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Neverwinter Nights Update

nyquil superstar writes "Just thought everyone might like to know, there are a whole bunch of updates at Bioware's NWN Linux Client Page. Includes goodies like the timing of future releases and betas, how to install the Linux client and future(!) expansions, and updates on the movies and sound issues. The quick version: sound is in and they will release a Linux client before they integrate a movie player. Oh, and you'll need to download the game's resource data or use a Windows install, the CD is only good for the reg. key and Windows install. Good news though, because it sounds like it's getting close."

169 comments

  1. Finally by Mikelikus · · Score: 2, Interesting

    Finally! It's getting closer to a great release and a milestone in linux gaming.

    Hopefully more companies will follow bioware's example. Give the distributors the windows games, give the community the linux patch ;)

    --
    -- Would it be acceptable to just put my name on my sig?
    1. Re:Finally by pclinger · · Score: 2, Funny

      Hopefully more companies will follow bioware's example.

      Follow their example by taking 3 years to put out the game? Yeah, great.

      NWN Coming To Linux -- August 8, 1999.
      --
      /. editors made it impossible to link to file:///c:/con/con in my sig. Please just type it in
    2. Re:Finally by Anonymous Coward · · Score: 0

      What milestone? The 'We shipped a linux version a year after the Windows version!' milestone? Sure, that'll attract lots of users to Linux.

    3. Re:Finally by m1chael · · Score: 0

      biowares goal isnt to attract people to linux, its to attract money to bioware.

      --
      I know you are psychotic, but please make an effort.
    4. Re:Finally by McCutheonIV · · Score: 2, Insightful
      I pre-ordered the game when they still advertised that a Linux and Mac version was going to be included in the main release. I think what they did was unacceptable.

      They dangled the proverbial carrot in front of Linux users face to generate more sales. I had a friend who was completely new to Linux install Linux on his machine with the hopes of playing NWN on it. Sadly, the other day I had to instruct him how to get lilo out of his MBR. I know that is not Biowares fault, however, I did not appreciate the false advertising.

      Also, I don't see how releasing Linux binaries a year later helps "Linux gaming".

    5. Re:Finally by nehril · · Score: 2, Insightful

      no kidding. given that multiplatform was a goal from the start of the project, how could they have messed this up so badly? the aurora toolset wont EVER be available for mac, since it was deemed too difficult to port (WAY after the fact).

      This must be a project management failure of immense proportions... how can anyone so totally miss a goal? Even a 10 minute discussion at project start to rule out unportable APIs, formats and approaches could have avoided such a mess. christ, even the game files were put onto the cd in a non-portable format, you have to download the data off the net or copy from a windows install?? geez.

    6. Re:Finally by jwilcox154 · · Score: 1

      1. Create Game for windows
      2. Promise to port it to other platforms
      3. delay or cancel the port later on
      4. ????
      5. Profit!

    7. Re:Finally by 401k · · Score: 0

      Why is it a PC game developer's responsibility to cater to a niche market that tends not to pay for software anyway? If I ran a game company I wouldn't spend dime one on the Linux games "market" -- a tiny band of ingrates.

    8. Re:Finally by Trolan · · Score: 1

      The thing everyone seems to forget in this whole discussion is the switch of publishers in the middle of the project. Once BioWare and Interplay split, I'm sure that had a marked effect on their production choices. They might have had to run to familiar, easy to implement, but possibly not x-platform APIs and tools in order to make the release date Infogrames wanted to hit. The fact that Inforgrames has let them continue the x-platform push, and will acquire a heavier support load due to it is something people should be thankful for. Yes, the delays have sucked, but they're still doing it. It's the first project of theirs they've tried to do on all the major platforms at about the same time. I'm sure they'll streamline everything and get to a level near iD, Epic and Blizzard (yes, I know, no Linux from that one, but look at how long War2 for Mac took vs. War3 for Mac) in a project or two.

    9. Re:Finally by Mantrid · · Score: 1

      As opposed to rushing crap out the door before it's finished? Yeah, that is great actually. The last thing we need is more unfinished, buggy games. Not to say that 3 years==a bug free game, but the more time spent debugging the better.

  2. Also to ported to gnu/hurd by Anonymous Coward · · Score: 4, Funny

    Once gnu/hurd actually supports a graphics card better than 80x25 text mode!

    1. Re:Also to ported to gnu/hurd by ralmeida · · Score: 3, Funny

      Until then, you can use the aalib version...

      --
      This space left intentionally blank.
    2. Re:Also to ported to gnu/hurd by Sunnan · · Score: 2, Informative

      XFree86 works with the Hurd, so that would be now.

  3. Re:Gamers.. by jfedor · · Score: 2, Insightful

    Until Linux has superior speed, drivers and ease of use, it will remain as a server based OS, and not as a Gaming OS.

    Seems to me it is the games that are needed to make Linux a gaming OS.

    -jfedor

  4. Why do they do the port? by Anonymous Coward · · Score: 0

    Will this really be viable? There are some serious man-hours spent on this port, is it reasonable to expect this project to be profitable?

    1. Re:Why do they do the port? by IamTheRealMike · · Score: 5, Informative
      Will this really be viable? There are some serious man-hours spent on this port, is it reasonable to expect this project to be profitable?

      Probably not. However, it appears Bioware are pressing ahead (and doing it inhouse) because they are a games company that wants to be around in the long run, and stay one step ahead of its competitors. Writing portable code isn't something that comes as second nature to most Windows coders, least of all games coders, but they clearly think (correctly) that Linux is going to be a force in the long run on the desktop.

      By teaching themselves the ins and outs of porting games, they've learned (the hard way it seems) that portability has to be a concern from the beginning. Using SDL isn't hard, but it makes porting so much easier it's untrue. Make sure any 3rd party engines you use will run on other platforms or are easily made portable. And so on.

      I think it's telling they outsourced the porting of the Mac client, but kept the Linux port in house. They could have easily hired LGP for instance to port it, or done what was done for Unreal Tournament and get a freelancer in, but they didn't. That makes me think they value the experience and want to keep it internal to the company. Assuming BioWare stick around, I'd expect to see more Linux ports in future.

    2. Re:Why do they do the port? by droleary · · Score: 1

      Probably not. However, it appears Bioware are pressing ahead (and doing it inhouse) because they are a games company that wants to be around in the long run, and stay one step ahead of its competitors.

      That doesn't make sense. If it's a sink hole, they're less likely to be around for the long run. A company basically has to be moronic to put out a Linux client before a Mac client. Not only is the Mac market bigger (and captive; no ability to just boot Windows if they wanted to play), the support for OpenGL is more polished and it would give them a proving ground for their work.

      That makes me think they value the experience and want to keep it internal to the company.

      Odd, it makes me think the code is a damn mess that relies heavily on both Windows and x86 funk. You'd think these companies would have learned something from id when it came to creating games with a portable core. I predict you'll see DOOM 3 for Linux before you see NWN.

    3. Re:Why do they do the port? by Anonymous Coward · · Score: 0

      theres also no mac client for unreal tournament 2k3 - but a linux client. maybe thats why apple released X11

    4. Re:Why do they do the port? by Anonymous Coward · · Score: 0

      That makes me think they value the experience and want to keep it internal to the company. Assuming BioWare stick around, I'd expect to see more Linux ports in future.

      LOL. I'm sure they didn't think it was important enough to out-source. That cost money, much more money than sticking some intern in a closet to be the "master Linux porter person". And that's why it has taken so long and will probably not work well.

      Cross platform from the beginning, that's the only way. (eg Quake, Quake2, Quake3).

    5. Re:Why do they do the port? by dipipanone · · Score: 1

      Not only is the Mac market bigger (and captive; no ability to just boot Windows if they wanted to play), the support for OpenGL is more polished and it would give them a proving ground for their work.

      Are you sure about this? Just last week, I was reading that the sales of Linux boxed sets would put Linux desktops on a par with the Mac user base, and if you include iso downloads, then Linux will have overtaken Mac use for the first time ever.

      I can't recall where I read it, though I've a strong suspicion it was in last Thursday's Guardian.

    6. Re:Why do they do the port? by ealar+dlanvuli · · Score: 1

      The guardian finds a way to praise linux constantly, take what they say for what it's worth.

      While I don't disagree that linux will someday overtake the Mac (the Mac is really a niche product, but a damn good one at that) I have doubts it will be this year.

      The place it will start is the corperate desktop, amusing since 3 years ago most CTO's would have laughed and said "leenux whats that?"

      --
      I live in a giant bucket.
    7. Re:Why do they do the port? by chrisabrell · · Score: 3, Informative

      You are mistaken about the porting of the Mac Client. Bioware are doing it in house and it is as near to release as the Linux client. They showed some footage of it running on demo machines at MWSF.

      http://nwn.bioware.com/downloads/movies.html

      It was only the Mac Toolset that got sent to a porting house (supposedly The Omni Group). But the original application was created in Borland's RAD environment and TOG estimated a year to port it.

      Macsoft, Bioware's publisher for the Mac version, said this was longer than they were prepared to invest in a port of the toolset and canned it.

      Lots of drama and politics involved. Very disappointing.

      If you are a Mac user and want to read more check out Bioware's Mac updates page:

      http://nwn.bioware.com/about/macversion.html

    8. Re:Why do they do the port? by droleary · · Score: 1

      Are you sure about this?

