New as in full MSRP on release day, they dont make money when you pick up Warcraft II BattleChest for 4.99 at babbages.

    The video game industry didn't surpass the movie industry in gross sales on little Billy's allowance.

    That's the reason there are so many 'Mature' games.

    All this "good/bad for your kids" debate does is misdirect the public.

    Video games aren't "kids entertainment", any more than all movies are "kids entertainment".

    --
    I don't need no instructions to know how to rock!!!!
  29. This study might come in handy by Theodore+Logan · · Score: 2
    --

    "If you think education is expensive, try ignorance" - Derek Bok

    1. Re:This study might come in handy by Theodore+Logan · · Score: 2

      However, there's been others, like this one. I guess it isn't just black and white.

      And I'm not talking about the game. =)

      --

      "If you think education is expensive, try ignorance" - Derek Bok

    2. Re:This study might come in handy by fjordboy · · Score: 2

      I'm not certain, but I'm pretty sure this study is being used to combat that bill....I think that was the purpose of it.

    3. Re:This study might come in handy by ivrcti · · Score: 1

      I really like your sig. It's on my board as quote of the week. Thanks!

    4. Re:This study might come in handy by Theodore+Logan · · Score: 2

      You're welcome!

      --

      "If you think education is expensive, try ignorance" - Derek Bok

  30. And...? by raehl · · Score: 2

    While I doubt the laws will be tremendously effective considering my childhood access to R rated movies despite parental disapproval, I don't see the basis for the legal challenge here.

    It seems silly to argue that a video game company or retail store's right to sell a product to a child is greater than that child's parent's right to not allow their child to buy that product.

    This isn't to say I think restricting access to video games is going to have any positive affects whatsoever, but that doesn't mean that decision should be taken away from parents.

  31. catharsis theory rehashed by Anonymous Coward · · Score: 0

    This sounds like 'catharsis theory' rehashed. The theory went like this: supposedly watching violent entertainment would provide catharsis for the viewer and reduce violent tendencies.

    Seems logical, but too bad it was disproven when research showed the opposite

    Other research has shown the link between violent forms of entertainment and violent thoughts and tendencies. For example, target shooters were studied and found to have violent tendencies increased after they engaged in target practice.

    Regulate or don't regulate, but let's be honest: violent games have an effect on kids and it isn't likely to be positive.

  32. Well... by 5lash · · Score: 1

    ...I'm 16, which means (fortunately) i cant drive yet. Because when i'm going through one of my "lets play GTA for 10 hours a day" phases, while i'm walking around town all i can think about is "hey there's an unattended cop car", "Omg its a Beast GTS!". And even when i'm in the car with my parents, i really want them to drive up on the pavement and mow some peds for extra cash...Now this doesn't mean i'm actually goin to start stealing cars, but maybe someone who had thought about joy riding, but would never really do it, could be tipped over the edge by games like GTA and Carmageddon.

    1. Re:Well... by Anonymous Coward · · Score: 0

      Hey don't feel bad. I've been driving for 12 years and after a long session playing GTA3 I get the urge to scream through red lights, weave dangerously in and out of traffic at high speed, go up the curb, and sideswipe other cars off the road.

      Thankfully I know the difference between reality and fantasy and can control these residual impulses.

  33. Ender's Game by _Sambo · · Score: 1

    This is also a great way to train our youngsters for the impending international cybernetic wars of the 2030's.

    The "Army of One" slogan for this year's Armed Forces recruiting campaign will be consumated by a competition between the greatest FPS gamers in the world... Of course, the North Koreans will win.

    On a more serious note. This may be a reality. I can't wait to see. (Hope I live that long)

    1. Re:Ender's Game by dom117 · · Score: 1

      Yeah, just why are the Koreans so damned good at video games anyway?

      Any thoughts?

  34. I'm sorry folks, but this is utter crap. by jkosturko · · Score: 1

    I'm sorry folks, but this is utter crap. I'm not saying that I'm opposed to a good round of quake, but if a kid has a stress issue that they need to deal with, retreating into a fantasy world where's its ok to pelt someone with rockets is not the way to do it. When my kids squabble, I take them both in hand and say "settle this", then I usually leave the room. As a result, they have remarkably few serious problems.

    1. Re:I'm sorry folks, but this is utter crap. by Anonymous Coward · · Score: 0

      Oh, I see. REAL violence is the only way to solve problems. Glad you cleared that up.

    2. Re:I'm sorry folks, but this is utter crap. by Anonymous Coward · · Score: 0

      gee way-to MANAGE your kids, maybe you should report your findings to your family's CEO.

  35. well... by trybywrench · · Score: 1

    If violent games don't produce a mentality more able to accept and justify killing then why is the Army using one to get people to join?

    The military is the closest legal enviorment where you can regulate like in a FPS... maybe a capture the flag game would be a closer approximation but still.

    To quench some of the flames, i have been playing FPS type games for a long time and am definately not a violent person. So i know they affect people differently.

    --
    I came to the datacenter drunk with a fake ID, don't you want to be just like me?
  36. Video games != violent behavior. by scharkalvin · · Score: 2

    After the High School shootings in where the kids involved said they had been playing 'Doom' there was a backlash against such video games. Now the studies say it didn't matter. Well I have to believe that those kids were screwed up to begin with and the video games had nothing to do with it. They also claimed that playing doom sharpened their killing skills. Since when does a keyboard, mouse, or joystick handle like a shotgun?

    1. Re:Video games != violent behavior. by geekoid · · Score: 2

      it doesn't, however the act of killing could have been easier because there mind had become accustomed to the idea of killing.
      the phisical act of killing someone with a gun is easy, the mental ability to do so, in general, is not. However mental it is easier to kill someone with a gun the with a knife.
      as far as there mental state:
      If someone appraoches the edge of a cliff, and someone else pushes them off, the guy who pushed him off would never get away with "it is not my fault, because they where close to the edge all ready."

      What we need is serious studies that try to find out:
      a)is there too much?
      b)what is too much?
      c)how does the increasing quality of emersion effect the impact of playing?
      d)if there is an impact, can it effect other areas. ex: if a play a game that allows me to run over people, will that make me more violent overall?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Video games != violent behavior. by Noren · · Score: 1
      If someone appraoches the edge of a cliff, and someone else pushes them off, the guy who pushed him off would never get away with "it is not my fault, because they where close to the edge all ready."
      If it was later revealed that the suicidal individual enjoyed playing basketball, would you advocate banning basketball on the basis that it is correlated with suicide? Perhaps you could even equate correlation with causation and claim it causes suicide?
      What we need is serious studies that try to find out:
      We have one, that's what the article above is about. Apparently what you actually want is a study done that confirms your preconceived notions.
    3. Re:Video games != violent behavior. by Anonymous Coward · · Score: 0

      "What we need is serious studies that try to find out:"

      Yah, just keep your eye on who is FUNDING said studies. We certainly can't count on objective results from either the Christian Coalition and it's scum haven of "family oriented" bed partners, nor can we rely on objective results from the entertainment/video game industry. We'd need the studies both FUNDED and CONDUCTED by a group with nothing to gain from either result.

      The question is, what well-informed and well funded sect of our society would have neither money nor power/influence to gain by the published results of these studies?

    4. Re:Video games != violent behavior. by dom117 · · Score: 1

      And why is it always "Doom" or "Quake". I love how the media doesn't understand anything. Could you imagine what the media would say if they actually seen or played GTA3? Maybe they have, and I don't know it?? Parents and the media are always so quick to blame video games. Well what about Civilization? You build up your own society and nuke the hell out of the others all because they're different. So does this game promote racism? No. Most people will tell you it's educational. I guess what I want to say is that *older*, non gamers are just plain stupid. To the point that it is irritating. I know some parents who don't let their kids watch the simpsons. I bet they've never even seen Family Guy. They'd probably lose it on that show.

  37. Double edged sword - need to be careful by MrMeanie · · Score: 1

    We all need a way to vent anger, and computer games provide a good way of doing it. However, you wouldn't want to allow young children to play 18 rated games (e.g. 8 year old playing Soldier of Fortune 2), that wouldn't be good at all (That game is seriously fucked up).
    Theres nothing wrong with a bit of cartoon violence, or the old shoot em ups you see in arcades, though. These things were part of my staple diet when I had an Atari ST in the early 90s. [nostalgia] I miss those games. [/nostalgia]

  38. I've been saying this for years. by TellarHK · · Score: 3, Interesting

    I grew up with condemned shows like the A-Team, and Airwolf. Shows that people said were too violent for kids. Were kids in the 80's as violent as ones now? Hell no, and it's because the kids growing up just after I did had crap like Captain Planet and other spoon-fed pablum created to make everyone love and respect eachother.

    I've got -nothing- wrong with love and respect, great things to have. But those aren't taught by TV, they're taught be experience. When I watched action-oriented TV, I got the adrenaline rush -and- the easy comedown before the credits rolled. Great way to get rid of tension.

    Hell, consider those old shows the violence version of masturbation. Probably fits.

    1. Re:I've been saying this for years. by ackthpt · · Score: 1
      I grew up with condemned shows like the A-Team, and Airwolf. Shows that people said were too violent for kids.. ..I did had crap like Captain Planet and other spoon-fed pablum created to make everyone love and respect eachother.

      And A-Team wasn't crap? I mean, when did you ever see anyone get shot? It was just waving toy guns around and sound effects and the Team doing good things to help people out, etc., etc. just like Capt Planet, et al. Sorry, man, but you had to watch movies to see real hurt and bleeding. Thank goodness I grew up watching the Duke, among others. :)

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:I've been saying this for years. by TellarHK · · Score: 1

      Hey, I never said it wasn't crap. :) Fun crap, but crap. But stuff blew up, people got punched. A lot. And Face got shot once, really! ;)

    3. Re:I've been saying this for years. by GigsVT · · Score: 1

      Were kids in the 80's as violent as ones now? Hell no, and it's because the kids growing up just after I did had crap like Captain Planet and other spoon-fed pablum created to make everyone love and respect eachother

      Bah, that liberal stuff is on the way out. The power rangers made me sick. Edgy shows are making it big recently, like the Power Puff Girls, SpongeBob SquarePants, etc...

      It isn't like the 80s where you could turn on your TV almost any night of the week and see Micheal Knight take a bullet in the shoulder, but it's not as wussified as the early 90s either.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  39. Re:You need therapy. by Teknon · · Score: 1

    Why? I don't see any need. I agree completely with Slashdolt - except it is Monopoly that gets me ticked off (those dumb dicce never roll my way)

  40. Anger Processor-o-Matic by jukal · · Score: 2
    - Slicing a troll in Ultima online, score 3:
    - Driving over an innocent in GTA III, score: 30, extra 15 for ending the victim's pain with shotgun.
    - Creating you own game to plan and execute the murder of your teacher, score 99, extra 1 for doing it with a chainsaw.

    Is that what they wanted say?

  41. I have to admit... by silvaran · · Score: 2

    I find GTA3 an excellent vent for agression... you can beat people up, fire a rocket launcher at them, etc. But I know the difference from right and wrong (at least I should). I wonder if younger kids still might get the wrong idea. In any case, I wouldn't let my 6-year-old play a game like Grand Theft Auto 3.

