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Dismal Console Failures

Anonymous Howard writes "Shacknews' jason bergman has written an article that looks at some of the biggest failures in console gaming. It's a great read, and spotlights stuff like the Halcyon, a $2500 (!) laserdisc system with only two games and Nintendo's Virtual Boy, a stereoptic system that had red-on-black simulated 3D graphics."

362 comments

  1. Halcyon!! by floamy · · Score: 0

    I still have mine! It rocked!

    1. Re:Halcyon!! by floamy · · Score: 0

      well, the console sucked, but, it rocked showing people that I had gotten a $2200 for free in a raffle

    2. Re:Halcyon!! by mtoley · · Score: 1

      Is there an emulator for it now?

    3. Re:Halcyon!! by Pomp · · Score: 0

      Why would anybody bother if there are only two games?

      --

      #/> Pomp
  2. Virtual Boy by Anonymous Coward · · Score: 0

    Heh. Someone in the office here was selling one for $25. I passed on the opportunity.

    1. Re:Virtual Boy by Kenja · · Score: 3, Informative

      oods are that one of your eyes is stronger then the other and your weak eye objects to being forced to be used. This is common with all steroscopic display systems.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:Virtual Boy by Buck2 · · Score: 1

      Yeah, it was pretty tough.

      I remember distinctly trying to get that depth down right. I think I was playing some sort of tennis game or something. I never owned one myself and the one guy I knew who did had just got it and never let anyone else goof around with it too much before he'd get all excited again and take it back.

      We were pretty young. :)

      --

      As my father lik@(munch munch)... ....
    3. Re:Virtual Boy by josh+crawley · · Score: 1

      If what you say is true, only Ambidex'es could use this console without ills..

      The sad thing is the games were fun. I just couldnt play them.

    4. Re:Virtual Boy by Anonymous Coward · · Score: 1, Informative

      it wouldn't be that hard to make a strap for it, i believe the tripod stand comes off easily.

      check http://www.virtual-boy.org/images/headset.jpg, some guy did it already (no building instructions, just this photo).

    5. Re:Virtual Boy by Anonymous Coward · · Score: 0

      ambiocular?

    6. Re:Virtual Boy by Anonymous Coward · · Score: 0

      Headaches after 20mins? You've been Taken! Gosh! Gasp! and Goodness Gracious! Nintendo are Aliens!

    7. Re:Virtual Boy by MBCook · · Score: 3, Funny

      I own 2 Virtual Boys, and the best ways to play it that I found were to lie on the floor on your stomach and look into it (screwed up your neck after a while) and to lay on your back and rest the unit on your head (worked good if you put a little foam tape or something inbetween the eye pieces, otherwise it cut into your nose).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    8. Re:Virtual Boy by Elwood+P+Dowd · · Score: 1

      Or it's due to poor motion tracking of your head. If your field of view doesn't move at the same pace as your inner ear, I imagine you'd fall down vomiting in a few minutes.

      --

      There are no trails. There are no trees out here.
    9. Re:Virtual Boy by LadyGuardian · · Score: 2, Informative

      If what you say is true, only Ambidex'es could use this console without ills..

      I am fully ambidextrous (dominant left-hand, but I can write perfectly legibly with my right as well -- it was great drawing graphs with both hands at the same time on the board at university, but that's OT ^_^) and I can state that, while nice to be, doesn't help one bit with Virtual Boy.

      I do own a VB and about 6 games and it's really too bad that this project wasn't fully thought out. You had to take breaks every 20 minutes (forced by most games by a screen that comes out to tell you to go away for 10 minutes) and it seems that most people got serious headaches from any type of play, so they didn't even make it to the twenty minute mark.

      I never experienced any ill effects (yet?) even though I played the truly brilliant and enjoyable Wario game for far too many hours on end; but then there were games like Red Alert (a plane shooter) where you could not tell if those lines approaching the screen were going to be a cave or a wall... parts like that were not so fun.

      I packed it away a few years ago and, even though I would love to play Wario again, I don't have the courage to play it again lest I ruin my eyesight. I will hang onto my system though, perhaps it'll be an antique one day*

      *please refrain from posting that it is an antique now. The type of antique I mean is one that is actually worth some decent cash = )

    10. Re:Virtual Boy by Acendreya · · Score: 1

      Heh, back in the day, my mom saw Virtual Boys on clearance at Toys R Us and decided that my little brother needed not one, but two of them for his rapidly expanding console collection (they were literally like $20 each). She also proceeded to buy out all of their games for a mere $5 a piece (so what did that run her, another $20 or so?). At first we were excited; I mean, how many kids' moms randomly buy them game consoles for the hell of it, let alone a backup? Then the play commenced. They probably wouldn't have been *that* bad if they didn't have brain searing red-on-black graphics, but the unfortunate truth is that they did, and all four of us kids were extremely nauseous after about an hour with our new toys. Talk about a let down :)

    11. Re:Virtual Boy by xpurple · · Score: 1

      I have a Virtual Boy, and enjoy playing games like 'Red Alarm' for hours on end. I've never had any sort of problems with headaches.

      The only side effect is after an hour or two of playing the real world looks pretty funny :)

      --
      http://www.xpurple.com
    12. Re:Virtual Boy by Chris+Canfield · · Score: 3, Informative

      If you read the instruction manual that came with the unit, on seven out of the ten pages it warns you that it will make you nauseous. On two out of the remaining three it mentions that it may permanently damage the vision of small children. I think the last page was blank.

      I played the Virtual boy for long enough that it no longer effects me, but it took a *long* time for that to happen. My roommate played the thing for an hour and was unable to do anything requiring depth perception for the rest of the day.

      Part of the problem was that the system wasn't designed to display 3D polygons at its core... It's a slightly beefier Sprite-based Game Boy at heart. Warioland was one of the best games available, yet in many places that which was deeper in the background wouldn't parallax at all (despite the left-eye, right-eye separation), or the deeper image would parallax horizontally but not vertically. The botched effects could be quite, quite nauseating.

      On the bright side, they had (and still have) an excellent 4D tetris, and perhaps the best boxing videogames to date (Teleroboxer). But with the assorted physical ills associated with playing, and the fact that depth never really effected gameplay, the system probably shouldn't have made it out of the prototype phase. Gumpei Yokoi, I salute your creativity and your energy, but the time is not right just yet.

      Now if you'll excuse me, I have a championship Teleroboxer to defend.

      -C

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    13. Re:Virtual Boy by Anonvmous+Coward · · Score: 4, Insightful

      "I do own a VB and about 6 games and it's really too bad that this project wasn't fully thought out."

      It probably would have been a good idea for them to use yellow instead of red for the color. Even green might have been a better choice. Red was just hard for people to focus on. I'm not sure why their research landed them there.

      There's a reason that monochrome monitors were never red.

    14. Re:Virtual Boy by BradleyUffner · · Score: 1

      I owned one, still have it in a box too. I always thought it was a pretty cool little system. I never developed a headache from it, but I always got cramps because of the odd position you had to be sitting in to use it. I'm tall, so sitting it on a table didn't work too well. I would usually end up on the floor on my stomach trying to play, but that just made my arms fall asleep. Ahhh, the good old days :)

    15. Re:Virtual Boy by Yaxley · · Score: 1

      Yeah, lying on your back with it resting on your face was the best way to play it without straining your neck. Eye strain was another story. The worst thing about playing it for long periods of time wasn't so much from the graphics as it was suddenly going from a black background to normal light. It was like looking into the sun, which of course would be a stupid thing to do, so it helped to play it in dark rooms.

      The games themselves were pretty fun though. I just wish I hadn't paid all that money to own five of them.

    16. Re:Virtual Boy by dubiousmike · · Score: 4, Funny

      I own 2 Virtual Boys, and the best ways to play it that I found were to lie on the floor on your stomach and look into it (screwed up your neck after a while) and to lay on your back and rest the unit on your head (worked good if you put a little foam tape or something inbetween the eye pieces, otherwise it cut into your nose).

      I hear the next version of the Virtual Boy required you to hold your breath while fully submerged in hot pudding. Doesn't sound too much more painful of a gaming experience than what you are describing.

      :P

    17. Re:Virtual Boy by Anonymous Coward · · Score: 0

      I got one on clearance from Wal-Mart for $30, and some games for it for $5 each. It wasn't any harder on my eyes than the uberwhite background of slashdot.org on my LCD screen is now.

      The problem was keeping your neck from cramping when playing it on that stupid stand. A lot of the time, I would simply lay down and play with the VB balanced/propped up on my face.

      Then there's the after-effects of playing in a red world... even the reddest things in the real world look orange after your eyes have been saturated with that much red LED light. Even red LEDs on stereo equipment look orange...

      My biggest gripe with the VB was the lack of an AC adaptor in the box. You had to shell out $20 for the damn thing, or keep buying AA batteries... 6 AT A TIME. Yeesh...

    18. Re:Virtual Boy by Chris+Canfield · · Score: 3, Funny

      Motion tracking? You're giving the Virtual Boy far, far too much credit. It was a pair of red GameBoys strapped to your face.

      Motion tracking... Next thing you are going to tell me they did something productive with that 175 dollars!

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    19. Re:Virtual Boy by Rayonic · · Score: 1

      There was no research that landed them at the color Red, just economics. As everyone knows, red lasers are the cheapest visible lasers money can buy. Making the color yellow or even green would have raised the price considerably.

    20. Re:Virtual Boy by UserGoogol · · Score: 1

      Well, it wasn't exactly two gameboys strapped to your face, but yeah.

      The Virtual Boy was originally intended be a helmet and have motion tracking AND have more than one color. But then it turned out to be obscenely expensive and cause severe motion sickness, so they trimmed it down.

      I remember playing Virtual Wario at Blockbuster. Good game, although it didn't exactly take advantage of the 3D as much as it should have. I thought it was cool though. (Far cooler than I though the Playstation to be, which, because it was CD based and used shapes instead of letters to identify the letters, I associated with the CD-i, and thusly didn't give much respect to at first.) Maybe a Virtual Boy type product may be reborn in time.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    21. Re:Virtual Boy by galaxy300 · · Score: 2, Funny

      They used lasers for the display? No wonder I wear glasses now. heh... : )

    22. Re:Virtual Boy by galaxy300 · · Score: 1

      You just have to lie on your back and (precariously?) balance the think on your head while looking up. All of the other gameplay pieces (except the nausea) fall right into place. : p

    23. Re:Virtual Boy by Anonymous Coward · · Score: 0

      oods are that one of your eyes is stronger then the other and your weak eye objects to being forced to be used. This is common with all steroscopic display systems.

      I've had similar things happen to me when I play FPS games using certain 3D engines. After about 15-20 minutes of playing an FPS game in OpenGL or Direct3D (oddly, I never had problems with software mode), I would get very nauseous and have to stop playing. But lately, I've been playing some of these same games in OpenGL mode without problems. Might my problems result from the same cause?

    24. Re:Virtual Boy by Anonymous Coward · · Score: 0

      red lasers are the cheapest visible lasers money can buy

      Lasers? Red LED's, which is what they used for the VB, are probably cheaper too.

    25. Re:Virtual Boy by vlasky · · Score: 1

      The displays used in the Virtual Boy were OEM versions of Reflection Technology's Private Eye.

      These were LED-based and used a vibrating mirror to create the image. I assume that as red LED's were much, much cheaper than other colours at the time the virtual boy was made, that was why they used them.

      Here is a link to detailed info on the head-up displays used in the Virtual Boy.

    26. Re:Virtual Boy by Anonvmous+Coward · · Score: 1

      They used a row of red led's to generate horizontal pixels, and an oscillating/vibrating/or spinning mirror to create the vertical pixels.

      They did do some research to land at red, but I question the quality of their research.

    27. Re:Virtual Boy by DrMaurer · · Score: 1

      The left eye right eye dominance issue has nothing to do with your hands. My wife's right handed, left eye dominant, I'm right handed, right eye.

      I really don't know what causes dominance, but it has nothing to do with your hands.

      Or maybe the nuns had it right.

      --
      Dan
    28. Re:Virtual Boy by brocheck · · Score: 1

      Excuse me if I'm unfamiliar with four dimmensional tetris. Is this a game god plays a lot?

      --

      suddenly I feel very tired

    29. Re:Virtual Boy by Duds · · Score: 1

      Gumpei Yokoi, I salute your creativity and your energy, but the time is not right just yet.


      It's worth letting you know if you don't.

      Unfortunately Gumpei was killed in a car accident in (iirc)1999.

    30. Re:Virtual Boy by Chris+Canfield · · Score: 1
      God plays Duke Nukem Forever, of course. It'll ship when he sends someone to come get us.

      Actually, a 4D-tetris does exist, and was supposedly created by a man by the name of Greg Kaiser. However, besides several references, I have been completely unable to locate any code. If anyone has any information on how to make a make Google search at right angles to reality, I would greatly appreciate a line. 3D tetris just isn't challenging anymore. :) -C

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    31. Re:Virtual Boy by PCM2 · · Score: 1
      oods are that one of your eyes is stronger then the other and your weak eye objects to being forced to be used. This is common with all steroscopic display systems.
      I've heard that the "3D headache" syndrome comes from the right and left stereoscopic images being slightly misaligned. So, basically, your eyes are tricked into crossing (or going wall-eyed), only vertically rather than horizontally -- something your eye muscles definitely don't like doing. The "weaker eye" theory sounds plausible too, but it wouldn't explain why some (generally, shoddier) stereoscopic 3D systems seem more headache-inducing than others.
      --
      Breakfast served all day!
  3. another console to mod! by agroman · · Score: 0

    yay!@

  4. Vitual boy. by Anonymous Coward · · Score: 1, Interesting

    you mean no one would pay for a 3d gaming system in which your back was broken hunched over to play?

    seriously tho, i played the 3d tennis, it was pretty fun... with todays technology they could probly make some real full color 3d.

    cept nintendo believes in 2 "color" non backlit crap, so fook em.

    1. Re:Vitual boy. by Squarewav · · Score: 1

      I bought a Vboy when they whent down to 50$ and could get the games at blockbuster for just 50cents each, it dint give me headaches some of the games were very good with 3d others like wario looked like paper cutouts floating in mid air

    2. Re:Vitual boy. by Anonymous Coward · · Score: 0

      3d tennis kicked ass, but i felt like an idiot with my head pressed up against that thing. Talk about anti-social behavior!

  5. Well by Slashdot+Insider · · Score: 5, Funny

    As an owner of an Atari Jaguar CD system, I must say that I am disgusted that this fine unit was omitted from the list. I mean, when installed, the thing looks like toilet...

    1. Re:Well by Saige · · Score: 5, Informative

      It was omitted from the list because it wasn't a DISMAL failure. It failed, sure, due to being tough to program for, because Jack Tramiel had no right running a company, and because all the Japanese console fanboys attacked it from the start (usually by straight out lying, such as claiming it wasn't really a 64-bit system, though the magazines were guilty of this too).

      It didn't help that the inclusion of a 16-bit 68000 meant as a simple general purpose chip to do little things encouraged companies to port their 16-bit games to the system using mainly that chip without attempts to even improve the game. (Flashback, anyone?)

      The existence of the 3DO at the same time, with it's $700 price-tag, compared to the $250 Jaguar, helped make the Jag look like the more viable of the two - which I believe it was.

      I wonder what kind of games we might have seen if the system had survived long enough for programmers to push it to the limit - probably some impressive stuff. After all, T2K came out really darn quick, and it is still visually impressive in many ways. (Maybe that's just the extreme trippiness of the game...)

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Well by Slashdot+Insider · · Score: 2, Informative

      How bad does it have to be before it's dismal? The thing didn't have a chance coming out of the gate, 3DO or not.

    3. Re:Well by Twirlip+of+the+Mists · · Score: 4, Funny

      How bad does it have to be before it's dismal?

      Uh... I would say "dismal." Before being called dismal, it has to be dismal. Do you need a dictionary?

      --

      I write in my journal
    4. Re:Well by Anonymous Coward · · Score: 0

      It wasn't. The NeoGeo wasn't really 32 bit, either. If you think that, or the "Japanese console fanboys", had some effect on the Jaguar's fate then you're deluding yourself. It has the same problem as the XBox- not enough strong titles, not enough strong 3rd party developers. Where Square, Capcom, Konami, et al go, so go the gamers. The only gamers who actually care about hardware, are, as you put it, the "fanboys", a group which I think you can claim membership in.

    5. Re:Well by Cryptnotic · · Score: 1

      They made a Jaguar CD system? I didn't know that.

      Btw, Tempest 2000 was an awesome game, but not worth the price of a Jaguar.

      --
      My other first post is car post.
    6. Re:Well by rsilvergun · · Score: 1

      I remember reading an interview with the guy responsible for porting NBA Jam to the Jaguar. It's been a while, but two things about it stick out in my mind. First that he said he was pushing the limits of the konsole with NBA Jam. Not a good sign. Second, that if Atari had just included a few kilo of cache on the main processor the whole console would have been much faster. From what I can gather, the jaguar wasn't well designed. Was there even a good reason for it to be a 64 bit system (aside from being able to read 64 bits of data with 1 instruction, maybe that's why Atari felt the cache memory wasn't too necessary). Feel free to disagree, but it looks like the Jaguar was doomed from bad design.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    7. Re:Well by Maul · · Score: 1

      I guess that there is still some debate if or not the Jaguar really was 64-bit.

      I know that it had five processors, and that two of those were supposedly "64-bit," but I've heard that those two chips really weren't 64-bit. I also know that the thing had two proprietary processors called "Tom" and "Jerry." I'm not sure if those are the supposed "64-bit" processors, or if they refer to other processors.

      Either way, the thing was really hard to
      program for. Tempest 2000 is pretty much the only really memorable game from the system.

      That being said, does anyone know of a Jaguar emulator out there? ^_^;

      --

      "You spoony bard!" -Tellah

    8. Re:Well by zonker · · Score: 0

      actually, the jag had the best non-pc port of doom for those w/o computers... it had a number of enhancements over the pc version (but of course lacked any expansion capabilities).

    9. Re:Well by Anonymous Coward · · Score: 0

      A 64-bit system handles information in 64-bit chunks. The Jaguar didn't - it had two 32-bit chips as I recall. You cannot just add them together and say it is 64-bit. And before you call me a fanboy - I have never owned a console in my life...

    10. Re:Well by fr0dicus · · Score: 1

      I thought it was 'Sam Tramiel', as in 'Atari ST' (as one half of the rumour goes, the other being that ST meant Sixteen Thirty-Two).

    11. Re:Well by frankthechicken · · Score: 1

      That being said, does anyone know of a Jaguar emulator out there?

      The only one I know of. It appears to only being built because of the classic Tempest as well.

  6. Jaguar by T-Kir · · Score: 1

    The Atari Jaguar, that brings back memories. Such a good console system... 2 processors one for graphics AFAIK and the other for everything else. Just a pity that there weren't any major game releases/support for it.

    --
    Are you local? There's nothing for you here!
    1. Re:Jaguar by getitconnected · · Score: 1

      The Sega Saturn and Sega Dreamcast both have two processors as well. It's a shame that the hyperthreading was never used to its full potential. It was too difficult for anyone to program it in assembly to make good use of it. (yeh, grammer sux0rs)

    2. Re:Jaguar by Anonymous Coward · · Score: 0

      I don't know about the Dreamcast ( although I have one sitting less than two feet from my hands ), but the Saturns ( I also have one of these... ) second processor was more of a curse than a blessing.

      The 3d-processor was tacked onto the Saturn at the last minute after seeing presentations from Sony and going 'Oh yeah... I knew we forgot something... the 3-D!'.

      Gord, of actsofgord.com had an interesting write up on this, but it's buried somewhere in his voluminous site, so I can't link you directly, sorry!

    3. Re:Jaguar by galaxy300 · · Score: 1

      Are you sure that wasn't Activision? I think you can still buy it on those "Activision Classic" discs, available for Playstation, et al...