      Given that a full audit of all computers on the planet is not likely, I'm as sure as IDC is. Numbers can be cooked, and PC types love to cook Mac numbers, as though somehow making the Mac less significant makes their platform any better. Real world stats like the Google Zeitgeist still show Macs have four times the usage as Linux, and I would further guess that the Linux use comes more from a corporate setting than a home setting where a game purchase would be likely. Mac users are also used to paying for commercial software, whereas Linux user support is a bigger question mark. When all is said and done, I would guess the Mac game market is an order of magnitude larger than the Linux game market. Both are, of course, absolutely dwarfed by the Windows monopoly. Regardless, smart money would have done a Mac port first.

    9. Re:Why do they do the port? by alienw · · Score: 1

      The size of the games market is largely irrelevant to the total platform penetration. If the mac had 10,000,000 users but none/few of them wanted to play Quake 3, it would not be a better platform for it than something with 100,000 users of which 30% would buy the game. Depending on these percentages, Mac vs. Linux could go either way.

    10. Re:Why do they do the port? by bicho · · Score: 1

      Perhaps they have a Linux user base themselves.
      I mean, seriously, do you think every developer out there is a windows only guy?

      --

      errera hunamum ets
    11. Re:Why do they do the port? by Anonymous Coward · · Score: 0

      I think it's telling they outsourced the porting of the Mac client, but kept the Linux port in house. They could have easily hired LGP for instance to port it, or done what was done for Unreal Tournament and get a freelancer in, but they didn't. That makes me think they value the experience and want to keep it internal to the company. Assuming BioWare stick around, I'd expect to see more Linux ports in future.

      It's telling, but not in the way you think. Macsoft (and Macplay another Mac gaming company), port tons of games to the Mac platform. They've got a lot more experience at porting, and a lot more profitibility and stability than the LGP. It's very telling because MacSoft is a trusted developer. And LGP is just an upstart trying to get gaming going in a dubious market.

      Not to take away from the Linux version though. The Linux version is very important. Plenty more of the Linux users will be hosting servers and writing creative content than Windows users. Hell, if they could port the toolkit to the Mac, I'd wager that there'd be a lot more interesting creative content coming out from them.

      And also, as others have mentioned, MacSoft's participation has been minimal. But in the end, this is a learning experience for Bioware.

    12. Re:Why do they do the port? by droleary · · Score: 1

      Depending on these percentages, Mac vs. Linux could go either way.

      I don't see how anyone could imagine the Linux game market is larger than the Mac game market, let alone enough larger to make up for the lack of similar market penetration. Linux simply isn't a player on the home desktop, regardless of how many desktops you run it on personally. It mainly sees work as a server and/or a semi-acceptable alternative in the corporate environment. Looking at that, you'd have to do a great deal of hand waving to even pretend that the game markets on both are even close. Some should be getting fired at Bioware over this, plain and simple.

    13. Re:Why do they do the port? by FuzzyBad-Mofo · · Score: 1

      Bioware's Linux client for NWN is a good thing on several levels. Going by their history of using a game engine for many games (Infinity Engine games include Baldur's Gate I & II, Icewind Dale I & II, Planescape Torment, ect), I suspect that many games will be developed using the NWN engine.

      Since they are porting the NWN engine to Linux, I would expect them to contine supporting the platform in the future. My only regret is that I don't have enough time to play *all* of their excellent RPGs. (currently working on Icewind Dale :)

    14. Re:Why do they do the port? by oO-LoOp-Oo · · Score: 1

      no ability to just boot Windows if they wanted to play

      You are assuming that everyone has a copy of Windows to install on their system. Some of us do not have a copy of windows at all, so it would be rather hard to boot into that OS to play the game.

    15. Re:Why do they do the port? by Anonymous Coward · · Score: 0

      The Mac isn't much better, unless you think that the 5 users who are going to buy it are a market. Most people who own Macs hate computers and especially video games.

  5. So what? by VirexEye · · Score: 3, Insightful
    If the linux nwn client is anything like the linux nwn server then I wouldn't even bother with it. The linux NWN dedicated server has given us major problems with stability and being the source of lag by not handeling encounters very well.

    I have been playing the NWN client on windows 2000 since last summer. It is stable (as much as nwn can be for it being nwn) and runs great for hours at a time. The win32 server also has stayed up for 12 hours at a time before needing a reboot (this is good for a nwn server).

    This might be a big step for linux gameing but it is still not that big of a deal. Anyone who is serious about NWN should just stick to the windows version like the rest of the serious gamers in the world.

    *hides from the flaming cows that are about to be shot at him*

    1. Re:So what? by Anonymous Coward · · Score: 0

      -1 Troll, dude.

      The OS shouldn't care what the application is. The OS manages memory, handles devices, etc. If the OS is stable, it's stable. No one I know complains much about Linux stability.

      If you want to blame anything, blame the accelerated OpenGL driver. I used to get X crashes on SMP systems with OpenGL fairly often, but not with the newest nVidia drivers.

      Pity they're not open-source, but you have to understand nVidia's point. That software is a significant competitive advantage, why show it to ATI, Matrox, etc. It's just a shame that the linux community can't participate in bug-squashing.

    2. Re:So what? by The+Analog+Kid · · Score: 1

      No they can't go open source(even if they wanted to) since they licensed technology from SGL.

    3. Re:So what? by Drakin · · Score: 1

      Actually, you're off base. The issue is with the Linux -Server- Software for NWN. It's buggy even on proper linux servers that serve other things no problem.

      It's probably simply due to the fact that it had less development time than the windows dedicated server, as well as the fact that the programmers have more experiance with windows and it's quirks.

      NWN is a great game, but there's so many little issues that crop up and are slowly getting patched over, or worked around by the player community... heck, database support (even though it looks like it'll probably be flat file support) isn't slated until march...

    4. Re:So what? by Stanley+Feinbaum · · Score: 0, Troll

      I find this argument interesting, as people on slashdot continuously say windows is unstable, when it is actually the hardware drivers causing problems 99% of the time. So I think it's fair to say linux is unstable, even if it's the drivers fault. Video drivers are especially vulnerable. I mean how can an OS be stable if it is only working in text-mode anyway? Dos is stable too I'm sure compared to console linux..

      The fact is, the same program, running on windows on linux... runs better on windows.

      --

      Stanley Feinbaum, professional journalist and master debater! God bless the USA!

    5. Re:So what? by Vicegrip · · Score: 2, Insightful

      "Anyone who is serious about NWN should just stick to the windows version like the rest of the serious gamers in the world."

      Anybody who was making a serious comment would wait until the release before making a comment about stability.

      I personally am seriously looking forward to this release.

      --
      Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
    6. Re:So what? by JerkBoB · · Score: 1
      people on slashdot continuously say windows is unstable, when it is actually the hardware drivers causing problems 99% of the time.

      Well... The NT family is pretty stable, software-wise. I have a win2k installation at home on good hardware, and it's rock-solid for games and stuff. On the other hand, the Win9x (including ME) family mostly just blows goats. Win95b is actually relatively stable, and I know of lots of companies which have standardized on it for corporate desktops. Win98 and WinME are nightmares of instability, regardless of the hardware they run on.

      So I think it's fair to say linux is unstable, even if it's the drivers fault.

      I don't see how that follows, logically. Have you ever used Linux? I don't think anyone here would argue that Linux is somehow endowed with Magic Pixie Stability Dust that fixes poorly-coded apps so that they don't crash. I'm reasonably certain the that 'stability problems' people are encountering with the NWN server on Linux are not due to the underlying OS crashing.

      The fact is, the same program, running on windows on linux... runs better on windows.

      ... But it's not the same program. You do understand the concept of a port, right? Linux doesn't provide the same underlying APIs as Win32, so while the game engine may be largely the same, all the interfaces have to be changed to 'talk' to Linux instead of win32. Network, disk, etc. etc. etc. If the developers aren't as proficient at programming in a Linux environment, the application isn't going to be as stable.

      I'm guessing that you're just trolling, but I figured I'd respond anyhow, in case you really are as ignorant to the reality of how software works as you seem.

      --
      A host is a host from coast to coast...
      Unless it's down, or slow, or fails to POST!
    7. Re:So what? by yoshi_mon · · Score: 1

      Whatever.

      I've read the flames about the NWN linux server and while I'll admit, it has it's faults, it's no where near as bad as some people make it out to be. I suspect that a lot of the issues have to do with unstable boxes rather than the actual server itself.

      28842 pts/2 06:23:10 nwserver
      28843 pts/2 00:00:02 nwserver
      28844 pts/2 00:00:00 nwserver
      28845 pts/2 00:03:22 nwserver
      28846 pts/2 00:00:00 nwserver

      11:54am up 54 days, 18:44, 4 users, load average: 0.20, 0.17, 0.17

      That server has been up for several days with multiple reloads. 140+ vaulted users. Custom mod with quite a few scripts.

      And for the record, I'm a serious gamer.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    8. Re:So what? by Anonymous Coward · · Score: 0

      Hi newbie. Most of an OS by volume are drivers that ship with the base installation. How they interact with the rest of the kernel is an indication of the kernel's overall stability.

      The fact is that a program written for windows badly ported to some Unix will run better on Windows --as far as anything can be said to run well on Windows.

  6. Re:Gamers.. by rastachops · · Score: 1, Interesting

    But it doesnt have superior drivers! Surely games would be released for Linux and all the gamers start to use Linux for games if it did have. But it doesnt. Not where speed is concerned anyway and thats what counts.