    In general, the longer kids spend playing video games inside, the less they're out getting into fights and robbing stores (I met a 17-year-old on the bus who just got out of juvenile detention for attempted robbery of a gas station). Why go out and beat someone up when you just did it for the past four hours with your favorite fighting game? Just don't set the skill level too high...

    1. Re:I have to admit... by kin_korn_karn · · Score: 2

      I've been disturbed at how psycho I've gotten while playing GTA3, especially when using the baseball bat or when running over pedestrians. You start beating that guy laying on the ground and it's a little scary how real it seems.

    2. Re:I have to admit... by silvaran · · Score: 2

      But it feels good, doesn't it? But with regards to an effect on real life, imagine how it would feel to do it to someone out on the street.

      When I played Metal Gear Solid 2, I would hold a Russian up at gunpoint, and shoot him in the arm. He would keep his other arm raised, but the wounded arm would quiver in pain. It kind of bothered me... just a little more realistic than GTA3. In GTA3 there's something funny about watching people fly around on fire after you've just blasted them with the flamethrower. Correct me if I'm insane.

    3. Re:I have to admit... by kin_korn_karn · · Score: 2

      it does feel good, to a point, but then after a while, all the violent impulses get 'satisfied', for lack of a better term.

      I see myself doing this insane stuff and wonder what the hell came over me.

      A recent CGW reviewed Soldier of Fortune II and cut it down to 2 1/2 stars (out of 5) partially because of its bad AI and storyline, but also because of its overly-realistic violence. I think there's a backlash against hyperrealism going on. I know I don't want to grenade someone and see their guts laying everywhere in a game. I know it happens, but that's too much.

  42. Hold on there buddy... by M.C.+Hampster · · Score: 1
    Kids have always played aggressive games. I don't think that it matters whether it's a video game or sports.

    Now, are you going to tell me that the experience of playing cops and robbers or football is similiar to playing GTA3? Obviously, the kinds of images imprinted in the minds of those who play very violent video games is very different than that of making a gun with your finger and shooting someone.

    Why is it that those who love violent video games will prop up any study that supports their cause and ignore or discredit any that goes against it? Obviously, it's a tactic that all sorts of groups like but I would hope that "nerds" could be a bit more scientific than that. It seems a bit obvious to me that engaging in agressive behavior, whether it is in the form of a video game or not, will result in a more agressive personality.

    Games don't create psychopaths and cause a kid to bring a gun to school. Parents (or lack of) do that.

    Most don't say that games create psycopaths or cause people to kill other people. Obviously there are a lot of factors involved. But as a parent, I don't want my children playing games that glorify violence. Of course, the typical response of people is that it is entirely upon my shoulders to make that happen. The ultimate responsability of my children's welfare is in my hands, but people have grown so used to the automatic response that it's up to the parents to control every aspect of their children's lives, that I'm getting sick of it. I guess I'm going to have to completely remove the television from our home (which I probably will do anyway), make sure he never goes over to anyone's house without me, because who knows what games he may play over their, and generally lock up my children in basements to protect them.

    Whoa, now I'm on a completely different subject. What were we talking about?

    --
    Forget the whales - save the babies.
    1. Re:Hold on there buddy... by Teknon · · Score: 2, Interesting

      I have played Football, and GTA3 - and in my mind Football better prepares one for the life of a vilent criminal as one is actually hitting and huring real people - GTA3 you are just pressing buttons

    2. Re:Hold on there buddy... by Starknight · · Score: 1

      Now, are you going to tell me that the experience of playing cops and robbers or football is similiar to playing GTA3? Obviously, the kinds of images imprinted in the minds of those who play very violent video games is very different than that of making a gun with your finger and shooting someone.

      Well, of course it is a different experience. After all, playing football is a peaceful, relaxing exercise, without any violence whatsoever!

      Sarcasm aside, there's a lot of inherent violence in contact sports. There's a reason that people wear padding and helmets in football, and it isn't because it makes the players look buff. What's the difference in the image in a kids mind between robbing someone at gunpoint virtually and having his coach yell at him to 'go out and kill those guys'? Not much, IMHO.

      Why is it that those who love violent video games will prop up any study that supports their cause and ignore or discredit any that goes against it? Obviously, it's a tactic that all sorts of groups like but I would hope that "nerds" could be a bit more scientific than that.

      Sorry, had to break in here. It's for the same reason that people who DON'T like violent video games (or video games in general) prop up any study that supports THEIR cause and ignore or attempt to discredit any that goes against it... to try and 'win' the argument. 'Tis an old debating trick, much like the use of strawmen, but it's not very ethical. Of course, the ethics of debate are another topic entirely.

      It seems a bit obvious to me that engaging in agressive behavior, whether it is in the form of a video game or not, will result in a more agressive personality.
      ...and you don't see the inherent contradiction in this and what you claimed in your previous paragraph?

      No matter how many times you hear it, and no matter how much you don't WANT to hear it, this really IS a matter of parental responsibility. If you think your child might be harmed by exposure to something, don't allow them to be exposed. Just remember that the seedlings which are most shaded by the parent tree rarely grow to their fullest potential.

    3. Re:Hold on there buddy... by JimPooley · · Score: 2

      There's a reason that people wear padding and helmets in (American) football...

      Because they're too wussy to play Rugby?

      --

      "Information wants to be paid"
  43. Dennis Leary Had it Right by EverlastingPhelps · · Score: 2, Funny

    "Crying and mowing the lawn at the same time! How's that for therapy? 'Geez, the Leary kid is in therapy again -- their lawn looks great!'"

  44. Re:You need therapy. by Theodore+Logan · · Score: 2
    --

    "If you think education is expensive, try ignorance" - Derek Bok

  45. OT: drivers license by retrac · · Score: 1

    >...I'm 16, which means (fortunately) i cant drive yet.

    To which I have to ask, at what age can you drive in the UK? (I am assuming from your email address)

    Over here in canada you can get a full drivers license at 16.

    Later

    1. Re:OT: drivers license by Anonymous Coward · · Score: 0

      Not in provinces like BC. The graduated licensing program prevents you from getting your full license until 17.75 years of age. Though, there is very little difference between the "novice" driver and the full drivers license.

    2. Re:OT: drivers license by 5lash · · Score: 1

      You have to be 17 to drive in the UK. you can get a "nifty fifty" 50CC moped when you 16, but these only get to about 60mph

  46. Please... by dh003i · · Score: 3, Informative

    Such general statements as "violent games" good/bad for people are absurd.

    It depends on the person.

    Some people will use it as a stress reliever. Its good for those people.

    Others will get too into it and become hyper-competitive; it'll make them stressed, and they'll get up tight. Probably bad for those people.

    Point is, it depends on the person.

    One person derives please from that which causes pain in another. For example, while some people may love cottage cheese and it brings them pleasure, it makes me sick.

  47. DDR meets Quake = Happy Healthy Kids! by Genjurosan · · Score: 1

    This will make everyone happy. Dancing rocket toting virtual killers. Good for the heart, good for the brain, good for the kids, good for the USofA! I'm all for it.

    1. Re:DDR meets Quake = Happy Healthy Kids! by user32.ExitWindowsEx · · Score: 1

      Doesn't DDR meeting Quake just mean faster frame rates?
      Oh....not DDR RAM....DDR the game.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
  48. Perhaps, but look at the bigger picture by geiss · · Score: 2, Interesting

    Perhaps that's a valid positive aspect of violence in video games. But what about the negatives: that it desensitizes us to violence, and we even grow to enjoy it? Take television as an example. When I look around in the U.S., I see a nation of television addicts, whose priorities, interests, and cultural views are largely influenced by what they absorb watching television. One inevitable aspect of watching a lot of TV is witnessing violence. This might provide a cathartic outlet for some of us, but I think it also trains us to accept, expect, and even enjoy such violence... after all, if people didn't enjoy it, it wouldn't sell, so it wouldn't be on TV. Now, maybe adults can separate reality from fantasy (I personally don't believe this, but it is arguable), but can kids? From my experience, they are *drastically* less adept at this than adults, and I think adults forget this (until they have kids of their own, and then begin to take a conservative viewpoint on it - for a reason). Video games are in the same boat. Violent video games also desensitize people to what real-life acts of violence - such as murder and war - mean. Violence becomes glorified; it gets associated with fun, recreation, pleasure, endorfins. I'm not saying that what this study says is wrong; I'm sure that video-game violence is a cathartic outlet and can sometimes play a positive role. But that's only one aspect of it; we have to look at the big picture. Now, I know a lot of you slashdotters love video games, and I expect to get ripped for this one... but please, you don't have to dismember me - let's keep the discussion fair and mature, ok? Ryan Geiss

    1. Re:Perhaps, but look at the bigger picture by Anonymous Coward · · Score: 0

      I think negative attitudes towards violence (any attitude, really) is culturally based and probably in most cases learned from television. Hatred of violence is just as culturally driven as any other attitude. I think what we really want to do is teach people how to go beyond culturally driven views (i.e. herd mentality) and think for themselves.

      Plus, it's not like violent entertainment is a new phenomenon. Just read one of the earliest pieces of Western literature in existence, the Iliad. It's totally violent. Way more graphic than Quake, with spears puncturing bladders and eyeballs popping out of smashed heads and stuff.

  49. Aggression is our ONLY advantage by gelfling · · Score: 4, Interesting

    People ARE violent. Games are not going to mitigate or ameliorate that. You know why we are violent? Because for 2 million years we've killed, eaten and dominated all comers.

    Our ONLY evolutionary advantage is not big brains or stereoscopic vision or opposable thumbs. It's aggression. It's our unquenchable lust to be the last one standing, dripping with someone else's blood.

    1. Re:Aggression is our ONLY advantage by Debillitatus · · Score: 2
      Our ONLY evolutionary advantage is not big brains or stereoscopic vision or opposable thumbs. It's aggression. It's our unquenchable lust to be the last one standing, dripping with someone else's blood

      Dude, lay off the Red Bull.

      Actually, all joking aside, there is a good point there. I'm not sure I would go so far, but it is true: humans are evolutionarily designed to be aggressive and violent. That doesn't make it good, however. We're also designed to have a pretty short life expectancy, but we're of course trying to change that.

      --

      Come on, give it up, that's

    2. Re:Aggression is our ONLY advantage by Anonymous Coward · · Score: 0

      Dude, you just gave me a boner.

    3. Re:Aggression is our ONLY advantage by Grishnakh · · Score: 3, Interesting

      Last time I checked, there were a lot of animals with this same trait, including all predators and many prey animals too. Predators violently kill and eat their prey. Both violently fight with members of their own species over territory or mates. Even my cats fight with each other on occassion because one annoys the other somehow.

      Humans are just different in that somehow, some of us just seem to "snap" and totally lose perspective and rationality. Animals fight each other over territory or mates, but they usually don't kill each other; one will give up at some point. The aggressor isn't actually intent on murdering the other, just achieving his goal. Humans, on the other hand, go nuts and find pleasure in murdering each other.