    4. Re:Jaguar by d3vpsaux · · Score: 1

      House of Gord, Book of Chronicles, Chapter 17

      Let's all turn there, shall we? Good.

    5. Re:Jaguar by galaxy300 · · Score: 1

      no...I was saying it was Activision, not Atari, that released the games. I know it was available for PSX, it may have been available for the jag as well...

  7. Virtual Boy by josh+crawley · · Score: 2, Informative

    DOnt know about anybody else, but after playing any game on the virtual boy, I developed a nasty headache. And it happened about 20 minutes in every time.

  8. Anyone remember Matsushita's M2 console? by Blaede · · Score: 2, Offtopic

    Lotsa money got wasted for research, and for buying the technology.

    1. Re:Anyone remember Matsushita's M2 console? by gmezero · · Score: 1

      Actually not... the system was sold for many years for interactive kiosks much like the CD-i was used for. Just because the dropped gaming from the product functionality doesn't mean they dropped the product.

    2. Re:Anyone remember Matsushita's M2 console? by Anonymous Coward · · Score: 0

      "Sold for many years"? Not really. It was offered for a few years, but none sold. The M2 chipset was used in one or two arcade games (nothing you've ever heard of), otherwise it might as well not have existed.

      It sounded great - the OS was supposed to be very good. The 3DO guys were pretty sharp. Too bad Sony didn't buy the chipset, it would have been much nicer than the original Playstation.

    3. Re:Anyone remember Matsushita's M2 console? by Anonymous Coward · · Score: 0

      This isn't really offtopic. The M2 was originally going to be the succesor to the 3DO. It was supposed to be backward compatible with the old 3DO library, and for awhile there were rumors that 3DO owners could buy an M2 upgrade that would be cheaper than the M2 stand-alone console.

  9. Jaguar! by corebreech · · Score: 1, Insightful

    Not Apple Jaguar, but Atari Jaguar.

    That was a bitching console, but too difficult to code for.

    That said, it had Tempest 2000, for which the Jaguar version was simply breathtaking in places.

    Aliens vs. Predator was excellent too.

    1. Re:Jaguar! by enkidu · · Score: 1
      I actually recently went on ebay to buy a jaguar to play AvP and T2K. T2K still kicked ass, especially piped through my sound system ('awesome') and bigger screen TV ('yes! yes! yes!'). However, AvP had aged a bit and just wasn't as much fun. Anybody else wake up their roommate with shouts (screams?) after being ambushed by a bunch of aliens? I wonder where my old AvP maps are.

      I got more than my money's worth out of the Jaguar. It was a flop but if it had been easier to program, it might have had a chance of making money.

      --

      There is no trap so deadly as the trap you set for yourself
      -Raymond Chandler, The Long Goodbye
    2. Re:Jaguar! by corebreech · · Score: 1

      Forget the Aliens. I literally soiled myself when I first heard the Predator. AvP was cutting edge for its time in the use of ambient sound, and they had one part after killing off all the aliens where you'd be alone with nothing but the hum of the surrounding machinery, when all of the sudden out of nowhere the Predator whispers in your ear, "anytime".

      As for T2K, there are lessons in that game that game designers still don't understand.

      I might have to go on eBay myself.

    3. Re:Jaguar! by Anonymous Coward · · Score: 0

      "Not Apple Jaguar..."

      Apple Pippin, then? The 32-bit system that almost competed with 3DO to see which one would die faster... almost.

      Don't confuse this one with other dismal, but non-console, Apple failures like OpenDoc, Newton(maybe not quite dismal), or Lisa.

    4. Re:Jaguar! by Anonymous Coward · · Score: 0

      Ah, Pippen. The $1000 Mac console that couldn't run any Mac software. How did this ever come about?

      "Let's take the absolute slowest, worst game-playing computer, and make a console of it. Oh yeah, let's remove software compatibilty while we're at it!"

      Truly awful.

    5. Re:Jaguar! by Newtonian_p · · Score: 1

      Yes, I remember reading about it has a 66 MHz PowerPC 603 32-bit CPU, 6MB of RAM. I thought this thing never got released but then I found this page which says it was along with a few games. It even has a picture of the machine.

      --

      There are 2 kinds of people in this world: Those who write in decimal and those who don't

    6. Re:Jaguar! by Newtonian_p · · Score: 1

      Hey look, someone is selling one on on ebay here. Screenshots of the console are included.

      --

      There are 2 kinds of people in this world: Those who write in decimal and those who don't

    7. Re:Jaguar! by Anonymous Coward · · Score: 0

      IIRC, when the Pippen was finally released in the US, it was marketed as a WebTV-like box, not a game console.

    8. Re:Jaguar! by Araxen · · Score: 1

      T2K and AvP rocked. AvP was the first game that actually made me jump when a whorde aliends tried to kill me! Those 2 games alone made it worht having a Jag imo!

    9. Re:Jaguar! by enkidu · · Score: 1

      Oooh, forgot all about that. I guess it's the first scare that you remember, but yes, the predator was 10 times scarier, because there I was, thinking I'm a bad ass mo'fo, armed to the teeth when right next to me, I heard that whisper... Awesome! Forget the maps, I think I'll just fire it up.

      --

      There is no trap so deadly as the trap you set for yourself
      -Raymond Chandler, The Long Goodbye
  10. What ? No Odessy ?! by HealYourChurchWebSit · · Score: 4, Interesting



    Perhaps I'm just showing my age, but perhaps a paragraph or two on the the Magnavox Odyssey and it's betaMax-like demise may be just the history we need so later failures learn the lesson before trying and dying on the lonely shelves of stores and warehouses.

    --
    --- have you healed your church website?
    1. Re:What ? No Odessy ?! by Dark+Paladin · · Score: 1

      Really? I remember having an Odyssey as a child, and rather enjoyed it. Granted, I was only 5, and my parents didn't get me any other console my entire life, and it wasn't until I was 25 I started buying consoles (and totally fell in love with them....)

      But I rather enjoyed the games at the time. Granted, they were pretty much clones of other games (Space Invaders, racing, etc), but I liked it.

    2. Re:What ? No Odessy ?! by freeweed · · Score: 1

      The Odyssey was one of the most popular gaming systems for 5 years, until Atari released its VCS.

      It was also the very first home gaming system, so no matter how many units it sold, it launched an entire industry - kinda hard to call that a failure. Comparing it to the Betamax implies that there was any real competition when it was on the market - which there wasn't.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    3. Re:What ? No Odessy ?! by sharkey · · Score: 1

      You're kidding, right? The kids who had the Odyssey were the most popular on our block, until we got the Odyssey2, which blew it away.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  11. Sega 32X by superspoon · · Score: 1, Offtopic

    I actualy know somebody that has the sega 32x. I've played with it before, and I think it's quite good, I really don't see why it failed.

    --


    YarrRrr
    1. Re:Sega 32X by Anonymous Coward · · Score: 0

      Read the article, maybe that will help!?

    2. Re:Sega 32X by Joseph+Wharton · · Score: 1

      When Sega released the 32X, the Saturn was less than a year away. Most developers and gamers just waited for the Saturn.

      --
      Quality or Quantity, don't tell me they're the same.
    3. Re:Sega 32X by Anonymous Coward · · Score: 0

      It certainly failed commercially speaking...

    4. Re:Sega 32X by Techiegeeks · · Score: 1

      I had the Sega 32X. The only cool game for it was Doom. It was actually pretty good. I also had Star Wars, that sucked ass. But it was a huge waste of money. I'm just glad I had an ex-girlfriend buy it for me :).

    5. Re:Sega 32X by JebusIsLord · · Score: 1

      It had the same 2 processors borrowed from saturn development, but they ran at a slower clockspeed and were limited by the slow interface to the genesis' system ram and limited color palatte. With the full saturn coming soon, no one wanted to develop for or for that matter save their allowance for what seemed like a money grab.

      --
      Jeremy
    6. Re:Sega 32X by vistic · · Score: 1

      I have a Genesis with both a 32X and a Sega CD added on to it (it sucks because it uses up THREE FULL SIZE AC adapters). I'm probably one of a very very few people in the world who can play the 32X enhanced version of the Sega CD game Fahrenheit.

      On the other hand the 32X really does kind of suck. The only game I play on it really is Mortal Kombat II. I think the one thing it was most missing was a full Sonic game. I do have Knuckles Chaotix for it though. The problem is that the levels suck, and once you get used to the controls it takes all of about ten minutes to beat the entire game on your first try. Oh, and I hate the announcer at the beginning when I start up Virtua Racing ("Virtuuuuuuuu-uh raciiiiiiing-UH!")

      One thing I wonder about my Sega CD/Genesis/32X (SegaCD in particular): what ever happened to the FMV game publisher "Digital Pictures"? I loved their little logo at the beginning of all the games.

    7. Re:Sega 32X by xjerky · · Score: 1

      I'm probably even rarer than you - I have the Sega CDX (The portable Genesis/Sega CD unit) with the 32x on it. It looked like a mushroom since the 32x was wider than the CDx. And the only games I had was Virtua Racing, MK2 (actually the best console version of all, and Corpse Killer, one of the few 32x Sega CD games).

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    8. Re:Sega 32X by vistic · · Score: 1

      I remember I rented a Sega CDX from Blockbuster to try it out before actually getting the SegaCD add-on. They're cool. I kind of want to use one as my regular portable CD player.

      But how do you fit the 32X on top of the CDX? I remember the 32X manual having a special note in regards to using it with a CDX and I thought that either you couldn't use it or else you had to get a special atachment thingy.

      As I recall, the 32X unit by itself fit the later revision Genesis, and it came with a special ring thing to make it fit the original Genesis... since their circles on top were different sizes.

    9. Re:Sega 32X by xjerky · · Score: 1

      Heh....yes, the manual says that you can't use it with the CDX - but what they really mean is that the combo didn't have the proper shielding to acheive FCC approval. And the "special attachment" never materialized. you just had to remove the special ring and it attached fine - though again the combo did look rather ugly. I never noticed any television or radio interference while using it though. Who knows, perhaps I kept annoying my neighbors! :)

      And I was actually crazy enough to use the CDX as my portable CD player! It was 1994, I was still in college, and I was flat broke. And after spending $400 in this sucker (oh, wait - *I* was the sucker) I had to make due. I bought a large portable CD carrying case with a strap to hold it. Kinda worked out well, even if I did confuse people that saw me using it. The headphone jack broke in it after a while, leaving me to use the line-out headphone, which the volume control did not control. But I still have it. I should sell it now that the windows emulator Gens plays all of my SegaCD games pefectly.

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
    10. Re:Sega 32X by vistic · · Score: 1

      Hmmm... last time I tried my SegaCD games with Gens, it didn't work. Maybe it's my CD drive.

      Oh well... right after I posted that comment though I thought of another more obscure Genesis add-on that I had: The Power Base Adapter!

      I'm pretty sure it only fit the original model Genesis since it wrapped around the back and screwed in. But it was an adpater for the Genesis so that you could play Sega Master System games. It even had a card slot. I remember though it didn't like working with some games. As I recall, this had something to do with using a Genesis controller with it instead of an older Master System controller.

      I got rid of that though when I got an actual Master System.

    11. Re:Sega 32X by xjerky · · Score: 1

      RE: Gens

      I hope you downloaded ATAPI drivers for your CD-ROM. Gens wont work without it. It took me awile before I actually read the manual to find that out.
      And I've run SonicCD, EccoCD, Sega Classics, and even a few bin files of other SegaCD games. All worked like a charm.

      --
      A sentence you'll never see on an Internet discussion board: "You know what? You're right."
  12. Virtual Boy by proj_2501 · · Score: 4, Insightful

    I think the Virtual Boy's biggest flaw was that you had to mess up your neck to play it. A strap to attach it to your head would probably have worked better, and you could have played it in bed.

    Some decent software and polygons instead of wireframes would have been nice too.

  13. My own Dismal Console Failure by Big+Mark · · Score: 3, Funny

    I could never get the infinite lives cheat on Sonic 3 to work on the Sega MegaDrive.

    My childhood... RUINED!

    -Mark

    1. Re:My own Dismal Console Failure by the_mad_poster · · Score: 1

      Megadrive?

      Well duh! You had to put the cheat in in JAPANESE then!

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    2. Re:My own Dismal Console Failure by Anonymous Coward · · Score: 0

      ...or in english, swedish, italian, spanish, hindi, bulgarian, finnish etc. etc.

      It was called Genesis _only_ in america.

    3. Re:My own Dismal Console Failure by tgrotvedt · · Score: 1
      I remember that cheat. I had the same problem. I was so envious of the bastards with 3rd party rapid-fire controls where they could do that stuff. If I remember correctly, the same cheat (performed at start-up) also made the player "Super Sonic" the entire time. And before I forget, who actually ever got more than one or two of those blasted chaos emeralds??

      The memories are flooding back, that was such a fun game.

      --
      What makes a man want to be a mouse? (Python's Flying Circus)
    4. Re:My own Dismal Console Failure by El+Panda+Grande · · Score: 1

      yeah..I couldn't get that one to work very well either..but I had a genesis. I sat down for an hour once, and never got it to work. So I just beat the game

  14. A couple of omissions... by Anonymous Coward · · Score: 5, Informative

    There was a Konami console I seem to remember that never made it past prototype. but was hyped beyond all belief with a power chair, foot controls etc.

    The Commodore CDTV and Philips CDI were CD-ROM-based interactive players that popped up in the early 90s - both failed pretty badly, although the CDTV morphed into the CD32 which was mildly successful... before Commodore bit the dust.

    I also seem to remember a C64-based console, and one by Amstrad called the GX4000, which was rubbish. Even the first wave of Neo-Geo boxes died a horrible death rather quickly, but I think that was down to price...

    1. Re:A couple of omissions... by Anonymous Coward · · Score: 5, Interesting

      I also seem to remember a C64-based console

      Indeed you do, and it was called the C64GS. You can read about it (and a whole host of other old consoles and computers) here.

      There was essentially no point in buying a C64GS since it did nothing that an ordinary C64 couldn't do, and the GS didn't have a datasette port either, which cut out the vast amount of cassette-based games already available.

    2. Re:A couple of omissions... by Anonymous Coward · · Score: 0

      Somebody mod this up - the link is great...

      I mean, you want obscure consoles? WTF is a Loopy My Seal Console!!?

    3. Re:A couple of omissions... by Sycraft-fu · · Score: 1

      thing is though teh Neo Geo failed as a home unit, it was over all a success because of the arcade. you have to realise it was identicle hardware and software, the games just checked to see which they were running on and configured themselves accordingly.

      You still find Neo Geo units in the arcade, and new games were released till 2001 at least. Thus, though the home unit failed, the platform did well over all.

    4. Re:A couple of omissions... by Anonymous Coward · · Score: 0

      The CD-I was one of the few non-Nintendo systems to have Nintendo licenses on it. Zelda games, I believe. Also probably the only CD-based Nintendo license games ever...

    5. Re:A couple of omissions... by rsilvergun · · Score: 1

      It's not a konami console your thinking of, it's the konix game console. Check out:

      http://consoledatabase.retrofaction.com/consolei nfo/konixmultisystem/

      It was made by epyx (makers of the Atari Lynx and the best/most indestructibe joysticks ever).

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    6. Re:A couple of omissions... by NomNet · · Score: 1
      There was a Konami console I seem to remember that never made it past prototype. but was hyped beyond all belief with a power chair, foot controls etc.

      You are remembering the Konix Multisystem

      http://www.google.co.uk/search?q=konix+multisystem

  15. Sorry to troll, but.. by XaXXon · · Score: 1, Funny

    I still can't speak the word "Saturn" (hahahahahahahahaha) and keep a straight face.

    I had a friend who plunked down 400 college-dollars (those of you who have been poor college students and then gotten good-paying jobs understand the difference here) for one of these things and ended up buying only a few games, and even those were pretty much junk. The PlayStation was such a better system.

    Okay.. now someone reply to this and give me some sob story about how the Saturn was supposed to be a 2D system that was hacked at the last second to try and do some 3D..

    Meanwhile, I'll be laughing..

    1. Re:Sorry to troll, but.. by mrseigen · · Score: 5, Insightful

      Some of the import stuff wasn't bad, but I think the major reason why it died was because it was hard to code for, AFAIK.

    2. Re:Sorry to troll, but.. by EpsCylonB · · Score: 2, Interesting

      There is a great article in this month's edge magazine (in the UK) that goes through the history of the Saturn. You are indeed right, it was modified at the last minute to try and handle 3D as well, as with all these things tho ultimately you can put it down to bad management.

      Bear in mind that the Saturn was incredibly popular in Japan where 2D games (mainly fighting games like Street fighter 2) continued to be extremely popular long after the 3D revolution took over the west. The edge article also talks about it's apeal to the retrogaming community now.

    3. Re:Sorry to troll, but.. by ille_pugil · · Score: 2, Insightful

      something along the lines of 7 different processors, and smp support made its programming a nightmare. (At least that's what I've read when rummaging around for programming docs).

      --
      This message brought to you by: 0xf00fc7c8
    4. Re:Sorry to troll, but.. by Eamon+C · · Score: 1

      Between NiGHTS and the Panzer Dragoon series[1], I'm actually tempted to pick up a used one. Graphically, they certainly weren't ground breaking, but the gameplay was phenomenal. Saturns are now a tiny fraction of $400, and buying one is the only way to play these great games...unless Satourne gets a lot better very soon.

      [1] I never played Panzer Dragoon Saga, an RPG, but it is supposedly quite good.

    5. Re:Sorry to troll, but.. by psychogentoo · · Score: 1, Troll

      troll? guess this post may be one too (mod me down if you must)

      anywho, about the only good game that was released in the US for the Saturn was VirtuaFighter.

      Of course, there were tons of games that weren't released here in the states was only available in Japan or if you had a mod chip and had a source for import games.

      I could careless how much processing power a console has, if there is no good software to back it up (or lack distribution or translation) then the console is doomed to die.

      This is the reason why I'm still contemplating buying an X-box.

    6. Re:Sorry to troll, but.. by 4minus0 · · Score: 1

      Hey, I was a poor college student that did that!

      My roomate and I split the cost on a Saturn and a couple games. It sucked friends, it sucked.
      Years later when I was in a used video game store, I saw some Saturn games and remarked that I had one and it was a turdball. The guy behind the counter was appalled! You would have thought I called the guy's mom a bitch. Anyways, we had a long discussion about the Saturn and his take was that:

      1. Poor marketing
      2. Cast-iron son of a bitch to code for
      were the two things that brought down the Saturn.

      Still doesn't give me and my roomate back all the Ramen Noodle meals we missed by buying that turd.

      --
      You've got an easy breezy wind at your back...most of the time.
    7. Re:Sorry to troll, but.. by nomadic · · Score: 1

      I had gotten a Saturn, then a few years later grabbed a PS when they lowered the price. I was surprised at how much better the Saturn's graphics were than the PS; best example is VF2. No PS game then or even later could compare.

    8. Re:Sorry to troll, but.. by pr0nbot · · Score: 1

      There's a good history of the Saturn and why it failed in this month's Edge magazine. Amongst other things (being expensive etc), it was a dual-CPU system (two Hitachi CPUs) that was hard to code for, and there weren't enough Saturn coders of a high enough calibre to write good for it. Also, FWIW Saturn apparently sold very well in Japan.

      I never had one, my dodo was Dreamcast. But Rez made it all worthwhile...

    9. Re:Sorry to troll, but.. by Anonymous Coward · · Score: 0

      I picked one up for £10 ($16?) in the UK, with 2 games and a light gun which I can use on my Playstation as well... bargain! :o)

    10. Re:Sorry to troll, but.. by Anonymous Coward · · Score: 0

      The problem was, it wasn't 'SMP' it was 'AMP' the two SH-2s ran at 28.6 and 26.8Mhz (reportedly to reduce the risk of deadlocks, since there was little in the way of mutex support), then the rest were a mixed bag of different CPUs, a 68k here (originally, the saturn was supposed to be genesis/megadrive compatible in a way similar to how the genesis/megadrive was SMS compatible - ie, the 68k could run the gen/md game code, and a SH-2 could emulate the Z80 for sound, but for some reason, near the end of the project, the feature was dropped - early dev kits still had the genesis-compatible cartridge slot, and used it for the connection to the host adapter), a dsp there. To make full use of the system, a development team needed to be well trained in several different assembler environments. Plus, the debug rig used the second SH-2, so to debug a dual-SH2 title, you had to do it the 'hacker' way - printf the value of variables back to the host.