    I dont see why he's been modded up apart from some Linux zealot being biased. Its quite right that Windows is better for games and its hardly something that can be discussed.

  7. Closer, but still vaporware *sigh* by dWhisper · · Score: 5, Interesting

    As a Windows user, I can't wait for the Linux Client to come out for NWN. I want the added people out there, scripting modules, writing content and playing the game. God knows I'm sick of a bunch of little 733T hacker brats on there. Some games are fun, but I've been waiting for the chance to go up against some other people. Hopefully that isn't flameworthy, but if you've played it online, you know what I mean.

    This game is the one that will actually get Linux Gaming off the ground. It removes the need for an emulator or middle-run to get it working, and is one of the biggest games in recent memory. If we saw some of the other big guns, like Blizzard and EA doing this, there would be a lot more solid development on the gaming front.

    Since Bioware already will have the linux base installed, and the NWN engine is the core of their future RPG games, this looks well for the Linux community. Now if only they would start releasing the stuff out of box like this...

    1. Re:Closer, but still vaporware *sigh* by Mac+Degger · · Score: 1

      Oh, you mean like Quake 3 did?

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:Closer, but still vaporware *sigh* by Anonymous Coward · · Score: 0

      there is no toolset for scripting in linux. as it is now, nwn will run under linux, but you wont be able to compile stuff under linux - thats a major drawback and maybe also the source for the linux server problems.

      all in all nwn is one of the most buggy games i played this year. and its damn buggy, with crashes happening very frequently. i will for sure _not_ install the linux client when it locks up my machine so hard i have to press the reset button. ( this also happens sometimes while playing quake3 )

    3. Re:Closer, but still vaporware *sigh* by Anonymous Coward · · Score: 1, Informative
      >As a Windows user, I can't wait for the Linux Client to
      >come out for NWN. I want the added people out there,
      >scripting modules, writing content and playing the game.

      Yeah, except the toolkit will NOT be released for Linux, just the game itself, so Linux people will most likely not contribute a whole lot to the NWN content community.

    4. Re:Closer, but still vaporware *sigh* by dWhisper · · Score: 1

      For now, but it will be a matter of the awareness out there. Half of the content can be done in game, through DM'ing and the such.

      And if there are enough people that demand it, there will be a Linux Mod for the toolset. That's what got the client in the first place, isn't it?

    5. Re:Closer, but still vaporware *sigh* by MattW · · Score: 2, Interesting

      You should try playing on better servers. Either meet a group ahead of time on Neverwinter Connections, or if you're playing PWs, then join something with RP-enforced in the PW Story section, using server-vault only.

      I think this game would have been a boon for linux gaming if they'd stuck to their plans to do simultaneous release. I'm not so sure now. Still, I like native linux gaming, and it does raise the bar for developers a bit. But in all seriousness, if you're a big fan, you could not wait until now to get it for linux. Thankfully they don't sell a "linux version" in box, so there won't be bogus weird sales figures.

      On a final note, there won't be any linux toolset, because of the environment they built theirs in.

    6. Re:Closer, but still vaporware *sigh* by MattW · · Score: 1

      Someone actually reverse engineered the format of their compiled scripts, and there is, interestingly enough, a stand-alone compiler for scripts now on both windows and linux. It is actually how people are hacking in 'database access'. The game 'logs' writes to a logfile, and a parser turns those log entries into a script file. Before a restart, those scripts are compiled, put in NWN's /override directory, and loaded on demand from in-game (referenced using a hash of the various names of objects or PCs ingame).

    7. Re:Closer, but still vaporware *sigh* by StarTux · · Score: 1

      Yes and despite many mistakes I hope Bioware do learn from them, so that there original idea of one CD to install on all major platforms comes to pass.

      Waiting this long on this game has done harm. Oh and we still need the toolset somehow.

      StarTux

    8. Re:Closer, but still vaporware *sigh* by Jace+of+Fuse! · · Score: 1

      No doubt. I'm doing a full Bard's Tale remake in Neverwinter Nights that is about finished, and I even have it running from time to time at nwn.tagor.com ...

      I'm sick of young brats that don't even REMEMBER the original Bard's Tale coming into the game and saying "This mod sucks, I can only go into the Wine Cellars... And I want to leave the city! Fuck this I'm leaving!"

      I've had to make a few changes, but mostly the game mimicks the story of the original Bard's Tale pretty closely, thus some knowledge of the game must be had in order to fully enjoy the mod. I can't explain that to "today's" breed of game players. They think they should just be able to go anywhere and do anything.

      I guess that's normal in whatever games they've been playing, but it isn't in any games I've been playing. Maybe they've confused Neverwinter Nights for a MMORPG or something. Whatever the case, those who knew Bard's Tale have thoroughly enjoyed the NWN conversion.

      Maybe the hordes of Linux users joining the game will bring some much needed fresh blood that can appreciate a good mod.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    9. Re:Closer, but still vaporware *sigh* by Anonymous Coward · · Score: 0

      Sounds like you are just a dumbass who doesn't know how to configure your machine.

    10. Re:Closer, but still vaporware *sigh* by Erik+Hollensbe · · Score: 1

      yeah, the toolset is really a bummer. I know a couple of guys who've been waiting for this for a while now, and they really want the toolset.

      Has anyone had any luck getting it running under wine?

    11. Re:Closer, but still vaporware *sigh* by _Sprocket_ · · Score: 1


      Yeah, except the toolkit will NOT be released for Linux, just the game itself, so Linux people will most likely not contribute a whole lot to the NWN content community.


      This is from fuzzy memory... so keep in mind that the details may be off a bit...

      I remember reading a blurb on the NWN site (could have been their forums) where a rep noted that the toolkit was written in Delphi. Borland had promised a Linux port and assured Bioware that a quick re-compile would be all that's required to "port" the toolkit to Linux. Of course - the promised Linux port was already far off-schedule at the time.

      It may be that Linux NWN fans will STILL have to turn to Wine(X) even after release of a native client.
  8. Re:Gamers.. by dWhisper · · Score: 2, Interesting

    The vast majority of Gamers use Windows because it has better graphics drivers, better hardware support and its easier to install and set games up.

    They use Windows because they don't have much choice, not necissarily because of a better driver base. Most Windows drivers are updated more frequently, but that's because of the distribution of the market.

    What is true is that DirectX is the API of choice for game makers, but for a reason. The development of higher level graphics processes and Shader development for the OpenGL 2.0 specification has been rather slow, and no where near the specification and performance of DX. But that is changing slowly.

    Linux is just easier to use on the graphics front, with display properties tweaking and things like NView and the ATi Control Panel, but given time, you'll see similar functions appear in Linux (if they're not already there).

    And the reason is for making conversions? Money. Linux is also a desktop OS, for most of the people that read here, for example. Those people like to play games too (or so I'd assume), and would purchase games they can play. More people playing the game on different OS's, especially for a user-content driven game like Neverwinter Nights is a good thing.

    And the speed thing is debateable. The actual Graphics Driver speed that is gained by running Windows can be offset by the efficient memory utilization and processing streamlining of Linux. I'd be willing to bet that the low-end specs for NWN would be a lot more friendly on a Linux Box than a Windows box, if for nothing else other than the ability to strip what's running in the background.

  9. Yeah, so what? by RazzleDazzle · · Score: 0, Flamebait

    I have not ever played NWN. I was so excited back when I thought the Linux client was going to come shipped in the same package as the Windows and Mac. Fast forward a few years; I was so excited when the Linux client was actually going to come out what with the server out and Windows version out for a while now. Fast foward to present day; I don't really care, I am already sick of the game and I still have not even played it yet.

    What's your favorite game among these: DN Forever, MOO3, or NWN for Linux?

    Screw false hopes and eager marketing liars. I'd rather play the original side scrolling Duke Nukem; Master of Orion 1 was the best anyways; NWN, well I am already sick of it and maybe I will go back to the old TSR: Poolrad, Curse, etc.

    --
    ZERO ZERO ONE ZERO ONE ZERO ONE ONE! Just brushing up for my next big invention: Ethernet over Voice (EoV)
    1. Re:Yeah, so what? by Anonymous Coward · · Score: 0

      I played it for a week and half, got sick of it, and sold it on ebay.

    2. Re:Yeah, so what? by drgnvale · · Score: 1
      NWN, well I am already sick of it and maybe I will go back to the old TSR: Poolrad, Curse, etc.

      Funny you should mention those games. The original NWN was an SSI "gold box" style game, that was run by AOL. NWN was about the only good thing AOL ever did.

  10. Re:Gamers.. by solidhen · · Score: 0, Troll

    Yah, because a computer has only two uses 1) As a gaming machine (Playing UT2003) 2) As a server machine (Hosting a UT2003 game)

    --
    Some things are more important than an animated rat
  11. .cab extractor for linux by H3g3m0n · · Score: 3, Informative

    The Linux client would require you to have a Windows install or download all the games data because the files are in .cab format, there is however a .cab file extractor for linux. Would this work and why doesn't Bioware do somthing similar to the installer. It could be that .cab files were created by microsoft. The linux cam extractor is at http://www.kyz.uklinux.net/cabextract.php3

    --
    cat /dev/urandom > .sig
    1. Re:.cab extractor for linux by Bostik · · Score: 5, Informative

      Unfortunately the normal cab extractor does not work. That is meant for "regular" windows .cabs and it seems that Epic have their own .cab format. For reference, go read Happypenguin's current NWN comments.