      I think something's gone horribly wrong either in our biology or in the way we as a society raise our children.

    4. Re:Aggression is our ONLY advantage by GigsVT · · Score: 1

      Humans are just different in that somehow, some of us just seem to "snap" and totally lose perspective and rationality

      Well, I think the cause of this is two things.

      We are generally not allowed to express anger in natural ways, like smacking someone upside the head. This social repression probably contributes to this explosive release.

      Second, we have technology, something no other animal can really claim. It's a lot easier for us, alone or in small groups, to kill large amounts of other humans. Even the most powerful animal could only take out a few of it's own species at one time.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    5. Re:Aggression is our ONLY advantage by RatBastard · · Score: 2

      Larry Niven covered the "twich and kill" aspect of humanity quite well in the Known SPace series. His postulate is that because we lack natural weapons, claws and fangs, we create tool-based weapons that make it very easy to kill. This fouls up or surrender reflex and violence gets out of control.

      Look at the fights most animals get into. Fights between members of the same species rarely ever end in death or serious injury. The fight is over as soon as one combatant surrenders. The loser walks away and the winner gets the territory/mates/social status/whatever. Humans will often keep escilating the fight until someone gets seriously injured or killed.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    6. Re:Aggression is our ONLY advantage by Stalyn · · Score: 3, Insightful
      Our ONLY evolutionary advantage is not big brains or stereoscopic vision or opposable thumbs.



      Uhh, I'll remember to 'just get angry' if a huge gorilla comes after me instead of shooting him with a rifle.

      The only reason humans dominate the world is because we can use our brains to build things. Either making a plow to farm or a spear to kill something, thats our legacy. If we couldn't create tools such as plows, spears, language, math and machine guns we'd still be picking fleas off each other.

      --
      The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
    7. Re:Aggression is our ONLY advantage by Quizme2000 · · Score: 2

      Just to make your point more interesting, it has been observed in higher primates (our cloest relative) for males (most aggressive) to "snap" and kill their prodigy. Experts are always baffeled when it happens in a small community. It's the closest thing to homicide we see in nature.

      --
      "Get them before they get....
    8. Re:Aggression is our ONLY advantage by Zog · · Score: 1

      I'd like to quote someone from teh vegetarian poll a few weeks ago:

      "I didn't spend millions of years climbing to the top of the food chain to eat vegetables!"

    9. Re:Aggression is our ONLY advantage by Burning1 · · Score: 2

      Our ONLY evolutionary advantage is not big brains or stereoscopic vision or opposable thumbs. It's aggression. It's our unquenchable lust to be the last one standing, dripping with someone else's blood.

      Ahhhh!!! So that explains why bears, lions, sharks, feral cats, and the ugly thugs running around my crappy little town are higher on the food chain then the rest of us. Riiiight.

      Where orifice did you pull *THAT* theory out of and who the hell modded you up for it?

      I hate to break it to you, but through the begining of our history we were scavangers. It wur intelligence, stereoscopic vision, and opposable thumbs that made the transition to preditor possible. It's greed, not bloodlust, that makes us want to control and conquer everything else.

      Hatred and anger are primal tools for dealing with envy, fear and injury...

      You come off as a kid who's been bullied his whole life and hates everyone... Please try to relax.

    10. Re:Aggression is our ONLY advantage by Anonymous Coward · · Score: 0

      I should kick you ass for using words like ameliorate.

    11. Re:Aggression is our ONLY advantage by UpnAtom · · Score: 1

      Society as a whole really doesn't have much control over an individual child's upbringing.<BR>
      <BR>
      Your hypothalamus can be conditioned to make you lash out in response to external stimuli + emotional state.<BR>
      <BR>
      There's little that can be done except to recognise this and recondition the hypothalamus using a technique known as anchoring:<BR>
      <URL>http://www.deep-trance.com/ar ticles/skills_models/anchoring.html</URL>

    12. Re:Aggression is our ONLY advantage by UpnAtom · · Score: 1

      Society as a whole really doesn't have much control over an individual child's upbringing.

      Your hypothalamus can be conditioned to make you lash out in response to external stimuli + emotional state.

      There's little that can be done except to recognise this and recondition the hypothalamus using a NLP technique known as anchoring or something like EFT.

      Dave.

      [someday I'll understand tags]

    13. Re:Aggression is our ONLY advantage by Anonymous Coward · · Score: 0
      actually, if you use evolutionary or any other standards you will find that humans were hunters and gatherers, not merely scavengers. As far as 'top' of the food chain goes, well remember that even lions and other predators are eaten... often by others 'lower' on the chain simply because of chance, tactics or precision of an attack.

      Also, if you look at various primates (hell, even look at cute little chipmunks) you find that if given the opportunity and reason they will kill and consume each other, or another creature. (BTW, lions scavenge a lot... but I guess you know that already)

      if bears, lions, etc around your crappy little town are eating people then it is a sign that your community of full of weak people. Perhaps you should not have become so complacent and lazy as to forget your biology. And uhhh, the original poster was right... you are wrong, sorry. Greed is an emotional aspect of 'id' Aggression is ego or even superego depending on the individual. There are many greedy people in the world who do not become a danger unless put in the perfect spot. They are weak, not because they are back stabbing scumbag... no because they do not come through a peaceful way of life by choice or enlightenment. Rather, it is out of sloth and self impossed weakness.

      As for your last comment (which really fits your psyche rather well) I would have to say that it is you who is lashing out at the universe for whatever reason. The poster you responded to pointed out a cold fact. There was no emotion in it but rather emphasis. (otherwise that is saying that using a loud voice is always emotional... what about competting over background noise?) Hatred is an emotional tool that most often uses aggression and our natural tactics that come from said aggression. However, hatred is not what makes us different. It ain't cunning either! Nope, it is really logic. While a madman that lashes out wildly can overpower many, they are not really a threat to society as a whole. It is someone who calculates, plans and executes a complex architecture of violence that is the threat. Beware the forked tongue that speaks of peace.

      A bit of a quote for you (and it has to do with acceptance of things we don't like in order to control them...)"A warrior chooses pacifism... others are condemned to it"

    14. Re:Aggression is our ONLY advantage by StefMeister · · Score: 1

      Although people may be violent, it sure as hell isn't the reason we're the dominating species. As mentioned before, the fact that we can make tools to fight of the animals that are stronger or more violent than us is one of those reasons.
      Furthermore, it is clear from history that societies or cultures who have an extended period of peace and stability can achieve the best results (see Pax Romana, Golden age of ancient Greece, etc ...). Violence only leads to more violence, maybe you can ask the Israelites and the Palestinians about it.

      As someone mentioned before, why the hell the parent was modded so highly is beyond me.

      --
      "Son, in a sporting event, it's not whether you win or lose, it's how drunk you get" - Homer J. Simpson
    15. Re:Aggression is our ONLY advantage by Tim+C · · Score: 2

      No, tool making *is* our advantage, specifically weapon making.

      All the agression in the world will do you no good if you're lying dead with a wild animal eating your entrails.

      On the other hand, the sharpest teeth and claws in the jungle are no good to an animal lying dead with a spear through it's chest.

      Perhaps it was agression that lead us to make weapons, but without our brains, it wouldn't have happened, and we'd still be running scared from predators - just as we do now, if caught out without any means of defending ourselves.

    16. Re:Aggression is our ONLY advantage by Anonymous Coward · · Score: 0

      Hmm... Read your history, these periods of great peace were purchased at the point of a sword. Peace existed because in their respective time periods, the Greeks and Romans pretty much wiped out or subjugated any group that was a threat to their version of peace

    17. Re:Aggression is our ONLY advantage by glesga_kiss · · Score: 1
      Humans, on the other hand, go nuts and find pleasure in murdering each other.

      We have the weapons that make it all too easy. Any one can use a gun, it's a point & click interface. Take away the weapons, people would stop dying in fights. Killing someone with your bare hands (and teeth ;-) isn't easy...

    18. Re:Aggression is our ONLY advantage by Cybrr · · Score: 1

      > I'm not sure I would go so far, but it is true: humans are evolutionarily designed to be aggressive and violent.

      If that were so, why don't we have claws, horns, a tougher hide, and less affection for cute cuddly things?

      --
      Why did GEAR crush RDP?
    19. Re:Aggression is our ONLY advantage by Kintanon · · Score: 2

      This is way you don't see a lot of highly aggressive martial artists (some, but not a lot), because they get to fight in a controlled setting against someone else.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    20. Re:Aggression is our ONLY advantage by Debillitatus · · Score: 2
      why don't we have claws, horns, a tougher hide,

      Don't need 'em. We have rocks, spears, and nuclear weapons.

      less affection for cute cuddly things

      We have a lot of affection for cute and cuddly things, like (say) baby bears. Because they can't mess with us. We don't think full-grown lions are cute. That being said, we rarely think other full-grown humans are cute. Babies, sure. What's a baby going to do?

      --

      Come on, give it up, that's

    21. Re:Aggression is our ONLY advantage by Cybrr · · Score: 1

      Don't need 'em. We have rocks, spears, and nuclear weapons. Rocks and spears are a bit hard to carry with you at all times and nuclear weapons take a lot of intelligence and team work to build. We don't think full-grown lions are cute. I do. What's a baby going to do? Baby lifeforms that have evolved to be agressive and violent tend to bite and break stuff.. ok, you may be on to something there. ;) Anyway, there are lots of nice, non-violent humans.

      --
      Why did GEAR crush RDP?
    22. Re:Aggression is our ONLY advantage by Debillitatus · · Score: 2
      nuclear weapons take a lot of intelligence and team work to build

      Which is exactly what we're evolved to have. Intelligence and society.

      Anyway, there are lots of nice, non-violent humans.

      Sure there are. I try to be one of them. That being said, the biggest threat to me is, by far, other humans. Sure, I might get taken out by disease. But that's unlikely, and, in fact, a bit invisible. The most visible threat to me on a day-to-day basis is other people, so of course I am evolved to be wary.

      --

      Come on, give it up, that's

    23. Re:Aggression is our ONLY advantage by Cybrr · · Score: 1

      Which is exactly what we're evolved to have. Intelligence and society.

      I think that conflicts with the notion that we were evolutionarily designed to be aggressive and violent. Or atleast severely weakens that assertion. Most aggression amongst humans, or virtually any animal, simply arises out of stress and fear, not because we were specifically designed for it.

      --
      Why did GEAR crush RDP?
  50. Please do not feed the troll... by Starknight · · Score: 1

    ... he gets cranky when his schedule is disrupted.

  51. Re:Shouldn't it be by abradsn · · Score: 1

    You idiot, check your video game statistics before you blabber non-sense.

  52. Where's the study about parental responsibility? by marian · · Score: 2, Insightful

    This is a pretty classic example of people trying to pass the buck on who is responsible for their children and what they do. Regardless of whether violent images in video games harm, help or do nothing at all to children, the responsibility for deciding what is appropriate for each child and the consequences of that choice lies with the parents. If your kid has no friends and spends 12 hours a day in front of the tv, IT IS YOUR FAULT not the broadcasters who provide the shows. YOU should be monitoring what your child watches, just like YOU should be monitoring what your child does online. Passing the buck by enacting more useless and unenforceable legislation merely provides additional opportunity for lawsuits and does nothing at all for the children who are so easily used as examples of what is "wrong" with each industry. Those kids need involved parents, not more laws that regulate what they can do/see/say/think.