      Overall, not a nice system to develop for. It was also lagging behind the playstation in terms of hardware capabilities, it had no real 3D support, if you wanted a 3D game, you had to write a software 3D engine yourself, although you could make use of the skewed sprites (sprites that were arbitarily stretched at the corners) features if you could restrict yourself to 1 VDP (and hence only low-res). It had no real 'true color' or 'hi-color' mode, its highest bpp mode was 12bits, 4096 colors, to get more you had to mess with parallex planes with their own palettes. There were many other examples of really bizarre design choices, like the lack of symmetry in the VDPs, half of the features was on one, the other half on the other, not really a problem, except that each VDP could only access half of the 1.5MB of VRAM, so to do hi-res games, you had to use the common set of features of the two VDPs.

      That games like VF2, Daytona and Sega Rally made excellant use of the hardware is more of a testament to Sega's AM teams abilities to program, than it was to the hardware itself.

    11. Re:Sorry to troll, but.. by fureimu · · Score: 1

      Actually I believe that's partially wrong - the Saturn was designed to handle 3D from the beginning, it's just that they added a second VPU or whatever they called at the last minute to make it compete better with the upcoming Playstation.

    12. Re:Sorry to troll, but.. by Apathetic1 · · Score: 1

      See if you can pick a used one up cheap - it's the cheapest CD+G player you can find (that's Karaeoke CDs if you don't know). The next cheapest machine is about $500. My dad picked one up for $40 at the local used gaming store.

      --

      My username does not make me Apathetic. It's irony, get it?

    13. Re:Sorry to troll, but.. by Decimal · · Score: 1

      There is a great article in this month's edge magazine (in the UK) that goes through the history of the Saturn. You are indeed right, it was modified at the last minute to try and handle 3D as well, as with all these things tho ultimately you can put it down to bad management.

      Not only modified at the last minute, but the last minute came way early! A "preview" release of the Saturn happened in April, surprising even developers. There weren't enough games ready for the system, and this made it a major disaster. Just like the SegaCD, about 7 months too early to be a success.

      --

      Remember "Bring 'em on"? *sigh
  16. Wow... by La+Temperanza · · Score: 3, Interesting

    Impressive NEC managed avoided a mention here (except indirectly, within the Pioneer LaserActive. I guess the PC-FX was excluded because it never made it to our shores, but what about the SuperGrafx? There was also that PC Engine laptop which I believe weighed 20 pounds and sold for $15,000.

    --

    --
    est modus in rebus
    1. Re:Wow... by Nick+of+NSTime · · Score: 2, Informative
      That's the PC Engine LT. It didn't weigh 20 pounds, and it cost around $800. Here's a pic.

      Also, the SuperGrafx was never released domestically. It had six games (seven if you count the hybrid). The console sold for around $400 and the games were about 9800 yen ($110 at the time).

      The PC-FX was essentially an NEC PC converted into a gaming console.

    2. Re:Wow... by Chris+Canfield · · Score: 1

      The SuperGraphics was actually one of the coolest game systems released. I can't seem to track down all 6 games it played (exclusively), but I remember better than arcade perfect renditions of Ghouls 'n Ghosts, 1941, Darius... and several other very, very well done games. A system cannot be considered a total bomb if it has wonderful games for it... Like the Sega CD or the Lynx. The SuperGrafx failed in part because the TurboDuo was doing so well in Japan where it was released that the demand for a new NEC system was low. Odd thing that, the Japanese are willing to upgrade older systems through attachments but the rest of the world will only replace older hardware.

      The TurboDuo does deserve dishonorable mention as the only system so badly marketed as to try and sell itself in the US with a version of "Camp California." But the rest of NEC's line had lots and lots of good games. Y's I and II? Loom? Lords of Thunder? Classics.

      I still have the NEC US promotional "Power Up!!!" video. It's hilarious. Lots of shots of hyperactive, sugar riddled, pasty white 6 year olds mashing randomly on controllers while a deep-throated announcer invites you to "Power Up!" to "Camp California, Dude!" Just the thing to sell a system to self-conscious teenagers.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    3. Re:Wow... by La+Temperanza · · Score: 1

      Well, if a system with some great games for it isn't a complete bomb, the 3DO doesn't really belong on it either. Even if most of said great games were ports...

      --

      --
      est modus in rebus
  17. Lest weforget... by bjohn · · Score: 5, Insightful

    The Article appears to pick on only a few of the more notable failures, but what about all the hyped, yet still-born console failures?

    They neglected to mention Apple/Bandai's much lauded Pippin, the Atari Jaguar, and the mighty Indrema...

    Perhaps they can return to this topic in six months and include the mysterious "Phantom."

    1. Re:Lest weforget... by Saige · · Score: 1

      The article specifically mentioned that none of the Atari consoles would be included because they had potential.

      The Jaguar wasn't a spectacular failure at all - it didn't have the ridiculous price of the Halcyon or 3DO, and wasn't a screwy concept like the 32X or Virtual Boy. It was just a flop due to poor managment, lack of dev tools, mostly bad in-house games, and bad third party support.

      The console itself wasn't a bad idea, thus it didn't qualify for the list.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Lest weforget... by Teese · · Score: 2, Interesting

      The pippen! Ruggedized ADB ports, 6 megs of ram! a slimmed down macos that only had one game that I've ever heard of (Marathon!! I loved that game).

      The specs for the pippen are available at this site

      ah yes those heady days where apple was so distracted by any little ... oooh! a shiny penny!

      --
      "I'm a Genius!"*


      *Not an actual Genius
    3. Re:Lest weforget... by cabra771 · · Score: 1

      Dammit Teese, Get back to work

      --

      -my other sig is your mom
    4. Re:Lest weforget... by Exitthree · · Score: 1

      If you go to pippen.apple.com it says the server hosting that page has been replaced to better serve you. I'm inclined to believe them. :)

    5. Re:Lest weforget... by ODD97 · · Score: 1

      I'm glad you brought those up. The Apple/Bandai Pippin was a great console, but apparently no one coded for it. I love this article, because I find failed consoles so intriguing. Not the actual hardware, not the games. Just the names. My servers are named Bandai, Pippin, Jaguar, NeoGeo and Saturn.

      --
      The emperor is naked.
    6. Re:Lest weforget... by andrewski · · Score: 1

      Pippin also had a Legend of Zelda game as well. It blew chunks.

    7. Re:Lest weforget... by Anonymous Coward · · Score: 0

      Dude, I work for the guy who was negotiating the deal that would have brought the Pippin stateside. He still swears that it would have been a huge success. He has one in this office, it's a nifty little product, interesting idea especially for those days. But I kinda doubt it would have been successful.

      Marquis Mark

  18. No one mentioned... by kccricket · · Score: 1

    Commodore Amiga CD-32, anyone?

    Loved that thing. Brutal Football was the best game made for it.

    --
    * chirp * chirp *
    1. Re:No one mentioned... by Kenja · · Score: 1

      Come on. The CD-32 has Psyco Killer, one of hte best games ever. It is from there that we get the quote "eat my Nikes puck" said in a think british acent. Hell, that one game alone was worth the price.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  19. 3d0 by Anonymous Coward · · Score: 0

    Wasn't the 3D0 the home gaming system that had memory cards you could take to the arcade? I remember arcade machines that accepted these cards that did something but the details are fuzzy. I always thought the idea was cool but I think the home system was ungodly expensive.

    now to look for my slashdot user/pass

    1. Re:3d0 by Squarewav · · Score: 1

      Your thinking of the neogeo, basicly arcade hardware in the form of a console, the mem cards were swapable with the arcade, but with the huge price for the games 200$ most people never got one, not to mention if you paid 200$ for a game why the hell would you play it at the arcade, unless your just tring the mem cards out

  20. SEGA MEGA-CD by Cheesy+Fool · · Score: 1

    Don't forget that useless expensive upgrade. Most of the games were really grainy FMV where you occasionally got to do something in the game.

    (and how could they have left out the multiplayer mode in Golden Axe?)

    --

    Hail to the king, baby!
    1. Re:SEGA MEGA-CD by Maul · · Score: 4, Interesting

      You'd be right, except for the fact that there were actually quite a few REALLY GOOD GAMES that came out for the Mega CD / Sega CD system. These include Lunar, Lunar 2, Shining Force CD, Sonic CD, and a few others.

      It could have been a force to reckon with in the US if Sega had stayed away from the crappy FMV games, and Sony hadn't sabotoged it with the crappy "Make My Video" (or something like that) series. Sony used the Sega CD as an "experimental" platform. Sony was developing the Playstation at the same time they were releasing HORRIBLE titles for the Sega CD. They learned that "FMV games" were not the way to go as far as software was concerned, and did so at Sega's expense.

      --

      "You spoony bard!" -Tellah

    2. Re:SEGA MEGA-CD by Squarewav · · Score: 1

      what realy killed the segaCD whas the fact that not only the FMV games corny whas that it could only disply like 52 colors, so that when you tried to play them you feal like your watching tv with a pair of broken rabit ears

    3. Re:SEGA MEGA-CD by vistic · · Score: 1

      I have a Genesis with both a 32X and a Sega CD added on to it (it sucks because it uses up THREE FULL SIZE AC adapters). I'm probably one of a very very few people in the world who can play the 32X enhanced version of the Sega CD game Fahrenheit.

      The Sega CD is still my most often played system. I have a lot of great games for it that I love.

      One thing I wonder about my Sega CD/Genesis/32X: what ever happened to the FMV game publisher "Digital Pictures"? They made like 90% of all the games I own for that system!

      Anyone know what happened to them?

  21. Stupid business model by Zeinfeld · · Score: 5, Interesting
    The really big problem in this space is the stupid business model of razor and blades. People won't pay an economic price for the console so they are sold below cost but tricked out so the vendor can recoup their costs selling overpriced games.

    So anyone trying to sell a really innovative platform is going to end up charging way more than the market will bear.

    BTW $2K is not too much in principle for a games system. I know plenty of people with MUCH more expensive systems. Mine cost $5K, only they are called PCs, not consoles. Mind you these days it would take a lot of dedication to go above $2K for a desktop machine. It took some doing to spend $5K two years ago. I paid $400 for the upgrade to my Son's machine a few months ago and he basically got a new machine with almost the same spec as mine.

    When is Lara Croft comming out, thats what I want to know.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
    1. Re:Stupid business model by neurostar · · Score: 3, Funny

      ...Mine cost $5K, only they are called PCs...

      $5k!! I hope your processor has gold connectors on it or something!

      ... Wait!

      Damn.

    2. Re:Stupid business model by Anonymous Coward · · Score: 0

      >When is Lara Croft comming out, thats what I
      >want to know.

      Damn! I didn't know she "played for the other team".

    3. Re:Stupid business model by Anonymous Coward · · Score: 0

      >When is Lara Croft comming out, thats what I
      >want to know.

      Damn! I didn't know she "played for the wrong team".

    4. Re:Stupid business model by A55M0NKEY · · Score: 1

      Just think, if you took that 5K and spent 1K of it to buy yourself a new pc every year, for four aout of the next five years you would have a faster computer than you do now.

      --

      Eat at Joe's.

    5. Re:Stupid business model by phutureboy · · Score: 2, Funny

      $5k!! I hope your processor has gold connectors on it or something!

      Nah, but it has a wing on the back and one of those mufflers that goes 'Bzzzzzwwweeeeeeeee'.

    6. Re:Stupid business model by Rinikusu · · Score: 2, Informative

      Well, last I checked, Nintendo makes money on the GameCube.. And I'm sure volume and manufacturing advances have reduced the loss (if any) on the PS2.

      --
      If you were me, you'd be good lookin'. - six string samurai
    7. Re:Stupid business model by Sycraft-fu · · Score: 0, Offtopic

      I think the problem is that those consoles, and all consoles so far, are limited use devices. all they do is play games. A PC will do, well, pretty much anything. I play games on mine but it's also a full featured digital audio workstaion, midi controller and synthesizer, does great for both surfing the web and webdesign, let's me write papers and do spreadsheets, and so on. Pretty much, it does everything I need. Even to this day there is no console with even 10% of the flexability.

      That changes what people are willing to pay.

    8. Re:Stupid business model by Chris+Canfield · · Score: 4, Insightful
      The really big problem in this space is the stupid business model of razor and blades. People won't pay an economic price for the console so they are sold below cost but tricked out so the vendor can recoup their costs selling overpriced games.

      So anyone trying to sell a really innovative platform is going to end up charging way more than the market will bear.

      I don't follow you here. Gillette gives away razor handles which cost them very little and yolk consumers to the tune of nearly $1 per blade (for dual-bladed designs), a full 100% markup above blades without handles.

      Sony, Nintendo, et.al make hardware that they sell for little or no profit, but that they make back $5 licencing fee per game released. That brings a $45 dollar game to $50 dollars, or a markup of %10. Successful consoles are also self-subsidizing, as over their lifespan they transition from being loss-leaders to profitable items in and of themselves.

      I don't see why you would say that anyone selling an innovative platform will do so at above what the market can bear, with the implication that they wouldn't be tricking the consumer into buying overpriced games? The PC market continues to exist, and despite a glut of options PC market prices aren't significantly lower than Console prices. They actually have a significantly higher TCO, if you factor the difference in price between the two platforms across the number of games for the platform you have purchased (On average, 10 for a console). 2,000 is too much for a console box. After the cost of the television, audio system, et.al, it isn't bad, but even computers are multi-purpose items. If you buy 20 games for a $2,000 system at $50 each, you have still spent $150 dollars per game. Those are NeoGeo prices, the amazing system that didn't have a shot in heck because they had solid-state cartridges comparable in size to CD's... in 92. You cannot sell a $2,000 gaming console, period. It wouldn't matter anyway, as the technology of that console would be within $400 reach in just 2 years after it was released. $2,000 is just too far up the curve to be worth it.

      Consoles do not have a stupid business model. They have a very intelligent and market-driven model. Pippin, 3D0, Indrema, Computers, and Cell-Phone makers have all tried different models, with varying degrees of success, but none as successful as this, the "razor blade" model.

      And so that you know, the glut of games for the 2600 which caused the horrible average quality and the great gaming crash of 83 was caused becase anyone who wanted to exploit gaming an the innocence of consumers could make a game for that system. From then on, Systems carried authentication chips which publishers had to not just buy access to, but had to submit their code for an extensive approval process. While there may be some pretty bad games released today, without this approval process it would be a wasteland of bad games.

      -C

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    9. Re:Stupid business model by Zeinfeld · · Score: 1
      Just think, if you took that 5K and spent 1K of it to buy yourself a new pc every year, for four aout of the next five years you would have a faster computer than you do now.

      Not really, the only reason I have had that box so long is that the speed is not gated on the cpu or memory anymore. I don't know what the bottleneck is but it certainly ain't memory - I have a full compliment, it does not seem to be the cpu cycles either.

      I think that we are now at the point where the main bottleneck is stupid programmers who have useless delay loops waiting for peripherals to sync.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
    10. Re:Stupid business model by Clock+Nova · · Score: 1
      From then on, Systems carried authentication chips which publishers had to not just buy access to, but had to submit their code for an extensive approval process.


      I don't know about that. Remember, there were a few games for the NEW that were not authorized by Nintendo. Tengen released some games, one of which was Gauntlet, that came in the funky, black cartridges, with no Nintendo seals or logos in sight, and a disclaimer that that said that the games were not officially appoved by Nintendo. I think that there had been an earlier, approved version of Gauntlet in the normal grey case, but something happened, and Tengen went rogue.

      And the Sega Genesis had a few similar games, as well. My favorite Genesis game of all time, Star Control, had a wierd cartridge design and was not officially approved.
      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  22. 3do by dimer0 · · Score: 1, Interesting

    I'm sorry, but the 3DO was an AWESOME gaming system. It was the first system I ever played that had a pretty decent fighting game backed by WHITE ZOMBIE.. No, not synth music - THE REAL STUFF. This amazed me.

    Return Fire was an awesome - awesome - awesome game as well. One of the best soundtracks I've ever heard in a game to date, and the strategy between 2 players in this game was amazing.

    There was also that game-show-ish "Twisted", I believe it was. The presentation in that was excellent.

    The 3DO was INNOVATIVE, not one of the biggest failures. Geeeze..

    The Heroes of Might and Magic Series (3DO) is a damn good PC game now.. They are a great software house as well.

    Long live Trip!

    1. Re:3do by 10Ghz · · Score: 4, Insightful
      The 3DO was INNOVATIVE, not one of the biggest failures. Geeeze.


      Maybe that's why it is one of the biggest failures? I mean, it had huge industry backing, the specs were impressive, the games looked GOOD, the media was all over it. It seemed that 3DO was about to take over entire console-business. And then... nothing happened. It just went away. It never got popular. With all those games, with all that money, with all that media-attention... Nothing.

      To me, that makes 3DO one huge failure.
      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    2. Re:3do by TheAwfulTruth · · Score: 1

      Did you not notice the price tag? THAT was it's failure. If had been all that AND $199... then who knows.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    3. Re:3do by Anonymous Coward · · Score: 0

      nobody buys it = commercial failure

    4. Re:3do by Anonvmous+Coward · · Score: 1

      The 3DO did have a pretty decent collection of games, despite what the author says. I don't think he ever actually had one. I did. I got one for $250 and never regretted it.

      I can't believe they compared the 3DO to the 32X or the Virtual Boy. Niether the 32X nor the VB had a decent library or an interested customer base. The 3DO did have a following and had a respectable library of games. Further, the 3DO had a different style when it came to playing games that really ushered in the new generation of consoles like the Saturn or the Playstation.

      I'm not convinced that the author of this article really researched what happened with the 3DO.

    5. Re:3DO by weave · · Score: 1
      Road Rash on the 3D0 kicked ass, even if it was psuedo-3D, the game play ruled and the music was the best. I later got Road Rash for my N64 and it was gawd-awful horrible.

      The 3D0 also had the neatest Audio CD eye candy of the time too...

      My 3D0 is still in my game cabinet, along with my other failure consoles, Dreamcast and N64. Seems like everytime I buy a console, it fails.

      I think I'll go buy an X-box... :)

    6. Re:3do by Rayonic · · Score: 3, Insightful

      The Heroes of Might and Magic Series (3DO) is a damn good PC game now.. They are a great software house as well.

      3DO is a *HORRIBLE* software house. These are the people responsible for the Army Men franchise, remember. Also all those lousy Might and Magic spinoffs (Warriors, Legends). Plus they drove the main Might and Magic series into mediocrity after reviving it with 6/7.

      How they manage to maintain the excellent Heroes of Might and Magic series is beyond me, though I do notice that they shove out a lot of expansions for it.

      Actually, the "Army Men: Air Attack" sub-series isn't bad either. 3DO still isn't a good developer, though.

    7. Re:3DO by kisrael · · Score: 1

      I wish 3DO would return to their BattleTanx platform...I'm jonesing for a 4 player tank game on a modern platform (WDL thundertanks sucks... there's a cool new PS2 sleeper hit called "Seek and Destroy" that you can get for $10 new, but it's not 4 players alas)

      But anyway, I mostly wanted to say that calling the N64 a failure console is really stretching it. When you consider the number of amazing games for it, plus the fact that it actually sold pretty well... (not to mention all the other cool things it brought back, analog sticks and 4 controller ports...)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    8. Re:3do by Anonymous Coward · · Score: 0

      Ever since they stopped making games for their system, I would agree their games stink.