      --
      There is no such thing as good luck. There is only misfortune and its occasional absence.
  12. wrong by Anonymous Coward · · Score: 1, Informative

    Jobs at BioWare

    We are located in Edmonton, Alberta Canada - offering the benefit of lower cost of living in a clean, un-crowded environment. We offer competitive salaries and full medical benefits. All applicants must be willing to relocate to Edmonton.

    1. Re:wrong by Anonymous Coward · · Score: 0

      Alberta has a higher cost of living than most othr provinces.

    2. Re:wrong by satterth · · Score: 1

      Do you have any numbers to compare?

      --
      Being called a dork on Slashdot must be like being called the retard in special ed.
  13. Re:Gamers.. by blincoln · · Score: 1

    But it doesnt have superior drivers! Surely games would be released for Linux and all the gamers start to use Linux for games if it did have.

    I think it's more an ease of support issue.

    Publishers have enough trouble walking people through Windows installs and troubleshooting conflicts with the four supported versions of that OS (98/ME/2k/XP).

    Can you imagine the hassle of - over the phone or email - trying to figure out what was causing the problem when your customer could be using any Linux distribution, with any number of possible configurations? "Sorry sir, it looks like you didn't enable a function the game requires in the kernel. You're going to need to recompile it."

    When I want to play a game, it's *for fun*. I don't want to have to futz around with config files and length install processes. Windows is bad enough WRT this, and the vast majority of customers are just not technically-inclined enough for the added complexity of Linux.

    Personally I'm finding I prefer consoles more and more every day, other than the ability to take high-res screenshots.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  14. No movies isn't a loss by Jugalator · · Score: 4, Interesting

    I can only say that if the Linux users are missing the movies until they get that part included, they aren't missing much. I didn't find the movies very necessary for the storyline. They pretty much only tell what happens as a consequence of the previous Chapter you completed, which isn't hard to figure out by yourself. Also, the movies consists of still pictures that fade in/out, are zoomed into, etc. You aren't exactly missing any movies of "Blizzard quality". This was kind of an anticlimax to me since the *intro* movie is decent, but the inter-chapter movies are of a very different quality. :-/

    --
    Beware: In C++, your friends can see your privates!
    1. Re:No movies isn't a loss by gl4ss · · Score: 1

      the whole sp was disappointment..
      just hackslash-get-4-keys.. which would have been 'ok' if it was intresting enough otherwise(by cool movies, intresting storyline or.....)

      --
      world was created 5 seconds before this post as it is.
    2. Re:No movies isn't a loss by pr0nbot · · Score: 1

      Also, the movies consists of still pictures that fade in/out, are zoomed into, etc. You aren't exactly missing any movies of "Blizzard quality"

      Thank God! At last, a developer that isn't wasting time and money producing cheesy 3D cut-scenes that you see once (if hammering all the buttons doesn't skip them) and then forget instantly.

  15. Re:Gamers.. by The+Analog+Kid · · Score: 1

    It doesn't have superior drivers because there aren't the games to use it with. The driver makers can't fix graphical problems because they don't occur, since there aren't the games to produce them. I also don't know about following Bioware's example because in December they didn't even know that there was a port of Blink and Miles to Linux. Id seems to know what their doing when it comes to porting. I'm sure that there are many gamers that are going to us Linux but are waiting for Doom III, and knowing Id there will be a Linux version.

  16. Bolt-On Programming by Bios_Hakr · · Score: 4, Insightful

    It really seems like Bioware is 'forest-gumping' their way through this project.

    I'm not a programmer, but this seems like such an easy task. They have the engine, the art, and the interfaces. The engine should be good to go. The movies should be re-encoded into another format that plays natively in Windows and Linux. The interface should use wrappers.

    Hell, even the wankers using WineX have been running NWN for a while.

    This should be a lesson for future projects. Don't try and bolt on functionality that was never intended. Either do it right (cross platform) from the start, or not at all.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
    1. Re:Bolt-On Programming by Anonymous Coward · · Score: 1, Insightful

      I'm not a programmer

      Say no more...

    2. Re:Bolt-On Programming by m1chael · · Score: 0

      programmers do not have to do the design, you elitest coward.

      --
      I know you are psychotic, but please make an effort.
    3. Re:Bolt-On Programming by dmouritsendk · · Score: 3, Interesting

      I'm not a programmer, but this seems like such an easy task. They have the engine, the art, and the interfaces. The engine should be good to go.

      What makes you think the engine is good to go?
      Eventhough bioware used OpenGL to render their graphics, they also used DirectSound, DirectInput and DirectPlay. All which would need ported to linux alternatives. Also, they wrote some opengl extensions for various effects like their (kinda cool btw) shadowing system. Who are to say if they are completely multiplatform.

      The movies should be re-encoded into another format that plays natively in Windows and Linux. The interface should use wrappers..

      A. I have a feeling that its not the encoding of fileformats thats holding back port.

      B. Im a little confused about what you mean when you say "interfaces. If you mean the in-game interfaces, then they are most likely rendered by the engine(probertly by OpenGL, since they use a directx version without directdraw). If its the in-game interfaces youre talking about, they wont be a problem when the engine is ported.

      Hell, even the wankers using WineX have been running NWN for a while.

      I fail to see your point here, i've seen varoius of PC games under wine. Most of which arent being ported at all.

      What does the fact that people can run the windows binaries under emulation have to do with the development of the linux binaries?

      This should be a lesson for future projects. Don't try and bolt on functionality that was never intended. Either do it right (cross platform) from the start, or not at all.

      How should this truely crossplatform development work then? DirectSound, DirectInput and DirectPlay are standard compontents in most games today, which crossplatform APIs should replace them? SDL is nice, but is just as its name implies a "Simple DirectMedia Layer". And is simply not as feature rich as its DirectX counterpart(especially in the sound area).

      I think its important for us linux users to realise that currently, windows OWNS the PC gaming sector. They deliver what the gamecompaies want, a simple method of defining requirements for their game. The companies use DirectX and simply write on their box that you need a direct3d compatible gfx card, a directsound compatible soundcard etc etc. Also the windows/directx platform offers WAAAAAY more potential customers AND the option of porting very easily to the xbox.

      I think we should be glad that some companies do ports, since linux has pretty much nothing to offer to gamedeveloping companies execpt alot problems for a very little marked (in gaming terms).

    4. Re:Bolt-On Programming by eean · · Score: 1
      iD software writes crossplatform from the very beginning. The fact of the matter is that it can be done. And what about this Miles Sound System? Granted I'd never heard of it before the NWN Linux Client page mentioned it, but I've been to their website and it looks like its competeing with DirectSound and it can compile on Linux (though it doesn't appear to be a fully supported platform.) And more importantly its what NWN is actually using. I think its a good example of the non-Microsoft propiertary stuff that is/can be ported to Linux and be a real benefit for companies wanting to port to Linux.

      Granted this sort of issue:
      "Support for the wheel varies on different distributions of Linux. " (from the NWN Linux Client page)
      is I imagine a real headache for developers and reiterates the importance of standardization. Of course, to some extent the commericial distros don't what too much standardization, because obviously each distros uniqueness is what makes it marketable. At the same time they do want standardization as its good for their consumers. But this is getting into another issue entirely.

    5. Re:Bolt-On Programming by Anonymous Coward · · Score: 0

      programmers do not have to do the design, you elitest coward.

      So your not a programmer either?

    6. Re:Bolt-On Programming by ashkar · · Score: 3, Interesting

      *sigh* people really should try reading the links in the stories before posting.

      i've been following the linux client since that page was put up, and i think that bioware has done a fantastic job of updating the community on what's going on with development. most companies just say it's done when it's done, stop bothering us. go back and read the page. there are updates almost every week.

      if you knew anything about linux development, you would know that there are a LOT more configurations you have to cater to compared to windows where worst case you have a rouge driver that needs updating. also, they didn't know there was a linux version of the sound engine they used which admittedly sounds like a huge fuck up. i'm not quite sure where the blame for that lies.

      bioware is setting a great example for other large development houses. they listen to their community, ignore the whining, tell us what's going on, and get shit done. we should all be thankful.

      good job bioware

    7. Re:Bolt-On Programming by StarTux · · Score: 1

      Well from some postings to the ac thread they did try, unfortuantly some third parties failed to deliver. One case I am thinking of would be Borland who at the time (we're talking 2 or 3 years ago) who said a C++ enabledversion would be soon available for Linux.

      Hopefully next time around they will get it right :).

      StarTux

    8. Re:Bolt-On Programming by Anonymous Coward · · Score: 0

      No, they don't. But they'll have to contribute to the design by explaining what can and cannot be done, or done within the constraints of time and money. If you don't have a very strong grasp of the specifics of the programming challenges in a given project, then you are not qualified to comment intelligently on it.

    9. Re:Bolt-On Programming by dmouritsendk · · Score: 1

      I think its a good example of the non-Microsoft propiertary stuff that is/can be ported to Linux and be a real benefit for companies wanting to port to Linux.

      I was'nt trying to suggest that it was impossible to port, i was merely commenting the parent comment which suggested that it should'nt take as long time. I just feel we should be glad they are doing a port, instead of calling them forrest gumps because they dont give it to us fast enough.

  17. the update says by EvilSmile · · Score: 4, Funny

    "You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters." Never expected that from the bioware guys =] but a nice touch all the same

    1. Re:the update says by Anonymous Coward · · Score: 0

      And actually it's untrue, you still need those "coasters" to install the game.