    --
    "Suppose you were an idiot..... And suppose you were a member of Congress... But I repeate myself."
  53. Computer games has no effects on people !!! by Anonymous Coward · · Score: 2, Funny

    Computer games don't affect kids.
    If Pac Man affected us as kids, we would all be running around in
    darkened rooms, munching pills, and listening to repetitive music.

    1. Re:Computer games has no effects on people !!! by Anonymous Coward · · Score: 0

      How many times has this quote been used? At least give credit where it is due, or indicate it's a quote.

    2. Re:Computer games has no effects on people !!! by Theom · · Score: 0

      We're not to far from it.

      --

      mp3: l33t term for empty.
    3. Re:Computer games has no effects on people !!! by AngryLlama · · Score: 1

      Uhmm.. Have you ever been to a rave? ~Paul

    4. Re:Computer games has no effects on people !!! by ivrcti · · Score: 1

      Isn't that the definition of a sys-admin??

  54. Blah blah blah by piznut · · Score: 0, Insightful

    Probably not exactly on topic, but since when did I give a shit about my karma :P.

    I have found myself getting mad at multiplayer video games. Quake, UT, Tribes, AA.

    My current video game outlet is Battlefield 1942. It seems to require quite a bit more skill than most "twitch" games, and the deaths can be pretty damn funny sometimes. When I die, I usually find myself congratulating the person who killed me, and/or laughing at the way I died. You still have the occasional CS kiddie on the games, but for the most part, the crowd seems to be a bit more cordial.

    I think the main draw of the game for me is the challenge of coming up with new and funny ways of killing people. Usually when I turn the game off it's because I've stayed up way too late, and not because I am frustrated. It's somewhat violent, but its not overly gory (has a 'T' rating). This game is a perfect example of a game that doesnt need shock value to be appealing and fun.

  55. this isn't good by outsider007 · · Score: 1

    If there turns out to be a medical benefit to playing violent video games then we might have to worry about them being regulated by the FDA :(

    yes some children probably shouldn't be playing quake, it depends on the personality type I guess. that's what parenting is for anyway.

    --
    If you mod me down the terrorists will have won
  56. Fuck fuck fuckity fuck fuck by PD · · Score: 2

    Trust me, I am not a troll...

    I've always thought that cursing was a cathartic release. Get a little built up rage, let out a good string of 4 letter words, and you feel much better. You don't kick the dog as often.

    It might not be proven that these games are good for kids, but it seems to be an intuitive conclusion. Doing violent things in fantasy is always preferable to doing violent things in real life.

    A lot of things that uppity people label as "bad" are made worse if you ban them! Now we can tie this entire thread into everything from porn to alcohol and drugs. Quit banning things! There's a REASON people seek an escape from real life! Sometimes that reason is to deflect seriously unsocial behaviors into a harmless fantasy world.

    1. Re:Fuck fuck fuckity fuck fuck by Anonymous Coward · · Score: 0

      Problem is, with using rude words like that, I find their emotional release severely diminished. I now use "Bum!",since it is both silly enough to snap me out (sometimes), and rude enough to be a swearword, and I don't use it enough so that it loses it's force.

      Makes me sound silly, though...

  57. Eight year old BadAss by Anonymous Coward · · Score: 0

    My eight year old nephew has been playing lan games of Unreal Tourney and Q-III at my sisters house for the last couple years, and he kicks ass, knows all the maps all the good camping spots etc etc.. He also plays all the Pokemon games. Does good in school and is generally well rounded.

    Through his playing these games on a PC he also knows more about networking, and has more general computer knowledge than probably 60% of the population. I can only see this leading to positive things.

    A.C.

  58. Re:FIrst Tost by c4tp · · Score: 1

    what the hell is a foggot?

    Well, it's not quite a fog, it's not quite a puppet, but man...WAHAHAHA! ...So to answer your question, I don't know.

    Ha. It's humor. Laugh.

  59. I'll Fess Up by J3M · · Score: 1

    I let my kids (10 and 6) play violent games. I recently purchased Turok: Evolution for the GameCube. I had no problems letting my kids play it, even though is was rated Mature. Both of my children know that it's not real because I've explained to them how games work, and more importantly, why you can't go around killing people for real. Hell, I've had a similiar conversation with them regarding TV and movies. My point, it's up to the parents to raise their children knowing wrong from right, virtual from real, etc.. I think we might just play some deathmatch tonight ...

    --
    Aych tea tea pea colon slash slash slash dot dot org slash
  60. NEIN! by Sj0 · · Score: 4, Funny

    NO!

    One should only supress emotions such as anger and hatred, so they can stoke a fire inside you, rather than making you look angry, until you destroy the world in a fit of rage! DEATH TO INFIDELS!!! DEATH TO NON INFIDELS!!! Oh. I feel better now. NOOOOOOOOOOOO!

    Supression, not control, is the answer!

    Ask me, three time serial-killer killcount award winner SJ Zero!

    --
    It's been a long time.
    1. Re:NEIN! by cvd6262 · · Score: 1

      DEATH TO INFIDELS!!! DEATH TO NON INFIDELS!!!

      Uh, NON INFIDELS? Do you mean "FIDELS" meaning "faithful"?

      --

      I'd rather have someone respond than be modded up.

    2. Re:NEIN! by Anonymous Coward · · Score: 0

      I don't agree that suppression and catharsis are the two alternatives. How about discipline vs. indulgence? To me, the moment when you mentally associate violence (real or fantasy) with pleasure (even if it's just stress release) is the moment you've given up some of your humanity. To put it another way, indulging your anger is the easy way out. It doesn't even have to come in the form of a video game. It could just be choosing to stay angry at someone when you know the original issue is well on its way to ancient history.

      Or, let's look at it another way: When I was in college, one of my classmates was dropped from all his classes because he didn't know he had to pay his tuition bill. (He assumed the school would just automatically send it to his parents and they'd worry about it for him.) That was an ugly situation.

      "Now, what on Earth does this have to do with anything?", you're asking... Well, to me, violence is an ugly thing. So, why would you want to spend your time looking at something ugly?

    3. Re:NEIN! by Sj0 · · Score: 2

      Discipline must be paired with catharsis, but simply bottling up your emotions is unhealthy, and is part of what leads to school shootings. If one of those kids at colombine had taken the initiative to pop one of those thugs in the jaw(rather than shooting dozens of classmates), we might not even be talking about this mess.

      --
      It's been a long time.
  61. "Venting" or Catharsis by Tony.Tang · · Score: 4, Informative
    "Experts on childhood and adolescence have long recognised the importance of violent fantasy play in overcoming anxieties, processing anger, and providing outlets for aggression."

    I would really like to know who these "experts" are. This notion of "playing out fantasies" or "venting of aggression" in the psychological literature is known as catharsis. Any first year psychology student SINCE the time of Freud is taught that the notion of catharsis is false.

    Note: I am not saying that the group is wrong in what it is doing; only that the reporter is claiming results that have been demonstrated to be false for quite some time.

    1. Re:"Venting" or Catharsis by darekana · · Score: 1

      I think as an earlier post stated, there should be some distinction between games which are human-vs-human and human-vs-computer(punching bag).

      Also I think it is pretty safe to say that after half-an hour of punching a punching bag that when encountering a room full of punching bags it will be easier to ignore them. Mainly because you will be tired.

      When playing games against the computer there is always the power switch and the computer is faster excuse to rationalize loss. When playing humans it is obviously more personal. It might however be good for a human to experience interaction and losing/winning games to other humans on a regular basis. Vs not having any experience with win/lose situations. Not many studies seem to focus on this.

      In any case I think there are still a lot of factors which haven't been taken into account in the catharsis theory world.

      Excuse my rambling.

    2. Re:"Venting" or Catharsis by Pentagram · · Score: 2

      Perhaps the notion of catharsis is correct? Can you post links to some of these studies?

  62. Re:FIrst Tost by c4tp · · Score: 1

    Yeah, it's from The Simpsons. I didn't think I needed to explain that.

  63. Re:Shouldn't it be by stratjakt · · Score: 5, Informative

    You mean like this?

    http://www.nielsenmedia.com/newsreleases/1999/ho me tech.html

    I wont bother you with actually reading it, here's the opening paragraph.

    NEW YORK, MAY 13, 1999 - Young teens are the biggest users of video game systems - right? Not according to a new survey of home technology from Nielsen Media Research which shows nearly 75% of the 63 million people using video game systems in the U.S. are 18 years old or older (18+). The most recent data show that 25% of video game system users - 15.6 million persons - are teens (persons 12-17), 40% of users - 25.2 million persons - are in the 18 - 34 age bracket, and 34% - 21.4 million persons - are 35+.

    Of course NIELSEN wouldnt know anything about entertainment demographics, would they?

    --
    I don't need no instructions to know how to rock!!!!
  64. misplaced ratings by PixelPixie · · Score: 0

    agreed,

    i think that parents these days spend alot less time with their children then they should. if there is no role model figure around, video games make take the place of one.

    17 ratings are a bit too high. children learn a lot more in the first few years of their life then at the age of 17. i think if there were to be a game rating system, that it should be more like 7 or 8. (for games like resident evil, unreal)

    there is far more danger on influencing a child at a younger age. this is where voilent games should be "banned" (allowing only older kids to buy the game)

  65. Other research says venting makes more anger by budGibson · · Score: 2, Informative

    The idea is that venting provides a sort of release so that people will not have to take out their rage on others. However, recent evidence by Bushman (Personality and Social Psychology Bulletin, Vol. 28, No. 6, 2002; not available on-line for free) suggests that venting actually increases anger. He ran an experiment in which he angered subjects, then distracted them to think about something else or allowed them to hit a punching bag to "vent" their anger. The punching bag group became more, not less, angry.

    Having them punch a bag may have kept the focus of their anger more fully in mind. It may have also raised their physical arousal level (a correlate of anger) allowing them to better maintain their anger level.

    1. Re:Other research says venting makes more anger by Starknight · · Score: 1

      The idea is that venting provides a sort of release so that people will not have to take out their rage on others. However, recent evidence by Bushman (Personality and Social Psychology Bulletin, Vol. 28, No. 6, 2002; not available on-line for free) suggests that venting actually increases anger. He ran an experiment in which he angered subjects, then distracted them to think about something else or allowed them to hit a punching bag to "vent" their anger. The punching bag group became more, not less, angry. Having them punch a bag may have kept the focus of their anger more fully in mind. It may have also raised their physical arousal level (a correlate of anger) allowing them to better maintain their anger level. Okay, I'll buy that. (Especially since I can't check the article.) However, this doesn't address the issue of whether or not violent video games make children more prone to violence - only that it isn't a 'release of anger'. It also doesn't address whether or not venting behaviour helps to PREVENT anger - only points out that the use of venting as an anger management tool is a fallacy. This is essentially a distraction from the real question, and as such is a logical fallacy. It addresses a different concern.