      However, a lot of the games they developed for the system were great. Captain Quazar (as mentioned in the article) and a title called Starfighter. And while Return Fire was a great game, I'm not sure 3DO developed it.

      Starfighter put one in the cockpit of a space ship, missions were both on land and in space. In the land missions, you could actually destroy the landscape with all of your weapons, which meant if you were assigned a difficult area to take out littered with SAMs, you could cut through a mountain with your lasers. It was a truly revolutionary game, and I have yet to see a game that allows for the environment to be totally destroyed like that game.

    9. Re:3do by Anonymous Coward · · Score: 0

      A cool thing I saw while looking for stuff to put in my MAME / misc emulation box:

      http://www.freedo.org

      This guy's working on an emulator for the 3do. Its not done yet, but from what Ive read while searching on it, it has promise.

      I think it would be cool to play these games on a PC and not need some non-existant expansion card to do so.

  23. The most interesting thing... by badasscat · · Score: 5, Informative

    The most interesting thing about this article is what was left out and why. As someone who's been around consoles since the 1970's and owns more than 40(!) of them to this day (including the modern ones), I have to say I actually agree with his methodology. The Jaguar and Saturn both had a good chance at success, the TG-16 was actually a huge success in Japan, and in fact most of the systems considered "failures" here really weren't, in most ways other than the financial. The systems spotlighted in this article were just dismal and atrocious in pretty much every way - I don't even give the same props for the conception of some of these as the author does. How could a $700 console like the 3DO ever sound plausible to anyone? SNK tried the same thing with the Neo Geo AES, though at least they realized their system would never be mass-market despite having a built-in library of great arcade games - 3DO thought they could crack that $700 niche in a huge way from the ground up with all-new games. Stupid business decision, as all of these consoles were.

    1. Re:The most interesting thing... by Torgo's+Pizza · · Score: 1
      The answer to your question about what was left and why is because the article isn't all that good. It's a great subject, but let's face it; all the author did was hop on Google and do a few searches on the more "interesting" ones.

      My biggest beef on articles such as this is that they just regurgitate the same articles over and over again. It reads like a high school term paper. No real insight here.

      Why not read Game Over, Phoenix: The Rise and Fall of Videogames or Johnny Wilson's illustrated guide to video games? These books (you know, the objects that have physical paper) have depth and actual interviews with the console creaters. Good articles are written with more effort than a day's worth of web surfing.

  24. Portents of doom... by Anonymous Coward · · Score: 1, Funny

    There is one event which is guaranteed to signify the destruction of a console as a viable platform -- Jeff Minter writes a game for it. Happened to the Jaguar, happened to the Nuon (an interesting recent stillborn console). And now he's in the process of writing a game for the Gamecube. Oh well. :)

    1. Re:Portents of doom... by Anonymous Coward · · Score: 0

      What the rubbery hell? What about Llamatron on the Amiga 500?

      Oh... shit, never mind.

  25. The Atari 5200 needs to be mentioned.... by woobieman29 · · Score: 3, Interesting

    first of all 'cause it sucked major ass, and secondly because Atari **COULD** have had sales rights to the Nintendo Entertainment System instead.

    Probably one of the biggest f-ups in the history of the electronic entertainment industry.

    --
    \/\/oobie
    1. Re:The Atari 5200 needs to be mentioned.... by badasscat · · Score: 3, Interesting

      " first of all 'cause it sucked major ass, and secondly because Atari **COULD** have had sales rights to the Nintendo Entertainment System instead."

      Except that those potential rights would have come in 1985, not 1983 (when the 5200 was released).

      In fact, the 5200 was not a failure in really any way. It was selling better than the Colecovision when the plug was pulled. It had some great games (mostly ports of Atari franchises from the arcade and 2600, enhanced for the 5200). It was a victim of the same crash of 1984 as everybody else.

      The 7800 is the system you're thinking of, though it was clearly even a better system than the 5200. It was just mis-timed and badly marketed. But it had just as reasonable a chance of success as any console - who would have predicted at that time that Nintendo would be this unstoppable juggernaut in the late 1980's? The smart money would all have bet on Atari to win in the end. They just didn't. Predicting these things is often a lot easier with hindsight.

    2. Re:The Atari 5200 needs to be mentioned.... by A55M0NKEY · · Score: 1

      I had a 5200 & all 8 games for it. JOUST RULED!! I had 2000000 points!!!

      --

      Eat at Joe's.

    3. Re:The Atari 5200 needs to be mentioned.... by Nick+of+NSTime · · Score: 2, Informative

      The Nintendo Entertainment System was released in Japan in 1983 as the Famicom.

    4. Re:The Atari 5200 needs to be mentioned.... by Yunzil · · Score: 1

      first of all 'cause it sucked major ass

      Nah, I had one, and it 0wned. I even (gasp!) liked the joysticks.

  26. Not to mention the random seizures by Anonymous Coward · · Score: 0

    All the stickers made me scared to play it for long.

  27. Oh man by Hatechall · · Score: 1

    I LOVED the Virtual Boy! (Please don't take that the wrong way)
    I played it first a few years ago at tennis camp in PA...I was hooked! I never understood why it did so horribly...Maybe the seizures and headaches casued by it was a factor...

  28. i own one too by rebelcool · · Score: 2, Interesting
    i never had the headache problem, but i do remember the instruction book recommending a gaming pause every 15 minutes. In fact, I recall at least one game that automatically paused after 20 minutes and told you to take a break.

    All in all, I dont think it was THAT bad. I kinda liked the little bugger. Sure the red on black was odd, but the effect was neat and it worked. The sound was pretty good too, since your ears were right by the speakers and it used true stereo sound with a fairly high sampling rate for the time.

    --

    -

  29. The Amstrad GX4000 by Ciderx · · Score: 0

    Easily the worst console ever. Terrible technology, rubbish games. All I remember about it though was that you needed to have tiny, tiny hands to play the thing - did anything ever have a smaller controller?

    1. Re:The Amstrad GX4000 by Anonymous+Hack · · Score: 1

      I've very surprised noone's mentioned this; i guess it's the US-centric crowd? The GX4000 was a MEGA failure. By the time Amstrad released their new CPC+ plus range (including GX4000) the world was well-and-truly done with 8-bit CPUs. The 286 was popular, i believe the 386 was emerging. Amiga was even reaching the end of its days, and Atari was more or less already dead. The SNES was 16-bit. Why oh why release a new range of computers and a console that still ran on Z80s, even with a hacked up color chip that could handle 4096 colors (aha! but only background shading, not sprites - wtf!) I don't know what crack Alan Sugar must've been smoking. Of course, then they released the PenPad, which was far more useful, and the REAL first PDA (not the Apple Newton like Slashdot likes to think). Now they're making all kinds of bizarre telephone/computer mixtures, which is pretty interesting. But i digress.

      The GX4000 had Switchblade, which was a fantastic game, even now. It had Burning Rubber, which wasn't too bad. I'm not sure what else... I don't think they were terrible games, just not technically up-to-date.

      --
      I got a sig so you would remember me.
  30. VirtualBoy by ZZ-Type · · Score: 3, Funny

    I bought a VirtualBoy along with several games a few years ago just to keep around. I'm a sort of fan of early 3D efforts and still have lots of old 3D comics and magazines with the red/blue glasses, and some of the early hologram efforts, ViewMasters, etc.)

    I have to say, that these days, my 8-year-old and his friends can't get enough of Mario Tennis, Virtual Baseball and other 3D games on the VirtualBoy, even though they all have the latest GameBoy Advance, GameCube, Playstation 2, X-Box, etc.

    There's still enjoyment to be had in the VirtualBoy. Plenty of units and games are up for grabs on eBay, too.

    --

    Those who forget the past are doomed to repeat it.
    Those who forget the past are doomed ... oh
  31. Sega Channel by finse · · Score: 2, Interesting

    Maybe this is off topic, but who here remembers the Sega Channel?
    I ditched more classes in high school then you could imagine, just so I could go to my buddy's place and game all day. Essentially, you downloaded ROMS off your cable TV feed. Sega was _really_ ahead of its time on this idea, to bad it didn't stick.

    --
    Paranoid tinfoil hat crowd say Y here, everyone else say N.
    1. Re:Sega Channel by Dibblah · · Score: 2, Interesting

      That wasn't new. The BBC did a few series (for the BBC B, etc) with a flashing microdot.

      You attached a big sucker to the corner of the screen, and it 'downloaded' the program. It was waay too cool at the time.

    2. Re:Sega Channel by Anonymous Coward · · Score: 0

      I was in the right place (East Lansing, at test city) at the right time (early '90's) with the right equipment (Sega Genesis) with the right amount of cash (money saved for graduate school.)

      Yet I didn't buy "The Sega Channel". I just never got around to it.

    3. Re:Sega Channel by Anonymous Coward · · Score: 0

      While I didn't own a sega, my friend did. His mother subscribed to the sega channel for his brothers. When I'd go over there, we'd play some games on there and some of their "beta" and "exclusive" games sucked and some of them were fun.
      I liked this one game that had a goofy song "Oy ooo! Oy ooo! Oy ooo!" -- can someone tell me what game that was cause I don't remember heh.

      Anyway, it was pretty good and for like $10/mo it wasnt bad (this was in minneapolis, mn).

    4. Re:Sega Channel by Anonymous Coward · · Score: 0
      ...then you could imagine... to bad it didn't stick...

      I think most of us are able to imagine how much you school you ditched.

  32. Sega Master System a failure?? by SystematicPsycho · · Score: 3, Interesting

    There is no way the Master System was a failure. When they came out everyone had one and there were more than 200 games for it. The Megadrive was no failure either and Sega still make good games for the arcade and other consoles.

    --
    Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
    1. Re:Sega Master System a failure?? by Anonymous Coward · · Score: 0
      Systematic Psycho: Slashdot's answer to the question nobody asked.

      Nowhere in the article on Shacknews does it state that the Sega Master System was a failure. Sure it deffinately wasn't as big as the Nintendo, but that hardly takes away from the success it had.

      You seem to have posed the question just so you could respond to your own troll. Silly me for falling for it as well.

    2. Re:Sega Master System a failure?? by Abcd1234 · · Score: 1

      Wrong... the article says, and I quote:

      "While the console space is littered with disappointments like the Sega Master System and the Jaguar"

      Forgot to read the article, eh?

    3. Re:Sega Master System a failure?? by Duds · · Score: 1

      In the UK, the master system lasted 1985-1995, in Brazil it still goes.

      Far to Americentric an article

    4. Re:Sega Master System a failure?? by SystematicPsycho · · Score: 1

      Yes troll, look before you leap (read the article before shooting your mouth off before you make an ass of yourself which you already have).

      --
      Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
  33. These kinds of posts crack me up. by DwarfGoanna · · Score: 4, Insightful
    This is just like any other platform bashing. Console, PC manufacturer, text editor =), whatever.


    I plunked down for the Saturn shortly after launch, and was very happy with it. NiGHTS, Panzer Dragoon, Virtua Fighter 2, Sega Rally, perfect translations of the Street Fighter games, I could go on and on. What's that? You didnt like/play those games? Maybe thats why you liked the PS better. Consoles then, and now, are about the games....duh.

    --

    "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

    1. Re:These kinds of posts crack me up. by Anonymous Coward · · Score: 0

      Note: the phrase "plunked down" is getting REALLY FUCKING ANNOYING.

      How about "paid?" Why does the act of payment have to be so fucking dramatic?

    2. Re:These kinds of posts crack me up. by croakur · · Score: 1

      You used to hang out on OMM, huh?

  34. looks like somebody else posted instructions by Anonymous Coward · · Score: 0

    sorry, here's another link

    1. Re:looks like somebody else posted instructions by Guido+del+Confuso · · Score: 1

      Yeah, kinda amusing though that the background image on that page gives you a headache as you try to read the directions.

  35. $2500? by timeOday · · Score: 1

    Okay, $2500 sounds like a lot for a game console. But *somebody* must be buying those $400 video cards for PCs. I'll bet alot of those go into $2500+ "gaming rigs." (Sure, those PCs can do other stuff too, but mostly no better than whatever computer they're replacing).

    1. Re:$2500? by pla · · Score: 3, Insightful

      But *somebody* must be buying those $400 video cards for PCs.

      The "hardest-core" gamers, yes. But even reading the first-run numbers expected for the GeForce FX, *only* the most serious of gamers will spring for that. And for most people, even that will serve as an upgrade, rather than the entire $2500 system all at once.

      I think the problem doesn't involve *no one* wanting to buy it, but *not enough* people. Perhaps the situation differed a bit 20 years ago, but today, any console with "only" a million units in the field after a year will fail miserably. Why? Not because the company can't pull *some* profit from the hard-core gamers who will pay almost anything for the best gear available. Rather, because very few 3rd party developers will sign on with them (for example, the Sega 32X the article mentioned - a decent product, with a reasonably large number of units sold, but Sega ended up having almost every title that ran on it as one of their own efforts).

    2. Re:$2500? by benzapp · · Score: 1

      Perhaps the situation differed a bit 20 years ago,

      Hell yeah they are different. ITs called inflation. $2500 20 years ago was a lot of money. Thats when the average salary was like $24,000 a year. Most cars were less than $10,000. That could actually cover a years rent for a studio apartment, rent stabalized, in manhattan.

      $2500 ain't shit now, but was several month's pay for most peope 20 years ago.

      $400 is a weeks pay for a kid working at a retail store.

      --
      I don't read or respond to AC posts
    3. Re:$2500? by Anonymous Coward · · Score: 0

      They'll all build for the huge system, the Playstation series currently, in a 10 to 1 ratio or more.

      It's like the PC vs. Mac games. It's better to have 10% of the PC market than 100% of the Mac. Only the hugest of games get ported to Mac, and that's a year or two later more often than not.

  36. better picture by eieken · · Score: 1

    hmmm what does that Halcyon really look like?

    Heres a good list of them outdated systems.. http://gamerland.com/games/systems.shtml and heres a better picture of a Halycon in case that Shacknews picture wasn't good enough for you.

    --
    Meet new people, and kill them.
  37. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  38. Best consoles?? by josh+crawley · · Score: 1

    All these consoles everybody's mentioning here are the consoles that I walked by thinking they're trash.

    This the the sequence of consoles that I thought were quality...

    Nintendo (tons and tons of games, many greats)
    Super Nintendo (Still tons of games, some of the best are in here)
    (skip N64 to...)
    Playstation (The start of true 3d games. Many sucked, but it was new stuff)
    PS2/Gameqube/eXbox (Who knows. I do computer games and such these days)

    1. Re:Best consoles?? by Anonymous Coward · · Score: 0

      Thanks for that insipid and semi-literate response!

  39. Colecovision by felonious · · Score: 1

    I don't see Colecovision on this list and was wondering how successful it was? I had one and it had some good games but I didn't know anyone else with one. For some reason the only games I can remember are Ladybug and Popeye and those were fun.

    This system couldn't have been that successful since it pretty much came and went and there wasn't a Colecovision 2. I think it also had those lame ass controllers that were part joystick part keyboard like the Atari 8500 or whatever the hell it was called.

    I can't believe I actually played pong at one time.

    --
    You aren't free to do anything, until you've lost everything.
    1. Re:Colecovision by RatBastard · · Score: 1

      ColecoVision was a HUGE success. It sold a lot of units. It was pretty much the first affordable in-home game console. Almost everyone I knew had one when I was in high school.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Colecovision by easyfrag · · Score: 3, Informative

      Actually Colecovision was a huge hit when it came out, especially considering that the Atari 2600 and Intellivision were already well entrenched by the time of its arrival. There was a Colecovision 2, it was called Adam and it was Coleco's attempt at a home computer. It died a horrible death partly due to the great Video Game crash of '84 and partly because it sucked. Coleco invested very heavily in the Adam project, the Adam is probably the biggest reason that Coleco no longer exists.

    3. Re:Colecovision by Anonymous Coward · · Score: 2, Interesting

      Colecovision is an interesting story.

      The game was definitely the "hit" of the time, as far from a failure as the 2600 or Nintendo ever were.

      The Coleco Adam, however, was a different story.

      It included a Colecovision for games, and it also had a tape drive (!!!) with SuperColeco games on it! These were games played thru the Colecovision but were better because tapes could have more than a cartridge could. (I remember a Dragon's Lair variation.)

      Anyway, that may have set the record for vaporware. There was a published pamphlet that listed dozens of games (Tunnels and Trolls, and Power Man or something similar, come to mind.) Almost none of them ever saw the tape drive of reality.

      I actually bought a floppy drive for that system later on. You haven't lived until you've copied cartridges onto floppy!

      Anyway, the Coleco Adam lost so much money for the Connecticut Leather Company that it absorbed the entire profits of Cabbage Patch Kids AND the company still went bankrupt!

      Their business model was "we make all the games", still the prevailing philosophy at the time. Atari 2600 3rd party games were still viewed by companies as something that should be prevented because hey! Those games were supposed to be your company's profits! Thus a lack of titles began to rear its ugly head in the death knell of a product.

    4. Re:Colecovision by phillymjs · · Score: 2, Interesting

      Colecovision was awesome and it was a runaway success, thanks to the superior graphics and (in large part) to Donkey Kong, the pack-in game. And how can you call the ONLY home system in the U.S. to EVER actually have company-sanctioned expansion modules available for its expansion module slot a failure? :-)

      My friends all had 2600s, but somehow they always showed up at MY house after school, once Christmas of 1982 passed.

      Coleco killed themselves with the ADAM. I have one (bought in the mid 90's on eBay just as a curiosity), and I think its main flaw was that it tried so hard to be a Serious Computer and a video game system at once, that it was impossible to do either thing really well. Coleco should have stuck with the Expansion Module 3 that was originally planned, which stored games on some sort of then-new 'wafer' that had enough space to allow games to have intermission scenes, and the ability to write to the media for the purpose of storing high scores.

      Looking back, it's hard to blame Coleco for switching their focus-- computers like the C64 were just coming into vogue at the time, and I suppose everyone thought that the one-trick-pony consoles would lose out to the more versatile computers.

      ~Philly

  40. Cost Seemed To Be the Reoccuring Theme by EXTomar · · Score: 1

    The failed systems featured all seem to have common feature: extra large price tags. People were just not willing to spend that amount of money for the "features" these machines gave.

    And its still true today. You can get the hotest hardware, the niftiest features, and the coolest designers all to collaborate on something but if it is priced out the interest of the common consumer its going to be a boat anchor or a bookend.

    Hopefully this will be a lesson for future console makers.

    1. Re:Cost Seemed To Be the Reoccuring Theme by pjt48108 · · Score: 1

      They also all tend to be on the bleeding edge for their times. Part of the price has to be due to the R&D and the hours of overtime for bleary-eyed engineers and programmers asked to throw in one last goody, etc. Another price aspect would be directly related to the console designs: consoles integrating oddball hardware (3D screen, nifty-keen motorized CD tray (it had to be cutting edge at SOME point!), etc.)

      So, avoiding high prices in the future might lead to everyone shipping the same features across the board, because the bean counters see the obvious solution to cost-cutting: no new features.

      While I never owned any of the failed systems mentioned, and always because of the cost, I do confess I lusted after every one of them, the wierder the features, the better.

      --
      Mmmmmm... Bold, yet refreshing!
    2. Re:Cost Seemed To Be the Reoccuring Theme by ulmanms · · Score: 1

      Isn't it already? As I recall, most major players take quite a loss on the hardware to sell games. Like razors & blades...

  41. Widespread by BryanL · · Score: 1

    I know a few people in the console industry and, believe me, failures are widespread. I know of three companies in the local area that are out of business. A couple of others have been bought out by bigger companies and they are not much more successful now. Companies do not like to admit how many games are started and then cancelled due to budget constraints, poor game design, or too high of expectations.

  42. Can't use Financial as metric by bstadil · · Score: 0, Troll
    fact most of the systems considered "failures" here really weren't, in most ways other than the financial

    If you use this as yardstick you will end up with Xbox topping the list.