  18. Linux can game just fine by Blue23 · · Score: 3, Informative

    Linux isn't exactly an OS built for games, otherwise there would be a lot more titles available.

    I think you're jumping to the wrong conclusion there. Linux has a smaller market share then Windows, so when a game company has $X in resources and that will only cover development for one platform, the often focus on the one with the biggest potential for sales - Windows simply because there are more people with it.

    Linux is gaining share, and I'm starting to see a shelf in my local computer store for Linux games. People start buying more of them, it will become more profitable to make them, and more will come out.

    It's market factors, not any inherent limitation in the OS.

    Cheers,
    =Blue(23)

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  19. Re:Gamers.. by Cassius105 · · Score: 2, Interesting

    im a gamer and main reason i dont use linux is the lack of games nothing to do with hardware soon as alot of companies start making linux versions of there games ill switch from windows without a second thought

  20. NWN no good for me because I lack self-control... by weave · · Score: 3, Interesting
    I had high hopes for NWN and Dungeon Seige to break me of my Diablo 2 habit, but it hasn't happened (much to my chagrin). You see, I lack self-control. Soon as I hear about a cheat code to give me unlimited XP, gold, weapons, goodies, etc, I can't help but use it.

    A battle.net hosted d2 world (even with the occasional cheating bugs, which I don't persue at least), is far more challenging. Running a hardcore character that you have had for months and gone through hell with (puns intended) just has far more of a rush and satisfaction (for me at least). If my character dies, it's permanent, and I've suffered a real loss. Death has meaning, and death sucks. It's great!

    That must be it, because why else do I waste so much time on an aging game, running the same quests and acts over and over and over again... I don't get it personally, and I guess neither did those two Asians that dropped dead after playing D2 non-stop for more than a day.

    (At least I understand my condition well enough to stay away from worlds where I have to pay to play, like Evercrack. If battle.net charged, that would finally cure me....)

  21. At last by Tyreth · · Score: 4, Informative

    This is the kind of in-depth update we have been waiting for. Bioware I think is learning that detailed information into the development process is actually appealing to the Linux community, whereas for windows users it's typically been vague like alpha, beta, almost gold, etc.

    It's been interesting that they have been watching the Linux threads a bit, and our input has been helping. Eg, when they were talking about mouse issues, we informed them that it is up to the distribution/xfree configuration to set up a mouse properly, and they could safely ignore that within NWN.

    I hope from here that Bioware development for Linux will grow to work more hand in hand with the willing and eager Linux community, rather than the little information they previously gave. A progression from silence to this latest release has been clear. Perhaps if they decide to port the toolset too they will be even more open and we'll be able to help them quicker!

    Either way, I can't wait to play this game under Linux.

    And for those who don't know - they previously anounced that Bink (movies) and Miles (sound) were available for Linux when they thought they weren't. They later discovered there was no Bink for Linux, and that is why movies don't work.

    1. Re:At last by Anonymous Coward · · Score: 2, Funny

      Please mod the parent of this post +3 Funny, the reason follows

      It's been interesting that they have been watching the Linux threads a bit, and our input has been helping. Eg, when they were talking about mouse issues, we informed them that it is up to the distribution/xfree configuration to set up a mouse properly, and they could safely ignore that within NWN.

      So, basicly it boils down to this. They had a bunch of incompetent losers, gave them something to do, and gave them something they knew Jack-sh*t about : linux.

      Come on... Mouse issues... That's the best joke I heard since Transmeta claimed to have emulated the Sims using WineX, and you only had to BUY the game again. What kind of an X programmer doesn't have a bloody clue how to use a mouse in X? A really bad one.

      You are telling me, that after nearly a year, these people didn't figure out how to use a mouse. Have they gotten to the part on setting up ethernet cards yet in that big ol' Redhat manual?

      Oh I can hear it now:
      Applicant: "I was a bioware programmer and I have experience in using Linux"
      Interviewer: "What is your area of expertise?"
      Applicant: "Setting up mice"
      Interviewer: "Next!"

      That's about as bad as the last guy who worked at the company I worked for:
      Me: "So, you say you've got some experience in linux. Do you know how to set up a firewall?"
      Other Guy: "No"
      Me: "We've got some interesting manuals on the network if you're intrested, and you'll find enough info on the Net... Do you know how to set up a mailserver"
      Other Guy: "No"
      Me: "Well, we're mostly into qmail here, so you can check out some of the setups. I'll send you a couple of bookmarks if you like. What's your favourite distribution?"
      Other Guy: "I tried Redhat once, but I couldn't figure it out after it was installed."
      Me: "Ooookaaaay... And what position were you hired for?"
      Other Guy: "Senior Network Engineer"

      Needless to say, he didn't survive his testing period.

    2. Re:At last by Tyreth · · Score: 1
      Hahaha :) Couldn't even figure out RedHat??

      Anyway, yes, the mouse issue was a bit silly, but I didn't really feel like mocking Bioware at the time. Read the Oct 25th and Nov 1st updates for details on the mouse story. We basically told them it was up to the individual, not NWN, to configure the mousewheel. I'll admit it was a bit disturbing that they didn't do this - which is why I consider it more important that they are open with their development process so we can help them.

      To me it sounds like they've got some of their old employees who've been using linux a little in their spare time, who have now said that they think they could code a Linux version. And so they begin their first Linux project. Just a guess, of course.

  22. to me NWN was a flop by Anonymous Coward · · Score: 0

    online the game is more about having patience creating a character again and again on different servers. reconnecting or rebooting when the server/client crashes - and finally quitting and playing something of the quality of quake, diablo or warcraft :P

  23. Re:Gamers.. by Tim+C · · Score: 3, Insightful

    Superior drivers?

    How about the fact that NVidia's drivers for Linux are at least on a par with the Windows ones? They're slightly faster in some benchmarks, slghtly slower in others - over all, pretty much the same.

    Besides, superior drivers or not, what we have with Linux is a Catch-22 situation. No-one will use it because their favourite games and apps aren't being released for it. On the other hand, no-one will write such things for it because no-one is using it.(Yes, I'm ignoring questions about perceived ease of installation and use, etc)

    If by "Windows is better for games" you mean "there are more games available for Windows", then yes, that's true. If you mean that Windows has a broader range of supported hardware as far as games is concerned, then yes, that's true. If you mean that Linux is fundamentally too slow, or it's too hard to install games under Linux, then all I can say is that you've never played UT, Q3, etc on a machine with an NVidia card and drivers installed. Easy to install, and just as fast (qualitatively) as the Windows versions.

    Fundamentally, the reason that (commercial) games aren't released for Linux is three-fold: lack of userbase, lack of good hardware support, fragmentation of distributions. These reasons are all very much inter-related.

  24. Re:Gamers.. by Corbin+Dallas · · Score: 1
    But it doesnt have superior drivers! Surely games would be released for Linux and all the gamers start to use Linux for games if it did have. But it doesnt. Not where speed is concerned anyway and thats what counts.



    You seem to be under the false belief that technology is the deciding factor when game developers select a platform. It is not. The developer will go where it can reach the largest potential market so that they can profit from thier labors. That is why most games are still developed for Windows. Windows clearly has the larger market share among gamers' OSes, and so it offers the greatest potential profit.



    The only way this can change for Linux is to get Linux onto more gamers' PCs. How to do that? You have to force them to install it. You have to offer them games that they really want to play, but they have to be Linux only titles. ( Or at least, released first for Linux. )

    --
    Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
  25. Sorry to sound negative about this but by Anonymous Coward · · Score: 1, Troll

    It took them how long? How much deceit did we go through? (Come on, you don't expect me to believe that Miles didn't tell Bioware they had a linux version, and then told an angry mob that they did have one) This entire Neverwinternights Linux Fairytale boils down to one thing, YOU HAVE BEEN DECEIVED BY A CLEVER MARKETING STRATEGY, and now Bioware is afraid of the pending "I want my money back"-claims.

    IMHO, Bioware never intended a linux client to exist from the start. And they're making one now, cursing every linux geek that bought the game. And I think it'll be a LONG while before Bioware ever makes a linux game again.

    Face it, they made choices in design that were never intended for multiplatform development: Miles, Bink,...

    Personally I regret buying the game. It sucked compared to the other AD&D based games, and the amount of tinkering needed around the bad design (RecomputeStaticLighting() ring a bell?) to get a moderatly realistic campaign set up... Grmpf... And let's not mention the fact that the toolkit won't be ported. whoops, mentioned it

    Yes, you can say I'm spiteful, and you can say I'm bitter. Go ahead. It won't change the facts.

    1. Re:Sorry to sound negative about this but by Anonymous Coward · · Score: 0

      I want my money back,

      give me my money back you b*tch

    2. Re:Sorry to sound negative about this but by DeathPenguin · · Score: 1

      Impressively paranoid, but please look at what they do before claiming it was all a farce. So far they've provided many screenshots and staked their company's reputation on Linux and Mac ports, as well as put up with the community screaming for blood on their message forum. Not to mention the beta, but I guess we'll just have to wait before we see what's going on with that.

      As for saying it's a marketing strategy, that's such a load of bull... The Linux demographic is small. Very small. If anything they'd be losing money paying their developers to stay back and work on the Linux port rather than simply moving on to their next Windows release (Please let it be Shattered Steel 2). Bioware is probably just doing the port for the same reason Epic ported Unreal Tournament 2003--They like Linux and happen to have programmers willing to work on the project.