    2. Re:Other research says venting makes more anger by perrin5 · · Score: 1

      And?

      The question dealt with here should be one of "acting out" of aggression, not of "level of anger" The problem with the study described above is that it has no socialogical impact. If someone is "more angry" do they stay angry after they hit the bag? For how long? What did they do/say about their anger?

      What about the other group? Did they stay angry, get less angry, or what?

      You could follow up on this experiment, ask them in a week.. "what did I do that made you angry?" and see who remembers what.

      A psychology experiment may or may not be valid, but our interpretations of it are usually wrong.

      Matt

      --
      hmmmm?
    3. Re:Other research says venting makes more anger by budGibson · · Score: 1

      You needed to read my second paragraph. This evidence is compatible with the idea that focusing on anger only makes you more angry. *That* idea is in direct contradiction to what was stated in the post.

      The original post reports no empirical data. I've merely presented an alternative hypothesis and made an argument for its plausibility. Now, we have something to test.

  66. AMEN by halo8 · · Score: 0, Redundant

    AMEN

    --
    The More Knowledge you have the Luckier you Get- J.R. Ewing
  67. that's right by fredopalus · · Score: 1, Funny

    Otherwise you would have kids running around with rocket launchers all the time. Where they would get them from, I don't know.

    --
    Jonahweb.com has stuff.
    1. Re:that's right by Anonymous Coward · · Score: 0

      Well obviously, they'll just pick them up at the spawn point. That is if the campers don't get them.

    2. Re:that's right by Anonymous Coward · · Score: 0

      Well probably, if they had a rocket launcher, some sonofabitch would die.

      This message brought to you by the Obscure Reference Network.

  68. Re:After making my first post... by mrobinso · · Score: 0
    Everytime i look at the threads, i see many -1 flamebate, offtopic, troll, etc...(hell, i got my first -1 yesterday)

    Get used to it. Seems playing violent video games does nothing for one's sense of haha.

    Try kissing some ass instead.

    .mike

    --
    -- Karma whore? You betcha. --
  69. Great book about this by legLess · · Score: 2

    James Morrow wrote a beautiful novel called The Wine of Violence partly about the cathartic effects of violent fantasy. Morrow is probably the best satirical writer in English, and one of the best since Jonathan Swift.

    Briefly, a spaceship returning to Earth stumbles upon a planet where people live in harmony inside a walled city. There's no violence, physical or psychological, at all. Periodically these people go to special temples and live out their most violent fantasies in virtual reality; the ecto-plasmic by-product of this fantasy is called "noctus" and it pours out to surround the walls of the city.

    See, the wastelands around the city are populated by the brain-eaters, humanoids who indulge their violent tendancies to the extreme. Problematically, the crew of the ship must convince the peaceful city-folk to wage war on the brain-eaters so they can return to their ship and escape.

    This plot is mostly a hanger for Morrow's explorations of the nature of humanity and violence. Morrow's other writings are also fascinating. He's one of three or four SF authors I'll buy in hardback 'cause I can't wait for paper. :)

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
  70. Phew. by digitalsynapse · · Score: 1

    Thank goodness video games are helpful to development and what not.

    I was afraid that all of my raving and pill popping had something to do with all of the Pacman I played as a child.

  71. Competition by Anonymous Coward · · Score: 1, Interesting

    That is not violent games causing that, its competition. Competition is at fault there and it happens in non-violent games too. Example is chess; did you ever see those grand champions that lost to a computer? I swear I thought they were going to pick up a chair and start swinging. It's the same in any game some people are graceful losers and some resort to using violence or calling people cheaters or what not.

  72. think first by IronicParadox · · Score: 1

    (I'm sure I'll get a bunch of flames, but here goes) ...sure games are important, and I've spent many hours on 'em, but these realistic aggression games are harmful for young children. Why were the nazis able to watch thousands die a horrid death? Why were prison guards able to do unimaginable things through the ages...were they warped? (maybe), but the truth is they were DESENITIZED to the inhuman acts they were performing. How do you do that? Expose them to this stuff over and over. Who are the 'darkest' criminals? The ones that have seen the worst acts and it doesn't faze them anymore. Children cannot differentiate between reality and fantasy like we can. Let a child play hours of doom and he won't care that he just ran over your dog.

  73. From "I'm A Bad American"... by dfenstrate · · Score: 2

    by an unknown author:

    I believe a self-righteous liberal with a cause is alot more dangerous than a Playstation.

    'Nuff Said.

    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
  74. So, let's see by Dirtside · · Score: 2

    I played hundreds of hours of violent games all through my youth, sat through thousands of hours of violent television and movies, and read dozens, nay, hundreds of books involving violence, death, and bloodshed.

    Yet I haven't been in anything resembling a fight since I was in eighth grade, 11 years ago; I'm opposed to war, using violence to solve societal problems, and so on. Have I ever had the urge to run some asshole off the road, or punch some jerk in the face? Sure. But I'm able to restrain myself.

    This doesn't prove that violent games are harmless to everyone; but it does prove that it's at least possible for someone to be exposed to large amounts of violent content without becoming some kind of... whatever it is that the anti-violence lobby thinks you turn into. A Columbine killer, I suppose. Given that the overwhelming majority of kids who play violent games do not themselves become violent adults, if a kid plays violent games and becomes violent himself, it's because he's either stupid, or insane, or was never taught that actual violence is wrong.

    We don't ban hammers because some sociopath kills someone with a hammer now and then; and we shouldn't ban video games because some asshole who played them kills someone now and then.

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    1. Re:So, let's see by Zapdos · · Score: 2

      I bet you are the one that slows down traffic just to see the accident on the opposite bound lanes.

  75. Bah by teslatug · · Score: 2

    This is getting annoying...it seems like every odd day there is a study showing something is good for you, and every even day there is one saying exactly the opposite. I have gotten to the point of not trusting any study and going on common sense. Eight hours of simulated killing a day is not good for you, just as eight hours a day of talking about peace, the environment, world good, etc would make you want to kill someone (even if yourself).

    Give it up already.

  76. Re:After making my first post... by Anonymous Coward · · Score: 0

    Yes, there are too many poo poo heads on Slashdot, that use their mod for evil, instead of good.
    I'd rather see the off colour humor, with the articles, then have to click more to look at all of the writing below my threshold.

  77. (null) by Yakko · · Score: 1

    Even if you DO police your kids, you're not going to keep these things (violence, sex, nudity, drugs, fighting, curse words, etc...) a secret for very long. No amount of legislation is going to mitigate your responsibility as a parent to explain to your kids what it all means when they stumble on it.

    My basic problem with violent games legislation is that it has the potential to be carried to its logical extreme -- NO games may contain anything bad or controversial! If this happens, I'll be playing some very old games. I already do this, playing games that're 20yr old or more, but without the piss-poor attitude that goes along with being treated like a 7-year-old.

    Parents should definitely decide if their kids can play these games, but I don't want them telling a 32-year-old man who knows fake from real what he can and cannot play.

    --

    --
    Me spell chucker work grate. Need grandma chicken.
  78. Not another one by shaka999 · · Score: 1

    When will this end....

    Some slashdotter finds an article that justifies his hobby and then we get 500 comments saying "look, I played games and I'm not screwed up."

    The real question is "How many of the people trying to justify violent games actually have kids?" I know I'll be keeping my son from these types of games until High School. When he gets older and can actually get a girl friend because he knows how to relate to people he'll thank me.

    --
    One should not theorize before one has data. -Sherlock Holmes-
    1. Re:Not another one by ironfroggy · · Score: 1

      No, i dont have kids. However, I was a kid and I played these "violent" games through much of that time of my life. That's how we can assert our belief of our opinion in such assurance.

    2. Re:Not another one by shaka999 · · Score: 1

      Ahhh, the old cigarette smokers argument.

      I've smoked cigarettes for 70 years and I never got cancer...

      --
      One should not theorize before one has data. -Sherlock Holmes-
  79. Violent games are clearly bad for kids. by MongooseCN · · Score: 3, Funny

    If my kid Tommy needs to take his aggression out, I don't want him taking it out on video games. It's far better for him to take it out on his classmates, friends and neighbors dog. Actually the neighbors dog isn't around any longer since Tommy got his last test back, so it will have to be his friends and classmates.

  80. Argh! by jrs · · Score: 1

    Violent games are bad for you!
    No, they're good for you!

    Make up your mind or i'm going to HURT someone!

  81. These kind of headlines... by Anonymous Coward · · Score: 0

    remind me of wild declarative statements made by pothead friends saying that study X shows conclusively, without doubt, that pot is good for you. There's something inherently defensive about skewing one little report that much. These kinds of arguments are made by people desperate for validation. Yes, violence is perhaps blamed too much on video games by the media and others. But prescribing violent video games to children without conclusive evidence of its benefits (which will never exist) is just as awful as the legislators who seek to remove violent games completely.

    There's no doubt that violent fantasy is a good release. But generations of kids (including myself) were able to do just fine with our imaginations.

  82. I get strange impulses... by allism · · Score: 1

    ...AFTER playing GTA3, to the point where I can't trust myself to drive because I get urges to run over pedestrians and pull cops out of their cars and shoot them...I'm not the only person who gets these urges, my normally very peaceful and spiritual acupuncturist got the same urges after playing it...but I CAN say it's never given me the urge to pick up a prostitute with the notion that I will get healthier...

    Course, I can't say that the violence is what is compelling me, since when I play SSX I get the urge to drive my Jeep up hills on the side of the highway and try to do flips...I just can't find where Jeep hid the buttons to cause the flips...

    1. Re:I get strange impulses... by Lemmy+Caution · · Score: 2, Funny
      I used to go snowboarding after playing SSX, too.

      Then I learned how hard it is to play SSX while in traction.

  83. 'Mature' enough by octalgirl · · Score: 1

    There's no link to the actual law, so without having read it, I can only think it probably follows the same path of many ill-written laws in regards to software/technology. They are usually just too extreme.

    Define 'violence' in video games. If a law is too generally written, it could end up including Mario Kart because you can shoot bombs at the other players. Or how about the new Harry Potter (pretty cool game) where he goes around with a magic wand bopping bad monsters to make them disappear.

    I have a serious problem with 15 year-old boys playing Grand Theft Auto (the whole prostitute/murder thing) and I do think storeowners need to be more responsible about selling 'Mature' games to young kids. But therein lies the problem, the Mature rating is so vague, it leaves a parent, who will probably never even glance at the game (or know to look for the rating in the first place), to decide whether their 8, 12, or 15 year-old is 'mature' enough to handle the game.

    With that in mind its easy to see why those in control think there is a need for such a law. Parents really need to wake up and pay attention and be responsible for their own children. It's too much to keep passing bad laws because people refuse to watch their own turf.