    --
    Help fight continental drift.
  43. 3DO by prizzznecious · · Score: 1

    A friend of mine has a 3DO console, and it is awesome. If a system that much better than the competition were released now, I daresay it might have a fighting chance, but back then there was no market for "high-end" gaming systems of any sort.

    I'm surprised he didn't mention Jaguar. I remember that crap.

    --

    visit the hwky website for a lyrical genius infusion.
  44. Infinium is doomed... by sterno · · Score: 1

    The Infinium game console is doomed before it gets started. Given the current game console market, you have to make the hardware cheaper than what it cost to manufacture it. The only way to make money is to pump enough cash into manufacturing the systems and marketing them up front and make the money back later on licensing.

    They are going to be VERY hard pressed to make a console in the $200-300 price range that has a decent amount of power. Furthermore, even if they manage to pull off that magical feat, people have to actually buy them which comes down to marketing. Sony, Microsoft, and Nintendo already have a natural momentum in marketing because of both their history and their war chests.

    I'd love to see a console come onto the market that uses some of the ideas these guys are throwing out, but unless a big corporation backs it, it isn't going to happen.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Infinium is doomed... by felonious · · Score: 1

      Infinium is the epitome vaporware. Nothing comes close and nothing ever will.

      --
      You aren't free to do anything, until you've lost everything.
  45. Virtual Boy - Pong of 3D Systems by KalvinB · · Score: 3, Informative

    The Head Mounted Display Virtual Boy

    That was really what it needed: to be head mounted. And it wasn't difficult to do. Seperating the system from the display was impossible due to what I assume was the timing (when I extended the wires the mirrors couldn't sync up). Fortunatly there was enough unneccessary crap that could be removed to lessen the weight enough to make it wearable.

    I have many of the games and two systems (one is HMD now). I don't think console makers will take the plunge again though until little LCDs can display the quality of a full size LCD at a reasonable price.

    With dirt cheap little LCD monitors comming out I don't think it's too far off. It's really the next logical step. I think Nintendo just took it too soon.

    They should just have a dual video out for their next console and offer 3D glasses as an option. That would be nice. Trying to embed it all together is just a bad idea.

    Ben

    1. Re:Virtual Boy - Pong of 3D Systems by Anonymous Coward · · Score: 0

      The original Sega had 3D glasses accessory and it was pretty damn good.

    2. Re:Virtual Boy - Pong of 3D Systems by racerx509 · · Score: 1

      Virtual boy seemed like a good game at the time, but what annoyed me the most about it was that it missed the one game that the format would've been most successful at: First person shooters. A viewing eye system such as that is simply begging for a good FPS title. Where were they? I would've killed for a decent doom or wolfenstein title on that system even if the game were in black & red. Make it color & head mounted, and I'll buy one today!

      --
      13 year old white supremacists are shitty web designers.
    3. Re:Virtual Boy - Pong of 3D Systems by Edmund+Blackadder · · Score: 1

      If it was head mounted it would give you even worse head aches. Head aches are caused by un coordinated sensory input. If you move the head and the world in front of you does not move accordingly you get a headache.

      I really doubt virtual boy could have had the positioning hardware and the high speed software to make the image move with ever small move of the head. Thats why they made it stationary.

      Of course it still gave you headaches because you would still move around when playing. And the resolution probably did not help either.

    4. Re:Virtual Boy - Pong of 3D Systems by KalvinB · · Score: 1

      No you wouldn't.

      If you were actually interested in playing FPS games with a head mounted display you would already own a 3D headset and have it plugged into your PC. For a decent set it's only a few hundred dollars. Probably less than a company could reasonably be expected to release such a console for. Asking a company to produce the console and the glasses is like expecting companies to include a 27" TV with their current system for $200 or less.

      Red Alarm for the Virtual Boy was the only real FPS shooter for the system and it used wireframe because the system couldn't handle filled polygons well and with only a few shades of red it would have been horrible looking anyway. It's quite the experience playing it in actual 3D. With the HMD VB it was even better.

      The fact is that the technology has been available for years. I own a VictorMaxx Stuntmaster (unfortunatly it's old, doesn't work well and only has one screen anyway) and modified it to take any video input through an standard RCA jack. Playing UT with it is kinda cool but the underlit nature of FPSs on a screen that's dim as it is doesn't work out as well as it could.

      If you want HMD FPSs the tech is there. Just not in one package. It will probably be never or a very long time before it ever is again.

      I'd just like to see a console with dual video out to support 3rd party glasses. If the company comes out with it's own headset, oh goody. Maybe they can do it for cheaper.

      Ben

  46. I did... by Codex+The+Sloth · · Score: 1

    I rented one from a blockbuster for a weekend when it came out. Even now, thinking of it after all these years, I can still remmeber the searing head pain...

    Anything with a label on it telling you it will give you a headache in 20 minutes has to be a failure. Plus the 3 games developed for it sucked ass.

    --
    I am not a number! I am a man! And don't you ... oh wait, I'm #93427. Ha ha! In your face #93428!
    1. Re:I did... by MBCook · · Score: 3, Informative
      Plus the 3 games developed for it sucked ass.

      Wrong. I own two of these things and they are actually quite nice. There were a decent number of games. Here is a few of them:

      • Wario Land - This game was reason enough to own the system. It was fantastic. It played just like a Mario game, but hat little twists here and there. Nintendo has continued the franchise, and the other games have been good too. But if you ever get the chance, play this game.
      • Mario's Tennis - This was a great tennis game. The 3D effect worked great. I could play this game for hours. It was alot like Mario's Tennis for the N64 (in what it looked like, sorta) and played something like that (the N64 game was more refied, it wasn't a port or anything, it was a new game with the same old name). Loved this game.
      • 3D Tetris - This was actually pretty good. Nothing like "normal" tetris, but a good puzzel game none the less.
      • Water World - He he he. I never played this, I just had to mention it. Of course, we all know this is the real reason the system failed. It was a conspiracy. It was I tell you! Bwhahahahahahahahahhahahaha.
      • Red Alarm - If I remember correctly, this game was alot like Descent. I never played it, but I think it was good.
      • Mario Clash - Alot like the origional Mario Brothers, this was another great game. The 3D effect worked very well here too.
      • Galactic Pinball - A great pinball game. The 3D worked quite well, even if it was gimmicky for a pinball game.
      • Others - There were other games. Before the system was canceled, an FZero like game was announced, along with screenshots, that looked great. I would have bought it, but it was never released. Also, if that had ported (or made a new) StarFox for the system, I think that would have helped it alot. StarFox would have worked so well in true 3D.
      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:I did... by Anonymous Coward · · Score: 0

      Waterworld isn't bad - It is a clone of the old arcade classic "Rip Off". As a kid who hung out at 7-Eleven just to play Asteroids and Rip Off, I appreciate good gameplay. The VB Waterworld used boats from the movie and the floating island base instead of triangles, but otherwise was just like Rip Off.

    3. Re:I did... by Newtonian_p · · Score: 1

      I played Red Alarm. It was pretty neat. It was a 3D space shooter a bit like StarFox but with wireframe polygones.

      I found this type of use of stereoscopic 3D way better than all the other games you mentionned wich looked like 2D paper cut-outs placed at varying distances from you.

      --

      There are 2 kinds of people in this world: Those who write in decimal and those who don't

    4. Re:I did... by Chris+Canfield · · Score: 1
      In addition to the ones you mentioned there was also Teleroboxer, a truly AAA title that unfortunately was doomed to obscurity by being released on this platform. Still, if you can find a copy, that one game is worth buying a $15 Virtua Boy in and of itself.

      The aptly misnamed Virtual Boy . Net has a full list of all 22 distinct Virtual Boy games ever released.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
    5. Re:I did... by NomNet · · Score: 1

      Here's a more complete list :

      3D Tetris (U)
      Croach, The (PD)
      Galactic Pinball (JU)
      Golf (U)
      Insane Mouse Mansion (J)
      Jack Bros (J)
      Jack Bros (U)
      Mario Clash (JU)
      Mario's Tennis (JU)
      Nester's Funky Bowling (U)
      Panic Bomber (J)
      Panic Bomber (U)
      Reality Boy Demo 1 (PD)
      Reality Boy Demo 2 (PD)
      Red Alarm (J)
      Red Alarm (U)
      Space Squash (J)
      T&E Virtual Golf (J)
      Teleroboxer (JU)
      V Tetris (J)
      Vertical Force (J)
      Vertical Force (U)
      Virtual Boy Wario Land (JU)
      Virtual Fishing (J)
      Virtual Golf (J)
      Virtual League Baseball (U)
      Virtual League Baseball (U)
      Virtual Pong (PD)
      Virtual Pro Yakyuu '95 (J)
      Virtual-E Cursor Demo (PD)
      Waterworld (U)

      (J) is Jap, (U) is USA, and (JU) means the same cart was released in both countries.
      You need an Emulator/EEPROM device to play the (PD) games, as they were never released as carts.

  47. Virtual Boy by Anonymous Coward · · Score: 0

    I must admit paying upwards of 200 bucks for a Virtual Boy would suck...but it was great after it got canceled..i picked one up at Toys R Us for 30 bucks and i think the games may have been 10 (one may have even come wiht it)...you really cant beat that price...at the time i was just 'hell yeah' cuz just a year or so before i had actually RENTED one from blockbuster the day it came out...

    -Psy

  48. I never noticed the controller similarity by httpamphibio.us · · Score: 1

    The Gamecube controller and the Virtual Boy controller look extremely similar... I wonder how they jumped to the bizarre claw-like design of the N64 controller...

    --
    sig.
    1. Re:I never noticed the controller similarity by kisrael · · Score: 1

      The Gamecube controller and the Virtual Boy controller look extremely similar... I wonder how they jumped to the bizarre claw-like design of the N64 controller...

      Eh, I think they weren't sure about how to handle the reintroduction of the analog stick, so they came up with the "dual mode" claw, where you could hold it for the middle stick, or on the edges to just use the control pad.

      What I find really interesting is the back and forth between Sony and Nintendo (and a bit with Sega and X-box) (who started collaborating on the playstation as an add-on to the SNES, remember)...

      SNES: introduced shoulder buttons and "2nd cross pad" layout for regular buttons

      PSX: totally ripped off the SNES. Replaced the 1st cross pad with buttons (a mistake IMHO), added another set of shoulder buttons (I'm also unsure about the wisdom of that, I think it might be too many under-differentiated buttons) Also started making the edges more grabble, probably because of all the shoulder buttons.

      N64: The biggest innovation in controllers in a decade was the reintroduction of the analog stick, along with reintroducing 4 controller ports w.o. a multitap. The claw design was a bit strange. Oh, and the rumblepack was clever.

      Sega: googling things up, the original controller was really blah, though the Nights controller seems to have been a transitional design, cribbing the analog controller from the N64, and then leading to the outline of the DC controller....which had the *brilliant* and underused VMU. If only the gameboy pad on it had been a bit better, and the batteries not so weird. Cool idea. Oh, and is this where big analog triggers got their start?

      PSX Dualshock: saw N64 had a good idea with analog sticks, and applied it twice and included the rumble idea. A decent stick, though not all that comfortable. (IMO)

      X-box: direct ripoff of the DC, minus the VMU. And for people with Huuuuuge hands

      Game Cube: seems like Nintendo finally turned the tables and returned to the simpler, more symmetrical design that Sony was pursuing. I think they do a much better job of differentiating the various buttons though, and it's super comfortable.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  49. Notes In Video Game History by MBCook · · Score: 4, Insightful
    So many consoles, so many comments. Oh well, here is what I think of some things.
    • Virtual Boy - I've said it before, and I'll say it again. I LOVED this system. The tennis game was great, and Mario Clash was great too. The pinball game really showed off the 3D. The red thing never realy bothered me, and I actually own two of these things (bought them both for $20 from a Blockbuster after the system failed). The biggest mistake they made was naming this thing "VirtualBoy." This made it sound like a GameBoy, and many people I know thought that it was meant to be a replacement to the GameBoy. The problem with this fact was... say it with me now... IT'S NOT PORTABLE. It's about as portable as a PSOne with a little LCD screen on it. This isn't something you can just slip in your pocket like a GameBoy. The other big mistake was that the head unit contained all the guts and so it was heavy and cumbersome. They should have put all the electronics in a little box that went in between the controller (which was quite nice, actualy) and the "display". Personally, I'd really love to see them re-release this. They could probably do color for a reasonable price (GameBoy Color type color, not GBA type) and make a great system because they could make it much smaller. I liked this system.
    • Atari Jaguar - Why wasn't this on the list? I rented this thing too, and it sucked. First of all, if you think that the X-Box's origional controller was big (which it wasn't that bad) try this thing. It's like they took a "normal" controller, and stuck a calculator in the middle of it. Plus, the games... well... sucked. The only one I remember wasn't THAT bad. I think it was the pack in. The game was you in a spaceship, or something, that transformed, or something. The fact that they actually made addons (like the CD drive, and wasn't there a modem?) amazes me.
    • 32X - Owned one of these too (bought from Toys 'r' Us for $50 after it bombed, great way to get stuff ;). The games varried. The only one I really liked I still own. It had you flying around in a spaceship in a little 3D polygonal universe (sorta like StarFox but not on rails and no planets). You could play with two players at once (one controlled the ship, the other the gun). It was actually a pretty good game. I also tried some of the 32XCD games, but I don't remember them. One of the big flaws with this thing was that the saturn was already announced (or at least rumored as the Dural or BlackBelt or whatever. Things always have cooler codenames than final names. Project Dolphin.) and many people wouldn't buy it because it wouldn't play Saturn games. If it had done that, it probably would have done quite well.
    • 3DO - I always thought that it looked neat, and I heard it had a few great games. But the fact is when your 10 years old, you don't have $500 to drop on a video game machine. It did hang around for a LONG time though.
    • CDI - To tell you the truth, I remember hearing of this, and seeing games in magazines. But I never saw a single one for sale, that I can remember. That's a great recipe for success. I also remember hearing it was expensive.
    • Saturn - Two games I wanted to play. I wanted to play Nights (still waiting for a rerelease of that) and Panzer Dragoon (that game looked so amazing at the time.) Plus, the Saturn had all those cool "Theater of the Eye" commercials. Very cool. But of course, it was expensive as hell, the analog controller (when it finally came out for Nights) was weird (and fixed (somewhat) in the Dreamcast). Part of it's problem what that it was supposed to be terrible to develop for because of it's dual CPU nature. There were some good games, but let's face it, Sega has always had a hard time with consoles after the Genesis. The Saturn and Dreamcast didn't do too well (Dreamcast was good). I would have bought one of these if that 3D Sonic game that they previewed ever came out. The only Sonic game was that terrible racing game.
    • Lynx - I never played one (it was supposed to be quite good) but I had a friend who thought it was amazing. I don't remember anything about it. I don't know why it failed.

    There you have it.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Notes In Video Game History by MBCook · · Score: 2, Informative
      Sorry all, forgot to add one more system. Here you go:
      • NeoGeo - This was supposed to be a very nice system. In fact, most of these systems were quite good. But this one failed (in the US at least, that's my only vantage point) due to... can you guess it yet?... PRICE! It was also expensive, $500?

      Sometimes I wish you could edit your comments before they got moderated or replyed to, so you could fix this kinda thing. Oh well.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:Notes In Video Game History by badasscat · · Score: 3, Interesting

      Atari Jaguar - Why wasn't this on the list? I rented this thing too, and it sucked. First of all, if you think that the X-Box's origional controller was big (which it wasn't that bad) try this thing.

      Well I have both sitting right in front of me and the Xbox's is bigger and significantly heavier. If anything that tells you how big the Xbox's original controller is - the fact that a controller with a keypad on it could actually be smaller than the XB controller is pretty amazing (though pretty much all the keypad controllers I can think of - Intellivision, Colecovision, 5200, Jaguar to name a few - are smaller than the XB controller). It also tells you how we don't always remember things as they really were. Hindsight is not always 20/20 (though it's usually closer to that than foresight is).

      CDI - To tell you the truth, I remember hearing of this, and seeing games in magazines. But I never saw a single one for sale, that I can remember. That's a great recipe for success. I also remember hearing it was expensive.

      The CD-i was not specifically intended as a game system. I don't actually recall if the CD-i came before or after the 3DO, but it's possible Philips was trying to learn the lessons of 3DO. CD-i was marketed as a full entertainment set-top box capable of playing CD's, movies and of course games. The gaming capability of the system was not very good, though - not up to the standards of the systems it was "competing" with (though again, they were trying to go for the more casual gaming/home entertainment market). The CD-i is probably the main reason why gamers these days cringe whenever anyone uses the word "set-top box" or starts talking about doing things like adding movie playing or other functionality to game consoles.

      Saturn - Two games I wanted to play. I wanted to play Nights (still waiting for a rerelease of that) and Panzer Dragoon (that game looked so amazing at the time.) Plus, the Saturn had all those cool "Theater of the Eye" commercials. Very cool. But of course, it was expensive as hell, the analog controller (when it finally came out for Nights) was weird (and fixed (somewhat) in the Dreamcast). Part of it's problem what that it was supposed to be terrible to develop for because of it's dual CPU nature.

      Yes, the Saturn has a complicated architecture, but then so does the PS2 and it doesn't seem to have mattered in its case. Developers will develop for a system no matter how hard it is if they believe it's viable. In fact, the Saturn was viable for a while, and was actually quite successful in Japan (like the TG-16) - which is why it doesn't belong on this list. Sega and other developers continued supporting the Saturn in Japan until after the Dreamcast's release.

      There are so many misconceptions about the Saturn it's hard to even count. One of the biggest is that it was designed as a 2D system, with 3D added at the last minute in response to Sony's PSX announcement. This is refuted in section 15.2 of the Saturn hardware FAQ (which you can find at GameFAQs - sorry, they don't allow direct linking). The Saturn was always a 3D system, designed as a sort of home version of the Model 2 arcade board, but had its texture capabilities enhanced in response to Sony's PSX.

      The Saturn does remain one of the best 2D systems ever, though (perhaps only the Neo Geo - with its processing power and unlimited, cartridge-based RAM beats it) and in fact had more VRAM and greater raw 3D polygon-pushing power than the PSX (>500,000 vs. ~360,000, by the published specs in the respective manuals). But as MS is trying to do this generation to Sony, Sony basically bought the market out from under Sega last generation. Only Sega ended up thinking it really worthwhile to learn how to program their own system, and games like Virtua Fighter 2 still look better than most anything ever released on the PSX. The Saturn really did have some great games - though most of them were first-party Sega titles.

      Lynx - I never played one (it was supposed to be quite good) but I had a friend who thought it was amazing. I don't remember anything about it. I don't know why it failed.

      Several reasons - though it was a great system for its time. Big, backlit screen, excellent sound, great graphics for the day. But it was too big, ate batteries like nobody's business (the original version would get you 2 hours on 4 AA's if you were lucky), and was poorly marketed by Atari - who couldn't really do anything right by that point. It also didn't have a killer app like the competing GameBoy did (Tetris). In fact, there aren't that many good games for the Lynx in general, though the few that there are really make you wish the system would have stuck around for a while. Plus, for adult hands, the Lynx II (the version most people have) is really comfortable - even if it is still pretty big.

    3. Re:Notes In Video Game History by Anonymous Coward · · Score: 0

      the neo geo is actually an arcade machine, as far as i know these things are still being used today mostly for the king of fighters series of games by snk. i find it quite amazing that people, who are so crazy about the number of bits, still appreciate the 16-bit neo geo.

      i may be wrong though, it could've been like an arcade-in-a-box/dreamcast type thing that one would only purchase for home use. even so, it wouldn't be that hard to modify these into an arcade machine, people do it with playstations (i've very often seen "Now Loading..." and "Insert memory card" screens (even though there's no memory card slot on the machine, so that tipped me off that there was a console in there).