      As for the mistake about Bink and Miles, I'll buy it though I wish they mentioned it was Bink and Miles before hand. Hours after they posted that update, none other than Sam Lantinga himself pointed out that at least Miles worked in Linux.

  26. Mac by xpccx · · Score: 3, Informative
    This forum thread started by the product manager at MacSoft gives some info on the Mac port. It sounds like the client is just about done but unfortunately the Aurora Toolset will NOT be ported. Evidently porting the code is much more difficult than they had originally anticipated.

    I'm a little disappointed but it will be nice to finally be able to play the game.

  27. Re:Gamers.. by Anonymous Coward · · Score: 0

    Yes, but if you never ask for games on non windows platforms can this trend ever cease?

    Seriously think long term.

  28. Window Manager/desktop environment by bicho · · Score: 1

    Do games require a window manager/desktop environment to run on?

    I always thought games would be run stand-alone on an X-server.
    Has anybody run a game like this, or do they require a wm?

    --

    errera hunamum ets
    1. Re:Window Manager/desktop environment by EllF · · Score: 1

      You don't necessarily need a window manager. If you'd like to run _just_ a game, then edit your ~/.xinitrc so that the only line in it is game's executable. For example, to run only quake3, I'd edit ~/.xinitrc to look like:

      quake3

      No wm, nothing else. Then, when X starts, assuming it's using ~/.xinitrc, it will only run what's listed there -- in this case, just quake3.

      --
      We who were living are now dying
      With a little patience
    2. Re:Window Manager/desktop environment by bicho · · Score: 1

      Yes, I know that.
      I was just wondering because every screenshot seems to be running under kde.
      Just thought the game relied on something provided by desktop environments and/or window managers.
      Or maybe its just done so to show and say "Look! its Linux!"

      --

      errera hunamum ets
    3. Re:Window Manager/desktop environment by WWWWolf · · Score: 1

      My guess is that they're using SDL (or something similar, but probably SDL since it has that Professional Quality[tm] and has just about the only 99% working fullscreen mode I've seen on X11). Just the game in window or fullscreen, and it doesn't depend on any specific WM or desktop environment.

      The KDE is probably because that was the developer's weird idea of a good desktop environment =)

    4. Re:Window Manager/desktop environment by Anonymous Coward · · Score: 0
      has just about the only 99% working fullscreen mode I've seen on X11
      All it takes is the right call - X takes care of the rest.

      Running fullscreen without a window manager is trivial. Some bugs in window managers may create problems in fullscreen mode (eg. Enlightenment proir to 0.14), so that is something to watch out for.

    5. Re:Window Manager/desktop environment by WWWWolf · · Score: 1
      All it takes is the right call - X takes care of the rest.
      Running fullscreen without a window manager is trivial. Some bugs in window managers may create problems in fullscreen mode (eg. Enlightenment proir to 0.14), so that is something to watch out for.

      Oh, yeah. Most of the problems I had seen were in some programs like VICE, not sure if they're fixed now. (Oh, and right now Quake3 crashes but at least the resolution can be restored with alt+plusminus...)

      The only real X11 fullscreen pain in the rear is DGA. ("Make your app setuid root, crash your X server and kernel, and not see app go fullscreen even when it says it does that.") I hear XF86 4.0 has fixed this, but all programs that count use SDL's method of changing the resolution and stuff...

  29. a message to bioware... by Anonymous Coward · · Score: 2, Interesting

    too little, too late

    1. Re:a message to bioware... by FeloniousPunk · · Score: 1

      I guess you'll be taking your Linux gaming business elsewhere then, eh?
      Oh wait...

      --
      I know this because Tyler knows this.
    2. Re:a message to bioware... by Anonymous Coward · · Score: 0

      No, but we shouldn't be pushed around! There are companies like ID, and epic that put out linux installers RIGHT AWAY, bioware told us 'you'll be able to run it on linux' and here we are, almost a year later, and cannot be done. the only way to send a company a message in a capitalist society is to boycott their product, try anything else and you'll be sued for slandar

  30. Re:Gamers.. by m1chael · · Score: 0

    id say, directx is one of the bigger problems :)

    --
    I know you are psychotic, but please make an effort.
  31. Haha, they made a joke! by madgeorge · · Score: 1
    _______________________________________________
    Bioware came out of the closet to say:
    You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.

    Ok, I giggled.

  32. Wait a sec. by Martigan80 · · Score: 4, Insightful

    Oh, and you'll need to download the game's resource data or use a Windows install, the CD is only good for the reg. key

    Well the reg key is on the book, so if that's the only reason to buy it then Bioware is about to flop on this. This just sounds to a regular person like you have to d/l about two disks worth of stuff-if you only use linux, or just do a mass amount of file moving from one partition to the other. Plus some extra little tweaks. This sounds very messy and poorly thought out. At least UT2k3 was simple, as was quake3, RtCW, and I am sure Doom III will be easy too. So what in the heck was the set back? Poor management that just thought at the last moment that it would be "kewl" to make it for the top three OS's out there? I bought the game and run it on Windows, if I have to go through a bunch of install crap to get it running under Linux, then I'
    ll just keep it on windows. Don't give me that crap that I'm not supporting Linux game noise. I do support it but if I have to copy this, tweak that, and download this; then I would rather keep playing the version I have on Windows that is already updated, besides I can use the tools set-unlike Linux where you have to tweak wine or winex a few twists to get it running.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
    1. Re:Wait a sec. by Papineau · · Score: 1

      Actually, the official RtCW Linux install doesn't extract any files from the CD. Tuxgames created a CD with a preconfigured Wine to install the needed files from the CD.

      It's been a while since I installed Quake3, but IIRC you needed to manually copy the game data files to your installation dir.

      UT2k3 was the more direct install. Put the 3rd CD in, run setup.run, enjoy (with the correct hardware).

    2. Re:Wait a sec. by StarTux · · Score: 1

      Yes it is messy, but kind of like RTCW (although Tuxgames made that far easier) where you needed to get the files from the CD via other means.

      I hope Bioware learn as its too late as the discs were pressed quite some time ago.

      Poorly though out? Yes. Lets hope they learn and don't repeat the same mistakes for their next game.

      StarTux

    3. Re:Wait a sec. by Bishop · · Score: 1

      It's been a while since I installed Quake3

      The Linux Quake3 CD had an installer, but also instructions for installing the game yourself.

    4. Re:Wait a sec. by Papineau · · Score: 1

      You're right. My last experience with it were upgrades, so no need for the CD. Those upgrades were also usable with a Win32 Quake3 CD (with some manual copying of files).

    5. Re:Wait a sec. by RedWizzard · · Score: 1

      What exactly do you want them to do at this point - replace your CD?

    6. Re:Wait a sec. by Anonymous Coward · · Score: 0

      Well, if it means they then live up to their advertised promises of support for all three platforms out of the box, yes.

    7. Re:Wait a sec. by Anonymous Coward · · Score: 0

      BTW, I forgot to add that if they really want to live up to their promises, they'll also need to port the Aurora toolset as well.

      People will know now not to trust any statements from Bioware -- they fucked up pretty badly on this.

  33. Even a Linux client won't help this game. by glrotate · · Score: 1

    It was the biggest flop in 5 years. So much buildup, so much hype, and so dull. It was just as bad as Black and White, and that game recieved half the attention that NWN did before release.

    1. Re:Even a Linux client won't help this game. by fwr · · Score: 1

      Troll.

      The game was designed to be the most accurate computer game that follows the D&D 3rd edition rules. If you already know D&D and have all the books and know the rules, it comes pretty damn close, and gets closer with every patch release. To say that it was dull just simply means that you think D&D is dull, which is fine but does not reflect the opinion of NWN's target audience.

    2. Re:Even a Linux client won't help this game. by eggstasy · · Score: 1

      Could you please explain to me how can anyone love a game where every single person you talk to knows pretty much the same set of things, which by an amazing coincidence is exactly what you need to know in order to complete your quests?

      "The game was designed to be the most accurate computer game that follows the D&D 3rd edition rules."

      This is exactly the problem. They are so absorbed by their stupid "system" that they forgot to make it an enjoyable game. It's simply shallow. Way too much repetitive hack and slash, reminiscent of the same kind of high quality mindless button-mashing gameplay that most Square RPGs have offered since 1986. That's nearly 20 years of the same crappy button-mashing, people! Give me a game with something slightly more innovative please! Even the graphics look a bit dated. And there is no excuse for not having a full voiceover, let alone repeating the character pics so often you'd think this was a game about cloning.
      When are people going to dump the stupid CDROM format, anyway? Everyone I know has at the very least a DVDROM and has been able to read DVD discs for the past couple of years. Even Linux distros are shipping a DVD version already! Where are my DVD games?

  34. Extracting data by jensend · · Score: 2, Insightful

    They really ought to be able to find programs which extract the data off the CDs. I don't know what the format is, but there's a good chance it's installshield or some such. i5comp and i6comp, which are installshield extractors, come with source and run under wine. hwun would do the same for WISE, and of course there's cabextract for the Microsoft .cab formats.

    I also think that if they're going to distribute a version that doesn't yet have Bink working (movie player), they ought to call it a beta, not a release version.

    1. Re:Extracting data by xNullx · · Score: 0

      It says that -are- calling it a beta for now.

  35. Re:So what? Why would I pay $300+ for a game? by Anonymous Coward · · Score: 0

    You're asking me to pay $$ for win2000 so I can play a winblows version of a game that runs natively under Linux?! Since I don't "own" any windoze OS I would pay how much for a brand new operating system?!? Don't you have a bridge to go hide under?