  84. BS by CodeMunch · · Score: 1
    Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties"

    have you stopped for a moment to consider that the hours/days spent being tormented by your peers in early school may have actually attributed to these "anxieties"? a machine has never done anything mean to me, but childhood was hell for many people. any anxiety i've ever had (that i'm aware of) has come from the childhood/adolescent abuse that is ""normal"" (another load bs - the normal bit)

  85. What about sports? by dotgod · · Score: 1
    Experts on childhood and adolescence have long recognised the importance of violent fantasy play in overcoming anxieties, processing anger, and providing outlets for aggression

    Sports also do this quite well, without condoning anything immoral (ie. murder). Sure you could say some are a little "violent", but not in a way that promotes hatred. You're always taught to physically beat your opponent, but not to hate him. Plus this mode of violence promotes something else that was quite important last time I checked: health.

  86. But did MIT get $51 million for this? by Anonymous Coward · · Score: 0

    You know, the same MIT that got $51 million in grant bucks for ripping off a comic book artist? Bet he's playing some violent video games right now.

  87. Missing the point by Anonymous Coward · · Score: 0

    While it is entirely interesting debating the psychological impact of violent video games, this misses the point entirely. I agree personally with everything that the acedemic types are saying in this article. I disagree that this is a reason to get rid of a law that is not banning violent video games for children, but rather only making parental consent required. I think this is entirely can be reasonable.

    I say "can be" because this could get to the point where it truely does turn into a censoreship type issue, but if all the children need to do is have their parents enable them as members of the account that can rent MA video games then this law is fine.

  88. Troll by 0x0d0a · · Score: 2

    This is the same guy (different account) that posted the BS about Ogg Vorbis yesterday and got shot down by Monty. Moderators should mod accordingly.

  89. Um, DUH! by Strenoth · · Score: 1

    let's see, when angry, you can hurt the person you are mad at.. mm, no, bad idea.

    Punch a pillow till you are exhausted (reccomended by some counselers).. er, not really satisfying.

    Or you can go blow stuff up on the computer! Vent anger, and is fun and saisfying. Optionally, grab yor bag of dice and rulebooks, and go play a quick hack and slash session of DnD. Not as immediately gratifying, but still fun!

    --

    "It takes a very long time to count to 2 in binary." ~'Fourlegged'

  90. A 6 year old.. by McFly69 · · Score: 1

    I can see a 6 year old say it now... "Let's get it on!!" Of course this quote is from Duke Nukem, which the quotes were ripped of Army of Darkness (I & II).

    Mod- Funny +2, Interesting +2

    --



    NO! NO! Please don't mod me, I'm too young to die a troll. *click* Oh the pain, the pain...
  91. Thank God by enkidu55 · · Score: 1

    Now somebody go tell my wife that me coming out of the man room covered in sweat and after swearing constantly for an hour straight doesn't always mean my p0rn download was crap.

    If you ever want to prove a great point about nothing, just commission a study about it.

  92. Soccer Riots anyone? by Anonymous Coward · · Score: 0

    I think more deaths have been caused by people's interaction with soccer, than with every video game on the market.

  93. nitpicking about the wording by Anonymous Coward · · Score: 0
    have worked together to oppose laws restricting children from playing violent video games.
    <pick'n-a-nit> As this is working, it detracts from credibility of the research effort. Maybe its just me, but if someone creates a research effort solely for the purpose of furthering a agenda, unless that agenda is the truth and the best way to do or not to do somthing, then it is easier to discredit. Any logical effort should start by admiting that you do not know everything, nor can be fully confident you are making a decision on all the facts. Therefore the focus should be to gather all facts to find if (in this case) violent games are indeed harmful or helpful... or totally neutral. Lets not put the cart before the horse. This brought to you by the council for self policing for better results, aka Integrity.</pick'n-a-nit>
  94. Your Own Poppycock... by Anonymous Coward · · Score: 0

    "Have these researchers for a moment stopped to consider that hours spent glued to some machine instead of interacting with ones peers is the cause of "anxieties", "anger", and "aggression"?"

    Most of my peers are the cause of my anxiety, anger, and aggression. It's very hard to not be anxious about a future with "peers" who vote for the person they think is going to win, just so they won't somehow be a loser. Or the next best thing, those other "peers" who vote for the guy who they think is a less incompetent jerk off and try to get you to vote for the same. It's very hard not to feel anger towards "peers" who complain about "the system", all while their mouthes are wrapped tightly around its teets. It's very hard not to feel aggression towards those who want to take away your right to vent your anger at the complete and total lack of respect for the sovereignty of the individual in an allegedly free society. Indeed, they want to make it so I can't vent my rage in a video game, because they are worried that I might become even angrier.

    Maybe people like me can make people like you happy if we start going to NRA meetings and gun shows, interacting with THOSE peers. We can share our common frustrations with people who think they can look at someone on the outside and know what the problem is on the inside and legislate answers to fix them. Then, when we feel really aggressive, we can take our weapons and go interact with the other peers that cause our anxiety, anger, and aggression...

    Or maybe people like you would be happier after all if we just stayed at our computers and kept releasing that aggression on people other than our peers. Worth a thought, ain't it?

    This is not a threat of violence, I believe ONLY in peace. My point is to underscore that the vast majority of people who play video games, are not out there beating the crap or shooting other people when they are frustrated, but are killing off other people with vengeful glee in pretend for video games.

    Too bad GW and the rest of the war mongering lunatics in this nation don't spend more time playing video games. Maybe they wouldn't need to play games with the lives of real people.

    1. Re:Your Own Poppycock... by RobotRunAmok · · Score: 1

      Holy Moley! Lighten up, Francis! You're scaring the youngsters!

      And what do you have against the NRA? Thank God they're out there protecting my right to protect myself from loose-cannons-waiting-to-blow-any-minute like you.

      Jeez, pal, consider some anger-management therapy before you end up on the cover of NewsWeek.

      Wow...

  95. Re:Shouldn't it be by cpeterso · · Score: 2


    The video game industry didn't surpass the movie industry in gross sales on little Billy's allowance.


    That is an interesting contrast. Many video games are targeted at 18+ "mature" users, but I've noticed that there are many more PG and PG-13 movies than R movies in the past few years. The movie industry is trying to take away our sex and violence to make a quick buck from teenagers. ;-)

  96. Cause and effect? by Mnemia · · Score: 2

    I think that we just need to look at the reasons WHY violent games are popular if we want to understand this question. Violent games sell well because many people think they are good entertainment. And the reason for this is that people are inherently aggressive.

    Now, most people know when it's acceptable to be aggressive and when it's not. And playing violent games is a socially acceptable way of being aggressive, and a way that allows people who are usually at the receiving end of agression in real life to act out their agressive fantasies without any lasting effects.

    In my opinion, violent games are simply a natural thing for humans to create given human nature. I don't think that they are going to change our nature one way or the other, because they are a reflection of the nature we already have.

  97. It's all voodoo by Noren · · Score: 1

    An interview with Penn Jillette (of Penn and Teller) argues that the notion that the symbolic representation of violence causes real world violence is strictly analogous to voodoo.

  98. shothgun like... by Anonymous Coward · · Score: 0

    Remember the study on hand to eye coordination?

  99. Re:Shouldn't it be by Frequency+Domain · · Score: 1
    NEW YORK, MAY 13, 1999 - Young teens are the biggest users of video game systems - right? Not according to a new survey of home technology from Nielsen Media Research which shows nearly 75% of the 63 million people using video game systems in the U.S. are 18 years old or older (18+). The most recent data show that 25% of video game system users - 15.6 million persons - are teens (persons 12-17), 40% of users - 25.2 million persons - are in the 18 - 34 age bracket, and 34% - 21.4 million persons - are 35+.

    You and the article are interpreting the meaning of the Nielsen figures incorrectly, because the cited age categories are of different sizes. They can't be compared head to head the way you've tried to do. Let's see - 15.6M in a group spanning 6 years yields about 2.6M in each year, assuming the population of teens is fairly stable. 25.2M persons in a group spanning 17 years is about 1.5M in each year, again assuming stability. We can't say anything definite about the older adults, since the category is open ended and the assumption of year-to-year population stability fails badly when you get into the older adults. However, based on the first two categories, I'd be willing to bet that the probability of being a video gamer given you're a teen is substantially higher than the probability of being a video gamer given you're an adult. In other words, the proportion of gamers is higher amongst teens than adults. Of course, the actual proportion depends on how big the baseline populations are. But in order for the proportion of teens to be lower than that of adults the number of 12 year olds would have to be more than 40% larger than the number of 34 year olds (to pick the two years farthest apart and therefore likely to have the largest difference in population) to account for the difference in the numerators.

  100. Then nudity and sex are OK too. by Vegan+Pagan · · Score: 2

    Why do people accept that most video games, even Mario and Pokemon, require the player to beat other characters to death or unconsciousness, but get bothered by sex appeal? DOAVB and BMXXX don't even let the player have consentual sex, they only have skimpy clothing and some stripping, and in real life stripping is nothing compared to killing. Why does everybody ignore that?

    Parents, would you prefer your kid to murder someone or play doctor?

    1. Re:Then nudity and sex are OK too. by trapvector · · Score: 1

      Parents, would you prefer your kid to murder someone or play doctor?

      In the context of the question, I would prefer them to do neither, and would let them play video games that let them take out their aggression/satisfy their curiosity instead of playing games with their lives/bodies.

      There's an excellent book entitled Killing Monsters that discusses the real impact of media/entertainment violence on children. One of the many reasons author Gerard Jones feels that violent entertainment is beneficial is that it allows children, who have next to no control over the world around them, to take events and people and situations and put them in a context that they can control - shoot the bad guy and he's dead. Send a platoon of plastic soldiers in to kill the terrorists. Have Barbie and Ken duke it out in place of Mom and Dad. Instead of making kids bottle up their natural aggression, violent play encourages them to explore their feelings and become more comfortable with situations that they cannot improve or eliminate.

      I suppose I'm replying to the wrong post here, but I think your argument is a red herring - sex is not ignored by the media or by entertainment. (Hel-lo? Zippergate?) At the end of your post, you imply a connection between violent games and actual violence (and sexual games and sex play); a connection, yes, but much different than the one you describe.

      The reason that the picked-on kids are the ones who come back and shoot up their schools is because they are subject to large amounts of violent stress that they cannot control or deal with effectively - perhaps because their parents are God-fearing Mormons who heard that computer games teach kids to love Satan and subsequently installed filtering software for the Web while only letting their children watch the ABC Family Channel and PAX TV. Oversimplified, yes, but these kids are like any fluid-holding vessel - fill it up past its capacity, and you'll have a big mess on your hands. We passed our capacity with Zippergate, and as a result, 8-year-old children were asking their parents what oral sex was after they saw it on the front page of the paper.

      The "monkey see, monkey do" argument is fundamentally flawed, and it is truly unfortunate to see it reincarnated in so many different ways, and considered fact by so many well-meaning people.

      (/rant)

  101. Re:Shouldn't it be by Sawbones · · Score: 2

    But companies aren't going to care about proportions of populations, they're going to care about the raw numbers. If I produce a game that will guarantee me 100% of the 3 memeber 5 - 6 year old janitor population as opposed to one that will give me about 10% of the 100 million member "young adult" catagory, I wouldn't conclude that the 100% is better. These companies want to move as many titles as possible, so in terms of number of potential buyers it's better to target the 18+ crowd.