    4. Re:Notes In Video Game History by Anonymous Coward · · Score: 0

      The Lynx was a pretty impressive little machine for it's time. In much the way that the Sega Mastersystem didn't do well against the NES, the Lynx just didn't do well against the Gameboy (although the Lynx was clearly better).

    5. Re:Notes In Video Game History by tuffy · · Score: 1
      The Saturn does remain one of the best 2D systems ever, though (perhaps only the Neo Geo - with its processing power and unlimited, cartridge-based RAM beats it)

      It's safe to say that the Saturn's dual SH-2s and built-in 2D capabilities mop the floor with the Neo Geo's 12Mhz 68000 chip in terms of sheer sprite pushing capabilities. But, the Neo Geo's near unlimited RAM capacity means it can put out very nice looking 2D games (with zero load times) to this day.

      --

      Ita erat quando hic adveni.

    6. Re:Notes In Video Game History by Anonymous Coward · · Score: 0

      What asshat modded this as (-1:Troll)?

      This is exactly why anonymous modding should be discarded in favor of the modding system that K5 uses!

    7. Re:Notes In Video Game History by Anonymous Coward · · Score: 0

      The CD-i was not specifically intended as a game system.

      The main point of the CD-i was to introduce the VCD movie format to the US (3D0 supported it too). Didn't work.

      The CD-i format itself was primarily intended to show crappy multi-media presentations, which could be used for shitty Dragon's Lair or Myst-like games. Most of the 'games' were things like blackjack programs with cut scenes.

      After realizing that nobody in their right mind was going to pay $500 to play "Interactive Tour of Hawaii", they came out with a couple actual video games.

    8. Re:Notes In Video Game History by Anonymous Coward · · Score: 0
      The Neo Geo did not fail. It was an arcade system, and aimed at hardcore collectors and hardcore gaming types, not little Billy with $50 to spend.

      SNK produced titles for the Neo Geo until they went out of business in 2001, a mere two years ago. Software is still reportedly being produced by third-parties. An over-ten-year life span for a platform is a failure in nobody's book.

    9. Re:Notes In Video Game History by Anonymous Coward · · Score: 0

      I am afraid that you raw polygon rendering comparison between the PS and the Saturn is out right false.

      Ideally Sega Saturn could do the following
      500,000 flat-shaded polygons per second
      200,000 texture-mapped polygons per second

      The Saturn had 2 VDP chips. The first handled the polygons and could do texture mapping and goraurd shading. The second handled the background and scrolling and could do transparencies. This means that you can't do transparency in hardware with polygons. Also hw lighting support is completely absent.

      On the other hand the theoretical limits for the PS were far superior
      1.5 million flat-shaded polygons/sec
      500,000 texture-mapped and light-sourced polygons/sec

      There really was no fair comparison. You can look up all of these numbers on GameFAQs.

      The Sega Saturn failed to the PS for numerous technical reasons.
      *Very hard to program for with dual CPU's AND dual VDP's
      *No audio compression
      *No hw lighting and transparency support
      *No hw FMV compression
      *Only had a fraction of the 3D processing power of the PS ... and also Sega of America was fucking stupid at the time - the Saturn was a stronger contender in Japan. We missed many great titles from Japan, including all of the arcade perfect SNK ports that utilized the RAM upgrade cart.

      Later Saturn games, especially those made by Sega, were many time better than earlier titles. VF2 looked very sharp in hi res mode and with the better sw video codec. (as compared to VF1 which looked like utter shit compared to Toshinden) Nights also looked fantastic.

      But seriously, compare VF2 with a later hi res PS game like say Chrono Cross and the difference is still beyond substantial. The Saturn was never intended to be a 3D power horse - it had one VDP for 3D and the other for 2D. I really don't think that Sega was predicting that 3D would be so important.

      The Saturn only had a hand full of advantages - and most of those were outweighted by its disadvantages.
      *More channels for sound - but no audio compression
      *The high res mode was at a slightly higher resolution than the PS's hi res mode
      *The RAM upgrade cart allowed the Saturn to store all of the animation in memory for 2D fighting games like Samurai Showdown and X-Men: COTA - but of course that never came here
      *Game saves weren't done in stupid blocks
      *the CD-ROM might have been slightly faster - I can't remember ... and they didn't have overheating and skiping problems

      You can remember the past whatever way you want, but most of us remember how it really went down.

    10. Re:Notes In Video Game History by vistic · · Score: 1

      I got a used 32X for about that much, too. I mostly use it for Mortal Kombat II.

      The only 32XCD game I have is Fahrenheit, it's FMV (by Digital Pictures of course), and you go into burning houses to save people and stuff. The 32XCD version really does look much better than the regular SegaCD version (which looks like a badly dithered animated GIF).

      I think there was a 32XCD version of Night Trap, which I wanted. Heck, I still want it. That game's fun. Dana Plato, we love you! *ring**ring*"Good Afternoon... Digital Pictures." *static* UNGH!

    11. Re:Notes In Video Game History by HawkingMattress · · Score: 1

      My little brother had one. I think the console was not that expensive, but the games where about $300 when the console first came out ! (The cartidges where enormous ! bigger than a VHS commercial covers I remember) Then prices dropped until they reached $150 I think, and it seems NEO GEO transformed their console into a real arcade machine after that... It really had the guts to do it

    12. Re:Notes In Video Game History by nullstar · · Score: 1
      Yes, the Saturn has a complicated architecture, but then so does the PS2 and it doesn't seem to have mattered in its case. Developers will develop for a system no matter how hard it is if they believe it's viable. In fact, the Saturn was viable for a while, and was actually quite successful in Japan (like the TG-16) - which is why it doesn't belong on this list. Sega and other developers continued supporting the Saturn in Japan until after the Dreamcast's release.
      Saturn -- Arguably one of the three best systems ever for shmups -- did indeed get some excellent releases in Japan. Of the seven games I have for my (modded) Saturn, only one is from the U.S. Of the 10 other games I still want to acquire, none were released domestically.
  50. They forgot three. by NeuroManson · · Score: 4, Informative

    One, was the Colecovision ADAM, the only system to commit data suicide every time it was turned on. Great concept, lousy implementation.

    Two, the Vectrex game system. Brilliant platform, gave people that true arcade vector graphics feel, decent sound (considering this came out about the same time as the Colecovision), and an all in one package the size of a first gen Macintosh. Killed by low game variety and demand (it was a $150-200 game system, which, despite the fact the whole system came in one package, came in on the coattails of the 1970s recessions, when most parents were able to justify paying $20-$40 for a kids toy, but forget anything more).

    Third: ISIX. The videogame platform that never came. This was an incredible console that required nothing more than a common VCR to deliver laserdisk'esque videogaming to the masses, using a frameshuffling method to allow multiple video game footage scenes to be displayed. I tried the system over a decade ago, from the wirewrapped prototypes. If Worlds of Wonder didn't tank, we would have seen this on the market, and it would have blown all other interactive media machines of the late 1980s out of the water.

    Most of the games lived on, however, in rereleases such as Night Trap, Sewer Shark, and a few "Do your own music video" games that came later. Detach yourself from what you learned and paid for CD based games, and imagine how it would have been to get a game system that would rival them, just by hooking up the VCR you already had. That was it. Not that the games themselves were spectacular in CD media dependant world, but for the technology involved, it was leaps ahead.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    1. Re:They forgot three. by Anonymous Coward · · Score: 0

      I remember years ago a friend traded an obscure VHS tape-based system to me. It used some kind of light gun, (I think) there was a score counter on the console itself. The VHS tape 'game' with it was some kind of jet fighters flying around thing. (kinda Top Gun style stuff)

      Might that be the ISIX console you mentioned? I don't have it anymore, and I don't remember much else about it.

    2. Re:They forgot three. by zonker · · Score: 0

      the vectrex was a console way before its time. while there were arcade systems that did vecter graphics at the time, nobody brought them into your home. unfortunately vectrex didn't really succeed at this either. add speed, texturing and more advanced sound capabilities and you've got the shell of a very very basic ps1...

    3. Re:They forgot three. by NeuroManson · · Score: 1

      "I remember years ago a friend traded an obscure VHS tape-based system to me. It used some kind of light gun, (I think) there was a score counter on the console itself. The VHS tape 'game' with it was some kind of jet fighters flying around thing. (kinda Top Gun style stuff)

      Might that be the ISIX console you mentioned? I don't have it anymore, and I don't remember much else about it."

      Nope, the toy you're thinking of sounds like the old Captain Power line of toys, which involved jet fighters, toys and guns with light sensors built in, set up to respond to flashing spots overlaid on the video footage. It was actually a fairly controversial toy too, because kids either had to have two of them to play against each other, or a VCR so they could interact with the video.

      The ISIX used a frame shuffling system to create the FMV, so you had clip a, b, c, and d, with one frame each, which the game would then seperate into a frame buffer, based on what software it read from the audio track and the player input.

      CD, DVD, and LD games work differently, playing individual clips, and were limited by the seek time of the drives they were played on. While the VHS format was a good idea, the one drawback of the ISIX was the need to rewind the tape after every game (and you think waiting 30 seconds to load a level in Unreal II is bad).

      Ultimately, the ISIX was never released, as Worlds of Wonder and Hasbro dropped the project when they folded. A pity too, since it was in development up til 1989 or so, quite a while before CD-ROM based video game platforms that could do the same were either available, or cheap enough for anyone to own.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    4. Re:They forgot three. by DaBj · · Score: 1
      Vectrex game system. Brilliant platform, gave people that true arcade vector graphics feel, decent sound (considering this came out about the same time as the Colecovision), and an all in one package the size of a first gen Macintosh.

      Don't forget that it had a game that talked: Spike.
      "Eek! Help! Spike!"
      "Oh no! Molly"
      And when you died Spike went: "Darn it"

      Granted, the "music" for the game was annoying, not to mention how horrible the game itself was.
      Gimme Scramble on the Vectrex any day!
      --
      "GNU's not Unix....it's Linux" / Kami "kokamomi" Petersen
  51. Yeah but by hikousen · · Score: 2, Insightful

    For all the point and sneer "ahh haaa! what a waste!" types out there:

    Without these "dismal failures" there wouldn't be a Playstation 2 or Gamecube.

    It's called trial and error, folks, and yes, it's important. Fact: The foundation for every success is a string of failures.

    --
    LadyStar - Your Magical and Mysterious Adventure Awaits
  52. Neo Geo by GregoryD · · Score: 2, Interesting

    Who could forget the Neo Geo? The I don't know what turned people off more. The 500 dollar price tag on the system or the 200 dollar price tag on the games. Also I think the worst peripheral of all time need mentioning: The Nintendo Power Glove. The Wizard lied to me.

    1. Re:Neo Geo by xamel · · Score: 0

      Yeah, NEO-GEO suxored so bad, and nobody wanted one. That's why they still go for 300+ on Ebay, and are the only platform that has lasted 10+ years?

      Yeah, Neo-Geo really blew nuts...who cares about staying power...

      --
      GOD DAMNIT , MODERATE ME!
    2. Re:Neo Geo by Munelight · · Score: 1

      The Nintendo Power Glove. The Wizard lied to me.

      I thought he mentioned it was "so bad".

    3. Re:Neo Geo by Araxen · · Score: 1

      Neo Geo was marketed for a niche market and I don't think SNK ever thought their system would hit it big. They made most of their money from the games the system used in arcade cabinets.

      I had Neo Geo and Samuri Showdown and was well worth the money to be able to play it at home =)

    4. Re:Neo Geo by Anonymous Coward · · Score: 0

      They were never popular, nobody owned them. Staying power my ass, they're only expensive because they are so damn rare.

  53. TurboGrafx 16 by carlivar · · Score: 1
    Although it wasn't really a failure, just probably a disappointment, I'm surprised the TurboGrafx 16 was not mentioned.

    I still remember all those Bonk's Adventure commercials. Don't think I ever played it though... maybe at K-Mart or something...

    Carl

    --
    Vote Libertarian
    1. Re:TurboGrafx 16 by Anonymous Coward · · Score: 0

      What truly made the TurboGrafx 16 legendary was the handheld system the TurboExpress. It used the same carts as the console. It had a great screen - 2.6 inches of Active Matrix Color at higher res than any competitor. It had an optional TV tuner card. All around, the TurboGrafx16 was probably the best system of its generation. It was also one of the most expensive and had poor game support leading to an early, shallow grave. By the time I'd saved enough to buy one it was off the market. {sigh}.

    2. Re:TurboGrafx 16 by Anonymous Coward · · Score: 0

      the tg16 was definitely NOT a total failure. hundreds of games were released for the console, quite a few prospect games (i think the tg16 version of street fighter 2 was claimed to be the best arcade translation of it), several extension modules, including the turbo duo machine which hosted some of the most beautiful cd games i've seen.

      the tg16 also gave way to one of the most popular and tragic rom dump sites, 'the dump', which, if you haven't heard of, you obviously don't know what you're talking about.

  54. Atari Jaguar by WickedClean · · Score: 1

    I think the Atari Jaguar should get honorable mention here. I bought one off Ebay, along with several games, and it was just junk. Brand new games wouldn't work right, it would crash. It reminded me of some of the really poorly programmed DOS games that came out back in the days when Windows was really picking up speed.

    And what about the NEO-GEO? A system with $200 games? Yeah, right. At least you can go find the ROMs for free if you dig hard enough.

    --
    ...All I can say is that my life is pretty strange...
  55. Neo Geo Pocket Color by kahei · · Score: 1


    The NGPC. To date, the finest handheld console to have existed. Died in the wreckage of SNK. I still take mine out when I want to feel the goodness of real SNK fighting action on a handheld.

    ***minute of silence***

    --
    Whence? Hence. Whither? Thither.
  56. Phantom! by doublesix · · Score: 1

    Am I the only one who finds that fact that the system that kick-started this article is called the Phantom?

  57. 64DD by Ryan+Stortz · · Score: 1

    No, not a bra-size.

    Anyone remember this? It was supposed to be an add-on to the Nintendo 64. I seem to remember hearing once that Sony and Panosonic were competing over the licence to produce it and when Nintendo dropped the project they both went on to develop their own seperate systems.

    Of course, this just might be my overactive imagination telling me things again.

    --
    Bugs are just features that have been fixed.
    1. Re:64DD by marvy666 · · Score: 1

      The 64DD came out in Japan.

    2. Re:64DD by Cryptnotic · · Score: 1

      It was never released in the United States. They released it with a handful of unfun games in Japan though.

      --
      My other first post is car post.
  58. How about Intellivision? by KillerHamster · · Score: 1

    I'm too young to remember those days, but I picked up an Intellivision in a yard sale once. It came with about 25 games, most of which were lousy duplicates of classic games like Space Invaders, Pacman, and Donkey Kong. There were a few decent sports games, but the controllers were so hard (and painful) to use that even the better games weren't any fun. I'm guessing the system never caught on, since I've never seen or heard of another one.

    1. Re:How about Intellivision? by RatBastard · · Score: 1

      Intellivision was a success, actually. The reason you don't see many of them is that they came out in the late 1970's and most are either dead, rotting in someone's parent's basements, or thrown away long ago.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:How about Intellivision? by Steve+Cowan · · Score: 1

      Intellivision was HUGE! It was the second major console to appear on the market (Atari 2600 being the first). It boasted way better graphics (16 colours and 8 sprites), a 16-bit processor, more memory, and the promise of a "keyboard component" which would turn the Intellivision Master Component into a full-blown home computer!

      Intellivision first appeared in 1978, and by 1982 when the Keyboard Component never surfaced, Mattel Electronics faced legal trouble for misleading consumers, and released the "Entertainment Computer System" which did not deliver nearly what the original Keyboard Component promised.

      So much info about this system is at the "Intellivision Lives" web site.

      By 1983 my brother and I had collected about 40 cartridges for this system. The controllers... well... you either loved 'em or you hated 'em. The controllers which appeared later on the Intellivision II were absolutely awful, but the original controllers were fine once you got used to them.

  59. not too difficult by AxelTorvalds · · Score: 1
    Unless is has a transputer or something, believe me, it's not too difficult to code for. Not for most game producing companies, who insist on doing it their way even when you give them a lot of cool toys to play with.

    This is an industry where momentum and future are king. You'll never buy a box with only 5 games unless it comes from Sony or Nintendo and has promise for more.

    When I worked at TV settop box company, you'd be surprised at how they casually thought that they could just step in to the game business. Seriously, they thought they'd just put doom on it and the next thing you know the world would come running. Meanwhile the hardware has about a 10th the performance of a PS2 and offers just as much in the way of platform support. Never mind that doom was years old at the time. The idea got wacked, but not before some poor bastard spent 5 months working on getting doom running on it.

    Most of those things have that same vibe. Some company with some money thought that they could just step in and own. Doesn't work that way.

  60. The virtual boy wasn't THAT bad.. by Ryan+Amos · · Score: 1

    I rather enjoyed the virtual boy. Granted, I paid $30 for the system and all 12 games (new, I might add) but there were still a few good games.. Teleroboxer and Red Alarm come to mind.. Mario Tennis was also kinda fun. But, in the end, it wasn't worth $130 or whatever Nintendo charged for it. I would never have touch the thing if it hadn't been on super-clearance.

  61. Anybody remember the Bally Astrocade? by Waffle+Iron · · Score: 2, Interesting
    My contrarian father bought this system for our family in the late 70s rather than the slightly more popular Atari. IIRC, it did have somewhat better technical specs, but none of my friends knew how to play any of the games. The Galaxians clone was far superior to the Atari version, however.

    They turned out to be very sensitive to being fried by ESD (static electricity). He went on to buy several more units at surplus sales over the years to protect our investment in game cartridges.

    One cool thing you could get for it was a BASIC cartridge. You used the cheap bouncy 15-button calculator keypad on the base unit to peck out programs for the 1K or so RAM. The cartridge itself had a 1/8-inch phono jack embedded in it so you could save programs on casette. It was a heavy cartridge; I'm guessing it had more logic in it than the base unit. I wrote my first lines of code on that thing.

  62. 3DO by gornar · · Score: 4, Informative

    Aside from my nostalgia for this list (I had a 32X and Sega CD, and still have my Virtual Boy), I have to take sincere issue with the writer mentioning Captain Quazar as one of the decent games for the 3DO.

    Captain Quazar? That game was crap! And I should know, I worked on it! The company that developed it, Cyclone Studios (bought by 3DO near the end of the game's production cycle) split their initial development efforts between that game and the best game made for the 3DO, Battlesport. Now THAT was a good game. Intuitive controls, fast action, quick rounds; everything I want in a round-robin multiplayer blast fest.

    But no, Captain Quazar was just an ambitious mistake. I was a high-school student who played football with the company president, and they brought me in for some simple playtesting and initial level design. Captain Quazar's biggest problem was the fact that you could only get ammo by breaking open crates, but there wasn't enough RAM for them to include a melee weapon animation, so the only way to break crates was with the gun. If you ran out of your very limited ammo, you were screwed.

    I heard it had a lot of bugs on release. I guess you can blame me for that, I was always playing Battlesport (or Tekken on the new import Playstation we had), and I never bothered to test Captain Quazar enough.

  63. You missed the point. by RatBastard · · Score: 1

    The article wasn't about "bad" consoles, just the ones that failed. Lots of good products fail. All you need is a bad price point, or a lack of cevelopers and even the best product can fail.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  64. 3DO's unexpected relation to Linux gaming by TeknoHog · · Score: 1

    Star Control 2 which is being ported to Linux (in fact, quite playable already) is based on the source of the 3DO version, not the x86 one. In fact I only heard of 3DO because of this...

    --
    Escher was the first MC and Giger invented the HR department.
  65. Factual Correction by ewhac · · Score: 2, Informative

    And so under the leadership of Pong-creator Trip Hawkins, and the backing of Matsushita, AT&T, Time Warner, Electronic Arts and MCA, 3DO was born.[emphasis mine]

    Uh, no. Not by a longshot. Nolan Bushnell is the shepherd behind Pong. Trip Hawkins is the founder of Electronic Arts.