    *Laughs as the flaming cow smashes troll into the ground.*

  36. ATI Windows drivers by Anonymous+Brave+Guy · · Score: 1

    I just bought a brand new Radeon 9700 Pro for my brand new PC. Eventually it will dual boot WinXP/Linux, but I'm waiting for the next version of a particular distro, so for the immediate future it's XP only.

    You know what? ATI's Windows drivers still appear to suck. Contrary to what I'd read before buying, their new Catalyst 3 drivers do not seem to be completely stable with DirectX 9 (their raison d'etre). I got copies of both Neverwinter Nights and Black and White for Christmas, both games several of my friends have enjoyed playing and things I was looking forward to. Right now I (and a lot of other people with ATI cards, apparently) can't play NWN for more than five minutes without it taking out my whole PC.

    If Linux has ATI drivers that work at all with the advanced features on the graphics cards, it's going to be better than Windows.

    (I put together the PC myself, BTW, from nothing but well-regarded and highly recommended kit. The only other drivers I've installed apart from the ATI ones and DirectX 9 are those supplied with the mobo to handle the on-board kit. I'm thus reasonably confident that it really is the combination of Catalyst drivers and DirectX that accounts for the lack of stability.)

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:ATI Windows drivers by Drakin · · Score: 1

      Either roll back to a differnt version of the Drivers (cat 2.4 I beleive works with NWN) or read through the NWN forums to get the EXE moded to work with those F***ed up drivers.

    2. Re:ATI Windows drivers by Anonymous+Brave+Guy · · Score: 1

      Unfortunately, I had no success at first with any combination of Cat 2.4, 2.5 or 3.0, or the Crucial-supplied drivers for the card, with DX9. I tried some of them with DX 8.1 (as shipped with WinXP) as well, with similar problems.

      I think I may finally have got it sorted just recently, having reinstalled Catalyst 3.0 drivers after DirectX 9. (There's a tip somewhere in the ATI info that suggests this.) At least I've got both installed and things like DirectX diagnostics and the DX9 demo screensavers don't appear to crash out any more. I still have some stability problems (very new PC) so I'm reserving judgement but crossing my fingers at this point...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    3. Re:ATI Windows drivers by Drakin · · Score: 1

      Hope it works out...ATI, while they are definatly good on the hardware side of things, needs to get a clue on how to develop drivers.

  37. Too little, too late by stevens · · Score: 3, Insightful

    For multiplayer games like this, I like to play along with my gaming friends. They all bought NWN when it came out, played the hell out of it, and now they don't play it so often. So if I buy it now, I'm playing alone.

    Even though the game looks promising, I'll give it a miss.

    1. Re:Too little, too late by slide-rule · · Score: 1

      Same. Myself and several colleagues from work were following the initial news about NWN in hopes we could all "game" from home rather than worrying about whose house/apt to go to (etc. etc.). Basically, we were split 50/50 between windows and linux users, and as a consequence of the Linux client not being in the initial release (and the subsequent continual delays), not one of us (half dozen?) have bought a copy, and no one brings the subject up either. We all had hope for it, but the realities of release fell far short of the promises. Ah well...

  38. It's a milestone alright... by sterno · · Score: 1, Insightful

    Yes, it officially marks how bad things are for Linux gaming. Game developers continue release second rate and late products for Linux when they bother to release anything at all. I predict that all this work for the Linux client will have been a waste because those who really wanted the game already got it for Windows.

    What would be a good milestone, and something that I have yet to see is a really good game being released to Linux first (or only for Linux). Don't get me wrong, there are some good games for Linux, but nothing that has Windows gamers contemplating installing RedHat just so they can play those games. That's what I'd like to see, but it'll have to be an independent developer that does this because none of the major vendors are going to take the chance on it.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:It's a milestone alright... by be-fan · · Score: 1

      Actually, NWN was hardly second-rate. It won best RPG of the year in most magazines, and was in close contention for best game of the year.

      --
      A deep unwavering belief is a sure sign you're missing something...
  39. Let me dispel a couple things... by Dixie_Flatline · · Score: 2, Informative

    1) NWN WAS cross platform from the beginning. I'm not sure where it got hung up, but most of the linux code was in there from the start. Same with the Mac code.

    2) The port was not done by some intern. Not only do we not hire interns at Bioware, but the guy doing it is quite a competent programmer. Unfortunately, he was also the victim of having a lot on his plate from being such a good programmer.

    3) Only the toolset was sent to an outside company to port it. Mac development is otherwise done in house. It's too bad about the toolset. It really is quite good.

    4) I'm sure the client will work fine when we release it. I don't think that Bioware is noticed for our shoddy products. This is a big game. We had to delay it a bunch when we released the windows version. Quality takes time.

    I'm not really in the habit of defending the company I work for from Anonymous Trol^H^H^H^HCowards, but you really don't know what you're talking about.

    1. Re:Let me dispel a couple things... by Synn · · Score: 2, Interesting

      1) NWN WAS cross platform from the beginning. I'm not sure where it got hung up, but most of the linux code was in there from the start. Same with the Mac code.

      While it's pretty obvious a good solid core of NWN was cross platform, you can't really say the entire game was. For instance you guys were re-writting the audio engine until you found out there was a Linux version of Miles.

      Also the movie format you're using still isn't portable.

      From an outside perspective seeing BioWare release NWN Linux looks very much like you're going through a learning experience, figuring out what works and what doesn't. Dispite the odd gripes you'll hear, most of us Linux geeks are extremely pleased BioWare is making the effort and our biggest hope is that you take what you've learned in porting NWN and apply it to future BioWare titles so Linux support isn't such a drain on your programmers.

    2. Re:Let me dispel a couple things... by SmokeSerpent · · Score: 1
      1) NWN WAS cross platform from the beginning. I'm not sure where it got hung up, but most of the linux code was in there from the start. Same with the Mac code.


      Thus the decisions to use:
      1) A sound API
      2) A video format
      3) A toolset
      4) An installer

      Which were each thought to be unsupported on Linux until a few weeks ago. Luckily the sound and video turned out to have Linux ports available after the NWN Linux team admitted that the lack of those components was holding up progress. No matter whatever else happens, Linux customers will never be able to use the NWN Toolset to create modules natively, and most likely will have to either install the game on Windows to retrieve the game data files.
      --
      All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
  40. Re: DIrectPlay by HalfFlat · · Score: 2, Interesting

    [...] and DirectPlay are standard compontents in most games today, which crossplatform APIs should replace them?
    I can only presume that DirectPlay has improved in the last 4 years, but in 1998-1999 I can say with first hand experience, implementing your game's networking from scratch using (cross-platform, pretty much standard) BSD sockets over UDP/TCP was going to be faster to code, more stable, and easier to code.

    At that time, all the features promised by DirectPlay, such as master host failover, reliable datagrams, etc. simply were missing or did not work in catastrophic ways (like crashing Windows 98 hard, for example.) At the end of the day, one ended up writing all the code one would for a sockets implementation, but with the added feature of not being able to communicate with any non-Windows machine.

    DirectPlay then was a broken 'solution' in search of a problem. Sadly many developers (including ourselves at the time!) were suckered in, and used it regardless.

    Given that NWN was supposed to be cross-platform, I can only presume that they did not use DirectPlay for their networking. Even if it were not meant to be cross-platform, it probably would have been a good idea to steer clear of DirectPlay.

  41. That independent developer... by cnelzie · · Score: 2, Insightful

    Would unfortunately go out of business before getting to start on the Windows port of their game. While there are a large number of Linux users out there, there simply isn't the same number of Linux gamers as there are Windows Gamers.

    Game support under Linux is unfortunately sub-par. From the feel of games like Quake III to the lateness of games arriving, like NWN. It isn't always the developers fault. There just aren't all that many great and very powerful game development API kits available on Linux that are as robust as the ones available on Windows.

    Part of that is the lackluster Linux gaming community. If the Linux Gaming Community took it upon itself to buy the Linux versions of games released by Loki, instead of whining about the games Loki released, or simply whining about how no publishers are releasing Linux games. Well, Loki would probably still be in business (Even with the bad book-keeping I had read something about...) and perhaps a few more companies would be out there supporting Linux games and producing Linux games.

    If some company announced that they were releasing a game for Linux, even if it isn't something I generally like to play, I would buy it. Simply because I wish to see Linux move into the home entertainment realm, instead of conceding that segment of computing to Microsoft.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  42. So what? by WickedClean · · Score: 0, Troll

    The game completely sucks anyway. I played and finished it on Windows and had no desire to go any further. The interface is clumsy, you only control one person, the graphics are choppy, and it just isn't very fun.

    Then imagine a bunch of halfwits trying to make custom levels for it, and you get a slew of buggy unfun modules.

    It was a nice try, but they could have done so much better.

    --
    ...All I can say is that my life is pretty strange...
  43. No OS X campaign builder (or Linux iirc) by otis+wildflower · · Score: 1

    That's kinda sucky.. The main reason I'd want to get this is so me and my far flung rpg buddies could play custom campaigns, and now I won't get to build any..

    Oh well...

  44. Chicken... Egg... by sterno · · Score: 2, Interesting

    The problem is that until there are good Linux games, Linux users aren't going to take the platform seriously. Until the Linux users take the platform seriously, there will be no developers working on games for it.