    --

    Ad in classifieds: Pandora's Box (no box) $5
  102. Can you say... by Trogre · · Score: 1

    "operant conditioning"?

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  103. Re:Shouldn't it be by Nazmun · · Score: 1

    Just after I became 17 as well...

    sighs...

    --
    Hmmm... Pie...
  104. That's true... by Anonymous Coward · · Score: 0

    Say anything nasty against the islamic and it will butcher your children. ANY islamic. Even the ones that preach peace, when inside their black twisted hearts yearn for destruction.

    Think about it, if muslim filth didn't want the world to plunge into global devastation, then Saddam would have let the weapons inspectors back in a LONG time ago.

    1. Re:That's true... by plague3106 · · Score: 1

      Actually Saddam follows Islam much less then the rest of the middle east. Which is why they aren't particular fond of him either. Maybe you should know something before posting.

  105. Just like Smoking is good for you. by Zapdos · · Score: 4, Insightful
    Smoking is good for you

    Video Games may not cause cancer, but anything to excess is bad. Most gaming time can easily be spent doing something else, something better for you than the games are.

    I know of several young children that have picked up the finer aspects of violent video games such as cursing, bad hand gestures, rude comments. Yes it is true that there are other sources to obtain these skills, but why add to the list?

    1. Re:Just like Smoking is good for you. by Kintanon · · Score: 2

      Oooh, where do you find games with cursing? I think the worst thing I've ever heard in a game is 'Die Bitch' after I specifically enabled the "adult" features of... I think UT. Are there games where your opponents spew insults at you? I wanna gun down some guy after he yells, "Fuckoff Cocksucker!" at me! YEAH!

      >:)
      Oh, to be somewhat on topic, I have certain days of the week where I workout and practice my MAs, on my off days I don't do a whole lot of heavy physical activity so sometimes I play games. Moderate gameplay is the key as you alluded to. Getting home from school at 3:30 and playing GTA until you pass out at 1am is probably not good for most third graders.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  106. Erm, duh? by Anonymous Coward · · Score: 0

    Children throughout history have fantasized about violence.

    Back in the day, kids would play cowboys and indians. Others would play soldiers.

    I, of course, ran around pretending to decapitate people with swords. While my sanity is still quite in question, I fit the bill into 'kids who played games involving not-real-killing who haven't exactly caused any mass murders'.

    Turn to video games. If anything, these can only heighten the benefits of pretend violence. Look at not-roleplaying games like Square's Final Fantasy series. I know people who wouldn't cry at someone's funeral, but sobbed pitifully when one of their favorite characters was offed through violence.

    Of course, the argument goes something along the lines of, "In Quake, everyone respawns." Yeah, well, in real life, I can't jump off a ledge, take five damage, and then mow down a building of people with my BFG 10k.

    So how is it, then, that we can grasp the fact that there are no BFG's or Quad Damage in real life, but we can't grasp the fact that when you shoot someone in real life, they don't respawn?*

    Could it be that we shouldn't be looking at fantasy vs. reality, since it's quite a known fact that children over the age of five tend to be able to discern that difference? That we should look instead at the real causes, such as those wonderful parents who think the TV or computer is a babysitter? The ones who think their kids will be fine even though they spend no time with them because their all-holy careers are more important?

    Kull wahad.

    * Unless your religion, of course, believes in reincarnation. I guess that kinda qualifies as respawning.

  107. The chicken and the egg by Best_Username_Ever · · Score: 1

    I play everquest and I have seen people that play more than what I consider a reasonable amount. I also know some of these people personally. From my experience the persons anxieties and social problems are not a result of the exccessive gaming, but rather their social problems are what drives them to seek social interaction in a medium that they find more comfortable. The problems were already there, gaming might not help them develop social skills or get over their anxieties, but it didn't start them either.

  108. Re: Religion is the problem by benzapp · · Score: 1

    We have to remember that the primary reason children have a difficult time distinguishing reality from fiction is so many are taught to suppress this innate human instinct in order to properly conform with their parent's religious dogma of choice.

    Nevermind the fact the world's bibles contain material far more sadistic than the average video game, is it any wonder people have problems accepting reality for what it is? Remember, little Johnny is taught video games are bad, but it is ok for God to flood the entire world and kill everyone save a few because a couple folks didn't show him enough deference. Genocide is ok, simulated violence is not.

    Until children are taught rational empiricism from the very beginning, we will have crazy violent people. 9/11 was a direct result of some poor folks thinking some fictional being wanted them to act as they did.

    --
    I don't read or respond to AC posts
  109. moderators please read the guidelines by Anonymous Coward · · Score: 0
    and actually comprehend them please. This can not obviously be offtopic based on its topic. If you disagree, then post. Moderation is not politics. And here is a hint for you... it was most likely intended as a joke.


    Those that demonstrate they cannot use even the simplest power granted to them will find themselves as fodder for those that can

    1. Re:moderators please read the guidelines by ziggy_travesty · · Score: 0

      Hey...thanks for the back-up. I'm afraid that since I discovered the plan, I am the first of the many victims of these brutal attacks! I knew all the /. moderators were 13 year-old "gamerz"!! The proof is in the pudding!! Mwa ha ha...

  110. Smash TV by whereiswaldo · · Score: 1

    Two words, man...

    SMASH TV

    That game relieved a lot of stress for my friends and I in high school at the arcade. Also lightened the load of the change in my pocket pretty quickly, too. ;)

  111. Take that Lieberman! by Psx29 · · Score: 1

    hah! (for those who don't know, senator Joseph Lieberman of Connecticut is one of the most active people in proposing legislation to censor computer software/video games)

  112. It's cultural by Pseudonymus+Bosch · · Score: 2

    People ARE violent

    There's a degree of nature in it, but violence has a lot of cultural.

    Compare the Japanese before and after Second World War. Same about the Jews. There is a sharp difference in acceptance of violence, and it's not caused by a change in their brains or DNA.

    --
    __
    Men with no respect for life must never be allowed to control the ultimate instruments of death.
    GW Bu
  113. Kids, pirated, no pay by phorm · · Score: 2

    I mean, how much money does the average 5-10 year old have in his/her pocket? Richie-Rich aside, its not enough to buy a new game every week.

    Point a) They're targetting teens. Not 10-year-olds, but still kids.
    b) Piracy costs little money. Many teens have no problem with downloading or copying games

    c) In an aside, I've watched violent movies and played violent games since I was about 9. I never developed any real-life violent tendencies...or than smacking my old monitor whenever it used to make odd high-pitch noises (it worked, loose circuit?).

    But yes, a little online slaying does tend to loosen one up a bit, unless you suck and die too much - phorm

  114. Re:Shouldn't it be by Frequency+Domain · · Score: 1

    It's not necessarily true that companies will prefer to focus on young adults. Its a question of how much bang you get for your advertising buck, how much payoff there is for the effort invested. For instance, if you're a video games sales person working on commission and you've got a mix of people in the store, you'll have a higher hit rate if you target the teens. You'd never know that if you took the raw figures at face value.

  115. Actually this is MORE insightful than funny by aepervius · · Score: 1

    I felt more anger and violence rising in me playing chess against an oponent than playing a shooter. I actually feel really tired after playing a shooter, not what you would call violent :).

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  116. Re:Where's the study about parental responsibility by theophilosophilus · · Score: 1

    Dude you didn't read the article did you. "In mid-April, a federal court in Missouri upheld a St. Louis County ordinance requiring parental consent for minors to purchase video games that depict graphic violence." This law ensures that "...the responsibility for deciding what is appropriate for each child and the consequences of that choice lies with the parents". The idea is that the parents have more control when "monitoring what your child watches". I don't agree with the bill entirely but it certainly isn't "Passing the buck" because the resposibility is still the parents.

    --
    Why have 1 person driving a backhoe when you could employ 20 with shovels?
  117. Social interactions by RudeDude · · Score: 1

    Not a lot of hard data here, just my own experiences:
    It sounds to me like you are talking about social interactions surrounding games or in the "LAN party" atmosphere. I think this should be handled quite differently since it is likely to be a side effect of these same people in any competition.

    In my experience people sitting around playing a board game can become just as violent if we are talking about people that are "very into" the game.

    I've personally felt good levels of stress relief playing the computer, or against players not in the room. When I do get too anxious in those settings it usually goes away when I step away from the game.

    --
    RudeDude
    Perl/Linux/PHP hacker
  118. Tell it to this guy: by Nindalf · · Score: 2

    Violence is bad m'kay?

    Fear the Gord. Love the Gord.

  119. You are completly incorrect by autopr0n · · Score: 2

    For anyone who doesn't believe this: Sit through a two-hour long meeting with a manager and then go play twenty minutes of GTA3.

    Feeling better aren't you?

    Play Mario Sunshine or Tetris for 20 minutes and you'd feel even better. Anything that takes your mind off of your frustration will relive it.

    Actual scientific research into the so-called 'cathartic' effect has shown that it simply doesn't exist. The reason you feel better after playing GTA3 is because it's fun, not because you get to 'work out' your aggression.

    --
    autopr0n is like, down and stuff.
    1. Re:You are completly incorrect by super_b0b · · Score: 1

      I disagree super mario sunshine is a fruastrating platformer, GTA 3 or any ultra violent FPS is whats called for when your pissed or stressed out, SMS would be good for depression or anxiety as it's a bright and beatiful happy go lucky world in which mario lives, GTA 3 or any FPS (Halo,Counter strike, Perfect Dark) those are the games to work off stress I can't even count how many times i've been pissed and then slaughtered masses of people in one of these games just to find hey blowing peoples heads off in a non real situation vents alot of your aggression I'd say it's all gone by the time you realize hey these aren't real people i'm killing and then you smile relax and forget the things in reality that got you in that state in the first place.

    2. Re:You are completly incorrect by Kintanon · · Score: 2

      FPS games trigger Adrenaline, adrenaline is a yummy yummy drug. So FPS games make you feel better after playing them. Tetris doesn't trigger Adrenaline, but it does fuel your reward center by giving you a goal centric situation with relatively easily obtainable goals. So your brain gets to think, "YAY! I accomplished something!" Over and over again, instead of being stuck on, "Where are the FSCKING libraries we need to port our app to Solaris! ARGH! I can't find any of this stuff, this is hopeless!"

      Games are good.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  120. Heh. by autopr0n · · Score: 2

    I'm a big fan of the game Jet Grind Radio and it's sequel Jet Set Radio Future. It's basically a game where you skate around and tag buildings with graffiti. It's a lot of fun, and in the game you can "grind" on railings, power lines, etc. Basically you jump onto them and slide. You can do that in games like Tony Hawk as well.

    Anyway, after playing for a while I noticed that when I would see a railing or corner I would get the urge to jump on it and 'grind', even though I wasn't wearing skates.

    (it has also given me latent urges to start tagging things, but that's more of a constant nag rather then an instantaneous thing like with grinding)

    After playing Gran Tourismo 3 I get the urge to drive way to fast :P

    Running over pedestrians in GTA3 gets kind of old for me, so I never really did it much when playing :P

    --
    autopr0n is like, down and stuff.
  121. What kind of crack are you smoking? by autopr0n · · Score: 2

    Humans are just different in that somehow, some of us just seem to "snap" and totally lose perspective and rationality. Animals fight each other over territory or mates, but they usually don't kill each other; one will give up at some point.

    Seriously, do you have any idea what you're talking about? Animals kill eachother all the time over various disputes. You are, just, totaly wrong...

    --
    autopr0n is like, down and stuff.
  122. good ! bad ! good ! bad ! good ! bad ! by stud9920 · · Score: 2, Funny

    RPG bad !
    No, RPG good !
    videogames bad !
    No, videogames good !
    Napster bad !
    No, Napster good !

    HEY, TEACHERS, LEAVE THE KIDS ALONE !

  123. Sarcasm, etc... by Burning1 · · Score: 2

    I think you failed to detect a hint of sarcasm in my voice with regards to my comments about other preditors. The sad fact is that our little town once had bears, mountain lions, et all, but that humans destroyed them all. No amount of aggression could do that without the aid of the tools and ideas that the origional auther tries to downplay... Additionally, these creatures were destroyed due to fear, rather than aggression, again, going back to my point.

    Look at forgin policy... Look at the war on 'terror.' Look at the US tendency to poke our noses into other people's business... Look at our LACK of expansionary movement.

    We fight for oil, we fight for 'security.' Greed and fear; both in their very primal forms, but with rather advanced technology. Dude, all off this supports my point that aggression is a means to an end, rather than a goal. Deer don't fight for the sake of fighting, they do it for mating and survival. Most (if not all) animals (including humans) will *NOT* attack each other just for the hell of it.

    The problem is that he (and you it seems,) believe that people will kill each other for the sake of doing so. He's wrong.

    Sadism is the exception rather than the norm.

    This all says to me that he has a lot of pent up anger at the world.

    If people are so deeply agressive, why the vocal support for conservation from the slashdot community? Have slashdotters really lost some basic human instinct? Do you think humanity has fundimentally changed over the past million years?

    *sighs*

  124. Oh sure, sure, sure, it relieves aggression... by Anonymous Coward · · Score: 0

    so the kid will be smooth, happy, calm and relaxed when it pulls the trigger on me.

    It would probably be more reassuring to me if the kid got into the habit of relieving aggression by climbing.

    I'd rather be hugged like a tree by default than butchered like a bug-eyed slobbering spawn from hell.

  125. I thought first, and again... and guess what? by Anonymous Coward · · Score: 0

    Lol, guess I'm an "Anonymous Coward" until I finish setting up my account. It will be "tibike77" afterwards.

    You DO have a point, but you're slightly wrong.
    A child DOES differentiate better between fantasy and reality, the only problem is that fantasy is equally important to him as reality.
    The problem is parent's education and time spent with their children...

    Tell you what: have an angry/upset kid play with other kids a couple of hours of Doom, THEN, after a 5 minute break, ask him something that he would normally NOT tell you because he was angry or upset. Then, ask him if he would want to kill the person who was the reason of his anger or sadness...

    You will be surprised what answer you will get.

  126. I feel worse! by DoctorFrog · · Score: 2
    I don't have GTA3, but I tried this with Half-Life. It didn't help. First the manager ticked me off in RL, then I kept getting my butt fragged by monsters in HL. :(

    Maybe I need to play it in God mode.. :)

  127. Deep Thoughts by Jack Handey... by DoctorFrog · · Score: 2
    If trees screamed, would we still chop them down?

    Well, maybe...

    ...if they screamed all the time, for no good reason.
  128. bloody, fluffy bunnies! by tarzeau · · Score: 0
    --
    Windoze not found: (C)heer, (P)arty or (D)ance
  129. Computer games don't affect kids... by Anonymous Coward · · Score: 0

    Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.

  130. camping with mp5 by Anonymous Coward · · Score: 0

    DUDE! the mp5 is mad accurate! I snipe with it!

  131. Re: Religion is the problem by Anonymous Coward · · Score: 0

    So violence and indistiguishing between fantasy and reality is religions fault?

    Absurd!

  132. Brick&mortar vs. online purchasers by AnotherScratchMonkey · · Score: 0

    If one assumes that only gamers enter the store, then most of the people in the store will be adults. However, a recent trip to EB to browse the shelves suggests that more teens frequent retail shops. I suspect that this is because adults, with easier access to a credit card, are more likely to buy online. But this gives the image-conscious media the false impression that most of the market is what they can see standing at the shelves.

  133. I'd like to believe it by Anonymous Coward · · Score: 0

    As much as I'd like to believe this applies to video games, I have mixed feelings about it. When I play a violent game offline, just killing "monsters" I find it relieves tension very well.

    But going online in Quake and fighting real people can be a very different experience. The way I play seems to really piss people off. I like to go straight for the big weapons, and if that works well for me I stick with it. I also tend to "camp" which means staying in one spot and defending it. This really pisses people off. When you don't play the way people expect you to play they really direct a lot of hostility towards you. I think this indicates these people have a real problem coping with anger, channelling it into verbal hostility instead of dealing with the real problem by trying to keep me away from my favorite weapon.

    Words like "nigger" and "gay" are often used. This of course, demonstrates much more general hostility not just towards another player, but towards certain ethnic groups and homosexuals and perhaps even the world as a whole.

    Then again, maybe these are the very people who need to vent this hostility the most. Perhaps this is the only thing that prevents them from going on a real shooting spree.

  134. Re:This is dumb^2 by Corfiot · · Score: 1

    Give me a moment to switch my brain to your way of thinking.... *CLICK*

    Interesting that the world is always black and white on Slashdot.

    Can *you* cite any studies on this?

    It says a lot about the ability of most of the Slashdot crowd to grasp the complexity of any problem that isn't hard science that this comment was modded up.

    Why do you find *that* so obvious? Maybe people who don't like some posts dont bother to mod them down... Could be, could not be... prove it.

    Ha! Hm....

    --
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Shadows are as important as the light" - Jane Eyre
  135. Statistics show.. by Inoshiro · · Score: 2

    "Shows that people said were too violent for kids. Were kids in the 80's as violent as ones now? "

    No, they were more violent. The incidence of violent crime has been steadily dropping for 20 years.

    However, the reporting and awareness of violent crime has increased. Think what it would've been like if Kennedy were shot today. CNN would cover it for weeks, we'd still be hearing Dallas citizens telling us about it a year later on national TV. Media is the bigger problem, overstimulating this violence-counter response in a vicious cycle.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  136. Ask Psychological experts, not media experts by AnEmbodiedMind · · Score: 1

    The relationship between media violence and behaviour is a complex question which is very difficult to research. For ethical reasons you can't do longitudinal exposure studies with young people randomly assigned which provide sound proof. Therefore the area is hotly contested. Wherever you get strong business interests you always can round up a group of scholars to argue your case. Take the effect of tobacco and global warming as two cases in point. In any scientific area anyone with half a clue can trawl through the literature and mount an argument by the way they spin the rhetoric. People reading it from outside the discipline have no way of judging the credibility of the argument. If I wanted to get some sense about how to write complex code for designing computer games I would not expect to find it from a group which consisted of thirty one psychologists and assorted types and only one trainee games programmer and one professional programmer. What would a group like that know about writing code?

    In this case you are expecting me to believe a group pontificating about media violence which consists of 31 people whose job it is to sell and comment on the media and one trainee psychologist and one professional. Interestingly the spin in the media falsely hams up the weight of the psychology input - the Free Expression Project describes the academics as "scholars in the fields of media, psychology, and culture" - psychology should come a pathetic last in this list. The Reuters story describes them as "...the group of scholars, who included social psychologists, and media experts.." milking the tiny contribution from a couple of psychologists.

    The Free Expression Policy Project is part funded by the Andy Warhol Foundation, these guys are getting their fifteen minutes of fame, while we get little enlightenment.

    If I want to know about writing game code I would talk to the experts. If I want to know about the effect of media violence on children I would go to the American Psychological Association, they are worried, very worried, and so should we all be. There comment on television violence is below.

    Here are the disciplines of the "experts group" providing advice on child psychology and media violence.

    • Communications
    • Film and Television studies
    • Education in culture
    • History and American studies
    • English
    • Psychology (still doing their doctorate)
    • Media psychology
    • Communications
    • Author
    • Communications
    • Humanities
    • Author
    • Radio television and film studies
    • Film and interdisciplinary humanities
    • English
    • Sociology
    • Humanities and screen studies
    • Hypermedia
    • Gender studies and critical studies
    • Film television and school, documentary maker
    • Language literature and communications
    • Multimedia designer, artist and games
    • researcher
    • Film studies
    • Sociology and communications
    • Editor of Cineaste magazine
    • Journalist
    • Communications
    • Film and television studies
    • Media studies
    • Film studies
    • Film studies
    • Editor of Children's Software Review
    Finaly, a quote from a comment from American Psychological Association On TV Violence
    Does TV really intensify violent behavior? After review of hundreds of research findings, three major national studies have concluded that heavy exposure to televised violence is one of the significant causes of violence in society:
    • The Surgeon General?s Commission Report (1972).
    • The National Institute of Mental Health Ten-Year Follow-up (1982).
    • The report of the American Psychological Association?s Task Force on Television in Society (1992).
    Viewing violence on the screen has the following negative effects:
    • It increases the viewer's fear of becoming a victim of violence, with a resultant increase in self-protective behaviors and increased mistrust of others.
    • It desensitizes the viewer to violence, resulting in a calloused attitude toward violence directed at others and adecreased likelihood of taking action to help a victim of violence.
    • It increases the viewer?s appetite for becoming involved with violence.
    • It often demonstrates how desirable commodities can be obtained through the use of aggression and violence.
    • Sexual violence in X- and R-rated videotapes widely available to teenagers has also been shown to cause an increase male aggression against females.
    These effects are both short term and long lasting. A longitudinal study of boys found a significant relation between exposure to TV violence at 8 years of age and antisocial acts--including serious violent criminal offenses and spouse abuse--22 years later.
  137. Last Post! by alpg · · Score: 1

    * In anticipation of 2.10.02 release, updated to patchlevel
    +ircu2.10.01+.config6-7.config7-8.lgline3.iwho.lim it.glibc.motdcache2.trace.whois1-2.config8-9.stats w.sprintf2-3.msgtree2.memleak1-2+.msgtree2-3.gline 8-9.gline9-10.invite2.rbr.stats.numclients.whisper .whisper1-2.stats1-2.nokick1-2.chroot.config9-11.s nomask7-8.limi+t1-3.userip1-3.userip3-4.config11-1 2.config12-13.umode2-3.akillsbt.who4-5.kn.kn1-2.fr eebsdcore2.msgtree3-5.y2k.glibc1-2.rmfunc.msgf+lag s2.who5-6.nickchange2.glibc2-3.modeless3
    -- From the annoucement of ircd 2.10.01-3 for Debian GNU/Linux

    - this post brought to you by the Automated Last Post Generator...