    Schwab

    1. Re:Factual Correction by vistic · · Score: 1

      Oh my, didn't you read that article posted her like a day or two ago about Nolan's birthday? Apparently Pong we got thanks to Ralph Baer and not really Nolan Bushnell.

      One other error I found was that they implied the X'eye was a Sega creation. It was basically just JVC's version of an integrated Genesis/SegaCD unit.

  66. Lynx? Interactive TV? by _outcat_ · · Score: 1

    Anyone remember the Lynx? 16-bit handheld, IIRC, competed around the time of the Game Gear? I saw one in a catalog a LOOOONG time ago. Was it any good? Was it doomed to fail?

    Also, my roommate's talking about Neo Geo, which I recall in name only. Any thoughts on that? I'm FASCINATED.

    Oh, and, okay, so. I remember seeing CD-based "interactive TV"? units, in the earlyish nineties. I remember playing them at the electronics stores. You could like paint with them using the remote control. Weird as hell. Supposed to be the next big thing, even bigger than that "Internet" thing that was coming along.

    Anyway, just nostalgic ranting. Please feel free to reply with any hints. :)

    --
    Angry IT woman in big clompy boots. And talking lint!.
    1. Re:Lynx? Interactive TV? by Anonymous Coward · · Score: 0

      Yeah, I had a generation 1 Lynx, which was a widebody grey console that could be flipped upside down to accommodate leftie and rightie players. It wasn't too bad!

      I still have one in cold storage, with an AC adapter, carry bag, "Xenomorph" and "Bill & Teds Excellent Adventure". Their port of California Games is still, in my opinion, the best of all systems.

      I still remember from the dim recesses of childhood some of the ad copy, "The only console to go with your Rebok Pumps and your Peralta Power Deck". Looking back on this as a skateboarder, I find that kind of amusing.

      I mean, if you'd strapped wheels on the thing, it would have been big enough to ride in its own right.

      -- Bryn D.

    2. Re:Lynx? Interactive TV? by badasscat · · Score: 2, Interesting

      Also, my roommate's talking about Neo Geo, which I recall in name only. Any thoughts on that? I'm FASCINATED.

      I would guess you're talking about the Neo Geo AES, the home version of their arcade hardware. These things still fetch a pretty penny on eBay, and with good reason. First of all, they sold for $700 initially just like the 3DO. Secondly, despite what a lot of people think the system is still being supported by developers and in fact has had one of the longest lifespans of any console (the last game I know of - Rage of the Dragons - was released in Sept. 2002. The system these days generally gets about 2-4 new games per year). SNK never intended this system to be mass-market - it was always a niche console. It was priced to be profitable right from the start, as were the games, which sold for $300 and up initially and still do. The idea was to generate buzz for the company's arcade business by getting systems into the hands of high-class buyers who would then spread word of mouth about the games and drive people to the arcades where average people could afford to play them - the exact opposite of what most other arcade publishers do today.

      The reason for the high game prices? The games were literally the exact same games as you'd find in the arcade. Only the pin-outs of the carts were different (in fact, you can buy adapters now so that you can use the cheaper arcade carts in your home AES system). Lots and lots of RAM, and this back in the day when RAM was not cheap. As RAM came down in price, the games didn't because SNK just kept adding more memory to the games.

      A CD-based system was released several years after the AES in order to try to make it more mass-market. But it still wasn't really supposed to compete with the likes of the PlayStation or Saturn - more to just satisfy less cash-rich Neo Geo fans and open up new lines of revenue. The system was still expensive, though the games dropped to around $50. Load times were a major problem, though, and real Neo Geo afficionados avoided the system because of the lack of arcade perfection. Some games were actually enhanced with new redbook audio, but again, it was arcade-perfection that Neo Geo fans wanted. The system was a failure even by SNK's modest standards. (A second version of the system was released to try to fix some of its problems, but it didn't really help.)

      There is still a large and thriving Neo Geo community - as you'd expect from a fully alive and thriving console. Neo Geo systems are no longer produced and SNK themselves went bankrupt about a year ago - but not because of the AES system (their arcade business - the core part of the company - fell apart). The system itself, though, is still supported with new titles periodically and is considered by many probably the best 2D system ever. That is, of course, if you're a fan of Neo Geo games - there's always a debate among the "classic gaming" community as to whether SNK ever actually put out any good games or not (most of them were fighting games that didn't differ all that much, though I personally find more variety in the company's titles than most, and enjoy a lot of the smaller, lesser-known games that the company released).

      As a Neo Geo owner I have to say that it's still one serious system. Everything about it just feels quality - at least if you have one of the original packages with the old-style large controllers. It's a large system but doesn't look it - with its clean, elegant, bat-wedge design. The cartridges are absolutely monstrous and most of them come in high-quality clamshell cases. Holding one in your hand is like holding a brick. Truly a unique system and one that I definitely recommend owning - no way it belongs on this list of failures.

  67. Virtual Boy by Anonymous Coward · · Score: 0

    The Virtual Boy rocked! It actually had a seperate screen for each eye so you had true 3D. Just because the author of the article had problems, that doesn't mean everyone did. I've played it for a hour or so without problems.

    I predict another company will come out with something similar when they can make one that has a color screen for each eye.

  68. OT: Slashdot effect shown on shacknews.com by Boone^ · · Score: 1

    If you're interested in what the Slashdot effect looks like for a relatively small story, look here: http://www.shacknews.com/docs/amd.x BTW, that spike at 4am is the nightly backup. The webserver load jumped, but the database server was fine since it is run through FastCGI

  69. Indrema by Anonymous Coward · · Score: 0

    Not sure if it counts, but there was also the Indrema thing.

  70. shareholders! by u19925 · · Score: 1

    everyone cares about the poor buyers of these failed consoles but nobody cares about the poor shareholders who went bankrupt. oh well, this is /. where u expect more poor grad students than shareholders. atleast the console buyers can impress girls with their collectibles.

    1. Re: shareholders! by Antity · · Score: 2, Insightful

      Shareholders are what brought at least one company I used to work for to bankruptcy. Once there were shares, they started to smell "big money", which started with telling all the employees on the very next full-company meeting that they can always be replaced, that the shareholders are now the uppermost important persons to please, customers came next, and then us.

      Well, replacing year-long employees that know how the company was actually making money by Wallstreet junkies never seemed to be a good idea to me.

      About one year later, there was nothing anymore to worry about.

      You see, we're talking about a company that made real money before this IPO and shareholder shit. Sorry for being a bit angry, but shareholders are in no way more important than the people that work for a company, brought it up and have no choice but to see upper management start playing Bullshit Bingo.

      I personally don't have any understanding about people buying shares of some company and not knowing (or not wanting to know but prefer to listen to quackers) about the risks. Shares are a game. Games are not where you should put your money if you REALLY need it. This only attracks all the sharks and destroys even more people's lifes that you never even heard about.

      --
      42. Easy. What is 32 + 8 + 2?
  71. what about action max by Anonymous Coward · · Score: 0

    I actually had one of these. every game was the same, shoot the blinking strobe on the tv. It's probably the only console that came with a suction cup though.

  72. I liked the Virtual Boy by ColGraff · · Score: 1

    I liked the Virtual Boy - was I the only one? I never got a headache from it, and I liked the tennis game for it - it used the sense of depth very well. My sister and I used to play it for hours. Really - did no one else like this system?

    --
    I'm the stranger...posting to /.
  73. The 64-Bit Atari Jaguar by phaln · · Score: 2, Interesting

    Interesting fact is, the Jaguar was bound for higher success if the Tramiel family hadn't scared away every publisher that had been already been planning on porting some of their games over. I do recall that one of these was to be Mortal Kombat III, as I've seen screens and it was actually shaping up to be a killer game for the system. Also in the pipeline were a WebTV adapter (of which exactly 2 prototypes exist), the VR system (of which there are I think 3 prototypes, 1 fully functional with Missile Command 3D [to be the pack-in game]), and the 19.2k modem (of which there are I think 18 in circulation, all prototypes that work with the game Ultra Vortek via an in-game special code to access the dialer). Games like Tempest 2000 and Alien vs. Predator were fairly groundbreaking for the system, and the DOOM port was something of "the best port ever" according to Carmack at the time. You really have to pass by the chaff to see the "wheat" in the system. Battlesphere, which was released WAY after the Jaguar's demise, is one hell of a game, offering 16-Jaguar network capability, although it's incredibly expensive to obtain (check eBay). The GOLD version even adds a full development system to the mix. DOOM also enjoyed this networking capability, although buggy. Pretty far ahead in terms of networking consoles. Between this and the modem, it was the precursor to things like "XBox Live" you see today. Which brings me to another point - continued development. The Jaguar enjoys probably one of the best game release rates for a "dead" system in video game history, other than perhaps the Atari 2600. Telegames released I believe 4-5 games that had been finished but not released before the system was canned. 4Play (Battlesphere) released Battlesphere. Songbird Productions released another 5 games (and continue to obtain rights and release them after tweaking code/completing them). B&C Computervisions released several prototypes (both finished and unfinished) in the past year. There's further development going on, given the advent of CD-encryption bypasses included on some newer releases and a reliable way to encrypt the cartridges. Quite an amazing feat, really. ANd the fans are rabid as HELL.

    --
    SNACKS ARE AWESOME
  74. my poor 3DO! by wornst · · Score: 1

    Super Streetfighter dragged me, or rather my father, into purchasing this system, It was wonderful . . . for this game. So must potential, so little games.

    But I did like fighting with people on how to pronounce 3 deee oh, 3 do oh.

  75. The VAST majority of consoles... by SideshowBob · · Score: 1

    ...are at the bottom of a landfill right now. The successful ones *and* the failures. They are throw-away commodities, the worst examples of planned obsolescence in fact.

    Closed box, proprietary, non-upgradable computing devices should be anathema, especially on Slashdot of all places...

    just my $.02

    1. Re:The VAST majority of consoles... by Chris+Canfield · · Score: 2, Interesting
      Closed box, proprietary, non-upgradable computing devices should be anathema, especially on Slashdot of all places...

      Sadly, what is an upgrade for a box? You need a new processor, so you need a new motherboard. The new motherboard takes a new power supply and a faster type of RAM. Your removable media drive has been surpassed by far larger / faster / more funtional types, and so that should be replaced. And with the larger media drive you need a new Hard disk of sufficient size. All you've kept is the networking card, and the little aluminum box which is recyclable anyway.

      Upgradable computing solutions all wind up in the trash, just one piece at a time rather than all at once. Personally, I'd rather see them put to some use rather than thrown out, but console boards are optimized to play videogames: NESs would make crappy routers.

      And they are not the worst example of planned obsolescence. That distinction goes to alternatively the Car or the Toaster. The technology exists right now to create a $20 toaster that will outlive the owner, simply by using a thick enough band on the heating elements. Many toasters from the 70's are still around for this very reason. Modern toasters are intentionally down-tuned to last for 2 years, to keep the production cycle up. Cars are designed to last 5 years, despite the fact that 5 year old cars do exactly the same thing that modern cars do. You throw out your 4,000 pound car every 5 years, much like you throw out your 3 lb console, yet you are replacing the car with a functionally identical product. Consoles are obsolete because they have been replaced by functionally significantly improved versions, and console owners are hesitant to replace an existing system without that significant bonus.

      The two things are very different. The obsolescence of consoles isn't intentional.

      Just my $1/50.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  76. yess...!!!! by Anonymous Coward · · Score: 0

    it's the most difficult cheat i have ever found!!
    In fact, i think it's easier to beat the game than to make the cheat to work!!!

  77. Hard to code for? by microTodd · · Score: 3, Insightful

    How come so many people cite the reason the Saturn and Jaguar failed commercially was because "It was hard to code for"?

    Meanwhile, many people talk about how the PlayStation2 is hard to code for, yet it continues to be a commercial success.

    What's the difference here?

    Personally, I think any developer who complains "Its hard to code for" is not a real programmer. Since when have you heard about someone giving up breaking an encryption or copy protection system because "Its too hard".

    --
    "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    1. Re:Hard to code for? by Chris+Canfield · · Score: 2, Insightful

      Talk to developers. There are a lot of companies who gave up programming projects for the PS2 because the investment in programmers in both time to market and cash expenditure was significant. The PS2 has a tremendous installed userbase, which is why it is financially beneficial for many companies to program for it, but that benefit is offset by the resources necessary. If the PS2 didn't have a lot of hype behind it, and a userbase transfer from the PS1, it would be dead in the water. Why is the X-Box getting lots of exclusive titles from edgy developers? Because the PS2 was too hard to code for.

      "Its hard to code for" is a perfectly valid reason to not do a project, both from a programmer perspective and from a business perspective. Any developer worth his salt knows when to walk away. Your programming talent shouldn't be wasted trying to figure out the obscurities of timing processor instructions to use the DSP as a co-processor in a non-threaded environment. For more information on wasted genius, look up the Game Developer's in-depth technical issue on fitting Resident Evil onto a N64 cartridge.

      --
      This Sig is a mnemonic device designed to allow you to recognize this author in the future.
  78. Headaches maybe...cheap..definitely! by rbrewrr · · Score: 1

    Good way around the headaches is to stop play (pause the game) about every 5-10 minutes for a minute or two. Too much game play can give you a vertigo feeling (plus the headache) after a while. A friend of mine picked one up at Toys R Us about 3 years ago for $25 - games were all clearanced at $1-5 each. So he bought the system and a copy of each game they had left! Had some fun for a few months and then he gave it to his little brother for Christmas. He got the unit and nearly all the games produced for about the same price as a good new release PS2 game!

    --
    Rob "Welcome to Lifestyles of the Dull and Nearsighted."
  79. Confessions of a 3DO Veteran by ewhac · · Score: 4, Informative

    Well, gee, what to say, except that hindsight is always 20/20. Armchair analysts of today haven't had the benefit of experiencing Trip's Reality Distortion Field(tm), where the idea of a $700.00 console actually seems fairly reasonable.

    I have my own ideas as to why the 3DO platform failed. One is that the development system was hosted on NuBus-based Macintosh systems (this was in the 68K era, before Apple jumped entirely over to PowerPC). Despite screams of developers everywhere, no effort was made to port to the PC until very late. Further, once Apple announced they were abandoning NuBus in favor of PCI, no effort was made to convert the development hardware, forcing developers to find increasingly scarce (and slow) older Macs. And, despite the protestations of enthusiasts everywhere, the Mac was just agonizingly slow. (3DO developers should count themselves fortunate, however. Had the original system developers had their way, development would have been hosted on the Amiga. Commodore declared bankruptcy about six months before the 3DO was launched.)

    The other big problem was that the development software and tools were, for the most part, utter $(EXPLETIVE) $(EXPLETIVE) $(EXPLETIVE) garbage. 3DODebug was little better than a program loader and dumb command terminal. Being in the system software group, I was fortunate in that I got to use a Philips logic analyzer to debug the thornier problems, rather than suffer with the never-did-work-right symbolic debugger. 3DOAnimator was a very crufty hack on top of EA's Studio32, and it would regularly crash, destroying all work. There were a couple of Photoshop plugins, but their use and enhancement was discouraged, as they were considered "stopgap" measures until 3DOAnimator came up to snuff (it never did). And the Norcroft C compiler sucked rocks. It generated bad code and kicked out stupid and incorrect warnings that couldn't be turned off. That so many titles were developed in this apalling environment is a tribute to the dedication and talent of all the developers we had.

    At the end of it all, though, I don't really know why 3DO failed. We had more than enough money, and a charismatic leader who could convince people of the most astonishing things -- a formula for sure-fire success in anybody's book. Except ours.

    Get me drunk sometime and I'll tell you all about Jurassic Park Interactive...

    Schwab

    1. Re:Confessions of a 3DO Veteran by Orion_ · · Score: 1

      Get me drunk sometime and I'll tell you all about Jurassic Park Interactive...

      Don't think I can help you get drunk, but tell us anyway!

      I still remember the day I took my copy of JPI home.. "What the hell is this? Space Invaders?!?!?!?"

      Ah, those were good times.

    2. Re:Confessions of a 3DO Veteran by phillymjs · · Score: 1

      Wow... if the development environment was that godawful I'm amazed that great games like Return Fire and Samurai Showdown and Demolition Man (the 3DO version was one of the coolest movie tie-in games I ever played) managed to be produced.

      ~Philly

    3. Re:Confessions of a 3DO Veteran by evilviper · · Score: 1

      I really don't think that the development environment was the problem. I'd have to say that most people didn't know about the 3D0, while everyone know about the Genesis and SNES.

      In addition, I really don't think you can convince any parent to spend more than $200 for a gaming system, and the 3D0 didn't drop to that range until the Saturn and Playstation were being introduced, and the 3D0 was showing it's age.

      Besides, who ever walked into their local toy store and saw a 3D0? I know I never did... Meanwhile the two main contenders were everywhere (as was the TurboGraphics, but that's another story).

      Unit price and consumer recognition sound like very sound reasons as to why the 3D0 didn't catch on.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  80. Bally Arcade by jamiefaye · · Score: 2, Interesting

    I was one of the developers of the Bally Arcade in 1977 - it had a Z-80, 4K of RAM, 4 built-in games, a 160x100 4 color frame buffer. It was way ahead of everything else. Eventually it included a BASIC programming cartridge with a audio tape interface.

    It also cost about $300 back then - and the Midway Manufacturing Division of Bally had a 60% mortality rate in manufacturing. It did not help that several of the executives wanted the project to die.

    Anyway - it lingered for a while and attracted a cult following. Eventually it was sold to a startup called Astrocade which failed a year or so later.

    The lesson is that you can not make an open console that costs lots more than someone else doing the "loss leader - razor" model.

    What I really regret was that I spent a evening chatting away with another designer at a GameTronics conference and basically invented many of the IP protection techniques that Nintendo and Sony later used to achieve market dominance and corporate control of game content. I wish I had patented them and not let anybody use them!

    The Arcade firmware and architecture is open source now - we released all the specs to the world about 5 years ago. I wish someone would copy the "Gun Handle" joystick controller - it is about the only thing that does not cripple people who use them.

  81. adjective, adjective by Anonymous Coward · · Score: 0

    Shouldn't the article title be "Dismal, dismal console failures"?

  82. do not moderate parent up, troll... by Anonymous Coward · · Score: 0

    before the parent gets moderated up, as it usually does. i would like to point out he is a troll, and always posts the same stuff in game discussions, do not moderate up, check out his userinfo, search google for his name, hes a troll.

  83. 3DO had THE BEST SSFIITE by GMOL · · Score: 1

    There was never a home Street Fighter II port like the on the 3DO. My friend bought one for that sole game and was never dissappointed...
    Both the music and graphics were head and shoulders above the playstation/saturn/dreamcast ports that I have seen.

  84. Turbografx by Anonymous Coward · · Score: 0
    Turbografx 16

    Its game cartridges were about the size of a credit card. You could use those same games in the color hand-held version!

  85. FM Towns by Anonymous Coward · · Score: 0

    anyone remember teh FM Towns from japan? It had the styling of a pc tower - and all I remember baout the games is that it had quite a bit of FMV japanese animation games.

  86. Anyone remember the Apple Pippin? by Nova+Express · · Score: 3, Informative

    It may not have made the article because: A.) It was primarily sold in Japan, and B.) It was more of a premature "digital convergance" box than a pure game machine per se. A co-production with Bandai, the Pippin used a PowerPC 603 processor and a slimmed-down version of Apple OS.

    Information on this system is surprisingly hard to come by for a machine released in the mid-1990s, but here's an ancient page listing the specshttp://karx.narod.ru/tmegames/pippin.html.

    And another link from a retrogaming site: http://assembler.roarvgm.com/Apple_Bandai_pippin/a pple_bandai_pippin.html.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  87. Pippin? by Bob+Wehadababyitsabo · · Score: 1

    Where's the Pippin? The name is enough to make it qualify...