    Generally speaking people who have Linux also have a windows computer around. The deeper a person is into gaming the greater the chance that they'll have Windows as at least a dual-boot option. I know very few people who run Linux exclusively and none of them are heavy gamers.

    I've begun to think that the only thing that has the potential to bring the Linux platform into a better gaming position is a community effort to produce something truly unique for Linux. Independent developers, as you point out, cannot afford such a plan. Big developers aren't willing to take the risk. So in the end it may just need to be a collective of interested geeks hacking away. Of course that's how Linux came to be what it is, so I suppose that'd be an appropriate way for it to become a gaming platform.

    --
    This sig has been temporarily disconnected or is no longer in service
  45. Server install by pied · · Score: 1

    Well, so much for opensource... where is the source?? Just a fucken binary... with shell scripting.. blah.. boring.. Use the source LUKE.... http://pied.com:5121 ZzZZz

  46. Re:Gamers.. by FuzzyBad-Mofo · · Score: 2, Informative

    Though a little unpopular with the politial types, winex really works. I'm running SuSE Linux and currently have the following (windows) games installed:

    • Diablo II
    • Warcraft II
    • Starcraft
    • Deus Ex
    • Icewind Dale
    Of course, that's not counting native Linux games like UT, Quake 3, Tribes 2, Ultima 7, Heretic II..
    It may take a little more tweaking and technical know how to be a Linux gamer, but it comes with the territory. :)
  47. Still waiting. by Blackknight · · Score: 1

    I'll believe it when I can download it.

  48. Troll, or hasn't played it too much... by Maul · · Score: 1

    This is a troll, or at least someone who has not played the game enough to give it a fair shake.

    The "single player" campaign of NWN is, admittedly, not as good as the Baldur's Gate games. However, you can have TONS of fun with this game and a bunch of friends playing some custom modules. The reason you only get to control one character is because this is designed to be a multiplayer game (even the "single player campaign" is better as a co-op with others).

    The amount of quality fan-made material for NWN is actually quite staggering. Yes, most of the fan-made modules aren't really that great... but there are quite a few fan made modules that are BETTER than the "official campaign."

    Plus the fact that Bioware, from the start, has been very helpful to those who want to make their own character models, tilesets, music, and so forth makes things great for custom content builders.

    Things have been slower than everyone would have liked for the Linux client. However, NWN is an awesome game that is well worth playing if you're into D&D and similar RPGs.

    --

    "You spoony bard!" -Tellah

  49. Re:Gamers.. by 13Echo · · Score: 1

    It's not just nVidia. My PowerVR Kyro 2 drivers are noticably faster under Linux. Framerates are smooth and graphics render fast. Granted, the games that I've been able to compare have all been OpenGL games. The exception is UT2003, which got a really sucky OpenGL engine on all platforms. That game was built around Direct3D. I'm concerned that the same thing will be a problem with NWN. Many users could find it unplayable becuase the OpenGL code could be little more than a D3D wrapper, and a half-assed one at that.

  50. Re:Gamers.. by zoward · · Score: 1

    I'm a Linux user first, gamer second. I love the things I can do/work on/hack in Linux. I also love to play games once in a while. I can't imagine blowing $200 on a Windows license and going through the hassle of dual-booting to play the occasional game. For people like me, a very high quality high-end game like NWN being ported to Linux is a godsend.

    Yep, it's late. Yep, it doesn't have a toolset. Yep, I'm gonna be as happy as a pig in sh*t when I buy it, bring it home, and fire it up under Linux. Late or not, I'm thrilled Bioware made the promise to port it to an OS that most major game companies never take a second glance at, and stuck to that promise even after being derided for it being late. Thanks, Bioware!

    --
    "Can't you see that everyone is buying station wagons?"
  51. Re:Gamers.. by blixel · · Score: 2, Funny

    I dont see why he's been modded up apart from some Linux zealot being biased.

    You must be new here.

  52. Re:NWN no good for me because I lack self-control. by fwr · · Score: 1

    There are server-vault only servers, so you can't give yourself unlimited XP, gold, weapons, or anything else. If you have enough self-control to stay on those servers then that would seem to fit your requirements.

  53. They make it easy! by Anonymous Coward · · Score: 0

    Pirates rejoice! The game wont require the cds! Just a key and long download of resources!

    *cancles dev-nwncd2.bin*

  54. Re:Gamers.. by drgnvale · · Score: 1
    I'm concerned that the same thing will be a problem with NWN. Many users could find it unplayable becuase the OpenGL code could be little more than a D3D wrapper, and a half-assed one at that.

    I thought that NWN was an openGL based game. Box says openGL 1.2 compliant video card required. Recommends the gf2.

  55. Never had a single problem using FreeBSD by DrSkwid · · Score: 1

    and Linux Emulation

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  56. Re: DIrectPlay by dmouritsendk · · Score: 1

    I checked up and your completely right, i found this:

    Derek French: Line Producer
    multiplayer: BGx used DirectPlay and was at the mercy of that layer for multiplayer.

    NWN uses a completly new/custom multiplayer layer (since it has to run across 4 platforms).


    on neverwinter vault, so guess I was to quick on the directplay thing. The fact that the game required DirectX8.1 to run, AND most games today seem(I'd better be carefull now =) to use DirectPlay just made me think it used directplay.

    But DirectX talk wasnt at all the point of my post, my point was simply that the people of bioware probertly is'nt "forrest gumps" as the comment i replied to suggested. And there was some logical explaination to why the linux client is delayed and directplay or not, im not willing to belive that the entire engine is ready to run on linux without any porting as the original post also suggested.

  57. Linux games by gurensan · · Score: 1

    At least they're giving us Linux users something. Most companies don't even have us on the radar. I own all but 1 game Loki ported, and I'll buy more but only if more are written.

    If all you're going to do is bitch about 'Oh This Game Sucks' then go play your windows games. Those of us who are happy to have this attention (admittedly, it's not that much) will still buy a version of almost any commercial game that's aimed at us just because we believe in what we run and why we run it and believe that it deserves the attention of even the most unfree of software companies. Even if they work against us. All the attention does is validate those of us who believe we have something that can't be ignored.

    --
    You are all fartheads.
  58. winex wanker responds by tjw · · Score: 1
    Hell, even the wankers using WineX have been running NWN for a while.
    Although I could care less about NWN, I am a winex user, and I can tell you that winex will not play NeverWinter Nights very well.

    There is a fork of the official WineHQ wine that is trying to support NWN though I hear. It's called nwwine.
    --

    XJS*C4JDBQADN1.NSBN3*2IDNEN*GTUBE-STANDARD-ANTI-UB E-TEST-EMAIL*C.34X
  59. modded down? by Anonymous Coward · · Score: 0

    and this gets modded down due to 'offtopic'? oh the irony...

  60. Missed the window by Grapes4Buddha · · Score: 1

    Neverwinter Nights held my interest for about three weeks, as opposed to BG I/II/TOB and IWD, etc.

    In spite of (or perhaps because of) all of the work that went into the 3rd edition rules and the graphics engine, the gameplay is far to shallow to be interesting. There was too much attention to eye candy and no attention to the storyline.

    I'll grant you that the premise of this particular piece of software was to allow the user community to write and distribute modules, but as of the last time I checked (again, several months ago) there weren't any really great campaigns out there, just a few simple modules that people threw together.

    All in all, I was not impressed.

  61. Re:NWN no good for me because I lack self-control. by Quixadhal · · Score: 1

    That's kindof funny, as part of the reason I stopped playing hardcore was because of all the twinks running around PK'ing with their duped items.

    I really did enjoy playing with perma-death (and I also enjoyed those few text muds which had that feature), and as you say, it's a great feeling of accomplishment to have a powerful character whom you've guided up through levels over days or weeks of play.

    It sucks when you manage to survive playing against some of the nastiest things in the game through your own skill, and then some joker nails you with the hydra trick because you had a moment of weakness and were nice enough to open a portal when they asked.

    When I play now, it's only to see if any interesting things drop (the maps aren't random enough to be interesting), or to socialize with others I know who also play.

    NWN has FAR more potential, provided the community support remains strong. What I hope Bioware realizes is that the strength of the game is not in the client, but in the toolset. Their story won't sell it, nor will a linux client. What will keep this thing making money for years to come is the flexibility of the toolset. Allowing the users to create their own stories, and doing so with as little fuss as possible will keep things fresh.

    And yes, you can make perma-death in NWN too with the right scripting. I really hope they consider porting the toolset to linux, and perhaps (if nobody has done it yet) making a small GTK wrapper for the server as well. *I* like the command line, but many people would rather have a poity-click way to poke at things.

  62. Why move the files? by Anonymous Coward · · Score: 0
    do a mass amount of file moving from one partition to the other
    Doesn't everyone with a dual boot machine mount their windows partition anyway? If NTFS is a problem, then how difficult is "cp -ra" anyway?
  63. Last Post! by alpg · · Score: 0

    A mathematician, a doctor, and an engineer are walking on the beach and
    observe a team of lifeguards pumping the stomach of a drowned woman. As
    they watch, water, sand, snails and such come out of the pump.
    The doctor watches for a while and says: "Keep pumping, men, you may
    yet save her!!"
    The mathematician does some calculations and says: "According to my
    understanding of the size of that pump, you have already pumped more water
    from her body than could be contained in a cylinder 4 feet in diameter and
    6 feet high."
    The engineer says: "I think she's sitting in a puddle."

    - this post brought to you by the Automated Last Post Generator...