    --
    fsck -u
  88. Anyone remember CD-i? by vasqzr · · Score: 1


    Philips CD-i

    Flop

  89. Best Buy had them by Anonymous Coward · · Score: 0

    About 3 years ago best buy was selling them for $20 with some games included. I thought is was a pretty good deal.

    1. Re:Best Buy had them by Anonymous Coward · · Score: 1, Interesting

      Yep, I bought one with every game published in the U.S., all new in box for $50 or something.

      I think it is pretty fun for a 10 minute game fix. I've never gotten a headache and the 3D is very good - and well used in some games.

      My favorites are Mario Clash, Galactic Pinball.

      It looks nice sitting next to my Vectrex too.

    2. Re:Best Buy had them by Anonymous Coward · · Score: 0

      The Vectrex does 3D as well, of course, with the 3D goggles. These contain a wheel that spins in front of your eyes, half of it opaque and the other half divided into red, green and blue transparencies (so the goggles also make colour games possible). It was released right before the big crash so there are only 3 games for it (one came with it), but it's pretty cool. Only a couple of thousand were made, and they're worth a bundle (I should really sell mine one of these days).

    3. Re:Best Buy had them by El+Panda+Grande · · Score: 1

      best buy also used to sell the sega nomad..which played genesis games on a hand-held machine I think.

  90. Hello?!?! What about Odyssey2!!! by Dolemite_the_Wiz · · Score: 1

    I used to have this console trying to be a computer of a game.

    I can't beleive this game wasn't included in this list!!!

    Just look at the games you have to choose from:

    - K.C. Munchkin (*cough* Pac-Man Rip off *cough*)

    - Computer Intro

    - Speedway!/Spin-Out!/Crypto-Logic!

    - Las Vegas Black Jack!!!

    - Bowling!/Basketball!

    ...and last but not least...

    - Alien Invaders - Plus! (Just in case plain Alien Invaders wasn't enough for you kids!)

    How this console is no longer popular, I haven't a clue!

    (/sarcasm)

    Dolemite

    --
    Save the World! Use a Quote!
  91. So are we wiser now? by eamonman · · Score: 1

    The replies of people that actually owned some of these bad (both mentioned or left unmentioned by the article) systems shows that there are a lot of us that end up buying bad systems. I wonder what drove us to buy these systems? Is it ignorance? Because we had disposable incomes (to try and one up our neighbors)? We certainly didn't have the web and its plethora of tools (slashdot, google, etc) to make us better consumers. (Hey, I had a Lynx. My excuse is that I was an Atari fanboy, with the 2600, the 800, and the 1040ST...)

    I'd say that it's hard to make an uninformed purchase nowadays, unless you're a lazy ass who doesn't bother researching the web before buying wonderful techie toys ;) Or are we all still drones that are easily swayed by hype and commericals?

    --
    0- Eamonman Proud member of DNRC
  92. Did you focus it? I thought not.... by Anonymous Coward · · Score: 0

    Like anything stereoscopic, you need to adjust it to account for left/right eye dominance (i.e. one of your eyes is stronger than the other). If you adjust it properly (the VB had a special mode just for this), then you won't have any problems. If you just jump right in and play, then don't be surprised you get a headache. The same thing happens with binoculars, etc.

  93. It's the name, man by SecretAsianMan · · Score: 1
    Isn't it obvious why the Virtual Boy didn't sell? Well, it's called the friggin Virtual Boy for starters. It sounds too much like a male RealDoll. Would you like a virtual boy to play with? Hmm? Oh, don't worry, it's not pedophilia if it's not a real boy, Mr. Jackson.

    To tell you the truth, it looked like an awesome idea. I would probably have bought one if the name didn't immediately turn me off.

    --

    Washington, DC: It's like Hollywood for ugly people.

    1. Re:It's the name, man by Dave2+Wickham · · Score: 1

      What, so Virtual Boy sounds...dodgy, but Game Boy doesn't? ;)

  94. Re:Colecovision to Q2 Virtual Reality by felonious · · Score: 1

    Ok since I started this thread I need the two who gained points on my back to now donate them to me:) Just kidding. I forgot about the Adam.

    A year or two ago someone came up with a life size version of Quake 2. You were surroung by the game almost like an IMAX version of it. Some of the bosses stood 10 ft tall. It was very spendy back then but I think they should let me demo it now. Check it out and how fucking cool is this... http://brighton.ncsa.uiuc.edu/~prajlich/caveQuake/

    --
    You aren't free to do anything, until you've lost everything.
  95. Aliens Vs. Preditor by SuperKendall · · Score: 2, Interesting

    Aliens Vs. Preditor was not amazing graphically by any means, but is one of the most memorable games I've ever played thanks to the heart-pounding ending. It also was just a really good game in general to play.

    I think the only endings I've liked as much are Half-Life, and Out Of This World. There's probably at least a few more I liked as much that I've forgotten... but I Iguess if I've forgotten they were not quite as good!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  96. Scarry Juxtiposition by Tablizer · · Score: 1

    Scared me there for a second. Slashdot put this topic, "Dismal Console Failures", right next to More Ways to Blow Things Up.

  97. Wanted: Sega Saturn & Guardian Heroes by UnknownSoldier · · Score: 1

    If anyone knows where I can buy this old (but great) game --- please let me know !

    1. Re:Wanted: Sega Saturn & Guardian Heroes by Anonymous Coward · · Score: 0

      I can't help you find a legit copy, but Guardian Heroes has been sighted floating around Overnet and the eDonkey network... perhaps Sharereactor.com has something.

    2. Re:Wanted: Sega Saturn & Guardian Heroes by UnknownSoldier · · Score: 1

      Actually a friend told me to check half.com, ebay.com, an/or helpfindit.com.

      What is this Overnet or eDonkey you mention?

  98. Re: 2D popular in Japan by TeknoHog · · Score: 0, Flamebait

    And this is because the Japanese are used to very little space for living, they essentially see things as 2D? ;-)

    --
    Escher was the first MC and Giger invented the HR department.
  99. I don't think they forgot the Adam by kfg · · Score: 2, Informative

    I think they just didn't consider it as fitting the catagory of console.

    The Adam was an *extension* of the Colecovision that turned it into a peronal computer. I've known a number of Adam owners and not one ever considered it a games machine at all.

    Now as a *personal computer*, boy was it a huge failure. Ate up all the Cabbage Patch Doll profits, and then some. They made them right down the road from me a piece and when the company went under they were giving them away like promotional pens.

    Even for free they weren't really worth it, as far as I'm concerned, but believe it or not there are *still* people using these things. I know one of them. But they all seem to use it as dedicated WP machine more than anything else. The built in daisy wheel printer seems to be the main attraction.

    Ironically it was the low quality of this printer that was one of the key factors in the Adam's failure.

    Oh yeah, that and the built in *300* baud modem when 2400 was the norm.

    The Adam was built to a price point using whatever *discontinued* stuff they could scrounge up from other manufacturers (the daisy wheel was a Smith-Corona) to slap it together. The public realized that and stayed away from it in the proverbial droves.

    KFG

    1. Re:I don't think they forgot the Adam by Techiegeeks · · Score: 1

      My parents bought me an Adam. The thing lasted about 5 days before it was returned. It was total junk. They replaced it with a C-64 and all was good in the world!

    2. Re:I don't think they forgot the Adam by Monthenor · · Score: 1
      *sniff*

      ADAM is the reason I started programming at all. We had the little SmartBASIC tape, and it'd go whirr whirr whirr, and then I'd take my pudgy little kid fingers and painstakingly copy a game out of one of the books my dad had. Then I'd fool around with changing stuff, seeing what it all did.

      Then (no kidding) I upgraded to my dad's TI-72. Those two old pieces of "junk" got me where I am today.

      Ah, nostalgia, the great equalizer...

      --
      Co-founder of GerbilMechs
    3. Re:I don't think they forgot the Adam by Salsaman · · Score: 1
      The Adam was an *extension* of the Colecovision that turned it into a peronal computer.

      Is that like a PC, but from Argentina ?

    4. Re:I don't think they forgot the Adam by kfg · · Score: 1

      Yes, and they're made by exiled Blue Meanies.

      KFG

  100. The article should be renamed.. by Anonymous Coward · · Score: 0

    from "Spectacular Failures" to "Spectacular Failures according to US market and those who lived it".

    Videogame market is pretty much different from place to place (or used to, there's a lot of time I abandoned this). You see, in US something sells more, in Japan is something else, in Europe is other thing.

    For example, NINTENDO SUCKS. AND ALWAYS SUCKED.
    Where?

    Here in Brazil. Sega Master System always ruled, with hundreds of games, excellent graphics and sound. It's part of lots brazilian kids childhood. Far more games than Nintendo, and far better ones.

    This is partially because there was no official Nintendo licensee here, so the only ones ever existed were cheap copies, low quality, low everything. And the games were or pirated.

    Because of that never had "advertisement" for Nintendo in the media, in other hand, Sega's licensee did a good job on this.

    Mega drive came right after and dominated also.

    Only when SNES came out, Nintendo could be noticed here (mostly because Street Fighter and its endless list of stupid clones). Until Playstation appeared and slaughtered'em all.

  101. Lack of games was the real problem by Anonymous Coward · · Score: 0

    Well, I don't recall having this problem. I only played it a few times, which was at stores that had it on display. The main thing that kept me from buying it was the lack of games. There were only a handful of games for it.

  102. The reason "Console X" wasn't included by Schnapple · · Score: 4, Insightful
    People keep saying "how come 'Console X' wasn't included?" The answer is twofold - first, these are dismal console failures. Second, most consoles fail, so the failures of these particular consoles are more interesting.

    The two laserdisc consoles were simply retarded. The Virtual Boy is famous since it was percieved Nintendo could do no wrong post-NES/SNES, so it stands as a fascinating example (I still have one to this day). The 32X stands out since it was dumb to come out with a 32-bit add-on, then ditch it promptly when your "real" 32-bit console came out. The 3D0 stands out since they went for the different business model and happened to be around when FMV games were the talk of the town.

    But the Dreamcast didn't make it to this list, neither did the Saturn, since they weren't dismal failures. The Nintendo 64 didn't make it since it wasn't a failure at all - it just never did as good as the PSX and it's not as popular with adults (who *ahem* should be the readers of this site). The Jaguar was done in by management bungling, not because it was a "bad" console.

    The main reason "Console X" didn't make it is because the story behind it wasn't interesting. A console that flopped because it just wasn't the best is boring. A console that flopped because of bad management is boring. A console that flopped because no one wanted to pay $2K for one game or because the designer hadn't been wrong yet, or because they tried to replicate VHS, that's interesting.

  103. Slashdot Effect in Action by cheinonen · · Score: 1

    Though I don't know if the server managed to go down, it's fun to look at the Server Load Page to see just how much extra load a link at Slashdot can cause to a page that already gets a lot of traffic.

  104. Nobody has mentioned the Pippin! by Steve+Cowan · · Score: 2, Interesting

    Apple's console - code-named Pippin, developed under the Amelio era... I think it sold briefly in Japan through toymaker Bandai called the "@world" or "@mark" or something like that.

    It had a PowerPC 603 processor, I do believe, and ran a scaled down Mac OS. I never actually saw one.

    1. Re:Nobody has mentioned the Pippin! by ODD97 · · Score: 1

      If you've never heard of the Bandai Pippin, click here to waste some time. I think anyone that's heard of this console would agree that it should be on that list.

      --
      The emperor is naked.
  105. What was that one system? by Anonymous Coward · · Score: 0

    I remember a system that was mentioned in VG&CE a few times - it was like an arcade machine, but you switched the controls depending on the game. I don't think it ever came out, but I remember thinking it was really cool (I was quite young at the time). Anyone have info on it? I think this was around 1990.

  106. Re:Contradictory Behavior by cyberon22 · · Score: 1

    Being one of the only purchasers of the TG-16 on the North American contintent, I have to agree about the TurboExpress, a handheld gaming console WAY ahead of its time.

    Admittedly, the TG-16 never had many games that were heavily advertised in North America. Still, to this day I'll insist that classics like Bonk's Adventure, Blazing Lazers or Military Madness are the equal of anything produced for the NES -- the system that, after all, it was designed to compete with.

  107. Well, to give the Adam its due. . . by kfg · · Score: 1

    it *was* a Z80 machine, so at heart it was a perfectly good machine to get your feet wet in programing, at least if that's all you could get your hands on.

    For that matter, they're still making Z80s and I've been toying with the idea of hacking up a "modern/old" computer just for kicks.

    KFG

  108. The Nuon by blincoln · · Score: 1

    I've actually got one of these - it's a DVD player with a really inexpensive games engine built in.

    I still need to find a controller for it, but I managed to pick up Tempest 3000 at the same time. Definitely one of the most interesting 3D engines I've seen - it's kind of like what vector displays might have evolved into if they were still used for gaming.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  109. Virtual Boy Rules! by frostgiant · · Score: 3, Funny

    I am a huge fan of the Nintendo Virtual Boy. In fact, I just got done doing some homebrewn work for the system. There should be a port of good 'ol GCC for it soon.
    The system really had immense power, the CPU is faster and more powerful than that on a GBA. (The VB actually has a divide instruction and floating point opcodes!)

    I think this author is exaggerating the effects of Virtual Boy and just running on speculations. I NEVER have known anyone in real life to get sick or loose their vision from playing one of these things. I always have friends give my system a try, it is actually quite fun to play, especially Wario Land and the Japanese niche game Space Squash.

    The biggest shame is that the finest games - Bound High, Dragon Hopper, Zero Racers (F-Zero), et. al were never released. :-(

  110. Cheap LEDs by autopr0n · · Score: 2

    Remember, blue LEDs haddn't even been invented when the virtual boy was released. The best you could get was green and those were expensive. Red was really all they could have used without the unit being insanely expensive. It's to bad, if they'd waited a year or two they could have used a much nicer color. If it had been made today they could have used pure white, or even done color using mixed red, green, and blue LEDs.

    --
    autopr0n is like, down and stuff.
  111. TurboGrafix by tomzyk · · Score: 1

    No mention of the Turbo Grafix 16 system either.

    I thought it was an awesome concept: instead of cartdiges, it used cards... about the same size as a credit card, but about 3 times thicker. 16 bit system. decent sound. And (the best part) the cards you used for the main system, you could also use for the portable (handheld) system.

    I'm assuming the game console tanked because they didn't really have that many games for it, but I ended up dishing out about $150 for the portable system anyways... and got 5 free games with it. (yeah, the store was practically giving it away. It was initially marked up at about $400 I believe.) Even got a TV tuner to attach to the handheld console for an extra $30!

    Great idea in my opinion. Too bad they couldn't get any decent games for it.

    --
    Karma: NaN
  112. Another odd "gaming system" by Anonymous Coward · · Score: 1, Funny
  113. Yeah, CD32 by Anonymous Coward · · Score: 0

    I loved this thing, but the controller sucked, and there was a lot of crappy shovelware. People are still using them for Internet access to this day.

    I'm convinced Microsoft killed Commodore from the inside.

    Bedoper, Crapdot.org, etc

  114. Re:Smell-O-Vision by Sega by SageLikeFool · · Score: 2

    That whole story smells like a load of BS.

  115. Probably had to do with Tetris by Anonymous Coward · · Score: 0

    Tengen probably "went rogue" due to legal battles over Tetris. Tengen had a version of Tetris, but Nintendo won the rights to it.

  116. Re:3D Sonic by Anonymous Coward · · Score: 0

    I think I know which game you're talking about...was it the arcade game with the trackball? The game came out in Japan but never made it to the US in any form.

    I had a chance to play it, its really short and easy (only 4 or 5 levels) but still pretty neat. Too bad they never used that 3D model for any of the future sonic games, I think it would have done well.

  117. Wario by Lag+Master · · Score: 0

    I thought the Warion games for virtual boy were pretty cool, too bad it was a bit hard to control (really close to my eyes, ow).

  118. The virtual boy did suck! by Tha_Zanthrax · · Score: 1

    While te Vitual Boy was never sold officialy here in The Netherlands I once had the change to play on it in a small store that had imported some of them.

    They had set it up with the tripos slightly bent so you could play it while standing in front of it.

    The 3d effect really worked on 3d tennis but you have to keep you head against the device to see anything on the screen, so you couldn't see the controller and didn't know which buttons you were pushing.

    The idea was great, it wasn't all that heavy so Nintendo would have done better if they had placed the device in a helmet of some sort.

    Until this day I regret not having bought one. The device itself including one game cost around 40/50$ and they also had about 5 oher titles at 7$ a piece or so.
    That wasn't really expensive and now I would have had a museum piece... DAMN!!

  119. World's Best Virtual Boy Web Site by Renesis · · Score: 1

    All the info you ever need!

  120. Re:FM Towns "Marty" by vistic · · Score: 1

    As I recall it was called FM Towns "Marty".

    I remember an advertisement for it, once. That's all I really know about it actually.

    Oh, and I think it's mascot was a green lizard or something. I guess he was Marty.

  121. opthamology anyone? by MisterSquid · · Score: 1

    <skeptic's query>

    Doesn't the real world (meatspace) force us to use both eyes? (That is, those of us capable of binocular vision.) Last I checked, human depth perception largely depended on both eyes being, as you say, "forced" to work.
    Maybe the headaches also had something to do with Virtual Boy's low-res, high-contrast graphics . . . that and its less-frequent-than-reality's refresh intervals.

    </skeptic's query>

    --
    blog
  122. Buy them used. by vistic · · Score: 1

    I actually got quite a few "failure" systems used for a good price and had a lot of fun with them.

    My USA failure systems:
    Sega Master System (with 3d glasses!)
    Atari 7800 (my favorite game: Ninja Golf!)
    32X (it does suck)
    SegaCD (my favorite system to this day)
    GameGear (it's pretty cool, I liked it a lot more than my GameBoy at the time!)

    So check it out. I don't buy used systems (or even new systems) anymore... good thing too since it was getting to be an addiction.

  123. Game.com (Tiger's handheld) by s0nicfreak · · Score: 1

    Maybe I'm the only one who remembers it...

  124. Halcyon solution = PR0N!!!! by Anonymous Coward · · Score: 0

    How could they have missed that? They would have sold MILLIONS!!

  125. Degenatron! by Psykechan · · Score: 1

    Why didn't this make it in the list. It was a dismal failure... so much that it never even existed.

    At least there is an emulator for it though. People can see what they're missing.

  126. Nauseous by Anonymous Coward · · Score: 0

    From the article: "After playing a few minutes worth of one of the games, I was left dazed, dizzy and downright nauseous."

    So after playing the Virtua Boy, you're presense made people feel ill? (Nauseous means you invoke nausia; nausiated may have been the term he was looking for.)

    1. Re:Nauseous by Anonymous Coward · · Score: 0

      Of course, I meant "your" there. ;-)

  127. Saturn & Dreamcast by Decimal · · Score: 1

    The Sega Saturn and Sega Dreamcast both have two processors as well.

    Saturn, yes. Dreamcast -- I believe not. The dreamcast used a Hitachi SH4 as it's main processor and had an additional (PowerVR) graphics processor -- which really shouldn't count, because most modern systems do.

    The Saturn had a second processor thrown in at the last minute to up its power to compete with the Playstation's 3D capability. If it wasn't for the second processor and the Saturn's quad-polygon engine instead of tri-polygon like everybody else was using, I think the Saturn may have been more successful and the Dreamcast could have been easily designed for backwards compatability with the Saturn. If not for those two things, I speculate that the Dreamcast would probably have come out later and be more powerful and a smashing success even today.

    --

    Remember "Bring 'em on"? *sigh
  128. Saturn actually had some nice games... by Anonymous Coward · · Score: 0

    ...if you can read Japanese. Some of my favorites:

    Princess Crown (great action/rpg)
    Panzer Dragoon Saga (there is a US version, but it's fairly rare)
    Nights (trippy)
    Linkle Liver Story (kawaii)
    Magic Knight Rayearth (kinda easy, but fun)
    Princess Quest (this game is hilarious)

  129. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion